alexrsworld 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Apps/30dollarwebsite.html +403 -0
- package/Apps/emulatorjs.html +258 -0
- package/Apps/ruffle.html +93 -0
- package/Apps/soundboard.html +4 -0
- package/Games/WAflash/connect4.html +87 -0
- package/Games/WAflash/dealornodeal.html +89 -0
- package/Games/WAflash/escapingtheprison.html +87 -0
- package/Games/WAflash/fancypants2.html +86 -0
- package/Games/WAflash/freegear.html +87 -0
- package/Games/WAflash/learntoflyidle.html +87 -0
- package/Games/WAflash/papascoop.html +88 -0
- package/Games/WAflash/papashotdog.html +88 -0
- package/Games/WAflash/papaspancake.html +89 -0
- package/Games/WAflash/papaswingeria.html +87 -0
- package/Games/WAflash/pottyracers3.html +86 -0
- package/Games/WAflash/run.html +88 -0
- package/Games/WAflash/run2.html +88 -0
- package/Games/WAflash/shoppingcarthero2.html +88 -0
- package/Games/WAflash/sonicultimate.html +87 -0
- package/Games/WAflash/sugarsugar.html +91 -0
- package/Games/WAflash/vex.html +91 -0
- package/Games/WAflash/worldshardestgame3.html +89 -0
- package/Games/emulated/GBA/emeraldversion.html +30 -0
- package/Games/emulated/GBA/fireredversion.html +30 -0
- package/Games/emulated/GBA/leafgreenversion.html +30 -0
- package/Games/emulated/GBA/rubyversion.html +30 -0
- package/Games/emulated/GBA/sapphireversion.html +30 -0
- package/Games/emulated/N64/mariokart64.html +27 -0
- package/Games/emulated/N64/supermario64.html +30 -0
- package/Games/emulated/SNES/earthbound.html +31 -0
- package/Games/ruffle/MahjongTower.html +40 -0
- package/Games/ruffle/QWOP.html +41 -0
- package/Games/ruffle/achievementunlocked.html +41 -0
- package/Games/ruffle/achievementunlocked2.html +41 -0
- package/Games/ruffle/achievementunlocked3.html +41 -0
- package/Games/ruffle/ageofdefense.html +41 -0
- package/Games/ruffle/ageofwar.html +41 -0
- package/Games/ruffle/ageofwar2.html +41 -0
- package/Games/ruffle/airship.html +41 -0
- package/Games/ruffle/alien.html +41 -0
- package/Games/ruffle/angrybirdshalloween.html +40 -0
- package/Games/ruffle/appleshooter.html +41 -0
- package/Games/ruffle/axisfootballleague.html +40 -0
- package/Games/ruffle/badpiggies.html +41 -0
- package/Games/ruffle/bejeweledtwist.html +41 -0
- package/Games/ruffle/blinding.html +40 -0
- package/Games/ruffle/bloons.html +41 -0
- package/Games/ruffle/bloonsupermonkey.html +40 -0
- package/Games/ruffle/bloxorz.html +40 -0
- package/Games/ruffle/bobtherobber.html +41 -0
- package/Games/ruffle/bowling.html +40 -0
- package/Games/ruffle/breakingthebank.html +40 -0
- package/Games/ruffle/btd.html +40 -0
- package/Games/ruffle/btd2.html +40 -0
- package/Games/ruffle/btd3.html +41 -0
- package/Games/ruffle/btd4.html +41 -0
- package/Games/ruffle/btd4expansion.html +41 -0
- package/Games/ruffle/btd5.html +41 -0
- package/Games/ruffle/bubbleshooter.html +41 -0
- package/Games/ruffle/burgerrun.html +41 -0
- package/Games/ruffle/burritobisonrevenge.html +41 -0
- package/Games/ruffle/crimsonroom.html +41 -0
- package/Games/ruffle/cubefield.html +40 -0
- package/Games/ruffle/curveball.html +41 -0
- package/Games/ruffle/deadzed2.html +40 -0
- package/Games/ruffle/dinerdash.html +41 -0
- package/Games/ruffle/donkeykong.html +40 -0
- package/Games/ruffle/douchebagworkout.html +40 -0
- package/Games/ruffle/douchebagworkout2.html +40 -0
- package/Games/ruffle/ducklife.html +40 -0
- package/Games/ruffle/ducklife2.html +40 -0
- package/Games/ruffle/ducklife3.html +40 -0
- package/Games/ruffle/ducklife4.html +40 -0
- package/Games/ruffle/electricman.html +41 -0
- package/Games/ruffle/electricman2.html +41 -0
- package/Games/ruffle/factoryballs.html +42 -0
- package/Games/ruffle/factoryballs2.html +42 -0
- package/Games/ruffle/factoryballs3.html +41 -0
- package/Games/ruffle/factoryballs4.html +41 -0
- package/Games/ruffle/fancypants.html +41 -0
- package/Games/ruffle/fancypants3.html +41 -0
- package/Games/ruffle/fleeingthecomplex.html +41 -0
- package/Games/ruffle/fltron.html +40 -0
- package/Games/ruffle/foresttemple.html +40 -0
- package/Games/ruffle/frogger.html +40 -0
- package/Games/ruffle/frontlinedefense.html +40 -0
- package/Games/ruffle/galagaflash.html +41 -0
- package/Games/ruffle/gravitee.html +41 -0
- package/Games/ruffle/gravitee2.html +41 -0
- package/Games/ruffle/growcube.html +41 -0
- package/Games/ruffle/growisland.html +41 -0
- package/Games/ruffle/growvalley.html +41 -0
- package/Games/ruffle/impossiblequiz.html +41 -0
- package/Games/ruffle/impossiblequiz2.html +41 -0
- package/Games/ruffle/injustice.html +41 -0
- package/Games/ruffle/isoball.html +41 -0
- package/Games/ruffle/johnnyupgrade.html +41 -0
- package/Games/ruffle/jumpingfinn.html +40 -0
- package/Games/ruffle/kaboomz.html +40 -0
- package/Games/ruffle/leaguebowling.html +41 -0
- package/Games/ruffle/learntofly.html +40 -0
- package/Games/ruffle/learntofly2.html +40 -0
- package/Games/ruffle/learntofly3.html +40 -0
- package/Games/ruffle/lemonade.html +40 -0
- package/Games/ruffle/madness.html +40 -0
- package/Games/ruffle/madnessa.html +40 -0
- package/Games/ruffle/mahjonggardens.html +40 -0
- package/Games/ruffle/mahjongtitans.html +40 -0
- package/Games/ruffle/mariocombat.html +40 -0
- package/Games/ruffle/minecrafttowerdefense.html +41 -0
