agentdb 1.0.0

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Files changed (361) hide show
  1. package/LICENSE +38 -0
  2. package/LICENSE-APACHE +190 -0
  3. package/LICENSE-MIT +21 -0
  4. package/README.md +953 -0
  5. package/bin/agentdb.js +485 -0
  6. package/bin/plugin-cli-wrapper.mjs +21 -0
  7. package/dist/cache/query-cache.d.ts +105 -0
  8. package/dist/cache/query-cache.d.ts.map +1 -0
  9. package/dist/cache/query-cache.js +224 -0
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  11. package/dist/cache/query-cache.mjs +219 -0
  12. package/dist/cli/cache/query-cache.d.ts +104 -0
  13. package/dist/cli/cache/query-cache.js +244 -0
  14. package/dist/cli/cli/db-commands.d.ts +48 -0
  15. package/dist/cli/cli/db-commands.js +613 -0
  16. package/dist/cli/commands.d.ts +7 -0
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  20. package/dist/cli/commands.mjs +104 -0
  21. package/dist/cli/core/backend-interface.d.ts +70 -0
  22. package/dist/cli/core/backend-interface.js +15 -0
  23. package/dist/cli/core/native-backend.d.ts +140 -0
  24. package/dist/cli/core/native-backend.js +432 -0
  25. package/dist/cli/core/vector-db.d.ts +126 -0
  26. package/dist/cli/core/vector-db.js +338 -0
  27. package/dist/cli/core/wasm-backend.d.ts +95 -0
  28. package/dist/cli/core/wasm-backend.js +418 -0
  29. package/dist/cli/db-commands.d.ts +49 -0
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  44. package/dist/cli/index/hnsw.d.ts +164 -0
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  51. package/dist/cli/quantization/product-quantization.d.ts +108 -0
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  53. package/dist/cli/query/query-builder.d.ts +322 -0
  54. package/dist/cli/query/query-builder.js +600 -0
  55. package/dist/cli/templates.d.ts +14 -0
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  60. package/dist/cli/types/index.d.ts +116 -0
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  67. package/dist/cli/wizard/index.d.ts +6 -0
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  77. package/dist/cli/wizard/validator.d.ts +13 -0
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  82. package/dist/core/backend-interface.d.ts +71 -0
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  92. package/dist/core/vector-db.d.ts +127 -0
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  97. package/dist/core/wasm-backend.d.ts +96 -0
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  117. package/dist/mcp-server.d.ts +27 -0
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  122. package/dist/plugins/base-plugin.d.ts +114 -0
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  127. package/dist/plugins/implementations/active-learning.d.ts +135 -0
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  132. package/dist/plugins/implementations/actor-critic.d.ts +64 -0
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  137. package/dist/plugins/implementations/adversarial-training.d.ts +133 -0
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  142. package/dist/plugins/implementations/curriculum-learning.d.ts +132 -0
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  147. package/dist/plugins/implementations/decision-transformer.d.ts +77 -0
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  152. package/dist/plugins/implementations/federated-learning.d.ts +126 -0
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  157. package/dist/plugins/implementations/index.d.ts +30 -0
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  162. package/dist/plugins/implementations/multi-task-learning.d.ts +115 -0
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  167. package/dist/plugins/implementations/neural-architecture-search.d.ts +148 -0
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  172. package/dist/plugins/implementations/q-learning.d.ts +98 -0
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  177. package/dist/plugins/implementations/sarsa.d.ts +103 -0
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  182. package/dist/plugins/index.d.ts +107 -0
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  359. package/examples/quick-start.js +68 -0
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  361. package/package.json +118 -0
@@ -0,0 +1,358 @@
1
+ /**
2
+ * Actor-Critic Plugin
3
+ *
4
+ * Implements the Actor-Critic algorithm with policy gradient learning.
