angular-three 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm2020/index.mjs +28 -1
- package/esm2020/lib/canvas.mjs +4 -2
- package/esm2020/lib/directives/cursor.mjs +35 -0
- package/esm2020/lib/directives/repeat.mjs +20 -0
- package/esm2020/lib/instance.mjs +11 -1
- package/esm2020/lib/pipes/math.mjs +15 -0
- package/esm2020/lib/pipes/pi.mjs +14 -0
- package/esm2020/lib/pipes/radian.mjs +14 -0
- package/esm2020/lib/pipes/side.mjs +22 -0
- package/esm2020/lights/lib/ambient-light/ambient-light.mjs +2 -12
- package/esm2020/lights/lib/ambient-light-probe/ambient-light-probe.mjs +2 -12
- package/esm2020/lights/lib/directional-light/directional-light.mjs +2 -12
- package/esm2020/lights/lib/hemisphere-light/hemisphere-light.mjs +2 -12
- package/esm2020/lights/lib/hemisphere-light-probe/hemisphere-light-probe.mjs +2 -12
- package/esm2020/lights/lib/light-probe/light-probe.mjs +2 -12
- package/esm2020/lights/lib/point-light/point-light.mjs +2 -12
- package/esm2020/lights/lib/rect-area-light/rect-area-light.mjs +2 -12
- package/esm2020/lights/lib/spot-light/spot-light.mjs +2 -12
- package/esm2020/objects/lib/lod/lod.mjs +2 -3
- package/esm2020/objects/lib/skeleton/skeleton.mjs +3 -12
- package/fesm2015/angular-three-audios.mjs +1 -0
- package/fesm2015/angular-three-lights.mjs +9 -100
- package/fesm2015/angular-three-lights.mjs.map +1 -1
- package/fesm2015/angular-three-objects.mjs +3 -14
- package/fesm2015/angular-three-objects.mjs.map +1 -1
- package/fesm2015/angular-three.mjs +126 -5
- package/fesm2015/angular-three.mjs.map +1 -1
- package/fesm2020/angular-three-audios.mjs +1 -0
- package/fesm2020/angular-three-lights.mjs +9 -100
- package/fesm2020/angular-three-lights.mjs.map +1 -1
- package/fesm2020/angular-three-objects.mjs +3 -14
- package/fesm2020/angular-three-objects.mjs.map +1 -1
- package/fesm2020/angular-three.mjs +123 -5
- package/fesm2020/angular-three.mjs.map +1 -1
- package/index.d.ts +27 -0
- package/lib/canvas.d.ts +2 -2
- package/lib/directives/cursor.d.ts +7 -0
- package/lib/directives/repeat.d.ts +7 -0
- package/lib/pipes/math.d.ts +7 -0
- package/lib/pipes/pi.d.ts +7 -0
- package/lib/pipes/radian.d.ts +7 -0
- package/lib/pipes/side.d.ts +8 -0
- package/lights/lib/ambient-light/ambient-light.d.ts +1 -11
- package/lights/lib/ambient-light-probe/ambient-light-probe.d.ts +1 -11
- package/lights/lib/directional-light/directional-light.d.ts +1 -11
- package/lights/lib/hemisphere-light/hemisphere-light.d.ts +1 -11
- package/lights/lib/hemisphere-light-probe/hemisphere-light-probe.d.ts +1 -11
- package/lights/lib/light-probe/light-probe.d.ts +1 -11
- package/lights/lib/point-light/point-light.d.ts +1 -11
- package/lights/lib/rect-area-light/rect-area-light.d.ts +1 -11
- package/lights/lib/spot-light/spot-light.d.ts +1 -11
- package/objects/lib/lod/lod.d.ts +1 -2
- package/objects/lib/skeleton/skeleton.d.ts +1 -2
- package/package.json +1 -1
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{"version":3,"file":"angular-three-objects.mjs","sources":["../../../../packages/angular-three/objects/src/lib/bone/bone.ts","../../../../packages/angular-three/objects/src/lib/group/group.ts","../../../../packages/angular-three/objects/src/lib/instanced-mesh/instanced-mesh.ts","../../../../packages/angular-three/objects/src/lib/line/line.ts","../../../../packages/angular-three/objects/src/lib/line-loop/line-loop.ts","../../../../packages/angular-three/objects/src/lib/line-segments/line-segments.ts","../../../../packages/angular-three/objects/src/lib/lod/lod.ts","../../../../packages/angular-three/objects/src/lib/mesh/mesh.ts","../../../../packages/angular-three/objects/src/lib/points/points.ts","../../../../packages/angular-three/objects/src/lib/skeleton/skeleton.ts","../../../../packages/angular-three/objects/src/lib/skinned-mesh/skinned-mesh.ts","../../../../packages/angular-three/objects/src/lib/sprite/sprite.ts","../../../../packages/angular-three/objects/src/index.ts","../../../../packages/angular-three/objects/src/angular-three-objects.