async-playfab-web-sdk 1.192.250526-2 → 1.192.250526-3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Addon.d.ts +31 -31
- package/dist/Addon.js +2 -2
- package/dist/Admin.d.ts +118 -118
- package/dist/Admin.js +2 -2
- package/dist/Authentication.d.ts +5 -5
- package/dist/Authentication.js +2 -2
- package/dist/Client.d.ts +174 -174
- package/dist/Client.js +2 -2
- package/dist/CloudScript.d.ts +16 -16
- package/dist/CloudScript.js +2 -2
- package/dist/Data.d.ts +8 -8
- package/dist/Data.js +2 -2
- package/dist/Economy.d.ts +47 -47
- package/dist/Economy.js +2 -2
- package/dist/Events.d.ts +13 -13
- package/dist/Events.js +2 -2
- package/dist/Experimentation.d.ts +14 -14
- package/dist/Experimentation.js +2 -2
- package/dist/Groups.d.ts +26 -26
- package/dist/Groups.js +2 -2
- package/dist/Insights.d.ts +7 -7
- package/dist/Insights.js +2 -2
- package/dist/Localization.d.ts +2 -2
- package/dist/Localization.js +2 -2
- package/dist/Multiplayer.d.ts +88 -88
- package/dist/Multiplayer.js +2 -2
- package/dist/{PlayFabCommon-BUv4zqXf.d.ts → PlayFabCommon-BX3jSqGx.d.ts} +4 -6
- package/dist/Profiles.d.ts +10 -10
- package/dist/Profiles.js +2 -2
- package/dist/Progression.d.ts +24 -24
- package/dist/Progression.js +2 -2
- package/dist/Server.d.ts +150 -150
- package/dist/Server.js +2 -2
- package/dist/{chunk-CDBIRT6V.js → chunk-3FCAP7OZ.js} +52 -52
- package/dist/chunk-3FCAP7OZ.js.map +1 -0
- package/dist/{chunk-CY3H2GBI.js → chunk-62SULWOK.js} +25 -69
- package/dist/chunk-62SULWOK.js.map +1 -0
- package/dist/{chunk-ZY56RXKC.js → chunk-A7VD6ALV.js} +62 -62
- package/dist/chunk-A7VD6ALV.js.map +1 -0
- package/dist/{chunk-2NRPVFSH.js → chunk-BX65UND2.js} +176 -176
- package/dist/chunk-BX65UND2.js.map +1 -0
- package/dist/{chunk-D53KEX67.js → chunk-J4QS5VX5.js} +4 -4
- package/dist/chunk-J4QS5VX5.js.map +1 -0
- package/dist/{chunk-QCCQJDCR.js → chunk-JGDO2ZE3.js} +348 -348
- package/dist/chunk-JGDO2ZE3.js.map +1 -0
- package/dist/{chunk-7VP4SIOQ.js → chunk-POMI7LEF.js} +20 -20
- package/dist/chunk-POMI7LEF.js.map +1 -0
- package/dist/{chunk-JRE75IDS.js → chunk-Q3OF3AOJ.js} +26 -26
- package/dist/chunk-Q3OF3AOJ.js.map +1 -0
- package/dist/{chunk-EY77H23H.js → chunk-QUZHVSVZ.js} +48 -48
- package/dist/chunk-QUZHVSVZ.js.map +1 -0
- package/dist/{chunk-BZECCU2H.js → chunk-QVLIVSO4.js} +300 -300
- package/dist/chunk-QVLIVSO4.js.map +1 -0
- package/dist/{chunk-42AWSTMK.js → chunk-R7V7DFCF.js} +28 -28
- package/dist/chunk-R7V7DFCF.js.map +1 -0
- package/dist/{chunk-RODJAJP2.js → chunk-SGSEOIKS.js} +14 -14
- package/dist/chunk-SGSEOIKS.js.map +1 -0
- package/dist/{chunk-5AAYYQU7.js → chunk-UOHHNVCJ.js} +32 -32
- package/dist/chunk-UOHHNVCJ.js.map +1 -0
- package/dist/{chunk-RHQFG2EP.js → chunk-USKFWNQK.js} +94 -94
- package/dist/chunk-USKFWNQK.js.map +1 -0
- package/dist/{chunk-VTCQRNBL.js → chunk-UX7LFJCX.js} +16 -16
- package/dist/chunk-UX7LFJCX.js.map +1 -0
- package/dist/{chunk-V56QSAWL.js → chunk-X34XZJB6.js} +10 -10
- package/dist/chunk-X34XZJB6.js.map +1 -0
- package/dist/{chunk-FPCXHDA7.js → chunk-YNZF3WXS.js} +236 -236
- package/dist/chunk-YNZF3WXS.js.map +1 -0
- package/dist/index.d.ts +1 -1
- package/dist/index.js +17 -17
- package/package.json +1 -1
- package/dist/chunk-2NRPVFSH.js.map +0 -1
- package/dist/chunk-42AWSTMK.js.map +0 -1
- package/dist/chunk-5AAYYQU7.js.map +0 -1
- package/dist/chunk-7VP4SIOQ.js.map +0 -1
- package/dist/chunk-BZECCU2H.js.map +0 -1
- package/dist/chunk-CDBIRT6V.js.map +0 -1
- package/dist/chunk-CY3H2GBI.js.map +0 -1
- package/dist/chunk-D53KEX67.js.map +0 -1
- package/dist/chunk-EY77H23H.js.map +0 -1
- package/dist/chunk-FPCXHDA7.js.map +0 -1
- package/dist/chunk-JRE75IDS.js.map +0 -1
- package/dist/chunk-QCCQJDCR.js.map +0 -1
- package/dist/chunk-RHQFG2EP.js.map +0 -1
- package/dist/chunk-RODJAJP2.js.map +0 -1
- package/dist/chunk-V56QSAWL.js.map +0 -1
- package/dist/chunk-VTCQRNBL.js.map +0 -1
- package/dist/chunk-ZY56RXKC.js.map +0 -1
package/dist/Multiplayer.d.ts
CHANGED
@@ -1,4 +1,4 @@
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-
import { I as IPlayFabRequestCommon, a as IPlayFabResultCommon, P as PlayFabCommon, E as EmptyResponse } from './PlayFabCommon-
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import { I as IPlayFabRequestCommon, a as IPlayFabResultCommon, P as PlayFabCommon, E as EmptyResponse } from './PlayFabCommon-BX3jSqGx.js';
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interface AssetReference {
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/** The asset's file name. This is a filename with the .zip, .tar, or .tar.gz extension. */
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@@ -2612,448 +2612,448 @@ declare class PlayFabMultiplayerApi extends PlayFabCommon {
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* Cancel all active tickets the player is a member of in a given queue.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelallmatchmakingticketsforplayer
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*/
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CancelAllMatchmakingTicketsForPlayer(request: CancelAllMatchmakingTicketsForPlayerRequest,
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CancelAllMatchmakingTicketsForPlayer(request: CancelAllMatchmakingTicketsForPlayerRequest, extraHeaders?: Record<string, string>): Promise<CancelAllMatchmakingTicketsForPlayerResult>;
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/**
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* Cancel all active backfill tickets the player is a member of in a given queue.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelallserverbackfillticketsforplayer
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*/
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CancelAllServerBackfillTicketsForPlayer(request: CancelAllServerBackfillTicketsForPlayerRequest,
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CancelAllServerBackfillTicketsForPlayer(request: CancelAllServerBackfillTicketsForPlayerRequest, extraHeaders?: Record<string, string>): Promise<CancelAllServerBackfillTicketsForPlayerResult>;
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/**
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* Cancel a matchmaking ticket.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelmatchmakingticket
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*/
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CancelMatchmakingTicket(request: CancelMatchmakingTicketRequest,
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CancelMatchmakingTicket(request: CancelMatchmakingTicketRequest, extraHeaders?: Record<string, string>): Promise<CancelMatchmakingTicketResult>;
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/**
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* Cancel a server backfill ticket.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelserverbackfillticket
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*/
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CancelServerBackfillTicket(request: CancelServerBackfillTicketRequest,
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CancelServerBackfillTicket(request: CancelServerBackfillTicketRequest, extraHeaders?: Record<string, string>): Promise<CancelServerBackfillTicketResult>;
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/**
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* Creates a multiplayer server build alias.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildalias
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*/
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CreateBuildAlias(request: CreateBuildAliasRequest,
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CreateBuildAlias(request: CreateBuildAliasRequest, extraHeaders?: Record<string, string>): Promise<BuildAliasDetailsResponse>;
