async-playfab-web-sdk 1.192.250526-2 → 1.192.250526-3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/dist/Addon.d.ts +31 -31
  2. package/dist/Addon.js +2 -2
  3. package/dist/Admin.d.ts +118 -118
  4. package/dist/Admin.js +2 -2
  5. package/dist/Authentication.d.ts +5 -5
  6. package/dist/Authentication.js +2 -2
  7. package/dist/Client.d.ts +174 -174
  8. package/dist/Client.js +2 -2
  9. package/dist/CloudScript.d.ts +16 -16
  10. package/dist/CloudScript.js +2 -2
  11. package/dist/Data.d.ts +8 -8
  12. package/dist/Data.js +2 -2
  13. package/dist/Economy.d.ts +47 -47
  14. package/dist/Economy.js +2 -2
  15. package/dist/Events.d.ts +13 -13
  16. package/dist/Events.js +2 -2
  17. package/dist/Experimentation.d.ts +14 -14
  18. package/dist/Experimentation.js +2 -2
  19. package/dist/Groups.d.ts +26 -26
  20. package/dist/Groups.js +2 -2
  21. package/dist/Insights.d.ts +7 -7
  22. package/dist/Insights.js +2 -2
  23. package/dist/Localization.d.ts +2 -2
  24. package/dist/Localization.js +2 -2
  25. package/dist/Multiplayer.d.ts +88 -88
  26. package/dist/Multiplayer.js +2 -2
  27. package/dist/{PlayFabCommon-BUv4zqXf.d.ts → PlayFabCommon-BX3jSqGx.d.ts} +4 -6
  28. package/dist/Profiles.d.ts +10 -10
  29. package/dist/Profiles.js +2 -2
  30. package/dist/Progression.d.ts +24 -24
  31. package/dist/Progression.js +2 -2
  32. package/dist/Server.d.ts +150 -150
  33. package/dist/Server.js +2 -2
  34. package/dist/{chunk-CDBIRT6V.js → chunk-3FCAP7OZ.js} +52 -52
  35. package/dist/chunk-3FCAP7OZ.js.map +1 -0
  36. package/dist/{chunk-CY3H2GBI.js → chunk-62SULWOK.js} +25 -69
  37. package/dist/chunk-62SULWOK.js.map +1 -0
  38. package/dist/{chunk-ZY56RXKC.js → chunk-A7VD6ALV.js} +62 -62
  39. package/dist/chunk-A7VD6ALV.js.map +1 -0
  40. package/dist/{chunk-2NRPVFSH.js → chunk-BX65UND2.js} +176 -176
  41. package/dist/chunk-BX65UND2.js.map +1 -0
  42. package/dist/{chunk-D53KEX67.js → chunk-J4QS5VX5.js} +4 -4
  43. package/dist/chunk-J4QS5VX5.js.map +1 -0
  44. package/dist/{chunk-QCCQJDCR.js → chunk-JGDO2ZE3.js} +348 -348
  45. package/dist/chunk-JGDO2ZE3.js.map +1 -0
  46. package/dist/{chunk-7VP4SIOQ.js → chunk-POMI7LEF.js} +20 -20
  47. package/dist/chunk-POMI7LEF.js.map +1 -0
  48. package/dist/{chunk-JRE75IDS.js → chunk-Q3OF3AOJ.js} +26 -26
  49. package/dist/chunk-Q3OF3AOJ.js.map +1 -0
  50. package/dist/{chunk-EY77H23H.js → chunk-QUZHVSVZ.js} +48 -48
  51. package/dist/chunk-QUZHVSVZ.js.map +1 -0
  52. package/dist/{chunk-BZECCU2H.js → chunk-QVLIVSO4.js} +300 -300
  53. package/dist/chunk-QVLIVSO4.js.map +1 -0
  54. package/dist/{chunk-42AWSTMK.js → chunk-R7V7DFCF.js} +28 -28
  55. package/dist/chunk-R7V7DFCF.js.map +1 -0
  56. package/dist/{chunk-RODJAJP2.js → chunk-SGSEOIKS.js} +14 -14
  57. package/dist/chunk-SGSEOIKS.js.map +1 -0
  58. package/dist/{chunk-5AAYYQU7.js → chunk-UOHHNVCJ.js} +32 -32
  59. package/dist/chunk-UOHHNVCJ.js.map +1 -0
  60. package/dist/{chunk-RHQFG2EP.js → chunk-USKFWNQK.js} +94 -94
  61. package/dist/chunk-USKFWNQK.js.map +1 -0
  62. package/dist/{chunk-VTCQRNBL.js → chunk-UX7LFJCX.js} +16 -16
  63. package/dist/chunk-UX7LFJCX.js.map +1 -0
  64. package/dist/{chunk-V56QSAWL.js → chunk-X34XZJB6.js} +10 -10
  65. package/dist/chunk-X34XZJB6.js.map +1 -0
  66. package/dist/{chunk-FPCXHDA7.js → chunk-YNZF3WXS.js} +236 -236
  67. package/dist/chunk-YNZF3WXS.js.map +1 -0
  68. package/dist/index.d.ts +1 -1
  69. package/dist/index.js +17 -17
  70. package/package.json +1 -1
  71. package/dist/chunk-2NRPVFSH.js.map +0 -1
  72. package/dist/chunk-42AWSTMK.js.map +0 -1
  73. package/dist/chunk-5AAYYQU7.js.map +0 -1
  74. package/dist/chunk-7VP4SIOQ.js.map +0 -1
  75. package/dist/chunk-BZECCU2H.js.map +0 -1
  76. package/dist/chunk-CDBIRT6V.js.map +0 -1
  77. package/dist/chunk-CY3H2GBI.js.map +0 -1
  78. package/dist/chunk-D53KEX67.js.map +0 -1
  79. package/dist/chunk-EY77H23H.js.map +0 -1
  80. package/dist/chunk-FPCXHDA7.js.map +0 -1
  81. package/dist/chunk-JRE75IDS.js.map +0 -1
  82. package/dist/chunk-QCCQJDCR.js.map +0 -1
  83. package/dist/chunk-RHQFG2EP.js.map +0 -1
  84. package/dist/chunk-RODJAJP2.js.map +0 -1
  85. package/dist/chunk-V56QSAWL.js.map +0 -1
  86. package/dist/chunk-VTCQRNBL.js.map +0 -1
  87. package/dist/chunk-ZY56RXKC.js.map +0 -1
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  PlayFabCommon
3
- } from "./chunk-CY3H2GBI.js";
3
+ } from "./chunk-62SULWOK.js";
4
4
 
5
5
  // src/apis/PlayFabMultiplayerApi.ts
6
6
  var PlayFabMultiplayerApi = class extends PlayFabCommon {
@@ -8,78 +8,78 @@ var PlayFabMultiplayerApi = class extends PlayFabCommon {
8
8
  * Cancel all active tickets the player is a member of in a given queue.
