alexrsworld 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/Apps/30dollarwebsite.html +403 -0
  2. package/Apps/emulatorjs.html +258 -0
  3. package/Apps/ruffle.html +93 -0
  4. package/Apps/soundboard.html +4 -0
  5. package/Games/WAflash/connect4.html +87 -0
  6. package/Games/WAflash/dealornodeal.html +89 -0
  7. package/Games/WAflash/escapingtheprison.html +87 -0
  8. package/Games/WAflash/fancypants2.html +86 -0
  9. package/Games/WAflash/freegear.html +87 -0
  10. package/Games/WAflash/learntoflyidle.html +87 -0
  11. package/Games/WAflash/papascoop.html +88 -0
  12. package/Games/WAflash/papashotdog.html +88 -0
  13. package/Games/WAflash/papaspancake.html +89 -0
  14. package/Games/WAflash/papaswingeria.html +87 -0
  15. package/Games/WAflash/pottyracers3.html +86 -0
  16. package/Games/WAflash/run.html +88 -0
  17. package/Games/WAflash/run2.html +88 -0
  18. package/Games/WAflash/shoppingcarthero2.html +88 -0
  19. package/Games/WAflash/sonicultimate.html +87 -0
  20. package/Games/WAflash/sugarsugar.html +91 -0
  21. package/Games/WAflash/vex.html +91 -0
  22. package/Games/WAflash/worldshardestgame3.html +89 -0
  23. package/Games/emulated/GBA/emeraldversion.html +30 -0
  24. package/Games/emulated/GBA/fireredversion.html +30 -0
  25. package/Games/emulated/GBA/leafgreenversion.html +30 -0
  26. package/Games/emulated/GBA/rubyversion.html +30 -0
  27. package/Games/emulated/GBA/sapphireversion.html +30 -0
  28. package/Games/emulated/N64/mariokart64.html +27 -0
  29. package/Games/emulated/N64/supermario64.html +30 -0
  30. package/Games/emulated/SNES/earthbound.html +31 -0
  31. package/Games/ruffle/MahjongTower.html +40 -0
  32. package/Games/ruffle/QWOP.html +41 -0
  33. package/Games/ruffle/achievementunlocked.html +41 -0
  34. package/Games/ruffle/achievementunlocked2.html +41 -0
  35. package/Games/ruffle/achievementunlocked3.html +41 -0
  36. package/Games/ruffle/ageofdefense.html +41 -0
  37. package/Games/ruffle/ageofwar.html +41 -0
  38. package/Games/ruffle/ageofwar2.html +41 -0
  39. package/Games/ruffle/airship.html +41 -0
  40. package/Games/ruffle/alien.html +41 -0
  41. package/Games/ruffle/angrybirdshalloween.html +40 -0
  42. package/Games/ruffle/appleshooter.html +41 -0
  43. package/Games/ruffle/axisfootballleague.html +40 -0
  44. package/Games/ruffle/badpiggies.html +41 -0
  45. package/Games/ruffle/bejeweledtwist.html +41 -0
  46. package/Games/ruffle/blinding.html +40 -0
  47. package/Games/ruffle/bloons.html +41 -0
  48. package/Games/ruffle/bloonsupermonkey.html +40 -0
  49. package/Games/ruffle/bloxorz.html +40 -0
  50. package/Games/ruffle/bobtherobber.html +41 -0
  51. package/Games/ruffle/bowling.html +40 -0
  52. package/Games/ruffle/breakingthebank.html +40 -0
  53. package/Games/ruffle/btd.html +40 -0
  54. package/Games/ruffle/btd2.html +40 -0
  55. package/Games/ruffle/btd3.html +41 -0
  56. package/Games/ruffle/btd4.html +41 -0
  57. package/Games/ruffle/btd4expansion.html +41 -0
  58. package/Games/ruffle/btd5.html +41 -0
  59. package/Games/ruffle/bubbleshooter.html +41 -0
  60. package/Games/ruffle/burgerrun.html +41 -0
  61. package/Games/ruffle/burritobisonrevenge.html +41 -0
  62. package/Games/ruffle/crimsonroom.html +41 -0
  63. package/Games/ruffle/cubefield.html +40 -0
  64. package/Games/ruffle/curveball.html +41 -0
  65. package/Games/ruffle/deadzed2.html +40 -0
  66. package/Games/ruffle/dinerdash.html +41 -0
  67. package/Games/ruffle/donkeykong.html +40 -0
  68. package/Games/ruffle/douchebagworkout.html +40 -0
  69. package/Games/ruffle/douchebagworkout2.html +40 -0
  70. package/Games/ruffle/ducklife.html +40 -0
  71. package/Games/ruffle/ducklife2.html +40 -0
  72. package/Games/ruffle/ducklife3.html +40 -0
  73. package/Games/ruffle/ducklife4.html +40 -0
  74. package/Games/ruffle/electricman.html +41 -0
  75. package/Games/ruffle/electricman2.html +41 -0
  76. package/Games/ruffle/factoryballs.html +42 -0
  77. package/Games/ruffle/factoryballs2.html +42 -0
  78. package/Games/ruffle/factoryballs3.html +41 -0
  79. package/Games/ruffle/factoryballs4.html +41 -0
  80. package/Games/ruffle/fancypants.html +41 -0
  81. package/Games/ruffle/fancypants3.html +41 -0
  82. package/Games/ruffle/fleeingthecomplex.html +41 -0
  83. package/Games/ruffle/fltron.html +40 -0
  84. package/Games/ruffle/foresttemple.html +40 -0
  85. package/Games/ruffle/frogger.html +40 -0
  86. package/Games/ruffle/frontlinedefense.html +40 -0
  87. package/Games/ruffle/galagaflash.html +41 -0
  88. package/Games/ruffle/gravitee.html +41 -0
  89. package/Games/ruffle/gravitee2.html +41 -0
  90. package/Games/ruffle/growcube.html +41 -0
  91. package/Games/ruffle/growisland.html +41 -0
  92. package/Games/ruffle/growvalley.html +41 -0
  93. package/Games/ruffle/impossiblequiz.html +41 -0
  94. package/Games/ruffle/impossiblequiz2.html +41 -0
  95. package/Games/ruffle/injustice.html +41 -0
  96. package/Games/ruffle/isoball.html +41 -0
  97. package/Games/ruffle/johnnyupgrade.html +41 -0
  98. package/Games/ruffle/jumpingfinn.html +40 -0
  99. package/Games/ruffle/kaboomz.html +40 -0
  100. package/Games/ruffle/leaguebowling.html +41 -0
  101. package/Games/ruffle/learntofly.html +40 -0
  102. package/Games/ruffle/learntofly2.html +40 -0
