async-playfab-web-sdk 1.192.250526-2 → 1.192.250526-3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/dist/Addon.d.ts +31 -31
  2. package/dist/Addon.js +2 -2
  3. package/dist/Admin.d.ts +118 -118
  4. package/dist/Admin.js +2 -2
  5. package/dist/Authentication.d.ts +5 -5
  6. package/dist/Authentication.js +2 -2
  7. package/dist/Client.d.ts +174 -174
  8. package/dist/Client.js +2 -2
  9. package/dist/CloudScript.d.ts +16 -16
  10. package/dist/CloudScript.js +2 -2
  11. package/dist/Data.d.ts +8 -8
  12. package/dist/Data.js +2 -2
  13. package/dist/Economy.d.ts +47 -47
  14. package/dist/Economy.js +2 -2
  15. package/dist/Events.d.ts +13 -13
  16. package/dist/Events.js +2 -2
  17. package/dist/Experimentation.d.ts +14 -14
  18. package/dist/Experimentation.js +2 -2
  19. package/dist/Groups.d.ts +26 -26
  20. package/dist/Groups.js +2 -2
  21. package/dist/Insights.d.ts +7 -7
  22. package/dist/Insights.js +2 -2
  23. package/dist/Localization.d.ts +2 -2
  24. package/dist/Localization.js +2 -2
  25. package/dist/Multiplayer.d.ts +88 -88
  26. package/dist/Multiplayer.js +2 -2
  27. package/dist/{PlayFabCommon-BUv4zqXf.d.ts → PlayFabCommon-BX3jSqGx.d.ts} +4 -6
  28. package/dist/Profiles.d.ts +10 -10
  29. package/dist/Profiles.js +2 -2
  30. package/dist/Progression.d.ts +24 -24
  31. package/dist/Progression.js +2 -2
  32. package/dist/Server.d.ts +150 -150
  33. package/dist/Server.js +2 -2
  34. package/dist/{chunk-CDBIRT6V.js → chunk-3FCAP7OZ.js} +52 -52
  35. package/dist/chunk-3FCAP7OZ.js.map +1 -0
  36. package/dist/{chunk-CY3H2GBI.js → chunk-62SULWOK.js} +25 -69
  37. package/dist/chunk-62SULWOK.js.map +1 -0
  38. package/dist/{chunk-ZY56RXKC.js → chunk-A7VD6ALV.js} +62 -62
  39. package/dist/chunk-A7VD6ALV.js.map +1 -0
  40. package/dist/{chunk-2NRPVFSH.js → chunk-BX65UND2.js} +176 -176
  41. package/dist/chunk-BX65UND2.js.map +1 -0
  42. package/dist/{chunk-D53KEX67.js → chunk-J4QS5VX5.js} +4 -4
  43. package/dist/chunk-J4QS5VX5.js.map +1 -0
  44. package/dist/{chunk-QCCQJDCR.js → chunk-JGDO2ZE3.js} +348 -348
  45. package/dist/chunk-JGDO2ZE3.js.map +1 -0
  46. package/dist/{chunk-7VP4SIOQ.js → chunk-POMI7LEF.js} +20 -20
  47. package/dist/chunk-POMI7LEF.js.map +1 -0
  48. package/dist/{chunk-JRE75IDS.js → chunk-Q3OF3AOJ.js} +26 -26
  49. package/dist/chunk-Q3OF3AOJ.js.map +1 -0
  50. package/dist/{chunk-EY77H23H.js → chunk-QUZHVSVZ.js} +48 -48
  51. package/dist/chunk-QUZHVSVZ.js.map +1 -0
  52. package/dist/{chunk-BZECCU2H.js → chunk-QVLIVSO4.js} +300 -300
  53. package/dist/chunk-QVLIVSO4.js.map +1 -0
  54. package/dist/{chunk-42AWSTMK.js → chunk-R7V7DFCF.js} +28 -28
  55. package/dist/chunk-R7V7DFCF.js.map +1 -0
  56. package/dist/{chunk-RODJAJP2.js → chunk-SGSEOIKS.js} +14 -14
  57. package/dist/chunk-SGSEOIKS.js.map +1 -0
  58. package/dist/{chunk-5AAYYQU7.js → chunk-UOHHNVCJ.js} +32 -32
  59. package/dist/chunk-UOHHNVCJ.js.map +1 -0
  60. package/dist/{chunk-RHQFG2EP.js → chunk-USKFWNQK.js} +94 -94
  61. package/dist/chunk-USKFWNQK.js.map +1 -0
  62. package/dist/{chunk-VTCQRNBL.js → chunk-UX7LFJCX.js} +16 -16
  63. package/dist/chunk-UX7LFJCX.js.map +1 -0
  64. package/dist/{chunk-V56QSAWL.js → chunk-X34XZJB6.js} +10 -10
  65. package/dist/chunk-X34XZJB6.js.map +1 -0
  66. package/dist/{chunk-FPCXHDA7.js → chunk-YNZF3WXS.js} +236 -236
  67. package/dist/chunk-YNZF3WXS.js.map +1 -0
  68. package/dist/index.d.ts +1 -1
  69. package/dist/index.js +17 -17
  70. package/package.json +1 -1
  71. package/dist/chunk-2NRPVFSH.js.map +0 -1
  72. package/dist/chunk-42AWSTMK.js.map +0 -1
  73. package/dist/chunk-5AAYYQU7.js.map +0 -1
  74. package/dist/chunk-7VP4SIOQ.js.map +0 -1
  75. package/dist/chunk-BZECCU2H.js.map +0 -1
  76. package/dist/chunk-CDBIRT6V.js.map +0 -1
  77. package/dist/chunk-CY3H2GBI.js.map +0 -1
  78. package/dist/chunk-D53KEX67.js.map +0 -1
  79. package/dist/chunk-EY77H23H.js.map +0 -1
  80. package/dist/chunk-FPCXHDA7.js.map +0 -1
  81. package/dist/chunk-JRE75IDS.js.map +0 -1
  82. package/dist/chunk-QCCQJDCR.js.map +0 -1
  83. package/dist/chunk-RHQFG2EP.js.map +0 -1
  84. package/dist/chunk-RODJAJP2.js.map +0 -1
  85. package/dist/chunk-V56QSAWL.js.map +0 -1
  86. package/dist/chunk-VTCQRNBL.js.map +0 -1
  87. package/dist/chunk-ZY56RXKC.js.map +0 -1
@@ -1,4 +1,4 @@
1
- import { I as IPlayFabRequestCommon, a as IPlayFabResultCommon, P as PlayFabCommon, E as EmptyResponse } from './PlayFabCommon-BUv4zqXf.js';
1
+ import { I as IPlayFabRequestCommon, a as IPlayFabResultCommon, P as PlayFabCommon, E as EmptyResponse } from './PlayFabCommon-BX3jSqGx.js';
2
2
 
3
3
  interface AssetReference {
4
4
  /** The asset's file name. This is a filename with the .zip, .tar, or .tar.gz extension. */
@@ -2612,448 +2612,448 @@ declare class PlayFabMultiplayerApi extends PlayFabCommon {
2612
2612
  * Cancel all active tickets the player is a member of in a given queue.
