aiox-core 5.0.4 → 5.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.aiox-core/core/config/config-cache.js +10 -1
- package/.aiox-core/core/config/config-loader.js +2 -2
- package/.aiox-core/core/execution/build-state-manager.js +1 -1
- package/.aiox-core/core/synapse/runtime/hook-runtime.js +11 -2
- package/.aiox-core/core/utils/yaml-validator.js +1 -1
- package/.aiox-core/data/entity-registry.yaml +761 -796
- package/.aiox-core/development/scripts/workflow-validator.js +92 -18
- package/.aiox-core/development/tasks/create-workflow.md +44 -42
- package/.aiox-core/development/tasks/project-status.md +280 -0
- package/.aiox-core/development/tasks/validate-workflow.md +2 -2
- package/.aiox-core/development/templates/squad/workflow-template.yaml +106 -91
- package/.aiox-core/development/templates/squad-template/workflows/example-workflow.yaml +72 -51
- package/.aiox-core/development/workflows/README.md +12 -5
- package/.aiox-core/development/workflows/development-cycle.yaml +90 -0
- package/.aiox-core/infrastructure/scripts/config-cache.js +10 -1
- package/.aiox-core/install-manifest.yaml +35 -39
- package/.aiox-core/lib/build.json +1 -0
- package/.claude/hooks/precompact-session-digest.cjs +47 -12
- package/.claude/hooks/synapse-engine.cjs +13 -13
- package/README.en.md +23 -37
- package/README.md +26 -38
- package/bin/utils/validate-publish.js +5 -4
- package/package.json +1 -1
- package/packages/installer/src/wizard/i18n.js +18 -15
- package/packages/installer/src/wizard/pro-setup.js +304 -69
- package/pro/README.md +1 -1
- package/pro/feature-registry.yaml +2 -2
- package/pro/license/degradation.js +7 -7
- package/pro/license/errors.js +7 -7
- package/pro/license/index.js +2 -2
- package/pro/license/license-api.js +0 -22
- package/pro/package.json +17 -4
- package/pro/pro-config.yaml +2 -2
- package/pro/squads/README.md +23 -5
- package/pro/squads/aiox-sop/ARCHITECTURE.md +86 -0
- package/pro/squads/aiox-sop/CHANGELOG.md +27 -0
- package/pro/squads/aiox-sop/HEADLINE.md +3 -0
- package/pro/squads/aiox-sop/README.md +77 -0
- package/pro/squads/aiox-sop/agents/sop-analyst.md +363 -0
- package/pro/squads/aiox-sop/agents/sop-auditor.md +294 -0
- package/pro/squads/aiox-sop/agents/sop-chief.md +279 -0
- package/pro/squads/aiox-sop/agents/sop-creator.md +322 -0
- package/pro/squads/aiox-sop/agents/sop-extractor.md +246 -0
- package/pro/squads/aiox-sop/agents/sop-ml-architect.md +310 -0
- package/pro/squads/aiox-sop/checklists/14-point-crosby-checklist.md +84 -0
- package/pro/squads/aiox-sop/checklists/extraction-completeness-checklist.md +78 -0
- package/pro/squads/aiox-sop/checklists/sop-completeness-checklist.md +283 -0
- package/pro/squads/aiox-sop/checklists/sop-ml-validation-checklist.md +157 -0
- package/pro/squads/aiox-sop/checklists/sop-quality-checklist.md +138 -0
- package/pro/squads/aiox-sop/checklists/stranger-test-checklist.md +108 -0
- package/pro/squads/aiox-sop/config.yaml +460 -0
- package/pro/squads/aiox-sop/data/category-map.yaml +647 -0
- package/pro/squads/aiox-sop/data/confidence-levels.yaml +133 -0
- package/pro/squads/aiox-sop/data/infrastructure-connections.yaml +730 -0
- package/pro/squads/aiox-sop/data/market-categories.yaml +65 -0
- package/pro/squads/aiox-sop/data/risk-register.yaml +90 -0
- package/pro/squads/aiox-sop/data/sop-ml-schema-examples.yaml +420 -0
- package/pro/squads/aiox-sop/data/sop-ml-schema.yaml +780 -0
- package/pro/squads/aiox-sop/data/sop-registry.yaml +42 -0
- package/pro/squads/aiox-sop/data/sop-scoring-rubric.yaml +601 -0
- package/pro/squads/aiox-sop/data/sop-standards-reference.yaml +475 -0
- package/pro/squads/aiox-sop/data/task-definitions.yaml +1602 -0
- package/pro/squads/aiox-sop/data/token-assignments.yaml +304 -0
- package/pro/squads/aiox-sop/data/verdict-thresholds.yaml +117 -0
- package/pro/squads/aiox-sop/data/workflow-quality-rubric.yaml +579 -0
- package/pro/squads/aiox-sop/docs/README.md +10 -0
- package/pro/squads/aiox-sop/docs/optimization-doc-drift-2026-03-18.json +20 -0
- package/pro/squads/aiox-sop/docs/optimization-economy-2026-03-18.md +40 -0
- package/pro/squads/aiox-sop/docs/optimization-environment-2026-03-18.json +24 -0
- package/pro/squads/aiox-sop/docs/optimization-material-inventory-2026-03-18.yaml +73 -0
- package/pro/squads/aiox-sop/docs/optimization-repo-baseline-2026-03-18.json +38 -0
- package/pro/squads/aiox-sop/docs/optimization-runtime-smoke-2026-03-18.json +57 -0
- package/pro/squads/aiox-sop/docs/optimization-split-verdict-2026-03-18.json +21 -0
- package/pro/squads/aiox-sop/docs/optimization-validation-2026-03-18.json +53 -0
- package/pro/squads/aiox-sop/docs/optimization-validation-fallback-2026-03-18.json +6 -0
- package/pro/squads/aiox-sop/docs/optimization-workflow-contracts-2026-03-18.json +81 -0
- package/pro/squads/aiox-sop/docs/optimization-yolo-plan-2026-03-18.md +177 -0
- package/pro/squads/aiox-sop/docs/optimization-yolo-report-2026-03-18.md +181 -0
- package/pro/squads/aiox-sop/docs/scaling-strategy.md +129 -0
- package/pro/squads/aiox-sop/examples/README.md +14 -0
- package/pro/squads/aiox-sop/examples/sample-human-sop.md +11 -0
- package/pro/squads/aiox-sop/examples/sample-ml-sop.yaml +14 -0
- package/pro/squads/aiox-sop/outputs/README.md +20 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-001.md +864 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-001.yaml +1225 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-002.md +904 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-002.yaml +431 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-003.md +964 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-003.yaml +392 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-004.md +975 -0
- package/pro/squads/aiox-sop/outputs/SOP-SLIDES-004.yaml +786 -0
- package/pro/squads/aiox-sop/protocols/sop-workflow-integration.md +209 -0
- package/pro/squads/aiox-sop/scripts/convert-sop-format-worker.py +299 -0
- package/pro/squads/aiox-sop/scripts/load-workspace-context.cjs +296 -0
- package/pro/squads/aiox-sop/scripts/normalize-thiagoroas-vsl-extractions.cjs +1448 -0
- package/pro/squads/aiox-sop/scripts/refresh-sop-registry.cjs +331 -0
- package/pro/squads/aiox-sop/scripts/resolve-environment-contract.cjs +107 -0
- package/pro/squads/aiox-sop/scripts/test-load-workspace-context.cjs +100 -0
- package/pro/squads/aiox-sop/scripts/test-resolve-environment-contract.cjs +159 -0
- package/pro/squads/aiox-sop/tasks/analyze-sop.md +464 -0
- package/pro/squads/aiox-sop/tasks/analyze-squad.md +317 -0
- package/pro/squads/aiox-sop/tasks/analyze-workflow.md +343 -0
- package/pro/squads/aiox-sop/tasks/audit-batch.md +354 -0
- package/pro/squads/aiox-sop/tasks/audit-sop.md +528 -0
- package/pro/squads/aiox-sop/tasks/benchmark-sop.md +408 -0
- package/pro/squads/aiox-sop/tasks/certify-sop.md +193 -0
- package/pro/squads/aiox-sop/tasks/check-environment.md +47 -0
- package/pro/squads/aiox-sop/tasks/compliance-check.md +84 -0
- package/pro/squads/aiox-sop/tasks/convert-sop-format.md +413 -0
- package/pro/squads/aiox-sop/tasks/create-checklist.md +267 -0
- package/pro/squads/aiox-sop/tasks/create-sop-human.md +306 -0
- package/pro/squads/aiox-sop/tasks/create-sop-ml.md +313 -0
- package/pro/squads/aiox-sop/tasks/create-sop-operations-suite.md +177 -0
- package/pro/squads/aiox-sop/tasks/delete-aiox-sop.md +38 -0
- package/pro/squads/aiox-sop/tasks/extract-from-video.md +354 -0
- package/pro/squads/aiox-sop/tasks/extract-sop.md +389 -0
- package/pro/squads/aiox-sop/tasks/load-workspace-context.md +112 -0
- package/pro/squads/aiox-sop/tasks/map-core-sop-backlog.md +651 -0
- package/pro/squads/aiox-sop/tasks/re-audit.md +97 -0
- package/pro/squads/aiox-sop/tasks/structured-interview.md +243 -0
- package/pro/squads/aiox-sop/tasks/update-aiox-sop.md +39 -0
- package/pro/squads/aiox-sop/templates/audit-report-template.md +119 -0
- package/pro/squads/aiox-sop/templates/certification-template.md +31 -0
- package/pro/squads/aiox-sop/templates/checklist-from-sop-tmpl.md +142 -0
- package/pro/squads/aiox-sop/templates/decision-tree-template.yaml +209 -0
- package/pro/squads/aiox-sop/templates/extraction-output-template.md +150 -0
- package/pro/squads/aiox-sop/templates/handoff-tmpl.yaml +85 -0
- package/pro/squads/aiox-sop/templates/ml-sop-json-template.json +208 -0
- package/pro/squads/aiox-sop/templates/ml-sop-yaml-template.yaml +204 -0
- package/pro/squads/aiox-sop/templates/nonconformity-register-template.md +85 -0
- package/pro/squads/aiox-sop/templates/sop-analysis-report-tmpl.md +378 -0
- package/pro/squads/aiox-sop/templates/sop-human-tmpl.md +385 -0
- package/pro/squads/aiox-sop/templates/sop-ml-tmpl.md +352 -0
- package/pro/squads/aiox-sop/templates/sop-scorecard-tmpl.md +123 -0
- package/pro/squads/aiox-sop/templates/state-machine-template.yaml +232 -0
- package/pro/squads/aiox-sop/templates/tool-binding-template.yaml +255 -0
- package/pro/squads/aiox-sop/templates/workflow-gap-report-tmpl.yaml +227 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-audit-pipeline.yaml +381 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-audit-pipeline.yaml.bak +332 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-creation-pipeline.yaml +200 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-creation-pipeline.yaml.bak +147 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-extraction-pipeline.yaml +476 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-extraction-pipeline.yaml.bak +441 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-pipeline-definition.yaml +813 -0
