astro-viewer 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +373 -0
- package/dist/astroviewer.cjs +13941 -0
- package/dist/astroviewer.cjs.map +1 -0
- package/dist/astroviewer.js +2 -0
- package/dist/astroviewer.js.map +1 -0
- package/dist/astroviewer.min.js +2 -0
- package/dist/astroviewer.min.js.map +1 -0
- package/lib-esm/AstroSphere.d.ts +114 -0
- package/lib-esm/AstroSphere.d.ts.map +1 -0
- package/lib-esm/AstroSphere.js +679 -0
- package/lib-esm/AstroSphere.js.map +1 -0
- package/lib-esm/AstroViewer.d.ts +81 -0
- package/lib-esm/AstroViewer.d.ts.map +1 -0
- package/lib-esm/AstroViewer.js +348 -0
- package/lib-esm/AstroViewer.js.map +1 -0
- package/lib-esm/Camera.d.ts +74 -0
- package/lib-esm/Camera.d.ts.map +1 -0
- package/lib-esm/Camera.js +334 -0
- package/lib-esm/Camera.js.map +1 -0
- package/lib-esm/Config.d.ts +20 -0
- package/lib-esm/Config.d.ts.map +1 -0
- package/lib-esm/Config.js +32 -0
- package/lib-esm/Config.js.map +1 -0
- package/lib-esm/Global.d.ts +27 -0
- package/lib-esm/Global.d.ts.map +1 -0
- package/lib-esm/Global.js +52 -0
- package/lib-esm/Global.js.map +1 -0
- package/lib-esm/index.d.ts +17 -0
- package/lib-esm/index.d.ts.map +1 -0
- package/lib-esm/index.js +16 -0
- package/lib-esm/index.js.map +1 -0
- package/lib-esm/model/AbstractSkyEntity.d.ts +55 -0
- package/lib-esm/model/AbstractSkyEntity.d.ts.map +1 -0
- package/lib-esm/model/AbstractSkyEntity.js +153 -0
- package/lib-esm/model/AbstractSkyEntity.js.map +1 -0
- package/lib-esm/model/AstroGL.d.ts +11 -0
- package/lib-esm/model/AstroGL.d.ts.map +1 -0
- package/lib-esm/model/AstroGL.js +2 -0
- package/lib-esm/model/AstroGL.js.map +1 -0
- package/lib-esm/model/ColorMaps.d.ts +17 -0
- package/lib-esm/model/ColorMaps.d.ts.map +1 -0
- package/lib-esm/model/ColorMaps.js +1288 -0
- package/lib-esm/model/ColorMaps.js.map +1 -0
- package/lib-esm/model/FoV.d.ts +63 -0
- package/lib-esm/model/FoV.d.ts.map +1 -0
- package/lib-esm/model/FoV.js +275 -0
- package/lib-esm/model/FoV.js.map +1 -0
- package/lib-esm/model/MetadataColumn.d.ts +50 -0
- package/lib-esm/model/MetadataColumn.d.ts.map +1 -0
- package/lib-esm/model/MetadataColumn.js +95 -0
- package/lib-esm/model/MetadataColumn.js.map +1 -0
- package/lib-esm/model/MetadataManager.d.ts +43 -0
- package/lib-esm/model/MetadataManager.d.ts.map +1 -0
- package/lib-esm/model/MetadataManager.js +117 -0
- package/lib-esm/model/MetadataManager.js.map +1 -0
- package/lib-esm/model/Point.d.ts +53 -0
- package/lib-esm/model/Point.d.ts.map +1 -0
- package/lib-esm/model/Point.js +133 -0
- package/lib-esm/model/Point.js.map +1 -0
- package/lib-esm/model/Point2D.d.ts +9 -0
- package/lib-esm/model/Point2D.d.ts.map +1 -0
- package/lib-esm/model/Point2D.js +16 -0
- package/lib-esm/model/Point2D.js.map +1 -0
- package/lib-esm/model/Source.d.ts +34 -0
- package/lib-esm/model/Source.d.ts.map +1 -0
- package/lib-esm/model/Source.js +63 -0
- package/lib-esm/model/Source.js.map +1 -0
- package/lib-esm/model/catalogues/CatalogueGL.d.ts +91 -0
- package/lib-esm/model/catalogues/CatalogueGL.d.ts.map +1 -0
- package/lib-esm/model/catalogues/CatalogueGL.js +614 -0
- package/lib-esm/model/catalogues/CatalogueGL.js.map +1 -0
- package/lib-esm/model/catalogues/CatalogueProps.d.ts +2 -0
- package/lib-esm/model/catalogues/CatalogueProps.d.ts.map +1 -0
- package/lib-esm/model/catalogues/CatalogueProps.js +156 -0
- package/lib-esm/model/catalogues/CatalogueProps.js.map +1 -0
- package/lib-esm/model/footprints/Footprint.d.ts +44 -0
- package/lib-esm/model/footprints/Footprint.d.ts.map +1 -0
- package/lib-esm/model/footprints/Footprint.js +104 -0
- package/lib-esm/model/footprints/Footprint.js.map +1 -0
- package/lib-esm/model/footprints/FootprintProps.d.ts +2 -0
- package/lib-esm/model/footprints/FootprintProps.d.ts.map +1 -0
- package/lib-esm/model/footprints/FootprintProps.js +87 -0
- package/lib-esm/model/footprints/FootprintProps.js.map +1 -0
- package/lib-esm/model/footprints/FootprintSetGL.d.ts +106 -0
- package/lib-esm/model/footprints/FootprintSetGL.d.ts.map +1 -0
- package/lib-esm/model/footprints/FootprintSetGL.js +592 -0
- package/lib-esm/model/footprints/FootprintSetGL.js.map +1 -0
- package/lib-esm/model/grid/EquatorialGrid.d.ts +49 -0
- package/lib-esm/model/grid/EquatorialGrid.d.ts.map +1 -0
- package/lib-esm/model/grid/EquatorialGrid.js +302 -0
- package/lib-esm/model/grid/EquatorialGrid.js.map +1 -0
- package/lib-esm/model/grid/GridTextHelper.d.ts +26 -0
- package/lib-esm/model/grid/GridTextHelper.d.ts.map +1 -0
- package/lib-esm/model/grid/GridTextHelper.js +92 -0
- package/lib-esm/model/grid/GridTextHelper.js.map +1 -0
- package/lib-esm/model/grid/HealpixGrid.d.ts +49 -0
- package/lib-esm/model/grid/HealpixGrid.d.ts.map +1 -0
- package/lib-esm/model/grid/HealpixGrid.js +306 -0
- package/lib-esm/model/grid/HealpixGrid.js.map +1 -0
- package/lib-esm/model/hips/AllSky.d.ts +40 -0
- package/lib-esm/model/hips/AllSky.d.ts.map +1 -0
- package/lib-esm/model/hips/AllSky.js +232 -0
- package/lib-esm/model/hips/AllSky.js.map +1 -0
- package/lib-esm/model/hips/AncestorTile.d.ts +38 -0
- package/lib-esm/model/hips/AncestorTile.d.ts.map +1 -0
- package/lib-esm/model/hips/AncestorTile.js +248 -0
- package/lib-esm/model/hips/AncestorTile.js.map +1 -0
- package/lib-esm/model/hips/FoVHelper.d.ts +11 -0
- package/lib-esm/model/hips/FoVHelper.d.ts.map +1 -0
- package/lib-esm/model/hips/FoVHelper.js +107 -0
- package/lib-esm/model/hips/FoVHelper.js.map +1 -0