2613
2613
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelallmatchmakingticketsforplayer
2614
2614
  */
2615
- CancelAllMatchmakingTicketsForPlayer(request: CancelAllMatchmakingTicketsForPlayerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CancelAllMatchmakingTicketsForPlayerResult>;
2615
+ CancelAllMatchmakingTicketsForPlayer(request: CancelAllMatchmakingTicketsForPlayerRequest, extraHeaders?: Record<string, string>): Promise<CancelAllMatchmakingTicketsForPlayerResult>;
2616
2616
  /**
2617
2617
  * Cancel all active backfill tickets the player is a member of in a given queue.
2618
2618
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelallserverbackfillticketsforplayer
2619
2619
  */
2620
- CancelAllServerBackfillTicketsForPlayer(request: CancelAllServerBackfillTicketsForPlayerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CancelAllServerBackfillTicketsForPlayerResult>;
2620
+ CancelAllServerBackfillTicketsForPlayer(request: CancelAllServerBackfillTicketsForPlayerRequest, extraHeaders?: Record<string, string>): Promise<CancelAllServerBackfillTicketsForPlayerResult>;
2621
2621
  /**
2622
2622
  * Cancel a matchmaking ticket.
2623
2623
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelmatchmakingticket
2624
2624
  */
2625
- CancelMatchmakingTicket(request: CancelMatchmakingTicketRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CancelMatchmakingTicketResult>;
2625
+ CancelMatchmakingTicket(request: CancelMatchmakingTicketRequest, extraHeaders?: Record<string, string>): Promise<CancelMatchmakingTicketResult>;
2626
2626
  /**
2627
2627
  * Cancel a server backfill ticket.
2628
2628
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelserverbackfillticket
2629
2629
  */
2630
- CancelServerBackfillTicket(request: CancelServerBackfillTicketRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CancelServerBackfillTicketResult>;
2630
+ CancelServerBackfillTicket(request: CancelServerBackfillTicketRequest, extraHeaders?: Record<string, string>): Promise<CancelServerBackfillTicketResult>;
2631
2631
  /**
2632
2632
  * Creates a multiplayer server build alias.
2633
2633
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildalias
2634
2634
  */
2635
- CreateBuildAlias(request: CreateBuildAliasRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<BuildAliasDetailsResponse>;
2635
+ CreateBuildAlias(request: CreateBuildAliasRequest, extraHeaders?: Record<string, string>): Promise<BuildAliasDetailsResponse>;
2636
2636
  /**
2637
2637
  * Creates a multiplayer server build with a custom container.
2638
2638
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithcustomcontainer
2639
2639
  */
2640
- CreateBuildWithCustomContainer(request: CreateBuildWithCustomContainerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CreateBuildWithCustomContainerResponse>;
2640
+ CreateBuildWithCustomContainer(request: CreateBuildWithCustomContainerRequest, extraHeaders?: Record<string, string>): Promise<CreateBuildWithCustomContainerResponse>;
2641
2641
  /**
2642
2642
  * Creates a multiplayer server build with a managed container.
2643
2643
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithmanagedcontainer
2644
2644
  */
2645
- CreateBuildWithManagedContainer(request: CreateBuildWithManagedContainerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CreateBuildWithManagedContainerResponse>;
2645
+ CreateBuildWithManagedContainer(request: CreateBuildWithManagedContainerRequest, extraHeaders?: Record<string, string>): Promise<CreateBuildWithManagedContainerResponse>;
2646
2646
  /**
2647
2647
  * Creates a multiplayer server build with the server running as a process.
2648
2648
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithprocessbasedserver
2649
2649
  */
2650
- CreateBuildWithProcessBasedServer(request: CreateBuildWithProcessBasedServerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CreateBuildWithProcessBasedServerResponse>;
2650
+ CreateBuildWithProcessBasedServer(request: CreateBuildWithProcessBasedServerRequest, extraHeaders?: Record<string, string>): Promise<CreateBuildWithProcessBasedServerResponse>;
2651
2651
  /**
2652
2652
  * Create a lobby.
2653
2653
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/createlobby
2654
2654
  */
2655
- CreateLobby(request: CreateLobbyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CreateLobbyResult>;
2655
+ CreateLobby(request: CreateLobbyRequest, extraHeaders?: Record<string, string>): Promise<CreateLobbyResult>;
2656
2656
  /**
2657
2657
  * Create a matchmaking ticket as a client.
