angular-three 0.0.3 → 0.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/esm2020/index.mjs +28 -1
- package/esm2020/lib/canvas.mjs +4 -2
- package/esm2020/lib/directives/cursor.mjs +35 -0
- package/esm2020/lib/directives/repeat.mjs +20 -0
- package/esm2020/lib/instance.mjs +11 -1
- package/esm2020/lib/pipes/math.mjs +15 -0
- package/esm2020/lib/pipes/pi.mjs +14 -0
- package/esm2020/lib/pipes/radian.mjs +14 -0
- package/esm2020/lib/pipes/side.mjs +22 -0
- package/esm2020/lights/lib/ambient-light/ambient-light.mjs +2 -12
- package/esm2020/lights/lib/ambient-light-probe/ambient-light-probe.mjs +2 -12
- package/esm2020/lights/lib/directional-light/directional-light.mjs +2 -12
- package/esm2020/lights/lib/hemisphere-light/hemisphere-light.mjs +2 -12
- package/esm2020/lights/lib/hemisphere-light-probe/hemisphere-light-probe.mjs +2 -12
- package/esm2020/lights/lib/light-probe/light-probe.mjs +2 -12
- package/esm2020/lights/lib/point-light/point-light.mjs +2 -12
- package/esm2020/lights/lib/rect-area-light/rect-area-light.mjs +2 -12
- package/esm2020/lights/lib/spot-light/spot-light.mjs +2 -12
- package/esm2020/objects/lib/lod/lod.mjs +2 -3
- package/esm2020/objects/lib/skeleton/skeleton.mjs +3 -12
- package/fesm2015/angular-three-audios.mjs +1 -0
- package/fesm2015/angular-three-lights.mjs +9 -100
- package/fesm2015/angular-three-lights.mjs.map +1 -1
- package/fesm2015/angular-three-objects.mjs +3 -14
- package/fesm2015/angular-three-objects.mjs.map +1 -1
- package/fesm2015/angular-three.mjs +126 -5
- package/fesm2015/angular-three.mjs.map +1 -1
- package/fesm2020/angular-three-audios.mjs +1 -0
- package/fesm2020/angular-three-lights.mjs +9 -100
- package/fesm2020/angular-three-lights.mjs.map +1 -1
- package/fesm2020/angular-three-objects.mjs +3 -14
- package/fesm2020/angular-three-objects.mjs.map +1 -1
- package/fesm2020/angular-three.mjs +123 -5
- package/fesm2020/angular-three.mjs.map +1 -1
- package/index.d.ts +27 -0
- package/lib/canvas.d.ts +2 -2
- package/lib/directives/cursor.d.ts +7 -0
- package/lib/directives/repeat.d.ts +7 -0
- package/lib/pipes/math.d.ts +7 -0
- package/lib/pipes/pi.d.ts +7 -0
- package/lib/pipes/radian.d.ts +7 -0
- package/lib/pipes/side.d.ts +8 -0
- package/lights/lib/ambient-light/ambient-light.d.ts +1 -11
- package/lights/lib/ambient-light-probe/ambient-light-probe.d.ts +1 -11
- package/lights/lib/directional-light/directional-light.d.ts +1 -11
- package/lights/lib/hemisphere-light/hemisphere-light.d.ts +1 -11
- package/lights/lib/hemisphere-light-probe/hemisphere-light-probe.d.ts +1 -11
- package/lights/lib/light-probe/light-probe.d.ts +1 -11
- package/lights/lib/point-light/point-light.d.ts +1 -11
- package/lights/lib/rect-area-light/rect-area-light.d.ts +1 -11
- package/lights/lib/spot-light/spot-light.d.ts +1 -11
- package/objects/lib/lod/lod.d.ts +1 -2
- package/objects/lib/skeleton/skeleton.d.ts +1 -2
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"angular-three-objects.mjs","sources":["../../../../packages/angular-three/objects/src/lib/bone/bone.ts","../../../../packages/angular-three/objects/src/lib/group/group.ts","../../../../packages/angular-three/objects/src/lib/instanced-mesh/instanced-mesh.ts","../../../../packages/angular-three/objects/src/lib/line/line.ts","../../../../packages/angular-three/objects/src/lib/line-loop/line-loop.ts","../../../../packages/angular-three/objects/src/lib/line-segments/line-segments.ts","../../../../packages/angular-three/objects/src/lib/lod/lod.ts","../../../../packages/angular-three/objects/src/lib/mesh/mesh.ts","../../../../packages/angular-three/objects/src/lib/points/points.ts","../../../../packages/angular-three/objects/src/lib/skeleton/skeleton.ts","../../../../packages/angular-three/objects/src/lib/skinned-mesh/skinned-mesh.ts","../../../../packages/angular-three/objects/src/lib/sprite/sprite.ts","../../../../packages/angular-three/objects/src/index.ts","../../../../packages/angular-three/objects/src/angular-three-objects.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-bone',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtBone)],\n inputs: [...getInputs()],\n})\nexport class NgtBone extends THREE.Bone {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-group',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtGroup)],\n inputs: [...getInputs()],\n})\nexport class NgtGroup extends THREE.Group {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-instanced-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtInstancedMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtInstancedMesh extends THREE.InstancedMesh {\n constructor() {\n super(...(injectArgs<typeof THREE.InstancedMesh>({ optional: true }) || [undefined, undefined, 0]));\n return proxify(this, {\n created: (instance) => instance.instanceMatrix.setUsage(THREE.DynamicDrawUsage),\n });\n }\n\n static ngAcceptInputType_count: NgtObservableInput<number>;\n static ngAcceptInputType_instanceColor: NgtObservableInput<null | THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_instanceMatrix: NgtObservableInput<THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'count',\n 'instanceColor',\n 'instanceMatrix',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLine)],\n inputs: [...getInputs()],\n})\nexport class NgtLine extends THREE.Line {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line-loop',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineLoop)],\n inputs: [...getInputs()],\n})\nexport class NgtLineLoop extends THREE.LineLoop {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line-segments',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineSegments)],\n inputs: [...getInputs()],\n})\nexport class NgtLineSegments extends THREE.LineSegments {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-lod',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLOD)],\n inputs: [...getInputs()],\n})\nexport class NgtLOD extends THREE.LOD {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_levels: NgtObservableInput<{ distance: number; object: THREE.Object3D }[]>;\n static ngAcceptInputType_autoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_objects: NgtObservableInput<any[]>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'levels',\n 'autoUpdate',\n 'objects',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtMesh extends THREE.Mesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-points',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPoints)],\n inputs: [...getInputs()],\n})\nexport class NgtPoints extends THREE.Points {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'geometry',\n 'material',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-skeleton',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkeleton)],\n inputs: [...getInputs()],\n})\nexport class NgtSkeleton extends THREE.Skeleton {\n constructor() {\n super(...injectArgs<typeof THREE.Skeleton>());\n return proxify(this, {\n attach: (parent, child) => {\n if (!(parent.value instanceof THREE.SkinnedMesh)) {\n console.error('<ngt-skeleton> can only be used as a child of <ngt-skinned-mesh>');\n return;\n }\n\n parent.value.bind(child.value);\n\n return () => {\n child.value.dispose();\n };\n },\n });\n }\n\n static ngAcceptInputType_uuid: NgtObservableInput<string>;\n static ngAcceptInputType_bones: NgtObservableInput<THREE.Bone[]>;\n static ngAcceptInputType_boneInverses: NgtObservableInput<NgtMatrix4[]>;\n static ngAcceptInputType_boneMatrices: NgtObservableInput<Float32Array>;\n static ngAcceptInputType_boneTexture: NgtObservableInput<null | THREE.DataTexture>;\n static ngAcceptInputType_boneTextureSize: NgtObservableInput<number>;\n static ngAcceptInputType_frame: NgtObservableInput<number>;\n static ngAcceptInputType_useVertexTexture: NgtObservableInput<boolean>;\n}\n\nfunction getInputs() {\n return [\n 'uuid',\n 'bones',\n 'boneInverses',\n 'boneMatrices',\n 'boneTexture',\n 'boneTextureSize',\n 'frame',\n 'useVertexTexture',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-skinned-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkinnedMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtSkinnedMesh extends THREE.SkinnedMesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_bindMode: NgtObservableInput<string>;\n static ngAcceptInputType_bindMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_bindMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_skeleton: NgtObservableInput<THREE.Skeleton>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'bindMode',\n 'bindMatrix',\n 'bindMatrixInverse',\n 'skeleton',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector2,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-sprite',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSprite)],\n inputs: [...getInputs()],\n})\nexport class NgtSprite extends THREE.Sprite {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.SpriteMaterial>;\n static ngAcceptInputType_center: NgtObservableInput<NgtVector2>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'center',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/bone/bone';\nexport * from './lib/group/group';\nexport * from './lib/instanced-mesh/instanced-mesh';\nexport * from './lib/line/line';\nexport * from './lib/line-loop/line-loop';\nexport * from './lib/line-segments/line-segments';\nexport * from './lib/lod/lod';\nexport * from './lib/mesh/mesh';\nexport * from './lib/points/points';\nexport * from './lib/skeleton/skeleton';\nexport * from './lib/skinned-mesh/skinned-mesh';\nexport * from './lib/sprite/sprite';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './index';\n"],"names":["getInputs"],"mappings":";;;;;;AAAA;AAyBa,MAAA,OAAgB,SAAA,KAAK,CAAC,IAAI,CAAA;AACnC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;oGAJQ,OAAO,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;wFAAP,OAAO,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,UAAA,EAAA,MAAA,EAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHL,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC,kGAF9B,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,OAAO,EAAA,UAAA,EAAA,CAAA;kBARnB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,UAAU;AACpB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,OAAA,CAAS,CAAC;AACxC,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAmDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;ACtGA;AAyBa,MAAA,QAAiB,SAAA,KAAK,CAAC,KAAK,CAAA;AACrC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;qGAJQ,QAAQ,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;yFAAR,QAAQ,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,WAAA,EAAA,MAAA,EAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHN,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC,kGAF/B,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,QAAQ,EAAA,UAAA,EAAA,CAAA;kBARpB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,WAAW;AACrB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,QAAA,CAAU,CAAC;AACzC,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAmDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;ACtGA;AA0Ba,MAAA,gBAAyB,SAAA,KAAK,CAAC,aAAa,CAAA;AACrD,IAAA,WAAA,GAAA;QACI,KAAK,CAAC,IAAI,UAAU,CAA6B,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACpG,OAAO,OAAO,CAAC,IAAI,EAAE;AACjB,YAAA,OAAO,EAAE,CAAC,QAAQ,KAAK,QAAQ,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,CAAC,gBAAgB,CAAC;AAClF,SAAA,CAAC,CAAC;KACN;;6GANQ,gBAAgB,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;iGAAhB,gBAAgB,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,oBAAA,EAAA,MAAA,EAAA,EAAA,KAAA,EAAA,OAAA,EAAA,aAAA,EAAA,eAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHd,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,kGAFvC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,gBAAgB,EAAA,UAAA,EAAA,CAAA;kBAR5B,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,oBAAoB;AAC9B,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,gBAAA,CAAkB,CAAC;AACjD,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