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-bone',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtBone)],\n inputs: [...getInputs()],\n})\nexport class NgtBone extends THREE.Bone {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-group',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtGroup)],\n inputs: [...getInputs()],\n})\nexport class NgtGroup extends THREE.Group {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-instanced-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtInstancedMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtInstancedMesh extends THREE.InstancedMesh {\n constructor() {\n super(...(injectArgs<typeof THREE.InstancedMesh>({ optional: true }) || [undefined, undefined, 0]));\n return proxify(this, {\n created: (instance) => instance.instanceMatrix.setUsage(THREE.DynamicDrawUsage),\n });\n }\n\n static ngAcceptInputType_count: NgtObservableInput<number>;\n static ngAcceptInputType_instanceColor: NgtObservableInput<null | THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_instanceMatrix: NgtObservableInput<THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'count',\n 'instanceColor',\n 'instanceMatrix',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLine)],\n inputs: [...getInputs()],\n})\nexport class NgtLine extends THREE.Line {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line-loop',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineLoop)],\n inputs: [...getInputs()],\n})\nexport class NgtLineLoop extends THREE.LineLoop {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line-segments',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineSegments)],\n inputs: [...getInputs()],\n})\nexport class NgtLineSegments extends THREE.LineSegments {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-lod',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLOD)],\n inputs: [...getInputs()],\n})\nexport class NgtLOD extends THREE.LOD {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_levels: NgtObservableInput<{ distance: number; object: THREE.Object3D }[]>;\n static ngAcceptInputType_autoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_objects: NgtObservableInput<any[]>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'levels',\n 'autoUpdate',\n 'objects',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtMesh extends THREE.Mesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-points',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPoints)],\n inputs: [...getInputs()],\n})\nexport class NgtPoints extends THREE.Points {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'geometry',\n 'material',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-skeleton',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkeleton)],\n inputs: [...getInputs()],\n})\nexport class NgtSkeleton extends THREE.Skeleton {\n constructor() {\n super(...injectArgs<typeof THREE.Skeleton>());\n return proxify(this, {\n attach: (parent, child) => {\n if (!