  103. package/Games/ruffle/learntofly3.html +40 -0
  104. package/Games/ruffle/lemonade.html +40 -0
  105. package/Games/ruffle/madness.html +40 -0
  106. package/Games/ruffle/madnessa.html +40 -0
  107. package/Games/ruffle/mahjonggardens.html +40 -0
  108. package/Games/ruffle/mahjongtitans.html +40 -0
  109. package/Games/ruffle/mariocombat.html +40 -0
  110. package/Games/ruffle/minecrafttowerdefense.html +41 -0
  111. package/Games/ruffle/minecrafttowerdefense2.html +41 -0
  112. package/Games/ruffle/motherload.html +40 -0
  113. package/Games/ruffle/murder.html +41 -0
  114. package/Games/ruffle/myfriendpedro.html +40 -0
  115. package/Games/ruffle/neonrider.html +41 -0
  116. package/Games/ruffle/nyancatlostinspace.html +40 -0
  117. package/Games/ruffle/pacman.html +40 -0
  118. package/Games/ruffle/pacxon.html +41 -0
  119. package/Games/ruffle/pacxondeluxe.html +41 -0
  120. package/Games/ruffle/pandemic2.html +41 -0
  121. package/Games/ruffle/papas sushi.html +40 -0
  122. package/Games/ruffle/papasbake.html +40 -0
  123. package/Games/ruffle/papasburgeria.html +41 -0
  124. package/Games/ruffle/papascheese.html +40 -0
  125. package/Games/ruffle/papascupcake.html +40 -0
  126. package/Games/ruffle/papasdonut.html +40 -0
  127. package/Games/ruffle/papaspasta.html +42 -0
  128. package/Games/ruffle/papaspizza.html +41 -0
  129. package/Games/ruffle/papastaco.html +42 -0
  130. package/Games/ruffle/plantsvszombies.html +41 -0
  131. package/Games/ruffle/poppit.html +42 -0
  132. package/Games/ruffle/portaltheflashversion.html +42 -0
  133. package/Games/ruffle/pottyracers.html +40 -0
  134. package/Games/ruffle/pottyracers2.html +40 -0
  135. package/Games/ruffle/raftwars.html +40 -0
  136. package/Games/ruffle/redball.html +42 -0
  137. package/Games/ruffle/redball2.html +41 -0
  138. package/Games/ruffle/redball3.html +41 -0
  139. package/Games/ruffle/riddleschool.html +41 -0
  140. package/Games/ruffle/riddleschool2.html +41 -0
  141. package/Games/ruffle/riddleschool3.html +41 -0
  142. package/Games/ruffle/riddleschool4.html +41 -0
  143. package/Games/ruffle/riddleschool5.html +41 -0
  144. package/Games/ruffle/riddletransfer.html +41 -0
  145. package/Games/ruffle/riddletransfer2.html +41 -0
  146. package/Games/ruffle/rollercoaster.html +41 -0
  147. package/Games/ruffle/shoppingcarthero.html +41 -0
  148. package/Games/ruffle/spaceiskey.html +41 -0
  149. package/Games/ruffle/spaceiskey2.html +41 -0
  150. package/Games/ruffle/sprinter.html +41 -0
  151. package/Games/ruffle/stealingthediamond.html +41 -0
  152. package/Games/ruffle/stickwar.html +41 -0
  153. package/Games/ruffle/strikeforceheros.html +40 -0
  154. package/Games/ruffle/strikeforceheros2.html +40 -0
  155. package/Games/ruffle/strikeforcekitty.html +41 -0
  156. package/Games/ruffle/sugarsugar2.html +41 -0
  157. package/Games/ruffle/superfighters.html +41 -0
  158. package/Games/ruffle/supermarioflash.html +41 -0
  159. package/Games/ruffle/supermarioflash2.html +41 -0
  160. package/Games/ruffle/supermarioflash3.html +41 -0
  161. package/Games/ruffle/supersmashflash.html +41 -0
  162. package/Games/ruffle/tactical.html +41 -0
  163. package/Games/ruffle/tactical2.html +41 -0
  164. package/Games/ruffle/tacticaloriginal.html +41 -0
  165. package/Games/ruffle/territorywar.html +41 -0
  166. package/Games/ruffle/tetrix2.html +41 -0
  167. package/Games/ruffle/thefightforglorton.html +41 -0
  168. package/Games/ruffle/thinice.html +41 -0
  169. package/Games/ruffle/treasurehunt.html +40 -0
  170. package/Games/ruffle/unfairmario.html +40 -0
  171. package/Games/ruffle/vex2.html +41 -0
  172. package/Games/ruffle/whenpizzaattacks.html +41 -0
  173. package/Games/ruffle/whg.html +40 -0
  174. package/Games/ruffle/whg2.html +40 -0
  175. package/Games/ruffle/whg4.html +40 -0
  176. package/Games/ruffle/yahootennis.html +40 -0
  177. package/Games/ruffle/zombocalypse.html +41 -0
  178. package/Games/singlefile.html +67 -0
  179. package/Games/sonic-games/sonicthehedgehog.html +29 -0
  180. package/Games/sonic-games/sonicthehedgehog2.html +31 -0
  181. package/Games/sonic-games/sonicthehedgehog3.html +23 -0
  182. package/Games/standalone/10minutestilldawn.html +85 -0
  183. package/Games/standalone/1v1lol.html +299 -0
  184. package/Games/standalone/2048.html +129 -0
  185. package/Games/standalone/2048cupcakes.html +135 -0
  186. package/Games/standalone/Angry Birds.html +20 -0
  187. package/Games/standalone/BlockPost.html +36 -0
  188. package/Games/standalone/BuildNow.gg.html +136 -0
  189. package/Games/standalone/Flappy Dunk.html +169 -0
  190. package/Games/standalone/Granny 2.html +202 -0
  191. package/Games/standalone/Time Shooter 2.html +94 -0
  192. package/Games/standalone/adventure.html +128 -0
  193. package/Games/standalone/angrybirdsshowdown.html +24 -0
  194. package/Games/standalone/badicecream.html +163 -0
  195. package/Games/standalone/badicecream2.html +165 -0
  196. package/Games/standalone/badicecream3.html +165 -0
  197. package/Games/standalone/badtime.html +145 -0
  198. package/Games/standalone/baldi.html +26 -0
  199. package/Games/standalone/basketrandom.html +46 -0
  200. package/Games/standalone/bigtower.html +65 -0
  201. package/Games/standalone/bigtower2.html +20 -0
