aigpu 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +22 -0
- package/README.md +85 -0
- package/bin/aigpu.js +15 -0
- package/client.d.ts +15 -0
- package/dist/agent-tools.d.ts +61 -0
- package/dist/agent-tools.d.ts.map +1 -0
- package/dist/agent-tools.js +107 -0
- package/dist/agent-tools.js.map +1 -0
- package/dist/agent.d.ts +56 -0
- package/dist/agent.d.ts.map +1 -0
- package/dist/agent.js +243 -0
- package/dist/agent.js.map +1 -0
- package/dist/api-types.d.ts +56 -0
- package/dist/api-types.d.ts.map +1 -0
- package/dist/api-types.js +2 -0
- package/dist/api-types.js.map +1 -0
- package/dist/bind-cache.d.ts +19 -0
- package/dist/bind-cache.d.ts.map +1 -0
- package/dist/bind-cache.js +43 -0
- package/dist/bind-cache.js.map +1 -0
- package/dist/bundle.d.ts +30 -0
- package/dist/bundle.d.ts.map +1 -0
- package/dist/bundle.js +127 -0
- package/dist/bundle.js.map +1 -0
- package/dist/claim-validation-encode.d.ts +14 -0
- package/dist/claim-validation-encode.d.ts.map +1 -0
- package/dist/claim-validation-encode.js +28 -0
- package/dist/claim-validation-encode.js.map +1 -0
- package/dist/claim-validation.d.ts +73 -0
- package/dist/claim-validation.d.ts.map +1 -0
- package/dist/claim-validation.js +135 -0
- package/dist/claim-validation.js.map +1 -0
- package/dist/cli/bin/aigpu.js +101 -0
- package/dist/cli/lib/check/run.js +153 -0
- package/dist/cli/lib/docs/commands/cat.js +12 -0
- package/dist/cli/lib/docs/commands/find.js +180 -0
- package/dist/cli/lib/docs/commands/grep.js +49 -0
- package/dist/cli/lib/docs/commands/ls.js +41 -0
- package/dist/cli/lib/docs/commands/path.js +12 -0
- package/dist/cli/lib/docs/commands/resolve.js +41 -0
- package/dist/cli/lib/docs/commands/shared.js +13 -0
- package/dist/cli/lib/docs/commands/symbols.js +25 -0
- package/dist/cli/lib/docs/errors.js +8 -0
- package/dist/cli/lib/docs/generate/check-drift.js +61 -0
- package/dist/cli/lib/docs/generate/cli.js +12 -0
- package/dist/cli/lib/docs/generate/generate.js +113 -0
- package/dist/cli/lib/docs/generate/manifest.js +218 -0
- package/dist/cli/lib/docs/generate/skill.js +150 -0
- package/dist/cli/lib/docs/help.js +21 -0
- package/dist/cli/lib/docs/index.js +62 -0
- package/dist/cli/lib/docs/model.js +7 -0
- package/dist/cli/lib/docs/run.js +24 -0
- package/dist/cli/lib/docs/service.js +119 -0
- package/dist/cli/lib/doctor/run.js +236 -0
- package/dist/cli/lib/examples/errors.js +13 -0
- package/dist/cli/lib/examples/hashing.js +9 -0
- package/dist/cli/lib/examples/help.js +13 -0
- package/dist/cli/lib/examples/local-source.js +142 -0
- package/dist/cli/lib/examples/paths.js +12 -0
- package/dist/cli/lib/examples/pull.js +58 -0
- package/dist/cli/lib/examples/run.js +71 -0
- package/dist/cli/lib/examples/search.js +6 -0
- package/dist/cli/lib/examples/service.js +118 -0
- package/dist/cli/lib/generated/docs-manifest.generated.js +4758 -0
- package/dist/cli/lib/install-dawn/run.js +24 -0
- package/dist/cli/lib/install-software-renderer/run.js +17 -0
- package/dist/cli/lib/mcp/http.js +93 -0
- package/dist/cli/lib/mcp/server.js +258 -0
- package/dist/cli/lib/mcp/stdio.js +34 -0
- package/dist/cli/lib/snapshot/png.js +62 -0
- package/dist/cli/lib/snapshot/render.js +22 -0
- package/dist/cli/lib/snapshot/run.js +79 -0
- package/dist/cli/lib/snapshot/shaders.js +11 -0
- package/dist/cli/package.json +4 -0
- package/dist/client.d.ts +12 -0
- package/dist/client.d.ts.map +1 -0
- package/dist/client.js +2 -0
- package/dist/client.js.map +1 -0
- package/dist/clock.d.ts +26 -0
- package/dist/clock.d.ts.map +1 -0
- package/dist/clock.js +50 -0
- package/dist/clock.js.map +1 -0
- package/dist/compute.d.ts +41 -0
- package/dist/compute.d.ts.map +1 -0
- package/dist/compute.js +132 -0
- package/dist/compute.js.map +1 -0
- package/dist/core/render-bundle.d.ts +30 -0
- package/dist/core/render-bundle.d.ts.map +1 -0
- package/dist/core/render-bundle.js +39 -0
- package/dist/core/render-bundle.js.map +1 -0
- package/dist/core/storage-buffer.d.ts +81 -0
- package/dist/core/storage-buffer.d.ts.map +1 -0
- package/dist/core/storage-buffer.js +91 -0
- package/dist/core/storage-buffer.js.map +1 -0
- package/dist/core/structured-uniform.d.ts +33 -0
- package/dist/core/structured-uniform.d.ts.map +1 -0
- package/dist/core/structured-uniform.js +110 -0
- package/dist/core/structured-uniform.js.map +1 -0
- package/dist/core/uniform-pool-internals.d.ts +12 -0
- package/dist/core/uniform-pool-internals.d.ts.map +1 -0
- package/dist/core/uniform-pool-internals.js +24 -0
- package/dist/core/uniform-pool-internals.js.map +1 -0
- package/dist/core/uniform-pool-types.d.ts +22 -0
- package/dist/core/uniform-pool-types.d.ts.map +1 -0
- package/dist/core/uniform-pool-types.js +2 -0
- package/dist/core/uniform-pool-types.js.map +1 -0
- package/dist/core/uniform-pool.d.ts +22 -0
- package/dist/core/uniform-pool.d.ts.map +1 -0
- package/dist/core/uniform-pool.js +128 -0
- package/dist/core/uniform-pool.js.map +1 -0
- package/dist/core/uniform.d.ts +55 -0
- package/dist/core/uniform.d.ts.map +1 -0
- package/dist/core/uniform.js +64 -0
- package/dist/core/uniform.js.map +1 -0
- package/dist/core/wgsl-alignment.d.ts +24 -0
- package/dist/core/wgsl-alignment.d.ts.map +1 -0
- package/dist/core/wgsl-alignment.js +81 -0
- package/dist/core/wgsl-alignment.js.map +1 -0
- package/dist/core.d.ts +13 -0
- package/dist/core.d.ts.map +1 -0
- package/dist/core.js +7 -0
- package/dist/core.js.map +1 -0
- package/dist/dom.d.ts +37 -0
- package/dist/dom.d.ts.map +1 -0
- package/dist/dom.js +81 -0
- package/dist/dom.js.map +1 -0
- package/dist/draw-protocols.d.ts +36 -0
- package/dist/draw-protocols.d.ts.map +1 -0
- package/dist/draw-protocols.js +10 -0
- package/dist/draw-protocols.js.map +1 -0
- package/dist/draw.d.ts +248 -0
- package/dist/draw.d.ts.map +1 -0
- package/dist/draw.js +890 -0
- package/dist/draw.js.map +1 -0
- package/dist/effect.d.ts +53 -0
- package/dist/effect.d.ts.map +1 -0
- package/dist/effect.js +75 -0
- package/dist/effect.js.map +1 -0
- package/dist/entry-metadata.d.ts +16 -0
- package/dist/entry-metadata.d.ts.map +1 -0
- package/dist/entry-metadata.js +27 -0
- package/dist/entry-metadata.js.map +1 -0
- package/dist/errors.d.ts +96 -0
- package/dist/errors.d.ts.map +1 -0
- package/dist/errors.js +616 -0
- package/dist/errors.js.map +1 -0
- package/dist/frame-protocols.d.ts +107 -0
- package/dist/frame-protocols.d.ts.map +1 -0
- package/dist/frame-protocols.js +20 -0
- package/dist/frame-protocols.js.map +1 -0
- package/dist/frame-state.d.ts +32 -0
- package/dist/frame-state.d.ts.map +1 -0
- package/dist/frame-state.js +62 -0
- package/dist/frame-state.js.map +1 -0
- package/dist/frame.d.ts +127 -0
- package/dist/frame.d.ts.map +1 -0
- package/dist/frame.js +645 -0
- package/dist/frame.js.map +1 -0
- package/dist/group-claim.d.ts +9 -0
- package/dist/group-claim.d.ts.map +1 -0
- package/dist/group-claim.js +7 -0
- package/dist/group-claim.js.map +1 -0
- package/dist/index.d.ts +41 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +27 -0
- package/dist/index.js.map +1 -0
- package/dist/indirect.d.ts +39 -0
- package/dist/indirect.d.ts.map +1 -0
- package/dist/indirect.js +61 -0
- package/dist/indirect.js.map +1 -0
- package/dist/init-from-device.d.ts +11 -0
- package/dist/init-from-device.d.ts.map +1 -0
- package/dist/init-from-device.js +56 -0
- package/dist/init-from-device.js.map +1 -0
- package/dist/init.d.ts +12 -0
- package/dist/init.d.ts.map +1 -0
- package/dist/init.js +7 -0
- package/dist/init.js.map +1 -0
- package/dist/kernel.d.ts +104 -0
- package/dist/kernel.d.ts.map +1 -0
- package/dist/kernel.js +151 -0
- package/dist/kernel.js.map +1 -0
- package/dist/lifecycle.d.ts +10 -0
- package/dist/lifecycle.d.ts.map +1 -0
- package/dist/lifecycle.js +21 -0
- package/dist/lifecycle.js.map +1 -0
- package/dist/live-kernel.d.ts +48 -0
- package/dist/live-kernel.d.ts.map +1 -0
- package/dist/live-kernel.js +67 -0
- package/dist/live-kernel.js.map +1 -0
- package/dist/mock.d.ts +42 -0
- package/dist/mock.d.ts.map +1 -0
- package/dist/mock.js +29 -0
- package/dist/mock.js.map +1 -0
- package/dist/node.d.ts +48 -0
- package/dist/node.d.ts.map +1 -0
