agentglow 0.2.10 → 0.2.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,948 @@
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+ var ge = Object.defineProperty;
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+ var me = (f, e, a) => e in f ? ge(f, e, { enumerable: !0, configurable: !0, writable: !0, value: a }) : f[e] = a;
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+ var p = (f, e, a) => me(f, typeof e != "symbol" ? e + "" : e, a);
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+ import { jsx as P, jsxs as ct, Fragment as ce } from "react/jsx-runtime";
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+ import { useFrame as nt, useThree as Me } from "@react-three/fiber";
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+ import { EffectComposer as ye, Bloom as Ae, Vignette as be, Noise as we } from "@react-three/postprocessing";
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+ import { useMemo as mt, useRef as V, useEffect as St } from "react";
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+ import * as M from "three";
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+ import { r as xe, w as W, m as Yt, K as Re, x as Se, f as st, o as Z, y as le, z as he, R as Ge, d as oe, p as ve, e as ze, j as Bt, c as Dt, T as fe, i as Ce, n as Ie, G as Pe, L as yt, u as Fe, S as Be, A as Oe, B as Ee, k as Te } from "./KitScene-Cug87OSc.js";
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+ const Ct = 32, It = new M.Vector3(), Ut = new M.Vector3(), wt = new M.Vector3(), xt = new M.Color(), _e = new M.Color(1, 1, 1);
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+ function ke(f, e, a, r, s) {
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+ let o = null;
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+ for (const h of W.mcpCalls) h.server === f && h.resource === e && (!o || h.start > o.start) && (o = h);
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+ const l = o && o.phase === "result" ? (s - o.start) / o.dur : 9;
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+ return { busy: a > 0, act: Yt(r, s, 1.5), head: l < 1 ? 1 - l : -1 };
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+ }
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+ function Le({ mcp: f, backend: e, color: a, gain: r = 1, y: s, yFrom: o, lift: l = 0, wave: h = 0 }) {
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+ const i = mt(() => {
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+ const g = new M.BufferGeometry();
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+ return g.setAttribute("position", new M.BufferAttribute(new Float32Array(Ct * 2 * 3), 3)), g.setAttribute("color", new M.BufferAttribute(new Float32Array(Ct * 2 * 3), 3)), g;
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+ }, []), t = mt(() => new M.Color(a ?? f.srv.color), [a, f.srv.color]), n = mt(() => new M.LineBasicMaterial({ vertexColors: !0, transparent: !0, blending: M.AdditiveBlending, depthWrite: !1, toneMapped: !1 }), []);
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+ return nt(({ clock: g }) => {
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+ const x = i.getAttribute("position"), R = i.getAttribute("color"), S = performance.now(), G = xe ? 0 : g.elapsedTime, d = e.res, y = ke(f.name, d.name, d.inflight, d.activeAt, S);
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+ It.copy(f.pos), Ut.copy(e.pos), s !== void 0 && (It.y = s, Ut.y = s), o !== void 0 && (It.y = o);
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+ const C = (0.18 + y.act * 0.55 + (y.busy ? 0.35 : 0)) * r;
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+ for (let c = 0; c < Ct; c++)
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+ for (let b = 0; b < 2; b++) {
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+ const u = (c + b) / Ct, w = Math.sin(u * Math.PI);
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+ wt.lerpVectors(It, Ut, u), wt.y += l * w + (h ? Math.sin(u * 9 - G * 2.4) * h * w : 0);
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+ let A = C;
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+ y.busy && (A *= 0.45 + Math.pow(Math.max(0, Math.sin(u * 18 - G * 6)), 6) * 2.4), y.head >= 0 && (A += Math.exp(-(((u - y.head) / 0.08) ** 2)) * 2.6 * r), xt.copy(t), y.head >= 0 && xt.lerp(_e, 0.3);
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+ const m = c * 2 + b;
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+ x.setXYZ(m, wt.x, wt.y, wt.z), R.setXYZ(m, xt.r * A, xt.g * A, xt.b * A);
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+ }
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+ x.needsUpdate = !0, R.needsUpdate = !0;
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+ }), /* @__PURE__ */ P("lineSegments", { geometry: i, material: n, frustumCulled: !1 });
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+ }
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+ var ae;
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+ const ut = typeof window < "u" && !!((ae = window.matchMedia) != null && ae.call(window, "(prefers-reduced-motion: reduce)").matches), ot = ut ? 0.3 : 1, X = ut ? 9e3 : 24e3, it = ut ? 3500 : 8e3, B = 12, J = ut ? 450 : 1100, jt = 9e3, q = 64, Nt = 31, De = 4.6, rt = 28, Wt = 64, Pt = 18, Xt = 16, dt = 8, Y = Math.PI * 2, et = 200, qt = 5.4, Mt = 3.2, Ue = ["planner", "researcher", "writer"], Rt = Object.fromEntries(Object.entries(fe).map(([f, e]) => [f, new M.Color(e)])), je = Ce, Ne = () => ({ used: !1, id: "", inst: null, seen: 0, x: 0, y: 0, z: 0, r: 1, g: 1, b: 1, omega: 0, bright: 0, swirl: 0, rscale: 1, tiltA: 0, tiltB: 0, count: 0, want: 0, rank: 0, ka: null, released: !1, p: 0, e: 0, waitMcp: 0 }), Ft = et * 3, We = (f) => {
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+ let e = 7;
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+ for (let a = 0; a < f.length; a++) e = e * 31 + f.charCodeAt(a) >>> 0;
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+ return e % 100003;
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+ }, K = (f) => {
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+ const e = Math.sin(f * 127.1 + 311.7) * 43758.5453;
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+ return e - Math.floor(e);
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+ };
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+ function pt(f) {
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+ const e = new M.BufferGeometry();
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+ return e.setAttribute("position", new M.BufferAttribute(new Float32Array(f * 3), 3).setUsage(M.DynamicDrawUsage)), e.setAttribute("acol", new M.BufferAttribute(new Float32Array(f * 3), 3).setUsage(M.DynamicDrawUsage)), e.setAttribute("size", new M.BufferAttribute(new Float32Array(f), 1).setUsage(M.DynamicDrawUsage)), e;
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+ }
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+ const j = (f, e) => f.getAttribute(e).array, gt = (f) => {
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+ f.getAttribute("position").needsUpdate = !0, f.getAttribute("acol").needsUpdate = !0, f.getAttribute("size").needsUpdate = !0;
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+ };
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+ function ie() {
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+ return new M.ShaderMaterial({
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+ uniforms: { uScale: { value: 300 }, uPR: { value: 1 } },
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+ vertexShader: (
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+ /* glsl */
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+ `
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+ attribute vec3 acol;
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+ attribute float size;
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+ uniform float uScale;
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+ uniform float uPR;
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+ varying vec3 vC;
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+ void main() {
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+ vec4 mv = modelViewMatrix * vec4(position, 1.0);
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+ gl_Position = projectionMatrix * mv;
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+ gl_PointSize = min(96.0, size * uPR * uScale / max(0.5, -mv.z));
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+ vC = acol;
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+ if (size <= 0.0) gl_Position = vec4(2.0, 2.0, 2.0, 1.0);
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+ }`
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+ ),
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+ fragmentShader: (
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+ /* glsl */
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+ `
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+ varying vec3 vC;
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+ void main() {
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+ vec2 c = gl_PointCoord - 0.5;
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+ float d = dot(c, c) * 4.0;
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+ if (d > 1.0) discard;
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+ float a = exp(-d * 3.2) - 0.04;
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+ gl_FragColor = vec4(vC * max(a, 0.0), 1.0);
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+ }`
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+ ),
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+ transparent: !0,
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+ depthWrite: !1,
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+ blending: M.AdditiveBlending
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+ });
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+ }
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+ const v = new M.Vector3(), N = new M.Vector3(), E = new M.Vector3(), z = new M.Color(), Q = new M.Color(), tt = new M.Object3D(), H = new M.Color(1, 1, 1), re = new M.Color("#fbbf24"), Xe = new M.Color("#ef4444"), Ye = new M.Color("#ef4444");
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+ class qe {
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+ constructor() {
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+ p(this, "material", ie());
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+ /** nebula points live in the (scaled) side graph group: their sprite size follows kit.graph.scale */
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+ p(this, "nebMaterial", ie());
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+ p(this, "frame", 0);
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+ p(this, "selectedId", null);
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+ /** field radius (grows with the kit core so the murmuration always surrounds the agents + periphery) */
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+ p(this, "fieldR", Nt);
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+ // ---- field
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+ p(this, "fieldGeo", pt(X));
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+ p(this, "fP", j(this.fieldGeo, "position"));
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+ p(this, "fC", j(this.fieldGeo, "acol"));
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+ p(this, "fS", j(this.fieldGeo, "size"));
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+ p(this, "fYb", new Float32Array(X));
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+ p(this, "fIvx", new Float32Array(X));
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+ p(this, "fIvz", new Float32Array(X));
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+ p(this, "fHeat", new Float32Array(X));
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+ p(this, "fT", new Float32Array(X * 3));
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+ p(this, "fOwner", new Int16Array(X).fill(-1));
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+ p(this, "fAng", new Float32Array(X));
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+ p(this, "fOrb", new Float32Array(X));
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+ p(this, "fRnd", new Float32Array(X));
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+ // ---- slots (agent eddies, one per drawn kit agent)
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+ p(this, "slots", Array.from({ length: q }, Ne));
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+ p(this, "idToSlot", /* @__PURE__ */ new Map());
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+ p(this, "pendingByInst", /* @__PURE__ */ new Map());
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+ // ---- runs (pooled vortices, one per drawn kit run; a vortex fades out after its run leaves the kit)
