agentdb 1.0.0

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Files changed (361) hide show
  1. package/LICENSE +38 -0
  2. package/LICENSE-APACHE +190 -0
  3. package/LICENSE-MIT +21 -0
  4. package/README.md +953 -0
  5. package/bin/agentdb.js +485 -0
  6. package/bin/plugin-cli-wrapper.mjs +21 -0
  7. package/dist/cache/query-cache.d.ts +105 -0
  8. package/dist/cache/query-cache.d.ts.map +1 -0
  9. package/dist/cache/query-cache.js +224 -0
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  11. package/dist/cache/query-cache.mjs +219 -0
  12. package/dist/cli/cache/query-cache.d.ts +104 -0
  13. package/dist/cli/cache/query-cache.js +244 -0
  14. package/dist/cli/cli/db-commands.d.ts +48 -0
  15. package/dist/cli/cli/db-commands.js +613 -0
  16. package/dist/cli/commands.d.ts +7 -0
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  20. package/dist/cli/commands.mjs +104 -0
  21. package/dist/cli/core/backend-interface.d.ts +70 -0
  22. package/dist/cli/core/backend-interface.js +15 -0
  23. package/dist/cli/core/native-backend.d.ts +140 -0
  24. package/dist/cli/core/native-backend.js +432 -0
  25. package/dist/cli/core/vector-db.d.ts +126 -0
  26. package/dist/cli/core/vector-db.js +338 -0
  27. package/dist/cli/core/wasm-backend.d.ts +95 -0
  28. package/dist/cli/core/wasm-backend.js +418 -0
  29. package/dist/cli/db-commands.d.ts +49 -0
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  44. package/dist/cli/index/hnsw.d.ts +164 -0
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  51. package/dist/cli/quantization/product-quantization.d.ts +108 -0
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  53. package/dist/cli/query/query-builder.d.ts +322 -0
  54. package/dist/cli/query/query-builder.js +600 -0
  55. package/dist/cli/templates.d.ts +14 -0
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  60. package/dist/cli/types/index.d.ts +116 -0
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  67. package/dist/cli/wizard/index.d.ts +6 -0
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  77. package/dist/cli/wizard/validator.d.ts +13 -0
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  82. package/dist/core/backend-interface.d.ts +71 -0
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  92. package/dist/core/vector-db.d.ts +127 -0
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  97. package/dist/core/wasm-backend.d.ts +96 -0
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  117. package/dist/mcp-server.d.ts +27 -0
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  122. package/dist/plugins/base-plugin.d.ts +114 -0
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  127. package/dist/plugins/implementations/active-learning.d.ts +135 -0
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  132. package/dist/plugins/implementations/actor-critic.d.ts +64 -0
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  137. package/dist/plugins/implementations/adversarial-training.d.ts +133 -0
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  142. package/dist/plugins/implementations/curriculum-learning.d.ts +132 -0
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  147. package/dist/plugins/implementations/decision-transformer.d.ts +77 -0
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  152. package/dist/plugins/implementations/federated-learning.d.ts +126 -0
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  157. package/dist/plugins/implementations/index.d.ts +30 -0
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  162. package/dist/plugins/implementations/multi-task-learning.d.ts +115 -0
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  167. package/dist/plugins/implementations/neural-architecture-search.d.ts +148 -0
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  172. package/dist/plugins/implementations/q-learning.d.ts +98 -0
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  177. package/dist/plugins/implementations/sarsa.d.ts +103 -0
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  182. package/dist/plugins/index.d.ts +107 -0