- package/dist/node.js +36 -0
- package/dist/node.js.map +1 -0
- package/dist/ping-pong.d.ts +19 -0
- package/dist/ping-pong.d.ts.map +1 -0
- package/dist/ping-pong.js +67 -0
- package/dist/ping-pong.js.map +1 -0
- package/dist/pipeline-store.d.ts +89 -0
- package/dist/pipeline-store.d.ts.map +1 -0
- package/dist/pipeline-store.js +366 -0
- package/dist/pipeline-store.js.map +1 -0
- package/dist/query-ring.d.ts +91 -0
- package/dist/query-ring.d.ts.map +1 -0
- package/dist/query-ring.js +178 -0
- package/dist/query-ring.js.map +1 -0
- package/dist/render-service.d.ts +23 -0
- package/dist/render-service.d.ts.map +1 -0
- package/dist/render-service.js +37 -0
- package/dist/render-service.js.map +1 -0
- package/dist/sampler.d.ts +19 -0
- package/dist/sampler.d.ts.map +1 -0
- package/dist/sampler.js +46 -0
- package/dist/sampler.js.map +1 -0
- package/dist/scene/camera.d.ts +91 -0
- package/dist/scene/camera.d.ts.map +1 -0
- package/dist/scene/camera.js +221 -0
- package/dist/scene/camera.js.map +1 -0
- package/dist/scene/geometries.d.ts +26 -0
- package/dist/scene/geometries.d.ts.map +1 -0
- package/dist/scene/geometries.js +26 -0
- package/dist/scene/geometries.js.map +1 -0
- package/dist/scene/geometry-descriptor.d.ts +120 -0
- package/dist/scene/geometry-descriptor.d.ts.map +1 -0
- package/dist/scene/geometry-descriptor.js +378 -0
- package/dist/scene/geometry-descriptor.js.map +1 -0
- package/dist/scene/geometry-recipe.d.ts +41 -0
- package/dist/scene/geometry-recipe.d.ts.map +1 -0
- package/dist/scene/geometry-recipe.js +40 -0
- package/dist/scene/geometry-recipe.js.map +1 -0
- package/dist/scene/geometry-src/camera-math.d.ts +6 -0
- package/dist/scene/geometry-src/camera-math.d.ts.map +1 -0
- package/dist/scene/geometry-src/camera-math.js +47 -0
- package/dist/scene/geometry-src/camera-math.js.map +1 -0
- package/dist/scene/geometry-src/camera.d.ts +10 -0
- package/dist/scene/geometry-src/camera.d.ts.map +1 -0
- package/dist/scene/geometry-src/camera.js +2 -0
- package/dist/scene/geometry-src/camera.js.map +1 -0
- package/dist/scene/geometry-src/capsule-data.d.ts +10 -0
- package/dist/scene/geometry-src/capsule-data.d.ts.map +1 -0
- package/dist/scene/geometry-src/capsule-data.js +61 -0
- package/dist/scene/geometry-src/capsule-data.js.map +1 -0
- package/dist/scene/geometry-src/cone-data.d.ts +13 -0
- package/dist/scene/geometry-src/cone-data.d.ts.map +1 -0
- package/dist/scene/geometry-src/cone-data.js +52 -0
- package/dist/scene/geometry-src/cone-data.js.map +1 -0
- package/dist/scene/geometry-src/cylinder-data.d.ts +14 -0
- package/dist/scene/geometry-src/cylinder-data.d.ts.map +1 -0
- package/dist/scene/geometry-src/cylinder-data.js +58 -0
- package/dist/scene/geometry-src/cylinder-data.js.map +1 -0
- package/dist/scene/geometry-src/deg-to-rad.d.ts +2 -0
- package/dist/scene/geometry-src/deg-to-rad.d.ts.map +1 -0
- package/dist/scene/geometry-src/deg-to-rad.js +4 -0
- package/dist/scene/geometry-src/deg-to-rad.js.map +1 -0
- package/dist/scene/geometry-src/disk-data.d.ts +12 -0
- package/dist/scene/geometry-src/disk-data.d.ts.map +1 -0
- package/dist/scene/geometry-src/disk-data.js +21 -0
- package/dist/scene/geometry-src/disk-data.js.map +1 -0
- package/dist/scene/geometry-src/errors.d.ts +3 -0
- package/dist/scene/geometry-src/errors.d.ts.map +1 -0
- package/dist/scene/geometry-src/errors.js +5 -0
- package/dist/scene/geometry-src/errors.js.map +1 -0
- package/dist/scene/geometry-src/icosphere-data.d.ts +8 -0
- package/dist/scene/geometry-src/icosphere-data.d.ts.map +1 -0
- package/dist/scene/geometry-src/icosphere-data.js +58 -0
- package/dist/scene/geometry-src/icosphere-data.js.map +1 -0
- package/dist/scene/geometry-src/index.d.ts +36 -0
- package/dist/scene/geometry-src/index.d.ts.map +1 -0
- package/dist/scene/geometry-src/index.js +21 -0
- package/dist/scene/geometry-src/index.js.map +1 -0
- package/dist/scene/geometry-src/mesh-box.d.ts +8 -0
- package/dist/scene/geometry-src/mesh-box.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-box.js +57 -0
- package/dist/scene/geometry-src/mesh-box.js.map +1 -0
- package/dist/scene/geometry-src/mesh-cache.d.ts +4 -0
- package/dist/scene/geometry-src/mesh-cache.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-cache.js +14 -0
- package/dist/scene/geometry-src/mesh-cache.js.map +1 -0
- package/dist/scene/geometry-src/mesh-capsule.d.ts +14 -0
- package/dist/scene/geometry-src/mesh-capsule.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-capsule.js +52 -0
- package/dist/scene/geometry-src/mesh-capsule.js.map +1 -0
- package/dist/scene/geometry-src/mesh-cone.d.ts +16 -0
- package/dist/scene/geometry-src/mesh-cone.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-cone.js +54 -0
- package/dist/scene/geometry-src/mesh-cone.js.map +1 -0
- package/dist/scene/geometry-src/mesh-cylinder.d.ts +18 -0
- package/dist/scene/geometry-src/mesh-cylinder.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-cylinder.js +67 -0
- package/dist/scene/geometry-src/mesh-cylinder.js.map +1 -0
- package/dist/scene/geometry-src/mesh-disk.d.ts +11 -0
- package/dist/scene/geometry-src/mesh-disk.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-disk.js +45 -0
- package/dist/scene/geometry-src/mesh-disk.js.map +1 -0
- package/dist/scene/geometry-src/mesh-dodecahedron.d.ts +4 -0
- package/dist/scene/geometry-src/mesh-dodecahedron.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-dodecahedron.js +10 -0
- package/dist/scene/geometry-src/mesh-dodecahedron.js.map +1 -0
- package/dist/scene/geometry-src/mesh-fullscreen-quad.d.ts +7 -0
- package/dist/scene/geometry-src/mesh-fullscreen-quad.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-fullscreen-quad.js +39 -0
- package/dist/scene/geometry-src/mesh-fullscreen-quad.js.map +1 -0
- package/dist/scene/geometry-src/mesh-icosahedron.d.ts +4 -0
- package/dist/scene/geometry-src/mesh-icosahedron.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-icosahedron.js +10 -0
- package/dist/scene/geometry-src/mesh-icosahedron.js.map +1 -0
- package/dist/scene/geometry-src/mesh-icosphere.d.ts +11 -0
- package/dist/scene/geometry-src/mesh-icosphere.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-icosphere.js +47 -0
- package/dist/scene/geometry-src/mesh-icosphere.js.map +1 -0
- package/dist/scene/geometry-src/mesh-octahedron.d.ts +4 -0
- package/dist/scene/geometry-src/mesh-octahedron.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-octahedron.js +10 -0
- package/dist/scene/geometry-src/mesh-octahedron.js.map +1 -0
- package/dist/scene/geometry-src/mesh-plane.d.ts +13 -0
- package/dist/scene/geometry-src/mesh-plane.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-plane.js +51 -0
- package/dist/scene/geometry-src/mesh-plane.js.map +1 -0
- package/dist/scene/geometry-src/mesh-ring.d.ts +12 -0
- package/dist/scene/geometry-src/mesh-ring.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-ring.js +47 -0
- package/dist/scene/geometry-src/mesh-ring.js.map +1 -0
- package/dist/scene/geometry-src/mesh-sphere.d.ts +10 -0
- package/dist/scene/geometry-src/mesh-sphere.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-sphere.js +51 -0
- package/dist/scene/geometry-src/mesh-sphere.js.map +1 -0
- package/dist/scene/geometry-src/mesh-tetrahedron.d.ts +5 -0
- package/dist/scene/geometry-src/mesh-tetrahedron.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-tetrahedron.js +10 -0
- package/dist/scene/geometry-src/mesh-tetrahedron.js.map +1 -0
- package/dist/scene/geometry-src/mesh-torus.d.ts +17 -0
- package/dist/scene/geometry-src/mesh-torus.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-torus.js +56 -0
- package/dist/scene/geometry-src/mesh-torus.js.map +1 -0
- package/dist/scene/geometry-src/mesh-types.d.ts +38 -0
- package/dist/scene/geometry-src/mesh-types.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh-types.js +2 -0
- package/dist/scene/geometry-src/mesh-types.js.map +1 -0
- package/dist/scene/geometry-src/mesh.d.ts +61 -0
- package/dist/scene/geometry-src/mesh.d.ts.map +1 -0
- package/dist/scene/geometry-src/mesh.js +49 -0
- package/dist/scene/geometry-src/mesh.js.map +1 -0