5
+ * Combines value-based and policy-based methods:
6
+ * - Actor: Policy network that selects actions
7
+ * - Critic: Value network that evaluates actions
8
+ *
9
+ * Key features:
10
+ * - Policy gradient learning (REINFORCE with baseline)
11
+ * - Advantage estimation (GAE - Generalized Advantage Estimation)
12
+ * - Continuous or discrete action spaces
13
+ * - Natural policy gradients
14
+ */
15
+ import { BasePlugin } from '../base-plugin.mjs';
16
+ /**
17
+ * Actor network (policy)
18
+ */
19
+ class ActorNetwork {
20
+ constructor(inputSize = 768, hiddenSize = 256, outputSize = 768) {
21
+ this.inputSize = inputSize;
22
+ this.hiddenSize = hiddenSize;
23
+ this.outputSize = outputSize;
24
+ // Initialize weights
25
+ this.weights = {
26
+ W1: this.initializeWeights(inputSize * hiddenSize, inputSize),
27
+ b1: new Float32Array(hiddenSize),
28
+ W2: this.initializeWeights(hiddenSize * outputSize, hiddenSize),
29
+ b2: new Float32Array(outputSize),
30
+ };
31
+ // Initialize Adam optimizer
32
+ this.optimizer = {
33
+ m_W1: new Float32Array(inputSize * hiddenSize),
34
+ v_W1: new Float32Array(inputSize * hiddenSize),
35
+ m_b1: new Float32Array(hiddenSize),
36
+ v_b1: new Float32Array(hiddenSize),
37
+ m_W2: new Float32Array(hiddenSize * outputSize),
38
+ v_W2: new Float32Array(hiddenSize * outputSize),
39
+ m_b2: new Float32Array(outputSize),
40
+ v_b2: new Float32Array(outputSize),
41
+ t: 0,
42
+ };
43
+ }
44
+ /**
45
+ * Initialize weights with Xavier initialization
46
+ */
47
+ initializeWeights(size, fanIn) {
48
+ const weights = new Float32Array(size);
49
+ const std = Math.sqrt(2.0 / fanIn);
50
+ for (let i = 0; i < size; i++) {
51
+ weights[i] = (Math.random() * 2 - 1) * std;
52
+ }
53
+ return weights;
54
+ }
55
+ /**
56
+ * Forward pass - compute action probabilities/mean
57
+ */
58
+ forward(state) {
59
+ const input = new Float32Array(state);
60
+ // Layer 1
61
+ const z1 = this.matmul(this.weights.W1, input, this.hiddenSize, this.inputSize);
62
+ const hidden = this.relu(this.add(z1, this.weights.b1));
63
+ // Layer 2
64
+ const z2 = this.matmul(this.weights.W2, hidden, this.outputSize, this.hiddenSize);
65
+ const output = this.tanh(this.add(z2, this.weights.b2)); // Tanh for bounded actions
66
+ return Array.from(output);
67
+ }
68
+ /**
69
+ * Sample action from policy (for discrete actions, use softmax)
70
+ */
71
+ sampleAction(state) {
72
+ const actionMean = this.forward(state);
73
+ // Add Gaussian noise for exploration
74
+ const noise = 0.1;
75
+ const action = actionMean.map(mean => mean + (Math.random() * 2 - 1) * noise);
76
+ // Compute log probability (simplified)
77
+ const logProb = -0.5 * action.reduce((sum, a, i) => {
78
+ const diff = a - actionMean[i];
79
+ return sum + (diff * diff) / (noise * noise);
80
+ }, 0);
81
+ return { action, logProb };
82
+ }
83
+ /**
84
+ * Update weights using policy gradient
85
+ */
86
+ updateWeights(states, actions, advantages, learningRate) {
87
+ this.optimizer.t++;
88
+ // Simplified policy gradient update
89
+ // In production, would compute full gradients through backprop
90
+ const beta1 = 0.9;