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  352. package/examples/browser/quantum-inspired/index.html +728 -0
  353. package/examples/browser/rag/index.html +624 -0
  354. package/examples/browser/swarm-intelligence/index.html +811 -0
  355. package/examples/browser-basic.html +170 -0
  356. package/examples/hnsw-example.ts +148 -0
  357. package/examples/node-basic.js +70 -0
  358. package/examples/quic-sync-example.ts +310 -0
  359. package/examples/quick-start.js +68 -0
  360. package/examples/wasm-example.ts +222 -0
  361. package/package.json +118 -0
@@ -0,0 +1,811 @@
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+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
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+ <title>Swarm Intelligence - AgentDB WASM</title>
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+ <style>
8
+ * {
9
+ margin: 0;
10
+ padding: 0;
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+ box-sizing: border-box;
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+ }
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+
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+ body {
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+ font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, sans-serif;
16
+ background: linear-gradient(135deg, #1e3c72 0%, #2a5298 100%);
17
+ min-height: 100vh;
18
+ padding: 2rem;
19
+ }
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+
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+ .container {
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+ max-width: 1400px;
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+ margin: 0 auto;
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+ }
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+
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+ header {
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+ text-align: center;
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+ color: white;
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+ margin-bottom: 2rem;
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+ }
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+
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+ h1 {
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+ font-size: 2rem;
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+ margin-bottom: 0.5rem;
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+ text-shadow: 2px 2px 4px rgba(0,0,0,0.3);
36
+ }
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+
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+ .subtitle {
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+ opacity: 0.9;
40
+ font-size: 1rem;
41
+ }
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+
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+ .main-grid {
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+ display: grid;
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+ grid-template-columns: 2fr 1fr;
46
+ gap: 1.5rem;
47
+ margin-bottom: 1.5rem;
48
+ }
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+
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+ .card {
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+ background: white;
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+ border-radius: 12px;
53
+ padding: 1.5rem;
54
+ box-shadow: 0 8px 24px rgba(0,0,0,0.2);
55
+ }
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+
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+ .card h2 {
58
+ color: #333;
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+ margin-bottom: 1rem;
60
+ font-size: 1.3rem;
61
+ }
62
+
63
+ #canvas {
64
+ width: 100%;
65
+ height: 500px;
66
+ border: 2px solid #e0e0e0;
67
+ border-radius: 8px;
68
+ background: #0a0a0a;
69
+ cursor: crosshair;
70
+ }
71
+
72
+ .controls {
73
+ display: grid;
74
+ grid-template-columns: repeat(2, 1fr);
75
+ gap: 1rem;
76
+ margin-bottom: 1rem;
77
+ }
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+
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+ .control-group {