2658
2658
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/creatematchmakingticket
2659
2659
  */
2660
- CreateMatchmakingTicket(request: CreateMatchmakingTicketRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CreateMatchmakingTicketResult>;
2660
+ CreateMatchmakingTicket(request: CreateMatchmakingTicketRequest, extraHeaders?: Record<string, string>): Promise<CreateMatchmakingTicketResult>;
2661
2661
  /**
2662
2662
  * Creates a remote user to log on to a VM for a multiplayer server build.
2663
2663
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createremoteuser
2664
2664
  */
2665
- CreateRemoteUser(request: CreateRemoteUserRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CreateRemoteUserResponse>;
2665
+ CreateRemoteUser(request: CreateRemoteUserRequest, extraHeaders?: Record<string, string>): Promise<CreateRemoteUserResponse>;
2666
2666
  /**
2667
2667
  * Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service
2668
2668
  * automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with
2669
2669
  * other backfill tickets.
2670
2670
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/createserverbackfillticket
2671
2671
  */
2672
- CreateServerBackfillTicket(request: CreateServerBackfillTicketRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CreateServerBackfillTicketResult>;
2672
+ CreateServerBackfillTicket(request: CreateServerBackfillTicketRequest, extraHeaders?: Record<string, string>): Promise<CreateServerBackfillTicketResult>;
2673
2673
  /**
2674
2674
  * Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other
2675
2675
  * matchmaking tickets.
2676
2676
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/createservermatchmakingticket
2677
2677
  */
2678
- CreateServerMatchmakingTicket(request: CreateServerMatchmakingTicketRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CreateMatchmakingTicketResult>;
2678
+ CreateServerMatchmakingTicket(request: CreateServerMatchmakingTicketRequest, extraHeaders?: Record<string, string>): Promise<CreateMatchmakingTicketResult>;
2679
2679
  /**
2680
2680
  * Creates a request to change a title's multiplayer server quotas.
2681
2681
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createtitlemultiplayerserversquotachange
2682
2682
  */
2683
- CreateTitleMultiplayerServersQuotaChange(request: CreateTitleMultiplayerServersQuotaChangeRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<CreateTitleMultiplayerServersQuotaChangeResponse>;
2683
+ CreateTitleMultiplayerServersQuotaChange(request: CreateTitleMultiplayerServersQuotaChangeRequest, extraHeaders?: Record<string, string>): Promise<CreateTitleMultiplayerServersQuotaChangeResponse>;
2684
2684
  /**
2685
2685
  * Deletes a multiplayer server game asset for a title.
2686
2686
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deleteasset
2687
2687
  */
2688
- DeleteAsset(request: DeleteAssetRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2688
+ DeleteAsset(request: DeleteAssetRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2689
2689
  /**
2690
2690
  * Deletes a multiplayer server build.
2691
2691
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuild
2692
2692
  */
2693
- DeleteBuild(request: DeleteBuildRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2693
+ DeleteBuild(request: DeleteBuildRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2694
2694
  /**
2695
2695
  * Deletes a multiplayer server build alias.
2696
2696
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuildalias
2697
2697
  */
2698
- DeleteBuildAlias(request: DeleteBuildAliasRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2698
+ DeleteBuildAlias(request: DeleteBuildAliasRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2699
2699
  /**
2700
2700
  * Removes a multiplayer server build's region.
2701
2701
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuildregion
2702
2702
  */
2703
- DeleteBuildRegion(request: DeleteBuildRegionRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2703
+ DeleteBuildRegion(request: DeleteBuildRegionRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2704
2704
  /**
2705
2705
  * Deletes a multiplayer server game certificate.
2706
2706
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletecertificate
2707
2707
  */
2708
- DeleteCertificate(request: DeleteCertificateRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2708
+ DeleteCertificate(request: DeleteCertificateRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2709
2709
  /**
2710
2710
  * Deletes a container image repository.
2711
2711
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletecontainerimagerepository
2712
2712
  */
2713
- DeleteContainerImageRepository(request: DeleteContainerImageRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2713
+ DeleteContainerImageRepository(request: DeleteContainerImageRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2714
2714
  /**
2715
2715
  * Delete a lobby.
2716
2716
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/deletelobby
2717
2717
  */
2718
- DeleteLobby(request: DeleteLobbyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
2718
+ DeleteLobby(request: DeleteLobbyRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
2719
2719
  /**
2720
2720
  * Deletes a remote user to log on to a VM for a multiplayer server build.
2721
2721
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deleteremoteuser
2722
2722
  */
2723
- DeleteRemoteUser(request: DeleteRemoteUserRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2723
+ DeleteRemoteUser(request: DeleteRemoteUserRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2724
2724
  /**
2725
2725
  * Deletes a multiplayer server game secret.
2726
2726
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletesecret
2727
2727
  */
2728
- DeleteSecret(request: DeleteSecretRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2728
+ DeleteSecret(request: DeleteSecretRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2729
2729
  /**
2730
2730
  * Enables the multiplayer server feature for a title.
2731
2731
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/enablemultiplayerserversfortitle
2732
2732
  */
2733
- EnableMultiplayerServersForTitle(request: EnableMultiplayerServersForTitleRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EnableMultiplayerServersForTitleResponse>;
2733
+ EnableMultiplayerServersForTitle(request: EnableMultiplayerServersForTitleRequest, extraHeaders?: Record<string, string>): Promise<EnableMultiplayerServersForTitleResponse>;
2734
2734
  /**
2735
2735
  * Find lobbies which match certain criteria, and which friends are in.
2736
2736
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/findfriendlobbies
2737
2737
  */
2738
- FindFriendLobbies(request: FindFriendLobbiesRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<FindFriendLobbiesResult>;
2738
+ FindFriendLobbies(request: FindFriendLobbiesRequest, extraHeaders?: Record<string, string>): Promise<FindFriendLobbiesResult>;
2739
2739
  /**
2740
2740
  * Find all the lobbies that match certain criteria.
