angry-pixel 1.0.8 → 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animation.d.ts +2 -2
- package/lib/component/Animator.d.ts +2 -4
- package/lib/component/AudioPlayer.d.ts +2 -5
- package/lib/component/ComponentTypes.d.ts +4 -0
- package/lib/component/RigidBody.d.ts +8 -28
- package/lib/component/RigidBodyOld.d.ts +39 -0
- package/lib/component/Transform.d.ts +2 -0
- package/lib/component/collider/BallCollider.d.ts +26 -0
- package/lib/component/collider/BoxCollider.d.ts +34 -0
- package/lib/component/collider/Collider.d.ts +22 -0
- package/lib/component/collider/EdgeCollider.d.ts +31 -0
- package/lib/component/collider/PolygonCollider.d.ts +31 -0
- package/lib/component/collider/TilemapCollider.d.ts +16 -0
- package/lib/component/colliderComponent/PolygonCollider.d.ts +32 -0
- package/lib/component/colliderComponent/TriangleCollider.d.ts +32 -0
- package/lib/component/rendering/MaskRenderer.d.ts +29 -0
- package/lib/component/rendering/SpriteRenderer.d.ts +46 -0
- package/lib/component/rendering/TextRenderer.d.ts +49 -0
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +13 -0
- package/lib/component/rendering/tilemap/Tile.d.ts +7 -0
- package/lib/component/rendering/tilemap/TileData.d.ts +10 -0
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +43 -0
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +72 -0
- package/lib/component/rendering/tilemap/Tileset.d.ts +25 -0
- package/lib/component/renderingComponent/MaskRenderer.d.ts +29 -0
- package/lib/core/Component.d.ts +25 -25
- package/lib/core/Game.d.ts +0 -8
- package/lib/core/GameObject.d.ts +17 -23
- package/lib/core/Scene.d.ts +10 -12
- package/lib/core/facades/AssetManagerFacade.d.ts +2 -2
- package/lib/core/facades/GameObjectManagerFacade.d.ts +0 -4
- package/lib/core/managers/AssetManager.d.ts +2 -3
- package/lib/core/managers/GameObjectManager.d.ts +1 -1
- package/lib/core/managers/IterationManager.d.ts +24 -11
- package/lib/core/managers/SceneManager.d.ts +3 -0
- package/lib/core/managers/TimeManager.d.ts +6 -4
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +15 -11
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +9 -1
- package/lib/input/KeyboardController.d.ts +5 -0
- package/lib/math/Rotation.d.ts +1 -4
- package/lib/math/Utils.d.ts +7 -0
- package/lib/physics/PhysicsManager.d.ts +24 -0
- package/lib/physics/PhysicsManagerOld2.d.ts +34 -0
- package/lib/physics/collision/ColliderData.d.ts +15 -0
- package/lib/physics/collision/CollisionManager.d.ts +17 -13
- package/lib/physics/collision/CollisionManagerOld.d.ts +27 -0
- package/lib/physics/collision/QuadTree.d.ts +16 -11
- package/lib/physics/collision/method/AABBMethod.d.ts +13 -0
- package/lib/physics/collision/method/CollisionMethod.d.ts +5 -0
- package/lib/physics/collision/method/SatMethod.d.ts +11 -0
- package/lib/physics/collision/resolver/AABBResolver.d.ts +6 -9
- package/lib/physics/collision/resolver/CircumferenceAABBResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +23 -0
- package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +6 -0
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +10 -0
- package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +15 -0
- package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +11 -0
- package/lib/physics/collision/resolver/SatResolver.d.ts +10 -6
- package/lib/physics/collision/shape/Circumference.d.ts +18 -0
- package/lib/physics/collision/shape/Line.d.ts +19 -0
- package/lib/physics/collision/shape/Polygon.d.ts +31 -0
- package/lib/physics/collision/shape/Rectangle.d.ts +7 -11
- package/lib/physics/collision/shape/Shape.d.ts +13 -24
- package/lib/physics/collision-old/CollisionData.d.ts +8 -0