9
9
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelallmatchmakingticketsforplayer
10
10
  */
11
- CancelAllMatchmakingTicketsForPlayer(request, customData, extraHeaders) {
12
- return this.ExecuteRequestWrapper("/Match/CancelAllMatchmakingTicketsForPlayer", request, "X-EntityToken", customData, extraHeaders);
11
+ CancelAllMatchmakingTicketsForPlayer(request, extraHeaders) {
12
+ return this.ExecuteRequestWrapper("/Match/CancelAllMatchmakingTicketsForPlayer", request, "X-EntityToken", extraHeaders);
13
13
  }
14
14
  /**
15
15
  * Cancel all active backfill tickets the player is a member of in a given queue.
16
16
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelallserverbackfillticketsforplayer
17
17
  */
18
- CancelAllServerBackfillTicketsForPlayer(request, customData, extraHeaders) {
19
- return this.ExecuteRequestWrapper("/Match/CancelAllServerBackfillTicketsForPlayer", request, "X-EntityToken", customData, extraHeaders);
18
+ CancelAllServerBackfillTicketsForPlayer(request, extraHeaders) {
19
+ return this.ExecuteRequestWrapper("/Match/CancelAllServerBackfillTicketsForPlayer", request, "X-EntityToken", extraHeaders);
20
20
  }
21
21
  /**
22
22
  * Cancel a matchmaking ticket.
23
23
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelmatchmakingticket
24
24
  */
25
- CancelMatchmakingTicket(request, customData, extraHeaders) {
26
- return this.ExecuteRequestWrapper("/Match/CancelMatchmakingTicket", request, "X-EntityToken", customData, extraHeaders);
25
+ CancelMatchmakingTicket(request, extraHeaders) {
26
+ return this.ExecuteRequestWrapper("/Match/CancelMatchmakingTicket", request, "X-EntityToken", extraHeaders);
27
27
  }
28
28
  /**
29
29
  * Cancel a server backfill ticket.
30
30
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/cancelserverbackfillticket
31
31
  */
32
- CancelServerBackfillTicket(request, customData, extraHeaders) {
33
- return this.ExecuteRequestWrapper("/Match/CancelServerBackfillTicket", request, "X-EntityToken", customData, extraHeaders);
32
+ CancelServerBackfillTicket(request, extraHeaders) {
33
+ return this.ExecuteRequestWrapper("/Match/CancelServerBackfillTicket", request, "X-EntityToken", extraHeaders);
34
34
  }
35
35
  /**
36
36
  * Creates a multiplayer server build alias.
37
37
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildalias
38
38
  */
39
- CreateBuildAlias(request, customData, extraHeaders) {
40
- return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildAlias", request, "X-EntityToken", customData, extraHeaders);
39
+ CreateBuildAlias(request, extraHeaders) {
40
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildAlias", request, "X-EntityToken", extraHeaders);
41
41
  }
42
42
  /**
43
43
  * Creates a multiplayer server build with a custom container.
44
44
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithcustomcontainer
45
45
  */
46
- CreateBuildWithCustomContainer(request, customData, extraHeaders) {
47
- return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithCustomContainer", request, "X-EntityToken", customData, extraHeaders);
46
+ CreateBuildWithCustomContainer(request, extraHeaders) {
47
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithCustomContainer", request, "X-EntityToken", extraHeaders);
48
48
  }
49
49
  /**
50
50
  * Creates a multiplayer server build with a managed container.
51
51
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithmanagedcontainer
52
52
  */
53
- CreateBuildWithManagedContainer(request, customData, extraHeaders) {
54
- return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithManagedContainer", request, "X-EntityToken", customData, extraHeaders);
53
+ CreateBuildWithManagedContainer(request, extraHeaders) {
54
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithManagedContainer", request, "X-EntityToken", extraHeaders);
55
55
  }
56
56
  /**
57
57
  * Creates a multiplayer server build with the server running as a process.
58
58
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createbuildwithprocessbasedserver
59
59
  */
60
- CreateBuildWithProcessBasedServer(request, customData, extraHeaders) {
61
- return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithProcessBasedServer", request, "X-EntityToken", customData, extraHeaders);
60
+ CreateBuildWithProcessBasedServer(request, extraHeaders) {
61
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateBuildWithProcessBasedServer", request, "X-EntityToken", extraHeaders);
62
62
  }
63
63
  /**
64
64
  * Create a lobby.
65
65
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/createlobby
66
66
  */
67
- CreateLobby(request, customData, extraHeaders) {
68
- return this.ExecuteRequestWrapper("/Lobby/CreateLobby", request, "X-EntityToken", customData, extraHeaders);
67
+ CreateLobby(request, extraHeaders) {
68
+ return this.ExecuteRequestWrapper("/Lobby/CreateLobby", request, "X-EntityToken", extraHeaders);
69
69
  }
70
70
  /**
71
71
  * Create a matchmaking ticket as a client.
72
72
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/creatematchmakingticket
73
73
  */
74
- CreateMatchmakingTicket(request, customData, extraHeaders) {
75
- return this.ExecuteRequestWrapper("/Match/CreateMatchmakingTicket", request, "X-EntityToken", customData, extraHeaders);
74
+ CreateMatchmakingTicket(request, extraHeaders) {
75
+ return this.ExecuteRequestWrapper("/Match/CreateMatchmakingTicket", request, "X-EntityToken", extraHeaders);
76
76
  }
77
77
  /**
78
78
  * Creates a remote user to log on to a VM for a multiplayer server build.
79
79
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createremoteuser
80
80
  */
81
- CreateRemoteUser(request, customData, extraHeaders) {
82
- return this.ExecuteRequestWrapper("/MultiplayerServer/CreateRemoteUser", request, "X-EntityToken", customData, extraHeaders);
81
+ CreateRemoteUser(request, extraHeaders) {
82
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateRemoteUser", request, "X-EntityToken", extraHeaders);
83
83
  }
84
84
  /**
85
85
  * Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service
@@ -87,519 +87,519 @@ var PlayFabMultiplayerApi = class extends PlayFabCommon {
87
87
  * other backfill tickets.