- package/lib-esm/model/hips/HiPS.d.ts +47 -0
- package/lib-esm/model/hips/HiPS.d.ts.map +1 -0
- package/lib-esm/model/hips/HiPS.js +222 -0
- package/lib-esm/model/hips/HiPS.js.map +1 -0
- package/lib-esm/model/hips/HiPSDescriptor.d.ts +37 -0
- package/lib-esm/model/hips/HiPSDescriptor.d.ts.map +1 -0
- package/lib-esm/model/hips/HiPSDescriptor.js +132 -0
- package/lib-esm/model/hips/HiPSDescriptor.js.map +1 -0
- package/lib-esm/model/hips/Tile.d.ts +51 -0
- package/lib-esm/model/hips/Tile.d.ts.map +1 -0
- package/lib-esm/model/hips/Tile.js +355 -0
- package/lib-esm/model/hips/Tile.js.map +1 -0
- package/lib-esm/model/hips/TileBuffer.d.ts +39 -0
- package/lib-esm/model/hips/TileBuffer.d.ts.map +1 -0
- package/lib-esm/model/hips/TileBuffer.js +148 -0
- package/lib-esm/model/hips/TileBuffer.js.map +1 -0
- package/lib-esm/model/hips/VisibleTilesManager.d.ts +35 -0
- package/lib-esm/model/hips/VisibleTilesManager.d.ts.map +1 -0
- package/lib-esm/model/hips/VisibleTilesManager.js +160 -0
- package/lib-esm/model/hips/VisibleTilesManager.js.map +1 -0
- package/lib-esm/model/tap/TapMetadata.d.ts +31 -0
- package/lib-esm/model/tap/TapMetadata.d.ts.map +1 -0
- package/lib-esm/model/tap/TapMetadata.js +55 -0
- package/lib-esm/model/tap/TapMetadata.js.map +1 -0
- package/lib-esm/model/tap/TapMetadataList.d.ts +23 -0
- package/lib-esm/model/tap/TapMetadataList.d.ts.map +1 -0
- package/lib-esm/model/tap/TapMetadataList.js +58 -0
- package/lib-esm/model/tap/TapMetadataList.js.map +1 -0
- package/lib-esm/model/tap/TapRepo.d.ts +27 -0
- package/lib-esm/model/tap/TapRepo.d.ts.map +1 -0
- package/lib-esm/model/tap/TapRepo.js +51 -0
- package/lib-esm/model/tap/TapRepo.js.map +1 -0
- package/lib-esm/services/SesameService.d.ts +14 -0
- package/lib-esm/services/SesameService.d.ts.map +1 -0
- package/lib-esm/services/SesameService.js +54 -0
- package/lib-esm/services/SesameService.js.map +1 -0
- package/lib-esm/services/helpers.d.ts +5 -0
- package/lib-esm/services/helpers.d.ts.map +1 -0
- package/lib-esm/services/helpers.js +16 -0
- package/lib-esm/services/helpers.js.map +1 -0
- package/lib-esm/services/hipsNodeService.d.ts +7 -0
- package/lib-esm/services/hipsNodeService.d.ts.map +1 -0
- package/lib-esm/services/hipsNodeService.js +65 -0
- package/lib-esm/services/hipsNodeService.js.map +1 -0
- package/lib-esm/services/parse-hipslist.d.ts +3 -0
- package/lib-esm/services/parse-hipslist.d.ts.map +1 -0
- package/lib-esm/services/parse-hipslist.js +25 -0
- package/lib-esm/services/parse-hipslist.js.map +1 -0
- package/lib-esm/services/queryCatalogueByFoV.d.ts +2 -0
- package/lib-esm/services/queryCatalogueByFoV.d.ts.map +1 -0
- package/lib-esm/services/queryCatalogueByFoV.js +56 -0
- package/lib-esm/services/queryCatalogueByFoV.js.map +1 -0
- package/lib-esm/services/queryFootprintSetByFov.d.ts +2 -0
- package/lib-esm/services/queryFootprintSetByFov.d.ts.map +1 -0
- package/lib-esm/services/queryFootprintSetByFov.js +128 -0
- package/lib-esm/services/queryFootprintSetByFov.js.map +1 -0
- package/lib-esm/services/tapRepoService.d.ts +2 -0
- package/lib-esm/services/tapRepoService.d.ts.map +1 -0
- package/lib-esm/services/tapRepoService.js +190 -0
- package/lib-esm/services/tapRepoService.js.map +1 -0
- package/lib-esm/services/types.d.ts +13 -0
- package/lib-esm/services/types.d.ts.map +1 -0
- package/lib-esm/services/types.js +2 -0
- package/lib-esm/services/types.js.map +1 -0
- package/lib-esm/shader/CatalogueShaderProgram.d.ts +35 -0
- package/lib-esm/shader/CatalogueShaderProgram.d.ts.map +1 -0
- package/lib-esm/shader/CatalogueShaderProgram.js +94 -0
- package/lib-esm/shader/CatalogueShaderProgram.js.map +1 -0
- package/lib-esm/shader/FootprintShaderProgram.d.ts +31 -0
- package/lib-esm/shader/FootprintShaderProgram.d.ts.map +1 -0
- package/lib-esm/shader/FootprintShaderProgram.js +86 -0
- package/lib-esm/shader/FootprintShaderProgram.js.map +1 -0
- package/lib-esm/shader/GridShaderManager.d.ts +6 -0
- package/lib-esm/shader/GridShaderManager.d.ts.map +1 -0
- package/lib-esm/shader/GridShaderManager.js +29 -0
- package/lib-esm/shader/GridShaderManager.js.map +1 -0
- package/lib-esm/shader/HiPSShaderProgram.d.ts +54 -0
- package/lib-esm/shader/HiPSShaderProgram.d.ts.map +1 -0
- package/lib-esm/shader/HiPSShaderProgram.js +257 -0
- package/lib-esm/shader/HiPSShaderProgram.js.map +1 -0
- package/lib-esm/shader/ShaderManager.d.ts +12 -0
- package/lib-esm/shader/ShaderManager.d.ts.map +1 -0
- package/lib-esm/shader/ShaderManager.js +344 -0
- package/lib-esm/shader/ShaderManager.js.map +1 -0
- package/lib-esm/shader/ShaderManagerMutliHiPS.d.ts +12 -0
- package/lib-esm/shader/ShaderManagerMutliHiPS.d.ts.map +1 -0
- package/lib-esm/shader/ShaderManagerMutliHiPS.js +750 -0
- package/lib-esm/shader/ShaderManagerMutliHiPS.js.map +1 -0
- package/lib-esm/utils/CoordsType.d.ts +10 -0
- package/lib-esm/utils/CoordsType.d.ts.map +1 -0
- package/lib-esm/utils/CoordsType.js +12 -0
- package/lib-esm/utils/CoordsType.js.map +1 -0
- package/lib-esm/utils/FoVUtils.d.ts +46 -0
- package/lib-esm/utils/FoVUtils.d.ts.map +1 -0
- package/lib-esm/utils/FoVUtils.js +217 -0
- package/lib-esm/utils/FoVUtils.js.map +1 -0
- package/lib-esm/utils/GeomUtils.d.ts +36 -0
- package/lib-esm/utils/GeomUtils.d.ts.map +1 -0
- package/lib-esm/utils/GeomUtils.js +267 -0
- package/lib-esm/utils/GeomUtils.js.map +1 -0
- package/lib-esm/utils/MouseHelper.d.ts +36 -0
- package/lib-esm/utils/MouseHelper.d.ts.map +1 -0