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+ p(this, "runRef", new Array(B).fill(null));
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+ p(this, "runKit", new Array(B).fill(null));
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+ p(this, "runId", new Array(B).fill(""));
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+ p(this, "runPool", /* @__PURE__ */ new Map());
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+ p(this, "rPresent", new Uint8Array(B));
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+ p(this, "rSteps", new Uint8Array(B));
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+ p(this, "rX", new Float32Array(B));
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+ p(this, "rZ", new Float32Array(B));
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+ /** vortex loop radius per run (around its agents) */
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+ p(this, "rR", new Float32Array(B).fill(De));
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+ /** step attractors (x, z) per run: at the kit's role slots (plan | research | write) */
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+ p(this, "rAt", new Float32Array(B * 6));
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+ p(this, "rAlpha", new Float32Array(B));
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+ p(this, "rCol", Array.from({ length: B }, () => new M.Color()));
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+ p(this, "rColStr", new Array(B).fill(""));
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+ p(this, "runGeo", pt(B * J));
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+ p(this, "rTh", new Float32Array(B * J));
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+ p(this, "rSp", new Float32Array(B * J));
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+ p(this, "rRr", new Float32Array(B * J));
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+ p(this, "rY", new Float32Array(B * J));
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+ // ---- nebula (FalkorDB side current; local frame of the kit side graph)
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+ p(this, "nebGeo", pt(it));
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+ p(this, "anchorGeo", pt(et));
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+ p(this, "nA", new Uint16Array(it));
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+ p(this, "nO", new Float32Array(it * 3));
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+ p(this, "nSpin", new Float32Array(it));
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+ p(this, "nB", new Float32Array(it));
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+ p(this, "aLocal", new Float32Array(et * 3));
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+ p(this, "aCol", new Float32Array(et * 3));
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+ p(this, "aNamed", new Uint8Array(et));
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+ p(this, "burst", new Float32Array(et));
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+ p(this, "burstW", new Float32Array(et));
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+ p(this, "flareCol", new Float32Array(et * 3));
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+ p(this, "nameIdx", /* @__PURE__ */ new Map());
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+ p(this, "nebAngle", 0.4);
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+ p(this, "nAnchors", 0);
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+ p(this, "edgeGeo", new M.BufferGeometry());
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+ p(this, "edgeA", new Uint16Array(Ft * 2));
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+ p(this, "nEdge", 0);
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+ p(this, "lastFlareId", 0);
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+ p(this, "lastFlare", null);
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+ // ---- streams + lines
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+ p(this, "streamGeo", pt(jt));
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+ p(this, "beamGeo");
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+ p(this, "glowGeo", pt(q + B * 3 + dt));
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+ // ---- meshes
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+ p(this, "cores");
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+ p(this, "attractors");
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+ p(this, "stepRings");
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+ p(this, "rings");
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+ p(this, "pulsars");
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+ p(this, "pulsarBeams");
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+ p(this, "selRing");
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+ p(this, "ringStart", new Float32Array(rt).fill(-1e9));
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+ p(this, "ringDur", new Float32Array(rt).fill(1));
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+ p(this, "ringMax", new Float32Array(rt));
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+ p(this, "ringPos", new Float32Array(rt * 3));
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+ p(this, "ringCol", new Float32Array(rt * 3));
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+ p(this, "ringNext", 0);
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+ p(this, "mcpSpin", new Float32Array(dt));
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+ // ------------------------------------------------------------------ frame
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+ /** kit fit size multiplier for eddies, sampled once per frame */
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+ p(this, "lodK", 1);
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+ // active runs / swirls packed for the hot loop
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+ p(this, "aX", new Float32Array(B));
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+ p(this, "aZ", new Float32Array(B));
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+ p(this, "aA", new Float32Array(B));
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+ p(this, "aRR", new Float32Array(B));
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+ p(this, "aR", new Float32Array(B * 3));
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+ p(this, "sX", new Float32Array(q));
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+ p(this, "sZ", new Float32Array(q));
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+ p(this, "sS", new Float32Array(q));
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+ p(this, "stTh", new Float32Array(3));
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+ p(this, "stB", new Float32Array(3));
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+ for (let t = 0; t < X; t++) {
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+ const n = Math.sqrt(Math.random()) * Nt, g = Math.random() * Y;
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+ this.fP[t * 3] = Math.cos(g) * n, this.fP[t * 3 + 2] = Math.sin(g) * n, this.fYb[t] = (Math.random() - 0.5) * (0.6 + n * 0.05), this.fP[t * 3 + 1] = this.fYb[t], this.fRnd[t] = Math.random(), this.fOrb[t] = 0.16 + 1.35 * Math.pow(Math.random(), 1.5), this.fAng[t] = Math.random() * Y;
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+ }
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+ for (let t = 0; t < B * J; t++) {
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+ this.rTh[t] = Math.random() * Y, this.rSp[t] = 0.2 + Math.random() * 0.14;
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+ const n = (Math.random() + Math.random() + Math.random() - 1.5) * 0.55;
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+ this.rRr[t] = n, this.rY[t] = (Math.random() - 0.5) * 0.35;
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+ }
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+ for (let t = 0; t < it; t++) {
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+ const n = 0.18 + 0.55 * Math.pow(Math.random(), 3), g = Math.random() * Y, x = n * Math.sqrt(-2 * Math.log(1 - Math.random() * 0.98));
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+ this.nO[t * 3] = Math.cos(g) * x, this.nO[t * 3 + 1] = (Math.random() - 0.5) * n * 0.8, this.nO[t * 3 + 2] = Math.sin(g) * x, this.nSpin[t] = (0.15 + Math.random() * 0.5) * (Math.random() < 0.5 ? 1 : 0.6), this.nB[t] = 0.5 + Math.random() * 0.7;
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+ }
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+ this.anchorGeo.setDrawRange(0, 0), this.edgeGeo.setAttribute("position", new M.BufferAttribute(new Float32Array(Ft * 2 * 3), 3)), this.edgeGeo.setAttribute("color", new M.BufferAttribute(new Float32Array(Ft * 2 * 3), 3).setUsage(M.DynamicDrawUsage)), this.edgeGeo.setDrawRange(0, 0), this.edgeGeo.boundingSphere = new M.Sphere(new M.Vector3(), 50);
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+ const e = Wt + Xt * Pt;
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+ this.beamGeo = new M.BufferGeometry(), this.beamGeo.setAttribute("position", new M.BufferAttribute(new Float32Array(e * 6), 3).setUsage(M.DynamicDrawUsage)), this.beamGeo.setAttribute("color", new M.BufferAttribute(new Float32Array(e * 6), 3).setUsage(M.DynamicDrawUsage));
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+ const a = new M.Sphere(new M.Vector3(), 400), r = new M.MeshBasicMaterial({ toneMapped: !1 });
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+ this.cores = new M.InstancedMesh(new M.IcosahedronGeometry(0.26, 3), r, q), this.attractors = new M.InstancedMesh(new M.IcosahedronGeometry(0.3, 3), new M.MeshBasicMaterial({ toneMapped: !1 }), B * 3);
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+ const s = new M.RingGeometry(0.9, 1, 96);
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+ s.rotateX(-Math.PI / 2);
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+ const o = () => new M.MeshBasicMaterial({ toneMapped: !1, transparent: !0, blending: M.AdditiveBlending, depthWrite: !1, side: M.DoubleSide });
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+ this.stepRings = new M.InstancedMesh(new M.RingGeometry(0.93, 1, 6, 1).rotateX(-Math.PI / 2), o(), B * 3), this.rings = new M.InstancedMesh(s, o(), rt), this.pulsars = new M.InstancedMesh(new M.OctahedronGeometry(0.42, 0), new M.MeshBasicMaterial({ toneMapped: !1 }), dt);
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+ const l = new M.ConeGeometry(0.12, 3.2, 8, 1, !0);
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+ l.translate(0, 1.6, 0);
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+ const h = l.clone().rotateX(Math.PI), i = new M.BufferGeometry();
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+ {
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+ const t = l.getAttribute("position").array, n = h.getAttribute("position").array, g = l.getIndex().array, x = h.getIndex().array, R = new Float32Array(t.length + n.length);
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+ R.set(t), R.set(n, t.length);
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+ const S = [...g, ...Array.from(x, (G) => G + t.length / 3)];
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+ i.setAttribute("position", new M.BufferAttribute(R, 3)), i.setIndex(S);
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+ }
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+ this.pulsarBeams = new M.InstancedMesh(i, o(), dt);
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+ for (const t of [this.cores, this.attractors, this.stepRings, this.rings, this.pulsars, this.pulsarBeams]) {
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+ t.boundingSphere = a, t.frustumCulled = !1, t.instanceMatrix.setUsage(M.DynamicDrawUsage), t.setColorAt(0, z.setRGB(0, 0, 0));
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+ for (let n = 0; n < t.count; n++)
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+ tt.position.set(0, -999, 0), tt.scale.setScalar(1e-4), tt.updateMatrix(), t.setMatrixAt(n, tt.matrix), t.setColorAt(n, z.setRGB(0, 0, 0));
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+ }
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+ this.selRing = new M.Mesh(new M.RingGeometry(1.25, 1.33, 64).rotateX(-Math.PI / 2), o()), this.selRing.visible = !1;
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+ }
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+ /**
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+ * Swap in a new graph sample (the session's graph grows while it runs). Anchors are laid out per node id (stable:
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+ * a node never moves when others arrive), new anchors take over a share of the nebula particles. No reset.