2741
2741
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/findlobbies
2742
2742
  */
2743
- FindLobbies(request: FindLobbiesRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<FindLobbiesResult>;
2743
+ FindLobbies(request: FindLobbiesRequest, extraHeaders?: Record<string, string>): Promise<FindLobbiesResult>;
2744
2744
  /**
2745
2745
  * Gets a URL that can be used to download the specified asset. A sample pre-authenticated url -
2746
2746
  * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
2747
2747
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getassetdownloadurl
2748
2748
  */
2749
- GetAssetDownloadUrl(request: GetAssetDownloadUrlRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetAssetDownloadUrlResponse>;
2749
+ GetAssetDownloadUrl(request: GetAssetDownloadUrlRequest, extraHeaders?: Record<string, string>): Promise<GetAssetDownloadUrlResponse>;
2750
2750
  /**
2751
2751
  * Gets the URL to upload assets to. A sample pre-authenticated url -
2752
2752
  * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
2753
2753
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getassetuploadurl
2754
2754
  */
2755
- GetAssetUploadUrl(request: GetAssetUploadUrlRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetAssetUploadUrlResponse>;
2755
+ GetAssetUploadUrl(request: GetAssetUploadUrlRequest, extraHeaders?: Record<string, string>): Promise<GetAssetUploadUrlResponse>;
2756
2756
  /**
2757
2757
  * Gets a multiplayer server build.
2758
2758
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getbuild
2759
2759
  */
2760
- GetBuild(request: GetBuildRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetBuildResponse>;
2760
+ GetBuild(request: GetBuildRequest, extraHeaders?: Record<string, string>): Promise<GetBuildResponse>;
2761
2761
  /**
2762
2762
  * Gets a multiplayer server build alias.
2763
2763
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getbuildalias
2764
2764
  */
2765
- GetBuildAlias(request: GetBuildAliasRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<BuildAliasDetailsResponse>;
2765
+ GetBuildAlias(request: GetBuildAliasRequest, extraHeaders?: Record<string, string>): Promise<BuildAliasDetailsResponse>;
2766
2766
  /**
2767
2767
  * Gets the credentials to the container registry.
2768
2768
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getcontainerregistrycredentials
2769
2769
  */
2770
- GetContainerRegistryCredentials(request: GetContainerRegistryCredentialsRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetContainerRegistryCredentialsResponse>;
2770
+ GetContainerRegistryCredentials(request: GetContainerRegistryCredentialsRequest, extraHeaders?: Record<string, string>): Promise<GetContainerRegistryCredentialsResponse>;
2771
2771
  /**
2772
2772
  * Get a lobby.
2773
2773
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/getlobby
2774
2774
  */
2775
- GetLobby(request: GetLobbyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetLobbyResult>;
2775
+ GetLobby(request: GetLobbyRequest, extraHeaders?: Record<string, string>): Promise<GetLobbyResult>;
2776
2776
  /**
2777
2777
  * Get a match.
2778
2778
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getmatch
2779
2779
  */
2780
- GetMatch(request: GetMatchRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetMatchResult>;
2780
+ GetMatch(request: GetMatchRequest, extraHeaders?: Record<string, string>): Promise<GetMatchResult>;
2781
2781
  /**
2782
2782
  * SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.
2783
2783
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/getmatchmakingqueue
2784
2784
  */
2785
- GetMatchmakingQueue(request: GetMatchmakingQueueRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetMatchmakingQueueResult>;
2785
+ GetMatchmakingQueue(request: GetMatchmakingQueueRequest, extraHeaders?: Record<string, string>): Promise<GetMatchmakingQueueResult>;
2786
2786
  /**
2787
2787
  * Get a matchmaking ticket by ticket Id.
2788
2788
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getmatchmakingticket
2789
2789
  */
2790
- GetMatchmakingTicket(request: GetMatchmakingTicketRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetMatchmakingTicketResult>;
2790
+ GetMatchmakingTicket(request: GetMatchmakingTicketRequest, extraHeaders?: Record<string, string>): Promise<GetMatchmakingTicketResult>;
2791
2791
  /**
2792
2792
  * Gets multiplayer server session details for a build.
2793
2793
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayerserverdetails
2794
2794
  */
2795
- GetMultiplayerServerDetails(request: GetMultiplayerServerDetailsRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetMultiplayerServerDetailsResponse>;
2795
+ GetMultiplayerServerDetails(request: GetMultiplayerServerDetailsRequest, extraHeaders?: Record<string, string>): Promise<GetMultiplayerServerDetailsResponse>;
2796
2796
  /**
2797
2797
  * Gets multiplayer server logs after a server has terminated.
2798
2798
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayerserverlogs
2799
2799
  */
2800
- GetMultiplayerServerLogs(request: GetMultiplayerServerLogsRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetMultiplayerServerLogsResponse>;
2800
+ GetMultiplayerServerLogs(request: GetMultiplayerServerLogsRequest, extraHeaders?: Record<string, string>): Promise<GetMultiplayerServerLogsResponse>;
2801
2801
  /**
2802
2802
  * Gets multiplayer server logs after a server has terminated.
2803
2803
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayersessionlogsbysessionid
2804
2804
  */
2805
- GetMultiplayerSessionLogsBySessionId(request: GetMultiplayerSessionLogsBySessionIdRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetMultiplayerServerLogsResponse>;
2805
+ GetMultiplayerSessionLogsBySessionId(request: GetMultiplayerSessionLogsBySessionIdRequest, extraHeaders?: Record<string, string>): Promise<GetMultiplayerServerLogsResponse>;
2806
2806
  /**
2807
2807
  * Get the statistics for a queue.