  202. package/Games/standalone/bitlife.html +22 -0
  203. package/Games/standalone/blockblast.html +94 -0
  204. package/Games/standalone/blockthepig.html +142 -0
  205. package/Games/standalone/bowmasters.html +27 -0
  206. package/Games/standalone/boxingrandom.html +0 -0
  207. package/Games/standalone/candycrush.html +67 -0
  208. package/Games/standalone/carssimulator.html +40 -0
  209. package/Games/standalone/caseclicker.html +310 -0
  210. package/Games/standalone/cellmachine.html +24 -0
  211. package/Games/standalone/choppyorc.html +210 -0
  212. package/Games/standalone/circleo.html +99 -0
  213. package/Games/standalone/clusterrush.html +47 -0
  214. package/Games/standalone/colorswitch.html +224 -0
  215. package/Games/standalone/colortunnel.html +24 -0
  216. package/Games/standalone/cookieclicker.html +150 -0
  217. package/Games/standalone/crazycattle3d.html +246 -0
  218. package/Games/standalone/crossyroad.html +23 -0
  219. package/Games/standalone/cyberpunkracing.html +37 -0
  220. package/Games/standalone/dadish.html +46 -0
  221. package/Games/standalone/dadish2.html +72 -0
  222. package/Games/standalone/deathrun3d.html +69 -0
  223. package/Games/standalone/dogeminer.html +996 -0
  224. package/Games/standalone/dragonvsbricks.html +48 -0
  225. package/Games/standalone/driftboss.html +146 -0
  226. package/Games/standalone/drifthunters.html +123 -0
  227. package/Games/standalone/drivemad.html +41 -0
  228. package/Games/standalone/ducklifebattle.html +131 -0
  229. package/Games/standalone/ducklifespace.html +93 -0
  230. package/Games/standalone/earntodie.html +117 -0
  231. package/Games/standalone/economical.html +77 -0
  232. package/Games/standalone/fireandice.html +22 -0
  233. package/Games/standalone/flappybird.html +137 -0
  234. package/Games/standalone/fnaf.html +115 -0
  235. package/Games/standalone/fnaf2.html +34 -0
  236. package/Games/standalone/fnaf3.html +337 -0
  237. package/Games/standalone/fnaf4.html +338 -0
  238. package/Games/standalone/fnaf4halloween.html +34 -0
  239. package/Games/standalone/fridaynightfunkin.html +76 -0
  240. package/Games/standalone/fruitninja.html +99 -0
  241. package/Games/standalone/galaga.html +216 -0
  242. package/Games/standalone/gdlite.html +255 -0
  243. package/Games/standalone/gladihoppers.html +36 -0
  244. package/Games/standalone/googlefeud.html +1163 -0
  245. package/Games/standalone/granny.html +233 -0
  246. package/Games/standalone/grindcraft.html +44 -0
  247. package/Games/standalone/happywheels.html +19 -0
  248. package/Games/standalone/helixjump.html +30 -0
  249. package/Games/standalone/holeio.html +53 -0
  250. package/Games/standalone/idlebreakout.html +95 -0
  251. package/Games/standalone/jetpack.html +21 -0
  252. package/Games/standalone/magictiles3.html +111 -0
  253. package/Games/standalone/monkeymart.html +365 -0
  254. package/Games/standalone/motox3m.html +1 -0
  255. package/Games/standalone/motox3mpoolparty.html +18 -0
  256. package/Games/standalone/motox3mspookyland.html +68 -0
  257. package/Games/standalone/ngon.html +577 -0
  258. package/Games/standalone/omnombounce.html +82 -0
  259. package/Games/standalone/pacmanoriginal.html +30 -0
  260. package/Games/standalone/papasfreezeria.html +348 -0
  261. package/Games/standalone/paperio2.html +54 -0
  262. package/Games/standalone/parkingfury.html +45 -0
  263. package/Games/standalone/polytrack.html +40 -0
  264. package/Games/standalone/pou.html +73 -0
  265. package/Games/standalone/retrobowl.html +119 -0
  266. package/Games/standalone/retrobowlcollege.html +179 -0
  267. package/Games/standalone/rocketsoccer.html +39 -0
  268. package/Games/standalone/run3.html +64 -0
  269. package/Games/standalone/slender.html +40 -0
  270. package/Games/standalone/slope.html +59 -0
  271. package/Games/standalone/snowrider3d.html +27 -0
  272. package/Games/standalone/soccerrandom.html +0 -0
  273. package/Games/standalone/solitaire.html +32 -0
  274. package/Games/standalone/sonicroboblast2.html +2169 -0
  275. package/Games/standalone/spacewaves.html +239 -0
  276. package/Games/standalone/stack.html +639 -0
  277. package/Games/standalone/station141.html +27 -0
  278. package/Games/standalone/stickmangolf.html +22 -0
  279. package/Games/standalone/stickmanhook.html +39 -0
  280. package/Games/standalone/stuntcars3.html +26 -0
  281. package/Games/standalone/subwaysurfers.html +55 -0
  282. package/Games/standalone/superhot.html +35 -0
  283. package/Games/standalone/superliquidsoccer.html +311 -0
  284. package/Games/standalone/templerun2.html +38 -0
  285. package/Games/standalone/timeshooter.html +99 -0
  286. package/Games/standalone/tinyfishing.html +139 -0
  287. package/Games/standalone/tombofthemask.html +14 -0
  288. package/Games/standalone/triviacrack.html +24 -0
  289. package/Games/standalone/tubejumpers.html +20 -0
  290. package/Games/standalone/ultimatecustomnight.html +34 -0
  291. package/Games/standalone/undertheredsky.html +46 -0
  292. package/Games/standalone/vex3.html +42 -0
  293. package/Games/standalone/vex4.html +38 -0
  294. package/Games/standalone/vex5.html +43 -0
  295. package/Games/standalone/vex6.html +56 -0
  296. package/Games/standalone/vex7.html +53 -0
