async-playfab-web-sdk 1.192.250526-3 → 1.192.250526-5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Addon.d.ts +179 -39
- package/dist/Addon.js +2 -2
- package/dist/Admin.d.ts +2386 -195
- package/dist/Admin.js +2 -2
- package/dist/Authentication.d.ts +32 -5
- package/dist/Authentication.js +2 -2
- package/dist/Client.d.ts +2235 -321
- package/dist/Client.js +2 -2
- package/dist/CloudScript.d.ts +199 -31
- package/dist/CloudScript.js +2 -2
- package/dist/Data.d.ts +137 -18
- package/dist/Data.js +2 -2
- package/dist/Economy.d.ts +1145 -106
- package/dist/Economy.js +2 -2
- package/dist/Events.d.ts +200 -13
- package/dist/Events.js +2 -2
- package/dist/Experimentation.d.ts +164 -17
- package/dist/Experimentation.js +2 -2
- package/dist/Groups.d.ts +267 -28
- package/dist/Groups.js +2 -2
- package/dist/Insights.d.ts +33 -7
- package/dist/Insights.js +2 -2
- package/dist/Localization.d.ts +5 -2
- package/dist/Localization.js +2 -2
- package/dist/Matchmaker.d.ts +271 -0
- package/dist/Matchmaker.js +8 -0
- package/dist/Matchmaker.js.map +1 -0
- package/dist/Multiplayer.d.ts +2697 -169
- package/dist/Multiplayer.js +2 -2
- package/dist/{PlayFabCommon-BX3jSqGx.d.ts → PlayFabCommon-Dnp_xHg5.d.ts} +3 -5
- package/dist/Profiles.d.ts +163 -19
- package/dist/Profiles.js +2 -2
- package/dist/Progression.d.ts +287 -35
- package/dist/Progression.js +2 -2
- package/dist/Server.d.ts +1904 -242
- package/dist/Server.js +2 -2
- package/dist/chunk-3I6ONUUQ.js +237 -0
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- package/dist/chunk-ADHTNFTN.js +175 -0
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- package/dist/chunk-C7U2JQNZ.js +76 -0
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- package/dist/{chunk-SGSEOIKS.js → chunk-GAZYZIK2.js} +34 -8
- package/dist/chunk-GAZYZIK2.js.map +1 -0
- package/dist/chunk-J54WY4UN.js +413 -0
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- package/dist/{chunk-A7VD6ALV.js → chunk-P7UVG26J.js} +167 -32
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- package/dist/chunk-PFXZB4UN.js +2387 -0
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- package/dist/{chunk-X34XZJB6.js → chunk-QNGQW3YB.js} +28 -6
- package/dist/chunk-QNGQW3YB.js.map +1 -0
- package/dist/chunk-SQWILU5T.js +270 -0
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- package/dist/{chunk-JGDO2ZE3.js → chunk-SR2RIRLX.js} +1482 -175
- package/dist/chunk-SR2RIRLX.js.map +1 -0
- package/dist/{chunk-62SULWOK.js → chunk-XVDYM74A.js} +17 -14
- package/dist/chunk-XVDYM74A.js.map +1 -0
- package/dist/chunk-ZW4TJ3MQ.js +225 -0
- package/dist/chunk-ZW4TJ3MQ.js.map +1 -0
- package/dist/index.d.ts +7 -6
- package/dist/index.js +29 -25
- package/package.json +2 -2
- package/dist/chunk-3FCAP7OZ.js +0 -187
- package/dist/chunk-3FCAP7OZ.js.map +0 -1
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- package/dist/chunk-QVLIVSO4.js +0 -1147
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- package/dist/chunk-R7V7DFCF.js +0 -103
- package/dist/chunk-R7V7DFCF.js.map +0 -1
- package/dist/chunk-SGSEOIKS.js.map +0 -1
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{"version":3,"sources":["../src/apis/PlayFabClientApi.ts"],"sourcesContent":["import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n AcceptTradeRequest,\n AddFriendRequest,\n AddGenericIDRequest,\n AddOrUpdateContactEmailRequest,\n AddSharedGroupMembersRequest,\n AddUsernamePasswordRequest,\n AddUserVirtualCurrencyRequest,\n AndroidDevicePushNotificationRegistrationRequest,\n AttributeInstallRequest,\n CancelTradeRequest,\n ConfirmPurchaseRequest,\n ConsumeItemRequest,\n ConsumeMicrosoftStoreEntitlementsRequest,\n ConsumePS5EntitlementsRequest,\n ConsumePSNEntitlementsRequest,\n ConsumeXboxEntitlementsRequest,\n CreateSharedGroupRequest,\n DeletePlayerCustomPropertiesRequest,\n ExecuteCloudScriptRequest,\n GetAccountInfoRequest,\n GetAdPlacementsRequest,\n ListUsersCharactersRequest,\n GetCatalogItemsRequest,\n GetCharacterDataRequest,\n GetCharacterInventoryRequest,\n GetCharacterLeaderboardRequest,\n GetCharacterStatisticsRequest,\n GetCloudScriptUrlRequest,\n GetContentDownloadUrlRequest,\n CurrentGamesRequest,\n GetFriendLeaderboardRequest,\n GetFriendLeaderboardAroundCurrentUserRequest,\n GetFriendLeaderboardAroundPlayerRequest,\n GetFriendsListRequest,\n GameServerRegionsRequest,\n GetLeaderboardRequest,\n GetLeaderboardAroundCharacterRequest,\n GetLeaderboardAroundCurrentUserRequest,\n GetLeaderboardAroundPlayerRequest,\n GetLeaderboardForUsersCharactersRequest,\n GetPaymentTokenRequest,\n GetPhotonAuthenticationTokenRequest,\n GetPlayerCombinedInfoRequest,\n GetPlayerCustomPropertyRequest,\n GetPlayerProfileRequest,\n GetPlayerSegmentsRequest,\n GetPlayerStatisticsRequest,\n GetPlayerStatisticVersionsRequest,\n GetPlayerTagsRequest,\n GetPlayerTradesRequest,\n GetPlayFabIDsFromBattleNetAccountIdsRequest,\n GetPlayFabIDsFromFacebookIDsRequest,\n GetPlayFabIDsFromFacebookInstantGamesIdsRequest,\n GetPlayFabIDsFromGameCenterIDsRequest,\n GetPlayFabIDsFromGenericIDsRequest,\n GetPlayFabIDsFromGoogleIDsRequest,\n GetPlayFabIDsFromGooglePlayGamesPlayerIDsRequest,\n GetPlayFabIDsFromKongregateIDsRequest,\n GetPlayFabIDsFromNintendoServiceAccountIdsRequest,\n GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest,\n GetPlayFabIDsFromPSNAccountIDsRequest,\n GetPlayFabIDsFromPSNOnlineIDsRequest,\n GetPlayFabIDsFromSteamIDsRequest,\n GetPlayFabIDsFromSteamNamesRequest,\n GetPlayFabIDsFromTwitchIDsRequest,\n GetPlayFabIDsFromXboxLiveIDsRequest,\n GetPublisherDataRequest,\n GetPurchaseRequest,\n GetSharedGroupDataRequest,\n GetStoreItemsRequest,\n GetTimeRequest,\n GetTitleDataRequest,\n GetTitleNewsRequest,\n GetTitlePublicKeyRequest,\n GetTradeStatusRequest,\n GetUserCombinedInfoRequest,\n GetUserDataRequest,\n GetUserInventoryRequest,\n GetUserStatisticsRequest,\n GrantCharacterToUserRequest,\n LinkAndroidDeviceIDRequest,\n LinkAppleRequest,\n LinkBattleNetAccountRequest,\n LinkCustomIDRequest,\n LinkFacebookAccountRequest,\n LinkFacebookInstantGamesIdRequest,\n LinkGameCenterAccountRequest,\n LinkGoogleAccountRequest,\n LinkGooglePlayGamesServicesAccountRequest,\n LinkIOSDeviceIDRequest,\n LinkKongregateAccountRequest,\n LinkNintendoServiceAccountRequest,\n LinkNintendoSwitchDeviceIdRequest,\n LinkOpenIdConnectRequest,\n LinkPSNAccountRequest,\n LinkSteamAccountRequest,\n LinkTwitchAccountRequest,\n LinkXboxAccountRequest,\n ListPlayerCustomPropertiesRequest,\n LogEventRequest,\n LoginWithAndroidDeviceIDRequest,\n LoginWithAppleRequest,\n LoginWithBattleNetRequest,\n LoginWithCustomIDRequest,\n LoginWithEmailAddressRequest,\n LoginWithFacebookRequest,\n LoginWithFacebookInstantGamesIdRequest,\n LoginWithGameCenterRequest,\n LoginWithGoogleAccountRequest,\n LoginWithGooglePlayGamesServicesRequest,\n LoginWithIOSDeviceIDRequest,\n LoginWithKongregateRequest,\n LoginWithNintendoServiceAccountRequest,\n LoginWithNintendoSwitchDeviceIdRequest,\n LoginWithOpenIdConnectRequest,\n LoginWithPlayFabRequest,\n LoginWithPSNRequest,\n LoginWithSteamRequest,\n LoginWithTwitchRequest,\n LoginWithXboxRequest,\n MatchmakeRequest,\n OpenTradeRequest,\n PayForPurchaseRequest,\n PurchaseItemRequest,\n RedeemCouponRequest,\n RefreshPSNAuthTokenRequest,\n RegisterForIOSPushNotificationRequest,\n RegisterPlayFabUserRequest,\n RemoveContactEmailRequest,\n RemoveFriendRequest,\n RemoveGenericIDRequest,\n RemoveSharedGroupMembersRequest,\n ReportAdActivityRequest,\n DeviceInfoRequest,\n ReportPlayerClientRequest,\n RestoreIOSPurchasesRequest,\n RewardAdActivityRequest,\n RunCloudScriptRequest,\n SendAccountRecoveryEmailRequest,\n SetFriendTagsRequest,\n SetPlayerSecretRequest,\n StartGameRequest,\n StartPurchaseRequest,\n SubtractUserVirtualCurrencyRequest,\n UnlinkAndroidDeviceIDRequest,\n UnlinkAppleRequest,\n UnlinkBattleNetAccountRequest,\n UnlinkCustomIDRequest,\n UnlinkFacebookAccountRequest,\n UnlinkFacebookInstantGamesIdRequest,\n UnlinkGameCenterAccountRequest,\n UnlinkGoogleAccountRequest,\n UnlinkGooglePlayGamesServicesAccountRequest,\n UnlinkIOSDeviceIDRequest,\n UnlinkKongregateAccountRequest,\n UnlinkNintendoServiceAccountRequest,\n UnlinkNintendoSwitchDeviceIdRequest,\n UnlinkOpenIdConnectRequest,\n UnlinkPSNAccountRequest,\n UnlinkSteamAccountRequest,\n UnlinkTwitchAccountRequest,\n UnlinkXboxAccountRequest,\n UnlockContainerInstanceRequest,\n UnlockContainerItemRequest,\n UpdateAvatarUrlRequest,\n UpdateCharacterDataRequest,\n UpdateCharacterStatisticsRequest,\n UpdatePlayerCustomPropertiesRequest,\n UpdatePlayerStatisticsRequest,\n UpdateSharedGroupDataRequest,\n UpdateUserDataRequest,\n UpdateUserStatisticsRequest,\n UpdateUserTitleDisplayNameRequest,\n ValidateAmazonReceiptRequest,\n ValidateGooglePlayPurchaseRequest,\n ValidateIOSReceiptRequest,\n ValidateWindowsReceiptRequest,\n WriteClientCharacterEventRequest,\n WriteClientPlayerEventRequest,\n WriteTitleEventRequest,\n AcceptTradeResponse,\n AddFriendResult,\n AddGenericIDResult,\n AddOrUpdateContactEmailResult,\n AddSharedGroupMembersResult,\n AddUsernamePasswordResult,\n ModifyUserVirtualCurrencyResult,\n AndroidDevicePushNotificationRegistrationResult,\n AttributeInstallResult,\n CancelTradeResponse,\n ConfirmPurchaseResult,\n ConsumeItemResult,\n ConsumeMicrosoftStoreEntitlementsResponse,\n ConsumePS5EntitlementsResult,\n ConsumePSNEntitlementsResult,\n ConsumeXboxEntitlementsResult,\n CreateSharedGroupResult,\n DeletePlayerCustomPropertiesResult,\n ExecuteCloudScriptResult,\n GetAccountInfoResult,\n GetAdPlacementsResult,\n ListUsersCharactersResult,\n GetCatalogItemsResult,\n GetCharacterDataResult,\n GetCharacterInventoryResult,\n GetCharacterLeaderboardResult,\n GetCharacterStatisticsResult,\n GetCloudScriptUrlResult,\n GetContentDownloadUrlResult,\n CurrentGamesResult,\n GetLeaderboardResult,\n GetFriendLeaderboardAroundCurrentUserResult,\n GetFriendLeaderboardAroundPlayerResult,\n GetFriendsListResult,\n GameServerRegionsResult,\n GetLeaderboardAroundCharacterResult,\n GetLeaderboardAroundCurrentUserResult,\n GetLeaderboardAroundPlayerResult,\n GetLeaderboardForUsersCharactersResult,\n GetPaymentTokenResult,\n GetPhotonAuthenticationTokenResult,\n GetPlayerCombinedInfoResult,\n GetPlayerCustomPropertyResult,\n GetPlayerProfileResult,\n GetPlayerSegmentsResult,\n GetPlayerStatisticsResult,\n GetPlayerStatisticVersionsResult,\n GetPlayerTagsResult,\n GetPlayerTradesResponse,\n GetPlayFabIDsFromBattleNetAccountIdsResult,\n GetPlayFabIDsFromFacebookIDsResult,\n GetPlayFabIDsFromFacebookInstantGamesIdsResult,\n GetPlayFabIDsFromGameCenterIDsResult,\n GetPlayFabIDsFromGenericIDsResult,\n GetPlayFabIDsFromGoogleIDsResult,\n GetPlayFabIDsFromGooglePlayGamesPlayerIDsResult,\n GetPlayFabIDsFromKongregateIDsResult,\n GetPlayFabIDsFromNintendoServiceAccountIdsResult,\n GetPlayFabIDsFromNintendoSwitchDeviceIdsResult,\n GetPlayFabIDsFromPSNAccountIDsResult,\n GetPlayFabIDsFromPSNOnlineIDsResult,\n GetPlayFabIDsFromSteamIDsResult,\n GetPlayFabIDsFromSteamNamesResult,\n GetPlayFabIDsFromTwitchIDsResult,\n GetPlayFabIDsFromXboxLiveIDsResult,\n GetPublisherDataResult,\n GetPurchaseResult,\n GetSharedGroupDataResult,\n GetStoreItemsResult,\n GetTimeResult,\n GetTitleDataResult,\n GetTitleNewsResult,\n GetTitlePublicKeyResult,\n GetTradeStatusResponse,\n GetUserCombinedInfoResult,\n GetUserDataResult,\n GetUserInventoryResult,\n GetUserStatisticsResult,\n GrantCharacterToUserResult,\n LinkAndroidDeviceIDResult,\n EmptyResult,\n LinkCustomIDResult,\n LinkFacebookAccountResult,\n LinkFacebookInstantGamesIdResult,\n LinkGameCenterAccountResult,\n LinkGoogleAccountResult,\n LinkGooglePlayGamesServicesAccountResult,\n LinkIOSDeviceIDResult,\n LinkKongregateAccountResult,\n LinkNintendoSwitchDeviceIdResult,\n LinkPSNAccountResult,\n LinkSteamAccountResult,\n LinkTwitchAccountResult,\n LinkXboxAccountResult,\n ListPlayerCustomPropertiesResult,\n LogEventResult,\n LoginResult,\n MatchmakeResult,\n OpenTradeResponse,\n PayForPurchaseResult,\n PurchaseItemResult,\n RedeemCouponResult,\n RegisterForIOSPushNotificationResult,\n RegisterPlayFabUserResult,\n RemoveContactEmailResult,\n RemoveFriendResult,\n RemoveGenericIDResult,\n RemoveSharedGroupMembersResult,\n ReportAdActivityResult,\n ReportPlayerClientResult,\n RestoreIOSPurchasesResult,\n RewardAdActivityResult,\n RunCloudScriptResult,\n SendAccountRecoveryEmailResult,\n SetFriendTagsResult,\n SetPlayerSecretResult,\n StartGameResult,\n StartPurchaseResult,\n UnlinkAndroidDeviceIDResult,\n UnlinkCustomIDResult,\n UnlinkFacebookAccountResult,\n UnlinkFacebookInstantGamesIdResult,\n UnlinkGameCenterAccountResult,\n UnlinkGoogleAccountResult,\n UnlinkGooglePlayGamesServicesAccountResult,\n UnlinkIOSDeviceIDResult,\n UnlinkKongregateAccountResult,\n UnlinkNintendoSwitchDeviceIdResult,\n UnlinkPSNAccountResult,\n UnlinkSteamAccountResult,\n UnlinkTwitchAccountResult,\n UnlinkXboxAccountResult,\n UnlockContainerItemResult,\n UpdateCharacterDataResult,\n UpdateCharacterStatisticsResult,\n UpdatePlayerCustomPropertiesResult,\n UpdatePlayerStatisticsResult,\n UpdateSharedGroupDataResult,\n UpdateUserDataResult,\n UpdateUserStatisticsResult,\n UpdateUserTitleDisplayNameResult,\n ValidateAmazonReceiptResult,\n ValidateGooglePlayPurchaseResult,\n ValidateIOSReceiptResult,\n ValidateWindowsReceiptResult,\n WriteEventResponse,\n} from \"../types/PlayFabClientApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabClientApi extends PlayFabCommon {\n\n IsClientLoggedIn () {\n return this.sessionTicket != null && this.sessionTicket.length > 0;\n }\n\n /**\n * Accepts an open trade (one that has not yet been accepted or cancelled), if the locally signed-in player is in the\n * allowed player list for the trade, or it is open to all players. If the call is successful, the offered and accepted\n * items will be swapped between the two players' inventories.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/trading/accepttrade Microsoft Documentation}\n * @example\n * await clientClient.AcceptTrade({\n * \"OfferingPlayerId\": \"CD803BF233CE76CC\",\n * \"TradeId\": \"D819CEC225EA9948C351\",\n * \"AcceptedInventoryInstanceIds\": [\n * \"95C1797ADDAC24DC0383\",\n * \"0F7793DF55CCEAF21B84\"\n * ]\n * });\n */\n AcceptTrade (request: AcceptTradeRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AcceptTradeResponse>(\"/Client/AcceptTrade\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Adds the PlayFab user, based upon a match against a supplied unique identifier, to the friend list of the local user. At\n * least one of FriendPlayFabId,FriendUsername,FriendEmail, or FriendTitleDisplayName should be initialized.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/addfriend Microsoft Documentation}\n * @example\n * await clientClient.AddFriend({\n * \"FriendPlayFabId\": \"29837799\"\n * });\n */\n AddFriend (request: AddFriendRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddFriendResult>(\"/Client/AddFriend\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Adds the specified generic service identifier to the player's PlayFab account. This is designed to allow for a PlayFab\n * ID lookup of any arbitrary service identifier a title wants to add. This identifier should never be used as\n * authentication credentials, as the intent is that it is easily accessible by other players.