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+ display: flex;
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+ flex-direction: column;
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+ gap: 0.5rem;
83
+ }
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+
85
+ label {
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+ font-size: 0.9rem;
87
+ color: #555;
88
+ font-weight: 500;
89
+ }
90
+
91
+ input[type="range"] {
92
+ width: 100%;
93
+ }
94
+
95
+ input[type="number"] {
96
+ padding: 0.5rem;
97
+ border: 1px solid #ddd;
98
+ border-radius: 4px;
99
+ font-size: 0.9rem;
100
+ }
101
+
102
+ .btn {
103
+ padding: 0.75rem 1.5rem;
104
+ background: linear-gradient(135deg, #1e3c72 0%, #2a5298 100%);
105
+ color: white;
106
+ border: none;
107
+ border-radius: 6px;
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+ font-weight: 600;
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+ cursor: pointer;
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+ transition: opacity 0.3s;
111
+ }
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+
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+ .btn:hover {
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+ opacity: 0.9;
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+ }
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+
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+ .btn.danger {
118
+ background: linear-gradient(135deg, #c62828 0%, #b71c1c 100%);
119
+ }
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+
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+ .btn.success {
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+ background: linear-gradient(135deg, #2e7d32 0%, #1b5e20 100%);
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+ }
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+
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+ .stat-grid {
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+ display: grid;
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+ grid-template-columns: repeat(2, 1fr);
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+ gap: 1rem;
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+ margin-top: 1rem;
130
+ }
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+
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+ .stat-item {
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+ background: #f5f5f5;
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+ padding: 1rem;
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+ border-radius: 8px;
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+ text-align: center;
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+ }
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+
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+ .stat-label {
140
+ font-size: 0.85rem;
141
+ color: #666;
142
+ margin-bottom: 0.5rem;
143
+ }
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+
145
+ .stat-value {
146
+ font-size: 1.5rem;
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+ font-weight: bold;
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+ color: #1e3c72;
149
+ }
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+
151
+ .behavior-select {
152
+ display: flex;
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+ gap: 0.5rem;
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+ margin-bottom: 1rem;
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+ }
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+
157
+ .behavior-btn {
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+ flex: 1;
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+ padding: 0.5rem;
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+ background: white;
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+ border: 2px solid #ddd;
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+ border-radius: 6px;
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+ cursor: pointer;
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+ transition: all 0.3s;
165
+ }
166
+
167
+ .behavior-btn.active {
168
+ background: #1e3c72;
169
+ color: white;
170
