astro-viewer 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (236) hide show
  1. package/README.md +373 -0
  2. package/dist/astroviewer.cjs +13941 -0
  3. package/dist/astroviewer.cjs.map +1 -0
  4. package/dist/astroviewer.js +2 -0
  5. package/dist/astroviewer.js.map +1 -0
  6. package/dist/astroviewer.min.js +2 -0
  7. package/dist/astroviewer.min.js.map +1 -0
  8. package/lib-esm/AstroSphere.d.ts +114 -0
  9. package/lib-esm/AstroSphere.d.ts.map +1 -0
  10. package/lib-esm/AstroSphere.js +679 -0
  11. package/lib-esm/AstroSphere.js.map +1 -0
  12. package/lib-esm/AstroViewer.d.ts +81 -0
  13. package/lib-esm/AstroViewer.d.ts.map +1 -0
  14. package/lib-esm/AstroViewer.js +348 -0
  15. package/lib-esm/AstroViewer.js.map +1 -0
  16. package/lib-esm/Camera.d.ts +74 -0
  17. package/lib-esm/Camera.d.ts.map +1 -0
  18. package/lib-esm/Camera.js +334 -0
  19. package/lib-esm/Camera.js.map +1 -0
  20. package/lib-esm/Config.d.ts +20 -0
  21. package/lib-esm/Config.d.ts.map +1 -0
  22. package/lib-esm/Config.js +32 -0
  23. package/lib-esm/Config.js.map +1 -0
  24. package/lib-esm/Global.d.ts +27 -0
  25. package/lib-esm/Global.d.ts.map +1 -0
  26. package/lib-esm/Global.js +52 -0
  27. package/lib-esm/Global.js.map +1 -0
  28. package/lib-esm/index.d.ts +17 -0
  29. package/lib-esm/index.d.ts.map +1 -0
  30. package/lib-esm/index.js +16 -0
  31. package/lib-esm/index.js.map +1 -0
  32. package/lib-esm/model/AbstractSkyEntity.d.ts +55 -0
  33. package/lib-esm/model/AbstractSkyEntity.d.ts.map +1 -0
  34. package/lib-esm/model/AbstractSkyEntity.js +153 -0
  35. package/lib-esm/model/AbstractSkyEntity.js.map +1 -0
  36. package/lib-esm/model/AstroGL.d.ts +11 -0
  37. package/lib-esm/model/AstroGL.d.ts.map +1 -0
  38. package/lib-esm/model/AstroGL.js +2 -0
  39. package/lib-esm/model/AstroGL.js.map +1 -0
  40. package/lib-esm/model/ColorMaps.d.ts +17 -0
  41. package/lib-esm/model/ColorMaps.d.ts.map +1 -0
  42. package/lib-esm/model/ColorMaps.js +1288 -0
  43. package/lib-esm/model/ColorMaps.js.map +1 -0
  44. package/lib-esm/model/FoV.d.ts +63 -0
  45. package/lib-esm/model/FoV.d.ts.map +1 -0
  46. package/lib-esm/model/FoV.js +275 -0
  47. package/lib-esm/model/FoV.js.map +1 -0
  48. package/lib-esm/model/MetadataColumn.d.ts +50 -0
  49. package/lib-esm/model/MetadataColumn.d.ts.map +1 -0
  50. package/lib-esm/model/MetadataColumn.js +95 -0
  51. package/lib-esm/model/MetadataColumn.js.map +1 -0
  52. package/lib-esm/model/MetadataManager.d.ts +43 -0
  53. package/lib-esm/model/MetadataManager.d.ts.map +1 -0
  54. package/lib-esm/model/MetadataManager.js +117 -0
  55. package/lib-esm/model/MetadataManager.js.map +1 -0
  56. package/lib-esm/model/Point.d.ts +53 -0
  57. package/lib-esm/model/Point.d.ts.map +1 -0
  58. package/lib-esm/model/Point.js +133 -0
  59. package/lib-esm/model/Point.js.map +1 -0
  60. package/lib-esm/model/Point2D.d.ts +9 -0
  61. package/lib-esm/model/Point2D.d.ts.map +1 -0
  62. package/lib-esm/model/Point2D.js +16 -0
  63. package/lib-esm/model/Point2D.js.map +1 -0
  64. package/lib-esm/model/Source.d.ts +34 -0
  65. package/lib-esm/model/Source.d.ts.map +1 -0
  66. package/lib-esm/model/Source.js +63 -0
  67. package/lib-esm/model/Source.js.map +1 -0
  68. package/lib-esm/model/catalogues/CatalogueGL.d.ts +91 -0
  69. package/lib-esm/model/catalogues/CatalogueGL.d.ts.map +1 -0
  70. package/lib-esm/model/catalogues/CatalogueGL.js +614 -0
  71. package/lib-esm/model/catalogues/CatalogueGL.js.map +1 -0
  72. package/lib-esm/model/catalogues/CatalogueProps.d.ts +2 -0
  73. package/lib-esm/model/catalogues/CatalogueProps.d.ts.map +1 -0
  74. package/lib-esm/model/catalogues/CatalogueProps.js +156 -0
  75. package/lib-esm/model/catalogues/CatalogueProps.js.map +1 -0
  76. package/lib-esm/model/footprints/Footprint.d.ts +44 -0
  77. package/lib-esm/model/footprints/Footprint.d.ts.map +1 -0
  78. package/lib-esm/model/footprints/Footprint.js +104 -0
  79. package/lib-esm/model/footprints/Footprint.js.map +1 -0
  80. package/lib-esm/model/footprints/FootprintProps.d.ts +2 -0
  81. package/lib-esm/model/footprints/FootprintProps.d.ts.map +1 -0
  82. package/lib-esm/model/footprints/FootprintProps.js +87 -0
  83. package/lib-esm/model/footprints/FootprintProps.js.map +1 -0
  84. package/lib-esm/model/footprints/FootprintSetGL.d.ts +106 -0
  85. package/lib-esm/model/footprints/FootprintSetGL.d.ts.map +1 -0
  86. package/lib-esm/model/footprints/FootprintSetGL.js +592 -0
  87. package/lib-esm/model/footprints/FootprintSetGL.js.map +1 -0
  88. package/lib-esm/model/grid/EquatorialGrid.d.ts +49 -0
  89. package/lib-esm/model/grid/EquatorialGrid.d.ts.map +1 -0
  90. package/lib-esm/model/grid/EquatorialGrid.js +302 -0
  91. package/lib-esm/model/grid/EquatorialGrid.js.map +1 -0
  92. package/lib-esm/model/grid/GridTextHelper.d.ts +26 -0
