async-playfab-web-sdk 1.192.250526-3 → 1.192.250526-5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. package/dist/Addon.d.ts +179 -39
  2. package/dist/Addon.js +2 -2
  3. package/dist/Admin.d.ts +2386 -195
  4. package/dist/Admin.js +2 -2
  5. package/dist/Authentication.d.ts +32 -5
  6. package/dist/Authentication.js +2 -2
  7. package/dist/Client.d.ts +2235 -321
  8. package/dist/Client.js +2 -2
  9. package/dist/CloudScript.d.ts +199 -31
  10. package/dist/CloudScript.js +2 -2
  11. package/dist/Data.d.ts +137 -18
  12. package/dist/Data.js +2 -2
  13. package/dist/Economy.d.ts +1145 -106
  14. package/dist/Economy.js +2 -2
  15. package/dist/Events.d.ts +200 -13
  16. package/dist/Events.js +2 -2
  17. package/dist/Experimentation.d.ts +164 -17
  18. package/dist/Experimentation.js +2 -2
  19. package/dist/Groups.d.ts +267 -28
  20. package/dist/Groups.js +2 -2
  21. package/dist/Insights.d.ts +33 -7
  22. package/dist/Insights.js +2 -2
  23. package/dist/Localization.d.ts +5 -2
  24. package/dist/Localization.js +2 -2
  25. package/dist/Matchmaker.d.ts +271 -0
  26. package/dist/Matchmaker.js +8 -0
  27. package/dist/Matchmaker.js.map +1 -0
  28. package/dist/Multiplayer.d.ts +2697 -169
  29. package/dist/Multiplayer.js +2 -2
  30. package/dist/{PlayFabCommon-BX3jSqGx.d.ts → PlayFabCommon-Dnp_xHg5.d.ts} +3 -5
  31. package/dist/Profiles.d.ts +163 -19
  32. package/dist/Profiles.js +2 -2
  33. package/dist/Progression.d.ts +287 -35
  34. package/dist/Progression.js +2 -2
  35. package/dist/Server.d.ts +1904 -242
  36. package/dist/Server.js +2 -2
  37. package/dist/chunk-3I6ONUUQ.js +237 -0
  38. package/dist/chunk-3I6ONUUQ.js.map +1 -0
  39. package/dist/chunk-3O5QT4SL.js +2477 -0
  40. package/dist/chunk-3O5QT4SL.js.map +1 -0
  41. package/dist/chunk-3OBHYLBF.js +2673 -0
  42. package/dist/chunk-3OBHYLBF.js.map +1 -0
  43. package/dist/chunk-57KYHGBO.js +421 -0
  44. package/dist/chunk-57KYHGBO.js.map +1 -0
  45. package/dist/{chunk-J4QS5VX5.js → chunk-5CWZN75H.js} +6 -3
  46. package/dist/chunk-5CWZN75H.js.map +1 -0
  47. package/dist/chunk-73SVDH45.js +197 -0
  48. package/dist/chunk-73SVDH45.js.map +1 -0
  49. package/dist/chunk-ADHTNFTN.js +175 -0
  50. package/dist/chunk-ADHTNFTN.js.map +1 -0
  51. package/dist/chunk-C7U2JQNZ.js +76 -0
  52. package/dist/chunk-C7U2JQNZ.js.map +1 -0
  53. package/dist/{chunk-SGSEOIKS.js → chunk-GAZYZIK2.js} +34 -8
  54. package/dist/chunk-GAZYZIK2.js.map +1 -0
  55. package/dist/chunk-J54WY4UN.js +413 -0
  56. package/dist/chunk-J54WY4UN.js.map +1 -0
  57. package/dist/chunk-NFWQ4MMZ.js +1048 -0
  58. package/dist/chunk-NFWQ4MMZ.js.map +1 -0
  59. package/dist/{chunk-A7VD6ALV.js → chunk-P7UVG26J.js} +167 -32
  60. package/dist/chunk-P7UVG26J.js.map +1 -0
  61. package/dist/chunk-PFXZB4UN.js +2387 -0
  62. package/dist/chunk-PFXZB4UN.js.map +1 -0
  63. package/dist/{chunk-X34XZJB6.js → chunk-QNGQW3YB.js} +28 -6
  64. package/dist/chunk-QNGQW3YB.js.map +1 -0
  65. package/dist/chunk-SQWILU5T.js +270 -0
  66. package/dist/chunk-SQWILU5T.js.map +1 -0
  67. package/dist/{chunk-JGDO2ZE3.js → chunk-SR2RIRLX.js} +1482 -175
  68. package/dist/chunk-SR2RIRLX.js.map +1 -0
  69. package/dist/{chunk-62SULWOK.js → chunk-XVDYM74A.js} +17 -14
  70. package/dist/chunk-XVDYM74A.js.map +1 -0
  71. package/dist/chunk-ZW4TJ3MQ.js +225 -0
  72. package/dist/chunk-ZW4TJ3MQ.js.map +1 -0
  73. package/dist/index.d.ts +7 -6
  74. package/dist/index.js +29 -25
  75. package/package.json +2 -2
  76. package/dist/chunk-3FCAP7OZ.js +0 -187
  77. package/dist/chunk-3FCAP7OZ.js.map +0 -1
  78. package/dist/chunk-62SULWOK.js.map +0 -1
  79. package/dist/chunk-A7VD6ALV.js.map +0 -1
  80. package/dist/chunk-BX65UND2.js +0 -632
  81. package/dist/chunk-BX65UND2.js.map +0 -1
  82. package/dist/chunk-J4QS5VX5.js.map +0 -1
  83. package/dist/chunk-JGDO2ZE3.js.map +0 -1
  84. package/dist/chunk-POMI7LEF.js +0 -76
  85. package/dist/chunk-POMI7LEF.js.map +0 -1
  86. package/dist/chunk-Q3OF3AOJ.js +0 -97
  87. package/dist/chunk-Q3OF3AOJ.js.map +0 -1
  88. package/dist/chunk-QUZHVSVZ.js +0 -174
  89. package/dist/chunk-QUZHVSVZ.js.map +0 -1
  90. package/dist/chunk-QVLIVSO4.js +0 -1147
  91. package/dist/chunk-QVLIVSO4.js.map +0 -1
  92. package/dist/chunk-R7V7DFCF.js +0 -103
  93. package/dist/chunk-R7V7DFCF.js.map +0 -1
  94. package/dist/chunk-SGSEOIKS.js.map +0 -1
  95. package/dist/chunk-UOHHNVCJ.js +0 -119
  96. package/dist/chunk-UOHHNVCJ.js.map +0 -1
  97. package/dist/chunk-USKFWNQK.js +0 -384
  98. package/dist/chunk-USKFWNQK.js.map +0 -1
  99. package/dist/chunk-UX7LFJCX.js +0 -61
  100. package/dist/chunk-UX7LFJCX.js.map +0 -1
  101. package/dist/chunk-X34XZJB6.js.map +0 -1
  102. package/dist/chunk-YNZF3WXS.js +0 -882
  103. package/dist/chunk-YNZF3WXS.js.map +0 -1
@@ -0,0 +1,2387 @@
1
+ import {
2
+ PlayFabCommon
3
+ } from "./chunk-XVDYM74A.js";
4
+
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+ // src/apis/PlayFabMultiplayerApi.ts
6
+ var PlayFabMultiplayerApi = class extends PlayFabCommon {
7
+ /**
8
+ * Cancel all active tickets the player is a member of in a given queue.
9
+ *
10
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelallmatchmakingticketsforplayer Microsoft Documentation}
11
+ * @example
12
+ * await matchClient.CancelAllMatchmakingTicketsForPlayer({
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+ * "Entity": {
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+ * "Id": "123123123",
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+ * "Type": "title_player_account",
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+ * "TypeString": "title_player_account"
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+ * },
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+ * "QueueName": "custom123"
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+ * });
20
+ */
21
+ CancelAllMatchmakingTicketsForPlayer(request, extraHeaders) {
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+ return this.ExecuteRequestWrapper("/Match/CancelAllMatchmakingTicketsForPlayer", request, "X-EntityToken", extraHeaders);
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+ }
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+ /**
25
+ * Cancel all active backfill tickets the player is a member of in a given queue.
26
+ *
27
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelallserverbackfillticketsforplayer Microsoft Documentation}
28
+ * @example
29
+ * await matchClient.CancelAllServerBackfillTicketsForPlayer({
30
+ * "Entity": {
31
+ * "Id": "123123123",
32
+ * "Type": "title_player_account",
33
+ * "TypeString": "title_player_account"
34
+ * },
35
+ * "QueueName": "custom123"
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+ * });
37
+ */
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+ CancelAllServerBackfillTicketsForPlayer(request, extraHeaders) {
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+ return this.ExecuteRequestWrapper("/Match/CancelAllServerBackfillTicketsForPlayer", request, "X-EntityToken", extraHeaders);
40
+ }
41
+ /**
42
+ * Cancel a matchmaking ticket.
43
+ *
44
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelmatchmakingticket Microsoft Documentation}
45
+ * @example
46
+ * await matchClient.CancelMatchmakingTicket({
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+ * "TicketId": "1c4b0daa-150e-47ae-9923-d770c0f9b07c",
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+ * "QueueName": "custom123"
49
+ * });
50
+ */
51
+ CancelMatchmakingTicket(request, extraHeaders) {
52
+ return this.ExecuteRequestWrapper("/Match/CancelMatchmakingTicket", request, "X-EntityToken", extraHeaders);
53
+ }
54
+ /**
55
+ * Cancel a batch model creation.
56
+ *
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+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/cancelmodel Microsoft Documentation}
58
+ * @example
59
+ * await trueskillClient.CancelModel({
60
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
61
+ * "ModelId": "73a2506e-9fd3-4d84-8dd7-570c8e9e02cf"
62
+ * });
63
+ */
64
+ CancelModel(request, extraHeaders) {
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+ return this.ExecuteRequestWrapper("/TrueSkill/CancelModel", request, "X-EntityToken", extraHeaders);
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+ }
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+ /**
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+ * Cancel a server backfill ticket.
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+ *
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+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelserverbackfillticket Microsoft Documentation}
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+ * @example
72
+ * await matchClient.CancelServerBackfillTicket({
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+ * "TicketId": "1c4b0daa-150e-47ae-9923-d770c0f9b07c",
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+ * "QueueName": "custom123"
75
+ * });
76
+ */
77
+ CancelServerBackfillTicket(request, extraHeaders) {
78
+ return this.ExecuteRequestWrapper("/Match/CancelServerBackfillTicket", request, "X-EntityToken", extraHeaders);
79
+ }
80
+ /**
81
+ * Create a base model with default settings.
82
+ *
83
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/createbasemodel Microsoft Documentation}
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+ * @example
85
+ * await trueskillClient.CreateBaseModel({
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+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
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+ * "ModelName": "Test Batch Model",
88
+ * "Conditions": [
89
+ * {
90
+ * "Key": "Platform",
91
+ * "Rank": 2
92
+ * },
93
+ * {
94
+ * "Key": "GameMode",
95
+ * "Rank": 1
96
+ * }
97
+ * ]
98
+ * });
99
+ */
100
+ CreateBaseModel(request, extraHeaders) {
101
+ return this.ExecuteRequestWrapper("/TrueSkill/CreateBaseModel", request, "X-EntityToken", extraHeaders);
102
+ }
103
+ /**
104
+ * Creates a batch model that is learned from a title's match results in a scenario.
105
+ *
106
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/createbatchmodel Microsoft Documentation}
107
+ * @example
108
+ * await trueskillClient.CreateBatchModel({
109
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
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+ * "ModelName": "Test Batch Model",
111
+ * "Conditions": [
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+ * {
113
+ * "Key": "Platform",
114
+ * "Rank": 2
115
+ * },
116
+ * {
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+ * "Key": "GameMode",
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+ * "Rank": 1
119
+ * }
120
+ * ],
121
+ * "Events": [
122
+ * "Kills",
123
+ * "Deaths"
124
+ * ],
125
+ * "InitialSettingsModelId": "73a2506e-9fd3-4d84-8dd7-570c8e9e02cf",
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+ * "MatchResultStartTimeUtc": "2025-05-26T17:12:07.326Z",
127
+ * "MatchResultEndTimeUtc": "2025-05-26T17:42:07.326Z",
128
+ * "MaxIterations": 100,
129
+ * "AnomalousMatchResultIgnoreThreshold": -20.0
130
+ * });
131
+ */
132
+ CreateBatchModel(request, extraHeaders) {
133
+ return this.ExecuteRequestWrapper("/TrueSkill/CreateBatchModel", request, "X-EntityToken", extraHeaders);
134
+ }
135
+ /**
136
+ * Creates a multiplayer server build alias.
137
+ *
138
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildalias Microsoft Documentation}
139
+ * @example
140
+ * await multiplayerserverClient.CreateBuildAlias({
141
+ * "AliasName": "AliasName",
142
+ * "BuildSelectionCriteria": [
143
+ * {
144
+ * "BuildWeightDistribution": {
145
+ * "53781fa8-006d-4e9c-b733-57433d579285": 1
146
+ * }
147
+ * }
148
+ * ]
149
+ * });
150
+ */
151
+ CreateBuildAlias(request, extraHeaders) {
152
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildAlias", request, "X-EntityToken", extraHeaders);
153
+ }
154
+ /**
155
+ * Creates a multiplayer server build with a custom container.