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/addgenericid Microsoft Documentation}\n * @example\n * await clientClient.AddGenericID({\n * \"GenericId\": {\n * \"ServiceName\": \"BigBizSocial\",\n * \"UserId\": \"1234567890\"\n * }\n * });\n */\n AddGenericID (request: AddGenericIDRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddGenericIDResult>(\"/Client/AddGenericID\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Adds or updates a contact email to the player's profile.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/addorupdatecontactemail Microsoft Documentation}\n * @example\n * await clientClient.AddOrUpdateContactEmail({\n * \"EmailAddress\": \"theuser@domain.com\"\n * });\n */\n AddOrUpdateContactEmail (request: AddOrUpdateContactEmailRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddOrUpdateContactEmailResult>(\"/Client/AddOrUpdateContactEmail\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Adds users to the set of those able to update both the shared data, as well as the set of users in the group. Only users\n * in the group can add new members. Shared Groups are designed for sharing data between a very small number of players,\n * please see our guide: https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/addsharedgroupmembers Microsoft Documentation}\n * @example\n * await clientClient.AddSharedGroupMembers({\n * \"SharedGroupId\": \"Clan Data\",\n * \"PlayFabIds\": [\n * \"D984A64B832\",\n * \"F74A523E1562\"\n * ]\n * });\n */\n AddSharedGroupMembers (request: AddSharedGroupMembersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddSharedGroupMembersResult>(\"/Client/AddSharedGroupMembers\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Adds playfab username/password auth to an existing account created via an anonymous auth method, e.g. automatic device\n * ID login.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/addusernamepassword Microsoft Documentation}\n * @example\n * await clientClient.AddUsernamePassword({\n * \"Username\": \"theuser\",\n * \"Email\": \"me@here.com\",\n * \"Password\": \"ExampleSecret\"\n * });\n */\n AddUsernamePassword (request: AddUsernamePasswordRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddUsernamePasswordResult>(\"/Client/AddUsernamePassword\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Increments the user's balance of the specified virtual currency by the stated amount\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/adduservirtualcurrency Microsoft Documentation}\n * @example\n * await clientClient.AddUserVirtualCurrency({\n * \"VirtualCurrency\": \"GC\",\n * \"Amount\": 100\n * });\n */\n AddUserVirtualCurrency (request: AddUserVirtualCurrencyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyUserVirtualCurrencyResult>(\"/Client/AddUserVirtualCurrency\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Registers the Android device to receive push notifications\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/androiddevicepushnotificationregistration Microsoft Documentation}\n * @example\n * await clientClient.AndroidDevicePushNotificationRegistration({\n * \"DeviceToken\": \"59872d98fa632brn8hg3770\",\n * \"SendPushNotificationConfirmation\": true,\n * \"ConfirmationMessage\": \"Welcome to PlayFab!\"\n * });\n */\n AndroidDevicePushNotificationRegistration (request: AndroidDevicePushNotificationRegistrationRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AndroidDevicePushNotificationRegistrationResult>(\"/Client/AndroidDevicePushNotificationRegistration\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Attributes an install for advertisment.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/advertising/attributeinstall Microsoft Documentation}\n * @example\n * await clientClient.AttributeInstall({\n * \"Idfa\": \"11098810\"\n * });\n */\n AttributeInstall (request: AttributeInstallRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AttributeInstallResult>(\"/Client/AttributeInstall\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Cancels an open trade (one that has not yet been accepted or cancelled). Note that only the player who created the trade\n * can cancel it via this API call, to prevent griefing of the trade system (cancelling trades in order to prevent other\n * players from accepting them, for trades that can be claimed by more than one player).\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/trading/canceltrade Microsoft Documentation}\n * @example\n * await clientClient.CancelTrade({\n * \"TradeId\": \"D819CEC225EA9948C351\"\n * });\n */\n CancelTrade (request: CancelTradeRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelTradeResponse>(\"/Client/CancelTrade\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Confirms with the payment provider that the purchase was approved (if applicable) and adjusts inventory and\n * virtual currency balances as appropriate\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/confirmpurchase Microsoft Documentation}\n * @example\n * await clientClient.ConfirmPurchase({\n * \"OrderId\": \"8853591446005860822\"\n * });\n */\n ConfirmPurchase (request: ConfirmPurchaseRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConfirmPurchaseResult>(\"/Client/ConfirmPurchase\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Consume uses of a consumable item. When all uses are consumed, it will be removed from the player's\n * inventory.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/consumeitem Microsoft Documentation}\n * @example\n * await clientClient.ConsumeItem({\n * \"ItemInstanceId\": \"94585729\",\n * \"ConsumeCount\": 1\n * });\n */\n ConsumeItem (request: ConsumeItemRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumeItemResult>(\"/Client/ConsumeItem\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Grants the player's current entitlements from Microsoft Store's Collection API\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumemicrosoftstoreentitlements Microsoft Documentation}\n * @example\n * await clientClient.ConsumeMicrosoftStoreEntitlements({\n * \"MarketplaceSpecificData\": {\n * \"XboxToken\": \"XBL3.0 x=1981989841;akljdlkafdknad\",\n * \"userId\": \"46239871\",\n * \"collectionsMsIdKey\": \"MicrosoftStoreIdKey\"\n * },\n * \"CatalogVersion\": \"MainCatalog\"\n * });\n */\n ConsumeMicrosoftStoreEntitlements (request: ConsumeMicrosoftStoreEntitlementsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumeMicrosoftStoreEntitlementsResponse>(\"/Client/ConsumeMicrosoftStoreEntitlements\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Checks for any new consumable entitlements. If any are found, they are consumed (if they're consumables) and added as\n * PlayFab items\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumeps5entitlements Microsoft Documentation}\n * @example\n * await clientClient.ConsumePS5Entitlements({\n * \"MarketplaceSpecificData\": {\n * \"ServiceLabel\": \"1\"\n * },\n * \"CatalogVersion\": \"MainCatalog\"\n * });\n */\n ConsumePS5Entitlements (request: ConsumePS5EntitlementsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumePS5EntitlementsResult>(\"/Client/ConsumePS5Entitlements\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Checks for any new consumable entitlements. If any are found, they are consumed and added as PlayFab items\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumepsnentitlements Microsoft Documentation}\n * @example\n * await clientClient.ConsumePSNEntitlements({\n * \"ServiceLabel\": 1\n * });\n */\n ConsumePSNEntitlements (request: ConsumePSNEntitlementsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumePSNEntitlementsResult>(\"/Client/ConsumePSNEntitlements\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Grants the player's current entitlements from Xbox Live, consuming all availble items in Xbox and granting them to the\n * player's PlayFab inventory. This call is idempotent and will not grant previously granted items to the player.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumexboxentitlements Microsoft Documentation}\n * @example\n * await clientClient.ConsumeXboxEntitlements({\n * \"XboxToken\": \"XBL3.0 x=1981989841;akljdlkafdknad\",\n * \"CatalogVersion\": \"XboxItems\"\n * });\n */\n ConsumeXboxEntitlements (request: ConsumeXboxEntitlementsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumeXboxEntitlementsResult>(\"/Client/ConsumeXboxEntitlements\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Requests the creation of a shared group object, containing key/value pairs which may be updated by all members of the\n * group. Upon creation, the current user will be the only member of the group. Shared Groups are designed for sharing data\n * between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/createsharedgroup Microsoft Documentation}\n * @example\n * await clientClient.CreateSharedGroup({\n * \"SharedGroupId\": \"Clan Data\"\n * });\n */\n CreateSharedGroup (request: CreateSharedGroupRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateSharedGroupResult>(\"/Client/CreateSharedGroup\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Deletes title-specific custom properties for a player\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/deleteplayercustomproperties Microsoft Documentation}\n * @example\n * await clientClient.DeletePlayerCustomProperties({\n * \"PropertyNames\": [\n * \"level\",\n * \"created\"\n * ],\n * \"ExpectedPropertiesVersion\": 12\n * });\n */\n DeletePlayerCustomProperties (request: DeletePlayerCustomPropertiesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeletePlayerCustomPropertiesResult>(\"/Client/DeletePlayerCustomProperties\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Executes a CloudScript function, with the 'currentPlayerId' set to the PlayFab ID of the authenticated player. The\n * PlayFab ID is the entity ID of the player's master_player_account entity.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/server-side-cloud-script/executecloudscript Microsoft Documentation}\n * @example\n * await clientClient.ExecuteCloudScript({\n * \"FunctionName\": \"levelCompleted\",\n * \"FunctionParameter\": {\n * \"level\": 3,\n * \"points\": 400\n * },\n * \"RevisionSelection\": \"Live\",\n * \"GeneratePlayStreamEvent\": true\n * });\n */\n ExecuteCloudScript (request: ExecuteCloudScriptRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteCloudScriptResult>(\"/Client/ExecuteCloudScript\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the user's PlayFab account details\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getaccountinfo Microsoft Documentation}\n * @example\n * await clientClient.GetAccountInfo({\n * \"PlayFabId\": \"10931252888739651331\"\n * });\n */\n GetAccountInfo (request: GetAccountInfoRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAccountInfoResult>(\"/Client/GetAccountInfo\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Returns a list of ad placements and a reward for each\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/advertising/getadplacements Microsoft Documentation}\n * @example\n * await clientClient.GetAdPlacements({\n * \"AppId\": \"A12784B\",\n * \"Identifier\": {\n * \"Name\": \"PowerBonusInterstitial\"\n * }\n * });\n */\n GetAdPlacements (request: GetAdPlacementsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAdPlacementsResult>(\"/Client/GetAdPlacements\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Lists all of the characters that belong to a specific user. CharacterIds are not globally unique; characterId must be\n * evaluated with the parent PlayFabId to guarantee uniqueness.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/characters/getalluserscharacters Microsoft Documentation}\n * @example\n * await clientClient.GetAllUsersCharacters({\n * \"PlayFabId\": \"98333765432\"\n * });\n */\n GetAllUsersCharacters (request: ListUsersCharactersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListUsersCharactersResult>(\"/Client/GetAllUsersCharacters\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the specified version of the title's catalog of virtual goods, including all defined properties\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/getcatalogitems Microsoft Documentation}\n * @example\n * await clientClient.GetCatalogItems({\n * \"CatalogVersion\": \"1\"\n * });\n */\n GetCatalogItems (request: GetCatalogItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCatalogItemsResult>(\"/Client/GetCatalogItems\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the character which is readable and writable by the client\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/character-data/getcharacterdata Microsoft Documentation}\n * @example\n * await clientClient.GetCharacterData({\n * \"PlayFabId\": \"2039475\",\n * \"CharacterId\": \"98342357\",\n * \"Keys\": [\n * \"preferences\",\n * \"progress\"\n * ]\n * });\n */\n GetCharacterData (request: GetCharacterDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterDataResult>(\"/Client/GetCharacterData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the specified character's current inventory of virtual goods\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getcharacterinventory Microsoft Documentation}\n * @example\n * await clientClient.GetCharacterInventory({\n * \"CharacterId\": \"9890723423\",\n * \"CatalogVersion\": \"5\"\n * });\n */\n GetCharacterInventory (request: GetCharacterInventoryRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterInventoryResult>(\"/Client/GetCharacterInventory\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked characters for the given statistic, starting from the indicated point in the leaderboard\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/characters/getcharacterleaderboard Microsoft Documentation}\n * @example\n * await clientClient.GetCharacterLeaderboard({\n * \"CharacterType\": \"blue_warrior\",\n * \"StatisticName\": \"Kills\",\n * \"StartPosition\": 0,\n * \"MaxResultsCount\": 20\n * });\n */\n GetCharacterLeaderboard (request: GetCharacterLeaderboardRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterLeaderboardResult>(\"/Client/GetCharacterLeaderboard\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the character which can only be read by the client\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/character-data/getcharacterreadonlydata Microsoft Documentation}\n * @example\n * await clientClient.GetCharacterReadOnlyData({\n * \"PlayFabId\": \"2039475\",\n * \"CharacterId\": \"98342357\",\n * \"Keys\": [\n * \"preferences\",\n * \"progress\"\n * ]\n * });\n */\n GetCharacterReadOnlyData (request: GetCharacterDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterDataResult>(\"/Client/GetCharacterReadOnlyData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the details of all title-specific statistics for the user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/characters/getcharacterstatistics Microsoft Documentation}\n * @example\n * await clientClient.GetCharacterStatistics({\n * \"CharacterId\": \"98765432\"\n * });\n */\n GetCharacterStatistics (request: GetCharacterStatisticsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterStatisticsResult>(\"/Client/GetCharacterStatistics\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the title-specific URL for Cloud Script servers. This must be queried once, prior to making any calls to\n * RunCloudScript.