  297. package/Games/standalone/vex8.html +46 -0
  298. package/Games/standalone/wordle.html +27 -0
  299. package/Games/standalone/worldtour.html +95 -0
  300. package/backup.html +2016 -0
  301. package/games.json +2373 -0
  302. package/index.html +2302 -0
  303. package/new logo.png +0 -0
  304. package/package.json +21 -0
  305. package/port.html +0 -0
  306. package/readme.md +1 -0
  307. package/singlefilegames.json +2266 -0
  308. package/sounds/ambience.mp3 +0 -0
  309. package/sounds/click.mp3 +0 -0
  310. package/sounds/close.mp3 +0 -0
  311. package/sounds/hover.mp3 +0 -0
  312. package/sounds/select.mp3 +0 -0
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+ <!DOCTYPE html>
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+ <html lang="en-us">
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+ <head>
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+ <meta charset="utf-8">
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+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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+ <title>Cell Machine</title>
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+ <base href="https://raw.githack.com/dskjfoisjfsjio/Standalone-games/main/cell-machine/">
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+ <link rel="stylesheet" href="TemplateData/style.css">
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+ <link rel="icon" href="/assets/new%20logo.png">
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+ <script src="TemplateData/UnityProgress.js"></script>
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+ <script src="Build/UnityLoader.js"></script>
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+ <script>
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+ var unityInstance = UnityLoader.instantiate("unityContainer", "Build/webv0_1_1.json", {onProgress: UnityProgress});
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+ </script>
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+ </head>
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+ <body>
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+ <div class="webgl-content">
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+ <div id="unityContainer" style="width: 960px; height: 540px"></div>
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+ <div class="footer">
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+ <div class="fullscreen" onclick="unityInstance.SetFullscreen(1)"></div>
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+ </div>
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+ </div>
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+ </body>
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+ </html>
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+ <!DOCTYPE html>
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+ <html>
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+
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+ <head>
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+ <base href="https://cdn.jsdelivr.net/gh/dskjfoisjfsjio/Standalone-games@main/choppy-orc/">
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+ <meta charset="UTF-8" />
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+ <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
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+ <title>Choppy Orc</title>
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+ <link rel="shortcut icon" href="/new logo.png"/>
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+ <link rel="manifest" href="appmanifest.json" />
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+ <meta name="viewport"
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+ content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, minimal-ui" />
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+ <meta name="apple-mobile-web-app-capable" content="yes" />
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+ <meta name="apple-mobile-web-app-status-bar-style" content="black" />
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+ <meta name="HandheldFriendly" content="true" />
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+
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+ <link rel="stylesheet" href="css/style.css" />
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+ </head>
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+
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+ <body>
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+ <!-- The canvas must be inside a div called c2canvasdiv -->
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+ <div id="c2canvasdiv">
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+
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+ <!-- The canvas the project will render to. If you change its ID, don't forget to change the
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+ ID the runtime looks for in the jQuery ready event (above). -->
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+ <canvas id="c2canvas" width="320" height="180">
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+ <!-- This text is displayed if the visitor's browser does not support HTML5.