- package/dist/scene/geometry-src/orthographic-camera.d.ts +14 -0
- package/dist/scene/geometry-src/orthographic-camera.d.ts.map +1 -0
- package/dist/scene/geometry-src/orthographic-camera.js +9 -0
- package/dist/scene/geometry-src/orthographic-camera.js.map +1 -0
- package/dist/scene/geometry-src/perspective-camera.d.ts +12 -0
- package/dist/scene/geometry-src/perspective-camera.d.ts.map +1 -0
- package/dist/scene/geometry-src/perspective-camera.js +9 -0
- package/dist/scene/geometry-src/perspective-camera.js.map +1 -0
- package/dist/scene/geometry-src/plane-data.d.ts +12 -0
- package/dist/scene/geometry-src/plane-data.d.ts.map +1 -0
- package/dist/scene/geometry-src/plane-data.js +25 -0
- package/dist/scene/geometry-src/plane-data.js.map +1 -0
- package/dist/scene/geometry-src/polyhedron-data.d.ts +7 -0
- package/dist/scene/geometry-src/polyhedron-data.d.ts.map +1 -0
- package/dist/scene/geometry-src/polyhedron-data.js +42 -0
- package/dist/scene/geometry-src/polyhedron-data.js.map +1 -0
- package/dist/scene/geometry-src/polyhedron-mesh.d.ts +10 -0
- package/dist/scene/geometry-src/polyhedron-mesh.d.ts.map +1 -0
- package/dist/scene/geometry-src/polyhedron-mesh.js +37 -0
- package/dist/scene/geometry-src/polyhedron-mesh.js.map +1 -0
- package/dist/scene/geometry-src/polyhedron-seeds.d.ts +6 -0
- package/dist/scene/geometry-src/polyhedron-seeds.d.ts.map +1 -0
- package/dist/scene/geometry-src/polyhedron-seeds.js +51 -0
- package/dist/scene/geometry-src/polyhedron-seeds.js.map +1 -0
- package/dist/scene/geometry-src/primitive-data-utils.d.ts +9 -0
- package/dist/scene/geometry-src/primitive-data-utils.d.ts.map +1 -0
- package/dist/scene/geometry-src/primitive-data-utils.js +36 -0
- package/dist/scene/geometry-src/primitive-data-utils.js.map +1 -0
- package/dist/scene/geometry-src/ring-data.d.ts +13 -0
- package/dist/scene/geometry-src/ring-data.d.ts.map +1 -0
- package/dist/scene/geometry-src/ring-data.js +24 -0
- package/dist/scene/geometry-src/ring-data.js.map +1 -0
- package/dist/scene/geometry-src/sphere-data.d.ts +11 -0
- package/dist/scene/geometry-src/sphere-data.d.ts.map +1 -0
- package/dist/scene/geometry-src/sphere-data.js +31 -0
- package/dist/scene/geometry-src/sphere-data.js.map +1 -0
- package/dist/scene/geometry-src/srgb.d.ts +5 -0
- package/dist/scene/geometry-src/srgb.d.ts.map +1 -0
- package/dist/scene/geometry-src/srgb.js +23 -0
- package/dist/scene/geometry-src/srgb.js.map +1 -0
- package/dist/scene/geometry-src/torus-data.d.ts +11 -0
- package/dist/scene/geometry-src/torus-data.d.ts.map +1 -0
- package/dist/scene/geometry-src/torus-data.js +38 -0
- package/dist/scene/geometry-src/torus-data.js.map +1 -0
- package/dist/scene/geometry-src/vertex-layout.d.ts +2 -0
- package/dist/scene/geometry-src/vertex-layout.d.ts.map +1 -0
- package/dist/scene/geometry-src/vertex-layout.js +2 -0
- package/dist/scene/geometry-src/vertex-layout.js.map +1 -0
- package/dist/scene/geometry.d.ts +70 -0
- package/dist/scene/geometry.d.ts.map +1 -0
- package/dist/scene/geometry.js +71 -0
- package/dist/scene/geometry.js.map +1 -0
- package/dist/scene/orbit.d.ts +9 -0
- package/dist/scene/orbit.d.ts.map +1 -0
- package/dist/scene/orbit.js +15 -0
- package/dist/scene/orbit.js.map +1 -0
- package/dist/scene/tree/errors.d.ts +4 -0
- package/dist/scene/tree/errors.d.ts.map +1 -0
- package/dist/scene/tree/errors.js +19 -0
- package/dist/scene/tree/errors.js.map +1 -0
- package/dist/scene/tree/light.d.ts +42 -0
- package/dist/scene/tree/light.d.ts.map +1 -0
- package/dist/scene/tree/light.js +102 -0
- package/dist/scene/tree/light.js.map +1 -0
- package/dist/scene/tree/material.d.ts +79 -0
- package/dist/scene/tree/material.d.ts.map +1 -0
- package/dist/scene/tree/material.js +117 -0
- package/dist/scene/tree/material.js.map +1 -0
- package/dist/scene/tree/math.d.ts +26 -0
- package/dist/scene/tree/math.d.ts.map +1 -0
- package/dist/scene/tree/math.js +217 -0
- package/dist/scene/tree/math.js.map +1 -0
- package/dist/scene/tree/mesh-node.d.ts +17 -0
- package/dist/scene/tree/mesh-node.d.ts.map +1 -0
- package/dist/scene/tree/mesh-node.js +24 -0
- package/dist/scene/tree/mesh-node.js.map +1 -0
- package/dist/scene/tree/node.d.ts +70 -0
- package/dist/scene/tree/node.d.ts.map +1 -0
- package/dist/scene/tree/node.js +220 -0
- package/dist/scene/tree/node.js.map +1 -0
- package/dist/scene/tree/orbit-controls.d.ts +69 -0
- package/dist/scene/tree/orbit-controls.d.ts.map +1 -0
- package/dist/scene/tree/orbit-controls.js +226 -0
- package/dist/scene/tree/orbit-controls.js.map +1 -0
- package/dist/scene.d.ts +21 -0
- package/dist/scene.d.ts.map +1 -0
- package/dist/scene.js +11 -0
- package/dist/scene.js.map +1 -0
- package/dist/set-core.d.ts +50 -0
- package/dist/set-core.d.ts.map +1 -0
- package/dist/set-core.js +268 -0
- package/dist/set-core.js.map +1 -0
- package/dist/set-layouts.d.ts +20 -0
- package/dist/set-layouts.d.ts.map +1 -0
- package/dist/set-layouts.js +103 -0
- package/dist/set-layouts.js.map +1 -0
- package/dist/set-packing.d.ts +4 -0
- package/dist/set-packing.d.ts.map +1 -0
- package/dist/set-packing.js +82 -0
- package/dist/set-packing.js.map +1 -0
- package/dist/set-resources.d.ts +20 -0
- package/dist/set-resources.d.ts.map +1 -0
- package/dist/set-resources.js +140 -0
- package/dist/set-resources.js.map +1 -0
- package/dist/shader-source.d.ts +4 -0
- package/dist/shader-source.d.ts.map +1 -0
- package/dist/shader-source.js +21 -0
- package/dist/shader-source.js.map +1 -0
- package/dist/storage.d.ts +38 -0
- package/dist/storage.d.ts.map +1 -0
- package/dist/storage.js +76 -0
- package/dist/storage.js.map +1 -0
- package/dist/surface.d.ts +89 -0
- package/dist/surface.d.ts.map +1 -0
- package/dist/surface.js +243 -0
- package/dist/surface.js.map +1 -0
- package/dist/target-offscreen.d.ts +41 -0
- package/dist/target-offscreen.d.ts.map +1 -0
- package/dist/target-offscreen.js +115 -0
- package/dist/target-offscreen.js.map +1 -0
- package/dist/target-utils.d.ts +37 -0
- package/dist/target-utils.d.ts.map +1 -0
- package/dist/target-utils.js +103 -0
- package/dist/target-utils.js.map +1 -0
- package/dist/target.d.ts +65 -0
- package/dist/target.d.ts.map +1 -0
- package/dist/target.js +2 -0
- package/dist/target.js.map +1 -0
- package/dist/timer.d.ts +78 -0
- package/dist/timer.d.ts.map +1 -0
- package/dist/timer.js +261 -0
- package/dist/timer.js.map +1 -0
- package/dist/uniforms-layout.d.ts +8 -0
- package/dist/uniforms-layout.d.ts.map +1 -0
- package/dist/uniforms-layout.js +84 -0
- package/dist/uniforms-layout.js.map +1 -0
- package/dist/uniforms.d.ts +43 -0
- package/dist/uniforms.d.ts.map +1 -0
- package/dist/uniforms.js +176 -0
- package/dist/uniforms.js.map +1 -0
- package/dist/visibility.d.ts +118 -0
- package/dist/visibility.d.ts.map +1 -0
- package/dist/visibility.js +290 -0
- package/dist/visibility.js.map +1 -0
- package/package.json +131 -0
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import { sceneCycleError, sceneValueError } from "./errors.js";
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import { composeTrs, copyMat4, identityMat4, invertAffineMat4, multiplyMat4, quatFromEuler, quatLookAt, transformDirection, transformPoint, } from "./math.js";
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const UP = new Float32Array([0, 1, 0]);
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const TMP_EYE = new Float32Array(3);
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const TMP_TARGET = new Float32Array(3);
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const TMP_UP = new Float32Array(3);
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const TMP_PARENT_INVERSE = new Float32Array(16);
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/**
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* Base scene-tree node: a TRS transform with parent/children links. Mutation goes through
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* `set()` so world matrices are recomputed lazily and only for dirty subtrees; the exposed
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* arrays keep a stable identity and are updated in place.
