async-playfab-web-sdk 1.192.250526-2 → 1.192.250526-3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Addon.d.ts +31 -31
- package/dist/Addon.js +2 -2
- package/dist/Admin.d.ts +118 -118
- package/dist/Admin.js +2 -2
- package/dist/Authentication.d.ts +5 -5
- package/dist/Authentication.js +2 -2
- package/dist/Client.d.ts +174 -174
- package/dist/Client.js +2 -2
- package/dist/CloudScript.d.ts +16 -16
- package/dist/CloudScript.js +2 -2
- package/dist/Data.d.ts +8 -8
- package/dist/Data.js +2 -2
- package/dist/Economy.d.ts +47 -47
- package/dist/Economy.js +2 -2
- package/dist/Events.d.ts +13 -13
- package/dist/Events.js +2 -2
- package/dist/Experimentation.d.ts +14 -14
- package/dist/Experimentation.js +2 -2
- package/dist/Groups.d.ts +26 -26
- package/dist/Groups.js +2 -2
- package/dist/Insights.d.ts +7 -7
- package/dist/Insights.js +2 -2
- package/dist/Localization.d.ts +2 -2
- package/dist/Localization.js +2 -2
- package/dist/Multiplayer.d.ts +88 -88
- package/dist/Multiplayer.js +2 -2
- package/dist/{PlayFabCommon-BUv4zqXf.d.ts → PlayFabCommon-BX3jSqGx.d.ts} +4 -6
- package/dist/Profiles.d.ts +10 -10
- package/dist/Profiles.js +2 -2
- package/dist/Progression.d.ts +24 -24
- package/dist/Progression.js +2 -2
- package/dist/Server.d.ts +150 -150
- package/dist/Server.js +2 -2
- package/dist/{chunk-CDBIRT6V.js → chunk-3FCAP7OZ.js} +52 -52
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- package/dist/{chunk-JRE75IDS.js → chunk-Q3OF3AOJ.js} +26 -26
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- package/dist/{chunk-EY77H23H.js → chunk-QUZHVSVZ.js} +48 -48
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- package/dist/{chunk-BZECCU2H.js → chunk-QVLIVSO4.js} +300 -300
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- package/dist/{chunk-42AWSTMK.js → chunk-R7V7DFCF.js} +28 -28
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- package/dist/{chunk-RODJAJP2.js → chunk-SGSEOIKS.js} +14 -14
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- package/dist/{chunk-VTCQRNBL.js → chunk-UX7LFJCX.js} +16 -16
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- package/dist/{chunk-V56QSAWL.js → chunk-X34XZJB6.js} +10 -10
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- package/dist/{chunk-FPCXHDA7.js → chunk-YNZF3WXS.js} +236 -236
- package/dist/chunk-YNZF3WXS.js.map +1 -0
- package/dist/index.d.ts +1 -1
- package/dist/index.js +17 -17
- package/package.json +1 -1
- package/dist/chunk-2NRPVFSH.js.map +0 -1
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{"version":3,"sources":["../src/apis/PlayFabClientApi.ts"],"sourcesContent":["import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n\n AcceptTradeRequest,\n AddFriendRequest,\n AddGenericIDRequest,\n AddOrUpdateContactEmailRequest,\n AddSharedGroupMembersRequest,\n AddUsernamePasswordRequest,\n AddUserVirtualCurrencyRequest,\n AndroidDevicePushNotificationRegistrationRequest,\n AttributeInstallRequest,\n CancelTradeRequest,\n ConfirmPurchaseRequest,\n ConsumeItemRequest,\n ConsumeMicrosoftStoreEntitlementsRequest,\n ConsumePS5EntitlementsRequest,\n ConsumePSNEntitlementsRequest,\n ConsumeXboxEntitlementsRequest,\n CreateSharedGroupRequest,\n DeletePlayerCustomPropertiesRequest,\n ExecuteCloudScriptRequest,\n GetAccountInfoRequest,\n GetAdPlacementsRequest,\n ListUsersCharactersRequest,\n GetCatalogItemsRequest,\n GetCharacterDataRequest,\n GetCharacterInventoryRequest,\n GetCharacterLeaderboardRequest,\n GetCharacterStatisticsRequest,\n GetContentDownloadUrlRequest,\n GetFriendLeaderboardRequest,\n GetFriendLeaderboardAroundPlayerRequest,\n GetFriendsListRequest,\n GetLeaderboardRequest,\n GetLeaderboardAroundCharacterRequest,\n GetLeaderboardAroundPlayerRequest,\n GetLeaderboardForUsersCharactersRequest,\n GetPaymentTokenRequest,\n GetPhotonAuthenticationTokenRequest,\n GetPlayerCombinedInfoRequest,\n GetPlayerCustomPropertyRequest,\n GetPlayerProfileRequest,\n GetPlayerSegmentsRequest,\n GetPlayerStatisticsRequest,\n GetPlayerStatisticVersionsRequest,\n GetPlayerTagsRequest,\n GetPlayerTradesRequest,\n GetPlayFabIDsFromBattleNetAccountIdsRequest,\n GetPlayFabIDsFromFacebookIDsRequest,\n GetPlayFabIDsFromFacebookInstantGamesIdsRequest,\n GetPlayFabIDsFromGameCenterIDsRequest,\n GetPlayFabIDsFromGenericIDsRequest,\n GetPlayFabIDsFromGoogleIDsRequest,\n GetPlayFabIDsFromGooglePlayGamesPlayerIDsRequest,\n GetPlayFabIDsFromKongregateIDsRequest,\n GetPlayFabIDsFromNintendoServiceAccountIdsRequest,\n GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest,\n GetPlayFabIDsFromPSNAccountIDsRequest,\n GetPlayFabIDsFromPSNOnlineIDsRequest,\n GetPlayFabIDsFromSteamIDsRequest,\n GetPlayFabIDsFromSteamNamesRequest,\n GetPlayFabIDsFromTwitchIDsRequest,\n GetPlayFabIDsFromXboxLiveIDsRequest,\n GetPublisherDataRequest,\n GetPurchaseRequest,\n GetSharedGroupDataRequest,\n GetStoreItemsRequest,\n GetTimeRequest,\n GetTitleDataRequest,\n GetTitleNewsRequest,\n GetTitlePublicKeyRequest,\n GetTradeStatusRequest,\n GetUserDataRequest,\n GetUserInventoryRequest,\n GrantCharacterToUserRequest,\n LinkAndroidDeviceIDRequest,\n LinkAppleRequest,\n LinkBattleNetAccountRequest,\n LinkCustomIDRequest,\n LinkFacebookAccountRequest,\n LinkFacebookInstantGamesIdRequest,\n LinkGameCenterAccountRequest,\n LinkGoogleAccountRequest,\n LinkGooglePlayGamesServicesAccountRequest,\n LinkIOSDeviceIDRequest,\n LinkKongregateAccountRequest,\n LinkNintendoServiceAccountRequest,\n LinkNintendoSwitchDeviceIdRequest,\n LinkOpenIdConnectRequest,\n LinkPSNAccountRequest,\n LinkSteamAccountRequest,\n LinkTwitchAccountRequest,\n LinkXboxAccountRequest,\n ListPlayerCustomPropertiesRequest,\n LoginWithAndroidDeviceIDRequest,\n LoginWithAppleRequest,\n LoginWithBattleNetRequest,\n LoginWithCustomIDRequest,\n LoginWithEmailAddressRequest,\n LoginWithFacebookRequest,\n LoginWithFacebookInstantGamesIdRequest,\n LoginWithGameCenterRequest,\n LoginWithGoogleAccountRequest,\n LoginWithGooglePlayGamesServicesRequest,\n LoginWithIOSDeviceIDRequest,\n LoginWithKongregateRequest,\n LoginWithNintendoServiceAccountRequest,\n LoginWithNintendoSwitchDeviceIdRequest,\n LoginWithOpenIdConnectRequest,\n LoginWithPlayFabRequest,\n LoginWithPSNRequest,\n LoginWithSteamRequest,\n LoginWithTwitchRequest,\n LoginWithXboxRequest,\n OpenTradeRequest,\n PayForPurchaseRequest,\n PurchaseItemRequest,\n RedeemCouponRequest,\n RefreshPSNAuthTokenRequest,\n RegisterForIOSPushNotificationRequest,\n RegisterPlayFabUserRequest,\n RemoveContactEmailRequest,\n RemoveFriendRequest,\n RemoveGenericIDRequest,\n RemoveSharedGroupMembersRequest,\n ReportAdActivityRequest,\n DeviceInfoRequest,\n ReportPlayerClientRequest,\n RestoreIOSPurchasesRequest,\n RewardAdActivityRequest,\n SendAccountRecoveryEmailRequest,\n SetFriendTagsRequest,\n SetPlayerSecretRequest,\n StartPurchaseRequest,\n SubtractUserVirtualCurrencyRequest,\n UnlinkAndroidDeviceIDRequest,\n UnlinkAppleRequest,\n UnlinkBattleNetAccountRequest,\n UnlinkCustomIDRequest,\n UnlinkFacebookAccountRequest,\n UnlinkFacebookInstantGamesIdRequest,\n UnlinkGameCenterAccountRequest,\n UnlinkGoogleAccountRequest,\n UnlinkGooglePlayGamesServicesAccountRequest,\n UnlinkIOSDeviceIDRequest,\n UnlinkKongregateAccountRequest,\n UnlinkNintendoServiceAccountRequest,\n UnlinkNintendoSwitchDeviceIdRequest,\n UnlinkOpenIdConnectRequest,\n UnlinkPSNAccountRequest,\n UnlinkSteamAccountRequest,\n UnlinkTwitchAccountRequest,\n UnlinkXboxAccountRequest,\n UnlockContainerInstanceRequest,\n UnlockContainerItemRequest,\n UpdateAvatarUrlRequest,\n UpdateCharacterDataRequest,\n UpdateCharacterStatisticsRequest,\n UpdatePlayerCustomPropertiesRequest,\n UpdatePlayerStatisticsRequest,\n UpdateSharedGroupDataRequest,\n UpdateUserDataRequest,\n UpdateUserTitleDisplayNameRequest,\n ValidateAmazonReceiptRequest,\n ValidateGooglePlayPurchaseRequest,\n ValidateIOSReceiptRequest,\n ValidateWindowsReceiptRequest,\n WriteClientCharacterEventRequest,\n WriteClientPlayerEventRequest,\n WriteTitleEventRequest,\n AcceptTradeResponse,\n AddFriendResult,\n AddGenericIDResult,\n AddOrUpdateContactEmailResult,\n AddSharedGroupMembersResult,\n AddUsernamePasswordResult,\n ModifyUserVirtualCurrencyResult,\n AndroidDevicePushNotificationRegistrationResult,\n AttributeInstallResult,\n CancelTradeResponse,\n ConfirmPurchaseResult,\n ConsumeItemResult,\n ConsumeMicrosoftStoreEntitlementsResponse,\n ConsumePS5EntitlementsResult,\n ConsumePSNEntitlementsResult,\n ConsumeXboxEntitlementsResult,\n CreateSharedGroupResult,\n DeletePlayerCustomPropertiesResult,\n ExecuteCloudScriptResult,\n GetAccountInfoResult,\n GetAdPlacementsResult,\n ListUsersCharactersResult,\n GetCatalogItemsResult,\n GetCharacterDataResult,\n GetCharacterInventoryResult,\n GetCharacterLeaderboardResult,\n GetCharacterStatisticsResult,\n GetContentDownloadUrlResult,\n GetLeaderboardResult,\n GetFriendLeaderboardAroundPlayerResult,\n GetFriendsListResult,\n GetLeaderboardAroundCharacterResult,\n GetLeaderboardAroundPlayerResult,\n GetLeaderboardForUsersCharactersResult,\n GetPaymentTokenResult,\n GetPhotonAuthenticationTokenResult,\n GetPlayerCombinedInfoResult,\n GetPlayerCustomPropertyResult,\n GetPlayerProfileResult,\n GetPlayerSegmentsResult,\n GetPlayerStatisticsResult,\n GetPlayerStatisticVersionsResult,\n GetPlayerTagsResult,\n GetPlayerTradesResponse,\n GetPlayFabIDsFromBattleNetAccountIdsResult,\n GetPlayFabIDsFromFacebookIDsResult,\n GetPlayFabIDsFromFacebookInstantGamesIdsResult,\n GetPlayFabIDsFromGameCenterIDsResult,\n GetPlayFabIDsFromGenericIDsResult,\n GetPlayFabIDsFromGoogleIDsResult,\n GetPlayFabIDsFromGooglePlayGamesPlayerIDsResult,\n GetPlayFabIDsFromKongregateIDsResult,\n GetPlayFabIDsFromNintendoServiceAccountIdsResult,\n GetPlayFabIDsFromNintendoSwitchDeviceIdsResult,\n GetPlayFabIDsFromPSNAccountIDsResult,\n GetPlayFabIDsFromPSNOnlineIDsResult,\n GetPlayFabIDsFromSteamIDsResult,\n GetPlayFabIDsFromSteamNamesResult,\n GetPlayFabIDsFromTwitchIDsResult,\n GetPlayFabIDsFromXboxLiveIDsResult,\n GetPublisherDataResult,\n GetPurchaseResult,\n GetSharedGroupDataResult,\n GetStoreItemsResult,\n GetTimeResult,\n GetTitleDataResult,\n GetTitleNewsResult,\n GetTitlePublicKeyResult,\n GetTradeStatusResponse,\n GetUserDataResult,\n GetUserInventoryResult,\n GrantCharacterToUserResult,\n LinkAndroidDeviceIDResult,\n EmptyResult,\n LinkCustomIDResult,\n LinkFacebookAccountResult,\n LinkFacebookInstantGamesIdResult,\n LinkGameCenterAccountResult,\n LinkGoogleAccountResult,\n LinkGooglePlayGamesServicesAccountResult,\n LinkIOSDeviceIDResult,\n LinkKongregateAccountResult,\n LinkNintendoSwitchDeviceIdResult,\n LinkPSNAccountResult,\n LinkSteamAccountResult,\n LinkTwitchAccountResult,\n LinkXboxAccountResult,\n ListPlayerCustomPropertiesResult,\n LoginResult,\n OpenTradeResponse,\n PayForPurchaseResult,\n PurchaseItemResult,\n RedeemCouponResult,\n RegisterForIOSPushNotificationResult,\n RegisterPlayFabUserResult,\n RemoveContactEmailResult,\n RemoveFriendResult,\n RemoveGenericIDResult,\n RemoveSharedGroupMembersResult,\n ReportAdActivityResult,\n ReportPlayerClientResult,\n RestoreIOSPurchasesResult,\n RewardAdActivityResult,\n SendAccountRecoveryEmailResult,\n SetFriendTagsResult,\n SetPlayerSecretResult,\n StartPurchaseResult,\n UnlinkAndroidDeviceIDResult,\n UnlinkCustomIDResult,\n UnlinkFacebookAccountResult,\n UnlinkFacebookInstantGamesIdResult,\n UnlinkGameCenterAccountResult,\n UnlinkGoogleAccountResult,\n UnlinkGooglePlayGamesServicesAccountResult,\n UnlinkIOSDeviceIDResult,\n UnlinkKongregateAccountResult,\n UnlinkNintendoSwitchDeviceIdResult,\n UnlinkPSNAccountResult,\n UnlinkSteamAccountResult,\n UnlinkTwitchAccountResult,\n UnlinkXboxAccountResult,\n UnlockContainerItemResult,\n UpdateCharacterDataResult,\n UpdateCharacterStatisticsResult,\n UpdatePlayerCustomPropertiesResult,\n UpdatePlayerStatisticsResult,\n UpdateSharedGroupDataResult,\n UpdateUserDataResult,\n UpdateUserTitleDisplayNameResult,\n ValidateAmazonReceiptResult,\n ValidateGooglePlayPurchaseResult,\n ValidateIOSReceiptResult,\n ValidateWindowsReceiptResult,\n WriteEventResponse,\n} from \"../types/PlayFabClientApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabClientApi extends PlayFabCommon {\n\n IsClientLoggedIn () {\n return this.sessionTicket != null && this.sessionTicket.length > 0;\n }\n\n /**\n * Accepts an open trade (one that has not yet been accepted or cancelled), if the locally signed-in player is in the\n * allowed player list for the trade, or it is open to all players. If the call is successful, the offered and accepted\n * items will be swapped between the two players' inventories.\n * https://docs.microsoft.com/rest/api/playfab/client/trading/accepttrade\n */\n AcceptTrade (request: AcceptTradeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AcceptTradeResponse>(\"/Client/AcceptTrade\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds the PlayFab user, based upon a match against a supplied unique identifier, to the friend list of the local user. At\n * least one of FriendPlayFabId,FriendUsername,FriendEmail, or FriendTitleDisplayName should be initialized.\n * https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/addfriend\n */\n AddFriend (request: AddFriendRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddFriendResult>(\"/Client/AddFriend\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds the specified generic service identifier to the player's PlayFab account. This is designed to allow for a PlayFab\n * ID lookup of any arbitrary service identifier a title wants to add. This identifier should never be used as\n * authentication credentials, as the intent is that it is easily accessible by other players.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/addgenericid\n */\n AddGenericID (request: AddGenericIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddGenericIDResult>(\"/Client/AddGenericID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds or updates a contact email to the player's profile.