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/**
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* Creates a multiplayer server build with a custom container.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithcustomcontainer
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*/
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CreateBuildWithCustomContainer(request: CreateBuildWithCustomContainerRequest,
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CreateBuildWithCustomContainer(request: CreateBuildWithCustomContainerRequest, extraHeaders?: Record<string, string>): Promise<CreateBuildWithCustomContainerResponse>;
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/**
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* Creates a multiplayer server build with a managed container.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithmanagedcontainer
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*/
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CreateBuildWithManagedContainer(request: CreateBuildWithManagedContainerRequest,
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CreateBuildWithManagedContainer(request: CreateBuildWithManagedContainerRequest, extraHeaders?: Record<string, string>): Promise<CreateBuildWithManagedContainerResponse>;
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/**
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* Creates a multiplayer server build with the server running as a process.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithprocessbasedserver
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*/
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CreateBuildWithProcessBasedServer(request: CreateBuildWithProcessBasedServerRequest,
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CreateBuildWithProcessBasedServer(request: CreateBuildWithProcessBasedServerRequest, extraHeaders?: Record<string, string>): Promise<CreateBuildWithProcessBasedServerResponse>;
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/**
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* Create a lobby.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/createlobby
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*/
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CreateLobby(request: CreateLobbyRequest,
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CreateLobby(request: CreateLobbyRequest, extraHeaders?: Record<string, string>): Promise<CreateLobbyResult>;
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/**
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* Create a matchmaking ticket as a client.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/creatematchmakingticket
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*/
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CreateMatchmakingTicket(request: CreateMatchmakingTicketRequest,
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CreateMatchmakingTicket(request: CreateMatchmakingTicketRequest, extraHeaders?: Record<string, string>): Promise<CreateMatchmakingTicketResult>;
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/**
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* Creates a remote user to log on to a VM for a multiplayer server build.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createremoteuser
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*/
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CreateRemoteUser(request: CreateRemoteUserRequest,
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CreateRemoteUser(request: CreateRemoteUserRequest, extraHeaders?: Record<string, string>): Promise<CreateRemoteUserResponse>;
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/**
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* Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service
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* automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with
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* other backfill tickets.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/createserverbackfillticket
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*/
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CreateServerBackfillTicket(request: CreateServerBackfillTicketRequest,
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CreateServerBackfillTicket(request: CreateServerBackfillTicketRequest, extraHeaders?: Record<string, string>): Promise<CreateServerBackfillTicketResult>;
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/**
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* Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other
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* matchmaking tickets.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/createservermatchmakingticket
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*/
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CreateServerMatchmakingTicket(request: CreateServerMatchmakingTicketRequest,
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CreateServerMatchmakingTicket(request: CreateServerMatchmakingTicketRequest, extraHeaders?: Record<string, string>): Promise<CreateMatchmakingTicketResult>;
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/**
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* Creates a request to change a title's multiplayer server quotas.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createtitlemultiplayerserversquotachange
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*/
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CreateTitleMultiplayerServersQuotaChange(request: CreateTitleMultiplayerServersQuotaChangeRequest,
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CreateTitleMultiplayerServersQuotaChange(request: CreateTitleMultiplayerServersQuotaChangeRequest, extraHeaders?: Record<string, string>): Promise<CreateTitleMultiplayerServersQuotaChangeResponse>;
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/**
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* Deletes a multiplayer server game asset for a title.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deleteasset
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*/
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DeleteAsset(request: DeleteAssetRequest,
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DeleteAsset(request: DeleteAssetRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
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/**
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* Deletes a multiplayer server build.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuild
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*/
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DeleteBuild(request: DeleteBuildRequest,
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DeleteBuild(request: DeleteBuildRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
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/**
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* Deletes a multiplayer server build alias.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuildalias
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*/
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DeleteBuildAlias(request: DeleteBuildAliasRequest,
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DeleteBuildAlias(request: DeleteBuildAliasRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
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/**
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* Removes a multiplayer server build's region.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuildregion
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*/
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DeleteBuildRegion(request: DeleteBuildRegionRequest,