- package/lib-esm/utils/MouseHelper.js +94 -0
- package/lib-esm/utils/MouseHelper.js.map +1 -0
- package/lib-esm/utils/PerspectiveMatrixManager.d.ts +11 -0
- package/lib-esm/utils/PerspectiveMatrixManager.d.ts.map +1 -0
- package/lib-esm/utils/PerspectiveMatrixManager.js +37 -0
- package/lib-esm/utils/PerspectiveMatrixManager.js.map +1 -0
- package/lib-esm/utils/RayPickingUtils.d.ts +30 -0
- package/lib-esm/utils/RayPickingUtils.d.ts.map +1 -0
- package/lib-esm/utils/RayPickingUtils.js +112 -0
- package/lib-esm/utils/RayPickingUtils.js.map +1 -0
- package/lib-esm/utils/STCSParser.d.ts +16 -0
- package/lib-esm/utils/STCSParser.d.ts.map +1 -0
- package/lib-esm/utils/STCSParser.js +96 -0
- package/lib-esm/utils/STCSParser.js.map +1 -0
- package/lib-esm/utils/ShaderUtility.d.ts +2 -0
- package/lib-esm/utils/ShaderUtility.d.ts.map +1 -0
- package/lib-esm/utils/ShaderUtility.js +23 -0
- package/lib-esm/utils/ShaderUtility.js.map +1 -0
- package/lib-esm/utils/Utils.d.ts +32 -0
- package/lib-esm/utils/Utils.d.ts.map +1 -0
- package/lib-esm/utils/Utils.js +77 -0
- package/lib-esm/utils/Utils.js.map +1 -0
- package/package.json +82 -0
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type UniformNames = {
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vertex_color: string;
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m_perspective: string;
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m_model_view: string;
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point_size: string;
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};
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type AttributeNames = {
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vertex_pos: string;
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};
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type Locations = {
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pMatrix: WebGLUniformLocation | null;
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mvMatrix: WebGLUniformLocation | null;
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color: WebGLUniformLocation | null;
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position: number;
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pointSize: WebGLUniformLocation | null;
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};
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export declare class FootprintShaderProgram {
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private _shaderProgram;
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private _vertexShader;
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private _fragmentShader;
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readonly gl_uniforms: UniformNames;
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readonly gl_attributes: AttributeNames;
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readonly locations: Locations;
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private _webgl;
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constructor(webgl: WebGL2RenderingContext);
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get shaderProgram(): WebGLProgram;
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private initShaders;
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enableShaders(pMatrix: Float32Array, modelMatrix: Float32Array, viewMatrix: Float32Array): void;
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}
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export {};
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//# sourceMappingURL=FootprintShaderProgram.d.ts.map
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{"version":3,"file":"FootprintShaderProgram.d.ts","sourceRoot":"","sources":["../../src/shader/FootprintShaderProgram.ts"],"names":[],"mappings":"AAMA,KAAK,YAAY,GAAG;IAClB,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IACtB,YAAY,EAAE,MAAM,CAAC;IACrB,UAAU,EAAE,MAAM,CAAA;CACnB,CAAA;AAED,KAAK,cAAc,GAAG;IACpB,UAAU,EAAE,MAAM,CAAA;CAEnB,CAAA;AAED,KAAK,SAAS,GAAG;IACf,OAAO,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACpC,QAAQ,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACrC,KAAK,EAAE,oBAAoB,GAAG,IAAI,CAAA;IAClC,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,oBAAoB,GAAG,IAAI,CAAA;CACvC,CAAA;AAED,qBAAa,sBAAsB;IAEjC,OAAO,CAAC,cAAc,CAA0B;IAChD,OAAO,CAAC,aAAa,CAAc;IACnC,OAAO,CAAC,eAAe,CAAc;IAErC,QAAQ,CAAC,WAAW,EAAE,YAAY,CAAA;IAClC,QAAQ,CAAC,aAAa,EAAE,cAAc,CAAA;IACtC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAA;IAC7B,OAAO,CAAC,MAAM,CAAyB;gBAE3B,KAAK,EAAE,sBAAsB;IAsBzC,IAAI,aAAa,IAAI,YAAY,CAQhC;IAED,OAAO,CAAC,WAAW;IAkDnB,aAAa,CACX,OAAO,EAAE,YAAY,EACrB,WAAW,EAAE,YAAY,EACzB,UAAU,EAAE,YAAY,GACvB,IAAI;CAqBR"}
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// HiPSShaderProgram.ts
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import { mat4 } from 'gl-matrix';
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import ShaderManager from './ShaderManager.js';
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export class FootprintShaderProgram {
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// export default class FootprintShaderProgram {
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_shaderProgram;
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_vertexShader;
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_fragmentShader;
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gl_uniforms;