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/server-side-cloud-script/getcloudscripturl Microsoft Documentation}\n * @deprecated Please use ExecuteCloudScript instead.\n */\n GetCloudScriptUrl (request: GetCloudScriptUrlRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCloudScriptUrlResult>(\"/Client/GetCloudScriptUrl\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * This API retrieves a pre-signed URL for accessing a content file for the title. A subsequent HTTP GET to the returned\n * URL will attempt to download the content. A HEAD query to the returned URL will attempt to retrieve the metadata of the\n * content. Note that a successful result does not guarantee the existence of this content - if it has not been uploaded,\n * the query to retrieve the data will fail. See this post for more information:\n * https://community.playfab.com/hc/community/posts/205469488-How-to-upload-files-to-PlayFab-s-Content-Service. Also,\n * please be aware that the Content service is specifically PlayFab's CDN offering, for which standard CDN rates apply.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/content/getcontentdownloadurl Microsoft Documentation}\n * @example\n * await clientClient.GetContentDownloadUrl({\n * \"Key\": \"images/sword_icon.png\"\n * });\n */\n GetContentDownloadUrl (request: GetContentDownloadUrlRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetContentDownloadUrlResult>(\"/Client/GetContentDownloadUrl\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Get details about all current running game servers matching the given parameters.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/matchmaking/getcurrentgames Microsoft Documentation}\n * @deprecated Please use MultiplayerServer/ListMultiplayerServers instead.\n */\n GetCurrentGames (request: CurrentGamesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CurrentGamesResult>(\"/Client/GetCurrentGames\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked friends of the current player for the given statistic, starting from the indicated point in\n * the leaderboard\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getfriendleaderboard Microsoft Documentation}\n * @example\n * await clientClient.GetFriendLeaderboard({\n * \"StatisticName\": \"Kills\",\n * \"StartPosition\": 1258,\n * \"MaxResultsCount\": 20,\n * \"ExternalPlatformFriends\": \"Facebook, Xbox, Psn\"\n * });\n */\n GetFriendLeaderboard (request: GetFriendLeaderboardRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardResult>(\"/Client/GetFriendLeaderboard\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked friends of the current player for the given statistic, centered on the currently signed-in\n * user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getfriendleaderboardaroundcurrentuser Microsoft Documentation}\n * @deprecated Please use GetFriendLeaderboardAroundPlayer instead.\n */\n GetFriendLeaderboardAroundCurrentUser (request: GetFriendLeaderboardAroundCurrentUserRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetFriendLeaderboardAroundCurrentUserResult>(\"/Client/GetFriendLeaderboardAroundCurrentUser\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked friends of the current player for the given statistic, centered on the requested PlayFab\n * user. If PlayFabId is empty or null will return currently logged in user.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getfriendleaderboardaroundplayer Microsoft Documentation}\n * @example\n * await clientClient.GetFriendLeaderboardAroundPlayer({\n * \"StatisticName\": \"Kills\",\n * \"MaxResultsCount\": 20,\n * \"ExternalPlatformFriends\": \"None\"\n * });\n */\n GetFriendLeaderboardAroundPlayer (request: GetFriendLeaderboardAroundPlayerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetFriendLeaderboardAroundPlayerResult>(\"/Client/GetFriendLeaderboardAroundPlayer\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the current friend list for the local user, constrained to users who have PlayFab accounts. Friends from\n * linked accounts (Facebook, Steam) are also included. You may optionally exclude some linked services' friends.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/getfriendslist Microsoft Documentation}\n * @example\n * await clientClient.GetFriendsList({\n * \"ExternalPlatformFriends\": \"Steam\"\n * });\n */\n GetFriendsList (request: GetFriendsListRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetFriendsListResult>(\"/Client/GetFriendsList\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Get details about the regions hosting game servers matching the given parameters.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/matchmaking/getgameserverregions Microsoft Documentation}\n * @deprecated Please use MultiplayerServer/ListMultiplayerServers instead.\n */\n GetGameServerRegions (request: GameServerRegionsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GameServerRegionsResult>(\"/Client/GetGameServerRegions\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked users for the given statistic, starting from the indicated point in the leaderboard\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getleaderboard Microsoft Documentation}\n * @example\n * await clientClient.GetLeaderboard({\n * \"StatisticName\": \"Kills\",\n * \"StartPosition\": 0,\n * \"MaxResultsCount\": 20\n * });\n */\n GetLeaderboard (request: GetLeaderboardRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardResult>(\"/Client/GetLeaderboard\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked characters for the given statistic, centered on the requested Character ID\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/characters/getleaderboardaroundcharacter Microsoft Documentation}\n * @example\n * await clientClient.GetLeaderboardAroundCharacter({\n * \"StatisticName\": \"Kills\",\n * \"CharacterId\": \"987343220\",\n * \"MaxResultsCount\": 20\n * });\n */\n GetLeaderboardAroundCharacter (request: GetLeaderboardAroundCharacterRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardAroundCharacterResult>(\"/Client/GetLeaderboardAroundCharacter\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked users for the given statistic, centered on the currently signed-in user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getleaderboardaroundcurrentuser Microsoft Documentation}\n * @deprecated Please use GetLeaderboardAroundPlayer instead.\n */\n GetLeaderboardAroundCurrentUser (request: GetLeaderboardAroundCurrentUserRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardAroundCurrentUserResult>(\"/Client/GetLeaderboardAroundCurrentUser\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked users for the given statistic, centered on the requested player. If PlayFabId is empty or\n * null will return currently logged in user.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getleaderboardaroundplayer Microsoft Documentation}\n * @example\n * await clientClient.GetLeaderboardAroundPlayer({\n * \"StatisticName\": \"Kills\",\n * \"MaxResultsCount\": 20\n * });\n */\n GetLeaderboardAroundPlayer (request: GetLeaderboardAroundPlayerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardAroundPlayerResult>(\"/Client/GetLeaderboardAroundPlayer\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves a list of all of the user's characters for the given statistic.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/characters/getleaderboardforusercharacters Microsoft Documentation}\n * @example\n * await clientClient.GetLeaderboardForUserCharacters({\n * \"StatisticName\": \"Kills\"\n * });\n */\n GetLeaderboardForUserCharacters (request: GetLeaderboardForUsersCharactersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardForUsersCharactersResult>(\"/Client/GetLeaderboardForUserCharacters\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ For payments flows where the provider requires playfab (the fulfiller) to initiate the transaction, but the\n * client completes the rest of the flow. In the Xsolla case, the token returned here will be passed to Xsolla by the\n * client to create a cart. Poll GetPurchase using the returned OrderId once you've completed the payment.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getpaymenttoken Microsoft Documentation}\n * @example\n * await clientClient.GetPaymentToken({\n * \"TokenProvider\": \"xsolla\"\n * });\n */\n GetPaymentToken (request: GetPaymentTokenRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPaymentTokenResult>(\"/Client/GetPaymentToken\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Gets a Photon custom authentication token that can be used to securely join the player into a Photon room. See\n * https://docs.microsoft.com/gaming/playfab/features/multiplayer/photon/quickstart for more details.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/getphotonauthenticationtoken Microsoft Documentation}\n * @example\n * await clientClient.GetPhotonAuthenticationToken({\n * \"PhotonApplicationId\": \"acaa26f3-fcdb-4af4-8c76-3a3d4dd3066f\"\n * });\n */\n GetPhotonAuthenticationToken (request: GetPhotonAuthenticationTokenRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPhotonAuthenticationTokenResult>(\"/Client/GetPhotonAuthenticationToken\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves all of the user's different kinds of info.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayercombinedinfo Microsoft Documentation}\n * @example\n * await clientClient.GetPlayerCombinedInfo({\n * \"PlayFabId\": \"4027527BF22653D1\",\n * \"InfoRequestParameters\": {\n * \"GetUserAccountInfo\": true,\n * \"GetUserInventory\": false,\n * \"GetUserVirtualCurrency\": true,\n * \"GetUserData\": true,\n * \"UserDataKeys\": [\n * \"preferences\",\n * \"progress\"\n * ],\n * \"GetUserReadOnlyData\": false,\n * \"GetCharacterInventories\": false,\n * \"GetCharacterList\": false,\n * \"GetTitleData\": false,\n * \"GetPlayerStatistics\": false,\n * \"GetPlayerProfile\": false,\n * \"GetEntityLineage\": false\n * }\n * });\n */\n GetPlayerCombinedInfo (request: GetPlayerCombinedInfoRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerCombinedInfoResult>(\"/Client/GetPlayerCombinedInfo\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves a title-specific custom property value for a player.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getplayercustomproperty Microsoft Documentation}\n * @example\n * await clientClient.GetPlayerCustomProperty({\n * \"PropertyName\": \"level\"\n * });\n */\n GetPlayerCustomProperty (request: GetPlayerCustomPropertyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerCustomPropertyResult>(\"/Client/GetPlayerCustomProperty\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the player's profile\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayerprofile Microsoft Documentation}\n * @example\n * await clientClient.GetPlayerProfile({\n * \"PlayFabId\": \"621EF20237534A44\"\n * });\n */\n GetPlayerProfile (request: GetPlayerProfileRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerProfileResult>(\"/Client/GetPlayerProfile\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * List all segments that a player currently belongs to at this moment in time.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/playstream/getplayersegments Microsoft Documentation}\n * @example\n * await clientClient.GetPlayerSegments({});\n */\n GetPlayerSegments (request: GetPlayerSegmentsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSegmentsResult>(\"/Client/GetPlayerSegments\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the indicated statistics (current version and values for all statistics, if none are specified), for the local\n * player.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getplayerstatistics Microsoft Documentation}\n * @example\n * await clientClient.GetPlayerStatistics({\n * \"StatisticNames\": [\n * \"Points\",\n * \"Wins\"\n * ]\n * });\n */\n GetPlayerStatistics (request: GetPlayerStatisticsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerStatisticsResult>(\"/Client/GetPlayerStatistics\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the information on the available versions of the specified statistic.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getplayerstatisticversions Microsoft Documentation}\n * @example\n * await clientClient.GetPlayerStatisticVersions({\n * \"StatisticName\": \"headshots\"\n * });\n */\n GetPlayerStatisticVersions (request: GetPlayerStatisticVersionsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerStatisticVersionsResult>(\"/Client/GetPlayerStatisticVersions\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Get all tags with a given Namespace (optional) from a player profile.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/playstream/getplayertags Microsoft Documentation}\n * @example\n * await clientClient.GetPlayerTags({\n * \"PlayFabId\": \"10931252888739651331\",\n * \"Namespace\": \"title.AAA\"\n * });\n */\n GetPlayerTags (request: GetPlayerTagsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerTagsResult>(\"/Client/GetPlayerTags\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Gets all trades the player has either opened or accepted, optionally filtered by trade status.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/trading/getplayertrades Microsoft Documentation}\n * @example\n * await clientClient.GetPlayerTrades({\n * \"StatusFilter\": \"Filled\"\n * });\n */\n GetPlayerTrades (request: GetPlayerTradesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerTradesResponse>(\"/Client/GetPlayerTrades\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Battle.net account identifiers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfrombattlenetaccountids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromBattleNetAccountIds({\n * \"BattleNetAccountIds\": [\n * \"526f79204261747478\",\n * \"526f79204261747479\"\n * ]\n * });\n */\n GetPlayFabIDsFromBattleNetAccountIds (request: GetPlayFabIDsFromBattleNetAccountIdsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromBattleNetAccountIdsResult>(\"/Client/GetPlayFabIDsFromBattleNetAccountIds\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Facebook identifiers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromfacebookids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromFacebookIDs({\n * \"FacebookIDs\": [\n * \"857498576495\",\n * \"759374651209\"\n * ]\n * });\n */\n GetPlayFabIDsFromFacebookIDs (request: GetPlayFabIDsFromFacebookIDsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromFacebookIDsResult>(\"/Client/GetPlayFabIDsFromFacebookIDs\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Facebook Instant Game identifiers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromfacebookinstantgamesids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromFacebookInstantGamesIds({\n * \"FacebookInstantGamesIds\": [\n * \"1114685845316172\",\n * \"1114685845316173\"\n * ]\n * });\n */\n GetPlayFabIDsFromFacebookInstantGamesIds (request: GetPlayFabIDsFromFacebookInstantGamesIdsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromFacebookInstantGamesIdsResult>(\"/Client/GetPlayFabIDsFromFacebookInstantGamesIds\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Game Center identifiers (referenced in the Game Center\n * Programming Guide as the Player Identifier).