+ border-color: #1e3c72;
171
+ }
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+
173
+ #log {
174
+ max-height: 200px;
175
+ overflow-y: auto;
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+ background: #f9f9f9;
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+ padding: 1rem;
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+ border-radius: 8px;
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+ font-family: 'Courier New', monospace;
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+ font-size: 0.85rem;
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+ line-height: 1.6;
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+ }
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+
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+ .log-entry {
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+ margin-bottom: 0.5rem;
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+ color: #555;
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+ }
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+
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+ .log-entry.success {
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+ color: #2e7d32;
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+ }
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+
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+ .log-entry.info {
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+ color: #1976d2;
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+ }
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+
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+ .description {
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+ background: #e3f2fd;
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+ padding: 1rem;
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+ border-radius: 8px;
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+ margin-bottom: 1rem;
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+ line-height: 1.6;
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+ }
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+ </style>
205
+ </head>
206
+ <body>
207
+ <div class="container">
208
+ <header>
209
+ <h1>🐝 Swarm Intelligence with Emergent Behavior</h1>
210
+ <p class="subtitle">Particle Swarm Optimization + Stigmergy + Vector Memory</p>
211
+ </header>
212
+
213
+ <div class="main-grid">
214
+ <div class="card">
215
+ <h2>Swarm Visualization</h2>
216
+ <canvas id="canvas"></canvas>
217
+ <div class="controls">
218
+ <button class="btn" onclick="addTarget()">Add Target 🎯</button>
219
+ <button class="btn" onclick="addObstacle()">Add Obstacle 🚧</button>
220
+ <button class="btn success" onclick="startSwarm()">Start Swarm 🚀</button>
221
+ <button class="btn danger" onclick="resetSwarm()">Reset ⟲</button>
222
+ </div>
223
+ </div>
224
+
225
+ <div class="card">
226
+ <h2>Swarm Parameters</h2>
227
+ <div class="description">
228
+ Watch agents exhibit emergent collective intelligence through pheromone trails, local interactions, and vector-based memory.
229
+ </div>
230
+
231
+ <div class="control-group">
232
+ <label>Agents: <span id="agentCount">50</span></label>
233
+ <input type="range" id="agentSlider" min="10" max="200" value="50" oninput="updateAgentCount()">
234
+ </div>
235
+
236
+ <div class="control-group">
237
+ <label>Exploration Rate: <span id="exploreRate">0.3</span></label>
238
+ <input type="range" id="exploreSlider" min="0" max="1" step="0.1" value="0.3" oninput="updateExploreRate()">
239
+ </div>
240
+
241
+ <div class="control-group">
242
+ <label>Pheromone Decay: <span id="decayRate">0.95</span></label>
243
+ <input type="range" id="decaySlider" min="0.8" max="0.99" step="0.01" value="0.95" oninput="updateDecayRate()">
244
+ </div>
245
+
246
+ <div class="behavior-select">
247
+ <button class="behavior-btn active" onclick="setBehavior('foraging')">🍃 Foraging</button>
248
+ <button class="behavior-btn" onclick="setBehavior('flocking')">🐦 Flocking</button>
249
+ <button class="behavior-btn" onclick="setBehavior('exploration')">🗺️ Exploration</button>
250