2808
2808
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getqueuestatistics
2809
2809
  */
2810
- GetQueueStatistics(request: GetQueueStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetQueueStatisticsResult>;
2810
+ GetQueueStatistics(request: GetQueueStatisticsRequest, extraHeaders?: Record<string, string>): Promise<GetQueueStatisticsResult>;
2811
2811
  /**
2812
2812
  * Gets a remote login endpoint to a VM that is hosting a multiplayer server build.
2813
2813
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getremoteloginendpoint
2814
2814
  */
2815
- GetRemoteLoginEndpoint(request: GetRemoteLoginEndpointRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetRemoteLoginEndpointResponse>;
2815
+ GetRemoteLoginEndpoint(request: GetRemoteLoginEndpointRequest, extraHeaders?: Record<string, string>): Promise<GetRemoteLoginEndpointResponse>;
2816
2816
  /**
2817
2817
  * Get a matchmaking backfill ticket by ticket Id.
2818
2818
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getserverbackfillticket
2819
2819
  */
2820
- GetServerBackfillTicket(request: GetServerBackfillTicketRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetServerBackfillTicketResult>;
2820
+ GetServerBackfillTicket(request: GetServerBackfillTicketRequest, extraHeaders?: Record<string, string>): Promise<GetServerBackfillTicketResult>;
2821
2821
  /**
2822
2822
  * Gets the status of whether a title is enabled for the multiplayer server feature.
2823
2823
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitleenabledformultiplayerserversstatus
2824
2824
  */
2825
- GetTitleEnabledForMultiplayerServersStatus(request: GetTitleEnabledForMultiplayerServersStatusRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetTitleEnabledForMultiplayerServersStatusResponse>;
2825
+ GetTitleEnabledForMultiplayerServersStatus(request: GetTitleEnabledForMultiplayerServersStatusRequest, extraHeaders?: Record<string, string>): Promise<GetTitleEnabledForMultiplayerServersStatusResponse>;
2826
2826
  /**
2827
2827
  * Gets a title's server quota change request.
2828
2828
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitlemultiplayerserversquotachange
2829
2829
  */
2830
- GetTitleMultiplayerServersQuotaChange(request: GetTitleMultiplayerServersQuotaChangeRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetTitleMultiplayerServersQuotaChangeResponse>;
2830
+ GetTitleMultiplayerServersQuotaChange(request: GetTitleMultiplayerServersQuotaChangeRequest, extraHeaders?: Record<string, string>): Promise<GetTitleMultiplayerServersQuotaChangeResponse>;
2831
2831
  /**
2832
2832
  * Gets the quotas for a title in relation to multiplayer servers.
2833
2833
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitlemultiplayerserversquotas
2834
2834
  */
2835
- GetTitleMultiplayerServersQuotas(request: GetTitleMultiplayerServersQuotasRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<GetTitleMultiplayerServersQuotasResponse>;
2835
+ GetTitleMultiplayerServersQuotas(request: GetTitleMultiplayerServersQuotasRequest, extraHeaders?: Record<string, string>): Promise<GetTitleMultiplayerServersQuotasResponse>;
2836
2836
  /**
2837
2837
  * Send a notification to invite a player to a lobby.
2838
2838
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/invitetolobby
2839
2839
  */
2840
- InviteToLobby(request: InviteToLobbyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
2840
+ InviteToLobby(request: InviteToLobbyRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
2841
2841
  /**
2842
2842
  * Join an Arranged lobby.
2843
2843
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinarrangedlobby
2844
2844
  */
2845
- JoinArrangedLobby(request: JoinArrangedLobbyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<JoinLobbyResult>;
2845
+ JoinArrangedLobby(request: JoinArrangedLobbyRequest, extraHeaders?: Record<string, string>): Promise<JoinLobbyResult>;
2846
2846
  /**
2847
2847
  * Join a lobby.
2848
2848
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinlobby
2849
2849
  */
2850
- JoinLobby(request: JoinLobbyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<JoinLobbyResult>;
2850
+ JoinLobby(request: JoinLobbyRequest, extraHeaders?: Record<string, string>): Promise<JoinLobbyResult>;
2851
2851
  /**
2852
2852
  * Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.
2853
2853
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinlobbyasserver
2854
2854
  */
2855
- JoinLobbyAsServer(request: JoinLobbyAsServerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<JoinLobbyAsServerResult>;
2855
+ JoinLobbyAsServer(request: JoinLobbyAsServerRequest, extraHeaders?: Record<string, string>): Promise<JoinLobbyAsServerResult>;
2856
2856
  /**
2857
2857
  * Join a matchmaking ticket.
2858
2858
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/joinmatchmakingticket
2859
2859
  */
2860
- JoinMatchmakingTicket(request: JoinMatchmakingTicketRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<JoinMatchmakingTicketResult>;
2860
+ JoinMatchmakingTicket(request: JoinMatchmakingTicketRequest, extraHeaders?: Record<string, string>): Promise<JoinMatchmakingTicketResult>;
2861
2861
  /**
2862
2862
  * Leave a lobby.
2863
2863
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/leavelobby
2864
2864
  */
2865
- LeaveLobby(request: LeaveLobbyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
2865
+ LeaveLobby(request: LeaveLobbyRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
2866
2866
  /**
2867
2867
  * Preview: Request for server to leave a lobby. This is restricted to client owned lobbies which are using connections.
2868
2868
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/leavelobbyasserver
2869
2869
  */
2870
- LeaveLobbyAsServer(request: LeaveLobbyAsServerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
2870
+ LeaveLobbyAsServer(request: LeaveLobbyAsServerRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
2871
2871
  /**
2872
2872
  * Lists archived multiplayer server sessions for a build.