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/addorupdatecontactemail\n */\n AddOrUpdateContactEmail (request: AddOrUpdateContactEmailRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddOrUpdateContactEmailResult>(\"/Client/AddOrUpdateContactEmail\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds users to the set of those able to update both the shared data, as well as the set of users in the group. Only users\n * in the group can add new members. Shared Groups are designed for sharing data between a very small number of players,\n * please see our guide: https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/addsharedgroupmembers\n */\n AddSharedGroupMembers (request: AddSharedGroupMembersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddSharedGroupMembersResult>(\"/Client/AddSharedGroupMembers\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds playfab username/password auth to an existing account created via an anonymous auth method, e.g. automatic device\n * ID login.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/addusernamepassword\n */\n AddUsernamePassword (request: AddUsernamePasswordRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddUsernamePasswordResult>(\"/Client/AddUsernamePassword\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Increments the user's balance of the specified virtual currency by the stated amount\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/adduservirtualcurrency\n */\n AddUserVirtualCurrency (request: AddUserVirtualCurrencyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyUserVirtualCurrencyResult>(\"/Client/AddUserVirtualCurrency\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Registers the Android device to receive push notifications\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/androiddevicepushnotificationregistration\n */\n AndroidDevicePushNotificationRegistration (request: AndroidDevicePushNotificationRegistrationRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AndroidDevicePushNotificationRegistrationResult>(\"/Client/AndroidDevicePushNotificationRegistration\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Attributes an install for advertisment.\n * https://docs.microsoft.com/rest/api/playfab/client/advertising/attributeinstall\n */\n AttributeInstall (request: AttributeInstallRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AttributeInstallResult>(\"/Client/AttributeInstall\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Cancels an open trade (one that has not yet been accepted or cancelled). Note that only the player who created the trade\n * can cancel it via this API call, to prevent griefing of the trade system (cancelling trades in order to prevent other\n * players from accepting them, for trades that can be claimed by more than one player).\n * https://docs.microsoft.com/rest/api/playfab/client/trading/canceltrade\n */\n CancelTrade (request: CancelTradeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelTradeResponse>(\"/Client/CancelTrade\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Confirms with the payment provider that the purchase was approved (if applicable) and adjusts inventory and\n * virtual currency balances as appropriate\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/confirmpurchase\n */\n ConfirmPurchase (request: ConfirmPurchaseRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConfirmPurchaseResult>(\"/Client/ConfirmPurchase\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Consume uses of a consumable item. When all uses are consumed, it will be removed from the player's\n * inventory.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/consumeitem\n */\n ConsumeItem (request: ConsumeItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumeItemResult>(\"/Client/ConsumeItem\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Grants the player's current entitlements from Microsoft Store's Collection API\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumemicrosoftstoreentitlements\n */\n ConsumeMicrosoftStoreEntitlements (request: ConsumeMicrosoftStoreEntitlementsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumeMicrosoftStoreEntitlementsResponse>(\"/Client/ConsumeMicrosoftStoreEntitlements\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Checks for any new consumable entitlements. If any are found, they are consumed (if they're consumables) and added as\n * PlayFab items\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumeps5entitlements\n */\n ConsumePS5Entitlements (request: ConsumePS5EntitlementsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumePS5EntitlementsResult>(\"/Client/ConsumePS5Entitlements\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Checks for any new consumable entitlements. If any are found, they are consumed and added as PlayFab items\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumepsnentitlements\n */\n ConsumePSNEntitlements (request: ConsumePSNEntitlementsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumePSNEntitlementsResult>(\"/Client/ConsumePSNEntitlements\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Grants the player's current entitlements from Xbox Live, consuming all availble items in Xbox and granting them to the\n * player's PlayFab inventory. This call is idempotent and will not grant previously granted items to the player.\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/consumexboxentitlements\n */\n ConsumeXboxEntitlements (request: ConsumeXboxEntitlementsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ConsumeXboxEntitlementsResult>(\"/Client/ConsumeXboxEntitlements\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Requests the creation of a shared group object, containing key/value pairs which may be updated by all members of the\n * group. Upon creation, the current user will be the only member of the group. Shared Groups are designed for sharing data\n * between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/createsharedgroup\n */\n CreateSharedGroup (request: CreateSharedGroupRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateSharedGroupResult>(\"/Client/CreateSharedGroup\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Deletes title-specific custom properties for a player\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/deleteplayercustomproperties\n */\n DeletePlayerCustomProperties (request: DeletePlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeletePlayerCustomPropertiesResult>(\"/Client/DeletePlayerCustomProperties\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Executes a CloudScript function, with the 'currentPlayerId' set to the PlayFab ID of the authenticated player. The\n * PlayFab ID is the entity ID of the player's master_player_account entity.\n * https://docs.microsoft.com/rest/api/playfab/client/server-side-cloud-script/executecloudscript\n */\n ExecuteCloudScript (request: ExecuteCloudScriptRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteCloudScriptResult>(\"/Client/ExecuteCloudScript\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the user's PlayFab account details\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getaccountinfo\n */\n GetAccountInfo (request: GetAccountInfoRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAccountInfoResult>(\"/Client/GetAccountInfo\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Returns a list of ad placements and a reward for each\n * https://docs.microsoft.com/rest/api/playfab/client/advertising/getadplacements\n */\n GetAdPlacements (request: GetAdPlacementsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAdPlacementsResult>(\"/Client/GetAdPlacements\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Lists all of the characters that belong to a specific user. CharacterIds are not globally unique; characterId must be\n * evaluated with the parent PlayFabId to guarantee uniqueness.\n * https://docs.microsoft.com/rest/api/playfab/client/characters/getalluserscharacters\n */\n GetAllUsersCharacters (request: ListUsersCharactersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListUsersCharactersResult>(\"/Client/GetAllUsersCharacters\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the specified version of the title's catalog of virtual goods, including all defined properties\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/getcatalogitems\n */\n GetCatalogItems (request: GetCatalogItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCatalogItemsResult>(\"/Client/GetCatalogItems\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the character which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/character-data/getcharacterdata\n */\n GetCharacterData (request: GetCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterDataResult>(\"/Client/GetCharacterData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the specified character's current inventory of virtual goods\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getcharacterinventory\n */\n GetCharacterInventory (request: GetCharacterInventoryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterInventoryResult>(\"/Client/GetCharacterInventory\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked characters for the given statistic, starting from the indicated point in the leaderboard\n * https://docs.microsoft.com/rest/api/playfab/client/characters/getcharacterleaderboard\n */\n GetCharacterLeaderboard (request: GetCharacterLeaderboardRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterLeaderboardResult>(\"/Client/GetCharacterLeaderboard\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the character which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/client/character-data/getcharacterreadonlydata\n */\n GetCharacterReadOnlyData (request: GetCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterDataResult>(\"/Client/GetCharacterReadOnlyData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the details of all title-specific statistics for the user\n * https://docs.microsoft.com/rest/api/playfab/client/characters/getcharacterstatistics\n */\n GetCharacterStatistics (request: GetCharacterStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCharacterStatisticsResult>(\"/Client/GetCharacterStatistics\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * This API retrieves a pre-signed URL for accessing a content file for the title. A subsequent HTTP GET to the returned\n * URL will attempt to download the content. A HEAD query to the returned URL will attempt to retrieve the metadata of the\n * content. Note that a successful result does not guarantee the existence of this content - if it has not been uploaded,\n * the query to retrieve the data will fail. See this post for more information:\n * https://community.playfab.com/hc/community/posts/205469488-How-to-upload-files-to-PlayFab-s-Content-Service. Also,\n * please be aware that the Content service is specifically PlayFab's CDN offering, for which standard CDN rates apply.\n * https://docs.microsoft.com/rest/api/playfab/client/content/getcontentdownloadurl\n */\n GetContentDownloadUrl (request: GetContentDownloadUrlRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetContentDownloadUrlResult>(\"/Client/GetContentDownloadUrl\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked friends of the current player for the given statistic, starting from the indicated point in\n * the leaderboard\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getfriendleaderboard\n */\n GetFriendLeaderboard (request: GetFriendLeaderboardRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardResult>(\"/Client/GetFriendLeaderboard\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked friends of the current player for the given statistic, centered on the requested PlayFab\n * user. If PlayFabId is empty or null will return currently logged in user.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getfriendleaderboardaroundplayer\n */\n GetFriendLeaderboardAroundPlayer (request: GetFriendLeaderboardAroundPlayerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetFriendLeaderboardAroundPlayerResult>(\"/Client/GetFriendLeaderboardAroundPlayer\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the current friend list for the local user, constrained to users who have PlayFab accounts. Friends from\n * linked accounts (Facebook, Steam) are also included. You may optionally exclude some linked services' friends.\n * https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/getfriendslist\n */\n GetFriendsList (request: GetFriendsListRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetFriendsListResult>(\"/Client/GetFriendsList\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked users for the given statistic, starting from the indicated point in the leaderboard\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getleaderboard\n */\n GetLeaderboard (request: GetLeaderboardRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardResult>(\"/Client/GetLeaderboard\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked characters for the given statistic, centered on the requested Character ID\n * https://docs.microsoft.com/rest/api/playfab/client/characters/getleaderboardaroundcharacter\n */\n GetLeaderboardAroundCharacter (request: GetLeaderboardAroundCharacterRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardAroundCharacterResult>(\"/Client/GetLeaderboardAroundCharacter\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of ranked users for the given statistic, centered on the requested player. If PlayFabId is empty or\n * null will return currently logged in user.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getleaderboardaroundplayer\n */\n GetLeaderboardAroundPlayer (request: GetLeaderboardAroundPlayerRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardAroundPlayerResult>(\"/Client/GetLeaderboardAroundPlayer\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a list of all of the user's characters for the given statistic.\n * https://docs.microsoft.com/rest/api/playfab/client/characters/getleaderboardforusercharacters\n */\n GetLeaderboardForUserCharacters (request: GetLeaderboardForUsersCharactersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLeaderboardForUsersCharactersResult>(\"/Client/GetLeaderboardForUserCharacters\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ For payments flows where the provider requires playfab (the fulfiller) to initiate the transaction, but the\n * client completes the rest of the flow. In the Xsolla case, the token returned here will be passed to Xsolla by the\n * client to create a cart. Poll GetPurchase using the returned OrderId once you've completed the payment.