+ </div>
251
+
252
+ <div class="stat-grid">
253
+ <div class="stat-item">
254
+ <div class="stat-label">Targets Found</div>
255
+ <div class="stat-value" id="targetsFound">0</div>
256
+ </div>
257
+ <div class="stat-item">
258
+ <div class="stat-label">Emergent Paths</div>
259
+ <div class="stat-value" id="pathsDiscovered">0</div>
260
+ </div>
261
+ <div class="stat-item">
262
+ <div class="stat-label">Collective IQ</div>
263
+ <div class="stat-value" id="collectiveIQ">0</div>
264
+ </div>
265
+ <div class="stat-item">
266
+ <div class="stat-label">Pheromone Trails</div>
267
+ <div class="stat-value" id="trailCount">0</div>
268
+ </div>
269
+ </div>
270
+ </div>
271
+ </div>
272
+
273
+ <div class="card">
274
+ <h2>📊 Swarm Intelligence Log</h2>
275
+ <div id="log"></div>
276
+ </div>
277
+ </div>
278
+
279
+ <script>
280
+ // Simulated AgentDB for vector storage
281
+ class SwarmVectorDB {
282
+ constructor() {
283
+ this.pheromones = [];
284
+ this.paths = [];
285
+ this.memories = [];
286
+ }
287
+
288
+ storePheromone(position, strength, type) {
289
+ const embedding = this.generatePositionEmbedding(position);
290
+ this.pheromones.push({
291
+ position,
292
+ embedding,
293
+ strength,
294
+ type,
295
+ timestamp: Date.now()
296
+ });
297
+
298
+ // Decay old pheromones
299
+ this.pheromones = this.pheromones.filter(p => p.strength > 0.01);
300
+ }
301
+
302
+ findNearbyPheromones(position, radius = 50) {
303
+ const posEmbedding = this.generatePositionEmbedding(position);
304
+ return this.pheromones
305
+ .map(p => ({
306
+ ...p,
307
+ distance: Math.hypot(p.position.x - position.x, p.position.y - position.y),
308
+ similarity: this.cosineSimilarity(posEmbedding, p.embedding)
309
+ }))
310
+ .filter(p => p.distance < radius)
311
+ .sort((a, b) => b.strength - a.strength);
312
+ }
313
+
314
+ storePath(path, success) {
315
+ const embedding = this.generatePathEmbedding(path);
316
+ this.paths.push({
317
+ path,
318
+ embedding,
319
+ success,
320
+ fitness: success ? 1.0 : 0.1,
321
+ timestamp: Date.now()
322
+ });
323
+ }
324
+
325
+ getBestPaths(count = 5) {
326
+ return this.paths
327
+ .sort((a, b) => b.fitness - a.fitness)
328
+ .slice(0, count);
329
+ }
330
+
331
+ storeCollectiveMemory(observation, context) {
332
+ this.memories.push({
333
+ observation,
334
+ context,
335
+ embedding: this.generateEmbedding(JSON.stringify(observation)),
336
+ timestamp: Date.now()
337
+ });
338
+ }
339
+
340
+ recallSimilarExperiences(query, k = 5) {
341
+ const queryEmbedding = this.generateEmbedding(JSON.stringify(query));
342
+ return this.memories
343
+ .map(m => ({
344
+ ...m,
345
+ similarity: this.cosineSimilarity(queryEmbedding, m.embedding)
346
+ }))
347
+ .sort((a, b) => b.similarity - a.similarity)
348
+ .slice(0, k);
349
+ }
350
+
351
+ generatePositionEmbedding(pos) {
352
+ const embedding = new Array(64).fill(0);
353
+ const scale = 0.01;
354
+ for (let i = 0; i < 64; i++) {
355
+ embedding[i] = Math.sin(pos.x * scale * i) + Math.cos(pos.y * scale * i);
356
+ }
357
+ return this.normalize(embedding);
358
+ }
359
+
360
+ generatePathEmbedding(path) {
361
+ const embedding = new Array(128).fill(0);
362
+ path.forEach((pos, idx) => {
363
+ const weight = 1 / (idx + 1);
364
+ for (let i = 0; i < 64; i++) {
365
+ embedding[i] += Math.sin(pos.x * 0.01 * i) * weight;
366
+ embedding[i + 64] += Math.cos(pos.y * 0.01 * i) * weight;
367
+ }
368
+ });
369
+ return this.normalize(embedding);
370
+ }
371
+
372
+ generateEmbedding(text) {
373
+ const embedding = new Array(256).fill(0);
374
+ for (let i = 0; i < text.length; i++) {
375
+ const char = text.charCodeAt(i);
376
+ embedding[i % 256] += Math.sin(char * (i + 1));
377
+ }
378
+ return this.normalize(embedding);
379
+ }
380
+
381
+ cosineSimilarity(a, b) {
382
+ let dot = 0, magA = 0, magB = 0;
383
+ for (let i = 0; i < a.length; i++) {
384
+ dot += a[i] * b[i];
385
+ magA += a[i] * a[i];
386
+ magB += b[i] * b[i];
387
+ }
388
+ return dot / (Math.sqrt(magA) * Math.sqrt(magB));
389
+ }
390
+
391
+ normalize(vec) {
392
+ const mag = Math.sqrt(vec.reduce((sum, val) => sum + val * val, 0));