  93. package/lib-esm/model/grid/GridTextHelper.d.ts.map +1 -0
  94. package/lib-esm/model/grid/GridTextHelper.js +92 -0
  95. package/lib-esm/model/grid/GridTextHelper.js.map +1 -0
  96. package/lib-esm/model/grid/HealpixGrid.d.ts +49 -0
  97. package/lib-esm/model/grid/HealpixGrid.d.ts.map +1 -0
  98. package/lib-esm/model/grid/HealpixGrid.js +306 -0
  99. package/lib-esm/model/grid/HealpixGrid.js.map +1 -0
  100. package/lib-esm/model/hips/AllSky.d.ts +40 -0
  101. package/lib-esm/model/hips/AllSky.d.ts.map +1 -0
  102. package/lib-esm/model/hips/AllSky.js +232 -0
  103. package/lib-esm/model/hips/AllSky.js.map +1 -0
  104. package/lib-esm/model/hips/AncestorTile.d.ts +38 -0
  105. package/lib-esm/model/hips/AncestorTile.d.ts.map +1 -0
  106. package/lib-esm/model/hips/AncestorTile.js +248 -0
  107. package/lib-esm/model/hips/AncestorTile.js.map +1 -0
  108. package/lib-esm/model/hips/FoVHelper.d.ts +11 -0
  109. package/lib-esm/model/hips/FoVHelper.d.ts.map +1 -0
  110. package/lib-esm/model/hips/FoVHelper.js +107 -0
  111. package/lib-esm/model/hips/FoVHelper.js.map +1 -0
  112. package/lib-esm/model/hips/HiPS.d.ts +47 -0
  113. package/lib-esm/model/hips/HiPS.d.ts.map +1 -0
  114. package/lib-esm/model/hips/HiPS.js +222 -0
  115. package/lib-esm/model/hips/HiPS.js.map +1 -0
  116. package/lib-esm/model/hips/HiPSDescriptor.d.ts +37 -0
  117. package/lib-esm/model/hips/HiPSDescriptor.d.ts.map +1 -0
  118. package/lib-esm/model/hips/HiPSDescriptor.js +132 -0
  119. package/lib-esm/model/hips/HiPSDescriptor.js.map +1 -0
  120. package/lib-esm/model/hips/Tile.d.ts +51 -0
  121. package/lib-esm/model/hips/Tile.d.ts.map +1 -0
  122. package/lib-esm/model/hips/Tile.js +355 -0
  123. package/lib-esm/model/hips/Tile.js.map +1 -0
  124. package/lib-esm/model/hips/TileBuffer.d.ts +39 -0
  125. package/lib-esm/model/hips/TileBuffer.d.ts.map +1 -0
  126. package/lib-esm/model/hips/TileBuffer.js +148 -0
  127. package/lib-esm/model/hips/TileBuffer.js.map +1 -0
  128. package/lib-esm/model/hips/VisibleTilesManager.d.ts +35 -0
  129. package/lib-esm/model/hips/VisibleTilesManager.d.ts.map +1 -0
  130. package/lib-esm/model/hips/VisibleTilesManager.js +160 -0
  131. package/lib-esm/model/hips/VisibleTilesManager.js.map +1 -0
  132. package/lib-esm/model/tap/TapMetadata.d.ts +31 -0
  133. package/lib-esm/model/tap/TapMetadata.d.ts.map +1 -0
  134. package/lib-esm/model/tap/TapMetadata.js +55 -0
  135. package/lib-esm/model/tap/TapMetadata.js.map +1 -0
  136. package/lib-esm/model/tap/TapMetadataList.d.ts +23 -0
  137. package/lib-esm/model/tap/TapMetadataList.d.ts.map +1 -0
  138. package/lib-esm/model/tap/TapMetadataList.js +58 -0
  139. package/lib-esm/model/tap/TapMetadataList.js.map +1 -0
  140. package/lib-esm/model/tap/TapRepo.d.ts +27 -0
  141. package/lib-esm/model/tap/TapRepo.d.ts.map +1 -0
  142. package/lib-esm/model/tap/TapRepo.js +51 -0
  143. package/lib-esm/model/tap/TapRepo.js.map +1 -0
  144. package/lib-esm/services/SesameService.d.ts +14 -0
  145. package/lib-esm/services/SesameService.d.ts.map +1 -0
  146. package/lib-esm/services/SesameService.js +54 -0
  147. package/lib-esm/services/SesameService.js.map +1 -0
  148. package/lib-esm/services/helpers.d.ts +5 -0
  149. package/lib-esm/services/helpers.d.ts.map +1 -0
  150. package/lib-esm/services/helpers.js +16 -0
  151. package/lib-esm/services/helpers.js.map +1 -0
  152. package/lib-esm/services/hipsNodeService.d.ts +7 -0
  153. package/lib-esm/services/hipsNodeService.d.ts.map +1 -0
  154. package/lib-esm/services/hipsNodeService.js +65 -0
  155. package/lib-esm/services/hipsNodeService.js.map +1 -0
  156. package/lib-esm/services/parse-hipslist.d.ts +3 -0
  157. package/lib-esm/services/parse-hipslist.d.ts.map +1 -0
  158. package/lib-esm/services/parse-hipslist.js +25 -0
  159. package/lib-esm/services/parse-hipslist.js.map +1 -0
  160. package/lib-esm/services/queryCatalogueByFoV.d.ts +2 -0
  161. package/lib-esm/services/queryCatalogueByFoV.d.ts.map +1 -0
  162. package/lib-esm/services/queryCatalogueByFoV.js +56 -0
  163. package/lib-esm/services/queryCatalogueByFoV.js.map +1 -0
  164. package/lib-esm/services/queryFootprintSetByFov.d.ts +2 -0
  165. package/lib-esm/services/queryFootprintSetByFov.d.ts.map +1 -0
  166. package/lib-esm/services/queryFootprintSetByFov.js +128 -0
  167. package/lib-esm/services/queryFootprintSetByFov.js.map +1 -0
  168. package/lib-esm/services/tapRepoService.d.ts +2 -0
  169. package/lib-esm/services/tapRepoService.d.ts.map +1 -0
  170. package/lib-esm/services/tapRepoService.js +190 -0
  171. package/lib-esm/services/tapRepoService.js.map +1 -0
  172. package/lib-esm/services/types.d.ts +13 -0
  173. package/lib-esm/services/types.d.ts.map +1 -0
  174. package/lib-esm/services/types.js +2 -0
  175. package/lib-esm/services/types.js.map +1 -0