- package/pro/squads/aiox-sop/workflows/wf-sop-quality-gates.yaml +473 -0
- package/pro/squads/brand/ARCHITECTURE.md +79 -0
- package/pro/squads/brand/CHANGELOG.md +38 -0
- package/pro/squads/brand/README.md +213 -0
- package/pro/squads/brand/agents/aaker-brand-identity.md +475 -0
- package/pro/squads/brand/agents/archetype-consultant.md +424 -0
- package/pro/squads/brand/agents/brand-chief.md +502 -0
- package/pro/squads/brand/agents/brand-strategist.md +661 -0
- package/pro/squads/brand/agents/domain-scout.md +412 -0
- package/pro/squads/brand/agents/heyward-dtc-brand.md +399 -0
- package/pro/squads/brand/agents/keller-brand-equity.md +390 -0
- package/pro/squads/brand/agents/miller-sticky-brand.md +510 -0
- package/pro/squads/brand/agents/naming-strategist.md +638 -0
- package/pro/squads/brand/agents/nano-banana-generator.md +38 -0
- package/pro/squads/brand/agents/neumeier-differentiation.md +390 -0
- package/pro/squads/brand/agents/ries-positioning.md +413 -0
- package/pro/squads/brand/agents/sharp-brand-science.md +444 -0
- package/pro/squads/brand/agents/storybrand-narrator.md +442 -0
- package/pro/squads/brand/agents/wheeler-brand-design.md +700 -0
- package/pro/squads/brand/agents/yohn-brand-culture.md +391 -0
- package/pro/squads/brand/checklists/brand-naming-checklist.md +46 -0
- package/pro/squads/brand/checklists/brand-quality-gate.md +58 -0
- package/pro/squads/brand/config/veto-conditions.yaml +54 -0
- package/pro/squads/brand/config.yaml +634 -0
- package/pro/squads/brand/data/brand-mappings.yaml +140 -0
- package/pro/squads/brand/data/logo-scds-templates.yaml +224 -0
- package/pro/squads/brand/data/logo-style-library.yaml +226 -0
- package/pro/squads/brand/data/swipe-file.yaml +282 -0
- package/pro/squads/brand/docs/optimization-economy-2026-03-10.md +25 -0
- package/pro/squads/brand/docs/optimization-material-inventory-2026-03-10.yaml +40 -0
- package/pro/squads/brand/docs/optimization-validation-2026-03-10.json +26 -0
- package/pro/squads/brand/docs/optimization-yolo-plan-2026-03-10.md +80 -0
- package/pro/squads/brand/docs/optimization-yolo-report-2026-03-10.md +158 -0
- package/pro/squads/brand/scripts/bootstrap-brand-workspace.sh +47 -0
- package/pro/squads/brand/scripts/validate-brand-essentials.sh +289 -0
- package/pro/squads/brand/tasks/brand-activation.md +86 -0
- package/pro/squads/brand/tasks/brand-book.md +224 -0
- package/pro/squads/brand/tasks/brand-consulting.md +189 -0
- package/pro/squads/brand/tasks/brand-diagnosis.md +81 -0
- package/pro/squads/brand/tasks/brand-identity.md +255 -0
- package/pro/squads/brand/tasks/brand-messaging.md +226 -0
- package/pro/squads/brand/tasks/brand-quality-gate.md +213 -0
- package/pro/squads/brand/tasks/create-brand-epic.md +129 -0
- package/pro/squads/brand/tasks/create-brand-story.md +155 -0
- package/pro/squads/brand/tasks/delete-brand.md +56 -0
- package/pro/squads/brand/tasks/domain-check.md +120 -0
- package/pro/squads/brand/tasks/load-workspace-context.md +112 -0
- package/pro/squads/brand/tasks/logo-curate.md +180 -0
- package/pro/squads/brand/tasks/logo-deliverable.md +210 -0
- package/pro/squads/brand/tasks/logo-generate.md +143 -0
- package/pro/squads/brand/tasks/logo-intake.md +151 -0
- package/pro/squads/brand/tasks/logo-prompt-engineering.md +151 -0
- package/pro/squads/brand/tasks/logo-refine.md +156 -0
- package/pro/squads/brand/tasks/logo-strategic-direction.md +160 -0
- package/pro/squads/brand/tasks/naming-generation.md +118 -0
- package/pro/squads/brand/tasks/positioning-narrative.md +93 -0
- package/pro/squads/brand/tasks/update-brand.md +52 -0
- package/pro/squads/brand/templates/brand-epic-tmpl.md +124 -0
- package/pro/squads/brand/templates/brand-story-tmpl.md +133 -0
- package/pro/squads/brand/templates/brandbook-tmpl.yaml +38 -0
- package/pro/squads/brand/templates/naming-report-tmpl.md +36 -0
- package/pro/squads/brand/workflows/wf-brand-activation-system.yaml +148 -0
- package/pro/squads/brand/workflows/wf-brand-all-hands.yaml +368 -0
- package/pro/squads/brand/workflows/wf-brand-complete.yaml +223 -0
- package/pro/squads/brand/workflows/wf-brand-consulting.yaml +301 -0
- package/pro/squads/brand/workflows/wf-brand-foundations.yaml +129 -0
- package/pro/squads/brand/workflows/wf-brand-mockup-generation.yaml +247 -0
- package/pro/squads/brand/workflows/wf-brand-positioning-narrative.yaml +146 -0
- package/pro/squads/brand/workflows/wf-logo-brainstorm.yaml +297 -0
- package/pro/squads/brand/workflows/wf-naming-to-domain.yaml +152 -0
- package/pro/squads/claude-code-mastery/ARCHITECTURE.md +224 -0
- package/pro/squads/claude-code-mastery/CHANGELOG.md +41 -0
- package/pro/squads/claude-code-mastery/README.md +146 -0
- package/pro/squads/claude-code-mastery/agents/claude-mastery-chief.md +542 -0
- package/pro/squads/claude-code-mastery/agents/config-engineer.md +1051 -0
- package/pro/squads/claude-code-mastery/agents/hooks-architect.md +1088 -0
- package/pro/squads/claude-code-mastery/agents/mcp-integrator.md +790 -0
- package/pro/squads/claude-code-mastery/agents/project-integrator.md +1184 -0
- package/pro/squads/claude-code-mastery/agents/roadmap-sentinel.md +922 -0
- package/pro/squads/claude-code-mastery/agents/skill-craftsman.md +1302 -0
- package/pro/squads/claude-code-mastery/agents/swarm-orchestrator.md +1072 -0
- package/pro/squads/claude-code-mastery/checklists/agent-team-readiness-checklist.md +88 -0
- package/pro/squads/claude-code-mastery/checklists/brownfield-readiness-checklist.md +91 -0
- package/pro/squads/claude-code-mastery/checklists/change-checklist.md +75 -0
- package/pro/squads/claude-code-mastery/checklists/context-rot-checklist.md +116 -0
- package/pro/squads/claude-code-mastery/checklists/integration-audit-checklist.md +104 -0
- package/pro/squads/claude-code-mastery/checklists/multi-agent-review-checklist.md +77 -0
- package/pro/squads/claude-code-mastery/checklists/pre-push-checklist.md +79 -0
- package/pro/squads/claude-code-mastery/config.yaml +351 -0
- package/pro/squads/claude-code-mastery/data/cc-architecture-map.yaml +217 -0
- package/pro/squads/claude-code-mastery/data/cc-permission-rules.yaml +281 -0
- package/pro/squads/claude-code-mastery/data/ci-cd-patterns.yaml +412 -0
- package/pro/squads/claude-code-mastery/data/claude-code-quick-ref.yaml +436 -0
- package/pro/squads/claude-code-mastery/data/frontmatter-schemas.yaml +395 -0
- package/pro/squads/claude-code-mastery/data/hook-patterns.yaml +799 -0
- package/pro/squads/claude-code-mastery/data/infrastructure-map.yaml +53 -0
- package/pro/squads/claude-code-mastery/data/journey-log-events.yaml +115 -0
- package/pro/squads/claude-code-mastery/data/mcp-integration-catalog.yaml +323 -0
- package/pro/squads/claude-code-mastery/data/project-type-signatures.yaml +335 -0
- package/pro/squads/claude-code-mastery/data/quality-gates.yaml +43 -0
- package/pro/squads/claude-code-mastery/data/swarm-agent-schema.yaml +35 -0
- package/pro/squads/claude-code-mastery/data/token-registry.yaml +213 -0
- package/pro/squads/claude-code-mastery/scripts/README-Permission-Sync.md +38 -0
- package/pro/squads/claude-code-mastery/scripts/generate-tool-allowlists.js +232 -0
- package/pro/squads/claude-code-mastery/scripts/inject-accountability-tokens.js +91 -0
- package/pro/squads/claude-code-mastery/scripts/inject-output-schemas.js +131 -0
- package/pro/squads/claude-code-mastery/scripts/inject-swarm-fields.js +92 -0
- package/pro/squads/claude-code-mastery/scripts/prepare-claude-runtime.sh +26 -0
- package/pro/squads/claude-code-mastery/scripts/publish-mastery-report.sh +17 -0
- package/pro/squads/claude-code-mastery/scripts/session-usage-report.py +982 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_cache.py +163 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_claude_adapter.py +375 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_facets.py +1128 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_html.py +989 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_inventory.py +66 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_markdown.py +506 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_mock_insights_adapter.py +277 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_pipeline.py +519 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_recommendations.py +317 -0
- package/pro/squads/claude-code-mastery/scripts/session_usage_report_usage.py +235 -0
- package/pro/squads/claude-code-mastery/scripts/test_session_usage_report.py +1910 -0
- package/pro/squads/claude-code-mastery/scripts/validate-setup.js +597 -0
- package/pro/squads/claude-code-mastery/squad-io.yaml +151 -0
- package/pro/squads/claude-code-mastery/tasks/align-memory-context.md +212 -0
- package/pro/squads/claude-code-mastery/tasks/audit-integration.md +252 -0
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# Blake Snyder Save the Cat! Research Document
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## Document Metadata
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```yaml
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research:
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subject: "Blake Snyder - Save the Cat! Methodology"
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domain: "Screenwriting Structure"
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purpose: "Deep research for agent creation"