156
+ *
157
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildwithcustomcontainer Microsoft Documentation}
158
+ * @example
159
+ * await multiplayerserverClient.CreateBuildWithCustomContainer({
160
+ * "ContainerRunCommand": "/data/Assets -startserver",
161
+ * "GameAssetReferences": [
162
+ * {
163
+ * "FileName": "gameserver.zip",
164
+ * "MountPath": "/data/Assets"
165
+ * }
166
+ * ],
167
+ * "ContainerImageReference": {
168
+ * "ImageName": "ContainerImageName",
169
+ * "Tag": "ContainerTag"
170
+ * },
171
+ * "LinuxInstrumentationConfiguration": {
172
+ * "IsEnabled": false
173
+ * },
174
+ * "ContainerFlavor": "CustomLinux",
175
+ * "ServerResourceConstraints": {
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+ * "CpuLimit": 0.5,
177
+ * "MemoryLimitGB": 0.5
178
+ * },
179
+ * "BuildName": "GameBuildName",
180
+ * "Metadata": {
181
+ * "MetadataKey": "MetadataValue"
182
+ * },
183
+ * "VmSize": "Standard_D2_v2",
184
+ * "MultiplayerServerCountPerVm": 10,
185
+ * "Ports": [
186
+ * {
187
+ * "Name": "PortName",
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+ * "Num": 1243,
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+ * "Protocol": "TCP"
190
+ * }
191
+ * ],
192
+ * "RegionConfigurations": [
193
+ * {
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+ * "Region": "EastUs",
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+ * "MaxServers": 10,
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+ * "StandbyServers": 5,
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+ * "ScheduledStandbySettings": {
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+ * "IsEnabled": true,
199
+ * "ScheduleList": [
200
+ * {
201
+ * "StartTime": "2020-08-21T17:00:00Z",
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+ * "EndTime": "2020-08-24T09:00:00Z",
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+ * "IsRecurringWeekly": true,
204
+ * "IsDisabled": false,
205
+ * "Description": "Weekend Schedule",
206
+ * "TargetStandby": 8
207
+ * },
208
+ * {
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+ * "StartTime": "2020-08-24T09:00:00Z",
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+ * "EndTime": "2020-08-28T17:00:00Z",
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+ * "IsRecurringWeekly": true,
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+ * "IsDisabled": false,
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+ * "Description": "Weekday Schedule",
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+ * "TargetStandby": 3
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+ * }
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+ * ]
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+ * },
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+ * "RoutingSettings": {
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+ * "NumberOfMicrosoftRoutingIPs": 1,
220
+ * "NumberOfInternetRoutingIPs": 1,
221
+ * "DefaultRoutingType": 1
222
+ * }
223
+ * },
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+ * {
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+ * "Region": "WestUs",
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+ * "MaxServers": 50,
227
+ * "StandbyServers": 8,
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+ * "ScheduledStandbySettings": {
229
+ * "IsEnabled": true,
230
+ * "ScheduleList": [
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+ * {
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+ * "StartTime": "2020-08-21T09:00:00Z",
233
+ * "EndTime": "2020-08-21T23:00:00Z",
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+ * "IsRecurringWeekly": false,
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+ * "IsDisabled": false,
236
+ * "Description": "Game Launch",
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+ * "TargetStandby": 30
238
+ * }
239
+ * ]
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+ * }
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+ * },
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+ * {
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+ * "Region": "NorthEurope",
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+ * "MaxServers": 7,
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+ * "StandbyServers": 3
246
+ * }
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+ * ],
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+ * "GameCertificateReferences": [
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+ * {
250
+ * "Name": "CertName",
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+ * "GsdkAlias": "CertGsdkAlias"
252
+ * }
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+ * ],
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+ * "GameSecretReferences": [
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+ * {
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+ * "Name": "SecretName"
257
+ * }
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+ * ],
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+ * "RoutingSettings": {
260
+ * "NumberOfMicrosoftRoutingIPs": 1,
261
+ * "NumberOfInternetRoutingIPs": 0,
262
+ * "DefaultRoutingType": 0
263
+ * }
264
+ * });
265
+ */
266
+ CreateBuildWithCustomContainer(request, extraHeaders) {
267
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithCustomContainer", request, "X-EntityToken", extraHeaders);
268
+ }
269
+ /**
270
+ * Creates a multiplayer server build with a managed container.
271
+ *
272
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildwithmanagedcontainer Microsoft Documentation}
273
+ * @example
274
+ * await multiplayerserverClient.CreateBuildWithManagedContainer({
275
+ * "StartMultiplayerServerCommand": "gameserver.exe -startserver",
276
+ * "GameAssetReferences": [
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+ * {
278
+ * "FileName": "gameserver.zip",
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+ * "MountPath": "C:\\Asset\\"
280
+ * }
281
+ * ],
282
+ * "InstrumentationConfiguration": {
283
+ * "ProcessesToMonitor": [
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+ * "GameServerProcessName"
285
+ * ],
286
+ * "IsEnabled": true
287
+ * },
288
+ * "GameWorkingDirectory": "C:\\Assets",
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+ * "ContainerFlavor": "ManagedWindowsServerCore",
290
+ * "ServerResourceConstraints": {
291
+ * "CpuLimit": 0.5,
292
+ * "MemoryLimitGB": 0.5
293
+ * },
294
+ * "BuildName": "GameBuildName",
295
+ * "Metadata": {
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+ * "MetadataKey": "MetadataValue"
297
+ * },
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+ * "VmSize": "Standard_D2_v2",
299
+ * "MultiplayerServerCountPerVm": 10,
300
+ * "Ports": [
301
+ * {
302
+ * "Name": "PortName",
303
+ * "Num": 1243,
304
+ * "Protocol": "TCP"
305
+ * }
306
+ * ],
307
+ * "RegionConfigurations": [
308
+ * {
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+ * "Region": "EastUs",
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+ * "MaxServers": 10,
311
+ * "StandbyServers": 5,
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+ * "ScheduledStandbySettings": {
313
+ * "IsEnabled": true,
314
+ * "ScheduleList": [
315
+ * {
316
+ * "StartTime": "2020-08-21T17:00:00Z",
317
+ * "EndTime": "2020-08-24T09:00:00Z",
318
+ * "IsRecurringWeekly": true,
319
+ * "IsDisabled": false,
320
+ * "Description": "Weekend Schedule",
321
+ * "TargetStandby": 8
322
+ * },
323
+ * {
324
+ * "StartTime": "2020-08-24T09:00:00Z",
325
+ * "EndTime": "2020-08-28T17:00:00Z",
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+ * "IsRecurringWeekly": true,
327
+ * "IsDisabled": false,
328
+ * "Description": "Weekday Schedule",
329
+ * "TargetStandby": 3
330
+ * }
331
+ * ]
332
+ * }
333
+ * },
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+ * {
335
+ * "Region": "WestUs",
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+ * "MaxServers": 50,
337
+ * "StandbyServers": 8,
338
+ * "ScheduledStandbySettings": {
339
+ * "IsEnabled": true,
340
+ * "ScheduleList": [
341
+ * {
342
+ * "StartTime": "2020-08-21T09:00:00Z",
343
+ * "EndTime": "2020-08-21T23:00:00Z",
344
+ * "IsRecurringWeekly": false,
345
+ * "IsDisabled": false,
346
+ * "Description": "Game Launch",
347
+ * "TargetStandby": 30
348
+ * }
349
+ * ]
350
+ * }
351
+ * },
352
+ * {
353
+ * "Region": "NorthEurope",
354
+ * "MaxServers": 7,
355
+ * "StandbyServers": 3
356
+ * }
357
+ * ],
358
+ * "GameCertificateReferences": [
359
+ * {
360
+ * "Name": "CertName",
361
+ * "GsdkAlias": "CertGsdkAlias"
362
+ * }
363
+ * ],
364
+ * "GameSecretReferences": [
365
+ * {
366
+ * "Name": "SecretName"
367
+ * }
368
+ * ]
369
+ * });
370
+ */
371
+ CreateBuildWithManagedContainer(request, extraHeaders) {
372
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithManagedContainer", request, "X-EntityToken", extraHeaders);
373
+ }
374
+ /**
375
+ * Creates a multiplayer server build with the server running as a process.
376
+ *
377
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildwithprocessbasedserver Microsoft Documentation}
378
+ * @example
379
+ * await multiplayerserverClient.CreateBuildWithProcessBasedServer({
380
+ * "OsPlatform": "Windows",
381
+ * "GameAssetReferences": [
382
+ * {
383
+ * "FileName": "game.zip"
384
+ * }
385
+ * ],
386
+ * "StartMultiplayerServerCommand": "gameserver.exe -startserver",
387
+ * "InstrumentationConfiguration": {
388
+ * "ProcessesToMonitor": [
389
+ * "GameServerProcessName"
390
+ * ],
391
+ * "IsEnabled": true
392
+ * },
393
+ * "GameWorkingDirectory": "C:\\Assets",
394
+ * "IsOSPreview": false,
395
+ * "VmSize": "Standard_D2_v2",
396
+ * "MultiplayerServerCountPerVm": 10,
397
+ * "Ports": [
398
+ * {
399
+ * "Name": "PortName",
400
+ * "Num": 1243,
401
+ * "Protocol": "TCP"
402
+ * }
403
+ * ],
404
+ * "RegionConfigurations": [
405
+ * {
406
+ * "Region": "EastUs",
407
+ * "MaxServers": 10,
408
+ * "StandbyServers": 5
409
+ * },
410
+ * {
411
+ * "Region": "WestUs",
412
+ * "MaxServers": 12,
413
+ * "StandbyServers": 8
414
+ * },
415
+ * {
416
+ * "Region": "NorthEurope",
417
+ * "MaxServers": 7,
418
+ * "StandbyServers": 3
419
+ * }
420
+ * ],
421
+ * "GameCertificateReferences": [
422
+ * {
423
+ * "Name": "CertName",
424
+ * "GsdkAlias": "CertGsdkAlias"
425
+ * }
426
+ * ],
427
+ * "GameSecretReferences": [
428
+ * {
429
+ * "Name": "SecretName"
430
+ * }
431
+ * ]
432
+ * });
433
+ */
434
+ CreateBuildWithProcessBasedServer(request, extraHeaders) {
435
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithProcessBasedServer", request, "X-EntityToken", extraHeaders);
436
+ }
437
+ /**
438
+ * Create a lobby.
439
+ *
440
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/createlobby Microsoft Documentation}
441
+ * @example
442
+ * await lobbyClient.CreateLobby({
443
+ * "MaxPlayers": 50,
444
+ * "Owner": {
445
+ * "Id": "1234",
446
+ * "Type": "title_player_account",
447
+ * "TypeString": "title_player_account"
448
+ * },
449
+ * "OwnerMigrationPolicy": "Automatic",
450
+ * "UseConnections": true,
451
+ * "AccessPolicy": "Public",
452
+ * "SearchData": {
453
+ * "string_key1": "searchable value"
454
+ * },
455
+ * "LobbyData": {
456
+ * "MyGameKey": "MyGameKey value"
457
+ * },
458
+ * "Members": [
459
+ * {
460
+ * "MemberEntity": {
461
+ * "Id": "1234",
462
+ * "Type": "title_player_account",
463
+ * "TypeString": "title_player_account"
464
+ * }
465
+ * }
466
+ * ],
467
+ * "RestrictInvitesToLobbyOwner": false
468
+ * });
469
+ */
470
+ CreateLobby(request, extraHeaders) {
471
+ return this.ExecuteRequestWrapper("/Lobby/CreateLobby", request, "X-EntityToken", extraHeaders);
472
+ }
473
+ /**
474
+ * Create a matchmaking ticket as a client.
475
+ *
476
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/creatematchmakingticket Microsoft Documentation}
477
+ * @example
478
+ * await matchClient.CreateMatchmakingTicket({
479
+ * "Creator": {},
480
+ * "MembersToMatchWith": [],
481
+ * "GiveUpAfterSeconds": 100,
482
+ * "QueueName": "custom123"
483
+ * });
484
+ */
485
+ CreateMatchmakingTicket(request, extraHeaders) {
486
+ return this.ExecuteRequestWrapper("/Match/CreateMatchmakingTicket", request, "X-EntityToken", extraHeaders);
487
+ }
488
+ /**
489
+ * Creates a remote user to log on to a VM for a multiplayer server build.
490
+ *
491
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createremoteuser Microsoft Documentation}
492
+ * @example
493
+ * await multiplayerserverClient.CreateRemoteUser({
494
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
495
+ * "Region": "SouthCentralUs",
496
+ * "VmId": "VmID1",
497
+ * "Username": "AUsername",
498
+ * "ExpirationTime": "2014-04-07T09:04:28Z"
499
+ * });
500
+ */
501
+ CreateRemoteUser(request, extraHeaders) {
502
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateRemoteUser", request, "X-EntityToken", extraHeaders);
503
+ }
504
+ /**
505
+ * Create a scenario to specify which conditions, conditions values and events will be allowed when submitting match
506
+ * results.