(parent.value instanceof THREE.SkinnedMesh)) {\n console.error('<ngt-skeleton> can only be used as a child of <ngt-skinned-mesh>');\n return;\n }\n\n parent.value.bind(child.value);\n\n return () => {\n child.value.dispose();\n };\n },\n });\n }\n\n static ngAcceptInputType_uuid: NgtObservableInput<string>;\n static ngAcceptInputType_bones: NgtObservableInput<THREE.Bone[]>;\n static ngAcceptInputType_boneInverses: NgtObservableInput<NgtMatrix4[]>;\n static ngAcceptInputType_boneMatrices: NgtObservableInput<Float32Array>;\n static ngAcceptInputType_boneTexture: NgtObservableInput<null | THREE.DataTexture>;\n static ngAcceptInputType_boneTextureSize: NgtObservableInput<number>;\n static ngAcceptInputType_frame: NgtObservableInput<number>;\n static ngAcceptInputType_useVertexTexture: NgtObservableInput<boolean>;\n}\n\nfunction getInputs() {\n return [\n 'uuid',\n 'bones',\n 'boneInverses',\n 'boneMatrices',\n 'boneTexture',\n 'boneTextureSize',\n 'frame',\n 'useVertexTexture',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-skinned-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkinnedMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtSkinnedMesh extends THREE.SkinnedMesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_bindMode: NgtObservableInput<string>;\n static ngAcceptInputType_bindMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_bindMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_skeleton: NgtObservableInput<THREE.Skeleton>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'bindMode',\n 'bindMatrix',\n 'bindMatrixInverse',\n 'skeleton',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector2,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-sprite',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSprite)],\n inputs: [...getInputs()],\n})\nexport class NgtSprite extends THREE.Sprite {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.SpriteMaterial>;\n static ngAcceptInputType_center: NgtObservableInput<NgtVector2>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'center',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/bone/bone';\nexport * from './lib/group/group';\nexport * from './lib/instanced-mesh/instanced-mesh';\nexport * from './lib/line/line';\nexport * from './lib/line-loop/line-loop';\nexport * from './lib/line-segments/line-segments';\nexport * from './lib/lod/lod';\nexport * from './lib/mesh/mesh';\nexport * from './lib/points/points';\nexport * from './lib/skeleton/skeleton';\nexport * from './lib/skinned-mesh/skinned-mesh';\nexport * from './lib/sprite/sprite';\n","/**\n * Generated bundle index. 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{"version":3,"file":"angular-three-objects.mjs","sources":["../../../../packages/angular-three/objects/src/lib/bone/bone.ts","../../../../packages/angular-three/objects/src/lib/group/group.ts","../../../../packages/angular-three/objects/src/lib/instanced-mesh/instanced-mesh.ts","../../../../packages/angular-three/objects/src/lib/line/line.ts","../../../../packages/angular-three/objects/src/lib/line-loop/line-loop.ts","../../../../packages/angular-three/objects/src/lib/line-segments/line-segments.ts","../../../../packages/angular-three/objects/src/lib/lod/lod.ts","../../../../packages/angular-three/objects/src/lib/mesh/mesh.ts","../../../../packages/angular-three/objects/src/lib/points/points.ts","../../../../packages/angular-three/objects/src/lib/skeleton/skeleton.ts","../../../../packages/angular-three/objects/src/lib/skinned-mesh/skinned-mesh.ts","../../../../packages/angular-three/objects/src/lib/sprite/sprite.ts","../../../../packages/angular-three/objects/src/index.ts","../../../../packages/angular-three/objects/src/angular-three-objects.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-bone',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtBone)],\n inputs: [...getInputs()],\n})\nexport class NgtBone extends THREE.Bone {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-group',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtGroup)],\n inputs: [...getInputs()],\n})\nexport class NgtGroup extends THREE.Group {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-instanced-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtInstancedMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtInstancedMesh extends THREE.InstancedMesh {\n constructor() {\n super(...