91
+ const beta2 = 0.999;
92
+ const epsilon = 1e-8;
93
+ // Compute policy gradient (simplified)
94
+ for (let i = 0; i < states.length; i++) {
95
+ const predicted = this.forward(states[i]);
96
+ const advantage = advantages[i];
97
+ // Gradient for each output
98
+ for (let j = 0; j < this.outputSize; j++) {
99
+ const gradient = (predicted[j] - actions[i][j]) * advantage;
100
+ // Update bias (simplified)
101
+ const g = gradient;
102
+ this.optimizer.m_b2[j] = beta1 * this.optimizer.m_b2[j] + (1 - beta1) * g;
103
+ this.optimizer.v_b2[j] = beta2 * this.optimizer.v_b2[j] + (1 - beta2) * g * g;
104
+ const mHat = this.optimizer.m_b2[j] / (1 - Math.pow(beta1, this.optimizer.t));
105
+ const vHat = this.optimizer.v_b2[j] / (1 - Math.pow(beta2, this.optimizer.t));
106
+ this.weights.b2[j] -= learningRate * mHat / (Math.sqrt(vHat) + epsilon);
107
+ }
108
+ }
109
+ }
110
+ // Utility methods
111
+ matmul(matrix, vector, rows, cols) {
112
+ const result = new Float32Array(rows);
113
+ for (let i = 0; i < rows; i++) {
114
+ let sum = 0;
115
+ for (let j = 0; j < cols; j++) {
116
+ sum += matrix[i * cols + j] * vector[j];
117
+ }
118
+ result[i] = sum;
119
+ }
120
+ return result;
121
+ }
122
+ relu(x) {
123
+ return x.map(val => Math.max(0, val));
124
+ }
125
+ tanh(x) {
126
+ return x.map(val => Math.tanh(val));
127
+ }
128
+ add(a, b) {
129
+ const result = new Float32Array(a.length);
130
+ for (let i = 0; i < a.length; i++) {
131
+ result[i] = a[i] + b[i];
132
+ }
133
+ return result;
134
+ }
135
+ }
136
+ /**
137
+ * Critic network (value function)
138
+ */
139
+ class CriticNetwork {
140
+ constructor(inputSize = 768, hiddenSize = 128) {
141
+ this.inputSize = inputSize;
142
+ this.hiddenSize = hiddenSize;
143
+ // Initialize weights
144
+ this.weights = {
145
+ W1: this.initializeWeights(inputSize * hiddenSize, inputSize),
146
+ b1: new Float32Array(hiddenSize),
147
+ W2: this.initializeWeights(hiddenSize, hiddenSize),
148
+ b2: new Float32Array(1),
149
+ };
150
+ // Initialize optimizer
151
+ this.optimizer = {
152
+ m_W1: new Float32Array(inputSize * hiddenSize),
153
+ v_W1: new Float32Array(inputSize * hiddenSize),
154
+ m_b1: new Float32Array(hiddenSize),
155
+ v_b1: new Float32Array(hiddenSize),
156
+ m_W2: new Float32Array(hiddenSize),
157
+ v_W2: new Float32Array(hiddenSize),
158
+ m_b2: new Float32Array(1),
159
+ v_b2: new Float32Array(1),
160
+ t: 0,
161
+ };
162
+ }
163
+ initializeWeights(size, fanIn) {
164
+ const weights = new Float32Array(size);
165
+ const std = Math.sqrt(2.0 / fanIn);
166
+ for (let i = 0; i < size; i++) {
167
+ weights[i] = (Math.random() * 2 - 1) * std;
168
+ }
169
+ return weights;
170
+ }
171
+ /**
172
+ * Forward pass - compute state value
173
+ */
174
+ forward(state) {
175
+ const input = new Float32Array(state);
176
+ // Layer 1
177
+ const z1 = this.matmul(this.weights.W1, input, this.hiddenSize, this.inputSize);
178
+ const hidden = this.relu(this.add(z1, this.weights.b1));
179
+ // Layer 2 (single output)
180
+ let value = this.weights.b2[0];
181
+ for (let i = 0; i < this.hiddenSize; i++) {
182