AA4DD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,OAAO;QACP,eAAe;QACf,gBAAgB;QAChB,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;ACvHA;AAyBa,MAAA,OAAgB,SAAA,KAAK,CAAC,IAAI,CAAA;AACnC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;oGAJQ,OAAO,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;wFAAP,OAAO,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,UAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHL,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC,kGAF9B,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,OAAO,EAAA,UAAA,EAAA,CAAA;kBARnB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,UAAU;AACpB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,OAAA,CAAS,CAAC;AACxC,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAuDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC9GA;AAyBa,MAAA,WAAoB,SAAA,KAAK,CAAC,QAAQ,CAAA;AAC3C,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;wGAJQ,WAAW,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;4FAAX,WAAW,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,eAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHT,CAAC,kBAAkB,CAAC,WAAW,CAAC,CAAC,kGAFlC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,WAAW,EAAA,UAAA,EAAA,CAAA;kBARvB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,eAAe;AACzB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,WAAA,CAAa,CAAC;AAC5C,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAuDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC9GA;AAyBa,MAAA,eAAwB,SAAA,KAAK,CAAC,YAAY,CAAA;AACnD,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;4GAJQ,eAAe,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;gGAAf,eAAe,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,mBAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHb,CAAC,kBAAkB,CAAC,eAAe,CAAC,CAAC,kGAFtC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,eAAe,EAAA,UAAA,EAAA,CAAA;kBAR3B,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,mBAAmB;AAC7B,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,eAAA,CAAiB,CAAC;AAChD,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAuDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC9GA;AAyBa,MAAA,MAAe,SAAA,KAAK,CAAC,GAAG,CAAA;AACjC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;mGAJQ,MAAM,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;uFAAN,MAAM,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,SAAA,EAAA,MAAA,EAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,YAAA,EAAA,OAAA,EAAA,SAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHJ,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC,kGAF7B,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,MAAM,EAAA,UAAA,EAAA,CAAA;kBARlB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,SAAS;AACnB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,MAAA,CAAQ,CAAC;AACvC,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAsDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,QAAQ;QACR,YAAY;QACZ,SAAS;QACT,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC5GA;AAyBa,MAAA,OAAgB,SAAA,KAAK,CAAC,IAAI,CAAA;AACnC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;oGAJQ,OAAO,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;wFAAP,OAAO,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,UAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHL,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC,kGAF9B,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,OAAO,EAAA,UAAA,EAAA,CAAA;kBARnB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,UAAU;AACpB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,OAAA,CAAS,CAAC;AACxC,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAuDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC9GA;AAyBa,MAAA,SAAkB,SAAA,KAAK,CAAC,MAAM,CAAA;AACvC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;sGAJQ,SAAS,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;0FAAT,SAAS,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,YAAA,EAAA,MAAA,EAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHP,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,kGAFhC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,SAAS,EAAA,UAAA,EAAA,CAAA;kBARrB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,YAAY;AACtB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,SAAA,CAAW,CAAC;AAC1C,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAuDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,uBAAuB;QACvB,uBAAuB;QACvB,UAAU;QACV,UAAU;QACV,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC9GA;AAsBa,MAAA,WAAoB,SAAA,KAAK,CAAC,QAAQ,CAAA;AAC3C,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,CAAC,GAAG,UAAU,EAAyB,CAAC,CAAC;QAC9C,OAAO,OAAO,CAAC,IAAI,EAAE;AACjB,YAAA,MAAM,EAAE,CAAC,MAAM,EAAE,KAAK,KAAI;gBACtB,IAAI,EAAE,MAAM,CAAC,KAAK,YAAY,KAAK,CAAC,WAAW,CAAC,EAAE;AAC9C,oBAAA,OAAO,CAAC,KAAK,CAAC,kEAAkE,CAAC,CAAC;oBAClF,OAAO;AACV,iBAAA;gBAED,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;AAE/B,gBAAA,OAAO,MAAK;AACR,oBAAA,KAAK,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;AAC1B,iBAAC,CAAC;aACL;AACJ,SAAA,CAAC,CAAC;KACN;;wGAjBQ,WAAW,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;4FAAX,WAAW,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,cAAA,EAAA,MAAA,EAAA,EAAA,IAAA,EAAA,MAAA,EAAA,KAAA,EAAA,OAAA,EAAA,YAAA,EAAA,cAAA,EAAA,YAAA,EAAA,cAAA,EAAA,WAAA,EAAA,aAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,KAAA,EAAA,OAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,EAAA,SAAA,EAHT,CAAC,kBAAkB,CAAC,WAAW,CAAC,CAAC,kGAFlC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,WAAW,EAAA,UAAA,EAAA,CAAA;kBARvB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,cAAc;AACxB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,WAAA,CAAa,CAAC;AAC5C,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AA8BD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,MAAM;QACN,OAAO;QACP,cAAc;QACd,cAAc;QACd,aAAa;QACb,iBAAiB;QACjB,OAAO;QACP,kBAAkB;KACrB,CAAC;AACN;;AC9DA;AAyBa,MAAA,cAAuB,SAAA,KAAK,CAAC,WAAW,CAAA;AACjD,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;2GAJQ,cAAc,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;+FAAd,cAAc,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,kBAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,iBAAA,EAAA,mBAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHZ,CAAC,kBAAkB,CAAC,cAAc,CAAC,CAAC,kGAFrC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,cAAc,EAAA,UAAA,EAAA,CAAA;kBAR1B,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,kBAAkB;AAC5B,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,cAAA,CAAgB,CAAC;AAC/C,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AA2DD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,YAAY;QACZ,mBAAmB;QACnB,UAAU;QACV,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;ACtHA;AA0Ba,MAAA,SAAkB,SAAA,KAAK,CAAC,MAAM,CAAA;AACvC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;sGAJQ,SAAS,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;0FAAT,SAAS,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,YAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,MAAA,EAAA,QAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHP,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,kGAFhC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,SAAS,EAAA,UAAA,EAAA,CAAA;kBARrB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,YAAY;AACtB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,SAAA,CAAW,CAAC;AAC1C,oBAAA,MAAM,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC;iBAC3B,CAAA;;AAsDD,SAAS,SAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,UAAU;QACV,QAAQ;QACR,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC7GA;;ACAA;;AAEG;;;;"}
|
|
1
|
+
{"version":3,"file":"angular-three-objects.mjs","sources":["../../../../packages/angular-three/objects/src/lib/bone/bone.ts","../../../../packages/angular-three/objects/src/lib/group/group.ts","../../../../packages/angular-three/objects/src/lib/instanced-mesh/instanced-mesh.ts","../../../../packages/angular-three/objects/src/lib/line/line.ts","../../../../packages/angular-three/objects/src/lib/line-loop/line-loop.ts","../../../../packages/angular-three/objects/src/lib/line-segments/line-segments.ts","../../../../packages/angular-three/objects/src/lib/lod/lod.ts","../../../../packages/angular-three/objects/src/lib/mesh/mesh.ts","../../../../packages/angular-three/objects/src/lib/points/points.ts","../../../../packages/angular-three/objects/src/lib/skeleton/skeleton.ts","../../../../packages/angular-three/objects/src/lib/skinned-mesh/skinned-mesh.ts","../../../../packages/angular-three/objects/src/lib/sprite/sprite.ts","../../../../packages/angular-three/objects/src/index.ts","../../../../packages/angular-three/objects/src/angular-three-objects.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-bone',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtBone)],\n inputs: [...getInputs()],\n})\nexport class NgtBone extends THREE.Bone {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-group',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtGroup)],\n inputs: [...getInputs()],\n})\nexport class NgtGroup extends THREE.Group {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-instanced-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtInstancedMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtInstancedMesh extends THREE.InstancedMesh {\n constructor() {\n super(...(injectArgs<typeof THREE.InstancedMesh>({ optional: true }) || [undefined, undefined, 0]));\n return proxify(this, {\n created: (instance) => instance.instanceMatrix.setUsage(THREE.DynamicDrawUsage),\n });\n }\n\n static ngAcceptInputType_count: NgtObservableInput<number>;\n static ngAcceptInputType_instanceColor: NgtObservableInput<null | THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_instanceMatrix: NgtObservableInput<THREE.InstancedBufferAttribute>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'count',\n 'instanceColor',\n 'instanceMatrix',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLine)],\n inputs: [...getInputs()],\n})\nexport class NgtLine extends THREE.Line {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line-loop',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineLoop)],\n inputs: [...getInputs()],\n})\nexport class NgtLineLoop extends THREE.LineLoop {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-line-segments',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLineSegments)],\n inputs: [...getInputs()],\n})\nexport class NgtLineSegments extends THREE.LineSegments {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-lod',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLOD)],\n inputs: [...getInputs()],\n})\nexport class NgtLOD extends THREE.LOD {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_levels: NgtObservableInput<{ distance: number; object: THREE.Object3D }[]>;\n static ngAcceptInputType_autoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'levels',\n 'autoUpdate',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtMesh extends THREE.Mesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-points',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPoints)],\n inputs: [...getInputs()],\n})\nexport class NgtPoints extends THREE.Points {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'geometry',\n 'material',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtObservableInput,\n injectArgs,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-skeleton',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkeleton)],\n inputs: [...getInputs()],\n})\nexport class NgtSkeleton extends THREE.Skeleton {\n constructor() {\n super(...injectArgs<typeof THREE.Skeleton>());\n return proxify(this, {\n attach: (parent, child) => {\n if (!