88
88
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/createserverbackfillticket
89
89
  */
90
- CreateServerBackfillTicket(request, customData, extraHeaders) {
91
- return this.ExecuteRequestWrapper("/Match/CreateServerBackfillTicket", request, "X-EntityToken", customData, extraHeaders);
90
+ CreateServerBackfillTicket(request, extraHeaders) {
91
+ return this.ExecuteRequestWrapper("/Match/CreateServerBackfillTicket", request, "X-EntityToken", extraHeaders);
92
92
  }
93
93
  /**
94
94
  * Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other
95
95
  * matchmaking tickets.
96
96
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/createservermatchmakingticket
97
97
  */
98
- CreateServerMatchmakingTicket(request, customData, extraHeaders) {
99
- return this.ExecuteRequestWrapper("/Match/CreateServerMatchmakingTicket", request, "X-EntityToken", customData, extraHeaders);
98
+ CreateServerMatchmakingTicket(request, extraHeaders) {
99
+ return this.ExecuteRequestWrapper("/Match/CreateServerMatchmakingTicket", request, "X-EntityToken", extraHeaders);
100
100
  }
101
101
  /**
102
102
  * Creates a request to change a title's multiplayer server quotas.
103
103
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/createtitlemultiplayerserversquotachange
104
104
  */
105
- CreateTitleMultiplayerServersQuotaChange(request, customData, extraHeaders) {
106
- return this.ExecuteRequestWrapper("/MultiplayerServer/CreateTitleMultiplayerServersQuotaChange", request, "X-EntityToken", customData, extraHeaders);
105
+ CreateTitleMultiplayerServersQuotaChange(request, extraHeaders) {
106
+ return this.ExecuteRequestWrapper("/MultiplayerServer/CreateTitleMultiplayerServersQuotaChange", request, "X-EntityToken", extraHeaders);
107
107
  }
108
108
  /**
109
109
  * Deletes a multiplayer server game asset for a title.
110
110
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deleteasset
111
111
  */
112
- DeleteAsset(request, customData, extraHeaders) {
113
- return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteAsset", request, "X-EntityToken", customData, extraHeaders);
112
+ DeleteAsset(request, extraHeaders) {
113
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteAsset", request, "X-EntityToken", extraHeaders);
114
114
  }
115
115
  /**
116
116
  * Deletes a multiplayer server build.
117
117
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuild
118
118
  */
119
- DeleteBuild(request, customData, extraHeaders) {
120
- return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuild", request, "X-EntityToken", customData, extraHeaders);
119
+ DeleteBuild(request, extraHeaders) {
120
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuild", request, "X-EntityToken", extraHeaders);
121
121
  }
122
122
  /**
123
123
  * Deletes a multiplayer server build alias.
124
124
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuildalias
125
125
  */
126
- DeleteBuildAlias(request, customData, extraHeaders) {
127
- return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuildAlias", request, "X-EntityToken", customData, extraHeaders);
126
+ DeleteBuildAlias(request, extraHeaders) {
127
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuildAlias", request, "X-EntityToken", extraHeaders);
128
128
  }
129
129
  /**
130
130
  * Removes a multiplayer server build's region.
131
131
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletebuildregion
132
132
  */
133
- DeleteBuildRegion(request, customData, extraHeaders) {
134
- return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuildRegion", request, "X-EntityToken", customData, extraHeaders);
133
+ DeleteBuildRegion(request, extraHeaders) {
134
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteBuildRegion", request, "X-EntityToken", extraHeaders);
135
135
  }
136
136
  /**
137
137
  * Deletes a multiplayer server game certificate.
138
138
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletecertificate
139
139
  */
140
- DeleteCertificate(request, customData, extraHeaders) {
141
- return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteCertificate", request, "X-EntityToken", customData, extraHeaders);
140
+ DeleteCertificate(request, extraHeaders) {
141
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteCertificate", request, "X-EntityToken", extraHeaders);
142
142
  }
143
143
  /**
144
144
  * Deletes a container image repository.
145
145
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletecontainerimagerepository
146
146
  */
147
- DeleteContainerImageRepository(request, customData, extraHeaders) {
148
- return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteContainerImageRepository", request, "X-EntityToken", customData, extraHeaders);
147
+ DeleteContainerImageRepository(request, extraHeaders) {
148
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteContainerImageRepository", request, "X-EntityToken", extraHeaders);
149
149
  }
150
150
  /**
151
151
  * Delete a lobby.
152
152
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/deletelobby
153
153
  */
154
- DeleteLobby(request, customData, extraHeaders) {
155
- return this.ExecuteRequestWrapper("/Lobby/DeleteLobby", request, "X-EntityToken", customData, extraHeaders);
154
+ DeleteLobby(request, extraHeaders) {
155
+ return this.ExecuteRequestWrapper("/Lobby/DeleteLobby", request, "X-EntityToken", extraHeaders);
156
156
  }
157
157
  /**
158
158
  * Deletes a remote user to log on to a VM for a multiplayer server build.
159
159
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deleteremoteuser
160
160
  */
161
- DeleteRemoteUser(request, customData, extraHeaders) {
162
- return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteRemoteUser", request, "X-EntityToken", customData, extraHeaders);
161
+ DeleteRemoteUser(request, extraHeaders) {
162
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteRemoteUser", request, "X-EntityToken", extraHeaders);
163
163
  }
164
164
  /**
165
165
  * Deletes a multiplayer server game secret.
166
166
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/deletesecret
167
167
  */
168
- DeleteSecret(request, customData, extraHeaders) {
169
- return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteSecret", request, "X-EntityToken", customData, extraHeaders);
168
+ DeleteSecret(request, extraHeaders) {
169
+ return this.ExecuteRequestWrapper("/MultiplayerServer/DeleteSecret", request, "X-EntityToken", extraHeaders);
170
170
  }
171
171
  /**
172
172
  * Enables the multiplayer server feature for a title.
173
173
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/enablemultiplayerserversfortitle
174
174
  */
175
- EnableMultiplayerServersForTitle(request, customData, extraHeaders) {
176
- return this.ExecuteRequestWrapper("/MultiplayerServer/EnableMultiplayerServersForTitle", request, "X-EntityToken", customData, extraHeaders);
175
+ EnableMultiplayerServersForTitle(request, extraHeaders) {
176
+ return this.ExecuteRequestWrapper("/MultiplayerServer/EnableMultiplayerServersForTitle", request, "X-EntityToken", extraHeaders);
177
177
  }
178
178
  /**
179
179
  * Find lobbies which match certain criteria, and which friends are in.
180
180
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/findfriendlobbies
181
181
  */
182
- FindFriendLobbies(request, customData, extraHeaders) {
183
- return this.ExecuteRequestWrapper("/Lobby/FindFriendLobbies", request, "X-EntityToken", customData, extraHeaders);
182
+ FindFriendLobbies(request, extraHeaders) {
183
+ return this.ExecuteRequestWrapper("/Lobby/FindFriendLobbies", request, "X-EntityToken", extraHeaders);
184
184
  }
185
185
  /**
186
186
  * Find all the lobbies that match certain criteria.
