agentglow 0.1.0 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/README.md +38 -3
  2. package/dist/chunks/KitScene-BuFtYuhc.js +2737 -0
  3. package/dist/chunks/index-BPyTLdiF.js +792 -0
  4. package/dist/chunks/index-Bo5HRf-O.js +784 -0
  5. package/dist/chunks/index-C42Ihyo1.js +605 -0
  6. package/dist/chunks/index-C5YqtHnC.js +677 -0
  7. package/dist/chunks/index-Cyv7bII1.js +818 -0
  8. package/dist/chunks/index-D0UvupqM.js +1143 -0
  9. package/dist/chunks/index-D733n3Hf.js +1086 -0
  10. package/dist/chunks/index-DCmhxN8v.js +1010 -0
  11. package/dist/chunks/index-DO9SAG-u.js +753 -0
  12. package/dist/chunks/index-Dn6oRasS.js +887 -0
  13. package/dist/chunks/index-HyfZ0ePz.js +838 -0
  14. package/dist/chunks/index-XMOz-HBf.js +492 -0
  15. package/dist/chunks/index-ZT88hgW-.js +763 -0
  16. package/dist/chunks/index-e6egU2Q6.js +889 -0
  17. package/dist/chunks/index-jLXx_Wgk.js +68 -0
  18. package/dist/chunks/index-tonipLb2.js +980 -0
  19. package/dist/index.js +1 -1
  20. package/dist/style.css +1 -1
  21. package/dist/types/AgentScene.d.ts +14 -1
  22. package/dist/types/world.d.ts +59 -0
  23. package/package.json +1 -1
  24. package/dist/chunks/ClusterBall-CPsd6JvJ.js +0 -1489
  25. package/dist/chunks/index-0Bqa57T_.js +0 -786
  26. package/dist/chunks/index-4JCQqMml.js +0 -831
  27. package/dist/chunks/index-55W5crSg.js +0 -63
  28. package/dist/chunks/index-78lWZCrQ.js +0 -984
  29. package/dist/chunks/index-Bv6_kdaq.js +0 -768
  30. package/dist/chunks/index-Cgb5ir1r.js +0 -688
  31. package/dist/chunks/index-CqVCWpP7.js +0 -796
  32. package/dist/chunks/index-D1O5v601.js +0 -1065
  33. package/dist/chunks/index-DOoA9htC.js +0 -1181
  34. package/dist/chunks/index-K__sPGRy.js +0 -1134
  35. package/dist/chunks/index-N0zWN8NS.js +0 -857
  36. package/dist/chunks/index-NiYqQci9.js +0 -936
  37. package/dist/chunks/index-PQRnbPiJ.js +0 -565
  38. package/dist/chunks/index-VOXn1m-Q.js +0 -848
  39. package/dist/chunks/index-o4vs5msj.js +0 -837
  40. package/dist/chunks/index-yos7IepY.js +0 -890
  41. package/dist/chunks/spread-CWdeDFd9.js +0 -35
@@ -0,0 +1,818 @@
1
+ import { jsxs as J, jsx as r } from "react/jsx-runtime";
2
+ import { EffectComposer as Et, Bloom as Vt, Vignette as Ot, Noise as kt } from "@react-three/postprocessing";
3
+ import { useThree as Wt, useFrame as le } from "@react-three/fiber";
4
+ import { useMemo as i, useRef as _, useEffect as Ct, useState as Lt } from "react";
5
+ import * as t from "three";
6
+ import { B as ht, r as Bt, k as dt, w as Z, L as Ze, a as ie, d as Dt, T as Ke, q as Nt, x as Ue, l as Xt, e as qt, f as ze, S as Se, R as jt, g as Pt, b as ct, K as lt, m as Ht, G as Zt, n as Kt, j as $t } from "./KitScene-BuFtYuhc.js";
7
+ import { Trail as Tt } from "@react-three/drei";
8
+ const Ee = Bt ? 0.25 : 1, Yt = {
9
+ ...ht,
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+ name: "ocean-drift",
11
+ run(e, o, n) {
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+ ht.run(e, o, n), n.angle = -Math.PI / 2;
13
+ }
14
+ }, Gt = (e, o) => Math.sin(e * 0.32 + o * 1.9) * 0.45 + Math.sin(e * 0.11 + o) * 0.3, Rt = (e, o) => Math.sin(e * 0.2 + o * 0.7) * 0.35;
15
+ function Ut(e) {
16
+ let o = 7;
17
+ for (let n = 0; n < e.length; n++) o = o * 31 + e.charCodeAt(n) >>> 0;
18
+ return o;
19
+ }
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+ const Ye = new t.Vector3(0.95, 0.75, 0.25), Ne = 1.15;
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+ function Xe(e, o) {
22
+ const n = dt.mcp.get(e);
23
+ if (!n) return;
24
+ const s = n.out.x > 0 ? -1 : 1;
25
+ return o.set(n.pos.x + Ye.x * s * Ne, n.pos.y + Ye.y * Ne, n.pos.z + Ye.z * Ne * s);
26
+ }
27
+ const ae = (e) => e < 0 ? 0 : e > 1 ? 1 : e, Jt = (e) => 1 - Math.pow(1 - e, 3), Qt = (e) => 1 + 2.9 * Math.pow(e - 1, 3) + 1.9 * Math.pow(e - 1, 2), Te = new t.Vector3();
28
+ function qe(e, o, n, s, m) {
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+ Te.copy(e).add(o).multiplyScalar(0.5), Te.y += s;
30
+ const M = 1 - n;
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+ return m.set(
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+ M * M * e.x + 2 * M * n * Te.x + n * n * o.x,
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+ M * M * e.y + 2 * M * n * Te.y + n * n * o.y,
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+ M * M * e.z + 2 * M * n * Te.z + n * n * o.z
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+ );
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+ }
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+ let ke = null;
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+ function Fe() {
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+ if (ke) return ke;
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+ const e = document.createElement("canvas");
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+ e.width = e.height = 64;
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+ const o = e.getContext("2d"), n = o.createRadialGradient(32, 32, 0, 32, 32, 32);