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*/
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export class SceneNode {
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kind;
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label;
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visible = true;
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#position = new Float32Array(3);
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#quaternion = new Float32Array([0, 0, 0, 1]);
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#scale = new Float32Array([1, 1, 1]);
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#localMatrix = identityMat4(new Float32Array(16));
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#worldMatrix = identityMat4(new Float32Array(16));
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#worldPosition = new Float32Array(3);
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#localDirty = false;
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#worldDirty = false;
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#parent = null;
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#children = [];
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_worldVersion = 0;
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constructor(kind, options = {}) {
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this.kind = kind;
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this.label = options.label;
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// Non-virtual application: subclass `set()` overrides touch subclass fields that are
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// not installed yet while the base constructor runs.
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this.#applyTransform(options);
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if (options.children)
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this.add(...options.children);
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}
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/** Updates transform components in place; unspecified components are left untouched. */
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set(values) {
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this.#applyTransform(values);
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return this;
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}
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#applyTransform(values) {
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const where = `${this.label ?? this.kind}.set`;
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let transformTouched = false;
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if (values.position !== undefined) {
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writeVec3(this.#position, values.position, "position", where);
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transformTouched = true;
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}
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if (values.quaternion !== undefined) {
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if (values.quaternion.length !== 4)
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throw sceneValueError(where, "quaternion", "an array of 4 numbers (x, y, z, w)");
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this.#quaternion[0] = values.quaternion[0];
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this.#quaternion[1] = values.quaternion[1];
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this.#quaternion[2] = values.quaternion[2];
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this.#quaternion[3] = values.quaternion[3];
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transformTouched = true;
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}
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else if (values.rotation !== undefined) {
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if (values.rotation.length !== 3)
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throw sceneValueError(where, "rotation", "an array of 3 Euler angles in radians");
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quatFromEuler(this.#quaternion, values.rotation[0], values.rotation[1], values.rotation[2]);
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transformTouched = true;
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}
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if (values.scale !== undefined) {
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if (typeof values.scale === "number") {
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this.#scale.fill(values.scale);
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}
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else {
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writeVec3(this.#scale, values.scale, "scale", where);
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}
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transformTouched = true;
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}
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if (values.visible !== undefined)
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this.visible = values.visible;
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if (values.label !== undefined)
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this.label = values.label;
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if (transformTouched)
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this.#markTransformDirty();
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}
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/**
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* Rotates the node so its -Z axis points at a world-space target.
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*
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* The whole computation runs in parent space (the target and up hint are pulled through
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* the parent's affine inverse), which stays exact under non-uniform parent scale: an
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* affine map sends the parent-space ray through the target to the world-space ray through
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* the world target. Extracting a scale-stripped parent rotation instead — as an earlier
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* version did — skews the forward vector whenever the parent scale is anisotropic.
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*/
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lookAt(target, up = UP) {
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const where = `${this.label ?? this.kind}.lookAt`;
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writeVec3(TMP_TARGET, target, "target", where);
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writeVec3(TMP_UP, up, "up", where);
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TMP_EYE.set(this.#position);
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const parent = this.#parent;
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if (parent) {
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invertAffineMat4(TMP_PARENT_INVERSE, parent.worldMatrix);
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transformPoint(TMP_TARGET, TMP_PARENT_INVERSE, TMP_TARGET);
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transformDirection(TMP_UP, TMP_PARENT_INVERSE, TMP_UP);
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}
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quatLookAt(this.#quaternion, TMP_EYE, TMP_TARGET, TMP_UP);
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this.#markTransformDirty();
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return this;
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}
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/** Adds children, reparenting them if needed. Throws `AIGPU-SCENE-CYCLE` on cycles. */
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add(...nodes) {
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const where = `${this.label ?? this.kind}.add`;
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for (const node of nodes) {
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for (let ancestor = this; ancestor; ancestor = ancestor.#parent) {
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if (ancestor === node)
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throw sceneCycleError(where, node.label ?? node.kind);
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}
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if (node.#parent)
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node.#parent.#removeChild(node);
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node.#parent = this;
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this.#children.push(node);
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node.#markWorldDirty();
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}
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return this;
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}
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/** Removes direct children; nodes that are not children are ignored. */
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remove(...nodes) {
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for (const node of nodes) {
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if (node.#parent === this)
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this.#removeChild(node);
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}
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return this;
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}
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/** Detaches this node from its parent, keeping its local transform. */
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removeFromParent() {
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if (this.#parent)
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this.#parent.#removeChild(this);
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return this;
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}
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/** Depth-first visit of this node and all descendants. */
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traverse(visit) {
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visit(this);
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for (const child of this.#children)
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child.traverse(visit);
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}
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get parent() {
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return this.#parent;
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}
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get children() {
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return this.#children;
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}
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/** Local position. Stable array identity; mutate via `set()`. */
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get position() {
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return this.#position;
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}
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/** Local rotation quaternion (x, y, z, w). Stable array identity; mutate via `set()`. */
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get quaternion() {
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return this.#quaternion;
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}
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/** Local scale. Stable array identity; mutate via `set()`. */
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get scale() {
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return this.#scale;
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}
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/** Column-major local TRS matrix, recomputed lazily. Stable array identity. */
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get localMatrix() {
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if (this.#localDirty) {
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composeTrs(this.#localMatrix, this.#position, this.#quaternion, this.#scale);
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this.#localDirty = false;
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}
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return this.#localMatrix;
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}
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/** Column-major world matrix, recomputed lazily for dirty subtrees. Stable array identity. */
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get worldMatrix() {
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if (this.#worldDirty || this.#localDirty) {
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const local = this.localMatrix;
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const parent = this.#parent;
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if (parent) {
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multiplyMat4(this.#worldMatrix, parent.worldMatrix, local);
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}
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else {
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copyMat4(this.#worldMatrix, local);
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}
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this.#worldDirty = false;
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this._worldVersion++;
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}
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return this.#worldMatrix;
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}
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/** World-space position derived from `worldMatrix`. Stable array identity. */
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get worldPosition() {
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const world = this.worldMatrix;
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this.#worldPosition[0] = world[12];
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this.#worldPosition[1] = world[13];
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this.#worldPosition[2] = world[14];
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return this.#worldPosition;
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}
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#markTransformDirty() {
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this.#localDirty = true;
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this.#markWorldDirty(true);
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}
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#markWorldDirty(force = false) {
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if (this.#worldDirty && !force)
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return;
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this.#worldDirty = true;
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for (const child of this.#children)
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child.#markWorldDirty();
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}
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#removeChild(node) {
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const index = this.#children.indexOf(node);
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if (index >= 0)
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this.#children.splice(index, 1);
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node.#parent = null;
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node.#markWorldDirty(true);
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}
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}
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/** Creates a plain transform node used to group children. */
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export function group(options = {}) {
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return new SceneNode("group", options);
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}
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function writeVec3(out, value, name, where) {
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if (value.length !== 3)
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throw sceneValueError(where, name, "an array of 3 numbers");
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out[0] = value[0];
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out[1] = value[1];
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out[2] = value[2];
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}
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//# sourceMappingURL=node.js.map
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1
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+
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@@ -0,0 +1,69 @@
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1
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+
import type { SceneNode, Vec3Like } from "./node.ts";
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2
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+
/**
|
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3
|
+
* Structural event-target contract so controls work with an `HTMLCanvasElement` without
|
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4
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+
* requiring DOM types, and with mocks in Node tests. Listener parameters are intentionally
|
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5
|
+
* loose (`any`) so the DOM's overloaded `addEventListener` stays assignable.