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gl_attributes;
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locations;
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_webgl;
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constructor(webgl) {
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this._webgl = webgl;
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this.gl_uniforms = {
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vertex_color: 'u_fragcolor',
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m_perspective: 'uPMatrix',
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m_model_view: 'uMVMatrix',
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point_size: 'u_pointsize'
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};
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this.gl_attributes = {
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vertex_pos: 'aCatPosition'
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};
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this.locations = {
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pMatrix: null,
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mvMatrix: null,
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color: null,
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position: -1,
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pointSize: -1
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};
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}
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get shaderProgram() {
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if (!this._shaderProgram) {
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const gl = this._webgl;
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// const gl = global.gl as GL
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this._shaderProgram = gl.createProgram();
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this.initShaders();
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}
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return this._shaderProgram;
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}
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initShaders() {
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const gl = this._webgl;
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// const gl = global.gl as GL
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const fragmentShaderStr = ShaderManager.footprintFS();
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this._fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
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gl.shaderSource(this._fragmentShader, fragmentShaderStr);
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gl.compileShader(this._fragmentShader);
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console.log('FS log:', gl.getShaderInfoLog(this._fragmentShader) || 'ok');
|
|
49
|
+
if (!gl.getShaderParameter(this._fragmentShader, gl.COMPILE_STATUS)) {
|
|
50
|
+
alert(gl.getShaderInfoLog(this._fragmentShader) || 'Fragment shader compile error');
|
|
51
|
+
return;
|
|
52
|
+
}
|
|
53
|
+
const vertexShaderStr = ShaderManager.footprintVS();
|
|
54
|
+
this._vertexShader = gl.createShader(gl.VERTEX_SHADER);
|
|
55
|
+
gl.shaderSource(this._vertexShader, vertexShaderStr);
|
|
56
|
+
gl.compileShader(this._vertexShader);
|
|
57
|
+
console.log('VS log:', gl.getShaderInfoLog(this._vertexShader) || 'ok');
|
|
58
|
+
if (!gl.getShaderParameter(this._vertexShader, gl.COMPILE_STATUS)) {
|
|
59
|
+
alert(gl.getShaderInfoLog(this._vertexShader) || 'Vertex shader compile error');
|
|
60
|
+
return;
|
|
61
|
+
}
|
|
62
|
+
gl.attachShader(this.shaderProgram, this._vertexShader);
|
|
63
|
+
gl.attachShader(this.shaderProgram, this._fragmentShader);
|
|
64
|
+
gl.linkProgram(this.shaderProgram);
|
|
65
|
+
if (!gl.getProgramParameter(this.shaderProgram, gl.LINK_STATUS)) {
|
|
66
|
+
alert('Could not initialise shaders');
|
|
67
|
+
}
|
|
68
|
+
gl.useProgram(this.shaderProgram);
|
|
69
|
+
this.locations.position = gl.getAttribLocation(this.shaderProgram, this.gl_attributes.vertex_pos);
|
|
70
|
+
this.locations.pointSize = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.point_size);
|
|
71
|
+
this.locations.color = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.vertex_color);
|
|
72
|
+
}
|
|
73
|
+
enableShaders(pMatrix, modelMatrix, viewMatrix) {
|
|
74
|
+
const gl = this._webgl;
|
|
75
|
+
// const gl = global.gl as GL
|
|
76
|
+
gl.useProgram(this.shaderProgram);
|
|
77
|
+
this.locations.pMatrix = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.m_perspective);
|
|
78
|
+
this.locations.mvMatrix = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.m_model_view);
|
|
79
|
+
let mvMatrix = mat4.create();
|
|
80
|
+
mvMatrix = mat4.multiply(mvMatrix, viewMatrix, modelMatrix);
|
|
81
|
+
gl.uniformMatrix4fv(this.locations.pMatrix, false, pMatrix);
|
|
82
|
+
gl.uniformMatrix4fv(this.locations.mvMatrix, false, mvMatrix);
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
// export const footprintShaderProgram = new FootprintShaderProgram()
|
|
86
|
+