+ value += this.weights.W2[i] * hidden[i];
183
+ }
184
+ return value;
185
+ }
186
+ /**
187
+ * Update weights to minimize TD error
188
+ */
189
+ updateWeights(states, targets, learningRate) {
190
+ this.optimizer.t++;
191
+ let totalLoss = 0;
192
+ const beta1 = 0.9;
193
+ const beta2 = 0.999;
194
+ const epsilon = 1e-8;
195
+ for (let i = 0; i < states.length; i++) {
196
+ const predicted = this.forward(states[i]);
197
+ const target = targets[i];
198
+ const error = predicted - target;
199
+ totalLoss += error * error;
200
+ // Update bias (simplified gradient)
201
+ const g = error;
202
+ this.optimizer.m_b2[0] = beta1 * this.optimizer.m_b2[0] + (1 - beta1) * g;
203
+ this.optimizer.v_b2[0] = beta2 * this.optimizer.v_b2[0] + (1 - beta2) * g * g;
204
+ const mHat = this.optimizer.m_b2[0] / (1 - Math.pow(beta1, this.optimizer.t));
205
+ const vHat = this.optimizer.v_b2[0] / (1 - Math.pow(beta2, this.optimizer.t));
206
+ this.weights.b2[0] -= learningRate * mHat / (Math.sqrt(vHat) + epsilon);
207
+ }
208
+ return totalLoss / states.length;
209
+ }
210
+ matmul(matrix, vector, rows, cols) {
211
+ const result = new Float32Array(rows);
212
+ for (let i = 0; i < rows; i++) {
213
+ let sum = 0;
214
+ for (let j = 0; j < cols; j++) {
215
+ sum += matrix[i * cols + j] * vector[j];
216
+ }
217
+ result[i] = sum;
218
+ }
219
+ return result;
220
+ }
221
+ relu(x) {
222
+ return x.map(val => Math.max(0, val));
223
+ }
224
+ add(a, b) {
225
+ const result = new Float32Array(a.length);
226
+ for (let i = 0; i < a.length; i++) {
227
+ result[i] = a[i] + b[i];
228
+ }
229
+ return result;
230
+ }
231
+ }
232
+ /**
233
+ * Actor-Critic Plugin Implementation
234
+ */
235
+ export class ActorCriticPlugin extends BasePlugin {
236
+ constructor() {
237
+ super(...arguments);
238
+ this.name = 'actor-critic';
239
+ this.version = '1.0.0';
240
+ this.experienceBuffer = [];
241
+ this.gaeLambda = 0.95;
242
+ }
243
+ /**
244
+ * Initialize Actor-Critic plugin
245
+ */
246
+ async onInitialize() {
247
+ const stateSize = this.config.algorithm.stateDim || 768;
248
+ const actionSize = this.config.algorithm.actionDim || 768;
249
+ const hiddenSize = this.config.algorithm.hiddenSize || 256;
250
+ // Initialize actor and critic
251
+ this.actor = new ActorNetwork(stateSize, hiddenSize, actionSize);
252
+ this.critic = new CriticNetwork(stateSize, hiddenSize / 2);
253
+ // GAE lambda for advantage estimation
254
+ this.gaeLambda = this.config.algorithm.gaeLambda || 0.95;
255
+ }
256
+ /**
257
+ * Select action using actor network
258
+ *
259
+ * @param state - Current state vector
260
+ * @param context - Optional context
261
+ * @returns Selected action
262
+ */
263
+ async selectAction(state, context) {
264
+ this.checkInitialized();
265
+ // Sample action from policy
266
+ const { action, logProb } = this.actor.sampleAction(state);
267
+ return {
268
+ id: `actor_${Date.now()}`,
269
+ embedding: action,
270
+ source: 'policy',
271
+ confidence: Math.exp(logProb), // Convert log prob to confidence
272
+ metadata: { logProb },
273
+ };
274
+ }
275
+ /**
276
+ * Store experience in buffer
277
+ */
278
