angry-pixel 1.0.8 → 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animation.d.ts +2 -2
- package/lib/component/Animator.d.ts +2 -4
- package/lib/component/AudioPlayer.d.ts +2 -5
- package/lib/component/ComponentTypes.d.ts +4 -0
- package/lib/component/RigidBody.d.ts +8 -28
- package/lib/component/RigidBodyOld.d.ts +39 -0
- package/lib/component/Transform.d.ts +2 -0
- package/lib/component/collider/BallCollider.d.ts +26 -0
- package/lib/component/collider/BoxCollider.d.ts +34 -0
- package/lib/component/collider/Collider.d.ts +22 -0
- package/lib/component/collider/EdgeCollider.d.ts +31 -0
- package/lib/component/collider/PolygonCollider.d.ts +31 -0
- package/lib/component/collider/TilemapCollider.d.ts +16 -0
- package/lib/component/colliderComponent/PolygonCollider.d.ts +32 -0
- package/lib/component/colliderComponent/TriangleCollider.d.ts +32 -0
- package/lib/component/rendering/MaskRenderer.d.ts +29 -0
- package/lib/component/rendering/SpriteRenderer.d.ts +46 -0
- package/lib/component/rendering/TextRenderer.d.ts +49 -0
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +13 -0
- package/lib/component/rendering/tilemap/Tile.d.ts +7 -0
- package/lib/component/rendering/tilemap/TileData.d.ts +10 -0
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +43 -0
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +72 -0
- package/lib/component/rendering/tilemap/Tileset.d.ts +25 -0
- package/lib/component/renderingComponent/MaskRenderer.d.ts +29 -0
- package/lib/core/Component.d.ts +25 -25
- package/lib/core/Game.d.ts +0 -8
- package/lib/core/GameObject.d.ts +17 -23
- package/lib/core/Scene.d.ts +10 -12
- package/lib/core/facades/AssetManagerFacade.d.ts +2 -2
- package/lib/core/facades/GameObjectManagerFacade.d.ts +0 -4
- package/lib/core/managers/AssetManager.d.ts +2 -3
- package/lib/core/managers/GameObjectManager.d.ts +1 -1
- package/lib/core/managers/IterationManager.d.ts +24 -11
- package/lib/core/managers/SceneManager.d.ts +3 -0
- package/lib/core/managers/TimeManager.d.ts +6 -4
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +15 -11
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +9 -1
- package/lib/input/KeyboardController.d.ts +5 -0
- package/lib/math/Rotation.d.ts +1 -4
- package/lib/math/Utils.d.ts +7 -0
- package/lib/physics/PhysicsManager.d.ts +24 -0
- package/lib/physics/PhysicsManagerOld2.d.ts +34 -0
- package/lib/physics/collision/ColliderData.d.ts +15 -0
- package/lib/physics/collision/CollisionManager.d.ts +17 -13
- package/lib/physics/collision/CollisionManagerOld.d.ts +27 -0
- package/lib/physics/collision/QuadTree.d.ts +16 -11
- package/lib/physics/collision/method/AABBMethod.d.ts +13 -0
- package/lib/physics/collision/method/CollisionMethod.d.ts +5 -0
- package/lib/physics/collision/method/SatMethod.d.ts +11 -0
- package/lib/physics/collision/resolver/AABBResolver.d.ts +6 -9
- package/lib/physics/collision/resolver/CircumferenceAABBResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +23 -0
- package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +6 -0
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +10 -0
- package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +15 -0
- package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +11 -0
- package/lib/physics/collision/resolver/SatResolver.d.ts +10 -6
- package/lib/physics/collision/shape/Circumference.d.ts +18 -0
- package/lib/physics/collision/shape/Line.d.ts +19 -0
- package/lib/physics/collision/shape/Polygon.d.ts +31 -0
- package/lib/physics/collision/shape/Rectangle.d.ts +7 -11
- package/lib/physics/collision/shape/Shape.d.ts +13 -24
- package/lib/physics/collision-old/CollisionData.d.ts +8 -0
- package/lib/physics/collision-old/CollisionManager.d.ts +30 -0
- package/lib/physics/collision-old/QuadTree.d.ts +32 -0
- package/lib/physics/collision-old/collider/ICollider.d.ts +14 -0
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +32 -0
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +14 -0
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +5 -0
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +14 -0
- package/lib/physics/collision-old/shape/Rectangle.d.ts +13 -0
- package/lib/physics/collision-old/shape/Shape.d.ts +28 -0
- package/lib/physics/rigodBody/RigidBodyData.d.ts +10 -0
- package/lib/physics/rigodBody/RigidBodyManager.d.ts +23 -0
- package/lib/rendering/CullingService.d.ts +0 -1
- package/lib/rendering/FontAtlasFactory.d.ts +6 -1
- package/lib/rendering/renderData/GeometricRenderData.d.ts +11 -6
- package/lib/rendering/renderData/MaskRenderData.d.ts +9 -0
- package/lib/rendering/renderData/RenderData.d.ts +3 -3
- package/lib/rendering/renderData/TilemapRenderData.d.ts +7 -1
- package/lib/rendering/webGL/ProgramFactory.d.ts +1 -1
- package/lib/rendering/webGL/WebGLRenderer.d.ts +13 -11
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +6 -7
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +14 -0
- package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +1 -1
- package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +1 -1
- package/package.json +1 -1
- package/angry-pixel-v1.0.7.tgz +0 -0
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import { Vector2 } from "../../../math/Vector2";
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import { Tile } from "./Tile";
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export interface TilesetConfig {
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image: HTMLImageElement;
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tileWidth: number;
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tileHeight: number;
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gridWidth: number;
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gridHeight: number;
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offset?: Vector2;
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spacing?: Vector2;
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}
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export declare class Tileset {
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image: HTMLImageElement;
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tileWidth: number;
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tileHeight: number;
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gridWidth: number;
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gridHeight: number;