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created: "2026-01-30"
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word_count: "500+ lines"
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sources: "Primary and secondary sources"
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```
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---
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## Executive Summary
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Blake Snyder (October 3, 1957 - August 4, 2009) was an American screenwriter, consultant, author, and educator who created one of the most influential screenwriting methodologies in Hollywood history. His "Save the Cat!" system provides a precise 15-beat structure with exact timing percentages that has become the de facto standard for commercial storytelling in film, television, and increasingly, novels.
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This research document consolidates all key frameworks, principles, and methodologies from Snyder's three major works:
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1. "Save the Cat! The Last Book on Screenwriting You'll Ever Need" (2005) - PRIMARY
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2. "Save the Cat! Goes to the Movies" (2007) - Genre Applications
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3. "Save the Cat! Strikes Back" (2009) - Advanced Techniques
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---
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## Part 1: Biography and Professional Background
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### Early Life and Family
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Blake Snyder was born October 3, 1957, and grew up in a creative household. His father, Kenneth C. T. Snyder, was an Emmy-winning TV producer of children's shows in the 1960s and 1970s, including:
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- The Funny Company
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- Hot Wheels
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- Animated segments on Sesame Street
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- Big Blue Marble
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- Roger Ramjet (cult classic)
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This early exposure to story structure and entertainment production deeply influenced Blake's understanding of what makes stories work commercially.
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### Education
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Snyder earned a B.A. degree in English from Georgetown University, then returned to Los Angeles to begin his entertainment career.
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### Screenwriting Career
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**Early Work:**
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- Began writing for Disney TV series "Kids Incorporated"
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- Started full-time screenwriting in 1987
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- Member of the Writers Guild of America for over 20 years
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**Major Script Sales:**
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- "Stop! Or My Mom Will Shoot" (1989) - First spec sale, $500,000 in bidding war
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- "Blank Check" (1994) - Million-dollar sale, co-written with Colby Carr for Disney
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- "Nuclear Family" - Million-dollar sale to Steven Spielberg
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- Sold dozens of scripts in his 20-year career
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**Films Produced:**
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- "Stop! Or My Mom Will Shoot" (1992) - Starring Sylvester Stallone
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- "Blank Check" (1994) - Disney hit
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Snyder was named "Hollywood's most successful spec screenwriter."
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### Teaching Career
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Snyder taught screenwriting at:
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- Chapman University
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- UCLA
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- Vanderbilt University
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- Beijing Film Academy
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His books became the basis of screenwriting classes at major universities worldwide.
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### Death and Legacy
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Blake Snyder died unexpectedly on August 4, 2009, from either a pulmonary embolism or cardiac arrest. The DreamWorks animated film "How to Train Your Dragon" (2010) was dedicated to him.
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His book "Save the Cat!" remained the #1 selling screenwriting manual on Amazon, with 34+ printings by 2018.
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**Sources:**
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- [Wikipedia - Blake Snyder](https://en.wikipedia.org/wiki/Blake_Snyder)
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- [Save the Cat - About Blake Snyder](https://savethecat.com/bio)
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- [IMDb - Blake Snyder](https://www.imdb.com/name/nm0811414/)
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- [Writer's Digest](https://www.writersdigest.com/script-notes/blake-snyder-was-the-master-of-structure)
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---
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## Part 2: The 15-Beat Structure (BS2)
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### Overview
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The Blake Snyder Beat Sheet (BS2) is the core framework of the Save the Cat! methodology. It divides the three-act structure into 15 specific beats with exact page numbers for a 110-page screenplay (where 1 page = 1 minute of screen time).
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### The Complete 15 Beats with Timing
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#### ACT ONE (Thesis) - Pages 1-25 (25%)
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**1. Opening Image (Page 1) - 1%**
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- Single scene beat
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- Shows "before" snapshot of protagonist and their flawed world
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- Sets tone, mood, type, and scope of the story
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- Should mirror the Final Image to show transformation
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- Example: In "The Matrix," a blinking command line cursor
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- Example: In "Interstellar," a replica NASA space shuttle gathering dust
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**2. Theme Stated (Page 5) - 5%**
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- The protagonist doesn't understand it yet
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- Plants the seed of what the movie is really about
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- Example: In "The Matrix," Neo is told he needs to "unplug"
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- Usually subtle, easily missed on first viewing
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**3. Set-Up (Pages 1-10) - 1-10%**
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- All major A-story characters introduced or hinted at
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- Must present the "Six Things That Need Fixing":
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- Character flaws
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- Basic needs
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- Wishes
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- Enemies and rivals
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- Things missing from hero's life
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- These will be "paid off" later in the story
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**4. Catalyst (Page 12) - 10-12%**
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- Single scene beat - the inciting incident
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- Something happens that disrupts the hero's status quo
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- Life-changing moment that sets story in motion
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- The protagonist's world is flipped upside-down
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- Nothing will ever be the same
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- Example: In "The Hunger Games," Prim's name is drawn at the Reaping
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**5. Debate (Pages 12-25) - 12-25%**
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- Presented as a question: "Should I go?" "What do I do?"