507
+ *
508
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/createscenario Microsoft Documentation}
509
+ * @example
510
+ * await trueskillClient.CreateScenario({
511
+ * "Name": "Test Scenario",
512
+ * "Conditions": [
513
+ * {
514
+ * "Key": "Platform",
515
+ * "Values": [
516
+ * "PC",
517
+ * "Xbox"
518
+ * ]
519
+ * },
520
+ * {
521
+ * "Key": "GameMode",
522
+ * "Values": [
523
+ * "TeamDeathMatch",
524
+ * "CaptureTheFlag"
525
+ * ]
526
+ * }
527
+ * ],
528
+ * "Events": [
529
+ * "Kills",
530
+ * "Deaths"
531
+ * ]
532
+ * });
533
+ */
534
+ CreateScenario(request, extraHeaders) {
535
+ return this.ExecuteRequestWrapper("/TrueSkill/CreateScenario", request, "X-EntityToken", extraHeaders);
536
+ }
537
+ /**
538
+ * Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service
539
+ * automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with
540
+ * other backfill tickets.
541
+ *
542
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/createserverbackfillticket Microsoft Documentation}
543
+ * @example
544
+ * await matchClient.CreateServerBackfillTicket({
545
+ * "Members": [],
546
+ * "GiveUpAfterSeconds": 100,
547
+ * "ServerDetails": {
548
+ * "IPV4Address": "10.250.24.54",
549
+ * "Ports": [
550
+ * {
551
+ * "Name": "PortName",
552
+ * "Num": 1243,
553
+ * "Protocol": "TCP"
554
+ * }
555
+ * ],
556
+ * "Region": "WestUS",
557
+ * "Fqdn": "vm.azure.cloudapp.net",
558
+ * "ServerId": "359e4634-7c8f-4d44-87a5-f3a876aac6c0"
559
+ * },
560
+ * "QueueName": "custom123"
561
+ * });
562
+ */
563
+ CreateServerBackfillTicket(request, extraHeaders) {
564
+ return this.ExecuteRequestWrapper("/Match/CreateServerBackfillTicket", request, "X-EntityToken", extraHeaders);
565
+ }
566
+ /**
567
+ * Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other
568
+ * matchmaking tickets.
569
+ *
570
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/createservermatchmakingticket Microsoft Documentation}
571
+ * @example
572
+ * await matchClient.CreateServerMatchmakingTicket({
573
+ * "Members": [
574
+ * null
575
+ * ],
576
+ * "GiveUpAfterSeconds": 100,
577
+ * "QueueName": "custom123"
578
+ * });
579
+ */
580
+ CreateServerMatchmakingTicket(request, extraHeaders) {
581
+ return this.ExecuteRequestWrapper("/Match/CreateServerMatchmakingTicket", request, "X-EntityToken", extraHeaders);
582
+ }
583
+ /**
584
+ * Creates a request to change a title's multiplayer server quotas.
585
+ *
586
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createtitlemultiplayerserversquotachange Microsoft Documentation}
587
+ * @example
588
+ * await multiplayerserverClient.CreateTitleMultiplayerServersQuotaChange({
589
+ * "ContactEmail": "john@mygamestudio.com",
590
+ * "StartDate": "2020-01-23T00:00:00Z",
591
+ * "ChangeDescription": "Season 3 Launch",
592
+ * "Notes": "Based on the last launch, we expect 1 trillion active users.",
593
+ * "Changes": [
594
+ * {
595
+ * "VmFamily": "Dasv4",
596
+ * "Region": "EastUs",
597
+ * "NewCoreLimit": 55000
598
+ * },
599
+ * {
600
+ * "VmFamily": "Dasv4",
601
+ * "Region": "NorthCentralUs",
602
+ * "NewCoreLimit": 65000
603
+ * }
604
+ * ]
605
+ * });
606
+ */
607
+ CreateTitleMultiplayerServersQuotaChange(request, extraHeaders) {
608
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateTitleMultiplayerServersQuotaChange", request, "X-EntityToken", extraHeaders);
609
+ }
610
+ /**
611
+ * Switch a model's state from Active to Deactivated.
612
+ *
613
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/deactivatemodel Microsoft Documentation}
614
+ * @example
615
+ * await trueskillClient.DeactivateModel({
616
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
617
+ * "ModelId": "73a2506e-9fd3-4d84-8dd7-570c8e9e02cf"
618
+ * });
619
+ */
620
+ DeactivateModel(request, extraHeaders) {
621
+ return this.ExecuteRequestWrapper("/TrueSkill/DeactivateModel", request, "X-EntityToken", extraHeaders);
622
+ }
623
+ /**
624
+ * Deletes a multiplayer server game asset for a title.
625
+ *
626
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deleteasset Microsoft Documentation}
627
+ * @example
628
+ * await multiplayerserverClient.DeleteAsset({
629
+ * "FileName": "gameserver.zip"
630
+ * });
631
+ */
632
+ DeleteAsset(request, extraHeaders) {
633
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteAsset", request, "X-EntityToken", extraHeaders);
634
+ }
635
+ /**
636
+ * Deletes a multiplayer server build.
637
+ *
638
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuild Microsoft Documentation}
639
+ * @example
640
+ * await multiplayerserverClient.DeleteBuild({
641
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285"
642
+ * });
643
+ */
644
+ DeleteBuild(request, extraHeaders) {
645
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuild", request, "X-EntityToken", extraHeaders);
646
+ }
647
+ /**
648
+ * Deletes a multiplayer server build alias.
649
+ *
650
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildalias Microsoft Documentation}
651
+ * @example
652
+ * await multiplayerserverClient.DeleteBuildAlias({
653
+ * "AliasId": "21781fa8-096d-4d9c-b699-75433d579285"
654
+ * });
655
+ */
656
+ DeleteBuildAlias(request, extraHeaders) {
657
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuildAlias", request, "X-EntityToken", extraHeaders);
658
+ }
659
+ /**
660
+ * Removes a multiplayer server build's region.
661
+ *
662
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion Microsoft Documentation}
663
+ * @example
664
+ * await multiplayerserverClient.DeleteBuildRegion({
665
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
666
+ * "Region": "JapanEast"
667
+ * });
668
+ */
669
+ DeleteBuildRegion(request, extraHeaders) {
670
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuildRegion", request, "X-EntityToken", extraHeaders);
671
+ }
672
+ /**
673
+ * Deletes a multiplayer server game certificate.
674
+ *
675
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecertificate Microsoft Documentation}
676
+ * @example
677
+ * await multiplayerserverClient.DeleteCertificate({
678
+ * "Name": "GameCertificate1"
679
+ * });
680
+ */
681
+ DeleteCertificate(request, extraHeaders) {
682
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteCertificate", request, "X-EntityToken", extraHeaders);
683
+ }
684
+ /**
685
+ * Deletes a container image repository.
686
+ *
687
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecontainerimagerepository Microsoft Documentation}
688
+ * @example
689
+ * await multiplayerserverClient.DeleteContainerImageRepository({
690
+ * "ImageName": "imageName1"
691
+ * });
692
+ */
693
+ DeleteContainerImageRepository(request, extraHeaders) {
694
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteContainerImageRepository", request, "X-EntityToken", extraHeaders);
695
+ }
696
+ /**
697
+ * Delete a lobby.
698
+ *
699
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/deletelobby Microsoft Documentation}
700
+ * @example
701
+ * await lobbyClient.DeleteLobby({
702
+ * "LobbyId": "12345678-1234-1234-1234-123456789ABC"
703
+ * });
704
+ */
705
+ DeleteLobby(request, extraHeaders) {
706
+ return this.ExecuteRequestWrapper("/Lobby/DeleteLobby", request, "X-EntityToken", extraHeaders);
707
+ }
708
+ /**
709
+ * Delete a model.
710
+ *
711
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/deletemodel Microsoft Documentation}
712
+ * @example
713
+ * await trueskillClient.DeleteModel({
714
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
715
+ * "ModelId": "73a2506e-9fd3-4d84-8dd7-570c8e9e02cf"
716
+ * });
717
+ */
718
+ DeleteModel(request, extraHeaders) {
719
+ return this.ExecuteRequestWrapper("/TrueSkill/DeleteModel", request, "X-EntityToken", extraHeaders);
720
+ }
721
+ /**
722
+ * Deletes a remote user to log on to a VM for a multiplayer server build.
723
+ *
724
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deleteremoteuser Microsoft Documentation}
725
+ * @example
726
+ * await multiplayerserverClient.DeleteRemoteUser({
727
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
728
+ * "Region": "SouthCentralUs",
729
+ * "VmId": "VmID1",
730
+ * "Username": "AUsername"
731
+ * });
732
+ */
733
+ DeleteRemoteUser(request, extraHeaders) {
734
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteRemoteUser", request, "X-EntityToken", extraHeaders);
735
+ }
736
+ /**
737
+ * Delete a scenario.
738
+ *
739
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/deletescenario Microsoft Documentation}
740
+ * @example
741
+ * await trueskillClient.DeleteScenario({
742
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
743
+ * "ForceDelete": true
744
+ * });
745
+ */
746
+ DeleteScenario(request, extraHeaders) {
747
+ return this.ExecuteRequestWrapper("/TrueSkill/DeleteScenario", request, "X-EntityToken", extraHeaders);
748
+ }
749
+ /**
750
+ * Deletes a multiplayer server game secret.
751
+ *
752
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletesecret Microsoft Documentation}
753
+ * @example
754
+ * await multiplayerserverClient.DeleteSecret({
755
+ * "Name": "GameSecret1"
756
+ * });
757
+ */
758
+ DeleteSecret(request, extraHeaders) {
759
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteSecret", request, "X-EntityToken", extraHeaders);
760
+ }
761
+ /**
762
+ * Enables the multiplayer server feature for a title.
763
+ *
764
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/enablemultiplayerserversfortitle Microsoft Documentation}
765
+ * @example
766
+ * await multiplayerserverClient.EnableMultiplayerServersForTitle({});
767
+ */
768
+ EnableMultiplayerServersForTitle(request, extraHeaders) {
769
+ return this.ExecuteRequestWrapper("/MultiplayerServer/EnableMultiplayerServersForTitle", request, "X-EntityToken", extraHeaders);
770
+ }
771
+ /**
772
+ * Enables the parties feature for a title.
773
+ *
774
+ * {@link https://docs.microsoft.com/rest/api/playfab/party/multiplayerserver/enablepartiesfortitle Microsoft Documentation}
775
+ * @example
776
+ * await partyClient.EnablePartiesForTitle({});
777
+ */
778
+ EnablePartiesForTitle(request, extraHeaders) {
779
+ return this.ExecuteRequestWrapper("/Party/EnablePartiesForTitle", request, "X-EntityToken", extraHeaders);
780
+ }
781
+ /**
782
+ * Find lobbies which match certain criteria, and which friends are in.
783
+ *
784
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/findfriendlobbies Microsoft Documentation}
785
+ * @example
786
+ * await lobbyClient.FindFriendLobbies({
787
+ * "Filter": "string_key1 eq 'Wizard' and number_key5 gt 5",
788
+ * "OrderBy": "number_key5 desc",
789
+ * "ExternalPlatformFriends": "Xbox",
790
+ * "XboxToken": "XBOXTOKEN",
791
+ * "Pagination": {
792
+ * "ContinuationToken": "",
793
+ * "PageSizeRequested": 20
794
+ * }
795
+ * });
796
+ */
797
+ FindFriendLobbies(request, extraHeaders) {
798
+ return this.ExecuteRequestWrapper("/Lobby/FindFriendLobbies", request, "X-EntityToken", extraHeaders);
799
+ }
800
+ /**
801
+ * Find all the lobbies that match certain criteria.
802
+ *
803
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/findlobbies Microsoft Documentation}
804
+ * @example
805
+ * await lobbyClient.FindLobbies({
806
+ * "Filter": "string_key1 eq 'Wizard' and number_key5 gt 5",
807
+ * "OrderBy": "number_key5 desc",
808
+ * "Pagination": {
809
+ * "ContinuationToken": "",
810
+ * "PageSizeRequested": 20
811
+ * }
812
+ * });
813
+ */
814
+ FindLobbies(request, extraHeaders) {
815
+ return this.ExecuteRequestWrapper("/Lobby/FindLobbies", request, "X-EntityToken", extraHeaders);
816
+ }
817
+ /**
818
+ * Gets a URL that can be used to download the specified asset. A sample pre-authenticated url -
819
+ * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
820
+ *
821
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getassetdownloadurl Microsoft Documentation}
822
+ * @example
823
+ * await multiplayerserverClient.GetAssetDownloadUrl({
824
+ * "FileName": "gameserver.zip"
825
+ * });
826
+ */
827
+ GetAssetDownloadUrl(request, extraHeaders) {
828
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetAssetDownloadUrl", request, "X-EntityToken", extraHeaders);
829
+ }
830
+ /**
831
+ * Gets the URL to upload assets to. A sample pre-authenticated url -
832
+ * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
833
+ *
834
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getassetuploadurl Microsoft Documentation}
835
+ * @example
836
+ * await multiplayerserverClient.GetAssetUploadUrl({
837
+ * "FileName": "gameserver.zip"
838
+ * });
839
+ */
840
+ GetAssetUploadUrl(request, extraHeaders) {
841
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetAssetUploadUrl", request, "X-EntityToken", extraHeaders);
842
+ }
843
+ /**
844
+ * Gets a multiplayer server build.
