@zylem/game-lib 0.8.4 → 0.8.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/actions.d.ts +7 -5
- package/dist/api/game-lib.api.json +3424 -514
- package/dist/api/game-lib.api.md +178 -10
- package/dist/api/game-lib.d.ts +481 -11
- package/dist/api/game-lib.typedoc.json +220347 -136841
- package/dist/base-node-idopiSw5.d.ts +96 -0
- package/dist/bridge.d.ts +27 -5
- package/dist/bridge.js +1 -1
- package/dist/catalog.d.ts +77 -0
- package/dist/catalog.js +1 -0
- package/dist/{chunk-CM5YRNBJ.js → chunk-7NYP4YAG.js} +1 -1
- package/dist/chunk-AE3CTVHY.js +1 -0
- package/dist/chunk-BCFFS3FP.js +1 -0
- package/dist/chunk-BMRFDDMR.js +1 -0
- package/dist/chunk-DECK4UEC.js +1 -0
- package/dist/chunk-DQQA3VJH.js +1 -0
- package/dist/chunk-FYQNZCIP.js +1 -0
- package/dist/chunk-GHJQ2HKI.js +1 -0
- package/dist/chunk-LD4KDRYL.js +24 -0
- package/dist/chunk-MXO4VGDB.js +1 -0
- package/dist/{chunk-VIPINV7V.js → chunk-Q2YDBMVY.js} +1 -1
- package/dist/chunk-QDQ4QMAI.js +1 -0
- package/dist/{chunk-TV3AZKT4.js → chunk-QVIUZEYA.js} +1 -1
- package/dist/chunk-SAQA4SXW.js +1 -0
- package/dist/chunk-VJZMSBKP.js +1 -0
- package/dist/chunk-YOVE25NW.js +1 -0
- package/dist/{collision-builder-4TVDzXsp.d.ts → collision-builder-BckxkdmA.d.ts} +1 -1
- package/dist/core.d.ts +14 -11
- package/dist/core.js +1 -1
- package/dist/debug-state-B5awuDHl.d.ts +89 -0
- package/dist/debug.d.ts +194 -7
- package/dist/debug.js +1 -1
- package/dist/{entity-DDks47JB.d.ts → entity-BIf_a4dl.d.ts} +1 -1
- package/dist/{entity-BI7cSlK8.d.ts → entity-XZNGBeca.d.ts} +32 -98
- package/dist/{entity-type-map-COHu4fkW.d.ts → entity-type-map-CkkFMSrL.d.ts} +5 -4
- package/dist/entity.d.ts +9 -7
- package/dist/entity.js +1 -1
- package/dist/{game-4fsy55uN.d.ts → game-Cy8f6gJm.d.ts} +181 -17
- package/dist/game-default-F3KPYZ7X.js +1 -0
- package/dist/graphics.d.ts +6 -5
- package/dist/graphics.js +1 -1
- package/dist/{material-BKPYeBC6.d.ts → material-CxxAyJYp.d.ts} +1 -1
- package/dist/public.d.ts +12 -10
- package/dist/public.js +1 -1
- package/dist/runtime.d.ts +3 -3
- package/dist/{vector-DPbwlzgG.d.ts → simulation-body-zQw-emOr.d.ts} +1 -40
- package/dist/vector-D3eDzvcA.d.ts +41 -0
- package/dist/web-components.d.ts +12 -9
- package/dist/web-components.js +1 -1
- package/dist/{zylem-camera-B73ZNcgs.d.ts → zylem-camera-DZTpPOiD.d.ts} +12 -1
- package/package.json +6 -2
- package/dist/chunk-3I537JFL.js +0 -1
- package/dist/chunk-4CHZUWLF.js +0 -1
- package/dist/chunk-6B5JP7T5.js +0 -24
- package/dist/chunk-C5NEGC3S.js +0 -1
- package/dist/chunk-D3JO4HW2.js +0 -1
- package/dist/chunk-LKFF6XJC.js +0 -1
- package/dist/chunk-OAWK2UUY.js +0 -1
- package/dist/chunk-PNLNC3FA.js +0 -1
- package/dist/chunk-W5SXED5T.js +0 -1
- package/dist/debug-state-s0s-qndj.d.ts +0 -49
- package/dist/game-default-4PPYYGAR.js +0 -1
- /package/dist/{chunk-DFLI7ICU.js → chunk-MSCVL5OK.js} +0 -0
package/dist/api/game-lib.d.ts
CHANGED
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@@ -28,6 +28,7 @@ import { BridgeHandler } from '@zylem/bridge';
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import { GameLoadingPayload as BridgeLoadingPayload } from '@zylem/bridge';
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import { BridgeMessages } from '@zylem/bridge';
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import { BridgeMessageType } from '@zylem/bridge';
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import { BridgePose } from '@zylem/bridge';
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import { BridgeVec3 } from '@zylem/bridge';
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import { BufferGeometry } from 'three';
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import { BurstParticlePresetOptions } from '@zylem/behaviors';
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@@ -88,6 +89,7 @@ import { EntityDefinition } from '@zylem/behaviors/core';
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import { EntityHandle } from '@zylem/behaviors/core';
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import { EntitySummaryPayload } from '@zylem/bridge';
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import { EntityThumbnailPayload } from '@zylem/bridge';
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import { EntityTypeDescriptor } from '@zylem/bridge';
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import { exp } from 'three/tsl';
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import { FacingAngle2DEntity } from '@zylem/behaviors';
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import { fireCooldown } from '@zylem/behaviors';
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@@ -273,6 +275,7 @@ import { RuntimeTriggerRegion2DEvent } from '@zylem/behaviors/runtime-2d';
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import { RuntimeTriggerRegion2DHandle } from '@zylem/behaviors/runtime-2d';
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import { RuntimeTriggerRegion2DOptions } from '@zylem/behaviors/runtime-2d';
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import { Scene } from 'three';
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import { SceneOperationPayload } from '@zylem/bridge';
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import { ScreenVisibilityBehavior } from '@zylem/behaviors';
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import { ScreenVisibilityChangeContext } from '@zylem/behaviors';
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import { ScreenVisibilityFSM } from '@zylem/behaviors';
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@@ -333,6 +336,7 @@ import { StageTopDownPlane } from '@zylem/behaviors/core';
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import { Static } from '@sinclair/typebox';
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import { step } from 'three/tsl';
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import { Texture } from 'three';
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import * as three from 'three';
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import { ThrusterBehavior } from '@zylem/behaviors';
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import { ThrusterBehaviorOptions } from '@zylem/behaviors';
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import { ThrusterEntity } from '@zylem/behaviors';
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@@ -423,13 +427,16 @@ declare type ActorOptions = BaseNode | ZylemActorOptions;
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/**
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* Owns the stage's in-world debug/editor interaction layer.