- package/lib/physics/collision-old/CollisionManager.d.ts +30 -0
- package/lib/physics/collision-old/QuadTree.d.ts +32 -0
- package/lib/physics/collision-old/collider/ICollider.d.ts +14 -0
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +32 -0
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +14 -0
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +5 -0
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +14 -0
- package/lib/physics/collision-old/shape/Rectangle.d.ts +13 -0
- package/lib/physics/collision-old/shape/Shape.d.ts +28 -0
- package/lib/physics/rigodBody/RigidBodyData.d.ts +10 -0
- package/lib/physics/rigodBody/RigidBodyManager.d.ts +23 -0
- package/lib/rendering/CullingService.d.ts +0 -1
- package/lib/rendering/FontAtlasFactory.d.ts +6 -1
- package/lib/rendering/renderData/GeometricRenderData.d.ts +11 -6
- package/lib/rendering/renderData/MaskRenderData.d.ts +9 -0
- package/lib/rendering/renderData/RenderData.d.ts +3 -3
- package/lib/rendering/renderData/TilemapRenderData.d.ts +7 -1
- package/lib/rendering/webGL/ProgramFactory.d.ts +1 -1
- package/lib/rendering/webGL/WebGLRenderer.d.ts +13 -11
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +6 -7
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +14 -0
- package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +1 -1
- package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +1 -1
- package/package.json +1 -1
- package/angry-pixel-v1.0.7.tgz +0 -0
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
import { Sprite } from "./Sprite";
|
|
2
2
|
export interface AnimationConfig {
|
|
3
3
|
sprites: Sprite[];
|
|
4
|
-
speed: number;
|
|
5
4
|
loop: boolean;
|
|
5
|
+
framerate: number;
|
|
6
6
|
}
|
|
7
7
|
export declare class Animation {
|
|
8
8
|
sprites: Sprite[];
|
|
9
|
-
|
|
9
|
+
framerate: number;
|
|
10
10
|
loop: boolean;
|
|
11
11
|
constructor(config: AnimationConfig);
|
|
12
12
|
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { EngineComponent } from "../core/Component";
|
|
2
|
-
import { SpriteRenderer } from "./
|
|
2
|
+
import { SpriteRenderer } from "./rendering/SpriteRenderer";
|
|
3
3
|
import { Animation } from "./Animation";
|
|
4
4
|
export interface AnimatorConfig {
|
|
5
5
|
spriteRenderer: SpriteRenderer;
|
|
@@ -9,11 +9,9 @@ export declare class Animator extends EngineComponent {
|
|
|
9
9
|
private spriteRenderer;
|
|
10
10
|
private animations;
|
|
11
11
|
private currentAnimation;
|
|
12
|
-
private defaultSprite;
|
|
13
12
|
constructor(config: AnimatorConfig);
|
|
14
|
-
protected start(): void;
|
|
15
13
|
protected update(): void;
|
|
16
|
-
addAnimation(name: string, animation: Animation): this;
|
|
14
|
+
addAnimation(name: string, animation: Animation, framerate?: number): this;
|
|
17
15
|
playAnimation(name: string): void;
|
|
18
16
|
stopAnimation(): void;
|
|
19
17
|
isPlayingAnimation(name: string): boolean;
|
|
@@ -19,9 +19,6 @@ export declare class AudioPlayer extends EngineComponent {
|
|
|
19
19
|
pause(): void;
|
|
20
20
|
private audioEventHandler;
|
|
21
21
|
private userinputEventHandler;
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
* @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
|
|
25
|
-
*/
|
|
26
|
-
destroy(): void;
|
|
22
|
+
protected activeStateChange(): void;
|
|
23
|
+
protected destroy(): void;
|
|
27
24
|
}
|
|
@@ -6,8 +6,12 @@ export declare const ComponentTypes: {
|
|
|
6
6
|
Transform: string;
|
|
7
7
|
BoxCollider: string;
|
|
8
8
|
TilemapCollider: string;
|
|
9
|
+
PolygonCollider: string;
|
|
10
|
+
BallCollider: string;
|
|
11
|
+
EdgeCollider: string;
|
|
9
12
|
CsvTilemapRenderer: string;