\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgamecenterids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromGameCenterIDs({\n * \"GameCenterIDs\": [\n * \"857498576495\",\n * \"759374651209\"\n * ]\n * });\n */\n GetPlayFabIDsFromGameCenterIDs (request: GetPlayFabIDsFromGameCenterIDsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGameCenterIDsResult>(\"/Client/GetPlayFabIDsFromGameCenterIDs\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of generic service identifiers. A generic identifier is the\n * service name plus the service-specific ID for the player, as specified by the title when the generic identifier was\n * added to the player account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgenericids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromGenericIDs({\n * \"GenericIDs\": [\n * {\n * \"ServiceName\": \"BigBizSocial\",\n * \"UserId\": \"1234567890\"\n * },\n * {\n * \"ServiceName\": \"VeeCeeMe\",\n * \"UserId\": \"og5igh85gf43gf\"\n * }\n * ]\n * });\n */\n GetPlayFabIDsFromGenericIDs (request: GetPlayFabIDsFromGenericIDsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGenericIDsResult>(\"/Client/GetPlayFabIDsFromGenericIDs\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Google identifiers. The Google identifiers are the IDs for\n * the user accounts, available as \"id\" in the Google+ People API calls.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgoogleids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromGoogleIDs({\n * \"GoogleIDs\": [\n * \"857498576495\",\n * \"759374651209\"\n * ]\n * });\n */\n GetPlayFabIDsFromGoogleIDs (request: GetPlayFabIDsFromGoogleIDsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGoogleIDsResult>(\"/Client/GetPlayFabIDsFromGoogleIDs\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Google Play Games identifiers. The Google Play Games\n * identifiers are the IDs for the user accounts, available as \"playerId\" in the Google Play Games Services - Players API\n * calls.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgoogleplaygamesplayerids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromGooglePlayGamesPlayerIDs({\n * \"GooglePlayGamesPlayerIDs\": [\n * \"857498576495\",\n * \"759374651209\"\n * ]\n * });\n */\n GetPlayFabIDsFromGooglePlayGamesPlayerIDs (request: GetPlayFabIDsFromGooglePlayGamesPlayerIDsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGooglePlayGamesPlayerIDsResult>(\"/Client/GetPlayFabIDsFromGooglePlayGamesPlayerIDs\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Kongregate identifiers. The Kongregate identifiers are the\n * IDs for the user accounts, available as \"user_id\" from the Kongregate API methods(ex:\n * http://developers.kongregate.com/docs/client/getUserId).\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromkongregateids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromKongregateIDs({\n * \"KongregateIDs\": [\n * \"857498576495\",\n * \"759374651209\"\n * ]\n * });\n */\n GetPlayFabIDsFromKongregateIDs (request: GetPlayFabIDsFromKongregateIDsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromKongregateIDsResult>(\"/Client/GetPlayFabIDsFromKongregateIDs\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Nintendo Service Account identifiers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromnintendoserviceaccountids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromNintendoServiceAccountIds({\n * \"NintendoAccountIds\": [\n * \"526f79204261747478\",\n * \"526f79204261747479\"\n * ]\n * });\n */\n GetPlayFabIDsFromNintendoServiceAccountIds (request: GetPlayFabIDsFromNintendoServiceAccountIdsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromNintendoServiceAccountIdsResult>(\"/Client/GetPlayFabIDsFromNintendoServiceAccountIds\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Nintendo Switch Device identifiers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromnintendoswitchdeviceids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromNintendoSwitchDeviceIds({\n * \"NintendoSwitchDeviceIds\": [\n * \"526f79204261747478\",\n * \"526f79204261747479\"\n * ]\n * });\n */\n GetPlayFabIDsFromNintendoSwitchDeviceIds (request: GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromNintendoSwitchDeviceIdsResult>(\"/Client/GetPlayFabIDsFromNintendoSwitchDeviceIds\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of PlayStation :tm: Network identifiers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfrompsnaccountids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromPSNAccountIDs({\n * \"PSNAccountIDs\": [\n * \"857498576495\",\n * \"759374651209\"\n * ]\n * });\n */\n GetPlayFabIDsFromPSNAccountIDs (request: GetPlayFabIDsFromPSNAccountIDsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromPSNAccountIDsResult>(\"/Client/GetPlayFabIDsFromPSNAccountIDs\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of PlayStation :tm: Network identifiers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfrompsnonlineids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromPSNOnlineIDs({\n * \"PSNOnlineIDs\": [\n * \"857555576495\",\n * \"759345551209\"\n * ]\n * });\n */\n GetPlayFabIDsFromPSNOnlineIDs (request: GetPlayFabIDsFromPSNOnlineIDsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromPSNOnlineIDsResult>(\"/Client/GetPlayFabIDsFromPSNOnlineIDs\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Steam identifiers. The Steam identifiers are the profile\n * IDs for the user accounts, available as SteamId in the Steamworks Community API calls.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromsteamids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromSteamIDs({\n * \"SteamStringIDs\": [\n * \"857498576495\",\n * \"759374651209\"\n * ]\n * });\n */\n GetPlayFabIDsFromSteamIDs (request: GetPlayFabIDsFromSteamIDsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromSteamIDsResult>(\"/Client/GetPlayFabIDsFromSteamIDs\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Steam identifiers. The Steam identifiers are persona\n * names.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromsteamnames Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromSteamNames({\n * \"SteamNames\": [\n * \"steamPersonaName1\",\n * \"steamPersonaName2\"\n * ]\n * });\n */\n GetPlayFabIDsFromSteamNames (request: GetPlayFabIDsFromSteamNamesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromSteamNamesResult>(\"/Client/GetPlayFabIDsFromSteamNames\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Twitch identifiers. The Twitch identifiers are the IDs for\n * the user accounts, available as \"_id\" from the Twitch API methods (ex:\n * https://github.com/justintv/Twitch-API/blob/master/v3_resources/users.md#get-usersuser).\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromtwitchids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromTwitchIDs({\n * \"TwitchIds\": [\n * \"127168541\",\n * \"88315720\"\n * ]\n * });\n */\n GetPlayFabIDsFromTwitchIDs (request: GetPlayFabIDsFromTwitchIDsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromTwitchIDsResult>(\"/Client/GetPlayFabIDsFromTwitchIDs\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of XboxLive identifiers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromxboxliveids Microsoft Documentation}\n * @example\n * await clientClient.GetPlayFabIDsFromXboxLiveIDs({\n * \"XboxLiveAccountIDs\": [\n * \"857498576495\",\n * \"759374651209\"\n * ],\n * \"Sandbox\": \"RETAIL\"\n * });\n */\n GetPlayFabIDsFromXboxLiveIDs (request: GetPlayFabIDsFromXboxLiveIDsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromXboxLiveIDsResult>(\"/Client/GetPlayFabIDsFromXboxLiveIDs\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom publisher settings\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/getpublisherdata Microsoft Documentation}\n * @example\n * await clientClient.GetPublisherData({\n * \"Keys\": [\n * \"color\",\n * \"propertyA\"\n * ]\n * });\n */\n GetPublisherData (request: GetPublisherDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPublisherDataResult>(\"/Client/GetPublisherData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves a purchase along with its current PlayFab status. Returns inventory items from the purchase that\n * are still active.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getpurchase Microsoft Documentation}\n * @example\n * await clientClient.GetPurchase({\n * \"OrderId\": \"8853591446005860822\"\n * });\n */\n GetPurchase (request: GetPurchaseRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPurchaseResult>(\"/Client/GetPurchase\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves data stored in a shared group object, as well as the list of members in the group. Non-members of the group\n * may use this to retrieve group data, including membership, but they will not receive data for keys marked as private.\n * Shared Groups are designed for sharing data between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/getsharedgroupdata Microsoft Documentation}\n * @example\n * await clientClient.GetSharedGroupData({\n * \"SharedGroupId\": \"Clan Data\",\n * \"Keys\": [\n * \"ClanKills\",\n * \"LastClanUpdate\"\n * ],\n * \"GetMembers\": true\n * });\n */\n GetSharedGroupData (request: GetSharedGroupDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetSharedGroupDataResult>(\"/Client/GetSharedGroupData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the set of items defined for the specified store, including all prices defined\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/getstoreitems Microsoft Documentation}\n * @example\n * await clientClient.GetStoreItems({\n * \"StoreId\": \"BonusStore\"\n * });\n */\n GetStoreItems (request: GetStoreItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetStoreItemsResult>(\"/Client/GetStoreItems\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the current server time\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/gettime Microsoft Documentation}\n * @example\n * await clientClient.GetTime({});\n */\n GetTime (request: GetTimeRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTimeResult>(\"/Client/GetTime\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom title settings\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/gettitledata Microsoft Documentation}\n * @example\n * await clientClient.GetTitleData({\n * \"Keys\": [\n * \"color\",\n * \"propertyA\"\n * ]\n * });\n */\n GetTitleData (request: GetTitleDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleDataResult>(\"/Client/GetTitleData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the title news feed, as configured in the developer portal\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/gettitlenews Microsoft Documentation}\n * @example\n * await clientClient.GetTitleNews({\n * \"Count\": 25\n * });\n */\n GetTitleNews (request: GetTitleNewsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleNewsResult>(\"/Client/GetTitleNews\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Returns the title's base 64 encoded RSA CSP blob.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/gettitlepublickey Microsoft Documentation}\n * @example\n * await clientClient.GetTitlePublicKey({\n * \"TitleId\": \"ID\",\n * \"TitleSharedSecret\": \"ExampleSecret\"\n * });\n */\n GetTitlePublicKey (request: GetTitlePublicKeyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitlePublicKeyResult>(\"/Client/GetTitlePublicKey\", request, null, extraHeaders);\n }\n\n /**\n * Gets the current status of an existing trade.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/trading/gettradestatus Microsoft Documentation}\n * @example\n * await clientClient.GetTradeStatus({\n * \"OfferingPlayerId\": \"CD803BF233CE76CC\",\n * \"TradeId\": \"D819CEC225EA9948C351\"\n * });\n */\n GetTradeStatus (request: GetTradeStatusRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTradeStatusResponse>(\"/Client/GetTradeStatus\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * NOTE: This call will be deprecated soon. For fetching the data for a given user use GetPlayerCombinedInfo. For looking\n * up users from the client api, we are in the process of adding a new api call. Once that call is ready, this one will be\n * deprecated. Retrieves all requested data for a user in one unified request. By default, this API returns all data for\n * the locally signed-in user. The input parameters may be used to limit the data retrieved to any subset of the available\n * data, as well as retrieve the available data for a different user. Note that certain data, including inventory, virtual\n * currency balances, and personally identifying information, may only be retrieved for the locally signed-in user. In the\n * example below, a request is made for the account details, virtual currency balances, and specified user data for the\n * locally signed-in user.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/getusercombinedinfo Microsoft Documentation}\n * @deprecated Please use GetPlayerCombinedInfo instead.