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+ return n.addColorStop(0, "rgba(255,255,255,1)"), n.addColorStop(0.35, "rgba(255,255,255,0.55)"), n.addColorStop(1, "rgba(255,255,255,0)"), o.fillStyle = n, o.fillRect(0, 0, 64, 64), ke = new t.CanvasTexture(e), ke;
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+ }
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+ function zt(e) {
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+ return new t.ShaderMaterial({
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+ uniforms: {
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+ uColor: { value: new t.Color(e) },
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+ uIntensity: { value: 1 },
50
+ uOpacity: { value: 1 },
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+ uFlash: { value: 0 }
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+ },
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+ vertexShader: (
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+ /* glsl */
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+ `
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+ varying vec3 vN; varying vec3 vV; varying vec3 vP;
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+ void main() {
58
+ vP = position;
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+ vec4 mv = modelViewMatrix * vec4(position, 1.0);
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+ vN = normalize(normalMatrix * normal);
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+ vV = normalize(-mv.xyz);
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+ gl_Position = projectionMatrix * mv;
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+ }`
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+ ),
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+ fragmentShader: (
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+ /* glsl */
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+ `
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+ uniform vec3 uColor; uniform float uIntensity; uniform float uOpacity; uniform float uFlash;
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+ varying vec3 vN; varying vec3 vV; varying vec3 vP;
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+ void main() {
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+ float f = pow(1.0 - abs(dot(normalize(vN), normalize(vV))), 2.2);
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+ float margin = 1.0 - smoothstep(0.0, 0.22, vP.y);
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+ float canals = pow(abs(sin(atan(vP.z, vP.x) * 4.0)), 18.0) * smoothstep(0.05, 0.6, vP.y);
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+ float top = smoothstep(0.75, 1.0, vP.y);
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+ float b = 0.10 + f * 1.5 + margin * 1.1 + canals * 0.6 + top * 0.25;
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+ vec3 c = mix(uColor, vec3(1.0), clamp(uFlash * 0.7 + margin * 0.15, 0.0, 1.0)) * b * uIntensity;
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+ float a = clamp((0.18 + f * 0.9 + margin * 0.7) * uOpacity, 0.0, 1.0);
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+ gl_FragColor = vec4(c, a);
79
+ }`
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+ ),
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+ transparent: !0,
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+ depthWrite: !1,
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+ side: t.DoubleSide,
84
+ blending: t.AdditiveBlending
85
+ });
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+ }
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+ function gt(e) {
88
+ return new t.ShaderMaterial({
89
+ uniforms: {
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+ uColor: { value: new t.Color(e) },
91
+ uTime: { value: 0 },
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+ uReveal: { value: 0 },
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+ uFade: { value: 1 },
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+ uPulse: { value: -1 },
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+ uPulseAmp: { value: 0 },
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+ uWidthGlow: { value: 1 }
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+ },
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+ vertexShader: (
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+ /* glsl */
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+ `
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+ varying vec2 vUv;
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+ void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`
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+ ),
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+ fragmentShader: (
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+ /* glsl */
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+ `
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+ uniform vec3 uColor; uniform float uTime; uniform float uReveal; uniform float uFade; uniform float uPulse; uniform float uPulseAmp; uniform float uWidthGlow;
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+ varying vec2 vUv;