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getpaymenttoken\n */\n GetPaymentToken (request: GetPaymentTokenRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPaymentTokenResult>(\"/Client/GetPaymentToken\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Gets a Photon custom authentication token that can be used to securely join the player into a Photon room. See\n * https://docs.microsoft.com/gaming/playfab/features/multiplayer/photon/quickstart for more details.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/getphotonauthenticationtoken\n */\n GetPhotonAuthenticationToken (request: GetPhotonAuthenticationTokenRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPhotonAuthenticationTokenResult>(\"/Client/GetPhotonAuthenticationToken\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves all of the user's different kinds of info.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayercombinedinfo\n */\n GetPlayerCombinedInfo (request: GetPlayerCombinedInfoRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerCombinedInfoResult>(\"/Client/GetPlayerCombinedInfo\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a title-specific custom property value for a player.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getplayercustomproperty\n */\n GetPlayerCustomProperty (request: GetPlayerCustomPropertyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerCustomPropertyResult>(\"/Client/GetPlayerCustomProperty\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the player's profile\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayerprofile\n */\n GetPlayerProfile (request: GetPlayerProfileRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerProfileResult>(\"/Client/GetPlayerProfile\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * List all segments that a player currently belongs to at this moment in time.\n * https://docs.microsoft.com/rest/api/playfab/client/playstream/getplayersegments\n */\n GetPlayerSegments (request: GetPlayerSegmentsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSegmentsResult>(\"/Client/GetPlayerSegments\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the indicated statistics (current version and values for all statistics, if none are specified), for the local\n * player.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getplayerstatistics\n */\n GetPlayerStatistics (request: GetPlayerStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerStatisticsResult>(\"/Client/GetPlayerStatistics\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the information on the available versions of the specified statistic.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getplayerstatisticversions\n */\n GetPlayerStatisticVersions (request: GetPlayerStatisticVersionsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerStatisticVersionsResult>(\"/Client/GetPlayerStatisticVersions\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Get all tags with a given Namespace (optional) from a player profile.\n * https://docs.microsoft.com/rest/api/playfab/client/playstream/getplayertags\n */\n GetPlayerTags (request: GetPlayerTagsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerTagsResult>(\"/Client/GetPlayerTags\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Gets all trades the player has either opened or accepted, optionally filtered by trade status.\n * https://docs.microsoft.com/rest/api/playfab/client/trading/getplayertrades\n */\n GetPlayerTrades (request: GetPlayerTradesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerTradesResponse>(\"/Client/GetPlayerTrades\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Battle.net account identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfrombattlenetaccountids\n */\n GetPlayFabIDsFromBattleNetAccountIds (request: GetPlayFabIDsFromBattleNetAccountIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromBattleNetAccountIdsResult>(\"/Client/GetPlayFabIDsFromBattleNetAccountIds\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Facebook identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromfacebookids\n */\n GetPlayFabIDsFromFacebookIDs (request: GetPlayFabIDsFromFacebookIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromFacebookIDsResult>(\"/Client/GetPlayFabIDsFromFacebookIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Facebook Instant Game identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromfacebookinstantgamesids\n */\n GetPlayFabIDsFromFacebookInstantGamesIds (request: GetPlayFabIDsFromFacebookInstantGamesIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromFacebookInstantGamesIdsResult>(\"/Client/GetPlayFabIDsFromFacebookInstantGamesIds\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Game Center identifiers (referenced in the Game Center\n * Programming Guide as the Player Identifier).\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgamecenterids\n */\n GetPlayFabIDsFromGameCenterIDs (request: GetPlayFabIDsFromGameCenterIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGameCenterIDsResult>(\"/Client/GetPlayFabIDsFromGameCenterIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of generic service identifiers. A generic identifier is the\n * service name plus the service-specific ID for the player, as specified by the title when the generic identifier was\n * added to the player account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgenericids\n */\n GetPlayFabIDsFromGenericIDs (request: GetPlayFabIDsFromGenericIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGenericIDsResult>(\"/Client/GetPlayFabIDsFromGenericIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Google identifiers. The Google identifiers are the IDs for\n * the user accounts, available as \"id\" in the Google+ People API calls.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgoogleids\n */\n GetPlayFabIDsFromGoogleIDs (request: GetPlayFabIDsFromGoogleIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGoogleIDsResult>(\"/Client/GetPlayFabIDsFromGoogleIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Google Play Games identifiers. The Google Play Games\n * identifiers are the IDs for the user accounts, available as \"playerId\" in the Google Play Games Services - Players API\n * calls.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromgoogleplaygamesplayerids\n */\n GetPlayFabIDsFromGooglePlayGamesPlayerIDs (request: GetPlayFabIDsFromGooglePlayGamesPlayerIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromGooglePlayGamesPlayerIDsResult>(\"/Client/GetPlayFabIDsFromGooglePlayGamesPlayerIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Kongregate identifiers. The Kongregate identifiers are the\n * IDs for the user accounts, available as \"user_id\" from the Kongregate API methods(ex:\n * http://developers.kongregate.com/docs/client/getUserId).\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromkongregateids\n */\n GetPlayFabIDsFromKongregateIDs (request: GetPlayFabIDsFromKongregateIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromKongregateIDsResult>(\"/Client/GetPlayFabIDsFromKongregateIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Nintendo Service Account identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromnintendoserviceaccountids\n */\n GetPlayFabIDsFromNintendoServiceAccountIds (request: GetPlayFabIDsFromNintendoServiceAccountIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromNintendoServiceAccountIdsResult>(\"/Client/GetPlayFabIDsFromNintendoServiceAccountIds\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Nintendo Switch Device identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromnintendoswitchdeviceids\n */\n GetPlayFabIDsFromNintendoSwitchDeviceIds (request: GetPlayFabIDsFromNintendoSwitchDeviceIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromNintendoSwitchDeviceIdsResult>(\"/Client/GetPlayFabIDsFromNintendoSwitchDeviceIds\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of PlayStation :tm: Network identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfrompsnaccountids\n */\n GetPlayFabIDsFromPSNAccountIDs (request: GetPlayFabIDsFromPSNAccountIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromPSNAccountIDsResult>(\"/Client/GetPlayFabIDsFromPSNAccountIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of PlayStation :tm: Network identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfrompsnonlineids\n */\n GetPlayFabIDsFromPSNOnlineIDs (request: GetPlayFabIDsFromPSNOnlineIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromPSNOnlineIDsResult>(\"/Client/GetPlayFabIDsFromPSNOnlineIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Steam identifiers. The Steam identifiers are the profile\n * IDs for the user accounts, available as SteamId in the Steamworks Community API calls.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromsteamids\n */\n GetPlayFabIDsFromSteamIDs (request: GetPlayFabIDsFromSteamIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromSteamIDsResult>(\"/Client/GetPlayFabIDsFromSteamIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Steam identifiers. The Steam identifiers are persona\n * names.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromsteamnames\n */\n GetPlayFabIDsFromSteamNames (request: GetPlayFabIDsFromSteamNamesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromSteamNamesResult>(\"/Client/GetPlayFabIDsFromSteamNames\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of Twitch identifiers. The Twitch identifiers are the IDs for\n * the user accounts, available as \"_id\" from the Twitch API methods (ex:\n * https://github.com/justintv/Twitch-API/blob/master/v3_resources/users.md#get-usersuser).\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromtwitchids\n */\n GetPlayFabIDsFromTwitchIDs (request: GetPlayFabIDsFromTwitchIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromTwitchIDsResult>(\"/Client/GetPlayFabIDsFromTwitchIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the unique PlayFab identifiers for the given set of XboxLive identifiers.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/getplayfabidsfromxboxliveids\n */\n GetPlayFabIDsFromXboxLiveIDs (request: GetPlayFabIDsFromXboxLiveIDsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayFabIDsFromXboxLiveIDsResult>(\"/Client/GetPlayFabIDsFromXboxLiveIDs\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom publisher settings\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/getpublisherdata\n */\n GetPublisherData (request: GetPublisherDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPublisherDataResult>(\"/Client/GetPublisherData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves a purchase along with its current PlayFab status. Returns inventory items from the purchase that\n * are still active.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getpurchase\n */\n GetPurchase (request: GetPurchaseRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPurchaseResult>(\"/Client/GetPurchase\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves data stored in a shared group object, as well as the list of members in the group. Non-members of the group\n * may use this to retrieve group data, including membership, but they will not receive data for keys marked as private.\n * Shared Groups are designed for sharing data between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/getsharedgroupdata\n */\n GetSharedGroupData (request: GetSharedGroupDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetSharedGroupDataResult>(\"/Client/GetSharedGroupData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the set of items defined for the specified store, including all prices defined\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/getstoreitems\n */\n GetStoreItems (request: GetStoreItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetStoreItemsResult>(\"/Client/GetStoreItems\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the current server time\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/gettime\n */\n GetTime (request: GetTimeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTimeResult>(\"/Client/GetTime\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the key-value store of custom title settings\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/gettitledata\n */\n GetTitleData (request: GetTitleDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleDataResult>(\"/Client/GetTitleData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title news feed, as configured in the developer portal\n * https://docs.microsoft.com/rest/api/playfab/client/title-wide-data-management/gettitlenews\n */\n GetTitleNews (request: GetTitleNewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleNewsResult>(\"/Client/GetTitleNews\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Returns the title's base 64 encoded RSA CSP blob.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/gettitlepublickey\n */\n GetTitlePublicKey (request: GetTitlePublicKeyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitlePublicKeyResult>(\"/Client/GetTitlePublicKey\", request, null, customData, extraHeaders);\n }\n\n /**\n * Gets the current status of an existing trade.\n * https://docs.microsoft.com/rest/api/playfab/client/trading/gettradestatus\n */\n GetTradeStatus (request: GetTradeStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTradeStatusResponse>(\"/Client/GetTradeStatus\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserdata\n */\n GetUserData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Retrieves the user's current inventory of virtual goods\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/getuserinventory\n */\n GetUserInventory (request: GetUserInventoryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserInventoryResult>(\"/Client/GetUserInventory\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserpublisherdata\n */\n GetUserPublisherData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserPublisherData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the publisher-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserpublisherreadonlydata\n */\n GetUserPublisherReadOnlyData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserPublisherReadOnlyData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the title-specific custom data for the user which can only be read by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/getuserreadonlydata\n */\n GetUserReadOnlyData (request: GetUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetUserDataResult>(\"/Client/GetUserReadOnlyData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Grants the specified character type to the user. CharacterIds are not globally unique; characterId must be evaluated\n * with the parent PlayFabId to guarantee uniqueness.