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+ */
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+ setGalaxy(e) {
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+ const a = Math.min(et, e.nodes.length), r = this.nAnchors;
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+ this.nAnchors = a, this.nameIdx.clear();
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+ const s = /* @__PURE__ */ new Map();
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+ for (let n = 0; n < a; n++) {
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+ const g = e.nodes[n];
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+ this.nameIdx.set(g.name.toLowerCase(), n), s.set(g.id, n);
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+ const x = We(g.id), R = K(x), S = 0.5 + (qt - 0.9) * Math.sqrt(R) + (K(x + 1) - 0.5) * 0.45, G = x % 3 / 3 * Y + S * 1.15 + (K(x + 2) - 0.5) * 0.5;
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+ this.aLocal[n * 3] = Math.cos(G) * S, this.aLocal[n * 3 + 1] = (K(x + 3) - 0.5) * 0.7 * (1.3 - R) + 0.4, this.aLocal[n * 3 + 2] = Math.sin(G) * S, z.set(Re[g.kind] ?? "#94a3b8"), this.aCol[n * 3] = z.r, this.aCol[n * 3 + 1] = z.g, this.aCol[n * 3 + 2] = z.b, this.aNamed[n] = n < 22 ? 1 : 0;
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+ }
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+ if (a > 0) {
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+ const n = r > 0 && a > r ? (a - r) / a : r > 0 ? 0 : 1;
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+ for (let g = 0; g < it; g++)
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+ this.nA[g] >= a ? this.nA[g] = Math.floor(Math.random() * a) : n > 0 && Math.random() < n && (this.nA[g] = r > 0 ? r + Math.floor(Math.random() * (a - r)) : Math.random() < 0.2 ? Math.floor(Math.random() * Math.min(22, a)) : Math.floor(Math.random() * a));
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+ }
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+ this.anchorGeo.setDrawRange(0, a);
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+ const o = this.edgeA;
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+ let l = 0;
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+ const h = /* @__PURE__ */ new Set(), i = (n, g) => {
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+ if (n === g || l >= Ft) return;
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+ const x = n < g ? n * 4096 + g : g * 4096 + n;
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+ h.has(x) || (h.add(x), o[l * 2] = n, o[l * 2 + 1] = g, l++);
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+ }, t = this.aLocal;
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+ for (const n of e.links) {
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+ const g = s.get(n.source), x = s.get(n.target);
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+ if (g !== void 0 && x !== void 0) {
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+ const R = t[g * 3] - t[x * 3], S = t[g * 3 + 2] - t[x * 3 + 2];
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+ R * R + S * S < 9 && i(g, x);
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+ }
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+ }
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+ for (let n = 0; n < a; n++) {
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+ let g = -1, x = 1e9, R = -1, S = 1e9;
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+ for (let G = 0; G < a; G++) {
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+ if (G === n) continue;
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+ const d = t[n * 3] - t[G * 3], y = t[n * 3 + 1] - t[G * 3 + 1], C = t[n * 3 + 2] - t[G * 3 + 2], c = d * d + y * y + C * C;
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+ c < x ? (R = g, S = x, g = G, x = c) : c < S && (R = G, S = c);
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+ }
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+ g >= 0 && i(n, g), R >= 0 && n % 2 === 0 && i(n, R);
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+ }
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+ this.nEdge = l, this.edgeGeo.setDrawRange(0, l * 2);
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+ }
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+ dispose() {
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+ for (const e of [this.edgeGeo, this.fieldGeo, this.runGeo, this.nebGeo, this.anchorGeo, this.streamGeo, this.beamGeo, this.glowGeo]) e.dispose();
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+ for (const e of [this.cores, this.attractors, this.stepRings, this.rings, this.pulsars, this.pulsarBeams])
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+ e.geometry.dispose(), e.material.dispose(), e.dispose();
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+ this.material.dispose(), this.nebMaterial.dispose();
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+ }
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+ // ------------------------------------------------------------------ helpers
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+ anchorIdx(e) {
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+ const a = e.toLowerCase();
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+ let r = this.nameIdx.get(a);
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+ if (r === void 0) {
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+ let s = 7;
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+ for (let o = 0; o < a.length; o++) s = s * 31 + a.charCodeAt(o) >>> 0;
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+ r = s % Math.max(1, this.nAnchors), this.nameIdx.set(a, r);
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+ }
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+ return r;
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+ }
294
+ /** anchor in the nebula's local frame (rotated by the slow spin) */
295
+ anchorLocal(e, a) {
296