\n */\n GetUserCombinedInfo (request: GetUserCombinedInfoRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserCombinedInfoResult>(\"/Client/GetUserCombinedInfo\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which is readable and writable by the client\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserdata Microsoft Documentation}\n * @example\n * await clientClient.GetUserData({\n * \"Keys\": [\n * \"preferences\",\n * \"progress\"\n * ]\n * });\n */\n GetUserData (request: GetUserDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the user's current inventory of virtual goods\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getuserinventory Microsoft Documentation}\n * @example\n * await clientClient.GetUserInventory({});\n */\n GetUserInventory (request: GetUserInventoryRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserInventoryResult>(\"/Client/GetUserInventory\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which is readable and writable by the client\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserpublisherdata Microsoft Documentation}\n * @example\n * await clientClient.GetUserPublisherData({\n * \"Keys\": [\n * \"preferences\",\n * \"progress\"\n * ]\n * });\n */\n GetUserPublisherData (request: GetUserDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserPublisherData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which can only be read by the client\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserpublisherreadonlydata Microsoft Documentation}\n * @example\n * await clientClient.GetUserPublisherReadOnlyData({\n * \"Keys\": [\n * \"preferences\",\n * \"progress\"\n * ]\n * });\n */\n GetUserPublisherReadOnlyData (request: GetUserDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserPublisherReadOnlyData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which can only be read by the client\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserreadonlydata Microsoft Documentation}\n * @example\n * await clientClient.GetUserReadOnlyData({\n * \"Keys\": [\n * \"preferences\",\n * \"progress\"\n * ]\n * });\n */\n GetUserReadOnlyData (request: GetUserDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserReadOnlyData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves the details of all title-specific statistics for the user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserstatistics Microsoft Documentation}\n * @deprecated Please use GetPlayerStatistics instead.\n */\n GetUserStatistics (request: GetUserStatisticsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserStatisticsResult>(\"/Client/GetUserStatistics\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Grants the specified character type to the user. CharacterIds are not globally unique; characterId must be evaluated\n * with the parent PlayFabId to guarantee uniqueness.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/characters/grantcharactertouser Microsoft Documentation}\n * @example\n * await clientClient.GrantCharacterToUser({\n * \"CatalogVersion\": \"2.2\",\n * \"ItemId\": \"Blue Warrior\",\n * \"CharacterName\": \"FighterDude\"\n * });\n */\n GrantCharacterToUser (request: GrantCharacterToUserRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GrantCharacterToUserResult>(\"/Client/GrantCharacterToUser\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the Android device identifier to the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkandroiddeviceid Microsoft Documentation}\n * @example\n * await clientClient.LinkAndroidDeviceID({\n * \"AndroidDeviceId\": \"526f79204261747479\",\n * \"OS\": \"5.0\",\n * \"AndroidDevice\": \"Nexus 6\"\n * });\n */\n LinkAndroidDeviceID (request: LinkAndroidDeviceIDRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkAndroidDeviceIDResult>(\"/Client/LinkAndroidDeviceID\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the Apple account associated with the token to the user's PlayFab account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkapple Microsoft Documentation}\n * @example\n * await clientClient.LinkApple({\n * \"IdentityToken\": \"eyJraWQi...\"\n * });\n */\n LinkApple (request: LinkAppleRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Client/LinkApple\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the Battle.net account associated with the token to the user's PlayFab account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkbattlenetaccount Microsoft Documentation}\n * @example\n * await clientClient.LinkBattleNetAccount({\n * \"IdentityToken\": \"eyJraWQi...\"\n * });\n */\n LinkBattleNetAccount (request: LinkBattleNetAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/LinkBattleNetAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the custom identifier, generated by the title, to the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkcustomid Microsoft Documentation}\n * @example\n * await clientClient.LinkCustomID({\n * \"CustomId\": \"67AB-5397-CC54-EA31\"\n * });\n */\n LinkCustomID (request: LinkCustomIDRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkCustomIDResult>(\"/Client/LinkCustomID\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the Facebook account associated with the provided Facebook access token to the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkfacebookaccount Microsoft Documentation}\n * @example\n * await clientClient.LinkFacebookAccount({\n * \"AccessToken\": \"FaceAccessTokenID\"\n * });\n */\n LinkFacebookAccount (request: LinkFacebookAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkFacebookAccountResult>(\"/Client/LinkFacebookAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the Facebook Instant Games Id to the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkfacebookinstantgamesid Microsoft Documentation}\n * @example\n * await clientClient.LinkFacebookInstantGamesId({\n * \"FacebookInstantGamesSignature\": \"abcdef\"\n * });\n */\n LinkFacebookInstantGamesId (request: LinkFacebookInstantGamesIdRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkFacebookInstantGamesIdResult>(\"/Client/LinkFacebookInstantGamesId\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the Game Center account associated with the provided Game Center ID to the user's PlayFab account. Logging in with\n * a Game Center ID is insecure if you do not include the optional PublicKeyUrl, Salt, Signature, and Timestamp parameters\n * in this request. It is recommended you require these parameters on all Game Center calls by going to the Apple Add-ons\n * page in the PlayFab Game Manager and enabling the 'Require secure authentication only for this app' option.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkgamecenteraccount Microsoft Documentation}\n * @example\n * await clientClient.LinkGameCenterAccount({\n * \"GameCenterId\": \"2998h2998f0b000d0993\"\n * });\n */\n LinkGameCenterAccount (request: LinkGameCenterAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkGameCenterAccountResult>(\"/Client/LinkGameCenterAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the currently signed-in user account to their Google account, using their Google account credentials\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkgoogleaccount Microsoft Documentation}\n * @example\n * await clientClient.LinkGoogleAccount({\n * \"ServerAuthCode\": \"4/TPdB1ter7eJ7cQ0lGBa6p1Cn-sSHJEXmPJ7t1-v4_ds#\"\n * });\n */\n LinkGoogleAccount (request: LinkGoogleAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkGoogleAccountResult>(\"/Client/LinkGoogleAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the currently signed-in user account to their Google Play Games account, using their Google Play Games account\n * credentials\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkgoogleplaygamesservicesaccount Microsoft Documentation}\n * @example\n * await clientClient.LinkGooglePlayGamesServicesAccount({\n * \"ServerAuthCode\": \"4/TPdB1ter7eJ7cQ0lGBa6p1Cn-sSHJEXmPJ7t1-v4_ds#\"\n * });\n */\n LinkGooglePlayGamesServicesAccount (request: LinkGooglePlayGamesServicesAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkGooglePlayGamesServicesAccountResult>(\"/Client/LinkGooglePlayGamesServicesAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the vendor-specific iOS device identifier to the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkiosdeviceid Microsoft Documentation}\n * @example\n * await clientClient.LinkIOSDeviceID({\n * \"DeviceId\": \"29848d9bh8900a0b003\",\n * \"OS\": \"7.11\",\n * \"DeviceModel\": \"Iphone 5s\"\n * });\n */\n LinkIOSDeviceID (request: LinkIOSDeviceIDRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkIOSDeviceIDResult>(\"/Client/LinkIOSDeviceID\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the Kongregate identifier to the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkkongregate Microsoft Documentation}\n * @example\n * await clientClient.LinkKongregate({\n * \"KongregateId\": \"457332\",\n * \"AuthTicket\": \"{123-456-78931212}\"\n * });\n */\n LinkKongregate (request: LinkKongregateAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkKongregateAccountResult>(\"/Client/LinkKongregate\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the Nintendo account associated with the token to the user's PlayFab account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linknintendoserviceaccount Microsoft Documentation}\n * @example\n * await clientClient.LinkNintendoServiceAccount({\n * \"IdentityToken\": \"eyJraWQi...\"\n * });\n */\n LinkNintendoServiceAccount (request: LinkNintendoServiceAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Client/LinkNintendoServiceAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the NintendoSwitchDeviceId to the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linknintendoswitchdeviceid Microsoft Documentation}\n * @example\n * await clientClient.LinkNintendoSwitchDeviceId({\n * \"NintendoSwitchDeviceId\": \"526f79204261747479\"\n * });\n */\n LinkNintendoSwitchDeviceId (request: LinkNintendoSwitchDeviceIdRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkNintendoSwitchDeviceIdResult>(\"/Client/LinkNintendoSwitchDeviceId\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links an OpenID Connect account to a user's PlayFab account, based on an existing relationship between a title and an\n * Open ID Connect provider and the OpenId Connect JWT from that provider.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkopenidconnect Microsoft Documentation}\n * @example\n * await clientClient.LinkOpenIdConnect({\n * \"ConnectionId\": \"exampleprovider\",\n * \"IdToken\": \"eyJraWQi...\"\n * });\n */\n LinkOpenIdConnect (request: LinkOpenIdConnectRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Client/LinkOpenIdConnect\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the PlayStation :tm: Network account associated with the provided access code to the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkpsnaccount Microsoft Documentation}\n * @example\n * await clientClient.LinkPSNAccount({\n * \"AuthCode\": \"LKJDG7DDE\",\n * \"RedirectUri\": \"orbis://games\"\n * });\n */\n LinkPSNAccount (request: LinkPSNAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkPSNAccountResult>(\"/Client/LinkPSNAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the Steam account associated with the provided Steam authentication ticket to the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linksteamaccount Microsoft Documentation}\n * @example\n * await clientClient.LinkSteamAccount({\n * \"SteamTicket\": \"steamTicketID\",\n * \"TicketIsServiceSpecific\": true\n * });\n */\n LinkSteamAccount (request: LinkSteamAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkSteamAccountResult>(\"/Client/LinkSteamAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the Twitch account associated with the token to the user's PlayFab account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linktwitch Microsoft Documentation}\n * @example\n * await clientClient.LinkTwitch({\n * \"AccessToken\": \"TwitchAccessToken\"\n * });\n */\n LinkTwitch (request: LinkTwitchAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkTwitchAccountResult>(\"/Client/LinkTwitch\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Links the Xbox Live account associated with the provided access code to the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/linkxboxaccount Microsoft Documentation}\n * @example\n * await clientClient.LinkXboxAccount({\n * \"XboxToken\": \"XBL3.0 x=1981989841;akljdlkafdknad\"\n * });\n */\n LinkXboxAccount (request: LinkXboxAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkXboxAccountResult>(\"/Client/LinkXboxAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Retrieves title-specific custom property values for a player.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/listplayercustomproperties Microsoft Documentation}\n * @example\n * await clientClient.ListPlayerCustomProperties({});\n */\n ListPlayerCustomProperties (request: ListPlayerCustomPropertiesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListPlayerCustomPropertiesResult>(\"/Client/ListPlayerCustomProperties\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Logs a custom analytics event\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/analytics/logevent Microsoft Documentation}\n * @deprecated Please use WritePlayerEvent instead.\n */\n LogEvent (request: LogEventRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LogEventResult>(\"/Client/LogEvent\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Signs the user in using the Android device identifier, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithandroiddeviceid Microsoft Documentation}\n * @example\n * await clientClient.LoginWithAndroidDeviceID({\n * \"AndroidDeviceId\": \"526f79204261747479\",\n * \"OS\": \"5.0\",\n * \"AndroidDevice\": \"Nexus 6\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithAndroidDeviceID (request: LoginWithAndroidDeviceIDRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithAndroidDeviceID\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs in the user with a Sign in with Apple identity token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithapple Microsoft Documentation}\n * @example\n * await clientClient.LoginWithApple({\n * \"IdentityToken\": \"eyJraWQi...\",\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithApple (request: LoginWithAppleRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithApple\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Sign in the user with a Battle.net identity token\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithbattlenet Microsoft Documentation}\n * @example\n * await clientClient.LoginWithBattleNet({\n * \"IdentityToken\": \"eyJraWQi...\",\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithBattleNet (request: LoginWithBattleNetRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithBattleNet\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a custom unique identifier generated by the title, returning a session identifier that can\n * subsequently be used for API calls which require an authenticated user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithcustomid Microsoft Documentation}\n * @example\n * await clientClient.LoginWithCustomID({\n * \"CustomId\": \"67AB-5397-CC54-EA31\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithCustomID (request: LoginWithCustomIDRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithCustomID\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user into the PlayFab account, returning a session identifier that can subsequently be used for API calls\n * which require an authenticated user. Unlike most other login API calls, LoginWithEmailAddress does not permit the\n * creation of new accounts via the CreateAccountFlag. Email addresses may be used to create accounts via\n * RegisterPlayFabUser.