187
187
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/findlobbies
188
188
  */
189
- FindLobbies(request, customData, extraHeaders) {
190
- return this.ExecuteRequestWrapper("/Lobby/FindLobbies", request, "X-EntityToken", customData, extraHeaders);
189
+ FindLobbies(request, extraHeaders) {
190
+ return this.ExecuteRequestWrapper("/Lobby/FindLobbies", request, "X-EntityToken", extraHeaders);
191
191
  }
192
192
  /**
193
193
  * Gets a URL that can be used to download the specified asset. A sample pre-authenticated url -
194
194
  * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
195
195
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getassetdownloadurl
196
196
  */
197
- GetAssetDownloadUrl(request, customData, extraHeaders) {
198
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetAssetDownloadUrl", request, "X-EntityToken", customData, extraHeaders);
197
+ GetAssetDownloadUrl(request, extraHeaders) {
198
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetAssetDownloadUrl", request, "X-EntityToken", extraHeaders);
199
199
  }
200
200
  /**
201
201
  * Gets the URL to upload assets to. A sample pre-authenticated url -
202
202
  * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29
203
203
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getassetuploadurl
204
204
  */
205
- GetAssetUploadUrl(request, customData, extraHeaders) {
206
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetAssetUploadUrl", request, "X-EntityToken", customData, extraHeaders);
205
+ GetAssetUploadUrl(request, extraHeaders) {
206
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetAssetUploadUrl", request, "X-EntityToken", extraHeaders);
207
207
  }
208
208
  /**
209
209
  * Gets a multiplayer server build.
210
210
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getbuild
211
211
  */
212
- GetBuild(request, customData, extraHeaders) {
213
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetBuild", request, "X-EntityToken", customData, extraHeaders);
212
+ GetBuild(request, extraHeaders) {
213
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetBuild", request, "X-EntityToken", extraHeaders);
214
214
  }
215
215
  /**
216
216
  * Gets a multiplayer server build alias.
217
217
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getbuildalias
218
218
  */
219
- GetBuildAlias(request, customData, extraHeaders) {
220
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetBuildAlias", request, "X-EntityToken", customData, extraHeaders);
219
+ GetBuildAlias(request, extraHeaders) {
220
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetBuildAlias", request, "X-EntityToken", extraHeaders);
221
221
  }
222
222
  /**
223
223
  * Gets the credentials to the container registry.
224
224
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getcontainerregistrycredentials
225
225
  */
226
- GetContainerRegistryCredentials(request, customData, extraHeaders) {
227
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetContainerRegistryCredentials", request, "X-EntityToken", customData, extraHeaders);
226
+ GetContainerRegistryCredentials(request, extraHeaders) {
227
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetContainerRegistryCredentials", request, "X-EntityToken", extraHeaders);
228
228
  }
229
229
  /**
230
230
  * Get a lobby.
231
231
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/getlobby
232
232
  */
233
- GetLobby(request, customData, extraHeaders) {
234
- return this.ExecuteRequestWrapper("/Lobby/GetLobby", request, "X-EntityToken", customData, extraHeaders);
233
+ GetLobby(request, extraHeaders) {
234
+ return this.ExecuteRequestWrapper("/Lobby/GetLobby", request, "X-EntityToken", extraHeaders);
235
235
  }
236
236
  /**
237
237
  * Get a match.
238
238
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getmatch
239
239
  */
240
- GetMatch(request, customData, extraHeaders) {
241
- return this.ExecuteRequestWrapper("/Match/GetMatch", request, "X-EntityToken", customData, extraHeaders);
240
+ GetMatch(request, extraHeaders) {
241
+ return this.ExecuteRequestWrapper("/Match/GetMatch", request, "X-EntityToken", extraHeaders);
242
242
  }
243
243
  /**
244
244
  * SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.
245
245
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/getmatchmakingqueue
246
246
  */
247
- GetMatchmakingQueue(request, customData, extraHeaders) {
248
- return this.ExecuteRequestWrapper("/Match/GetMatchmakingQueue", request, "X-EntityToken", customData, extraHeaders);
247
+ GetMatchmakingQueue(request, extraHeaders) {
248
+ return this.ExecuteRequestWrapper("/Match/GetMatchmakingQueue", request, "X-EntityToken", extraHeaders);
249
249
  }
250
250
  /**
251
251
  * Get a matchmaking ticket by ticket Id.
252
252
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getmatchmakingticket
253
253
  */
254
- GetMatchmakingTicket(request, customData, extraHeaders) {
255
- return this.ExecuteRequestWrapper("/Match/GetMatchmakingTicket", request, "X-EntityToken", customData, extraHeaders);
254
+ GetMatchmakingTicket(request, extraHeaders) {
255
+ return this.ExecuteRequestWrapper("/Match/GetMatchmakingTicket", request, "X-EntityToken", extraHeaders);
256
256
  }
257
257
  /**
258
258
  * Gets multiplayer server session details for a build.
259
259
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayerserverdetails
260
260
  */
261
- GetMultiplayerServerDetails(request, customData, extraHeaders) {
262
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerServerDetails", request, "X-EntityToken", customData, extraHeaders);
261
+ GetMultiplayerServerDetails(request, extraHeaders) {
262
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerServerDetails", request, "X-EntityToken", extraHeaders);
263
263
  }
264
264
  /**
265
265
  * Gets multiplayer server logs after a server has terminated.
266
266
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayerserverlogs
267
267
  */
268
- GetMultiplayerServerLogs(request, customData, extraHeaders) {
269
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerServerLogs", request, "X-EntityToken", customData, extraHeaders);
268
+ GetMultiplayerServerLogs(request, extraHeaders) {
269
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerServerLogs", request, "X-EntityToken", extraHeaders);
270
270
  }
271
271
  /**
272
272
  * Gets multiplayer server logs after a server has terminated.
273
273
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getmultiplayersessionlogsbysessionid
274
274
  */
275
- GetMultiplayerSessionLogsBySessionId(request, customData, extraHeaders) {
276
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerSessionLogsBySessionId", request, "X-EntityToken", customData, extraHeaders);
275
+ GetMultiplayerSessionLogsBySessionId(request, extraHeaders) {
276
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetMultiplayerSessionLogsBySessionId", request, "X-EntityToken", extraHeaders);
277
277
  }
278
278
  /**
279
279
  * Get the statistics for a queue.