845
+ *
846
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getbuild Microsoft Documentation}
847
+ * @example
848
+ * await multiplayerserverClient.GetBuild({
849
+ * "BuildId": "53781fa8-006d-4e9c-b733-57433d579285"
850
+ * });
851
+ */
852
+ GetBuild(request, extraHeaders) {
853
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetBuild", request, "X-EntityToken", extraHeaders);
854
+ }
855
+ /**
856
+ * Gets a multiplayer server build alias.
857
+ *
858
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getbuildalias Microsoft Documentation}
859
+ * @example
860
+ * await multiplayerserverClient.GetBuildAlias({
861
+ * "AliasId": "21781fa8-096d-4d9c-b699-75433d579285"
862
+ * });
863
+ */
864
+ GetBuildAlias(request, extraHeaders) {
865
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetBuildAlias", request, "X-EntityToken", extraHeaders);
866
+ }
867
+ /**
868
+ * Gets supported locales for the cognitive services based on the specified service type.
869
+ *
870
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getcognitiveserviceslocales Microsoft Documentation}
871
+ * @example
872
+ * await multiplayerserverClient.GetCognitiveServicesLocales({
873
+ * "CognitiveServicesType": "SpeechToText",
874
+ * "Region": "WestUs"
875
+ * });
876
+ */
877
+ GetCognitiveServicesLocales(request, extraHeaders) {
878
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetCognitiveServicesLocales", request, "X-EntityToken", extraHeaders);
879
+ }
880
+ /**
881
+ * Gets a token for the cognitive services based on the specified service type.
882
+ *
883
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getcognitiveservicestoken Microsoft Documentation}
884
+ * @example
885
+ * await multiplayerserverClient.GetCognitiveServicesToken({
886
+ * "CognitiveServicesType": "SpeechToText",
887
+ * "Region": "AustraliaEast"
888
+ * });
889
+ */
890
+ GetCognitiveServicesToken(request, extraHeaders) {
891
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetCognitiveServicesToken", request, "X-EntityToken", extraHeaders);
892
+ }
893
+ /**
894
+ * Gets the credentials to the container registry.
895
+ *
896
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getcontainerregistrycredentials Microsoft Documentation}
897
+ * @example
898
+ * await multiplayerserverClient.GetContainerRegistryCredentials({});
899
+ */
900
+ GetContainerRegistryCredentials(request, extraHeaders) {
901
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetContainerRegistryCredentials", request, "X-EntityToken", extraHeaders);
902
+ }
903
+ /**
904
+ * Get a lobby.
905
+ *
906
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/getlobby Microsoft Documentation}
907
+ * @example
908
+ * await lobbyClient.GetLobby({
909
+ * "LobbyId": "12345678-1234-1234-1234-123456789ABC"
910
+ * });
911
+ */
912
+ GetLobby(request, extraHeaders) {
913
+ return this.ExecuteRequestWrapper("/Lobby/GetLobby", request, "X-EntityToken", extraHeaders);
914
+ }
915
+ /**
916
+ * Get a match.
917
+ *
918
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getmatch Microsoft Documentation}
919
+ * @example
920
+ * await matchClient.GetMatch({
921
+ * "MatchId": "4e0c5fd7-80e9-4744-b0ce-061a7f067ff5",
922
+ * "QueueName": "custom123",
923
+ * "EscapeObject": false,
924
+ * "ReturnMemberAttributes": false
925
+ * });
926
+ */
927
+ GetMatch(request, extraHeaders) {
928
+ return this.ExecuteRequestWrapper("/Match/GetMatch", request, "X-EntityToken", extraHeaders);
929
+ }
930
+ /**
931
+ * SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.
932
+ *
933
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/getmatchmakingqueue Microsoft Documentation}
934
+ * @example
935
+ * await matchClient.GetMatchmakingQueue({
936
+ * "QueueName": "custom123"
937
+ * });
938
+ */
939
+ GetMatchmakingQueue(request, extraHeaders) {
940
+ return this.ExecuteRequestWrapper("/Match/GetMatchmakingQueue", request, "X-EntityToken", extraHeaders);
941
+ }
942
+ /**
943
+ * Get a matchmaking ticket by ticket Id.
944
+ *
945
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getmatchmakingticket Microsoft Documentation}
946
+ * @example
947
+ * await matchClient.GetMatchmakingTicket({
948
+ * "TicketId": "1c4b0daa-150e-47ae-9923-d770c0f9b07c",
949
+ * "QueueName": "custom123",
950
+ * "EscapeObject": false
951
+ * });
952
+ */
953
+ GetMatchmakingTicket(request, extraHeaders) {
954
+ return this.ExecuteRequestWrapper("/Match/GetMatchmakingTicket", request, "X-EntityToken", extraHeaders);
955
+ }
956
+ /**
957
+ * Gets the details of a Model.
958
+ *
959
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getmodeldetails Microsoft Documentation}
960
+ * @example
961
+ * await trueskillClient.GetModelDetails({
962
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
963
+ * "ModelId": "73a2506e-9fd3-4d84-8dd7-570c8e9e02cf"
964
+ * });
965
+ */
966
+ GetModelDetails(request, extraHeaders) {
967
+ return this.ExecuteRequestWrapper("/TrueSkill/GetModelDetails", request, "X-EntityToken", extraHeaders);
968
+ }
969
+ /**
970
+ * Get all of the models assigned to a specific scenario.
971
+ *
972
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getmodelsbyscenario Microsoft Documentation}
973
+ * @example
974
+ * await trueskillClient.GetModelsByScenario({
975
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d"
976
+ * });
977
+ */
978
+ GetModelsByScenario(request, extraHeaders) {
979
+ return this.ExecuteRequestWrapper("/TrueSkill/GetModelsByScenario", request, "X-EntityToken", extraHeaders);
980
+ }
981
+ /**
982
+ * Gets multiplayer server session details and associated user connection tokens for a build.
983
+ *
984
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayerserverandtoken Microsoft Documentation}
985
+ * @example
986
+ * await multiplayerserverClient.GetMultiplayerServerAndToken({
987
+ * "TokenPlayerIds": [
988
+ * "User1",
989
+ * "User2"
990
+ * ],
991
+ * "SessionId": "02bdef0e-e01e-4b29-8efe-ff9f47a06d8c"
992
+ * });
993
+ */
994
+ GetMultiplayerServerAndToken(request, extraHeaders) {
995
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerServerAndToken", request, "X-EntityToken", extraHeaders);
996
+ }
997
+ /**
998
+ * Gets multiplayer server session details for a build.
999
+ *
1000
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayerserverdetails Microsoft Documentation}
1001
+ * @example
1002
+ * await multiplayerserverClient.GetMultiplayerServerDetails({
1003
+ * "SessionId": "02bdef0e-e01e-4b29-8efe-ff9f47a06d8c"
1004
+ * });
1005
+ */
1006
+ GetMultiplayerServerDetails(request, extraHeaders) {
1007
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerServerDetails", request, "X-EntityToken", extraHeaders);
1008
+ }
1009
+ /**
1010
+ * Gets multiplayer server logs after a server has terminated.
1011
+ *
1012
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayerserverlogs Microsoft Documentation}
1013
+ * @example
1014
+ * await multiplayerserverClient.GetMultiplayerServerLogs({
1015
+ * "Region": "AustraliaEast",
1016
+ * "ServerId": "SomeServerId"
1017
+ * });
1018
+ */
1019
+ GetMultiplayerServerLogs(request, extraHeaders) {
1020
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerServerLogs", request, "X-EntityToken", extraHeaders);
1021
+ }
1022
+ /**
1023
+ * Gets multiplayer server logs after a server has terminated.
1024
+ *
1025
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayersessionlogsbysessionid Microsoft Documentation}
1026
+ * @example
1027
+ * await multiplayerserverClient.GetMultiplayerSessionLogsBySessionId({
1028
+ * "SessionId": "92e29db9-4004-4349-9a1f-b70ac01bdc08"
1029
+ * });
1030
+ */
1031
+ GetMultiplayerSessionLogsBySessionId(request, extraHeaders) {
1032
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerSessionLogsBySessionId", request, "X-EntityToken", extraHeaders);
1033
+ }
1034
+ /**
1035
+ * Gets skill values of a set of players from the primary model of a given scenario.
1036
+ *
1037
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskill Microsoft Documentation}
1038
+ * @example
1039
+ * await trueskillClient.GetPlayerSkill({
1040
+ * "Conditions": {
1041
+ * "Platform": "Xbox",
1042
+ * "Mode": "Deathmatch"
1043
+ * },
1044
+ * "Players": [
1045
+ * {
1046
+ * "Entity": {
1047
+ * "Id": "1234",
1048
+ * "Type": "title_player_account",
1049
+ * "TypeString": "title_player_account"
1050
+ * }
1051
+ * },
1052
+ * {
1053
+ * "Entity": {
1054
+ * "Id": "5678",
1055
+ * "Type": "title_player_account",
1056
+ * "TypeString": "title_player_account"
1057
+ * },
1058
+ * "SquadSize": 2
1059
+ * }
1060
+ * ],
1061
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
1062
+ * "IncludeSkillBreakdown": true
1063
+ * });
1064
+ */
1065
+ GetPlayerSkill(request, extraHeaders) {
1066
+ return this.ExecuteRequestWrapper("/TrueSkill/GetPlayerSkill", request, "X-EntityToken", extraHeaders);
1067
+ }
1068
+ /**
1069
+ * Gets skill values of a set of players for multiple sets of conditions from the primary model of a given scenario.
1070
+ *
1071
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskillforconditions Microsoft Documentation}
1072
+ * @example
1073
+ * await trueskillClient.GetPlayerSkillForConditions({
1074
+ * "Conditions": [
1075
+ * {
1076
+ * "Conditions": {
1077
+ * "Platform": "Xbox",
1078
+ * "Mode": "Deathmatch"
1079
+ * }
1080
+ * },
1081
+ * {
1082
+ * "Conditions": {
1083
+ * "Platform": "Xbox",
1084
+ * "Mode": "Guardian"
1085
+ * }
1086
+ * }
1087
+ * ],
1088
+ * "Players": [
1089
+ * {
1090
+ * "Entity": {
1091
+ * "Id": "1234",
1092
+ * "Type": "title_player_account",
1093
+ * "TypeString": "title_player_account"
1094
+ * }
1095
+ * },
1096
+ * {
1097
+ * "Entity": {
1098
+ * "Id": "5678",
1099
+ * "Type": "title_player_account",
1100
+ * "TypeString": "title_player_account"
1101
+ * },
1102
+ * "SquadSize": 2
1103
+ * }
1104
+ * ],
1105
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
1106
+ * "IncludeSkillBreakdown": true
1107
+ * });
1108
+ */
1109
+ GetPlayerSkillForConditions(request, extraHeaders) {
1110
+ return this.ExecuteRequestWrapper("/TrueSkill/GetPlayerSkillForConditions", request, "X-EntityToken", extraHeaders);
1111
+ }
1112
+ /**
1113
+ * Gets skill values of a set of players for multiple sets of conditions from a specific model.
1114
+ *
1115
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskillforconditionsfrommodel Microsoft Documentation}
1116
+ * @example
1117
+ * await trueskillClient.GetPlayerSkillForConditionsFromModel({
1118
+ * "ModelId": "73a2506e-9fd3-4d84-8dd7-570c8e9e02cf",
1119
+ * "Conditions": [
1120
+ * {
1121
+ * "Conditions": {
1122
+ * "Platform": "Xbox",
1123
+ * "Mode": "Deathmatch"
1124
+ * }
1125
+ * },
1126
+ * {
1127
+ * "Conditions": {
1128
+ * "Platform": "Xbox",
1129
+ * "Mode": "Guardian"
1130
+ * }
1131
+ * }
1132
+ * ],
1133
+ * "Players": [
1134
+ * {
1135
+ * "Entity": {
1136
+ * "Id": "1234",
1137
+ * "Type": "title_player_account",
1138
+ * "TypeString": "title_player_account"
1139
+ * }
1140
+ * },
1141
+ * {
1142
+ * "Entity": {
1143
+ * "Id": "5678",
1144
+ * "Type": "title_player_account",
1145
+ * "TypeString": "title_player_account"
1146
+ * },
1147
+ * "SquadSize": 2
1148
+ * }
1149
+ * ],
1150
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
1151
+ * "IncludeSkillBreakdown": true
1152
+ * });
1153
+ */
1154
+ GetPlayerSkillForConditionsFromModel(request, extraHeaders) {
1155
+ return this.ExecuteRequestWrapper("/TrueSkill/GetPlayerSkillForConditionsFromModel", request, "X-EntityToken", extraHeaders);
1156
+ }
1157
+ /**
1158
+ * Gets skill values of a set of players from a specific model.