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*
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* Self-manages around the global `debugState
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*
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*
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*
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*
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*
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*
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* Self-manages around the global `debugState`, in two layers that switch on
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* independently. The tool layer — mouse listeners, physics raycasts to
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* hover/select/delete/spawn, the `DebugEntityCursor` highlight and the
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* `PlacementGhost` — is live whenever a tool is armed, so the toolbar's buttons
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* work on their own. The debug layer — the wasm simulation's collider
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* wireframes and the orbit camera — is the part `debugState.enabled` gates, and
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* is torn down when it goes off while the delegate stays alive to re-activate.
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*
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* Centralizes all of this so `ZylemStage` doesn't have to know about
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* raycasting, DOM input, or debug rendering.
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*/
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declare type AddEntityFactory = (params: {
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@@ -1217,6 +1224,14 @@ declare interface CleanupFunction<T, TGlobals extends GlobalRecord = any> {
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*/
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export declare function clearGlobalSubscriptions(): void;
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/**
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* Closest point along an infinite line to a ray, as a distance along the line.
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*
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* Returns `null` when the ray is close enough to parallel with the line that the
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* closest point becomes unstable; see {@link MAX_DRAG_GAIN}.
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*/
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export declare function closestAxisValue(ray: GizmoRay, origin: Vector3, axis: Vector3): number | null;
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/**
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* Builds plain body + collider definitions consumable by the behaviors
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* `Simulation` (`simulation.spawn(...)`). No physics-engine types appear
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@@ -1345,6 +1360,31 @@ declare interface ConeMeshOptions extends BaseMeshOptions {
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declare type ConeOptions = BaseNode | Partial<ZylemConeOptions>;
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/**
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* The y=0 construction plane, drawn so the snap lattice is legible.
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*
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* Two overlaid grids: fine lines at the translation snap increment, and heavier
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* lines every metre. Without the coarse pass a 0.25 grid over any useful area
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* reads as flat grey noise.
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*/
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export declare class ConstructionGrid {
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private group;
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private scene;
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private fine;
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private coarse;
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private increment;
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constructor();
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addTo(scene: Scene): void;
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/** Rebuild only when the increment actually changed; this allocates. */
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setIncrement(increment: number): void;
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setVisible(visible: boolean): void;
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get visible(): boolean;
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dispose(): void;
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private rebuild;
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private clearHelpers;
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}
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export { CooldownBehavior }
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export { CooldownConfig }
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@@ -1722,8 +1762,21 @@ declare interface DebugState {
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* Proxy wrappers to engine code that expects real instances.
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*/
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selectedEntityId: string | null;
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/**
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* Full selection, in click order. `selectedEntityId` mirrors the first
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* entry. Only ever holds one uuid today, but the gizmo and scene operations
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* are already written against the list so multi-select needs no rework here.
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*/
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selectedEntityIds: string[];
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/** UUID of the hovered entity. Same constraint as `selectedEntityId`. */
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hoveredEntityId: string | null;
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snap: SnapSettings;
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/** Whether the construction-plane grid is drawn. */
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gridVisible: boolean;
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/** Catalog type the add tool will spawn, or null when disarmed. */
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addTypeId: string | null;
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/** Creation options merged over the armed type's defaults. */
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addTypeProps: Record<string, unknown> | null;
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flags: Set<string>;
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}
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export declare type DebugTools = 'select' | 'translate' | 'rotate' | 'scale' | 'delete' | 'add' | 'none';
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export declare const DEFAULT_SNAP_SETTINGS: SnapSettings;
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/**
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* Builds a ready-to-use {@link GameInputConfig} that wires up themed
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* virtual touch controls for a player. Internally composes
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export { DefineBehaviorConfig }
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/** Degrees to radians. */
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export declare function degreesToRadians(degrees: number): number;
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/**
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* Wait for a duration. Useful inside `sequence()`.
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*
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export { DestructiblePrebakeWorkerAPI }
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/** A detached entity plus the pose to restore it at. */
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declare interface DetachedEntity {
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entity: any;
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position: {
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x: number;
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y: number;
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z: number;
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} | null;
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rotation: {
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x: number;
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y: number;
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z: number;
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w: number;
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} | null;
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}
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export declare type DeviceProfile = 'auto' | 'desktop' | 'mobile';
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export declare interface DirectionalLightOptions extends BaseLightOptions {
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[LINE_TYPE]: ZylemLine;
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}
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/** Convert Euler angles (radians, XYZ order) to a quaternion. */
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export declare function eulerToQuaternion(rotation: Vec3): Quat;
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/**
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* Reusable delegate for event emission and subscription.
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* Use via composition in Game, Stage, and Entity classes.
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* an editor command can never echo back as a game update.
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*/
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private editorKnown;
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/**
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* True while an undo/redo is being applied, so the writes it performs are
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* not themselves recorded as new operations.
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*/
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private applyingSceneOperation;
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constructor();
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/**
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* Subscribe to editor commands and announce the game side as ready.