+ const r = Math.cos(this.nebAngle), s = Math.sin(this.nebAngle), o = this.aLocal[e * 3], l = this.aLocal[e * 3 + 2];
297
+ return a.set(o * r - l * s, this.aLocal[e * 3 + 1], o * s + l * r);
298
+ }
299
+ /** anchor on stage (the kit places + scales the side graph) */
300
+ anchorWorld(e, a) {
301
+ return Se(this.anchorLocal(e, a), a);
302
+ }
303
+ slotOf(e) {
304
+ const a = this.idToSlot.get(e);
305
+ return a === void 0 ? null : this.slots[a];
306
+ }
307
+ /** stage position of a run's step attractor k (pool slot s) */
308
+ attractor(e, a, r) {
309
+ return r.set(this.rAt[e * 6 + a * 2], 0.35, this.rAt[e * 6 + a * 2 + 1]);
310
+ }
311
+ emitRing(e, a, r, s, o, l, h, i = 1) {
312
+ const t = this.ringNext++ % rt;
313
+ this.ringStart[t] = h, this.ringDur[t] = l, this.ringMax[t] = o, this.ringPos[t * 3] = e, this.ringPos[t * 3 + 1] = a, this.ringPos[t * 3 + 2] = r, this.ringCol[t * 3] = s.r * i, this.ringCol[t * 3 + 1] = s.g * i, this.ringCol[t * 3 + 2] = s.b * i;
314
+ }
315
+ alloc(e, a) {
316
+ const r = e.inst, s = this.slots.findIndex((i) => !i.used);
317
+ if (s < 0) return -1;
318
+ const o = this.slots[s], l = Rt[r.type];
319
+ Object.assign(o, { used: !0, id: r.id, inst: r, ka: e, count: 0, released: !1, r: l.r, g: l.g, b: l.b, omega: 2, bright: 0.6, swirl: 0, p: 0, e: 0 }), o.tiltA = (K(s + a) - 0.5) * 0.7, o.tiltB = (K(s * 3.1 + a) - 0.5) * 0.7, o.rscale = je(r.type) || e.depth > 0 ? 0.72 : 1, o.want = Math.round((o.rscale < 1 ? 380 : 620) * (ut ? 0.5 : 1));
320
+ const h = r.parent ? this.slotOf(r.parent) : null;
321
+ if (h ? (o.x = h.x, o.y = h.y, o.z = h.z) : (o.x = e.pos.x, o.y = 0.9, o.z = e.pos.z), this.idToSlot.set(r.id, s), this.emitRing(o.x, o.y, o.z, l, 2.4 * st.scale, 0.9, a, 2.2), h) {
322
+ const i = this.idToSlot.get(r.parent);
323
+ let t = Math.floor(h.count * 0.28);
324
+ for (let n = 0; n < X && t > 0; n++)
325
+ this.fOwner[n] === i && n & 1 && (this.fOwner[n] = s, h.count--, o.count++, t--);
326
+ }
327
+ return s;
328
+ }
329
+ release(e, a) {
330
+ const r = this.slots[e], s = this.fP;
331
+ for (let o = 0; o < X; o++) {
332
+ if (this.fOwner[o] !== e) continue;
333
+ this.fOwner[o] = -1;
334
+ const l = s[o * 3] - r.x, h = s[o * 3 + 2] - r.z, i = Math.sqrt(l * l + h * h) + 1e-3, t = (2.4 + this.fRnd[o] * 3.6) * (ut ? 0.5 : 1);
335
+ this.fIvx[o] = l / i * t - h / i * r.omega * 0.5, this.fIvz[o] = h / i * t + l / i * r.omega * 0.5, this.fHeat[o] = 1, this.fT[o * 3] = r.r, this.fT[o * 3 + 1] = r.g, this.fT[o * 3 + 2] = r.b;
336
+ }
337
+ r.count = 0, z.setRGB(r.r, r.g, r.b).lerp(H, 0.5), this.emitRing(r.x, r.y, r.z, z, 3.2 * st.scale, 1.1, a, 2.6);
338
+ }
339
+ /** Once per frame, after the kit's ticker (world tick -> lodTick -> kitTick). */
340
+ update(e, a, r) {
341
+ const s = Math.min(0.05, e);
342
+ this.lodK = st.scale, this.frame++;
343
+ const o = Math.max(Nt, Z.core.r + 20);
344
+ this.fieldR += (o - this.fieldR) * Math.min(1, s * 0.8), this.nebAngle += s * 0.04 * ot, this.syncRuns(a, s), this.syncSlots(a, s, r), this.recruit(a), this.updateField(s, r), this.updateFlares(a), this.updateNebula(r), this.updateRunCurrents(a, r), this.updateStreams(a, r), this.updateMeshes(a, r, s);
345
+ }
346
+ syncRuns(e, a) {
347
+ var r;
348
+ this.rPresent.fill(0);
349
+ for (const s of Z.runs.values()) {
350
+ let o = this.runPool.get(s.id);
351
+ if (o === void 0) {
352
+ o = -1;
353
+ for (let l = 0; l < B; l++)
354
+ if (!this.runId[l] || this.rAlpha[l] < 0.01 && !this.runPool.has(this.runId[l])) {
355
+ o = l;
356
+ break;
357
+ }
358
+ if (o < 0)
359
+ for (let l = 0; l < B; l++) this.rAlpha[l] < 0.01 && !Z.runs.has(this.runId[l]) && (o = l, this.runPool.delete(this.runId[l]));
360
+ if (o < 0) continue;
361
+ this.runId[o] = s.id, this.runPool.set(s.id, o), this.rAlpha[o] = 0;
362
+ }
363
+ this.rPresent[o] = 1, this.runKit[o] = s, this.runRef[o] = s.run ?? W.runs.get(s.id) ?? null, this.rX[o] = s.origin.x, this.rZ[o] = s.origin.z, this.rR[o] = Math.max(2.6, Math.min(11, Math.hypot(s.hu, s.hv) * 0.92 + 0.6));
364
+ for (let l = 0; l < 3; l++)
365
+ le(s, he(Ue[l]), 0, v), this.rAt[o * 6 + l * 2] = v.x, this.rAt[o * 6 + l * 2 + 1] = v.z;
366
+ this.rSteps[o] = (r = this.runRef[o]) != null && r.hasSteps ? 1 : 0;
367
+ }
368
+ for (let s = 0; s < B; s++) {
369
+ this.rPresent[s] || this.runId[s] && this.rAlpha[s] < 0.01 && (this.runPool.get(this.runId[s]) === s && this.runPool.delete(this.runId[s]), this.runId[s] = "", this.runRef[s] = null, this.runKit[s] = null);
370
+ const o = this.runRef[s];
371
+ let l = 0;
372
+ o && this.rPresent[s] && (l = Math.min(1, (e - o.startedAt) / 1800), o.endedAt && (l *= Math.max(0, 1 - (e - o.endedAt - (Ge - 3e3)) / 3e3))), o && o.color !== this.rColStr[s] && (this.rColStr[s] = o.color, this.rCol[s].set(o.color)), this.rAlpha[s] += (l - this.rAlpha[s]) * Math.min(1, a * 3);
373
+ }
374
+ }
375
+ syncSlots(e, a, r) {
376
+ const s = this.frame;
377
+ for (const h of Z.agents.values()) {
378
+ let i = this.idToSlot.get(h.id);
379
+ i !== void 0 && this.slots[i].ka !== h && (this.slots[i].ka = h), i === void 0 && (i = this.alloc(h, e)), !(i < 0) && (this.slots[i].seen = s, this.slots[i].inst = h.inst);
380
+ }
381
+ this.pendingByInst.clear();
382
+ for (const h of W.mcpPending.values()) this.pendingByInst.set(h.instance, Math.max(this.pendingByInst.get(h.instance) ?? 0, oe(h, e)));
383
+ const o = 1 - Math.exp(-a * 2.2), l = 1 - Math.exp(-a * 4);
384
+ for (let h = 0; h < q; h++) {
385
+ const i = this.slots[h];
386
+ if (!i.used) continue;
387
+ const t = i.inst;
388
+ if (i.seen !== s) {
389
+ i.count > 0 && this.release(h, e), i.used = !1, i.inst = null, i.ka = null, this.idToSlot.delete(i.id);
390
+ continue;
391
+ }
392
+ const n = i.ka, g = n.pos.x, x = n.pos.z, R = 0.9 + Math.sin(r * 0.9 + h) * 0.18;
393
+ t.exitAt || (i.x += (g - i.x) * o, i.y += (R - i.y) * o, i.z += (x - i.z) * o), n.live.set(i.x, i.y, i.z), i.p = ve(t, e), i.e = ze(t, e), i.waitMcp = this.pendingByInst.get(t.id) ?? -1;
394
+ const S = t.status === "thinking", G = t.status === "waiting";