280
280
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getqueuestatistics
281
281
  */
282
- GetQueueStatistics(request, customData, extraHeaders) {
283
- return this.ExecuteRequestWrapper("/Match/GetQueueStatistics", request, "X-EntityToken", customData, extraHeaders);
282
+ GetQueueStatistics(request, extraHeaders) {
283
+ return this.ExecuteRequestWrapper("/Match/GetQueueStatistics", request, "X-EntityToken", extraHeaders);
284
284
  }
285
285
  /**
286
286
  * Gets a remote login endpoint to a VM that is hosting a multiplayer server build.
287
287
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/getremoteloginendpoint
288
288
  */
289
- GetRemoteLoginEndpoint(request, customData, extraHeaders) {
290
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetRemoteLoginEndpoint", request, "X-EntityToken", customData, extraHeaders);
289
+ GetRemoteLoginEndpoint(request, extraHeaders) {
290
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetRemoteLoginEndpoint", request, "X-EntityToken", extraHeaders);
291
291
  }
292
292
  /**
293
293
  * Get a matchmaking backfill ticket by ticket Id.
294
294
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/getserverbackfillticket
295
295
  */
296
- GetServerBackfillTicket(request, customData, extraHeaders) {
297
- return this.ExecuteRequestWrapper("/Match/GetServerBackfillTicket", request, "X-EntityToken", customData, extraHeaders);
296
+ GetServerBackfillTicket(request, extraHeaders) {
297
+ return this.ExecuteRequestWrapper("/Match/GetServerBackfillTicket", request, "X-EntityToken", extraHeaders);
298
298
  }
299
299
  /**
300
300
  * Gets the status of whether a title is enabled for the multiplayer server feature.
301
301
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitleenabledformultiplayerserversstatus
302
302
  */
303
- GetTitleEnabledForMultiplayerServersStatus(request, customData, extraHeaders) {
304
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleEnabledForMultiplayerServersStatus", request, "X-EntityToken", customData, extraHeaders);
303
+ GetTitleEnabledForMultiplayerServersStatus(request, extraHeaders) {
304
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleEnabledForMultiplayerServersStatus", request, "X-EntityToken", extraHeaders);
305
305
  }
306
306
  /**
307
307
  * Gets a title's server quota change request.
308
308
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitlemultiplayerserversquotachange
309
309
  */
310
- GetTitleMultiplayerServersQuotaChange(request, customData, extraHeaders) {
311
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleMultiplayerServersQuotaChange", request, "X-EntityToken", customData, extraHeaders);
310
+ GetTitleMultiplayerServersQuotaChange(request, extraHeaders) {
311
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleMultiplayerServersQuotaChange", request, "X-EntityToken", extraHeaders);
312
312
  }
313
313
  /**
314
314
  * Gets the quotas for a title in relation to multiplayer servers.
315
315
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/gettitlemultiplayerserversquotas
316
316
  */
317
- GetTitleMultiplayerServersQuotas(request, customData, extraHeaders) {
318
- return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleMultiplayerServersQuotas", request, "X-EntityToken", customData, extraHeaders);
317
+ GetTitleMultiplayerServersQuotas(request, extraHeaders) {
318
+ return this.ExecuteRequestWrapper("/MultiplayerServer/GetTitleMultiplayerServersQuotas", request, "X-EntityToken", extraHeaders);
319
319
  }
320
320
  /**
321
321
  * Send a notification to invite a player to a lobby.
322
322
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/invitetolobby
323
323
  */
324
- InviteToLobby(request, customData, extraHeaders) {
325
- return this.ExecuteRequestWrapper("/Lobby/InviteToLobby", request, "X-EntityToken", customData, extraHeaders);
324
+ InviteToLobby(request, extraHeaders) {
325
+ return this.ExecuteRequestWrapper("/Lobby/InviteToLobby", request, "X-EntityToken", extraHeaders);
326
326
  }
327
327
  /**
328
328
  * Join an Arranged lobby.
329
329
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinarrangedlobby
330
330
  */
331
- JoinArrangedLobby(request, customData, extraHeaders) {
332
- return this.ExecuteRequestWrapper("/Lobby/JoinArrangedLobby", request, "X-EntityToken", customData, extraHeaders);
331
+ JoinArrangedLobby(request, extraHeaders) {
332
+ return this.ExecuteRequestWrapper("/Lobby/JoinArrangedLobby", request, "X-EntityToken", extraHeaders);
333
333
  }
334
334
  /**
335
335
  * Join a lobby.
336
336
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinlobby
337
337
  */
338
- JoinLobby(request, customData, extraHeaders) {
339
- return this.ExecuteRequestWrapper("/Lobby/JoinLobby", request, "X-EntityToken", customData, extraHeaders);
338
+ JoinLobby(request, extraHeaders) {
339
+ return this.ExecuteRequestWrapper("/Lobby/JoinLobby", request, "X-EntityToken", extraHeaders);
340
340
  }
341
341
  /**
342
342
  * Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.
343
343
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/joinlobbyasserver
344
344
  */
345
- JoinLobbyAsServer(request, customData, extraHeaders) {
346
- return this.ExecuteRequestWrapper("/Lobby/JoinLobbyAsServer", request, "X-EntityToken", customData, extraHeaders);
345
+ JoinLobbyAsServer(request, extraHeaders) {
346
+ return this.ExecuteRequestWrapper("/Lobby/JoinLobbyAsServer", request, "X-EntityToken", extraHeaders);
347
347
  }
348
348
  /**
349
349
  * Join a matchmaking ticket.
350
350
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/joinmatchmakingticket
351
351
  */
352
- JoinMatchmakingTicket(request, customData, extraHeaders) {
353
- return this.ExecuteRequestWrapper("/Match/JoinMatchmakingTicket", request, "X-EntityToken", customData, extraHeaders);
352
+ JoinMatchmakingTicket(request, extraHeaders) {
353
+ return this.ExecuteRequestWrapper("/Match/JoinMatchmakingTicket", request, "X-EntityToken", extraHeaders);
354
354
  }
355
355
  /**
356
356
  * Leave a lobby.
357
357
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/leavelobby
358
358
  */
359
- LeaveLobby(request, customData, extraHeaders) {
360
- return this.ExecuteRequestWrapper("/Lobby/LeaveLobby", request, "X-EntityToken", customData, extraHeaders);
359
+ LeaveLobby(request, extraHeaders) {
360
+ return this.ExecuteRequestWrapper("/Lobby/LeaveLobby", request, "X-EntityToken", extraHeaders);
361
361
  }
362
362
  /**
363
363
  * Preview: Request for server to leave a lobby. This is restricted to client owned lobbies which are using connections.