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+ void main() {
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+ float u = vUv.x;
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+ float flow = pow(0.5 + 0.5 * sin(u * 70.0 - uTime * 2.4), 8.0);
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+ float pulse = exp(-pow((u - uPulse) * 22.0, 2.0)) * uPulseAmp;
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+ float ends = smoothstep(0.0, 0.07, u) * smoothstep(1.0, 0.93, u);
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+ float rev = smoothstep(uReveal, uReveal - 0.04, u);
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+ float b = (0.32 + flow * 0.7) * uWidthGlow + pulse * 5.0;
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+ vec3 c = mix(uColor, vec3(1.0), clamp(pulse * 0.6, 0.0, 1.0)) * b;
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+ float a = ends * rev * uFade;
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+ gl_FragColor = vec4(c, a);
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+ }`
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+ ),
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+ transparent: !0,
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+ depthWrite: !1,
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+ blending: t.AdditiveBlending
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+ });
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+ }
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+ function en() {
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+ return new t.ShaderMaterial({
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+ uniforms: { uTime: { value: 0 }, uPx: { value: 1 } },
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+ vertexShader: (
130
+ /* glsl */
131
+ `
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+ attribute float aSeed;
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+ uniform float uTime; uniform float uPx;
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+ varying float vA;
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+ void main() {
136
+ vec3 p = position;
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+ float H = 24.0;
138
+ p.y = mod(p.y - uTime * (0.18 + aSeed * 0.25) + 12.0, H) - 10.0;
139
+ p.x += sin(uTime * 0.3 + aSeed * 40.0) * 0.4;
140
+ p.z += cos(uTime * 0.23 + aSeed * 23.0) * 0.3;
141
+ vec4 mv = modelViewMatrix * vec4(p, 1.0);
142
+ gl_PointSize = (0.5 + aSeed * 1.5) * uPx * (28.0 / -mv.z);
143
+ vA = (0.12 + aSeed * 0.4) * smoothstep(-10.0, -7.0, p.y) * smoothstep(14.0, 10.0, p.y);
144
+ gl_Position = projectionMatrix * mv;
145
+ }`
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+ ),
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+ fragmentShader: (
148
+ /* glsl */
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+ `
150
+ varying float vA;
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+ void main() {
152
+ float d = length(gl_PointCoord - 0.5);
153
+ float a = smoothstep(0.5, 0.0, d) * vA;
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+ gl_FragColor = vec4(vec3(0.55, 0.8, 1.0), a);
155
+ }`
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+ ),
157
+ transparent: !0,
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+ depthWrite: !1,
159
+ blending: t.AdditiveBlending
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+ });
161
+ }
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+ function Ge(e) {
163
+ return new t.ShaderMaterial({
164
+ uniforms: { uTime: { value: 0 }, uStrength: { value: e }, uSeed: { value: Math.random() * 10 } },
165
+ vertexShader: (
166
+ /* glsl */
167
+ `
168
+ varying vec2 vUv;
169
+ void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`
170
+ ),
171
+ fragmentShader: (
172
+ /* glsl */
173
+ `
174
+ uniform float uTime; uniform float uStrength; uniform float uSeed;
175
+ varying vec2 vUv;
176
+ void main() {
177
+ float across = exp(-pow((vUv.x - 0.5) * 3.2, 2.0));
178
+ float down = pow(vUv.y, 1.6);
179
+ float shimmer = 0.75 + 0.25 * sin(uTime * 0.6 + uSeed + vUv.y * 6.0);
180
+ float a = across * down * shimmer * uStrength;
181
+ gl_FragColor = vec4(vec3(0.35, 0.65, 1.0), a);
182
+ }`
183
+ ),
184
+ transparent: !0,
185
+ depthWrite: !1,
186
+ side: t.DoubleSide,
187
+ blending: t.AdditiveBlending
188
+ });
189
+ }
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+ function tn() {
191
+ return new t.ShaderMaterial({
192
+ uniforms: { uTime: { value: 0 } },
193
+ vertexShader: (
194
+ /* glsl */
195
+ `
196
+ varying vec3 vDir;
197
+ void main() { vDir = normalize(position); gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`
198
+ ),
199
+ fragmentShader: (
200
+ /* glsl */
201
+ `
202
+ uniform float uTime;
203
+ varying vec3 vDir;
204
+ void main() {
205
+ float y = vDir.y;
206
+ vec3 deep = vec3(0.002, 0.006, 0.014);
207
+ vec3 mid = vec3(0.006, 0.026, 0.05);
208
+ vec3 top = vec3(0.02, 0.09, 0.15);
209
+ vec3 c = mix(deep, mid, smoothstep(-0.35, 0.15, y));
210
+ c = mix(c, top, smoothstep(0.2, 0.85, y));
211
+ float caust = pow(0.5 + 0.5 * sin(vDir.x * 18.0 + uTime * 0.4) * sin(vDir.z * 15.0 - uTime * 0.3), 6.0);
