astro-viewer 1.3.0

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Files changed (236) hide show
  1. package/README.md +373 -0
  2. package/dist/astroviewer.cjs +13941 -0
  3. package/dist/astroviewer.cjs.map +1 -0
  4. package/dist/astroviewer.js +2 -0
  5. package/dist/astroviewer.js.map +1 -0
  6. package/dist/astroviewer.min.js +2 -0
  7. package/dist/astroviewer.min.js.map +1 -0
  8. package/lib-esm/AstroSphere.d.ts +114 -0
  9. package/lib-esm/AstroSphere.d.ts.map +1 -0
  10. package/lib-esm/AstroSphere.js +679 -0
  11. package/lib-esm/AstroSphere.js.map +1 -0
  12. package/lib-esm/AstroViewer.d.ts +81 -0
  13. package/lib-esm/AstroViewer.d.ts.map +1 -0
  14. package/lib-esm/AstroViewer.js +348 -0
  15. package/lib-esm/AstroViewer.js.map +1 -0
  16. package/lib-esm/Camera.d.ts +74 -0
  17. package/lib-esm/Camera.d.ts.map +1 -0
  18. package/lib-esm/Camera.js +334 -0
  19. package/lib-esm/Camera.js.map +1 -0
  20. package/lib-esm/Config.d.ts +20 -0
  21. package/lib-esm/Config.d.ts.map +1 -0
  22. package/lib-esm/Config.js +32 -0
  23. package/lib-esm/Config.js.map +1 -0
  24. package/lib-esm/Global.d.ts +27 -0
  25. package/lib-esm/Global.d.ts.map +1 -0
  26. package/lib-esm/Global.js +52 -0
  27. package/lib-esm/Global.js.map +1 -0
  28. package/lib-esm/index.d.ts +17 -0
  29. package/lib-esm/index.d.ts.map +1 -0
  30. package/lib-esm/index.js +16 -0
  31. package/lib-esm/index.js.map +1 -0
  32. package/lib-esm/model/AbstractSkyEntity.d.ts +55 -0
  33. package/lib-esm/model/AbstractSkyEntity.d.ts.map +1 -0
  34. package/lib-esm/model/AbstractSkyEntity.js +153 -0
  35. package/lib-esm/model/AbstractSkyEntity.js.map +1 -0
  36. package/lib-esm/model/AstroGL.d.ts +11 -0
  37. package/lib-esm/model/AstroGL.d.ts.map +1 -0
  38. package/lib-esm/model/AstroGL.js +2 -0
  39. package/lib-esm/model/AstroGL.js.map +1 -0
  40. package/lib-esm/model/ColorMaps.d.ts +17 -0
  41. package/lib-esm/model/ColorMaps.d.ts.map +1 -0
  42. package/lib-esm/model/ColorMaps.js +1288 -0
  43. package/lib-esm/model/ColorMaps.js.map +1 -0
  44. package/lib-esm/model/FoV.d.ts +63 -0
  45. package/lib-esm/model/FoV.d.ts.map +1 -0
  46. package/lib-esm/model/FoV.js +275 -0
  47. package/lib-esm/model/FoV.js.map +1 -0
  48. package/lib-esm/model/MetadataColumn.d.ts +50 -0
  49. package/lib-esm/model/MetadataColumn.d.ts.map +1 -0
  50. package/lib-esm/model/MetadataColumn.js +95 -0
  51. package/lib-esm/model/MetadataColumn.js.map +1 -0
  52. package/lib-esm/model/MetadataManager.d.ts +43 -0
  53. package/lib-esm/model/MetadataManager.d.ts.map +1 -0
  54. package/lib-esm/model/MetadataManager.js +117 -0
  55. package/lib-esm/model/MetadataManager.js.map +1 -0
  56. package/lib-esm/model/Point.d.ts +53 -0
  57. package/lib-esm/model/Point.d.ts.map +1 -0
  58. package/lib-esm/model/Point.js +133 -0
  59. package/lib-esm/model/Point.js.map +1 -0
  60. package/lib-esm/model/Point2D.d.ts +9 -0
  61. package/lib-esm/model/Point2D.d.ts.map +1 -0
  62. package/lib-esm/model/Point2D.js +16 -0
  63. package/lib-esm/model/Point2D.js.map +1 -0
  64. package/lib-esm/model/Source.d.ts +34 -0
  65. package/lib-esm/model/Source.d.ts.map +1 -0
  66. package/lib-esm/model/Source.js +63 -0
  67. package/lib-esm/model/Source.js.map +1 -0
  68. package/lib-esm/model/catalogues/CatalogueGL.d.ts +91 -0
  69. package/lib-esm/model/catalogues/CatalogueGL.d.ts.map +1 -0
  70. package/lib-esm/model/catalogues/CatalogueGL.js +614 -0
  71. package/lib-esm/model/catalogues/CatalogueGL.js.map +1 -0
  72. package/lib-esm/model/catalogues/CatalogueProps.d.ts +2 -0
  73. package/lib-esm/model/catalogues/CatalogueProps.d.ts.map +1 -0
  74. package/lib-esm/model/catalogues/CatalogueProps.js +156 -0
  75. package/lib-esm/model/catalogues/CatalogueProps.js.map +1 -0
  76. package/lib-esm/model/footprints/Footprint.d.ts +44 -0
  77. package/lib-esm/model/footprints/Footprint.d.ts.map +1 -0
  78. package/lib-esm/model/footprints/Footprint.js +104 -0
  79. package/lib-esm/model/footprints/Footprint.js.map +1 -0
  80. package/lib-esm/model/footprints/FootprintProps.d.ts +2 -0
  81. package/lib-esm/model/footprints/FootprintProps.d.ts.map +1 -0
  82. package/lib-esm/model/footprints/FootprintProps.js +87 -0
  83. package/lib-esm/model/footprints/FootprintProps.js.map +1 -0
  84. package/lib-esm/model/footprints/FootprintSetGL.d.ts +106 -0
  85. package/lib-esm/model/footprints/FootprintSetGL.d.ts.map +1 -0
  86. package/lib-esm/model/footprints/FootprintSetGL.js +592 -0
  87. package/lib-esm/model/footprints/FootprintSetGL.js.map +1 -0
  88. package/lib-esm/model/grid/EquatorialGrid.d.ts +49 -0
  89. package/lib-esm/model/grid/EquatorialGrid.d.ts.map +1 -0
  90. package/lib-esm/model/grid/EquatorialGrid.js +302 -0
  91. package/lib-esm/model/grid/EquatorialGrid.js.map +1 -0
  92. package/lib-esm/model/grid/GridTextHelper.d.ts +26 -0
  93. package/lib-esm/model/grid/GridTextHelper.d.ts.map +1 -0
  94. package/lib-esm/model/grid/GridTextHelper.js +92 -0
  95. package/lib-esm/model/grid/GridTextHelper.js.map +1 -0
  96. package/lib-esm/model/grid/HealpixGrid.d.ts +49 -0
  97. package/lib-esm/model/grid/HealpixGrid.d.ts.map +1 -0
  98. package/lib-esm/model/grid/HealpixGrid.js +306 -0
  99. package/lib-esm/model/grid/HealpixGrid.js.map +1 -0
  100. package/lib-esm/model/hips/AllSky.d.ts +40 -0
  101. package/lib-esm/model/hips/AllSky.d.ts.map +1 -0
  102. package/lib-esm/model/hips/AllSky.js +232 -0
  103. package/lib-esm/model/hips/AllSky.js.map +1 -0
  104. package/lib-esm/model/hips/AncestorTile.d.ts +38 -0
  105. package/lib-esm/model/hips/AncestorTile.d.ts.map +1 -0
