angular-three 0.0.3 → 0.0.4

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Files changed (54) hide show
  1. package/esm2020/index.mjs +28 -1
  2. package/esm2020/lib/canvas.mjs +4 -2
  3. package/esm2020/lib/directives/cursor.mjs +35 -0
  4. package/esm2020/lib/directives/repeat.mjs +20 -0
  5. package/esm2020/lib/instance.mjs +11 -1
  6. package/esm2020/lib/pipes/math.mjs +15 -0
  7. package/esm2020/lib/pipes/pi.mjs +14 -0
  8. package/esm2020/lib/pipes/radian.mjs +14 -0
  9. package/esm2020/lib/pipes/side.mjs +22 -0
  10. package/esm2020/lights/lib/ambient-light/ambient-light.mjs +2 -12
  11. package/esm2020/lights/lib/ambient-light-probe/ambient-light-probe.mjs +2 -12
  12. package/esm2020/lights/lib/directional-light/directional-light.mjs +2 -12
  13. package/esm2020/lights/lib/hemisphere-light/hemisphere-light.mjs +2 -12
  14. package/esm2020/lights/lib/hemisphere-light-probe/hemisphere-light-probe.mjs +2 -12
  15. package/esm2020/lights/lib/light-probe/light-probe.mjs +2 -12
  16. package/esm2020/lights/lib/point-light/point-light.mjs +2 -12
  17. package/esm2020/lights/lib/rect-area-light/rect-area-light.mjs +2 -12
  18. package/esm2020/lights/lib/spot-light/spot-light.mjs +2 -12
  19. package/esm2020/objects/lib/lod/lod.mjs +2 -3
  20. package/esm2020/objects/lib/skeleton/skeleton.mjs +3 -12
  21. package/fesm2015/angular-three-audios.mjs +1 -0
  22. package/fesm2015/angular-three-lights.mjs +9 -100
  23. package/fesm2015/angular-three-lights.mjs.map +1 -1
  24. package/fesm2015/angular-three-objects.mjs +3 -14
  25. package/fesm2015/angular-three-objects.mjs.map +1 -1
  26. package/fesm2015/angular-three.mjs +126 -5
  27. package/fesm2015/angular-three.mjs.map +1 -1
  28. package/fesm2020/angular-three-audios.mjs +1 -0
  29. package/fesm2020/angular-three-lights.mjs +9 -100
  30. package/fesm2020/angular-three-lights.mjs.map +1 -1
  31. package/fesm2020/angular-three-objects.mjs +3 -14
  32. package/fesm2020/angular-three-objects.mjs.map +1 -1
  33. package/fesm2020/angular-three.mjs +123 -5
  34. package/fesm2020/angular-three.mjs.map +1 -1
  35. package/index.d.ts +27 -0
  36. package/lib/canvas.d.ts +2 -2
  37. package/lib/directives/cursor.d.ts +7 -0
  38. package/lib/directives/repeat.d.ts +7 -0
  39. package/lib/pipes/math.d.ts +7 -0
  40. package/lib/pipes/pi.d.ts +7 -0
  41. package/lib/pipes/radian.d.ts +7 -0
  42. package/lib/pipes/side.d.ts +8 -0
  43. package/lights/lib/ambient-light/ambient-light.d.ts +1 -11
  44. package/lights/lib/ambient-light-probe/ambient-light-probe.d.ts +1 -11
  45. package/lights/lib/directional-light/directional-light.d.ts +1 -11
  46. package/lights/lib/hemisphere-light/hemisphere-light.d.ts +1 -11
  47. package/lights/lib/hemisphere-light-probe/hemisphere-light-probe.d.ts +1 -11
  48. package/lights/lib/light-probe/light-probe.d.ts +1 -11
  49. package/lights/lib/point-light/point-light.d.ts +1 -11
  50. package/lights/lib/rect-area-light/rect-area-light.d.ts +1 -11
  51. package/lights/lib/spot-light/spot-light.d.ts +1 -11
  52. package/objects/lib/lod/lod.d.ts +1 -2
  53. package/objects/lib/skeleton/skeleton.d.ts +1 -2
  54. package/package.json +1 -1
package/index.d.ts CHANGED
@@ -1,11 +1,38 @@
1
+ /**
2
+ * main exports
3
+ */
1
4
  export * from './lib/canvas';
2
5
  export * from './lib/types';
3
6
  export * from './lib/instance';
7
+ /**
8
+ * services
9
+ */
4
10
  export * from './lib/services/loader';
5
11
  export * from './lib/services/resize';
12
+ /**
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+ * stores
14
+ */
6
15
  export * from './lib/stores/store';
7
16
  export * from './lib/stores/component-store';
17
+ /**
18
+ * directives
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+ */
8
20
  export * from './lib/directives/args';
21
+ export * from './lib/directives/cursor';
22
+ export * from './lib/directives/repeat';
23
+ /**
24
+ * pipes
25
+ */
26
+ export * from './lib/pipes/pi';
27
+ export * from './lib/pipes/math';
28
+ export * from './lib/pipes/radian';
29
+ export * from './lib/pipes/side';
30
+ /**
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+ * utilities
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+ */
9
33
  export * from './lib/utils/proxy';
10
34
  export * from './lib/utils/loop';
35
+ /**
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+ * resize