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queueEntityRemoved(uuids: string[]): void;
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/** RAF-coalesced thumbnail stream; merged by uuid per frame. */
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queueThumbnails(thumbnails: EntityThumbnailPayload[]): void;
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/** Publish the placeable entity types the editor's Add palette offers. */
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publishCatalog(entities: EntityTypeDescriptor[]): void;
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/**
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* Publish a committed, invertible change for the editor's undo stack.
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*
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* Sent rather than queued: coalescing merges same-type payloads within a
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* frame, which would fuse two operations into one and lose an undo step.
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*/
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publishSceneOperation(op: SceneOperationPayload): void;
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/** Whether an editor is tracking scene operations for undo. */
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wantsSceneOperations(): boolean;
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}
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/**
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resolveEntity(uuid: string): GameEntity<any> | null;
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/** Write a stage variable (editor `stage:variable:set`). */
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setStageVariable?(key: string, value: unknown): void;
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/** Spawn a catalog entity into the current stage (editor `entity:create`). */
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createEntity?(typeId: string, props: Record<string, unknown> | undefined, pose: BridgePose | undefined): void;
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/** Undo or redo a committed scene operation (`scene:operation:apply`). */
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applySceneOperation?(op: SceneOperationPayload, direction: 'undo' | 'redo'): void;
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}
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/**
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physicsWorldRef: unknown;
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colliderDesc: SimulationColliderDefinition | undefined;
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custom: Record<string, any>;
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/**
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* Pristine collider definitions captured before the first scale change, so
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* scaling stays absolute rather than compounding. See
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* {@link ensureColliderBaseline}.
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*/
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colliderBaseline: SimulationColliderDefinition[] | null;
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/**
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* Set when {@link GameEntity.setScale} has scaled the render object but the
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* colliders have not been rebuilt yet. Cleared by
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* {@link commitColliderScale}.
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*/
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colliderScaleDirty: boolean;
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/** All collider descriptions for this entity (including primary) */
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colliderDescs: SimulationColliderDefinition[];
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/** Additional meshes for compound visual entities (added via add()) */
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private trackAddedComponents;
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private trackedComponents;
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transformStore: TransformState;
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/** Absolute scale, authored by the editor. Unit scale until changed. */
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private _scale;
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/** Hide render target until spawn placement is confirmed. */
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_spawnPlacementPending: boolean;
|
|
2909
3020
|
/** Author passed `position` in create options. */
|
|
@@ -2975,6 +3086,17 @@ export declare class GameEntity<O extends GameEntityOptions> extends BaseNode<O>
|
|
|
2975
3086
|
w: number;
|
|
2976
3087
|
};
|
|
2977
3088
|
}): boolean;
|
|
3089
|
+
/** Current absolute scale. */
|
|
3090
|
+
getScale(): Vec3;
|
|
3091
|
+
/**
|
|
3092
|
+
* Set absolute scale on the render object.
|
|
3093
|
+
*
|
|
3094
|
+
* Colliders are *not* resized here — they are baked into the wasm
|
|
3095
|
+
* simulation and can only be replaced by respawning the body, which is far
|
|
3096
|
+
* too costly to do per drag frame. The entity is flagged instead, and
|
|
3097
|
+
* {@link commitColliderScale} rebuilds them once the gesture commits.
|
|
3098
|
+
*/
|
|
3099
|
+
setScale(x: number, y: number, z: number): void;
|
|
2978
3100
|
/**
|
|
2979
3101
|
* Add meshes, collision components, or child entities to this entity.
|
|
2980
3102
|
* Supports fluent chaining: `entity.add(boxMesh()).add(boxCollision())`.
|
|
@@ -3403,6 +3525,12 @@ export declare function getSelectedEntity(): GameEntity<any> | null;
|
|
|
3403
3525
|
|
|
3404
3526
|
export declare function getSelectedEntityId(): string | null;
|
|
3405
3527
|
|
|
3528
|
+
/** Every selected uuid, in click order. */
|
|
3529
|
+
export declare function getSelectedEntityIds(): string[];
|
|
3530
|
+
|
|
3531
|
+
/** Current snap increments. */
|
|
3532
|
+
export declare function getSnapSettings(): SnapSettings;
|
|
3533
|
+
|
|
3406
3534
|
/**
|
|
3407
3535
|
* Get a variable from an object by path.
|
|
3408
3536
|
* @example getVariable(stage1, 'totalAngle') // 0.5
|
|
@@ -3414,6 +3542,30 @@ export { getVelocity }
|
|
|
3414
3542
|
|
|
3415
3543
|
export { getZylemBridge }
|
|
3416
3544
|
|
|
3545
|
+
/** Single-axis, planar, and uniform handle identifiers. */
|
|
3546
|
+
export declare type GizmoAxis = 'x' | 'y' | 'z' | 'xy' | 'yz' | 'xz' | 'xyz';
|
|
3547
|
+
|
|
3548
|
+
/** A raw, unsnapped drag result in world space. */
|
|
3549
|
+
export declare type GizmoDelta = {
|
|
3550
|
+
kind: 'translate';
|
|
3551
|
+
offset: Vector3;
|
|
3552
|
+
} | {
|
|
3553
|
+
kind: 'rotate';
|
|
3554
|
+
axis: Vector3;
|
|
3555
|
+
angle: number;
|
|
3556
|
+
} | {
|
|
3557
|
+
kind: 'scale';
|
|
3558
|
+
factor: Vector3;
|
|
3559
|
+
};
|
|
3560
|
+
|
|
3561
|
+
export declare type GizmoMode = 'translate' | 'rotate' | 'scale';
|
|
3562
|
+
|
|
3563
|
+
/** A mouse ray in world space. */
|
|
3564
|
+
export declare interface GizmoRay {
|
|
3565
|
+
origin: Vector3;
|
|
3566
|
+
direction: Vector3;
|
|
3567
|
+
}
|
|
3568
|
+
|
|
3417
3569
|
/**
|
|
3418
3570
|
* Listen for a single global key change inside an onUpdate pipeline.