(parent.value instanceof THREE.SkinnedMesh)) {\n console.error('<ngt-skeleton> can only be used as a child of <ngt-skinned-mesh>');\n return;\n }\n\n parent.value.bind(child.value);\n\n return () => {\n child.value.dispose();\n };\n },\n });\n }\n\n static ngAcceptInputType_uuid: NgtObservableInput<string>;\n static ngAcceptInputType_bones: NgtObservableInput<THREE.Bone[]>;\n static ngAcceptInputType_boneInverses: NgtObservableInput<NgtMatrix4[]>;\n static ngAcceptInputType_boneMatrices: NgtObservableInput<Float32Array>;\n static ngAcceptInputType_boneTexture: NgtObservableInput<null | THREE.DataTexture>;\n static ngAcceptInputType_boneTextureSize: NgtObservableInput<number>;\n static ngAcceptInputType_frame: NgtObservableInput<number>;\n}\n\nfunction getInputs() {\n return ['uuid', 'bones', 'boneInverses', 'boneMatrices', 'boneTexture', 'boneTextureSize', 'frame'];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-skinned-mesh',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSkinnedMesh)],\n inputs: [...getInputs()],\n})\nexport class NgtSkinnedMesh extends THREE.SkinnedMesh {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_bindMode: NgtObservableInput<string>;\n static ngAcceptInputType_bindMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_bindMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_skeleton: NgtObservableInput<THREE.Skeleton>;\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.Material | THREE.Material[]>;\n static ngAcceptInputType_morphTargetInfluences: NgtObservableInput<number[]> | undefined;\n static ngAcceptInputType_morphTargetDictionary: NgtObservableInput<{ [key: string]: number }> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'bindMode',\n 'bindMatrix',\n 'bindMatrixInverse',\n 'skeleton',\n 'geometry',\n 'material',\n 'morphTargetInfluences',\n 'morphTargetDictionary',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport {\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector2,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { Component } from '@angular/core';\nimport * as THREE from 'three';\n\n@Component({\n selector: 'ngt-sprite',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSprite)],\n inputs: [...getInputs()],\n})\nexport class NgtSprite extends THREE.Sprite {\n constructor() {\n super();\n return proxify(this);\n }\n\n static ngAcceptInputType_geometry: NgtObservableInput<THREE.BufferGeometry>;\n static ngAcceptInputType_material: NgtObservableInput<THREE.SpriteMaterial>;\n static ngAcceptInputType_center: NgtObservableInput<NgtVector2>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'geometry',\n 'material',\n 'center',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/bone/bone';\nexport * from './lib/group/group';\nexport * from './lib/instanced-mesh/instanced-mesh';\nexport * from './lib/line/line';\nexport * from './lib/line-loop/line-loop';\nexport * from './lib/line-segments/line-segments';\nexport * from './lib/lod/lod';\nexport * from './lib/mesh/mesh';\nexport * from './lib/points/points';\nexport * from './lib/skeleton/skeleton';\nexport * from './lib/skinned-mesh/skinned-mesh';\nexport * from './lib/sprite/sprite';\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from './index';\n"],"names":["getInputs"],"mappings":";;;;;;AAAA;AAyBa,MAAA,OAAgB,SAAA,KAAK,CAAC,IAAI,CAAA;AACnC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;oGAJQ,OAAO,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;wFAAP,OAAO,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,UAAA,EAAA,MAAA,EAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHL,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC,kGAF9B,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,OAAO,EAAA,UAAA,EAAA,CAAA;kBARnB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,UAAU;AACpB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,OAAA,CAAS,CAAC;AACxC,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAmDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;ACtGA;AAyBa,MAAA,QAAiB,SAAA,KAAK,CAAC,KAAK,CAAA;AACrC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;qGAJQ,QAAQ,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;yFAAR,QAAQ,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,WAAA,EAAA,MAAA,EAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHN,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC,kGAF/B,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,QAAQ,EAAA,UAAA,EAAA,CAAA;kBARpB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,WAAW;AACrB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,QAAA,CAAU,CAAC;AACzC,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAmDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;ACtGA;AA0Ba,MAAA,gBAAyB,SAAA,KAAK,CAAC,aAAa,CAAA;AACrD,IAAA,WAAA,GAAA;QACI,KAAK,CAAC,IAAI,UAAU,CAA6B,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACpG,OAAO,OAAO,CAAC,IAAI,EAAE;AACjB,YAAA,OAAO,EAAE,CAAC,QAAQ,KAAK,QAAQ,CAAC,cAAc,CAAC,QAAQ,CAAC,KAAK,CAAC,gBAAgB,CAAC;AAClF,SAAA,CAAC,CAAC;KACN;;6GANQ,gBAAgB,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;iGAAhB,gBAAgB,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,oBAAA,EAAA,MAAA,EAAA,EAAA,KAAA,EAAA,OAAA,EAAA,aAAA,EAAA,eAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHd,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,kGAFvC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,gBAAgB,EAAA,UAAA,EAAA,CAAA;kBAR5B,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,oBAAoB;AAC9B,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,gBAAA,CAAkB,CAAC;AACjD,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AA4DD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,OAAO;QACP,eAAe;QACf,gBAAgB;QAChB,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;ACvHA;AAyBa,MAAA,OAAgB,SAAA,KAAK,CAAC,IAAI,CAAA;AACnC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;oGAJQ,OAAO,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;wFAAP,OAAO,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,UAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHL,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC,kGAF9B,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,OAAO,EAAA,UAAA,EAAA,CAAA;kBARnB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