364
364
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/leavelobbyasserver
365
365
  */
366
- LeaveLobbyAsServer(request, customData, extraHeaders) {
367
- return this.ExecuteRequestWrapper("/Lobby/LeaveLobbyAsServer", request, "X-EntityToken", customData, extraHeaders);
366
+ LeaveLobbyAsServer(request, extraHeaders) {
367
+ return this.ExecuteRequestWrapper("/Lobby/LeaveLobbyAsServer", request, "X-EntityToken", extraHeaders);
368
368
  }
369
369
  /**
370
370
  * Lists archived multiplayer server sessions for a build.
371
371
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listarchivedmultiplayerservers
372
372
  */
373
- ListArchivedMultiplayerServers(request, customData, extraHeaders) {
374
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListArchivedMultiplayerServers", request, "X-EntityToken", customData, extraHeaders);
373
+ ListArchivedMultiplayerServers(request, extraHeaders) {
374
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListArchivedMultiplayerServers", request, "X-EntityToken", extraHeaders);
375
375
  }
376
376
  /**
377
377
  * Lists multiplayer server game assets for a title.
378
378
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listassetsummaries
379
379
  */
380
- ListAssetSummaries(request, customData, extraHeaders) {
381
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListAssetSummaries", request, "X-EntityToken", customData, extraHeaders);
380
+ ListAssetSummaries(request, extraHeaders) {
381
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListAssetSummaries", request, "X-EntityToken", extraHeaders);
382
382
  }
383
383
  /**
384
384
  * Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows
385
385
  * game client to request list of builds with player entity token.
386
386
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listbuildaliases
387
387
  */
388
- ListBuildAliases(request, customData, extraHeaders) {
389
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListBuildAliases", request, "X-EntityToken", customData, extraHeaders);
388
+ ListBuildAliases(request, extraHeaders) {
389
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListBuildAliases", request, "X-EntityToken", extraHeaders);
390
390
  }
391
391
  /**
392
392
  * Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client
393
393
  * access is enabled, allows game client to request list of builds with player entity token.
394
394
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listbuildsummariesv2
395
395
  */
396
- ListBuildSummariesV2(request, customData, extraHeaders) {
397
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListBuildSummariesV2", request, "X-EntityToken", customData, extraHeaders);
396
+ ListBuildSummariesV2(request, extraHeaders) {
397
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListBuildSummariesV2", request, "X-EntityToken", extraHeaders);
398
398
  }
399
399
  /**
400
400
  * Lists multiplayer server game certificates for a title.
401
401
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcertificatesummaries
402
402
  */
403
- ListCertificateSummaries(request, customData, extraHeaders) {
404
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListCertificateSummaries", request, "X-EntityToken", customData, extraHeaders);
403
+ ListCertificateSummaries(request, extraHeaders) {
404
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListCertificateSummaries", request, "X-EntityToken", extraHeaders);
405
405
  }
406
406
  /**
407
407
  * Lists custom container images for a title.
408
408
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcontainerimages
409
409
  */
410
- ListContainerImages(request, customData, extraHeaders) {
411
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListContainerImages", request, "X-EntityToken", customData, extraHeaders);
410
+ ListContainerImages(request, extraHeaders) {
411
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListContainerImages", request, "X-EntityToken", extraHeaders);
412
412
  }
413
413
  /**
414
414
  * Lists the tags for a custom container image.
415
415
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listcontainerimagetags
416
416
  */
417
- ListContainerImageTags(request, customData, extraHeaders) {
418
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListContainerImageTags", request, "X-EntityToken", customData, extraHeaders);
417
+ ListContainerImageTags(request, extraHeaders) {
418
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListContainerImageTags", request, "X-EntityToken", extraHeaders);
419
419
  }
420
420
  /**
421
421
  * SDK support is limited to C# and Java for this API. List all matchmaking queue configs.
422
422
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/listmatchmakingqueues
423
423
  */
424
- ListMatchmakingQueues(request, customData, extraHeaders) {
425
- return this.ExecuteRequestWrapper("/Match/ListMatchmakingQueues", request, "X-EntityToken", customData, extraHeaders);
424
+ ListMatchmakingQueues(request, extraHeaders) {
425
+ return this.ExecuteRequestWrapper("/Match/ListMatchmakingQueues", request, "X-EntityToken", extraHeaders);
426
426
  }
427
427
  /**
428
428
  * List all matchmaking ticket Ids the user is a member of.
429
429
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/listmatchmakingticketsforplayer
430
430
  */
431
- ListMatchmakingTicketsForPlayer(request, customData, extraHeaders) {
432
- return this.ExecuteRequestWrapper("/Match/ListMatchmakingTicketsForPlayer", request, "X-EntityToken", customData, extraHeaders);
431
+ ListMatchmakingTicketsForPlayer(request, extraHeaders) {
432
+ return this.ExecuteRequestWrapper("/Match/ListMatchmakingTicketsForPlayer", request, "X-EntityToken", extraHeaders);
433
433
  }
434
434
  /**
435
435
  * Lists multiplayer server sessions for a build.
436
436
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listmultiplayerservers
437
437
  */
438
- ListMultiplayerServers(request, customData, extraHeaders) {
439
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListMultiplayerServers", request, "X-EntityToken", customData, extraHeaders);
438
+ ListMultiplayerServers(request, extraHeaders) {
439
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListMultiplayerServers", request, "X-EntityToken", extraHeaders);
440
440
  }
441
441
  /**
442
442
  * Lists quality of service servers for party.
443
443
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listpartyqosservers
444
444
  */
445
- ListPartyQosServers(request, customData, extraHeaders) {
446
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListPartyQosServers", request, null, customData, extraHeaders);
445
+ ListPartyQosServers(request, extraHeaders) {
446
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListPartyQosServers", request, null, extraHeaders);
447
447
  }
448
448
  /**
449
449
  * Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer
450
450
  * Servers build has been deployed.
451
451
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listqosserversfortitle
452
452
  */
453
- ListQosServersForTitle(request, customData, extraHeaders) {
454
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListQosServersForTitle", request, "X-EntityToken", customData, extraHeaders);
453
+ ListQosServersForTitle(request, extraHeaders) {
454
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListQosServersForTitle", request, "X-EntityToken", extraHeaders);
455
455
  }
456
456
  /**
457
457
  * Lists multiplayer server game secrets for a title.
458
458
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listsecretsummaries
459
459
  */
460
- ListSecretSummaries(request, customData, extraHeaders) {
461
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListSecretSummaries", request, "X-EntityToken", customData, extraHeaders);
460
+ ListSecretSummaries(request, extraHeaders) {
461
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListSecretSummaries", request, "X-EntityToken", extraHeaders);
462
462
  }
463
463
  /**
464
464
  * List all server backfill ticket Ids the user is a member of.
