@zylem/game-lib 0.6.0 → 0.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/README.md +9 -16
  2. package/dist/actions.d.ts +30 -21
  3. package/dist/actions.js +628 -145
  4. package/dist/actions.js.map +1 -1
  5. package/dist/behavior/platformer-3d.d.ts +296 -0
  6. package/dist/behavior/platformer-3d.js +518 -0
  7. package/dist/behavior/platformer-3d.js.map +1 -0
  8. package/dist/behavior/ricochet-2d.d.ts +274 -0
  9. package/dist/behavior/ricochet-2d.js +394 -0
  10. package/dist/behavior/ricochet-2d.js.map +1 -0
  11. package/dist/behavior/screen-wrap.d.ts +86 -0
  12. package/dist/behavior/screen-wrap.js +195 -0
  13. package/dist/behavior/screen-wrap.js.map +1 -0
  14. package/dist/behavior/thruster.d.ts +10 -0
  15. package/dist/behavior/thruster.js +234 -0
  16. package/dist/behavior/thruster.js.map +1 -0
  17. package/dist/behavior/world-boundary-2d.d.ts +141 -0
  18. package/dist/behavior/world-boundary-2d.js +181 -0
  19. package/dist/behavior/world-boundary-2d.js.map +1 -0
  20. package/dist/behavior-descriptor-BWNWmIjv.d.ts +142 -0
  21. package/dist/{blueprints-BOCc3Wve.d.ts → blueprints-BWGz8fII.d.ts} +2 -2
  22. package/dist/camera-B5e4c78l.d.ts +468 -0
  23. package/dist/camera.d.ts +3 -2
  24. package/dist/camera.js +962 -166
  25. package/dist/camera.js.map +1 -1
  26. package/dist/composition-DrzFrbqI.d.ts +218 -0
  27. package/dist/{core-CZhozNRH.d.ts → core-DAkskq6Y.d.ts} +97 -65
  28. package/dist/core.d.ts +12 -6
  29. package/dist/core.js +4449 -1052
  30. package/dist/core.js.map +1 -1
  31. package/dist/{entities-BAxfJOkk.d.ts → entities-DC9ce_vx.d.ts} +154 -45
  32. package/dist/entities.d.ts +5 -2
  33. package/dist/entities.js +2505 -722
  34. package/dist/entities.js.map +1 -1
  35. package/dist/entity-BpbZqg19.d.ts +1100 -0
  36. package/dist/entity-types-DAu8sGJH.d.ts +26 -0
  37. package/dist/global-change-Dc8uCKi2.d.ts +25 -0
  38. package/dist/main.d.ts +472 -29
  39. package/dist/main.js +11877 -6124
  40. package/dist/main.js.map +1 -1
  41. package/dist/{stage-types-CD21XoIU.d.ts → stage-types-BFsm3qsZ.d.ts} +255 -26
  42. package/dist/stage.d.ts +11 -6
  43. package/dist/stage.js +3462 -491
  44. package/dist/stage.js.map +1 -1
  45. package/dist/thruster-DhRaJnoL.d.ts +172 -0
  46. package/dist/world-Be5m1XC1.d.ts +31 -0
  47. package/package.json +21 -4
  48. package/dist/behaviors.d.ts +0 -106
  49. package/dist/behaviors.js +0 -398
  50. package/dist/behaviors.js.map +0 -1
  51. package/dist/camera-CpbDr4-V.d.ts +0 -116
  52. package/dist/entity-COvRtFNG.d.ts +0 -395
  53. package/dist/moveable-B_vyA6cw.d.ts +0 -67
  54. package/dist/transformable-CUhvyuYO.d.ts +0 -67
package/dist/camera.js CHANGED
@@ -1,8 +1,8 @@
1
1
  // src/lib/camera/camera.ts
2
- import { Vector2 as Vector23, Vector3 as Vector34 } from "three";
2
+ import { Vector2 as Vector24, Vector3 as Vector34 } from "three";
3
3
 
4
4
  // src/lib/camera/zylem-camera.ts
5
- import { PerspectiveCamera, Vector3 as Vector33, Object3D as Object3D2, OrthographicCamera, WebGLRenderer as WebGLRenderer3 } from "three";
5
+ import { PerspectiveCamera as PerspectiveCamera2, Vector3 as Vector33, Object3D as Object3D2, OrthographicCamera } from "three";
6
6
 
7
7
  // src/lib/camera/perspective.ts
8
8
  var Perspectives = {
@@ -21,6 +21,12 @@ var ThirdPersonCamera = class {
21
21
  renderer = null;
22
22
  scene = null;
23
23
  cameraRef = null;
24
+ /** Padding multiplier when framing multiple targets. Higher = more zoom out. */
25
+ paddingFactor = 1.5;
26
+ /** Minimum camera distance when multi-framing (prevents extreme zoom-in). */
27
+ minDistance = 5;
28
+ /** Lerp factor for camera position smoothing. */
29
+ lerpFactor = 0.1;
24
30
  constructor() {
25
31
  this.distance = new Vector3(0, 5, 8);
26
32
  }
@@ -28,22 +34,66 @@ var ThirdPersonCamera = class {
28
34
  * Setup the third person camera controller
29
35
  */
30
36
  setup(params) {
31
- const { screenResolution, renderer, scene, camera: camera2 } = params;
37
+ const { screenResolution, renderer, scene, camera } = params;
32
38
  this.screenResolution = screenResolution;
33
39
  this.renderer = renderer;
34
40
  this.scene = scene;
35
- this.cameraRef = camera2;
41
+ this.cameraRef = camera;
36
42
  }
37
43
  /**
38
- * Update the third person camera
44
+ * Update the third person camera.