|
|
10
13
|
SpriteRenderer: string;
|
|
11
14
|
TextRenderer: string;
|
|
12
15
|
TiledTilemapRenderer: string;
|
|
16
|
+
MaskRenderer: string;
|
|
13
17
|
};
|
|
@@ -1,42 +1,22 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { EngineComponent } from "../core/Component";
|
|
2
2
|
import { Vector2 } from "../math/Vector2";
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
Dynamic = 1
|
|
6
|
-
}
|
|
3
|
+
import { RigidBodyType } from "../physics/rigodBody/RigidBodyManager";
|
|
4
|
+
export { RigidBodyType } from "../physics/rigodBody/RigidBodyManager";
|
|
7
5
|
export interface RigidBodyConfig {
|
|
8
6
|
rigidBodyType: RigidBodyType;
|
|
9
7
|
layersToCollide?: string[];
|
|
10
8
|
gravity?: number;
|
|
11
9
|
}
|
|
12
|
-
export declare class RigidBody extends
|
|
13
|
-
private
|
|
14
|
-
|
|
15
|
-
private
|
|
16
|
-
private _rigidBodyType;
|
|
17
|
-
private _colliderComponents;
|
|
18
|
-
private _layersToCollide;
|
|
19
|
-
private _velocity;
|
|
20
|
-
private _gravity;
|
|
21
|
-
private deltaGravity;
|
|
22
|
-
private deltaVelocity;
|
|
23
|
-
private collisions;
|
|
24
|
-
private penetrationPerDirection;
|
|
25
|
-
private updatePosition;
|
|
26
|
-
private penetrationResolution;
|
|
27
|
-
private nextObjectPosition;
|
|
10
|
+
export declare class RigidBody extends EngineComponent {
|
|
11
|
+
private rigidBodyManager;
|
|
12
|
+
readonly rigidBodyType: RigidBodyType;
|
|
13
|
+
private data;
|
|
28
14
|
constructor(config: RigidBodyConfig);
|
|
29
|
-
get rigidBodyType(): RigidBodyType;
|
|
30
15
|
set velocity(velocity: Vector2);
|
|
31
16
|
get velocity(): Vector2;
|
|
32
17
|
set gravity(gravity: number);
|
|
33
18
|
get gravity(): number;
|
|
34
19
|
protected start(): void;
|
|
35
20
|
protected update(): void;
|
|
36
|
-
private
|
|
37
|
-
private applyVelocity;
|
|
38
|
-
private applyReposition;
|
|
39
|
-
private setPenetrationPerDirectionPerAxis;
|
|
40
|
-
private setPenetrationResolution;
|
|
41
|
-
private updateCollisions;
|
|
21
|
+
private getColliders;
|
|
42
22
|
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import { PhysicsComponent } from "../core/Component";
|
|
2
|
+
import { Vector2 } from "../math/Vector2";
|
|
3
|
+
export declare enum RigidBodyType {
|
|
4
|
+
Static = 0,
|
|
5
|
+
Dynamic = 1
|
|
6
|
+
}
|
|
7
|
+
export interface RigidBodyConfig {
|
|
8
|
+
rigidBodyType: RigidBodyType;
|
|
9
|
+
layersToCollide?: string[];
|
|
10
|
+
gravity?: number;
|
|
11
|
+
}
|
|
12
|
+
export declare class RigidBody extends PhysicsComponent {
|
|
13
|
+
private timeManager;
|
|
14
|
+
private _rigidBodyType;
|
|
15
|
+
private _colliderComponents;
|
|
16
|
+
private _layersToCollide;
|
|
17
|
+
private _velocity;
|
|
18
|
+
private _gravity;
|
|
19
|
+
private deltaGravity;
|
|
20
|
+
private deltaVelocity;
|
|
21
|
+
private collisions;
|
|
22
|
+
private penetrationPerDirection;
|
|
23
|
+
private updatePosition;
|
|
24
|
+
private penetrationResolution;
|
|
25
|
+
constructor(config: RigidBodyConfig);
|
|
26
|
+
get rigidBodyType(): RigidBodyType;
|
|
27
|
+
set velocity(velocity: Vector2);
|
|
28
|
+
get velocity(): Vector2;
|
|
29
|
+
set gravity(gravity: number);
|
|
30
|
+
get gravity(): number;
|
|
31
|
+
protected start(): void;
|
|
32
|
+
protected update(): void;
|
|
33
|
+
private applyGravity;
|
|
34
|
+
private applyVelocity;
|
|
35
|
+
private applyReposition;
|
|
36
|
+
private setPenetrationPerDirectionPerAxis;
|
|
37
|
+
private setPenetrationResolution;
|
|
38
|
+
private updateCollisions;
|
|
39
|
+
}
|
|
@@ -12,6 +12,7 @@ export declare class Transform extends TransformComponent {
|
|
|
12
12
|
private cache;
|