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offset: Vector2;
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tileSpacing: Vector2;
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private _tiles;
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constructor(config: TilesetConfig);
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private generateTiles;
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getTile(index: number): Tile | null;
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get tiles(): Tile[];
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}
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import { RenderComponent } from "../../core/Component";
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import { Rotation } from "../../math/Rotation";
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import { Vector2 } from "../../math/Vector2";
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export interface MaskRendererConfig {
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width: number;
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height: number;
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color: string;
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offset?: Vector2;
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rotation?: Rotation;
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opacity?: number;
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layer?: string;
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}
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export declare class MaskRenderer extends RenderComponent {
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private renderManager;
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width: number;
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height: number;
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color: string;
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offset: Vector2;
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rotation: Rotation;
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opacity: number;
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layer: string;
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private renderData;
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private innerPosition;
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private scaledOffset;
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constructor(config: MaskRendererConfig);
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protected update(): void;
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private calculateRenderPosition;
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private translateRenderPosition;
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}
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package/lib/core/Component.d.ts
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import { GameObjectFactory } from "./managers/GameObjectManager";
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import { GameObjectFactory, GameObjectManager } from "./managers/GameObjectManager";
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import { GameObject } from "./GameObject";
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import { Scene } from "./Scene";
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import { FrameEvent } from "./managers/IterationManager";
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export declare abstract class Component {
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private sceneManager;
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protected gameObjectManager: GameObjectManager;
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readonly id: string;
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allowMultiple: boolean;
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type: string;
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name: string;
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gameObject: GameObject;
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allowMultiple: boolean;
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private _active;
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private started;
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protected get updateEvent(): string;
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protected get updateEvent(): FrameEvent;
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get active(): boolean;
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/**
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* If the component become inactive, will stop its execution
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*
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* @param active TRUE or FALSE
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*/
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setActive(active: boolean): void;
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dispatch(event: FrameEvent): void;
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/**
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* This method is called only once.
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* Recommended for GameObject cration.
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*/
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init(): void;
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protected init(): void;
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* This method is called only once.
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protected start(): void;
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/**
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* This method is called on every frame.
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protected update(): void;
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/**
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* This method is called before the component is destroyed.
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*/
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protected destroy(): void;
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/**
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* This method is called when the active state changes.