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- Shows hero's reluctance to change
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- Last chance to show the "old world" before transformation begins
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**6. Break into Two (Page 25) - 25%**
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- Single scene beat marking the end of Act One
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- The protagonist makes a decisive choice
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- Leaves their comfort zone and enters the "upside-down world" of Act Two
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- Often involves a literal change in geography
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- Example: Frodo leaving the Shire in "Lord of the Rings"
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- Example: Neo discovering reality in "The Matrix"
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- Example: Andy accepting the Runway job in "The Devil Wears Prada"
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#### ACT TWO (Antithesis) - Pages 25-85 (50%)
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**7. B Story (Page 30) - 30%**
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- Usually a love story, friendship, or mentorship
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- Carries the theme of the movie
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- A-Story = what hero WANTS (tangible goal)
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- Runs parallel to main story throughout Act Two
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**8. Fun and Games (Pages 30-55) - 30-55%**
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- What audiences came to see
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- Example: In "The Matrix," Neo learns martial arts in The Construct
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**9. Midpoint (Page 55) - 50%**
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- Could be: death of mentor, collapse of plan, broken belief, loss of innocence
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- Inverse of the Midpoint: it's never as bad as it seems here
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- The old world, old character, old way of thinking dies
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- Example: In "Miss Congeniality," Sandra faces losing her badge and identity
|
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**12. Dark Night of the Soul (Pages 75-85) - 75-85%**
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- Multi-scene beat - the darkness before the dawn
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- Hero wallows in absolute hopelessness
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- Processing the All Is Lost beat
|
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- Unlike the Catalyst (happened TO hero), All Is Lost was caused BY hero
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- Questions reflect on how they ended up here
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- Realization forces them to see the need for change
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- This time, ready to embrace it
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**13. Break into Three (Page 85) - 85%**
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- Single scene beat - the epiphany moment
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- A and B stories intertwine
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- Hero finds the solution using what they've learned
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- Understands what they have to do to fix their problem
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- The final act (Synthesis) begins
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#### ACT THREE (Synthesis) - Pages 85-110 (25%)
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**14. Finale (Pages 85-110) - 85-99%**
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- Multi-scene beat - the final showdown
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- Hero applies the lessons learned
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- The old world turns over, new world is created
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- Bad guys dealt with in ascending order
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- Five-Point Finale structure (from "Strikes Back"):
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1. Gathering the Team
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2. Executing the Plan
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3. High Tower Surprise
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4. Dig Deep Down
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5. Execution of New Plan
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- Not enough for hero to succeed - they must change the world
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**15. Final Image (Page 110) - 100%**
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- Single scene beat
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- Shows "after" snapshot of protagonist
|
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- Mirrors the Opening Image to show transformation
|
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- Demonstrates how much has changed
|
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- Proof that the journey was worth it
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**Sources:**
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- [Wikipedia - Save the Cat!](https://en.wikipedia.org/wiki/Save_the_Cat!:_The_Last_Book_on_Screenwriting_You'll_Ever_Need)
|
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|
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- [StudioBinder Beat Sheet Explained](https://www.studiobinder.com/blog/save-the-cat-beat-sheet/)
|
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236
|
+
- [Kindlepreneur Beat Sheet Guide](https://kindlepreneur.com/save-the-cat-beat-sheet/)
|
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- [Indie Cinema Academy - Chapter Four Summary](https://indiecinemaacademy.com/save-the-cat-screenwriting-book-chapter-four-summary/)
|
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+
|
|
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|
+
---
|
|
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|
+
|
|
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|
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## Part 3: The 10 Story Genres
|
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|
|
243
|
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### Philosophy Behind the Genres
|
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+
|
|
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|
+
Snyder argued that traditional genre labels (Comedy, Drama, Thriller) don't tell you much about story structure. His 10 genres describe HOW stories work, not just what TYPE they are.
|
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|
+
|
|
247
|
+
### The Complete 10 Genres
|
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|
|
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|
+
#### 1. Monster in the House (MITH)
|
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+
|
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**Definition:** A protagonist is trapped with a monster in a defined setting.
|
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+
|
|
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**Three Required Elements:**
|
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|
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1. A Monster - supernatural or human, embodies evil
|
|
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|
+
2. A House - confined space (could be a town, ship, etc.)
|
|
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|
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3. A Sin - someone's transgression invites the monster
|
|
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|
+
|
|
258
|
+
**Key Insight:** The monster is typically a metaphor for consequences brought by sin. Only after the sin is acknowledged and atoned for can the monster be destroyed.
|
|
259
|
+
|
|
260
|
+
**Examples:**
|
|
261
|
+
- Alien
|
|
262
|
+
- Fatal Attraction
|
|
263
|
+
- Scream
|
|
264
|
+
- The Ring
|
|
265
|
+
- Saw
|
|
266
|
+
- Jaws (the "house" is Amity Island)
|
|
267
|
+
|
|
268
|
+
#### 2. Golden Fleece
|
|
269
|
+
|
|
270
|
+
**Definition:** A journey or quest story where the hero must obtain a prize.
|
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|
+
|
|
272
|
+
**Three Required Elements:**
|
|
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|
+
1. A Road - spanning oceans, time, or across the street - demarcates growth
|
|
274
|
+
2. A Team - people who represent what the hero lacks
|
|
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|
+
3. A Prize - time-sensitive goal to achieve
|
|
276
|
+
|
|
277
|
+
**Key Insight:** The joy is in the journey, not the destination. Often includes a "Road Apple" that stops the trip cold.
|
|
278
|
+
|
|
279
|
+
**Examples:**
|
|
280
|
+
- Bad News Bears
|
|
281
|
+
- Planes, Trains and Automobiles
|
|
282
|
+
- Saving Private Ryan
|
|
283
|
+
- Ocean's Eleven
|
|
284
|
+
- Maria Full of Grace
|
|
285
|
+
|
|
286
|
+
#### 3. Out of the Bottle
|
|
287
|
+
|
|
288
|
+
**Definition:** A character is granted a wish, but the wish goes wrong.
|
|
289
|
+
|
|
290
|
+
**Three Required Elements:**
|
|
291
|
+
1. A Wish - or curse that changes reality
|
|
292
|
+
2. A Spell - the rules of the magic
|
|
293
|
+
3. A Lesson - what must be learned to break the spell
|
|
294
|
+
|
|
295
|
+
**Key Insight:** The key elements are comedy and irony. The wish reveals what the character really needs.
|
|
296
|
+
|
|
297
|
+
**Examples:**
|
|
298
|
+
- Freaky Friday
|
|
299
|
+
- Cocoon
|
|
300
|
+
- The Nutty Professor
|
|
301
|
+
- What Women Want
|
|
302
|
+
- Eternal Sunshine of the Spotless Mind
|
|
303
|
+
|
|
304
|
+
#### 4. Dude with a Problem
|
|
305
|
+
|
|
306
|
+
**Definition:** An innocent hero is suddenly thrust into a life-or-death battle.
|
|
307
|
+
|
|
308
|
+
**Three Required Elements:**
|
|
309
|
+
1. An Innocent Hero - ordinary person, not equipped for this
|
|
310
|
+
2. A Sudden Event - no time to prepare
|
|
311
|
+
3. A Life-or-Death Situation - survival stakes
|
|
312
|
+
|
|
313
|
+
**Key Insight:** The "dude" is everyPerson - we identify because we'd be equally unprepared.
|
|
314
|
+
|
|
315
|
+
**Examples:**
|
|
316
|
+
- Die Hard
|
|
317
|
+
- The Martian
|
|
318
|
+
- Home Alone
|
|
319
|
+
- Three Days of the Condor
|
|
320
|
+
- Sleeping with the Enemy
|
|
321
|
+
- Open Water
|
|
322
|
+
|
|
323
|
+
#### 5. Rites of Passage
|
|
324
|
+
|
|
325
|
+
**Definition:** A story centered around internal conflict and life transitions.
|
|
326
|
+
|
|
327
|
+
**Three Required Elements:**
|
|
328
|
+
1. A Life Problem - affliction, challenge, or passage
|
|
329
|
+
2. Wrong Approach - protagonist handles it badly at first
|
|
330
|
+
3. Acceptance - finally learns to deal with the problem
|
|
331
|
+
|
|
332
|
+
**Key Insight:** The protagonist spends much of the story dealing with the problem in counterproductive ways that leave them weaker.
|
|
333
|
+
|
|
334
|
+
**Examples:**
|
|
335
|
+
- 10
|
|
336
|
+
- Ordinary People
|
|
337
|
+
- Days of Wine and Roses
|
|
338
|
+
- 28 Days
|
|
339
|
+
- Napoleon Dynamite
|
|
340
|
+
|
|
341
|
+
#### 6. Buddy Love
|
|
342
|
+
|
|
343
|
+
**Definition:** Two characters who start out hating each other must work together.
|
|
344
|
+
|
|
345
|
+
**Three Required Elements:**
|
|
346
|
+
1. An Incomplete Hero - missing something
|
|
347
|
+
2. A Counterpart - has what hero lacks (often opposites)
|
|
348
|
+
3. A Complication - something threatens the relationship
|
|
349
|
+
|
|
350
|
+
**Key Insight:** The relationship is the plot. Not just romantic - can be friendship, professional partnership.
|
|
351
|
+
|
|
352
|
+
**Examples:**
|
|
353
|
+
- Lethal Weapon (buddy cop)
|
|
354
|
+
- Rain Man
|
|
355
|
+
- When Harry Met Sally
|
|
356
|
+
- E.T. (boy and alien)
|
|
357
|
+
- Brokeback Mountain
|
|
358
|
+
|
|
359
|
+
#### 7. Whydunit
|
|
360
|
+
|
|
361
|
+
**Definition:** A detective uncovers evil that ultimately turns out to be... "us."
|
|
362
|
+
|
|
363
|
+
**Three Required Elements:**
|
|
364
|
+
1. A Detective - may be amateur or professional
|
|
365
|
+
2. A Secret - about human nature
|
|
366
|
+
3. A Dark Turn - the "why" shocks us about humanity
|
|
367
|
+
|
|
368
|
+
**Key Insight:** Unlike Golden Fleece, the hero doesn't change - WE (the audience) discover something about human nature we didn't think was possible.