45
+ * Handles 0, 1, and multi-target scenarios.
39
46
  */
40
47
  update(delta) {
41
- if (!this.cameraRef.target) {
48
+ if (!this.cameraRef) return;
49
+ const targets = this.cameraRef.targets;
50
+ if (targets.length === 0) {
51
+ this.cameraRef.camera.lookAt(new Vector3(0, 0, 0));
42
52
  return;
43
53
  }
44
- const desiredCameraPosition = this.cameraRef.target.group.position.clone().add(this.distance);
45
- this.cameraRef.camera.position.lerp(desiredCameraPosition, 0.1);
46
- this.cameraRef.camera.lookAt(this.cameraRef.target.group.position);
54
+ if (targets.length === 1) {
55
+ this.updateSingleTarget(targets[0]);
56
+ return;
57
+ }
58
+ this.updateMultiTarget(targets);
59
+ }
60
+ /**
61
+ * Classic single-target follow: lerp to target position + offset, lookAt target.
62
+ */
63
+ updateSingleTarget(target) {
64
+ const useTarget = target.group?.position || new Vector3(0, 0, 0);
65
+ const desiredCameraPosition = useTarget.clone().add(this.distance);
66
+ this.cameraRef.camera.position.lerp(desiredCameraPosition, this.lerpFactor);
67
+ this.cameraRef.camera.lookAt(useTarget);
68
+ }
69
+ /**
70
+ * Multi-target framing: compute centroid, measure spread, zoom out to fit all.
71
+ */
72
+ updateMultiTarget(targets) {
73
+ const centroid = new Vector3();
74
+ for (const t of targets) {
75
+ centroid.add(t.group.position);
76
+ }
77
+ centroid.divideScalar(targets.length);
78
+ let maxDistFromCentroid = 0;
79
+ for (const t of targets) {
80
+ const dist = centroid.distanceTo(t.group.position);
81
+ if (dist > maxDistFromCentroid) {
82
+ maxDistFromCentroid = dist;
83
+ }
84
+ }
85
+ const dynamicDistance = Math.max(maxDistFromCentroid * this.paddingFactor, this.minDistance);
86
+ const offsetDirection = this.distance.clone().normalize();
87
+ const desiredCameraPosition = centroid.clone().add(
88
+ offsetDirection.multiplyScalar(dynamicDistance)
89
+ );
90
+ const baseLen = this.distance.length();
91
+ if (baseLen > 0) {
92
+ const heightRatio = this.distance.y / baseLen;
93
+ desiredCameraPosition.y = centroid.y + dynamicDistance * heightRatio;
94
+ }
95
+ this.cameraRef.camera.position.lerp(desiredCameraPosition, this.lerpFactor);
96
+ this.cameraRef.camera.lookAt(centroid);
47
97
  }
48
98
  /**
49
99
  * Handle resize events
@@ -54,7 +104,7 @@ var ThirdPersonCamera = class {
54
104
  }
55
105
  }
56
106
  /**
57
- * Set the distance from the target
107
+ * Set the distance offset from the target
58
108
  */
59
109
  setDistance(distance) {
60
110
  this.distance = distance;
@@ -73,11 +123,11 @@ var Fixed2DCamera = class {
73
123
  * Setup the fixed 2D camera controller
74
124
  */
75
125
  setup(params) {
76
- const { screenResolution, renderer, scene, camera: camera2 } = params;
126
+ const { screenResolution, renderer, scene, camera } = params;
77
127
  this.screenResolution = screenResolution;
78
128
  this.renderer = renderer;
79
129
  this.scene = scene;
80
- this.cameraRef = camera2;
130
+ this.cameraRef = camera;
81
131
  this.cameraRef.camera.position.set(0, 0, 10);
82
132
  this.cameraRef.camera.lookAt(0, 0, 0);
83
133
  }
@@ -97,102 +147,14 @@ var Fixed2DCamera = class {
97
147
  }
98
148
  };
99
149
 
100
- // src/lib/camera/zylem-camera.ts
101
- import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
102
-
103
- // src/lib/graphics/render-pass.ts
104
- import * as THREE from "three";
105
-
106
- // src/lib/graphics/shaders/fragment/standard.glsl
107
- var standard_default = "uniform sampler2D tDiffuse;\nvarying vec2 vUv;\n\nvoid main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n\n gl_FragColor = texel;\n}";
108
-
109
- // src/lib/graphics/shaders/vertex/standard.glsl
110
- var standard_default2 = "varying vec2 vUv;\n\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