\n * https://docs.microsoft.com/rest/api/playfab/client/characters/grantcharactertouser\n */\n GrantCharacterToUser (request: GrantCharacterToUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GrantCharacterToUserResult>(\"/Client/GrantCharacterToUser\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Android device identifier to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkandroiddeviceid\n */\n LinkAndroidDeviceID (request: LinkAndroidDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkAndroidDeviceIDResult>(\"/Client/LinkAndroidDeviceID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Apple account associated with the token to the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkapple\n */\n LinkApple (request: LinkAppleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Client/LinkApple\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Battle.net account associated with the token to the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkbattlenetaccount\n */\n LinkBattleNetAccount (request: LinkBattleNetAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/LinkBattleNetAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the custom identifier, generated by the title, to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkcustomid\n */\n LinkCustomID (request: LinkCustomIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkCustomIDResult>(\"/Client/LinkCustomID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Facebook account associated with the provided Facebook access token to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkfacebookaccount\n */\n LinkFacebookAccount (request: LinkFacebookAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkFacebookAccountResult>(\"/Client/LinkFacebookAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Facebook Instant Games Id to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkfacebookinstantgamesid\n */\n LinkFacebookInstantGamesId (request: LinkFacebookInstantGamesIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkFacebookInstantGamesIdResult>(\"/Client/LinkFacebookInstantGamesId\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Game Center account associated with the provided Game Center ID to the user's PlayFab account. Logging in with\n * a Game Center ID is insecure if you do not include the optional PublicKeyUrl, Salt, Signature, and Timestamp parameters\n * in this request. It is recommended you require these parameters on all Game Center calls by going to the Apple Add-ons\n * page in the PlayFab Game Manager and enabling the 'Require secure authentication only for this app' option.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkgamecenteraccount\n */\n LinkGameCenterAccount (request: LinkGameCenterAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkGameCenterAccountResult>(\"/Client/LinkGameCenterAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the currently signed-in user account to their Google account, using their Google account credentials\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkgoogleaccount\n */\n LinkGoogleAccount (request: LinkGoogleAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkGoogleAccountResult>(\"/Client/LinkGoogleAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the currently signed-in user account to their Google Play Games account, using their Google Play Games account\n * credentials\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkgoogleplaygamesservicesaccount\n */\n LinkGooglePlayGamesServicesAccount (request: LinkGooglePlayGamesServicesAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkGooglePlayGamesServicesAccountResult>(\"/Client/LinkGooglePlayGamesServicesAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the vendor-specific iOS device identifier to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkiosdeviceid\n */\n LinkIOSDeviceID (request: LinkIOSDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkIOSDeviceIDResult>(\"/Client/LinkIOSDeviceID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Kongregate identifier to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkkongregate\n */\n LinkKongregate (request: LinkKongregateAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkKongregateAccountResult>(\"/Client/LinkKongregate\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Nintendo account associated with the token to the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linknintendoserviceaccount\n */\n LinkNintendoServiceAccount (request: LinkNintendoServiceAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Client/LinkNintendoServiceAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the NintendoSwitchDeviceId to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linknintendoswitchdeviceid\n */\n LinkNintendoSwitchDeviceId (request: LinkNintendoSwitchDeviceIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkNintendoSwitchDeviceIdResult>(\"/Client/LinkNintendoSwitchDeviceId\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links an OpenID Connect account to a user's PlayFab account, based on an existing relationship between a title and an\n * Open ID Connect provider and the OpenId Connect JWT from that provider.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkopenidconnect\n */\n LinkOpenIdConnect (request: LinkOpenIdConnectRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResult>(\"/Client/LinkOpenIdConnect\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the PlayStation :tm: Network account associated with the provided access code to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkpsnaccount\n */\n LinkPSNAccount (request: LinkPSNAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkPSNAccountResult>(\"/Client/LinkPSNAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Steam account associated with the provided Steam authentication ticket to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linksteamaccount\n */\n LinkSteamAccount (request: LinkSteamAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkSteamAccountResult>(\"/Client/LinkSteamAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Twitch account associated with the token to the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linktwitch\n */\n LinkTwitch (request: LinkTwitchAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkTwitchAccountResult>(\"/Client/LinkTwitch\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Links the Xbox Live account associated with the provided access code to the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/linkxboxaccount\n */\n LinkXboxAccount (request: LinkXboxAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LinkXboxAccountResult>(\"/Client/LinkXboxAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Retrieves title-specific custom property values for a player.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/listplayercustomproperties\n */\n ListPlayerCustomProperties (request: ListPlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListPlayerCustomPropertiesResult>(\"/Client/ListPlayerCustomProperties\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Signs the user in using the Android device identifier, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithandroiddeviceid\n */\n LoginWithAndroidDeviceID (request: LoginWithAndroidDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithAndroidDeviceID\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs in the user with a Sign in with Apple identity token.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithapple\n */\n LoginWithApple (request: LoginWithAppleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithApple\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Sign in the user with a Battle.net identity token\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithbattlenet\n */\n LoginWithBattleNet (request: LoginWithBattleNetRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithBattleNet\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a custom unique identifier generated by the title, returning a session identifier that can\n * subsequently be used for API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithcustomid\n */\n LoginWithCustomID (request: LoginWithCustomIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithCustomID\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user into the PlayFab account, returning a session identifier that can subsequently be used for API calls\n * which require an authenticated user. Unlike most other login API calls, LoginWithEmailAddress does not permit the\n * creation of new accounts via the CreateAccountFlag. Email addresses may be used to create accounts via\n * RegisterPlayFabUser.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithemailaddress\n */\n LoginWithEmailAddress (request: LoginWithEmailAddressRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithEmailAddress\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Facebook access token, returning a session identifier that can subsequently be used for API\n * calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithfacebook\n */\n LoginWithFacebook (request: LoginWithFacebookRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithFacebook\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Facebook Instant Games ID, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user. Requires Facebook Instant Games to be configured.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithfacebookinstantgamesid\n */\n LoginWithFacebookInstantGamesId (request: LoginWithFacebookInstantGamesIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithFacebookInstantGamesId\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using an iOS Game Center player identifier, returning a session identifier that can subsequently be\n * used for API calls which require an authenticated user. Logging in with a Game Center ID is insecure if you do not\n * include the optional PublicKeyUrl, Salt, Signature, and Timestamp parameters in this request. It is recommended you\n * require these parameters on all Game Center calls by going to the Apple Add-ons page in the PlayFab Game Manager and\n * enabling the 'Require secure authentication only for this app' option.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithgamecenter\n */\n LoginWithGameCenter (request: LoginWithGameCenterRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithGameCenter\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using their Google account credentials\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithgoogleaccount\n */\n LoginWithGoogleAccount (request: LoginWithGoogleAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithGoogleAccount\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using their Google Play Games account credentials\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithgoogleplaygamesservices\n */\n LoginWithGooglePlayGamesServices (request: LoginWithGooglePlayGamesServicesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithGooglePlayGamesServices\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using the vendor-specific iOS device identifier, returning a session identifier that can subsequently\n * be used for API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithiosdeviceid\n */\n LoginWithIOSDeviceID (request: LoginWithIOSDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithIOSDeviceID\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Kongregate player account.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithkongregate\n */\n LoginWithKongregate (request: LoginWithKongregateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithKongregate\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs in the user with a Nintendo service account token.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithnintendoserviceaccount\n */\n LoginWithNintendoServiceAccount (request: LoginWithNintendoServiceAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithNintendoServiceAccount\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Nintendo Switch Device ID, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithnintendoswitchdeviceid\n */\n LoginWithNintendoSwitchDeviceId (request: LoginWithNintendoSwitchDeviceIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithNintendoSwitchDeviceId\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Logs in a user with an Open ID Connect JWT created by an existing relationship between a title and an Open ID Connect\n * provider.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithopenidconnect\n */\n LoginWithOpenIdConnect (request: LoginWithOpenIdConnectRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithOpenIdConnect\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user into the PlayFab account, returning a session identifier that can subsequently be used for API calls\n * which require an authenticated user. Unlike most other login API calls, LoginWithPlayFab does not permit the creation of\n * new accounts via the CreateAccountFlag. Username/Password credentials may be used to create accounts via\n * RegisterPlayFabUser, or added to existing accounts using AddUsernamePassword.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithplayfab\n */\n LoginWithPlayFab (request: LoginWithPlayFabRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithPlayFab\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a PlayStation :tm: Network authentication code, returning a session identifier that can\n * subsequently be used for API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithpsn\n */\n LoginWithPSN (request: LoginWithPSNRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithPSN\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Steam authentication ticket, returning a session identifier that can subsequently be used for\n * API calls which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithsteam\n */\n LoginWithSteam (request: LoginWithSteamRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithSteam\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Twitch access token.