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+ */
11
38
  export * from './lib/di/resize';
package/lib/canvas.d.ts CHANGED
@@ -3,7 +3,7 @@ import { Observable } from 'rxjs';
3
3
  import * as THREE from 'three';
4
4
  import { NgtResizeResult } from './services/resize';
5
5
  import { NgtComponentStore } from './stores/component-store';
6
- import type { NgtCanvasInputs, NgtDpr, NgtObservableInput, NgtVector3 } from './types';
6
+ import type { NgtCanvasInputs, NgtDpr, NgtObservableInput, NgtState, NgtVector3 } from './types';
7
7
  import * as i0 from "@angular/core";
8
8
  export declare class NgtCanvasContainer {
9
9
  resize: Observable<NgtResizeResult>;
@@ -27,7 +27,7 @@ export declare class NgtCanvas extends NgtComponentStore<NgtCanvasInputs> implem
27
27
  set eventPrefix(eventPrefix: NgtCanvasInputs['eventPrefix']);
28
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  set lookAt(lookAt: NgtObservableInput<NgtVector3>);
29
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  set performance(performance: NgtCanvasInputs['performance']);
30
- created: EventEmitter<any>;
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+ created: EventEmitter<NgtState>;
31
31
  canvasPointerMissed: EventEmitter<any>;
32
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  glCanvas: ElementRef<HTMLCanvasElement>;
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  canvasContent: TemplateRef<unknown>;
@@ -0,0 +1,7 @@
1
+ import { NgtInstance } from '../instance';
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+ import * as i0 from "@angular/core";
3
+ export declare class NgtCursor {
4
+ constructor(instance: NgtInstance, document: Document);
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+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtCursor, [{ optional: true; self: true; }, null]>;
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+ static ɵdir: i0.ɵɵDirectiveDeclaration<NgtCursor, "[ngtCursor]", ["ngtCursor"], {}, {}, never, never, true, never>;
7
+ }
@@ -0,0 +1,7 @@
1
+ import { NgForOf } from '@angular/common';
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+ import * as i0 from "@angular/core";
3
+ export declare class NgtRepeat extends NgForOf<number> {
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+ set ngForRepeat(count: number);
5
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtRepeat, never>;
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+ static ɵdir: i0.ɵɵDirectiveDeclaration<NgtRepeat, "[ngFor][ngForRepeat]", never, { "ngForRepeat": "ngForRepeat"; }, {}, never, never, true, never>;
7
+ }
@@ -0,0 +1,7 @@
1
+ import { PipeTransform } from '@angular/core';
2
+ import * as i0 from "@angular/core";
3
+ export declare class NgtMathPipe implements PipeTransform {
4
+ transform(value: number | number[], keyOfMath: keyof Omit<Math, 'PI' | 'E' | 'LN2' | 'LOG2E' | 'LN10' | 'LOG10E' | 'SQRT1_2' | 'SQRT2' | 'random'>): ReturnType<Extract<Math[typeof keyOfMath], 'string'>>;
5
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtMathPipe, never>;
6
+ static ɵpipe: i0.ɵɵPipeDeclaration<NgtMathPipe, "math", true>;
7
+ }
@@ -0,0 +1,7 @@
1
+ import { PipeTransform } from '@angular/core';
2
+ import * as i0 from "@angular/core";
3
+ export declare class NgtPiPipe implements PipeTransform {
4
+ transform(value: number): number;
5
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtPiPipe, never>;
6
+ static ɵpipe: i0.ɵɵPipeDeclaration<NgtPiPipe, "pi", true>;
7
+ }
@@ -0,0 +1,7 @@
1
+ import { PipeTransform } from '@angular/core';
2
+ import * as i0 from "@angular/core";
3
+ export declare class NgtRadianPipe implements PipeTransform {
4
+ transform(degree: number): number;
5
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtRadianPipe, never>;
6
+ static ɵpipe: i0.ɵɵPipeDeclaration<NgtRadianPipe, "radian", true>;
7
+ }
@@ -0,0 +1,8 @@
1
+ import { PipeTransform } from '@angular/core';
2
+ import * as THREE from 'three';
3
+ import * as i0 from "@angular/core";
4
+ export declare class NgtSidePipe implements PipeTransform {
5
+ transform(side: 'front' | 'back' | 'double'): THREE.Side;
6
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtSidePipe, never>;
7
+ static ɵpipe: i0.ɵɵPipeDeclaration<NgtSidePipe, "side", true>;
8
+ }
@@ -8,16 +8,6 @@ export declare class NgtAmbientLight extends THREE.AmbientLight {