|
13
13
|
private lastParentRadians;
|
|
14
14
|
private lastPosition;
|
|
15
|
+
private scaledInnerPosition;
|
|
15
16
|
constructor();
|
|
16
17
|
get position(): Vector2;
|
|
17
18
|
set position(position: Vector2);
|
|
@@ -27,4 +28,5 @@ export declare class Transform extends TransformComponent {
|
|
|
27
28
|
private updateInnerPositionFromParent;
|
|
28
29
|
private setPositionFromParent;
|
|
29
30
|
private translateInnerPosition;
|
|
31
|
+
private updateScaledInnerPosition;
|
|
30
32
|
}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { Collider } from "./Collider";
|
|
2
|
+
export interface BallColliderConfig {
|
|
3
|
+
radius: number;
|
|
4
|
+
offsetX?: number;
|
|
5
|
+
offsetY?: number;
|
|
6
|
+
layer?: string;
|
|
7
|
+
physics?: boolean;
|
|
8
|
+
debug?: boolean;
|
|
9
|
+
}
|
|
10
|
+
export declare class BallCollider extends Collider {
|
|
11
|
+
debug: boolean;
|
|
12
|
+
radius: number;
|
|
13
|
+
offsetX: number;
|
|
14
|
+
offsetY: number;
|
|
15
|
+
private realRadius;
|
|
16
|
+
private realOffset;
|
|
17
|
+
private realPosition;
|
|
18
|
+
private innerPosition;
|
|
19
|
+
constructor(config: BallColliderConfig);
|
|
20
|
+
protected start(): void;
|
|
21
|
+
protected update(): void;
|
|
22
|
+
private updateRealSize;
|
|
23
|
+
protected updatePosition(): void;
|
|
24
|
+
private translate;
|
|
25
|
+
private updateShape;
|
|
26
|
+
}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { Collider } from "./Collider";
|
|
2
|
+
import { Rotation } from "../../math/Rotation";
|
|
3
|
+
export interface BoxColliderConfig {
|
|
4
|
+
width: number;
|
|
5
|
+
height: number;
|
|
6
|
+
offsetX?: number;
|
|
7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class BoxCollider extends Collider {
|
|
14
|
+
debug: boolean;
|
|
15
|
+
width: number;
|
|
16
|
+
height: number;
|
|
17
|
+
offsetX: number;
|
|
18
|
+
offsetY: number;
|
|
19
|
+
rotation: Rotation;
|
|
20
|
+
private realWidth;
|
|
21
|
+
private realHeight;
|
|
22
|
+
private realOffset;
|
|
23
|
+
private realPosition;
|
|
24
|
+
private realRotation;
|
|
25
|
+
private applyRotation;
|
|
26
|
+
private innerPosition;
|
|
27
|
+
constructor(config: BoxColliderConfig);
|
|
28
|
+
protected start(): void;
|
|
29
|
+
protected update(): void;
|
|
30
|
+
private updateRealSize;
|
|
31
|
+
protected updatePosition(): void;
|
|
32
|
+
private translate;
|
|
33
|
+
private updateShape;
|
|
34
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { ColliderComponent, RenderComponent } from "../../core/Component";
|
|
2
|
+
import { CollisionManager } from "../../physics/collision/CollisionManager";
|
|
3
|
+
import { ColliderData } from "../../physics/collision/ColliderData";
|
|
4
|
+
import { GameObject } from "../../core/GameObject";
|
|
5
|
+
import { CollisionResolution } from "../../physics/collision/resolver/CollisionResolver";
|
|
6
|
+
export interface CollisionData {
|
|
7
|
+
resolution: CollisionResolution;
|
|
8
|
+
collider: ColliderData;
|
|
9
|
+
gameObject: GameObject;
|
|
10
|
+
}
|
|
11
|
+
export declare abstract class Collider extends ColliderComponent {
|
|
12
|
+
protected collisionManager: CollisionManager;
|
|
13
|
+
protected renderer: RenderComponent;
|
|
14
|
+
readonly colliders: ColliderData[];
|
|
15
|
+
layer: string;
|
|
16
|
+
physics: boolean;
|
|
17
|
+
protected update(): void;
|
|
18
|
+
collidesWithLayer(layer: string): boolean;
|
|
19
|
+
getCollisionWithLayer(layer: string): CollisionData | null;
|
|
20
|
+
getCollisionsWithLayer(layer: string): CollisionData[];
|
|
21
|
+
protected activeStateChange(): void;
|
|
22
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { Collider } from "./Collider";