212
+ c += vec3(0.03, 0.08, 0.12) * caust * smoothstep(0.55, 0.95, y);
213
+ gl_FragColor = vec4(c, 1.0);
214
+ }`
215
+ ),
216
+ side: t.BackSide,
217
+ depthWrite: !1
218
+ });
219
+ }
220
+ function nn() {
221
+ return new t.ShaderMaterial({
222
+ uniforms: { uTime: { value: 0 } },
223
+ vertexShader: (
224
+ /* glsl */
225
+ `
226
+ varying vec2 vXZ;
227
+ void main() { vec4 w = modelMatrix * vec4(position, 1.0); vXZ = w.xz; gl_Position = projectionMatrix * viewMatrix * w; }`
228
+ ),
229
+ fragmentShader: (
230
+ /* glsl */
231
+ `
232
+ uniform float uTime;
233
+ varying vec2 vXZ;
234
+ void main() {
235
+ vec2 p = vXZ;
236
+ float c1 = sin(p.x * 0.9 + uTime * 0.5 + sin(p.y * 0.7 + uTime * 0.3) * 1.5);
237
+ float c2 = sin(p.y * 1.1 - uTime * 0.4 + sin(p.x * 0.6 - uTime * 0.2) * 1.7);
238
+ float caust = pow(0.5 + 0.25 * (c1 + c2), 5.0);
239
+ float d = length(vec2(p.x * 0.6, (p.y + 3.0)));
240
+ float fade = smoothstep(22.0, 4.0, d);
241
+ vec3 sand = vec3(0.012, 0.03, 0.045);
242
+ vec3 c = sand + vec3(0.05, 0.13, 0.17) * caust;
243
+ gl_FragColor = vec4(c, fade);
244
+ }`
245
+ ),
246
+ transparent: !0,
247
+ depthWrite: !1
248
+ });
249
+ }
250
+ const Je = Bt ? 700 : 2200;
251
+ function on() {
252
+ const e = Wt((p) => p.viewport.dpr), o = i(tn, []), n = i(nn, []), s = i(en, []), m = i(
253
+ () => [
254
+ { x: -7.5, w: 4.5, rz: 0.08, m: Ge(0.07) },
255
+ { x: 0, w: 6, rz: 0.03, m: Ge(0.09) },
256
+ { x: 7.5, w: 4.5, rz: -0.06, m: Ge(0.07) },
257
+ { x: -15, w: 8, rz: 0.15, m: Ge(0.035) },
258
+ { x: 14, w: 7, rz: -0.12, m: Ge(0.035) }
259
+ ],
260
+ []
261
+ ), M = i(() => {
262
+ const p = new t.BufferGeometry(), v = new Float32Array(Je * 3), B = new Float32Array(Je);
263
+ for (let R = 0; R < Je; R++)
264
+ v[R * 3] = (Math.random() - 0.5) * 50, v[R * 3 + 1] = Math.random() * 24 - 10, v[R * 3 + 2] = Math.random() * 34 - 22, B[R] = Math.random();
265
+ return p.setAttribute("position", new t.BufferAttribute(v, 3)), p.setAttribute("aSeed", new t.BufferAttribute(B, 1)), p;
266
+ }, []), d = _(null), b = _(null), l = _(null);
267
+ return le(({ clock: p }) => {
268
+ var h, w, z;
269
+ const v = p.elapsedTime * Ee, B = dt.core;
270
+ (h = d.current) == null || h.position.set(0, -(B.hh + 4.4), -4);
271
+ const R = Math.max(1, B.hw / 9);
272
+ (w = b.current) == null || w.scale.set(R, Math.max(1, B.hh / 6), 1), (z = l.current) == null || z.scale.setScalar(Math.max(1, B.r / 11)), o.uniforms.uTime.value = v, n.uniforms.uTime.value = v, s.uniforms.uTime.value = v, s.uniforms.uPx.value = e;
273
+ for (const L of m) L.m.uniforms.uTime.value = v;
274
+ }), /* @__PURE__ */ J("group", { children: [
275
+ /* @__PURE__ */ r("mesh", { material: o, renderOrder: -10, children: /* @__PURE__ */ r("sphereGeometry", { args: [120, 32, 16] }) }),
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+ /* @__PURE__ */ r("mesh", { ref: d, material: n, rotation: [-Math.PI / 2, 0, 0], position: [0, -7.2, -4], children: /* @__PURE__ */ r("planeGeometry", { args: [160, 90, 1, 1] }) }),
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+ /* @__PURE__ */ r("group", { ref: b, children: m.map((p, v) => /* @__PURE__ */ r("mesh", { material: p.m, position: [p.x, 3.5, -3.5 - (v > 2 ? 4 : 0)], rotation: [0, 0, p.rz], children: /* @__PURE__ */ r("planeGeometry", { args: [p.w, 24] }) }, v)) }),
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+ /* @__PURE__ */ r("group", { ref: l, children: /* @__PURE__ */ r("points", { geometry: M, material: s, frustumCulled: !1 }) })
279
+ ] });
280
+ }
281
+ const Mt = new t.Vector3(0.95, 0.75, 0.25);
282
+ function rn({ mcp: e }) {
283
+ const o = e.srv, n = _(null), s = _(null), m = _(null), M = _(null), d = _(null), b = _(null), l = i(() => new t.Color(o.color), [o.color]), p = i(() => zt(o.color), [o.color]), v = i(() => new t.MeshBasicMaterial({ toneMapped: !1 }), []), B = i(() => new t.SpriteMaterial({ color: o.color, map: Fe(), transparent: !0, toneMapped: !1, blending: t.AdditiveBlending, depthWrite: !1 }), [o.color]), R = i(() => new t.MeshBasicMaterial({ color: new t.Color(o.color).multiplyScalar(0.8), toneMapped: !1 }), [o.color]), h = i(() => new t.MeshBasicMaterial({ color: new t.Color(2.5, 2.5, 2.5), toneMapped: !1 }), []), w = i(() => new t.MeshBasicMaterial({ color: o.color, transparent: !0, toneMapped: !1, blending: t.AdditiveBlending, depthWrite: !1, side: t.DoubleSide }), [o.color]), z = i(() => {
284
+ const F = new t.QuadraticBezierCurve3(new t.Vector3(0.55, 0.35, 0), new t.Vector3(0.75, 1.25, 0), Mt);
285
+ return new t.TubeGeometry(F, 16, 0.018, 4);
286
+ }, []), L = i(() => performance.now(), []);
287
+ return le(({ clock: F }) => {
288
+ var S;
289
+ const x = performance.now(), A = F.elapsedTime * Ee, G = Z.mcpServers.get(o.name) ?? o, g = G.inflight > 0, c = Math.exp(-(x - G.activeAt) / 500), U = Math.min(1, (x - L) / 1200), k = n.current, u = s.current;
290
+ if (!k || !u) return;
291