8
8
  static ngAcceptInputType_intensity: NgtObservableInput<number> | undefined;
9
9
  static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
10
10
  static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
11
- static ngAcceptInputType_shadowCameraFov: NgtObservableInput<any>;
12
- static ngAcceptInputType_shadowCameraLeft: NgtObservableInput<any>;
13
- static ngAcceptInputType_shadowCameraRight: NgtObservableInput<any>;
14
- static ngAcceptInputType_shadowCameraTop: NgtObservableInput<any>;
15
- static ngAcceptInputType_shadowCameraBottom: NgtObservableInput<any>;
16
- static ngAcceptInputType_shadowCameraNear: NgtObservableInput<any>;
17
- static ngAcceptInputType_shadowCameraFar: NgtObservableInput<any>;
18
- static ngAcceptInputType_shadowBias: NgtObservableInput<any>;
19
- static ngAcceptInputType_shadowMapWidth: NgtObservableInput<any>;
20
- static ngAcceptInputType_shadowMapHeight: NgtObservableInput<any>;
21
11
  static ngAcceptInputType_name: NgtObservableInput<string>;
22
12
  static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
23
13
  static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
@@ -45,5 +35,5 @@ export declare class NgtAmbientLight extends THREE.AmbientLight {
45
35
  static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
46
36
  static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
47
37
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtAmbientLight, never>;
48
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtAmbientLight, "ngt-ambient-light", never, { "color": "color"; "intensity": "intensity"; "hex": "hex"; "shadow": "shadow"; "shadowCameraFov": "shadowCameraFov"; "shadowCameraLeft": "shadowCameraLeft"; "shadowCameraRight": "shadowCameraRight"; "shadowCameraTop": "shadowCameraTop"; "shadowCameraBottom": "shadowCameraBottom"; "shadowCameraNear": "shadowCameraNear"; "shadowCameraFar": "shadowCameraFar"; "shadowBias": "shadowBias"; "shadowMapWidth": "shadowMapWidth"; "shadowMapHeight": "shadowMapHeight"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
38
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtAmbientLight, "ngt-ambient-light", never, { "color": "color"; "intensity": "intensity"; "hex": "hex"; "shadow": "shadow"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
49
39
  }
@@ -9,16 +9,6 @@ export declare class NgtAmbientLightProbe extends THREE.AmbientLightProbe {
9
9
  static ngAcceptInputType_sh: NgtObservableInput<THREE.SphericalHarmonics3>;
10
10
  static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
11
11
  static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
12
- static ngAcceptInputType_shadowCameraFov: NgtObservableInput<any>;
13
- static ngAcceptInputType_shadowCameraLeft: NgtObservableInput<any>;
14
- static ngAcceptInputType_shadowCameraRight: NgtObservableInput<any>;
15
- static ngAcceptInputType_shadowCameraTop: NgtObservableInput<any>;
16
- static ngAcceptInputType_shadowCameraBottom: NgtObservableInput<any>;
17
- static ngAcceptInputType_shadowCameraNear: NgtObservableInput<any>;
18
- static ngAcceptInputType_shadowCameraFar: NgtObservableInput<any>;
19
- static ngAcceptInputType_shadowBias: NgtObservableInput<any>;
20
- static ngAcceptInputType_shadowMapWidth: NgtObservableInput<any>;
21
- static ngAcceptInputType_shadowMapHeight: NgtObservableInput<any>;
22
12
  static ngAcceptInputType_name: NgtObservableInput<string>;
23
13
  static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
24
14
  static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
@@ -46,5 +36,5 @@ export declare class NgtAmbientLightProbe extends THREE.AmbientLightProbe {
46
36
  static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
47
37
  static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
48
38
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtAmbientLightProbe, never>;
49
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtAmbientLightProbe, "ngt-ambient-light-probe", never, { "color": "color"; "intensity": "intensity"; "sh": "sh"; "hex": "hex"; "shadow": "shadow"; "shadowCameraFov": "shadowCameraFov"; "shadowCameraLeft": "shadowCameraLeft"; "shadowCameraRight": "shadowCameraRight"; "shadowCameraTop": "shadowCameraTop"; "shadowCameraBottom": "shadowCameraBottom"; "shadowCameraNear": "shadowCameraNear"; "shadowCameraFar": "shadowCameraFar"; "shadowBias": "shadowBias"; "shadowMapWidth": "shadowMapWidth"; "shadowMapHeight": "shadowMapHeight"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