- package/Games/ruffle/minecrafttowerdefense2.html +41 -0
- package/Games/ruffle/motherload.html +40 -0
- package/Games/ruffle/murder.html +41 -0
- package/Games/ruffle/myfriendpedro.html +40 -0
- package/Games/ruffle/neonrider.html +41 -0
- package/Games/ruffle/nyancatlostinspace.html +40 -0
- package/Games/ruffle/pacman.html +40 -0
- package/Games/ruffle/pacxon.html +41 -0
- package/Games/ruffle/pacxondeluxe.html +41 -0
- package/Games/ruffle/pandemic2.html +41 -0
- package/Games/ruffle/papas sushi.html +40 -0
- package/Games/ruffle/papasbake.html +40 -0
- package/Games/ruffle/papasburgeria.html +41 -0
- package/Games/ruffle/papascheese.html +40 -0
- package/Games/ruffle/papascupcake.html +40 -0
- package/Games/ruffle/papasdonut.html +40 -0
- package/Games/ruffle/papaspasta.html +42 -0
- package/Games/ruffle/papaspizza.html +41 -0
- package/Games/ruffle/papastaco.html +42 -0
- package/Games/ruffle/plantsvszombies.html +41 -0
- package/Games/ruffle/poppit.html +42 -0
- package/Games/ruffle/portaltheflashversion.html +42 -0
- package/Games/ruffle/pottyracers.html +40 -0
- package/Games/ruffle/pottyracers2.html +40 -0
- package/Games/ruffle/raftwars.html +40 -0
- package/Games/ruffle/redball.html +42 -0
- package/Games/ruffle/redball2.html +41 -0
- package/Games/ruffle/redball3.html +41 -0
- package/Games/ruffle/riddleschool.html +41 -0
- package/Games/ruffle/riddleschool2.html +41 -0
- package/Games/ruffle/riddleschool3.html +41 -0
- package/Games/ruffle/riddleschool4.html +41 -0
- package/Games/ruffle/riddleschool5.html +41 -0
- package/Games/ruffle/riddletransfer.html +41 -0
- package/Games/ruffle/riddletransfer2.html +41 -0
- package/Games/ruffle/rollercoaster.html +41 -0
- package/Games/ruffle/shoppingcarthero.html +41 -0
- package/Games/ruffle/spaceiskey.html +41 -0
- package/Games/ruffle/spaceiskey2.html +41 -0
- package/Games/ruffle/sprinter.html +41 -0
- package/Games/ruffle/stealingthediamond.html +41 -0
- package/Games/ruffle/stickwar.html +41 -0
- package/Games/ruffle/strikeforceheros.html +40 -0
- package/Games/ruffle/strikeforceheros2.html +40 -0
- package/Games/ruffle/strikeforcekitty.html +41 -0
- package/Games/ruffle/sugarsugar2.html +41 -0
- package/Games/ruffle/superfighters.html +41 -0
- package/Games/ruffle/supermarioflash.html +41 -0
- package/Games/ruffle/supermarioflash2.html +41 -0
- package/Games/ruffle/supermarioflash3.html +41 -0
- package/Games/ruffle/supersmashflash.html +41 -0
- package/Games/ruffle/tactical.html +41 -0
- package/Games/ruffle/tactical2.html +41 -0
- package/Games/ruffle/tacticaloriginal.html +41 -0
- package/Games/ruffle/territorywar.html +41 -0
- package/Games/ruffle/tetrix2.html +41 -0
- package/Games/ruffle/thefightforglorton.html +41 -0
- package/Games/ruffle/thinice.html +41 -0
- package/Games/ruffle/treasurehunt.html +40 -0
- package/Games/ruffle/unfairmario.html +40 -0
- package/Games/ruffle/vex2.html +41 -0
- package/Games/ruffle/whenpizzaattacks.html +41 -0
- package/Games/ruffle/whg.html +40 -0
- package/Games/ruffle/whg2.html +40 -0
- package/Games/ruffle/whg4.html +40 -0
- package/Games/ruffle/yahootennis.html +40 -0
- package/Games/ruffle/zombocalypse.html +41 -0
- package/Games/singlefile.html +67 -0
- package/Games/sonic-games/sonicthehedgehog.html +29 -0
- package/Games/sonic-games/sonicthehedgehog2.html +31 -0
- package/Games/sonic-games/sonicthehedgehog3.html +23 -0
- package/Games/standalone/10minutestilldawn.html +85 -0
- package/Games/standalone/1v1lol.html +299 -0
- package/Games/standalone/2048.html +129 -0
- package/Games/standalone/2048cupcakes.html +135 -0
- package/Games/standalone/Angry Birds.html +20 -0
- package/Games/standalone/BlockPost.html +36 -0
- package/Games/standalone/BuildNow.gg.html +136 -0
- package/Games/standalone/Flappy Dunk.html +169 -0
- package/Games/standalone/Granny 2.html +202 -0
- package/Games/standalone/Time Shooter 2.html +94 -0
- package/Games/standalone/adventure.html +128 -0
- package/Games/standalone/angrybirdsshowdown.html +24 -0
- package/Games/standalone/badicecream.html +163 -0
- package/Games/standalone/badicecream2.html +165 -0
- package/Games/standalone/badicecream3.html +165 -0
- package/Games/standalone/badtime.html +145 -0
- package/Games/standalone/baldi.html +26 -0
- package/Games/standalone/basketrandom.html +46 -0
- package/Games/standalone/bigtower.html +65 -0
- package/Games/standalone/bigtower2.html +20 -0
- package/Games/standalone/bitlife.html +22 -0
- package/Games/standalone/blockblast.html +94 -0
- package/Games/standalone/blockthepig.html +142 -0
- package/Games/standalone/bowmasters.html +27 -0
- package/Games/standalone/boxingrandom.html +0 -0
- package/Games/standalone/candycrush.html +67 -0
- package/Games/standalone/carssimulator.html +40 -0
- package/Games/standalone/caseclicker.html +310 -0
- package/Games/standalone/cellmachine.html +24 -0
- package/Games/standalone/choppyorc.html +210 -0
- package/Games/standalone/circleo.html +99 -0
- package/Games/standalone/clusterrush.html +47 -0
- package/Games/standalone/colorswitch.html +224 -0
- package/Games/standalone/colortunnel.html +24 -0
- package/Games/standalone/cookieclicker.html +150 -0
- package/Games/standalone/crazycattle3d.html +246 -0
- package/Games/standalone/crossyroad.html +23 -0
- package/Games/standalone/cyberpunkracing.html +37 -0