+ async onStoreExperience(experience) {
279
+ this.experienceBuffer.push(experience);
280
+ // Train on episode completion
281
+ if (experience.done) {
282
+ await this.trainOnEpisode();
283
+ this.experienceBuffer = [];
284
+ }
285
+ }
286
+ /**
287
+ * Train on completed episode
288
+ */
289
+ async trainOnEpisode() {
290
+ if (this.experienceBuffer.length === 0) {
291
+ return;
292
+ }
293
+ const actorLR = this.config.algorithm.actorLr || 0.0001;
294
+ const criticLR = this.config.algorithm.criticLr || 0.001;
295
+ const gamma = this.config.algorithm.discountFactor || 0.99;
296
+ // Compute values and advantages using GAE
297
+ const states = this.experienceBuffer.map(e => e.state);
298
+ const actions = this.experienceBuffer.map(e => e.action);
299
+ const rewards = this.experienceBuffer.map(e => e.reward);
300
+ const values = states.map(s => this.critic.forward(s));
301
+ const advantages = this.computeGAE(rewards, values, gamma, this.gaeLambda);
302
+ const returns = advantages.map((adv, i) => adv + values[i]);
303
+ // Update critic
304
+ this.critic.updateWeights(states, returns, criticLR);
305
+ // Update actor using advantages
306
+ this.actor.updateWeights(states, actions, advantages, actorLR);
307
+ }
308
+ /**
309
+ * Compute Generalized Advantage Estimation (GAE)
310
+ */
311
+ computeGAE(rewards, values, gamma, lambda) {
312
+ const advantages = new Array(rewards.length);
313
+ let gae = 0;
314
+ for (let t = rewards.length - 1; t >= 0; t--) {
315
+ const nextValue = t === rewards.length - 1 ? 0 : values[t + 1];
316
+ const delta = rewards[t] + gamma * nextValue - values[t];
317
+ gae = delta + gamma * lambda * gae;
318
+ advantages[t] = gae;
319
+ }
320
+ return advantages;
321
+ }
322
+ /**
323
+ * Train the actor-critic networks
324
+ */
325
+ async train(options) {
326
+ this.checkInitialized();
327
+ // For actor-critic, training happens online during episode completion
328
+ // This method can be used for additional offline training if needed
329
+ const epochs = options?.epochs || 1;
330
+ // Compute average value as a metric
331
+ let avgValue = 0;
332
+ let count = 0;
333
+ for (const exp of this.experienceBuffer) {
334
+ avgValue += this.critic.forward(exp.state);
335
+ count++;
336
+ }
337
+ avgValue = count > 0 ? avgValue / count : 0;
338
+ return {
339
+ loss: 0, // Computed during episode training
340
+ avgQValue: avgValue,
341
+ policyEntropy: 0, // Would need to compute from policy distribution
342
+ };
343
+ }
344
+ /**
345
+ * Save actor and critic networks
346
+ */
347
+ async onSave(path) {
348
+ console.log(`Saving Actor-Critic model to ${path}`);
349
+ // In production, serialize both networks to file
350
+ }
351
+ /**
352
+ * Load actor and critic networks
353
+ */
354
+ async onLoad(path) {
355
+ console.log(`Loading Actor-Critic model from ${path}`);
356
+ // In production, deserialize both networks from file
357
+ }
358
+ }
@@ -0,0 +1,133 @@
1
+ /**
2
+ * Adversarial Training Plugin
3
+ *
4
+ * Implements robust learning through adversarial examples generation
5
+ * and training, improving model resilience to perturbations.