//# sourceMappingURL=FootprintShaderProgram.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FootprintShaderProgram.js","sourceRoot":"","sources":["../../src/shader/FootprintShaderProgram.ts"],"names":[],"mappings":"AAAA,uBAAuB;AACvB,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,aAAa,MAAM,oBAAoB,CAAA;AAwB9C,MAAM,OAAO,sBAAsB;IACnC,gDAAgD;IACtC,cAAc,CAA0B;IACxC,aAAa,CAAc;IAC3B,eAAe,CAAc;IAE5B,WAAW,CAAc;IACzB,aAAa,CAAgB;IAC7B,SAAS,CAAW;IACrB,MAAM,CAAyB;IAEvC,YAAY,KAA6B;QACvC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;QACnB,IAAI,CAAC,WAAW,GAAG;YACjB,YAAY,EAAE,aAAa;YAC3B,aAAa,EAAE,UAAU;YACzB,YAAY,EAAE,WAAW;YACzB,UAAU,EAAE,aAAa;SAC1B,CAAA;QAED,IAAI,CAAC,aAAa,GAAG;YACnB,UAAU,EAAE,cAAc;SAC3B,CAAA;QAED,IAAI,CAAC,SAAS,GAAG;YACf,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,KAAK,EAAE,IAAI;YACX,QAAQ,EAAE,CAAC,CAAC;YACZ,SAAS,EAAE,CAAC,CAAC;SACd,CAAA;IACH,CAAC;IAED,IAAI,aAAa;QACf,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACzB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAY,CAAA;YAC5B,6BAA6B;YAC7B,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC,aAAa,EAAkB,CAAA;YACxD,IAAI,CAAC,WAAW,EAAE,CAAA;QACpB,CAAC;QACD,OAAO,IAAI,CAAC,cAAc,CAAA;IAC5B,CAAC;IAEO,WAAW;QACjB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAY,CAAA;QAC5B,6BAA6B;QAE7B,MAAM,iBAAiB,GAAG,aAAa,CAAC,WAAW,EAAE,CAAA;QACrD,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,eAAe,CAAgB,CAAA;QACzE,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,eAAe,EAAE,iBAAiB,CAAC,CAAA;QACxD,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,CAAC,CAAA;QACtC,OAAO,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,IAAI,CAAC,CAAC;QAC1E,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,eAAe,EAAE,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC;YACpE,KAAK,CAAC,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,+BAA+B,CAAC,CAAA;YACnF,OAAM;QACR,CAAC;QAED,MAAM,eAAe,GAAG,aAAa,CAAC,WAAW,EAAE,CAAA;QACnD,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,aAAa,CAAgB,CAAA;QACrE,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,EAAE,eAAe,CAAC,CAAA;QACpD,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,aAAa,CAAC,CAAA;QACpC,OAAO,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,IAAI,CAAC,CAAC;QACxE,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC;YAClE,KAAK,CAAC,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,6BAA6B,CAAC,CAAA;YAC/E,OAAM;QACR,CAAC;QAED,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,aAA6B,EAAE,IAAI,CAAC,aAAa,CAAC,CAAA;QACvE,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,aAA6B,EAAE,IAAI,CAAC,eAAe,CAAC,CAAA;QACzE,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,aAA6B,CAAC,CAAA;QAElD,IAAI,CAAC,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,aAA6B,EAAE,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC;YAChF,KAAK,CAAC,8BAA8B,CAAC,CAAA;QACvC,CAAC;QAED,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAElC,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,EAAE,CAAC,iBAAiB,CAC5C,IAAI,CAAC,aAA6B,EAClC,IAAI,CAAC,aAAa,CAAC,UAAU,CAC9B,CAAA;QAED,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,EAAE,CAAC,kBAAkB,CAC9C,IAAI,CAAC,aAA6B,EAClC,IAAI,CAAC,WAAW,CAAC,UAAU,CAC5B,CAAA;QAED,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,EAAE,CAAC,kBAAkB,CAC1C,IAAI,CAAC,aAA6B,EAClC,IAAI,CAAC,WAAW,CAAC,YAAY,CAC9B,CAAA;IACH,CAAC;IAED,aAAa,CACX,OAAqB,EACrB,WAAyB,EACzB,UAAwB;QAExB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAY,CAAA;QAC5B,6BAA6B;QAE7B,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAElC,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,EAAE,CAAC,kBAAkB,CAC5C,IAAI,CAAC,aAA6B,EAClC,IAAI,CAAC,WAAW,CAAC,aAAa,CAC/B,CAAA;QAED,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,EAAE,CAAC,kBAAkB,CAC7C,IAAI,CAAC,aAA6B,EAClC,IAAI,CAAC,WAAW,CAAC,YAAY,CAC9B,CAAA;QAED,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,CAAA;QAC5B,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,UAAU,EAAE,WAAW,CAAC,CAAA;QAC3D,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,CAAA;QAC3D,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,EAAE,QAAwB,CAAC,CAAA;IAC/E,CAAC;CACF;AAED,qEAAqE"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GridShaderManager.d.ts","sourceRoot":"","sources":["../../src/shader/GridShaderManager.ts"],"names":[],"mappings":"AAGA,cAAM,iBAAiB;IACrB,MAAM,CAAC,aAAa,IAAI,MAAM;IAY9B,MAAM,CAAC,aAAa,IAAI,MAAM;CAY/B;AAED,eAAe,iBAAiB,CAAA"}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
// GridShaderManager.ts
|
|
2
|
+
'use strict';
|
|
3
|
+
class GridShaderManager {
|
|
4
|
+
static healpixGridVS() {
|
|
5
|
+
return `#version 300 es
|
|
6
|
+
in vec4 aCatPosition;
|
|
7
|
+
uniform mat4 uMVMatrix;
|
|
8
|
+
uniform mat4 uPMatrix;
|
|
9
|
+
|
|
10
|
+
void main() {
|
|
11
|
+
gl_Position = uPMatrix * uMVMatrix * aCatPosition;
|
|
12
|
+
gl_PointSize = 7.0;
|
|
13
|
+
}`;
|
|
14
|
+
}
|
|
15
|
+
static healpixGridFS() {
|
|
16
|
+
return `#version 300 es
|
|
17
|
+
precision mediump float;
|
|
18
|
+
|
|
19
|
+
uniform vec4 u_fragcolor;
|
|
20
|
+
out vec4 fragColor;
|
|
21
|
+
|
|
22
|
+
void main() {
|
|
23
|
+
// fragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
|
24
|
+
fragColor = u_fragcolor;
|
|
25
|
+
}`;
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
export default GridShaderManager;
|
|
29
|
+
//# sourceMappingURL=GridShaderManager.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GridShaderManager.js","sourceRoot":"","sources":["../../src/shader/GridShaderManager.ts"],"names":[],"mappings":"AAAA,uBAAuB;AACvB,YAAY,CAAA;AAEZ,MAAM,iBAAiB;IACrB,MAAM,CAAC,aAAa;QAClB,OAAO;;;;;;;;UAQD,CAAA;IACR,CAAC;IAED,MAAM,CAAC,aAAa;QAClB,OAAO;;;;;;;;;UASD,CAAA;IACR,CAAC;CACF;AAED,eAAe,iBAAiB,CAAA"}