|
|
3419
3571
|
* Usage: onUpdate(globalChange('p1Score', (value) => { ... }))
|
|
@@ -3634,6 +3786,14 @@ declare class InstanceManager {
|
|
|
3634
3786
|
private growPack;
|
|
3635
3787
|
}
|
|
3636
3788
|
|
|
3789
|
+
/**
|
|
3790
|
+
* Intersect a ray with the plane through `origin` with the given normal.
|
|
3791
|
+
*
|
|
3792
|
+
* Returns `null` for a plane seen too close to edge-on, where the hit point
|
|
3793
|
+
* races away across the plane for very little pointer motion.
|
|
3794
|
+
*/
|
|
3795
|
+
export declare function intersectPlane(ray: GizmoRay, origin: Vector3, normal: Vector3, target: Vector3): Vector3 | null;
|
|
3796
|
+
|
|
3637
3797
|
/**
|
|
3638
3798
|
* Check if a shader is a GLSL shader
|
|
3639
3799
|
*/
|
|
@@ -3651,6 +3811,8 @@ declare interface IStage {
|
|
|
3651
3811
|
onDestroy: (callback: DestroyFunction<IStage>) => void;
|
|
3652
3812
|
}
|
|
3653
3813
|
|
|
3814
|
+
export declare function isTransformTool(tool: DebugTools): tool is TransformTool;
|
|
3815
|
+
|
|
3654
3816
|
/**
|
|
3655
3817
|
* Check if a shader is a TSL shader
|
|
3656
3818
|
*/
|
|
@@ -4480,6 +4642,26 @@ declare interface PyramidMeshOptions extends BaseMeshOptions {
|
|
|
4480
4642
|
|
|
4481
4643
|
declare type PyramidOptions = BaseNode | Partial<ZylemPyramidOptions>;
|
|
4482
4644
|
|
|
4645
|
+
/**
|
|
4646
|
+
* Pure transform math shared by the editor gizmo, the bridge adapter, and
|
|
4647
|
+
* their tests. No THREE scene state and no simulation access, so it can be
|
|
4648
|
+
* exercised in a plain node environment.
|
|
4649
|
+
*/
|
|
4650
|
+
|
|
4651
|
+
/** Quaternion as carried by the bridge and the wasm runtime. */
|
|
4652
|
+
export declare interface Quat {
|
|
4653
|
+
x: number;
|
|
4654
|
+
y: number;
|
|
4655
|
+
z: number;
|
|
4656
|
+
w: number;
|
|
4657
|
+
}
|
|
4658
|
+
|
|
4659
|
+
/** Convert a quaternion to Euler angles (radians, XYZ order). */
|
|
4660
|
+
export declare function quaternionToEuler(rotation: Quat): Vec3;
|
|
4661
|
+
|
|
4662
|
+
/** Radians to degrees. */
|
|
4663
|
+
export declare function radiansToDegrees(radians: number): number;
|
|
4664
|
+
|
|
4483
4665
|
export declare const RECT_TYPE: unique symbol;
|
|
4484
4666
|
|
|
4485
4667
|
declare type RectOptions = BaseNode | Partial<ZylemRectOptions>;
|
|
@@ -5175,6 +5357,9 @@ export { SemanticParticlePresetOptions }
|
|
|
5175
5357
|
*/
|
|
5176
5358
|
export declare function sequence(...actions: Action[]): Action;
|
|
5177
5359
|
|
|
5360
|
+
/** Arm the add tool with a catalog type, or pass `null` to disarm it. */
|
|
5361
|
+
export declare function setAddType(typeId: string | null, props?: Record<string, unknown> | null): void;
|
|
5362
|
+
|
|
5178
5363
|
/**
|
|
5179
5364
|
* Display a camera's live feed on an entity's mesh surface.
|
|
5180
5365
|
*
|
|
@@ -5214,6 +5399,8 @@ export declare function setDebugTool(tool: DebugTools): void;
|
|
|
5214
5399
|
*/
|
|
5215
5400
|
export declare function setGlobal(path: string, value: unknown): void;
|
|
5216
5401
|
|
|
5402
|
+
export declare function setGridVisible(visible: boolean): void;
|
|
5403
|
+
|
|
5217
5404
|
export declare function setHoveredEntityId(uuid: string | null): void;
|
|
5218
5405
|
|
|
5219
5406
|
export declare function setPaused(paused: boolean): void;
|
|
@@ -5274,6 +5461,15 @@ export declare function setSelectedEntity(entity: GameEntity<any> | string | nul
|
|
|
5274
5461
|
|
|
5275
5462
|
export declare function setSelectedEntityId(uuid: string | null): void;
|
|
5276
5463
|
|
|
5464
|
+
/**
|
|
5465
|
+
* Replace the selection. `selectedEntityId` follows the first entry so the
|
|
5466
|
+
* single-select consumers (debug cursor, orbit focus target, bridge mirror)
|
|
5467
|
+
* keep working unchanged.
|
|
5468
|
+
*/
|
|
5469
|
+
export declare function setSelectedEntityIds(uuids: string[]): void;
|
|
5470
|
+
|
|
5471
|
+
export declare function setSnapSettings(snap: Partial<SnapSettings>): void;
|
|
5472
|
+
|
|
5277
5473
|
export declare function setStageFrameProfilerEnabled(value: boolean): void;
|
|
5278
5474
|
|
|
5279
5475
|
/** Setup */
|
|
@@ -5459,6 +5655,36 @@ export { sin }
|
|
|
5459
5655
|
|
|
5460
5656
|
export { smoothstep }
|
|
5461
5657
|
|
|
5658
|
+
/**
|
|
5659
|
+
* Snap a scale, clamped away from zero.
|
|
5660
|
+
*
|
|
5661
|
+
* A snapped-to-zero axis would collapse the collider into a degenerate shape
|
|
5662
|
+
* that the physics runtime cannot solve, so the smallest representable scale
|
|
5663
|
+
* is one increment.