395
+ let d = S ? 3.6 : G ? 0.7 : 2.2, y = S ? 1 : G ? 0.3 : 0.7;
396
+ i.waitMcp >= 0 && (d = 1, y = 0.45 + 0.3 * (0.5 + 0.5 * Math.sin(r * 3.2))), t.exitAt && (d = 0, y = 0), i.omega += (d * (1 + i.e * 0.7) * ot - i.omega) * l, i.bright += (y + i.e * 1.2 - i.bright) * l, i.swirl = t.exitAt ? 0 : (S ? 1.6 : 0.6) * i.p * ot, t.exitAt && !i.released && (i.released = !0, this.release(h, e));
397
+ }
398
+ }
399
+ recruit(e) {
400
+ const a = this.fP;
401
+ for (let r = 0; r < q; r++) {
402
+ const s = this.slots[r];
403
+ if (!s.used || !s.inst || s.inst.exitAt) continue;
404
+ const o = (e - s.inst.bornAt) / 1e3, l = s.want * Math.min(1, o / 1.6);
405
+ for (let h = 0; h < 140 && s.count < l; h++) {
406
+ const i = Math.random() * X | 0;
407
+ if (this.fOwner[i] !== -1) continue;
408
+ const t = a[i * 3] - s.x, n = a[i * 3 + 2] - s.z;
409
+ t * t + n * n > 120 || (this.fOwner[i] = r, this.fAng[i] = Math.atan2(n, t), s.count++);
410
+ }
411
+ }
412
+ }
413
+ updateField(e, a) {
414
+ const r = this.fP, s = this.fC, o = this.fS, l = this.fOwner, h = this.slots, i = this.fRnd, t = e * ot, n = a * ot, g = 1 - Math.exp(-e * 2.8), x = Math.exp(-e * 0.5), R = Math.exp(-e * 1.3), S = 0.23 * n, G = 0.17 * n, d = 0.11 * n;
415
+ let y = 0;
416
+ for (let u = 0; u < B; u++)
417
+ this.rAlpha[u] < 0.01 || (this.aX[y] = this.rX[u], this.aZ[y] = this.rZ[u], this.aRR[y] = this.rR[u], this.aA[y] = this.rAlpha[u], this.aR[y * 3] = this.rCol[u].r, this.aR[y * 3 + 1] = this.rCol[u].g, this.aR[y * 3 + 2] = this.rCol[u].b, y++);
418
+ let C = 0;
419
+ for (const u of h)
420
+ !u.used || u.swirl <= 0.01 || (this.sX[C] = u.x, this.sZ[C] = u.z, this.sS[C] = u.swirl, C++);
421
+ const c = this.fieldR, b = c * c;
422
+ for (let u = 0; u < X; u++) {
423
+ const w = u * 3;
424
+ let A = r[w], m = r[w + 1], F = r[w + 2];
425
+ const k = l[u];
426
+ if (k >= 0) {
427
+ const O = h[k], T = this.fOrb[u] * O.rscale * (0.35 + 0.65 * O.p) * this.lodK, _ = this.fAng[u] += O.omega * e / (0.3 + T), D = Math.cos(_), I = Math.sin(_), L = O.x + D * T, Gt = O.z + I * T, Ot = O.y + (I * O.tiltA + D * O.tiltB) * T + (i[u] - 0.5) * 0.14;
428
+ A += (L - A) * g, m += (Ot - m) * g, F += (Gt - F) * g;
429
+ const At = O.bright * (1.5 - T * 0.55) * (0.6 + 0.4 * i[u]);
430
+ s[w] = O.r * At + 0.05, s[w + 1] = O.g * At + 0.05, s[w + 2] = O.b * At + 0.05, o[u] = 0.5 + 0.35 * i[u];
431
+ } else {
432
+ const O = A * A + F * F, T = Math.sqrt(O) + 1e-4, _ = T / 11, D = 1.25 * _ / (1 + _ * _);
433
+ let I = -F / T * D, L = A / T * D;
434
+ const Gt = Math.sin(0.27 * A + S), Ot = Math.cos(0.27 * A + S), At = Math.sin(0.31 * F - G), Vt = Math.cos(0.31 * F - G), Zt = 0.41 * F + 0.33 * A + d, de = Math.sin(Zt), $t = Math.cos(Zt);
435
+ I += (Gt * -0.31 * At + 0.7 * 0.41 * $t) * 3, L -= (0.27 * Ot * Vt + 0.7 * 0.33 * $t) * 3;
436
+ const Ht = Gt * Vt + 0.7 * de + T * 0.09, Et = 0.5 + 0.5 * Math.sin(Ht * 5.5), Jt = Et * Et * Et;
437
+ let Qt = 0, te = 0, ee = 0;
438
+ for (let U = 0; U < y; U++) {
439
+ const $ = A - this.aX[U], lt = F - this.aZ[U], bt = $ * $ + lt * lt, ht = this.aRR[U];
440
+ if (bt > ht * ht * 6.6) continue;
441
+ const zt = Math.sqrt(bt) + 1e-4, kt = zt / ht, se = 2.6 * this.aA[U] * kt * Math.exp(-kt * kt * 0.6);
442
+ I -= lt / zt * se, L += $ / zt * se;
443
+ const ne = zt - ht, Lt = Math.exp(-ne * ne * 0.55) * this.aA[U];
444
+ Qt += this.aR[U * 3] * Lt, te += this.aR[U * 3 + 1] * Lt, ee += this.aR[U * 3 + 2] * Lt;
445
+ }
446
+ for (let U = 0; U < C; U++) {
447
+ const $ = A - this.sX[U], lt = F - this.sZ[U], bt = $ * $ + lt * lt;
448
+ if (bt > 16) continue;
449
+ const ht = this.sS[U] / (1 + bt * 0.9);
450
+ I -= lt * ht, L += $ * ht;
451
+ }
452
+ I += this.fIvx[u], L += this.fIvz[u], this.fIvx[u] *= R, this.fIvz[u] *= R, A += I * t, F += L * t, m += (this.fYb[u] - m) * e * 1.2;
453
+ const vt = this.fHeat[u] *= x, pe = I * I + L * L, Tt = (0.14 + Jt * 2.8) * (0.6 + Math.min(1.2, pe * 0.3)) * (0.45 + 0.75 * i[u]), _t = 0.5 + 0.5 * Math.sin(Ht * 1.3 + 1);
454
+ if (s[w] = (0.05 + 0.05 * _t) * Tt + Qt * 0.42 + this.fT[w] * vt * 1.8, s[w + 1] = (0.08 + 0.03 * _t) * Tt + te * 0.42 + this.fT[w + 1] * vt * 1.8, s[w + 2] = (0.2 - 0.04 * _t) * Tt + ee * 0.42 + this.fT[w + 2] * vt * 1.8, o[u] = 0.26 + 0.2 * i[u] + Jt * 0.12 + vt * 0.35, O > b) {
455
+ const U = Math.sqrt(Math.random()) * c * 0.97, $ = Math.random() * Y;
456
+ A = Math.cos($) * U, F = Math.sin($) * U, this.fHeat[u] = 0, this.fIvx[u] = this.fIvz[u] = 0;
457
+ }
458
+ }
459
+ r[w] = A, r[w + 1] = m, r[w + 2] = F;
460
+ }
461
+ gt(this.fieldGeo);
462
+ }
463
+ updateFlares(e) {
464
+ if (this.burst.fill(0), this.burstW.fill(0), !this.nAnchors || !Z.graphWanted) return;
465
+ const a = Z.graph.scale;
466
+ for (const r of W.flares) {
467
+ const s = this.anchorIdx(r.node), o = (e - r.start) / 1e3, l = (1 - Math.exp(-o * 9)) * Math.exp(-o * 1.3);
468
+ if (r.id > this.lastFlareId) {
469
+ if (this.lastFlareId = r.id, this.anchorWorld(s, v), r.op === "write")
470
+ this.emitRing(v.x, v.y, v.z, H, 4.2 * a, 1.7, e, 2.4), this.emitRing(v.x, v.y, v.z, H, 2.2 * a, 1, e, 1.6);
471
+ else {
472
+ const h = W.instances.get(r.instance);
473
+ this.emitRing(v.x, v.y, v.z, h ? Rt[h.type] : H, 1.1 * a, 0.7, e, 1.6);
474
+ }
475
+ this.lastFlare = { name: r.node, op: r.op, at: e, idx: s };
476
+ }
477
+ if (l > this.burst[s]) {
478
+ this.burst[s] = l;
479
+ const h = W.instances.get(r.instance), i = r.op === "write" ? H : h ? Rt[h.type] : H;
480
+ this.flareCol[s * 3] = i.r, this.flareCol[s * 3 + 1] = i.g, this.flareCol[s * 3 + 2] = i.b, r.op === "write" && (this.burstW[s] = 1);
481
+ }
482
+ }
483
+ }
484
+ updateNebula(e) {
485
+ if (!this.nAnchors || !Z.graphWanted) return;
486
+ const a = j(this.nebGeo, "position"), r = j(this.nebGeo, "acol"), s = j(this.nebGeo, "size"), o = Math.cos(this.nebAngle), l = Math.sin(this.nebAngle), h = e * ot, i = this.aLocal, t = this.aCol, n = this.flareCol;
487
+ for (let c = 0; c < it; c++) {
488