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithtwitch\n */\n LoginWithTwitch (request: LoginWithTwitchRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithTwitch\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Signs the user in using a Xbox Live Token, returning a session identifier that can subsequently be used for API calls\n * which require an authenticated user\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/loginwithxbox\n */\n LoginWithXbox (request: LoginWithXboxRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<LoginResult>(\"/Client/LoginWithXbox\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Opens a new outstanding trade. Note that a given item instance may only be in one open trade at a time.\n * https://docs.microsoft.com/rest/api/playfab/client/trading/opentrade\n */\n OpenTrade (request: OpenTradeRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<OpenTradeResponse>(\"/Client/OpenTrade\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Selects a payment option for purchase order created via StartPurchase\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/payforpurchase\n */\n PayForPurchase (request: PayForPurchaseRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PayForPurchaseResult>(\"/Client/PayForPurchase\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Buys a single item with virtual currency. You must specify both the virtual currency to use to purchase, as\n * well as what the client believes the price to be. This lets the server fail the purchase if the price has changed.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/purchaseitem\n */\n PurchaseItem (request: PurchaseItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PurchaseItemResult>(\"/Client/PurchaseItem\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Adds the virtual goods associated with the coupon to the user's inventory. Coupons can be generated via the\n * Economy->Catalogs tab in the PlayFab Game Manager.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/redeemcoupon\n */\n RedeemCoupon (request: RedeemCouponRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemCouponResult>(\"/Client/RedeemCoupon\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Uses the supplied OAuth code to refresh the internally cached player PlayStation :tm: Network auth token\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/refreshpsnauthtoken\n */\n RefreshPSNAuthToken (request: RefreshPSNAuthTokenRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/RefreshPSNAuthToken\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Registers the iOS device to receive push notifications\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/registerforiospushnotification\n */\n RegisterForIOSPushNotification (request: RegisterForIOSPushNotificationRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RegisterForIOSPushNotificationResult>(\"/Client/RegisterForIOSPushNotification\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Registers a new Playfab user account, returning a session identifier that can subsequently be used for API calls which\n * require an authenticated user. You must supply a username and an email address.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/registerplayfabuser\n */\n RegisterPlayFabUser (request: RegisterPlayFabUserRequest, customData?: any, extraHeaders?: Record<string, string>) {\n request.TitleId = this.settings.titleId ? this.settings.titleId : request.TitleId; if (!request.TitleId) throw this.errorTitleId;\n // this.authenticationContext can be modified by other asynchronous login attempts\n // Deep-copy the authenticationContext here to safely update it\n var authenticationContext = JSON.parse(JSON.stringify(this.authenticationContext));\n return this.ExecuteRequestWrapper<RegisterPlayFabUserResult>(\"/Client/RegisterPlayFabUser\", request, null, customData, extraHeaders)\n .then(result => {\n if (result) {\n if(result?.SessionTicket) {\n this.sessionTicket = result.SessionTicket;\n }\n if (result?.EntityToken?.EntityToken) {\n this.entityToken = result.EntityToken.EntityToken;\n }\n // Apply the updates for the AuthenticationContext returned to the client\n authenticationContext = this.UpdateAuthenticationContext(authenticationContext, result);\n }\n return result;\n });\n }\n\n /**\n * Removes a contact email from the player's profile.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/removecontactemail\n */\n RemoveContactEmail (request: RemoveContactEmailRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveContactEmailResult>(\"/Client/RemoveContactEmail\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Removes a specified user from the friend list of the local user\n * https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/removefriend\n */\n RemoveFriend (request: RemoveFriendRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveFriendResult>(\"/Client/RemoveFriend\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Removes the specified generic service identifier from the player's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/removegenericid\n */\n RemoveGenericID (request: RemoveGenericIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveGenericIDResult>(\"/Client/RemoveGenericID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Removes users from the set of those able to update the shared data and the set of users in the group. Only users in the\n * group can remove members. If as a result of the call, zero users remain with access, the group and its associated data\n * will be deleted. Shared Groups are designed for sharing data between a very small number of players, please see our\n * guide: https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/removesharedgroupmembers\n */\n RemoveSharedGroupMembers (request: RemoveSharedGroupMembersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveSharedGroupMembersResult>(\"/Client/RemoveSharedGroupMembers\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Report player's ad activity\n * https://docs.microsoft.com/rest/api/playfab/client/advertising/reportadactivity\n */\n ReportAdActivity (request: ReportAdActivityRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportAdActivityResult>(\"/Client/ReportAdActivity\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Write a PlayStream event to describe the provided player device information. This API method is not designed to be\n * called directly by developers. Each PlayFab client SDK will eventually report this information automatically.\n * https://docs.microsoft.com/rest/api/playfab/client/analytics/reportdeviceinfo\n */\n ReportDeviceInfo (request: DeviceInfoRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/ReportDeviceInfo\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Submit a report for another player (due to bad bahavior, etc.), so that customer service representatives for the title\n * can take action concerning potentially toxic players.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/reportplayer\n */\n ReportPlayer (request: ReportPlayerClientRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportPlayerClientResult>(\"/Client/ReportPlayer\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Restores all in-app purchases based on the given restore receipt\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/restoreiospurchases\n */\n RestoreIOSPurchases (request: RestoreIOSPurchasesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RestoreIOSPurchasesResult>(\"/Client/RestoreIOSPurchases\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Reward player's ad activity\n * https://docs.microsoft.com/rest/api/playfab/client/advertising/rewardadactivity\n */\n RewardAdActivity (request: RewardAdActivityRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RewardAdActivityResult>(\"/Client/RewardAdActivity\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Forces an email to be sent to the registered email address for the user's account, with a link allowing the user to\n * change the password.If an account recovery email template ID is provided, an email using the custom email template will\n * be used.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/sendaccountrecoveryemail\n */\n SendAccountRecoveryEmail (request: SendAccountRecoveryEmailRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SendAccountRecoveryEmailResult>(\"/Client/SendAccountRecoveryEmail\", request, null, customData, extraHeaders);\n }\n\n /**\n * Updates the tag list for a specified user in the friend list of the local user\n * https://docs.microsoft.com/rest/api/playfab/client/friend-list-management/setfriendtags\n */\n SetFriendTags (request: SetFriendTagsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetFriendTagsResult>(\"/Client/SetFriendTags\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Sets the player's secret if it is not already set. Player secrets are used to sign API requests. To reset a player's\n * secret use the Admin or Server API method SetPlayerSecret.\n * https://docs.microsoft.com/rest/api/playfab/client/authentication/setplayersecret\n */\n SetPlayerSecret (request: SetPlayerSecretRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetPlayerSecretResult>(\"/Client/SetPlayerSecret\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Creates an order for a list of items from the title catalog\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/startpurchase\n */\n StartPurchase (request: StartPurchaseRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<StartPurchaseResult>(\"/Client/StartPurchase\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Decrements the user's balance of the specified virtual currency by the stated amount. It is possible to make\n * a VC balance negative with this API.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/subtractuservirtualcurrency\n */\n SubtractUserVirtualCurrency (request: SubtractUserVirtualCurrencyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ModifyUserVirtualCurrencyResult>(\"/Client/SubtractUserVirtualCurrency\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Android device identifier from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkandroiddeviceid\n */\n UnlinkAndroidDeviceID (request: UnlinkAndroidDeviceIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkAndroidDeviceIDResult>(\"/Client/UnlinkAndroidDeviceID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Apple account from the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkapple\n */\n UnlinkApple (request: UnlinkAppleRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UnlinkApple\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Battle.net account from the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkbattlenetaccount\n */\n UnlinkBattleNetAccount (request: UnlinkBattleNetAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UnlinkBattleNetAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related custom identifier from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkcustomid\n */\n UnlinkCustomID (request: UnlinkCustomIDRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkCustomIDResult>(\"/Client/UnlinkCustomID\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Facebook account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkfacebookaccount\n */\n UnlinkFacebookAccount (request: UnlinkFacebookAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkFacebookAccountResult>(\"/Client/UnlinkFacebookAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Facebook Instant Game Ids from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkfacebookinstantgamesid\n */\n UnlinkFacebookInstantGamesId (request: UnlinkFacebookInstantGamesIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkFacebookInstantGamesIdResult>(\"/Client/UnlinkFacebookInstantGamesId\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Game Center account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkgamecenteraccount\n */\n UnlinkGameCenterAccount (request: UnlinkGameCenterAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkGameCenterAccountResult>(\"/Client/UnlinkGameCenterAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Google account from the user's PlayFab account\n * (https://developers.google.com/android/reference/com/google/android/gms/auth/GoogleAuthUtil#public-methods).\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkgoogleaccount\n */\n UnlinkGoogleAccount (request: UnlinkGoogleAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkGoogleAccountResult>(\"/Client/UnlinkGoogleAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Google Play Games account from the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkgoogleplaygamesservicesaccount\n */\n UnlinkGooglePlayGamesServicesAccount (request: UnlinkGooglePlayGamesServicesAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkGooglePlayGamesServicesAccountResult>(\"/Client/UnlinkGooglePlayGamesServicesAccount\", request, 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Steam account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinksteamaccount\n */\n UnlinkSteamAccount (request: UnlinkSteamAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkSteamAccountResult>(\"/Client/UnlinkSteamAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Twitch account from the user's PlayFab account.\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinktwitch\n */\n UnlinkTwitch (request: UnlinkTwitchAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkTwitchAccountResult>(\"/Client/UnlinkTwitch\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Unlinks the related Xbox Live account from the user's PlayFab account\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/unlinkxboxaccount\n */\n UnlinkXboxAccount (request: UnlinkXboxAccountRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlinkXboxAccountResult>(\"/Client/UnlinkXboxAccount\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Opens the specified container, with the specified key (when required), and returns the contents of the\n * opened container. If the container (and key when relevant) are consumable (RemainingUses > 0), their RemainingUses will\n * be decremented, consistent with the operation of ConsumeItem.