  176. package/lib-esm/shader/CatalogueShaderProgram.d.ts +35 -0
  177. package/lib-esm/shader/CatalogueShaderProgram.d.ts.map +1 -0
  178. package/lib-esm/shader/CatalogueShaderProgram.js +94 -0
  179. package/lib-esm/shader/CatalogueShaderProgram.js.map +1 -0
  180. package/lib-esm/shader/FootprintShaderProgram.d.ts +31 -0
  181. package/lib-esm/shader/FootprintShaderProgram.d.ts.map +1 -0
  182. package/lib-esm/shader/FootprintShaderProgram.js +86 -0
  183. package/lib-esm/shader/FootprintShaderProgram.js.map +1 -0
  184. package/lib-esm/shader/GridShaderManager.d.ts +6 -0
  185. package/lib-esm/shader/GridShaderManager.d.ts.map +1 -0
  186. package/lib-esm/shader/GridShaderManager.js +29 -0
  187. package/lib-esm/shader/GridShaderManager.js.map +1 -0
  188. package/lib-esm/shader/HiPSShaderProgram.d.ts +54 -0
  189. package/lib-esm/shader/HiPSShaderProgram.d.ts.map +1 -0
  190. package/lib-esm/shader/HiPSShaderProgram.js +257 -0
  191. package/lib-esm/shader/HiPSShaderProgram.js.map +1 -0
  192. package/lib-esm/shader/ShaderManager.d.ts +12 -0
  193. package/lib-esm/shader/ShaderManager.d.ts.map +1 -0
  194. package/lib-esm/shader/ShaderManager.js +344 -0
  195. package/lib-esm/shader/ShaderManager.js.map +1 -0
  196. package/lib-esm/shader/ShaderManagerMutliHiPS.d.ts +12 -0
  197. package/lib-esm/shader/ShaderManagerMutliHiPS.d.ts.map +1 -0
  198. package/lib-esm/shader/ShaderManagerMutliHiPS.js +750 -0
  199. package/lib-esm/shader/ShaderManagerMutliHiPS.js.map +1 -0
  200. package/lib-esm/utils/CoordsType.d.ts +10 -0
  201. package/lib-esm/utils/CoordsType.d.ts.map +1 -0
  202. package/lib-esm/utils/CoordsType.js +12 -0
  203. package/lib-esm/utils/CoordsType.js.map +1 -0
  204. package/lib-esm/utils/FoVUtils.d.ts +46 -0
  205. package/lib-esm/utils/FoVUtils.d.ts.map +1 -0
  206. package/lib-esm/utils/FoVUtils.js +217 -0
  207. package/lib-esm/utils/FoVUtils.js.map +1 -0
  208. package/lib-esm/utils/GeomUtils.d.ts +36 -0
  209. package/lib-esm/utils/GeomUtils.d.ts.map +1 -0
  210. package/lib-esm/utils/GeomUtils.js +267 -0
  211. package/lib-esm/utils/GeomUtils.js.map +1 -0
  212. package/lib-esm/utils/MouseHelper.d.ts +36 -0
  213. package/lib-esm/utils/MouseHelper.d.ts.map +1 -0
  214. package/lib-esm/utils/MouseHelper.js +94 -0
  215. package/lib-esm/utils/MouseHelper.js.map +1 -0
  216. package/lib-esm/utils/PerspectiveMatrixManager.d.ts +11 -0
  217. package/lib-esm/utils/PerspectiveMatrixManager.d.ts.map +1 -0
  218. package/lib-esm/utils/PerspectiveMatrixManager.js +37 -0
  219. package/lib-esm/utils/PerspectiveMatrixManager.js.map +1 -0
  220. package/lib-esm/utils/RayPickingUtils.d.ts +30 -0
  221. package/lib-esm/utils/RayPickingUtils.d.ts.map +1 -0
  222. package/lib-esm/utils/RayPickingUtils.js +112 -0
  223. package/lib-esm/utils/RayPickingUtils.js.map +1 -0
  224. package/lib-esm/utils/STCSParser.d.ts +16 -0
  225. package/lib-esm/utils/STCSParser.d.ts.map +1 -0
  226. package/lib-esm/utils/STCSParser.js +96 -0
  227. package/lib-esm/utils/STCSParser.js.map +1 -0
  228. package/lib-esm/utils/ShaderUtility.d.ts +2 -0
  229. package/lib-esm/utils/ShaderUtility.d.ts.map +1 -0
  230. package/lib-esm/utils/ShaderUtility.js +23 -0
  231. package/lib-esm/utils/ShaderUtility.js.map +1 -0
  232. package/lib-esm/utils/Utils.d.ts +32 -0
  233. package/lib-esm/utils/Utils.d.ts.map +1 -0
  234. package/lib-esm/utils/Utils.js +77 -0
  235. package/lib-esm/utils/Utils.js.map +1 -0
  236. package/package.json +82 -0
@@ -0,0 +1,31 @@
1
+ type UniformNames = {
2
+ vertex_color: string;
3
+ m_perspective: string;
4
+ m_model_view: string;
5
+ point_size: string;
6
+ };
7
+ type AttributeNames = {
8
+ vertex_pos: string;
9
+ };
10
+ type Locations = {
11
+ pMatrix: WebGLUniformLocation | null;
12
+ mvMatrix: WebGLUniformLocation | null;
13
+ color: WebGLUniformLocation | null;
14
+ position: number;
15
+ pointSize: WebGLUniformLocation | null;
16
+ };
17
+ export declare class FootprintShaderProgram {
18
+ private _shaderProgram;
19
+ private _vertexShader;
20
+ private _fragmentShader;
21
+ readonly gl_uniforms: UniformNames;
22
+ readonly gl_attributes: AttributeNames;
23
+ readonly locations: Locations;
24
+ private _webgl;
25
+ constructor(webgl: WebGL2RenderingContext);
26
+ get shaderProgram(): WebGLProgram;
27
+ private initShaders;
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+ enableShaders(pMatrix: Float32Array, modelMatrix: Float32Array, viewMatrix: Float32Array): void;
29
+ }
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+ export {};
31