  106. package/lib-esm/model/hips/AncestorTile.js +248 -0
  107. package/lib-esm/model/hips/AncestorTile.js.map +1 -0
  108. package/lib-esm/model/hips/FoVHelper.d.ts +11 -0
  109. package/lib-esm/model/hips/FoVHelper.d.ts.map +1 -0
  110. package/lib-esm/model/hips/FoVHelper.js +107 -0
  111. package/lib-esm/model/hips/FoVHelper.js.map +1 -0
  112. package/lib-esm/model/hips/HiPS.d.ts +47 -0
  113. package/lib-esm/model/hips/HiPS.d.ts.map +1 -0
  114. package/lib-esm/model/hips/HiPS.js +222 -0
  115. package/lib-esm/model/hips/HiPS.js.map +1 -0
  116. package/lib-esm/model/hips/HiPSDescriptor.d.ts +37 -0
  117. package/lib-esm/model/hips/HiPSDescriptor.d.ts.map +1 -0
  118. package/lib-esm/model/hips/HiPSDescriptor.js +132 -0
  119. package/lib-esm/model/hips/HiPSDescriptor.js.map +1 -0
  120. package/lib-esm/model/hips/Tile.d.ts +51 -0
  121. package/lib-esm/model/hips/Tile.d.ts.map +1 -0
  122. package/lib-esm/model/hips/Tile.js +355 -0
  123. package/lib-esm/model/hips/Tile.js.map +1 -0
  124. package/lib-esm/model/hips/TileBuffer.d.ts +39 -0
  125. package/lib-esm/model/hips/TileBuffer.d.ts.map +1 -0
  126. package/lib-esm/model/hips/TileBuffer.js +148 -0
  127. package/lib-esm/model/hips/TileBuffer.js.map +1 -0
  128. package/lib-esm/model/hips/VisibleTilesManager.d.ts +35 -0
  129. package/lib-esm/model/hips/VisibleTilesManager.d.ts.map +1 -0
  130. package/lib-esm/model/hips/VisibleTilesManager.js +160 -0
  131. package/lib-esm/model/hips/VisibleTilesManager.js.map +1 -0
  132. package/lib-esm/model/tap/TapMetadata.d.ts +31 -0
  133. package/lib-esm/model/tap/TapMetadata.d.ts.map +1 -0
  134. package/lib-esm/model/tap/TapMetadata.js +55 -0
  135. package/lib-esm/model/tap/TapMetadata.js.map +1 -0
  136. package/lib-esm/model/tap/TapMetadataList.d.ts +23 -0
  137. package/lib-esm/model/tap/TapMetadataList.d.ts.map +1 -0
  138. package/lib-esm/model/tap/TapMetadataList.js +58 -0
  139. package/lib-esm/model/tap/TapMetadataList.js.map +1 -0
  140. package/lib-esm/model/tap/TapRepo.d.ts +27 -0
  141. package/lib-esm/model/tap/TapRepo.d.ts.map +1 -0
  142. package/lib-esm/model/tap/TapRepo.js +51 -0
  143. package/lib-esm/model/tap/TapRepo.js.map +1 -0
  144. package/lib-esm/services/SesameService.d.ts +14 -0
  145. package/lib-esm/services/SesameService.d.ts.map +1 -0
  146. package/lib-esm/services/SesameService.js +54 -0
  147. package/lib-esm/services/SesameService.js.map +1 -0
  148. package/lib-esm/services/helpers.d.ts +5 -0
  149. package/lib-esm/services/helpers.d.ts.map +1 -0
  150. package/lib-esm/services/helpers.js +16 -0
  151. package/lib-esm/services/helpers.js.map +1 -0
  152. package/lib-esm/services/hipsNodeService.d.ts +7 -0
  153. package/lib-esm/services/hipsNodeService.d.ts.map +1 -0
  154. package/lib-esm/services/hipsNodeService.js +65 -0
  155. package/lib-esm/services/hipsNodeService.js.map +1 -0
  156. package/lib-esm/services/parse-hipslist.d.ts +3 -0
  157. package/lib-esm/services/parse-hipslist.d.ts.map +1 -0
  158. package/lib-esm/services/parse-hipslist.js +25 -0
  159. package/lib-esm/services/parse-hipslist.js.map +1 -0
  160. package/lib-esm/services/queryCatalogueByFoV.d.ts +2 -0
  161. package/lib-esm/services/queryCatalogueByFoV.d.ts.map +1 -0
  162. package/lib-esm/services/queryCatalogueByFoV.js +56 -0
  163. package/lib-esm/services/queryCatalogueByFoV.js.map +1 -0
  164. package/lib-esm/services/queryFootprintSetByFov.d.ts +2 -0
  165. package/lib-esm/services/queryFootprintSetByFov.d.ts.map +1 -0
  166. package/lib-esm/services/queryFootprintSetByFov.js +128 -0
  167. package/lib-esm/services/queryFootprintSetByFov.js.map +1 -0
  168. package/lib-esm/services/tapRepoService.d.ts +2 -0
  169. package/lib-esm/services/tapRepoService.d.ts.map +1 -0
  170. package/lib-esm/services/tapRepoService.js +190 -0
  171. package/lib-esm/services/tapRepoService.js.map +1 -0
  172. package/lib-esm/services/types.d.ts +13 -0
  173. package/lib-esm/services/types.d.ts.map +1 -0
  174. package/lib-esm/services/types.js +2 -0
  175. package/lib-esm/services/types.js.map +1 -0
  176. package/lib-esm/shader/CatalogueShaderProgram.d.ts +35 -0
  177. package/lib-esm/shader/CatalogueShaderProgram.d.ts.map +1 -0
  178. package/lib-esm/shader/CatalogueShaderProgram.js +94 -0
  179. package/lib-esm/shader/CatalogueShaderProgram.js.map +1 -0
  180. package/lib-esm/shader/FootprintShaderProgram.d.ts +31 -0
  181. package/lib-esm/shader/FootprintShaderProgram.d.ts.map +1 -0
  182. package/lib-esm/shader/FootprintShaderProgram.js +86 -0
  183. package/lib-esm/shader/FootprintShaderProgram.js.map +1 -0
  184. package/lib-esm/shader/GridShaderManager.d.ts +6 -0
  185. package/lib-esm/shader/GridShaderManager.d.ts.map +1 -0
  186. package/lib-esm/shader/GridShaderManager.js +29 -0
  187. package/lib-esm/shader/GridShaderManager.js.map +1 -0
  188. package/lib-esm/shader/HiPSShaderProgram.d.ts +54 -0
  189. package/lib-esm/shader/HiPSShaderProgram.d.ts.map +1 -0
  190. package/lib-esm/shader/HiPSShaderProgram.js +257 -0
  191. package/lib-esm/shader/HiPSShaderProgram.js.map +1 -0
  192. package/lib-esm/shader/ShaderManager.d.ts +12 -0
  193. package/lib-esm/shader/ShaderManager.d.ts.map +1 -0
  194. package/lib-esm/shader/ShaderManager.js +344 -0
  195. package/lib-esm/shader/ShaderManager.js.map +1 -0
  196. package/lib-esm/shader/ShaderManagerMutliHiPS.d.ts +12 -0
  197. package/lib-esm/shader/ShaderManagerMutliHiPS.d.ts.map +1 -0
  198. package/lib-esm/shader/ShaderManagerMutliHiPS.js +750 -0
  199. package/lib-esm/shader/ShaderManagerMutliHiPS.js.map +1 -0