|
|
6
|
+
*/
|
|
7
|
+
export interface OrbitControlsElement {
|
|
8
|
+
addEventListener(type: string, listener: (event: any) => void, options?: {
|
|
9
|
+
passive?: boolean;
|
|
10
|
+
} | boolean): void;
|
|
11
|
+
removeEventListener(type: string, listener: (event: any) => void): void;
|
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12
|
+
setPointerCapture?(pointerId: number): void;
|
|
13
|
+
releasePointerCapture?(pointerId: number): void;
|
|
14
|
+
}
|
|
15
|
+
export interface OrbitControlsOptions {
|
|
16
|
+
/** Pointer/wheel event source (usually the canvas). Omit for programmatic-only control. */
|
|
17
|
+
readonly element?: OrbitControlsElement;
|
|
18
|
+
/** World-space point the camera orbits and looks at. Defaults to `[0, 0, 0]`. */
|
|
19
|
+
readonly target?: Vec3Like;
|
|
20
|
+
/** Easing time constant in seconds (~63% convergence). `0` applies input immediately. */
|
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21
|
+
readonly damping?: number;
|
|
22
|
+
/** Drag sensitivity in radians per pixel. */
|
|
23
|
+
readonly rotateSpeed?: number;
|
|
24
|
+
/** Wheel zoom sensitivity multiplier. */
|
|
25
|
+
readonly zoomSpeed?: number;
|
|
26
|
+
readonly distance?: {
|
|
27
|
+
readonly min?: number;
|
|
28
|
+
readonly max?: number;
|
|
29
|
+
};
|
|
30
|
+
/** Pitch limits in radians. Defaults keep the camera off the poles. */
|
|
31
|
+
readonly pitch?: {
|
|
32
|
+
readonly min?: number;
|
|
33
|
+
readonly max?: number;
|
|
34
|
+
};
|
|
35
|
+
readonly label?: string;
|
|
36
|
+
}
|
|
37
|
+
export interface OrbitControlsValues {
|
|
38
|
+
readonly yaw?: number;
|
|
39
|
+
readonly pitch?: number;
|
|
40
|
+
readonly distance?: number;
|
|
41
|
+
readonly target?: Vec3Like;
|
|
42
|
+
}
|
|
43
|
+
/**
|
|
44
|
+
* Shared drag-orbit + wheel-zoom controls around a target point. Input adjusts goal values;
|
|
45
|
+
* `update(deltaTime)` eases the current state toward them and writes the node's transform,
|
|
46
|
+
* so it composes with `frame.loop` and on-demand rendering alike.
|
|
47
|
+
*/
|
|
48
|
+
export declare class OrbitControls {
|
|
49
|
+
#private;
|
|
50
|
+
readonly label: string | undefined;
|
|
51
|
+
constructor(node: SceneNode, options?: OrbitControlsOptions);
|
|
52
|
+
/** Jumps yaw/pitch/distance/target immediately (both current state and goal). */
|
|
53
|
+
set(values: OrbitControlsValues): this;
|
|
54
|
+
/**
|
|
55
|
+
* Eases toward the goal state and writes the node transform. Returns true when the node
|
|
56
|
+
* moved — useful to skip re-rendering static frames.
|
|
57
|
+
*/
|
|
58
|
+
update(deltaTime?: number): boolean;
|
|
59
|
+
get yaw(): number;
|
|
60
|
+
get pitch(): number;
|
|
61
|
+
get distance(): number;
|
|
62
|
+
/** Orbit target. Stable array identity; mutate via `set()`. */
|
|
63
|
+
get target(): Float32Array;
|
|
64
|
+
/** Removes event listeners. The node keeps its last transform. */
|
|
65
|
+
dispose(): void;
|
|
66
|
+
}
|
|
67
|
+
/** Creates drag-orbit + wheel-zoom controls that drive a camera (or any node). */
|
|
68
|
+
export declare function orbitControls(node: SceneNode, options?: OrbitControlsOptions): OrbitControls;
|
|
69
|
+
//# sourceMappingURL=orbit-controls.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"orbit-controls.d.ts","sourceRoot":"","sources":["../../../src/scene/tree/orbit-controls.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,WAAW,CAAC;AAcrD;;;;GAIG;AACH,MAAM,WAAW,oBAAoB;IAEnC,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,IAAI,EAAE,OAAO,CAAC,EAAE;QAAE,OAAO,CAAC,EAAE,OAAO,CAAA;KAAE,GAAG,OAAO,GAAG,IAAI,CAAC;IAChH,mBAAmB,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI,CAAC;IACxE,iBAAiB,CAAC,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IAC5C,qBAAqB,CAAC,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;CACjD;AAED,MAAM,WAAW,oBAAoB;IACnC,2FAA2F;IAC3F,QAAQ,CAAC,OAAO,CAAC,EAAE,oBAAoB,CAAC;IACxC,iFAAiF;IACjF,QAAQ,CAAC,MAAM,CAAC,EAAE,QAAQ,CAAC;IAC3B,yFAAyF;IACzF,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,6CAA6C;IAC7C,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,yCAAyC;IACzC,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,QAAQ,CAAC,EAAE;QAAE,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACrE,uEAAuE;IACvE,QAAQ,CAAC,KAAK,CAAC,EAAE;QAAE,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAClE,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,MAAM,CAAC,EAAE,QAAQ,CAAC;CAC5B;AAOD;;;;GAIG;AACH,qBAAa,aAAa;;IACxB,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,CAAC;gBAsDvB,IAAI,EAAE,SAAS,EAAE,OAAO,GAAE,oBAAyB;IAqC/D,iFAAiF;IACjF,GAAG,CAAC,MAAM,EAAE,mBAAmB,GAAG,IAAI;IActC;;;OAGG;IACH,MAAM,CAAC,SAAS,SAAqB,GAAG,OAAO;IA0C/C,IAAI,GAAG,IAAI,MAAM,CAEhB;IAED,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,+DAA+D;IAC/D,IAAI,MAAM,IAAI,YAAY,CAEzB;IAED,kEAAkE;IAClE,OAAO,IAAI,IAAI;CA6BhB;AAED,kFAAkF;AAClF,wBAAgB,aAAa,CAAC,IAAI,EAAE,SAAS,EAAE,OAAO,GAAE,oBAAyB,GAAG,aAAa,CAEhG"}
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import { sceneValueError } from "./errors.js";
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import { invertAffineMat4, transformPoint } from "./math.js";
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const MAX_PITCH_DEFAULT = Math.PI / 2 - 0.01;
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const EPSILON = 1e-6;
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const DEFAULT_DELTA_TIME = 1 / 60;
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const TMP_PARENT_INVERSE = new Float32Array(16);
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/**
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* Shared drag-orbit + wheel-zoom controls around a target point. Input adjusts goal values;
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* `update(deltaTime)` eases the current state toward them and writes the node's transform,
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* so it composes with `frame.loop` and on-demand rendering alike.