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+ You can change it, but it is a good idea to link to a description of a browser
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+ and provide some links to download some popular HTML5-compatible browsers. -->
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+ Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. <a
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+ href="http://www.whatbrowser.org">What is a browser?</a>
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+ <br /><br /><a href="http://www.microsoft.com/windows/internet-explorer/default.aspx">Microsoft Internet
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+ Explorer</a><br />
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+ <a href="http://www.mozilla.com/firefox/">Mozilla Firefox</a><br />
35
+ <a href="http://www.google.com/chrome/">Google Chrome</a><br />
36
+ <a href="http://www.apple.com/safari/download/">Apple Safari</a><br />
37
+ </canvas>
38
+
39
+ </div>
40
+
41
+
42
+ <div class="autosplitter-data" id="autosplitter_data">
43
+ <div> Level time: <span id="level_timer" class="data-number">---</span> || </div>
44
+ <div> <span id="level_wr_title">WR</span>: <span id="level_wr" class="data-number">---</span> || </div>
45
+
46
+ <div id="speedrun_mode_data" style="display: none;">
47
+ <div> Speedrun time: <span id="speedrun_timer" class="data-number"> --- </span> || </div>
48
+ <div> Load time: <span id="transition_timer" class="data-number"> --- </span> </div>
49
+ </div>
50
+
51
+ <div id="practice_mode_data" style="display: none;">
52
+ <span id="level_select_message">Press '+' or '-' to move between levels</span>
53
+ </div>
54
+
55
+ <div id="fps_counter" class="fps-counter">FPS</div>
56
+ </div>
57
+
58
+ <div class="speedrun-stats-modal" id="speedrun_stats">
59
+
60
+ <table class="speedrun-stats-table" cellpadding="5" cellspacing="10">
61
+ <tr>
62
+ <td colspan="2" class="speedrun-stats-title" id="speedrun_stats_title">Last speedrun</td>
63
+ </tr>
64
+ <tr>
65
+ <td>Speedrun time:</td>
66
+ <td><span id="speedrun_time_stat" class="data-number">---</span></td>
67
+ </tr>
68
+ <tr>
69
+ <td>Loadless time:</td>
70
+ <td><span id="loadless_time_stat" class="data-number">---</span></td>
71
+ </tr>
72
+ </table>
73
+
74
+ <div class="extra-stats-button" id="btn_extra_stats">
75
+ <span id="extra_stats_button_arrow">&lt;</span> Extra stats
76
+ </div>
77
+ </div>
78
+
79
+ <div class="extra-speedrun-stats-modal" id="extra_speedrun_stats">
80
+ <table class="h-align-center" cellpadding="5" cellspacing="10">
81
+ <tr>
82
+ <td>Total deaths:</td>
83
+ <td><span id="total_deaths_stat" class="data-number">---</span></td>
84
+
85
+ <td class="td-spacer"></td>
86
+
87
+ <td>Total jumps:</td>
88
+ <td><span id="total_jumps_stat" class="data-number">---</span></td>
89
+
90
+ <td class="td-spacer"></td>
91
+
92
+ <td>Axe throws:</td>
93
+ <td><span id="total_axethrows_stat" class="data-number">---</span></td>
94
+ </tr>
95
+ <tr>
96
+ <td>Long loads time:</td>
97
+ <td><span id="extra_load_time_stat" class="data-number">---</span></td>
98
+
99
+ <td colspan="6"></td>
100
+ </tr>
101
+ </table>
102
+
103
+ <div class="h-align-center levels-times-title">Total level times:</div>
104
+
105
+ <table class="h-align-center" cellpadding="5" cellspacing="15">
106
+ <tr>
107
+ <td>Level 1:</td>
108
+ <td><span data-stat-level="1" class="data-number">---</span></td>
109
+
110
+ <td class="td-spacer"></td>
111
+
112
+ <td>Level 6:</td>
113
+ <td><span data-stat-level="6" class="data-number">---</span></td>
114
+
115
+ <td class="td-spacer"></td>
116
+
117
+ <td>Level 11:</td>
118
+ <td><span data-stat-level="11" class="data-number">---</span></td>
119
+ </tr>
120
+ <tr>
121
+ <td>Level 2:</td>
122
+ <td><span data-stat-level="2" class="data-number">---</span></td>
123
+
124
+ <td></td>
125
+
126
+ <td>Level 7:</td>
127
+ <td><span data-stat-level="7" class="data-number">---</span></td>
128
+
129
+ <td></td>
130
+
131
+ <td>Level 12:</td>
132
+ <td><span data-stat-level="12" class="data-number">---</span></td>
133
+ </tr>
134
+ <tr>
135
+ <td>Level 3:</td>
136
+ <td><span data-stat-level="3" class="data-number">---</span></td>
137
+
138
+ <td></td>
139
+
140
+ <td>Level 8:</td>
141
+ <td><span data-stat-level="8" class="data-number">---</span></td>
142
+
143
+ <td></td>
144
+
145
+ <td>Level 13:</td>
146
+ <td><span data-stat-level="13" class="data-number">---</span></td>
147
+ </tr>
148
+ <tr>
149
+ <td>Level 4:</td>
150
+ <td><span data-stat-level="4" class="data-number">---</span></td>