+ const b = this.nA[c], u = this.burst[b], w = h * this.nSpin[c], A = Math.cos(w), m = Math.sin(w), F = this.nO[c * 3], k = this.nO[c * 3 + 2], O = 1 + u * (2.2 + this.burstW[b] * 4.5), T = i[b * 3] + (F * A - k * m) * O, _ = i[b * 3 + 2] + (F * m + k * A) * O, D = i[b * 3 + 1] + this.nO[c * 3 + 1] * O;
489
+ a[c * 3] = T * o - _ * l, a[c * 3 + 1] = D, a[c * 3 + 2] = T * l + _ * o;
490
+ const I = this.nB[c] * 0.3;
491
+ r[c * 3] = t[b * 3] * I + 0.05 + n[b * 3] * u * 2.4, r[c * 3 + 1] = t[b * 3 + 1] * I + 0.06 + n[b * 3 + 1] * u * 2.4, r[c * 3 + 2] = t[b * 3 + 2] * I + 0.12 + n[b * 3 + 2] * u * 2.4, s[c] = 0.3 + this.nB[c] * 0.2 + u * 0.5;
492
+ }
493
+ gt(this.nebGeo);
494
+ const g = j(this.anchorGeo, "position"), x = j(this.anchorGeo, "acol"), R = j(this.anchorGeo, "size"), S = this.nAnchors;
495
+ for (let c = 0; c < S; c++) {
496
+ const b = i[c * 3], u = i[c * 3 + 2];
497
+ g[c * 3] = b * o - u * l, g[c * 3 + 1] = i[c * 3 + 1], g[c * 3 + 2] = b * l + u * o;
498
+ const w = this.burst[c], A = this.aNamed[c] ? 2.2 : 1.1;
499
+ x[c * 3] = t[c * 3] * A + n[c * 3] * w * 7, x[c * 3 + 1] = t[c * 3 + 1] * A + n[c * 3 + 1] * w * 7, x[c * 3 + 2] = t[c * 3 + 2] * A + n[c * 3 + 2] * w * 7, R[c] = (this.aNamed[c] ? 1.25 : 0.75) * (1 + w * 3.5);
500
+ }
501
+ gt(this.anchorGeo);
502
+ const G = this.edgeGeo.getAttribute("position").array, d = this.edgeGeo.getAttribute("color").array, y = this.edgeA, C = this.nEdge * 2;
503
+ for (let c = 0; c < C; c++) {
504
+ const b = y[c], u = y[c ^ 1], w = i[b * 3], A = i[b * 3 + 2];
505
+ G[c * 3] = w * o - A * l, G[c * 3 + 1] = i[b * 3 + 1], G[c * 3 + 2] = w * l + A * o;
506
+ const m = Math.max(this.burst[b], this.burst[u] * 0.6);
507
+ d[c * 3] = t[b * 3] * 0.32 + 0.05 + n[b * 3] * m * 3, d[c * 3 + 1] = t[b * 3 + 1] * 0.32 + 0.06 + n[b * 3 + 1] * m * 3, d[c * 3 + 2] = t[b * 3 + 2] * 0.32 + 0.1 + n[b * 3 + 2] * m * 3;
508
+ }
509
+ this.edgeGeo.getAttribute("color").needsUpdate = !0, this.edgeGeo.getAttribute("position").needsUpdate = !0;
510
+ }
511
+ updateRunCurrents(e, a) {
512
+ const r = j(this.runGeo, "position"), s = j(this.runGeo, "acol"), o = j(this.runGeo, "size"), l = a * ot, h = this.stTh, i = this.stB;
513
+ for (let t = 0; t < B; t++) {
514
+ const n = this.runRef[t], g = this.rAlpha[t], x = t * J;
515
+ if (!n || g < 0.01) {
516
+ for (let A = 0; A < J; A++) o[x + A] = 0;
517
+ continue;
518
+ }
519
+ const R = this.rX[t], S = this.rZ[t], G = this.rR[t];
520
+ for (let A = 0; A < 3; A++) {
521
+ const m = this.rAt[t * 6 + A * 2] - R, F = this.rAt[t * 6 + A * 2 + 1] - S;
522
+ h[A] = m * m + F * F < 0.6 ? -Math.PI / 2 : Math.atan2(F, m);
523
+ const k = Bt(n, A);
524
+ i[A] = this.rSteps[t] ? k === "running" ? 2.2 : k === "done" ? 0.5 : 0 : 0;
525
+ }
526
+ const d = (e - n.handoffAt) / 1e3, y = this.rSteps[t] === 1 && n.handoffAt > 0 && d < 2.4, C = h[n.handoffFrom];
527
+ let c = (h[n.handoffTo] - C) % Y;
528
+ c < 0 && (c += Y);
529
+ const b = c * Math.min(1, 1 - Math.pow(1 - Math.min(1, d / 1.4), 3)), u = y ? 3.2 * (1 - d / 2.4) : 0, w = this.rCol[t];
530
+ for (let A = 0; A < J; A++) {
531
+ const m = x + A, F = this.rTh[m] + l * this.rSp[m], k = G + this.rRr[m] + 0.16 * Math.sin(3 * F + l * 0.6 + m);
532
+ r[m * 3] = R + Math.cos(F) * k, r[m * 3 + 1] = 0.25 + this.rY[m], r[m * 3 + 2] = S + Math.sin(F) * k;
533
+ let O = 0;
534
+ for (let I = 0; I < 3; I++) {
535
+ if (i[I] === 0) continue;
536
+ let L = (F - h[I]) % Y;
537
+ L < -Math.PI ? L += Y : L > Math.PI && (L -= Y), L > Math.PI && (L -= Y), O += i[I] * Math.exp(-L * L * 2.2);
538
+ }
539
+ let T = 0;
540
+ if (y) {
541
+ let I = (F - C) % Y;
542
+ if (I < 0 && (I += Y), I <= b && I <= c + 0.1) {
543
+ const L = Math.exp(-(b - I) * 2.2);
544
+ O += u * (0.4 + L), T = 0.6 * L;
545
+ }
546
+ }
547
+ const _ = Math.exp(-this.rRr[m] * this.rRr[m] * 4), D = g * (0.32 + 0.5 * _ + O);
548
+ s[m * 3] = (w.r + (1 - w.r) * T) * D, s[m * 3 + 1] = (w.g + (1 - w.g) * T) * D, s[m * 3 + 2] = (w.b + (1 - w.b) * T) * D, o[m] = 0.36 + 0.28 * _ + O * 0.12;
549
+ }
550
+ }
551
+ gt(this.runGeo);
552
+ }
553
+ updateStreams(e, a) {
554
+ const r = j(this.streamGeo, "position"), s = j(this.streamGeo, "acol"), o = j(this.streamGeo, "size");
555
+ let l = 0;
556
+ const h = (d, y, C, c, b, u, w) => {
557
+ l >= jt || (r[l * 3] = d, r[l * 3 + 1] = y, r[l * 3 + 2] = C, s[l * 3] = c, s[l * 3 + 1] = b, s[l * 3 + 2] = u, o[l] = w, l++);
558
+ }, i = (d, y, C, c, b) => {
559
+ const u = (d.x + y.x) / 2, w = (d.y + y.y) / 2 + C, A = (d.z + y.z) / 2, m = 1 - c;
560
+ return b.set(m * m * d.x + 2 * m * c * u + c * c * y.x, m * m * d.y + 2 * m * c * w + c * c * y.y, m * m * d.z + 2 * m * c * A + c * c * y.z);
561
+ };
562
+ for (let d = 0; d < B; d++) {
563
+ const y = this.runRef[d];
564
+ if (!y || !y.handoffAt) continue;
565
+ const C = (e - y.handoffAt) / 1e3;
566
+ if (C > 2.4 || !this.rSteps[d] || this.rAlpha[d] < 0.01) continue;
567
+ this.attractor(d, y.handoffFrom, v), this.attractor(d, y.handoffTo, N);
568
+ const c = this.rCol[d], b = 220;
569
+ for (let u = 0; u < b; u++) {
570
+ const w = (C - u / b * 1.4) / 0.9;
571
+ if (w < 0 || w > 1) continue;
572
+ i(v, N, 2.2, w, E);
573
+ const A = Math.sin(w * Math.PI) * 0.35, m = (1 - w * 0.4) * 2.4;
574
+ h(E.x + (K(u) - 0.5) * A, E.y + (K(u + 7) - 0.5) * A, E.z + (K(u + 13) - 0.5) * A, (c.r * 0.6 + 0.4) * m, (c.g * 0.6 + 0.4) * m, (c.b * 0.6 + 0.4) * m, 0.7 + (u % 9 === 0 ? 0.8 : 0));
575
+ }
576
+ }
577
+ for (const d of W.comets) {
578
+ const y = this.slotOf(d.from), C = this.slotOf(d.to);
579
+ if (!y || !C) continue;
580
+ const c = Math.min(1, (e - d.start) / d.dur), b = c < 0.5 ? 2 * c * c : 1 - Math.pow(-2 * c + 2, 2) / 2;
581
+ v.set(y.x, y.y, y.z), N.set(C.x, C.y, C.z);
582
+ const u = v.distanceTo(N), w = y.inst ? Rt[y.inst.type] : H, A = c >= 1 ? Math.max(0, 1 - (e - d.start - d.dur) / 250) : 1;
583
+ for (let m = 0; m < 90; m++) {
584
+ const F = b - m * 55e-4;
585
+ if (F < 0) break;
586
+ i(v, N, 1.2 + u * 0.16, F, E);
587
+ const k = m * 6e-3, O = (m === 0 ? 7 : 3.2 * Math.pow(1 - m / 90, 1.6)) * A;
588