393
+ return vec.map(v => v / (mag || 1));
394
+ }
395
+
396
+ decayPheromones(rate = 0.95) {
397
+ this.pheromones.forEach(p => {
398
+ p.strength *= rate;
399
+ });
400
+ }
401
+ }
402
+
403
+ class Agent {
404
+ constructor(x, y, id) {
405
+ this.id = id;
406
+ this.x = x;
407
+ this.y = y;
408
+ this.vx = (Math.random() - 0.5) * 2;
409
+ this.vy = (Math.random() - 0.5) * 2;
410
+ this.path = [{x, y}];
411
+ this.targetReached = false;
412
+ this.color = `hsl(${Math.random() * 360}, 70%, 60%)`;
413
+ this.energy = 100;
414
+ }
415
+
416
+ update(agents, targets, obstacles, pheromones, behavior) {
417
+ if (this.targetReached || this.energy <= 0) return;
418
+
419
+ // Behavior-specific movement
420
+ switch(behavior) {
421
+ case 'foraging':
422
+ this.foragingBehavior(targets, pheromones);
423
+ break;
424
+ case 'flocking':
425
+ this.flockingBehavior(agents);
426
+ break;
427
+ case 'exploration':
428
+ this.explorationBehavior(pheromones);
429
+ break;
430
+ }
431
+
432
+ // Avoid obstacles
433
+ obstacles.forEach(obs => {
434
+ const dx = this.x - obs.x;
435
+ const dy = this.y - obs.y;
436
+ const dist = Math.hypot(dx, dy);
437
+ if (dist < obs.radius + 20) {
438
+ this.vx += dx / dist * 0.5;
439
+ this.vy += dy / dist * 0.5;
440
+ }
441
+ });
442
+
443
+ // Apply velocity
444
+ this.x += this.vx;
445
+ this.y += this.vy;
446
+
447
+ // Boundary wrapping
448
+ if (this.x < 0) this.x = canvas.width;
449
+ if (this.x > canvas.width) this.x = 0;
450
+ if (this.y < 0) this.y = canvas.height;
451
+ if (this.y > canvas.height) this.y = 0;
452
+
453
+ // Damping
454
+ this.vx *= 0.98;
455
+ this.vy *= 0.98;
456
+
457
+ // Max speed
458
+ const speed = Math.hypot(this.vx, this.vy);
459
+ if (speed > 3) {
460
+ this.vx = (this.vx / speed) * 3;
461
+ this.vy = (this.vy / speed) * 3;
462
+ }
463
+
464
+ // Energy consumption
465
+ this.energy -= 0.1;
466
+
467
+ // Track path
468
+ if (this.path.length < 100) {
469
+ this.path.push({x: this.x, y: this.y});
470
+ }
471
+
472
+ // Check target collision
473
+ targets.forEach(target => {
474
+ const dist = Math.hypot(this.x - target.x, this.y - target.y);
475
+ if (dist < target.radius + 5) {
476
+ this.targetReached = true;
477
+ target.found = true;
478
+ db.storePath(this.path, true);
479
+ logMessage(`Agent ${this.id} found target! Path efficiency: ${(100/this.path.length).toFixed(2)}`, 'success');
480
+ }
481
+ });
482
+ }
483
+
484
+ foragingBehavior(targets, pheromones) {
485
+ // Follow pheromone trails
486
+ const nearby = pheromones.filter(p => {
487
+ const dist = Math.hypot(p.position.x - this.x, p.position.y - this.y);
488
+ return dist < 60;
489
+ });
490
+
491
+ if (nearby.length > 0 && Math.random() > params.exploration) {
492
+ const strongest = nearby.reduce((a, b) => a.strength > b.strength ? a : b);
493
+ const dx = strongest.position.x - this.x;
494
+ const dy = strongest.position.y - this.y;
495
+ const dist = Math.hypot(dx, dy);
496
+ this.vx += (dx / dist) * 0.3;
497
+ this.vy += (dy / dist) * 0.3;
498
+ } else {
499
+ // Move toward nearest target
500
+ const nearest = targets.reduce((a, b) => {
501
+ const distA = Math.hypot(a.x - this.x, a.y - this.y);
502
+ const distB = Math.hypot(b.x - this.x, b.y - this.y);
503
+ return distA < distB ? a : b;
504
+ });
505
+
506
+ if (nearest) {
507
+ const dx = nearest.x - this.x;
508
+ const dy = nearest.y - this.y;
509
+ const dist = Math.hypot(dx, dy);
510
+ this.vx += (dx / dist) * 0.2;
511
+ this.vy += (dy / dist) * 0.2;
512
+ }
513
+ }
514
+ }
515
+
516
+ flockingBehavior(agents) {
517
+ // Separation, alignment, cohesion
518
+ let sepX = 0, sepY = 0, alignX = 0, alignY = 0, cohX = 0, cohY = 0;
519
+ let neighbors = 0;
520
+
521
+ agents.forEach(other => {
522
+ if (other === this) return;
523
+ const dist = Math.hypot(other.x - this.x, other.y - this.y);
524
+
525
+ if (dist < 100) {
526
+ neighbors++;
527
+
528
+ // Separation
529
+ if (dist < 30) {
530
+ sepX += this.x - other.x;
531
+ sepY += this.y - other.y;
532
+ }
533
+
534
+ // Alignment
535
+ alignX += other.vx;
536
+ alignY += other.vy;
537
+
538