- package/Games/standalone/dadish.html +46 -0
- package/Games/standalone/dadish2.html +72 -0
- package/Games/standalone/deathrun3d.html +69 -0
- package/Games/standalone/dogeminer.html +996 -0
- package/Games/standalone/dragonvsbricks.html +48 -0
- package/Games/standalone/driftboss.html +146 -0
- package/Games/standalone/drifthunters.html +123 -0
- package/Games/standalone/drivemad.html +41 -0
- package/Games/standalone/ducklifebattle.html +131 -0
- package/Games/standalone/ducklifespace.html +93 -0
- package/Games/standalone/earntodie.html +117 -0
- package/Games/standalone/economical.html +77 -0
- package/Games/standalone/fireandice.html +22 -0
- package/Games/standalone/flappybird.html +137 -0
- package/Games/standalone/fnaf.html +115 -0
- package/Games/standalone/fnaf2.html +34 -0
- package/Games/standalone/fnaf3.html +337 -0
- package/Games/standalone/fnaf4.html +338 -0
- package/Games/standalone/fnaf4halloween.html +34 -0
- package/Games/standalone/fridaynightfunkin.html +76 -0
- package/Games/standalone/fruitninja.html +99 -0
- package/Games/standalone/galaga.html +216 -0
- package/Games/standalone/gdlite.html +255 -0
- package/Games/standalone/gladihoppers.html +36 -0
- package/Games/standalone/googlefeud.html +1163 -0
- package/Games/standalone/granny.html +233 -0
- package/Games/standalone/grindcraft.html +44 -0
- package/Games/standalone/happywheels.html +19 -0
- package/Games/standalone/helixjump.html +30 -0
- package/Games/standalone/holeio.html +53 -0
- package/Games/standalone/idlebreakout.html +95 -0
- package/Games/standalone/jetpack.html +21 -0
- package/Games/standalone/magictiles3.html +111 -0
- package/Games/standalone/monkeymart.html +365 -0
- package/Games/standalone/motox3m.html +1 -0
- package/Games/standalone/motox3mpoolparty.html +18 -0
- package/Games/standalone/motox3mspookyland.html +68 -0
- package/Games/standalone/ngon.html +577 -0
- package/Games/standalone/omnombounce.html +82 -0
- package/Games/standalone/pacmanoriginal.html +30 -0
- package/Games/standalone/papasfreezeria.html +348 -0
- package/Games/standalone/paperio2.html +54 -0
- package/Games/standalone/parkingfury.html +45 -0
- package/Games/standalone/polytrack.html +40 -0
- package/Games/standalone/pou.html +73 -0
- package/Games/standalone/retrobowl.html +119 -0
- package/Games/standalone/retrobowlcollege.html +179 -0
- package/Games/standalone/rocketsoccer.html +39 -0
- package/Games/standalone/run3.html +64 -0
- package/Games/standalone/slender.html +40 -0
- package/Games/standalone/slope.html +59 -0
- package/Games/standalone/snowrider3d.html +27 -0
- package/Games/standalone/soccerrandom.html +0 -0
- package/Games/standalone/solitaire.html +32 -0
- package/Games/standalone/sonicroboblast2.html +2169 -0
- package/Games/standalone/spacewaves.html +239 -0
- package/Games/standalone/stack.html +639 -0
- package/Games/standalone/station141.html +27 -0
- package/Games/standalone/stickmangolf.html +22 -0
- package/Games/standalone/stickmanhook.html +39 -0
- package/Games/standalone/stuntcars3.html +26 -0
- package/Games/standalone/subwaysurfers.html +55 -0
- package/Games/standalone/superhot.html +35 -0
- package/Games/standalone/superliquidsoccer.html +311 -0
- package/Games/standalone/templerun2.html +38 -0
- package/Games/standalone/timeshooter.html +99 -0
- package/Games/standalone/tinyfishing.html +139 -0
- package/Games/standalone/tombofthemask.html +14 -0
- package/Games/standalone/triviacrack.html +24 -0
- package/Games/standalone/tubejumpers.html +20 -0
- package/Games/standalone/ultimatecustomnight.html +34 -0
- package/Games/standalone/undertheredsky.html +46 -0
- package/Games/standalone/vex3.html +42 -0
- package/Games/standalone/vex4.html +38 -0
- package/Games/standalone/vex5.html +43 -0
- package/Games/standalone/vex6.html +56 -0
- package/Games/standalone/vex7.html +53 -0
- package/Games/standalone/vex8.html +46 -0
- package/Games/standalone/wordle.html +27 -0
- package/Games/standalone/worldtour.html +95 -0
- package/backup.html +2016 -0
- package/games.json +2373 -0
- package/index.html +2302 -0
- package/new logo.png +0 -0
- package/package.json +21 -0
- package/port.html +0 -0
- package/readme.md +1 -0
- package/singlefilegames.json +2266 -0
- package/sounds/ambience.mp3 +0 -0
- package/sounds/click.mp3 +0 -0
- package/sounds/close.mp3 +0 -0
- package/sounds/hover.mp3 +0 -0
- package/sounds/select.mp3 +0 -0
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|
+
align-items: center;
|
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76
|
+
-webkit-box-pack: center;
|
|
77
|
+
justify-content: center;
|
|
78
|
+
}
|
|
79
|
+
#container .game-over * {
|
|
80
|
+
-webkit-transition: opacity 0.5s ease, -webkit-transform 0.5s ease;
|
|
81
|
+
transition: opacity 0.5s ease, -webkit-transform 0.5s ease;
|
|
82
|
+
transition: opacity 0.5s ease, transform 0.5s ease;
|
|
83
|
+
transition: opacity 0.5s ease, transform 0.5s ease,
|
|
84
|
+
-webkit-transform 0.5s ease;
|
|
85
|
+
opacity: 0;
|
|
86
|
+
-webkit-transform: translatey(-50px);
|
|
87
|
+
transform: translatey(-50px);
|
|
88
|
+
color: #333344;
|
|
89
|
+
}
|
|
90
|
+
#container .game-over h2 {
|
|
91
|
+
margin: 0;
|
|
92
|
+
padding: 0;
|
|
93
|
+
font-size: 40px;
|
|
94
|
+
}
|
|
95
|
+
#container .game-ready {