+ h(E.x + (K(d.id + m) - 0.5) * k, E.y + (K(d.id * 3 + m) - 0.5) * k, E.z + (K(d.id * 7 + m) - 0.5) * k, (w.r * 0.7 + 0.3) * O, (w.g * 0.7 + 0.3) * O, (w.b * 0.7 + 0.3) * O, m === 0 ? 2.6 : 0.85 - m * 6e-3);
589
+ }
590
+ }
591
+ const t = this.beamGeo.getAttribute("position").array, n = this.beamGeo.getAttribute("color").array;
592
+ let g = 0;
593
+ const x = (d, y, C, c, b, u, w, A, m, F, k, O) => {
594
+ t.set([d, y, C, c, b, u], g * 6), n.set([w, A, m, F, k, O], g * 6), g++;
595
+ }, R = this.nAnchors > 0 && Z.graphWanted && Z.graph.mix > 0.05;
596
+ for (const d of W.flares) {
597
+ if (!R || g >= Wt) break;
598
+ const y = this.slotOf(d.instance);
599
+ if (!y) continue;
600
+ const C = (e - d.start) / 2600;
601
+ if (C >= 1) continue;
602
+ this.anchorWorld(this.anchorIdx(d.node), N), v.set(y.x, y.y, y.z);
603
+ const c = d.op === "write", b = c ? H : y.inst ? Rt[y.inst.type] : H, u = (1 - C) * (c ? 1.6 : 1);
604
+ x(v.x, v.y, v.z, N.x, N.y, N.z, b.r * u * 0.6, b.g * u * 0.6, b.b * u * 0.6, b.r * u * 1.4, b.g * u * 1.4, b.b * u * 1.4);
605
+ for (let w = 0; w < 22; w++) {
606
+ let A = ((e - d.start) / 1e3 * 0.75 + w / 22) % 1;
607
+ c || (A = 1 - A), i(v, N, 1.2, A, E);
608
+ const m = 2.4 * u * Math.sin(A * Math.PI);
609
+ h(E.x, E.y, E.z, b.r * m, b.g * m, b.b * m, 0.55);
610
+ }
611
+ }
612
+ for (const d of W.mcpCalls) {
613
+ const y = this.slotOf(d.instance), C = W.mcpServers.get(d.server), c = Dt(d.server);
614
+ if (!y || !C || !c) continue;
615
+ const b = (e - d.start) / d.dur;
616
+ if (b > 1) continue;
617
+ v.set(y.x, y.y, y.z), N.copy(c).setY(Mt);
618
+ const u = d.phase === "call" ? v : N, w = d.phase === "call" ? N : v;
619
+ z.set(C.color);
620
+ const A = 1 - Math.pow(1 - b, 2);
621
+ for (let m = 0; m < 60; m++) {
622
+ const F = A - m * 8e-3;
623
+ if (F < 0) break;
624
+ i(u, w, 3, F, E);
625
+ const k = (m === 0 ? 6 : 2.6 * (1 - m / 60)) * (d.phase === "result" ? 1.2 : 1);
626
+ h(E.x, E.y, E.z, (z.r * 0.75 + 0.25) * k, (z.g * 0.75 + 0.25) * k, (z.b * 0.75 + 0.25) * k, m === 0 ? 2.2 : 0.7);
627
+ }
628
+ }
629
+ let S = 0;
630
+ const G = (d, y, C, c) => {
631
+ if (S >= Xt) return;
632
+ const b = this.slotOf(d), u = W.mcpServers.get(y), w = Dt(y);
633
+ if (!b || !u || !w) return;
634
+ S++, v.set(b.x, b.y, b.z), N.copy(w).setY(Mt), z.set(u.color), C < 2 ? z.lerp(re, Math.min(1, C / 2)) : z.copy(re).lerp(Xe, Math.min(1, C - 2));
635
+ const A = c >= 0 ? (1 - c) * 1.2 : 0.5 + Math.min(1.8, C * 0.6), m = a * 2.2;
636
+ let F = v.x, k = v.y, O = v.z;
637
+ for (let T = 1; T <= Pt; T++) {
638
+ const _ = T / Pt;
639
+ i(v, N, 3, _, E);
640
+ const D = 0.5 + 0.5 * Math.sin((_ * 9 - m) * Y * 0.5), I = A * (0.25 + 0.75 * D * D);
641
+ g < Wt + Xt * Pt && x(F, k, O, E.x, E.y, E.z, z.r * I, z.g * I, z.b * I, z.r * I, z.g * I, z.b * I), F = E.x, k = E.y, O = E.z;
642
+ }
643
+ if (c < 0) {
644
+ const T = 5 + Math.min(8, Math.floor(C * 3));
645
+ for (let _ = 0; _ < T; _++) {
646
+ const D = (a * (0.45 + C * 0.15) + _ / T) % 1;
647
+ i(v, N, 3, D, E);
648
+ const I = A * 0.9;
649
+ h(E.x, E.y, E.z, z.r * I, z.g * I, z.b * I, 0.8);
650
+ }
651
+ } else {
652
+ const T = 1 - Math.min(1, c * 1.6);
653
+ for (let _ = 0; _ < 26; _++) {
654
+ const D = T + _ * 0.012;
655
+ if (D > 1) break;
656
+ i(v, N, 3, D, E);
657
+ const I = (_ === 0 ? 9 : 4 * (1 - _ / 26)) * (1 - c * 0.5);
658
+ h(E.x, E.y, E.z, 0.6 * I + z.r * I * 0.4, 0.6 * I + z.g * I * 0.4, 0.6 * I + z.b * I * 0.4, _ === 0 ? 2.8 : 0.9);
659
+ }
660
+ }
661
+ };
662
+ for (const d of W.mcpPending.values()) G(d.instance, d.server, oe(d, e), -1);
663
+ for (const d of W.mcpResolved) G(d.instance, d.server, (d.resolvedAt - d.since) / 1e3, Math.min(1, (e - d.resolvedAt) / 700));
664
+ for (let d = l; d < jt && o[d] !== 0; d++)
665
+ o[d] = 0;
666
+ this.streamGeo.setDrawRange(0, Math.max(l, 1)), gt(this.streamGeo), this.beamGeo.setDrawRange(0, g * 2), this.beamGeo.getAttribute("position").needsUpdate = !0, this.beamGeo.getAttribute("color").needsUpdate = !0;
667
+ }
668
+ setInst(e, a, r, s, o, l, h, i = 0, t = 0, n = 0) {
669
+ tt.position.set(r, s, o), tt.rotation.set(i, t, n), tt.scale.setScalar(Math.max(1e-4, l)), tt.updateMatrix(), e.setMatrixAt(a, tt.matrix), e.setColorAt(a, h);
670
+ }
671
+ updateMeshes(e, a, r) {
672
+ const s = j(this.glowGeo, "position"), o = j(this.glowGeo, "acol"), l = j(this.glowGeo, "size"), h = (t, n, g, x, R, S, G) => {
673
+ s[t * 3] = n, s[t * 3 + 1] = g, s[t * 3 + 2] = x, o[t * 3] = R.r * S, o[t * 3 + 1] = R.g * S, o[t * 3 + 2] = R.b * S, l[t] = G;
674
+ };
675
+ let i = null;
676
+ for (let t = 0; t < q; t++) {
677
+ const n = this.slots[t];
678
+ if (!n.used || !n.inst) {
679
+ this.setInst(this.cores, t, 0, -999, 0, 0, z.setRGB(0, 0, 0)), l[t] = 0;
680
+ continue;
681
+ }
682
+ n.id === this.selectedId && (i = n);
683
+ const g = n.inst, x = (e - g.bornAt) / 1e3, R = Math.exp(-x * 3.5), S = g.exitAt ? (e - g.exitAt) / 1e3 : -1, G = S >= 0 ? Math.exp(-S * 5) : 0, y = g.status === "thinking" && !g.exitAt ? 0.1 * Math.sin(a * 9 + t) : 0, C = S >= 0 ? Math.pow(n.p, 1.6) : n.p, c = st.scale, b = (C * (1 + n.e * 0.45 + y) + G * 0.9 + R * 0.6) * c;
684
+ z.setRGB(n.r, n.g, n.b).multiplyScalar(1.3 + n.bright * 1.5 + n.e * 1.1), z.lerp(Q.setRGB(4, 4, 4), Math.min(1, R + G)), this.setInst(this.cores, t, n.x, n.y, n.z, b, z, a * n.omega * 0.3, a * n.omega, 0), z.setRGB(n.r, n.g, n.b), h(t, n.x, n.y, n.z, z, (0.3 + n.bright * 0.4 + n.e * 0.5 + R * 2 + G * 2.5) * n.p + G, (5 + n.e * 4 + R * 10 + G * 14) * Math.max(n.p, G) * c);
685
+ }
686
+ i ? (this.selRing.visible = !0, this.selRing.position.set(i.x, i.y, i.z), this.selRing.rotation.y = a * 1.5, this.selRing.scale.setScalar(1 + 0.08 * Math.sin(a * 4)), this.selRing.material.color.setRGB(i.r * 3, i.g * 3, i.b * 3)) : this.selRing.visible = !1;
687
+ for (let t = 0; t < B; t++) {
688
+ const n = this.runRef[t], g = this.rAlpha[t];
689
+ for (let x = 0; x < 3; x++) {
690
+ const R = t * 3 + x, S = q + R;
691
+ if (!n || g < 0.01 || !this.rSteps[t]) {
692