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DeleteBuildRegion(request: DeleteBuildRegionRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
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/**
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* Deletes a multiplayer server game certificate.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletecertificate
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*/
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DeleteCertificate(request: DeleteCertificateRequest,
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DeleteCertificate(request: DeleteCertificateRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
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/**
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* Deletes a container image repository.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletecontainerimagerepository
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*/
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DeleteContainerImageRepository(request: DeleteContainerImageRequest,
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DeleteContainerImageRepository(request: DeleteContainerImageRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
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/**
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* Delete a lobby.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/deletelobby
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*/
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DeleteLobby(request: DeleteLobbyRequest,
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DeleteLobby(request: DeleteLobbyRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
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/**
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* Deletes a remote user to log on to a VM for a multiplayer server build.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deleteremoteuser
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*/
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DeleteRemoteUser(request: DeleteRemoteUserRequest,
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DeleteRemoteUser(request: DeleteRemoteUserRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
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/**
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* Deletes a multiplayer server game secret.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletesecret
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*/
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DeleteSecret(request: DeleteSecretRequest,
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DeleteSecret(request: DeleteSecretRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
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/**
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* Enables the multiplayer server feature for a title.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/enablemultiplayerserversfortitle
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*/
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EnableMultiplayerServersForTitle(request: EnableMultiplayerServersForTitleRequest,
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EnableMultiplayerServersForTitle(request: EnableMultiplayerServersForTitleRequest, extraHeaders?: Record<string, string>): Promise<EnableMultiplayerServersForTitleResponse>;
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/**
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* Find lobbies which match certain criteria, and which friends are in.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/findfriendlobbies
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*/
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FindFriendLobbies(request: FindFriendLobbiesRequest,
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FindFriendLobbies(request: FindFriendLobbiesRequest, extraHeaders?: Record<string, string>): Promise<FindFriendLobbiesResult>;
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/**
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* Find all the lobbies that match certain criteria.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/findlobbies
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*/
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FindLobbies(request: FindLobbiesRequest,
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FindLobbies(request: FindLobbiesRequest, extraHeaders?: Record<string, string>): Promise<FindLobbiesResult>;
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/**
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* Gets a URL that can be used to download the specified asset. A sample pre-authenticated url -
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* https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getassetdownloadurl
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*/
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GetAssetDownloadUrl(request: GetAssetDownloadUrlRequest,
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GetAssetDownloadUrl(request: GetAssetDownloadUrlRequest, extraHeaders?: Record<string, string>): Promise<GetAssetDownloadUrlResponse>;
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/**
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* Gets the URL to upload assets to. A sample pre-authenticated url -
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* https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getassetuploadurl
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*/
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GetAssetUploadUrl(request: GetAssetUploadUrlRequest,
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GetAssetUploadUrl(request: GetAssetUploadUrlRequest, extraHeaders?: Record<string, string>): Promise<GetAssetUploadUrlResponse>;
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/**
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* Gets a multiplayer server build.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getbuild
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*/
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GetBuild(request: GetBuildRequest,
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GetBuild(request: GetBuildRequest, extraHeaders?: Record<string, string>): Promise<GetBuildResponse>;
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/**
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* Gets a multiplayer server build alias.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getbuildalias
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*/
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GetBuildAlias(request: GetBuildAliasRequest,
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GetBuildAlias(request: GetBuildAliasRequest, extraHeaders?: Record<string, string>): Promise<BuildAliasDetailsResponse>;
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/**
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* Gets the credentials to the container registry.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getcontainerregistrycredentials
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*/
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GetContainerRegistryCredentials(request: GetContainerRegistryCredentialsRequest,
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GetContainerRegistryCredentials(request: GetContainerRegistryCredentialsRequest, extraHeaders?: Record<string, string>): Promise<GetContainerRegistryCredentialsResponse>;
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/**
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* Get a lobby.