|
|
96
|
+
position: absolute;
|
|
97
|
+
top: 0;
|
|
98
|
+
left: 0;
|
|
99
|
+
width: 100%;
|
|
100
|
+
height: 100%;
|
|
101
|
+
display: -webkit-box;
|
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102
|
+
display: flex;
|
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103
|
+
-webkit-box-orient: vertical;
|
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104
|
+
-webkit-box-direction: normal;
|
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105
|
+
flex-direction: column;
|
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106
|
+
-webkit-box-align: center;
|
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107
|
+
align-items: center;
|
|
108
|
+
justify-content: space-around;
|
|
109
|
+
}
|
|
110
|
+
#container .game-ready #start-button {
|
|
111
|
+
-webkit-transition: opacity 0.5s ease, -webkit-transform 0.5s ease;
|
|
112
|
+
transition: opacity 0.5s ease, -webkit-transform 0.5s ease;
|
|
113
|
+
transition: opacity 0.5s ease, transform 0.5s ease;
|
|
114
|
+
transition: opacity 0.5s ease, transform 0.5s ease,
|
|
115
|
+
-webkit-transform 0.5s ease;
|
|
116
|
+
opacity: 0;
|
|
117
|
+
-webkit-transform: translatey(-50px);
|
|
118
|
+
transform: translatey(-50px);
|
|
119
|
+
border: 3px solid #333344;
|
|
120
|
+
padding: 10px 20px;
|
|
121
|
+
background-color: transparent;
|
|
122
|
+
color: #333344;
|
|
123
|
+
font-size: 30px;
|
|
124
|
+
}
|
|
125
|
+
#container #instructions {
|
|
126
|
+
position: absolute;
|
|
127
|
+
width: 100%;
|
|
128
|
+
top: 16vh;
|
|
129
|
+
left: 0;
|
|
130
|
+
text-align: center;
|
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131
|
+
-webkit-transition: opacity 0.5s ease, -webkit-transform 0.5s ease;
|
|
132
|
+
transition: opacity 0.5s ease, -webkit-transform 0.5s ease;
|
|
133
|
+
transition: opacity 0.5s ease, transform 0.5s ease;
|
|
134
|
+
transition: opacity 0.5s ease, transform 0.5s ease,
|
|
135
|
+
-webkit-transform 0.5s ease;
|
|
136
|
+
opacity: 0;
|
|
137
|
+
}
|
|
138
|
+
#container #instructions.hide {
|
|
139
|
+
opacity: 0 !important;
|
|
140
|
+
}
|
|
141
|
+
#container.playing #score,
|
|
142
|
+
#container.resetting #score {
|
|
143
|
+
-webkit-transform: translatey(0px) scale(1);
|
|
144
|
+
transform: translatey(0px) scale(1);
|
|
145
|
+
}
|
|
146
|
+
#container.playing #instructions {
|
|
147
|
+
opacity: 1;
|
|
148
|
+
}
|
|
149
|
+
#container.ready .game-ready #start-button {
|
|
150
|
+
opacity: 1;
|
|
151
|
+
-webkit-transform: translatey(0);
|
|
152
|
+
transform: translatey(0);
|
|
153
|
+
}
|
|
154
|
+
#container.ended #score {
|
|
155
|
+
-webkit-transform: translatey(6vh) scale(1.5);
|
|
156
|
+
transform: translatey(6vh) scale(1.5);
|
|
157
|
+
}
|
|
158
|
+
#container.ended .game-over * {
|
|
159
|
+
opacity: 1;
|
|
160
|
+
-webkit-transform: translatey(0);
|
|
161
|
+
transform: translatey(0);
|
|
162
|
+
}
|
|
163
|
+
#container.ended .game-over p {
|
|
164
|
+
-webkit-transition-delay: 0.3s;
|
|
165
|
+
transition-delay: 0.3s;
|
|
166
|
+
}
|
|
167
|
+
</style>
|
|
168
|
+
<script>
|
|
169
|
+
window.console = window.console || function (t) {};
|
|
170
|
+
</script>
|
|
171
|
+
<script>
|
|
172
|
+
if (document.location.search.match(/type=embed/gi)) {
|
|
173
|
+
window.parent.postMessage("resize", "*");
|
|
174
|
+
}
|
|
175
|
+
</script>
|
|
176
|
+
</head>
|
|
177
|
+
<body oncontextmenu="return false;" id="ancss">
|
|
178
|
+
<meta name="viewport" content="width=device-width,user-scalable=no" />
|
|
179
|
+
<div id="container">
|
|
180
|
+
<div id="game"></div>
|
|
181
|
+
<div id="score">0</div>
|
|
182
|
+
<div id="instructions">
|
|
183
|
+
Click (or press the spacebar) to place the block
|
|
184
|
+
</div>
|
|
185
|
+
<div class="game-over">
|
|
186
|
+
<h2>Game Over</h2>
|
|
187
|
+
<p>You did great, you're the best.</p>
|
|
188
|
+
<p>Click or spacebar to start again</p>
|
|
189
|
+
</div>
|
|
190
|
+
<div class="game-ready">
|
|
191
|
+
<div id="start-button">Start</div>
|
|
192
|
+
<div></div>
|
|
193
|
+
</div>
|
|
194
|
+
</div>
|
|
195
|
+
<script src="main.js"></script>
|
|
196
|
+
<script src="three.min.js"></script>
|
|
197
|
+
<script src="TweenMax.min.js"></script>
|
|
198
|
+
<script id="rendered-js">
|
|
199
|
+
"use strict";
|
|
200
|
+
console.clear();
|
|
201
|
+
var Stage = /** @class */ (function () {
|
|
202
|
+
function Stage() {
|
|
203
|
+
// container
|
|
204
|
+
var _this = this;
|
|
205
|
+
this.render = function () {
|
|
206
|
+
this.renderer.render(this.scene, this.camera);
|
|
207
|
+
};
|
|
208
|
+
this.add = function (elem) {
|
|
209
|
+
this.scene.add(elem);
|
|
210
|
+
};
|
|
211
|
+
this.remove = function (elem) {
|
|
212
|
+
this.scene.remove(elem);
|
|
213
|
+
};
|
|
214
|
+
this.container = document.getElementById("game");
|
|
215
|
+
// renderer
|
|
216
|
+
this.renderer = new THREE.WebGLRenderer({
|
|
217
|
+
antialias: true,
|
|
218
|
+
alpha: false,
|
|
219
|
+
});
|
|
220
|
+
|
|
221
|
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
|
222
|
+
this.renderer.setClearColor("#D0CBC7", 1);
|
|
223
|
+
this.container.appendChild(this.renderer.domElement);
|
|
224
|
+
// scene
|
|
225
|
+
this.scene = new THREE.Scene();
|
|
226
|
+
// camera
|
|
227
|
+
var aspect = window.innerWidth / window.innerHeight;
|
|
228