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*/
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protected activeStateChange(): void;
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/**
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removeComponentByType(type: string): void;
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* @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
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destroy(): void;
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private _destroy;
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}
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export declare abstract class EngineComponent extends Component {
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protected get updateEvent():
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class ColliderComponent extends Component {
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protected get updateEvent():
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class PhysicsComponent extends Component {
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protected get updateEvent():
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class TransformComponent extends Component {
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class PreRenderComponent extends Component {
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class CameraComponent extends Component {
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protected get updateEvent(): FrameEvent;
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}
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export declare abstract class RenderComponent extends Component {
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}
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package/lib/core/Game.d.ts
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gameHeight?: number;
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debugEnabled?: boolean;
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canvasColor?: string;
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context2d?: Context2DConfig;
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gameFrameRate?: number;
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physicsFramerate?: number;
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spriteDefaultScale?: Vector2 | null;
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collisions?: {
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collidersPerQuad?: number;
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};
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}
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export declare enum Context2DConfig {
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Default = "default",
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Disabled = "disabled",
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}
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export declare enum CollisionMethodConfig {
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AABB = "aabb",
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private _stop;
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constructor(config: GameConfig);
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private errorEventHandler;
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private setupManagers;
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/**
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* @returns GameConfig
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package/lib/core/GameObject.d.ts
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import { Component } from "./Component";
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import { Transform } from "../component/Transform";
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import { RigidBody } from "../component/RigidBody";
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import { GameObjectFactory } from "../core/managers/GameObjectManager";
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import { Scene } from "./Scene";
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import { FrameEvent } from "./managers/IterationManager";
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export declare const LAYER_DEFAULT = "Default";
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export declare type ComponentFactory = () => Component;
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export declare class GameObject {
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tag: string;
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ui: boolean;
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keep: boolean;
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private _active;
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private _parent;
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private started;
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private sceneManager;
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private gameObjectManager;
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private components;
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private inactiveChildren;
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constructor();
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get transform(): Transform;
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get active(): boolean;
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setActive(active: boolean): void;
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get transform(): Transform;
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get rigidBody(): RigidBody;
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get parent(): GameObject | null;
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init(): void;
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protected init(): void;
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protected start(): void;
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protected update(): void;
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protected destroy(): void;
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removeComponentByType(type: string): void;
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destroyChildren(): void;
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141
|
-
setActive(active: boolean): void;
|
|
142
|
-
private updateInactiveCache;
|
|
143
139
|
/**
|
|
144
140
|
* Destroy one game objects by its name
|
|
145
141
|
* @param name The name of the game object
|
|
@@ -150,8 +146,6 @@ export declare class GameObject {
|
|
|
150
146
|
* @param gameObject The game object to destory
|
|
151
147
|
*/
|
|
152
148
|
destroyGameObject(gameObject: GameObject): void;
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
*/
|
|
156
|
-
destroy(): void;
|
|
149
|
+
private _destroy;
|
|
150
|
+
private destroyComponents;
|
|
157
151
|
}
|
package/lib/core/Scene.d.ts
CHANGED
|
@@ -2,6 +2,7 @@ import { GameCamera } from "../gameObject/GameCamera";
|
|
|
2
2
|
import { Game } from "./Game";
|
|
3
3
|
import { GameObject } from "./GameObject";
|
|
4
4
|
import { GameObjectFactory } from "../core/managers/GameObjectManager";
|
|
5
|
+
import { FrameEvent } from "./managers/IterationManager";
|
|
5
6
|
export declare const GAME_CAMERA_ID = "GameCamera";
|
|
6
7
|
export declare class Scene {
|
|
7
8
|
private readonly gameObjectManager;
|
|
@@ -9,21 +10,25 @@ export declare class Scene {
|
|
|
9
10
|
name: string;
|
|
10
11
|
private started;
|
|
11
12
|
constructor();
|
|
12
|
-
private gameLoopEventHandler;
|
|
13
13
|
get gameCamera(): GameCamera;
|
|
14
|
+
dispatch(event: FrameEvent): void;
|
|
14
15
|
/**
|
|
15
|
-
* This method is only
|
|
16
|
+
* This method is called only once.
|
|
16
17
|
* Recommended for GameObject cration.
|
|
17
18
|
*/
|
|
18
|
-
init(): void;
|
|
19
|
+
protected init(): void;
|
|
19
20
|
/**
|
|
20
|
-
* This method is only
|
|
21
|
+
* This method is called only once.