,UAAU;AACpB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,OAAA,CAAS,CAAC;AACxC,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAuDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC9GA;AAyBa,MAAA,WAAoB,SAAA,KAAK,CAAC,QAAQ,CAAA;AAC3C,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;wGAJQ,WAAW,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;4FAAX,WAAW,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,eAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHT,CAAC,kBAAkB,CAAC,WAAW,CAAC,CAAC,kGAFlC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,WAAW,EAAA,UAAA,EAAA,CAAA;kBARvB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,eAAe;AACzB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,WAAA,CAAa,CAAC;AAC5C,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAuDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC9GA;AAyBa,MAAA,eAAwB,SAAA,KAAK,CAAC,YAAY,CAAA;AACnD,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;4GAJQ,eAAe,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;gGAAf,eAAe,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,mBAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHb,CAAC,kBAAkB,CAAC,eAAe,CAAC,CAAC,kGAFtC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,eAAe,EAAA,UAAA,EAAA,CAAA;kBAR3B,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,mBAAmB;AAC7B,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,eAAA,CAAiB,CAAC;AAChD,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAuDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC9GA;AAyBa,MAAA,MAAe,SAAA,KAAK,CAAC,GAAG,CAAA;AACjC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;mGAJQ,MAAM,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;uFAAN,MAAM,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,SAAA,EAAA,MAAA,EAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,YAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHJ,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC,kGAF7B,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,MAAM,EAAA,UAAA,EAAA,CAAA;kBARlB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,SAAS;AACnB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,MAAA,CAAQ,CAAC;AACvC,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAqDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,QAAQ;QACR,YAAY;QACZ,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC1GA;AAyBa,MAAA,OAAgB,SAAA,KAAK,CAAC,IAAI,CAAA;AACnC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;oGAJQ,OAAO,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;wFAAP,OAAO,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,UAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHL,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC,kGAF9B,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,OAAO,EAAA,UAAA,EAAA,CAAA;kBARnB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,UAAU;AACpB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,OAAA,CAAS,CAAC;AACxC,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAuDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC9GA;AAyBa,MAAA,SAAkB,SAAA,KAAK,CAAC,MAAM,CAAA;AACvC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;sGAJQ,SAAS,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;0FAAT,SAAS,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,YAAA,EAAA,MAAA,EAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHP,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,kGAFhC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,SAAS,EAAA,UAAA,EAAA,CAAA;kBARrB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,YAAY;AACtB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,SAAA,CAAW,CAAC;AAC1C,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AAuDD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,uBAAuB;QACvB,uBAAuB;QACvB,UAAU;QACV,UAAU;QACV,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC9GA;AAsBa,MAAA,WAAoB,SAAA,KAAK,CAAC,QAAQ,CAAA;AAC3C,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,CAAC,GAAG,UAAU,EAAyB,CAAC,CAAC;QAC9C,OAAO,OAAO,CAAC,IAAI,EAAE;AACjB,YAAA,MAAM,EAAE,CAAC,MAAM,EAAE,KAAK,KAAI;gBACtB,IAAI,EAAE,MAAM,CAAC,KAAK,YAAY,KAAK,CAAC,WAAW,CAAC,EAAE;AAC9C,oBAAA,OAAO,CAAC,KAAK,CAAC,kEAAkE,CAAC,CAAC;oBAClF,OAAO;AACV,iBAAA;gBAED,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;AAE/B,gBAAA,OAAO,MAAK;AACR,oBAAA,KAAK,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;AAC1B,iBAAC,CAAC;aACL;AACJ,SAAA,CAAC,CAAC;KACN;;wGAjBQ,WAAW,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;4FAAX,WAAW,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,cAAA,EAAA,MAAA,EAAA,EAAA,IAAA,EAAA,MAAA,EAAA,KAAA,EAAA,OAAA,EAAA,YAAA,EAAA,cAAA,EAAA,YAAA,EAAA,cAAA,EAAA,WAAA,EAAA,aAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,KAAA,EAAA,OAAA,EAAA,EAAA,SAAA,EAHT,CAAC,kBAAkB,CAAC,WAAW,CAAC,CAAC,kGAFlC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,WAAW,EAAA,UAAA,EAAA,CAAA;kBARvB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,cAAc;AACxB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,WAAA,CAAa,CAAC;AAC5C,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AA6BD,SAASA,WAAS,GAAA;AACd,IAAA,OAAO,CAAC,MAAM,EAAE,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,aAAa,EAAE,iBAAiB,EAAE,OAAO,CAAC,CAAC;AACxG;;ACpDA;AAyBa,MAAA,cAAuB,SAAA,KAAK,CAAC,WAAW,CAAA;AACjD,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;2GAJQ,cAAc,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;+FAAd,cAAc,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,kBAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,iBAAA,EAAA,mBAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHZ,CAAC,kBAAkB,CAAC,cAAc,CAAC,CAAC,kGAFrC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,cAAc,EAAA,UAAA,EAAA,CAAA;kBAR1B,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,kBAAkB;AAC5B,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,cAAA,CAAgB,CAAC;AAC/C,oBAAA,MAAM,EAAE,CAAC,GAAGA,WAAS,EAAE,CAAC;iBAC3B,CAAA;;AA2DD,SAASA,WAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,YAAY;QACZ,mBAAmB;QACnB,UAAU;QACV,UAAU;QACV,UAAU;QACV,uBAAuB;QACvB,uBAAuB;QACvB,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;ACtHA;AA0Ba,MAAA,SAAkB,SAAA,KAAK,CAAC,MAAM,CAAA;AACvC,IAAA,WAAA,GAAA;AACI,QAAA,KAAK,EAAE,CAAC;AACR,QAAA,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC;KACxB;;sGAJQ,SAAS,EAAA,IAAA,EAAA,EAAA,EAAA,MAAA,EAAA,EAAA,CAAA,eAAA,CAAA,SAAA,EAAA,CAAA,CAAA;0FAAT,SAAS,EAAA,YAAA,EAAA,IAAA,EAAA,QAAA,EAAA,YAAA,EAAA,MAAA,EAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,MAAA,EAAA,QAAA,EAAA,IAAA,EAAA,MAAA,EAAA,QAAA,EAAA,UAAA,EAAA,QAAA,EAAA,UAAA,EAAA,UAAA,EAAA,YAAA,EAAA,KAAA,EAAA,OAAA,EAAA,eAAA,EAAA,iBAAA,EAAA,YAAA,EAAA,cAAA,EAAA,MAAA,EAAA,QAAA,EAAA,WAAA,EAAA,aAAA,EAAA,gBAAA,EAAA,kBAAA,EAAA,qBAAA,EAAA,uBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,MAAA,EAAA,QAAA,EAAA,OAAA,EAAA,SAAA,EAAA,UAAA,EAAA,YAAA,EAAA,aAAA,EAAA,eAAA,EAAA,aAAA,EAAA,eAAA,EAAA,WAAA,EAAA,aAAA,EAAA,UAAA,EAAA,YAAA,EAAA,QAAA,EAAA,UAAA,EAAA,mBAAA,EAAA,qBAAA,EAAA,sBAAA,EAAA,wBAAA,EAAA,cAAA,EAAA,gBAAA,EAAA,aAAA,EAAA,eAAA,EAAA,EAAA,SAAA,EAHP,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,kGAFhC,2BAA2B,EAAA,QAAA,EAAA,IAAA,EAAA,CAAA,CAAA;2FAK5B,SAAS,EAAA,UAAA,EAAA,CAAA;kBARrB,SAAS;AAAC,YAAA,IAAA,EAAA,CAAA;AACP,oBAAA,QAAQ,EAAE,YAAY;AACtB,oBAAA,UAAU,EAAE,IAAI;AAChB,oBAAA,QAAQ,EAAE,2BAA2B;AACrC,oBAAA,cAAc,EAAE,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,oBAAoB,EAAE,CAAC;AACxG,oBAAA,SAAS,EAAE,CAAC,kBAAkB,CAAA,SAAA,CAAW,CAAC;AAC1C,oBAAA,MAAM,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC;iBAC3B,CAAA;;AAsDD,SAAS,SAAS,GAAA;IACd,OAAO;QACH,UAAU;QACV,UAAU;QACV,QAAQ;QACR,MAAM;QACN,UAAU;QACV,UAAU;QACV,YAAY;QACZ,OAAO;QACP,iBAAiB;QACjB,cAAc;QACd,QAAQ;QACR,aAAa;QACb,kBAAkB;QAClB,uBAAuB;QACvB,wBAAwB;QACxB,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,eAAe;QACf,aAAa;QACb,YAAY;QACZ,UAAU;QACV,qBAAqB;QACrB,wBAAwB;QACxB,gBAAgB;QAChB,eAAe;KAClB,CAAC;AACN;;AC7GA;;ACAA;;AAEG;;;;"}
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { DOCUMENT, NgIf, NgTemplateOutlet, AsyncPipe } from '@angular/common';
|
|
1
|
+
import { DOCUMENT, NgIf, NgTemplateOutlet, AsyncPipe, NgForOf } from '@angular/common';
|
|
2
2
|
import * as i0 from '@angular/core';
|
|
3
|
-
import { Injectable, InjectionToken, inject, NgZone, EventEmitter, Directive, Input, Output, ElementRef, Component, TemplateRef, ChangeDetectionStrategy, HostBinding, ViewChild, ContentChild, ViewContainerRef, Injector } from '@angular/core';
|
|
3
|
+
import { Injectable, InjectionToken, inject, NgZone, EventEmitter, Directive, Input, Output, ElementRef, Component, TemplateRef, ChangeDetectionStrategy, HostBinding, ViewChild, ContentChild, ViewContainerRef, Injector, Optional, Self, Inject, Pipe } from '@angular/core';
|
|
4
4
|
import * as THREE from 'three';
|
|
5
|
-
import { BehaviorSubject, filter, noop, tap, isObservable, combineLatest, Observable, Subject, pipe, debounceTime, takeUntil, fromEvent, share, ReplaySubject, from, retry, catchError, of, forkJoin, map } from 'rxjs';
|
|
5
|
+
import { BehaviorSubject, filter, noop, tap, isObservable, combineLatest, Observable, Subject, pipe, debounceTime, takeUntil, fromEvent, share, ReplaySubject, from, retry, catchError, of, forkJoin, map, merge } from 'rxjs';
|
|
6
6
|
import { ComponentStore } from '@ngrx/component-store';
|
|
7
7
|
import { __rest } from 'tslib';
|
|
8
8
|
|
|
@@ -1505,10 +1505,21 @@ class NgtInstance extends NgtComponentStore {
|
|
|
1505
1505
|
this._isRaw = false;
|
|
1506
1506
|
this.hasEmittedAlready = false;
|
|
1507
1507
|
this.instanceReady = this.effect(tapEffect(() => {
|
|
1508
|
+
var _a, _b;
|
|
1508
1509
|
this.handleEvents();
|
|
1509
1510
|
let attachToParentSubscription;
|
|
1510
1511
|
if (this.parentRef) {
|
|
1511
1512
|
attachToParentSubscription = this.attachToParent(this.parent.pipe(filter((parent) => !!parent)));
|
|
1513
|
+
const { noAttach, skipWrapper } = this.read();
|
|
1514
|
+
if (!noAttach && !skipWrapper) {
|
|
1515
|
+
const parentInstanceNode = getInstanceLocalState((_b = (_a = getInstanceLocalState(this.instanceValue)) === null || _a === void 0 ? void 0 : _a.parentRef) === null || _b === void 0 ? void 0 : _b.value);
|
|
1516
|
+
if (parentInstanceNode) {
|
|
1517
|
+
const collections = is.object3d(this.instanceValue)
|
|
1518
|
+
? parentInstanceNode.objectsRefs
|
|
1519
|
+
: parentInstanceNode.instancesRefs;
|
|
1520
|
+
collections.set((s) => [...s, this.instanceRef]);
|
|
1521
|
+
}
|
|
1522
|
+
}
|
|
1512
1523
|
}
|
|
1513
1524
|
let beforeRenderCleanUp;
|
|
1514
1525
|
if (this.beforeRender && is.object3d(this.instanceValue) && is.object3d(this.proxyInstance)) {
|
|
@@ -2121,7 +2132,9 @@ class NgtCanvas extends NgtComponentStore {
|
|
|
2121
2132
|
}
|
|
2122
2133
|
if (this.created.observed) {
|
|
2123
2134
|
this.zone.run(() => {
|
|
2124
|
-
|
|
2135
|
+
requestAnimationFrame(() => {
|
|
2136
|
+
this.created.emit(this.store.read());
|
|
2137
|
+
});
|
|
2125
2138
|
});
|
|
2126
2139
|
}
|
|
2127
2140
|
});
|
|
@@ -2236,6 +2249,110 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImpor
|
|
|
2236
2249
|
type: Input
|
|
2237
2250
|
}] } });
|
|
2238
2251
|
|
|
2252
|
+
class NgtCursor {
|
|
2253
|
+
constructor(instance, document) {
|
|
2254
|
+
if (!instance)
|
|
2255
|
+
return;
|
|
2256
|
+
merge(instance.pointerover.pipe(map(() => true)), instance.pointerout.pipe(map(() => false)))
|
|
2257
|
+
.pipe(takeUntil(instance.destroy$))
|
|
2258
|
+
.subscribe((hovered) => {
|
|
2259
|
+
document.body.style.cursor = hovered ? 'pointer' : 'auto';
|
|
2260
|
+
});
|
|
2261
|
+
}
|
|
2262
|
+
}
|
|
2263
|
+
NgtCursor.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCursor, deps: [{ token: NgtInstance, optional: true, self: true }, { token: DOCUMENT }], target: i0.ɵɵFactoryTarget.Directive });
|
|
2264
|
+
NgtCursor.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.0.0", type: NgtCursor, isStandalone: true, selector: "[ngtCursor]", exportAs: ["ngtCursor"], ngImport: i0 });
|
|
2265