|
+
var d = 20;
|
|
229
|
+
this.camera = new THREE.OrthographicCamera(
|
|
230
|
+
-d * aspect,
|
|
231
|
+
d * aspect,
|
|
232
|
+
d,
|
|
233
|
+
-d,
|
|
234
|
+
-100,
|
|
235
|
+
1000
|
|
236
|
+
);
|
|
237
|
+
this.camera.position.x = 2;
|
|
238
|
+
this.camera.position.y = 2;
|
|
239
|
+
this.camera.position.z = 2;
|
|
240
|
+
this.camera.lookAt(new THREE.Vector3(0, 0, 0));
|
|
241
|
+
//light
|
|
242
|
+
this.light = new THREE.DirectionalLight(0xffffff, 0.5);
|
|
243
|
+
this.light.position.set(0, 499, 0);
|
|
244
|
+
this.scene.add(this.light);
|
|
245
|
+
this.softLight = new THREE.AmbientLight(0xffffff, 0.4);
|
|
246
|
+
this.scene.add(this.softLight);
|
|
247
|
+
window.addEventListener("resize", function () {
|
|
248
|
+
return _this.onResize();
|
|
249
|
+
});
|
|
250
|
+
this.onResize();
|
|
251
|
+
}
|
|
252
|
+
Stage.prototype.setCamera = function (y, speed) {
|
|
253
|
+
if (speed === void 0) {
|
|
254
|
+
speed = 0.3;
|
|
255
|
+
}
|
|
256
|
+
TweenLite.to(this.camera.position, speed, {
|
|
257
|
+
y: y + 4,
|
|
258
|
+
ease: Power1.easeInOut,
|
|
259
|
+
});
|
|
260
|
+
TweenLite.to(this.camera.lookAt, speed, {
|
|
261
|
+
y: y,
|
|
262
|
+
ease: Power1.easeInOut,
|
|
263
|
+
});
|
|
264
|
+
};
|
|
265
|
+
Stage.prototype.onResize = function () {
|
|
266
|
+
var viewSize = 30;
|
|
267
|
+
this.renderer.setSize(window.innerWidth, window.innerHeight);
|
|
268
|
+
this.camera.left = window.innerWidth / -viewSize;
|
|
269
|
+
this.camera.right = window.innerWidth / viewSize;
|
|
270
|
+
this.camera.top = window.innerHeight / viewSize;
|
|
271
|
+
this.camera.bottom = window.innerHeight / -viewSize;
|
|
272
|
+
this.camera.updateProjectionMatrix();
|
|
273
|
+
};
|
|
274
|
+
return Stage;
|
|
275
|
+
})();
|
|
276
|
+
var Block = /** @class */ (function () {
|
|
277
|
+
function Block(block) {
|
|
278
|
+
// set size and position
|
|
279
|
+
this.STATES = {
|
|
280
|
+
ACTIVE: "active",
|
|
281
|
+
STOPPED: "stopped",
|
|
282
|
+
MISSED: "missed",
|
|
283
|
+
};
|
|
284
|
+
this.MOVE_AMOUNT = 12;
|
|
285
|
+
this.dimension = { width: 0, height: 0, depth: 0 };
|
|
286
|
+
this.position = { x: 0, y: 0, z: 0 };
|
|
287
|
+
this.targetBlock = block;
|
|
288
|
+
this.index = (this.targetBlock ? this.targetBlock.index : 0) + 1;
|
|
289
|
+
this.workingPlane = this.index % 2 ? "x" : "z";
|
|
290
|
+
this.workingDimension = this.index % 2 ? "width" : "depth";
|
|
291
|
+
// set the dimensions from the target block, or defaults.
|
|
292
|
+
this.dimension.width = this.targetBlock
|
|
293
|
+
? this.targetBlock.dimension.width
|
|
294
|
+
: 10;
|
|
295
|
+
this.dimension.height = this.targetBlock
|
|
296
|
+
? this.targetBlock.dimension.height
|
|
297
|
+
: 2;
|
|
298
|
+
this.dimension.depth = this.targetBlock
|
|
299
|
+
? this.targetBlock.dimension.depth
|
|
300
|
+
: 10;
|
|
301
|
+
this.position.x = this.targetBlock ? this.targetBlock.position.x : 0;
|
|
302
|
+
this.position.y = this.dimension.height * this.index;
|
|
303
|
+
this.position.z = this.targetBlock ? this.targetBlock.position.z : 0;
|
|
304
|
+
this.colorOffset = this.targetBlock
|
|
305
|
+
? this.targetBlock.colorOffset
|
|
306
|
+
: Math.round(Math.random() * 100);
|
|
307
|
+
// set color
|
|
308
|
+
if (!this.targetBlock) {
|
|
309
|
+
this.color = 0x333344;
|
|
310
|
+
} else {
|
|
311
|
+
var offset = this.index + this.colorOffset;
|
|
312
|
+
var r = Math.sin(0.3 * offset) * 55 + 200;
|
|
313
|
+
var g = Math.sin(0.3 * offset + 2) * 55 + 200;
|
|
314
|
+
var b = Math.sin(0.3 * offset + 4) * 55 + 200;
|
|
315
|
+
this.color = new THREE.Color(r / 255, g / 255, b / 255);
|
|
316
|
+
}
|
|
317
|
+
// state
|
|
318
|
+
this.state =
|
|
319
|
+
this.index > 1 ? this.STATES.ACTIVE : this.STATES.STOPPED;
|
|
320
|
+
// set direction
|
|
321
|
+
this.speed = -0.1 - this.index * 0.005;
|
|
322
|
+
if (this.speed < -4) this.speed = -4;
|
|
323
|
+
this.direction = this.speed;
|
|
324
|
+
// create block
|
|
325
|
+
var geometry = new THREE.BoxGeometry(
|
|
326
|
+
this.dimension.width,
|
|
327
|
+
this.dimension.height,
|
|
328
|
+
this.dimension.depth
|
|
329
|
+
);
|
|
330
|
+
geometry.applyMatrix(
|
|
331
|
+
new THREE.Matrix4().makeTranslation(
|
|
332
|
+
this.dimension.width / 2,
|
|
333
|
+
this.dimension.height / 2,
|
|
334
|
+
this.dimension.depth / 2
|
|
335
|
+
)
|
|
336
|
+
);
|
|
337
|
+
this.material = new THREE.MeshToonMaterial({
|
|
338
|
+
color: this.color,
|
|
339
|
+
shading: THREE.FlatShading,
|
|
340
|
+
});
|
|
341
|
+
this.mesh = new THREE.Mesh(geometry, this.material);
|
|
342
|
+
this.mesh.position.set(
|
|
343
|
+
this.position.x,
|
|
344
|
+
this.position.y + (this.state == this.STATES.ACTIVE ? 0 : 0),
|
|
345
|
+
this.position.z
|
|
346
|
+
);
|
|
347
|
+
if (this.state == this.STATES.ACTIVE) {
|
|
348
|
+
this.position[this.workingPlane] =
|
|
349
|
+
Math.random() > 0.5 ? -this.MOVE_AMOUNT : this.MOVE_AMOUNT;
|
|
350
|
+
}
|
|
351
|
+
}
|
|
352
|
+
Block.prototype.reverseDirection = function () {
|
|
353
|
+
this.direction =
|
|
354
|
+
this.direction > 0 ? this.speed : Math.abs(this.speed);
|
|
355
|
+
};
|
|
356
|
+
Block.prototype.place = function () {
|
|
357
|
+
this.state = this.STATES.STOPPED;
|
|
358
|
+
var overlap =
|
|
359
|
+
this.targetBlock.dimension[this.workingDimension] -