|
|
2
|
+
import { Vector2 } from "../../math/Vector2";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
export interface EdgeColliderConfig {
|
|
5
|
+
vertexModel: Vector2[];
|
|
6
|
+
offsetX?: number;
|
|
7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class EdgeCollider extends Collider {
|
|
14
|
+
readonly debug: boolean;
|
|
15
|
+
readonly vertexModel: Vector2[];
|
|
16
|
+
offsetX: number;
|
|
17
|
+
offsetY: number;
|
|
18
|
+
rotation: Rotation;
|
|
19
|
+
private scaledVertexModel;
|
|
20
|
+
private scaledOffset;
|
|
21
|
+
private scaledPosition;
|
|
22
|
+
private finalRotation;
|
|
23
|
+
private innerPosition;
|
|
24
|
+
constructor(config: EdgeColliderConfig);
|
|
25
|
+
protected start(): void;
|
|
26
|
+
protected update(): void;
|
|
27
|
+
private updateSize;
|
|
28
|
+
protected updatePosition(): void;
|
|
29
|
+
private translate;
|
|
30
|
+
private updateColliders;
|
|
31
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { Collider } from "./Collider";
|
|
2
|
+
import { Vector2 } from "../../math/Vector2";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
export interface PolygonColliderConfig {
|
|
5
|
+
vertexModel: Vector2[];
|
|
6
|
+
offsetX?: number;
|
|
7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class PolygonCollider extends Collider {
|
|
14
|
+
readonly debug: boolean;
|
|
15
|
+
readonly vertexModel: Vector2[];
|
|
16
|
+
offsetX: number;
|
|
17
|
+
offsetY: number;
|
|
18
|
+
rotation: Rotation;
|
|
19
|
+
private scaledVertexModel;
|
|
20
|
+
private scaledOffset;
|
|
21
|
+
private scaledPosition;
|
|
22
|
+
private finalRotation;
|
|
23
|
+
private innerPosition;
|
|
24
|
+
constructor(config: PolygonColliderConfig);
|
|
25
|
+
protected start(): void;
|
|
26
|
+
protected update(): void;
|
|
27
|
+
private updateSize;
|
|
28
|
+
protected updatePosition(): void;
|
|
29
|
+
private translate;
|
|
30
|
+
private updateShape;
|
|
31
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { TilemapRenderer } from "../rendering/tilemap/TilemapRenderer";
|
|
2
|
+
import { Collider } from "./Collider";
|
|
3
|
+
export interface TilemapColliderConfig {
|
|
4
|
+
tilemapRenderer: TilemapRenderer;
|
|
5
|
+
layer?: string;
|
|
6
|
+
debug?: boolean;
|
|
7
|
+
}
|
|
8
|
+
export declare class TilemapCollider extends Collider {
|
|
9
|
+
private tilemapRenderer;
|
|
10
|
+
private debug;
|
|
11
|
+
private cacheVertex;
|
|
12
|
+
constructor(config: TilemapColliderConfig);
|
|
13
|
+
protected start(): void;
|
|
14
|
+
private needsCollider;
|
|
15
|
+
protected update(): void;
|
|
16
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { AbstractColliderComponent } from "./AbstractColliderComponent";
|
|
2
|
+
import { Vector2 } from "../../math/Vector2";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
export interface PolygonColliderConfig {
|
|
5
|
+
vertexModel: Vector2[];
|
|
6
|
+
offsetX?: number;
|
|
7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class PolygonCollider extends AbstractColliderComponent {
|
|
14
|
+
readonly debug: boolean;
|
|
15
|
+
readonly vertexModel: Vector2[];
|
|
16
|
+
offsetX: number;
|
|
17
|
+
offsetY: number;
|
|
18
|
+
rotation: Rotation;
|
|
19
|
+
private scaledVertexModel;
|
|
20
|
+
private scaledOffset;
|
|
21
|
+
private scaledPosition;
|
|
22
|
+
private finalRotation;
|
|
23
|
+
private applyRotation;
|
|
24
|
+
private innerPosition;
|
|
25
|
+
constructor(config: PolygonColliderConfig);
|
|
26
|
+
protected start(): void;
|
|
27
|
+
protected update(): void;
|
|
28
|
+
private updateSize;
|
|
29
|
+
protected updatePosition(): void;
|
