aigpu 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (491) hide show
  1. package/LICENSE +22 -0
  2. package/README.md +85 -0
  3. package/bin/aigpu.js +15 -0
  4. package/client.d.ts +15 -0
  5. package/dist/agent-tools.d.ts +61 -0
  6. package/dist/agent-tools.d.ts.map +1 -0
  7. package/dist/agent-tools.js +107 -0
  8. package/dist/agent-tools.js.map +1 -0
  9. package/dist/agent.d.ts +56 -0
  10. package/dist/agent.d.ts.map +1 -0
  11. package/dist/agent.js +243 -0
  12. package/dist/agent.js.map +1 -0
  13. package/dist/api-types.d.ts +56 -0
  14. package/dist/api-types.d.ts.map +1 -0
  15. package/dist/api-types.js +2 -0
  16. package/dist/api-types.js.map +1 -0
  17. package/dist/bind-cache.d.ts +19 -0
  18. package/dist/bind-cache.d.ts.map +1 -0
  19. package/dist/bind-cache.js +43 -0
  20. package/dist/bind-cache.js.map +1 -0
  21. package/dist/bundle.d.ts +30 -0
  22. package/dist/bundle.d.ts.map +1 -0
  23. package/dist/bundle.js +127 -0
  24. package/dist/bundle.js.map +1 -0
  25. package/dist/claim-validation-encode.d.ts +14 -0
  26. package/dist/claim-validation-encode.d.ts.map +1 -0
  27. package/dist/claim-validation-encode.js +28 -0
  28. package/dist/claim-validation-encode.js.map +1 -0
  29. package/dist/claim-validation.d.ts +73 -0
  30. package/dist/claim-validation.d.ts.map +1 -0
  31. package/dist/claim-validation.js +135 -0
  32. package/dist/claim-validation.js.map +1 -0
  33. package/dist/cli/bin/aigpu.js +101 -0
  34. package/dist/cli/lib/check/run.js +153 -0
  35. package/dist/cli/lib/docs/commands/cat.js +12 -0
  36. package/dist/cli/lib/docs/commands/find.js +180 -0
  37. package/dist/cli/lib/docs/commands/grep.js +49 -0
  38. package/dist/cli/lib/docs/commands/ls.js +41 -0
  39. package/dist/cli/lib/docs/commands/path.js +12 -0
  40. package/dist/cli/lib/docs/commands/resolve.js +41 -0
  41. package/dist/cli/lib/docs/commands/shared.js +13 -0
  42. package/dist/cli/lib/docs/commands/symbols.js +25 -0
  43. package/dist/cli/lib/docs/errors.js +8 -0
  44. package/dist/cli/lib/docs/generate/check-drift.js +61 -0
  45. package/dist/cli/lib/docs/generate/cli.js +12 -0
  46. package/dist/cli/lib/docs/generate/generate.js +113 -0
  47. package/dist/cli/lib/docs/generate/manifest.js +218 -0
  48. package/dist/cli/lib/docs/generate/skill.js +150 -0
  49. package/dist/cli/lib/docs/help.js +21 -0
  50. package/dist/cli/lib/docs/index.js +62 -0
  51. package/dist/cli/lib/docs/model.js +7 -0
  52. package/dist/cli/lib/docs/run.js +24 -0
  53. package/dist/cli/lib/docs/service.js +119 -0
  54. package/dist/cli/lib/doctor/run.js +236 -0
  55. package/dist/cli/lib/examples/errors.js +13 -0
  56. package/dist/cli/lib/examples/hashing.js +9 -0
  57. package/dist/cli/lib/examples/help.js +13 -0
  58. package/dist/cli/lib/examples/local-source.js +142 -0
  59. package/dist/cli/lib/examples/paths.js +12 -0
  60. package/dist/cli/lib/examples/pull.js +58 -0
  61. package/dist/cli/lib/examples/run.js +71 -0
  62. package/dist/cli/lib/examples/search.js +6 -0
  63. package/dist/cli/lib/examples/service.js +118 -0
  64. package/dist/cli/lib/generated/docs-manifest.generated.js +4758 -0
  65. package/dist/cli/lib/install-dawn/run.js +24 -0
  66. package/dist/cli/lib/install-software-renderer/run.js +17 -0
  67. package/dist/cli/lib/mcp/http.js +93 -0
  68. package/dist/cli/lib/mcp/server.js +258 -0
  69. package/dist/cli/lib/mcp/stdio.js +34 -0
  70. package/dist/cli/lib/snapshot/png.js +62 -0
  71. package/dist/cli/lib/snapshot/render.js +22 -0
  72. package/dist/cli/lib/snapshot/run.js +79 -0
  73. package/dist/cli/lib/snapshot/shaders.js +11 -0
  74. package/dist/cli/package.json +4 -0
  75. package/dist/client.d.ts +12 -0
  76. package/dist/client.d.ts.map +1 -0
  77. package/dist/client.js +2 -0
  78. package/dist/client.js.map +1 -0
  79. package/dist/clock.d.ts +26 -0
  80. package/dist/clock.d.ts.map +1 -0
  81. package/dist/clock.js +50 -0
  82. package/dist/clock.js.map +1 -0
  83. package/dist/compute.d.ts +41 -0
  84. package/dist/compute.d.ts.map +1 -0
  85. package/dist/compute.js +132 -0
  86. package/dist/compute.js.map +1 -0
  87. package/dist/core/render-bundle.d.ts +30 -0
  88. package/dist/core/render-bundle.d.ts.map +1 -0
  89. package/dist/core/render-bundle.js +39 -0
  90. package/dist/core/render-bundle.js.map +1 -0
  91. package/dist/core/storage-buffer.d.ts +81 -0
  92. package/dist/core/storage-buffer.d.ts.map +1 -0
  93. package/dist/core/storage-buffer.js +91 -0
  94. package/dist/core/storage-buffer.js.map +1 -0
  95. package/dist/core/structured-uniform.d.ts +33 -0
  96. package/dist/core/structured-uniform.d.ts.map +1 -0
  97. package/dist/core/structured-uniform.js +110 -0
  98. package/dist/core/structured-uniform.js.map +1 -0
  99. package/dist/core/uniform-pool-internals.d.ts +12 -0
  100. package/dist/core/uniform-pool-internals.d.ts.map +1 -0
  101. package/dist/core/uniform-pool-internals.js +24 -0
  102. package/dist/core/uniform-pool-internals.js.map +1 -0
  103. package/dist/core/uniform-pool-types.d.ts +22 -0
  104. package/dist/core/uniform-pool-types.d.ts.map +1 -0
  105. package/dist/core/uniform-pool-types.js +2 -0
  106. package/dist/core/uniform-pool-types.js.map +1 -0
  107. package/dist/core/uniform-pool.d.ts +22 -0
  108. package/dist/core/uniform-pool.d.ts.map +1 -0
  109. package/dist/core/uniform-pool.js +128 -0
  110. package/dist/core/uniform-pool.js.map +1 -0
  111. package/dist/core/uniform.d.ts +55 -0
  112. package/dist/core/uniform.d.ts.map +1 -0
  113. package/dist/core/uniform.js +64 -0
  114. package/dist/core/uniform.js.map +1 -0
  115. package/dist/core/wgsl-alignment.d.ts +24 -0
  116. package/dist/core/wgsl-alignment.d.ts.map +1 -0
  117. package/dist/core/wgsl-alignment.js +81 -0
  118. package/dist/core/wgsl-alignment.js.map +1 -0
  119. package/dist/core.d.ts +13 -0
  120. package/dist/core.d.ts.map +1 -0
  121. package/dist/core.js +7 -0
  122. package/dist/core.js.map +1 -0
  123. package/dist/dom.d.ts +37 -0
  124. package/dist/dom.d.ts.map +1 -0
  125. package/dist/dom.js +81 -0
  126. package/dist/dom.js.map +1 -0
  127. package/dist/draw-protocols.d.ts +36 -0
  128. package/dist/draw-protocols.d.ts.map +1 -0
  129. package/dist/draw-protocols.js +10 -0
  130. package/dist/draw-protocols.js.map +1 -0
  131. package/dist/draw.d.ts +248 -0
  132. package/dist/draw.d.ts.map +1 -0
  133. package/dist/draw.js +890 -0
  134. package/dist/draw.js.map +1 -0
  135. package/dist/effect.d.ts +53 -0
  136. package/dist/effect.d.ts.map +1 -0
  137. package/dist/effect.js +75 -0
  138. package/dist/effect.js.map +1 -0
  139. package/dist/entry-metadata.d.ts +16 -0
  140. package/dist/entry-metadata.d.ts.map +1 -0
  141. package/dist/entry-metadata.js +27 -0
  142. package/dist/entry-metadata.js.map +1 -0
  143. package/dist/errors.d.ts +96 -0
  144. package/dist/errors.d.ts.map +1 -0
  145. package/dist/errors.js +616 -0
  146. package/dist/errors.js.map +1 -0
  147. package/dist/frame-protocols.d.ts +107 -0
  148. package/dist/frame-protocols.d.ts.map +1 -0
  149. package/dist/frame-protocols.js +20 -0
  150. package/dist/frame-protocols.js.map +1 -0
  151. package/dist/frame-state.d.ts +32 -0
  152. package/dist/frame-state.d.ts.map +1 -0
  153. package/dist/frame-state.js +62 -0
  154. package/dist/frame-state.js.map +1 -0
  155. package/dist/frame.d.ts +127 -0
  156. package/dist/frame.d.ts.map +1 -0
  157. package/dist/frame.js +645 -0
  158. package/dist/frame.js.map +1 -0
  159. package/dist/group-claim.d.ts +9 -0
  160. package/dist/group-claim.d.ts.map +1 -0
  161. package/dist/group-claim.js +7 -0
  162. package/dist/group-claim.js.map +1 -0
  163. package/dist/index.d.ts +41 -0
  164. package/dist/index.d.ts.map +1 -0
  165. package/dist/index.js +27 -0
  166. package/dist/index.js.map +1 -0
  167. package/dist/indirect.d.ts +39 -0
  168. package/dist/indirect.d.ts.map +1 -0
  169. package/dist/indirect.js +61 -0
  170. package/dist/indirect.js.map +1 -0
  171. package/dist/init-from-device.d.ts +11 -0
  172. package/dist/init-from-device.d.ts.map +1 -0
  173. package/dist/init-from-device.js +56 -0
  174. package/dist/init-from-device.js.map +1 -0
  175. package/dist/init.d.ts +12 -0
  176. package/dist/init.d.ts.map +1 -0
  177. package/dist/init.js +7 -0
  178. package/dist/init.js.map +1 -0
  179. package/dist/kernel.d.ts +104 -0
  180. package/dist/kernel.d.ts.map +1 -0
  181. package/dist/kernel.js +151 -0
  182. package/dist/kernel.js.map +1 -0
  183. package/dist/lifecycle.d.ts +10 -0
  184. package/dist/lifecycle.d.ts.map +1 -0
  185. package/dist/lifecycle.js +21 -0
  186. package/dist/lifecycle.js.map +1 -0
  187. package/dist/live-kernel.d.ts +48 -0
  188. package/dist/live-kernel.d.ts.map +1 -0
  189. package/dist/live-kernel.js +67 -0