39
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtAmbientLightProbe, "ngt-ambient-light-probe", never, { "color": "color"; "intensity": "intensity"; "sh": "sh"; "hex": "hex"; "shadow": "shadow"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
50
40
  }
@@ -10,16 +10,6 @@ export declare class NgtDirectionalLight extends THREE.DirectionalLight {
10
10
  static ngAcceptInputType_target: NgtObservableInput<THREE.Object3D>;
11
11
  static ngAcceptInputType_shadow: NgtObservableInput<THREE.DirectionalLightShadow>;
12
12
  static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
13
- static ngAcceptInputType_shadowCameraFov: NgtObservableInput<any>;
14
- static ngAcceptInputType_shadowCameraLeft: NgtObservableInput<any>;
15
- static ngAcceptInputType_shadowCameraRight: NgtObservableInput<any>;
16
- static ngAcceptInputType_shadowCameraTop: NgtObservableInput<any>;
17
- static ngAcceptInputType_shadowCameraBottom: NgtObservableInput<any>;
18
- static ngAcceptInputType_shadowCameraNear: NgtObservableInput<any>;
19
- static ngAcceptInputType_shadowCameraFar: NgtObservableInput<any>;
20
- static ngAcceptInputType_shadowBias: NgtObservableInput<any>;
21
- static ngAcceptInputType_shadowMapWidth: NgtObservableInput<any>;
22
- static ngAcceptInputType_shadowMapHeight: NgtObservableInput<any>;
23
13
  static ngAcceptInputType_name: NgtObservableInput<string>;
24
14
  static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
25
15
  static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
@@ -46,5 +36,5 @@ export declare class NgtDirectionalLight extends THREE.DirectionalLight {
46
36
  static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
47
37
  static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
48
38
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtDirectionalLight, never>;
49
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtDirectionalLight, "ngt-directional-light", never, { "color": "color"; "intensity": "intensity"; "position": "position"; "target": "target"; "shadow": "shadow"; "hex": "hex"; "shadowCameraFov": "shadowCameraFov"; "shadowCameraLeft": "shadowCameraLeft"; "shadowCameraRight": "shadowCameraRight"; "shadowCameraTop": "shadowCameraTop"; "shadowCameraBottom": "shadowCameraBottom"; "shadowCameraNear": "shadowCameraNear"; "shadowCameraFar": "shadowCameraFar"; "shadowBias": "shadowBias"; "shadowMapWidth": "shadowMapWidth"; "shadowMapHeight": "shadowMapHeight"; "name": "name"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
39
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtDirectionalLight, "ngt-directional-light", never, { "color": "color"; "intensity": "intensity"; "position": "position"; "target": "target"; "shadow": "shadow"; "hex": "hex"; "name": "name"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
50
40
  }
@@ -11,16 +11,6 @@ export declare class NgtHemisphereLight extends THREE.HemisphereLight {
11
11
  static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
12
12
  static ngAcceptInputType_color: NgtObservableInput<THREE.Color>;
13
13
  static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
14
- static ngAcceptInputType_shadowCameraFov: NgtObservableInput<any>;
15
- static ngAcceptInputType_shadowCameraLeft: NgtObservableInput<any>;
16
- static ngAcceptInputType_shadowCameraRight: NgtObservableInput<any>;
17
- static ngAcceptInputType_shadowCameraTop: NgtObservableInput<any>;
18
- static ngAcceptInputType_shadowCameraBottom: NgtObservableInput<any>;
19
- static ngAcceptInputType_shadowCameraNear: NgtObservableInput<any>;
20
- static ngAcceptInputType_shadowCameraFar: NgtObservableInput<any>;
21
- static ngAcceptInputType_shadowBias: NgtObservableInput<any>;
22
- static ngAcceptInputType_shadowMapWidth: NgtObservableInput<any>;
23
- static ngAcceptInputType_shadowMapHeight: NgtObservableInput<any>;
24
14
  static ngAcceptInputType_name: NgtObservableInput<string>;
25
15
  static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
26
16
  static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
@@ -47,5 +37,5 @@ export declare class NgtHemisphereLight extends THREE.HemisphereLight {
47
37