|
|
360
|
+
Math.abs(
|
|
361
|
+
this.position[this.workingPlane] -
|
|
362
|
+
this.targetBlock.position[this.workingPlane]
|
|
363
|
+
);
|
|
364
|
+
var blocksToReturn = {
|
|
365
|
+
plane: this.workingPlane,
|
|
366
|
+
direction: this.direction,
|
|
367
|
+
};
|
|
368
|
+
|
|
369
|
+
if (this.dimension[this.workingDimension] - overlap < 0.3) {
|
|
370
|
+
overlap = this.dimension[this.workingDimension];
|
|
371
|
+
blocksToReturn.bonus = true;
|
|
372
|
+
this.position.x = this.targetBlock.position.x;
|
|
373
|
+
this.position.z = this.targetBlock.position.z;
|
|
374
|
+
this.dimension.width = this.targetBlock.dimension.width;
|
|
375
|
+
this.dimension.depth = this.targetBlock.dimension.depth;
|
|
376
|
+
}
|
|
377
|
+
if (overlap > 0) {
|
|
378
|
+
var choppedDimensions = {
|
|
379
|
+
width: this.dimension.width,
|
|
380
|
+
height: this.dimension.height,
|
|
381
|
+
depth: this.dimension.depth,
|
|
382
|
+
};
|
|
383
|
+
choppedDimensions[this.workingDimension] -= overlap;
|
|
384
|
+
this.dimension[this.workingDimension] = overlap;
|
|
385
|
+
var placedGeometry = new THREE.BoxGeometry(
|
|
386
|
+
this.dimension.width,
|
|
387
|
+
this.dimension.height,
|
|
388
|
+
this.dimension.depth
|
|
389
|
+
);
|
|
390
|
+
placedGeometry.applyMatrix(
|
|
391
|
+
new THREE.Matrix4().makeTranslation(
|
|
392
|
+
this.dimension.width / 2,
|
|
393
|
+
this.dimension.height / 2,
|
|
394
|
+
this.dimension.depth / 2
|
|
395
|
+
)
|
|
396
|
+
);
|
|
397
|
+
var placedMesh = new THREE.Mesh(placedGeometry, this.material);
|
|
398
|
+
var choppedGeometry = new THREE.BoxGeometry(
|
|
399
|
+
choppedDimensions.width,
|
|
400
|
+
choppedDimensions.height,
|
|
401
|
+
choppedDimensions.depth
|
|
402
|
+
);
|
|
403
|
+
choppedGeometry.applyMatrix(
|
|
404
|
+
new THREE.Matrix4().makeTranslation(
|
|
405
|
+
choppedDimensions.width / 2,
|
|
406
|
+
choppedDimensions.height / 2,
|
|
407
|
+
choppedDimensions.depth / 2
|
|
408
|
+
)
|
|
409
|
+
);
|
|
410
|
+
var choppedMesh = new THREE.Mesh(choppedGeometry, this.material);
|
|
411
|
+
var choppedPosition = {
|
|
412
|
+
x: this.position.x,
|
|
413
|
+
y: this.position.y,
|
|
414
|
+
z: this.position.z,
|
|
415
|
+
};
|
|
416
|
+
|
|
417
|
+
if (
|
|
418
|
+
this.position[this.workingPlane] <
|
|
419
|
+
this.targetBlock.position[this.workingPlane]
|
|
420
|
+
) {
|
|
421
|
+
this.position[this.workingPlane] =
|
|
422
|
+
this.targetBlock.position[this.workingPlane];
|
|
423
|
+
} else {
|
|
424
|
+
choppedPosition[this.workingPlane] += overlap;
|
|
425
|
+
}
|
|
426
|
+
placedMesh.position.set(
|
|
427
|
+
this.position.x,
|
|
428
|
+
this.position.y,
|
|
429
|
+
this.position.z
|
|
430
|
+
);
|
|
431
|
+
choppedMesh.position.set(
|
|
432
|
+
choppedPosition.x,
|
|
433
|
+
choppedPosition.y,
|
|
434
|
+
choppedPosition.z
|
|
435
|
+
);
|
|
436
|
+
blocksToReturn.placed = placedMesh;
|
|
437
|
+
if (!blocksToReturn.bonus) blocksToReturn.chopped = choppedMesh;
|
|
438
|
+
} else {
|
|
439
|
+
this.state = this.STATES.MISSED;
|
|
440
|
+
}
|
|
441
|
+
this.dimension[this.workingDimension] = overlap;
|
|
442
|
+
return blocksToReturn;
|
|
443
|
+
};
|
|
444
|
+
Block.prototype.tick = function () {
|
|
445
|
+
if (this.state == this.STATES.ACTIVE) {
|
|
446
|
+
var value = this.position[this.workingPlane];
|
|
447
|
+
if (value > this.MOVE_AMOUNT || value < -this.MOVE_AMOUNT)
|
|
448
|
+
this.reverseDirection();
|
|
449
|
+
this.position[this.workingPlane] += this.direction;
|
|
450
|
+
this.mesh.position[this.workingPlane] =
|
|
451
|
+
this.position[this.workingPlane];
|
|
452
|
+
}
|
|
453
|
+
};
|
|
454
|
+
return Block;
|
|
455
|
+
})();
|
|
456
|
+
var Game = /** @class */ (function () {
|
|
457
|
+
function Game() {
|
|
458
|
+
var _this = this;
|
|
459
|
+
this.STATES = {
|
|
460
|
+
LOADING: "loading",
|
|
461
|
+
PLAYING: "playing",
|
|
462
|
+
READY: "ready",
|
|
463
|
+
ENDED: "ended",
|
|
464
|
+
RESETTING: "resetting",
|
|
465
|
+
};
|
|
466
|
+
|
|
467
|
+
this.blocks = [];
|
|
468
|
+
this.state = this.STATES.LOADING;
|
|
469
|
+
this.stage = new Stage();
|
|
470
|
+
this.mainContainer = document.getElementById("container");
|
|
471
|
+
this.scoreContainer = document.getElementById("score");
|
|
472
|
+
this.startButton = document.getElementById("start-button");
|
|
473
|
+
this.instructions = document.getElementById("instructions");
|
|
474
|
+
this.scoreContainer.innerHTML = "0";
|
|
475
|
+
this.newBlocks = new THREE.Group();
|
|
476
|
+
this.placedBlocks = new THREE.Group();
|
|
477
|
+
this.choppedBlocks = new THREE.Group();
|
|
478
|
+
this.stage.add(this.newBlocks);
|
|
479
|
+
this.stage.add(this.placedBlocks);
|
|
480
|
+
this.stage.add(this.choppedBlocks);
|
|
481
|
+
this.addBlock();
|
|
482
|
+
this.tick();
|
|
483
|
+
this.updateState(this.STATES.READY);
|
|
484
|
+
document.addEventListener("keydown", function (e) {
|
|
485
|
+
if (e.keyCode == 32) _this.onAction();
|
|
486
|
+
});
|
|
487
|
+
document.addEventListener("click", function (e) {
|
|
488
|
+
_this.onAction();
|
|
489
|
+
});
|
|
490
|
+
document.addEventListener("touchstart", function (e) {
|
|
491
|
+
e.preventDefault();
|
|
492
|
+
// this.onAction();
|
|
493
|
+
// ☝️ this triggers after click on android so you
|
|
494
|
+
// insta-lose, will figure it out later.