|
|
369
|
+
|
|
370
|
+
**Examples:**
|
|
371
|
+
- All the President's Men
|
|
372
|
+
- Blade Runner
|
|
373
|
+
- Fargo
|
|
374
|
+
- Mystic The Keymaker
|
|
375
|
+
- Brick
|
|
376
|
+
- Chinatown
|
|
377
|
+
|
|
378
|
+
#### 8. Fool Triumphant
|
|
379
|
+
|
|
380
|
+
**Definition:** An underdog who is unaware of any greatness they possess enters an establishment and causes conflict.
|
|
381
|
+
|
|
382
|
+
**Three Required Elements:**
|
|
383
|
+
1. A Fool - innocence is their strength, easily ignored
|
|
384
|
+
2. An Establishment - the group the fool comes up against
|
|
385
|
+
3. A Transmutation - fool becomes someone new (often with a "name change")
|
|
386
|
+
|
|
387
|
+
**Key Insight:** The world tries to destroy the fool, but they narrowly escape each attempt through luck. Eventually, the fool mutates into a hero.
|
|
388
|
+
|
|
389
|
+
**Examples:**
|
|
390
|
+
- Being There
|
|
391
|
+
- Tootsie
|
|
392
|
+
- Forrest Gump
|
|
393
|
+
- Legally Blonde
|
|
394
|
+
- The 40-Year-Old Virgin
|
|
395
|
+
|
|
396
|
+
#### 9. Institutionalized
|
|
397
|
+
|
|
398
|
+
**Definition:** Explores power dynamics between individuals and groups.
|
|
399
|
+
|
|
400
|
+
**Three Required Elements:**
|
|
401
|
+
1. A Group - family, organization, institution
|
|
402
|
+
2. A Choice - conform or rebel
|
|
403
|
+
3. A Sacrifice - what must be given up
|
|
404
|
+
|
|
405
|
+
**Key Insight:** Asks: who matters most, the individual or the group? Often the protagonist realizes the group is bad and tries to expose them.
|
|
406
|
+
|
|
407
|
+
**Examples:**
|
|
408
|
+
- M*A*S*H
|
|
409
|
+
- Do the Right Thing
|
|
410
|
+
- Office Space
|
|
411
|
+
- Training Day
|
|
412
|
+
- Crash
|
|
413
|
+
- One Flew Over the Cuckoo's Nest
|
|
414
|
+
|
|
415
|
+
#### 10. Superhero
|
|
416
|
+
|
|
417
|
+
**Definition:** An extraordinary person faces the ordinary world.
|
|
418
|
+
|
|
419
|
+
**Three Required Elements:**
|
|
420
|
+
1. A Special Power - what makes them extraordinary
|
|
421
|
+
2. A Nemesis - equal and opposite
|
|
422
|
+
3. A Curse - the downside of being special
|
|
423
|
+
|
|
424
|
+
**Key Insight:** Exact opposite of Dude with a Problem. The Superhero is extraordinary put into extraordinary situations only they can resolve.
|
|
425
|
+
|
|
426
|
+
**Examples:**
|
|
427
|
+
- Raging Bull
|
|
428
|
+
- The Lion King
|
|
429
|
+
- The Matrix
|
|
430
|
+
- Gladiator
|
|
431
|
+
- Spider-Man 2
|
|
432
|
+
- Batman
|
|
433
|
+
|
|
434
|
+
**Sources:**
|
|
435
|
+
- [Save the Cat - Get Started](https://savethecat.com/get-started)
|
|
436
|
+
- [The Independent Initiative - 10 Genres](https://theindependentinitiative.com/2020/03/17/every-movie-ever-fits-into-these-10-genres-from-save-the-cat/)
|
|
437
|
+
- [Scene One - Save the Cat Genres](https://sceneone.app/blog/the-ten-save-the-cat-story-genres/)
|
|
438
|
+
- [Freshmen Screenplay - 10 Types](https://freshmenscreenplay.com/the-save-the-cat-10-types-of-movies/)
|
|
439
|
+
|
|
440
|
+
---
|
|
441
|
+
|
|
442
|
+
## Part 4: The Board Method
|
|
443
|
+
|
|
444
|
+
### Overview
|
|
445
|
+
|
|
446
|
+
"The Board" is Snyder's visual story planning technique using index cards on a corkboard.
|
|
447
|
+
|
|
448
|
+
### The 40-Card Structure
|
|
449
|
+
|
|
450
|
+
**Layout:**
|
|
451
|
+
- Four rows, 10 cards per row = 40 cards total
|
|
452
|
+
- Represents the average number of beats in a movie
|
|
453
|
+
|
|
454
|
+
**Row Distribution:**
|
|
455
|
+
1. **Row 1 (Act One):** Pages 1-25
|
|
456
|
+
2. **Row 2 (Act Two-A):** Pages 25-55 (up to Midpoint)
|
|
457
|
+
3. **Row 3 (Act Two-B):** Pages 55-85 (up to Act Three)
|
|
458
|
+
4. **Row 4 (Act Three):** Pages 85-110
|
|
459
|
+
|
|
460
|
+
### What Goes on Each Card
|
|
461
|
+
|
|
462
|
+
Each index card represents a scene and must include:
|
|
463
|
+
|
|
464
|
+
**1. Scene Description**
|
|
465
|
+
- Brief summary of what happens
|
|
466
|
+
- Clear beginning, middle, end (mini-movie)
|
|
467
|
+
|
|
468
|
+
**2. Conflict Symbol (><)**
|
|
469
|
+
- Who is in opposition to whom
|
|
470
|
+
- Every scene needs clear conflict
|
|
471
|
+
|
|
472
|
+
**3. Emotional Change (+/-)**
|
|
473
|
+
- How does the scene start emotionally?
|
|
474
|
+
- How does it end?
|
|
475
|
+
- Must have an emotional shift from start to finish
|
|
476
|
+
|
|
477
|
+
### Color-Coding System
|
|
478
|
+
|
|
479
|
+
Snyder recommends color-coding cards based on:
|
|
480
|
+
- **Characters** - different colors for different POV characters
|
|
481
|
+
- **Storylines** - A-story vs B-story
|
|
482
|
+
- **Themes** - visual tracking of theme threads
|
|
483
|
+
|
|
484
|
+
### Purpose of the Board
|
|
485
|
+
|
|
486
|
+
The Board allows you to:
|
|
487
|
+
- "See" your story before writing
|
|
488
|
+
- Test different scenes and story arcs
|
|
489
|
+
- Work out kinks before committing to pages
|
|
490
|
+
- Easily rearrange story elements
|
|
491
|
+
- Identify pacing problems visually
|
|
492
|
+
|
|
493
|
+
**Sources:**
|
|
494
|
+
- [Save the Cat - Get Started](https://savethecat.com/get-started)
|
|
495
|
+
- [Wikipedia - Save the Cat!](https://en.wikipedia.org/wiki/Save_the_Cat!:_The_Last_Book_on_Screenwriting_You'll_Ever_Need)
|
|
496
|
+
- [StudioBinder](https://www.studiobinder.com/blog/save-the-cat-beat-sheet/)
|
|
497
|
+
|
|
498
|
+
---
|
|
499
|
+
|
|
500
|
+
## Part 5: The Logline Formula
|
|
501
|
+
|
|
502
|
+
### Why Loglines Matter
|
|
503
|
+
|
|
504
|
+
Snyder argued you should write the logline and title BEFORE writing the story. If you can't pitch it in one sentence, you don't have a movie.
|
|
505
|
+
|
|
506
|
+
### The Four Requirements of a Good Logline
|
|
507
|
+
|
|
508
|
+
**1. Irony**
|
|
509
|
+
- The most important element
|
|
510
|
+
- "The hook" that catches interest
|
|
511
|
+
- Highlights struggle and conflict
|
|
512
|
+
- Incites the question: "How is THAT going to work?"
|
|
513
|
+
- Example: "A businessman falls in love with a hooker he hires to be his date for the weekend" (Pretty Woman)
|
|
514
|
+
|
|
515
|
+
**2. A Compelling Mental Picture**
|
|
516
|
+
- Must imply the entire movie
|
|
517
|
+
- Reader should see the whole story unfold
|
|
518
|
+
- Tells something about setting and/or timeframe
|
|
519
|
+
- Example: "She's the perfect woman—until she has a drink" (Blind Date)
|
|
520
|
+
|
|
521
|
+
**3. Audience and Cost**
|
|
522
|
+
- Demarcates tone and target audience
|
|
523
|
+
- Gives sense of budget/scope
|
|
524
|
+
- Buyers know if it can make a profit
|
|
525
|
+
|
|
526
|
+
**4. A Killer Title**
|
|
527
|
+
- One-two punch with the logline
|
|
528
|
+
- "Says what it is" in a clever way
|
|
529
|
+
- Memorable and evocative
|
|
530
|
+
|
|
531
|
+
### The Logline Formula
|
|
532
|
+
|
|
533
|
+
**Template:**
|
|
534
|
+
"A(n) [ADJECTIVE] [HERO TYPE] must [GOAL] when [SITUATION], but [COMPLICATION]."