  static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
48
38
  static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
49
39
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtHemisphereLight, never>;
50
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtHemisphereLight, "ngt-hemisphere-light", never, { "skyColor": "skyColor"; "groundColor": "groundColor"; "intensity": "intensity"; "position": "position"; "hex": "hex"; "color": "color"; "shadow": "shadow"; "shadowCameraFov": "shadowCameraFov"; "shadowCameraLeft": "shadowCameraLeft"; "shadowCameraRight": "shadowCameraRight"; "shadowCameraTop": "shadowCameraTop"; "shadowCameraBottom": "shadowCameraBottom"; "shadowCameraNear": "shadowCameraNear"; "shadowCameraFar": "shadowCameraFar"; "shadowBias": "shadowBias"; "shadowMapWidth": "shadowMapWidth"; "shadowMapHeight": "shadowMapHeight"; "name": "name"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
40
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtHemisphereLight, "ngt-hemisphere-light", never, { "skyColor": "skyColor"; "groundColor": "groundColor"; "intensity": "intensity"; "position": "position"; "hex": "hex"; "color": "color"; "shadow": "shadow"; "name": "name"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
51
41
  }
@@ -11,16 +11,6 @@ export declare class NgtHemisphereLightProbe extends THREE.HemisphereLightProbe
11
11
  static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
12
12
  static ngAcceptInputType_color: NgtObservableInput<THREE.Color>;
13
13
  static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
14
- static ngAcceptInputType_shadowCameraFov: NgtObservableInput<any>;
15
- static ngAcceptInputType_shadowCameraLeft: NgtObservableInput<any>;
16
- static ngAcceptInputType_shadowCameraRight: NgtObservableInput<any>;
17
- static ngAcceptInputType_shadowCameraTop: NgtObservableInput<any>;
18
- static ngAcceptInputType_shadowCameraBottom: NgtObservableInput<any>;
19
- static ngAcceptInputType_shadowCameraNear: NgtObservableInput<any>;
20
- static ngAcceptInputType_shadowCameraFar: NgtObservableInput<any>;
21
- static ngAcceptInputType_shadowBias: NgtObservableInput<any>;
22
- static ngAcceptInputType_shadowMapWidth: NgtObservableInput<any>;
23
- static ngAcceptInputType_shadowMapHeight: NgtObservableInput<any>;
24
14
  static ngAcceptInputType_name: NgtObservableInput<string>;
25
15
  static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
26
16
  static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
@@ -48,5 +38,5 @@ export declare class NgtHemisphereLightProbe extends THREE.HemisphereLightProbe
48
38
  static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
49
39
  static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
50
40
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtHemisphereLightProbe, never>;
51
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtHemisphereLightProbe, "ngt-hemisphere-light-probe", never, { "skyColor": "skyColor"; "groundColor": "groundColor"; "intensity": "intensity"; "sh": "sh"; "hex": "hex"; "color": "color"; "shadow": "shadow"; "shadowCameraFov": "shadowCameraFov"; "shadowCameraLeft": "shadowCameraLeft"; "shadowCameraRight": "shadowCameraRight"; "shadowCameraTop": "shadowCameraTop"; "shadowCameraBottom": "shadowCameraBottom"; "shadowCameraNear": "shadowCameraNear"; "shadowCameraFar": "shadowCameraFar"; "shadowBias": "shadowBias"; "shadowMapWidth": "shadowMapWidth"; "shadowMapHeight": "shadowMapHeight"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
41
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtHemisphereLightProbe, "ngt-hemisphere-light-probe", never, { "skyColor": "skyColor"; "groundColor": "groundColor"; "intensity": "intensity"; "sh": "sh"; "hex": "hex"; "color": "color"; "shadow": "shadow"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
52
42
  }
@@ -9,16 +9,6 @@ export declare class NgtLightProbe extends THREE.LightProbe {
9
9
  static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
10
10
  static ngAcceptInputType_color: NgtObservableInput<THREE.Color>;
11
11
  static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
12
- static ngAcceptInputType_shadowCameraFov: NgtObservableInput<any>;
13
- static ngAcceptInputType_shadowCameraLeft: NgtObservableInput<any>;
14
- static ngAcceptInputType_shadowCameraRight: NgtObservableInput<any>;