+ k.position.copy(e.pos), k.position.y += Math.sin(A * 0.45 + G.slot * 2) * 0.2, u.rotation.y = (e.out.x > 0 ? Math.PI : 0) + Math.sin(A * (g ? 2.4 : 0.6)) * (g ? 0.35 : 0.12), u.rotation.z = Math.sin(A * 0.5 + G.slot) * 0.08, u.scale.setScalar(Math.max(1e-3, U * Ne * (1 + c * 0.12))), p.uniforms.uIntensity.value = 0.16 + (g ? 0.18 : 0) + c * 0.45, p.uniforms.uOpacity.value = 0.7 * U;
292
+ const E = (g ? 2.4 + Math.sin(x / 110) * 0.9 : 1.2) + c * 4;
293
+ if (v.color.copy(l).multiplyScalar(E), m.current && m.current.scale.setScalar(1 + c * 0.5 + (g ? 0.15 * Math.sin(x / 110) : 0)), M.current && (M.current.scale.setScalar(1.6 + c * 2 + (g ? 0.8 : 0)), B.opacity = 0.35 + c * 0.4 + (g ? 0.2 : 0)), d.current) {
294
+ const P = (x - G.activeAt) / 1100;
295
+ d.current.visible = P < 1, d.current.scale.setScalar(0.3 + P * 2.4), w.opacity = Math.max(0, 1 - P) * 0.9;
296
+ }
297
+ (S = b.current) == null || S.setOpacity(U * (g ? 1 : 0.75));
298
+ }), /* @__PURE__ */ J("group", { ref: n, children: [
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+ /* @__PURE__ */ J("group", { ref: s, children: [
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+ /* @__PURE__ */ r("mesh", { material: p, scale: [0.95, 0.62, 0.55], children: /* @__PURE__ */ r("sphereGeometry", { args: [1, 28, 18] }) }),
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+ /* @__PURE__ */ r("mesh", { material: p, position: [0.62, -0.28, 0], rotation: [0, 0, -0.5], scale: [0.5, 0.18, 0.42], children: /* @__PURE__ */ r("sphereGeometry", { args: [1, 16, 10] }) }),
302
+ /* @__PURE__ */ r("mesh", { material: p, position: [-1.15, 0.05, 0], rotation: [0, 0, Math.PI / 2], scale: [0.6, 0.45, 0.12], children: /* @__PURE__ */ r("coneGeometry", { args: [0.7, 0.9, 12] }) }),
303
+ /* @__PURE__ */ r("mesh", { material: R, geometry: z }),
304
+ /* @__PURE__ */ r("mesh", { material: h, position: [0.55, 0.12, 0.42], children: /* @__PURE__ */ r("sphereGeometry", { args: [0.05, 8, 6] }) }),
305
+ /* @__PURE__ */ J("group", { position: Mt, children: [
306
+ /* @__PURE__ */ r("mesh", { ref: m, material: v, children: /* @__PURE__ */ r("sphereGeometry", { args: [0.13, 16, 12] }) }),
307
+ /* @__PURE__ */ r("sprite", { ref: M, material: B }),
308
+ /* @__PURE__ */ r("mesh", { ref: d, material: w, visible: !1, children: /* @__PURE__ */ r("ringGeometry", { args: [0.92, 1, 48] }) })
309
+ ] })
310
+ ] }),
311
+ /* @__PURE__ */ r(Ze, { ref: b, position: [0, -1.15, 0], text: `mcp · ${o.name}`, color: o.color, size: 0.3, opacity: 0, pxRange: [9, 13] })
312
+ ] });
313
+ }
314
+ function sn() {
315
+ const n = i(() => {
316
+ const p = new t.BufferGeometry();
317
+ return p.setAttribute("position", new t.BufferAttribute(new Float32Array(4032), 3)), p.setAttribute("color", new t.BufferAttribute(new Float32Array(4032), 3)), p;
318
+ }, []), s = i(() => new t.Vector3(), []), m = i(() => new t.Vector3(), []), M = i(() => new t.Color("#f59e0b"), []), d = i(() => new t.Color("#ef4444"), []), b = i(() => new t.Color(1, 1, 1), []), l = i(() => new t.Color(), []);
319
+ return le(({ clock: p }) => {
320
+ var x;
321
+ const v = performance.now(), B = p.elapsedTime, R = n.getAttribute("position"), h = n.getAttribute("color"), w = R.array, z = h.array;
322
+ let L = 0;
323
+ const F = (A, G, g) => {
324
+ for (let c = 0; c < 28; c++)
325
+ for (let U = 0; U < 2; U++) {
326
+ const k = (c + U) / 28, u = ((L * 28 + c) * 2 + U) * 3;
327
+ qe(A, G, k, 1.6, s);
328
+ const E = Math.sin(k * 14 - B * 5) * 0.05 * Math.sin(k * Math.PI);
329
+ w[u] = s.x, w[u + 1] = s.y + E, w[u + 2] = s.z;
330
+ const S = g(k);
331
+ z[u] = l.r * S, z[u + 1] = l.g * S, z[u + 2] = l.b * S;
332
+ }
333
+ L++;
334
+ };
335
+ for (const A of Z.mcpPending.values()) {
336
+ if (L >= 24) break;
337
+ const G = ie(A.instance), g = Xe(A.server, m);
338
+ if (!G || !g) continue;
339
+ const c = Dt(A, v), U = Z.mcpServers.get(A.server);
340
+ l.set((U == null ? void 0 : U.color) ?? "#94a3b8"), c < 1 ? l.lerp(M, c * 0.8) : l.copy(M).lerp(d, Math.min(1, (c - 1) / 1.2));
341
+ const k = 0.35 + Math.min(c, 3) * 0.35, u = Math.min(1, c * 4);
342
+ F(G, g, (E) => {
343
+ if (E > u) return 0;
344
+ const S = E * 6 - B * 1.8;
345
+ return k * (0.45 + Math.pow(S - Math.floor(S), 8) * 3);
346
+ });
347
+ }
348
+ for (const A of Z.mcpResolved) {
349
+ if (L >= 24) break;
350
+ const G = ie(A.instance), g = Xe(A.server, m);
351
+ if (!G || !g) continue;
352
+ const c = (v - A.resolvedAt) / 700;
353
+ l.set(((x = Z.mcpServers.get(A.server)) == null ? void 0 : x.color) ?? "#ffffff").lerp(b, 0.6);
354
+ const U = 1 - c * 1.15;
355
+ F(G, g, (k) => (1 - c) * (0.25 + Math.exp(-Math.pow((k - U) * 9, 2)) * 5));
356
+ }
357
+ n.setDrawRange(0, L * 28 * 2), R.needsUpdate = !0, h.needsUpdate = !0;
358
+ }), /* @__PURE__ */ r("lineSegments", { geometry: n, frustumCulled: !1, children: /* @__PURE__ */ r("lineBasicMaterial", { vertexColors: !0, transparent: !0, blending: t.AdditiveBlending, depthWrite: !1, toneMapped: !1 }) });
359
+ }
360
+ const We = 9, ge = 11, Le = 46, _t = 1500, De = new t.Vector3(), an = new t.SphereGeometry(1, 36, 18, 0, Math.PI * 2, 0, Math.PI / 2), cn = new t.SphereGeometry(1, 16, 12), vt = new t.Color();
361
+ function ln({ agent: e, selected: o, onSelect: n }) {
362