151
+
152
+ <td></td>
153
+
154
+ <td>Level 9:</td>
155
+ <td><span data-stat-level="9" class="data-number">---</span></td>
156
+
157
+ <td></td>
158
+
159
+ <td>Level 14:</td>
160
+ <td><span data-stat-level="14" class="data-number">---</span></td>
161
+ </tr>
162
+ <tr>
163
+ <td>Level 5:</td>
164
+ <td><span data-stat-level="5" class="data-number">---</span></td>
165
+
166
+ <td></td>
167
+
168
+ <td>Level 10:</td>
169
+ <td><span data-stat-level="10" class="data-number">---</span></td>
170
+
171
+ <td></td>
172
+
173
+ <td>Level 15:</td>
174
+ <td><span data-stat-level="15" class="data-number">---</span></td>
175
+ </tr>
176
+ </table>
177
+ </div>
178
+
179
+
180
+ <div id="div_music_volume" class="music-volume-message"></div>
181
+
182
+
183
+ <!-- Pages load faster with scripts at the bottom -->
184
+
185
+ <script src="js/jquery-2.1.1.min.js"></script>
186
+ <script src="js/jquery.fittext.js"></script>
187
+
188
+ <script lang="javascript">
189
+ const TAS_MODE = false;
190
+ </script>
191
+
192
+ <script src="js/wrs.js"></script>
193
+ <script src="js/speedrun_stats_handler.js"></script>
194
+ <script src="js/volume_handler.js"></script>
195
+ <script src="js/autosplitter.js"></script>
196
+
197
+ <!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
198
+ This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
199
+ <script src="js/c2runtime.js"></script>
200
+ <script src="js/c2webappstart.js"></script>
201
+
202
+ <script>
203
+ console.log("Welcome to or321's speedrun patch for Choppy Orc by eddynardo.");
204
+ console.log("You can use 'Z' as an alternate jump button.");
205
+ console.log("You can use 'N' to mute/unmute only the music. 'M' is still the master volume key.");
206
+ console.log("You can set custom pace times by running: _wrs.setCustomTimes(Array);");
207
+ </script>
208
+ </body>
209
+
210
+ </html>
@@ -0,0 +1,99 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta http-equiv="X-UA-Compatible" content="IE=edge" />
5
+ <base href="https://cdn.jsdelivr.net/gh/dskjfoisjfsjio/Standalone-games@main/circlo/">
6
+ <meta http-equiv="pragma" content="no-cache" />
7
+ <meta name="apple-mobile-web-app-capable" content="yes" />
8
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" />
9
+ <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
10
+ <meta charset="utf-8" />
11
+ <link rel="icon" href="/assets/new%20logo.png">
12
+ <title>circloO</title>
13
+
14
+ <style>
15
+ html, body {
16
+ margin: 0;
17
+ padding: 0;
18
+ height: 100%;
19
+ background: #000;
20
+ color: #ccc;
21
+ }
22
+
23
+ #gm4html5_div_id {
24
+ width: 100%;
25
+ height: 100%;
26
+ overflow: hidden;
27
+ }
28
+
29
+ canvas {
30
+ display: block;
31
+ width: 100vw;
32
+ height: 100vh;
33
+ image-rendering: optimizeSpeed;
34
+ -webkit-interpolation-mode: nearest-neighbor;
35
+ -ms-touch-action: none;
36
+ }
37
+
38
+ div.gm4html5_div_class {
39
+ margin: 0;
40
+ padding: 0;
41
+ border: 0;
42
+ }
43
+
44
+ div.gm4html5_login {
45
+ padding: 20px;
46
+ position: absolute;
47
+ border: solid 2px #000;
48
+ background-color: #404040;
49
+ color: #00ff00;
50
+ border-radius: 15px;
51
+ box-shadow: #101010 20px 20px 40px;
52
+ }
53
+
54
+ div.gm4html5_cancel_button {
55
+ float: right;
56
+ }
57
+
58
+ div.gm4html5_login_button {
59
+ float: left;
60
+ }
61
+
62
+ div.gm4html5_login_header {
63
+ text-align: center;
64
+ }
65
+
66
+ :-webkit-full-screen {
67
+ width: 100%;
68
+ height: 100%;
69
+ }
70
+
71
+ :-webkit-full-screen #canvas {
72
+ width: 100%;
73
+ height: 100%;
74
+ }
75
+ </style>
76
+ </head>
77
+
78
+ <body>
79
+ <div class="gm4html5_div_class" id="gm4html5_div_id">
80
+ <canvas id="canvas">
81
+ <p>Your browser doesn't support HTML5 canvas.</p>
82
+ </canvas>
83
+ </div>
84
+
85
+ <script>
86
+ function resizeCanvas() {
87
+ const canvas = document.getElementById('canvas');
88
+ canvas.width = window.innerWidth;
89
+ canvas.height = window.innerHeight;
90
+ }
91
+
92
+ window.addEventListener('resize', resizeCanvas);
93
+ window.addEventListener('load', resizeCanvas);
94
+ </script>
95
+
96
+ <script type="text/javascript" src="html5game_a5/circloO.js"></script>
97
+ <script src="/js/main.js"></script>
98
+ </body>
99
+ </html>
@@ -0,0 +1,47 @@
1
+ <html lang="en-us">
2
+ <head>
3
+
4
+ <meta charset="utf-8">
5
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
6
+ <title>Cluster Rush</title>
7
+ <base href="https://cdn.jsdelivr.net/gh/dskjfoisjfsjio/Standalone-games@main/clusterrush/">
8
+ <link rel="icon" href="/new logo.png">
9
+ <link href="TemplateData/style.css" rel="stylesheet">