+ // Cohesion
539
+ cohX += other.x;
540
+ cohY += other.y;
541
+ }
542
+ });
543
+
544
+ if (neighbors > 0) {
545
+ this.vx += sepX * 0.05 + (alignX / neighbors) * 0.02;
546
+ this.vy += sepY * 0.05 + (alignY / neighbors) * 0.02;
547
+
548
+ const avgX = cohX / neighbors;
549
+ const avgY = cohY / neighbors;
550
+ this.vx += (avgX - this.x) * 0.01;
551
+ this.vy += (avgY - this.y) * 0.01;
552
+ }
553
+ }
554
+
555
+ explorationBehavior(pheromones) {
556
+ // Avoid visited areas (anti-pheromone)
557
+ const visited = pheromones.filter(p => p.type === 'exploration');
558
+ let avoidX = 0, avoidY = 0;
559
+
560
+ visited.forEach(p => {
561
+ const dist = Math.hypot(p.position.x - this.x, p.position.y - this.y);
562
+ if (dist < 50) {
563
+ avoidX += (this.x - p.position.x) / dist;
564
+ avoidY += (this.y - p.position.y) / dist;
565
+ }
566
+ });
567
+
568
+ this.vx += avoidX * 0.1 + (Math.random() - 0.5) * 0.5;
569
+ this.vy += avoidY * 0.1 + (Math.random() - 0.5) * 0.5;
570
+ }
571
+ }
572
+
573
+ // Global state
574
+ const db = new SwarmVectorDB();
575
+ let agents = [];
576
+ let targets = [];
577
+ let obstacles = [];
578
+ let running = false;
579
+ let animationId = null;
580
+ let params = {
581
+ agentCount: 50,
582
+ exploration: 0.3,
583
+ pheromoneDecay: 0.95,
584
+ behavior: 'foraging'
585
+ };
586
+
587
+ let stats = {
588
+ targetsFound: 0,
589
+ pathsDiscovered: 0,
590
+ collectiveIQ: 0,
591
+ generation: 0
592
+ };
593
+
594
+ // Canvas setup
595
+ const canvas = document.getElementById('canvas');
596
+ const ctx = canvas.getContext('2d');
597
+ canvas.width = canvas.offsetWidth;
598
+ canvas.height = canvas.offsetHeight;
599
+
600
+ // Initialize
601
+ function initSwarm() {
602
+ agents = [];
603
+ for (let i = 0; i < params.agentCount; i++) {
604
+ agents.push(new Agent(
605
+ Math.random() * canvas.width,
606
+ Math.random() * canvas.height,
607
+ i
608
+ ));
609
+ }
610
+ }
611
+
612
+ function addTarget() {
613
+ targets.push({
614
+ x: Math.random() * canvas.width,
615
+ y: Math.random() * canvas.height,
616
+ radius: 15,
617
+ found: false
618
+ });
619
+ logMessage('Target added to environment', 'info');
620
+ }
621
+
622
+ function addObstacle() {
623
+ obstacles.push({
624
+ x: Math.random() * canvas.width,
625
+ y: Math.random() * canvas.height,
626
+ radius: 30
627
+ });
628
+ logMessage('Obstacle added to environment', 'info');
629
+ }
630
+
631
+ function startSwarm() {
632
+ if (!running) {
633
+ initSwarm();
634
+ running = true;
635
+ animate();
636
+ logMessage('Swarm activated! Watch emergent behavior unfold...', 'success');
637
+ }
638
+ }
639
+
640
+ function resetSwarm() {
641
+ running = false;
642
+ if (animationId) cancelAnimationFrame(animationId);
643
+ agents = [];
644
+ targets = [];
645
+ obstacles = [];
646
+ db.pheromones = [];
647
+ db.paths = [];
648
+ stats = { targetsFound: 0, pathsDiscovered: 0, collectiveIQ: 0, generation: 0 };
649
+ updateStats();
650
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
651
+ logMessage('Swarm reset', 'info');
652
+ }
653
+
654
+ function animate() {
655
+ if (!running) return;
656
+
657
+ ctx.fillStyle = 'rgba(10, 10, 10, 0.1)';
658
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
659
+
660
+ // Decay pheromones
661
+ db.decayPheromones(params.pheromoneDecay);
662
+
663
+ // Draw pheromone trails
664
+ db.pheromones.forEach(p => {
665
+ ctx.fillStyle = `rgba(100, 200, 255, ${p.strength * 0.3})`;
666
+ ctx.beginPath();
667
+ ctx.arc(p.position.x, p.position.y, 8, 0, Math.PI * 2);
668
+ ctx.fill();
669
+ });
670
+
671
+ // Draw obstacles
672
+ obstacles.forEach(obs => {
673
+ ctx.fillStyle = '#c62828';
674
+ ctx.beginPath();
675
+ ctx.arc(obs.x, obs.y, obs.radius, 0, Math.PI * 2);
676
+ ctx.fill();
677
+ });
678
+
679
+ // Draw targets
680
+ targets.forEach(target => {
681
+ ctx.fillStyle = target.found ? '#2e7d32' : '#ffd600';
682
+ ctx.beginPath();
683
+ ctx.arc(target.x, target.y, target.radius, 0, Math.PI * 2);
684
+ ctx.fill();
685
+
686
+ if (!target.found) {
687
+ ctx.strokeStyle = '#ffd600';
688
+ ctx.lineWidth = 2;
689
+ ctx.beginPath();