+ const s = e.inst, m = s.id, M = e.depth > 0, d = M ? 0.42 : 0.62, b = Ut(m) % 1e3 / 1e3, l = Ke[s.type], p = _(null), v = _(null), B = _(null), R = _(null), h = _(null), w = _(null), z = _(null), L = _(b * 6), F = i(() => zt(l), [l]), x = i(() => new t.MeshBasicMaterial({ color: l, transparent: !0, toneMapped: !1, blending: t.AdditiveBlending, depthWrite: !1 }), [l]), A = i(() => new t.SpriteMaterial({ color: l, map: Fe(), transparent: !0, opacity: 0.06, toneMapped: !1, blending: t.AdditiveBlending, depthWrite: !1 }), [l]), G = i(() => new t.Color(l), [l]), g = i(() => {
363
+ const S = new t.BufferGeometry(), P = We * ge * 2;
364
+ S.setAttribute("position", new t.BufferAttribute(new Float32Array(P * 3), 3));
365
+ const I = new Float32Array(P * 3), V = new t.Color(l);
366
+ for (let f = 0; f < We; f++)
367
+ for (let C = 0; C < ge; C++)
368
+ for (let W = 0; W < 2; W++) {
369
+ const j = 1 - (C + W) / ge, H = (f * ge + C) * 2 + W;
370
+ I[H * 3] = V.r * (0.4 + j * 1.8), I[H * 3 + 1] = V.g * (0.4 + j * 1.8), I[H * 3 + 2] = V.b * (0.4 + j * 1.8);
371
+ }
372
+ return S.setAttribute("color", new t.BufferAttribute(I, 3)), S;
373
+ }, [l]), c = i(() => new t.LineBasicMaterial({ vertexColors: !0, transparent: !0, opacity: 0.8, blending: t.AdditiveBlending, depthWrite: !1, toneMapped: !1 }), []), U = i(() => {
374
+ const S = new Float32Array(Le * 4);
375
+ for (let I = 0; I < Le; I++) {
376
+ const V = Math.random() * Math.PI * 2, f = Math.random() * 1.4 - 0.4, C = Math.sqrt(1 - Math.min(1, f * f));
377
+ S[I * 4] = Math.cos(V) * C, S[I * 4 + 1] = f, S[I * 4 + 2] = Math.sin(V) * C, S[I * 4 + 3] = 0.5 + Math.random();
378
+ }
379
+ const P = new t.BufferGeometry();
380
+ return P.setAttribute("position", new t.BufferAttribute(new Float32Array(Le * 3), 3)), { dirs: S, g: P };
381
+ }, []), k = i(
382
+ () => new t.PointsMaterial({ color: new t.Color(l).multiplyScalar(2.2), size: M ? 0.16 : 0.22, map: Fe(), transparent: !0, depthWrite: !1, blending: t.AdditiveBlending, toneMapped: !1 }),
383
+ [l, M]
384
+ ), u = i(() => new t.Vector3(), []), E = _(!1);
385
+ return Ct(
386
+ () => () => {
387
+ F.dispose(), x.dispose(), A.dispose(), g.dispose(), U.g.dispose(), k.dispose();
388
+ },
389
+ // eslint-disable-next-line react-hooks/exhaustive-deps
390
+ []
391
+ ), le(({ clock: S }, P) => {
392
+ var we;
393
+ const I = performance.now(), V = S.elapsedTime, f = e.inst;
394
+ if (!E.current) {
395
+ E.current = !0;
396
+ const Y = f.parent ? ie(f.parent) : void 0;
397
+ Y ? u.copy(Y) : Nt(e.run, Ue("planner"), Ft * ze.spread, u);
398
+ }
399
+ const C = 0.12 * Ee * Math.max(1, ze.spread);
400
+ De.copy(e.pos), De.x += Math.sin(V * 0.4 + b * 9) * C, De.y += Math.sin(V * 0.7 + b * 5) * C;
401
+ const W = ae((I - f.bornAt) / _t), j = Jt(ae(W / 0.8)), H = W < 0.32, K = H ? 0 : Qt(ae((W - 0.32) / 0.68)), Q = f.exitAt ? (I - f.exitAt) / Xt(f) : 0, y = f.exitAt > 0, D = y ? Math.max(0, 1 - Q * 1.25) : 1, a = y ? Math.exp(-(I - f.exitAt) / 220) : 0, T = f.status === "failed";
402
+ let O = !1;
403
+ for (const Y of Z.mcpPending.values()) Y.instance === m && (O = !0);
404
+ const q = (f.status === "thinking" || f.status === "spawning") && !O, N = qt(f, I), ee = o, X = ze.scale, ne = y ? 0.8 : q ? 4.6 : O ? 1.8 : 1.1;
405
+ L.current += P * ne;
406
+ const me = Math.pow(0.5 + 0.5 * Math.sin(L.current), 3), oe = q ? 1 : 0.45, Me = e.live;
407
+ Me.lerpVectors(u, De, j), Me.y += me * 0.12 * oe * X + (y ? Q * 1.2 * X : 0), p.current && (p.current.position.copy(Me), p.current.rotation.z = Math.sin(V * 0.5 + b * 7) * 0.12, p.current.rotation.x = Math.sin(V * 0.37 + b * 3) * 0.08);
408
+ const $ = d * X * K * (1 + N * 0.14) * (1 + (y ? Q * 0.6 : 0)) * (ee ? 1.12 : 1), re = 1 + me * 0.14 * oe, ve = 0.8 * (1 - me * 0.24 * oe);
409
+ v.current && (v.current.visible = !(y && D <= 1e-3)), (we = B.current) == null || we.scale.set(Math.max(1e-4, $ * re), Math.max(1e-4, $ * ve), Math.max(1e-4, $ * re));
410
+ const ue = q ? 1.25 : O ? 0.7 + 0.35 * Math.sin(V * 2.2) : 0.45;
411
+ if (F.uniforms.uIntensity.value = ue + N * 1.7 + a * 5 + (ee ? 0.7 : 0), F.uniforms.uOpacity.value = D * (0.4 + 0.6 * ae(K)), F.uniforms.uFlash.value = a, T && y && F.uniforms.uColor.value.set("#ef4444"), R.current) {
412
+ const Y = X * (H ? d * (0.32 + 0.08 * Math.sin(I / 50)) : d * (0.22 + N * 0.06) * Math.min(1, K + 0.3));
413
+ R.current.scale.setScalar(Math.max(1e-4, Y * (1 - (y ? Q : 0)))), R.current.position.y = H ? 0 : $ * ve * 0.35, vt.copy(G).multiplyScalar((H ? 5 : 1.6 + N * 3) * ue + a * 8), x.color.copy(vt), x.opacity = D;
414
+ }
415
+ h.current && (h.current.scale.setScalar(d * X * (H ? 3 : 4.2 + N * 2 + a * 4)), A.opacity = (0.12 + N * 0.16 + (H ? 0.5 : 0) + a * 0.6 + (ee ? 0.2 : 0)) * D);
416
+ const Ve = g.getAttribute("position"), de = Ve.array, ye = $ * re * 0.88, he = d * X * (M ? 3 : 3.6) * ae(K) * (0.85 + 0.15 * (1 - me)), fe = q ? 3.2 : 1.1, Oe = d * X * (q ? 0.55 : 0.35);
417
+ for (let Y = 0; Y < We; Y++) {
418
+ const be = Y / We * Math.PI * 2, xe = Math.cos(be), Pe = Math.sin(be), Ae = Y % 3 === 0 ? 0.35 : 1;
419
+ for (let te = 0; te < ge; te++)
420
+ for (let pe = 0; pe < 2; pe++) {
421