(injectArgs<typeof THREE.InstancedMesh>({ optional: true }) || [undefined, undefined, 0]));\n return proxify(this, {\n created: (instance) => instance.instanceMatrix.setUsage(THREE.DynamicDrawUsage),\n });\n }\n\n static ngAcceptInputType_count: NgtObservableInput<number>;\n static ngAcceptInputType_instanceColor: NgtObservableInput<null | THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_instanceMatrix: NgtObservableInput<THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'count',\n 'instanceColor',\n 'instanceMatrix',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLine)],\n inputs: [...getInputs()],\n})\nexport class NgtLine extends THREE.Line {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line-loop',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineLoop)],\n inputs: [...getInputs()],\n})\nexport class NgtLineLoop extends THREE.LineLoop {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line-segments',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineSegments)],\n inputs: [...getInputs()],\n})\nexport class NgtLineSegments extends THREE.LineSegments {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-lod',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLOD)],\n inputs: [...getInputs()],\n})\nexport class NgtLOD extends THREE.LOD {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_levels: NgtObservableInput<{ distance: number; object: THREE.Object3D }[]>;\n static ngAcceptInputType_autoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'levels',\n 'autoUpdate',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtMesh extends THREE.Mesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-points',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPoints)],\n inputs: [...getInputs()],\n})\nexport class NgtPoints extends THREE.Points {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'geometry',\n 'material',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-skeleton',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkeleton)],\n inputs: [...getInputs()],\n})\nexport class NgtSkeleton extends THREE.Skeleton {\n constructor() {\n super(...injectArgs<typeof THREE.Skeleton>());\n return proxify(this, {\n attach: (parent, child) => {\n if (!(parent.value instanceof THREE.SkinnedMesh)) {\n console.error('<ngt-skeleton> can only be used as a child of <ngt-skinned-mesh>');\n return;\n }\n\n parent.value.bind(child.value);\n\n return () => {\n child.value.dispose();\n };\n },\n });\n }\n\n static ngAcceptInputType_uuid: NgtObservableInput<string>;\n static ngAcceptInputType_bones: NgtObservableInput<THREE.Bone[]>;\n static ngAcceptInputType_boneInverses: NgtObservableInput<NgtMatrix4[]>;\n static ngAcceptInputType_boneMatrices: NgtObservableInput<Float32Array>;\n static ngAcceptInputType_boneTexture: NgtObservableInput<null | THREE.DataTexture>;\n static ngAcceptInputType_boneTextureSize: NgtObservableInput<number>;\n static ngAcceptInputType_frame: NgtObservableInput<number>;\n}\n\nfunction getInputs() {\n return ['uuid', 'bones', 'boneInverses', 'boneMatrices', 'boneTexture', 'boneTextureSize', 'frame'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-skinned-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkinnedMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtSkinnedMesh extends THREE.SkinnedMesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_bindMode: NgtObservableInput<string>;\n static ngAcceptInputType_bindMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_bindMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_skeleton: NgtObservableInput<THREE.Skeleton>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'bindMode',\n 