10
+ <script src="TemplateData/UnityProgress.js" type="text/javascript"></script>
11
+ <style>
12
+ html, body {
13
+ overflow: hidden;
14
+ margin: 0;
15
+ padding: 0;
16
+ }
17
+
18
+ #canvas {
19
+ height: 100vh;
20
+ width: 100vw;
21
+ margin: 0;
22
+ padding: 0;
23
+ overflow: hidden;
24
+ }
25
+ </style>
26
+ </head>
27
+ <body class="template">
28
+ <div class="template-wrap clear">
29
+ <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
30
+ <!--<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" height="600" width="900"></canvas>-->
31
+ </div>
32
+ <script type="text/javascript">
33
+ var Module = {
34
+ TOTAL_MEMORY: 268435456,
35
+ errorhandler: null, // arguments: err, url, line. This function must return 'true' if the error is handled, otherwise 'false'
36
+ compatibilitycheck: null,
37
+ backgroundColor: "#222C36",
38
+ splashStyle: "Dark",
39
+ dataUrl: "Release/NG.data",
40
+ codeUrl: "Release/NG.js",
41
+ asmUrl: "Release/NG.asm.js",
42
+ memUrl: "Release/NG.mem",
43
+ };
44
+ </script>
45
+ <script src="Release/UnityLoader.js"></script>
46
+ </body>
47
+ </html>
@@ -0,0 +1,224 @@
1
+
2
+ <!doctype html>
3
+ <html lang="en-us">
4
+
5
+
6
+ <meta charset="utf-8">
7
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
8
+ <title>Color Switch</title>
9
+ <base href="https://cdn.jsdelivr.net/gh/dskjfoisjfsjio/Standalone-games@main/Color%20Switch/">
10
+ <link rel="icon" href="/new logo.png">
11
+ <meta name="viewport" content="width=device-width, user-scalable=no">
12
+ <style>
13
+ body {
14
+ background: #000000;
15
+ }
16
+ body {
17
+ display: flex;
18
+ justify-content: center;
19
+ align-items: center;
20
+ height: 100vh;
21
+ margin: 0;
22
+ }
23
+ /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
24
+
25
+ * {
26
+ box-sizing: border-box;
27
+ }
28
+
29
+ body {
30
+ margin: 0;
31
+ background-color: black;
32
+ }
33
+
34
+ canvas.emscripten {
35
+ border: 0px none;
36
+ height: 600px;
37
+ }
38
+
39
+ canvas.emscripten.visible {
40
+ opacity: 1;
41
+ transition: opacity 0.5s ease-in;
42
+ transition-delay: 1s;
43
+ }
44
+
45
+ .canvas-container {
46
+ position: relative;
47
+ max-height: 600px;
48
+ background-image: url("https://cdn.glitch.com/161fba10-08d4-4007-b3c4-cf3478168729%2Fbg-galaxy3-6.png?1557025303102");
49
+ background-size: cover;
50
+ background-repeat: no-repeat;
51
+ background-position: center center;
52
+ margin: 0px auto;
53
+ text-align: center;
54
+
55
+ }
56
+
57
+ .canvas-container:after {
58
+ padding-top: 133.3333%;
59
+ /* 16:9 ratio */
60
+ display: block;
61
+ content: '';
62
+ }
63
+
64
+ .progress {
65
+ position: absolute;
66
+ top: 84%;
67
+ left: 0;
68
+ right: 0;
69
+ width: 90%;
70
+ height: 28px;
71
+ margin: 0 auto;
72
+ margin-bottom: 24px;
73
+ overflow: hidden;
74
+ border-radius: 2px;
75
+ background-color: #F7F7F7;
76
+ box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.3);
77
+ }
78
+
79
+ .progress-bar {
80
+ float: left;
81
+ width: 0;
82
+ min-width: 2%;
83
+ height: 100%;
84
+ font-size: 20px;
85
+ font-family: monospace;
86
+ line-height: 28px;
87
+ color: #AAA;
88
+ text-align: center;
89
+ transition: width .1s ease;
90
+ background-color: #292929;
91
+ }
92
+
93
+ .touchLayer {
94
+ position: absolute;
95
+ top: 0;
96
+ left: 0;
97
+ width: 100%;
98
+ height: 100%;
99
+ }
100
+ </style>
101
+
102
+ </head>
103
+
104
+ <body>
105
+ <div class="canvas-container">
106
+ <!-- onclick="void(0)" -->
107
+ <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
108
+ <div id="progress" class="progress">
109
+ <div id="progress-bar" class="progress-bar" style="width: 0%">0%</div>
110
+ </div>
111
+
112
+ <a id="link_android" target="__blank"
113
+ href="https://play.google.com/store/apps/details?id=com.fortafygames.colorswitch"
114
+ style="position: absolute; display: none;"></a>
115
+ <a id="link_ios" target="__blank" href="https://itunes.apple.com/app/id1053533457"
116
+ style="position: absolute; display: none;"></a>
117
+ <a id="link_fb" target="__blank" href="https://www.facebook.com/fortafygames"
118
+ style="position: absolute; display: none;"></a>
119
+ <a id="link_poki" target="__blank" href="http://poki.com/" style="position: absolute; display: none;"></a>
120
+
121
+ <!--<div id="touch" class="touchLayer">
122
+ </div>-->
123
+ <div id="poki-sdk-container" style="display: none; position: absolute; top: 0; left: 0; width: 100%; height: 100%;">
124
+ </div>
125
+ </div>
126
+ <script type='text/javascript'>
127
+
128
+ // connect to canvas
129
+ var Module = {
130
+ preRun: [],