1159
+ *
1160
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskillfrommodel Microsoft Documentation}
1161
+ * @example
1162
+ * await trueskillClient.GetPlayerSkillFromModel({
1163
+ * "ModelId": "73a2506e-9fd3-4d84-8dd7-570c8e9e02cf",
1164
+ * "Conditions": {
1165
+ * "Platform": "Xbox",
1166
+ * "Mode": "Deathmatch"
1167
+ * },
1168
+ * "Players": [
1169
+ * {
1170
+ * "Entity": {
1171
+ * "Id": "1234",
1172
+ * "Type": "title_player_account",
1173
+ * "TypeString": "title_player_account"
1174
+ * }
1175
+ * },
1176
+ * {
1177
+ * "Entity": {
1178
+ * "Id": "5678",
1179
+ * "Type": "title_player_account",
1180
+ * "TypeString": "title_player_account"
1181
+ * },
1182
+ * "SquadSize": 2
1183
+ * }
1184
+ * ],
1185
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
1186
+ * "IncludeSkillBreakdown": true
1187
+ * });
1188
+ */
1189
+ GetPlayerSkillFromModel(request, extraHeaders) {
1190
+ return this.ExecuteRequestWrapper("/TrueSkill/GetPlayerSkillFromModel", request, "X-EntityToken", extraHeaders);
1191
+ }
1192
+ /**
1193
+ * Get the statistics for a queue.
1194
+ *
1195
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getqueuestatistics Microsoft Documentation}
1196
+ * @example
1197
+ * await matchClient.GetQueueStatistics({
1198
+ * "QueueName": "custom123"
1199
+ * });
1200
+ */
1201
+ GetQueueStatistics(request, extraHeaders) {
1202
+ return this.ExecuteRequestWrapper("/Match/GetQueueStatistics", request, "X-EntityToken", extraHeaders);
1203
+ }
1204
+ /**
1205
+ * Gets a remote login endpoint to a VM that is hosting a multiplayer server build.
1206
+ *
1207
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getremoteloginendpoint Microsoft Documentation}
1208
+ * @example
1209
+ * await multiplayerserverClient.GetRemoteLoginEndpoint({
1210
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
1211
+ * "Region": "SouthCentralUs",
1212
+ * "VmId": "VmID1"
1213
+ * });
1214
+ */
1215
+ GetRemoteLoginEndpoint(request, extraHeaders) {
1216
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetRemoteLoginEndpoint", request, "X-EntityToken", extraHeaders);
1217
+ }
1218
+ /**
1219
+ * Get a scenario configuration.
1220
+ *
1221
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getscenarioconfiguration Microsoft Documentation}
1222
+ * @example
1223
+ * await trueskillClient.GetScenarioConfiguration({
1224
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d"
1225
+ * });
1226
+ */
1227
+ GetScenarioConfiguration(request, extraHeaders) {
1228
+ return this.ExecuteRequestWrapper("/TrueSkill/GetScenarioConfiguration", request, "X-EntityToken", extraHeaders);
1229
+ }
1230
+ /**
1231
+ * Gets all scenario configurations that belong to the title.
1232
+ *
1233
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getscenarioconfigurations Microsoft Documentation}
1234
+ */
1235
+ GetScenarioConfigurations(request, extraHeaders) {
1236
+ return this.ExecuteRequestWrapper("/TrueSkill/GetScenarioConfigurations", request, "X-EntityToken", extraHeaders);
1237
+ }
1238
+ /**
1239
+ * Get a matchmaking backfill ticket by ticket Id.
1240
+ *
1241
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getserverbackfillticket Microsoft Documentation}
1242
+ * @example
1243
+ * await matchClient.GetServerBackfillTicket({
1244
+ * "TicketId": "1c4b0daa-150e-47ae-9923-d770c0f9b07c",
1245
+ * "QueueName": "custom123",
1246
+ * "EscapeObject": false
1247
+ * });
1248
+ */
1249
+ GetServerBackfillTicket(request, extraHeaders) {
1250
+ return this.ExecuteRequestWrapper("/Match/GetServerBackfillTicket", request, "X-EntityToken", extraHeaders);
1251
+ }
1252
+ /**
1253
+ * Gets the status of whether a title is enabled for the multiplayer server feature.
1254
+ *
1255
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/gettitleenabledformultiplayerserversstatus Microsoft Documentation}
1256
+ * @example
1257
+ * await multiplayerserverClient.GetTitleEnabledForMultiplayerServersStatus({});
1258
+ */
1259
+ GetTitleEnabledForMultiplayerServersStatus(request, extraHeaders) {
1260
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleEnabledForMultiplayerServersStatus", request, "X-EntityToken", extraHeaders);
1261
+ }
1262
+ /**
1263
+ * Gets a title's server quota change request.
1264
+ *
1265
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/gettitlemultiplayerserversquotachange Microsoft Documentation}
1266
+ * @example
1267
+ * await multiplayerserverClient.GetTitleMultiplayerServersQuotaChange({
1268
+ * "RequestId": "1234"
1269
+ * });
1270
+ */
1271
+ GetTitleMultiplayerServersQuotaChange(request, extraHeaders) {
1272
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleMultiplayerServersQuotaChange", request, "X-EntityToken", extraHeaders);
1273
+ }
1274
+ /**
1275
+ * Gets the quotas for a title in relation to multiplayer servers.
1276
+ *
1277
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/gettitlemultiplayerserversquotas Microsoft Documentation}
1278
+ * @example
1279
+ * await multiplayerserverClient.GetTitleMultiplayerServersQuotas({});
1280
+ */
1281
+ GetTitleMultiplayerServersQuotas(request, extraHeaders) {
1282
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleMultiplayerServersQuotas", request, "X-EntityToken", extraHeaders);
1283
+ }
1284
+ /**
1285
+ * Send a notification to invite a player to a lobby.
1286
+ *
1287
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/invitetolobby Microsoft Documentation}
1288
+ * @example
1289
+ * await lobbyClient.InviteToLobby({
1290
+ * "LobbyId": "12345678-1234-1234-1234-123456789ABC",
1291
+ * "MemberEntity": {
1292
+ * "Id": "1234",
1293
+ * "Type": "title_player_account",
1294
+ * "TypeString": "title_player_account"
1295
+ * },
1296
+ * "InviteeEntity": {
1297
+ * "Id": "4321",
1298
+ * "Type": "title_player_account",
1299
+ * "TypeString": "title_player_account"
1300
+ * }
1301
+ * });
1302
+ */
1303
+ InviteToLobby(request, extraHeaders) {
1304
+ return this.ExecuteRequestWrapper("/Lobby/InviteToLobby", request, "X-EntityToken", extraHeaders);
1305
+ }
1306
+ /**
1307
+ * Join an Arranged lobby.
1308
+ *
1309
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/joinarrangedlobby Microsoft Documentation}
1310
+ * @example
1311
+ * await lobbyClient.JoinArrangedLobby({
1312
+ * "MaxPlayers": 50,
1313
+ * "OwnerMigrationPolicy": "Automatic",
1314
+ * "UseConnections": true,
1315
+ * "AccessPolicy": "Public",
1316
+ * "MemberEntity": {
1317
+ * "Id": "1234",
1318
+ * "Type": "title_player_account",
1319
+ * "TypeString": "title_player_account"
1320
+ * },
1321
+ * "ArrangementString": "arrangementString",
1322
+ * "MemberData": {
1323
+ * "MyMemberKey": "MyMemberKey value"
1324
+ * },
1325
+ * "RestrictInvitesToLobbyOwner": false
1326
+ * });
1327
+ */
1328
+ JoinArrangedLobby(request, extraHeaders) {
1329
+ return this.ExecuteRequestWrapper("/Lobby/JoinArrangedLobby", request, "X-EntityToken", extraHeaders);
1330
+ }
1331
+ /**
1332
+ * Join a lobby.
1333
+ *
1334
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/joinlobby Microsoft Documentation}
1335
+ * @example
1336
+ * await lobbyClient.JoinLobby({
1337
+ * "MemberEntity": {
1338
+ * "Id": "1234",
1339
+ * "Type": "title_player_account",
1340
+ * "TypeString": "title_player_account"
1341
+ * },
1342
+ * "ConnectionString": "connString",
1343
+ * "MemberData": {
1344
+ * "MyDataKey": "MyDataKey value"
1345
+ * }
1346
+ * });
1347
+ */
1348
+ JoinLobby(request, extraHeaders) {
1349
+ return this.ExecuteRequestWrapper("/Lobby/JoinLobby", request, "X-EntityToken", extraHeaders);
1350
+ }
1351
+ /**
1352
+ * Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.
1353
+ *
1354
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/joinlobbyasserver Microsoft Documentation}
1355
+ * @example
1356
+ * await lobbyClient.JoinLobbyAsServer({
1357
+ * "ServerEntity": {
1358
+ * "Id": "1234",
1359
+ * "Type": "game_server",
1360
+ * "TypeString": "game_server"
1361
+ * },
1362
+ * "ConnectionString": "connString",
1363
+ * "ServerData": {
1364
+ * "MyDataKey": "MyDataKey value"
1365
+ * }
1366
+ * });
1367
+ */
1368
+ JoinLobbyAsServer(request, extraHeaders) {
1369
+ return this.ExecuteRequestWrapper("/Lobby/JoinLobbyAsServer", request, "X-EntityToken", extraHeaders);
1370
+ }
1371
+ /**
1372
+ * Join a matchmaking ticket.
1373
+ *
1374
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/joinmatchmakingticket Microsoft Documentation}
1375
+ * @example
1376
+ * await matchClient.JoinMatchmakingTicket({
1377
+ * "TicketId": "1c4b0daa-150e-47ae-9923-d770c0f9b07c",
1378
+ * "QueueName": "custom123",
1379
+ * "Member": {}
1380
+ * });
1381
+ */
1382
+ JoinMatchmakingTicket(request, extraHeaders) {
1383
+ return this.ExecuteRequestWrapper("/Match/JoinMatchmakingTicket", request, "X-EntityToken", extraHeaders);
1384
+ }
1385
+ /**
1386
+ * Leave a lobby.
1387
+ *
1388
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/leavelobby Microsoft Documentation}
1389
+ * @example
1390
+ * await lobbyClient.LeaveLobby({
1391
+ * "LobbyId": "12345678-1234-1234-1234-123456789ABC",
1392
+ * "MemberEntity": {
1393
+ * "Id": "1234",
1394
+ * "Type": "title_player_account",
1395
+ * "TypeString": "title_player_account"
1396
+ * }
1397
+ * });
1398
+ */
1399
+ LeaveLobby(request, extraHeaders) {
1400
+ return this.ExecuteRequestWrapper("/Lobby/LeaveLobby", request, "X-EntityToken", extraHeaders);
1401
+ }
1402
+ /**
1403
+ * Preview: Request for server to leave a lobby. This is restricted to client owned lobbies which are using connections.
1404
+ *
1405
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/leavelobbyasserver Microsoft Documentation}
1406
+ * @example
1407
+ * await lobbyClient.LeaveLobbyAsServer({
1408
+ * "ServerEntity": {
1409
+ * "Id": "1234",
1410
+ * "Type": "game_server",
1411
+ * "TypeString": "game_server"
1412
+ * },
1413
+ * "LobbyId": "12345678-1234-1234-1234-123456789ABC"
1414
+ * });
1415
+ */
1416
+ LeaveLobbyAsServer(request, extraHeaders) {
1417
+ return this.ExecuteRequestWrapper("/Lobby/LeaveLobbyAsServer", request, "X-EntityToken", extraHeaders);
1418
+ }
1419
+ /**
1420
+ * Lists archived multiplayer server sessions for a build.
1421
+ *
1422
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listarchivedmultiplayerservers Microsoft Documentation}
1423
+ * @example
1424
+ * await multiplayerserverClient.ListArchivedMultiplayerServers({
1425
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
1426
+ * "Region": "SouthCentralUs"
1427
+ * });
1428
+ */
1429
+ ListArchivedMultiplayerServers(request, extraHeaders) {
1430
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListArchivedMultiplayerServers", request, "X-EntityToken", extraHeaders);
1431
+ }
1432
+ /**
1433
+ * Lists multiplayer server game assets for a title.
1434
+ *
1435
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listassetsummaries Microsoft Documentation}
1436
+ * @example
1437
+ * await multiplayerserverClient.ListAssetSummaries({
1438
+ * "PageSize": 10
1439
+ * });
1440
+ */
1441
+ ListAssetSummaries(request, extraHeaders) {
1442
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListAssetSummaries", request, "X-EntityToken", extraHeaders);
1443
+ }
1444
+ /**
1445
+ * Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows
1446
+ * game client to request list of builds with player entity token.
1447
+ *
1448
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listbuildaliases Microsoft Documentation}
1449
+ * @example
1450
+ * await multiplayerserverClient.ListBuildAliases({
1451
+ * "PageSize": 10
1452
+ * });
1453
+ */
1454
+ ListBuildAliases(request, extraHeaders) {
1455
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListBuildAliases", request, "X-EntityToken", extraHeaders);
1456
+ }
1457
+ /**
1458
+ * Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client
1459
+ * access is enabled, allows game client to request list of builds with player entity token.