'bindMatrix',\n 'bindMatrixInverse',\n 'skeleton',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector2,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-sprite',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSprite)],\n inputs: [...getInputs()],\n})\nexport class NgtSprite extends THREE.Sprite {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.SpriteMaterial>;\n static ngAcceptInputType_center: NgtObservableInput<NgtVector2>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'center',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/bone/bone';\nexport * from './lib/group/group';\nexport * from './lib/instanced-mesh/instanced-mesh';\nexport * from './lib/line/line';\nexport * from './lib/line-loop/line-loop';\nexport * from './lib/line-segments/line-segments';\nexport * from './lib/lod/lod';\nexport * from './lib/mesh/mesh';\nexport * from './lib/points/points';\nexport * from './lib/skeleton/skeleton';\nexport * from './lib/skinned-mesh/skinned-mesh';\nexport * from './lib/sprite/sprite';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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AAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC7GA;;ACAA;;AAEG;;;;"}
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@@ -1,8 +1,8 @@
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|
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1
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-
import { DOCUMENT, NgIf, NgTemplateOutlet, AsyncPipe } from '@angular/common';
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|
1
|
+
import { DOCUMENT, NgIf, NgTemplateOutlet, AsyncPipe, NgForOf } from '@angular/common';
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|
2
2
|
import * as i0 from '@angular/core';
|
|
3
|
-
import { Injectable, InjectionToken, inject, NgZone, EventEmitter, Directive, Input, Output, ElementRef, Component, TemplateRef, ChangeDetectionStrategy, HostBinding, ViewChild, ContentChild, ViewContainerRef, Injector } from '@angular/core';
|
|
3
|
+
import { Injectable, InjectionToken, inject, NgZone, EventEmitter, Directive, Input, Output, ElementRef, Component, TemplateRef, ChangeDetectionStrategy, HostBinding, ViewChild, ContentChild, ViewContainerRef, Injector, Optional, Self, Inject, Pipe } from '@angular/core';
|
|
4
4
|
import * as THREE from 'three';
|
|
5
|
-
import { BehaviorSubject, filter, noop, tap, isObservable, combineLatest, Observable, Subject, pipe, debounceTime, takeUntil, fromEvent, share, ReplaySubject, from, retry, catchError, of, forkJoin, map } from 'rxjs';
|
|
5
|
+
import { BehaviorSubject, filter, noop, tap, isObservable, combineLatest, Observable, Subject, pipe, debounceTime, takeUntil, fromEvent, share, ReplaySubject, from, retry, catchError, of, forkJoin, map, merge } from 'rxjs';
|
|
6
6
|
import { ComponentStore } from '@ngrx/component-store';
|
|
7
7
|
|
|
8
8
|
function getInstanceLocalState(obj) {
|
|
@@ -1529,6 +1529,16 @@ class NgtInstance extends NgtComponentStore {
|
|
|
1529
1529
|
let attachToParentSubscription;
|
|
1530
1530
|
if (this.parentRef) {
|
|
1531
1531
|
attachToParentSubscription = this.attachToParent(this.parent.pipe(filter((parent) => !!parent)));
|
|
1532
|
+
const { noAttach, skipWrapper } = this.read();
|
|
1533
|
+
if (!noAttach && !skipWrapper) {
|
|
1534
|
+
const parentInstanceNode = getInstanceLocalState(getInstanceLocalState(this.instanceValue)?.parentRef?.value);
|
|
1535
|
+
if (parentInstanceNode) {
|
|
1536
|
+
const collections = is.object3d(this.instanceValue)
|
|
1537
|
+
? parentInstanceNode.objectsRefs
|
|
1538
|
+
: parentInstanceNode.instancesRefs;
|
|
1539
|
+
collections.set((s) => [...s, this.instanceRef]);
|
|
1540
|
+
}
|
|