15
- static ngAcceptInputType_shadowCameraTop: NgtObservableInput<any>;
16
- static ngAcceptInputType_shadowCameraBottom: NgtObservableInput<any>;
17
- static ngAcceptInputType_shadowCameraNear: NgtObservableInput<any>;
18
- static ngAcceptInputType_shadowCameraFar: NgtObservableInput<any>;
19
- static ngAcceptInputType_shadowBias: NgtObservableInput<any>;
20
- static ngAcceptInputType_shadowMapWidth: NgtObservableInput<any>;
21
- static ngAcceptInputType_shadowMapHeight: NgtObservableInput<any>;
22
12
  static ngAcceptInputType_name: NgtObservableInput<string>;
23
13
  static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
24
14
  static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
@@ -46,5 +36,5 @@ export declare class NgtLightProbe extends THREE.LightProbe {
46
36
  static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
47
37
  static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
48
38
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtLightProbe, never>;
49
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtLightProbe, "ngt-light-probe", never, { "sh": "sh"; "intensity": "intensity"; "hex": "hex"; "color": "color"; "shadow": "shadow"; "shadowCameraFov": "shadowCameraFov"; "shadowCameraLeft": "shadowCameraLeft"; "shadowCameraRight": "shadowCameraRight"; "shadowCameraTop": "shadowCameraTop"; "shadowCameraBottom": "shadowCameraBottom"; "shadowCameraNear": "shadowCameraNear"; "shadowCameraFar": "shadowCameraFar"; "shadowBias": "shadowBias"; "shadowMapWidth": "shadowMapWidth"; "shadowMapHeight": "shadowMapHeight"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
39
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtLightProbe, "ngt-light-probe", never, { "sh": "sh"; "intensity": "intensity"; "hex": "hex"; "color": "color"; "shadow": "shadow"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
50
40
  }
@@ -11,16 +11,6 @@ export declare class NgtPointLight extends THREE.PointLight {
11
11
  static ngAcceptInputType_shadow: NgtObservableInput<THREE.PointLightShadow>;
12
12
  static ngAcceptInputType_power: NgtObservableInput<number>;
13
13
  static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
14
- static ngAcceptInputType_shadowCameraFov: NgtObservableInput<any>;
15
- static ngAcceptInputType_shadowCameraLeft: NgtObservableInput<any>;
16
- static ngAcceptInputType_shadowCameraRight: NgtObservableInput<any>;
17
- static ngAcceptInputType_shadowCameraTop: NgtObservableInput<any>;
18
- static ngAcceptInputType_shadowCameraBottom: NgtObservableInput<any>;
19
- static ngAcceptInputType_shadowCameraNear: NgtObservableInput<any>;
20
- static ngAcceptInputType_shadowCameraFar: NgtObservableInput<any>;
21
- static ngAcceptInputType_shadowBias: NgtObservableInput<any>;
22
- static ngAcceptInputType_shadowMapWidth: NgtObservableInput<any>;
23
- static ngAcceptInputType_shadowMapHeight: NgtObservableInput<any>;
24
14
  static ngAcceptInputType_name: NgtObservableInput<string>;
25
15
  static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
26
16
  static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
@@ -48,5 +38,5 @@ export declare class NgtPointLight extends THREE.PointLight {
48
38
  static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
49
39
  static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
50
40
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtPointLight, never>;
51
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtPointLight, "ngt-point-light", never, { "color": "color"; "intensity": "intensity"; "distance": "distance"; "decay": "decay"; "shadow": "shadow"; "power": "power"; "hex": "hex"; "shadowCameraFov": "shadowCameraFov"; "shadowCameraLeft": "shadowCameraLeft"; "shadowCameraRight": "shadowCameraRight"; "shadowCameraTop": "shadowCameraTop"; "shadowCameraBottom": "shadowCameraBottom"; "shadowCameraNear": "shadowCameraNear"; "shadowCameraFar": "shadowCameraFar"; "shadowBias": "shadowBias"; "shadowMapWidth": "shadowMapWidth"; "shadowMapHeight": "shadowMapHeight"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
41
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtPointLight, "ngt-point-light", never, { "color": "color"; "intensity": "intensity"; "distance": "distance"; "decay": "decay"; "shadow": "shadow"; "power": "power"; "hex": "hex"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