|
30
|
+
private translate;
|
|
31
|
+
private updateShape;
|
|
32
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { AbstractColliderComponent } from "./AbstractColliderComponent";
|
|
2
|
+
import { Vector2 } from "../../math/Vector2";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
export interface TriangleColliderConfig {
|
|
5
|
+
vertexModel: [Vector2, Vector2, Vector2];
|
|
6
|
+
offsetX?: number;
|
|
7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class TriangleCollider extends AbstractColliderComponent {
|
|
14
|
+
debug: boolean;
|
|
15
|
+
vertexModel: [Vector2, Vector2, Vector2];
|
|
16
|
+
offsetX: number;
|
|
17
|
+
offsetY: number;
|
|
18
|
+
rotation: Rotation;
|
|
19
|
+
private scaledVertexModel;
|
|
20
|
+
private scaledOffset;
|
|
21
|
+
private scaledPosition;
|
|
22
|
+
private finalRotation;
|
|
23
|
+
private applyRotation;
|
|
24
|
+
private innerPosition;
|
|
25
|
+
constructor(config: TriangleColliderConfig);
|
|
26
|
+
protected start(): void;
|
|
27
|
+
protected update(): void;
|
|
28
|
+
private updateSize;
|
|
29
|
+
protected updatePosition(): void;
|
|
30
|
+
private translate;
|
|
31
|
+
private updateShape;
|
|
32
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { RenderComponent } from "../../core/Component";
|
|
2
|
+
import { Rotation } from "../../math/Rotation";
|
|
3
|
+
import { Vector2 } from "../../math/Vector2";
|
|
4
|
+
export interface MaskRendererConfig {
|
|
5
|
+
width: number;
|
|
6
|
+
height: number;
|
|
7
|
+
color: string;
|
|
8
|
+
offset?: Vector2;
|
|
9
|
+
rotation?: Rotation;
|
|
10
|
+
opacity?: number;
|
|
11
|
+
layer?: string;
|
|
12
|
+
}
|
|
13
|
+
export declare class MaskRenderer extends RenderComponent {
|
|
14
|
+
private renderManager;
|
|
15
|
+
width: number;
|
|
16
|
+
height: number;
|
|
17
|
+
color: string;
|
|
18
|
+
offset: Vector2;
|
|
19
|
+
rotation: Rotation;
|
|
20
|
+
opacity: number;
|
|
21
|
+
layer: string;
|
|
22
|
+
private renderData;
|
|
23
|
+
private innerPosition;
|
|
24
|
+
private scaledOffset;
|
|
25
|
+
constructor(config: MaskRendererConfig);
|
|
26
|
+
protected update(): void;
|
|
27
|
+
private calculateRenderPosition;
|
|
28
|
+
private translateRenderPosition;
|
|
29
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import { RenderComponent } from "../../core/Component";
|
|
2
|
+
import { Rotation } from "../../math/Rotation";
|
|
3
|
+
import { Vector2 } from "../../math/Vector2";
|
|
4
|
+
import { Sprite } from "../Sprite";
|
|
5
|
+
export interface SpriteRendererConfig {
|
|
6
|
+
sprite?: Sprite;
|
|
7
|
+
offset?: Vector2;
|
|
8
|
+
smooth?: boolean;
|
|
9
|
+
rotation?: Rotation;
|
|
10
|
+
flipHorizontal?: boolean;
|
|
11
|
+
flipVertical?: boolean;
|
|
12
|
+
opacity?: number;
|
|
13
|
+
tiled?: Vector2;
|
|
14
|
+
maskColor?: string;
|
|
15
|
+
maskColorMix?: number;
|
|
16
|
+
tintColor?: string;
|
|
17
|
+
layer?: string;
|
|
18
|
+
}
|
|
19
|
+
export declare class SpriteRenderer extends RenderComponent {
|
|
20
|
+
private renderManager;
|
|
21
|
+
sprite: Sprite;
|
|
22
|
+
offset: Vector2;
|
|
23
|
+
flipHorizontal: boolean;
|
|
24
|
+
flipVertical: boolean;
|
|
25
|
+
rotation: Rotation;
|
|
26
|
+
smooth: boolean;
|
|
27
|
+
opacity: number;
|
|
28
|
+
private _tiled;
|
|
29
|
+
maskColor: string;
|
|
30
|
+
maskColorMix: number;
|
|
31
|
+
tintColor: string;
|
|
32
|
+
layer: string;
|
|
33
|
+
private renderData;
|
|
34
|
+
private innerPosition;
|
|
35
|
+
private cachePosition;
|
|
36
|
+
private cacheRenderPosition;
|
|
37
|
+
private scaledOffset;
|
|
38
|
+
constructor(config?: SpriteRendererConfig);
|
|
39
|
+
get tiled(): Vector2;