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* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/getlobby
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2774
2774
|
*/
|
2775
|
-
GetLobby(request: GetLobbyRequest,
|
2775
|
+
GetLobby(request: GetLobbyRequest, extraHeaders?: Record<string, string>): Promise<GetLobbyResult>;
|
2776
2776
|
/**
|
2777
2777
|
* Get a match.
|
2778
2778
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getmatch
|
2779
2779
|
*/
|
2780
|
-
GetMatch(request: GetMatchRequest,
|
2780
|
+
GetMatch(request: GetMatchRequest, extraHeaders?: Record<string, string>): Promise<GetMatchResult>;
|
2781
2781
|
/**
|
2782
2782
|
* SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.
|
2783
2783
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/getmatchmakingqueue
|
2784
2784
|
*/
|
2785
|
-
GetMatchmakingQueue(request: GetMatchmakingQueueRequest,
|
2785
|
+
GetMatchmakingQueue(request: GetMatchmakingQueueRequest, extraHeaders?: Record<string, string>): Promise<GetMatchmakingQueueResult>;
|
2786
2786
|
/**
|
2787
2787
|
* Get a matchmaking ticket by ticket Id.
|
2788
2788
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getmatchmakingticket
|
2789
2789
|
*/
|
2790
|
-
GetMatchmakingTicket(request: GetMatchmakingTicketRequest,
|
2790
|
+
GetMatchmakingTicket(request: GetMatchmakingTicketRequest, extraHeaders?: Record<string, string>): Promise<GetMatchmakingTicketResult>;
|
2791
2791
|
/**
|
2792
2792
|
* Gets multiplayer server session details for a build.
|
2793
2793
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayerserverdetails
|
2794
2794
|
*/
|
2795
|
-
GetMultiplayerServerDetails(request: GetMultiplayerServerDetailsRequest,
|
2795
|
+
GetMultiplayerServerDetails(request: GetMultiplayerServerDetailsRequest, extraHeaders?: Record<string, string>): Promise<GetMultiplayerServerDetailsResponse>;
|
2796
2796
|
/**
|
2797
2797
|
* Gets multiplayer server logs after a server has terminated.
|
2798
2798
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayerserverlogs
|
2799
2799
|
*/
|
2800
|
-
GetMultiplayerServerLogs(request: GetMultiplayerServerLogsRequest,
|
2800
|
+
GetMultiplayerServerLogs(request: GetMultiplayerServerLogsRequest, extraHeaders?: Record<string, string>): Promise<GetMultiplayerServerLogsResponse>;
|
2801
2801
|
/**
|
2802
2802
|
* Gets multiplayer server logs after a server has terminated.
|
2803
2803
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayersessionlogsbysessionid
|
2804
2804
|
*/
|
2805
|
-
GetMultiplayerSessionLogsBySessionId(request: GetMultiplayerSessionLogsBySessionIdRequest,
|
2805
|
+
GetMultiplayerSessionLogsBySessionId(request: GetMultiplayerSessionLogsBySessionIdRequest, extraHeaders?: Record<string, string>): Promise<GetMultiplayerServerLogsResponse>;
|
2806
2806
|
/**
|
2807
2807
|
* Get the statistics for a queue.
|
2808
2808
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getqueuestatistics
|
2809
2809
|
*/
|
2810
|
-
GetQueueStatistics(request: GetQueueStatisticsRequest,
|
2810
|
+
GetQueueStatistics(request: GetQueueStatisticsRequest, extraHeaders?: Record<string, string>): Promise<GetQueueStatisticsResult>;
|
2811
2811
|
/**
|
2812
2812
|
* Gets a remote login endpoint to a VM that is hosting a multiplayer server build.
|
2813
2813
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getremoteloginendpoint
|
2814
2814
|
*/
|
2815
|
-
GetRemoteLoginEndpoint(request: GetRemoteLoginEndpointRequest,
|
2815
|
+
GetRemoteLoginEndpoint(request: GetRemoteLoginEndpointRequest, extraHeaders?: Record<string, string>): Promise<GetRemoteLoginEndpointResponse>;
|
2816
2816
|
/**
|
2817
2817
|
* Get a matchmaking backfill ticket by ticket Id.
|
2818
2818
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getserverbackfillticket
|
2819
2819
|
*/
|
2820
|
-
GetServerBackfillTicket(request: GetServerBackfillTicketRequest,
|
2820
|
+
GetServerBackfillTicket(request: GetServerBackfillTicketRequest, extraHeaders?: Record<string, string>): Promise<GetServerBackfillTicketResult>;
|
2821
2821
|
/**
|
2822
2822
|
* Gets the status of whether a title is enabled for the multiplayer server feature.
|
2823
2823
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitleenabledformultiplayerserversstatus
|
2824
2824
|
*/
|
2825
|
-
GetTitleEnabledForMultiplayerServersStatus(request: GetTitleEnabledForMultiplayerServersStatusRequest,
|
2825
|
+
GetTitleEnabledForMultiplayerServersStatus(request: GetTitleEnabledForMultiplayerServersStatusRequest, extraHeaders?: Record<string, string>): Promise<GetTitleEnabledForMultiplayerServersStatusResponse>;
|
2826
2826
|
/**
|
2827
2827
|
* Gets a title's server quota change request.
|
2828
2828
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitlemultiplayerserversquotachange
|
2829
2829
|
*/
|
2830
|
-
GetTitleMultiplayerServersQuotaChange(request: GetTitleMultiplayerServersQuotaChangeRequest,
|
2830
|
+
GetTitleMultiplayerServersQuotaChange(request: GetTitleMultiplayerServersQuotaChangeRequest, extraHeaders?: Record<string, string>): Promise<GetTitleMultiplayerServersQuotaChangeResponse>;
|
2831
2831
|
/**
|
2832
2832
|
* Gets the quotas for a title in relation to multiplayer servers.