52
42
  }
@@ -11,16 +11,6 @@ export declare class NgtRectAreaLight extends THREE.RectAreaLight {
11
11
  static ngAcceptInputType_power: NgtObservableInput<number>;
12
12
  static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
13
13
  static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;
14
- static ngAcceptInputType_shadowCameraFov: NgtObservableInput<any>;
15
- static ngAcceptInputType_shadowCameraLeft: NgtObservableInput<any>;
16
- static ngAcceptInputType_shadowCameraRight: NgtObservableInput<any>;
17
- static ngAcceptInputType_shadowCameraTop: NgtObservableInput<any>;
18
- static ngAcceptInputType_shadowCameraBottom: NgtObservableInput<any>;
19
- static ngAcceptInputType_shadowCameraNear: NgtObservableInput<any>;
20
- static ngAcceptInputType_shadowCameraFar: NgtObservableInput<any>;
21
- static ngAcceptInputType_shadowBias: NgtObservableInput<any>;
22
- static ngAcceptInputType_shadowMapWidth: NgtObservableInput<any>;
23
- static ngAcceptInputType_shadowMapHeight: NgtObservableInput<any>;
24
14
  static ngAcceptInputType_name: NgtObservableInput<string>;
25
15
  static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
26
16
  static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
@@ -48,5 +38,5 @@ export declare class NgtRectAreaLight extends THREE.RectAreaLight {
48
38
  static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
49
39
  static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
50
40
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtRectAreaLight, never>;
51
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtRectAreaLight, "ngt-rect-area-light", never, { "color": "color"; "intensity": "intensity"; "width": "width"; "height": "height"; "power": "power"; "hex": "hex"; "shadow": "shadow"; "shadowCameraFov": "shadowCameraFov"; "shadowCameraLeft": "shadowCameraLeft"; "shadowCameraRight": "shadowCameraRight"; "shadowCameraTop": "shadowCameraTop"; "shadowCameraBottom": "shadowCameraBottom"; "shadowCameraNear": "shadowCameraNear"; "shadowCameraFar": "shadowCameraFar"; "shadowBias": "shadowBias"; "shadowMapWidth": "shadowMapWidth"; "shadowMapHeight": "shadowMapHeight"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
41
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtRectAreaLight, "ngt-rect-area-light", never, { "color": "color"; "intensity": "intensity"; "width": "width"; "height": "height"; "power": "power"; "hex": "hex"; "shadow": "shadow"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
52
42
  }
@@ -15,16 +15,6 @@ export declare class NgtSpotLight extends THREE.SpotLight {
15
15
  static ngAcceptInputType_shadow: NgtObservableInput<THREE.SpotLightShadow>;
16
16
  static ngAcceptInputType_power: NgtObservableInput<number>;
17
17
  static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;
18
- static ngAcceptInputType_shadowCameraFov: NgtObservableInput<any>;
19
- static ngAcceptInputType_shadowCameraLeft: NgtObservableInput<any>;
20
- static ngAcceptInputType_shadowCameraRight: NgtObservableInput<any>;
21
- static ngAcceptInputType_shadowCameraTop: NgtObservableInput<any>;
22
- static ngAcceptInputType_shadowCameraBottom: NgtObservableInput<any>;
23
- static ngAcceptInputType_shadowCameraNear: NgtObservableInput<any>;
24
- static ngAcceptInputType_shadowCameraFar: NgtObservableInput<any>;
25
- static ngAcceptInputType_shadowBias: NgtObservableInput<any>;
26
- static ngAcceptInputType_shadowMapWidth: NgtObservableInput<any>;
27
- static ngAcceptInputType_shadowMapHeight: NgtObservableInput<any>;
28
18
  static ngAcceptInputType_name: NgtObservableInput<string>;
29
19
  static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
30
20
  static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;
@@ -51,5 +41,5 @@ export declare class NgtSpotLight extends THREE.SpotLight {
51
41
  static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
52
42
  static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
53
43
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtSpotLight, never>;
54