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*/
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export class OrbitControls {
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label;
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#node;
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#element;
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#target = new Float32Array(3);
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#localTarget = new Float32Array(3);
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#yaw = 0;
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#pitch = 0;
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#distance = 1;
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#goalYaw = 0;
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#goalPitch = 0;
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#goalDistance = 1;
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#damping;
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#rotateSpeed;
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#zoomSpeed;
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#minDistance;
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#maxDistance;
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#minPitch;
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#maxPitch;
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#dragging = false;
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#lastX = 0;
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#lastY = 0;
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#applied = false;
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#disposed = false;
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#onPointerDown = (event) => {
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if (event.button !== 0)
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return;
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this.#dragging = true;
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this.#lastX = event.clientX;
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this.#lastY = event.clientY;
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this.#element?.setPointerCapture?.(event.pointerId);
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};
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#onPointerMove = (event) => {
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if (!this.#dragging)
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return;
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const dx = event.clientX - this.#lastX;
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const dy = event.clientY - this.#lastY;
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this.#lastX = event.clientX;
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this.#lastY = event.clientY;
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this.#goalYaw -= dx * this.#rotateSpeed;
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this.#goalPitch = clamp(this.#goalPitch + dy * this.#rotateSpeed, this.#minPitch, this.#maxPitch);
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};
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#onPointerUp = (event) => {
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this.#dragging = false;
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this.#element?.releasePointerCapture?.(event.pointerId);
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};
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#onWheel = (event) => {
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event.preventDefault();
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const factor = Math.exp(event.deltaY * 0.001 * this.#zoomSpeed);
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this.#goalDistance = clamp(this.#goalDistance * factor, this.#minDistance, this.#maxDistance);
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};
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constructor(node, options = {}) {
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this.#node = node;
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65
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this.label = options.label;
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this.#damping = options.damping ?? 0.1;
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this.#rotateSpeed = options.rotateSpeed ?? 0.005;
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this.#zoomSpeed = options.zoomSpeed ?? 1;
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this.#minDistance = options.distance?.min ?? EPSILON;
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this.#maxDistance = options.distance?.max ?? Infinity;
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this.#minPitch = options.pitch?.min ?? -MAX_PITCH_DEFAULT;
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this.#maxPitch = options.pitch?.max ?? MAX_PITCH_DEFAULT;
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if (options.target !== undefined)
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writeVec3(this.#target, options.target, "target", this.label ?? "orbitControls");
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// Derive the initial spherical pose from the node's current position. Both operands
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// live in the node's parent space, so the world target is pulled into it first.
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const target = this.#targetInNodeSpace();
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const ox = node.position[0] - target[0];
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const oy = node.position[1] - target[1];
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const oz = node.position[2] - target[2];
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const length = Math.hypot(ox, oy, oz);
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this.#distance = clamp(length > 0 ? length : 1, this.#minDistance, this.#maxDistance);
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this.#yaw = length > 0 ? Math.atan2(ox, oz) : 0;
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this.#pitch = length > 0 ? clamp(Math.asin(oy / length), this.#minPitch, this.#maxPitch) : 0;
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this.#goalYaw = this.#yaw;
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this.#goalPitch = this.#pitch;
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this.#goalDistance = this.#distance;
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const element = options.element;
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if (element) {
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this.#element = element;
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element.addEventListener("pointerdown", this.#onPointerDown);
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element.addEventListener("pointermove", this.#onPointerMove);
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element.addEventListener("pointerup", this.#onPointerUp);
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element.addEventListener("pointercancel", this.#onPointerUp);
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element.addEventListener("wheel", this.#onWheel, { passive: false });
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+
}
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97
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+
}
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98
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+
/** Jumps yaw/pitch/distance/target immediately (both current state and goal). */
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+
set(values) {
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100
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+
const where = this.#where("set");
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+
// Validate everything up front: a NaN that reaches the state can never be eased out.
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if (values.yaw !== undefined)
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requireFinite(where, "yaw", values.yaw);
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if (values.pitch !== undefined)
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requireFinite(where, "pitch", values.pitch);
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if (values.distance !== undefined)
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107
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+
requireFinite(where, "distance", values.distance);
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+
if (values.target !== undefined)
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+
writeVec3(this.#target, values.target, "target", where);
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if (values.yaw !== undefined)
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111
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this.#yaw = this.#goalYaw = values.yaw;
|
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+
if (values.pitch !== undefined)
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+
this.#pitch = this.#goalPitch = clamp(values.pitch, this.#minPitch, this.#maxPitch);
|
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114
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+
if (values.distance !== undefined)
|
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115
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+
this.#distance = this.#goalDistance = clamp(values.distance, this.#minDistance, this.#maxDistance);
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|
116
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+
this.#applied = false;
|
|
117
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+
return this;
|
|
118
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+
}
|
|
119
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+
/**
|
|
120
|
+
* Eases toward the goal state and writes the node transform. Returns true when the node
|
|
121
|
+
* moved — useful to skip re-rendering static frames.
|
|
122
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+
*/
|
|
123
|
+
update(deltaTime = DEFAULT_DELTA_TIME) {
|
|
124
|
+
// A non-finite dt (the classic first-frame `performance.now()` delta) would otherwise
|
|
125
|
+
// write NaN into yaw/pitch/distance permanently: NaN < EPSILON is false, so the snap
|
|
126
|
+
// rescue below never fires and the state can never recover.
|
|
127
|
+
const dt = Number.isFinite(deltaTime) ? Math.max(deltaTime, 0) : DEFAULT_DELTA_TIME;
|
|
128
|
+
const position = this.#node.position;
|
|
129
|
+
const gap = Math.max(Math.abs(this.#goalYaw - this.#yaw), Math.abs(this.#goalPitch - this.#pitch), Math.abs(this.#goalDistance - this.#distance));
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|
130
|
+
const settled = gap < EPSILON && this.#applied;
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131
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+
if (!settled) {
|
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132
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+
const t = this.#damping > 0 ? 1 - Math.exp(-dt / this.#damping) : 1;
|
|
133
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+
this.#yaw += (this.#goalYaw - this.#yaw) * t;
|
|
134
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+
this.#pitch += (this.#goalPitch - this.#pitch) * t;
|
|
135
|
+
this.#distance += (this.#goalDistance - this.#distance) * t;
|
|
136
|
+
if (gap < EPSILON) {
|
|
137
|
+
this.#yaw = this.#goalYaw;
|
|
138
|
+
this.#pitch = this.#goalPitch;
|
|
139
|
+
this.#distance = this.#goalDistance;
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
const cosPitch = Math.cos(this.#pitch);
|
|
143
|
+
// `node.position` is parent-local, so the orbit is built around the target expressed in
|
|
144
|
+
// that same space; `lookAt()` takes the world target (it does its own parent transform).
|
|
145
|
+
const target = this.#targetInNodeSpace();
|
|
146
|
+
const x = target[0] + Math.sin(this.#yaw) * cosPitch * this.#distance;
|
|
147
|
+
const y = target[1] + Math.sin(this.#pitch) * this.#distance;
|
|
148
|
+
const z = target[2] + Math.cos(this.#yaw) * cosPitch * this.#distance;
|
|
149
|
+
// A settled state still has to be re-applied when the rig above the node moved, which
|
|
150
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+
// changes where the world target sits in parent space. `position` holds exactly what a
|
|
151
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+
// previous write rounded to, so `fround` compares without a tolerance.
|
|
152
|
+
if (settled && Math.fround(x) === position[0] && Math.fround(y) === position[1] && Math.fround(z) === position[2]) {
|
|
153
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+
return false;
|
|
154
|
+
}
|
|
155
|
+
this.#node.set({ position: [x, y, z] });
|
|
156
|
+
this.#node.lookAt(this.#target);
|
|
157
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+
this.#applied = true;
|
|
158
|
+
return true;
|
|
159
|
+
}
|
|
160
|
+
get yaw() {
|
|
161
|
+
return this.#yaw;
|
|
162
|
+
}
|
|
163
|
+
get pitch() {
|
|
164
|
+
return this.#pitch;
|
|
165
|
+
}
|
|
166
|
+
get distance() {
|
|
167
|
+
return this.#distance;
|
|
168
|
+
}
|
|
169
|
+
/** Orbit target. Stable array identity; mutate via `set()`. */
|
|
170
|
+
get target() {
|
|
171
|
+
return this.#target;
|
|
172
|
+
}
|
|
173
|
+
/** Removes event listeners. The node keeps its last transform. */
|
|
174
|
+
dispose() {
|
|
175
|
+
if (this.#disposed)
|
|
176
|
+
return;
|
|
177
|
+
this.#disposed = true;
|
|
178
|
+
const element = this.#element;
|
|
179
|
+
if (element) {
|
|
180
|
+
element.removeEventListener("pointerdown", this.#onPointerDown);
|
|
181
|
+
element.removeEventListener("pointermove", this.#onPointerMove);
|
|
182
|
+
element.removeEventListener("pointerup", this.#onPointerUp);
|
|
183
|
+
element.removeEventListener("pointercancel", this.#onPointerUp);
|
|
184
|
+
element.removeEventListener("wheel", this.#onWheel);
|
|
185
|
+
}
|
|
186
|
+
this.#element = undefined;
|
|
187
|
+
}
|
|
188
|
+
#where(method) {
|
|
189
|
+
return `${this.label ?? "orbitControls"}.${method}`;
|
|
190
|
+
}
|
|
191
|
+
/**
|
|
192
|
+
* The world-space target expressed in the node's parent space, which is the space
|
|
193
|
+
* `node.position` lives in. Recomputed per call because the rig above the node may move
|
|
194
|
+
* between frames. Returns the world target unchanged for unparented nodes.