  190. package/dist/live-kernel.js.map +1 -0
  191. package/dist/mock.d.ts +42 -0
  192. package/dist/mock.d.ts.map +1 -0
  193. package/dist/mock.js +29 -0
  194. package/dist/mock.js.map +1 -0
  195. package/dist/node.d.ts +48 -0
  196. package/dist/node.d.ts.map +1 -0
  197. package/dist/node.js +36 -0
  198. package/dist/node.js.map +1 -0
  199. package/dist/ping-pong.d.ts +19 -0
  200. package/dist/ping-pong.d.ts.map +1 -0
  201. package/dist/ping-pong.js +67 -0
  202. package/dist/ping-pong.js.map +1 -0
  203. package/dist/pipeline-store.d.ts +89 -0
  204. package/dist/pipeline-store.d.ts.map +1 -0
  205. package/dist/pipeline-store.js +366 -0
  206. package/dist/pipeline-store.js.map +1 -0
  207. package/dist/query-ring.d.ts +91 -0
  208. package/dist/query-ring.d.ts.map +1 -0
  209. package/dist/query-ring.js +178 -0
  210. package/dist/query-ring.js.map +1 -0
  211. package/dist/render-service.d.ts +23 -0
  212. package/dist/render-service.d.ts.map +1 -0
  213. package/dist/render-service.js +37 -0
  214. package/dist/render-service.js.map +1 -0
  215. package/dist/sampler.d.ts +19 -0
  216. package/dist/sampler.d.ts.map +1 -0
  217. package/dist/sampler.js +46 -0
  218. package/dist/sampler.js.map +1 -0
  219. package/dist/scene/camera.d.ts +91 -0
  220. package/dist/scene/camera.d.ts.map +1 -0
  221. package/dist/scene/camera.js +221 -0
  222. package/dist/scene/camera.js.map +1 -0
  223. package/dist/scene/geometries.d.ts +26 -0
  224. package/dist/scene/geometries.d.ts.map +1 -0
  225. package/dist/scene/geometries.js +26 -0
  226. package/dist/scene/geometries.js.map +1 -0
  227. package/dist/scene/geometry-descriptor.d.ts +120 -0
  228. package/dist/scene/geometry-descriptor.d.ts.map +1 -0
  229. package/dist/scene/geometry-descriptor.js +378 -0
  230. package/dist/scene/geometry-descriptor.js.map +1 -0
  231. package/dist/scene/geometry-recipe.d.ts +41 -0
  232. package/dist/scene/geometry-recipe.d.ts.map +1 -0
  233. package/dist/scene/geometry-recipe.js +40 -0
  234. package/dist/scene/geometry-recipe.js.map +1 -0
  235. package/dist/scene/geometry-src/camera-math.d.ts +6 -0
  236. package/dist/scene/geometry-src/camera-math.d.ts.map +1 -0
  237. package/dist/scene/geometry-src/camera-math.js +47 -0
  238. package/dist/scene/geometry-src/camera-math.js.map +1 -0
  239. package/dist/scene/geometry-src/camera.d.ts +10 -0
  240. package/dist/scene/geometry-src/camera.d.ts.map +1 -0
  241. package/dist/scene/geometry-src/camera.js +2 -0
  242. package/dist/scene/geometry-src/camera.js.map +1 -0
  243. package/dist/scene/geometry-src/capsule-data.d.ts +10 -0
  244. package/dist/scene/geometry-src/capsule-data.d.ts.map +1 -0
  245. package/dist/scene/geometry-src/capsule-data.js +61 -0
  246. package/dist/scene/geometry-src/capsule-data.js.map +1 -0
  247. package/dist/scene/geometry-src/cone-data.d.ts +13 -0
  248. package/dist/scene/geometry-src/cone-data.d.ts.map +1 -0
  249. package/dist/scene/geometry-src/cone-data.js +52 -0
  250. package/dist/scene/geometry-src/cone-data.js.map +1 -0
  251. package/dist/scene/geometry-src/cylinder-data.d.ts +14 -0
  252. package/dist/scene/geometry-src/cylinder-data.d.ts.map +1 -0
  253. package/dist/scene/geometry-src/cylinder-data.js +58 -0
  254. package/dist/scene/geometry-src/cylinder-data.js.map +1 -0
  255. package/dist/scene/geometry-src/deg-to-rad.d.ts +2 -0
  256. package/dist/scene/geometry-src/deg-to-rad.d.ts.map +1 -0
  257. package/dist/scene/geometry-src/deg-to-rad.js +4 -0
  258. package/dist/scene/geometry-src/deg-to-rad.js.map +1 -0
  259. package/dist/scene/geometry-src/disk-data.d.ts +12 -0
  260. package/dist/scene/geometry-src/disk-data.d.ts.map +1 -0
  261. package/dist/scene/geometry-src/disk-data.js +21 -0
  262. package/dist/scene/geometry-src/disk-data.js.map +1 -0
  263. package/dist/scene/geometry-src/errors.d.ts +3 -0
  264. package/dist/scene/geometry-src/errors.d.ts.map +1 -0
  265. package/dist/scene/geometry-src/errors.js +5 -0
  266. package/dist/scene/geometry-src/errors.js.map +1 -0
  267. package/dist/scene/geometry-src/icosphere-data.d.ts +8 -0
  268. package/dist/scene/geometry-src/icosphere-data.d.ts.map +1 -0
  269. package/dist/scene/geometry-src/icosphere-data.js +58 -0
  270. package/dist/scene/geometry-src/icosphere-data.js.map +1 -0
  271. package/dist/scene/geometry-src/index.d.ts +36 -0
  272. package/dist/scene/geometry-src/index.d.ts.map +1 -0
  273. package/dist/scene/geometry-src/index.js +21 -0
  274. package/dist/scene/geometry-src/index.js.map +1 -0
  275. package/dist/scene/geometry-src/mesh-box.d.ts +8 -0
  276. package/dist/scene/geometry-src/mesh-box.d.ts.map +1 -0
  277. package/dist/scene/geometry-src/mesh-box.js +57 -0
  278. package/dist/scene/geometry-src/mesh-box.js.map +1 -0
  279. package/dist/scene/geometry-src/mesh-cache.d.ts +4 -0
  280. package/dist/scene/geometry-src/mesh-cache.d.ts.map +1 -0
  281. package/dist/scene/geometry-src/mesh-cache.js +14 -0
  282. package/dist/scene/geometry-src/mesh-cache.js.map +1 -0
  283. package/dist/scene/geometry-src/mesh-capsule.d.ts +14 -0
  284. package/dist/scene/geometry-src/mesh-capsule.d.ts.map +1 -0
  285. package/dist/scene/geometry-src/mesh-capsule.js +52 -0
  286. package/dist/scene/geometry-src/mesh-capsule.js.map +1 -0
  287. package/dist/scene/geometry-src/mesh-cone.d.ts +16 -0
  288. package/dist/scene/geometry-src/mesh-cone.d.ts.map +1 -0
  289. package/dist/scene/geometry-src/mesh-cone.js +54 -0
  290. package/dist/scene/geometry-src/mesh-cone.js.map +1 -0
  291. package/dist/scene/geometry-src/mesh-cylinder.d.ts +18 -0
  292. package/dist/scene/geometry-src/mesh-cylinder.d.ts.map +1 -0
  293. package/dist/scene/geometry-src/mesh-cylinder.js +67 -0
  294. package/dist/scene/geometry-src/mesh-cylinder.js.map +1 -0
  295. package/dist/scene/geometry-src/mesh-disk.d.ts +11 -0
  296. package/dist/scene/geometry-src/mesh-disk.d.ts.map +1 -0
  297. package/dist/scene/geometry-src/mesh-disk.js +45 -0
  298. package/dist/scene/geometry-src/mesh-disk.js.map +1 -0
  299. package/dist/scene/geometry-src/mesh-dodecahedron.d.ts +4 -0
  300. package/dist/scene/geometry-src/mesh-dodecahedron.d.ts.map +1 -0
  301. package/dist/scene/geometry-src/mesh-dodecahedron.js +10 -0
  302. package/dist/scene/geometry-src/mesh-dodecahedron.js.map +1 -0
  303. package/dist/scene/geometry-src/mesh-fullscreen-quad.d.ts +7 -0
  304. package/dist/scene/geometry-src/mesh-fullscreen-quad.d.ts.map +1 -0
  305. package/dist/scene/geometry-src/mesh-fullscreen-quad.js +39 -0
  306. package/dist/scene/geometry-src/mesh-fullscreen-quad.js.map +1 -0
  307. package/dist/scene/geometry-src/mesh-icosahedron.d.ts +4 -0
  308. package/dist/scene/geometry-src/mesh-icosahedron.d.ts.map +1 -0
  309. package/dist/scene/geometry-src/mesh-icosahedron.js +10 -0
  310. package/dist/scene/geometry-src/mesh-icosahedron.js.map +1 -0
  311. package/dist/scene/geometry-src/mesh-icosphere.d.ts +11 -0
  312. package/dist/scene/geometry-src/mesh-icosphere.d.ts.map +1 -0
  313. package/dist/scene/geometry-src/mesh-icosphere.js +47 -0
  314. package/dist/scene/geometry-src/mesh-icosphere.js.map +1 -0
  315. package/dist/scene/geometry-src/mesh-octahedron.d.ts +4 -0
  316. package/dist/scene/geometry-src/mesh-octahedron.d.ts.map +1 -0
  317. package/dist/scene/geometry-src/mesh-octahedron.js +10 -0
  318. package/dist/scene/geometry-src/mesh-octahedron.js.map +1 -0
  319. package/dist/scene/geometry-src/mesh-plane.d.ts +13 -0
  320. package/dist/scene/geometry-src/mesh-plane.d.ts.map +1 -0
  321. package/dist/scene/geometry-src/mesh-plane.js +51 -0
  322. package/dist/scene/geometry-src/mesh-plane.js.map +1 -0
  323. package/dist/scene/geometry-src/mesh-ring.d.ts +12 -0
  324. package/dist/scene/geometry-src/mesh-ring.d.ts.map +1 -0
  325. package/dist/scene/geometry-src/mesh-ring.js +47 -0
  326. package/dist/scene/geometry-src/mesh-ring.js.map +1 -0
  327. package/dist/scene/geometry-src/mesh-sphere.d.ts +10 -0
  328. package/dist/scene/geometry-src/mesh-sphere.d.ts.map +1 -0
  329. package/dist/scene/geometry-src/mesh-sphere.js +51 -0
  330. package/dist/scene/geometry-src/mesh-sphere.js.map +1 -0
  331. package/dist/scene/geometry-src/mesh-tetrahedron.d.ts +5 -0
  332. package/dist/scene/geometry-src/mesh-tetrahedron.d.ts.map +1 -0
  333. package/dist/scene/geometry-src/mesh-tetrahedron.js +10 -0
  334. package/dist/scene/geometry-src/mesh-tetrahedron.js.map +1 -0
  335. package/dist/scene/geometry-src/mesh-torus.d.ts +17 -0
  336. package/dist/scene/geometry-src/mesh-torus.d.ts.map +1 -0
  337. package/dist/scene/geometry-src/mesh-torus.js +56 -0
  338. package/dist/scene/geometry-src/mesh-torus.js.map +1 -0
  339. package/dist/scene/geometry-src/mesh-types.d.ts +38 -0
  340. package/dist/scene/geometry-src/mesh-types.d.ts.map +1 -0
