angry-pixel 1.0.8 → 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animation.d.ts +2 -2
- package/lib/component/Animator.d.ts +2 -4
- package/lib/component/AudioPlayer.d.ts +2 -5
- package/lib/component/ComponentTypes.d.ts +4 -0
- package/lib/component/RigidBody.d.ts +8 -28
- package/lib/component/RigidBodyOld.d.ts +39 -0
- package/lib/component/Transform.d.ts +2 -0
- package/lib/component/collider/BallCollider.d.ts +26 -0
- package/lib/component/collider/BoxCollider.d.ts +34 -0
- package/lib/component/collider/Collider.d.ts +22 -0
- package/lib/component/collider/EdgeCollider.d.ts +31 -0
- package/lib/component/collider/PolygonCollider.d.ts +31 -0
- package/lib/component/collider/TilemapCollider.d.ts +16 -0
- package/lib/component/colliderComponent/PolygonCollider.d.ts +32 -0
- package/lib/component/colliderComponent/TriangleCollider.d.ts +32 -0
- package/lib/component/rendering/MaskRenderer.d.ts +29 -0
- package/lib/component/rendering/SpriteRenderer.d.ts +46 -0
- package/lib/component/rendering/TextRenderer.d.ts +49 -0
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +13 -0
- package/lib/component/rendering/tilemap/Tile.d.ts +7 -0
- package/lib/component/rendering/tilemap/TileData.d.ts +10 -0
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +43 -0
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +72 -0
- package/lib/component/rendering/tilemap/Tileset.d.ts +25 -0
- package/lib/component/renderingComponent/MaskRenderer.d.ts +29 -0
- package/lib/core/Component.d.ts +25 -25
- package/lib/core/Game.d.ts +0 -8
- package/lib/core/GameObject.d.ts +17 -23
- package/lib/core/Scene.d.ts +10 -12
- package/lib/core/facades/AssetManagerFacade.d.ts +2 -2
- package/lib/core/facades/GameObjectManagerFacade.d.ts +0 -4
- package/lib/core/managers/AssetManager.d.ts +2 -3
- package/lib/core/managers/GameObjectManager.d.ts +1 -1
- package/lib/core/managers/IterationManager.d.ts +24 -11
- package/lib/core/managers/SceneManager.d.ts +3 -0
- package/lib/core/managers/TimeManager.d.ts +6 -4
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +15 -11
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +9 -1
- package/lib/input/KeyboardController.d.ts +5 -0
- package/lib/math/Rotation.d.ts +1 -4
- package/lib/math/Utils.d.ts +7 -0
- package/lib/physics/PhysicsManager.d.ts +24 -0
- package/lib/physics/PhysicsManagerOld2.d.ts +34 -0
- package/lib/physics/collision/ColliderData.d.ts +15 -0
- package/lib/physics/collision/CollisionManager.d.ts +17 -13
- package/lib/physics/collision/CollisionManagerOld.d.ts +27 -0
- package/lib/physics/collision/QuadTree.d.ts +16 -11
- package/lib/physics/collision/method/AABBMethod.d.ts +13 -0
- package/lib/physics/collision/method/CollisionMethod.d.ts +5 -0
- package/lib/physics/collision/method/SatMethod.d.ts +11 -0
- package/lib/physics/collision/resolver/AABBResolver.d.ts +6 -9
- package/lib/physics/collision/resolver/CircumferenceAABBResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +23 -0
- package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +6 -0
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +10 -0
- package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +15 -0
- package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +11 -0
- package/lib/physics/collision/resolver/SatResolver.d.ts +10 -6
- package/lib/physics/collision/shape/Circumference.d.ts +18 -0
- package/lib/physics/collision/shape/Line.d.ts +19 -0
- package/lib/physics/collision/shape/Polygon.d.ts +31 -0
- package/lib/physics/collision/shape/Rectangle.d.ts +7 -11
- package/lib/physics/collision/shape/Shape.d.ts +13 -24
- package/lib/physics/collision-old/CollisionData.d.ts +8 -0
- package/lib/physics/collision-old/CollisionManager.d.ts +30 -0
- package/lib/physics/collision-old/QuadTree.d.ts +32 -0
- package/lib/physics/collision-old/collider/ICollider.d.ts +14 -0
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +32 -0
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +14 -0
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +5 -0
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +14 -0
- package/lib/physics/collision-old/shape/Rectangle.d.ts +13 -0
- package/lib/physics/collision-old/shape/Shape.d.ts +28 -0
- package/lib/physics/rigodBody/RigidBodyData.d.ts +10 -0
- package/lib/physics/rigodBody/RigidBodyManager.d.ts +23 -0
- package/lib/rendering/CullingService.d.ts +0 -1
- package/lib/rendering/FontAtlasFactory.d.ts +6 -1
- package/lib/rendering/renderData/GeometricRenderData.d.ts +11 -6
- package/lib/rendering/renderData/MaskRenderData.d.ts +9 -0
- package/lib/rendering/renderData/RenderData.d.ts +3 -3
- package/lib/rendering/renderData/TilemapRenderData.d.ts +7 -1
- package/lib/rendering/webGL/ProgramFactory.d.ts +1 -1
- package/lib/rendering/webGL/WebGLRenderer.d.ts +13 -11
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +6 -7
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +14 -0
- package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +1 -1
- package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +1 -1
- package/package.json +1 -1
- package/angry-pixel-v1.0.7.tgz +0 -0
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import { Rectangle } from "../../math/Rectangle";
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import { ICollider } from "./collider/ICollider";
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export declare const DEFAULT_MAX_COLLIDERS: number;
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export declare const DEFAULT_MAX_LEVELS: number;
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export declare class QuadTree {
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private _bounds;
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private _quadrants;
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private readonly maxLevels;
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private readonly maxColliders;
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private readonly level;