|
|
195
|
+
*/
|
|
196
|
+
#targetInNodeSpace() {
|
|
197
|
+
const parent = this.#node.parent;
|
|
198
|
+
if (!parent)
|
|
199
|
+
return this.#target;
|
|
200
|
+
invertAffineMat4(TMP_PARENT_INVERSE, parent.worldMatrix);
|
|
201
|
+
return transformPoint(this.#localTarget, TMP_PARENT_INVERSE, this.#target);
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
/** Creates drag-orbit + wheel-zoom controls that drive a camera (or any node). */
|
|
205
|
+
export function orbitControls(node, options = {}) {
|
|
206
|
+
return new OrbitControls(node, options);
|
|
207
|
+
}
|
|
208
|
+
function clamp(value, min, max) {
|
|
209
|
+
return Math.min(Math.max(value, min), max);
|
|
210
|
+
}
|
|
211
|
+
function requireFinite(where, name, value) {
|
|
212
|
+
if (!Number.isFinite(value))
|
|
213
|
+
throw sceneValueError(where, name, "a finite number");
|
|
214
|
+
}
|
|
215
|
+
function writeVec3(out, value, name, where) {
|
|
216
|
+
if (value.length !== 3)
|
|
217
|
+
throw sceneValueError(where, name, "an array of 3 numbers");
|
|
218
|
+
for (let i = 0; i < 3; i++) {
|
|
219
|
+
if (!Number.isFinite(value[i]))
|
|
220
|
+
throw sceneValueError(where, name, "an array of 3 finite numbers");
|
|
221
|
+
}
|
|
222
|
+
out[0] = value[0];
|
|
223
|
+
out[1] = value[1];
|
|
224
|
+
out[2] = value[2];
|
|
225
|
+
}
|
|
226
|
+
//# sourceMappingURL=orbit-controls.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"orbit-controls.js","sourceRoot":"","sources":["../../../src/scene/tree/orbit-controls.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAC9C,OAAO,EAAE,gBAAgB,EAAE,cAAc,EAAE,MAAM,WAAW,CAAC;AAoD7D,MAAM,iBAAiB,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC;AAC7C,MAAM,OAAO,GAAG,IAAI,CAAC;AACrB,MAAM,kBAAkB,GAAG,CAAC,GAAG,EAAE,CAAC;AAClC,MAAM,kBAAkB,GAAG,IAAI,YAAY,CAAC,EAAE,CAAC,CAAC;AAEhD;;;;GAIG;AACH,MAAM,OAAO,aAAa;IACf,KAAK,CAAqB;IAEnC,KAAK,CAAY;IACjB,QAAQ,CAAmC;IAC3C,OAAO,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;IAC9B,YAAY,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;IACnC,IAAI,GAAG,CAAC,CAAC;IACT,MAAM,GAAG,CAAC,CAAC;IACX,SAAS,GAAG,CAAC,CAAC;IACd,QAAQ,GAAG,CAAC,CAAC;IACb,UAAU,GAAG,CAAC,CAAC;IACf,aAAa,GAAG,CAAC,CAAC;IAClB,QAAQ,CAAS;IACjB,YAAY,CAAS;IACrB,UAAU,CAAS;IACnB,YAAY,CAAS;IACrB,YAAY,CAAS;IACrB,SAAS,CAAS;IAClB,SAAS,CAAS;IAClB,SAAS,GAAG,KAAK,CAAC;IAClB,MAAM,GAAG,CAAC,CAAC;IACX,MAAM,GAAG,CAAC,CAAC;IACX,QAAQ,GAAG,KAAK,CAAC;IACjB,SAAS,GAAG,KAAK,CAAC;IAElB,cAAc,GAAG,CAAC,KAAwB,EAAQ,EAAE;QAClD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAC/B,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC;QAC5B,IAAI,CAAC,QAAQ,EAAE,iBAAiB,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IACtD,CAAC,CAAC;IAEF,cAAc,GAAG,CAAC,KAAwB,EAAQ,EAAE;QAClD,IAAI,CAAC,IAAI,CAAC,SAAS;YAAE,OAAO;QAC5B,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;QACvC,MAAM,EAAE,GAAG,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC;QACvC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC;QAC5B,IAAI,CAAC,QAAQ,IAAI,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC;QACxC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IACpG,CAAC,CAAC;IAEF,YAAY,GAAG,CAAC,KAAwB,EAAQ,EAAE;QAChD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,QAAQ,EAAE,qBAAqB,EAAE,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IAC1D,CAAC,CAAC;IAEF,QAAQ,GAAG,CAAC,KAAsB,EAAQ,EAAE;QAC1C,KAAK,CAAC,cAAc,EAAE,CAAC;QACvB,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;QAChE,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,IAAI,CAAC,aAAa,GAAG,MAAM,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;IAChG,CAAC,CAAC;IAEF,YAAY,IAAe,EAAE,UAAgC,EAAE;QAC7D,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,IAAI,GAAG,CAAC;QACvC,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,WAAW,IAAI,KAAK,CAAC;QACjD,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,QAAQ,EAAE,GAAG,IAAI,OAAO,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,QAAQ,EAAE,GAAG,IAAI,QAAQ,CAAC;QACtD,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,EAAE,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC1D,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,EAAE,GAAG,IAAI,iBAAiB,CAAC;QACzD,IAAI,OAAO,CAAC,MAAM,KAAK,SAAS;YAAE,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,EAAE,QAAQ,EAAE,IAAI,CAAC,KAAK,IAAI,eAAe,CAAC,CAAC;QAEnH,oFAAoF;QACpF,gFAAgF;QAChF,MAAM,MAAM,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;QACzC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAE,GAAG,MAAM,CAAC,CAAC,CAAE,CAAC;QAC1C,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAE,GAAG,MAAM,CAAC,CAAC,CAAE,CAAC;QAC1C,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAE,GAAG,MAAM,CAAC,CAAC,CAAE,CAAC;QAC1C,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QACtC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACtF,IAAI,CAAC,IAAI,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChD,IAAI,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7F,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;QAC1B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,SAAS,CAAC;QAEpC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAChC,IAAI,OAAO,EAAE,CAAC;YACZ,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;YACxB,OAAO,CAAC,gBAAgB,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7D,OAAO,CAAC,gBAAgB,CAAC,aAAa,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7D,OAAO,CAAC,gBAAgB,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACzD,OAAO,CAAC,gBAAgB,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAC7D,OAAO,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC;QACvE,CAAC;IACH,CAAC;IAED,iFAAiF;IACjF,GAAG,CAAC,MAA2B;QAC7B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACjC,qFAAqF;QACrF,IAAI,MAAM,CAAC,GAAG,KAAK,SAAS;YAAE,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;QACtE,IAAI,MAAM,CAAC,KAAK,KAAK,SAAS;YAAE,aAAa,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;QAC5E,IAAI,MAAM,CAAC,QAAQ,KAAK,SAAS;YAAE,aAAa,CAAC,KAAK,EAAE,UAAU,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;QACrF,IAAI,MAAM,CAAC,MAAM,KAAK,SAAS;YAAE,SAAS,CAAC,IAAI,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;QACzF,IAAI,MAAM,CAAC,GAAG,KAAK,SAAS;YAAE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC;QACrE,IAAI,MAAM,CAAC,KAAK,KAAK,SAAS;YAAE,IAAI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|
package/dist/scene.d.ts
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export { box, capsule, cone, cylinder, disk, dodecahedron, fullscreenQuad, icosahedron, icosphere, octahedron, plane, ring, sphere, tetrahedron, torus, } from "./scene/geometry.ts";
|
|
2
|
+
export { geometries } from "./scene/geometries.ts";
|
|
3
|
+
export type { BoxOptions, CapsuleOptions, ConeOptions, CylinderOptions, DiskOptions, FullscreenQuadOptions, GeometryKind, IcosphereOptions, PlaneOptions, PolyhedronOptions, RingOptions, SceneGeometry, SceneGeometryOfKind, SphereOptions, TorusOptions, } from "./scene/geometry.ts";
|
|
4
|
+
export { degToRad, srgb } from "./scene/geometry-src/index.ts";
|
|
5
|
+
export { OrthographicCamera, orthographicCamera, PerspectiveCamera, perspectiveCamera } from "./scene/camera.ts";
|
|
6
|
+
export type { Camera, CameraVec3, OrthographicCameraOptions, OrthographicCameraValues, PerspectiveCameraOptions, PerspectiveCameraValues, SceneCamera, } from "./scene/camera.ts";
|
|
7
|
+
export { orbit } from "./scene/orbit.ts";
|
|
8
|
+
export type { Mat4, OrbitOptions } from "./scene/orbit.ts";
|
|
9
|
+
/** Three-component vector type accepted by low-level scene camera helpers. */
|
|
10
|
+
export type { Vec3 } from "./scene/geometry-src/index.ts";
|
|
11
|
+