|
2833
2833
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitlemultiplayerserversquotas
|
2834
2834
|
*/
|
2835
|
-
GetTitleMultiplayerServersQuotas(request: GetTitleMultiplayerServersQuotasRequest,
|
2835
|
+
GetTitleMultiplayerServersQuotas(request: GetTitleMultiplayerServersQuotasRequest, extraHeaders?: Record<string, string>): Promise<GetTitleMultiplayerServersQuotasResponse>;
|
2836
2836
|
/**
|
2837
2837
|
* Send a notification to invite a player to a lobby.
|
2838
2838
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/invitetolobby
|
2839
2839
|
*/
|
2840
|
-
InviteToLobby(request: InviteToLobbyRequest,
|
2840
|
+
InviteToLobby(request: InviteToLobbyRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
|
2841
2841
|
/**
|
2842
2842
|
* Join an Arranged lobby.
|
2843
2843
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinarrangedlobby
|
2844
2844
|
*/
|
2845
|
-
JoinArrangedLobby(request: JoinArrangedLobbyRequest,
|
2845
|
+
JoinArrangedLobby(request: JoinArrangedLobbyRequest, extraHeaders?: Record<string, string>): Promise<JoinLobbyResult>;
|
2846
2846
|
/**
|
2847
2847
|
* Join a lobby.
|
2848
2848
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinlobby
|
2849
2849
|
*/
|
2850
|
-
JoinLobby(request: JoinLobbyRequest,
|
2850
|
+
JoinLobby(request: JoinLobbyRequest, extraHeaders?: Record<string, string>): Promise<JoinLobbyResult>;
|
2851
2851
|
/**
|
2852
2852
|
* Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.
|
2853
2853
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinlobbyasserver
|
2854
2854
|
*/
|
2855
|
-
JoinLobbyAsServer(request: JoinLobbyAsServerRequest,
|
2855
|
+
JoinLobbyAsServer(request: JoinLobbyAsServerRequest, extraHeaders?: Record<string, string>): Promise<JoinLobbyAsServerResult>;
|
2856
2856
|
/**
|
2857
2857
|
* Join a matchmaking ticket.
|
2858
2858
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/joinmatchmakingticket
|
2859
2859
|
*/
|
2860
|
-
JoinMatchmakingTicket(request: JoinMatchmakingTicketRequest,
|
2860
|
+
JoinMatchmakingTicket(request: JoinMatchmakingTicketRequest, extraHeaders?: Record<string, string>): Promise<JoinMatchmakingTicketResult>;
|
2861
2861
|
/**
|
2862
2862
|
* Leave a lobby.
|
2863
2863
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/leavelobby
|
2864
2864
|
*/
|
2865
|
-
LeaveLobby(request: LeaveLobbyRequest,
|
2865
|
+
LeaveLobby(request: LeaveLobbyRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
|
2866
2866
|
/**
|
2867
2867
|
* Preview: Request for server to leave a lobby. This is restricted to client owned lobbies which are using connections.
|
2868
2868
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/leavelobbyasserver
|
2869
2869
|
*/
|
2870
|
-
LeaveLobbyAsServer(request: LeaveLobbyAsServerRequest,
|
2870
|
+
LeaveLobbyAsServer(request: LeaveLobbyAsServerRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
|
2871
2871
|
/**
|
2872
2872
|
* Lists archived multiplayer server sessions for a build.
|
2873
2873
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listarchivedmultiplayerservers
|
2874
2874
|
*/
|
2875
|
-
ListArchivedMultiplayerServers(request: ListMultiplayerServersRequest,
|
2875
|
+
ListArchivedMultiplayerServers(request: ListMultiplayerServersRequest, extraHeaders?: Record<string, string>): Promise<ListMultiplayerServersResponse>;
|
2876
2876
|
/**
|
2877
2877
|
* Lists multiplayer server game assets for a title.
|
2878
2878
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listassetsummaries
|
2879
2879
|
*/
|
2880
|
-
ListAssetSummaries(request: ListAssetSummariesRequest,
|
2880
|
+
ListAssetSummaries(request: ListAssetSummariesRequest, extraHeaders?: Record<string, string>): Promise<ListAssetSummariesResponse>;
|
2881
2881
|
/**
|
2882
2882
|
* Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows
|
2883
2883
|
* game client to request list of builds with player entity token.
|
2884
2884
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listbuildaliases
|
2885
2885
|
*/
|
2886
|
-
ListBuildAliases(request: ListBuildAliasesRequest,
|
2886
|
+
ListBuildAliases(request: ListBuildAliasesRequest, extraHeaders?: Record<string, string>): Promise<ListBuildAliasesResponse>;
|
2887
2887
|
/**
|
2888
2888
|
* Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client
|
2889
2889
|
* access is enabled, allows game client to request list of builds with player entity token.
|
2890
2890
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listbuildsummariesv2
|
2891
2891
|
*/
|
2892
|
-
ListBuildSummariesV2(request: ListBuildSummariesRequest,
|
2892
|
+
ListBuildSummariesV2(request: ListBuildSummariesRequest, extraHeaders?: Record<string, string>): Promise<ListBuildSummariesResponse>;
|
2893
2893
|
/**
|
2894
2894
|
* Lists multiplayer server game certificates for a title.