111
-
112
- // src/lib/graphics/render-pass.ts
113
- import { WebGLRenderTarget } from "three";
114
- import { Pass, FullScreenQuad } from "three/addons/postprocessing/Pass.js";
115
- var RenderPass = class extends Pass {
116
- fsQuad;
117
- resolution;
118
- scene;
119
- camera;
120
- rgbRenderTarget;
121
- normalRenderTarget;
122
- normalMaterial;
123
- constructor(resolution, scene, camera2) {
124
- super();
125
- this.resolution = resolution;
126
- this.fsQuad = new FullScreenQuad(this.material());
127
- this.scene = scene;
128
- this.camera = camera2;
129
- this.rgbRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);
130
- this.normalRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);
131
- this.normalMaterial = new THREE.MeshNormalMaterial();
132
- }
133
- render(renderer, writeBuffer) {
134
- renderer.setRenderTarget(this.rgbRenderTarget);
135
- renderer.render(this.scene, this.camera);
136
- const overrideMaterial_old = this.scene.overrideMaterial;
137
- renderer.setRenderTarget(this.normalRenderTarget);
138
- this.scene.overrideMaterial = this.normalMaterial;
139
- renderer.render(this.scene, this.camera);
140
- this.scene.overrideMaterial = overrideMaterial_old;
141
- const uniforms = this.fsQuad.material.uniforms;
142
- uniforms.tDiffuse.value = this.rgbRenderTarget.texture;
143
- uniforms.tDepth.value = this.rgbRenderTarget.depthTexture;
144
- uniforms.tNormal.value = this.normalRenderTarget.texture;
145
- uniforms.iTime.value += 0.01;
146
- if (this.renderToScreen) {
147
- renderer.setRenderTarget(null);
148
- } else {
149
- renderer.setRenderTarget(writeBuffer);
150
- }
151
- this.fsQuad.render(renderer);
152
- }
153
- material() {
154
- return new THREE.ShaderMaterial({
155
- uniforms: {
156
- iTime: { value: 0 },
157
- tDiffuse: { value: null },
158
- tDepth: { value: null },
159
- tNormal: { value: null },
160
- resolution: {
161
- value: new THREE.Vector4(
162
- this.resolution.x,
163
- this.resolution.y,
164
- 1 / this.resolution.x,
165
- 1 / this.resolution.y
166
- )
167
- }
168
- },
169
- vertexShader: standard_default2,
170
- fragmentShader: standard_default
171
- });
172
- }
173
- dispose() {
174
- try {
175
- this.fsQuad?.dispose?.();
176
- } catch {
177
- }
178
- try {
179
- this.rgbRenderTarget?.dispose?.();
180
- this.normalRenderTarget?.dispose?.();
181
- } catch {
182
- }
183
- try {
184
- this.normalMaterial?.dispose?.();
185
- } catch {
186
- }
187
- }
188
- };
189
-
190
150
  // src/lib/camera/camera-debug-delegate.ts
191
151
  import { Vector3 as Vector32 } from "three";
192
152
  import { OrbitControls } from "three/addons/controls/OrbitControls.js";
193
153
  var CameraOrbitController = class {
194
154
  camera;
195
155
  domElement;
156
+ cameraRig = null;
157
+ sceneRef = null;
196
158
  orbitControls = null;
197
159
  orbitTarget = null;
198
160
  orbitTargetWorldPos = new Vector32();
@@ -203,16 +165,37 @@ var CameraOrbitController = class {
203
165
  savedCameraPosition = null;
204
166
  savedCameraQuaternion = null;
205
167
  savedCameraZoom = null;
206
- constructor(camera2, domElement) {
207
- this.camera = camera2;
168
+ savedCameraLocalPosition = null;
169
+ // Saved debug camera state for restoration when re-entering debug mode
170
+ savedDebugCameraPosition = null;
171
+ savedDebugCameraQuaternion = null;
172
+ savedDebugCameraZoom = null;
173
+ savedDebugOrbitTarget = null;
174
+ /** Whether user-configured orbital controls are enabled (independent of debug) */
175
+ _userOrbitEnabled = false;
176
+ constructor(camera, domElement, cameraRig) {
177
+ this.camera = camera;
208
178
  this.domElement = domElement;
179
+ this.cameraRig = cameraRig ?? null;
180
+ }
181
+ /**
182
+ * Set the scene reference for adding/removing camera when detaching from rig.