+ const se = (te + pe) / ge, ft = V * fe * (0.85 + Y % 4 * 0.08) - se * 5 + Y * 1.7, mt = ye * Ae * (1 - se * 0.4), $e = ((Y * ge + te) * 2 + pe) * 3;
422
+ de[$e] = xe * mt + Math.sin(ft) * Oe * se, de[$e + 1] = -se * he * (Ae < 1 ? 0.7 : 1), de[$e + 2] = Pe * mt + Math.cos(ft * 0.8) * Oe * se * 0.7;
423
+ }
424
+ }
425
+ if (Ve.needsUpdate = !0, c.opacity = D * (q ? 0.95 : 0.55) * ae(K * 1.5), z.current && (z.current.visible = y, y)) {
426
+ const Y = U.g.getAttribute("position"), be = Y.array, xe = (I - f.exitAt) / 1e3, Pe = 1 - Math.exp(-xe * 3.5), Ae = d * X;
427
+ for (let te = 0; te < Le; te++) {
428
+ const pe = U.dirs, se = pe[te * 4 + 3];
429
+ be[te * 3] = pe[te * 4] * Ae * 2.2 * Pe * se + Math.sin(xe * 2 + te) * 0.08, be[te * 3 + 1] = pe[te * 4 + 1] * Ae * 1.6 * Pe * se + xe * 0.9 * se, be[te * 3 + 2] = pe[te * 4 + 2] * Ae * 2.2 * Pe * se;
430
+ }
431
+ Y.needsUpdate = !0, k.opacity = Math.max(0, 1 - Q) * Math.min(1, xe * 6);
432
+ }
433
+ }), /* @__PURE__ */ J("group", { ref: p, children: [
434
+ /* @__PURE__ */ J("group", { ref: v, children: [
435
+ /* @__PURE__ */ r(
436
+ "mesh",
437
+ {
438
+ ref: B,
439
+ geometry: an,
440
+ material: F,
441
+ onClick: (S) => (S.stopPropagation(), n(m)),
442
+ onPointerOver: () => document.body.style.cursor = "pointer",
443
+ onPointerOut: () => document.body.style.cursor = ""
444
+ }
445
+ ),
446
+ /* @__PURE__ */ r("mesh", { ref: R, geometry: cn, material: x }),
447
+ /* @__PURE__ */ r("sprite", { ref: h, material: A }),
448
+ /* @__PURE__ */ r("lineSegments", { ref: w, geometry: g, material: c, frustumCulled: !1 })
449
+ ] }),
450
+ /* @__PURE__ */ r("points", { ref: z, geometry: U.g, material: k, frustumCulled: !1, visible: !1 })
451
+ ] });
452
+ }
453
+ const Ft = 1.25;
454
+ function un() {
455
+ const n = i(() => {
456
+ const m = new t.BufferGeometry();
457
+ return m.setAttribute("position", new t.BufferAttribute(new Float32Array(3840), 3)), m.setAttribute("color", new t.BufferAttribute(new Float32Array(3840), 3)), m;
458
+ }, []), s = i(() => new t.Color(), []);
459
+ return le(({ clock: m }) => {
460
+ const M = performance.now(), d = m.elapsedTime, b = n.getAttribute("position"), l = n.getAttribute("color"), p = b.array, v = l.array, B = ze.scale;
461
+ let R = 0;
462
+ for (const h of dt.agents.values()) {
463
+ if (R >= 64) break;
464
+ const w = h.inst;
465
+ if (!w.parent) continue;
466
+ const z = ie(w.parent), L = h.live, F = Z.instances.get(w.parent);
467
+ if (!z || !F) continue;
468
+ const x = ae((M - w.bornAt) / _t), A = (w.exitAt ? Math.max(0, 1 - (M - w.exitAt) / 900) : 1) * (F.exitAt ? Math.max(0, 1 - (M - F.exitAt) / 900) : 1);
469
+ if (A <= 0) continue;
470
+ const G = (0.22 + Math.pow(1 - x, 2) * 2.2) * A;
471
+ s.set(Ke[w.type]);
472
+ for (let g = 0; g < 10; g++)
473
+ for (let c = 0; c < 2; c++) {
474
+ const U = (g + c) / 10, k = ((R * 10 + g) * 2 + c) * 3, u = Math.sin(U * Math.PI) * (0.35 + 0.1 * Math.sin(d * 1.3 + R)) * B;
475
+ p[k] = z.x + (L.x - z.x) * U, p[k + 1] = z.y - 0.25 * B + (L.y - z.y + 0.25 * B) * U - u, p[k + 2] = z.z + (L.z - z.z) * U;
476
+ const E = x < 1 ? Math.exp(-Math.pow((U - x * 1.1) * 7, 2)) * 3 : 0, S = G * (0.5 + U * 0.5) + E * A;
477
+ v[k] = s.r * S, v[k + 1] = s.g * S, v[k + 2] = s.b * S;
478
+ }
479
+ R++;
480
+ }
481
+ n.setDrawRange(0, R * 10 * 2), b.needsUpdate = !0, l.needsUpdate = !0;
482
+ }), /* @__PURE__ */ r("lineSegments", { geometry: n, frustumCulled: !1, children: /* @__PURE__ */ r("lineBasicMaterial", { vertexColors: !0, transparent: !0, blending: t.AdditiveBlending, depthWrite: !1, toneMapped: !1 }) });
483
+ }
484
+ const pn = { queued: "#1e3a5f", running: "#ffffff", done: "#5eead4", failed: "#ef4444" }, Qe = { plan: "planner", research: "researcher", write: "writer" }, je = 10, Ce = new t.Color(), ce = { u0: 0, u1: 1, mid: 0, half: 1, seed: 0 }, et = (e) => (e - ce.u0) / (ce.u1 - ce.u0), yt = (e) => Gt((e - ce.mid) / ce.half * je, ce.seed), wt = (e) => Rt((e - ce.mid) / ce.half * je, ce.seed), bt = new t.Color("#ffffff");
485
+ function dn({ run: e }) {
486
+ const o = i(() => Ut(e.id) % 997 / 97, [e.id]), n = _(null), s = _(null), m = _(null), M = _([]), d = _(null), b = _(null), { tube: l, glow: p } = i(() => {
487
+ const x = [];
488
+ for (let G = 0; G <= 48; G++) {
489
+ const g = -1 + 2 * G / 48;
490
+ x.push(new t.Vector3(g, Gt(g * je, o), Rt(g * je, o)));
491
+ }
492
+ const A = new t.CatmullRomCurve3(x);
493
+ return { tube: new t.TubeGeometry(A, 200, 0.05, 6), glow: new t.TubeGeometry(A, 120, 0.32, 8) };
494
+ }, [o]), v = i(() => gt(e.color), [e.color]), B = i(() => {
495
+ const x = gt(e.color);
496
+ return x.uniforms.uWidthGlow.value = 0.18, x;
497
+ }, [e.color]), R = i(() => [v, B], [v, B]), h = i(() => new t.Color(e.color), [e.color]), w = i(() => Se.map(() => new t.MeshBasicMaterial({ toneMapped: !1, transparent: !0 })), []), z = i(() => Se.map(() => new t.MeshBasicMaterial({ toneMapped: !1, transparent: !0, blending: t.AdditiveBlending, depthWrite: !1 })), []), L = i(() => Se.map(() => new t.SpriteMaterial({ map: Fe(), toneMapped: !1, transparent: !0, blending: t.AdditiveBlending, depthWrite: !1 })), []), F = i(() => new t.MeshBasicMaterial({ toneMapped: !1, transparent: !0 }), []);