|
2895
2895
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcertificatesummaries
|
2896
2896
|
*/
|
2897
|
-
ListCertificateSummaries(request: ListCertificateSummariesRequest,
|
2897
|
+
ListCertificateSummaries(request: ListCertificateSummariesRequest, extraHeaders?: Record<string, string>): Promise<ListCertificateSummariesResponse>;
|
2898
2898
|
/**
|
2899
2899
|
* Lists custom container images for a title.
|
2900
2900
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcontainerimages
|
2901
2901
|
*/
|
2902
|
-
ListContainerImages(request: ListContainerImagesRequest,
|
2902
|
+
ListContainerImages(request: ListContainerImagesRequest, extraHeaders?: Record<string, string>): Promise<ListContainerImagesResponse>;
|
2903
2903
|
/**
|
2904
2904
|
* Lists the tags for a custom container image.
|
2905
2905
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcontainerimagetags
|
2906
2906
|
*/
|
2907
|
-
ListContainerImageTags(request: ListContainerImageTagsRequest,
|
2907
|
+
ListContainerImageTags(request: ListContainerImageTagsRequest, extraHeaders?: Record<string, string>): Promise<ListContainerImageTagsResponse>;
|
2908
2908
|
/**
|
2909
2909
|
* SDK support is limited to C# and Java for this API. List all matchmaking queue configs.
|
2910
2910
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/listmatchmakingqueues
|
2911
2911
|
*/
|
2912
|
-
ListMatchmakingQueues(request: ListMatchmakingQueuesRequest,
|
2912
|
+
ListMatchmakingQueues(request: ListMatchmakingQueuesRequest, extraHeaders?: Record<string, string>): Promise<ListMatchmakingQueuesResult>;
|
2913
2913
|
/**
|
2914
2914
|
* List all matchmaking ticket Ids the user is a member of.
|
2915
2915
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/listmatchmakingticketsforplayer
|
2916
2916
|
*/
|
2917
|
-
ListMatchmakingTicketsForPlayer(request: ListMatchmakingTicketsForPlayerRequest,
|
2917
|
+
ListMatchmakingTicketsForPlayer(request: ListMatchmakingTicketsForPlayerRequest, extraHeaders?: Record<string, string>): Promise<ListMatchmakingTicketsForPlayerResult>;
|
2918
2918
|
/**
|
2919
2919
|
* Lists multiplayer server sessions for a build.
|
2920
2920
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listmultiplayerservers
|
2921
2921
|
*/
|
2922
|
-
ListMultiplayerServers(request: ListMultiplayerServersRequest,
|
2922
|
+
ListMultiplayerServers(request: ListMultiplayerServersRequest, extraHeaders?: Record<string, string>): Promise<ListMultiplayerServersResponse>;
|
2923
2923
|
/**
|
2924
2924
|
* Lists quality of service servers for party.
|
2925
2925
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listpartyqosservers
|
2926
2926
|
*/
|
2927
|
-
ListPartyQosServers(request: ListPartyQosServersRequest,
|
2927
|
+
ListPartyQosServers(request: ListPartyQosServersRequest, extraHeaders?: Record<string, string>): Promise<ListPartyQosServersResponse>;
|
2928
2928
|
/**
|
2929
2929
|
* Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer
|
2930
2930
|
* Servers build has been deployed.
|
2931
2931
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listqosserversfortitle
|
2932
2932
|
*/
|
2933
|
-
ListQosServersForTitle(request: ListQosServersForTitleRequest,
|
2933
|
+
ListQosServersForTitle(request: ListQosServersForTitleRequest, extraHeaders?: Record<string, string>): Promise<ListQosServersForTitleResponse>;
|
2934
2934
|
/**
|
2935
2935
|
* Lists multiplayer server game secrets for a title.
|
2936
2936
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listsecretsummaries
|
2937
2937
|
*/
|
2938
|
-
ListSecretSummaries(request: ListSecretSummariesRequest,
|
2938
|
+
ListSecretSummaries(request: ListSecretSummariesRequest, extraHeaders?: Record<string, string>): Promise<ListSecretSummariesResponse>;
|
2939
2939
|
/**
|
2940
2940
|
* List all server backfill ticket Ids the user is a member of.
|
2941
2941
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/listserverbackfillticketsforplayer
|
2942
2942
|
*/
|
2943
|
-
ListServerBackfillTicketsForPlayer(request: ListServerBackfillTicketsForPlayerRequest,
|
2943
|
+
ListServerBackfillTicketsForPlayer(request: ListServerBackfillTicketsForPlayerRequest, extraHeaders?: Record<string, string>): Promise<ListServerBackfillTicketsForPlayerResult>;
|
2944
2944
|
/**
|
2945
2945
|
* List all server quota change requests for a title.
|
2946
2946
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listtitlemultiplayerserversquotachanges
|
2947
2947
|
*/
|
2948
|
-
ListTitleMultiplayerServersQuotaChanges(request: ListTitleMultiplayerServersQuotaChangesRequest,
|
2948
|
+
ListTitleMultiplayerServersQuotaChanges(request: ListTitleMultiplayerServersQuotaChangesRequest, extraHeaders?: Record<string, string>): Promise<ListTitleMultiplayerServersQuotaChangesResponse>;
|
2949
2949
|
/**
|
2950
2950
|
* Lists virtual machines for a title.
|
2951
2951
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listvirtualmachinesummaries
|
2952
2952
|
*/
|
2953
|
-
ListVirtualMachineSummaries(request: ListVirtualMachineSummariesRequest,
|
2953
|
+
ListVirtualMachineSummaries(request: ListVirtualMachineSummariesRequest, extraHeaders?: Record<string, string>): Promise<ListVirtualMachineSummariesResponse>;
|
2954
2954
|
/**
|
2955
2955
|
* SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.