|
|
535
|
+
|
|
536
|
+
**Snyder's Components:**
|
|
537
|
+
- An adjective to describe your hero/heroine
|
|
538
|
+
- An adjective for the villain
|
|
539
|
+
- A compelling goal we identify with as human beings
|
|
540
|
+
|
|
541
|
+
**Examples:**
|
|
542
|
+
- Pretty Woman: "A businessman falls in love with a hooker he hires to be his date for the weekend."
|
|
543
|
+
- Blind Date: "She's the perfect woman—until she has a drink."
|
|
544
|
+
- Die Hard: "A New York cop tries to save his wife and others taken hostage by terrorists during a Christmas party at her company."
|
|
545
|
+
|
|
546
|
+
**Sources:**
|
|
547
|
+
- [Indie Cinema Academy - Chapter One Summary](https://indiecinemaacademy.com/save-the-cat-screenwriting-book-chapter-one-summary/)
|
|
548
|
+
- [Lisa Cooper Ellison - Logline Ingredients](https://lisacooperellison.com/do-the-words-logline-or-elevator-pitch-make-you-cringe-use-blake-snyders-three-ingredients-to-create-a-winning-pitch/)
|
|
549
|
+
- [DIYMFA - Pitching with Save the Cat](https://diymfa.com/community/pitching-help-save-the-cat/)
|
|
550
|
+
|
|
551
|
+
---
|
|
552
|
+
|
|
553
|
+
## Part 6: Immutable Laws of Screenplay Physics
|
|
554
|
+
|
|
555
|
+
### Overview
|
|
556
|
+
|
|
557
|
+
Chapter Six of "Save the Cat!" presents common sense rules based on experience in Hollywood trenches.
|
|
558
|
+
|
|
559
|
+
### Save the Cat (The Rule)
|
|
560
|
+
|
|
561
|
+
**Definition:** The hero must do something when we meet them so that we like them and want them to win.
|
|
562
|
+
|
|
563
|
+
**Key Insight:** Even an anti-hero needs to be likeable. Give them a moment early that shows their humanity.
|
|
564
|
+
|
|
565
|
+
**Example:** In Disney's Aladdin, Aladdin shares his stolen food with hungry kids.
|
|
566
|
+
|
|
567
|
+
### Pope in the Pool
|
|
568
|
+
|
|
569
|
+
**Definition:** A distracting way to bury exposition.
|
|
570
|
+
|
|
571
|
+
**Origin:** A friend's script had Vatican officials deliver boring exposition while the pope swims in a special Vatican pool. The unusual visual distracts from the information dump.
|
|
572
|
+
|
|
573
|
+
**Application:** If you have a lot of backstory to tell, divert the audience's attention while doing so.
|
|
574
|
+
|
|
575
|
+
### Double Mumbo Jumbo
|
|
576
|
+
|
|
577
|
+
**Definition:** The tendency to pile on multiple forms of "magic" in a story.
|
|
578
|
+
|
|
579
|
+
**The Rule:** Audiences will suspend disbelief ONCE. You cannot ask them to believe in aliens AND vampires in the same world.
|
|
580
|
+
|
|
581
|
+
**Example:** Spider-Man - being bitten by a spider that gives powers is okay. But across town a lab accident giving Green Goblin powers too? That's Double Mumbo Jumbo.
|
|
582
|
+
|
|
583
|
+
**Application:** Pick one form of magic/fantasy and stick with it.
|
|
584
|
+
|
|
585
|
+
### Laying Pipe
|
|
586
|
+
|
|
587
|
+
**Definition:** Snyder's catch-all term for setup and exposition.
|
|
588
|
+
|
|
589
|
+
**The Warning:** Beware laying too much pipe before the story gets going.
|
|
590
|
+
|
|
591
|
+
**Example:** "Along Came Polly" has so much story before Ben Stiller dates Jennifer Aniston (the promise of the premise) that it feels slow.
|
|
592
|
+
|
|
593
|
+
**Application:** Get to the premise as quickly as possible.
|
|
594
|
+
|
|
595
|
+
### Additional Rules from Chapter Six
|
|
596
|
+
|
|
597
|
+
- **Too Much Marzipan** - Overdoing a good thing
|
|
598
|
+
- **Black Vet** - The cliche of giving characters quirks that feel forced
|
|
599
|
+
- **Watch Out for That Glacier!** - Problems that develop too slowly
|
|
600
|
+
- **Covenant of the Arc** - Every character must change (have an arc)
|
|
601
|
+
|
|
602
|
+
**Sources:**
|
|
603
|
+
- [Kelworth Files - Chapter Six Summary](https://kelworthfiles.wordpress.com/2011/02/19/blog-the-cat-chapter-six-common-sense-rules/)
|
|
604
|
+
- [Mythcreants - Blake Snyder's Rules](https://mythcreants.com/blog/how-useful-are-blake-snyders-rules-of-storytelling-part-1/)
|
|
605
|
+
- [Save the Cat - Glossary](https://savethecat.com/glossary)
|
|
606
|
+
|
|
607
|
+
---
|
|
608
|
+
|
|
609
|
+
## Part 7: Key Concepts and Terminology
|
|
610
|
+
|
|
611
|
+
### Whiff of Death
|
|
612
|
+
|
|
613
|
+
**Definition:** The added extra bonus in the All Is Lost beat where something dies, actually or metaphorically.
|
|
614
|
+
|
|
615
|
+
**Location:** Around page 75
|
|
616
|
+
|
|
617
|
+
**Forms:**
|
|
618
|
+
- Literal death of a character (mentor, friend)
|
|
619
|
+
- Death of a dream
|
|
620
|
+
- Death of a relationship
|
|
621
|
+
- Death of innocence
|
|
622
|
+
- Thought of death or near-death moment
|
|
623
|
+
- Death of identity ("Who am I without this?")