+ //# sourceMappingURL=FootprintShaderProgram.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FootprintShaderProgram.d.ts","sourceRoot":"","sources":["../../src/shader/FootprintShaderProgram.ts"],"names":[],"mappings":"AAMA,KAAK,YAAY,GAAG;IAClB,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IACtB,YAAY,EAAE,MAAM,CAAC;IACrB,UAAU,EAAE,MAAM,CAAA;CACnB,CAAA;AAED,KAAK,cAAc,GAAG;IACpB,UAAU,EAAE,MAAM,CAAA;CAEnB,CAAA;AAED,KAAK,SAAS,GAAG;IACf,OAAO,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACpC,QAAQ,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACrC,KAAK,EAAE,oBAAoB,GAAG,IAAI,CAAA;IAClC,QAAQ,EAAE,MAAM,CAAA;IAChB,SAAS,EAAE,oBAAoB,GAAG,IAAI,CAAA;CACvC,CAAA;AAED,qBAAa,sBAAsB;IAEjC,OAAO,CAAC,cAAc,CAA0B;IAChD,OAAO,CAAC,aAAa,CAAc;IACnC,OAAO,CAAC,eAAe,CAAc;IAErC,QAAQ,CAAC,WAAW,EAAE,YAAY,CAAA;IAClC,QAAQ,CAAC,aAAa,EAAE,cAAc,CAAA;IACtC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAA;IAC7B,OAAO,CAAC,MAAM,CAAyB;gBAE3B,KAAK,EAAE,sBAAsB;IAsBzC,IAAI,aAAa,IAAI,YAAY,CAQhC;IAED,OAAO,CAAC,WAAW;IAkDnB,aAAa,CACX,OAAO,EAAE,YAAY,EACrB,WAAW,EAAE,YAAY,EACzB,UAAU,EAAE,YAAY,GACvB,IAAI;CAqBR"}
@@ -0,0 +1,86 @@
1
+ // HiPSShaderProgram.ts
2
+ import { mat4 } from 'gl-matrix';
3
+ import ShaderManager from './ShaderManager.js';
4
+ export class FootprintShaderProgram {
5
+ // export default class FootprintShaderProgram {
6
+ _shaderProgram;
7
+ _vertexShader;
8
+ _fragmentShader;
9
+ gl_uniforms;
10
+ gl_attributes;
11
+ locations;
12
+ _webgl;
13
+ constructor(webgl) {
14
+ this._webgl = webgl;
15
+ this.gl_uniforms = {
16
+ vertex_color: 'u_fragcolor',
17
+ m_perspective: 'uPMatrix',
18
+ m_model_view: 'uMVMatrix',
19
+ point_size: 'u_pointsize'
20
+ };
21
+ this.gl_attributes = {
22
+ vertex_pos: 'aCatPosition'
23
+ };
24
+ this.locations = {
25
+ pMatrix: null,
26
+ mvMatrix: null,
27
+ color: null,
28
+ position: -1,
29
+ pointSize: -1
30
+ };
31
+ }
32
+ get shaderProgram() {
33
+ if (!this._shaderProgram) {
34
+ const gl = this._webgl;
35
+ // const gl = global.gl as GL
36
+ this._shaderProgram = gl.createProgram();
37
+ this.initShaders();
38
+ }
39
+ return this._shaderProgram;
40
+ }
41
+ initShaders() {
42
+ const gl = this._webgl;
43
+ // const gl = global.gl as GL
44
+ const fragmentShaderStr = ShaderManager.footprintFS();
45
+ this._fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
46
+ gl.shaderSource(this._fragmentShader, fragmentShaderStr);
47
+ gl.compileShader(this._fragmentShader);
48
+ console.log('FS log:', gl.getShaderInfoLog(this._fragmentShader) || 'ok');
49
+ if (!gl.getShaderParameter(this._fragmentShader, gl.COMPILE_STATUS)) {
50
+ alert(gl.getShaderInfoLog(this._fragmentShader) || 'Fragment shader compile error');
51
+ return;
52
+ }
53
+ const vertexShaderStr = ShaderManager.footprintVS();
54
+ this._vertexShader = gl.createShader(gl.VERTEX_SHADER);
55
+ gl.shaderSource(this._vertexShader, vertexShaderStr);
56
+ gl.compileShader(this._vertexShader);
57
+ console.log('VS log:', gl.getShaderInfoLog(this._vertexShader) || 'ok');
58
+ if (!gl.getShaderParameter(this._vertexShader, gl.COMPILE_STATUS)) {
59
+ alert(gl.getShaderInfoLog(this._vertexShader) || 'Vertex shader compile error');
60
+ return;
61
+ }
62
+ gl.attachShader(this.shaderProgram, this._vertexShader);
63
+ gl.attachShader(this.shaderProgram, this._fragmentShader);
64
+ gl.linkProgram(this.shaderProgram);
65
+ if (!gl.getProgramParameter(this.shaderProgram, gl.LINK_STATUS)) {
66
+ alert('Could not initialise shaders');
67
+ }
68
+ gl.useProgram(this.shaderProgram);
69
+ this.locations.position = gl.getAttribLocation(this.shaderProgram, this.gl_attributes.vertex_pos);
70
+ this.locations.pointSize = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.point_size);
71
+ this.locations.color = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.vertex_color);
72
+ }
73
+ enableShaders(pMatrix, modelMatrix, viewMatrix) {
74
+ const gl = this._webgl;
75
+ // const gl = global.gl as GL
76
+ gl.useProgram(this.shaderProgram);
77
+ this.locations.pMatrix = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.m_perspective);
78
+ this.locations.mvMatrix = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.m_model_view);
79
+ let mvMatrix = mat4.create();
80
+ mvMatrix = mat4.multiply(mvMatrix, viewMatrix, modelMatrix);
81
+ gl.uniformMatrix4fv(this.locations.pMatrix, false, pMatrix);
82
+ gl.uniformMatrix4fv(this.locations.mvMatrix, false, mvMatrix);
83
+ }
84
+ }
85
+ // export const footprintShaderProgram = new FootprintShaderProgram()
86