|
2956
2956
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/removematchmakingqueue
|
2957
2957
|
*/
|
2958
|
-
RemoveMatchmakingQueue(request: RemoveMatchmakingQueueRequest,
|
2958
|
+
RemoveMatchmakingQueue(request: RemoveMatchmakingQueueRequest, extraHeaders?: Record<string, string>): Promise<RemoveMatchmakingQueueResult>;
|
2959
2959
|
/**
|
2960
2960
|
* Remove a member from a lobby.
|
2961
2961
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/removemember
|
2962
2962
|
*/
|
2963
|
-
RemoveMember(request: RemoveMemberFromLobbyRequest,
|
2963
|
+
RemoveMember(request: RemoveMemberFromLobbyRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
|
2964
2964
|
/**
|
2965
2965
|
* Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client
|
2966
2966
|
* to request a server with player entity token.
|
2967
2967
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/requestmultiplayerserver
|
2968
2968
|
*/
|
2969
|
-
RequestMultiplayerServer(request: RequestMultiplayerServerRequest,
|
2969
|
+
RequestMultiplayerServer(request: RequestMultiplayerServerRequest, extraHeaders?: Record<string, string>): Promise<RequestMultiplayerServerResponse>;
|
2970
2970
|
/**
|
2971
2971
|
* Request a party session.
|
2972
2972
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/requestpartyservice
|
2973
2973
|
*/
|
2974
|
-
RequestPartyService(request: RequestPartyServiceRequest,
|
2974
|
+
RequestPartyService(request: RequestPartyServiceRequest, extraHeaders?: Record<string, string>): Promise<RequestPartyServiceResponse>;
|
2975
2975
|
/**
|
2976
2976
|
* Rolls over the credentials to the container registry.
|
2977
2977
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/rollovercontainerregistrycredentials
|
2978
2978
|
*/
|
2979
|
-
RolloverContainerRegistryCredentials(request: RolloverContainerRegistryCredentialsRequest,
|
2979
|
+
RolloverContainerRegistryCredentials(request: RolloverContainerRegistryCredentialsRequest, extraHeaders?: Record<string, string>): Promise<RolloverContainerRegistryCredentialsResponse>;
|
2980
2980
|
/**
|
2981
2981
|
* SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.
|
2982
2982
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/setmatchmakingqueue
|
2983
2983
|
*/
|
2984
|
-
SetMatchmakingQueue(request: SetMatchmakingQueueRequest,
|
2984
|
+
SetMatchmakingQueue(request: SetMatchmakingQueueRequest, extraHeaders?: Record<string, string>): Promise<SetMatchmakingQueueResult>;
|
2985
2985
|
/**
|
2986
2986
|
* Shuts down a multiplayer server session.
|
2987
2987
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/shutdownmultiplayerserver
|
2988
2988
|
*/
|
2989
|
-
ShutdownMultiplayerServer(request: ShutdownMultiplayerServerRequest,
|
2989
|
+
ShutdownMultiplayerServer(request: ShutdownMultiplayerServerRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
|
2990
2990
|
/**
|
2991
2991
|
* Subscribe to lobby resource notifications.
|
2992
2992
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/subscribetolobbyresource
|
2993
2993
|
*/
|
2994
|
-
SubscribeToLobbyResource(request: SubscribeToLobbyResourceRequest,
|
2994
|
+
SubscribeToLobbyResource(request: SubscribeToLobbyResourceRequest, extraHeaders?: Record<string, string>): Promise<SubscribeToLobbyResourceResult>;
|
2995
2995
|
/**
|
2996
2996
|
* Subscribe to match resource notifications.
|
2997
2997
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/subscribetomatchmakingresource
|
2998
2998
|
*/
|
2999
|
-
SubscribeToMatchmakingResource(request: SubscribeToMatchResourceRequest,
|
2999
|
+
SubscribeToMatchmakingResource(request: SubscribeToMatchResourceRequest, extraHeaders?: Record<string, string>): Promise<SubscribeToMatchResourceResult>;
|
3000
3000
|
/**
|
3001
3001
|
* Unsubscribe from lobby notifications.
|
3002
3002
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/unsubscribefromlobbyresource
|
3003
3003
|
*/
|
3004
|
-
UnsubscribeFromLobbyResource(request: UnsubscribeFromLobbyResourceRequest,
|
3004
|
+
UnsubscribeFromLobbyResource(request: UnsubscribeFromLobbyResourceRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
|
3005
3005
|
/**
|
3006
3006
|
* Unsubscribe from match resource notifications.
|
3007
3007
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/unsubscribefrommatchmakingresource
|
3008
3008
|
*/
|
3009
|
-
UnsubscribeFromMatchmakingResource(request: UnsubscribeFromMatchResourceRequest,
|
3009
|
+
UnsubscribeFromMatchmakingResource(request: UnsubscribeFromMatchResourceRequest, extraHeaders?: Record<string, string>): Promise<UnsubscribeFromMatchResourceResult>;
|
3010
3010
|
/**
|
3011
3011
|
* Untags a container image.
|
3012
3012
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/untagcontainerimage
|
3013
3013
|
*/
|
3014
|
-
UntagContainerImage(request: UntagContainerImageRequest,
|
3014
|
+
UntagContainerImage(request: UntagContainerImageRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
|
3015
3015
|
/**
|
3016
3016
|
* Creates a multiplayer server build alias.