  341. package/dist/scene/geometry-src/mesh-types.js +2 -0
  342. package/dist/scene/geometry-src/mesh-types.js.map +1 -0
  343. package/dist/scene/geometry-src/mesh.d.ts +61 -0
  344. package/dist/scene/geometry-src/mesh.d.ts.map +1 -0
  345. package/dist/scene/geometry-src/mesh.js +49 -0
  346. package/dist/scene/geometry-src/mesh.js.map +1 -0
  347. package/dist/scene/geometry-src/orthographic-camera.d.ts +14 -0
  348. package/dist/scene/geometry-src/orthographic-camera.d.ts.map +1 -0
  349. package/dist/scene/geometry-src/orthographic-camera.js +9 -0
  350. package/dist/scene/geometry-src/orthographic-camera.js.map +1 -0
  351. package/dist/scene/geometry-src/perspective-camera.d.ts +12 -0
  352. package/dist/scene/geometry-src/perspective-camera.d.ts.map +1 -0
  353. package/dist/scene/geometry-src/perspective-camera.js +9 -0
  354. package/dist/scene/geometry-src/perspective-camera.js.map +1 -0
  355. package/dist/scene/geometry-src/plane-data.d.ts +12 -0
  356. package/dist/scene/geometry-src/plane-data.d.ts.map +1 -0
  357. package/dist/scene/geometry-src/plane-data.js +25 -0
  358. package/dist/scene/geometry-src/plane-data.js.map +1 -0
  359. package/dist/scene/geometry-src/polyhedron-data.d.ts +7 -0
  360. package/dist/scene/geometry-src/polyhedron-data.d.ts.map +1 -0
  361. package/dist/scene/geometry-src/polyhedron-data.js +42 -0
  362. package/dist/scene/geometry-src/polyhedron-data.js.map +1 -0
  363. package/dist/scene/geometry-src/polyhedron-mesh.d.ts +10 -0
  364. package/dist/scene/geometry-src/polyhedron-mesh.d.ts.map +1 -0
  365. package/dist/scene/geometry-src/polyhedron-mesh.js +37 -0
  366. package/dist/scene/geometry-src/polyhedron-mesh.js.map +1 -0
  367. package/dist/scene/geometry-src/polyhedron-seeds.d.ts +6 -0
  368. package/dist/scene/geometry-src/polyhedron-seeds.d.ts.map +1 -0
  369. package/dist/scene/geometry-src/polyhedron-seeds.js +51 -0
  370. package/dist/scene/geometry-src/polyhedron-seeds.js.map +1 -0
  371. package/dist/scene/geometry-src/primitive-data-utils.d.ts +9 -0
  372. package/dist/scene/geometry-src/primitive-data-utils.d.ts.map +1 -0
  373. package/dist/scene/geometry-src/primitive-data-utils.js +36 -0
  374. package/dist/scene/geometry-src/primitive-data-utils.js.map +1 -0
  375. package/dist/scene/geometry-src/ring-data.d.ts +13 -0
  376. package/dist/scene/geometry-src/ring-data.d.ts.map +1 -0
  377. package/dist/scene/geometry-src/ring-data.js +24 -0
  378. package/dist/scene/geometry-src/ring-data.js.map +1 -0
  379. package/dist/scene/geometry-src/sphere-data.d.ts +11 -0
  380. package/dist/scene/geometry-src/sphere-data.d.ts.map +1 -0
  381. package/dist/scene/geometry-src/sphere-data.js +31 -0
  382. package/dist/scene/geometry-src/sphere-data.js.map +1 -0
  383. package/dist/scene/geometry-src/srgb.d.ts +5 -0
  384. package/dist/scene/geometry-src/srgb.d.ts.map +1 -0
  385. package/dist/scene/geometry-src/srgb.js +23 -0
  386. package/dist/scene/geometry-src/srgb.js.map +1 -0
  387. package/dist/scene/geometry-src/torus-data.d.ts +11 -0
  388. package/dist/scene/geometry-src/torus-data.d.ts.map +1 -0
  389. package/dist/scene/geometry-src/torus-data.js +38 -0
  390. package/dist/scene/geometry-src/torus-data.js.map +1 -0
  391. package/dist/scene/geometry-src/vertex-layout.d.ts +2 -0
  392. package/dist/scene/geometry-src/vertex-layout.d.ts.map +1 -0
  393. package/dist/scene/geometry-src/vertex-layout.js +2 -0
  394. package/dist/scene/geometry-src/vertex-layout.js.map +1 -0
  395. package/dist/scene/geometry.d.ts +70 -0
  396. package/dist/scene/geometry.d.ts.map +1 -0
  397. package/dist/scene/geometry.js +71 -0
  398. package/dist/scene/geometry.js.map +1 -0
  399. package/dist/scene/orbit.d.ts +9 -0
  400. package/dist/scene/orbit.d.ts.map +1 -0
  401. package/dist/scene/orbit.js +15 -0
  402. package/dist/scene/orbit.js.map +1 -0
  403. package/dist/scene/tree/errors.d.ts +4 -0
  404. package/dist/scene/tree/errors.d.ts.map +1 -0
  405. package/dist/scene/tree/errors.js +19 -0
  406. package/dist/scene/tree/errors.js.map +1 -0
  407. package/dist/scene/tree/light.d.ts +42 -0
  408. package/dist/scene/tree/light.d.ts.map +1 -0
  409. package/dist/scene/tree/light.js +102 -0
  410. package/dist/scene/tree/light.js.map +1 -0
  411. package/dist/scene/tree/material.d.ts +79 -0
  412. package/dist/scene/tree/material.d.ts.map +1 -0
  413. package/dist/scene/tree/material.js +117 -0
  414. package/dist/scene/tree/material.js.map +1 -0
  415. package/dist/scene/tree/math.d.ts +26 -0
  416. package/dist/scene/tree/math.d.ts.map +1 -0
  417. package/dist/scene/tree/math.js +217 -0
  418. package/dist/scene/tree/math.js.map +1 -0
  419. package/dist/scene/tree/mesh-node.d.ts +17 -0
  420. package/dist/scene/tree/mesh-node.d.ts.map +1 -0
  421. package/dist/scene/tree/mesh-node.js +24 -0
  422. package/dist/scene/tree/mesh-node.js.map +1 -0
  423. package/dist/scene/tree/node.d.ts +70 -0
  424. package/dist/scene/tree/node.d.ts.map +1 -0
  425. package/dist/scene/tree/node.js +220 -0
  426. package/dist/scene/tree/node.js.map +1 -0
  427. package/dist/scene/tree/orbit-controls.d.ts +69 -0
  428. package/dist/scene/tree/orbit-controls.d.ts.map +1 -0
  429. package/dist/scene/tree/orbit-controls.js +226 -0
  430. package/dist/scene/tree/orbit-controls.js.map +1 -0
  431. package/dist/scene.d.ts +21 -0
  432. package/dist/scene.d.ts.map +1 -0
  433. package/dist/scene.js +11 -0
  434. package/dist/scene.js.map +1 -0
  435. package/dist/set-core.d.ts +50 -0
  436. package/dist/set-core.d.ts.map +1 -0
  437. package/dist/set-core.js +268 -0
  438. package/dist/set-core.js.map +1 -0
  439. package/dist/set-layouts.d.ts +20 -0
  440. package/dist/set-layouts.d.ts.map +1 -0
  441. package/dist/set-layouts.js +103 -0
  442. package/dist/set-layouts.js.map +1 -0
  443. package/dist/set-packing.d.ts +4 -0
  444. package/dist/set-packing.d.ts.map +1 -0
  445. package/dist/set-packing.js +82 -0
  446. package/dist/set-packing.js.map +1 -0
  447. package/dist/set-resources.d.ts +20 -0
  448. package/dist/set-resources.d.ts.map +1 -0
  449. package/dist/set-resources.js +140 -0
  450. package/dist/set-resources.js.map +1 -0
  451. package/dist/shader-source.d.ts +4 -0
  452. package/dist/shader-source.d.ts.map +1 -0
  453. package/dist/shader-source.js +21 -0
  454. package/dist/shader-source.js.map +1 -0
  455. package/dist/storage.d.ts +38 -0
  456. package/dist/storage.d.ts.map +1 -0
  457. package/dist/storage.js +76 -0
  458. package/dist/storage.js.map +1 -0
  459. package/dist/surface.d.ts +89 -0
  460. package/dist/surface.d.ts.map +1 -0
  461. package/dist/surface.js +243 -0
  462. package/dist/surface.js.map +1 -0
  463. package/dist/target-offscreen.d.ts +41 -0
  464. package/dist/target-offscreen.d.ts.map +1 -0
  465. package/dist/target-offscreen.js +115 -0
  466. package/dist/target-offscreen.js.map +1 -0
  467. package/dist/target-utils.d.ts +37 -0
  468. package/dist/target-utils.d.ts.map +1 -0
  469. package/dist/target-utils.js +103 -0
  470. package/dist/target-utils.js.map +1 -0
  471. package/dist/target.d.ts +65 -0
  472. package/dist/target.d.ts.map +1 -0
  473. package/dist/target.js +2 -0
  474. package/dist/target.js.map +1 -0
  475. package/dist/timer.d.ts +78 -0
  476. package/dist/timer.d.ts.map +1 -0
  477. package/dist/timer.js +261 -0
  478. package/dist/timer.js.map +1 -0
  479. package/dist/uniforms-layout.d.ts +8 -0
  480. package/dist/uniforms-layout.d.ts.map +1 -0
  481. package/dist/uniforms-layout.js +84 -0
  482. package/dist/uniforms-layout.js.map +1 -0
  483. package/dist/uniforms.d.ts +43 -0
  484. package/dist/uniforms.d.ts.map +1 -0
  485. package/dist/uniforms.js +176 -0
  486. package/dist/uniforms.js.map +1 -0
  487. package/dist/visibility.d.ts +118 -0
  488. package/dist/visibility.d.ts.map +1 -0
  489. package/dist/visibility.js +290 -0
  490. package/dist/visibility.js.map +1 -0
  491. package/package.json +131 -0
@@ -0,0 +1,110 @@
1
+ import { bind, createBindGroup, createBindGroupLayout, ValidationError } from "@aigpu/core";
2
+ import { alignUniforms, isWgslUniformType, uniformValueCount, wgslType, writeUniformField, } from "./wgsl-alignment.js";
3
+ export class StructuredUniform {
4
+ device;
5
+ schema;
6
+ layout;
7
+ byteSize;
8
+ offsets;
9
+ buffer;
10
+ #fieldsByName;
11
+ #scratch;
12
+ #view;
13
+ #label;
14
+ #visibility;
15
+ #lazyBindGroupLayout;
16
+ #lazyBindGroup;
17
+ #destroyed = false;
18
+ constructor(device, opts) {
19
+ this.device = device;
20
+ validateSchema(opts.schema);
21
+ this.schema = opts.schema;
22
+ this.layout = alignUniforms(opts.schema);
23
+ this.byteSize = this.layout.byteSize;
24
+ this.offsets = this.layout.offsets;
25
+ this.#fieldsByName = new Map(this.layout.fields.map((field) => [field.name, field]));