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithemailaddress Microsoft Documentation}\n * @example\n * await clientClient.LoginWithEmailAddress({\n * \"Email\": \"theuser@domain.com\",\n * \"Password\": \"thepassword\",\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithEmailAddress (request: LoginWithEmailAddressRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithEmailAddress\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Facebook access token, returning a session identifier that can subsequently be used for API\n * calls which require an authenticated user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithfacebook Microsoft Documentation}\n * @example\n * await clientClient.LoginWithFacebook({\n * \"AccessToken\": \"FaceAccessTokenID\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithFacebook (request: LoginWithFacebookRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithFacebook\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Facebook Instant Games ID, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user. Requires Facebook Instant Games to be configured.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithfacebookinstantgamesid Microsoft Documentation}\n * @example\n * await clientClient.LoginWithFacebookInstantGamesId({\n * \"FacebookInstantGamesSignature\": \"abcdef\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithFacebookInstantGamesId (request: LoginWithFacebookInstantGamesIdRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithFacebookInstantGamesId\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using an iOS Game Center player identifier, returning a session identifier that can subsequently be\n * used for API calls which require an authenticated user. Logging in with a Game Center ID is insecure if you do not\n * include the optional PublicKeyUrl, Salt, Signature, and Timestamp parameters in this request. It is recommended you\n * require these parameters on all Game Center calls by going to the Apple Add-ons page in the PlayFab Game Manager and\n * enabling the 'Require secure authentication only for this app' option.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithgamecenter Microsoft Documentation}\n * @example\n * await clientClient.LoginWithGameCenter({\n * \"PlayerId\": \"pachycephalosaurus01\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithGameCenter (request: LoginWithGameCenterRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithGameCenter\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using their Google account credentials\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithgoogleaccount Microsoft Documentation}\n * @example\n * await clientClient.LoginWithGoogleAccount({\n * \"ServerAuthCode\": \"4/TPdB1ter7eJ7cQ0lGBa6p1Cn-sSHJEXmPJ7t1-v4_ds#\",\n * \"CreateAccount\": false,\n * \"SetEmail\": true,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithGoogleAccount (request: LoginWithGoogleAccountRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithGoogleAccount\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using their Google Play Games account credentials\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithgoogleplaygamesservices Microsoft Documentation}\n * @example\n * await clientClient.LoginWithGooglePlayGamesServices({\n * \"ServerAuthCode\": \"4/TPdB1ter7eJ7cQ0lGBa6p1Cn-sSHJEXmPJ7t1-v4_ds#\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithGooglePlayGamesServices (request: LoginWithGooglePlayGamesServicesRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithGooglePlayGamesServices\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using the vendor-specific iOS device identifier, returning a session identifier that can subsequently\n * be used for API calls which require an authenticated user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithiosdeviceid Microsoft Documentation}\n * @example\n * await clientClient.LoginWithIOSDeviceID({\n * \"DeviceId\": \"29848d9bh8900a0b003\",\n * \"OS\": \"7.11\",\n * \"DeviceModel\": \"Iphone 5s\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithIOSDeviceID (request: LoginWithIOSDeviceIDRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithIOSDeviceID\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Kongregate player account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithkongregate Microsoft Documentation}\n * @example\n * await clientClient.LoginWithKongregate({\n * \"KongregateId\": \"457332\",\n * \"AuthTicket\": \"SomeKongregateTokenHere\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithKongregate (request: LoginWithKongregateRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithKongregate\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs in the user with a Nintendo service account token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithnintendoserviceaccount Microsoft Documentation}\n * @example\n * await clientClient.LoginWithNintendoServiceAccount({\n * \"IdentityToken\": \"eyJraWQi...\",\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithNintendoServiceAccount (request: LoginWithNintendoServiceAccountRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithNintendoServiceAccount\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Nintendo Switch Device ID, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithnintendoswitchdeviceid Microsoft Documentation}\n * @example\n * await clientClient.LoginWithNintendoSwitchDeviceId({\n * \"NintendoSwitchDeviceId\": \"526f79204261747479\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithNintendoSwitchDeviceId (request: LoginWithNintendoSwitchDeviceIdRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithNintendoSwitchDeviceId\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Logs in a user with an Open ID Connect JWT created by an existing relationship between a title and an Open ID Connect\n * provider.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithopenidconnect Microsoft Documentation}\n * @example\n * await clientClient.LoginWithOpenIdConnect({\n * \"ConnectionId\": \"exampleprovider\",\n * \"IdToken\": \"eyJraWQi...\",\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithOpenIdConnect (request: LoginWithOpenIdConnectRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithOpenIdConnect\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user into the PlayFab account, returning a session identifier that can subsequently be used for API calls\n * which require an authenticated user. Unlike most other login API calls, LoginWithPlayFab does not permit the creation of\n * new accounts via the CreateAccountFlag. Username/Password credentials may be used to create accounts via\n * RegisterPlayFabUser, or added to existing accounts using AddUsernamePassword.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithplayfab Microsoft Documentation}\n * @example\n * await clientClient.LoginWithPlayFab({\n * \"Username\": \"theuser\",\n * \"Password\": \"ExampleSecret\",\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithPlayFab (request: LoginWithPlayFabRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithPlayFab\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a PlayStation :tm: Network authentication code, returning a session identifier that can\n * subsequently be used for API calls which require an authenticated user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithpsn Microsoft Documentation}\n * @example\n * await clientClient.LoginWithPSN({\n * \"AuthCode\": \"LKJ6D896D\",\n * \"RedirectUri\": \"orbis://games\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithPSN (request: LoginWithPSNRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithPSN\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Steam authentication ticket, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithsteam Microsoft Documentation}\n * @example\n * await clientClient.LoginWithSteam({\n * \"SteamTicket\": \"steamTicketID\",\n * \"CreateAccount\": false,\n * \"TicketIsServiceSpecific\": true,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithSteam (request: LoginWithSteamRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithSteam\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Twitch access token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithtwitch Microsoft Documentation}\n * @example\n * await clientClient.LoginWithTwitch({\n * \"AccessToken\": \"SomeTwitchTokenHere\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithTwitch (request: LoginWithTwitchRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithTwitch\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Xbox Live Token, returning a session identifier that can subsequently be used for API calls\n * which require an authenticated user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithxbox Microsoft Documentation}\n * @example\n * await clientClient.LoginWithXbox({\n * \"XboxToken\": \"XBL3.0 x=1981989841;akljdlkafdknad\",\n * \"CreateAccount\": false,\n * \"TitleId\": \"144\"\n * });\n */\n LoginWithXbox (request: LoginWithXboxRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithXbox\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Attempts to locate a game session matching the given parameters. If the goal is to match the player into a specific\n * active session, only the LobbyId is required. Otherwise, the BuildVersion, GameMode, and Region are all required\n * parameters. Note that parameters specified in the search are required (they are not weighting factors). If a slot is\n * found in a server instance matching the parameters, the slot will be assigned to that player, removing it from the\n * availabe set. In that case, the information on the game session will be returned, otherwise the Status returned will be\n * GameNotFound.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/matchmaking/matchmake Microsoft Documentation}\n * @deprecated Please use Match/CreateMatchmakingTicket instead.\n */\n Matchmake (request: MatchmakeRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<MatchmakeResult>(\"/Client/Matchmake\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Opens a new outstanding trade. Note that a given item instance may only be in one open trade at a time.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/trading/opentrade Microsoft Documentation}\n * @example\n * await clientClient.OpenTrade({\n * \"OfferedInventoryInstanceIds\": [\n * \"1359447\",\n * \"635691\"\n * ],\n * \"RequestedCatalogItemIds\": [\n * \"rare_hat_7\"\n * ]\n * });\n */\n OpenTrade (request: OpenTradeRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<OpenTradeResponse>(\"/Client/OpenTrade\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Selects a payment option for purchase order created via StartPurchase\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/payforpurchase Microsoft Documentation}\n * @example\n * await clientClient.PayForPurchase({\n * \"OrderId\": \"8853591446005860822\",\n * \"ProviderName\": \"PayPal\",\n * \"Currency\": \"RM\"\n * });\n */\n PayForPurchase (request: PayForPurchaseRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PayForPurchaseResult>(\"/Client/PayForPurchase\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Buys a single item with virtual currency. You must specify both the virtual currency to use to purchase, as\n * well as what the client believes the price to be. This lets the server fail the purchase if the price has changed.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/purchaseitem Microsoft Documentation}\n * @example\n * await clientClient.PurchaseItem({\n * \"ItemId\": \"shield_level_5\",\n * \"VirtualCurrency\": \"GV\",\n * \"Price\": 25\n * });\n */\n PurchaseItem (request: PurchaseItemRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PurchaseItemResult>(\"/Client/PurchaseItem\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated via the\n * Economy->Catalogs tab in the PlayFab Game Manager.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/redeemcoupon Microsoft Documentation}\n * @example\n * await clientClient.RedeemCoupon({\n * \"CouponCode\": \"123-1234-123\",\n * \"CatalogVersion\": \"5\"\n * });\n */\n RedeemCoupon (request: RedeemCouponRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemCouponResult>(\"/Client/RedeemCoupon\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Uses the supplied OAuth code to refresh the internally cached player PlayStation :tm: Network auth token\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/refreshpsnauthtoken Microsoft Documentation}\n * @example\n * await clientClient.RefreshPSNAuthToken({\n * \"AuthCode\": \"LKJDG7DDE\",\n * \"RedirectUri\": \"orbis://games\"\n * });\n */\n RefreshPSNAuthToken (request: RefreshPSNAuthTokenRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/RefreshPSNAuthToken\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Registers the iOS device to receive push notifications\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/registerforiospushnotification Microsoft Documentation}\n * @example\n * await clientClient.RegisterForIOSPushNotification({\n * \"DeviceToken\": \"39872f98eb882brn8hg3889\",\n * \"SendPushNotificationConfirmation\": true,\n * \"ConfirmationMessage\": \"Welcome to PlayFab\"\n * });\n */\n RegisterForIOSPushNotification (request: RegisterForIOSPushNotificationRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RegisterForIOSPushNotificationResult>(\"/Client/RegisterForIOSPushNotification\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Registers a new Playfab user account, returning a session identifier that can subsequently be used for API calls which\n * require an authenticated user. You must supply a username and an email address.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/registerplayfabuser Microsoft Documentation}\n * @example\n * await clientClient.RegisterPlayFabUser({\n * \"Username\": \"theuser\",\n * \"Email\": \"me@here.com\",\n * \"Password\": \"ExampleSecret\",\n * \"TitleId\": \"1\"\n * });\n */\n RegisterPlayFabUser (request: RegisterPlayFabUserRequest, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<RegisterPlayFabUserResult>(\"/Client/RegisterPlayFabUser\", request, null, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Removes a contact email from the player's profile.