|
|
21
22
|
*/
|
|
22
23
|
protected start(): void;
|
|
23
24
|
/**
|
|
24
25
|
* This method is called on every frame.
|
|
25
26
|
*/
|
|
26
27
|
protected update(): void;
|
|
28
|
+
/**
|
|
29
|
+
* This method is called before the scene is destroyed.
|
|
30
|
+
*/
|
|
31
|
+
protected destroy(): void;
|
|
27
32
|
/**
|
|
28
33
|
* @param gameObjectFactory The factory function for the game object
|
|
29
34
|
* @param name The name of the game object, this must not be used by another game object
|
|
@@ -49,10 +54,6 @@ export declare class Scene {
|
|
|
49
54
|
* @returns The found game object
|
|
50
55
|
*/
|
|
51
56
|
protected findGameObjectByTag<T extends GameObject>(tag: string): T;
|
|
52
|
-
/**
|
|
53
|
-
* Desroy all the loaded game objects
|
|
54
|
-
*/
|
|
55
|
-
protected destroyAllGameObjects(): void;
|
|
56
57
|
/**
|
|
57
58
|
* Destroy one game objects by its name
|
|
58
59
|
* @param name The name of the game object
|
|
@@ -64,8 +65,5 @@ export declare class Scene {
|
|
|
64
65
|
* @param gameObject The game object to destory
|
|
65
66
|
*/
|
|
66
67
|
protected destroyGameObject(gameObject: GameObject): void;
|
|
67
|
-
|
|
68
|
-
* @description NOTE: do not use this method. Use SceneManager.unloadCurrentScene instead.
|
|
69
|
-
*/
|
|
70
|
-
destroy(): void;
|
|
68
|
+
private _destroy;
|
|
71
69
|
}
|
|
@@ -10,12 +10,12 @@ export declare class AssetManagerFacade {
|
|
|
10
10
|
* @param url The url of the image
|
|
11
11
|
* @returns The created image element
|
|
12
12
|
*/
|
|
13
|
-
static
|
|
13
|
+
static loadImage(url: string): HTMLImageElement;
|
|
14
14
|
/**
|
|
15
15
|
* @param url The url of the audio file
|
|
16
16
|
* @returns The created audio element
|
|
17
17
|
*/
|
|
18
|
-
static
|
|
18
|
+
static loadAudio(url: string): HTMLAudioElement;
|
|
19
19
|
/**
|
|
20
20
|
* @param url The url of the image element to find
|
|
21
21
|
* @returns the found image element
|
|
@@ -41,10 +41,6 @@ export declare class GameObjectManagerFacade {
|
|
|
41
41
|
* @returns The found game object
|
|
42
42
|
*/
|
|
43
43
|
static findGameObjectByTag<T extends GameObject>(tag: string): T;
|
|
44
|
-
/**
|
|
45
|
-
* Destroy all the added game objects
|
|
46
|
-
*/
|
|
47
|
-
static destroyAllGameObjects(): void;
|
|
48
44
|
/**
|
|
49
45
|
* Destroy the game objects
|
|
50
46
|
* @param gameObject The game object to destory
|
|
@@ -6,9 +6,8 @@ export declare enum AssetType {
|
|
|
6
6
|
export declare class AssetManager {
|
|
7
7
|
private assets;
|
|
8
8
|
getAssetsLoaded(): boolean;
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
createVideo(url: string): HTMLVideoElement;
|
|
9
|
+
laadImage(url: string): HTMLImageElement;
|
|
10
|
+
loadAudio(url: string): HTMLAudioElement;
|
|
12
11
|
getImage(url: string): HTMLImageElement;
|
|
13
12
|
getVideo(url: string): HTMLVideoElement;
|
|
14
13
|
getAudio(url: string): HTMLAudioElement;
|
|
@@ -1,26 +1,39 @@
|
|
|
1
|
+
import { GameObjectManager } from "./GameObjectManager";
|
|
2
|
+
import { SceneManager } from "./SceneManager";
|
|
1
3
|
import { InputManager } from "../../input/InputManager";
|
|
2
4
|