465
465
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/listserverbackfillticketsforplayer
466
466
  */
467
- ListServerBackfillTicketsForPlayer(request, customData, extraHeaders) {
468
- return this.ExecuteRequestWrapper("/Match/ListServerBackfillTicketsForPlayer", request, "X-EntityToken", customData, extraHeaders);
467
+ ListServerBackfillTicketsForPlayer(request, extraHeaders) {
468
+ return this.ExecuteRequestWrapper("/Match/ListServerBackfillTicketsForPlayer", request, "X-EntityToken", extraHeaders);
469
469
  }
470
470
  /**
471
471
  * List all server quota change requests for a title.
472
472
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listtitlemultiplayerserversquotachanges
473
473
  */
474
- ListTitleMultiplayerServersQuotaChanges(request, customData, extraHeaders) {
475
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListTitleMultiplayerServersQuotaChanges", request, "X-EntityToken", customData, extraHeaders);
474
+ ListTitleMultiplayerServersQuotaChanges(request, extraHeaders) {
475
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListTitleMultiplayerServersQuotaChanges", request, "X-EntityToken", extraHeaders);
476
476
  }
477
477
  /**
478
478
  * Lists virtual machines for a title.
479
479
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/listvirtualmachinesummaries
480
480
  */
481
- ListVirtualMachineSummaries(request, customData, extraHeaders) {
482
- return this.ExecuteRequestWrapper("/MultiplayerServer/ListVirtualMachineSummaries", request, "X-EntityToken", customData, extraHeaders);
481
+ ListVirtualMachineSummaries(request, extraHeaders) {
482
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ListVirtualMachineSummaries", request, "X-EntityToken", extraHeaders);
483
483
  }
484
484
  /**
485
485
  * SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.
486
486
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/removematchmakingqueue
487
487
  */
488
- RemoveMatchmakingQueue(request, customData, extraHeaders) {
489
- return this.ExecuteRequestWrapper("/Match/RemoveMatchmakingQueue", request, "X-EntityToken", customData, extraHeaders);
488
+ RemoveMatchmakingQueue(request, extraHeaders) {
489
+ return this.ExecuteRequestWrapper("/Match/RemoveMatchmakingQueue", request, "X-EntityToken", extraHeaders);
490
490
  }
491
491
  /**
492
492
  * Remove a member from a lobby.
493
493
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/removemember
494
494
  */
495
- RemoveMember(request, customData, extraHeaders) {
496
- return this.ExecuteRequestWrapper("/Lobby/RemoveMember", request, "X-EntityToken", customData, extraHeaders);
495
+ RemoveMember(request, extraHeaders) {
496
+ return this.ExecuteRequestWrapper("/Lobby/RemoveMember", request, "X-EntityToken", extraHeaders);
497
497
  }
498
498
  /**
499
499
  * Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client
500
500
  * to request a server with player entity token.
501
501
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/requestmultiplayerserver
502
502
  */
503
- RequestMultiplayerServer(request, customData, extraHeaders) {
504
- return this.ExecuteRequestWrapper("/MultiplayerServer/RequestMultiplayerServer", request, "X-EntityToken", customData, extraHeaders);
503
+ RequestMultiplayerServer(request, extraHeaders) {
504
+ return this.ExecuteRequestWrapper("/MultiplayerServer/RequestMultiplayerServer", request, "X-EntityToken", extraHeaders);
505
505
  }
506
506
  /**
507
507
  * Request a party session.
508
508
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/requestpartyservice
509
509
  */
510
- RequestPartyService(request, customData, extraHeaders) {
511
- return this.ExecuteRequestWrapper("/Party/RequestPartyService", request, "X-EntityToken", customData, extraHeaders);
510
+ RequestPartyService(request, extraHeaders) {
511
+ return this.ExecuteRequestWrapper("/Party/RequestPartyService", request, "X-EntityToken", extraHeaders);
512
512
  }
513
513
  /**
514
514
  * Rolls over the credentials to the container registry.
515
515
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/rollovercontainerregistrycredentials
516
516
  */
517
- RolloverContainerRegistryCredentials(request, customData, extraHeaders) {
518
- return this.ExecuteRequestWrapper("/MultiplayerServer/RolloverContainerRegistryCredentials", request, "X-EntityToken", customData, extraHeaders);
517
+ RolloverContainerRegistryCredentials(request, extraHeaders) {
518
+ return this.ExecuteRequestWrapper("/MultiplayerServer/RolloverContainerRegistryCredentials", request, "X-EntityToken", extraHeaders);
519
519
  }
520
520
  /**
521
521
  * SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.
522
522
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking-admin/setmatchmakingqueue
523
523
  */
524
- SetMatchmakingQueue(request, customData, extraHeaders) {
525
- return this.ExecuteRequestWrapper("/Match/SetMatchmakingQueue", request, "X-EntityToken", customData, extraHeaders);
524
+ SetMatchmakingQueue(request, extraHeaders) {
525
+ return this.ExecuteRequestWrapper("/Match/SetMatchmakingQueue", request, "X-EntityToken", extraHeaders);
526
526
  }
527
527
  /**
528
528
  * Shuts down a multiplayer server session.
529
529
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/shutdownmultiplayerserver
530
530
  */
531
- ShutdownMultiplayerServer(request, customData, extraHeaders) {
532
- return this.ExecuteRequestWrapper("/MultiplayerServer/ShutdownMultiplayerServer", request, "X-EntityToken", customData, extraHeaders);
531
+ ShutdownMultiplayerServer(request, extraHeaders) {
532
+ return this.ExecuteRequestWrapper("/MultiplayerServer/ShutdownMultiplayerServer", request, "X-EntityToken", extraHeaders);
533
533
  }
534
534
  /**
535
535
  * Subscribe to lobby resource notifications.
536
536
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/subscribetolobbyresource
537
537
  */
538
- SubscribeToLobbyResource(request, customData, extraHeaders) {
539
- return this.ExecuteRequestWrapper("/Lobby/SubscribeToLobbyResource", request, "X-EntityToken", customData, extraHeaders);
538
+ SubscribeToLobbyResource(request, extraHeaders) {
539
+ return this.ExecuteRequestWrapper("/Lobby/SubscribeToLobbyResource", request, "X-EntityToken", extraHeaders);
540
540
  }
541
541
  /**
542
542
  * Subscribe to match resource notifications.