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/unlockcontainerinstance\n */\n UnlockContainerInstance (request: UnlockContainerInstanceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlockContainerItemResult>(\"/Client/UnlockContainerInstance\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Searches target inventory for an ItemInstance matching the given CatalogItemId, if necessary unlocks it\n * using an appropriate key, and returns the contents of the opened container. If the container (and key when relevant) are\n * consumable (RemainingUses > 0), their RemainingUses will be decremented, consistent with the operation of ConsumeItem.\n * https://docs.microsoft.com/rest/api/playfab/client/player-item-management/unlockcontaineritem\n */\n UnlockContainerItem (request: UnlockContainerItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnlockContainerItemResult>(\"/Client/UnlockContainerItem\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Update the avatar URL of the player\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/updateavatarurl\n */\n UpdateAvatarUrl (request: UpdateAvatarUrlRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Client/UpdateAvatarUrl\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Creates and updates the title-specific custom data for the user's character which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/character-data/updatecharacterdata\n */\n UpdateCharacterData (request: UpdateCharacterDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCharacterDataResult>(\"/Client/UpdateCharacterData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Updates the values of the specified title-specific statistics for the specific character. By default, clients are not\n * permitted to update statistics. Developers may override this setting in the Game Manager > Settings > API Features.\n * https://docs.microsoft.com/rest/api/playfab/client/characters/updatecharacterstatistics\n */\n UpdateCharacterStatistics (request: UpdateCharacterStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCharacterStatisticsResult>(\"/Client/UpdateCharacterStatistics\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Updates the title-specific custom property values for a player\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateplayercustomproperties\n */\n UpdatePlayerCustomProperties (request: UpdatePlayerCustomPropertiesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePlayerCustomPropertiesResult>(\"/Client/UpdatePlayerCustomProperties\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Updates the values of the specified title-specific statistics for the user. By default, clients are not permitted to\n * update statistics. Developers may override this setting in the Game Manager > Settings > API Features.\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateplayerstatistics\n */\n UpdatePlayerStatistics (request: UpdatePlayerStatisticsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePlayerStatisticsResult>(\"/Client/UpdatePlayerStatistics\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Adds, updates, and removes data keys for a shared group object. If the permission is set to Public, all fields updated\n * or added in this call will be readable by users not in the group. By default, data permissions are set to Private.\n * Regardless of the permission setting, only members of the group can update the data. Shared Groups are designed for\n * sharing data between a very small number of players, please see our guide:\n * https://docs.microsoft.com/gaming/playfab/features/social/groups/using-shared-group-data\n * https://docs.microsoft.com/rest/api/playfab/client/shared-group-data/updatesharedgroupdata\n */\n UpdateSharedGroupData (request: UpdateSharedGroupDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateSharedGroupDataResult>(\"/Client/UpdateSharedGroupData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Creates and updates the title-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateuserdata\n */\n UpdateUserData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Client/UpdateUserData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Creates and updates the publisher-specific custom data for the user which is readable and writable by the client\n * https://docs.microsoft.com/rest/api/playfab/client/player-data-management/updateuserpublisherdata\n */\n UpdateUserPublisherData (request: UpdateUserDataRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserDataResult>(\"/Client/UpdateUserPublisherData\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Updates the title specific display name for the user\n * https://docs.microsoft.com/rest/api/playfab/client/account-management/updateusertitledisplayname\n */\n UpdateUserTitleDisplayName (request: UpdateUserTitleDisplayNameRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateUserTitleDisplayNameResult>(\"/Client/UpdateUserTitleDisplayName\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates with Amazon that the receipt for an Amazon App Store in-app purchase is valid and that it matches\n * the purchased catalog item\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validateamazoniapreceipt\n */\n ValidateAmazonIAPReceipt (request: ValidateAmazonReceiptRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateAmazonReceiptResult>(\"/Client/ValidateAmazonIAPReceipt\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates a Google Play purchase and gives the corresponding item to the player.\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validategoogleplaypurchase\n */\n ValidateGooglePlayPurchase (request: ValidateGooglePlayPurchaseRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateGooglePlayPurchaseResult>(\"/Client/ValidateGooglePlayPurchase\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates with the Apple store that the receipt for an iOS in-app purchase is valid and that it matches the\n * purchased catalog item\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validateiosreceipt\n */\n ValidateIOSReceipt (request: ValidateIOSReceiptRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateIOSReceiptResult>(\"/Client/ValidateIOSReceipt\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * _NOTE: This is a Legacy Economy API, and is in bugfix-only mode. All new Economy features are being developed only for\n * version 2._ Validates with Windows that the receipt for an Windows App Store in-app purchase is valid and that it\n * matches the purchased catalog item\n * https://docs.microsoft.com/rest/api/playfab/client/platform-specific-methods/validatewindowsstorereceipt\n */\n ValidateWindowsStoreReceipt (request: ValidateWindowsReceiptRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateWindowsReceiptResult>(\"/Client/ValidateWindowsStoreReceipt\", request, \"X-Authorization\", customData, extraHeaders);\n }\n\n /**\n * Writes a character-based event into PlayStream.\n * https://docs.microsoft.com/rest/api/playfab/client/analytics/writecharacterevent\n */\n WriteCharacterEvent (request: WriteClientCharacterEventRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<WriteEventResponse>(\"/Client/WriteCharacterEvent\", request, 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{"version":3,"sources":["../src/apis/PlayFabEconomyApi.ts"],"sourcesContent":["import type {\n\n AddInventoryItemsRequest,\n CreateDraftItemRequest,\n CreateUploadUrlsRequest,\n DeleteEntityItemReviewsRequest,\n DeleteInventoryCollectionRequest,\n DeleteInventoryItemsRequest,\n DeleteItemRequest,\n ExecuteInventoryOperationsRequest,\n ExecuteTransferOperationsRequest,\n GetCatalogConfigRequest,\n GetDraftItemRequest,\n GetDraftItemsRequest,\n GetEntityDraftItemsRequest,\n GetEntityItemReviewRequest,\n GetInventoryCollectionIdsRequest,\n GetInventoryItemsRequest,\n GetInventoryOperationStatusRequest,\n GetItemRequest,\n GetItemContainersRequest,\n GetItemModerationStateRequest,\n GetItemPublishStatusRequest,\n GetItemReviewsRequest,\n GetItemReviewSummaryRequest,\n GetItemsRequest,\n GetMicrosoftStoreAccessTokensRequest,\n GetTransactionHistoryRequest,\n PublishDraftItemRequest,\n PurchaseInventoryItemsRequest,\n RedeemAppleAppStoreInventoryItemsRequest,\n RedeemGooglePlayInventoryItemsRequest,\n RedeemMicrosoftStoreInventoryItemsRequest,\n RedeemNintendoEShopInventoryItemsRequest,\n RedeemPlayStationStoreInventoryItemsRequest,\n RedeemSteamInventoryItemsRequest,\n ReportItemRequest,\n ReportItemReviewRequest,\n ReviewItemRequest,\n SearchItemsRequest,\n SetItemModerationStateRequest,\n SubmitItemReviewVoteRequest,\n SubtractInventoryItemsRequest,\n TakedownItemReviewsRequest,\n TransferInventoryItemsRequest,\n UpdateCatalogConfigRequest,\n UpdateDraftItemRequest,\n UpdateInventoryItemsRequest,\n AddInventoryItemsResponse,\n CreateDraftItemResponse,\n CreateUploadUrlsResponse,\n DeleteEntityItemReviewsResponse,\n DeleteInventoryCollectionResponse,\n DeleteInventoryItemsResponse,\n DeleteItemResponse,\n ExecuteInventoryOperationsResponse,\n ExecuteTransferOperationsResponse,\n GetCatalogConfigResponse,\n GetDraftItemResponse,\n GetDraftItemsResponse,\n GetEntityDraftItemsResponse,\n GetEntityItemReviewResponse,\n GetInventoryCollectionIdsResponse,\n GetInventoryItemsResponse,\n GetInventoryOperationStatusResponse,\n GetItemResponse,\n GetItemContainersResponse,\n GetItemModerationStateResponse,\n GetItemPublishStatusResponse,\n GetItemReviewsResponse,\n GetItemReviewSummaryResponse,\n GetItemsResponse,\n GetMicrosoftStoreAccessTokensResponse,\n GetTransactionHistoryResponse,\n PublishDraftItemResponse,\n PurchaseInventoryItemsResponse,\n RedeemAppleAppStoreInventoryItemsResponse,\n RedeemGooglePlayInventoryItemsResponse,\n RedeemMicrosoftStoreInventoryItemsResponse,\n RedeemNintendoEShopInventoryItemsResponse,\n RedeemPlayStationStoreInventoryItemsResponse,\n RedeemSteamInventoryItemsResponse,\n ReportItemResponse,\n ReportItemReviewResponse,\n ReviewItemResponse,\n SearchItemsResponse,\n SetItemModerationStateResponse,\n SubmitItemReviewVoteResponse,\n SubtractInventoryItemsResponse,\n TakedownItemReviewsResponse,\n TransferInventoryItemsResponse,\n UpdateCatalogConfigResponse,\n UpdateDraftItemResponse,\n UpdateInventoryItemsResponse,\n} from \"../types/PlayFabEconomyApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabEconomyApi extends PlayFabCommon {\n\n /**\n * Add inventory items. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is uncapped.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/addinventoryitems\n */\n AddInventoryItems (request: AddInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddInventoryItemsResponse>(\"/Inventory/AddInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates a new item in the working catalog using provided metadata. Note: SAS tokens provided are valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/createdraftitem\n */\n CreateDraftItem (request: CreateDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateDraftItemResponse>(\"/Catalog/CreateDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates one or more upload URLs which can be used by the client to upload raw file data. Content URls and uploaded\n * content will be garbage collected after 24 hours if not attached to a draft or published item. Detailed pricing info\n * around uploading content can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/pricing/meters/catalog-meters\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/createuploadurls\n */\n CreateUploadUrls (request: CreateUploadUrlsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateUploadUrlsResponse>(\"/Catalog/CreateUploadUrls\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Deletes all reviews, helpfulness votes, and ratings submitted by the entity specified.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/deleteentityitemreviews\n */\n DeleteEntityItemReviews (request: DeleteEntityItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteEntityItemReviewsResponse>(\"/Catalog/DeleteEntityItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete an Inventory Collection. More information about Inventory Collections can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/collections\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/deleteinventorycollection\n */\n DeleteInventoryCollection (request: DeleteInventoryCollectionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteInventoryCollectionResponse>(\"/Inventory/DeleteInventoryCollection\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete inventory items\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/deleteinventoryitems\n */\n DeleteInventoryItems (request: DeleteInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteInventoryItemsResponse>(\"/Inventory/DeleteInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Removes an item from working catalog and all published versions from the public catalog.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/deleteitem\n */\n DeleteItem (request: DeleteItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteItemResponse>(\"/Catalog/DeleteItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Execute a list of Inventory Operations. A maximum list of 50 operations can be performed by a single request. There is\n * also a limit to 300 items that can be modified/added in a single request. For example, adding a bundle with 50 items\n * counts as 50 items modified. All operations must be done within a single inventory collection. This API has a reduced\n * RPS compared to an individual inventory operation with Player Entities limited to 60 requests in 90 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/executeinventoryoperations\n */\n ExecuteInventoryOperations (request: ExecuteInventoryOperationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteInventoryOperationsResponse>(\"/Inventory/ExecuteInventoryOperations\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Transfer a list of inventory items. A maximum list of 50 operations can be performed by a single request. When the\n * response code is 202, one or more operations did not complete within the timeframe of the request. You can identify the\n * pending operations by looking for OperationStatus = 'InProgress'. You can check on the operation status at anytime\n * within 1 day of the request by passing the TransactionToken to the GetInventoryOperationStatus API.