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/removecontactemail Microsoft Documentation}\n * @example\n * await clientClient.RemoveContactEmail({});\n */\n RemoveContactEmail (request: RemoveContactEmailRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveContactEmailResult>(\"/Client/RemoveContactEmail\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Removes a specified user from the friend list of the local user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/removefriend Microsoft Documentation}\n * @example\n * await clientClient.RemoveFriend({\n * \"FriendPlayFabId\": \"29837799\"\n * });\n */\n RemoveFriend (request: RemoveFriendRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveFriendResult>(\"/Client/RemoveFriend\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Removes the specified generic service identifier from the player's PlayFab account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/removegenericid Microsoft Documentation}\n * @example\n * await clientClient.RemoveGenericID({\n * \"GenericId\": {\n * \"ServiceName\": \"BigBizSocial\",\n * \"UserId\": \"1234567890\"\n * }\n * });\n */\n RemoveGenericID (request: RemoveGenericIDRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveGenericIDResult>(\"/Client/RemoveGenericID\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Removes users from the set of those able to update the shared data and the set of users in the group. Only users in the\n * group can remove members. If as a result of the call, zero users remain with access, the group and its associated data\n * will be deleted. Shared Groups are designed for sharing data between a very small number of players, please see our\n * guide: https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/removesharedgroupmembers Microsoft Documentation}\n * @example\n * await clientClient.RemoveSharedGroupMembers({\n * \"SharedGroupId\": \"Clan Data\",\n * \"PlayFabIds\": [\n * \"D984A64B832\",\n * \"F74A523E1562\"\n * ]\n * });\n */\n RemoveSharedGroupMembers (request: RemoveSharedGroupMembersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveSharedGroupMembersResult>(\"/Client/RemoveSharedGroupMembers\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Report player's ad activity\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/advertising/reportadactivity Microsoft Documentation}\n * @example\n * await clientClient.ReportAdActivity({\n * \"PlacementId\": \"A124572382B\",\n * \"RewardId\": \"B2674981A\",\n * \"Activity\": \"End\"\n * });\n */\n ReportAdActivity (request: ReportAdActivityRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportAdActivityResult>(\"/Client/ReportAdActivity\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Write a PlayStream event to describe the provided player device information. This API method is not designed to be\n * called directly by developers. Each PlayFab client SDK will eventually report this information automatically.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/analytics/reportdeviceinfo Microsoft Documentation}\n * @example\n * await clientClient.ReportDeviceInfo({\n * \"Info\": {\n * \"UserAgent\": \"Some Browser\",\n * \"ScreenResolution\": \"640x480\",\n * \"processorCount\": \"2\"\n * }\n * });\n */\n ReportDeviceInfo (request: DeviceInfoRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/ReportDeviceInfo\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Submit a report for another player (due to bad bahavior, etc.), so that customer service representatives for the title\n * can take action concerning potentially toxic players.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/reportplayer Microsoft Documentation}\n * @example\n * await clientClient.ReportPlayer({\n * \"ReporteeId\": \"1a46086aed40f142\",\n * \"Comment\": \"cheating\"\n * });\n */\n ReportPlayer (request: ReportPlayerClientRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportPlayerClientResult>(\"/Client/ReportPlayer\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Restores all in-app purchases based on the given restore receipt\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/restoreiospurchases Microsoft Documentation}\n * @example\n * await clientClient.RestoreIOSPurchases({\n * \"ReceiptData\": \"F00000000000000000000\"\n * });\n */\n RestoreIOSPurchases (request: RestoreIOSPurchasesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RestoreIOSPurchasesResult>(\"/Client/RestoreIOSPurchases\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Reward player's ad activity\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/advertising/rewardadactivity Microsoft Documentation}\n * @example\n * await clientClient.RewardAdActivity({\n * \"PlacementId\": \"A124572382B\",\n * \"RewardId\": \"B2674981A\"\n * });\n */\n RewardAdActivity (request: RewardAdActivityRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RewardAdActivityResult>(\"/Client/RewardAdActivity\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Triggers a particular server action, passing the provided inputs to the hosted Cloud Script. An action in this context\n * is a handler in the JavaScript. NOTE: Before calling this API, you must call GetCloudScriptUrl to be assigned a Cloud\n * Script server URL. When using an official PlayFab SDK, this URL is stored internally in the SDK, but GetCloudScriptUrl\n * must still be manually called.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/server-side-cloud-script/runcloudscript Microsoft Documentation}\n * @deprecated Please use ExecuteCloudScript instead.\n */\n RunCloudScript (request: RunCloudScriptRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RunCloudScriptResult>(\"/Client/RunCloudScript\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Forces an email to be sent to the registered email address for the user's account, with a link allowing the user to\n * change the password.If an account recovery email template ID is provided, an email using the custom email template will\n * be used.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/sendaccountrecoveryemail Microsoft Documentation}\n * @example\n * await clientClient.SendAccountRecoveryEmail({\n * \"Email\": \"Me@here.com\",\n * \"TitleId\": \"1000\",\n * \"EmailTemplateId\": \"D53AB15D8F12E330\"\n * });\n */\n SendAccountRecoveryEmail (request: SendAccountRecoveryEmailRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SendAccountRecoveryEmailResult>(\"/Client/SendAccountRecoveryEmail\", request, null, extraHeaders);\n }\n\n /**\n * Updates the tag list for a specified user in the friend list of the local user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/setfriendtags Microsoft Documentation}\n * @example\n * await clientClient.SetFriendTags({\n * \"FriendPlayFabId\": \"29837799\",\n * \"Tags\": [\n * \"great sniper\",\n * \"no good at melee\"\n * ]\n * });\n */\n SetFriendTags (request: SetFriendTagsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetFriendTagsResult>(\"/Client/SetFriendTags\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Sets the player's secret if it is not already set. Player secrets are used to sign API requests. To reset a player's\n * secret use the Admin or Server API method SetPlayerSecret.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/authentication/setplayersecret Microsoft Documentation}\n * @example\n * await clientClient.SetPlayerSecret({\n * \"PlayerSecret\": \"A cryptographically strong string\"\n * });\n */\n SetPlayerSecret (request: SetPlayerSecretRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetPlayerSecretResult>(\"/Client/SetPlayerSecret\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Start a new game server with a given configuration, add the current player and return the connection information.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/matchmaking/startgame Microsoft Documentation}\n * @deprecated Do not use\n */\n StartGame (request: StartGameRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<StartGameResult>(\"/Client/StartGame\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Creates an order for a list of items from the title catalog\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/startpurchase Microsoft Documentation}\n * @example\n * await clientClient.StartPurchase({\n * \"CatalogVersion\": \"0\",\n * \"StoreId\": \"BonusStore\",\n * \"Items\": [\n * {\n * \"ItemId\": \"something\",\n * \"Quantity\": 1,\n * \"Annotation\": \"totally buying something\"\n * }\n * ]\n * });\n */\n StartPurchase (request: StartPurchaseRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<StartPurchaseResult>(\"/Client/StartPurchase\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Decrements the user's balance of the specified virtual currency by the stated amount. It is possible to make\n * a VC balance negative with this API.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/subtractuservirtualcurrency Microsoft Documentation}\n * @example\n * await clientClient.SubtractUserVirtualCurrency({\n * \"VirtualCurrency\": \"GC\",\n * \"Amount\": 100\n * });\n */\n SubtractUserVirtualCurrency (request: SubtractUserVirtualCurrencyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyUserVirtualCurrencyResult>(\"/Client/SubtractUserVirtualCurrency\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Android device identifier from the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkandroiddeviceid Microsoft Documentation}\n * @example\n * await clientClient.UnlinkAndroidDeviceID({\n * \"AndroidDeviceId\": \"526f79204261747479\"\n * });\n */\n UnlinkAndroidDeviceID (request: UnlinkAndroidDeviceIDRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkAndroidDeviceIDResult>(\"/Client/UnlinkAndroidDeviceID\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Apple account from the user's PlayFab account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkapple Microsoft Documentation}\n * @example\n * await clientClient.UnlinkApple({});\n */\n UnlinkApple (request: UnlinkAppleRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UnlinkApple\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Battle.net account from the user's PlayFab account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkbattlenetaccount Microsoft Documentation}\n * @example\n * await clientClient.UnlinkBattleNetAccount({});\n */\n UnlinkBattleNetAccount (request: UnlinkBattleNetAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UnlinkBattleNetAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related custom identifier from the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkcustomid Microsoft Documentation}\n * @example\n * await clientClient.UnlinkCustomID({\n * \"CustomId\": \"67AB-5397-CC54-EA31\"\n * });\n */\n UnlinkCustomID (request: UnlinkCustomIDRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkCustomIDResult>(\"/Client/UnlinkCustomID\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Facebook account from the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkfacebookaccount Microsoft Documentation}\n * @example\n * await clientClient.UnlinkFacebookAccount({});\n */\n UnlinkFacebookAccount (request: UnlinkFacebookAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkFacebookAccountResult>(\"/Client/UnlinkFacebookAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Facebook Instant Game Ids from the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkfacebookinstantgamesid Microsoft Documentation}\n * @example\n * await clientClient.UnlinkFacebookInstantGamesId({\n * \"FacebookInstantGamesId\": \"1114685845316173\"\n * });\n */\n UnlinkFacebookInstantGamesId (request: UnlinkFacebookInstantGamesIdRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkFacebookInstantGamesIdResult>(\"/Client/UnlinkFacebookInstantGamesId\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Game Center account from the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkgamecenteraccount Microsoft Documentation}\n * @example\n * await clientClient.UnlinkGameCenterAccount({});\n */\n UnlinkGameCenterAccount (request: UnlinkGameCenterAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkGameCenterAccountResult>(\"/Client/UnlinkGameCenterAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Google account from the user's PlayFab account\n * (https://developers.google.com/android/reference/com/google/android/gms/auth/GoogleAuthUtil#public-methods).\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkgoogleaccount Microsoft Documentation}\n * @example\n * await clientClient.UnlinkGoogleAccount({});\n */\n UnlinkGoogleAccount (request: UnlinkGoogleAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkGoogleAccountResult>(\"/Client/UnlinkGoogleAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Google Play Games account from the user's PlayFab account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkgoogleplaygamesservicesaccount Microsoft Documentation}\n * @example\n * await clientClient.UnlinkGooglePlayGamesServicesAccount({});\n */\n UnlinkGooglePlayGamesServicesAccount (request: UnlinkGooglePlayGamesServicesAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkGooglePlayGamesServicesAccountResult>(\"/Client/UnlinkGooglePlayGamesServicesAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related iOS device identifier from the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkiosdeviceid Microsoft Documentation}\n * @example\n * await clientClient.UnlinkIOSDeviceID({\n * \"DeviceId\": \"29848d9bh8900a0b003\"\n * });\n */\n UnlinkIOSDeviceID (request: UnlinkIOSDeviceIDRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkIOSDeviceIDResult>(\"/Client/UnlinkIOSDeviceID\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Kongregate identifier from the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkkongregate Microsoft Documentation}\n * @example\n * await clientClient.UnlinkKongregate({});\n */\n UnlinkKongregate (request: UnlinkKongregateAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkKongregateAccountResult>(\"/Client/UnlinkKongregate\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Nintendo account from the user's PlayFab account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinknintendoserviceaccount Microsoft Documentation}\n * @example\n * await clientClient.UnlinkNintendoServiceAccount({});\n */\n UnlinkNintendoServiceAccount (request: UnlinkNintendoServiceAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UnlinkNintendoServiceAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related NintendoSwitchDeviceId from the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinknintendoswitchdeviceid Microsoft Documentation}\n * @example\n * await clientClient.UnlinkNintendoSwitchDeviceId({\n * \"NintendoSwitchDeviceId\": \"526f79204261747479\"\n * });\n */\n UnlinkNintendoSwitchDeviceId (request: UnlinkNintendoSwitchDeviceIdRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkNintendoSwitchDeviceIdResult>(\"/Client/UnlinkNintendoSwitchDeviceId\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks an OpenID Connect account from a user's PlayFab account, based on the connection ID of an existing relationship\n * between a title and an Open ID Connect provider.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkopenidconnect Microsoft Documentation}\n * @example\n * await clientClient.UnlinkOpenIdConnect({\n * \"ConnectionId\": \"exampleprovider\"\n * });\n */\n UnlinkOpenIdConnect (request: UnlinkOpenIdConnectRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UnlinkOpenIdConnect\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related PlayStation :tm: Network account from the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkpsnaccount Microsoft Documentation}\n * @example\n * await clientClient.UnlinkPSNAccount({});\n */\n UnlinkPSNAccount (request: UnlinkPSNAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkPSNAccountResult>(\"/Client/UnlinkPSNAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Steam account from the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinksteamaccount Microsoft Documentation}\n * @example\n * await clientClient.UnlinkSteamAccount({});\n */\n UnlinkSteamAccount (request: UnlinkSteamAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkSteamAccountResult>(\"/Client/UnlinkSteamAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Twitch account from the user's PlayFab account.