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private colliders;
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private readonly sw;
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private readonly se;
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private readonly nw;
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private readonly ne;
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private center;
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private childrenWidth;
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private childrenHeight;
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private quadrantsForCollider;
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constructor(level: number, bounds: Rectangle, maxLevels?: number, maxColliders?: number);
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get bounds(): Rectangle;
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get quadrants(): QuadTree[];
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updateBounds(bounds: Rectangle): void;
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clearColliders(): void;
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clearQuadrants(): void;
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addCollider(collider: ICollider): void;
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retrieve(collider: ICollider): ICollider[];
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private splitQuad;
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private getChildrenQuadrantForCollider;
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private insertColliderIntoChildrenQuads;
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private updateCache;
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}
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import { GameObject } from "../../../core/GameObject";
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import { Vector2 } from "../../../math/Vector2";
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import { Shape } from "../shape/Shape";
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export interface ICollider {
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position: Vector2;
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readonly shape: Shape;
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readonly gameObject: GameObject;
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readonly physics: boolean;
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readonly bottomLeftQuadVertex: Vector2;
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readonly bottomRightQuadVertex: Vector2;
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readonly topLeftQuadVertex: Vector2;
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readonly topRightQuadVertex: Vector2;
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readonly updateCollisions: boolean;
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}
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import { GameObject } from "../../../core/GameObject";
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import { Vector2 } from "../../../math/Vector2";
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import { Rectangle } from "../shape/Rectangle";
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import { ICollider } from "./ICollider";
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export declare class RectangleCollider implements ICollider {
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readonly gameObject: GameObject;
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readonly shape: Rectangle;
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readonly physics: boolean;
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readonly updateCollisions: boolean;
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private _position;
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private _width;
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private _height;
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private _angle;
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private _quadVertices;
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private _quadMaxBounds;
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private _quadMinBounds;
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constructor(position: Vector2, width: number, height: number, physics: boolean, gameObject: GameObject, angle?: number, updateCollisions?: boolean);
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set position(coordinates: Vector2);
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get position(): Vector2;
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set width(width: number);
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get width(): number;
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set height(height: number);
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get height(): number;
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get angle(): number;
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set angle(angle: number);
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get bottomLeftQuadVertex(): Vector2;
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get bottomRightQuadVertex(): Vector2;
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get topLeftQuadVertex(): Vector2;
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get topRightQuadVertex(): Vector2;
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private updateShape;
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private updateQuadVertices;
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}
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import { CollisionData } from "../CollisionData";
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import { Shape } from "../shape/Shape";