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/executetransferoperations\n */\n ExecuteTransferOperations (request: ExecuteTransferOperationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteTransferOperationsResponse>(\"/Inventory/ExecuteTransferOperations\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the configuration for the catalog. Only Title Entities can call this API. There is a limit of 100 requests in 10\n * seconds for this API. More information about the Catalog Config can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getcatalogconfig\n */\n GetCatalogConfig (request: GetCatalogConfigRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCatalogConfigResponse>(\"/Catalog/GetCatalogConfig\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves an item from the working catalog. This item represents the current working state of the item. GetDraftItem\n * does not work off a cache of the Catalog and should be used when trying to get recent item updates. However, please note\n * that item references data is cached and may take a few moments for changes to propagate. Note: SAS tokens provided are\n * valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getdraftitem\n */\n GetDraftItem (request: GetDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDraftItemResponse>(\"/Catalog/GetDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a paginated list of the items from the draft catalog. Up to 50 IDs can be retrieved in a single request.\n * GetDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates. Note:\n * SAS tokens provided are valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getdraftitems\n */\n GetDraftItems (request: GetDraftItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDraftItemsResponse>(\"/Catalog/GetDraftItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves a paginated list of the items from the draft catalog created by the Entity. Up to 50 items can be returned at\n * once. You can use continuation tokens to paginate through results that return greater than the limit.\n * GetEntityDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getentitydraftitems\n */\n GetEntityDraftItems (request: GetEntityDraftItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityDraftItemsResponse>(\"/Catalog/GetEntityDraftItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the submitted review for the specified item by the authenticated entity. Individual ratings and reviews data update\n * in near real time with delays within a few seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getentityitemreview\n */\n GetEntityItemReview (request: GetEntityItemReviewRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityItemReviewResponse>(\"/Catalog/GetEntityItemReview\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get Inventory Collection Ids. Up to 50 Ids can be returned at once (or 250 with response compression enabled). You can\n * use continuation tokens to paginate through results that return greater than the limit. It can take a few seconds for\n * new collection Ids to show up.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventorycollectionids\n */\n GetInventoryCollectionIds (request: GetInventoryCollectionIdsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryCollectionIdsResponse>(\"/Inventory/GetInventoryCollectionIds\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get current inventory items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventoryitems\n */\n GetInventoryItems (request: GetInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryItemsResponse>(\"/Inventory/GetInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get the status of an inventory operation using an OperationToken. You can check on the operation status at anytime\n * within 1 day of the request by passing the TransactionToken to the this API.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getinventoryoperationstatus\n */\n GetInventoryOperationStatus (request: GetInventoryOperationStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryOperationStatusResponse>(\"/Inventory/GetInventoryOperationStatus\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves an item from the public catalog. GetItem does not work off a cache of the Catalog and should be used when\n * trying to get recent item updates. However, please note that item references data is cached and may take a few moments\n * for changes to propagate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitem\n */\n GetItem (request: GetItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemResponse>(\"/Catalog/GetItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Search for a given item and return a set of bundles and stores containing the item. Up to 50 items can be returned at\n * once. You can use continuation tokens to paginate through results that return greater than the limit. This API is\n * intended for tooling/automation scenarios and has a reduced RPS with Player Entities limited to 30 requests in 300\n * seconds and Title Entities limited to 100 requests in 10 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemcontainers\n */\n GetItemContainers (request: GetItemContainersRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemContainersResponse>(\"/Catalog/GetItemContainers\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the moderation state for an item, including the concern category and string reason. More information about\n * moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemmoderationstate\n */\n GetItemModerationState (request: GetItemModerationStateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemModerationStateResponse>(\"/Catalog/GetItemModerationState\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the status of a publish of an item.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitempublishstatus\n */\n GetItemPublishStatus (request: GetItemPublishStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemPublishStatusResponse>(\"/Catalog/GetItemPublishStatus\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a paginated set of reviews associated with the specified item. Individual ratings and reviews data update in near\n * real time with delays within a few seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemreviews\n */\n GetItemReviews (request: GetItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemReviewsResponse>(\"/Catalog/GetItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get a summary of all ratings and reviews associated with the specified item. Summary ratings data is cached with update\n * data coming within 15 minutes.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitemreviewsummary\n */\n GetItemReviewSummary (request: GetItemReviewSummaryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemReviewSummaryResponse>(\"/Catalog/GetItemReviewSummary\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves items from the public catalog. Up to 50 items can be returned at once. GetItems does not work off a cache of\n * the Catalog and should be used when trying to get recent item updates. However, please note that item references data is\n * cached and may take a few moments for changes to propagate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/getitems\n */\n GetItems (request: GetItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemsResponse>(\"/Catalog/GetItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the access tokens.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/getmicrosoftstoreaccesstokens\n */\n GetMicrosoftStoreAccessTokens (request: GetMicrosoftStoreAccessTokensRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMicrosoftStoreAccessTokensResponse>(\"/Inventory/GetMicrosoftStoreAccessTokens\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Get transaction history for a player. Up to 250 Events can be returned at once. You can use continuation tokens to\n * paginate through results that return greater than the limit. Getting transaction history has a lower RPS limit than\n * getting a Player's inventory with Player Entities having a limit of 30 requests in 300 seconds.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/gettransactionhistory\n */\n GetTransactionHistory (request: GetTransactionHistoryRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTransactionHistoryResponse>(\"/Inventory/GetTransactionHistory\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Initiates a publish of an item from the working catalog to the public catalog. You can use the GetItemPublishStatus API\n * to track the state of the item publish.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/publishdraftitem\n */\n PublishDraftItem (request: PublishDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PublishDraftItemResponse>(\"/Catalog/PublishDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Purchase an item or bundle. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is\n * uncapped.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/purchaseinventoryitems\n */\n PurchaseInventoryItems (request: PurchaseInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PurchaseInventoryItemsResponse>(\"/Inventory/PurchaseInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemappleappstoreinventoryitems\n */\n RedeemAppleAppStoreInventoryItems (request: RedeemAppleAppStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemAppleAppStoreInventoryItemsResponse>(\"/Inventory/RedeemAppleAppStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemgoogleplayinventoryitems\n */\n RedeemGooglePlayInventoryItems (request: RedeemGooglePlayInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemGooglePlayInventoryItemsResponse>(\"/Inventory/RedeemGooglePlayInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemmicrosoftstoreinventoryitems\n */\n RedeemMicrosoftStoreInventoryItems (request: RedeemMicrosoftStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemMicrosoftStoreInventoryItemsResponse>(\"/Inventory/RedeemMicrosoftStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemnintendoeshopinventoryitems\n */\n RedeemNintendoEShopInventoryItems (request: RedeemNintendoEShopInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemNintendoEShopInventoryItemsResponse>(\"/Inventory/RedeemNintendoEShopInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemplaystationstoreinventoryitems\n */\n RedeemPlayStationStoreInventoryItems (request: RedeemPlayStationStoreInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemPlayStationStoreInventoryItemsResponse>(\"/Inventory/RedeemPlayStationStoreInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Redeem items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/redeemsteaminventoryitems\n */\n RedeemSteamInventoryItems (request: RedeemSteamInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemSteamInventoryItemsResponse>(\"/Inventory/RedeemSteamInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a report for an item, indicating in what way the item is inappropriate.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reportitem\n */\n ReportItem (request: ReportItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportItemResponse>(\"/Catalog/ReportItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a report for a review\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reportitemreview\n */\n ReportItemReview (request: ReportItemReviewRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportItemReviewResponse>(\"/Catalog/ReportItemReview\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Creates or updates a review for the specified item. More information around the caching surrounding item ratings and\n * reviews can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/ratings#ratings-design-and-caching\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/reviewitem\n */\n ReviewItem (request: ReviewItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReviewItemResponse>(\"/Catalog/ReviewItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Executes a search against the public catalog using the provided search parameters and returns a set of paginated\n * results. SearchItems uses a cache of the catalog with item updates taking up to a few minutes to propagate. You should\n * use the GetItem API for when trying to immediately get recent item updates. More information about the Search API can be\n * found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/search\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/searchitems\n */\n SearchItems (request: SearchItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SearchItemsResponse>(\"/Catalog/SearchItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets the moderation state for an item, including the concern category and string reason. More information about\n * moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/setitemmoderationstate\n */\n SetItemModerationState (request: SetItemModerationStateRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetItemModerationStateResponse>(\"/Catalog/SetItemModerationState\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a vote for a review, indicating whether the review was helpful or unhelpful.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/submititemreviewvote\n */\n SubmitItemReviewVote (request: SubmitItemReviewVoteRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubmitItemReviewVoteResponse>(\"/Catalog/SubmitItemReviewVote\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Subtract inventory items.\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/subtractinventoryitems\n */\n SubtractInventoryItems (request: SubtractInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubtractInventoryItemsResponse>(\"/Inventory/SubtractInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Submit a request to takedown one or more reviews.