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
type UniformNames = {
|
|
2
|
+
sampler: string;
|
|
3
|
+
factor: string;
|
|
4
|
+
m_perspective: string;
|
|
5
|
+
m_model: string;
|
|
6
|
+
m_view: string;
|
|
7
|
+
colormapIdx: string;
|
|
8
|
+
colormap_red: string;
|
|
9
|
+
colormap_green: string;
|
|
10
|
+
colormap_blue: string;
|
|
11
|
+
};
|
|
12
|
+
type AttributeNames = {
|
|
13
|
+
vertex_pos: string;
|
|
14
|
+
text_coords: string;
|
|
15
|
+
};
|
|
16
|
+
type Locations = {
|
|
17
|
+
pMatrix: WebGLUniformLocation | null;
|
|
18
|
+
mMatrix: WebGLUniformLocation | null;
|
|
19
|
+
vMatrix: WebGLUniformLocation | null;
|
|
20
|
+
sampler: WebGLUniformLocation | null;
|
|
21
|
+
textureAlpha: WebGLUniformLocation | null;
|
|
22
|
+
clorMapIdx: WebGLUniformLocation | null;
|
|
23
|
+
vertexPositionAttribute: number;
|
|
24
|
+
textureCoordAttribute: number;
|
|
25
|
+
};
|
|
26
|
+
export declare class HiPSShaderProgram {
|
|
27
|
+
private _colorMapBlockIndex;
|
|
28
|
+
private _runtimeColorMap;
|
|
29
|
+
private _shaderProgram;
|
|
30
|
+
private _vertexShader;
|
|
31
|
+
private _fragmentShader;
|
|
32
|
+
private _UBO_colorMapBuffer;
|
|
33
|
+
private _UBO_colorMapVariableInfo;
|
|
34
|
+
readonly gl_uniforms: UniformNames;
|
|
35
|
+
readonly gl_attributes: AttributeNames;
|
|
36
|
+
readonly locations: Locations;
|
|
37
|
+
private _webgl;
|
|
38
|
+
constructor(webgl: WebGL2RenderingContext);
|
|
39
|
+
get shaderProgram(): WebGLProgram;
|
|
40
|
+
setRuntimeColorMap(colorMap: {
|
|
41
|
+
r: Float32Array;
|
|
42
|
+
g: Float32Array;
|
|
43
|
+
b: Float32Array;
|
|
44
|
+
} | undefined): void;
|
|
45
|
+
private initShaders;
|
|
46
|
+
enableProgram(): void;
|
|
47
|
+
setGrayscaleShader(): void;
|
|
48
|
+
setNativeShader(): void;
|
|
49
|
+
setColorMapShader(): void;
|
|
50
|
+
private changeFSShader;
|
|
51
|
+
enableShaders(pMatrix: Float32Array, vMatrix: Float32Array, mMatrix: Float32Array, colorMapIdx: number): void;
|
|
52
|
+
}
|
|
53
|
+
export {};
|
|
54
|
+
//# sourceMappingURL=HiPSShaderProgram.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"HiPSShaderProgram.d.ts","sourceRoot":"","sources":["../../src/shader/HiPSShaderProgram.ts"],"names":[],"mappings":"AAMA,KAAK,YAAY,GAAG;IAClB,OAAO,EAAE,MAAM,CAAA;IACf,MAAM,EAAE,MAAM,CAAA;IACd,aAAa,EAAE,MAAM,CAAA;IACrB,OAAO,EAAE,MAAM,CAAA;IACf,MAAM,EAAE,MAAM,CAAA;IACd,WAAW,EAAE,MAAM,CAAA;IACnB,YAAY,EAAE,MAAM,CAAA;IACpB,cAAc,EAAE,MAAM,CAAA;IACtB,aAAa,EAAE,MAAM,CAAA;CACtB,CAAA;AAED,KAAK,cAAc,GAAG;IACpB,UAAU,EAAE,MAAM,CAAA;IAClB,WAAW,EAAE,MAAM,CAAA;CACpB,CAAA;AAED,KAAK,SAAS,GAAG;IACf,OAAO,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACpC,OAAO,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACpC,OAAO,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACpC,OAAO,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACpC,YAAY,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACzC,UAAU,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACvC,uBAAuB,EAAE,MAAM,CAAA;IAC/B,qBAAqB,EAAE,MAAM,CAAA;CAC9B,CAAA;AAGD,qBAAa,iBAAiB;IAC5B,OAAO,CAAC,mBAAmB,CAAuB;IAClD,OAAO,CAAC,gBAAgB,CAEV;IAEd,OAAO,CAAC,cAAc,CAA0B;IAChD,OAAO,CAAC,aAAa,CAAc;IACnC,OAAO,CAAC,eAAe,CAAc;IAErC,OAAO,CAAC,mBAAmB,CAA2B;IACtD,OAAO,CAAC,yBAAyB,CAO9B;IAEH,QAAQ,CAAC,WAAW,EAAE,YAAY,CAAA;IAClC,QAAQ,CAAC,aAAa,EAAE,cAAc,CAAA;IACtC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAA;IAC7B,OAAO,CAAC,MAAM,CAAwB;gBAE1B,KAAK,EAAE,sBAAsB;IA+BzC,IAAI,aAAa,IAAI,YAAY,CAShC;IAED,kBAAkB,CAChB,QAAQ,EACJ;QAAE,CAAC,EAAE,YAAY,CAAC;QAAC,CAAC,EAAE,YAAY,CAAC;QAAC,CAAC,EAAE,YAAY,CAAA;KAAE,GACrD,SAAS,GACZ,IAAI;IAIP,OAAO,CAAC,WAAW;IA+BnB,aAAa,IAAI,IAAI;IAMrB,kBAAkB,IAAI,IAAI;IAQ1B,eAAe,IAAI,IAAI;IAQvB,iBAAiB,IAAI,IAAI;IAoEzB,OAAO,CAAC,cAAc;IAkBtB,aAAa,CACX,OAAO,EAAE,YAAY,EACrB,OAAO,EAAE,YAAY,EACrB,OAAO,EAAE,YAAY,EACrB,WAAW,EAAE,MAAM,GAClB,IAAI;CA+HR"}
|
|
@@ -0,0 +1,257 @@
|
|
|
1
|
+
// HiPSShaderProgram.ts
|
|
2
|
+
import ShaderManager from './ShaderManager.js';
|
|
3
|
+
import { ColorMaps } from '../model/ColorMaps.js';
|
|
4
|
+
// export default class HiPSShaderProgram {
|
|
5
|
+
export class HiPSShaderProgram {
|
|
6
|
+
_colorMapBlockIndex = null;
|
|
7
|
+
_runtimeColorMap;
|
|
8
|
+
_shaderProgram;
|
|
9
|
+
_vertexShader;
|
|
10
|
+
_fragmentShader;
|
|
11
|
+
_UBO_colorMapBuffer = null;
|
|
12
|
+
_UBO_colorMapVariableInfo = {
|
|
13
|
+
r_palette: { index: 0, offset: 0 },
|
|
14
|
+
g_palette: { index: 0, offset: 0 },
|
|
15
|
+
b_palette: { index: 0, offset: 0 }
|
|
16
|
+
};
|
|
17
|
+
gl_uniforms;
|
|
18
|
+
gl_attributes;
|
|
19
|
+
locations;
|
|
20
|
+
_webgl;
|
|
21
|
+
constructor(webgl) {
|
|
22
|
+
this._webgl = webgl;
|
|
23
|
+
this.gl_uniforms = {
|
|
24
|
+
sampler: 'uSampler0',
|
|
25
|
+
factor: 'uFactor0',
|
|
26
|
+
m_perspective: 'uPMatrix',
|
|
27
|
+
m_model: 'uMMatrix',
|
|
28
|
+
m_view: 'uVMatrix',
|
|
29
|
+
colormapIdx: 'cmapIdx',
|
|
30
|
+
colormap_red: 'r',
|
|
31
|
+
colormap_green: 'g',
|
|
32
|
+
colormap_blue: 'b'
|
|
33
|
+
};
|
|
34
|
+
this.gl_attributes = {
|
|
35
|
+
vertex_pos: 'aVertexPosition',
|
|
36
|
+
text_coords: 'aTextureCoord'
|
|
37
|
+
};
|
|
38
|
+
this.locations = {
|
|
39
|
+
pMatrix: null,
|
|
40
|
+
mMatrix: null,
|
|
41
|
+
vMatrix: null,
|
|
42
|
+
sampler: null,
|
|
43
|
+
textureAlpha: null,
|
|
44
|
+
clorMapIdx: null,
|
|
45
|
+
vertexPositionAttribute: -1,
|
|
46
|
+
textureCoordAttribute: -1
|
|
47
|
+
};
|
|
48
|
+
}
|
|
49
|
+
get shaderProgram() {
|
|
50
|