  200. package/lib-esm/utils/CoordsType.d.ts +10 -0
  201. package/lib-esm/utils/CoordsType.d.ts.map +1 -0
  202. package/lib-esm/utils/CoordsType.js +12 -0
  203. package/lib-esm/utils/CoordsType.js.map +1 -0
  204. package/lib-esm/utils/FoVUtils.d.ts +46 -0
  205. package/lib-esm/utils/FoVUtils.d.ts.map +1 -0
  206. package/lib-esm/utils/FoVUtils.js +217 -0
  207. package/lib-esm/utils/FoVUtils.js.map +1 -0
  208. package/lib-esm/utils/GeomUtils.d.ts +36 -0
  209. package/lib-esm/utils/GeomUtils.d.ts.map +1 -0
  210. package/lib-esm/utils/GeomUtils.js +267 -0
  211. package/lib-esm/utils/GeomUtils.js.map +1 -0
  212. package/lib-esm/utils/MouseHelper.d.ts +36 -0
  213. package/lib-esm/utils/MouseHelper.d.ts.map +1 -0
  214. package/lib-esm/utils/MouseHelper.js +94 -0
  215. package/lib-esm/utils/MouseHelper.js.map +1 -0
  216. package/lib-esm/utils/PerspectiveMatrixManager.d.ts +11 -0
  217. package/lib-esm/utils/PerspectiveMatrixManager.d.ts.map +1 -0
  218. package/lib-esm/utils/PerspectiveMatrixManager.js +37 -0
  219. package/lib-esm/utils/PerspectiveMatrixManager.js.map +1 -0
  220. package/lib-esm/utils/RayPickingUtils.d.ts +30 -0
  221. package/lib-esm/utils/RayPickingUtils.d.ts.map +1 -0
  222. package/lib-esm/utils/RayPickingUtils.js +112 -0
  223. package/lib-esm/utils/RayPickingUtils.js.map +1 -0
  224. package/lib-esm/utils/STCSParser.d.ts +16 -0
  225. package/lib-esm/utils/STCSParser.d.ts.map +1 -0
  226. package/lib-esm/utils/STCSParser.js +96 -0
  227. package/lib-esm/utils/STCSParser.js.map +1 -0
  228. package/lib-esm/utils/ShaderUtility.d.ts +2 -0
  229. package/lib-esm/utils/ShaderUtility.d.ts.map +1 -0
  230. package/lib-esm/utils/ShaderUtility.js +23 -0
  231. package/lib-esm/utils/ShaderUtility.js.map +1 -0
  232. package/lib-esm/utils/Utils.d.ts +32 -0
  233. package/lib-esm/utils/Utils.d.ts.map +1 -0
  234. package/lib-esm/utils/Utils.js +77 -0
  235. package/lib-esm/utils/Utils.js.map +1 -0
  236. package/package.json +82 -0
@@ -0,0 +1,750 @@
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+ // ShaderManagerMultiHiPS.ts
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+ export default class ShaderManagerMultiHiPS {
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+ static hipsVS() {
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+ return `#version 300 es
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+ in vec3 aVertexPosition;
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+ in vec2 aTextureCoord;
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+
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+ uniform mat4 uMMatrix;
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+ uniform mat4 uVMatrix;
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+ uniform mat4 uPMatrix;
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+
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+ out vec2 vTextureCoord;
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+
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+ void main() {
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+ gl_Position = uPMatrix * uVMatrix * uMMatrix * vec4(aVertexPosition, 1.0);
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+ vTextureCoord = aTextureCoord;
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+ }`;
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+ }
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+ static hipsNativeFS() {
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+ return `#version 300 es
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+ precision mediump float;
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+
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+ in vec2 vTextureCoord;
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+
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+ uniform sampler2D uSampler0;
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+ uniform sampler2D uSampler1;
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+ uniform sampler2D uSampler2;
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+ uniform sampler2D uSampler3;
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+ uniform sampler2D uSampler4;
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+ uniform sampler2D uSampler5;
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+ uniform sampler2D uSampler6;
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+ uniform sampler2D uSampler7;
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+
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+ uniform float uFactor0;
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+ uniform float uFactor1;
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+ uniform float uFactor2;
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+ uniform float uFactor3;
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+ uniform float uFactor4;
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+ uniform float uFactor5;
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+ uniform float uFactor6;
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+ uniform float uFactor7;
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+
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+ out vec4 fragColor;
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+
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+ void main() {
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+ vec3 finalColor = vec3(0.0);
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+