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCursor, decorators: [{
|
|
2266
|
+
type: Directive,
|
|
2267
|
+
args: [{
|
|
2268
|
+
selector: '[ngtCursor]',
|
|
2269
|
+
standalone: true,
|
|
2270
|
+
exportAs: 'ngtCursor',
|
|
2271
|
+
}]
|
|
2272
|
+
}], ctorParameters: function () {
|
|
2273
|
+
return [{ type: NgtInstance, decorators: [{
|
|
2274
|
+
type: Optional
|
|
2275
|
+
}, {
|
|
2276
|
+
type: Self
|
|
2277
|
+
}] }, { type: Document, decorators: [{
|
|
2278
|
+
type: Inject,
|
|
2279
|
+
args: [DOCUMENT]
|
|
2280
|
+
}] }];
|
|
2281
|
+
} });
|
|
2282
|
+
|
|
2283
|
+
class NgtRepeat extends NgForOf {
|
|
2284
|
+
set ngForRepeat(count) {
|
|
2285
|
+
this.ngForOf = Number.isInteger(count) ? Array.from({ length: count }, (_, i) => i) : [];
|
|
2286
|
+
}
|
|
2287
|
+
}
|
|
2288
|
+
NgtRepeat.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtRepeat, deps: null, target: i0.ɵɵFactoryTarget.Directive });
|
|
2289
|
+
NgtRepeat.ɵdir = i0.ɵɵngDeclareDirective({ minVersion: "14.0.0", version: "15.0.0", type: NgtRepeat, isStandalone: true, selector: "[ngFor][ngForRepeat]", inputs: { ngForRepeat: "ngForRepeat" }, usesInheritance: true, ngImport: i0 });
|
|
2290
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtRepeat, decorators: [{
|
|
2291
|
+
type: Directive,
|
|
2292
|
+
args: [{
|
|
2293
|
+
selector: '[ngFor][ngForRepeat]',
|
|
2294
|
+
standalone: true,
|
|
2295
|
+
}]
|
|
2296
|
+
}], propDecorators: { ngForRepeat: [{
|
|
2297
|
+
type: Input
|
|
2298
|
+
}] } });
|
|
2299
|
+
|
|
2300
|
+
class NgtPiPipe {
|
|
2301
|
+
transform(value) {
|
|
2302
|
+
return value * Math.PI;
|
|
2303
|
+
}
|
|
2304
|
+
}
|
|
2305
|
+
NgtPiPipe.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtPiPipe, deps: [], target: i0.ɵɵFactoryTarget.Pipe });
|
|
2306
|
+
NgtPiPipe.ɵpipe = i0.ɵɵngDeclarePipe({ minVersion: "14.0.0", version: "15.0.0", ngImport: i0, type: NgtPiPipe, isStandalone: true, name: "pi" });
|
|
2307
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtPiPipe, decorators: [{
|
|
2308
|
+
type: Pipe,
|
|
2309
|
+
args: [{ name: 'pi', standalone: true }]
|
|
2310
|
+
}] });
|
|
2311
|
+
|
|
2312
|
+
class NgtMathPipe {
|
|
2313
|
+
transform(value, keyOfMath) {
|
|
2314
|
+
const params = Array.isArray(value) ? value : [value];
|
|
2315
|
+
return Math[keyOfMath](...params);
|
|
2316
|
+
}
|
|
2317
|
+
}
|
|
2318
|
+
NgtMathPipe.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtMathPipe, deps: [], target: i0.ɵɵFactoryTarget.Pipe });
|
|
2319
|
+
NgtMathPipe.ɵpipe = i0.ɵɵngDeclarePipe({ minVersion: "14.0.0", version: "15.0.0", ngImport: i0, type: NgtMathPipe, isStandalone: true, name: "math" });
|
|
2320
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtMathPipe, decorators: [{
|
|
2321
|
+
type: Pipe,
|
|
2322
|
+
args: [{ name: 'math', standalone: true }]
|
|
2323
|
+
}] });
|
|
2324
|
+
|
|
2325
|
+
class NgtRadianPipe {
|
|
2326
|
+
transform(degree) {
|
|
2327
|
+
return (degree * Math.PI) / 180;
|
|
2328
|
+
}
|
|
2329
|
+
}
|
|
2330
|
+
NgtRadianPipe.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtRadianPipe, deps: [], target: i0.ɵɵFactoryTarget.Pipe });
|
|
2331
|
+
NgtRadianPipe.ɵpipe = i0.ɵɵngDeclarePipe({ minVersion: "14.0.0", version: "15.0.0", ngImport: i0, type: NgtRadianPipe, isStandalone: true, name: "radian" });
|
|
2332
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtRadianPipe, decorators: [{
|
|
2333
|
+
type: Pipe,
|
|
2334
|
+
args: [{ name: 'radian', standalone: true }]
|
|
2335
|
+
}] });
|
|
2336
|
+
|
|
2337
|
+
class NgtSidePipe {
|
|
2338
|
+
transform(side) {
|
|
2339
|
+
switch (side) {
|
|
2340
|
+
case 'front':
|
|
2341
|
+
return THREE.FrontSide;
|
|
2342
|
+
case 'back':
|
|
2343
|
+
return THREE.BackSide;
|
|
2344
|
+
case 'double':
|
|
2345
|
+
return THREE.DoubleSide;
|
|
2346
|
+
}
|
|
2347
|
+
}
|
|
2348
|
+
}
|
|
2349
|
+
NgtSidePipe.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtSidePipe, deps: [], target: i0.ɵɵFactoryTarget.Pipe });
|
|
2350
|
+
NgtSidePipe.ɵpipe = i0.ɵɵngDeclarePipe({ minVersion: "14.0.0", version: "15.0.0", ngImport: i0, type: NgtSidePipe, isStandalone: true, name: "side" });
|
|
2351
|
+
i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtSidePipe, decorators: [{
|
|
2352
|
+
type: Pipe,
|
|
2353
|
+
args: [{ name: 'side', standalone: true }]
|
|
2354
|
+
}] });
|
|
2355
|
+
|
|
2239
2356
|
function capitalize(str) {
|
|
2240
2357
|
return str.charAt(0).toUpperCase() + str.slice(1);
|
|
2241
2358
|
}
|
|
@@ -2331,9 +2448,13 @@ function proxify(instance, proxifyOptions = {}) {
|
|
|
2331
2448
|
});
|
|
2332
2449
|
}
|
|
2333
2450
|
|
|
2451
|
+
/**
|
|
2452
|
+
* main exports
|
|
2453
|
+
*/
|
|
2454
|
+
|
|
2334
2455
|
/**
|
|
2335
2456
|
* Generated bundle index. Do not edit.
|
|
2336
2457
|
*/
|
|
2337
2458
|
|
|
2338
|
-
export { NGT_ARGS, NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_INSTANCE_REF_FACTORY, NGT_PROXY_INSTANCE, NgtArgs, NgtCanvas, NgtCanvasContainer, NgtComponentStore, NgtInstance, NgtLoader, NgtResize, NgtStore, addAfterEffect, addEffect, addTail, createLoop, defaultProjector, defaultResizeOptions, flushGlobalEffects, injectArgs, injectInstance, injectInstanceRef, injectResizeObserverSupport, injectResizeOptions, provideInstanceRef, provideResizeOptions, proxify, rootStateMap, skipFirstUndefined, tapEffect };
|
|
2459
|
+
export { NGT_ARGS, NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_INSTANCE_REF_FACTORY, NGT_PROXY_INSTANCE, NgtArgs, NgtCanvas, NgtCanvasContainer, NgtComponentStore, NgtCursor, NgtInstance, NgtLoader, NgtMathPipe, NgtPiPipe, NgtRadianPipe, NgtRepeat, NgtResize, NgtSidePipe, NgtStore, addAfterEffect, addEffect, addTail, createLoop, defaultProjector, defaultResizeOptions, flushGlobalEffects, injectArgs, injectInstance, injectInstanceRef, injectResizeObserverSupport, injectResizeOptions, provideInstanceRef, provideResizeOptions, proxify, rootStateMap, skipFirstUndefined, tapEffect };
|
|
2339
2460
|
//# sourceMappingURL=angular-three.mjs.map
|