|
|
624
|
+
|
|
625
|
+
**Purpose:** Marks the end of the world as is, beginning of new world hero will create.
|
|
626
|
+
|
|
627
|
+
### Six Things That Need Fixing
|
|
628
|
+
|
|
629
|
+
**Definition:** List of things missing or needing change in the hero's life, established in Act One.
|
|
630
|
+
|
|
631
|
+
**Components:**
|
|
632
|
+
- Character flaws
|
|
633
|
+
- Basic needs
|
|
634
|
+
- Wishes
|
|
635
|
+
- Enemies and rivals
|
|
636
|
+
- Things missing from hero's life
|
|
637
|
+
- Problems to be solved
|
|
638
|
+
|
|
639
|
+
**Purpose:** Create "call-backs" that are satisfying when "paid off" later.
|
|
640
|
+
|
|
641
|
+
**Snyder's Note:** Six is an arbitrary number - could be more or less.
|
|
642
|
+
|
|
643
|
+
### The Transformation Machine
|
|
644
|
+
|
|
645
|
+
**Definition:** From "Save the Cat! Strikes Back" - the story itself is a machine that transforms the protagonist.
|
|
646
|
+
|
|
647
|
+
### Five-Point Finale
|
|
648
|
+
|
|
649
|
+
**Definition:** From "Save the Cat! Strikes Back" - the five beats within the Finale beat:
|
|
650
|
+
|
|
651
|
+
1. **Gathering the Team** - Assembling allies
|
|
652
|
+
2. **Executing the Plan** - Initial attempt
|
|
653
|
+
3. **High Tower Surprise** - Complication at the worst moment
|
|
654
|
+
4. **Dig Deep Down** - Hero finds inner strength
|
|
655
|
+
5. **Execution of New Plan** - Victory using what was learned
|
|
656
|
+
|
|
657
|
+
**Sources:**
|
|
658
|
+
- [Save the Cat - Glossary](https://savethecat.com/glossary)
|
|
659
|
+
- [Indie Cinema Academy](https://indiecinemaacademy.com/save-the-cat-screenwriting-book-chapter-four-summary/)
|
|
660
|
+
- [StudioBinder](https://www.studiobinder.com/blog/what-is-save-the-cat-screenwriting/)
|
|
661
|
+
|
|
662
|
+
---
|
|
663
|
+
|
|
664
|
+
## Part 8: Beat Percentages and Calculations
|
|
665
|
+
|
|
666
|
+
### Standard 110-Page Screenplay
|
|
667
|
+
|
|
668
|
+
| Beat | Page | Percentage |
|
|
669
|
+
|------|------|------------|
|
|
670
|
+
| Opening Image | 1 | 1% |
|
|
671
|
+
| Theme Stated | 5 | 5% |
|
|
672
|
+
| Set-Up | 1-10 | 1-10% |
|
|
673
|
+
| Catalyst | 12 | 10-12% |
|
|
674
|
+
| Debate | 12-25 | 12-25% |
|
|
675
|
+
| Break into Two | 25 | 25% |
|
|
676
|
+
| B Story | 30 | 30% |
|
|
677
|
+
| Fun and Games | 30-55 | 30-55% |
|
|
678
|
+
| Midpoint | 55 | 50% |
|
|
679
|
+
| Bad Guys Close In | 55-75 | 55-75% |
|
|
680
|
+
| All Is Lost | 75 | 75% |
|
|
681
|
+
| Dark Night | 75-85 | 75-85% |
|
|
682
|
+
| Break into Three | 85 | 85% |
|
|
683
|
+
| Finale | 85-110 | 85-99% |
|
|
684
|
+
| Final Image | 110 | 100% |
|
|
685
|
+
|
|
686
|
+
### Act Distribution
|
|
687
|
+
|
|
688
|
+
- **Act One:** 25% (Pages 1-25)
|
|
689
|
+
- **Act Two:** 50% (Pages 25-85)
|
|
690
|
+
- **Act Three:** 25% (Pages 85-110)
|
|
691
|
+
|
|
692
|
+
### Calculating for Different Lengths
|
|
693
|
+
|
|
694
|
+
**For Novels:**
|
|
695
|
+
- Take total word count
|
|
696
|
+
- Multiply by percentage
|
|
697
|
+
- Example: 80,000 words x .50 = Midpoint at 40,000 words
|
|
698
|
+
|
|
699
|
+
**For Scenes:**
|
|
700
|
+
- Take total scene count
|
|
701
|
+
- Multiply by percentage
|
|
702
|
+
- Example: 56 scenes x .50 = Midpoint at scene 28
|
|
703
|
+
|
|
704
|
+
**Online Tool:** [Beat Sheet Calculator](https://www.beatsheetcalculator.com/)
|
|
705
|
+
|
|
706
|
+
**Sources:**
|
|
707
|
+
- [Kindlepreneur](https://kindlepreneur.com/save-the-cat-beat-sheet/)
|
|
708
|
+
- [Reedsy Guide](https://blog.reedsy.com/guide/story-structure/save-the-cat-beat-sheet/)
|
|
709
|
+
- [Savannah Gilbo](https://www.savannahgilbo.com/blog/plotting-save-the-cat)
|
|
710
|
+
|
|
711
|
+
---
|
|
712
|
+
|
|
713
|
+
## Part 9: Film Examples and Analysis
|
|
714
|
+
|
|
715
|
+
### The Matrix (1999) - Superhero Genre
|
|
716
|
+
|
|
717
|
+
| Beat | Scene |
|
|
718
|
+
|------|-------|
|
|
719
|
+
| Opening Image | Blinking command line cursor |
|
|
720
|
+
| Theme Stated | Told he needs to "unplug" |
|
|
721
|
+
| Catalyst | Meeting Morpheus |
|
|
722
|
+
| Break into Two | Takes the red pill |
|
|
723
|
+
| Fun and Games | Learning martial arts in The Construct |
|
|
724
|
+
| Midpoint | Visits the Oracle |
|
|
725
|
+
| All Is Lost | Morpheus captured |
|
|
726
|
+
| Dark Night | Must choose to save Morpheus |
|
|
727
|
+
| Break into Three | Realizes he is The One |
|
|
728
|
+
| Final Image | Flying |
|
|
729
|
+
|
|
730
|
+
### The Hunger Games - Dude with a Problem
|
|
731
|
+
|
|
732
|
+
| Beat | Scene |
|
|
733
|
+
|------|-------|
|
|
734
|
+
| Opening Image | Katniss providing for family in District 12 |
|
|
735
|
+
| Catalyst | Prim's name drawn at the Reaping |
|
|
736
|
+
| Break into Two | Volunteering as tribute |
|
|
737
|
+
| Fun and Games | Training, interviews, the arena |
|
|
738
|
+
| Midpoint | Alliance with Rue |
|
|
739
|
+
| All Is Lost | Rue's death |
|
|
740
|
+
| Break into Three | New rules allow two winners |
|
|
741
|
+
|
|
742
|
+
### Jurassic Park - Monster in the House
|
|
743
|
+
|
|
744
|
+
| Beat | Scene |
|
|
745
|
+
|------|-------|
|
|
746
|
+
| Opening Image | Dinosaur attack in darkness |
|
|
747
|
+
| Theme Stated | Life finds a way |
|
|
748
|
+
| Fun and Games | Seeing the dinosaurs |
|
|
749
|
+
| Midpoint | T. rex escapes - false defeat |
|
|
750
|
+
| All Is Lost | Trapped with raptors |
|
|
751
|
+
| Final Image | Birds - dinosaurs evolved |
|
|
752
|
+
|
|
753
|
+
### Other Films Analyzed by Snyder
|
|
754
|
+
|
|
755
|
+
From "Save the Cat! Goes to the Movies":
|
|
756
|
+
- Alien, Fatal Attraction, Scream (Monster in the House)
|
|
757
|
+
- Bad News Bears, Saving Private Ryan (Golden Fleece)
|
|
758
|
+
- Freaky Friday, The Nutty Professor (Out of the Bottle)
|
|
759
|
+
- Die Hard, The Martian (Dude with a Problem)
|
|
760
|
+
- Being There, Forrest Gump (Fool Triumphant)
|
|
761
|
+
- All the President's Men, Blade Runner (Whydunit)
|
|
762
|
+
- M*A*S*H, Office Space (Institutionalized)
|
|
763
|
+
- Raging Bull, Gladiator (Superhero)
|
|
764
|
+
|
|
765
|
+
**Sources:**
|
|
766
|
+
- [Save the Cat - Beat Sheets](https://savethecat.com/beat-sheets)
|
|
767
|
+
- [StudioBinder](https://www.studiobinder.com/blog/save-the-cat-beat-sheet/)
|
|
768
|
+
- [Scrite - Beat Sheet with Examples](https://www.scrite.io/blake-snyders-save-the-cat-structure-beat-sheet/)
|
|
769
|
+
|
|
770
|
+
---
|
|
771
|
+
|
|
772
|
+
## Part 10: Criticisms and Limitations
|
|
773
|
+
|
|
774
|
+
### Common Criticisms
|
|
775
|
+
|
|
776
|
+
**1. Overly Formulaic**
|
|
777
|
+
- Critics argue Snyder's precise timing creates sameness in Hollywood films
|
|
778
|
+
- The Slate article "Save the Movie!" blamed the book for Hollywood's creative decline
|
|
779
|
+
|
|
780
|
+
**2. Commercialism Over Art**
|
|
781
|
+
- Methodology prioritizes commercial viability
|
|
782
|
+
- Some argue it stifles artistic expression
|
|
783
|
+
|
|
784
|
+
**3. Rigid Structure**
|
|
785
|
+
- Exact page numbers feel restrictive
|
|
786
|
+
- Not all stories fit the 15-beat mold
|
|
787
|
+
|
|
788
|
+
### Snyder's Response
|
|
789
|
+
|
|
790
|
+
Snyder distinguished between "structure" and "formula" in "Save the Cat! Strikes Back":
|
|
791
|
+
- Structure = principles that work
|
|
792
|
+
- Formula = mechanical application without understanding
|
|
793
|
+
|
|
794
|
+
### When to Break the Rules
|
|
795
|
+
|
|
796
|
+
- Art films and experimental work
|
|
797
|
+
- Very short or very long formats
|
|
798
|
+
- Non-western storytelling traditions
|
|
799
|
+
- Stories intentionally subverting expectations
|
|
800
|
+
|
|
801
|
+
### The Balanced View
|
|
802
|
+
|
|
803
|
+
"Save the Cat! is a useful blueprint that many winning films and novels follow. But the book's claims are wildly overstated and treated as truths about storytelling. Such claims help sell more copies, but they don't respect the more complex truth that there is no blueprint for how to write a book."
|
|
804
|
+
|
|
805
|
+
"Use Save the Cat as a map, not a cage. The best stories honor the structure without letting it overshadow character, emotion, and voice."
|
|
806
|
+
|
|
807
|
+
**Sources:**
|
|
808
|
+
- [Slate - Save the Movie](https://slate.com/culture/2013/07/hollywood-and-blake-snyders-screenwriting-book-save-the-cat.html)
|
|
809
|
+
- [Reedsy - Beat Sheet Guide](https://blog.reedsy.com/guide/story-structure/save-the-cat-beat-sheet/)
|
|
810
|
+
- [The Narrative Morpheus](https://www.thenarrativecraft.com/post/the-save-the-cat-beat-sheet-a-cultural-anthropological-approach)
|
|
811
|
+
|
|
812
|
+
---
|
|
813
|
+
|
|
814
|
+
## Part 11: Application to Novels
|
|
815
|
+
|
|
816
|
+
### Save the Cat! Writes a Novel
|
|
817
|
+
|
|
818
|
+
Jessica Brody adapted Snyder's methodology for novelists in "Save the Cat! Writes a Novel: The Last Book on Novel Writing You'll Ever Need."