+ this.setInst(this.attractors, R, 0, -999, 0, 0, z.setRGB(0, 0, 0)), this.setInst(this.stepRings, R, 0, -999, 0, 0, z), l[S] = 0;
693
+ continue;
694
+ }
695
+ this.attractor(t, x, v);
696
+ const G = Bt(n, x), d = this.rCol[t];
697
+ let y = 0.6, C = 0.5, c = 0.25, b = 0.9, u = 0.12, w = 4;
698
+ if (z.copy(d), G === "running") {
699
+ const A = 0.5 + 0.5 * Math.sin(a * 5);
700
+ y = 1.15 + A * 0.2, z.lerp(H, 0.45), C = 3 + A * 1.5, c = 1.4 + A, b = 1.15 + A * 0.25, u = 1.1 + A * 0.6, w = 12;
701
+ } else G === "done" ? (y = 0.85, C = 1.8, c = 0.7, b = 0.95, u = 0.4, w = 6) : G === "failed" && z.copy(Ye);
702
+ if (n.handoffAt && x === n.handoffTo) {
703
+ const A = (e - n.handoffAt) / 1e3 - 1.2;
704
+ if (A > 0 && A < 1) {
705
+ const m = Math.exp(-A * 4);
706
+ y += m * 0.8, u += m * 2, w += m * 10;
707
+ }
708
+ }
709
+ Q.copy(z).multiplyScalar(C * g), this.setInst(this.attractors, R, v.x, v.y, v.z, y, Q, 0, a * 0.6, 0), Q.copy(z).multiplyScalar(c * g), this.setInst(this.stepRings, R, v.x, v.y, v.z, b, Q, 0, G === "running" ? a * 1.6 : 0.3, 0), h(S, v.x, v.y, v.z, z, u * g, w);
710
+ }
711
+ }
712
+ for (let t = 0; t < dt; t++) {
713
+ const n = q + B * 3 + t;
714
+ this.setInst(this.pulsars, t, 0, -999, 0, 0, z.setRGB(0, 0, 0)), this.setInst(this.pulsarBeams, t, 0, -999, 0, 0, z), l[n] = 0;
715
+ }
716
+ for (const t of W.mcpServers.values()) {
717
+ const n = t.slot % dt, g = q + B * 3 + n, x = Dt(t.name);
718
+ if (!x) continue;
719
+ v.copy(x).setY(Mt);
720
+ const R = Yt(t.activeAt, e, 2.5), S = t.inflight > 0 ? 1 : 0;
721
+ this.mcpSpin[n] += r * (0.4 + S * 3.5) * ot;
722
+ const G = 0.5 + 0.5 * Math.sin(a * (S ? 9 : 2.2) + n);
723
+ z.set(t.color), Q.copy(z).multiplyScalar(1.6 + S * 1.6 + R * 3 + G * 0.6), this.setInst(this.pulsars, n, v.x, v.y, v.z, 1 + R * 0.6 + S * 0.2 * G, Q, 0, this.mcpSpin[n], 0), Q.copy(z).multiplyScalar(0.25 + S * 0.9 * G + R * 0.8), this.setInst(this.pulsarBeams, n, v.x, v.y, v.z, 1 + S * 0.3, Q, 0.5 * Math.sin(this.mcpSpin[n] * 0.5), this.mcpSpin[n], 0.35 + 0.3 * Math.cos(this.mcpSpin[n])), h(g, v.x, v.y, v.z, z, 0.6 + S * 0.8 * G + R * 1.6, 9 + R * 12 + S * 4);
724
+ }
725
+ for (let t = 0; t < rt; t++) {
726
+ const n = (e - this.ringStart[t]) / (this.ringDur[t] * 1e3);
727
+ if (n < 0 || n >= 1) {
728
+ this.setInst(this.rings, t, 0, -999, 0, 0, z.setRGB(0, 0, 0));
729
+ continue;
730
+ }
731
+ const g = 1 - Math.pow(1 - n, 3), x = (1 - n) * (1 - n);
732
+ z.setRGB(this.ringCol[t * 3] * x, this.ringCol[t * 3 + 1] * x, this.ringCol[t * 3 + 2] * x), this.setInst(this.rings, t, this.ringPos[t * 3], this.ringPos[t * 3 + 1], this.ringPos[t * 3 + 2], 0.15 + this.ringMax[t] * g, z);
733
+ }
734
+ for (const t of [this.cores, this.attractors, this.stepRings, this.rings, this.pulsars, this.pulsarBeams])
735
+ t.instanceMatrix.needsUpdate = !0, t.instanceColor && (t.instanceColor.needsUpdate = !0);
736
+ gt(this.glowGeo);
737
+ }
738
+ }
739
+ const ft = new M.Vector3(), Ke = ["planner", "researcher", "writer"], at = { engine: null }, Kt = () => at.engine ?? (at.engine = new qe());
740
+ function Ve() {
741
+ const f = Kt(), e = Me((r) => r.gl), a = Ee();
742
+ return St(() => {
743
+ f.setGalaxy(a);
744
+ }, [f, a]), St(() => {
745
+ f.material.uniforms.uPR.value = e.getPixelRatio(), f.nebMaterial.uniforms.uPR.value = e.getPixelRatio();
746
+ }, [f, e]), St(
747
+ () => () => {
748
+ f.dispose(), at.engine === f && (at.engine = null);
749
+ },
750
+ [f]
751
+ ), nt((r, s) => {
752
+ f.update(s, performance.now(), r.clock.elapsedTime);
753
+ }), /* @__PURE__ */ ct("group", { children: [
754
+ /* @__PURE__ */ P("points", { geometry: f.fieldGeo, material: f.material, frustumCulled: !1 }),
755
+ /* @__PURE__ */ P("points", { geometry: f.runGeo, material: f.material, frustumCulled: !1 }),
756
+ /* @__PURE__ */ P("points", { geometry: f.streamGeo, material: f.material, frustumCulled: !1 }),
757
+ /* @__PURE__ */ P("points", { geometry: f.glowGeo, material: f.material, frustumCulled: !1 }),
758
+ /* @__PURE__ */ P("lineSegments", { geometry: f.beamGeo, frustumCulled: !1, children: /* @__PURE__ */ P("lineBasicMaterial", { vertexColors: !0, transparent: !0, blending: M.AdditiveBlending, depthWrite: !1, toneMapped: !1 }) }),
759
+ /* @__PURE__ */ P("primitive", { object: f.cores }),
760
+ /* @__PURE__ */ P("primitive", { object: f.attractors }),
761
+ /* @__PURE__ */ P("primitive", { object: f.stepRings }),
762
+ /* @__PURE__ */ P("primitive", { object: f.rings }),
763
+ /* @__PURE__ */ P("primitive", { object: f.pulsars }),
764
+ /* @__PURE__ */ P("primitive", { object: f.pulsarBeams }),
765
+ /* @__PURE__ */ P("primitive", { object: f.selRing })
766
+ ] });
767
+ }
768
+ function Ze({ agent: f, selected: e, onSelect: a }) {
769
+ const r = V(null);
770
+ return St(() => {
771
+ const s = Kt();
772
+ e ? s.selectedId = f.id : s.selectedId === f.id && (s.selectedId = null);
773
+ }, [e, f.id]), St(
774
+ () => () => {
775
+ const s = at.engine;
776
+ s && s.selectedId === f.id && (s.selectedId = null);
777
+ },
778
+ [f.id]
779
+ ), nt(() => {
780
+ const s = r.current;
781
+ s && (s.position.copy(f.live), s.scale.setScalar(Math.max(0.6, st.scale) * (f.depth ? 0.8 : 1)), s.visible = !f.inst.exitAt);
782
+ }), /* @__PURE__ */ ct(
783
+ "mesh",
784
+ {
785
+ ref: r,
786
+ onClick: (s) => (s.stopPropagation(), a(f.id)),
787
+ onPointerOver: () => document.body.style.cursor = "pointer",
788
+ onPointerOut: () => document.body.style.cursor = "",
789
+ children: [
790
+ /* @__PURE__ */ P("sphereGeometry", { args: [0.95, 10, 8] }),
791
+ /* @__PURE__ */ P("meshBasicMaterial", { transparent: !0, opacity: 0, depthWrite: !1, colorWrite: !1 })
792
+ ]
793
+ }
794
+ );
795
+ }
796
+ function $e({ run: f }) {
797
+ Fe();
798
+ const e = f.run ?? W.runs.get(f.id), a = V(null), r = V([]);
799
+ if (nt(() => {
800
+ var h;
801
+ (h = a.current) == null || h.position.set(f.origin.x, 0.6, f.origin.z - Math.min(11, Math.hypot(f.hu, f.hv) * 0.92 + 0.6) - 1.3);
802
+ for (let i = 0; i < 3; i++) {
803
+ const t = r.current[i];
804
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