26
+ this.#scratch = new ArrayBuffer(this.byteSize);
27
+ this.#view = new DataView(this.#scratch);
28
+ this.#label = opts.label;
29
+ this.#visibility = opts.visibility;
30
+ this.buffer = device.createBuffer({ size: this.byteSize, usage: ["uniform", "copy_dst"], label: opts.label });
31
+ }
32
+ get gpu() {
33
+ return this.buffer.gpu;
34
+ }
35
+ get bindGroupLayout() {
36
+ this.#assertAlive("StructuredUniform.bindGroupLayout");
37
+ this.#lazyBindGroupLayout ??= createBindGroupLayout(this.device, {
38
+ label: this.#label ? `${this.#label}.bgl` : undefined,
39
+ entries: [bind.uniform(0, this.#visibility ?? ["vertex", "fragment"], { minBindingSize: this.byteSize })],
40
+ });
41
+ return this.#lazyBindGroupLayout;
42
+ }
43
+ get bindGroup() {
44
+ this.#assertAlive("StructuredUniform.bindGroup");
45
+ this.#lazyBindGroup ??= createBindGroup(this.device, {
46
+ label: this.#label ? `${this.#label}.bg` : undefined,
47
+ layout: this.bindGroupLayout,
48
+ entries: [bind.resource(0, this.buffer)],
49
+ });
50
+ return this.#lazyBindGroup;
51
+ }
52
+ write(values) {
53
+ this.#assertAlive("StructuredUniform.write");
54
+ for (const [name, value] of Object.entries(values)) {
55
+ const field = this.#fieldsByName.get(name);
56
+ if (!field)
57
+ throw invalidUsage("StructuredUniform.write", `Unknown uniform '${name}'.`);
58
+ if (isScalarUniformType(field.type) && typeof value !== "number") {
59
+ throw invalidUsage("StructuredUniform.write", `Uniform '${field.name}' must be a number.`);
60
+ }
61
+ if (!isScalarUniformType(field.type) && !isVectorUniformInput(value)) {
62
+ throw invalidUsage("StructuredUniform.write", `Uniform '${field.name}' must be an array, Float32Array, Uint32Array, or Int32Array.`);
63
+ }
64
+ writeUniformField(this.#view, field, value, { exactLength: true, where: "StructuredUniform.write" });
65
+ }
66
+ this.device.gpu.queue.writeBuffer(this.gpu, 0, this.#scratch);
67
+ }
68
+ wgsl(structName = "Uniforms") {
69
+ const lines = this.layout.fields.map((field) => ` ${field.name}: ${wgslType(field.type)},`);
70
+ return [`struct ${structName} {`, ...lines, `};`].join("\n");
71
+ }
72
+ destroy() {
73
+ if (this.#destroyed)
74
+ return;
75
+ this.#destroyed = true;
76
+ this.buffer.destroy();
77
+ }
78
+ dispose() {
79
+ this.destroy();
80
+ }
81
+ [Symbol.dispose]() {
82
+ this.destroy();
83
+ }
84
+ #assertAlive(where) {
85
+ if (!this.#destroyed)
86
+ return;
87
+ throw invalidUsage(where, "StructuredUniform has been destroyed.");
88
+ }
89
+ }
90
+ function isScalarUniformType(type) {
91
+ return type === "f32" || type === "u32" || type === "i32";
92
+ }
93
+ function isVectorUniformInput(value) {
94
+ return Array.isArray(value) || value instanceof Float32Array || value instanceof Uint32Array || value instanceof Int32Array;
95
+ }
96
+ function validateSchema(schema) {
97
+ const entries = Object.entries(schema);
98
+ if (entries.length === 0)
99
+ throw invalidUsage("StructuredUniform", "Uniform schema must not be empty.");
100
+ for (const [name, type] of entries) {
101
+ if (!isWgslUniformType(type))
102
+ throw invalidUsage("StructuredUniform", `Unsupported uniform type for '${name}'.`);
103
+ if (uniformValueCount(type) < 1)
104
+ throw invalidUsage("StructuredUniform", `Unsupported uniform type for '${name}'.`);
105
+ }
106
+ }
107
+ function invalidUsage(where, message) {
108
+ return new ValidationError({ code: "AIGPU-CORE-INVALID-USAGE", message, where });
109
+ }
110
+ //# sourceMappingURL=structured-uniform.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"structured-uniform.js","sourceRoot":"","sources":["../../src/core/structured-uniform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAU,eAAe,EAAE,qBAAqB,EAAE,eAAe,EAAoC,MAAM,aAAa,CAAC;AACtI,OAAO,EACL,aAAa,EACb,iBAAiB,EACjB,iBAAiB,EACjB,QAAQ,EACR,iBAAiB,GAIlB,MAAM,qBAAqB,CAAC;AAgB7B,MAAM,OAAO,iBAAiB;IAeP;IAdZ,MAAM,CAAI;IACV,MAAM,CAAoB;IAC1B,QAAQ,CAAS;IACjB,OAAO,CAAoC;IAC3C,MAAM,CAAS;IACf,aAAa,CAAoC;IACjD,QAAQ,CAAc;IACtB,KAAK,CAAW;IAChB,MAAM,CAAU;IAChB,WAAW,CAAkB;IACtC,oBAAoB,CAAiC;IACrD,cAAc,CAA2B;IACzC,UAAU,GAAG,KAAK,CAAC;IAEnB,YAAqB,MAAc,EAAE,IAAiC;QAAjD,WAAM,GAAN,MAAM,CAAQ;QACjC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC;QACrC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,OAA4C,CAAC;QACxE,IAAI,CAAC,aAAa,GAAG,IAAI,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QACrF,IAAI,CAAC,QAAQ,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/C,IAAI,CAAC,KAAK,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACzC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,CAAC,SAAS,EAAE,UAAU,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;IAChH,CAAC;IAED,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;IACzB,CAAC;IAED,IAAI,eAAe;QACjB,IAAI,CAAC,YAAY,CAAC,mCAAmC,CAAC,CAAC;QACvD,IAAI,CAAC,oBAAoB,KAAK,qBAAqB,CAAC,IAAI,CAAC,MAAM,EAAE;YAC/D,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,MAAM,CAAC,CAAC,CAAC,SAAS;YACrD,OAAO,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,WAAW,IAAI,CAAC,QAAQ,EAAE,UAAU,CAAC,EAAE,EAAE,cAAc,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;SAC1G,CAAC,CAAC;QACH,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACnC,CAAC;IAED,IAAI,SAAS;QACX,IAAI,CAAC,YAAY,CAAC,6BAA6B,CAAC,CAAC;QACjD,IAAI,CAAC,cAAc,KAAK,eAAe,CAAC,IAAI,CAAC,MAAM,EAAE;YACnD,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,SAAS;YACpD,MAAM,EAAE,IAAI,CAAC,eAAe;YAC5B,OAAO,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SACzC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC,cAAc,CAAC;IAC7B,CAAC;IAED,KAAK,CAAC,MAAiC;QACrC,IAAI,CAAC,YAAY,CAAC,yBAAyB,CAAC,CAAC;QAC7C,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,MAAiC,CAAC,EAAE,CAAC;YAC9E,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAC3C,IAAI,CAAC,KAAK;gBAAE,MAAM,YAAY,CAAC,yBAAyB,EAAE,oBAAoB,IAAI,IAAI,CAAC,CAAC;YACxF,IAAI,mBAAmB,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;gBACjE,MAAM,YAAY,CAAC,yBAAyB,EAAE,YAAY,KAAK,CAAC,IAAI,qBAAqB,CAAC,CAAC;YAC7F,CAAC;YACD,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,EAAE,CAAC;gBACrE,MAAM,YAAY,CAAC,yBAAyB,EAAE,YAAY,KAAK,CAAC,IAAI,+DAA+D,CAAC,CAAC;YACvI,CAAC;YACD,iBAAiB,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,yBAAyB,EAAE,CAAC,CAAC;QACvG,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;IAChE,CAAC;IAED,IAAI,CAAC,UAAU,GAAG,UAAU;QAC1B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,KAAK,CAAC,IAAI,KAAK,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC7F,OAAO,CAAC,UAAU,UAAU,IAAI,EAAE,GAAG,KAAK,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC/D,CAAC;IAED,OAAO;QACL,IAAI,IAAI,CAAC,UAAU;YAAE,OAAO;QAC5B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;IAED,CAAC,MAAM,CAAC,OAAO,CAAC;QACd,IAAI,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;IAED,YAAY,CAAC,KAAa;QACxB,IAAI,CAAC,IAAI,CAAC,UAAU;YAAE,OAAO;QAC7B,MAAM,YAAY,CAAC,KAAK,EAAE,uCAAuC,CAAC,CAAC;IACrE,CAAC;CACF;AAED,SAAS,mBAAmB,CAAC,IAAqB;IAChD,OAAO,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,CAAC;AAC5D,CAAC;AAED,SAAS,oBAAoB,CAAC,KAAc;IAC1C,OAAO,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,KAAK,YAAY,YAAY,IAAI,KAAK,YAAY,WAAW,IAAI,KAAK,YAAY,UAAU,CAAC;AAC9H,CAAC;AAED,SAAS,cAAc,CAAC,MAA+B;IACrD,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IACvC,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,MAAM,YAAY,CAAC,mBAAmB,EAAE,mCAAmC,CAAC,CAAC;IACvG,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,OAAO,EAAE,CAAC;QACnC,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC;YAAE,MAAM,YAAY,CAAC,mBAAmB,EAAE,iCAAiC,IAAI,IAAI,CAAC,CAAC;QACjH,IAAI,iBAAiB,CAAC,IAAI,CAAC,GAAG,CAAC;YAAE,MAAM,YAAY,CAAC,mBAAmB,EAAE,iCAAiC,IAAI,IAAI,CAAC,CAAC;IACtH,CAAC;AACH,CAAC;AAED,SAAS,YAAY,CAAC,KAAa,EAAE,OAAe;IAClD,OAAO,IAAI,eAAe,CAAC,EAAE,IAAI,EAAE,0BAA0B,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC;AACnF,CAAC"}
@@ -0,0 +1,12 @@
1
+ import { AIGpuError, type Device } from "@aigpu/core";
2
+ export declare const defaultCapacityBytes: number;
3
+ export declare const defaultMinOffsetAlignment = 256;
4
+ export declare const defaultMaxUniformBindingSize: number;
5
+ export declare const uniformUsage = 64;
6
+ export declare const copyDstUsage = 8;
7
+ export declare function roundUp(value: number, alignment: number): number;
8
+ export declare function deviceLimit(device: Device, key: keyof GPUSupportedLimits, fallback: number): number;
9
+ export declare function viewBytes(view: ArrayBufferView<ArrayBuffer>): Uint8Array;
10
+ export declare function shaderVisibility(): GPUShaderStageFlags;
11
+ export declare function invalidUsage(where: string, message: string): AIGpuError;
12