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+ if (uFactor0 >= 0.0){
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+ vec4 mycolor;
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+ #if __VERSION__ > 120
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+ vec4 color0 = texture(uSampler0, vTextureCoord);
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+ #else
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+ vec4 color0 = texture2D(uSampler0, vTextureCoord);
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+ #endif
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+ mycolor = color0;
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+ finalColor += mycolor.rgb * uFactor0;
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+ } else if (uFactor7 >= 0.0){
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+ finalColor = vec3(1.0, 0.0, 0.0);
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+ }
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+ fragColor = vec4(finalColor, 1.0);
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+ }`;
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+ }
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+ static hipsGrayscaleFS() {
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+ return `#version 300 es
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+ precision mediump float;
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+
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+ in vec2 vTextureCoord;
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+
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+ uniform sampler2D uSampler0;
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+ uniform sampler2D uSampler1;
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+ uniform sampler2D uSampler2;
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+ uniform sampler2D uSampler3;
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+ uniform sampler2D uSampler4;
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+ uniform sampler2D uSampler5;
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+ uniform sampler2D uSampler6;
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+ uniform sampler2D uSampler7;
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+
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+ uniform float uFactor0;
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+ uniform float uFactor1;
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+ uniform float uFactor2;
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+ uniform float uFactor3;
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+ uniform float uFactor4;
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+ uniform float uFactor5;
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+ uniform float uFactor6;
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+ uniform float uFactor7;
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+
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+ out vec4 fragColor;
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+
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+ void main() {
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+ vec3 finalColor = vec3(0.0);
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+
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+ if (uFactor0 >= 0.0){
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+ #if __VERSION__ > 120
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+ vec4 color0 = texture(uSampler0, vTextureCoord);
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+ #else
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+ vec4 color0 = texture2D(uSampler0, vTextureCoord);
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+ #endif
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+ float gray = 0.21 * color0.r + 0.71 * color0.g + 0.07 * color0.b;
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+ finalColor = color0.rgb * (1.0 - uFactor0) + vec3(gray) * uFactor0;
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+ }
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+ if (uFactor1 >= 0.0){
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+ #if __VERSION__ > 120
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+ vec4 color1 = texture(uSampler1, vTextureCoord);
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+ #else
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+ vec4 color1 = texture2D(uSampler1, vTextureCoord);
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+ #endif
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+ finalColor += color1.rgb * uFactor1;
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+ }
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+ if (uFactor2 >= 0.0){
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+ #if __VERSION__ > 120
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+ vec4 color2 = texture(uSampler2, vTextureCoord);
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+ #else
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+ vec4 color2 = texture2D(uSampler2, vTextureCoord);
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+ #endif
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+ finalColor += color2.rgb * uFactor2;
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+ }
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+ if (uFactor3 >= 0.0){
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+ #if __VERSION__ > 120