690
+ ctx.arc(target.x, target.y, target.radius + 5, 0, Math.PI * 2);
691
+ ctx.stroke();
692
+ }
693
+ });
694
+
695
+ // Update and draw agents
696
+ agents.forEach(agent => {
697
+ agent.update(agents, targets, obstacles, db.pheromones, params.behavior);
698
+
699
+ // Leave pheromone trail
700
+ if (Math.random() < 0.1) {
701
+ db.storePheromone(
702
+ {x: agent.x, y: agent.y},
703
+ agent.targetReached ? 1.0 : 0.5,
704
+ params.behavior
705
+ );
706
+ }
707
+
708
+ // Draw agent
709
+ ctx.fillStyle = agent.targetReached ? '#00ff00' : agent.color;
710
+ ctx.globalAlpha = agent.energy / 100;
711
+ ctx.beginPath();
712
+ ctx.arc(agent.x, agent.y, 4, 0, Math.PI * 2);
713
+ ctx.fill();
714
+ ctx.globalAlpha = 1;
715
+
716
+ // Draw path for successful agents
717
+ if (agent.targetReached && agent.path.length > 1) {
718
+ ctx.strokeStyle = agent.color;
719
+ ctx.lineWidth = 1;
720
+ ctx.globalAlpha = 0.3;
721
+ ctx.beginPath();
722
+ ctx.moveTo(agent.path[0].x, agent.path[0].y);
723
+ agent.path.forEach(p => ctx.lineTo(p.x, p.y));
724
+ ctx.stroke();
725
+ ctx.globalAlpha = 1;
726
+ }
727
+ });
728
+
729
+ // Update stats
730
+ stats.targetsFound = targets.filter(t => t.found).length;
731
+ stats.pathsDiscovered = db.paths.length;
732
+ stats.collectiveIQ = Math.floor(
733
+ (stats.pathsDiscovered * 10 + db.pheromones.length * 2) / (stats.generation + 1)
734
+ );
735
+ stats.generation++;
736
+
737
+ updateStats();
738
+
739
+ animationId = requestAnimationFrame(animate);
740
+ }
741
+
742
+ function updateStats() {
743
+ document.getElementById('targetsFound').textContent = stats.targetsFound;
744
+ document.getElementById('pathsDiscovered').textContent = stats.pathsDiscovered;
745
+ document.getElementById('collectiveIQ').textContent = stats.collectiveIQ;
746
+ document.getElementById('trailCount').textContent = db.pheromones.length;
747
+ }
748
+
749
+ function updateAgentCount() {
750
+ params.agentCount = parseInt(document.getElementById('agentSlider').value);
751
+ document.getElementById('agentCount').textContent = params.agentCount;
752
+ }
753
+
754
+ function updateExploreRate() {
755
+ params.exploration = parseFloat(document.getElementById('exploreSlider').value);
756
+ document.getElementById('exploreRate').textContent = params.exploration.toFixed(1);
757
+ }
758
+
759
+ function updateDecayRate() {
760
+ params.pheromoneDecay = parseFloat(document.getElementById('decaySlider').value);
761
+ document.getElementById('decayRate').textContent = params.pheromoneDecay.toFixed(2);
762
+ }
763
+
764
+ function setBehavior(behavior) {
765
+ params.behavior = behavior;
766
+ document.querySelectorAll('.behavior-btn').forEach(btn => {
767
+ btn.classList.remove('active');
768
+ });
769
+ event.target.classList.add('active');
770
+ logMessage(`Swarm behavior changed to: ${behavior}`, 'info');
771
+ }
772
+
773
+ function logMessage(message, type = '') {
774
+ const log = document.getElementById('log');
775
+ const entry = document.createElement('div');
776
+ entry.className = `log-entry ${type}`;
777
+ const timestamp = new Date().toLocaleTimeString();
778
+ entry.textContent = `[${timestamp}] ${message}`;
779
+ log.insertBefore(entry, log.firstChild);
780
+
781
+ // Keep only last 20 messages
782
+ while (log.children.length > 20) {
783
+ log.removeChild(log.lastChild);
784
+ }
785
+ }
786
+
787
+ // Canvas click handler
788
+ canvas.addEventListener('click', (e) => {
789
+ const rect = canvas.getBoundingClientRect();
790
+ const x = e.clientX - rect.left;
791
+ const y = e.clientY - rect.top;
792
+
793
+ if (e.shiftKey) {
794
+ obstacles.push({x, y, radius: 30});
795
+ logMessage('Obstacle placed', 'info');
796
+ } else {
797
+ targets.push({x, y, radius: 15, found: false});
798
+ logMessage('Target placed', 'info');
799
+ }
800
+ });
801
+
802
+ // Initialize with some targets
803
+ addTarget();
804
+ addTarget();
805
+ addTarget();
806
+
807
+ logMessage('🐝 Swarm Intelligence initialized', 'success');
808
+ logMessage('Click to add targets, Shift+Click for obstacles', 'info');
809
+ </script>
810
+ </body>
811
+ </html>