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import { ICollisionResolver } from "./ICollisionResolver";
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export declare class AABBResolver implements ICollisionResolver {
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private shapeARect;
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private shapeBRect;
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private overlapX;
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private overlapY;
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private minOverlap;
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private displaceDirection;
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getCollisionData(shapeA: Shape, shapeB: Shape): CollisionData | null;
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private setShapeRect;
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private preventContainment;
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}
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import { Shape } from "../shape/Shape";
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import { CollisionData } from "../CollisionData";
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import { ICollisionResolver } from "./ICollisionResolver";
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export declare class SatResolver implements ICollisionResolver {
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private axes;
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private projA;
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private projB;
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private currentOverlap;
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private minOverlap;
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private displaceDirection;
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getCollisionData(shapeA: Shape, shapeB: Shape): CollisionData | null;
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private projectShapeOntoAxis;
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private preventContainment;
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}
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import { Vector2 } from "../../../math/Vector2";
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import { Shape } from "./Shape";
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export declare class Rectangle extends Shape {
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private cacheVector;
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private axes;
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constructor(position: Vector2, width: number, height: number, angle?: number);
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update(): void;
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private updateModel;
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private updateDirection;
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private updateAxes;
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clone(): Rectangle;
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getAxes(): Vector2[];
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}
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import { Vector2 } from "../../../math/Vector2";
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export declare enum ShapeType {
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Rectangle = 0
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}
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export declare abstract class Shape {
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protected _type: ShapeType;
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protected _model: Vector2[];
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protected _vertices: Vector2[];
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protected _position: Vector2;
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protected _direction: Vector2;
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protected _height: number;
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protected _width: number;
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protected _angle: number;
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get type(): ShapeType;
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get position(): Vector2;
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set position(position: Vector2);
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get angle(): number;
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set angle(angle: number);
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get width(): number;
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set width(width: number);
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get height(): number;
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set height(height: number);
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get direction(): Vector2;
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get vertices(): Vector2[];
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abstract update(): void;
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abstract clone(): Shape;
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abstract getAxes(): Vector2[];
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}
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import { Vector2 } from "../../math/Vector2";
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import { ColliderData } from "../collision/ColliderData";
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export interface RigidBodyData {
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position: Vector2;
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gravity: number;
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velocity: Vector2;