|
|
40
|
+
set tiled(tiled: Vector2);
|
|
41
|
+
protected update(): void;
|
|
42
|
+
private updateRenderDataArray;
|
|
43
|
+
private updateRenderData;
|
|
44
|
+
private calculateRenderPosition;
|
|
45
|
+
private translateRenderPosition;
|
|
46
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { RenderComponent } from "../../core/Component";
|
|
2
|
+
import { Orientation } from "../../rendering/renderData/TextRenderData";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
import { Vector2 } from "../../math/Vector2";
|
|
5
|
+
export interface TextRendererConfig {
|
|
6
|
+
text: string;
|
|
7
|
+
fontFamily: string;
|
|
8
|
+
fontUrl?: string;
|
|
9
|
+
fontSize?: number;
|
|
10
|
+
color?: string;
|
|
11
|
+
lineSeparation?: number;
|
|
12
|
+
letterSpacing?: number;
|
|
13
|
+
width?: number;
|
|
14
|
+
height?: number;
|
|
15
|
+
offset?: Vector2;
|
|
16
|
+
smooth?: boolean;
|
|
17
|
+
charRanges?: number[];
|
|
18
|
+
bitmapSize?: number;
|
|
19
|
+
bitmapOffset?: Vector2;
|
|
20
|
+
rotation?: Rotation;
|
|
21
|
+
opacity?: number;
|
|
22
|
+
orientation?: Orientation;
|
|
23
|
+
}
|
|
24
|
+
export declare class TextRenderer extends RenderComponent {
|
|
25
|
+
text: string;
|
|
26
|
+
fontFamily: string;
|
|
27
|
+
fontUrl: string;
|
|
28
|
+
fontSize: number;
|
|
29
|
+
width: number;
|
|
30
|
+
height: number;
|
|
31
|
+
offset: Vector2;
|
|
32
|
+
color: string;
|
|
33
|
+
lineSeparation: number;
|
|
34
|
+
letterSpacing: number;
|
|
35
|
+
bitmapSize: number;
|
|
36
|
+
charRanges: number[];
|
|
37
|
+
smooth: boolean;
|
|
38
|
+
bitmapOffset: Vector2;
|
|
39
|
+
rotation: Rotation;
|
|
40
|
+
opacity: number;
|
|
41
|
+
orientation: Orientation;
|
|
42
|
+
private renderManager;
|
|
43
|
+
private renderData;
|
|
44
|
+
private lastFrameText;
|
|
45
|
+
constructor(config: TextRendererConfig);
|
|
46
|
+
protected start(): void;
|
|
47
|
+
protected update(): void;
|
|
48
|
+
private crop;
|
|
49
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { TilemapRenderer, TilemapRendererConfig } from "./TilemapRenderer";
|
|
2
|
+
export interface CsvTilemapConfig extends TilemapRendererConfig {
|
|
3
|
+
tilemapData: string;
|
|
4
|
+
alpha?: number;
|
|
5
|
+
tintColor?: string;
|
|
6
|
+
}
|
|
7
|
+
export declare class CsvTilemapRenderer extends TilemapRenderer {
|
|
8
|
+
readonly tilemapData: string;
|
|
9
|
+
readonly alpha: number;
|
|
10
|
+
readonly tintColor: string;
|
|
11
|
+
constructor(config: CsvTilemapConfig);
|
|
12
|
+
protected processTilemap(): void;
|
|
13
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { Vector2 } from "../../../math/Vector2";
|
|
2
|
+
export declare class TileData {
|
|
3
|
+
private _position;
|
|
4
|
+
private _width;
|
|
5
|
+
private _height;
|
|
6
|
+
constructor(position: Vector2, width: number, height: number);
|
|
7
|
+
get position(): Vector2;
|
|
8
|
+
get width(): number;
|
|
9
|
+
get height(): number;
|
|
10
|
+
}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
import { TilemapRenderer, TilemapRendererConfig } from "./TilemapRenderer";
|
|
2
|
+
export interface TiledTilemapConfig extends TilemapRendererConfig {
|
|
3
|
+
tilemapData: TiledTilemap;
|
|
4
|
+
layerName?: string;
|
|
5
|
+
}
|
|
6
|
+
export declare class TiledTilemapRenderer extends TilemapRenderer {
|
|
7
|
+
readonly tiledTilemap: TiledTilemap;
|
|
8
|
+
readonly layerName: string;
|
|
9
|
+
constructor(config: TiledTilemapConfig);
|
|
10
|
+
protected processTilemap(): void;
|
|
11
|
+
private processChunk;
|
|
12
|
+
}
|
|
13
|
+
export interface TiledTilemap {
|
|
14
|
+
width: number;
|
|
15
|
+
height: number;
|
|
16
|
+