+ //# sourceMappingURL=uniform-pool-internals.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"uniform-pool-internals.d.ts","sourceRoot":"","sources":["../../src/core/uniform-pool-internals.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,KAAK,MAAM,EAAE,MAAM,aAAa,CAAC;AAEtD,eAAO,MAAM,oBAAoB,QAAkB,CAAC;AACpD,eAAO,MAAM,yBAAyB,MAAM,CAAC;AAC7C,eAAO,MAAM,4BAA4B,QAAY,CAAC;AACtD,eAAO,MAAM,YAAY,KAAK,CAAC;AAC/B,eAAO,MAAM,YAAY,IAAI,CAAC;AAE9B,wBAAgB,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAEhE;AAED,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,kBAAkB,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAGnG;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,eAAe,CAAC,WAAW,CAAC,GAAG,UAAU,CAExE;AAED,wBAAgB,gBAAgB,IAAI,mBAAmB,CAGtD;AAED,wBAAgB,YAAY,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,UAAU,CAEvE"}
@@ -0,0 +1,24 @@
1
+ import { AIGpuError } from "@aigpu/core";
2
+ export const defaultCapacityBytes = 4 * 1024 * 1024;
3
+ export const defaultMinOffsetAlignment = 256;
4
+ export const defaultMaxUniformBindingSize = 64 * 1024;
5
+ export const uniformUsage = 64;
6
+ export const copyDstUsage = 8;
7
+ export function roundUp(value, alignment) {
8
+ return Math.ceil(value / alignment) * alignment;
9
+ }
10
+ export function deviceLimit(device, key, fallback) {
11
+ const limits = device.gpu.limits;
12
+ return limits?.[key] ?? fallback;
13
+ }
14
+ export function viewBytes(view) {
15
+ return new Uint8Array(view.buffer, view.byteOffset, view.byteLength);
16
+ }
17
+ export function shaderVisibility() {
18
+ const stage = globalThis.GPUShaderStage;
19
+ return ((stage?.VERTEX ?? 1) | (stage?.FRAGMENT ?? 2));
20
+ }
21
+ export function invalidUsage(where, message) {
22
+ return new AIGpuError({ code: "AIGPU-CORE-INVALID-USAGE", message, where });
23
+ }
24
+ //# sourceMappingURL=uniform-pool-internals.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"uniform-pool-internals.js","sourceRoot":"","sources":["../../src/core/uniform-pool-internals.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAe,MAAM,aAAa,CAAC;AAEtD,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC;AACpD,MAAM,CAAC,MAAM,yBAAyB,GAAG,GAAG,CAAC;AAC7C,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,GAAG,IAAI,CAAC;AACtD,MAAM,CAAC,MAAM,YAAY,GAAG,EAAE,CAAC;AAC/B,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,CAAC;AAE9B,MAAM,UAAU,OAAO,CAAC,KAAa,EAAE,SAAiB;IACtD,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,GAAG,SAAS,CAAC;AAClD,CAAC;AAED,MAAM,UAAU,WAAW,CAAC,MAAc,EAAE,GAA6B,EAAE,QAAgB;IACzF,MAAM,MAAM,GAAI,MAAM,CAAC,GAA2F,CAAC,MAAM,CAAC;IAC1H,OAAO,MAAM,EAAE,CAAC,GAAG,CAAC,IAAI,QAAQ,CAAC;AACnC,CAAC;AAED,MAAM,UAAU,SAAS,CAAC,IAAkC;IAC1D,OAAO,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;AACvE,CAAC;AAED,MAAM,UAAU,gBAAgB;IAC9B,MAAM,KAAK,GAAG,UAAU,CAAC,cAAmE,CAAC;IAC7F,OAAO,CAAC,CAAC,KAAK,EAAE,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,QAAQ,IAAI,CAAC,CAAC,CAAwB,CAAC;AAChF,CAAC;AAED,MAAM,UAAU,YAAY,CAAC,KAAa,EAAE,OAAe;IACzD,OAAO,IAAI,UAAU,CAAC,EAAE,IAAI,EAAE,0BAA0B,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC;AAC9E,CAAC"}
@@ -0,0 +1,22 @@
1
+ import type { UniformPool } from "./uniform-pool.ts";
2
+ export interface UniformPoolOptions {
3
+ readonly capacityBytes?: number;
4
+ }
5
+ export interface UniformLayout<T> {
6
+ readonly size: number;
7
+ readonly bindings?: readonly GPUBindGroupLayoutEntry[];
8
+ /** Optional layout to share with the pipeline that will consume this slot. */
9
+ readonly bindGroupLayout?: GPUBindGroupLayout;
10
+ encode(value: T, dst: ArrayBuffer, byteOffset: number): void;
11
+ }
12
+ export interface UniformSlot<T> {
13
+ readonly pool: UniformPool;
14
+ readonly layout: UniformLayout<T>;
15
+ readonly bindGroup: GPUBindGroup;
16
+ readonly bindGroupLayout: GPUBindGroupLayout;
17
+ readonly gpu: GPUBuffer;
18
+ readonly stride: number;
19
+ push(value: T): number;
20
+ pushBytes(bytes: ArrayBufferView<ArrayBuffer>): number;
21
+ }
22
+ //# sourceMappingURL=uniform-pool-types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"uniform-pool-types.d.ts","sourceRoot":"","sources":["../../src/core/uniform-pool-types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAErD,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;CACjC;AAED,MAAM,WAAW,aAAa,CAAC,CAAC;IAC9B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,uBAAuB,EAAE,CAAC;IACvD,8EAA8E;IAC9E,QAAQ,CAAC,eAAe,CAAC,EAAE,kBAAkB,CAAC;IAC9C,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,GAAG,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;CAC9D;AAED,MAAM,WAAW,WAAW,CAAC,CAAC;IAC5B,QAAQ,CAAC,IAAI,EAAE,WAAW,CAAC;IAC3B,QAAQ,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC;IAClC,QAAQ,CAAC,SAAS,EAAE,YAAY,CAAC;IACjC,QAAQ,CAAC,eAAe,EAAE,kBAAkB,CAAC;IAC7C,QAAQ,CAAC,GAAG,EAAE,SAAS,CAAC;IACxB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,IAAI,CAAC,KAAK,EAAE,CAAC,GAAG,MAAM,CAAC;IACvB,SAAS,CAAC,KAAK,EAAE,eAAe,CAAC,WAAW,CAAC,GAAG,MAAM,CAAC;CACxD"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=uniform-pool-types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"uniform-pool-types.js","sourceRoot":"","sources":["../../src/core/uniform-pool-types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,22 @@
1
+ import { type Device } from "@aigpu/core";
2
+ import type { UniformLayout, UniformPoolOptions, UniformSlot } from "./uniform-pool-types.ts";
3
+ export declare class UniformPool {
4
+ #private;
5
+ readonly device: Device;
6
+ readonly minOffsetAlignment: number;
7
+ readonly capacityBytes: number;
8
+ readonly maxUniformBindingSize: number;
9
+ readonly cpuMirror: ArrayBuffer;
10
+ readonly gpu: GPUBuffer;
11
+ constructor(device: Device, opts?: UniformPoolOptions);
12
+ get usedBytes(): number;
13
+ get disposed(): boolean;
14
+ alloc<T>(layout: UniformLayout<T>): UniformSlot<T>;
15
+ push<T>(slot: UniformSlot<T>, value: T): number;
16
+ pushBytes(slot: UniformSlot<unknown>, bytes: ArrayBufferView<ArrayBuffer>): number;
17
+ beginFrame(_frameIndex: number): void;
18
+ endFrame(): void;
19
+ assertReadyForSubmit(where: string): void;
20
+ dispose(): void;
21
+ }
22
+ //# sourceMappingURL=uniform-pool.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"uniform-pool.d.ts","sourceRoot":"","sources":["../../src/core/uniform-pool.ts"],"names":[],"mappings":"AAAA,OAAO,EAAsE,KAAK,MAAM,EAAE,MAAM,aAAa,CAAC;AAa9G,OAAO,KAAK,EAAE,aAAa,EAAE,kBAAkB,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAE9F,qBAAa,WAAW;;IAWV,QAAQ,CAAC,MAAM,EAAE,MAAM;IAVnC,QAAQ,CAAC,kBAAkB,EAAE,MAAM,CAAC;IACpC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,qBAAqB,EAAE,MAAM,CAAC;IACvC,QAAQ,CAAC,SAAS,EAAE,WAAW,CAAC;IAChC,QAAQ,CAAC,GAAG,EAAE,SAAS,CAAC;gBAMH,MAAM,EAAE,MAAM,EAAE,IAAI,GAAE,kBAAuB;IASlE,IAAI,SAAS,IAAI,MAAM,CAAuB;IAC9C,IAAI,QAAQ,IAAI,OAAO,CAA6B;IAEpD,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC;IAMlD,IAAI,CAAC,CAAC,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC,GAAG,MAAM;IAK/C,SAAS,CAAC,IAAI,EAAE,WAAW,CAAC,OAAO,CAAC,EAAE,KAAK,EAAE,eAAe,CAAC,WAAW,CAAC,GAAG,MAAM;IAQlF,UAAU,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;IAMrC,QAAQ,IAAI,IAAI;IAMhB,oBAAoB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAMzC,OAAO,IAAI,IAAI;CA2ChB"}
@@ -0,0 +1,128 @@
1
+ import { AIGpuError, attachBindGroupLayoutMetadata, attachBindGroupMetadata } from "@aigpu/core";
2
+ import { copyDstUsage, defaultCapacityBytes, defaultMaxUniformBindingSize, defaultMinOffsetAlignment, deviceLimit, invalidUsage, roundUp, shaderVisibility, uniformUsage, viewBytes, } from "./uniform-pool-internals.js";
3
+ export class UniformPool {
4
+ device;
5
+ minOffsetAlignment;
6
+ capacityBytes;
7
+ maxUniformBindingSize;
8
+ cpuMirror;
9
+ gpu;
10
+ #bytes;
11
+ #head = 0;
12
+ #hasUnflushedPushes = false;
13
+ #isDisposed = false;
14
+ constructor(device, opts = {}) {
15
+ this.device = device;
16
+ this.capacityBytes = opts.capacityBytes ?? defaultCapacityBytes;
17
+ this.minOffsetAlignment = deviceLimit(device, "minUniformBufferOffsetAlignment", defaultMinOffsetAlignment);
18
+ this.maxUniformBindingSize = deviceLimit(device, "maxUniformBufferBindingSize", defaultMaxUniformBindingSize);
19
+ this.cpuMirror = new ArrayBuffer(this.capacityBytes);
20
+ this.#bytes = new Uint8Array(this.cpuMirror);
21
+ this.gpu = device.gpu.createBuffer({ label: "aigpu UniformPool", size: this.capacityBytes, usage: uniformUsage | copyDstUsage });
22
+ }
23
+ get usedBytes() { return this.#head; }
24
+ get disposed() { return this.#isDisposed; }
25
+ alloc(layout) {
26
+ this.#assertUsable("UniformPool.alloc");
27
+ this.#assertLayoutFits(layout);
28
+ return new PoolSlot(this, layout, roundUp(layout.size, this.minOffsetAlignment));
29
+ }
30
+ push(slot, value) {
31
+ this.#assertOwnsSlot(slot, "UniformPool.push");
32
+ return this.#write(slot.layout.size, slot.stride, (offset) => slot.layout.encode(value, this.cpuMirror, offset));
33
+ }
34
+ pushBytes(slot, bytes) {
35
+ this.#assertOwnsSlot(slot, "UniformPool.pushBytes");
36
+ if (bytes.byteLength !== slot.layout.size) {