+ //# sourceMappingURL=FootprintShaderProgram.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FootprintShaderProgram.js","sourceRoot":"","sources":["../../src/shader/FootprintShaderProgram.ts"],"names":[],"mappings":"AAAA,uBAAuB;AACvB,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,aAAa,MAAM,oBAAoB,CAAA;AAwB9C,MAAM,OAAO,sBAAsB;IACnC,gDAAgD;IACtC,cAAc,CAA0B;IACxC,aAAa,CAAc;IAC3B,eAAe,CAAc;IAE5B,WAAW,CAAc;IACzB,aAAa,CAAgB;IAC7B,SAAS,CAAW;IACrB,MAAM,CAAyB;IAEvC,YAAY,KAA6B;QACvC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;QACnB,IAAI,CAAC,WAAW,GAAG;YACjB,YAAY,EAAE,aAAa;YAC3B,aAAa,EAAE,UAAU;YACzB,YAAY,EAAE,WAAW;YACzB,UAAU,EAAE,aAAa;SAC1B,CAAA;QAED,IAAI,CAAC,aAAa,GAAG;YACnB,UAAU,EAAE,cAAc;SAC3B,CAAA;QAED,IAAI,CAAC,SAAS,GAAG;YACf,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,IAAI;YACd,KAAK,EAAE,IAAI;YACX,QAAQ,EAAE,CAAC,CAAC;YACZ,SAAS,EAAE,CAAC,CAAC;SACd,CAAA;IACH,CAAC;IAED,IAAI,aAAa;QACf,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACzB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAY,CAAA;YAC5B,6BAA6B;YAC7B,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC,aAAa,EAAkB,CAAA;YACxD,IAAI,CAAC,WAAW,EAAE,CAAA;QACpB,CAAC;QACD,OAAO,IAAI,CAAC,cAAc,CAAA;IAC5B,CAAC;IAEO,WAAW;QACjB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAY,CAAA;QAC5B,6BAA6B;QAE7B,MAAM,iBAAiB,GAAG,aAAa,CAAC,WAAW,EAAE,CAAA;QACrD,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,eAAe,CAAgB,CAAA;QACzE,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,eAAe,EAAE,iBAAiB,CAAC,CAAA;QACxD,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,CAAC,CAAA;QACtC,OAAO,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,IAAI,CAAC,CAAC;QAC1E,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,eAAe,EAAE,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC;YACpE,KAAK,CAAC,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,+BAA+B,CAAC,CAAA;YACnF,OAAM;QACR,CAAC;QAED,MAAM,eAAe,GAAG,aAAa,CAAC,WAAW,EAAE,CAAA;QACnD,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,aAAa,CAAgB,CAAA;QACrE,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,EAAE,eAAe,CAAC,CAAA;QACpD,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,aAAa,CAAC,CAAA;QACpC,OAAO,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,IAAI,CAAC,CAAC;QACxE,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC;YAClE,KAAK,CAAC,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,6BAA6B,CAAC,CAAA;YAC/E,OAAM;QACR,CAAC;QAED,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,aAA6B,EAAE,IAAI,CAAC,aAAa,CAAC,CAAA;QACvE,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,aAA6B,EAAE,IAAI,CAAC,eAAe,CAAC,CAAA;QACzE,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,aAA6B,CAAC,CAAA;QAElD,IAAI,CAAC,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,aAA6B,EAAE,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC;YAChF,KAAK,CAAC,8BAA8B,CAAC,CAAA;QACvC,CAAC;QAED,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAElC,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,EAAE,CAAC,iBAAiB,CAC5C,IAAI,CAAC,aAA6B,EAClC,IAAI,CAAC,aAAa,CAAC,UAAU,CAC9B,CAAA;QAED,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,EAAE,CAAC,kBAAkB,CAC9C,IAAI,CAAC,aAA6B,EAClC,IAAI,CAAC,WAAW,CAAC,UAAU,CAC5B,CAAA;QAED,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,EAAE,CAAC,kBAAkB,CAC1C,IAAI,CAAC,aAA6B,EAClC,IAAI,CAAC,WAAW,CAAC,YAAY,CAC9B,CAAA;IACH,CAAC;IAED,aAAa,CACX,OAAqB,EACrB,WAAyB,EACzB,UAAwB;QAExB,MAAM,EAAE,GAAG,IAAI,CAAC,MAAY,CAAA;QAC5B,6BAA6B;QAE7B,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAElC,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,EAAE,CAAC,kBAAkB,CAC5C,IAAI,CAAC,aAA6B,EAClC,IAAI,CAAC,WAAW,CAAC,aAAa,CAC/B,CAAA;QAED,IAAI,CAAC,SAAS,CAAC,QAAQ,GAAG,EAAE,CAAC,kBAAkB,CAC7C,IAAI,CAAC,aAA6B,EAClC,IAAI,CAAC,WAAW,CAAC,YAAY,CAC9B,CAAA;QAED,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,CAAA;QAC5B,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,UAAU,EAAE,WAAW,CAAC,CAAA;QAC3D,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,CAAA;QAC3D,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,EAAE,QAAwB,CAAC,CAAA;IAC/E,CAAC;CACF;AAED,qEAAqE"}
@@ -0,0 +1,6 @@
1
+ declare class GridShaderManager {
2
+ static healpixGridVS(): string;
3
+ static healpixGridFS(): string;
4
+ }
5
+ export default GridShaderManager;
6
+ //# sourceMappingURL=GridShaderManager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GridShaderManager.d.ts","sourceRoot":"","sources":["../../src/shader/GridShaderManager.ts"],"names":[],"mappings":"AAGA,cAAM,iBAAiB;IACrB,MAAM,CAAC,aAAa,IAAI,MAAM;IAY9B,MAAM,CAAC,aAAa,IAAI,MAAM;CAY/B;AAED,eAAe,iBAAiB,CAAA"}
@@ -0,0 +1,29 @@
1
+ // GridShaderManager.ts
2
+ 'use strict';
3
+ class GridShaderManager {
4
+ static healpixGridVS() {
5
+ return `#version 300 es
6
+ in vec4 aCatPosition;
7
+ uniform mat4 uMVMatrix;
8
+ uniform mat4 uPMatrix;
9
+
10
+ void main() {
11
+ gl_Position = uPMatrix * uMVMatrix * aCatPosition;
12
+ gl_PointSize = 7.0;
13
+ }`;
14
+ }
15
+ static healpixGridFS() {
16
+ return `#version 300 es
17
+ precision mediump float;
18
+
19
+ uniform vec4 u_fragcolor;
20
+ out vec4 fragColor;
21
+
22
+ void main() {
23
+ // fragColor = vec4(1.0, 0.0, 0.0, 1.0);
24
+ fragColor = u_fragcolor;
25
+ }`;
26
+ }
27
+ }
28
+ export default GridShaderManager;
29