|
3017
3017
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildalias
|
3018
3018
|
*/
|
3019
|
-
UpdateBuildAlias(request: UpdateBuildAliasRequest,
|
3019
|
+
UpdateBuildAlias(request: UpdateBuildAliasRequest, extraHeaders?: Record<string, string>): Promise<BuildAliasDetailsResponse>;
|
3020
3020
|
/**
|
3021
3021
|
* Updates a multiplayer server build's name.
|
3022
3022
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildname
|
3023
3023
|
*/
|
3024
|
-
UpdateBuildName(request: UpdateBuildNameRequest,
|
3024
|
+
UpdateBuildName(request: UpdateBuildNameRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
|
3025
3025
|
/**
|
3026
3026
|
* Updates a multiplayer server build's region. If the region is not yet created, it will be created
|
3027
3027
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildregion
|
3028
3028
|
*/
|
3029
|
-
UpdateBuildRegion(request: UpdateBuildRegionRequest,
|
3029
|
+
UpdateBuildRegion(request: UpdateBuildRegionRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
|
3030
3030
|
/**
|
3031
3031
|
* Updates a multiplayer server build's regions.
|
3032
3032
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildregions
|
3033
3033
|
*/
|
3034
|
-
UpdateBuildRegions(request: UpdateBuildRegionsRequest,
|
3034
|
+
UpdateBuildRegions(request: UpdateBuildRegionsRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
|
3035
3035
|
/**
|
3036
3036
|
* Update a lobby.
|
3037
3037
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/updatelobby
|
3038
3038
|
*/
|
3039
|
-
UpdateLobby(request: UpdateLobbyRequest,
|
3039
|
+
UpdateLobby(request: UpdateLobbyRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
|
3040
3040
|
/**
|
3041
3041
|
* Preview: Update fields related to a joined server in the lobby the server is in. Servers can keep a lobby from expiring
|
3042
3042
|
* by being the one to "update" the lobby in some way. Servers have no impact on last member leave/last member disconnect
|
3043
3043
|
* behavior.
|
3044
3044
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/updatelobbyasserver
|
3045
3045
|
*/
|
3046
|
-
UpdateLobbyAsServer(request: UpdateLobbyAsServerRequest,
|
3046
|
+
UpdateLobbyAsServer(request: UpdateLobbyAsServerRequest, extraHeaders?: Record<string, string>): Promise<LobbyEmptyResult>;
|
3047
3047
|
/**
|
3048
3048
|
* Uploads a multiplayer server game certificate.
|
3049
3049
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/uploadcertificate
|
3050
3050
|
*/
|
3051
|
-
UploadCertificate(request: UploadCertificateRequest,
|
3051
|
+
UploadCertificate(request: UploadCertificateRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
|
3052
3052
|
/**
|
3053
3053
|
* Uploads a multiplayer server game secret.
|
3054
3054
|
* https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/uploadsecret
|
3055
3055
|
*/
|
3056
|
-
UploadSecret(request: UploadSecretRequest,
|
3056
|
+
UploadSecret(request: UploadSecretRequest, extraHeaders?: Record<string, string>): Promise<EmptyResponse>;
|
3057
3057
|
}
|
3058
3058
|
|
3059
3059
|
export { PlayFabMultiplayerApi as default };
|
package/dist/Multiplayer.js
CHANGED
@@ -22,9 +22,8 @@ interface ISettings {
|
|
22
22
|
/** For security reasons you must never expose this value to the client or players - You must set this value for Server-APIs to work properly (Found in the Game Manager for your title, at the PlayFab Website) */
|
23
23
|
developerSecretKey: string;
|
24
24
|
productionServerUrl: string;
|
25
|
-
|
26
|
-
|
27
|
-
};
|
25
|
+
/** Headers to apply to every request */
|
26
|
+
globalHeaders?: Record<string, string>;
|
28
27
|
/** The name of a customer vertical. This is only for customers running a private cluster. Generally you shouldn't touch this */
|
29
28
|
verticalName?: string | null;
|
30
29
|
}
|
@@ -56,15 +55,14 @@ declare class PlayFabCommon {
|
|
56
55
|
set entityToken(value: string | null);
|
57
56
|
GetServerUrl(): string;
|
58
57
|
InjectHeaders(xhr: XMLHttpRequest, headersObj: Record<string, string> | undefined): void;
|
59
|
-
ExecuteRequest<T extends IPlayFabResultCommon>(url: string, body: any, authkey: string | null, authValue: string | null,
|
60
|
-
GetPlayFabResponse(request: any, xhr: XMLHttpRequest, startTime: number, customData: any): any;
|
58
|
+
ExecuteRequest<T extends IPlayFabResultCommon>(url: string, body: any, authkey: string | null, authValue: string | null, extraHeaders?: Record<string, string>): Promise<T>;
|
61
59
|
UpdateAuthenticationContext(currentAuthContext: AuthContext, result: any): AuthContext;
|
62
60
|
GetAuthInfo(request: any, authKey: string): {
|
63
61
|
authKey: string;
|
64
62
|
authValue: any;
|
65
63
|
authError: string;
|
66
64
|
};
|
67
|
-
ExecuteRequestWrapper<T extends IPlayFabResultCommon>(apiURL: string, request: any, authKey: string | null,
|
65
|
+
ExecuteRequestWrapper<T extends IPlayFabResultCommon>(apiURL: string, request: any, authKey: string | null, extraHeaders?: Record<string, string>): Promise<T>;
|
68
66
|
GenerateErrorReport(error: IPlayFabError | null): string;
|
69
67
|
ForgetAllCredentials(): void;
|
70
68
|
}
|