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtSpotLight, "ngt-spot-light", never, { "color": "color"; "intensity": "intensity"; "distance": "distance"; "angle": "angle"; "penumbra": "penumbra"; "decay": "decay"; "position": "position"; "target": "target"; "shadow": "shadow"; "power": "power"; "hex": "hex"; "shadowCameraFov": "shadowCameraFov"; "shadowCameraLeft": "shadowCameraLeft"; "shadowCameraRight": "shadowCameraRight"; "shadowCameraTop": "shadowCameraTop"; "shadowCameraBottom": "shadowCameraBottom"; "shadowCameraNear": "shadowCameraNear"; "shadowCameraFar": "shadowCameraFar"; "shadowBias": "shadowBias"; "shadowMapWidth": "shadowMapWidth"; "shadowMapHeight": "shadowMapHeight"; "name": "name"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
44
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtSpotLight, "ngt-spot-light", never, { "color": "color"; "intensity": "intensity"; "distance": "distance"; "angle": "angle"; "penumbra": "penumbra"; "decay": "decay"; "position": "position"; "target": "target"; "shadow": "shadow"; "power": "power"; "hex": "hex"; "name": "name"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
55
45
  }
@@ -9,7 +9,6 @@ export declare class NgtLOD extends THREE.LOD {
9
9
  object: THREE.Object3D;
10
10
  }[]>;
11
11
  static ngAcceptInputType_autoUpdate: NgtObservableInput<boolean>;
12
- static ngAcceptInputType_objects: NgtObservableInput<any[]>;
13
12
  static ngAcceptInputType_name: NgtObservableInput<string>;
14
13
  static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;
15
14
  static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;
@@ -37,5 +36,5 @@ export declare class NgtLOD extends THREE.LOD {
37
36
  static ngAcceptInputType_onBeforeRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
38
37
  static ngAcceptInputType_onAfterRender: NgtObservableInput<(renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry, material: THREE.Material, group: THREE.Group) => void>;
39
38
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtLOD, never>;
40
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtLOD, "ngt-lod", never, { "levels": "levels"; "autoUpdate": "autoUpdate"; "objects": "objects"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
39
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtLOD, "ngt-lod", never, { "levels": "levels"; "autoUpdate": "autoUpdate"; "name": "name"; "position": "position"; "rotation": "rotation"; "quaternion": "quaternion"; "scale": "scale"; "modelViewMatrix": "modelViewMatrix"; "normalMatrix": "normalMatrix"; "matrix": "matrix"; "matrixWorld": "matrixWorld"; "matrixAutoUpdate": "matrixAutoUpdate"; "matrixWorldAutoUpdate": "matrixWorldAutoUpdate"; "matrixWorldNeedsUpdate": "matrixWorldNeedsUpdate"; "layers": "layers"; "visible": "visible"; "castShadow": "castShadow"; "receiveShadow": "receiveShadow"; "frustumCulled": "frustumCulled"; "renderOrder": "renderOrder"; "animations": "animations"; "userData": "userData"; "customDepthMaterial": "customDepthMaterial"; "customDistanceMaterial": "customDistanceMaterial"; "onBeforeRender": "onBeforeRender"; "onAfterRender": "onAfterRender"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
41
40
  }
@@ -11,7 +11,6 @@ export declare class NgtSkeleton extends THREE.Skeleton {
11
11
  static ngAcceptInputType_boneTexture: NgtObservableInput<null | THREE.DataTexture>;
12
12
  static ngAcceptInputType_boneTextureSize: NgtObservableInput<number>;
13
13
  static ngAcceptInputType_frame: NgtObservableInput<number>;
14
- static ngAcceptInputType_useVertexTexture: NgtObservableInput<boolean>;
15
14
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtSkeleton, never>;
16
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtSkeleton, "ngt-skeleton", never, { "uuid": "uuid"; "bones": "bones"; "boneInverses": "boneInverses"; "boneMatrices": "boneMatrices"; "boneTexture": "boneTexture"; "boneTextureSize": "boneTextureSize"; "frame": "frame"; "useVertexTexture": "useVertexTexture"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
15
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtSkeleton, "ngt-skeleton", never, { "uuid": "uuid"; "bones": "bones"; "boneInverses": "boneInverses"; "boneMatrices": "boneMatrices"; "boneTexture": "boneTexture"; "boneTextureSize": "boneTextureSize"; "frame": "frame"; }, {}, never, ["*"], true, [{ directive: typeof i1.NgtInstance; inputs: {}; outputs: {}; }]>;
17
16
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "angular-three",
3
- "version": "0.0.3",
3
+ "version": "0.0.4",
4
4
  "peerDependencies": {
5
5
  "@angular/common": "^15.0.0",
6
6
  "@angular/core": "^15.0.0",