|
|
5664
|
+
*/
|
|
5665
|
+
export declare function snapScale(value: Vec3, increment: number): Vec3;
|
|
5666
|
+
|
|
5667
|
+
/** Grid increments applied to gizmo drags, in world units and radians. */
|
|
5668
|
+
export declare interface SnapSettings {
|
|
5669
|
+
enabled: boolean;
|
|
5670
|
+
translate: number;
|
|
5671
|
+
/** Radians. Defaults to 15 degrees. */
|
|
5672
|
+
rotate: number;
|
|
5673
|
+
scale: number;
|
|
5674
|
+
}
|
|
5675
|
+
|
|
5676
|
+
/**
|
|
5677
|
+
* Snap a value onto an absolute lattice of `increment`-sized steps.
|
|
5678
|
+
*
|
|
5679
|
+
* Absolute rather than relative to where the drag started: the result is
|
|
5680
|
+
* always a multiple of the increment, so independently placed entities line up
|
|
5681
|
+
* with each other instead of each keeping its own arbitrary offset.
|
|
5682
|
+
*/
|
|
5683
|
+
export declare function snapToIncrement(value: number, increment: number): number;
|
|
5684
|
+
|
|
5685
|
+
/** {@link snapToIncrement} across all three components. */
|
|
5686
|
+
export declare function snapVec3(value: Vec3, increment: number): Vec3;
|
|
5687
|
+
|
|
5462
5688
|
export declare const SPHERE_TYPE: unique symbol;
|
|
5463
5689
|
|
|
5464
5690
|
/**
|
|
@@ -5721,10 +5947,10 @@ declare class StageDebugDelegate {
|
|
|
5721
5947
|
private options;
|
|
5722
5948
|
private mouseNdc;
|
|
5723
5949
|
private raycaster;
|
|
5724
|
-
private isMouseDown;
|
|
5725
5950
|
private domDisposeFns;
|
|
5726
5951
|
private domListenersAttached;
|
|
5727
5952
|
private debugCursor;
|
|
5953
|
+
private placementGhost;
|
|
5728
5954
|
private debugLines;
|
|
5729
5955
|
private cameraDebugDelegate;
|
|
5730
5956
|
private debugStateUnsubscribe;
|
|
@@ -5732,6 +5958,11 @@ declare class StageDebugDelegate {
|
|
|
5732
5958
|
private entityResolverUnregister;
|
|
5733
5959
|
private lastDebugEnabled;
|
|
5734
5960
|
private warnedMissingAddFactory;
|
|
5961
|
+
private transformTool;
|
|
5962
|
+
private grid;
|
|
5963
|
+
private lastTool;
|
|
5964
|
+
/** Element the current gizmo drag captured, so pointerup is never missed. */
|
|
5965
|
+
private capturedPointer;
|
|
5735
5966
|
constructor(stage: ZylemStage, options?: StageDebugDelegateOptions);
|
|
5736
5967
|
/**
|
|
5737
5968
|
* Supply the factory the `add` tool uses to spawn entities at the clicked
|
|
@@ -5751,18 +5982,107 @@ declare class StageDebugDelegate {
|
|
|
5751
5982
|
* rebuild the render pipeline once per frame.
|
|
5752
5983
|
*/
|
|
5753
5984
|
private syncWithDebugState;
|
|
5985
|
+
/** Hand the transform tool its mode whenever the active tool changes. */
|
|
5986
|
+
private syncToolMode;
|
|
5987
|
+
private syncGrid;
|
|
5754
5988
|
/** Initialize DOM listeners and switch rendering to the debug orbit camera. */
|
|
5755
5989
|
private activate;
|
|
5756
5990
|
/** Tear down visuals and restore the gameplay primary camera. */
|
|
5757
5991
|
private deactivate;
|
|
5758
5992
|
private rebindPostProcessing;
|
|
5993
|
+
/**
|
|
5994
|
+
* Collider wireframes: the one overlay that really is debug-mode-only, since
|
|
5995
|
+
* it draws the simulation itself rather than anything being edited.
|
|
5996
|
+
*/
|
|
5759
5997
|
private initDebugVisuals;
|
|
5760
5998
|
private disposeDebugVisuals;
|
|
5999
|
+
/**
|
|
6000
|
+
* Tool feedback, built on first use and kept for the delegate's life.
|
|
6001
|
+
*
|
|
6002
|
+
* Separate from {@link initDebugVisuals} because the hover highlight and the
|
|
6003
|
+
* placement ghost belong to the tools, not to debug mode: they have to be
|
|
6004
|
+
* available when a tool is armed with debug off.
|
|
6005
|
+
*/
|
|
6006
|
+
private ensureToolVisuals;
|
|
6007
|
+
/**
|
|
6008
|
+
* Hide the overlays whose tool has just gone away.
|
|
6009
|
+
*
|
|
6010
|
+
* `update()` normally does this, but it stops being called once nothing is
|
|
6011
|
+
* armed and debug is off — so the frame that would have hidden a disarmed
|
|
6012
|
+
* Add's ghost never arrives, and the preview is left floating in the scene.
|
|
6013
|
+
* Driven from the tool transition, which always fires.
|
|
6014
|
+
*/
|
|
6015
|
+
private parkToolVisuals;
|
|
6016
|
+
private disposeToolVisuals;
|
|
5761
6017
|
update(): void;
|
|
6018
|
+
/** Collider wireframes, straight from the wasm simulation. */
|
|
6019
|
+
private updateColliderWireframes;
|
|
6020
|
+
/**
|
|
6021
|
+
* Make sure an armed tool can actually receive the pointer.
|
|
6022
|
+
*
|
|
6023
|
+
* The listeners outlive debug mode once attached — `deactivate()` leaves them
|
|
6024
|
+
* in place and only `dispose()` removes them — so this only ever has to run
|
|
6025
|
+
* until it succeeds.
|
|
6026
|
+
*/
|
|
6027
|
+
private ensureInteraction;
|
|
6028
|
+
/**
|
|
6029
|
+
* Drive the translucent preview of the armed entity type from the cursor.