1460
+ *
1461
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listbuildsummaries Microsoft Documentation}
1462
+ * @deprecated Please use ListBuildSummariesV2 instead.
1463
+ */
1464
+ ListBuildSummaries(request, extraHeaders) {
1465
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListBuildSummaries", request, "X-EntityToken", extraHeaders);
1466
+ }
1467
+ /**
1468
+ * Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client
1469
+ * access is enabled, allows game client to request list of builds with player entity token.
1470
+ *
1471
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listbuildsummariesv2 Microsoft Documentation}
1472
+ * @example
1473
+ * await multiplayerserverClient.ListBuildSummariesV2({
1474
+ * "PageSize": 10
1475
+ * });
1476
+ */
1477
+ ListBuildSummariesV2(request, extraHeaders) {
1478
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListBuildSummariesV2", request, "X-EntityToken", extraHeaders);
1479
+ }
1480
+ /**
1481
+ * Lists multiplayer server game certificates for a title.
1482
+ *
1483
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listcertificatesummaries Microsoft Documentation}
1484
+ * @example
1485
+ * await multiplayerserverClient.ListCertificateSummaries({
1486
+ * "PageSize": 10
1487
+ * });
1488
+ */
1489
+ ListCertificateSummaries(request, extraHeaders) {
1490
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListCertificateSummaries", request, "X-EntityToken", extraHeaders);
1491
+ }
1492
+ /**
1493
+ * Lists custom container images for a title.
1494
+ *
1495
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listcontainerimages Microsoft Documentation}
1496
+ * @example
1497
+ * await multiplayerserverClient.ListContainerImages({
1498
+ * "PageSize": 10
1499
+ * });
1500
+ */
1501
+ ListContainerImages(request, extraHeaders) {
1502
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListContainerImages", request, "X-EntityToken", extraHeaders);
1503
+ }
1504
+ /**
1505
+ * Lists the tags for a custom container image.
1506
+ *
1507
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listcontainerimagetags Microsoft Documentation}
1508
+ * @example
1509
+ * await multiplayerserverClient.ListContainerImageTags({
1510
+ * "ImageName": "imageName1",
1511
+ * "PageSize": 10
1512
+ * });
1513
+ */
1514
+ ListContainerImageTags(request, extraHeaders) {
1515
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListContainerImageTags", request, "X-EntityToken", extraHeaders);
1516
+ }
1517
+ /**
1518
+ * SDK support is limited to C# and Java for this API. List all matchmaking queue configs.
1519
+ *
1520
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/listmatchmakingqueues Microsoft Documentation}
1521
+ * @example
1522
+ * await matchClient.ListMatchmakingQueues({});
1523
+ */
1524
+ ListMatchmakingQueues(request, extraHeaders) {
1525
+ return this.ExecuteRequestWrapper("/Match/ListMatchmakingQueues", request, "X-EntityToken", extraHeaders);
1526
+ }
1527
+ /**
1528
+ * List all matchmaking ticket Ids the user is a member of.
1529
+ *
1530
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/listmatchmakingticketsforplayer Microsoft Documentation}
1531
+ * @example
1532
+ * await matchClient.ListMatchmakingTicketsForPlayer({
1533
+ * "Entity": {
1534
+ * "Id": "123123123",
1535
+ * "Type": "title_player_account",
1536
+ * "TypeString": "title_player_account"
1537
+ * },
1538
+ * "QueueName": "custom123"
1539
+ * });
1540
+ */
1541
+ ListMatchmakingTicketsForPlayer(request, extraHeaders) {
1542
+ return this.ExecuteRequestWrapper("/Match/ListMatchmakingTicketsForPlayer", request, "X-EntityToken", extraHeaders);
1543
+ }
1544
+ /**
1545
+ * Lists multiplayer server sessions for a build.
1546
+ *
1547
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listmultiplayerservers Microsoft Documentation}
1548
+ * @example
1549
+ * await multiplayerserverClient.ListMultiplayerServers({
1550
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
1551
+ * "Region": "SouthCentralUs"
1552
+ * });
1553
+ */
1554
+ ListMultiplayerServers(request, extraHeaders) {
1555
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListMultiplayerServers", request, "X-EntityToken", extraHeaders);
1556
+ }
1557
+ /**
1558
+ * Lists quality of service servers for party.
1559
+ *
1560
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listpartyqosservers Microsoft Documentation}
1561
+ * @example
1562
+ * await multiplayerserverClient.ListPartyQosServers({
1563
+ * "Version": "1.0.0"
1564
+ * });
1565
+ */
1566
+ ListPartyQosServers(request, extraHeaders) {
1567
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListPartyQosServers", request, null, extraHeaders);
1568
+ }
1569
+ /**
1570
+ * Lists quality of service servers.
1571
+ *
1572
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listqosservers Microsoft Documentation}
1573
+ * @deprecated Please use ListQosServersForTitle instead.
1574
+ */
1575
+ ListQosServers(request, extraHeaders) {
1576
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListQosServers", request, null, extraHeaders);
1577
+ }
1578
+ /**
1579
+ * Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer
1580
+ * Servers build has been deployed.
1581
+ *
1582
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listqosserversfortitle Microsoft Documentation}
1583
+ * @example
1584
+ * await multiplayerserverClient.ListQosServersForTitle({
1585
+ * "IncludeAllRegions": true,
1586
+ * "RoutingPreference": "Microsoft"
1587
+ * });
1588
+ */
1589
+ ListQosServersForTitle(request, extraHeaders) {
1590
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListQosServersForTitle", request, "X-EntityToken", extraHeaders);
1591
+ }
1592
+ /**
1593
+ * Lists multiplayer server game secrets for a title.
1594
+ *
1595
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listsecretsummaries Microsoft Documentation}
1596
+ * @example
1597
+ * await multiplayerserverClient.ListSecretSummaries({
1598
+ * "PageSize": 10
1599
+ * });
1600
+ */
1601
+ ListSecretSummaries(request, extraHeaders) {
1602
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListSecretSummaries", request, "X-EntityToken", extraHeaders);
1603
+ }
1604
+ /**
1605
+ * List all server backfill ticket Ids the user is a member of.
1606
+ *
1607
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/listserverbackfillticketsforplayer Microsoft Documentation}
1608
+ * @example
1609
+ * await matchClient.ListServerBackfillTicketsForPlayer({
1610
+ * "Entity": {
1611
+ * "Id": "123123123",
1612
+ * "Type": "title_player_account",
1613
+ * "TypeString": "title_player_account"
1614
+ * },
1615
+ * "QueueName": "custom123"
1616
+ * });
1617
+ */
1618
+ ListServerBackfillTicketsForPlayer(request, extraHeaders) {
1619
+ return this.ExecuteRequestWrapper("/Match/ListServerBackfillTicketsForPlayer", request, "X-EntityToken", extraHeaders);
1620
+ }
1621
+ /**
1622
+ * List all server quota change requests for a title.
1623
+ *
1624
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listtitlemultiplayerserversquotachanges Microsoft Documentation}
1625
+ * @example
1626
+ * await multiplayerserverClient.ListTitleMultiplayerServersQuotaChanges({});
1627
+ */
1628
+ ListTitleMultiplayerServersQuotaChanges(request, extraHeaders) {
1629
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListTitleMultiplayerServersQuotaChanges", request, "X-EntityToken", extraHeaders);
1630
+ }
1631
+ /**
1632
+ * Lists virtual machines for a title.
1633
+ *
1634
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listvirtualmachinesummaries Microsoft Documentation}
1635
+ * @example
1636
+ * await multiplayerserverClient.ListVirtualMachineSummaries({
1637
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
1638
+ * "Region": "SouthCentralUs",
1639
+ * "PageSize": 10
1640
+ * });
1641
+ */
1642
+ ListVirtualMachineSummaries(request, extraHeaders) {
1643
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListVirtualMachineSummaries", request, "X-EntityToken", extraHeaders);
1644
+ }
1645
+ /**
1646
+ * SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.
1647
+ *
1648
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/removematchmakingqueue Microsoft Documentation}
1649
+ * @example
1650
+ * await matchClient.RemoveMatchmakingQueue({
1651
+ * "QueueName": "custom123"
1652
+ * });
1653
+ */
1654
+ RemoveMatchmakingQueue(request, extraHeaders) {
1655
+ return this.ExecuteRequestWrapper("/Match/RemoveMatchmakingQueue", request, "X-EntityToken", extraHeaders);
1656
+ }
1657
+ /**
1658
+ * Remove a member from a lobby.
1659
+ *
1660
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/removemember Microsoft Documentation}
1661
+ * @example
1662
+ * await lobbyClient.RemoveMember({
1663
+ * "LobbyId": "12345678-1234-1234-1234-123456789ABC",
1664
+ * "MemberEntity": {
1665
+ * "Id": "1234",
1666
+ * "Type": "title_player_account",
1667
+ * "TypeString": "title_player_account"
1668
+ * },
1669
+ * "PreventRejoin": false
1670
+ * });
1671
+ */
1672
+ RemoveMember(request, extraHeaders) {
1673
+ return this.ExecuteRequestWrapper("/Lobby/RemoveMember", request, "X-EntityToken", extraHeaders);
1674
+ }
1675
+ /**
1676
+ * Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client
1677
+ * to request a server with player entity token.
1678
+ *
1679
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/requestmultiplayerserver Microsoft Documentation}
1680
+ * @example
1681
+ * await multiplayerserverClient.RequestMultiplayerServer({
1682
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
1683
+ * "SessionId": "02bdef0e-e01e-4b29-8efe-ff9f47a06d8c",
1684
+ * "SessionCookie": "U2Vzc2lvbkNvb2tpZQ==",
1685
+ * "InitialPlayers": [
1686
+ * "gamer1",
1687
+ * "gamer2"
1688
+ * ],
1689
+ * "PreferredRegions": [
1690
+ * "SouthCentralUs",
1691
+ * "WestUs"
1692
+ * ]
1693
+ * });
1694
+ */
1695
+ RequestMultiplayerServer(request, extraHeaders) {
1696
+ return this.ExecuteRequestWrapper("/MultiplayerServer/RequestMultiplayerServer", request, "X-EntityToken", extraHeaders);
1697
+ }
1698
+ /**
1699
+ * Request a multiplayer server session and associated user connection tokens. Accepts tokens for title and if game client
1700
+ * access is enabled, allows game client to request a server with player entity token.
1701
+ *
1702
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/requestmultiplayerserverandtoken Microsoft Documentation}
1703
+ * @example
1704
+ * await multiplayerserverClient.RequestMultiplayerServerAndToken({
1705
+ * "TokenPlayerIds": [
1706
+ * "gamer1",
1707
+ * "gamer2"
1708
+ * ],
1709
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
1710
+ * "SessionId": "02bdef0e-e01e-4b29-8efe-ff9f47a06d8c",
1711
+ * "SessionCookie": "U2Vzc2lvbkNvb2tpZQ==",
1712
+ * "InitialPlayers": [
1713
+ * "gamer1",
1714
+ * "gamer2"
1715
+ * ],
1716
+ * "PreferredRegions": [
1717
+ * "SouthCentralUs",
1718
+ * "WestUs"
1719
+ * ]
1720
+ * });
1721
+ */
1722
+ RequestMultiplayerServerAndToken(request, extraHeaders) {
1723
+ return this.ExecuteRequestWrapper("/MultiplayerServer/RequestMultiplayerServerAndToken", request, "X-EntityToken", extraHeaders);
1724
+ }
1725
+ /**
1726
+ * Request a party session.
1727
+ *
1728
+ * {@link https://docs.microsoft.com/rest/api/playfab/party/multiplayerserver/requestparty Microsoft Documentation}
1729
+ * @example
1730
+ * await partyClient.RequestParty({
1731
+ * "PartyId": "23781fa9-e01e-4b29-4f0b-dd9f37a06a1e",
1732
+ * "PreferredRegions": [
1733
+ * "EastUs",
1734
+ * "WestUs"
1735
+ * ],
1736
+ * "SessionCookie": "FooBarCookie",
1737
+ * "Version": "0.1"
1738
+ * });
1739
+ */
1740
+ RequestParty(request, extraHeaders) {
1741
+ return this.ExecuteRequestWrapper("/Party/RequestParty", request, "X-EntityToken", extraHeaders);
1742
+ }
1743
+ /**
1744
+ * Request a party session.
1745
+ *
1746
+ * {@link https://docs.microsoft.com/rest/api/playfab/party/multiplayerserver/requestpartyservice Microsoft Documentation}
1747
+ * @example
1748
+ * await partyClient.RequestPartyService({
1749
+ * "TitleId": "12345",
1750
+ * "PartyId": "23781fa9-e01e-4b29-4f0b-dd9f37a06a1e",
1751
+ * "PreferredRegions": [
1752
+ * "EastUs",
1753
+ * "WestUs"
1754
+ * ],
1755
+ * "NetworkConfiguration": {
1756
+ * "MaxUsers": 1024,
1757
+ * "MaxDevices": 128,
1758
+ * "MaxUsersPerDevice": 8,
1759
+ * "MaxDevicesPerUser": 128,
1760
+ * "MaxEndpointsPerDevice": 32,
1761
+ * "DirectPeerConnectivityOptions": "None",
1762
+ * "PartyInvitationConfiguration": {
1763
+ * "Identifier": "f8b73a15-6ec2-48f8-b5fb-6c5946dc10be",
1764
+ * "Revocability": "Anyone",
1765
+ * "EntityKeys": []
1766
+ * }
1767
+ * }
1768
+ * });
1769
+ */
1770
+ RequestPartyService(request, extraHeaders) {
1771
+ return this.ExecuteRequestWrapper("/Party/RequestPartyService", request, "X-EntityToken", extraHeaders);
1772
+ }
1773
+ /**
1774
+ * Rolls over the credentials to the container registry.