1541
|
+
}
|
|
1532
1542
|
}
|
|
1533
1543
|
let beforeRenderCleanUp;
|
|
1534
1544
|
if (this.beforeRender && is.object3d(this.instanceValue) && is.object3d(this.proxyInstance)) {
|
|
@@ -2138,7 +2148,9 @@ class NgtCanvas extends NgtComponentStore {
|
|
|
2138
2148
|
}
|
|
2139
2149
|
if (this.created.observed) {
|
|
2140
2150
|
this.zone.run(() => {
|
|
2141
|
-
|
|
2151
|
+
requestAnimationFrame(() => {
|
|
2152
|
+
this.created.emit(this.store.read());
|
|
2153
|
+
});
|
|
2142
2154
|
});
|
|
2143
2155
|
}
|
|
2144
2156
|
});
|
|
@@ -2253,6 +2265,108 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImpor
|
|
|
2253
2265
|
type: Input
|
|
2254
2266
|
}] } });
|
|
2255
2267
|
|
|
2268
|
+
class NgtCursor {
|
|
2269
|
+
constructor(instance, document) {
|
|
2270
|
+
if (!instance)
|
|
2271
|
+
return;
|
|
2272
|
+
merge(instance.pointerover.pipe(map(() => true)), instance.pointerout.pipe(map(() => false)))
|
|
2273
|
+
.pipe(takeUntil(instance.destroy$))
|
|
2274
|
+
.subscribe((hovered) => {
|
|
2275
|
+
document.body.style.cursor = hovered ? 'pointer' : 'auto';
|
|
2276
|
+
});
|
|
2277
|
+
}
|
|
2278
|
+
}
|
|
2279
|
+
NgtCursor.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCursor, deps: [{ token: NgtInstance, optional: true, self: true }, { token: DOCUMENT }], target: i0.ɵɵFactoryTarget.Directive });
|
|
2280
|
+
NgtCursor.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.0.0", type: NgtCursor, isStandalone: true, selector: "[ngtCursor]", exportAs: ["ngtCursor"], ngImport: i0 });
|
|
2281
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCursor, decorators: [{
|
|
2282
|
+
type: Directive,
|
|
2283
|
+
args: [{
|
|
2284
|
+
selector: '[ngtCursor]',
|
|
2285
|
+
standalone: true,
|
|
2286
|
+
exportAs: 'ngtCursor',
|
|
2287
|
+
}]
|
|
2288
|
+
}], ctorParameters: function () { return [{ type: NgtInstance, decorators: [{
|
|
2289
|
+
type: Optional
|
|
2290
|
+
}, {
|
|
2291
|
+
type: Self
|
|
2292
|
+
}] }, { type: Document, decorators: [{
|
|
2293
|
+
type: Inject,
|
|
2294
|
+
args: [DOCUMENT]
|
|
2295
|
+
}] }]; } });
|
|
2296
|
+
|
|
2297
|
+
class NgtRepeat extends NgForOf {
|
|
2298
|
+
set ngForRepeat(count) {
|
|
2299
|
+
this.ngForOf = Number.isInteger(count) ? Array.from({ length: count }, (_, i) => i) : [];
|
|
2300
|
+
}
|
|
2301
|
+
}
|
|
2302
|
+
NgtRepeat.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtRepeat, deps: null, target: i0.ɵɵFactoryTarget.Directive });
|
|
2303
|
+
NgtRepeat.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.0.0", type: NgtRepeat, isStandalone: true, selector: "[ngFor][ngForRepeat]", inputs: { ngForRepeat: "ngForRepeat" }, usesInheritance: true, ngImport: i0 });
|
|
2304
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtRepeat, decorators: [{
|
|
2305
|
+
type: Directive,
|
|
2306
|
+
args: [{
|
|
2307
|
+
selector: '[ngFor][ngForRepeat]',
|
|
2308
|
+
standalone: true,
|
|
2309
|
+
}]
|
|
2310
|
+
}], propDecorators: { ngForRepeat: [{
|
|
2311
|
+
type: Input
|
|
2312
|
+
}] } });
|
|
2313
|
+
|
|
2314
|
+
class NgtPiPipe {
|
|
2315
|
+
transform(value) {
|
|
2316
|
+
return value * Math.PI;
|
|
2317
|
+
}
|
|
2318
|
+
}
|
|
2319
|
+
NgtPiPipe.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtPiPipe, deps: [], target: i0.ɵɵFactoryTarget.Pipe });
|
|
2320
|
+
NgtPiPipe.ɵpipe = i0.ɵɵngDeclarePipe({ minVersion: "14.0.0", version: "15.0.0", ngImport: i0, type: NgtPiPipe, isStandalone: true, name: "pi" });
|
|
2321
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtPiPipe, decorators: [{
|
|
2322
|
+
type: Pipe,
|
|
2323
|
+
args: [{ name: 'pi', standalone: true }]
|
|
2324
|
+
}] });
|
|
2325
|
+
|
|
2326
|
+
class NgtMathPipe {
|
|
2327
|
+
transform(value, keyOfMath) {
|
|
2328
|
+