|
|
6030
|
+
*
|
|
6031
|
+
* Runs while the game is paused as well as while it plays: only the
|
|
6032
|
+
* fixed-step `step()` is pause-gated, so this pass still ticks and the
|
|
6033
|
+
* ghost keeps following the mouse in a frozen scene — which is exactly when
|
|
6034
|
+
* a scene is usually being built. It runs with debug mode off too, for the
|
|
6035
|
+
* same reason: arming Add is a request to place something, not to inspect
|
|
6036
|
+
* colliders.
|
|
6037
|
+
*
|
|
6038
|
+
* The ghost is a scene overlay, not an entity, so it is invisible to the
|
|
6039
|
+
* physics raycast here and cannot preview itself.
|
|
6040
|
+
*/
|
|
6041
|
+
private updatePlacementGhost;
|
|
5762
6042
|
/** Full teardown — unsubscribes from debugState and cleans up all resources. */
|
|
5763
6043
|
dispose(): void;
|
|
5764
|
-
|
|
6044
|
+
/**
|
|
6045
|
+
* Undo or redo a committed operation.
|
|
6046
|
+
*
|
|
6047
|
+
* The editor holds the history but cannot apply it: reverting a delete means
|
|
6048
|
+
* producing the original entity, which only the stage can do. So the editor
|
|
6049
|
+
* hands the record back and the inversion happens here.
|
|
6050
|
+
*/
|
|
6051
|
+
applySceneOperation(op: SceneOperationPayload, direction: 'undo' | 'redo'): void;
|
|
6052
|
+
/** The mouse ray in world space, from the last pointer position. */
|
|
6053
|
+
private currentRay;
|
|
6054
|
+
private handleAction;
|
|
6055
|
+
/**
|
|
6056
|
+
* Spawn the armed entity type at the clicked point.
|
|
6057
|
+
*
|
|
6058
|
+
* Placement resolves in two steps because a click into empty sky is the
|
|
6059
|
+
* common case when building a scene from nothing: the physics hit is
|
|
6060
|
+
* preferred (the entity rests on the surface it was dropped onto), and
|
|
6061
|
+
* otherwise the ray is intersected with the y=0 construction plane. Before
|
|
6062
|
+
* this, clicking anywhere without an existing collider under the cursor did
|
|
6063
|
+
* nothing at all.
|
|
6064
|
+
*/
|
|
6065
|
+
private placeEntity;
|
|
6066
|
+
/**
|
|
6067
|
+
* Nudge a freshly placed entity out along the surface normal by half its
|
|
6068
|
+
* own size, so it sits on the surface rather than half-buried in it.
|
|
6069
|
+
*
|
|
6070
|
+
* Runs after spawn because the entity's bounds are not known until its mesh
|
|
6071
|
+
* exists.
|
|
6072
|
+
*/
|
|
6073
|
+
private restOnSurface;
|
|
6074
|
+
private warnMissingAddSource;
|
|
5765
6075
|
private attachDomListeners;
|
|
6076
|
+
/**
|
|
6077
|
+
* Own the pointer for the duration of a gizmo drag.
|
|
6078
|
+
*
|
|
6079
|
+
* Capture keeps events coming even when the cursor leaves the canvas, which
|
|
6080
|
+
* happens constantly when dragging an axis toward the edge of the viewport.
|
|
6081
|
+
* Orbit is suspended for the same window so the drag does not also swing the
|
|
6082
|
+
* camera.
|
|
6083
|
+
*/
|
|
6084
|
+
private beginPointerCapture;
|
|
6085
|
+
private endPointerCapture;
|
|
5766
6086
|
}
|
|
5767
6087
|
|
|
5768
6088
|
declare interface StageDebugDelegateOptions {
|
|
@@ -5805,6 +6125,11 @@ declare class StageEntityDelegate {
|
|
|
5805
6125
|
readonly childrenMap: Map<string, BaseNode>;
|
|
5806
6126
|
/** UUID → BaseNode map populated when debug mode is active. */
|
|
5807
6127
|
readonly debugMap: Map<string, BaseNode>;
|
|
6128
|
+
/**
|
|
6129
|
+
* Entities detached from the stage but kept alive so an editor undo can put
|
|
6130
|
+
* them back. See {@link StageEntityDelegate.detachEntity}.
|
|
6131
|
+
*/
|
|
6132
|
+
readonly detachedMap: Map<string, DetachedEntity>;
|
|
5808
6133
|
private pendingEntities;
|
|
5809
6134
|
private pendingPromises;
|
|
5810
6135
|
private _isLoaded;
|
|
@@ -5854,10 +6179,48 @@ declare class StageEntityDelegate {
|
|
|
5854
6179
|
/** Add the entity to internal maps and notify listeners. */
|
|
5855
6180
|
addEntityToStage(entity: BaseNode): void;
|
|
5856
6181
|
/**
|
|
5857
|
-
* Remove an entity
|
|
6182
|
+
* Remove an entity from the stage by its UUID.
|
|
6183
|
+
*
|
|
6184
|
+
* Detaches rather than destroys, so an editor undo can put the same
|
|
6185
|
+
* instance back. See {@link StageEntityDelegate.detachEntity}.
|
|
6186
|
+
*
|
|
5858
6187
|
* @returns true if removed, false if not found or stage not ready
|
|
5859
6188
|
*/
|
|
5860
6189
|
removeEntityByUuid(uuid: string): boolean;
|
|
6190
|
+
/**
|
|
6191
|
+
* Take an entity out of the stage while keeping the instance alive.
|
|
6192
|
+
*
|
|
6193
|
+
* The editor cannot rebuild an entity — all it ever receives is a summary of
|
|
6194
|
+
* name, type, and transform, with no material, behaviors, or collider
|
|
6195
|
+
* config. So undoing a delete has to restore the original object, which
|
|
6196
|
+
* means holding onto it here. Keeping the same instance also keeps its uuid
|
|
6197
|
+
* stable, which every other entry in the undo stack depends on.