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/takedownitemreviews\n */\n TakedownItemReviews (request: TakedownItemReviewsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<TakedownItemReviewsResponse>(\"/Catalog/TakedownItemReviews\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Transfer inventory items. When transferring across collections, a 202 response indicates that the transfer did not\n * complete within the timeframe of the request. You can identify the pending operations by looking for OperationStatus =\n * 'InProgress'. You can check on the operation status at anytime within 1 day of the request by passing the\n * TransactionToken to the GetInventoryOperationStatus API. More information about item transfer scenarios can be found\n * here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/?tabs=inventory-game-manager#transfer-inventory-items\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/transferinventoryitems\n */\n TransferInventoryItems (request: TransferInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<TransferInventoryItemsResponse>(\"/Inventory/TransferInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Updates the configuration for the catalog. Only Title Entities can call this API. There is a limit of 10 requests in 10\n * seconds for this API. More information about the Catalog Config can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/updatecatalogconfig\n */\n UpdateCatalogConfig (request: UpdateCatalogConfigRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCatalogConfigResponse>(\"/Catalog/UpdateCatalogConfig\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Update the metadata for an item in the working catalog. Note: SAS tokens provided are valid for 1 hour.\n * https://docs.microsoft.com/rest/api/playfab/economy/catalog/updatedraftitem\n */\n UpdateDraftItem (request: UpdateDraftItemRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateDraftItemResponse>(\"/Catalog/UpdateDraftItem\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Update inventory items\n * https://docs.microsoft.com/rest/api/playfab/economy/inventory/updateinventoryitems\n */\n UpdateInventoryItems (request: UpdateInventoryItemsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateInventoryItemsResponse>(\"/Inventory/UpdateInventoryItems\", request, \"X-EntityToken\", customData, extraHeaders);\n 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{"version":3,"sources":["../src/apis/PlayFabInsightsApi.ts"],"sourcesContent":["import type {\n\n InsightsEmptyRequest,\n InsightsGetOperationStatusRequest,\n InsightsGetPendingOperationsRequest,\n InsightsSetPerformanceRequest,\n InsightsSetStorageRetentionRequest,\n InsightsGetDetailsResponse,\n InsightsGetLimitsResponse,\n InsightsGetOperationStatusResponse,\n InsightsGetPendingOperationsResponse,\n InsightsOperationResponse,\n} from \"../types/PlayFabInsightsApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabInsightsApi extends PlayFabCommon {\n\n /**\n * Gets the current values for the Insights performance and data storage retention, list of pending operations, and the\n * performance and data storage retention limits.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/getdetails\n */\n GetDetails (request: InsightsEmptyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsGetDetailsResponse>(\"/Insights/GetDetails\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves the range of allowed values for performance and data storage retention values as well as the submeter details\n * for each performance level.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/getlimits\n */\n GetLimits (request: InsightsEmptyRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsGetLimitsResponse>(\"/Insights/GetLimits\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets the status of a SetPerformance or SetStorageRetention operation.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/getoperationstatus\n */\n GetOperationStatus (request: InsightsGetOperationStatusRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsGetOperationStatusResponse>(\"/Insights/GetOperationStatus\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Gets a list of pending SetPerformance and/or SetStorageRetention operations for the title.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/getpendingoperations\n */\n GetPendingOperations (request: InsightsGetPendingOperationsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsGetPendingOperationsResponse>(\"/Insights/GetPendingOperations\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets the Insights performance level value for the title.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/setperformance\n */\n SetPerformance (request: InsightsSetPerformanceRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsOperationResponse>(\"/Insights/SetPerformance\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets the Insights data storage retention days value for the title.\n * https://docs.microsoft.com/rest/api/playfab/insights/analytics/setstorageretention\n */\n SetStorageRetention (request: InsightsSetStorageRetentionRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InsightsOperationResponse>(\"/Insights/SetStorageRetention\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n"],"mappings":";;;;;AAeA,IAAqB,qBAArB,cAAgD,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAO1D,WAAY,SAA+B,YAAkB,cAAuC;AAChG,WAAO,KAAK,sBAAkD,wBAAwB,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAC5I;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,UAAW,SAA+B,YAAkB,cAAuC;AAC/F,WAAO,KAAK,sBAAiD,uBAAuB,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAC1I;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,mBAAoB,SAA4C,YAAkB,cAAuC;AACrH,WAAO,KAAK,sBAA0D,gCAAgC,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAC5J;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAsB,SAA8C,YAAkB,cAAuC;AACzH,WAAO,KAAK,sBAA4D,kCAAkC,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAChK;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,eAAgB,SAAwC,YAAkB,cAAuC;AAC7G,WAAO,KAAK,sBAAiD,4BAA4B,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAC/I;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,oBAAqB,SAA6C,YAAkB,cAAuC;AACvH,WAAO,KAAK,sBAAiD,iCAAiC,SAAS,iBAAiB,YAAY,YAAY;AAAA,EACpJ;AAEJ;","names":[]}
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{"version":3,"sources":["../src/apis/PlayFabAuthenticationApi.ts"],"sourcesContent":["import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n\n AuthenticateCustomIdRequest,\n DeleteRequest,\n GetEntityTokenRequest,\n ValidateEntityTokenRequest,\n AuthenticateCustomIdResult,\n GetEntityTokenResponse,\n ValidateEntityTokenResponse,\n} from \"../types/PlayFabAuthenticationApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabAuthenticationApi extends PlayFabCommon {\n\n /**\n * Create a game_server entity token and return a new or existing game_server entity.\n * https://docs.microsoft.com/rest/api/playfab/authentication/authentication/authenticategameserverwithcustomid\n */\n AuthenticateGameServerWithCustomId (request: AuthenticateCustomIdRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AuthenticateCustomIdResult>(\"/GameServerIdentity/AuthenticateGameServerWithCustomId\", request, \"X-EntityToken\", customData, extraHeaders)\n .then(result => {\n if (result?.EntityToken?.EntityToken)\n this.entityToken = result.EntityToken.EntityToken;\n return result;\n });\n }\n\n /**\n * Delete a game_server entity.\n * https://docs.microsoft.com/rest/api/playfab/authentication/authentication/delete\n */\n Delete (request: DeleteRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/GameServerIdentity/Delete\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid\n * Entity Token.\n * https://docs.microsoft.com/rest/api/playfab/authentication/authentication/getentitytoken\n */\n GetEntityToken (request: GetEntityTokenRequest, customData?: any, extraHeaders?: Record<string, string>) {\n var authKey: string | null = null; var authValue: string | null = null;\n if (!authKey && this.sessionTicket) { var authInfo = this.GetAuthInfo(request, authKey=\"X-Authorization\"); authKey = authInfo.authKey, authValue = authInfo.authValue; }\n if (!authKey && this.settings.developerSecretKey) { var authInfo = this.GetAuthInfo(request, authKey=\"X-SecretKey\"); authKey = authInfo.authKey, authValue = authInfo.authValue; }\n return this.ExecuteRequestWrapper<GetEntityTokenResponse>(\"/Authentication/GetEntityToken\", request, authKey, customData, extraHeaders)\n .then(result => {\n if (result?.EntityToken)\n this.entityToken = result.EntityToken;\n return result;\n });\n }\n\n /**\n * Method for a server to validate a client provided EntityToken. Only callable by the title entity.\n * https://docs.microsoft.com/rest/api/playfab/authentication/authentication/validateentitytoken\n */\n ValidateEntityToken (request: ValidateEntityTokenRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ValidateEntityTokenResponse>(\"/Authentication/ValidateEntityToken\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n"],"mappings":";;;;;AAaA,IAAqB,2BAArB,cAAsD,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA,EAMhE,mCAAoC,SAAsC,YAAkB,cAAuC;AAC/H,WAAO,KAAK,sBAAkD,0DAA0D,SAAS,iBAAiB,YAAY,YAAY,EACzK,KAAK,YAAU;AArBxB;AAsBY,WAAI,sCAAQ,gBAAR,mBAAqB;AACrB,aAAK,cAAc,OAAO,YAAY;AAC1C,aAAO;AAAA,IACX,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAQ,SAAwB,YAAkB,cAAuC;AACrF,WAAO,KAAK,sBAAqC,8BAA8B,SAAS,iBAAiB,YAAY,YAAY;AAAA,EACrI;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,eAAgB,SAAgC,YAAkB,cAAuC;AACrG,QAAI,UAAyB;AAAM,QAAI,YAA2B;AAClE,QAAI,CAAC,WAAW,KAAK,eAAe;AAAE,UAAI,WAAW,KAAK,YAAY,SAAS,UAAQ,iBAAiB;AAAG,gBAAU,SAAS,SAAS,YAAY,SAAS;AAAA,IAAW;AACvK,QAAI,CAAC,WAAW,KAAK,SAAS,oBAAoB;AAAE,UAAI,WAAW,KAAK,YAAY,SAAS,UAAQ,aAAa;AAAG,gBAAU,SAAS,SAAS,YAAY,SAAS;AAAA,IAAW;AACjL,WAAO,KAAK,sBAA8C,kCAAkC,SAAS,SAAS,YAAY,YAAY,EACrI,KAAK,YAAU;AACZ,UAAI,iCAAQ;AACR,aAAK,cAAc,OAAO;AAC9B,aAAO;AAAA,IACX,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,oBAAqB,SAAqC,YAAkB,cAAuC;AAC/G,WAAO,KAAK,sBAAmD,uCAAuC,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAC5J;AAEJ;","names":[]}
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{"version":3,"sources":["../src/apis/PlayFabDataApi.ts"],"sourcesContent":["import type {\n\n AbortFileUploadsRequest,\n DeleteFilesRequest,\n FinalizeFileUploadsRequest,\n GetFilesRequest,\n GetObjectsRequest,\n InitiateFileUploadsRequest,\n SetObjectsRequest,\n AbortFileUploadsResponse,\n DeleteFilesResponse,\n FinalizeFileUploadsResponse,\n GetFilesResponse,\n GetObjectsResponse,\n InitiateFileUploadsResponse,\n SetObjectsResponse,\n} from \"../types/PlayFabDataApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabDataApi extends PlayFabCommon {\n\n /**\n * Abort pending file uploads to an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/file/abortfileuploads\n */\n AbortFileUploads (request: AbortFileUploadsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AbortFileUploadsResponse>(\"/File/AbortFileUploads\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Delete files on an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/file/deletefiles\n */\n DeleteFiles (request: DeleteFilesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteFilesResponse>(\"/File/DeleteFiles\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Finalize file uploads to an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/file/finalizefileuploads\n */\n FinalizeFileUploads (request: FinalizeFileUploadsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<FinalizeFileUploadsResponse>(\"/File/FinalizeFileUploads\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves file metadata from an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/file/getfiles\n */\n GetFiles (request: GetFilesRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetFilesResponse>(\"/File/GetFiles\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Retrieves objects from an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/object/getobjects\n */\n GetObjects (request: GetObjectsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetObjectsResponse>(\"/Object/GetObjects\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Initiates file uploads to an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/file/initiatefileuploads\n */\n InitiateFileUploads (request: InitiateFileUploadsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<InitiateFileUploadsResponse>(\"/File/InitiateFileUploads\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n /**\n * Sets objects on an entity's profile.\n * https://docs.microsoft.com/rest/api/playfab/data/object/setobjects\n */\n SetObjects (request: SetObjectsRequest, customData?: any, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetObjectsResponse>(\"/Object/SetObjects\", request, \"X-EntityToken\", customData, extraHeaders);\n }\n\n};\n"],"mappings":";;;;;AAmBA,IAAqB,iBAArB,cAA4C,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA,EAMtD,iBAAkB,SAAkC,YAAkB,cAAuC;AACzG,WAAO,KAAK,sBAAgD,0BAA0B,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAC5I;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAa,SAA6B,YAAkB,cAAuC;AAC/F,WAAO,KAAK,sBAA2C,qBAAqB,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAClI;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,oBAAqB,SAAqC,YAAkB,cAAuC;AAC/G,WAAO,KAAK,sBAAmD,6BAA6B,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAClJ;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAU,SAA0B,YAAkB,cAAuC;AACzF,WAAO,KAAK,sBAAwC,kBAAkB,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAC5H;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAY,SAA4B,YAAkB,cAAuC;AAC7F,WAAO,KAAK,sBAA0C,sBAAsB,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAClI;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,oBAAqB,SAAqC,YAAkB,cAAuC;AAC/G,WAAO,KAAK,sBAAmD,6BAA6B,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAClJ;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAY,SAA4B,YAAkB,cAAuC;AAC7F,WAAO,KAAK,sBAA0C,sBAAsB,SAAS,iBAAiB,YAAY,YAAY;AAAA,EAClI;AAEJ;","names":[]}
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