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinktwitch Microsoft Documentation}\n * @example\n * await clientClient.UnlinkTwitch({});\n */\n UnlinkTwitch (request: UnlinkTwitchAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkTwitchAccountResult>(\"/Client/UnlinkTwitch\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Unlinks the related Xbox Live account from the user's PlayFab account\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkxboxaccount Microsoft Documentation}\n * @example\n * await clientClient.UnlinkXboxAccount({});\n */\n UnlinkXboxAccount (request: UnlinkXboxAccountRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkXboxAccountResult>(\"/Client/UnlinkXboxAccount\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Opens the specified container, with the specified key (when required), and returns the contents of the\n * opened container. If the container (and key when relevant) are consumable (RemainingUses > 0), their RemainingUses will\n * be decremented, consistent with the operation of ConsumeItem.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/unlockcontainerinstance Microsoft Documentation}\n * @example\n * await clientClient.UnlockContainerInstance({\n * \"ContainerItemInstanceId\": \"123456788\",\n * \"KeyItemInstanceId\": \"123456789\"\n * });\n */\n UnlockContainerInstance (request: UnlockContainerInstanceRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlockContainerItemResult>(\"/Client/UnlockContainerInstance\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Searches target inventory for an ItemInstance matching the given CatalogItemId, if necessary unlocks it\n * using an appropriate key, and returns the contents of the opened container. If the container (and key when relevant) are\n * consumable (RemainingUses > 0), their RemainingUses will be decremented, consistent with the operation of ConsumeItem.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-item-management/unlockcontaineritem Microsoft Documentation}\n * @example\n * await clientClient.UnlockContainerItem({\n * \"ContainerItemId\": \"crate block 1\"\n * });\n */\n UnlockContainerItem (request: UnlockContainerItemRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlockContainerItemResult>(\"/Client/UnlockContainerItem\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Update the avatar URL of the player\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/updateavatarurl Microsoft Documentation}\n * @example\n * await clientClient.UpdateAvatarUrl({\n * \"ImageUrl\": \"https://www.gravatar.com/avatar/205e460b479e2e5b48aec07710c08d50\"\n * });\n */\n UpdateAvatarUrl (request: UpdateAvatarUrlRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UpdateAvatarUrl\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Creates and updates the title-specific custom data for the user's character which is readable and writable by the client\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/character-data/updatecharacterdata Microsoft Documentation}\n * @example\n * await clientClient.UpdateCharacterData({\n * \"CharacterId\": \"98765456\",\n * \"Data\": {\n * \"Class\": \"Fighter\",\n * \"Gender\": \"Female\",\n * \"Icon\": \"Guard 3\",\n * \"Theme\": \"Colorful\"\n * },\n * \"Permission\": \"Public\"\n * });\n */\n UpdateCharacterData (request: UpdateCharacterDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCharacterDataResult>(\"/Client/UpdateCharacterData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Updates the values of the specified title-specific statistics for the specific character. By default, clients are not\n * permitted to update statistics. Developers may override this setting in the Game Manager > Settings > API Features.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/characters/updatecharacterstatistics Microsoft Documentation}\n * @example\n * await clientClient.UpdateCharacterStatistics({\n * \"CharacterId\": \"98765432\",\n * \"CharacterStatistics\": {\n * \"Headshots\": 18,\n * \"Kills\": 47\n * }\n * });\n */\n UpdateCharacterStatistics (request: UpdateCharacterStatisticsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCharacterStatisticsResult>(\"/Client/UpdateCharacterStatistics\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Updates the title-specific custom property values for a player\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateplayercustomproperties Microsoft Documentation}\n * @example\n * await clientClient.UpdatePlayerCustomProperties({\n * \"Properties\": [\n * {\n * \"Name\": \"level\",\n * \"Value\": 5\n * },\n * {\n * \"Name\": \"created\",\n * \"Value\": false\n * }\n * ],\n * \"ExpectedPropertiesVersion\": 12\n * });\n */\n UpdatePlayerCustomProperties (request: UpdatePlayerCustomPropertiesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePlayerCustomPropertiesResult>(\"/Client/UpdatePlayerCustomProperties\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Updates the values of the specified title-specific statistics for the user. By default, clients are not permitted to\n * update statistics. Developers may override this setting in the Game Manager > Settings > API Features.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateplayerstatistics Microsoft Documentation}\n * @example\n * await clientClient.UpdatePlayerStatistics({\n * \"Statistics\": [\n * {\n * \"StatisticName\": \"Points\",\n * \"Version\": 1,\n * \"Value\": 600\n * },\n * {\n * \"StatisticName\": \"Wins\",\n * \"Version\": 0,\n * \"Value\": 16\n * },\n * {\n * \"StatisticName\": \"Stars\",\n * \"Value\": 7\n * }\n * ]\n * });\n */\n UpdatePlayerStatistics (request: UpdatePlayerStatisticsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePlayerStatisticsResult>(\"/Client/UpdatePlayerStatistics\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Adds, updates, and removes data keys for a shared group object. If the permission is set to Public, all fields updated\n * or added in this call will be readable by users not in the group. By default, data permissions are set to Private.\n * Regardless of the permission setting, only members of the group can update the data. Shared Groups are designed for\n * sharing data between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/updatesharedgroupdata Microsoft Documentation}\n * @example\n * await clientClient.UpdateSharedGroupData({\n * \"SharedGroupId\": \"Clan Data\",\n * \"Data\": {\n * \"ClanKills\": \"34\",\n * \"LastClanUpdate\": \"2014-10-03T09:21:14Z\"\n * },\n * \"Permission\": \"Public\"\n * });\n */\n UpdateSharedGroupData (request: UpdateSharedGroupDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateSharedGroupDataResult>(\"/Client/UpdateSharedGroupData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Creates and updates the title-specific custom data for the user which is readable and writable by the client\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateuserdata Microsoft Documentation}\n * @example\n * await clientClient.UpdateUserData({\n * \"Data\": {\n * \"Class\": \"Fighter\",\n * \"Gender\": \"Female\",\n * \"Icon\": \"Guard 3\",\n * \"Theme\": \"Colorful\"\n * },\n * \"Permission\": \"Public\"\n * });\n */\n UpdateUserData (request: UpdateUserDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Client/UpdateUserData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Creates and updates the publisher-specific custom data for the user which is readable and writable by the client\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateuserpublisherdata Microsoft Documentation}\n * @example\n * await clientClient.UpdateUserPublisherData({\n * \"Data\": {\n * \"Class\": \"Fighter\",\n * \"Gender\": \"Female\",\n * \"Icon\": \"Guard 3\",\n * \"Theme\": \"Colorful\"\n * },\n * \"Permission\": \"Public\"\n * });\n */\n UpdateUserPublisherData (request: UpdateUserDataRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Client/UpdateUserPublisherData\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Updates the values of the specified title-specific statistics for the user. By default, clients are not permitted to\n * update statistics. Developers may override this setting in the Game Manager > Settings > API Features.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateuserstatistics Microsoft Documentation}\n * @deprecated Please use UpdatePlayerStatistics instead.\n */\n UpdateUserStatistics (request: UpdateUserStatisticsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserStatisticsResult>(\"/Client/UpdateUserStatistics\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Updates the title specific display name for the user\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/account-management/updateusertitledisplayname Microsoft Documentation}\n * @example\n * await clientClient.UpdateUserTitleDisplayName({\n * \"DisplayName\": \"User Title Name\"\n * });\n */\n UpdateUserTitleDisplayName (request: UpdateUserTitleDisplayNameRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserTitleDisplayNameResult>(\"/Client/UpdateUserTitleDisplayName\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates with Amazon that the receipt for an Amazon App Store in-app purchase is valid and that it matches\n * the purchased catalog item\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validateamazoniapreceipt Microsoft Documentation}\n * @example\n * await clientClient.ValidateAmazonIAPReceipt({\n * \"ReceiptId\": \"q1YqVbJSyjH28DGPKChw9c0o8nd3vSstssQtzSkrzM8tCk43K6z0d_HOTcwwN8vxCrVV0lEqBmpJzs_VK8hJrExLTNLLTCzQK8_MSUnJTy8LSpcoWRnoKKUAFRmaGBtZmBqCCFMzpVoA\",\n * \"UserId\": \"l3HL7XppEMhrOGDgur9-ulvqomrSg6qyODKmah72lJU=\"\n * });\n */\n ValidateAmazonIAPReceipt (request: ValidateAmazonReceiptRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateAmazonReceiptResult>(\"/Client/ValidateAmazonIAPReceipt\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates a Google Play purchase and gives the corresponding item to the player.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validategoogleplaypurchase Microsoft Documentation}\n * @example\n * await clientClient.ValidateGooglePlayPurchase({\n * \"ReceiptJson\": \"{\\\"orderId\\\":\\\"12999763169054705758.1375794066587622\\\",\\\"packageName\\\":\\\"com.playfab.android.testbed\\\",\\\"productId\\\":\\\"com.playfab.android.permatest.consumable\\\",\\\"purchaseTime\\\":1410891177231,\\\"purchaseState\\\":0,\\\"purchaseToken\\\":\\\"eaflhokdkobkmomjadmoobgb.AO-J1OwoLkW2cqvBcPEgk6SfGceQpOHALMUFmJYeawa-GuDFtl3oKct-5D28t_KvNscFiJOFiWXIS74vJBYg-CGFJgyrdbxalKEMPzXZrg5nLomCME-jIVFAUrzcPah-_66KPImG5ftsMJKI9uzldqEF9OPcakUEmt-kWoXAsl_6-9HH0gBCwh4\\\"}\",\n * \"Signature\": \"ks12w0hHHpuit4xW3Fyoa5XX6TkxZ2KpEnBsLfpHHpeakYs2JgVtlLdgyLp/05Zp8oHAuKZyIAJTd2RIFXWMAUwDNUsI0JPBDMpr2oaL66Kuneg4VrGWJkJZTrvTyQoGpnTDdXfEME31iFKX6CrKHvWlAG9nwWxYatd58l83eevQ8CIrJhka/bC5ynw3j18OmFG7AcxymO37a4HkM8QjytvAYDJeOnDU9mooY7afcHIajtffdyAU9kzGWOqDByiU9IsRdkliwQoQYbuX/R5wQnMVZ+FGDDwO1mybx9B20rm7/WCBnWGy2NLsSAFI77iX8tUy/QebfBQhrVnRORi7bw==\",\n * \"CurrencyCode\": \"USD\",\n * \"PurchasePrice\": 199\n * });\n */\n ValidateGooglePlayPurchase (request: ValidateGooglePlayPurchaseRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateGooglePlayPurchaseResult>(\"/Client/ValidateGooglePlayPurchase\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates with the Apple store that the receipt for an iOS in-app purchase is valid and that it matches the\n * purchased catalog item\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validateiosreceipt Microsoft Documentation}\n * @example\n * await clientClient.ValidateIOSReceipt({\n * \"ReceiptData\": \"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\",\n * \"CurrencyCode\": \"GBP\",\n * \"PurchasePrice\": 199\n * });\n */\n ValidateIOSReceipt (request: ValidateIOSReceiptRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateIOSReceiptResult>(\"/Client/ValidateIOSReceipt\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates with Windows that the receipt for an Windows App Store in-app purchase is valid and that it\n * matches the purchased catalog item\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validatewindowsstorereceipt Microsoft Documentation}\n * @example\n * await clientClient.ValidateWindowsStoreReceipt({\n * \"Receipt\": \"<Receipt Version=\\\"1.0\\\" ReceiptDate=\\\"2012-08-30T23:10:05Z\\\" CertificateId=\\\"b809e47cd0110a4db043b3f73e83acd917fe1336\\\" ReceiptDeviceId=\\\"4e362949-acc3-fe3a-e71b-89893eb4f528\\\">\\r\\n <AppReceipt Id=\\\"8ffa256d-eca8-712a-7cf8-cbf5522df24b\\\" AppId=\\\"55428GreenlakeApps.CurrentAppSimulatorEventTest_z7q3q7z11crfr\\\" PurchaseDate=\\\"2012-06-04T23:07:24Z\\\" LicenseType=\\\"Full\\\" />\\r\\n <ProductReceipt Id=\\\"6bbf4366-6fb2-8be8-7947-92fd5f683530\\\" ProductId=\\\"Product1\\\" PurchaseDate=\\\"2012-08-30T23:08:52Z\\\" ExpirationDate=\\\"2012-09-02T23:08:49Z\\\" ProductType=\\\"Durable\\\" AppId=\\\"55428GreenlakeApps.CurrentAppSimulatorEventTest_z7q3q7z11crfr\\\" />\\r\\n <Signature xmlns=\\\"http://www.w3.org/2000/09/xmldsig#\\\">\\r\\n <SignedInfo>\\r\\n <CanonicalizationMethod Algorithm=\\\"http://www.w3.org/2001/10/xml-exc-c14n#\\\" />\\r\\n <SignatureMethod Algorithm=\\\"http://www.w3.org/2001/04/xmldsig-more#rsa-sha256\\\" />\\r\\n <Reference URI=\\\"\\\">\\r\\n <Transforms>\\r\\n <Transform Algorithm=\\\"http://www.w3.org/2000/09/xmldsig#enveloped-signature\\\" />\\r\\n </Transforms>\\r\\n <DigestMethod Algorithm=\\\"http://www.w3.org/2001/04/xmlenc#sha256\\\" />\\r\\n <DigestValue>cdiU06eD8X/w1aGCHeaGCG9w/kWZ8I099rw4mmPpvdU=</DigestValue>\\r\\n </Reference>\\r\\n </SignedInfo>\\r\\n <SignatureValue>SjRIxS/2r2P6ZdgaR9bwUSa6ZItYYFpKLJZrnAa3zkMylbiWjh9oZGGng2p6/gtBHC2dSTZlLbqnysJjl7mQp/A3wKaIkzjyRXv3kxoVaSV0pkqiPt04cIfFTP0JZkE5QD/vYxiWjeyGp1dThEM2RV811sRWvmEs/hHhVxb32e8xCLtpALYx3a9lW51zRJJN0eNdPAvNoiCJlnogAoTToUQLHs72I1dECnSbeNPXiG7klpy5boKKMCZfnVXXkneWvVFtAA1h2sB7ll40LEHO4oYN6VzD+uKd76QOgGmsu9iGVyRvvmMtahvtL1/pxoxsTRedhKq6zrzCfT8qfh3C1w==</SignatureValue>\\r\\n </Signature>\\r\\n</Receipt>\\r\\n\"\n * });\n */\n ValidateWindowsStoreReceipt (request: ValidateWindowsReceiptRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateWindowsReceiptResult>(\"/Client/ValidateWindowsStoreReceipt\", request, \"X-Authorization\", extraHeaders);\n }\n\n /**\n * Writes a character-based event into PlayStream.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/client/analytics/writecharacterevent Microsoft Documentation}\n * @example\n * await clientClient.WriteCharacterEvent({\n * \"CharacterId\": \"E161CB4B7F6C34B\",\n * 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