|
|
6198
|
+
*
|
|
6199
|
+
* Observers are still told the entity is gone: from the outside it has left
|
|
6200
|
+
* the stage, and leaving it in the editor's list or the thumbnail cache
|
|
6201
|
+
* would leak.
|
|
6202
|
+
*
|
|
6203
|
+
* @returns true when the entity was found and detached.
|
|
6204
|
+
*/
|
|
6205
|
+
detachEntity(uuid: string): boolean;
|
|
6206
|
+
/**
|
|
6207
|
+
* Put a detached entity back into the stage at the pose it left.
|
|
6208
|
+
*
|
|
6209
|
+
* Unlike {@link StageEntityDelegate.spawnEntity} this never calls
|
|
6210
|
+
* `create()`: the entity is already fully built, and rebuilding it would
|
|
6211
|
+
* discard its meshes and colliders along with any editor scale applied to
|
|
6212
|
+
* them.
|
|
6213
|
+
*
|
|
6214
|
+
* @returns true when the entity was found and restored.
|
|
6215
|
+
*/
|
|
6216
|
+
restoreEntity(uuid: string): boolean;
|
|
6217
|
+
/** Whether a uuid is currently recoverable via {@link restoreEntity}. */
|
|
6218
|
+
isDetached(uuid: string): boolean;
|
|
6219
|
+
/**
|
|
6220
|
+
* Destroy detached entities past the recoverable window. Insertion-ordered,
|
|
6221
|
+
* so the oldest detachments go first.
|
|
6222
|
+
*/
|
|
6223
|
+
private evictOldestDetached;
|
|
5861
6224
|
/** Get an entity by its name; returns null if not found. */
|
|
5862
6225
|
getEntityByName(name: string): BaseNode | null;
|
|
5863
6226
|
/** Build a serializable state snapshot for an entity. */
|
|
@@ -6575,6 +6938,9 @@ export declare const touchThemes: {
|
|
|
6575
6938
|
readonly lagoon: TouchTheme;
|
|
6576
6939
|
};
|
|
6577
6940
|
|
|
6941
|
+
/** Tools that manipulate a selected entity's transform via the gizmo. */
|
|
6942
|
+
export declare const TRANSFORM_TOOLS: readonly ["translate", "rotate", "scale"];
|
|
6943
|
+
|
|
6578
6944
|
/**
|
|
6579
6945
|
* Structural slice of the simulation body facade used to flush transform
|
|
6580
6946
|
* intents. `SimulationBody` satisfies this shape.
|
|
@@ -6632,6 +6998,91 @@ declare interface TransformableEntity {
|
|
|
6632
6998
|
|
|
6633
6999
|
export { TransformComponent }
|
|
6634
7000
|
|
|
7001
|
+
export declare class TransformGizmo {
|
|
7002
|
+
/** Root added to the scene; carries the pivot transform. */
|
|
7003
|
+
readonly root: Group<three.Object3DEventMap>;
|
|
7004
|
+
private scene;
|
|
7005
|
+
private modeGroups;
|
|
7006
|
+
private handles;
|
|
7007
|
+
private materials;
|
|
7008
|
+
private geometries;
|
|
7009
|
+
private mode;
|
|
7010
|
+
private highlighted;
|
|
7011
|
+
private drag;
|
|
7012
|
+
private raycaster;
|
|
7013
|
+
constructor();
|
|
7014
|
+
addTo(scene: Scene): void;
|
|
7015
|
+
removeFromScene(): void;
|
|
7016
|
+
dispose(): void;
|
|
7017
|
+
setMode(mode: GizmoMode): void;
|
|
7018
|
+
getMode(): GizmoMode;
|
|
7019
|
+
/** Place the gizmo at a pivot and show it. */
|
|
7020
|
+
show(pivot: Vector3): void;
|
|
7021
|
+
hide(): void;
|
|
7022
|
+
get visible(): boolean;
|
|
7023
|
+
get pivot(): Vector3;
|
|
7024
|
+
/**
|
|
7025
|
+
* Keep the gizmo a constant size on screen.
|
|
7026
|
+
*
|
|
7027
|
+
* A world-sized gizmo is unusable in an orbit view: it fills the screen up
|
|
7028
|
+
* close and disappears from a distance.
|
|
7029
|
+
*/
|
|
7030
|
+
update(camera: Camera): void;
|
|
7031
|
+
/**
|
|
7032
|
+
* Which handle a ray hits, or `null`.
|
|
7033
|
+
*
|
|
7034
|
+
* Raycasts the gizmo's own meshes rather than the physics world. Handles are
|
|
7035
|
+
* render-only objects with no colliders, so the physics raycast used to pick
|
|
7036
|
+
* entities cannot see them at all.
|
|
7037
|
+
*/
|
|
7038
|
+
pick(ray: GizmoRay): GizmoAxis | null;
|
|
7039
|
+
/**
|
|
7040
|
+
* Whether a handle can be dragged from the current viewing angle.
|
|
7041
|
+
*
|
|
7042
|
+
* Each handle type degenerates differently: an arrow aimed at the camera has
|
|
7043
|
+
* no screen-space direction left to follow, while a plane quad or rotation
|
|
7044
|
+
* ring seen edge-on turns a pixel of motion into a huge sweep across it.
|
|
7045
|
+
*/
|
|
7046
|
+
private isHandleDraggable;
|
|
7047
|
+
/** Tint a handle to show it is hovered or being dragged. */
|
|
7048
|
+
setHighlight(axis: GizmoAxis | null): void;
|
|
7049
|
+
/**
|
|
7050
|
+
* Begin a drag on a handle.
|
|
7051
|
+
*
|
|
7052
|
+
* @returns `false` when the gesture cannot be tracked (a near-parallel view
|
|
7053
|
+
* of the drag axis), so the caller can ignore the press rather than start a
|
|
7054
|
+
* drag that would jump.