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layersToCollider: string[];
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colliders: ColliderData[];
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cacheVelocity?: Vector2;
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}
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import { CollisionManager } from "../collision/CollisionManager";
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import { RigidBodyData } from "./RigidBodyData";
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export declare enum RigidBodyType {
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Static = 0,
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Dynamic = 1
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}
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export declare class RigidBodyManager {
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private readonly collisionManager;
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private rigidBodyData;
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private cacheVelocity;
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private cacheDisplacement;
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private cacheNewDisplacement;
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private cacheCollisions;
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constructor(collisionManager: CollisionManager);
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addRigidBodyData(data: RigidBodyData): void;
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removeRigidBodyData(data: RigidBodyData): void;
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update(deltaTime: number): void;
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private applyGravity;
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private applyVelocity;
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private applyReposition;
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private getCollisions;
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clear(): void;
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}
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export declare class FontAtlasFactory {
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private bitmapSize;
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private chars;
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private fontAtlas;
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private loading;
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hasFontAtlas(fontFamily: string): boolean;
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loadingFontAtlas(fontFamily: string): boolean;
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getFontAtlas(fontFamily: string): FontAtlas;
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asyncCreate(charRanges: number[], fontFamily: string, fontUrl?: string, bitmapSize?: number): void;
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private loadFont;
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private renderAtlas;
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}
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import { Rectangle } from "../../math/Rectangle";
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import { Vector2 } from "../../math/Vector2";
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import { RenderData, RenderDataType } from "./RenderData";
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export declare enum GeometricShape {
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Polygon = 0,
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Circumference = 1,
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Line = 2
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}
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export declare class GeometricRenderData extends RenderData {
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type: RenderDataType;
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color: string;
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shape: GeometricShape;
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vertexModel: Vector2[];
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angle: number;
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radius: number;
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boundingBox: Rectangle;
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}
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export {};
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export declare enum RenderDataType {
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Text = 1,
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Tilemap = 2,
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Mask = 3,
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Geometric = 4
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}
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export declare abstract class RenderData {
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abstract type: RenderDataType;
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import { Vector2 } from "../../math/Vector2";
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import { Tile } from "../../component/renderingComponent/tilemap/Tile";
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import { RenderData, RenderDataType } from "./RenderData";
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interface Tile {
|
|
4
|
+
x: number;
|
|
5
|
+
y: number;
|
|
6
|
+
width: number;
|
|
7
|
+
height: number;
|
|
8
|
+
}
|
|
4
9
|
export declare class TileRenderData {
|
|
5
10
|
tile: Tile;
|
|
6
11
|
position: Vector2;
|
|
@@ -20,3 +25,4 @@ export declare class TilemapRenderData extends RenderData {
|
|
|
20
25
|
textureCorrection: number;
|
|
21
26
|