import { CollisionManager } from "../../physics/collision/CollisionManager";
|
|
5
|
+
import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
|
|
3
6
|
import { RenderManager } from "../../rendering/RenderManager";
|
|
4
7
|
import { TimeManager } from "./TimeManager";
|
|
5
|
-
export declare
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
8
|
+
export declare enum FrameEvent {
|
|
9
|
+
Init = 0,
|
|
10
|
+
Start = 1,
|
|
11
|
+
Update = 2,
|
|
12
|
+
UpdateEngine = 3,
|
|
13
|
+
UpdateCollider = 4,
|
|
14
|
+
UpdatePhysics = 5,
|
|
15
|
+
UpdateTransform = 6,
|
|
16
|
+
UpdatePreRender = 7,
|
|
17
|
+
UpdateCamera = 8,
|
|
18
|
+
UpdateRender = 9,
|
|
19
|
+
Destroy = 10
|
|
20
|
+
}
|
|
14
21
|
export declare class IterationManager {
|
|
15
22
|
private readonly timeManager;
|
|
16
23
|
private readonly collisionManager;
|
|
24
|
+
private readonly physicsManager;
|
|
17
25
|
private readonly renderManager;
|
|
18
26
|
private readonly inputManager;
|
|
27
|
+
private readonly gameObjectManager;
|
|
28
|
+
private readonly sceneManager;
|
|
19
29
|
private gameLoopAccumulator;
|
|
20
30
|
private physicsLoopAccumulator;
|
|
21
|
-
private
|
|
22
|
-
|
|
31
|
+
private currentScene;
|
|
32
|
+
private gameObjects;
|
|
33
|
+
private components;
|
|
34
|
+
constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
|
|
23
35
|
update(time: number): void;
|
|
36
|
+
private load;
|
|
24
37
|
private mainIteration;
|
|
25
38
|
private physicsIteration;
|
|
26
39
|
private preRenderIteration;
|
|
@@ -8,11 +8,14 @@ export declare class SceneManager {
|
|
|
8
8
|
private scenes;
|
|
9
9
|
private currentScene;
|
|
10
10
|
private openingSceneName;
|
|
11
|
+
private sceneToLoad;
|
|
11
12
|
currentSceneName: string;
|
|
12
13
|
constructor(game: Game, renderManager: RenderManager);
|
|
13
14
|
getCurrentScene<T extends Scene>(): T;
|
|
14
15
|
addScene(name: string, sceneConstructor: SceneConstructor, openingScene?: boolean): void;
|
|
15
16
|
loadOpeningScene(): void;
|
|
16
17
|
loadScene(name: string): void;
|
|
18
|
+
update(): void;
|
|
19
|
+
private _loadScene;
|
|
17
20
|
unloadCurrentScene(): void;
|
|
18
21
|
}
|
|
@@ -1,17 +1,19 @@
|
|
|
1
|
-
export declare const
|
|
1
|
+
export declare const MIN_BROWSER_FRAMERATE = 15;
|
|
2
2
|
export declare const DEFAULT_GAME_FRAMERATE = 60;
|
|
3
3
|
export declare const MIN_PHYSICS_FRAMERATE = 60;
|
|
4
4
|
export declare const DEFAULT_PHYSICS_FRAMERATE = 240;
|
|
5
5
|
export declare class TimeManager {
|
|
6
|
-
readonly
|
|
7
|
-
readonly
|
|
6
|
+
readonly minGameDeltatime: number;
|
|
7
|
+
readonly minPhysicsDeltaTime: number;
|
|
8
|
+
readonly gameFramerate: number;
|
|
9
|
+
readonly physicsFramerate: number;
|
|
8
10
|
timeScale: number;
|
|
9
11
|
browserDeltaTime: number;
|
|
10
12
|
unscaledGameDeltaTime: number;
|
|
11
13
|
unscaledPhysicsDeltaTime: number;
|
|
12
14
|
private readonly max;
|
|
13
15
|
private then;
|
|
14
|
-
constructor(
|
|
16
|
+
constructor(physicsFramerate: number);
|
|
15
17
|
update(time: number): void;
|
|
16
18
|
get deltaTime(): number;
|
|
17
19
|
get physicsDeltaTime(): number;
|