1775
+ *
1776
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/rollovercontainerregistrycredentials Microsoft Documentation}
1777
+ * @example
1778
+ * await multiplayerserverClient.RolloverContainerRegistryCredentials({});
1779
+ */
1780
+ RolloverContainerRegistryCredentials(request, extraHeaders) {
1781
+ return this.ExecuteRequestWrapper("/MultiplayerServer/RolloverContainerRegistryCredentials", request, "X-EntityToken", extraHeaders);
1782
+ }
1783
+ /**
1784
+ * SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.
1785
+ *
1786
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/setmatchmakingqueue Microsoft Documentation}
1787
+ * @example
1788
+ * await matchClient.SetMatchmakingQueue({
1789
+ * "MatchmakingQueue": {
1790
+ * "Name": "ExampleQueueName",
1791
+ * "MinMatchSize": 7,
1792
+ * "MaxMatchSize": 8,
1793
+ * "MaxTicketSize": 2,
1794
+ * "ServerAllocationEnabled": true,
1795
+ * "BuildId": "065a3208-39af-4691-8794-5f774c367ac2",
1796
+ * "DifferenceRules": [
1797
+ * {
1798
+ * "Difference": 10.0,
1799
+ * "MergeFunction": "Average",
1800
+ * "DefaultAttributeValue": 0.0,
1801
+ * "LinearExpansion": {
1802
+ * "Delta": 0.5,
1803
+ * "Limit": 20.0,
1804
+ * "SecondsBetweenExpansions": 5
1805
+ * },
1806
+ * "Attribute": {
1807
+ * "Path": "ExampleAttributeDifference",
1808
+ * "Source": "User"
1809
+ * },
1810
+ * "AttributeNotSpecifiedBehavior": "UseDefault",
1811
+ * "Weight": 1.0,
1812
+ * "Name": "ExampleNameDifference",
1813
+ * "SecondsUntilOptional": 50
1814
+ * }
1815
+ * ],
1816
+ * "StringEqualityRules": [
1817
+ * {
1818
+ * "DefaultAttributeValue": "ExampleDefault",
1819
+ * "Expansion": {
1820
+ * "EnabledOverrides": [
1821
+ * false,
1822
+ * true,
1823
+ * true,
1824
+ * false
1825
+ * ],
1826
+ * "SecondsBetweenExpansions": 5
1827
+ * },
1828
+ * "Attribute": {
1829
+ * "Path": "ExampleAttributeStringEquality",
1830
+ * "Source": "User"
1831
+ * },
1832
+ * "AttributeNotSpecifiedBehavior": "UseDefault",
1833
+ * "Weight": 1.0,
1834
+ * "Name": "ExampleNameStringEquality",
1835
+ * "SecondsUntilOptional": 50
1836
+ * }
1837
+ * ],
1838
+ * "MatchTotalRules": [
1839
+ * {
1840
+ * "Attribute": {
1841
+ * "Path": "ExampleAttribute",
1842
+ * "Source": "User"
1843
+ * },
1844
+ * "Min": 2.0,
1845
+ * "Max": 0.0,
1846
+ * "Weight": 1.0,
1847
+ * "Expansion": {
1848
+ * "MaxOverrides": [
1849
+ * {
1850
+ * "Value": 4.0
1851
+ * },
1852
+ * {
1853
+ * "Value": 4.0
1854
+ * },
1855
+ * null
1856
+ * ],
1857
+ * "SecondsBetweenExpansions": 5
1858
+ * },
1859
+ * "Name": "MatchTotalRule",
1860
+ * "SecondsUntilOptional": 50
1861
+ * }
1862
+ * ],
1863
+ * "SetIntersectionRules": [
1864
+ * {
1865
+ * "DefaultAttributeValue": [
1866
+ * "a",
1867
+ * "b",
1868
+ * "c"
1869
+ * ],
1870
+ * "MinIntersectionSize": 2,
1871
+ * "LinearExpansion": {
1872
+ * "Delta": 2,
1873
+ * "SecondsBetweenExpansions": 5
1874
+ * },
1875
+ * "Attribute": {
1876
+ * "Path": "ExampleAttributeSetIntersectionRule",
1877
+ * "Source": "User"
1878
+ * },
1879
+ * "AttributeNotSpecifiedBehavior": "UseDefault",
1880
+ * "Weight": 1.0,
1881
+ * "Name": "ExampleNameSetIntersectionRule",
1882
+ * "SecondsUntilOptional": 50
1883
+ * }
1884
+ * ],
1885
+ * "RegionSelectionRule": {
1886
+ * "MaxLatency": 250,
1887
+ * "Path": "Latencies",
1888
+ * "LinearExpansion": {
1889
+ * "Delta": 10,
1890
+ * "Limit": 300,
1891
+ * "SecondsBetweenExpansions": 5
1892
+ * },
1893
+ * "Weight": 1.0,
1894
+ * "Name": "RegionSelectionRule",
1895
+ * "SecondsUntilOptional": 50
1896
+ * },
1897
+ * "TeamSizeBalanceRule": {
1898
+ * "Difference": 1,
1899
+ * "LinearExpansion": {
1900
+ * "Delta": 1,
1901
+ * "Limit": 5,
1902
+ * "SecondsBetweenExpansions": 5
1903
+ * },
1904
+ * "Name": "TeamSizeBalanceRule",
1905
+ * "SecondsUntilOptional": 50
1906
+ * },
1907
+ * "TeamDifferenceRules": [
1908
+ * {
1909
+ * "Attribute": {
1910
+ * "Path": "ExampleAttribute",
1911
+ * "Source": "User"
1912
+ * },
1913
+ * "Difference": 2.0,
1914
+ * "DefaultAttributeValue": 0.0,
1915
+ * "LinearExpansion": {
1916
+ * "Delta": 1.0,
1917
+ * "Limit": 5.0,
1918
+ * "SecondsBetweenExpansions": 5
1919
+ * },
1920
+ * "Name": "TeamDifferenceRule",
1921
+ * "SecondsUntilOptional": 50
1922
+ * }
1923
+ * ],
1924
+ * "TeamTicketSizeSimilarityRule": {
1925
+ * "Name": "TeamTicketSizeSimilarityRule",
1926
+ * "SecondsUntilOptional": 180
1927
+ * },
1928
+ * "Teams": [
1929
+ * {
1930
+ * "Name": "monster",
1931
+ * "MinTeamSize": 1,
1932
+ * "MaxTeamSize": 1
1933
+ * },
1934
+ * {
1935
+ * "Name": "hunters",
1936
+ * "MinTeamSize": 4,
1937
+ * "MaxTeamSize": 8
1938
+ * }
1939
+ * ],
1940
+ * "StatisticsVisibilityToPlayers": {
1941
+ * "ShowNumberOfPlayersMatching": true,
1942
+ * "ShowTimeToMatch": true
1943
+ * }
1944
+ * }
1945
+ * });
1946
+ */
1947
+ SetMatchmakingQueue(request, extraHeaders) {
1948
+ return this.ExecuteRequestWrapper("/Match/SetMatchmakingQueue", request, "X-EntityToken", extraHeaders);
1949
+ }
1950
+ /**
1951
+ * Shuts down a multiplayer server session.
1952
+ *
1953
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/shutdownmultiplayerserver Microsoft Documentation}
1954
+ * @example
1955
+ * await multiplayerserverClient.ShutdownMultiplayerServer({
1956
+ * "Region": "AustraliaEast",
1957
+ * "SessionId": "02bdef0e-e01e-4b29-8efe-ff9f47a06d8c"
1958
+ * });
1959
+ */
1960
+ ShutdownMultiplayerServer(request, extraHeaders) {
1961
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ShutdownMultiplayerServer", request, "X-EntityToken", extraHeaders);
1962
+ }
1963
+ /**
1964
+ * Subscribe to lobby resource notifications.
1965
+ *
1966
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/subscribetolobbyresource Microsoft Documentation}
1967
+ * @example
1968
+ * await lobbyClient.SubscribeToLobbyResource({
1969
+ * "Type": "LobbyChange",
1970
+ * "ResourceId": "5c905725-0184-4112-a563-2f4187710d06",
1971
+ * "SubscriptionVersion": 1,
1972
+ * "PubSubConnectionHandle": "PubSubConnection",
1973
+ * "EntityKey": {
1974
+ * "Id": "1234",
1975
+ * "Type": "title_player_account",
1976
+ * "TypeString": "title_player_account"
1977
+ * }
1978
+ * });
1979
+ */
1980
+ SubscribeToLobbyResource(request, extraHeaders) {
1981
+ return this.ExecuteRequestWrapper("/Lobby/SubscribeToLobbyResource", request, "X-EntityToken", extraHeaders);
1982
+ }
1983
+ /**
1984
+ * Subscribe to match resource notifications.
1985
+ *
1986
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/subscribetomatchmakingresource Microsoft Documentation}
1987
+ * @example
1988
+ * await matchClient.SubscribeToMatchmakingResource({
1989
+ * "Type": "MatchTicketStatusChange",
1990
+ * "ResourceId": "5a58afee-a9d7-4a47-875b-48bae4dc0590",
1991
+ * "SubscriptionVersion": 1,
1992
+ * "PubSubConnectionHandle": "PubSubConnection",
1993
+ * "EntityKey": {}
1994
+ * });
1995
+ */
1996
+ SubscribeToMatchmakingResource(request, extraHeaders) {
1997
+ return this.ExecuteRequestWrapper("/Match/SubscribeToMatchmakingResource", request, "X-EntityToken", extraHeaders);
1998
+ }
1999
+ /**
2000
+ * Unsubscribe from lobby notifications.
2001
+ *
2002
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/unsubscribefromlobbyresource Microsoft Documentation}
2003
+ * @example
2004
+ * await lobbyClient.UnsubscribeFromLobbyResource({
2005
+ * "Type": "LobbyChange",
2006
+ * "ResourceId": "5c905725-0184-4112-a563-2f4187710d06",
2007
+ * "SubscriptionVersion": 1,
2008
+ * "PubSubConnectionHandle": "PubSubConnection",
2009
+ * "EntityKey": {
2010
+ * "Id": "1234",
2011
+ * "Type": "title_player_account",
2012
+ * "TypeString": "title_player_account"
2013
+ * }
2014
+ * });
2015
+ */
2016
+ UnsubscribeFromLobbyResource(request, extraHeaders) {
2017
+ return this.ExecuteRequestWrapper("/Lobby/UnsubscribeFromLobbyResource", request, "X-EntityToken", extraHeaders);
2018
+ }
2019
+ /**
2020
+ * Unsubscribe from match resource notifications.
2021
+ *
2022
+ * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/unsubscribefrommatchmakingresource Microsoft Documentation}
2023
+ * @example
2024
+ * await matchClient.UnsubscribeFromMatchmakingResource({
2025
+ * "Type": "MatchTicketStatusChange",
2026
+ * "ResourceId": "5a58afee-a9d7-4a47-875b-48bae4dc0590",
2027
+ * "SubscriptionVersion": 1,
2028
+ * "PubSubConnectionHandle": "PubSubConnection",
2029
+ * "EntityKey": {}
2030
+ * });
2031
+ */
2032
+ UnsubscribeFromMatchmakingResource(request, extraHeaders) {
2033
+ return this.ExecuteRequestWrapper("/Match/UnsubscribeFromMatchmakingResource", request, "X-EntityToken", extraHeaders);
2034
+ }
2035
+ /**
2036
+ * Untags a container image.
2037
+ *
2038
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/untagcontainerimage Microsoft Documentation}
2039
+ * @example
2040
+ * await multiplayerserverClient.UntagContainerImage({
2041
+ * "ImageName": "imageName1",
2042
+ * "Tag": "tag1"
2043
+ * });
2044
+ */
2045
+ UntagContainerImage(request, extraHeaders) {
2046
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UntagContainerImage", request, "X-EntityToken", extraHeaders);
2047
+ }
2048
+ /**
2049
+ * Creates a multiplayer server build alias.
2050
+ *
2051
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildalias Microsoft Documentation}
2052
+ * @example
2053
+ * await multiplayerserverClient.UpdateBuildAlias({
2054
+ * "AliasName": "AliasName",
2055
+ * "BuildSelectionCriteria": [
2056
+ * {
2057
+ * "BuildWeightDistribution": {
2058
+ * "53781fa8-006d-4e9c-b733-57433d579285": 1
2059
+ * }
2060
+ * }
2061
+ * ],
2062
+ * "AliasId": "21781fa8-096d-4d9c-b699-75433d579285"
2063
+ * });
2064
+ */
2065
+ UpdateBuildAlias(request, extraHeaders) {
2066
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildAlias", request, "X-EntityToken", extraHeaders);
2067
+ }
2068
+ /**
2069
+ * Updates a multiplayer server build's name.