+
const gl = this._webgl;
|
|
51
|
+
if (!this._shaderProgram) {
|
|
52
|
+
// const gl = global.gl as GL
|
|
53
|
+
this._shaderProgram = gl.createProgram();
|
|
54
|
+
this.initShaders();
|
|
55
|
+
}
|
|
56
|
+
;
|
|
57
|
+
gl.useProgram(this._shaderProgram);
|
|
58
|
+
return this._shaderProgram;
|
|
59
|
+
}
|
|
60
|
+
setRuntimeColorMap(colorMap) {
|
|
61
|
+
this._runtimeColorMap = colorMap;
|
|
62
|
+
}
|
|
63
|
+
initShaders() {
|
|
64
|
+
// const gl = global.gl as GL
|
|
65
|
+
const gl = this._webgl;
|
|
66
|
+
const fragmentShaderStr = ShaderManager.hipsNativeFS();
|
|
67
|
+
this._fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
|
|
68
|
+
gl.shaderSource(this._fragmentShader, fragmentShaderStr);
|
|
69
|
+
gl.compileShader(this._fragmentShader);
|
|
70
|
+
if (!gl.getShaderParameter(this._fragmentShader, gl.COMPILE_STATUS)) {
|
|
71
|
+
alert(gl.getShaderInfoLog(this._fragmentShader) || 'Fragment shader compile error');
|
|
72
|
+
return;
|
|
73
|
+
}
|
|
74
|
+
const vertexShaderStr = ShaderManager.hipsVS();
|
|
75
|
+
this._vertexShader = gl.createShader(gl.VERTEX_SHADER);
|
|
76
|
+
gl.shaderSource(this._vertexShader, vertexShaderStr);
|
|
77
|
+
gl.compileShader(this._vertexShader);
|
|
78
|
+
if (!gl.getShaderParameter(this._vertexShader, gl.COMPILE_STATUS)) {
|
|
79
|
+
alert(gl.getShaderInfoLog(this._vertexShader) || 'Vertex shader compile error');
|
|
80
|
+
return;
|
|
81
|
+
}
|
|
82
|
+
gl.attachShader(this._shaderProgram, this._vertexShader);
|
|
83
|
+
gl.attachShader(this._shaderProgram, this._fragmentShader);
|
|
84
|
+
gl.linkProgram(this._shaderProgram);
|
|
85
|
+
if (!gl.getProgramParameter(this._shaderProgram, gl.LINK_STATUS)) {
|
|
86
|
+
alert('Could not initialise shaders');
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
enableProgram() {
|
|
90
|
+
// (global.gl as GL).useProgram(this._shaderProgram as WebGLProgram)
|
|
91
|
+
this._webgl.useProgram(this.shaderProgram);
|
|
92
|
+
}
|
|
93
|
+
setGrayscaleShader() {
|
|
94
|
+
// const gl = global.gl as GL
|
|
95
|
+
const gl = this._webgl;
|
|
96
|
+
gl.detachShader(this.shaderProgram, this._fragmentShader);
|
|
97
|
+
const fragmentShaderStr = ShaderManager.hipsGrayscaleFS();
|
|
98
|
+
this.changeFSShader(fragmentShaderStr);
|
|
99
|
+
}
|
|
100
|
+
setNativeShader() {
|
|
101
|
+
// const gl = global.gl as GL
|
|
102
|
+
const gl = this._webgl;
|
|
103
|
+
gl.detachShader(this.shaderProgram, this._fragmentShader);
|
|
104
|
+
const fragmentShaderStr = ShaderManager.hipsNativeFS();
|
|
105
|
+
this.changeFSShader(fragmentShaderStr);
|
|
106
|
+
}
|
|
107
|
+
setColorMapShader() {
|
|
108
|
+
// const gl = global.gl as GL
|
|
109
|
+
const gl = this._webgl;
|
|
110
|
+
// Swap fragment shader
|
|
111
|
+
gl.detachShader(this.shaderProgram, this._fragmentShader);
|
|
112
|
+
const fragmentShaderStr = ShaderManager.hipsColorMapFS();
|
|
113
|
+
this.changeFSShader(fragmentShaderStr);
|
|
114
|
+
// UBO discovery for the "colormap" block
|
|
115
|
+
const blockIndex = gl.getUniformBlockIndex(this.shaderProgram, 'colormap');
|
|
116
|
+
// INVALID_INDEX == 0xFFFFFFFF in WebGL2
|
|
117
|
+
if (blockIndex === gl.INVALID_INDEX) {
|
|
118
|
+
console.warn('HiPSShaderProgram: uniform block "colormap" not found in hipsColorMapFS()');
|
|
119
|
+
this._colorMapBlockIndex = null;
|
|
120
|
+
this._UBO_colorMapBuffer = null;
|
|
121
|
+
return; // do NOT proceed with UBO setup
|
|
122
|
+
}
|
|
123
|
+
this._colorMapBlockIndex = blockIndex;
|
|
124
|
+
// const blockSize = gl.getActiveUniformBlockParameter(
|
|
125
|
+
// this.shaderProgram as WebGLProgram,
|
|
126
|
+
// blockIndex,
|
|
127
|
+
// gl.UNIFORM_BLOCK_DATA_SIZE
|
|
128
|
+
// ) as number
|
|
129
|
+
const uboVariableNames = ['r_palette', 'g_palette', 'b_palette'];
|
|
130
|
+
const uboVariableIndices = gl.getUniformIndices(this.shaderProgram, uboVariableNames);
|
|
131
|
+
const uboVariableOffsets = gl.getActiveUniforms(this.shaderProgram, uboVariableIndices, gl.UNIFORM_OFFSET);
|
|
132
|
+
// Create buffer only once
|
|
133
|
+
if (!this._UBO_colorMapBuffer) {
|
|
134
|
+
this._UBO_colorMapBuffer = gl.createBuffer();
|
|
135
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, this._UBO_colorMapBuffer);
|
|
136
|
+
// std140 layout: 256 floats each padded to 16 bytes => 4096 bytes per palette, total 12288
|
|
137
|
+
const BYTES = 12288; // 3 * 4096
|
|
138
|
+
gl.bufferData(gl.UNIFORM_BUFFER, BYTES, gl.STATIC_DRAW);
|
|
139
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, null);
|
|
140
|
+
gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, this._UBO_colorMapBuffer);
|
|
141
|
+
}
|
|
142
|
+
// Store offsets
|
|
143
|
+
uboVariableNames.forEach((name, index) => {
|
|
144
|
+
this._UBO_colorMapVariableInfo[name] = {
|
|
145
|
+
index: uboVariableIndices[index],
|
|
146
|
+
offset: uboVariableOffsets[index]
|
|
147
|
+
};
|
|
148
|
+
});
|
|
149
|
+
}
|
|
150
|
+
changeFSShader(fragmentShaderStr) {
|
|
151
|
+
// const gl = global.gl as GL
|
|
152
|
+
const gl = this._webgl;
|
|
153
|
+
this._fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
|
|
154
|
+
gl.shaderSource(this._fragmentShader, fragmentShaderStr);
|
|
155
|
+
gl.compileShader(this._fragmentShader);
|
|
156
|
+
if (!gl.getShaderParameter(this._fragmentShader, gl.COMPILE_STATUS)) {
|
|
157
|
+
alert(gl.getShaderInfoLog(this._fragmentShader) || 'Fragment shader compile error');
|
|
158
|
+
return;
|
|
159
|
+
}
|
|
160
|
+