|
|
495
|
+
});
|
|
496
|
+
}
|
|
497
|
+
Game.prototype.updateState = function (newState) {
|
|
498
|
+
for (var key in this.STATES)
|
|
499
|
+
this.mainContainer.classList.remove(this.STATES[key]);
|
|
500
|
+
this.mainContainer.classList.add(newState);
|
|
501
|
+
this.state = newState;
|
|
502
|
+
};
|
|
503
|
+
Game.prototype.onAction = function () {
|
|
504
|
+
switch (this.state) {
|
|
505
|
+
case this.STATES.READY:
|
|
506
|
+
this.startGame();
|
|
507
|
+
break;
|
|
508
|
+
case this.STATES.PLAYING:
|
|
509
|
+
this.placeBlock();
|
|
510
|
+
break;
|
|
511
|
+
case this.STATES.ENDED:
|
|
512
|
+
this.restartGame();
|
|
513
|
+
break;
|
|
514
|
+
}
|
|
515
|
+
};
|
|
516
|
+
Game.prototype.startGame = function () {
|
|
517
|
+
if (this.state != this.STATES.PLAYING) {
|
|
518
|
+
this.scoreContainer.innerHTML = "0";
|
|
519
|
+
this.updateState(this.STATES.PLAYING);
|
|
520
|
+
this.addBlock();
|
|
521
|
+
}
|
|
522
|
+
};
|
|
523
|
+
Game.prototype.restartGame = function () {
|
|
524
|
+
var _this = this;
|
|
525
|
+
this.updateState(this.STATES.RESETTING);
|
|
526
|
+
var oldBlocks = this.placedBlocks.children;
|
|
527
|
+
var removeSpeed = 0.2;
|
|
528
|
+
var delayAmount = 0.02;
|
|
529
|
+
var _loop_1 = function (i) {
|
|
530
|
+
TweenLite.to(oldBlocks[i].scale, removeSpeed, {
|
|
531
|
+
x: 0,
|
|
532
|
+
y: 0,
|
|
533
|
+
z: 0,
|
|
534
|
+
delay: (oldBlocks.length - i) * delayAmount,
|
|
535
|
+
ease: Power1.easeIn,
|
|
536
|
+
onComplete: function () {
|
|
537
|
+
return _this.placedBlocks.remove(oldBlocks[i]);
|
|
538
|
+
},
|
|
539
|
+
});
|
|
540
|
+
TweenLite.to(oldBlocks[i].rotation, removeSpeed, {
|
|
541
|
+
y: 0.5,
|
|
542
|
+
delay: (oldBlocks.length - i) * delayAmount,
|
|
543
|
+
ease: Power1.easeIn,
|
|
544
|
+
});
|
|
545
|
+
};
|
|
546
|
+
for (var i = 0; i < oldBlocks.length; i++) {
|
|
547
|
+
_loop_1(i);
|
|
548
|
+
}
|
|
549
|
+
var cameraMoveSpeed =
|
|
550
|
+
removeSpeed * 2 + oldBlocks.length * delayAmount;
|
|
551
|
+
this.stage.setCamera(2, cameraMoveSpeed);
|
|
552
|
+
var countdown = { value: this.blocks.length - 1 };
|
|
553
|
+
TweenLite.to(countdown, cameraMoveSpeed, {
|
|
554
|
+
value: 0,
|
|
555
|
+
onUpdate: function () {
|
|
556
|
+
_this.scoreContainer.innerHTML = String(
|
|
557
|
+
Math.round(countdown.value)
|
|
558
|
+
);
|
|
559
|
+
},
|
|
560
|
+
});
|
|
561
|
+
this.blocks = this.blocks.slice(0, 1);
|
|
562
|
+
setTimeout(function () {
|
|
563
|
+
_this.startGame();
|
|
564
|
+
}, cameraMoveSpeed * 1000);
|
|
565
|
+
};
|
|
566
|
+
Game.prototype.placeBlock = function () {
|
|
567
|
+
var _this = this;
|
|
568
|
+
var currentBlock = this.blocks[this.blocks.length - 1];
|
|
569
|
+
var newBlocks = currentBlock.place();
|
|
570
|
+
this.newBlocks.remove(currentBlock.mesh);
|
|
571
|
+
if (newBlocks.placed) this.placedBlocks.add(newBlocks.placed);
|
|
572
|
+
if (newBlocks.chopped) {
|
|
573
|
+
this.choppedBlocks.add(newBlocks.chopped);
|
|
574
|
+
var positionParams = {
|
|
575
|
+
y: "-=30",
|
|
576
|
+
ease: Power1.easeIn,
|
|
577
|
+
onComplete: function () {
|
|
578
|
+
return _this.choppedBlocks.remove(newBlocks.chopped);
|
|
579
|
+
},
|
|
580
|
+
};
|
|
581
|
+
var rotateRandomness = 10;
|
|
582
|
+
var rotationParams = {
|
|
583
|
+
delay: 0.05,
|
|
584
|
+
x:
|
|
585
|
+
newBlocks.plane == "z"
|
|
586
|
+
? Math.random() * rotateRandomness - rotateRandomness / 2
|
|
587
|
+
: 0.1,
|
|
588
|
+
z:
|
|
589
|
+
newBlocks.plane == "x"
|
|
590
|
+
? Math.random() * rotateRandomness - rotateRandomness / 2
|
|
591
|
+
: 0.1,
|
|
592
|
+
y: Math.random() * 0.1,
|
|
593
|
+
};
|
|
594
|
+
|
|
595
|
+
if (
|
|
596
|
+
newBlocks.chopped.position[newBlocks.plane] >
|
|
597
|
+
newBlocks.placed.position[newBlocks.plane]
|
|
598
|
+
) {
|
|
599
|
+
positionParams[newBlocks.plane] =
|
|
600
|
+
"+=" + 40 * Math.abs(newBlocks.direction);
|
|
601
|
+
} else {
|
|
602
|
+
positionParams[newBlocks.plane] =
|
|
603
|
+