2070
+ *
2071
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildname Microsoft Documentation}
2072
+ * @example
2073
+ * await multiplayerserverClient.UpdateBuildName({
2074
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
2075
+ * "BuildName": "GameBuildName"
2076
+ * });
2077
+ */
2078
+ UpdateBuildName(request, extraHeaders) {
2079
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildName", request, "X-EntityToken", extraHeaders);
2080
+ }
2081
+ /**
2082
+ * Updates a multiplayer server build's region. If the region is not yet created, it will be created
2083
+ *
2084
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion Microsoft Documentation}
2085
+ * @example
2086
+ * await multiplayerserverClient.UpdateBuildRegion({
2087
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
2088
+ * "BuildRegion": {
2089
+ * "Region": "NorthEurope",
2090
+ * "MaxServers": 7,
2091
+ * "StandbyServers": 3
2092
+ * }
2093
+ * });
2094
+ */
2095
+ UpdateBuildRegion(request, extraHeaders) {
2096
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildRegion", request, "X-EntityToken", extraHeaders);
2097
+ }
2098
+ /**
2099
+ * Updates a multiplayer server build's regions.
2100
+ *
2101
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregions Microsoft Documentation}
2102
+ * @example
2103
+ * await multiplayerserverClient.UpdateBuildRegions({
2104
+ * "BuildId": "21781fa8-096d-4d9c-b699-75433d579285",
2105
+ * "BuildRegions": [
2106
+ * {
2107
+ * "Region": "EastUs",
2108
+ * "MaxServers": 10,
2109
+ * "StandbyServers": 5
2110
+ * },
2111
+ * {
2112
+ * "Region": "WestUs",
2113
+ * "MaxServers": 12,
2114
+ * "StandbyServers": 8
2115
+ * },
2116
+ * {
2117
+ * "Region": "NorthEurope",
2118
+ * "MaxServers": 7,
2119
+ * "StandbyServers": 3
2120
+ * }
2121
+ * ]
2122
+ * });
2123
+ */
2124
+ UpdateBuildRegions(request, extraHeaders) {
2125
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildRegions", request, "X-EntityToken", extraHeaders);
2126
+ }
2127
+ /**
2128
+ * Update a lobby.
2129
+ *
2130
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/updatelobby Microsoft Documentation}
2131
+ * @example
2132
+ * await lobbyClient.UpdateLobby({
2133
+ * "LobbyId": "12345678-1234-1234-1234-123456789ABC",
2134
+ * "MaxPlayers": 50,
2135
+ * "AccessPolicy": "Friends",
2136
+ * "MembershipLock": "Locked",
2137
+ * "SearchData": {
2138
+ * "string_key1": "searchable value"
2139
+ * },
2140
+ * "LobbyData": {
2141
+ * "MyGameKey": "MyGameKey value"
2142
+ * },
2143
+ * "MemberEntity": {
2144
+ * "Id": "1234",
2145
+ * "Type": "title_player_account",
2146
+ * "TypeString": "title_player_account"
2147
+ * },
2148
+ * "MemberData": {
2149
+ * "MyDataKey": "MyDataKey updated value"
2150
+ * },
2151
+ * "SearchDataToDelete": [
2152
+ * "number_key1"
2153
+ * ],
2154
+ * "LobbyDataToDelete": [
2155
+ * "MyOldGameKey"
2156
+ * ],
2157
+ * "MemberDataToDelete": []
2158
+ * });
2159
+ */
2160
+ UpdateLobby(request, extraHeaders) {
2161
+ return this.ExecuteRequestWrapper("/Lobby/UpdateLobby", request, "X-EntityToken", extraHeaders);
2162
+ }
2163
+ /**
2164
+ * Preview: Update fields related to a joined server in the lobby the server is in. Servers can keep a lobby from expiring
2165
+ * by being the one to "update" the lobby in some way. Servers have no impact on last member leave/last member disconnect
2166
+ * behavior.
2167
+ *
2168
+ * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/updatelobbyasserver Microsoft Documentation}
2169
+ * @example
2170
+ * await lobbyClient.UpdateLobbyAsServer({
2171
+ * "LobbyId": "12345678-1234-1234-1234-123456789ABC",
2172
+ * "ServerEntity": {
2173
+ * "Id": "1234",
2174
+ * "Type": "game_server",
2175
+ * "TypeString": "game_server"
2176
+ * },
2177
+ * "ServerData": {
2178
+ * "MyDataKey": "MyDataKey value"
2179
+ * },
2180
+ * "ServerDataToDelete": [
2181
+ * "MyOldGameKey"
2182
+ * ]
2183
+ * });
2184
+ */
2185
+ UpdateLobbyAsServer(request, extraHeaders) {
2186
+ return this.ExecuteRequestWrapper("/Lobby/UpdateLobbyAsServer", request, "X-EntityToken", extraHeaders);
2187
+ }
2188
+ /**
2189
+ * Update a model.
2190
+ *
2191
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/updatemodel Microsoft Documentation}
2192
+ * @example
2193
+ * await trueskillClient.UpdateModel({
2194
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
2195
+ * "ModelId": "73a2506e-9fd3-4d84-8dd7-570c8e9e02cf",
2196
+ * "ModelName": "New Model Name",
2197
+ * "AnomalousMatchResultIgnoreThreshold": -21.0
2198
+ * });
2199
+ */
2200
+ UpdateModel(request, extraHeaders) {
2201
+ return this.ExecuteRequestWrapper("/TrueSkill/UpdateModel", request, "X-EntityToken", extraHeaders);
2202
+ }
2203
+ /**
2204
+ * Mark a model as primary for a scenario.
2205
+ *
2206
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/updateprimarymodel Microsoft Documentation}
2207
+ * @example
2208
+ * await trueskillClient.UpdatePrimaryModel({
2209
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
2210
+ * "ModelId": "73a2506e-9fd3-4d84-8dd7-570c8e9e02cf"
2211
+ * });
2212
+ */
2213
+ UpdatePrimaryModel(request, extraHeaders) {
2214
+ return this.ExecuteRequestWrapper("/TrueSkill/UpdatePrimaryModel", request, "X-EntityToken", extraHeaders);
2215
+ }
2216
+ /**
2217
+ * Update a scenario configuration.
2218
+ *
2219
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/updatescenarioconfiguration Microsoft Documentation}
2220
+ * @example
2221
+ * await trueskillClient.UpdateScenarioConfiguration({
2222
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
2223
+ * "ConditionsToUpdateOrAdd": [
2224
+ * {
2225
+ * "Key": "InputDevice",
2226
+ * "Values": [
2227
+ * "MouseAndKeyboard",
2228
+ * "Controller"
2229
+ * ]
2230
+ * }
2231
+ * ]
2232
+ * });
2233
+ */
2234
+ UpdateScenarioConfiguration(request, extraHeaders) {
2235
+ return this.ExecuteRequestWrapper("/TrueSkill/UpdateScenarioConfiguration", request, "X-EntityToken", extraHeaders);
2236
+ }
2237
+ /**
2238
+ * Uploads a multiplayer server game certificate.
2239
+ *
2240
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/uploadcertificate Microsoft Documentation}
2241
+ * @example
2242
+ * await multiplayerserverClient.UploadCertificate({
2243
+ * "GameCertificate": {
2244
+ * "Name": "GameCertificate1",
2245
+ * "Base64EncodedValue": "UGxheUZhYlJvY2tzISEhTGV0J3NtYWtlYWxvdG9mZ2FtZXMh",
2246
+ * "Password": "PasswordForPFXCertificate"
2247
+ * },
2248
+ * "ForceUpdate": false
2249
+ * });
2250
+ */
2251
+ UploadCertificate(request, extraHeaders) {
2252
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UploadCertificate", request, "X-EntityToken", extraHeaders);
2253
+ }
2254
+ /**
2255
+ * Uploads a match result.
2256
+ *
2257
+ * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/uploadmatchresult Microsoft Documentation}
2258
+ * @example
2259
+ * await trueskillClient.UploadMatchResult({
2260
+ * "MatchResult": {
2261
+ * "ScenarioId": "f9f0331e-0149-42ba-a994-29b18cac4e4d",
2262
+ * "Teams": [
2263
+ * {
2264
+ * "Players": [
2265
+ * {
2266
+ * "Entity": {
2267
+ * "Id": "5678",
2268
+ * "Type": "title_player_account",
2269
+ * "TypeString": "title_player_account"
2270
+ * },
2271
+ * "PreMatchPartyId": "630a6523-8853-4cf6-9fda-c7da84f3d87a",
2272
+ * "SecondsPlayed": 1800,
2273
+ * "CompletionStatus": "Completed",
2274
+ * "Conditions": {
2275
+ * "Platform": "PC",
2276
+ * "Mode": "Deathmatch"
2277
+ * },
2278
+ * "EventCounts": {
2279
+ * "Kills": 35,
2280
+ * "Deaths": 5
2281
+ * }
2282
+ * },
2283
+ * {
2284
+ * "Entity": {
2285
+ * "Id": "8765",
2286
+ * "Type": "title_player_account",
2287
+ * "TypeString": "title_player_account"
2288
+ * },
2289
+ * "PreMatchPartyId": "630a6523-8853-4cf6-9fda-c7da84f3d87a",
2290
+ * "SecondsPlayed": 1800,
2291
+ * "CompletionStatus": "Completed",
2292
+ * "Conditions": {
2293
+ * "Platform": "Xbox",
2294
+ * "Mode": "Deathmatch"
2295
+ * },
2296
+ * "EventCounts": {
2297
+ * "Kills": 15,
2298
+ * "Deaths": 10
2299
+ * }
2300
+ * }
2301
+ * ],
2302
+ * "Rank": 0
2303
+ * },
2304
+ * {
2305
+ * "Players": [
2306
+ * {
2307
+ * "SecondsPlayed": 1800,
2308
+ * "BotId": 77,
2309
+ * "CompletionStatus": "Completed",
2310
+ * "Conditions": {
2311
+ * "Platform": "Xbox",
2312
+ * "Mode": "Deathmatch"
2313
+ * },
2314
+ * "EventCounts": {
2315
+ * "Kills": 10,
2316
+ * "Deaths": 15
2317
+ * }
2318
+ * },
2319
+ * {
2320
+ * "Entity": {
2321
+ * "Id": "0371",
2322
+ * "Type": "title_player_account",
2323
+ * "TypeString": "title_player_account"
2324
+ * },
2325
+ * "SecondsPlayed": 900,
2326
+ * "CompletionStatus": "Disconnected",
2327
+ * "Conditions": {
2328
+ * "Platform": "PlayStation",
2329
+ * "Mode": "Deathmatch"
2330
+ * },
2331
+ * "EventCounts": {
2332
+ * "Kills": 2,
2333
+ * "Deaths": 20
2334
+ * }
2335
+ * },
2336
+ * {
2337
+ * "Entity": {
2338
+ * "Id": "9731",
2339
+ * "Type": "title_player_account",
2340
+ * "TypeString": "title_player_account"
2341
+ * },
2342
+ * "SecondsPlayed": 900,
2343
+ * "CompletionStatus": "Completed",
2344
+ * "Conditions": {
2345
+ * "Platform": "PlayStation",
2346
+ * "Mode": "Deathmatch"
2347
+ * },
2348
+ * "EventCounts": {
2349
+ * "Kills": 3,
2350
+ * "Deaths": 15
2351
+ * }
2352
+ * }
2353
+ * ],
2354
+ * "Rank": 1
2355
+ * }
2356
+ * ],
2357
+ * "StartDateTimeUtc": "2025-05-26T17:12:07.313Z",
2358
+ * "EndDateTimeUtc": "2025-05-26T17:42:07.313Z"
2359
+ * }
2360
+ * });
2361
+ */
2362
+ UploadMatchResult(request, extraHeaders) {
2363
+ return this.ExecuteRequestWrapper("/TrueSkill/UploadMatchResult", request, "X-EntityToken", extraHeaders);
2364
+ }
2365
+ /**
2366
+ * Uploads a multiplayer server game secret.
2367
+ *
2368
+ * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/uploadsecret Microsoft Documentation}
2369
+ * @example
2370
+ * await multiplayerserverClient.UploadSecret({
2371
+ * "GameSecret": {
2372
+ * "Name": "GameSecret1",
2373
+ * "Value": "Value123",
2374
+ * "ExpirationDate": "2025-09-01T00:00:00Z"
2375
+ * },
2376
+ * "ForceUpdate": false
2377
+ * });
2378
+ */
2379
+ UploadSecret(request, extraHeaders) {
2380
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UploadSecret", request, "X-EntityToken", extraHeaders);
2381
+ }
2382
+ };
2383
+
2384
+ export {
2385
+ PlayFabMultiplayerApi
2386
+ };
2387
+ //# sourceMappingURL=chunk-PFXZB4UN.js.map