gl.attachShader(this.shaderProgram, this._fragmentShader);
|
|
161
|
+
gl.linkProgram(this.shaderProgram);
|
|
162
|
+
if (!gl.getProgramParameter(this.shaderProgram, gl.LINK_STATUS)) {
|
|
163
|
+
alert('Could not initialise shaders');
|
|
164
|
+
}
|
|
165
|
+
gl.useProgram(this.shaderProgram);
|
|
166
|
+
}
|
|
167
|
+
enableShaders(pMatrix, vMatrix, mMatrix, colorMapIdx) {
|
|
168
|
+
// const gl = global.gl as GL
|
|
169
|
+
const gl = this._webgl;
|
|
170
|
+
gl.useProgram(this.shaderProgram);
|
|
171
|
+
this.locations.pMatrix = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.m_perspective);
|
|
172
|
+
this.locations.mMatrix = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.m_model);
|
|
173
|
+
this.locations.vMatrix = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.m_view);
|
|
174
|
+
this.locations.sampler = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.sampler);
|
|
175
|
+
this.locations.textureAlpha = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.factor);
|
|
176
|
+
this.locations.clorMapIdx = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.colormapIdx);
|
|
177
|
+
// NEW
|
|
178
|
+
// if (this.locations.clorMapIdx) {
|
|
179
|
+
gl.uniform1i(this.locations.clorMapIdx, colorMapIdx);
|
|
180
|
+
// }
|
|
181
|
+
// Make sampler explicit: we always use TEXTURE0 in your draw code
|
|
182
|
+
if (this.locations.sampler) {
|
|
183
|
+
gl.uniform1i(this.locations.sampler, 0);
|
|
184
|
+
}
|
|
185
|
+
// END NEW
|
|
186
|
+
this.locations.vertexPositionAttribute = gl.getAttribLocation(this.shaderProgram, this.gl_attributes.vertex_pos);
|
|
187
|
+
this.locations.textureCoordAttribute = gl.getAttribLocation(this.shaderProgram, this.gl_attributes.text_coords);
|
|
188
|
+
if (colorMapIdx >= 2 && this._UBO_colorMapBuffer && this._colorMapBlockIndex !== null) {
|
|
189
|
+
gl.uniformBlockBinding(this.shaderProgram, this._colorMapBlockIndex, 0);
|
|
190
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, this._UBO_colorMapBuffer);
|
|
191
|
+
let currentColorMap;
|
|
192
|
+
if (colorMapIdx === 2) {
|
|
193
|
+
currentColorMap = {
|
|
194
|
+
r: ColorMaps.planck.r,
|
|
195
|
+
g: ColorMaps.planck.g,
|
|
196
|
+
b: ColorMaps.planck.b,
|
|
197
|
+
};
|
|
198
|
+
}
|
|
199
|
+
else if (colorMapIdx === 3) {
|
|
200
|
+
currentColorMap = {
|
|
201
|
+
r: ColorMaps.cmb.r,
|
|
202
|
+
g: ColorMaps.cmb.g,
|
|
203
|
+
b: ColorMaps.cmb.b,
|
|
204
|
+
};
|
|
205
|
+
}
|
|
206
|
+
else if (colorMapIdx === 4) {
|
|
207
|
+
currentColorMap = {
|
|
208
|
+
r: ColorMaps.rainbow.r,
|
|
209
|
+
g: ColorMaps.rainbow.g,
|
|
210
|
+
b: ColorMaps.rainbow.b,
|
|
211
|
+
};
|
|
212
|
+
}
|
|
213
|
+
else if (colorMapIdx === 5) {
|
|
214
|
+
currentColorMap = {
|
|
215
|
+
r: ColorMaps.eosb.r,
|
|
216
|
+
g: ColorMaps.eosb.g,
|
|
217
|
+
b: ColorMaps.eosb.b,
|
|
218
|
+
};
|
|
219
|
+
}
|
|
220
|
+
else if (colorMapIdx === 6) {
|
|
221
|
+
currentColorMap = {
|
|
222
|
+
r: ColorMaps.cubehelix.r,
|
|
223
|
+
g: ColorMaps.cubehelix.g,
|
|
224
|
+
b: ColorMaps.cubehelix.b,
|
|
225
|
+
};
|
|
226
|
+
}
|
|
227
|
+
else if (colorMapIdx === 7) {
|
|
228
|
+
currentColorMap = {
|
|
229
|
+
r: ColorMaps.hot.r,
|
|
230
|
+
g: ColorMaps.hot.g,
|
|
231
|
+
b: ColorMaps.hot.b,
|
|
232
|
+
};
|
|
233
|
+
}
|
|
234
|
+
else if (colorMapIdx === 8) {
|
|
235
|
+
currentColorMap = {
|
|
236
|
+
r: ColorMaps.gray.r,
|
|
237
|
+
g: ColorMaps.gray.g,
|
|
238
|
+
b: ColorMaps.gray.b,
|
|
239
|
+
};
|
|
240
|
+
}
|
|
241
|
+
if (!currentColorMap) {
|
|
242
|
+
currentColorMap = this._runtimeColorMap;
|
|
243
|
+
}
|
|
244
|
+
if (currentColorMap) {
|
|
245
|
+
const info = this._UBO_colorMapVariableInfo;
|
|
246
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, info.r_palette.offset, currentColorMap.r, 0);
|
|
247
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, info.g_palette.offset, currentColorMap.g, 0);
|
|
248
|
+
gl.bufferSubData(gl.UNIFORM_BUFFER, info.b_palette.offset, currentColorMap.b, 0);
|
|
249
|
+
}
|
|
250
|
+
gl.bindBuffer(gl.UNIFORM_BUFFER, null);
|
|
251
|
+
}
|
|
252
|
+
gl.uniformMatrix4fv(this.locations.mMatrix, false, mMatrix);
|
|
253
|
+
gl.uniformMatrix4fv(this.locations.pMatrix, false, pMatrix);
|
|
254
|
+
gl.uniformMatrix4fv(this.locations.vMatrix, false, vMatrix);
|
|
255
|
+
}
|
|
256
|
+
}
|
|
257
|
+
//# sourceMappingURL=HiPSShaderProgram.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,12 @@
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1
|
+
export type GLSLSource = string;
|
|
2
|
+
export default class ShaderManager {
|
|
3
|
+
static catalogueVS(): GLSLSource;
|
|
4
|
+
static catalogueFS(): GLSLSource;
|
|
5
|
+
static footprintVS(): GLSLSource;
|
|
6
|
+
static footprintFS(): GLSLSource;
|
|
7
|
+
static hipsVS(): GLSLSource;
|
|
8
|
+
static hipsNativeFS(): GLSLSource;
|
|
9
|
+
static hipsGrayscaleFS(): GLSLSource;
|
|
10
|
+
static hipsColorMapFS(): GLSLSource;
|
|
11
|
+
}
|
|
12
|
+
//# sourceMappingURL=ShaderManager.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ShaderManager.d.ts","sourceRoot":"","sources":["../../src/shader/ShaderManager.ts"],"names":[],"mappings":"AAEA,MAAM,MAAM,UAAU,GAAG,MAAM,CAAC;AAEhC,MAAM,CAAC,OAAO,OAAO,aAAa;IAChC,MAAM,CAAC,WAAW,IAAI,UAAU;IAuBhC,MAAM,CAAC,WAAW,IAAI,UAAU;IAkGhC,MAAM,CAAC,WAAW,IAAI,UAAU;IAiBhC,MAAM,CAAC,WAAW,IAAI,UAAU;IAahC,MAAM,CAAC,MAAM,IAAI,UAAU;IAiB3B,MAAM,CAAC,YAAY,IAAI,UAAU;IA6CjC,MAAM,CAAC,eAAe,IAAI,UAAU;IAkGpC,MAAM,CAAC,cAAc,IAAI,UAAU;CAsCpC"}
|