37
+ throw invalidUsage("UniformSlot.pushBytes", `Uniform bytes must match layout size ${slot.layout.size}.`);
38
+ }
39
+ return this.#write(slot.layout.size, slot.stride, (offset) => this.#bytes.set(viewBytes(bytes), offset));
40
+ }
41
+ beginFrame(_frameIndex) {
42
+ this.#assertUsable("UniformPool.beginFrame");
43
+ this.#head = 0;
44
+ this.#hasUnflushedPushes = false;
45
+ }
46
+ endFrame() {
47
+ this.#assertUsable("UniformPool.endFrame");
48
+ if (this.#hasUnflushedPushes)
49
+ this.device.gpu.queue.writeBuffer(this.gpu, 0, this.cpuMirror, 0, this.#head);
50
+ this.#hasUnflushedPushes = false;
51
+ }
52
+ assertReadyForSubmit(where) {
53
+ this.#assertUsable(where);
54
+ if (!this.#hasUnflushedPushes)
55
+ return;
56
+ throw invalidUsage(where, "UniformPool has unflushed pushes; call endFrame() before submitting.");
57
+ }
58
+ dispose() {
59
+ if (this.#isDisposed)
60
+ return;
61
+ this.#isDisposed = true;
62
+ this.gpu.destroy();
63
+ }
64
+ #assertOwnsSlot(slot, where) {
65
+ if (slot.pool === this)
66
+ return;
67
+ throw invalidUsage(where, "UniformSlot was allocated by a different UniformPool.");
68
+ }
69
+ #write(layoutSize, stride, encode) {
70
+ this.#assertUsable("UniformSlot.push");
71
+ this.#assertCanPush(layoutSize, stride);
72
+ const offset = this.#head;
73
+ encode(offset);
74
+ this.#head += stride;
75
+ this.#hasUnflushedPushes = true;
76
+ return offset;
77
+ }
78
+ #assertCanPush(layoutSize, stride) {
79
+ if (this.#head + stride <= this.capacityBytes)
80
+ return;
81
+ throw new AIGpuError({
82
+ code: "AIGPU-UNIFORM-POOL-OVERFLOW",
83
+ message: `UniformPool capacity ${this.capacityBytes} bytes is exceeded by a ${layoutSize}-byte layout.`,
84
+ where: "UniformSlot.push",
85
+ });
86
+ }
87
+ #assertLayoutFits(layout) {
88
+ if (layout.size <= this.capacityBytes && layout.size <= this.maxUniformBindingSize)
89
+ return;
90
+ throw new AIGpuError({
91
+ code: "AIGPU-UNIFORM-LAYOUT-OVERSIZED",
92
+ message: `Uniform layout size ${layout.size} bytes is too large for this pool.`,
93
+ where: "UniformPool.alloc",
94
+ });
95
+ }
96
+ #assertUsable(where) {
97
+ if (!this.#isDisposed)
98
+ return;
99
+ throw invalidUsage(where, "UniformPool has been disposed.");
100
+ }
101
+ }
102
+ class PoolSlot {
103
+ pool;
104
+ layout;
105
+ stride;
106
+ bindGroup;
107
+ bindGroupLayout;
108
+ gpu;
109
+ constructor(pool, layout, stride) {
110
+ this.pool = pool;
111
+ this.layout = layout;
112
+ this.stride = stride;
113
+ this.gpu = pool.gpu;
114
+ const entries = layout.bindings ?? [{ binding: 0, visibility: shaderVisibility(), buffer: { type: "uniform", hasDynamicOffset: true, minBindingSize: layout.size } }];
115
+ this.bindGroupLayout = layout.bindGroupLayout ?? attachBindGroupLayoutMetadata(pool.device.gpu.createBindGroupLayout({
116
+ label: "UniformPool.slot.bgl",
117
+ entries,
118
+ }), { entries });
119
+ this.bindGroup = attachBindGroupMetadata(pool.device.gpu.createBindGroup({
120
+ label: "UniformPool.slot.bg",
121
+ layout: this.bindGroupLayout,
122
+ entries: [{ binding: 0, resource: { buffer: this.gpu, offset: 0, size: stride } }],
123
+ }), this.bindGroupLayout);
124
+ }
125
+ push(value) { return this.pool.push(this, value); }
126
+ pushBytes(bytes) { return this.pool.pushBytes(this, bytes); }
127
+ }
128
+ //# sourceMappingURL=uniform-pool.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"uniform-pool.js","sourceRoot":"","sources":["../../src/core/uniform-pool.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,6BAA6B,EAAE,uBAAuB,EAAe,MAAM,aAAa,CAAC;AAC9G,OAAO,EACL,YAAY,EACZ,oBAAoB,EACpB,4BAA4B,EAC5B,yBAAyB,EACzB,WAAW,EACX,YAAY,EACZ,OAAO,EACP,gBAAgB,EAChB,YAAY,EACZ,SAAS,GACV,MAAM,6BAA6B,CAAC;AAGrC,MAAM,OAAO,WAAW;IAWD;IAVZ,kBAAkB,CAAS;IAC3B,aAAa,CAAS;IACtB,qBAAqB,CAAS;IAC9B,SAAS,CAAc;IACvB,GAAG,CAAY;IACf,MAAM,CAAa;IAC5B,KAAK,GAAG,CAAC,CAAC;IACV,mBAAmB,GAAG,KAAK,CAAC;IAC5B,WAAW,GAAG,KAAK,CAAC;IAEpB,YAAqB,MAAc,EAAE,OAA2B,EAAE;QAA7C,WAAM,GAAN,MAAM,CAAQ;QACjC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,IAAI,oBAAoB,CAAC;QAChE,IAAI,CAAC,kBAAkB,GAAG,WAAW,CAAC,MAAM,EAAE,iCAAiC,EAAE,yBAAyB,CAAC,CAAC;QAC5G,IAAI,CAAC,qBAAqB,GAAG,WAAW,CAAC,MAAM,EAAE,6BAA6B,EAAE,4BAA4B,CAAC,CAAC;QAC9G,IAAI,CAAC,SAAS,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrD,IAAI,CAAC,MAAM,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC7C,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,EAAE,KAAK,EAAE,mBAAmB,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,EAAE,YAAY,GAAG,YAAY,EAAE,CAAC,CAAC;IACnI,CAAC;IAED,IAAI,SAAS,KAAa,OAAO,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IAC9C,IAAI,QAAQ,KAAc,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;IAEpD,KAAK,CAAI,MAAwB;QAC/B,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC/B,OAAO,IAAI,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC;IACnF,CAAC;IAED,IAAI,CAAI,IAAoB,EAAE,KAAQ;QACpC,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,kBAAkB,CAAC,CAAC;QAC/C,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC;IACnH,CAAC;IAED,SAAS,CAAC,IAA0B,EAAE,KAAmC;QACvE,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,uBAAuB,CAAC,CAAC;QACpD,IAAI,KAAK,CAAC,UAAU,KAAK,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC;YAC1C,MAAM,YAAY,CAAC,uBAAuB,EAAE,wCAAwC,IAAI,CAAC,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;QAC3G,CAAC;QACD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;IAC3G,CAAC;IAED,UAAU,CAAC,WAAmB;QAC5B,IAAI,CAAC,aAAa,CAAC,wBAAwB,CAAC,CAAC;QAC7C,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACnC,CAAC;IAED,QAAQ;QACN,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,CAAC;QAC3C,IAAI,IAAI,CAAC,mBAAmB;YAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAC5G,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACnC,CAAC;IAED,oBAAoB,CAAC,KAAa;QAChC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC1B,IAAI,CAAC,IAAI,CAAC,mBAAmB;YAAE,OAAO;QACtC,MAAM,YAAY,CAAC,KAAK,EAAE,sEAAsE,CAAC,CAAC;IACpG,CAAC;IAED,OAAO;QACL,IAAI,IAAI,CAAC,WAAW;YAAE,OAAO;QAC7B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;IACrB,CAAC;IAED,eAAe,CAAC,IAA0B,EAAE,KAAa;QACvD,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI;YAAE,OAAO;QAC/B,MAAM,YAAY,CAAC,KAAK,EAAE,uDAAuD,CAAC,CAAC;IACrF,CAAC;IAED,MAAM,CAAC,UAAkB,EAAE,MAAc,EAAE,MAAoC;QAC7E,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC;QACvC,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;QACxC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;QAC1B,MAAM,CAAC,MAAM,CAAC,CAAC;QACf,IAAI,CAAC,KAAK,IAAI,MAAM,CAAC;QACrB,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAChC,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,cAAc,CAAC,UAAkB,EAAE,MAAc;QAC/C,IAAI,IAAI,CAAC,KAAK,GAAG,MAAM,IAAI,IAAI,CAAC,aAAa;YAAE,OAAO;QACtD,MAAM,IAAI,UAAU,CAAC;YACnB,IAAI,EAAE,6BAA6B;YACnC,OAAO,EAAE,wBAAwB,IAAI,CAAC,aAAa,2BAA2B,UAAU,eAAe;YACvG,KAAK,EAAE,kBAAkB;SAC1B,CAAC,CAAC;IACL,CAAC;IAED,iBAAiB,CAAC,MAA8B;QAC9C,IAAI,MAAM,CAAC,IAAI,IAAI,IAAI,CAAC,aAAa,IAAI,MAAM,CAAC,IAAI,IAAI,IAAI,CAAC,qBAAqB;YAAE,OAAO;QAC3F,MAAM,IAAI,UAAU,CAAC;YACnB,IAAI,EAAE,gCAAgC;YACtC,OAAO,EAAE,uBAAuB,MAAM,CAAC,IAAI,oCAAoC;YAC/E,KAAK,EAAE,mBAAmB;SAC3B,CAAC,CAAC;IACL,CAAC;IAED,aAAa,CAAC,KAAa;QACzB,IAAI,CAAC,IAAI,CAAC,WAAW;YAAE,OAAO;QAC9B,MAAM,YAAY,CAAC,KAAK,EAAE,gCAAgC,CAAC,CAAC;IAC9D,CAAC;CACF;AAED,MAAM,QAAQ;IAKS;IAA4B;IAAmC;IAJ3E,SAAS,CAAe;IACxB,eAAe,CAAqB;IACpC,GAAG,CAAY;IAExB,YAAqB,IAAiB,EAAW,MAAwB,EAAW,MAAc;QAA7E,SAAI,GAAJ,IAAI,CAAa;QAAW,WAAM,GAAN,MAAM,CAAkB;QAAW,WAAM,GAAN,MAAM,CAAQ;QAChG,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,MAAM,OAAO,GAAG,MAAM,CAAC,QAAQ,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,gBAAgB,EAAE,EAAE,MAAM,EAAE,EAAE,IAAI,EAAE,SAAS,EAAE,gBAAgB,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;QACtK,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,eAAe,IAAI,6BAA6B,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,qBAAqB,CAAC;YACnH,KAAK,EAAE,sBAAsB;YAC7B,OAAO;SACR,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC,CAAC;QACjB,IAAI,CAAC,SAAS,GAAG,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC;YACvE,KAAK,EAAE,qBAAqB;YAC5B,MAAM,EAAE,IAAI,CAAC,eAAe;YAC5B,OAAO,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,CAAC;SACnF,CAAC,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;IAC5B,CAAC;IAED,IAAI,CAAC,KAAQ,IAAY,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC9D,SAAS,CAAC,KAAmC,IAAY,OAAO,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;CACpG"}
@@ -0,0 +1,55 @@
1
+ import { Buffer, type Device } from "@aigpu/core";
2
+ export interface UniformOptions {
3
+ /** Byte size of the uniform buffer. Must be a positive number. */
4
+ readonly size: number;
5
+ /** Optional debug label forwarded to the buffer, bind group layout, and bind group. */
6
+ readonly label?: string;
7
+ /**
8
+ * Shader stages that read binding 0. Defaults to `VERTEX | FRAGMENT`.