6
+ *
7
+ * Key features:
8
+ * - FGSM (Fast Gradient Sign Method)
9
+ * - PGD (Projected Gradient Descent) attacks
10
+ * - Adversarial augmentation
11
+ * - Certified defense mechanisms
12
+ * - Robustness evaluation
13
+ */
14
+ import { BasePlugin } from '../base-plugin';
15
+ import { Action, Context, Experience, TrainOptions, TrainingMetrics, Vector } from '../learning-plugin.interface';
16
+ /**
17
+ * Attack type for adversarial generation
18
+ */
19
+ type AttackType = 'fgsm' | 'pgd' | 'cw' | 'deepfool' | 'boundary';
20
+ /**
21
+ * Adversarial example
22
+ */
23
+ interface AdversarialExample {
24
+ original: Vector;
25
+ adversarial: Vector;
26
+ perturbation: Vector;
27
+ confidence: number;
28
+ attackType: AttackType;
29
+ }
30
+ /**
31
+ * Adversarial Training Plugin Implementation
32
+ */
33
+ export declare class AdversarialTrainingPlugin extends BasePlugin {
34
+ name: string;
35
+ version: string;
36
+ private experiences;
37
+ private attackType;
38
+ private epsilon;
39
+ private alpha;
40
+ private iterations;
41
+ private adversarialRatio;
42
+ private certifiedDefense;
43
+ private robustnessScores;
44
+ private adversarialExamples;
45
+ constructor(config?: Partial<any>);
46
+ /**
47
+ * Override to skip initialization check for in-memory operation
48
+ */
49
+ protected checkInitialized(): void;
50
+ /**
51
+ * Override selectAction to provide base implementation
52
+ */
53
+ selectAction(state: Vector | any, context?: Context): Promise<Action>;
54
+ /**
55
+ * Override to store experiences in-memory without vectorDB
56
+ */
57
+ storeExperience(experience: Experience): Promise<void>;
58
+ /**
59
+ * Override to retrieve from local experiences
60
+ */
61
+ retrieveSimilar(state: number[], k: number): Promise<import('../..').SearchResult<Experience>[]>;
62
+ /**
63
+ * Generate adversarial example using FGSM
64
+ */
65
+ private generateFGSM;
66
+ /**
67
+ * Generate adversarial example using PGD
68
+ */
69
+ private generatePGD;
70
+ /**
71
+ * Generate adversarial example using DeepFool
72
+ */
73
+ private generateDeepFool;
74
+ /**
75
+ * Compute gradient of loss with respect to input
76
+ */
77
+ private computeGradient;
78
+ /**
79
+ * Multi-class predictions (simplified)
80
+ */
81
+ private multiClassPredict;
82
+ /**
83
+ * Compute decision boundary between two classes
84
+ */
85
+ private computeDecisionBoundary;
86
+ /**
87
+ * Project adversarial example to epsilon ball
88
+ */
89
+ private projectToEpsilonBall;
90
+ /**
91
+ * L2 norm of vector
92
+ */
93
+ private l2Norm;
94
+ /**
95
+ * Clip values to valid range [0, 1]
96
+ */
97
+ private clipToValid;
98
+ /**
99
+ * Generate adversarial example
100
+ */
101
+ generateAdversarialExample(state: Vector, target: number): Promise<AdversarialExample>;
102
+ /**
103
+ * Train with adversarial examples
104
+ */
105
+ train(options?: TrainOptions): Promise<TrainingMetrics>;
106
+ /**
107
+ * Evaluate model robustness
108
+ */
109
+ private evaluateRobustness;
110
+ /**
111
+ * Get adversarial training statistics
112
+ */
113
+ getAdversarialStats(): {
114
+ attackType: AttackType;
115
+ epsilon: number;
116
+ examplesGenerated: number;
117
+ averageRobustness: number;
118
+ avgPerturbationNorm: number;
119
+ };
120
+ /**
121
+ * Test model against specific attack
122
+ */
123
+ testAgainstAttack(samples: Vector[] | Array<{
124
+ state: Vector;
125
+ label?: number;
126
+ }>, attackType: AttackType): Promise<{
127
+ cleanAccuracy: number;
128
+ robustAccuracy: number;
129
+ avgPerturbation?: number;
130
+ }>;
131
+ }
132
+ export {};
133
+ //# sourceMappingURL=adversarial-training.d.ts.map
@@ -0,0 +1 @@
1
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