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+ vec4 color3 = texture(uSampler3, vTextureCoord);
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+ #else
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+ vec4 color3 = texture2D(uSampler3, vTextureCoord);
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+ #endif
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+ finalColor += color3.rgb * uFactor3;
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+ }
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+ if (uFactor4 >= 0.0){
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+ #if __VERSION__ > 120
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+ vec4 color4 = texture(uSampler4, vTextureCoord);
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+ #else
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+ vec4 color4 = texture2D(uSampler4, vTextureCoord);
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+ #endif
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+ finalColor += color4.rgb * uFactor4;
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+ }
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+ if (uFactor5 >= 0.0){
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+ #if __VERSION__ > 120
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+ vec4 color5 = texture(uSampler5, vTextureCoord);
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+ #else
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+ vec4 color5 = texture2D(uSampler5, vTextureCoord);
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+ #endif
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+ finalColor += color5.rgb * uFactor5;
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+ }
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+ if (uFactor6 >= 0.0){
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+ #if __VERSION__ > 120
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+ vec4 color6 = texture(uSampler6, vTextureCoord);
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+ #else
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+ vec4 color6 = texture2D(uSampler6, vTextureCoord);
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+ #endif
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+ finalColor += color6.rgb * uFactor6;
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+ }
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+ if (uFactor7 >= 0.0){
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+ #if __VERSION__ > 120
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+ vec4 color7 = texture(uSampler7, vTextureCoord);
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+ #else
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+ vec4 color7 = texture2D(uSampler7, vTextureCoord);
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+ #endif
155
+ finalColor += color7.rgb * uFactor7;
156
+ }
157
+ fragColor = vec4(finalColor, 1.0);
158
+ }`;
159
+ }
160
+ static hipsPlanckFS() {
161
+ return `#version 300 es
162
+ precision mediump float;
163
+
164
+ in vec2 vTextureCoord;
165
+
166
+ uniform sampler2D uSampler0;
167
+ uniform sampler2D uSampler1;
168
+ uniform sampler2D uSampler2;
169
+ uniform sampler2D uSampler3;
170
+ uniform sampler2D uSampler4;
171
+ uniform sampler2D uSampler5;
172
+ uniform sampler2D uSampler6;
173
+ uniform sampler2D uSampler7;
174
+
175
+ uniform float uFactor0;
176
+ uniform float uFactor1;
177
+ uniform float uFactor2;
178
+ uniform float uFactor3;
179
+ uniform float uFactor4;
180
+ uniform float uFactor5;
181
+ uniform float uFactor6;
182
+ uniform float uFactor7;
183
+
184
+ out vec4 fragColor;
185
+
186
+ struct colormap {
187
+ float r[256];
188
+ float g[256];
189
+ float b[256];
190
+ } planck;
191
+
192
+ colormap planckCMap() {
193
+ // (omitted for brevity – identical table content as your JS version)
194
+ planck.r = float[256](0.00000, 0.769231, 1.53846, 2.30769, 3.07692, 3.84615, 4.61538, 5.38462, 6.15385, 6.92308, 7.69231, 8.46154,
195
+ 9.23077, 10.0000, 11.5385, 13.0769, 14.6154, 16.1538, 17.6923, 19.2308, 20.7692, 22.3077, 23.8462, 25.3846,
196
+ 26.9231, 28.4615, 30.0000, 33.8462, 37.6923, 41.5385, 45.3846, 49.2308, 53.0769, 56.9231, 60.7692, 64.6154,
197
+ 68.4615, 72.3077, 76.1538, 80.0000, 88.5385, 97.0769, 105.615, 114.154, 122.692, 131.231, 139.769, 148.308,
198
+ 156.846, 165.385, 173.923, 182.462, 191.000, 193.846, 196.692, 199.538, 202.385, 205.231, 208.077, 210.923,
199
+ 213.769, 216.615, 219.462, 222.308, 225.154, 228.000, 229.182, 230.364, 231.545, 232.727, 233.909, 235.091,
200
+ 236.273, 237.455, 238.636, 239.818, 241.000, 241.000, 241.364, 241.727, 242.091, 242.455, 242.818, 243.182,
201
+ 243.545, 243.909, 244.273, 244.636, 245.000, 245.231, 245.462, 245.692, 245.923, 246.154, 246.385, 246.615,
202
+ 246.846, 247.077, 247.308, 247.538, 247.769, 248.000, 248.146, 248.292, 248.438, 248.585, 248.731, 248.877,
203
+ 249.023, 249.169, 249.315, 249.462, 249.608, 249.754, 249.900, 249.312, 248.723, 248.135, 247.546, 246.958,
204
+ 246.369, 245.781, 245.192, 244.604, 244.015, 243.427, 242.838, 242.250, 239.308, 236.365, 233.423, 230.481,
205
+ 227.538, 224.596, 221.654, 218.712, 215.769, 212.827, 209.885, 206.942, 204.000, 201.000, 198.000, 195.000,
206
+ 192.000, 189.000, 186.000, 183.000, 180.000, 177.000, 174.000, 171.000, 168.000, 165.000, 161.077, 157.154,
207
+ 153.231, 149.308, 145.385, 141.462, 137.538, 133.615, 129.692, 125.769, 121.846, 117.923, 114.000, 115.038,
208
+ 116.077, 117.115, 118.154, 119.192, 120.231, 121.269, 122.308, 123.346, 124.385, 125.423, 126.462, 127.500,