9
+ * Ignored when {@link UniformOptions.bindGroupLayout} is provided.
10
+ */
11
+ readonly visibility?: GPUShaderStageFlags;
12
+ /**
13
+ * Reuse a pipeline-owned bind group layout instead of creating one.
14
+ * The layout's binding 0 must be a uniform buffer compatible with `size`.
15
+ */
16
+ readonly bindGroupLayout?: GPUBindGroupLayout;
17
+ }
18
+ /**
19
+ * A single stable uniform buffer for one render pass, rewritten per frame.
20
+ *
21
+ * @remarks
22
+ * Unlike {@link UniformPool} (a dynamic-offset ring allocator built for many
23
+ * per-draw uniforms), `Uniform` owns exactly one uniform buffer at binding 0 with
24
+ * a fixed (non-dynamic) offset. The caller decides when to {@link Uniform.write}
25
+ * — typically gating on real changes — and the bind group never moves. This fits
26
+ * the "one camera/globals buffer per pass" case where a dynamic-offset binding
27
+ * would needlessly mark the layout `hasDynamicOffset` and re-upload every frame.
28
+ *
29
+ * @example
30
+ * ```ts
31
+ * const uniform = new Uniform(device, { size: 64, label: "globals" });
32
+ * // per frame, only when inputs changed:
33
+ * uniform.write(globalsBytes);
34
+ * pass.setBindGroup(0, uniform.bindGroup);
35
+ * ```
36
+ */
37
+ export declare class Uniform {
38
+ #private;
39
+ readonly device: Device;
40
+ readonly size: number;
41
+ readonly buffer: Buffer;
42
+ readonly bindGroupLayout: GPUBindGroupLayout;
43
+ readonly bindGroup: GPUBindGroup;
44
+ constructor(device: Device, opts: UniformOptions);
45
+ /** The underlying uniform `GPUBuffer`. */
46
+ get gpu(): GPUBuffer;
47
+ /**
48
+ * Upload `data` to the buffer via `queue.writeBuffer`. No dynamic offset; the
49
+ * bind group is unchanged. Call only when the uniform contents actually change.
50
+ */
51
+ write(data: BufferSource, offset?: number): void;
52
+ destroy(): void;
53
+ dispose(): void;
54
+ }
55
+ //# sourceMappingURL=uniform.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"uniform.d.ts","sourceRoot":"","sources":["../../src/core/uniform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAQ,MAAM,EAA0C,KAAK,MAAM,EAAE,MAAM,aAAa,CAAC;AAEhG,MAAM,WAAW,cAAc;IAC7B,kEAAkE;IAClE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,uFAAuF;IACvF,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB;;;OAGG;IACH,QAAQ,CAAC,UAAU,CAAC,EAAE,mBAAmB,CAAC;IAC1C;;;OAGG;IACH,QAAQ,CAAC,eAAe,CAAC,EAAE,kBAAkB,CAAC;CAC/C;AAID;;;;;;;;;;;;;;;;;;GAkBG;AACH,qBAAa,OAAO;;IAON,QAAQ,CAAC,MAAM,EAAE,MAAM;IANnC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,eAAe,EAAE,kBAAkB,CAAC;IAC7C,QAAQ,CAAC,SAAS,EAAE,YAAY,CAAC;gBAGZ,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,cAAc;IAczD,0CAA0C;IAC1C,IAAI,GAAG,IAAI,SAAS,CAEnB;IAED;;;OAGG;IACH,KAAK,CAAC,IAAI,EAAE,YAAY,EAAE,MAAM,SAAI,GAAG,IAAI;IAI3C,OAAO,IAAI,IAAI;IAMf,OAAO,IAAI,IAAI;CAGhB"}
@@ -0,0 +1,64 @@
1
+ import { bind, createBindGroup, createBindGroupLayout } from "@aigpu/core";
2
+ const defaultVisibility = ((globalThis.GPUShaderStage?.VERTEX ?? 1) | (globalThis.GPUShaderStage?.FRAGMENT ?? 2));
3
+ /**
4
+ * A single stable uniform buffer for one render pass, rewritten per frame.
5
+ *
6
+ * @remarks
7
+ * Unlike {@link UniformPool} (a dynamic-offset ring allocator built for many
8
+ * per-draw uniforms), `Uniform` owns exactly one uniform buffer at binding 0 with
9
+ * a fixed (non-dynamic) offset. The caller decides when to {@link Uniform.write}
10
+ * — typically gating on real changes — and the bind group never moves. This fits
11
+ * the "one camera/globals buffer per pass" case where a dynamic-offset binding
12
+ * would needlessly mark the layout `hasDynamicOffset` and re-upload every frame.
13
+ *
14
+ * @example
15
+ * ```ts
16
+ * const uniform = new Uniform(device, { size: 64, label: "globals" });
17
+ * // per frame, only when inputs changed:
18
+ * uniform.write(globalsBytes);
19
+ * pass.setBindGroup(0, uniform.bindGroup);
20
+ * ```
21
+ */
22
+ export class Uniform {
23
+ device;
24
+ size;
25
+ buffer;
26
+ bindGroupLayout;
27
+ bindGroup;
28
+ #destroyed = false;
29
+ constructor(device, opts) {
30
+ this.device = device;
31
+ this.size = opts.size;
32
+ this.buffer = device.createBuffer({ size: opts.size, usage: ["uniform", "copy_dst"], label: opts.label });
33
+ this.bindGroupLayout = opts.bindGroupLayout ?? createBindGroupLayout(device, {
34
+ label: opts.label ? `${opts.label}.bgl` : undefined,
35
+ entries: [bind.uniform(0, opts.visibility ?? defaultVisibility, { minBindingSize: opts.size })],
36
+ });
37
+ this.bindGroup = createBindGroup(device, {
38
+ label: opts.label ? `${opts.label}.bg` : undefined,
39
+ layout: this.bindGroupLayout,
40
+ entries: [bind.resource(0, this.buffer)],
41
+ });
42
+ }
43
+ /** The underlying uniform `GPUBuffer`. */
44
+ get gpu() {
45
+ return this.buffer.gpu;
46
+ }
47
+ /**
48
+ * Upload `data` to the buffer via `queue.writeBuffer`. No dynamic offset; the
49
+ * bind group is unchanged. Call only when the uniform contents actually change.
50
+ */
51
+ write(data, offset = 0) {
52
+ this.buffer.write(data, offset);
53
+ }
54
+ destroy() {
55
+ if (this.#destroyed)
56
+ return;
57
+ this.#destroyed = true;
58
+ this.buffer.destroy();
59
+ }
60
+ dispose() {
61
+ this.destroy();
62
+ }
63
+ }
64
+ //# sourceMappingURL=uniform.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"uniform.js","sourceRoot":"","sources":["../../src/core/uniform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAU,eAAe,EAAE,qBAAqB,EAAe,MAAM,aAAa,CAAC;AAmBhG,MAAM,iBAAiB,GAAG,CAAC,CAAC,UAAU,CAAC,cAAc,EAAE,MAAM,IAAI,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,cAAc,EAAE,QAAQ,IAAI,CAAC,CAAC,CAAwB,CAAC;AAEzI;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,OAAO,OAAO;IAOG;IANZ,IAAI,CAAS;IACb,MAAM,CAAS;IACf,eAAe,CAAqB;IACpC,SAAS,CAAe;IACjC,UAAU,GAAG,KAAK,CAAC;IAEnB,YAAqB,MAAc,EAAE,IAAoB;QAApC,WAAM,GAAN,MAAM,CAAQ;QACjC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,YAAY,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,SAAS,EAAE,UAAU,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,IAAI,qBAAqB,CAAC,MAAM,EAAE;YAC3E,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,MAAM,CAAC,CAAC,CAAC,SAAS;YACnD,OAAO,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,IAAI,iBAAiB,EAAE,EAAE,cAAc,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;SAChG,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,GAAG,eAAe,CAAC,MAAM,EAAE;YACvC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,SAAS;YAClD,MAAM,EAAE,IAAI,CAAC,eAAe;YAC5B,OAAO,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SACzC,CAAC,CAAC;IACL,CAAC;IAED,0CAA0C;IAC1C,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC;IACzB,CAAC;IAED;;;OAGG;IACH,KAAK,CAAC,IAAkB,EAAE,MAAM,GAAG,CAAC;QAClC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAClC,CAAC;IAED,OAAO;QACL,IAAI,IAAI,CAAC,UAAU;YAAE,OAAO;QAC5B,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;CACF"}
@@ -0,0 +1,24 @@
1
+ export type WgslUniformType = "f32" | "u32" | "i32" | "vec2f" | "vec3f" | "vec4f" | "vec2u" | "vec3u" | "vec4u" | "vec2i" | "vec3i" | "vec4i" | "mat3x3f" | "mat4x4f";
2
+ export interface UniformField {
3
+ readonly name: string;
4
+ readonly type: WgslUniformType;
5
+ readonly offset: number;
6
+ readonly size: number;
7
+ readonly align: number;
8
+ }
9
+ export interface UniformLayoutInfo {
10
+ readonly fields: readonly UniformField[];
11
+ readonly offsets: Readonly<Record<string, number>>;
12
+ readonly byteSize: number;
13
+ }
14
+ export declare function isWgslUniformType(value: unknown): value is WgslUniformType;
15
+ export declare function alignUniforms(schema: Record<string, WgslUniformType>): UniformLayoutInfo;
16
+ export type UniformValue = number | readonly number[] | Float32Array | Uint32Array | Int32Array;
17
+ export interface WriteUniformFieldOptions {
18
+ readonly exactLength?: boolean;
19
+ readonly where?: string;
20
+ }
21
+ export declare function wgslType(type: WgslUniformType): string;
22
+ export declare function uniformValueCount(type: WgslUniformType): number;
23
+ export declare function writeUniformField(view: DataView, field: UniformField, value: unknown, opts?: WriteUniformFieldOptions): void;
24
+ //# sourceMappingURL=wgsl-alignment.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgsl-alignment.d.ts","sourceRoot":"","sources":["../../src/core/wgsl-alignment.ts"],"names":[],"mappings":"AAEA,MAAM,MAAM,eAAe,GACvB,KAAK,GAAG,KAAK,GAAG,KAAK,GACrB,OAAO,GAAG,OAAO,GAAG,OAAO,GAC3B,OAAO,GAAG,OAAO,GAAG,OAAO,GAC3B,OAAO,GAAG,OAAO,GAAG,OAAO,GAC3B,SAAS,GAAG,SAAS,CAAC;AAE1B,MAAM,WAAW,YAAY;IAC3B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,eAAe,CAAC;IAC/B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,CAAC;IACzC,QAAQ,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IACnD,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;CAC3B;AAUD,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,OAAO,GAAG,KAAK,IAAI,eAAe,CAE1E;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,eAAe,CAAC,GAAG,iBAAiB,CAcxF;AAED,MAAM,MAAM,YAAY,GAAG,MAAM,GAAG,SAAS,MAAM,EAAE,GAAG,YAAY,GAAG,WAAW,GAAG,UAAU,CAAC;AAEhG,MAAM,WAAW,wBAAwB;IACvC,QAAQ,CAAC,WAAW,CAAC,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;CACzB;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,eAAe,GAAG,MAAM,CAMtD;AAED,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,eAAe,GAAG,MAAM,CAI/D;AAED,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,GAAE,wBAA6B,GAAG,IAAI,CAahI"}