498
+ return Ct(
499
+ () => () => {
500
+ l.dispose(), p.dispose(), v.dispose(), B.dispose(), [...w, ...z, ...L, F].forEach((x) => x.dispose());
501
+ },
502
+ [l, p, v, B, w, z, L, F]
503
+ ), le(({ clock: x }) => {
504
+ var K, Q;
505
+ const A = n.current;
506
+ if (!A) return;
507
+ const G = performance.now(), g = x.elapsedTime, c = e.run ?? Z.runs.get(e.id);
508
+ A.position.copy(e.origin).addScaledVector(e.side, -e.cu).addScaledVector(e.axis, -e.cv);
509
+ const U = ze.spread, k = 1.6 * U, u = ce;
510
+ u.u0 = e.cu - e.hu - k, u.u1 = e.cu + e.hu + k;
511
+ const E = u.mid = (u.u0 + u.u1) / 2, S = u.half = (u.u1 - u.u0) / 2;
512
+ u.seed = o;
513
+ const P = -Ft * U, I = s.current;
514
+ I && (I.position.set(E, P, 0), I.scale.set(S, 1, 1));
515
+ const V = c ? ae((G - c.startedAt) / 1600) * 1.1 : 1.1, f = c != null && c.endedAt ? Math.max(0, 1 - (G - c.endedAt) / jt) : 1;
516
+ let C = -1, W = 0;
517
+ const j = c ? (G - c.handoffAt) / 1300 : 9;
518
+ if (c && c.handoffAt && j < 1) {
519
+ const y = 1 - Math.pow(1 - j, 3), D = Ue(Qe[c.handoffFrom]), a = Ue(Qe[c.handoffTo]);
520
+ C = et(D + (a - D) * y), W = Math.sin(j * Math.PI) * 1.2 + 0.3;
521
+ } else if (c != null && c.endedAt && G - c.endedAt < 1400) {
522
+ const y = (G - c.endedAt) / 1400, D = Ue("writer");
523
+ C = et(D + (u.u1 - D) * y), W = (1 - y) * 0.45;
524
+ }
525
+ for (const y of R)
526
+ y.uniforms.uTime.value = g * Ee, y.uniforms.uReveal.value = V, y.uniforms.uFade.value = f, y.uniforms.uPulse.value = C, y.uniforms.uPulseAmp.value = W;
527
+ if (m.current && (m.current.visible = C >= 0, C >= 0)) {
528
+ const y = u.u0 + C * (u.u1 - u.u0);
529
+ m.current.position.set(y, P + yt(y), wt(y)), m.current.scale.setScalar(0.18 + W * 0.12), F.color.copy(bt).lerp(h, 0.3).multiplyScalar(4 * Math.max(0.3, W)), F.opacity = f;
530
+ }
531
+ const H = !!(c != null && c.hasSteps);
532
+ for (let y = 0; y < Se.length; y++) {
533
+ const D = Se[y], a = M.current[y];
534
+ if (!a || (a.visible = H, !c || !H)) continue;
535
+ const T = Ue(Qe[D]);
536
+ a.position.set(T, P + yt(T), wt(T));
537
+ const O = c.steps[D], q = ae((V - et(T)) * 6), N = O === "running", ee = N ? 0.5 + 0.5 * Math.sin(g * 5.5) : 0;
538
+ a.scale.setScalar(Math.max(1e-3, q * (N ? 1.15 + ee * 0.2 : O === "done" ? 0.9 : 0.75) * Math.max(0.9, U))), a.rotation.y += N ? 0.05 : 4e-3;
539
+ const X = w[y];
540
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+ const ve = s.head[T * 3], ue = s.head[T * 3 + 1], Ve = s.head[T * 3 + 2];
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+ for (let a = Z.flares.length - 1; a >= 0 && D < rt.length; a--) {
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+ ee && X && (ee.position.set(s.head[N * 3], s.head[N * 3 + 1] + 0.55 + O * 0.25, s.head[N * 3 + 2]), c.current[D] !== T.node && (X.setText((T.op === "write" ? "wrote · " : "") + T.node), X.setColor(T.op === "write" ? "#ffffff" : lt[o.nodes[N].kind] ?? "#94a3b8")), X.setOpacity(Math.min(1, (1.8 - O) * 2))), c.current[D] = T.node, D++;
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+ function zn() {
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+ return /* @__PURE__ */ J(
784
+ $t,
785
+ {
786
+ title: "Deep sea · bioluminescent agents",
787
+ subtitle: "jellyfish = agents · currents = Hatchet runs · coral reef = knowledge graph · anglerfish = MCP servers",
788
+ preset: Yt,
789
+ plane: "xy",
790
+ camera: { position: [0, 2.4, 21], fov: 50, far: 300 },
791
+ controls: { minPolarAngle: Math.PI * 0.3, maxPolarAngle: Math.PI * 0.58, minAzimuthAngle: -0.8, maxAzimuthAngle: 0.8 },
792
+ bg: "#010409",
793
+ fit: { nRef: 4, min: 0.62, max: 1.6, minRadius: 5.5 },
794
+ agentRadius: 1.4,
795
+ graph: { natural: Ie, radius: 3.6 },
796
+ peripheryGap: 4,
797
+ Background: /* @__PURE__ */ r(on, {}),
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+ Agent: ln,
799
+ RunMarker: dn,
800
+ McpServer: rn,
801
+ GraphResource: Cn,
802
+ cluster: { radius: 1.25, variant: "swarm", pointSize: 0.9, labelBelow: 1.15 },
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+ PostFX: /* @__PURE__ */ J(Et, { multisampling: 0, children: [
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+ /* @__PURE__ */ r(Vt, { mipmapBlur: !0, intensity: 1.25, luminanceThreshold: 0.16, luminanceSmoothing: 0.25, radius: 0.78 }),
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+ /* @__PURE__ */ r(Ot, { eskil: !1, offset: 0.22, darkness: 0.9 }),
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+ /* @__PURE__ */ r(kt, { opacity: 0.03 })
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+ ] }),
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+ children: [
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+ /* @__PURE__ */ r(un, {}),
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+ /* @__PURE__ */ r(wn, {}),
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+ /* @__PURE__ */ r(sn, {})
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+ ]
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+ }
814
+ );
815
+ }
816
+ export {
817
+ zn as default
818
+ };