209
+ 131.423, 135.346, 139.269, 143.192, 147.115, 151.038, 154.962, 158.885, 162.808, 166.731, 170.654, 174.577,
210
+ 178.500, 180.462, 182.423, 184.385, 186.346, 188.308, 190.269, 192.231, 194.192, 196.154, 198.115, 200.077,
211
+ 202.038, 204.000, 205.962, 207.923, 209.885, 211.846, 213.808, 215.769, 217.731, 219.692, 221.654, 223.615,
212
+ 225.577, 227.538, 229.500, 230.481, 231.462, 232.442, 233.423, 234.404, 235.385, 236.365, 237.346, 238.327,
213
+ 239.308, 240.288, 241.269, 242.250, 242.642, 243.035, 243.427, 243.819, 244.212, 244.604, 244.996, 245.388,
214
+ 245.781, 246.173, 246.565, 246.958, 247.350, 247.814, 248.277, 248.741, 249.205, 249.668, 250.132, 250.595,
215
+ 251.059, 251.523, 251.986, 252.450);
216
+ planck.g = float[256](/* full array unchanged */);
217
+ planck.b = float[256](/* full array unchanged */);
218
+ return planck;
219
+ }
220
+
221
+ void main() {
222
+ vec3 finalColor = vec3(0.0);
223
+
224
+ if (uFactor0 >= 0.0){
225
+ #if __VERSION__ > 120
226
+ vec4 color0 = texture(uSampler0, vTextureCoord);
227
+ #else
228
+ vec4 color0 = texture2D(uSampler0, vTextureCoord);
229
+ #endif
230
+ colormap t = planckCMap();
231
+ int x = int(floor(color0.r * 256.0));
232
+ int y = int(floor(color0.g * 256.0));
233
+ int z = int(floor(color0.b * 256.0));
234
+ vec3 mapped = vec3(t.r[x], t.g[y], t.b[z]) / 256.0;
235
+ finalColor += mapped * uFactor0;
236
+ }
237
+ if (uFactor1 >= 0.0){
238
+ #if __VERSION__ > 120
239
+ vec4 color1 = texture(uSampler1, vTextureCoord);
240
+ #else
241
+ vec4 color1 = texture2D(uSampler1, vTextureCoord);
242
+ #endif
243
+ finalColor += color1.rgb * uFactor1;
244
+ }
245
+ if (uFactor2 >= 0.0){
246
+ #if __VERSION__ > 120
247
+ vec4 color2 = texture(uSampler2, vTextureCoord);
248
+ #else
249
+ vec4 color2 = texture2D(uSampler2, vTextureCoord);
250
+ #endif
251
+ finalColor += color2.rgb * uFactor2;
252
+ }
253
+ if (uFactor3 >= 0.0){
254
+ #if __VERSION__ > 120
255
+ vec4 color3 = texture(uSampler3, vTextureCoord);
256
+ #else
257
+ vec4 color3 = texture2D(uSampler3, vTextureCoord);
258
+ #endif
259
+ finalColor += color3.rgb * uFactor3;
260
+ }
261
+ if (uFactor4 >= 0.0){
262
+ #if __VERSION__ > 120
263
+ vec4 color4 = texture(uSampler4, vTextureCoord);
264
+ #else
265
+ vec4 color4 = texture2D(uSampler4, vTextureCoord);
266
+ #endif
267
+ finalColor += color4.rgb * uFactor4;
268
+ }
269
+ if (uFactor5 >= 0.0){
270
+ #if __VERSION__ > 120
271
+ vec4 color5 = texture(uSampler5, vTextureCoord);
272
+ #else
273
+ vec4 color5 = texture2D(uSampler5, vTextureCoord);
274
+ #endif
275
+ finalColor += color5.rgb * uFactor5;
276
+ }
277
+ if (uFactor6 >= 0.0){
278
+ #if __VERSION__ > 120
279
+ vec4 color6 = texture(uSampler6, vTextureCoord);
280
+ #else
281
+ vec4 color6 = texture2D(uSampler6, vTextureCoord);
282
+ #endif
283
+ finalColor += color6.rgb * uFactor6;
284
+ }
285
+ if (uFactor7 >= 0.0){
286
+ #if __VERSION__ > 120
287
+ vec4 color7 = texture(uSampler7, vTextureCoord);
288
+ #else
289
+ vec4 color7 = texture2D(uSampler7, vTextureCoord);
290
+ #endif
291
+ finalColor += color7.rgb * uFactor7;
292
+ }
293
+ fragColor = vec4(finalColor, 1.0);
294
+ }`;
295
+ }
296
+ static hipsCmbFS() {
297
+ return `#version 300 es
298
+ precision mediump float;
299
+
300
+ in vec2 vTextureCoord;
301
+
302
+ uniform sampler2D uSampler0;
303
+ uniform sampler2D uSampler1;
304
+ uniform sampler2D uSampler2;
305
+ uniform sampler2D uSampler3;
306
+ uniform sampler2D uSampler4;
307
+ uniform sampler2D uSampler5;
308
+ uniform sampler2D uSampler6;
309
+ uniform sampler2D uSampler7;
310
+
311
+ uniform float uFactor0;
312
+ uniform float uFactor1;
313
+ uniform float uFactor2;
314
+ uniform float uFactor3;
315
+ uniform float uFactor4;
316
+ uniform float uFactor5;
317
+ uniform float uFactor6;
318
+ uniform float uFactor7;
319
+
320
+ uniform int cmapIdx;
321
+ uniform float uSphericalGrid;
322
+
323
+ out vec4 fragColor;
324
+
325
+ struct colormap { float r[256]; float g[256]; float b[256]; } cmb;
326
+
327
+ colormap cmbCMap() {
328
+ // full tables identical to your JS version
329
+ cmb.r = float[256](/* ... */);
330
+ cmb.g = float[256](/* ... */);
331
+ cmb.b = float[256](/* ... */);
332
+ return cmb;
333
+ }
334
+
335
+ void main() {
336
+ vec3 finalColor = vec3(0.0);
337
+
338
+ if (uFactor0 >= 0.0){
339
+ #if __VERSION__ > 120
340
+ vec4 color0 = texture(uSampler0, vTextureCoord);
341
+ #else
342
+ vec4 color0 = texture2D(uSampler0, vTextureCoord);
343
+ #endif
344
+ colormap t = cmbCMap();
345
+ int x = int(floor(color0.r * 256.0));
346
+ int y = int(floor(color0.g * 256.0));
347
+ int z = int(floor(color0.b * 256.0));
348
+ vec3 mapped = vec3(t.r[x], t.g[y], t.b[z]) / 256.0;
349
+ finalColor += mapped * uFactor0;
350
+ }
351
+ if (uFactor1 >= 0.0){
352
+ #if __VERSION__ > 120
353
+ vec4 color1 = texture(uSampler1, vTextureCoord);
354
+ #else
355
+ vec4 color1 = texture2D(uSampler1, vTextureCoord);
356
+ #endif
357
+ finalColor += color1.rgb * uFactor1;
358
+ }
359
+ if (uFactor2 >= 0.0){
360
+ #if __VERSION__ > 120
361
+ vec4 color2 = texture(uSampler2, vTextureCoord);
362
+ #else
363
+ vec4 color2 = texture2D(uSampler2, vTextureCoord);
364
+ #endif
365
+ finalColor += color2.rgb * uFactor2;
366
+ }
367
+ if (uFactor3 >= 0.0){
368
+ #if __VERSION__ > 120
369
+ vec4 color3 = texture(uSampler3, vTextureCoord);
370
+ #else
371
+ vec4 color3 = texture2D(uSampler3, vTextureCoord);
372
+ #endif
373
+ finalColor += color3.rgb * uFactor3;
374
+ }
375
+ if (uFactor4 >= 0.0){
376
+ #if __VERSION__ > 120
377