infinite: boolean;
|
|
17
|
+
layers: TiledLayer[];
|
|
18
|
+
renderorder: string;
|
|
19
|
+
}
|
|
20
|
+
export interface TiledChunk {
|
|
21
|
+
data: number[];
|
|
22
|
+
x: number;
|
|
23
|
+
y: number;
|
|
24
|
+
width: number;
|
|
25
|
+
height: number;
|
|
26
|
+
}
|
|
27
|
+
export interface TiledLayer {
|
|
28
|
+
name: string;
|
|
29
|
+
id: number;
|
|
30
|
+
chunks?: TiledChunk[];
|
|
31
|
+
data?: number[];
|
|
32
|
+
x: number;
|
|
33
|
+
y: number;
|
|
34
|
+
width: number;
|
|
35
|
+
height: number;
|
|
36
|
+
opacity: number;
|
|
37
|
+
visible: boolean;
|
|
38
|
+
startx?: number;
|
|
39
|
+
starty?: number;
|
|
40
|
+
offsetx?: number;
|
|
41
|
+
offsety?: number;
|
|
42
|
+
tintcolor?: string;
|
|
43
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import { RenderComponent } from "../../../core/Component";
|
|
2
|
+
import { RenderManager } from "../../../rendering/RenderManager";
|
|
3
|
+
import { Vector2 } from "../../../math/Vector2";
|
|
4
|
+
import { Tileset } from "./Tileset";
|
|
5
|
+
import { TileData } from "./TileData";
|
|
6
|
+
import { Tile } from "./Tile";
|
|
7
|
+
import { TilemapRenderData, TileRenderData } from "../../../rendering/renderData/TilemapRenderData";
|
|
8
|
+
export declare type Flip = {
|
|
9
|
+
h: boolean;
|
|
10
|
+
v: boolean;
|
|
11
|
+
};
|
|
12
|
+
export declare type Offset = {
|
|
13
|
+
x: number;
|
|
14
|
+
y: number;
|
|
15
|
+
};
|
|
16
|
+
export declare type RenderOrder = "center" | "right-down" | "right-up" | "left-down" | "left-right";
|
|
17
|
+
export declare type LayerToProcess = {
|
|
18
|
+
layer: string;
|
|
19
|
+
alpha: number;
|
|
20
|
+
tintColor: string;
|
|
21
|
+
};
|
|
22
|
+
export declare type TileToProcess = {
|
|
23
|
+
layer: string;
|
|
24
|
+
tile: Tile;
|
|
25
|
+
col: number;
|
|
26
|
+
row: number;
|
|
27
|
+
flip: Flip;
|
|
28
|
+
offset: Offset;
|
|
29
|
+
};
|
|
30
|
+
export interface TilemapRendererConfig {
|
|
31
|
+
tileset: Tileset;
|
|
32
|
+
renderOrder?: RenderOrder;
|
|
33
|
+
smooth?: boolean;
|
|
34
|
+
textureCorrection?: number;
|
|
35
|
+
tileScale?: Vector2;
|
|
36
|
+
}
|
|
37
|
+
export declare abstract class TilemapRenderer extends RenderComponent {
|
|
38
|
+
readonly tileset: Tileset;
|
|
39
|
+
readonly renderOrder: RenderOrder;
|
|
40
|
+
readonly smooth: boolean;
|
|
41
|
+
readonly textureCorrection: number;
|
|
42
|
+
readonly tileScale: Vector2;
|
|
43
|
+
protected tileWidth: number;
|
|
44
|
+
protected tileHeight: number;
|
|
45
|
+
protected orientation: Vector2;
|
|
46
|
+
protected renderManager: RenderManager;
|
|
47
|
+
protected tilemapProcessed: boolean;
|
|
48
|
+
protected renderData: Map<string, TilemapRenderData>;
|
|
49
|
+
private cols;
|
|
50
|
+
private rows;
|
|
51
|
+
protected _width: number;
|
|
52
|
+
protected _height: number;
|
|
53
|
+
protected tiles: TileData[];
|
|
54
|
+
protected _realWidth: number;
|
|
55
|
+
protected _realHeight: number;
|
|
56
|
+
private cacheV2;
|
|
57
|
+
constructor(config: TilemapRendererConfig);
|
|
58
|
+
protected start(): void;
|
|
59
|
+
protected update(): void;
|
|
60
|
+
protected abstract processTilemap(): void;
|
|
61
|
+
protected processLayer(data: LayerToProcess): void;
|
|
62
|
+
protected processTile(data: TileToProcess): void;
|
|
63
|
+
private addTileToRenderData;
|
|
64
|
+
private updateSizeInfo;
|
|
65
|
+
private updatePosition;
|
|
66
|
+
protected addTileData(tileRenderData: TileRenderData): void;
|
|
67
|
+
get width(): number;
|
|
68
|
+
get height(): number;
|
|
69
|
+
get realWidth(): number;
|
|
70
|
+
get realHeight(): number;
|
|
71
|
+
get tilesData(): TileData[];
|
|
72
|
+
}
|