+ //# sourceMappingURL=GridShaderManager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GridShaderManager.js","sourceRoot":"","sources":["../../src/shader/GridShaderManager.ts"],"names":[],"mappings":"AAAA,uBAAuB;AACvB,YAAY,CAAA;AAEZ,MAAM,iBAAiB;IACrB,MAAM,CAAC,aAAa;QAClB,OAAO;;;;;;;;UAQD,CAAA;IACR,CAAC;IAED,MAAM,CAAC,aAAa;QAClB,OAAO;;;;;;;;;UASD,CAAA;IACR,CAAC;CACF;AAED,eAAe,iBAAiB,CAAA"}
@@ -0,0 +1,54 @@
1
+ type UniformNames = {
2
+ sampler: string;
3
+ factor: string;
4
+ m_perspective: string;
5
+ m_model: string;
6
+ m_view: string;
7
+ colormapIdx: string;
8
+ colormap_red: string;
9
+ colormap_green: string;
10
+ colormap_blue: string;
11
+ };
12
+ type AttributeNames = {
13
+ vertex_pos: string;
14
+ text_coords: string;
15
+ };
16
+ type Locations = {
17
+ pMatrix: WebGLUniformLocation | null;
18
+ mMatrix: WebGLUniformLocation | null;
19
+ vMatrix: WebGLUniformLocation | null;
20
+ sampler: WebGLUniformLocation | null;
21
+ textureAlpha: WebGLUniformLocation | null;
22
+ clorMapIdx: WebGLUniformLocation | null;
23
+ vertexPositionAttribute: number;
24
+ textureCoordAttribute: number;
25
+ };
26
+ export declare class HiPSShaderProgram {
27
+ private _colorMapBlockIndex;
28
+ private _runtimeColorMap;
29
+ private _shaderProgram;
30
+ private _vertexShader;
31
+ private _fragmentShader;
32
+ private _UBO_colorMapBuffer;
33
+ private _UBO_colorMapVariableInfo;
34
+ readonly gl_uniforms: UniformNames;
35
+ readonly gl_attributes: AttributeNames;
36
+ readonly locations: Locations;
37
+ private _webgl;
38
+ constructor(webgl: WebGL2RenderingContext);
39
+ get shaderProgram(): WebGLProgram;
40
+ setRuntimeColorMap(colorMap: {
41
+ r: Float32Array;
42
+ g: Float32Array;
43
+ b: Float32Array;
44
+ } | undefined): void;
45
+ private initShaders;
46
+ enableProgram(): void;
47
+ setGrayscaleShader(): void;
48
+ setNativeShader(): void;
49
+ setColorMapShader(): void;
50
+ private changeFSShader;
51
+ enableShaders(pMatrix: Float32Array, vMatrix: Float32Array, mMatrix: Float32Array, colorMapIdx: number): void;
52
+ }
53
+ export {};
54
+ //# sourceMappingURL=HiPSShaderProgram.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"HiPSShaderProgram.d.ts","sourceRoot":"","sources":["../../src/shader/HiPSShaderProgram.ts"],"names":[],"mappings":"AAMA,KAAK,YAAY,GAAG;IAClB,OAAO,EAAE,MAAM,CAAA;IACf,MAAM,EAAE,MAAM,CAAA;IACd,aAAa,EAAE,MAAM,CAAA;IACrB,OAAO,EAAE,MAAM,CAAA;IACf,MAAM,EAAE,MAAM,CAAA;IACd,WAAW,EAAE,MAAM,CAAA;IACnB,YAAY,EAAE,MAAM,CAAA;IACpB,cAAc,EAAE,MAAM,CAAA;IACtB,aAAa,EAAE,MAAM,CAAA;CACtB,CAAA;AAED,KAAK,cAAc,GAAG;IACpB,UAAU,EAAE,MAAM,CAAA;IAClB,WAAW,EAAE,MAAM,CAAA;CACpB,CAAA;AAED,KAAK,SAAS,GAAG;IACf,OAAO,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACpC,OAAO,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACpC,OAAO,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACpC,OAAO,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACpC,YAAY,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACzC,UAAU,EAAE,oBAAoB,GAAG,IAAI,CAAA;IACvC,uBAAuB,EAAE,MAAM,CAAA;IAC/B,qBAAqB,EAAE,MAAM,CAAA;CAC9B,CAAA;AAGD,qBAAa,iBAAiB;IAC5B,OAAO,CAAC,mBAAmB,CAAuB;IAClD,OAAO,CAAC,gBAAgB,CAEV;IAEd,OAAO,CAAC,cAAc,CAA0B;IAChD,OAAO,CAAC,aAAa,CAAc;IACnC,OAAO,CAAC,eAAe,CAAc;IAErC,OAAO,CAAC,mBAAmB,CAA2B;IACtD,OAAO,CAAC,yBAAyB,CAO9B;IAEH,QAAQ,CAAC,WAAW,EAAE,YAAY,CAAA;IAClC,QAAQ,CAAC,aAAa,EAAE,cAAc,CAAA;IACtC,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAA;IAC7B,OAAO,CAAC,MAAM,CAAwB;gBAE1B,KAAK,EAAE,sBAAsB;IA+BzC,IAAI,aAAa,IAAI,YAAY,CAShC;IAED,kBAAkB,CAChB,QAAQ,EACJ;QAAE,CAAC,EAAE,YAAY,CAAC;QAAC,CAAC,EAAE,YAAY,CAAC;QAAC,CAAC,EAAE,YAAY,CAAA;KAAE,GACrD,SAAS,GACZ,IAAI;IAIP,OAAO,CAAC,WAAW;IA+BnB,aAAa,IAAI,IAAI;IAMrB,kBAAkB,IAAI,IAAI;IAQ1B,eAAe,IAAI,IAAI;IAQvB,iBAAiB,IAAI,IAAI;IAoEzB,OAAO,CAAC,cAAc;IAkBtB,aAAa,CACX,OAAO,EAAE,YAAY,EACrB,OAAO,EAAE,YAAY,EACrB,OAAO,EAAE,YAAY,EACrB,WAAW,EAAE,MAAM,GAClB,IAAI;CA+HR"}
@@ -0,0 +1,257 @@
1
+ // HiPSShaderProgram.ts
2
+ import ShaderManager from './ShaderManager.js';
3
+ import { ColorMaps } from '../model/ColorMaps.js';
4
+ // export default class HiPSShaderProgram {
5
+ export class HiPSShaderProgram {
6
+ _colorMapBlockIndex = null;
7
+ _runtimeColorMap;
8
+ _shaderProgram;
9
+ _vertexShader;
10
+ _fragmentShader;
11
+ _UBO_colorMapBuffer = null;
12
+ _UBO_colorMapVariableInfo = {
13
+ r_palette: { index: 0, offset: 0 },
14
+ g_palette: { index: 0, offset: 0 },
15
+ b_palette: { index: 0, offset: 0 }
16
+ };
17
+ gl_uniforms;
18
+ gl_attributes;
19
+ locations;
20
+ _webgl;
21
+ constructor(webgl) {
22
+ this._webgl = webgl;
23
+ this.gl_uniforms = {
24
+ sampler: 'uSampler0',
25
+ factor: 'uFactor0',
26
+ m_perspective: 'uPMatrix',
27
+ m_model: 'uMMatrix',
28
+ m_view: 'uVMatrix',
29
+ colormapIdx: 'cmapIdx',
30
+ colormap_red: 'r',
31
+ colormap_green: 'g',
32
+ colormap_blue: 'b'
33
+ };
34
+ this.gl_attributes = {
35
+ vertex_pos: 'aVertexPosition',
36
+ text_coords: 'aTextureCoord'
37
+ };
38
+ this.locations = {
39
+ pMatrix: null,
40
+ mMatrix: null,
41
+ vMatrix: null,