131
+ postRun: [],
132
+ print: function () {
133
+ console.log(Array.prototype.slice.call(arguments).join(" "));
134
+ },
135
+ printErr: function () {
136
+ console.warn(Array.prototype.slice.call(arguments).join(" "));
137
+ },
138
+ canvas: document.getElementById('canvas'),
139
+ totalDependencies: 0,
140
+ monitorRunDependencies: function (left) {
141
+ this.totalDependencies = Math.max(this.totalDependencies, left);
142
+ //console.log('Downloading...', (100*(this.totalDependencies-left)/this.totalDependencies) + '%');
143
+ //console.log(Module);
144
+ // console.log('monitorRunDependencies', left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
145
+ }
146
+ }
147
+
148
+
149
+ window.addEventListener("keydown", function (e) {
150
+ // space and arrow keys
151
+ if ([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) {
152
+ e.preventDefault();
153
+ }
154
+ }, false);
155
+
156
+ function addEvent(elementId, evnt, funct) {
157
+ var element = document.getElementById(elementId);
158
+ if (element.attachEvent)
159
+ return element.attachEvent('on' + evnt, funct);
160
+ else
161
+ return element.addEventListener(evnt, funct, false);
162
+ }
163
+
164
+
165
+ function setupCanvasTouchEvents() {
166
+ var canvas = document.getElementById("canvas");
167
+ var el = document.getElementById("canvas"); // "touch"
168
+ function adjustX(x) {
169
+ return x * canvas.width / parseInt(getComputedStyle(el).width, 10);
170
+ }
171
+ function adjustY(y) {
172
+ return y * canvas.height / parseInt(getComputedStyle(el).height, 10);
173
+ }
174
+
175
+ el.addEventListener("touchstart", function (evt) {
176
+ evt.preventDefault();
177
+ var touches = evt.changedTouches;
178
+ for (var i = 0; i < touches.length; i++) {
179
+ var touch = touches[i];
180
+ //console.log('_pInput_TouchStart', _pInput_TouchStart);
181
+ _pInput_TouchStart(touch.identifier % 10, adjustX(touch.clientX), adjustY(touch.clientY));
182
+ }
183
+ }, false);
184
+ el.addEventListener("touchend", function (evt) {
185
+ evt.preventDefault();
186
+ var touches = evt.changedTouches;
187
+ for (var i = 0; i < touches.length; i++) {
188
+ var touch = touches[i];
189
+ _pInput_TouchEnd(touch.identifier % 10);
190
+ }
191
+ }, false);
192
+ el.addEventListener("touchmove", function (evt) {
193
+ evt.preventDefault();
194
+ var touches = evt.changedTouches;
195
+ for (var i = 0; i < touches.length; i++) {
196
+ var touch = touches[i];
197
+ _pInput_TouchMove(touch.identifier % 10, adjustX(touch.clientX), adjustY(touch.clientY));
198
+ }
199
+ }, false);
200
+ }
201
+
202
+ var progressBar = document.getElementById("progress-bar");
203
+ var interval = setInterval(function () {
204
+ if (Module.dataFileDownloads && Module.dataFileDownloads["game.data"]) {
205
+ var data = Module.dataFileDownloads["game.data"];
206
+ //console.log(data.loaded, '/', data.total)
207
+ var percent = Math.round(data.loaded * 100 / data.total);
208
+ progressBar.style.width = percent + '%';
209
+ progressBar.innerHTML = percent + '%';
210
+ if (data.loaded >= data.total) {
211
+ document.getElementById("progress").style.display = "none";
212
+ document.getElementById("canvas").className += " visible";
213
+ setupCanvasTouchEvents();
214
+ clearInterval(interval);
215
+ }
216
+ }
217
+ }, 100);
218
+
219
+ </script>
220
+ <script async type="text/javascript" src="game.js"></script>
221
+
222
+ </body>
223
+
224
+ </html>
@@ -0,0 +1,24 @@
1
+ <html>
2
+ <head>
3
+ <meta charset="utf-8">
4
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
5
+ <title>Color Tunnel</title>
6
+ <base href="https://cdn.jsdelivr.net/gh/dskjfoisjfsjio/Standalone-games@main/tunnel%20rush/">
7
+ <link rel="stylesheet" href="style.css">
8
+ <script src="unityloader.js"></script>
9
+ <script src="unityprogress.js"></script>
10
+ <link rel="icon" type="image/png" href="/new logo.png">
11
+ <script>
12
+ var gameInstance = UnityLoader.instantiate("gameContainer", "build.json", {onProgress: UnityProgress,Module:{onRuntimeInitialized: function() {UnityProgress(gameInstance, "complete")}}});
13
+ </script>
14
+ </head>
15
+ <body bgcolor="black">
16
+ <div class="webgl-content">
17
+ <div id="gameContainer" style="width: 100%; height: 95%; margin: auto;"></div>
18
+ <div class="footer">
19
+ <div class="webgl-logo"></div>
20
+ <div class="fullscreen" onclick="gameInstance.SetFullscreen(1)"></div>
21
+ </div>
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+ </div>
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+ </body>
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+ </html>