2873
2873
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listarchivedmultiplayerservers
2874
2874
  */
2875
- ListArchivedMultiplayerServers(request: ListMultiplayerServersRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListMultiplayerServersResponse>;
2875
+ ListArchivedMultiplayerServers(request: ListMultiplayerServersRequest, extraHeaders?: Record<string, string>): Promise<ListMultiplayerServersResponse>;
2876
2876
  /**
2877
2877
  * Lists multiplayer server game assets for a title.
2878
2878
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listassetsummaries
2879
2879
  */
2880
- ListAssetSummaries(request: ListAssetSummariesRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListAssetSummariesResponse>;
2880
+ ListAssetSummaries(request: ListAssetSummariesRequest, extraHeaders?: Record<string, string>): Promise<ListAssetSummariesResponse>;
2881
2881
  /**
2882
2882
  * Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows
2883
2883
  * game client to request list of builds with player entity token.
2884
2884
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listbuildaliases
2885
2885
  */
2886
- ListBuildAliases(request: ListBuildAliasesRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListBuildAliasesResponse>;
2886
+ ListBuildAliases(request: ListBuildAliasesRequest, extraHeaders?: Record<string, string>): Promise<ListBuildAliasesResponse>;
2887
2887
  /**
2888
2888
  * Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client
2889
2889
  * access is enabled, allows game client to request list of builds with player entity token.
2890
2890
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listbuildsummariesv2
2891
2891
  */
2892
- ListBuildSummariesV2(request: ListBuildSummariesRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListBuildSummariesResponse>;
2892
+ ListBuildSummariesV2(request: ListBuildSummariesRequest, extraHeaders?: Record<string, string>): Promise<ListBuildSummariesResponse>;
2893
2893
  /**
2894
2894
  * Lists multiplayer server game certificates for a title.
2895
2895
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcertificatesummaries
2896
2896
  */
2897
- ListCertificateSummaries(request: ListCertificateSummariesRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListCertificateSummariesResponse>;
2897
+ ListCertificateSummaries(request: ListCertificateSummariesRequest, extraHeaders?: Record<string, string>): Promise<ListCertificateSummariesResponse>;
2898
2898
  /**
2899
2899
  * Lists custom container images for a title.
2900
2900
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcontainerimages
2901
2901
  */
2902
- ListContainerImages(request: ListContainerImagesRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListContainerImagesResponse>;
2902
+ ListContainerImages(request: ListContainerImagesRequest, extraHeaders?: Record<string, string>): Promise<ListContainerImagesResponse>;
2903
2903
  /**
2904
2904
  * Lists the tags for a custom container image.
2905
2905
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcontainerimagetags
2906
2906
  */
2907
- ListContainerImageTags(request: ListContainerImageTagsRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListContainerImageTagsResponse>;
2907
+ ListContainerImageTags(request: ListContainerImageTagsRequest, extraHeaders?: Record<string, string>): Promise<ListContainerImageTagsResponse>;
2908
2908
  /**
2909
2909
  * SDK support is limited to C# and Java for this API. List all matchmaking queue configs.
2910
2910
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/listmatchmakingqueues
2911
2911
  */
2912
- ListMatchmakingQueues(request: ListMatchmakingQueuesRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListMatchmakingQueuesResult>;
2912
+ ListMatchmakingQueues(request: ListMatchmakingQueuesRequest, extraHeaders?: Record<string, string>): Promise<ListMatchmakingQueuesResult>;
2913
2913
  /**
2914
2914
  * List all matchmaking ticket Ids the user is a member of.
2915
2915
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/listmatchmakingticketsforplayer
2916
2916
  */
2917
- ListMatchmakingTicketsForPlayer(request: ListMatchmakingTicketsForPlayerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListMatchmakingTicketsForPlayerResult>;
2917
+ ListMatchmakingTicketsForPlayer(request: ListMatchmakingTicketsForPlayerRequest, extraHeaders?: Record<string, string>): Promise<ListMatchmakingTicketsForPlayerResult>;
2918
2918
  /**
2919
2919
  * Lists multiplayer server sessions for a build.
2920
2920
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listmultiplayerservers
2921
2921
  */
2922
- ListMultiplayerServers(request: ListMultiplayerServersRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListMultiplayerServersResponse>;
2922
+ ListMultiplayerServers(request: ListMultiplayerServersRequest, extraHeaders?: Record<string, string>): Promise<ListMultiplayerServersResponse>;
2923
2923
  /**
2924
2924
  * Lists quality of service servers for party.
2925
2925
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listpartyqosservers
2926
2926
  */
2927
- ListPartyQosServers(request: ListPartyQosServersRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListPartyQosServersResponse>;
2927
+ ListPartyQosServers(request: ListPartyQosServersRequest, extraHeaders?: Record<string, string>): Promise<ListPartyQosServersResponse>;
2928
2928
  /**
2929
2929
  * Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer
2930
2930
  * Servers build has been deployed.
2931
2931
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listqosserversfortitle
2932
2932
  */
2933
- ListQosServersForTitle(request: ListQosServersForTitleRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListQosServersForTitleResponse>;
2933
+ ListQosServersForTitle(request: ListQosServersForTitleRequest, extraHeaders?: Record<string, string>): Promise<ListQosServersForTitleResponse>;
2934
2934
  /**
2935
2935
  * Lists multiplayer server game secrets for a title.
2936
2936
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listsecretsummaries
2937
2937
  */
2938
- ListSecretSummaries(request: ListSecretSummariesRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListSecretSummariesResponse>;
2938
+ ListSecretSummaries(request: ListSecretSummariesRequest, extraHeaders?: Record<string, string>): Promise<ListSecretSummariesResponse>;
2939
2939
  /**
2940
2940
  * List all server backfill ticket Ids the user is a member of.