"-=" + 40 * Math.abs(newBlocks.direction);
|
|
604
|
+
}
|
|
605
|
+
TweenLite.to(newBlocks.chopped.position, 1, positionParams);
|
|
606
|
+
TweenLite.to(newBlocks.chopped.rotation, 1, rotationParams);
|
|
607
|
+
}
|
|
608
|
+
this.addBlock();
|
|
609
|
+
};
|
|
610
|
+
Game.prototype.addBlock = function () {
|
|
611
|
+
var lastBlock = this.blocks[this.blocks.length - 1];
|
|
612
|
+
if (lastBlock && lastBlock.state == lastBlock.STATES.MISSED) {
|
|
613
|
+
return this.endGame();
|
|
614
|
+
}
|
|
615
|
+
this.scoreContainer.innerHTML = String(this.blocks.length - 1);
|
|
616
|
+
var newKidOnTheBlock = new Block(lastBlock);
|
|
617
|
+
this.newBlocks.add(newKidOnTheBlock.mesh);
|
|
618
|
+
this.blocks.push(newKidOnTheBlock);
|
|
619
|
+
this.stage.setCamera(this.blocks.length * 2);
|
|
620
|
+
if (this.blocks.length >= 5) this.instructions.classList.add("hide");
|
|
621
|
+
};
|
|
622
|
+
Game.prototype.endGame = function () {
|
|
623
|
+
this.updateState(this.STATES.ENDED);
|
|
624
|
+
};
|
|
625
|
+
Game.prototype.tick = function () {
|
|
626
|
+
var _this = this;
|
|
627
|
+
this.blocks[this.blocks.length - 1].tick();
|
|
628
|
+
this.stage.render();
|
|
629
|
+
requestAnimationFrame(function () {
|
|
630
|
+
_this.tick();
|
|
631
|
+
});
|
|
632
|
+
};
|
|
633
|
+
return Game;
|
|
634
|
+
})();
|
|
635
|
+
var game = new Game();
|
|
636
|
+
</script>
|
|
637
|
+
<script type="application/javascript" src="js/main.js"></script>
|
|
638
|
+
</body>
|
|
639
|
+
</html>
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
<!DOCTYPE html>
|
|
2
|
+
<html lang="en-us">
|
|
3
|
+
<head>
|
|
4
|
+
<meta charset="utf-8" />
|
|
5
|
+
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
|
6
|
+
<title>Station 141</title>
|
|
7
|
+
<link rel="icon" href="/assets/new%20logo.png">
|
|
8
|
+
<base href="https://raw.githack.com/dskjfoisjfsjio/Standalone-games/main/station-141/">
|
|
9
|
+
|
|
10
|
+
<link rel="stylesheet" href="TemplateData/style.css" />
|
|
11
|
+
<script src="TemplateData/UnityProgress.js"></script>
|
|
12
|
+
<script src="Build/UnityLoader.js"></script>
|
|
13
|
+
<script>
|
|
14
|
+
var unityInstance = UnityLoader.instantiate("unityContainer", "Build/WebGL.json", { onProgress: UnityProgress });
|
|
15
|
+
</script>
|
|
16
|
+
</head>
|
|
17
|
+
<body>
|
|
18
|
+
<div class="webgl-content">
|
|
19
|
+
<div id="unityContainer" style="width: 1280px; height: 720px;"></div>
|
|
20
|
+
<div class="footer">
|
|
21
|
+
<div class="webgl-logo"></div>
|
|
22
|
+
<div class="fullscreen" onclick="unityInstance.SetFullscreen(1)"></div>
|
|
23
|
+
<div class="title">Station 141</div>
|
|
24
|
+
</div>
|
|
25
|
+
</div>
|
|
26
|
+
</body>
|
|
27
|
+
</html>
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
<!DOCTYPE html>
|
|
2
|
+
<html>
|
|
3
|
+
<head>
|
|
4
|
+
<base href="https://cdn.jsdelivr.net/gh/dskjfoisjfsjio/dskjfoisjfsjio.github.io@main/Games/standalone/stickman-golf/">
|
|
5
|
+
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
|
|
6
|
+
<title>Super Stickman Golf</title>
|
|
7
|
+
<meta name="viewport" content="initial-scale=1.0001, minimum-scale=1.0001, maximum-scale=1.0001, user-scalable=no, minimal-ui" />
|
|
8
|
+
<meta name="apple-mobile-web-app-capable" content="yes" />
|
|
9
|
+
<link rel="icon" href="/new logo.png">
|
|
10
|
+
<link rel="stylesheet" type="text/css" href="game.css" />
|
|
11
|
+
<script type="text/javascript" src="game.js"></script>
|
|
12
|
+
<script type="text/javascript" src="jquery-1.7.2.min.js"></script>
|
|
13
|
+
</head>
|
|
14
|
+
<div class="gamecenter-activator"></div>
|
|
15
|
+
<body onload="setTimeout(function(){window.scrollTo(0,1)},1);">
|
|
16
|
+
<div id="ajaxbar">
|
|
17
|
+
<div id="game"><canvas id="canvas"></canvas></div>
|
|
18
|
+
<div id="orientate"><img src="media/landscape.jpg" /></div>
|
|
19
|
+
<div id="play" class="play" onclick=""><img src="media/cover-start.jpg" /></div>
|
|
20
|
+
</div>
|
|
21
|
+
</body>
|
|
22
|
+
</html>
|