543
543
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/subscribetomatchmakingresource
544
544
  */
545
- SubscribeToMatchmakingResource(request, customData, extraHeaders) {
546
- return this.ExecuteRequestWrapper("/Match/SubscribeToMatchmakingResource", request, "X-EntityToken", customData, extraHeaders);
545
+ SubscribeToMatchmakingResource(request, extraHeaders) {
546
+ return this.ExecuteRequestWrapper("/Match/SubscribeToMatchmakingResource", request, "X-EntityToken", extraHeaders);
547
547
  }
548
548
  /**
549
549
  * Unsubscribe from lobby notifications.
550
550
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/unsubscribefromlobbyresource
551
551
  */
552
- UnsubscribeFromLobbyResource(request, customData, extraHeaders) {
553
- return this.ExecuteRequestWrapper("/Lobby/UnsubscribeFromLobbyResource", request, "X-EntityToken", customData, extraHeaders);
552
+ UnsubscribeFromLobbyResource(request, extraHeaders) {
553
+ return this.ExecuteRequestWrapper("/Lobby/UnsubscribeFromLobbyResource", request, "X-EntityToken", extraHeaders);
554
554
  }
555
555
  /**
556
556
  * Unsubscribe from match resource notifications.
557
557
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/matchmaking/unsubscribefrommatchmakingresource
558
558
  */
559
- UnsubscribeFromMatchmakingResource(request, customData, extraHeaders) {
560
- return this.ExecuteRequestWrapper("/Match/UnsubscribeFromMatchmakingResource", request, "X-EntityToken", customData, extraHeaders);
559
+ UnsubscribeFromMatchmakingResource(request, extraHeaders) {
560
+ return this.ExecuteRequestWrapper("/Match/UnsubscribeFromMatchmakingResource", request, "X-EntityToken", extraHeaders);
561
561
  }
562
562
  /**
563
563
  * Untags a container image.
564
564
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/untagcontainerimage
565
565
  */
566
- UntagContainerImage(request, customData, extraHeaders) {
567
- return this.ExecuteRequestWrapper("/MultiplayerServer/UntagContainerImage", request, "X-EntityToken", customData, extraHeaders);
566
+ UntagContainerImage(request, extraHeaders) {
567
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UntagContainerImage", request, "X-EntityToken", extraHeaders);
568
568
  }
569
569
  /**
570
570
  * Creates a multiplayer server build alias.
571
571
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildalias
572
572
  */
573
- UpdateBuildAlias(request, customData, extraHeaders) {
574
- return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildAlias", request, "X-EntityToken", customData, extraHeaders);
573
+ UpdateBuildAlias(request, extraHeaders) {
574
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildAlias", request, "X-EntityToken", extraHeaders);
575
575
  }
576
576
  /**
577
577
  * Updates a multiplayer server build's name.
578
578
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildname
579
579
  */
580
- UpdateBuildName(request, customData, extraHeaders) {
581
- return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildName", request, "X-EntityToken", customData, extraHeaders);
580
+ UpdateBuildName(request, extraHeaders) {
581
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildName", request, "X-EntityToken", extraHeaders);
582
582
  }
583
583
  /**
584
584
  * Updates a multiplayer server build's region. If the region is not yet created, it will be created
585
585
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildregion
586
586
  */
587
- UpdateBuildRegion(request, customData, extraHeaders) {
588
- return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildRegion", request, "X-EntityToken", customData, extraHeaders);
587
+ UpdateBuildRegion(request, extraHeaders) {
588
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildRegion", request, "X-EntityToken", extraHeaders);
589
589
  }
590
590
  /**
591
591
  * Updates a multiplayer server build's regions.
592
592
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/updatebuildregions
593
593
  */
594
- UpdateBuildRegions(request, customData, extraHeaders) {
595
- return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildRegions", request, "X-EntityToken", customData, extraHeaders);
594
+ UpdateBuildRegions(request, extraHeaders) {
595
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UpdateBuildRegions", request, "X-EntityToken", extraHeaders);
596
596
  }
597
597
  /**
598
598
  * Update a lobby.
599
599
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/updatelobby
600
600
  */
601
- UpdateLobby(request, customData, extraHeaders) {
602
- return this.ExecuteRequestWrapper("/Lobby/UpdateLobby", request, "X-EntityToken", customData, extraHeaders);
601
+ UpdateLobby(request, extraHeaders) {
602
+ return this.ExecuteRequestWrapper("/Lobby/UpdateLobby", request, "X-EntityToken", extraHeaders);
603
603
  }
604
604
  /**
605
605
  * Preview: Update fields related to a joined server in the lobby the server is in. Servers can keep a lobby from expiring
@@ -607,26 +607,26 @@ var PlayFabMultiplayerApi = class extends PlayFabCommon {
607
607
  * behavior.
608
608
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/lobby/updatelobbyasserver
609
609
  */
610
- UpdateLobbyAsServer(request, customData, extraHeaders) {
611
- return this.ExecuteRequestWrapper("/Lobby/UpdateLobbyAsServer", request, "X-EntityToken", customData, extraHeaders);
610
+ UpdateLobbyAsServer(request, extraHeaders) {
611
+ return this.ExecuteRequestWrapper("/Lobby/UpdateLobbyAsServer", request, "X-EntityToken", extraHeaders);
612
612
  }
613
613
  /**
614
614
  * Uploads a multiplayer server game certificate.
615
615
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/uploadcertificate
616
616
  */
617
- UploadCertificate(request, customData, extraHeaders) {
618
- return this.ExecuteRequestWrapper("/MultiplayerServer/UploadCertificate", request, "X-EntityToken", customData, extraHeaders);
617
+ UploadCertificate(request, extraHeaders) {
618
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UploadCertificate", request, "X-EntityToken", extraHeaders);
619
619
  }
620
620
  /**
621
621
  * Uploads a multiplayer server game secret.
622
622
  * https://docs.microsoft.com/rest/api/playfab/multiplayer/multiplayerserver/uploadsecret
623
623
  */
624
- UploadSecret(request, customData, extraHeaders) {
625
- return this.ExecuteRequestWrapper("/MultiplayerServer/UploadSecret", request, "X-EntityToken", customData, extraHeaders);
624
+ UploadSecret(request, extraHeaders) {
625
+ return this.ExecuteRequestWrapper("/MultiplayerServer/UploadSecret", request, "X-EntityToken", extraHeaders);
626
626
  }
627
627
  };
628
628
 
629
629
  export {
630
630
  PlayFabMultiplayerApi
631
631
  };
632
- //# sourceMappingURL=chunk-2NRPVFSH.js.map
632
+ //# sourceMappingURL=chunk-BX65UND2.js.map