export type { Geometry, GeometryAttributeOverride, GeometryAttributes, GeometryBuffer, GeometryBufferOptions, GeometryData, GeometryOptions, GeometrySlice, GeometrySliceOptions } from "./scene/geometry-descriptor.ts";
|
|
12
|
+
export { group, SceneNode } from "./scene/tree/node.ts";
|
|
13
|
+
export type { NodeOptions, NodeTransformValues, QuatLike, SceneNodeKind, Vec3Like } from "./scene/tree/node.ts";
|
|
14
|
+
export { mesh, MeshNode, scene } from "./scene/tree/mesh-node.ts";
|
|
15
|
+
export { LambertMaterial, lambertMaterial, NormalMaterial, normalMaterial, SceneMaterial, ShaderMaterial, shaderMaterial, UnlitMaterial, unlitMaterial, } from "./scene/tree/material.ts";
|
|
16
|
+
export type { ColorMaterialOptions, ColorMaterialValues, MaterialBlend, SceneMaterialKind, ShaderMaterialOptions } from "./scene/tree/material.ts";
|
|
17
|
+
export { AmbientLight, ambientLight, DirectionalLight, directionalLight } from "./scene/tree/light.ts";
|
|
18
|
+
export type { AmbientLightOptions, AmbientLightValues, DirectionalLightOptions, DirectionalLightValues } from "./scene/tree/light.ts";
|
|
19
|
+
export { OrbitControls, orbitControls } from "./scene/tree/orbit-controls.ts";
|
|
20
|
+
export type { OrbitControlsElement, OrbitControlsOptions, OrbitControlsValues } from "./scene/tree/orbit-controls.ts";
|
|
21
|
+
//# sourceMappingURL=scene.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scene.d.ts","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,GAAG,EACH,OAAO,EACP,IAAI,EACJ,QAAQ,EACR,IAAI,EACJ,YAAY,EACZ,cAAc,EACd,WAAW,EACX,SAAS,EACT,UAAU,EACV,KAAK,EACL,IAAI,EACJ,MAAM,EACN,WAAW,EACX,KAAK,GACN,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,YAAY,EACV,UAAU,EACV,cAAc,EACd,WAAW,EACX,eAAe,EACf,WAAW,EACX,qBAAqB,EACrB,YAAY,EACZ,gBAAgB,EAChB,YAAY,EACZ,iBAAiB,EACjB,WAAW,EACX,aAAa,EACb,mBAAmB,EACnB,aAAa,EACb,YAAY,GACb,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACjH,YAAY,EACV,MAAM,EACN,UAAU,EACV,yBAAyB,EACzB,wBAAwB,EACxB,wBAAwB,EACxB,uBAAuB,EACvB,WAAW,GACZ,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,YAAY,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAC3D,8EAA8E;AAC9E,YAAY,EAAE,IAAI,EAAE,MAAM,+BAA+B,CAAC;AAC1D,YAAY,EAAE,QAAQ,EAAE,yBAAyB,EAAE,kBAAkB,EAAE,cAAc,EAAE,qBAAqB,EAAE,YAAY,EAAE,eAAe,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,gCAAgC,CAAC;AACzN,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACxD,YAAY,EAAE,WAAW,EAAE,mBAAmB,EAAE,QAAQ,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChH,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,2BAA2B,CAAC;AAClE,OAAO,EACL,eAAe,EACf,eAAe,EACf,cAAc,EACd,cAAc,EACd,aAAa,EACb,cAAc,EACd,cAAc,EACd,aAAa,EACb,aAAa,GACd,MAAM,0BAA0B,CAAC;AAClC,YAAY,EAAE,oBAAoB,EAAE,mBAAmB,EAAE,aAAa,EAAE,iBAAiB,EAAE,qBAAqB,EAAE,MAAM,0BAA0B,CAAC;AACnJ,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACvG,YAAY,EAAE,mBAAmB,EAAE,kBAAkB,EAAE,uBAAuB,EAAE,sBAAsB,EAAE,MAAM,uBAAuB,CAAC;AACtI,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAC9E,YAAY,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,mBAAmB,EAAE,MAAM,gCAAgC,CAAC"}
|
package/dist/scene.js
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
export { box, capsule, cone, cylinder, disk, dodecahedron, fullscreenQuad, icosahedron, icosphere, octahedron, plane, ring, sphere, tetrahedron, torus, } from "./scene/geometry.js";
|
|
2
|
+
export { geometries } from "./scene/geometries.js";
|
|
3
|
+
export { degToRad, srgb } from "./scene/geometry-src/index.js";
|
|
4
|
+
export { OrthographicCamera, orthographicCamera, PerspectiveCamera, perspectiveCamera } from "./scene/camera.js";
|
|
5
|
+
export { orbit } from "./scene/orbit.js";
|
|
6
|
+
export { group, SceneNode } from "./scene/tree/node.js";
|
|
7
|
+
export { mesh, MeshNode, scene } from "./scene/tree/mesh-node.js";
|
|
8
|
+
export { LambertMaterial, lambertMaterial, NormalMaterial, normalMaterial, SceneMaterial, ShaderMaterial, shaderMaterial, UnlitMaterial, unlitMaterial, } from "./scene/tree/material.js";
|
|
9
|
+
export { AmbientLight, ambientLight, DirectionalLight, directionalLight } from "./scene/tree/light.js";
|
|
10
|
+
export { OrbitControls, orbitControls } from "./scene/tree/orbit-controls.js";
|
|
11
|
+
//# sourceMappingURL=scene.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scene.js","sourceRoot":"","sources":["../src/scene.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,GAAG,EACH,OAAO,EACP,IAAI,EACJ,QAAQ,EACR,IAAI,EACJ,YAAY,EACZ,cAAc,EACd,WAAW,EACX,SAAS,EACT,UAAU,EACV,KAAK,EACL,IAAI,EACJ,MAAM,EACN,WAAW,EACX,KAAK,GACN,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAkBnD,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAUjH,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAKzC,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAExD,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,2BAA2B,CAAC;AAClE,OAAO,EACL,eAAe,EACf,eAAe,EACf,cAAc,EACd,cAAc,EACd,aAAa,EACb,cAAc,EACd,cAAc,EACd,aAAa,EACb,aAAa,GACd,MAAM,0BAA0B,CAAC;AAElC,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAEvG,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC"}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
import { type Device } from "@aigpu/core";
|
|
2
|
+
import type { BindingInfo, Reflection } from "@aigpu/wgsl/reflect-source";
|
|
3
|
+
import { type BindGroupCache, type BindGroupIdentityPart } from "./bind-cache.ts";
|
|
4
|
+
export type SetBag = Record<string, unknown>;
|
|
5
|
+
export type BindingOwnership = "lib" | "user";
|
|
6
|
+
export interface SetCoreOptions {
|
|
7
|
+
readonly device: Device;
|
|
8
|
+
readonly label: string;
|
|
9
|
+
readonly drawId: number;
|
|
10
|
+
readonly reflection: Reflection;
|
|
11
|
+
readonly bindGroupLayouts: ReadonlyMap<number, GPUBindGroupLayout>;
|
|
12
|
+
readonly cache: BindGroupCache;
|
|
13
|
+
readonly onIdentityChange?: (change: BindingIdentityChange) => void;
|
|
14
|
+
}
|
|
15
|
+
export interface BindingIdentityChange {
|
|
16
|
+
readonly group: number;
|
|
17
|
+
readonly binding: number;
|
|
18
|
+
readonly bindingName: string;
|
|
19
|
+
readonly bindingKind: string;
|
|
20
|
+
readonly previousIdentity?: string;
|
|
21
|
+
readonly newIdentity: string;
|
|
22
|
+
}
|
|
23
|
+
/** Ring-1 set() engine: latches ownership, validates completeness, and returns cached bind groups. */
|
|
24
|
+
export interface SetCore {
|
|
25
|
+
readonly groups: readonly number[];
|
|
26
|
+
set(values: SetBag): readonly BindingIdentityChange[];
|
|
27
|
+
claimGroup(group: number, bindGroup: GPUBindGroup, expectedLayout: GPUBindGroupLayout): string | undefined;
|
|
28
|
+
layout(group: number): GPUBindGroupLayout;
|
|
29
|
+
bindGroups(): readonly {
|
|
30
|
+
readonly group: number;
|
|
31
|
+
readonly bindGroup: GPUBindGroup;
|
|
32
|
+
readonly offsets: readonly number[];
|
|
33
|
+
readonly claimValidation?: {
|
|
34
|
+
readonly label: string;
|
|
35
|
+
readonly group: number;
|
|
36
|
+
};
|
|
37
|
+
}[];
|
|
38
|
+
bindingState(name: string): BindingState | undefined;
|
|
39
|
+
}
|
|
40
|
+
export interface BindingState {
|
|
41
|
+
readonly info: BindingInfo;
|
|
42
|
+
readonly ownership: BindingOwnership;
|
|
43
|
+
readonly resource: GPUBindingResource;
|
|
44
|
+
readonly identity: BindGroupIdentityPart;
|
|
45
|
+
}
|
|
46
|
+
/** Creates the per-Draw binding state machine used by Effect/Draw.set(). */
|
|
47
|
+
export declare function createSetCore(options: SetCoreOptions): SetCore;
|
|
48
|
+
export { bindGroupLayoutEntriesForGroup, bindGroupLayoutsForReflection, pipelineLayoutFor } from "./set-layouts.ts";
|
|
49
|
+
export { writeLayoutValue } from "./set-packing.ts";
|
|
50
|
+
//# sourceMappingURL=set-core.d.ts.map
|