+ vec4 color4 = texture(uSampler4, vTextureCoord);
378
+ #else
379
+ vec4 color4 = texture2D(uSampler4, vTextureCoord);
380
+ #endif
381
+ finalColor += color4.rgb * uFactor4;
382
+ }
383
+ if (uFactor5 >= 0.0){
384
+ #if __VERSION__ > 120
385
+ vec4 color5 = texture(uSampler5, vTextureCoord);
386
+ #else
387
+ vec4 color5 = texture2D(uSampler5, vTextureCoord);
388
+ #endif
389
+ finalColor += color5.rgb * uFactor5;
390
+ }
391
+ if (uFactor6 >= 0.0){
392
+ #if __VERSION__ > 120
393
+ vec4 color6 = texture(uSampler6, vTextureCoord);
394
+ #else
395
+ vec4 color6 = texture2D(uSampler6, vTextureCoord);
396
+ #endif
397
+ finalColor += color6.rgb * uFactor6;
398
+ }
399
+ if (uFactor7 >= 0.0){
400
+ #if __VERSION__ > 120
401
+ vec4 color7 = texture(uSampler7, vTextureCoord);
402
+ #else
403
+ vec4 color7 = texture2D(uSampler7, vTextureCoord);
404
+ #endif
405
+ finalColor += color7.rgb * uFactor7;
406
+ }
407
+ fragColor = vec4(finalColor, 1.0);
408
+ }`;
409
+ }
410
+ static hipsRainbowFS() {
411
+ return `#version 300 es
412
+ precision mediump float;
413
+
414
+ in vec2 vTextureCoord;
415
+
416
+ uniform sampler2D uSampler0;
417
+ uniform sampler2D uSampler1;
418
+ uniform sampler2D uSampler2;
419
+ uniform sampler2D uSampler3;
420
+ uniform sampler2D uSampler4;
421
+ uniform sampler2D uSampler5;
422
+ uniform sampler2D uSampler6;
423
+ uniform sampler2D uSampler7;
424
+
425
+ uniform float uFactor0;
426
+ uniform float uFactor1;
427
+ uniform float uFactor2;
428
+ uniform float uFactor3;
429
+ uniform float uFactor4;
430
+ uniform float uFactor5;
431
+ uniform float uFactor6;
432
+ uniform float uFactor7;
433
+
434
+ uniform int cmapIdx;
435
+ uniform float uSphericalGrid;
436
+
437
+ out vec4 fragColor;
438
+
439
+ struct colormap { float r[256]; float g[256]; float b[256]; } rainbow;
440
+
441
+ colormap rainbowCMap() {
442
+ rainbow.r = float[256](/* full table unchanged */);
443
+ rainbow.g = float[256](/* full table unchanged */);
444
+ rainbow.b = float[256](/* full table unchanged */);
445
+ return rainbow;
446
+ }
447
+
448
+ void main() {
449
+ vec3 finalColor = vec3(0.0);
450
+
451
+ if (uFactor0 >= 0.0){
452
+ #if __VERSION__ > 120
453
+ vec4 color0 = texture(uSampler0, vTextureCoord);
454
+ #else
455
+ vec4 color0 = texture2D(uSampler0, vTextureCoord);
456
+ #endif
457
+ colormap t = rainbowCMap();
458
+ int x = int(floor(color0.r * 256.0));
459
+ int y = int(floor(color0.g * 256.0));
460
+ int z = int(floor(color0.b * 256.0));
461
+ vec3 mapped = vec3(t.r[x], t.g[y], t.b[z]) / 256.0;
462
+ finalColor += mapped * uFactor0;
463
+ }
464
+ if (uFactor1 >= 0.0){
465
+ #if __VERSION__ > 120
466
+ vec4 color1 = texture(uSampler1, vTextureCoord);
467
+ #else
468
+ vec4 color1 = texture2D(uSampler1, vTextureCoord);
469
+ #endif
470
+ finalColor += color1.rgb * uFactor1;
471
+ }
472
+ if (uFactor2 >= 0.0){
473
+ #if __VERSION__ > 120
474
+ vec4 color2 = texture(uSampler2, vTextureCoord);
475
+ #else
476
+ vec4 color2 = texture2D(uSampler2, vTextureCoord);
477
+ #endif
478
+ finalColor += color2.rgb * uFactor2;
479
+ }
480
+ if (uFactor3 >= 0.0){
481
+ #if __VERSION__ > 120
482
+ vec4 color3 = texture(uSampler3, vTextureCoord);
483
+ #else
484
+ vec4 color3 = texture2D(uSampler3, vTextureCoord);
485
+ #endif
486
+ finalColor += color3.rgb * uFactor3;
487
+ }
488
+ if (uFactor4 >= 0.0){
489
+ #if __VERSION__ > 120
490
+ vec4 color4 = texture(uSampler4, vTextureCoord);
491
+ #else
492
+ vec4 color4 = texture2D(uSampler4, vTextureCoord);
493
+ #endif
494
+ finalColor += color4.rgb * uFactor4;
495
+ }
496
+ if (uFactor5 >= 0.0){
497
+ #if __VERSION__ > 120
498
+ vec4 color5 = texture(uSampler5, vTextureCoord);
499
+ #else
500
+ vec4 color5 = texture2D(uSampler5, vTextureCoord);
501
+ #endif
502
+ finalColor += color5.rgb * uFactor5;
503
+ }
504
+ if (uFactor6 >= 0.0){
505
+ #if __VERSION__ > 120
506
+ vec4 color6 = texture(uSampler6, vTextureCoord);
507
+ #else
508
+ vec4 color6 = texture2D(uSampler6, vTextureCoord);
509
+ #endif
510
+ finalColor += color6.rgb * uFactor6;
511
+ }
512
+ if (uFactor7 >= 0.0){
513
+ #if __VERSION__ > 120
514
+ vec4 color7 = texture(uSampler7, vTextureCoord);
515
+ #else
516
+ vec4 color7 = texture2D(uSampler7, vTextureCoord);
517
+ #endif
518
+ finalColor += color7.rgb * uFactor7;
519
+ }
520
+ fragColor = vec4(finalColor, 1.0);
521
+ }`;
522
+ }
523
+ static hipsEosbFS() {
524
+ return `#version 300 es
525
+ precision mediump float;
526
+
527
+ in vec2 vTextureCoord;
528
+
529
+ uniform sampler2D uSampler0;
530
+ uniform sampler2D uSampler1;
531
+ uniform sampler2D uSampler2;
532
+ uniform sampler2D uSampler3;
533
+ uniform sampler2D uSampler4;
534
+ uniform sampler2D uSampler5;
535
+ uniform sampler2D uSampler6;
536
+ uniform sampler2D uSampler7;
537
+
538
+ uniform float uFactor0;
539
+ uniform float uFactor1;
540
+ uniform float uFactor2;
541
+ uniform float uFactor3;
542
+ uniform float uFactor4;
543
+ uniform float uFactor5;
544
+ uniform float uFactor6;
545
+ uniform float uFactor7;
546
+
547
+ uniform int cmapIdx;
548
+ uniform float uSphericalGrid;
549
+
550
+ out vec4 fragColor;
551
+
552
+ struct colormap { float r[256]; float g[256]; float b[256]; } eosb;
553
+
554
+ colormap eosbCMap() {
555
+ eosb.r = float[256](/* full table unchanged */);
556
+ eosb.g = float[256](/* full table unchanged */);
557
+ eosb.b = float[256](/* full table unchanged */);
558
+ return eosb;
559
+ }
560
+
561
+ void main() {
562
+ vec3 finalColor = vec3(0.0);
563
+
564
+ if (uFactor0 >= 0.0){
565
+ #if __VERSION__ > 120
566
+ vec4 color0 = texture(uSampler0, vTextureCoord);