@@ -0,0 +1,81 @@
1
+ import { ValidationError } from "@aigpu/core";
2
+ const TYPES = {
3
+ f32: { size: 4, align: 4 }, u32: { size: 4, align: 4 }, i32: { size: 4, align: 4 },
4
+ vec2f: { size: 8, align: 8 }, vec2u: { size: 8, align: 8 }, vec2i: { size: 8, align: 8 },
5
+ vec3f: { size: 12, align: 16 }, vec3u: { size: 12, align: 16 }, vec3i: { size: 12, align: 16 },
6
+ vec4f: { size: 16, align: 16 }, vec4u: { size: 16, align: 16 }, vec4i: { size: 16, align: 16 },
7
+ mat3x3f: { size: 48, align: 16 }, mat4x4f: { size: 64, align: 16 },
8
+ };
9
+ export function isWgslUniformType(value) {
10
+ return typeof value === "string" && value in TYPES;
11
+ }
12
+ export function alignUniforms(schema) {
13
+ let offset = 0;
14
+ let largestAlign = 16;
15
+ const offsets = {};
16
+ const fields = Object.entries(schema).map(([name, type]) => {
17
+ const info = TYPES[type];
18
+ offset = roundUp(offset, info.align);
19
+ largestAlign = Math.max(largestAlign, info.align);
20
+ offsets[name] = offset;
21
+ const field = { name, type, offset, size: info.size, align: info.align };
22
+ offset += info.size;
23
+ return field;
24
+ });
25
+ return { fields, offsets, byteSize: fields.length === 0 ? 0 : roundUp(offset, largestAlign) };
26
+ }
27
+ export function wgslType(type) {
28
+ if (type === "f32" || type === "u32" || type === "i32")
29
+ return type;
30
+ if (type === "mat3x3f")
31
+ return "mat3x3<f32>";
32
+ if (type === "mat4x4f")
33
+ return "mat4x4<f32>";
34
+ const kind = type.at(-1) === "f" ? "f32" : type.at(-1) === "u" ? "u32" : "i32";
35
+ return `${type.slice(0, 4)}<${kind}>`;
36
+ }
37
+ export function uniformValueCount(type) {
38
+ if (type === "mat3x3f")
39
+ return 9;
40
+ if (type === "mat4x4f")
41
+ return 16;
42
+ return TYPES[type].size / 4;
43
+ }
44
+ export function writeUniformField(view, field, value, opts = {}) {
45
+ const needed = uniformValueCount(field.type);
46
+ const data = uniformFieldData(field, value, needed, opts.where ?? "writeUniformField");
47
+ if (data.length < needed || (opts.exactLength === true && data.length !== needed)) {
48
+ const verb = opts.exactLength === true ? "must have exactly" : "needs";
49
+ throw invalidUniformField(opts.where ?? "writeUniformField", `Uniform '${field.name}' ${verb} ${needed} value(s).`);
50
+ }
51
+ const setter = field.type === "u32" || field.type.endsWith("u") ? "setUint32" : field.type === "i32" || field.type.endsWith("i") ? "setInt32" : "setFloat32";
52
+ if (field.type === "mat3x3f") {
53
+ for (let column = 0; column < 3; column++)
54
+ for (let row = 0; row < 3; row++)
55
+ set(view, setter, field.offset + column * 16 + row * 4, data[column * 3 + row]);
56
+ return;
57
+ }
58
+ for (let index = 0; index < needed; index++)
59
+ set(view, setter, field.offset + index * 4, data[index]);
60
+ }
61
+ function uniformFieldData(field, value, needed, where) {
62
+ if (typeof value === "number") {
63
+ if (needed !== 1)
64
+ throw invalidUniformField(where, `Uniform '${field.name}' needs ${needed} value(s).`);
65
+ return [value];
66
+ }
67
+ if (isNumberArrayLike(value))
68
+ return Array.from(value);
69
+ throw invalidUniformField(where, `Uniform '${field.name}' needs ${needed} value(s).`);
70
+ }
71
+ function isNumberArrayLike(value) {
72
+ return Array.isArray(value) || value instanceof Float32Array || value instanceof Uint32Array || value instanceof Int32Array;
73
+ }
74
+ function set(view, setter, offset, value) { view[setter](offset, value, true); }
75
+ function invalidUniformField(where, message) {
76
+ return new ValidationError({ code: "AIGPU-CORE-INVALID-USAGE", message, where });
77
+ }
78
+ function roundUp(value, alignment) {
79
+ return Math.ceil(value / alignment) * alignment;
80
+ }
81
+ //# sourceMappingURL=wgsl-alignment.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"wgsl-alignment.js","sourceRoot":"","sources":["../../src/core/wgsl-alignment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAuB9C,MAAM,KAAK,GAAG;IACZ,GAAG,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,GAAG,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE;IAClF,KAAK,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE;IACxF,KAAK,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;IAC9F,KAAK,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;IAC9F,OAAO,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE;CAC2B,CAAC;AAEhG,MAAM,UAAU,iBAAiB,CAAC,KAAc;IAC9C,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,IAAI,KAAK,CAAC;AACrD,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,MAAuC;IACnE,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,YAAY,GAAG,EAAE,CAAC;IACtB,MAAM,OAAO,GAA2B,EAAE,CAAC;IAC3C,MAAM,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE;QACzD,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;QACzB,MAAM,GAAG,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACrC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClD,OAAO,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;QACvB,MAAM,KAAK,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC;QACzE,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC;QACpB,OAAO,KAAK,CAAC;IACf,CAAC,CAAC,CAAC;IACH,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,YAAY,CAAC,EAAE,CAAC;AAChG,CAAC;AASD,MAAM,UAAU,QAAQ,CAAC,IAAqB;IAC5C,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK;QAAE,OAAO,IAAI,CAAC;IACpE,IAAI,IAAI,KAAK,SAAS;QAAE,OAAO,aAAa,CAAC;IAC7C,IAAI,IAAI,KAAK,SAAS;QAAE,OAAO,aAAa,CAAC;IAC7C,MAAM,IAAI,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;IAC/E,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,GAAG,CAAC;AACxC,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,IAAqB;IACrD,IAAI,IAAI,KAAK,SAAS;QAAE,OAAO,CAAC,CAAC;IACjC,IAAI,IAAI,KAAK,SAAS;QAAE,OAAO,EAAE,CAAC;IAClC,OAAO,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AAC9B,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,IAAc,EAAE,KAAmB,EAAE,KAAc,EAAE,OAAiC,EAAE;IACxH,MAAM,MAAM,GAAG,iBAAiB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC7C,MAAM,IAAI,GAAG,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,KAAK,IAAI,mBAAmB,CAAC,CAAC;IACvF,IAAI,IAAI,CAAC,MAAM,GAAG,MAAM,IAAI,CAAC,IAAI,CAAC,WAAW,KAAK,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,EAAE,CAAC;QAClF,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,KAAK,IAAI,CAAC,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,OAAO,CAAC;QACvE,MAAM,mBAAmB,CAAC,IAAI,CAAC,KAAK,IAAI,mBAAmB,EAAE,YAAY,KAAK,CAAC,IAAI,KAAK,IAAI,IAAI,MAAM,YAAY,CAAC,CAAC;IACtH,CAAC;IACD,MAAM,MAAM,GAAG,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,YAAY,CAAC;IAC7J,IAAI,KAAK,CAAC,IAAI,KAAK,SAAS,EAAE,CAAC;QAC7B,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,CAAC,EAAE,MAAM,EAAE;YAAE,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE;gBAAE,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,GAAG,MAAM,GAAG,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,CAAE,CAAC,CAAC;QAC9J,OAAO;IACT,CAAC;IACD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,EAAE,KAAK,EAAE;QAAE,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,CAAE,CAAC,CAAC;AACzG,CAAC;AAED,SAAS,gBAAgB,CAAC,KAAmB,EAAE,KAAc,EAAE,MAAc,EAAE,KAAa;IAC1F,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;QAC9B,IAAI,MAAM,KAAK,CAAC;YAAE,MAAM,mBAAmB,CAAC,KAAK,EAAE,YAAY,KAAK,CAAC,IAAI,WAAW,MAAM,YAAY,CAAC,CAAC;QACxG,OAAO,CAAC,KAAK,CAAC,CAAC;IACjB,CAAC;IACD,IAAI,iBAAiB,CAAC,KAAK,CAAC;QAAE,OAAO,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACvD,MAAM,mBAAmB,CAAC,KAAK,EAAE,YAAY,KAAK,CAAC,IAAI,WAAW,MAAM,YAAY,CAAC,CAAC;AACxF,CAAC;AAED,SAAS,iBAAiB,CAAC,KAAc;IACvC,OAAO,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,KAAK,YAAY,YAAY,IAAI,KAAK,YAAY,WAAW,IAAI,KAAK,YAAY,UAAU,CAAC;AAC9H,CAAC;AAED,SAAS,GAAG,CAAC,IAAc,EAAE,MAA+C,EAAE,MAAc,EAAE,KAAa,IAAU,IAAI,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;AAEzJ,SAAS,mBAAmB,CAAC,KAAa,EAAE,OAAe;IACzD,OAAO,IAAI,eAAe,CAAC,EAAE,IAAI,EAAE,0BAA0B,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC;AACnF,CAAC;AAED,SAAS,OAAO,CAAC,KAAa,EAAE,SAAiB;IAC/C,OAAO,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,GAAG,SAAS,CAAC;AAClD,CAAC"}
package/dist/core.d.ts ADDED
@@ -0,0 +1,13 @@
1
+ export * from "@aigpu/core";
2
+ export { createRenderBundle, RenderBundleRecorder } from "./core/render-bundle.ts";
3
+ export { StorageBuffer } from "./core/storage-buffer.ts";
4
+ export { StructuredUniform } from "./core/structured-uniform.ts";
5
+ export { Uniform } from "./core/uniform.ts";
6
+ export { UniformPool } from "./core/uniform-pool.ts";
7
+ export type { RenderBundleOptions } from "./core/render-bundle.ts";
8
+ export type { StorageBufferOptions } from "./core/storage-buffer.ts";
9
+ export type { ScalarUniformType, StructuredUniformOptions, UniformValues, VectorUniformInput } from "./core/structured-uniform.ts";
10
+ export type { UniformField, UniformLayoutInfo, WgslUniformType } from "./core/wgsl-alignment.ts";
11
+ export type { UniformOptions } from "./core/uniform.ts";
12
+ export type { UniformLayout, UniformPoolOptions, UniformSlot } from "./core/uniform-pool-types.ts";
13
+ //# sourceMappingURL=core.d.ts.map