2941
2941
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/listserverbackfillticketsforplayer
2942
2942
  */
2943
- ListServerBackfillTicketsForPlayer(request: ListServerBackfillTicketsForPlayerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListServerBackfillTicketsForPlayerResult>;
2943
+ ListServerBackfillTicketsForPlayer(request: ListServerBackfillTicketsForPlayerRequest, extraHeaders?: Record<string, string>): Promise<ListServerBackfillTicketsForPlayerResult>;
2944
2944
  /**
2945
2945
  * List all server quota change requests for a title.
2946
2946
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listtitlemultiplayerserversquotachanges
2947
2947
  */
2948
- ListTitleMultiplayerServersQuotaChanges(request: ListTitleMultiplayerServersQuotaChangesRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListTitleMultiplayerServersQuotaChangesResponse>;
2948
+ ListTitleMultiplayerServersQuotaChanges(request: ListTitleMultiplayerServersQuotaChangesRequest, extraHeaders?: Record<string, string>): Promise<ListTitleMultiplayerServersQuotaChangesResponse>;
2949
2949
  /**
2950
2950
  * Lists virtual machines for a title.
2951
2951
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listvirtualmachinesummaries
2952
2952
  */
2953
- ListVirtualMachineSummaries(request: ListVirtualMachineSummariesRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<ListVirtualMachineSummariesResponse>;
2953
+ ListVirtualMachineSummaries(request: ListVirtualMachineSummariesRequest, extraHeaders?: Record<string, string>): Promise<ListVirtualMachineSummariesResponse>;
2954
2954
  /**
2955
2955
  * SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.
2956
2956
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/removematchmakingqueue
2957
2957
  */
2958
- RemoveMatchmakingQueue(request: RemoveMatchmakingQueueRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<RemoveMatchmakingQueueResult>;
2958
+ RemoveMatchmakingQueue(request: RemoveMatchmakingQueueRequest, extraHeaders?: Record<string, string>): Promise<RemoveMatchmakingQueueResult>;
2959
2959
  /**
2960
2960
  * Remove a member from a lobby.
2961
2961
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/removemember
2962
2962
  */
2963
- RemoveMember(request: RemoveMemberFromLobbyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
2963
+ RemoveMember(request: RemoveMemberFromLobbyRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
2964
2964
  /**
2965
2965
  * Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client
2966
2966
  * to request a server with player entity token.
2967
2967
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/requestmultiplayerserver
2968
2968
  */
2969
- RequestMultiplayerServer(request: RequestMultiplayerServerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<RequestMultiplayerServerResponse>;
2969
+ RequestMultiplayerServer(request: RequestMultiplayerServerRequest, extraHeaders?: Record<string, string>): Promise<RequestMultiplayerServerResponse>;
2970
2970
  /**
2971
2971
  * Request a party session.
2972
2972
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/requestpartyservice
2973
2973
  */
2974
- RequestPartyService(request: RequestPartyServiceRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<RequestPartyServiceResponse>;
2974
+ RequestPartyService(request: RequestPartyServiceRequest, extraHeaders?: Record<string, string>): Promise<RequestPartyServiceResponse>;
2975
2975
  /**
2976
2976
  * Rolls over the credentials to the container registry.
2977
2977
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/rollovercontainerregistrycredentials
2978
2978
  */
2979
- RolloverContainerRegistryCredentials(request: RolloverContainerRegistryCredentialsRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<RolloverContainerRegistryCredentialsResponse>;
2979
+ RolloverContainerRegistryCredentials(request: RolloverContainerRegistryCredentialsRequest, extraHeaders?: Record<string, string>): Promise<RolloverContainerRegistryCredentialsResponse>;
2980
2980
  /**
2981
2981
  * SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.
2982
2982
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/setmatchmakingqueue
2983
2983
  */
2984
- SetMatchmakingQueue(request: SetMatchmakingQueueRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<SetMatchmakingQueueResult>;
2984
+ SetMatchmakingQueue(request: SetMatchmakingQueueRequest, extraHeaders?: Record<string, string>): Promise<SetMatchmakingQueueResult>;
2985
2985
  /**
2986
2986
  * Shuts down a multiplayer server session.
2987
2987
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/shutdownmultiplayerserver
2988
2988
  */
2989
- ShutdownMultiplayerServer(request: ShutdownMultiplayerServerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2989
+ ShutdownMultiplayerServer(request: ShutdownMultiplayerServerRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
2990
2990
  /**
2991
2991
  * Subscribe to lobby resource notifications.
2992
2992
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/subscribetolobbyresource
2993
2993
  */
2994
- SubscribeToLobbyResource(request: SubscribeToLobbyResourceRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<SubscribeToLobbyResourceResult>;
2994
+ SubscribeToLobbyResource(request: SubscribeToLobbyResourceRequest, extraHeaders?: Record<string, string>): Promise<SubscribeToLobbyResourceResult>;
2995
2995
  /**
2996
2996
  * Subscribe to match resource notifications.
2997
2997
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/subscribetomatchmakingresource
2998
2998
  */
2999
- SubscribeToMatchmakingResource(request: SubscribeToMatchResourceRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<SubscribeToMatchResourceResult>;
2999
+ SubscribeToMatchmakingResource(request: SubscribeToMatchResourceRequest, extraHeaders?: Record<string, string>): Promise<SubscribeToMatchResourceResult>;
3000
3000
  /**
3001
3001
  * Unsubscribe from lobby notifications.
3002
3002
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/unsubscribefromlobbyresource
3003
3003
  */
3004
- UnsubscribeFromLobbyResource(request: UnsubscribeFromLobbyResourceRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
3004
+ UnsubscribeFromLobbyResource(request: UnsubscribeFromLobbyResourceRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
3005
3005
  /**
3006
3006
  * Unsubscribe from match resource notifications.