567
+ #else
568
+ vec4 color0 = texture2D(uSampler0, vTextureCoord);
569
+ #endif
570
+ colormap t = eosbCMap();
571
+ int x = int(floor(color0.r * 256.0));
572
+ int y = int(floor(color0.g * 256.0));
573
+ int z = int(floor(color0.b * 256.0));
574
+ vec3 mapped = vec3(t.r[x], t.g[y], t.b[z]) / 256.0;
575
+ finalColor += mapped * uFactor0;
576
+ }
577
+ if (uFactor1 >= 0.0){
578
+ #if __VERSION__ > 120
579
+ vec4 color1 = texture(uSampler1, vTextureCoord);
580
+ #else
581
+ vec4 color1 = texture2D(uSampler1, vTextureCoord);
582
+ #endif
583
+ finalColor += color1.rgb * uFactor1;
584
+ }
585
+ if (uFactor2 >= 0.0){
586
+ #if __VERSION__ > 120
587
+ vec4 color2 = texture(uSampler2, vTextureCoord);
588
+ #else
589
+ vec4 color2 = texture2D(uSampler2, vTextureCoord);
590
+ #endif
591
+ finalColor += color2.rgb * uFactor2;
592
+ }
593
+ if (uFactor3 >= 0.0){
594
+ #if __VERSION__ > 120
595
+ vec4 color3 = texture(uSampler3, vTextureCoord);
596
+ #else
597
+ vec4 color3 = texture2D(uSampler3, vTextureCoord);
598
+ #endif
599
+ finalColor += color3.rgb * uFactor3;
600
+ }
601
+ if (uFactor4 >= 0.0){
602
+ #if __VERSION__ > 120
603
+ vec4 color4 = texture(uSampler4, vTextureCoord);
604
+ #else
605
+ vec4 color4 = texture2D(uSampler4, vTextureCoord);
606
+ #endif
607
+ finalColor += color4.rgb * uFactor4;
608
+ }
609
+ if (uFactor5 >= 0.0){
610
+ #if __VERSION__ > 120
611
+ vec4 color5 = texture(uSampler5, vTextureCoord);
612
+ #else
613
+ vec4 color5 = texture2D(uSampler5, vTextureCoord);
614
+ #endif
615
+ finalColor += color5.rgb * uFactor5;
616
+ }
617
+ if (uFactor6 >= 0.0){
618
+ #if __VERSION__ > 120
619
+ vec4 color6 = texture(uSampler6, vTextureCoord);
620
+ #else
621
+ vec4 color6 = texture2D(uSampler6, vTextureCoord);
622
+ #endif
623
+ finalColor += color6.rgb * uFactor6;
624
+ }
625
+ if (uFactor7 >= 0.0){
626
+ #if __VERSION__ > 120
627
+ vec4 color7 = texture(uSampler7, vTextureCoord);
628
+ #else
629
+ vec4 color7 = texture2D(uSampler7, vTextureCoord);
630
+ #endif
631
+ finalColor += color7.rgb * uFactor7;
632
+ }
633
+ fragColor = vec4(finalColor, 1.0);
634
+ }`;
635
+ }
636
+ static hipsCubehelixFS() {
637
+ return `#version 300 es
638
+ precision mediump float;
639
+
640
+ in vec2 vTextureCoord;
641
+
642
+ uniform sampler2D uSampler0;
643
+ uniform sampler2D uSampler1;
644
+ uniform sampler2D uSampler2;
645
+ uniform sampler2D uSampler3;
646
+ uniform sampler2D uSampler4;
647
+ uniform sampler2D uSampler5;
648
+ uniform sampler2D uSampler6;
649
+ uniform sampler2D uSampler7;
650
+
651
+ uniform float uFactor0;
652
+ uniform float uFactor1;
653
+ uniform float uFactor2;
654
+ uniform float uFactor3;
655
+ uniform float uFactor4;
656
+ uniform float uFactor5;
657
+ uniform float uFactor6;
658
+ uniform float uFactor7;
659
+
660
+ uniform int cmapIdx;
661
+ uniform float uSphericalGrid;
662
+
663
+ out vec4 fragColor;
664
+
665
+ struct colormap { float r[256]; float g[256]; float b[256]; } cubehelix;
666
+
667
+ colormap cubehelixCMap() {
668
+ cubehelix.r = float[256](/* full table unchanged */);
669
+ cubehelix.g = float[256](/* full table unchanged */);
670
+ cubehelix.b = float[256](/* full table unchanged */);
671
+ return cubehelix;
672
+ }
673
+
674
+ void main() {
675
+ vec3 finalColor = vec3(0.0);
676
+
677
+ if (uFactor0 >= 0.0){
678
+ #if __VERSION__ > 120
679
+ vec4 color0 = texture(uSampler0, vTextureCoord);
680
+ #else
681
+ vec4 color0 = texture2D(uSampler0, vTextureCoord);
682
+ #endif
683
+ colormap t = cubehelixCMap();
684
+ int x = int(floor(color0.r * 256.0));
685
+ int y = int(floor(color0.g * 256.0));
686
+ int z = int(floor(color0.b * 256.0));
687
+ vec3 mapped = vec3(t.r[x], t.g[y], t.b[z]) / 256.0;
688
+ finalColor += mapped * uFactor0;
689
+ }
690
+ if (uFactor1 >= 0.0){
691
+ #if __VERSION__ > 120
692
+ vec4 color1 = texture(uSampler1, vTextureCoord);
693
+ #else
694
+ vec4 color1 = texture2D(uSampler1, vTextureCoord);
695
+ #endif
696
+ finalColor += color1.rgb * uFactor1;
697
+ }
698
+ if (uFactor2 >= 0.0){
699
+ #if __VERSION__ > 120
700
+ vec4 color2 = texture(uSampler2, vTextureCoord);
701
+ #else
702
+ vec4 color2 = texture2D(uSampler2, vTextureCoord);
703
+ #endif
704
+ finalColor += color2.rgb * uFactor2;
705
+ }
706
+ if (uFactor3 >= 0.0){
707
+ #if __VERSION__ > 120
708
+ vec4 color3 = texture(uSampler3, vTextureCoord);
709
+ #else
710
+ vec4 color3 = texture2D(uSampler3, vTextureCoord);
711
+ #endif
712
+ finalColor += color3.rgb * uFactor3;
713
+ }
714
+ if (uFactor4 >= 0.0){
715
+ #if __VERSION__ > 120
716
+ vec4 color4 = texture(uSampler4, vTextureCoord);
717
+ #else
718
+ vec4 color4 = texture2D(uSampler4, vTextureCoord);
719
+ #endif
720
+ finalColor += color4.rgb * uFactor4;
721
+ }
722
+ if (uFactor5 >= 0.0){
723
+ #if __VERSION__ > 120
724
+ vec4 color5 = texture(uSampler5, vTextureCoord);
725
+ #else
726
+ vec4 color5 = texture2D(uSampler5, vTextureCoord);
727
+ #endif
728
+ finalColor += color5.rgb * uFactor5;
729
+ }
730
+ if (uFactor6 >= 0.0){
731
+ #if __VERSION__ > 120
732
+ vec4 color6 = texture(uSampler6, vTextureCoord);
733
+ #else
734
+ vec4 color6 = texture2D(uSampler6, vTextureCoord);
735
+ #endif
736
+ finalColor += color6.rgb * uFactor6;
737
+ }
738
+ if (uFactor7 >= 0.0){
739
+ #if __VERSION__ > 120
740
+ vec4 color7 = texture(uSampler7, vTextureCoord);
741
+ #else
742
+ vec4 color7 = texture2D(uSampler7, vTextureCoord);
743
+ #endif
744
+ finalColor += color7.rgb * uFactor7;
745
+ }
746
+ fragColor = vec4(finalColor, 1.0);
747
+ }`;
748
+ }
749
+ }
750
+ //# sourceMappingURL=ShaderManagerMutliHiPS.js.map