const params = Array.isArray(value) ? value : [value];
|
|
2329
|
+
return Math[keyOfMath](...params);
|
|
2330
|
+
}
|
|
2331
|
+
}
|
|
2332
|
+
NgtMathPipe.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtMathPipe, deps: [], target: i0.ɵɵFactoryTarget.Pipe });
|
|
2333
|
+
NgtMathPipe.ɵpipe = i0.ɵɵngDeclarePipe({ minVersion: "14.0.0", version: "15.0.0", ngImport: i0, type: NgtMathPipe, isStandalone: true, name: "math" });
|
|
2334
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtMathPipe, decorators: [{
|
|
2335
|
+
type: Pipe,
|
|
2336
|
+
args: [{ name: 'math', standalone: true }]
|
|
2337
|
+
}] });
|
|
2338
|
+
|
|
2339
|
+
class NgtRadianPipe {
|
|
2340
|
+
transform(degree) {
|
|
2341
|
+
return (degree * Math.PI) / 180;
|
|
2342
|
+
}
|
|
2343
|
+
}
|
|
2344
|
+
NgtRadianPipe.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtRadianPipe, deps: [], target: i0.ɵɵFactoryTarget.Pipe });
|
|
2345
|
+
NgtRadianPipe.ɵpipe = i0.ɵɵngDeclarePipe({ minVersion: "14.0.0", version: "15.0.0", ngImport: i0, type: NgtRadianPipe, isStandalone: true, name: "radian" });
|
|
2346
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtRadianPipe, decorators: [{
|
|
2347
|
+
type: Pipe,
|
|
2348
|
+
args: [{ name: 'radian', standalone: true }]
|
|
2349
|
+
}] });
|
|
2350
|
+
|
|
2351
|
+
class NgtSidePipe {
|
|
2352
|
+
transform(side) {
|
|
2353
|
+
switch (side) {
|
|
2354
|
+
case 'front':
|
|
2355
|
+
return THREE.FrontSide;
|
|
2356
|
+
case 'back':
|
|
2357
|
+
return THREE.BackSide;
|
|
2358
|
+
case 'double':
|
|
2359
|
+
return THREE.DoubleSide;
|
|
2360
|
+
}
|
|
2361
|
+
}
|
|
2362
|
+
}
|
|
2363
|
+
NgtSidePipe.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtSidePipe, deps: [], target: i0.ɵɵFactoryTarget.Pipe });
|
|
2364
|
+
NgtSidePipe.ɵpipe = i0.ɵɵngDeclarePipe({ minVersion: "14.0.0", version: "15.0.0", ngImport: i0, type: NgtSidePipe, isStandalone: true, name: "side" });
|
|
2365
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtSidePipe, decorators: [{
|
|
2366
|
+
type: Pipe,
|
|
2367
|
+
args: [{ name: 'side', standalone: true }]
|
|
2368
|
+
}] });
|
|
2369
|
+
|
|
2256
2370
|
function capitalize(str) {
|
|
2257
2371
|
return str.charAt(0).toUpperCase() + str.slice(1);
|
|
2258
2372
|
}
|
|
@@ -2348,9 +2462,13 @@ function proxify(instance, proxifyOptions = {}) {
|
|
|
2348
2462
|
});
|
|
2349
2463
|
}
|
|
2350
2464
|
|
|
2465
|
+
/**
|
|
2466
|
+
* main exports
|
|
2467
|
+
*/
|
|
2468
|
+
|
|
2351
2469
|
/**
|
|
2352
2470
|
* Generated bundle index. Do not edit.
|
|
2353
2471
|
*/
|
|
2354
2472
|
|
|
2355
|
-
export { NGT_ARGS, NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_INSTANCE_REF_FACTORY, NGT_PROXY_INSTANCE, NgtArgs, NgtCanvas, NgtCanvasContainer, NgtComponentStore, NgtInstance, NgtLoader, NgtResize, NgtStore, addAfterEffect, addEffect, addTail, createLoop, defaultProjector, defaultResizeOptions, flushGlobalEffects, injectArgs, injectInstance, injectInstanceRef, injectResizeObserverSupport, injectResizeOptions, provideInstanceRef, provideResizeOptions, proxify, rootStateMap, skipFirstUndefined, tapEffect };
|
|
2473
|
+
export { NGT_ARGS, NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_INSTANCE_REF_FACTORY, NGT_PROXY_INSTANCE, NgtArgs, NgtCanvas, NgtCanvasContainer, NgtComponentStore, NgtCursor, NgtInstance, NgtLoader, NgtMathPipe, NgtPiPipe, NgtRadianPipe, NgtRepeat, NgtResize, NgtSidePipe, NgtStore, addAfterEffect, addEffect, addTail, createLoop, defaultProjector, defaultResizeOptions, flushGlobalEffects, injectArgs, injectInstance, injectInstanceRef, injectResizeObserverSupport, injectResizeOptions, provideInstanceRef, provideResizeOptions, proxify, rootStateMap, skipFirstUndefined, tapEffect };
|
|
2356
2474
|
//# sourceMappingURL=angular-three.mjs.map
|