3007
3007
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/unsubscribefrommatchmakingresource
3008
3008
  */
3009
- UnsubscribeFromMatchmakingResource(request: UnsubscribeFromMatchResourceRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<UnsubscribeFromMatchResourceResult>;
3009
+ UnsubscribeFromMatchmakingResource(request: UnsubscribeFromMatchResourceRequest, extraHeaders?: Record<string, string>): Promise<UnsubscribeFromMatchResourceResult>;
3010
3010
  /**
3011
3011
  * Untags a container image.
3012
3012
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/untagcontainerimage
3013
3013
  */
3014
- UntagContainerImage(request: UntagContainerImageRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3014
+ UntagContainerImage(request: UntagContainerImageRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3015
3015
  /**
3016
3016
  * Creates a multiplayer server build alias.
3017
3017
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildalias
3018
3018
  */
3019
- UpdateBuildAlias(request: UpdateBuildAliasRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<BuildAliasDetailsResponse>;
3019
+ UpdateBuildAlias(request: UpdateBuildAliasRequest, extraHeaders?: Record<string, string>): Promise<BuildAliasDetailsResponse>;
3020
3020
  /**
3021
3021
  * Updates a multiplayer server build's name.
3022
3022
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildname
3023
3023
  */
3024
- UpdateBuildName(request: UpdateBuildNameRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3024
+ UpdateBuildName(request: UpdateBuildNameRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3025
3025
  /**
3026
3026
  * Updates a multiplayer server build's region. If the region is not yet created, it will be created
3027
3027
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildregion
3028
3028
  */
3029
- UpdateBuildRegion(request: UpdateBuildRegionRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3029
+ UpdateBuildRegion(request: UpdateBuildRegionRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3030
3030
  /**
3031
3031
  * Updates a multiplayer server build's regions.
3032
3032
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildregions
3033
3033
  */
3034
- UpdateBuildRegions(request: UpdateBuildRegionsRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3034
+ UpdateBuildRegions(request: UpdateBuildRegionsRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3035
3035
  /**
3036
3036
  * Update a lobby.
3037
3037
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/updatelobby
3038
3038
  */
3039
- UpdateLobby(request: UpdateLobbyRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
3039
+ UpdateLobby(request: UpdateLobbyRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
3040
3040
  /**
3041
3041
  * Preview: Update fields related to a joined server in the lobby the server is in. Servers can keep a lobby from expiring
3042
3042
  * by being the one to "update" the lobby in some way. Servers have no impact on last member leave/last member disconnect
3043
3043
  * behavior.
3044
3044
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/updatelobbyasserver
3045
3045
  */
3046
- UpdateLobbyAsServer(request: UpdateLobbyAsServerRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
3046
+ UpdateLobbyAsServer(request: UpdateLobbyAsServerRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
3047
3047
  /**
3048
3048
  * Uploads a multiplayer server game certificate.
3049
3049
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/uploadcertificate
3050
3050
  */
3051
- UploadCertificate(request: UploadCertificateRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3051
+ UploadCertificate(request: UploadCertificateRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3052
3052
  /**
3053
3053
  * Uploads a multiplayer server game secret.
3054
3054
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/uploadsecret
3055
3055
  */
3056
- UploadSecret(request: UploadSecretRequest, customData?: any, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3056
+ UploadSecret(request: UploadSecretRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
3057
3057
  }
3058
3058
 
3059
3059
  export { PlayFabMultiplayerApi as default };
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  PlayFabMultiplayerApi
3
- } from "./chunk-2NRPVFSH.js";
4
- import "./chunk-CY3H2GBI.js";
3
+ } from "./chunk-BX65UND2.js";
4
+ import "./chunk-62SULWOK.js";
5
5
  export {
6
6
  PlayFabMultiplayerApi as default
7
7
  };
@@ -22,9 +22,8 @@ interface ISettings {
22
22
  /** For security reasons you must never expose this value to the client or players - You must set this value for Server-APIs to work properly (Found in the Game Manager for your title, at the PlayFab Website) */
23
23
  developerSecretKey: string;
24
24
  productionServerUrl: string;
25
- GlobalHeaderInjection?: {
26
- [key: string]: string;
27
- };
25
+ /** Headers to apply to every request */
26
+ globalHeaders?: Record<string, string>;
28
27
  /** The name of a customer vertical. This is only for customers running a private cluster. Generally you shouldn't touch this */
29
28
  verticalName?: string | null;
30
29
  }
@@ -56,15 +55,14 @@ declare class PlayFabCommon {
56
55
  set entityToken(value: string | null);
57
56
  GetServerUrl(): string;
58
57
  InjectHeaders(xhr: XMLHttpRequest, headersObj: Record<string, string> | undefined): void;
59
- ExecuteRequest<T extends IPlayFabResultCommon>(url: string, body: any, authkey: string | null, authValue: string | null, customData: any, extraHeaders?: Record<string, string>): Promise<T>;
60
- GetPlayFabResponse(request: any, xhr: XMLHttpRequest, startTime: number, customData: any): any;
58
+ ExecuteRequest<T extends IPlayFabResultCommon>(url: string, body: any, authkey: string | null, authValue: string | null, extraHeaders?: Record<string, string>): Promise<T>;
61
59
  UpdateAuthenticationContext(currentAuthContext: AuthContext, result: any): AuthContext;
62
60
  GetAuthInfo(request: any, authKey: string): {
63
61
  authKey: string;
64
62
  authValue: any;
65
63
  authError: string;
66
64
  };
67
- ExecuteRequestWrapper<T extends IPlayFabResultCommon>(apiURL: string, request: any, authKey: string | null, customData: any, extraHeaders?: Record<string, string>): Promise<T>;
65
+ ExecuteRequestWrapper<T extends IPlayFabResultCommon>(apiURL: string, request: any, authKey: string | null, extraHeaders?: Record<string, string>): Promise<T>;
68
66
  GenerateErrorReport(error: IPlayFabError | null): string;
69
67
  ForgetAllCredentials(): void;
70
68
  }