|
|
819
|
+
|
|
820
|
+
### Key Adaptations
|
|
821
|
+
|
|
822
|
+
**Word Count Instead of Page Numbers:**
|
|
823
|
+
- Opening Image: 0-1% of word count
|
|
824
|
+
- Catalyst: 10%
|
|
825
|
+
- Break into Two: 20-25%
|
|
826
|
+
- Midpoint: 50%
|
|
827
|
+
- All Is Lost: 75%
|
|
828
|
+
- Final Image: 100%
|
|
829
|
+
|
|
830
|
+
**Scene Count Method:**
|
|
831
|
+
- Calculate total scenes
|
|
832
|
+
- Apply percentages to scene numbers
|
|
833
|
+
- More flexible for varying novel lengths
|
|
834
|
+
|
|
835
|
+
### Novel-Specific Considerations
|
|
836
|
+
|
|
837
|
+
**Longer Development:**
|
|
838
|
+
- Novels can have more elaborate Set-Ups
|
|
839
|
+
- More room for internal processing
|
|
840
|
+
- Dark Night of Soul can be deeply explored
|
|
841
|
+
|
|
842
|
+
**Multiple POV:**
|
|
843
|
+
- Each POV character can have their own beat sheet
|
|
844
|
+
- Interweave multiple transformation arcs
|
|
845
|
+
|
|
846
|
+
**Subplots:**
|
|
847
|
+
- B Story can be more complex
|
|
848
|
+
- Multiple B Stories possible
|
|
849
|
+
|
|
850
|
+
**Sources:**
|
|
851
|
+
- [Jessica Brody - Save the Cat Beat Sheet](https://www.jessicabrody.com/2020/11/how-to-write-your-novel-using-the-save-the-cat-beat-sheet/)
|
|
852
|
+
- [Writing Mastery - What is a Beat Sheet](https://www.writingmastery.com/blog/what-is-a-beat-sheet)
|
|
853
|
+
- [Savannah Gilbo - Plotting Guide](https://www.savannahgilbo.com/blog/plotting-save-the-cat)
|
|
854
|
+
|
|
855
|
+
---
|
|
856
|
+
|
|
857
|
+
## Part 12: Summary Checklists
|
|
858
|
+
|
|
859
|
+
### Beat Sheet Checklist
|
|
860
|
+
|
|
861
|
+
- [ ] Opening Image shows the "before" state
|
|
862
|
+
- [ ] Theme Stated around 5%
|
|
863
|
+
- [ ] Set-Up introduces all major characters and Six Things That Need Fixing
|
|
864
|
+
- [ ] Catalyst disrupts the status quo around 10-12%
|
|
865
|
+
- [ ] Debate shows reluctance to change
|
|
866
|
+
- [ ] Break into Two at 25% - clear choice made
|
|
867
|
+
- [ ] B Story introduced around 30%
|
|
868
|
+
- [ ] Fun and Games delivers on premise (30-55%)
|
|
869
|
+
- [ ] Midpoint at 50% - false victory or defeat, stakes raised
|
|
870
|
+
- [ ] Bad Guys Close In - external and internal pressure mounts
|
|
871
|
+
- [ ] All Is Lost at 75% with Whiff of Death
|
|
872
|
+
- [ ] Dark Night of Soul - hero processes and prepares to change
|
|
873
|
+
- [ ] Break into Three at 85% - A and B stories combine for solution
|
|
874
|
+
- [ ] Finale uses lessons learned, changes the world
|
|
875
|
+
- [ ] Final Image mirrors Opening Image showing transformation
|
|
876
|
+
|
|
877
|
+
### Genre Identification Checklist
|
|
878
|
+
|
|
879
|
+
- [ ] Is there a monster and a confined space? (Monster in the House)
|
|
880
|
+
- [ ] Is there a journey with a prize? (Golden Fleece)
|
|
881
|
+
- [ ] Is there a wish or magic element? (Out of the Bottle)
|
|
882
|
+
- [ ] Is there an innocent in sudden danger? (Dude with a Problem)
|
|
883
|
+
- [ ] Is there a life transition or passage? (Rites of Passage)
|
|
884
|
+
- [ ] Is there a relationship driving the plot? (Buddy Love)
|
|
885
|
+
- [ ] Is there a mystery about human nature? (Whydunit)
|
|
886
|
+
- [ ] Is there an underdog vs. establishment? (Fool Triumphant)
|
|
887
|
+
- [ ] Is there group vs. individual tension? (Institutionalized)
|
|
888
|
+
- [ ] Is there an extraordinary hero? (Superhero)
|
|
889
|
+
|
|
890
|
+
### Logline Checklist
|
|
891
|
+
|
|
892
|
+
- [ ] Contains irony
|
|
893
|
+
- [ ] Creates compelling mental picture
|
|
894
|
+
- [ ] Implies audience and cost
|
|
895
|
+
- [ ] Has adjective for hero
|
|
896
|
+
- [ ] Has adjective for villain/antagonist
|
|
897
|
+
- [ ] Presents compelling, relatable goal
|
|
898
|
+
- [ ] Paired with killer title
|
|
899
|
+
|
|
900
|
+
### Board Method Checklist
|
|
901
|
+
|
|
902
|
+
- [ ] Four rows set up correctly
|
|
903
|
+
- [ ] 40 cards (approximately)
|
|
904
|
+
- [ ] Each card has scene description
|
|
905
|
+
- [ ] Each card has conflict symbol (><)
|
|
906
|
+
- [ ] Each card has emotional change (+/-)
|
|
907
|
+
- [ ] Color-coded by character/storyline/theme
|
|
908
|
+
- [ ] Can see entire story at a glance
|
|
909
|
+
|
|
910
|
+
---
|
|
911
|
+
|
|
912
|
+
## Bibliography
|
|
913
|
+
|
|
914
|
+
### Primary Sources
|
|
915
|
+
|
|
916
|
+
1. Snyder, Blake. "Save the Cat! The Last Book on Screenwriting You'll Ever Need." Michael Wiese Productions, 2005.
|
|
917
|
+
|
|
918
|
+
2. Snyder, Blake. "Save the Cat! Goes to the Movies: The Screenwriter's Guide to Every Story Ever Told." Michael Wiese Productions, 2007.
|
|
919
|
+
|
|
920
|
+
3. Snyder, Blake. "Save the Cat! Strikes Back: More Trouble for Screenwriters to Get Into... and Out Of." Save the Cat Press, 2009.
|
|
921
|
+
|
|
922
|
+
### Secondary Sources
|
|
923
|
+
|
|
924
|
+
4. Brody, Jessica. "Save the Cat! Writes a Novel: The Last Book on Novel Writing You'll Ever Need." Ten Speed Press, 2018.
|
|
925
|
+
|
|
926
|
+
5. Save the Cat! Official Website: https://savethecat.com/
|
|
927
|
+
|
|
928
|
+
### Online Resources
|
|
929
|
+
|
|
930
|
+
6. StudioBinder Beat Sheet Explained: https://www.studiobinder.com/blog/save-the-cat-beat-sheet/
|
|
931
|
+
|
|
932
|
+
7. Kindlepreneur Complete Guide: https://kindlepreneur.com/save-the-cat-beat-sheet/
|
|
933
|
+
|
|
934
|
+
8. Reedsy Ultimate Guide: https://blog.reedsy.com/guide/story-structure/save-the-cat-beat-sheet/
|
|
935
|
+
|
|
936
|
+
9. Savannah Gilbo Plotting Guide: https://www.savannahgilbo.com/blog/plotting-save-the-cat
|
|
937
|
+
|
|
938
|
+
10. Indie Cinema Academy Chapter Summaries: https://indiecinemaacademy.com/save-the-cat-screenwriting-book-chapter-four-summary/
|
|
939
|
+
|
|
940
|
+
---
|
|
941
|
+
|
|
942
|
+
## Research Statistics
|
|
943
|
+
|
|
944
|
+
- **Total Lines:** 620+
|
|
945
|
+
- **Primary Source Citations:** 3 books
|
|
946
|
+
- **Secondary Sources:** 15+ articles and websites
|
|
947
|
+
- **Beats Documented:** All 15 with exact timing
|
|
948
|
+
- **Genres Documented:** All 10 with definitions and examples
|
|
949
|
+
- **Film Examples:** 50+ across all genres
|
|
950
|
+
- **Frameworks Extracted:** 8 major frameworks
|
|
951
|
+
- **Checklists Created:** 4 comprehensive checklists
|
|
952
|
+
|
|
953
|
+
---
|
|
954
|
+
|
|
955
|
+
*Research Document Version: 1.0*
|
|
956
|
+
*Created for: Blake Snyder Agent Creation*
|
|
957
|
+
*Word Count: 4,500+ words*
|
|
958
|
+
*Line Count: 620+ lines*
|