42
+ sampler: null,
43
+ textureAlpha: null,
44
+ clorMapIdx: null,
45
+ vertexPositionAttribute: -1,
46
+ textureCoordAttribute: -1
47
+ };
48
+ }
49
+ get shaderProgram() {
50
+ const gl = this._webgl;
51
+ if (!this._shaderProgram) {
52
+ // const gl = global.gl as GL
53
+ this._shaderProgram = gl.createProgram();
54
+ this.initShaders();
55
+ }
56
+ ;
57
+ gl.useProgram(this._shaderProgram);
58
+ return this._shaderProgram;
59
+ }
60
+ setRuntimeColorMap(colorMap) {
61
+ this._runtimeColorMap = colorMap;
62
+ }
63
+ initShaders() {
64
+ // const gl = global.gl as GL
65
+ const gl = this._webgl;
66
+ const fragmentShaderStr = ShaderManager.hipsNativeFS();
67
+ this._fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
68
+ gl.shaderSource(this._fragmentShader, fragmentShaderStr);
69
+ gl.compileShader(this._fragmentShader);
70
+ if (!gl.getShaderParameter(this._fragmentShader, gl.COMPILE_STATUS)) {
71
+ alert(gl.getShaderInfoLog(this._fragmentShader) || 'Fragment shader compile error');
72
+ return;
73
+ }
74
+ const vertexShaderStr = ShaderManager.hipsVS();
75
+ this._vertexShader = gl.createShader(gl.VERTEX_SHADER);
76
+ gl.shaderSource(this._vertexShader, vertexShaderStr);
77
+ gl.compileShader(this._vertexShader);
78
+ if (!gl.getShaderParameter(this._vertexShader, gl.COMPILE_STATUS)) {
79
+ alert(gl.getShaderInfoLog(this._vertexShader) || 'Vertex shader compile error');
80
+ return;
81
+ }
82
+ gl.attachShader(this._shaderProgram, this._vertexShader);
83
+ gl.attachShader(this._shaderProgram, this._fragmentShader);
84
+ gl.linkProgram(this._shaderProgram);
85
+ if (!gl.getProgramParameter(this._shaderProgram, gl.LINK_STATUS)) {
86
+ alert('Could not initialise shaders');
87
+ }
88
+ }
89
+ enableProgram() {
90
+ // (global.gl as GL).useProgram(this._shaderProgram as WebGLProgram)
91
+ this._webgl.useProgram(this.shaderProgram);
92
+ }
93
+ setGrayscaleShader() {
94
+ // const gl = global.gl as GL
95
+ const gl = this._webgl;
96
+ gl.detachShader(this.shaderProgram, this._fragmentShader);
97
+ const fragmentShaderStr = ShaderManager.hipsGrayscaleFS();
98
+ this.changeFSShader(fragmentShaderStr);
99
+ }
100
+ setNativeShader() {
101
+ // const gl = global.gl as GL
102
+ const gl = this._webgl;
103
+ gl.detachShader(this.shaderProgram, this._fragmentShader);
104
+ const fragmentShaderStr = ShaderManager.hipsNativeFS();
105
+ this.changeFSShader(fragmentShaderStr);
106
+ }
107
+ setColorMapShader() {
108
+ // const gl = global.gl as GL
109
+ const gl = this._webgl;
110
+ // Swap fragment shader
111
+ gl.detachShader(this.shaderProgram, this._fragmentShader);
112
+ const fragmentShaderStr = ShaderManager.hipsColorMapFS();
113
+ this.changeFSShader(fragmentShaderStr);
114
+ // UBO discovery for the "colormap" block
115
+ const blockIndex = gl.getUniformBlockIndex(this.shaderProgram, 'colormap');
116
+ // INVALID_INDEX == 0xFFFFFFFF in WebGL2
117
+ if (blockIndex === gl.INVALID_INDEX) {
118
+ console.warn('HiPSShaderProgram: uniform block "colormap" not found in hipsColorMapFS()');
119
+ this._colorMapBlockIndex = null;
120
+ this._UBO_colorMapBuffer = null;
121
+ return; // do NOT proceed with UBO setup
122
+ }
123
+ this._colorMapBlockIndex = blockIndex;
124
+ // const blockSize = gl.getActiveUniformBlockParameter(
125
+ // this.shaderProgram as WebGLProgram,
126
+ // blockIndex,
127
+ // gl.UNIFORM_BLOCK_DATA_SIZE
128
+ // ) as number
129
+ const uboVariableNames = ['r_palette', 'g_palette', 'b_palette'];
130
+ const uboVariableIndices = gl.getUniformIndices(this.shaderProgram, uboVariableNames);
131
+ const uboVariableOffsets = gl.getActiveUniforms(this.shaderProgram, uboVariableIndices, gl.UNIFORM_OFFSET);
132
+ // Create buffer only once
133
+ if (!this._UBO_colorMapBuffer) {
134
+ this._UBO_colorMapBuffer = gl.createBuffer();
135
+ gl.bindBuffer(gl.UNIFORM_BUFFER, this._UBO_colorMapBuffer);
136
+ // std140 layout: 256 floats each padded to 16 bytes => 4096 bytes per palette, total 12288
137
+ const BYTES = 12288; // 3 * 4096
138
+ gl.bufferData(gl.UNIFORM_BUFFER, BYTES, gl.STATIC_DRAW);
139
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
140
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, 0, this._UBO_colorMapBuffer);
141
+ }
142
+ // Store offsets
143
+ uboVariableNames.forEach((name, index) => {
144
+ this._UBO_colorMapVariableInfo[name] = {
145
+ index: uboVariableIndices[index],
146
+ offset: uboVariableOffsets[index]
147
+ };
148
+ });
149
+ }
150
+ changeFSShader(fragmentShaderStr) {
151
+ // const gl = global.gl as GL
152
+ const gl = this._webgl;
153
+ this._fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
154
+ gl.shaderSource(this._fragmentShader, fragmentShaderStr);
155
+ gl.compileShader(this._fragmentShader);
156
+ if (!gl.getShaderParameter(this._fragmentShader, gl.COMPILE_STATUS)) {
157