tintColor: string;
|
|
22
27
|
}
|
|
28
|
+
export {};
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { ShaderLoader } from "./ShaderLoader";
|
|
2
2
|
export declare class ProgramFactory {
|
|
3
|
-
shaderLoader
|
|
3
|
+
private readonly shaderLoader;
|
|
4
4
|
constructor(shaderLoader: ShaderLoader);
|
|
5
5
|
create(gl: WebGLRenderingContext, vertexShaderSource: string, fragmentShaderSource: string): WebGLProgram;
|
|
6
6
|
private link;
|
|
@@ -8,27 +8,29 @@ import { ProgramManager } from "./ProgramManager";
|
|
|
8
8
|
import { TextRenderer } from "./renderer/TextRenderer";
|
|
9
9
|
import { GeometricRenderer } from "./renderer/GeometricRenderer";
|
|
10
10
|
import { TilemapRenderer } from "./renderer/TilemapRenderer";
|
|
11
|
+
import { MaskRenderer } from "./renderer/MaskRenderer";
|
|
11
12
|
export declare enum WebGLContextVersion {
|
|
12
13
|
LegacyWebGL = "webgl",
|
|
13
14
|
WebGL2 = "webgl2"
|
|
14
15
|
}
|
|
15
|
-
export declare type LastRender = "image" | "text" | "geometric" | "tilemap";
|
|
16
|
+
export declare type LastRender = "image" | "text" | "geometric" | "tilemap" | "mask";
|
|
16
17
|
export declare class WebGLRenderer implements ContextRenderer {
|
|
17
|
-
private canvas;
|
|
18
|
-
private gl;
|
|
19
|
-
private textureManager;
|
|
20
|
-
private fontAtlasFactory;
|
|
21
|
-
private imageRenderer;
|
|
22
|
-
private textRenderer;
|
|
23
|
-
private geometricRenderer;
|
|
24
|
-
private tilemapRenderer;
|
|
18
|
+
private readonly canvas;
|
|
19
|
+
private readonly gl;
|
|
20
|
+
private readonly textureManager;
|
|
21
|
+
private readonly fontAtlasFactory;
|
|
22
|
+
private readonly imageRenderer;
|
|
23
|
+
private readonly textRenderer;
|
|
24
|
+
private readonly geometricRenderer;
|
|
25
|
+
private readonly tilemapRenderer;
|
|
26
|
+
private readonly maskRenderer;
|
|
25
27
|
private lastRender;
|
|
26
|
-
|
|
27
|
-
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager, textureManager: TextureManager, fontAtlasFactory: FontAtlasFactory, imageRenderer: ImageRenderer, tilemapRenderer: TilemapRenderer, textRenderer: TextRenderer, geometricRenderer: GeometricRenderer);
|
|
28
|
+
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager, textureManager: TextureManager, fontAtlasFactory: FontAtlasFactory, imageRenderer: ImageRenderer, tilemapRenderer: TilemapRenderer, textRenderer: TextRenderer, geometricRenderer: GeometricRenderer, maskRenderer: MaskRenderer);
|
|
28
29
|
clearCanvas(color: string): void;
|
|
29
30
|
render(camera: CameraData, renderData: RenderData): void;
|
|
30
31
|
private renderImage;
|
|
31
32
|
private renderTilemap;
|
|
32
33
|
private renderText;
|
|
34
|
+
private renderMask;
|
|
33
35
|
private fontAtlasLoaded;
|
|
34
36
|
}
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { Rectangle } from "../../../math/Rectangle";
|
|
2
2
|
import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
|
|
3
|
-
import { ColliderRenderData } from "../../renderData/ColliderRenderData";
|
|
4
3
|
import { ProgramManager } from "../ProgramManager";
|
|
5
4
|
import { GeometricRenderData } from "../../renderData/GeometricRenderData";
|
|
6
5
|
export declare class GeometricRenderer {
|
|
@@ -10,13 +9,13 @@ export declare class GeometricRenderer {
|
|
|
10
9
|
private modelMatrix;
|
|
11
10
|
private textureMatrix;
|
|
12
11
|
private readonly vertices;
|
|
13
|
-
private readonly
|
|
12
|
+
private readonly circumferenceVertices;
|
|
14
13
|
private lastVertices;
|
|
15
14
|
private lastRender;
|
|
16
15
|
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
private
|
|
20
|
-
private
|
|
21
|
-
private
|
|
16
|
+
render(viewportRect: Rectangle, renderData: GeometricRenderData, lastRender: LastRender): void;
|
|
17
|
+
private renderLines;
|
|
18
|
+
private generateVerticesKey;
|
|
19
|
+
private generatePolygonVertices;
|
|
20
|
+
private renderCircumference;
|
|
22
21
|
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { Rectangle } from "../../../math/Rectangle";
|
|
2
|
+
import { MaskRenderData } from "../../renderData/MaskRenderData";
|
|
3
|
+
import { ProgramManager } from "../ProgramManager";
|
|
4
|
+
import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
|
|
5
|
+
export declare class MaskRenderer {
|
|
6
|
+
private gl;
|
|
7
|
+
private programManager;
|
|
8
|
+
private projectionMatrix;
|
|
9
|
+
private modelMatrix;
|
|
10
|
+
private textureMatrix;
|
|
11
|
+
private readonly vertices;
|
|
12
|
+
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
|
|
13
|
+
render(viewportRect: Rectangle, renderData: MaskRenderData, lastRender: LastRender): void;
|
|
14
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export declare const imageFragmentShader = "#version 300 es\nprecision mediump float;\n\nout vec4 fragColor;\n\nin vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n fragColor = vec4(texColor.rgb, u_alpha); \n } else {\n fragColor = u_solidColor;\n }\n}";
|
|
1
|
+
export declare const imageFragmentShader = "#version 300 es\nprecision mediump float;\n\nout vec4 fragColor;\n\nin vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n fragColor = vec4(texColor.rgb, u_alpha * texColor.a); \n } else {\n fragColor = vec4(u_solidColor.rgb, u_alpha);\n }\n}";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export declare const imageFragmentShader = "precision mediump float;\n\nvarying vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture2D(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n gl_FragColor = vec4(texColor.rgb, u_alpha);\n } else {\n gl_FragColor =
|
|
1
|
+
export declare const imageFragmentShader = "precision mediump float;\n\nvarying vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture2D(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n gl_FragColor = vec4(texColor.rgb, u_alpha * texColor.a);\n } else {\n gl_FragColor = vec4(u_solidColor.rgb, u_alpha);\n }\n}";
|
package/package.json
CHANGED
package/angry-pixel-v1.0.7.tgz
DELETED
|
Binary file
|