|
|
7055
|
+
*/
|
|
7056
|
+
beginDrag(axis: GizmoAxis, ray: GizmoRay, camera: Camera): boolean;
|
|
7057
|
+
/** Raw delta for the current pointer position, or `null` when unusable. */
|
|
7058
|
+
updateDrag(ray: GizmoRay, camera: Camera): GizmoDelta | null;
|
|
7059
|
+
endDrag(): void;
|
|
7060
|
+
get isDragging(): boolean;
|
|
7061
|
+
get draggingAxis(): GizmoAxis | null;
|
|
7062
|
+
private isPlaneAxis;
|
|
7063
|
+
/** Signed angle of the ray's hit point around `normal`, in radians. */
|
|
7064
|
+
private angleOnPlane;
|
|
7065
|
+
/** Distance from pivot to the ray hit on the camera-facing plane. */
|
|
7066
|
+
private cameraPlaneRadius;
|
|
7067
|
+
private applyModeVisibility;
|
|
7068
|
+
private makeMaterial;
|
|
7069
|
+
private track;
|
|
7070
|
+
/**
|
|
7071
|
+
* An invisible, generously sized mesh used only for hit testing.
|
|
7072
|
+
*
|
|
7073
|
+
* The visible shafts and rings are a couple of pixels wide, which is
|
|
7074
|
+
* miserable to click. The raycaster still reaches `visible: false` meshes,
|
|
7075
|
+
* so picking accuracy is decoupled from how thin the handle looks.
|
|
7076
|
+
*/
|
|
7077
|
+
private makePicker;
|
|
7078
|
+
private orientAlongAxis;
|
|
7079
|
+
private buildTranslate;
|
|
7080
|
+
private positionPlaneHandle;
|
|
7081
|
+
private buildRotate;
|
|
7082
|
+
private orientRing;
|
|
7083
|
+
private buildScale;
|
|
7084
|
+
}
|
|
7085
|
+
|
|
6635
7086
|
/**
|
|
6636
7087
|
* Minimal transform representation for pipeline targets.
|
|
6637
7088
|
*/
|
|
@@ -6642,6 +7093,8 @@ export declare interface TransformLike {
|
|
|
6642
7093
|
|
|
6643
7094
|
export { TransformState }
|
|
6644
7095
|
|
|
7096
|
+
export declare type TransformTool = (typeof TRANSFORM_TOOLS)[number];
|
|
7097
|
+
|
|
6645
7098
|
export { uniform }
|
|
6646
7099
|
|
|
6647
7100
|
export { updateBoundaryRicochet }
|
|
@@ -7437,6 +7890,17 @@ declare class ZylemCamera {
|
|
|
7437
7890
|
* Frame the debug orbit camera on an Object3D (AABB fit).
|
|
7438
7891
|
*/
|
|
7439
7892
|
frameObject(object: Object3D): void;
|
|
7893
|
+
/**
|
|
7894
|
+
* Suspend or resume orbit input. Used by the debug transform tools so a
|
|
7895
|
+
* gizmo drag does not also swing the camera.
|
|
7896
|
+
*/
|
|
7897
|
+
setOrbitInteractionEnabled(enabled: boolean): void;
|
|
7898
|
+
/**
|
|
7899
|
+
* Stop or resume tracking the debug selection with the orbit target. Used by
|
|
7900
|
+
* the transform tools, which cannot be dragged accurately while the camera
|
|
7901
|
+
* re-aims at the entity being moved.
|
|
7902
|
+
*/
|
|
7903
|
+
setOrbitFollowEnabled(enabled: boolean): void;
|
|
7440
7904
|
/**
|
|
7441
7905
|
* Directly set the camera position.
|
|
7442
7906
|
*/
|
|
@@ -7771,6 +8235,8 @@ declare class ZylemGame<TGlobals extends BaseGlobals> {
|
|
|
7771
8235
|
private lastPublishedGameConfig;
|
|
7772
8236
|
/** Editor ↔ game bridge adapter (RAF-coalesced publishes, command intake). */
|
|
7773
8237
|
private gameBridge;
|
|
8238
|
+
/** Stops republishing the entity catalog on registry changes. */
|
|
8239
|
+
private catalogUnsubscribe;
|
|
7774
8240
|
private readonly gameUpdateParams;
|
|
7775
8241
|
private readonly stageSetupParams;
|
|
7776
8242
|
private readonly stageUpdateParams;
|
|
@@ -7781,6 +8247,10 @@ declare class ZylemGame<TGlobals extends BaseGlobals> {
|
|
|
7781
8247
|
static FRAME_DURATION: number;
|
|
7782
8248
|
static MAX_DELTA_SECONDS: number;
|
|
7783
8249
|
constructor(options: ZylemGameOptions<TGlobals>, wrapperRef: Game<TGlobals>, displayRuntime?: ResolveGameConfigRuntime);
|
|
8250
|
+
/** Publish the placeable entity types the editor's Add palette lists. */
|
|
8251
|
+
private publishEntityCatalog;
|
|
8252
|
+
/** Spawn a catalog type programmatically (editor `entity:create`). */
|
|
8253
|
+
private createCatalogEntity;
|
|
7784
8254
|
setDisplayRuntime(runtime: ResolveGameConfigRuntime): void;
|
|
7785
8255
|
loadGameCanvas(config: GameConfig): void;
|
|
7786
8256
|
loadDebugOptions(options: ZylemGameOptions<TGlobals>): void;
|
|
@@ -8405,7 +8875,7 @@ declare class ZylemStage extends LifeCycleBase<ZylemStage> {
|
|
|
8405
8875
|
protected _setup(params: SetupContext<ZylemStage>): void;
|
|
8406
8876
|
protected _update(params: UpdateContext<ZylemStage>): void;
|
|
8407
8877
|
outOfLoop(): void;
|
|
8408
|
-
/** Update debug overlays and
|
|
8878
|
+
/** Update debug overlays and the editor's pointer tools. */
|
|
8409
8879
|
debugUpdate(): void;
|
|
8410
8880
|
/** Cleanup owned resources when the stage is destroyed. */
|
|
8411
8881
|
protected _destroy(params: DestroyContext<ZylemStage>): void;
|