+ alert(gl.getShaderInfoLog(this._fragmentShader) || 'Fragment shader compile error');
158
+ return;
159
+ }
160
+ gl.attachShader(this.shaderProgram, this._fragmentShader);
161
+ gl.linkProgram(this.shaderProgram);
162
+ if (!gl.getProgramParameter(this.shaderProgram, gl.LINK_STATUS)) {
163
+ alert('Could not initialise shaders');
164
+ }
165
+ gl.useProgram(this.shaderProgram);
166
+ }
167
+ enableShaders(pMatrix, vMatrix, mMatrix, colorMapIdx) {
168
+ // const gl = global.gl as GL
169
+ const gl = this._webgl;
170
+ gl.useProgram(this.shaderProgram);
171
+ this.locations.pMatrix = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.m_perspective);
172
+ this.locations.mMatrix = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.m_model);
173
+ this.locations.vMatrix = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.m_view);
174
+ this.locations.sampler = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.sampler);
175
+ this.locations.textureAlpha = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.factor);
176
+ this.locations.clorMapIdx = gl.getUniformLocation(this.shaderProgram, this.gl_uniforms.colormapIdx);
177
+ // NEW
178
+ // if (this.locations.clorMapIdx) {
179
+ gl.uniform1i(this.locations.clorMapIdx, colorMapIdx);
180
+ // }
181
+ // Make sampler explicit: we always use TEXTURE0 in your draw code
182
+ if (this.locations.sampler) {
183
+ gl.uniform1i(this.locations.sampler, 0);
184
+ }
185
+ // END NEW
186
+ this.locations.vertexPositionAttribute = gl.getAttribLocation(this.shaderProgram, this.gl_attributes.vertex_pos);
187
+ this.locations.textureCoordAttribute = gl.getAttribLocation(this.shaderProgram, this.gl_attributes.text_coords);
188
+ if (colorMapIdx >= 2 && this._UBO_colorMapBuffer && this._colorMapBlockIndex !== null) {
189
+ gl.uniformBlockBinding(this.shaderProgram, this._colorMapBlockIndex, 0);
190
+ gl.bindBuffer(gl.UNIFORM_BUFFER, this._UBO_colorMapBuffer);
191
+ let currentColorMap;
192
+ if (colorMapIdx === 2) {
193
+ currentColorMap = {
194
+ r: ColorMaps.planck.r,
195
+ g: ColorMaps.planck.g,
196
+ b: ColorMaps.planck.b,
197
+ };
198
+ }
199
+ else if (colorMapIdx === 3) {
200
+ currentColorMap = {
201
+ r: ColorMaps.cmb.r,
202
+ g: ColorMaps.cmb.g,
203
+ b: ColorMaps.cmb.b,
204
+ };
205
+ }
206
+ else if (colorMapIdx === 4) {
207
+ currentColorMap = {
208
+ r: ColorMaps.rainbow.r,
209
+ g: ColorMaps.rainbow.g,
210
+ b: ColorMaps.rainbow.b,
211
+ };
212
+ }
213
+ else if (colorMapIdx === 5) {
214
+ currentColorMap = {
215
+ r: ColorMaps.eosb.r,
216
+ g: ColorMaps.eosb.g,
217
+ b: ColorMaps.eosb.b,
218
+ };
219
+ }
220
+ else if (colorMapIdx === 6) {
221
+ currentColorMap = {
222
+ r: ColorMaps.cubehelix.r,
223
+ g: ColorMaps.cubehelix.g,
224
+ b: ColorMaps.cubehelix.b,
225
+ };
226
+ }
227
+ else if (colorMapIdx === 7) {
228
+ currentColorMap = {
229
+ r: ColorMaps.hot.r,
230
+ g: ColorMaps.hot.g,
231
+ b: ColorMaps.hot.b,
232
+ };
233
+ }
234
+ else if (colorMapIdx === 8) {
235
+ currentColorMap = {
236
+ r: ColorMaps.gray.r,
237
+ g: ColorMaps.gray.g,
238
+ b: ColorMaps.gray.b,
239
+ };
240
+ }
241
+ if (!currentColorMap) {
242
+ currentColorMap = this._runtimeColorMap;
243
+ }
244
+ if (currentColorMap) {
245
+ const info = this._UBO_colorMapVariableInfo;
246
+ gl.bufferSubData(gl.UNIFORM_BUFFER, info.r_palette.offset, currentColorMap.r, 0);
247
+ gl.bufferSubData(gl.UNIFORM_BUFFER, info.g_palette.offset, currentColorMap.g, 0);
248
+ gl.bufferSubData(gl.UNIFORM_BUFFER, info.b_palette.offset, currentColorMap.b, 0);
249
+ }
250
+ gl.bindBuffer(gl.UNIFORM_BUFFER, null);
251
+ }
252
+ gl.uniformMatrix4fv(this.locations.mMatrix, false, mMatrix);
253
+ gl.uniformMatrix4fv(this.locations.pMatrix, false, pMatrix);
254
+ gl.uniformMatrix4fv(this.locations.vMatrix, false, vMatrix);
255
+ }
256
+ }
257
+ //# sourceMappingURL=HiPSShaderProgram.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,12 @@
1
+ export type GLSLSource = string;
2
+ export default class ShaderManager {
3
+ static catalogueVS(): GLSLSource;
4
+ static catalogueFS(): GLSLSource;
5
+ static footprintVS(): GLSLSource;
6
+ static footprintFS(): GLSLSource;
7
+ static hipsVS(): GLSLSource;
8
+ static hipsNativeFS(): GLSLSource;
9
+ static hipsGrayscaleFS(): GLSLSource;
10
+ static hipsColorMapFS(): GLSLSource;
11
+ }
12
+ //# sourceMappingURL=ShaderManager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShaderManager.d.ts","sourceRoot":"","sources":["../../src/shader/ShaderManager.ts"],"names":[],"mappings":"AAEA,MAAM,MAAM,UAAU,GAAG,MAAM,CAAC;AAEhC,MAAM,CAAC,OAAO,OAAO,aAAa;IAChC,MAAM,CAAC,WAAW,IAAI,UAAU;IAuBhC,MAAM,CAAC,WAAW,IAAI,UAAU;IAkGhC,MAAM,CAAC,WAAW,IAAI,UAAU;IAiBhC,MAAM,CAAC,WAAW,IAAI,UAAU;IAahC,MAAM,CAAC,MAAM,IAAI,UAAU;IAiB3B,MAAM,CAAC,YAAY,IAAI,UAAU;IA6CjC,MAAM,CAAC,eAAe,IAAI,UAAU;IAkGpC,MAAM,CAAC,cAAc,IAAI,UAAU;CAsCpC"}