183
+ */
184
+ setScene(scene) {
185
+ this.sceneRef = scene;
209
186
  }
210
187
  /**
211
- * Check if debug mode is currently active (orbit controls enabled).
188
+ * Check if debug mode is currently active (orbit controls enabled via debug system).
212
189
  */
213
190
  get isActive() {
214
191
  return this.debugStateSnapshot.enabled;
215
192
  }
193
+ /**
194
+ * Check if any orbit controls are currently active (debug or user).
195
+ */
196
+ get isOrbitActive() {
197
+ return this.debugStateSnapshot.enabled || this._userOrbitEnabled;
198
+ }
216
199
  /**
217
200
  * Update orbit controls each frame.
218
201
  * Should be called from the camera's update loop.
@@ -224,6 +207,26 @@ var CameraOrbitController = class {
224
207
  }
225
208
  this.orbitControls?.update();
226
209
  }
210
+ /**
211
+ * Enable user-configured orbital controls (not debug mode).
212
+ * These orbit controls persist until explicitly disabled.
213
+ */
214
+ enableUserOrbitControls() {
215
+ this._userOrbitEnabled = true;
216
+ if (!this.orbitControls) {
217
+ this.enableOrbitControls();
218
+ }
219
+ }
220
+ /**
221
+ * Disable user-configured orbital controls.
222
+ * Will not disable orbit controls if debug mode is active.
223
+ */
224
+ disableUserOrbitControls() {
225
+ this._userOrbitEnabled = false;
226
+ if (!this.debugStateSnapshot.enabled) {
227
+ this.disableOrbitControls();
228
+ }
229
+ }
227
230
  /**
228
231
  * Attach a delegate to react to debug state changes.
229
232
  */
@@ -265,11 +268,17 @@ var CameraOrbitController = class {
265
268
  };
266
269
  if (state.enabled && !wasEnabled) {
267
270
  this.saveCameraState();
271
+ this.detachCameraFromRig();
268
272
  this.enableOrbitControls();
273
+ this.restoreDebugCameraState();
269
274
  this.updateOrbitTargetFromSelection(state.selected);
270
275
  } else if (!state.enabled && wasEnabled) {
276
+ this.saveDebugCameraState();
271
277
  this.orbitTarget = null;
272
- this.disableOrbitControls();
278
+ if (!this._userOrbitEnabled) {
279
+ this.disableOrbitControls();
280
+ }
281
+ this.reattachCameraToRig();
273
282
  this.restoreCameraState();
274
283
  } else if (state.enabled) {
275
284
  this.updateOrbitTargetFromSelection(state.selected);
@@ -355,6 +364,393 @@ var CameraOrbitController = class {
355
364
  this.savedCameraZoom = null;
356
365
  }
357
366
  }
367
+ /**
368
+ * Save debug camera state when exiting debug mode.
369
+ */
370
+ saveDebugCameraState() {
371
+ this.savedDebugCameraPosition = this.camera.position.clone();
372
+ this.savedDebugCameraQuaternion = this.camera.quaternion.clone();
373
+ if ("zoom" in this.camera) {
374
+ this.savedDebugCameraZoom = this.camera.zoom;
375
+ }
376
+ if (this.orbitControls) {
377
+ this.savedDebugOrbitTarget = this.orbitControls.target.clone();
378
+ }
379
+ }
380
+ /**
381
+ * Restore debug camera state when re-entering debug mode.
382
+ */
383
+ restoreDebugCameraState() {
384
+ if (this.savedDebugCameraPosition) {
385
+ this.camera.position.copy(this.savedDebugCameraPosition);
386
+ }
387
+ if (this.savedDebugCameraQuaternion) {
388
+ this.camera.quaternion.copy(this.savedDebugCameraQuaternion);
389
+ }
390
+ if (this.savedDebugCameraZoom !== null && "zoom" in this.camera) {
391
+ this.camera.zoom = this.savedDebugCameraZoom;
392
+ this.camera.updateProjectionMatrix?.();
393
+ }
394
+ if (this.savedDebugOrbitTarget && this.orbitControls) {
395
+ this.orbitControls.target.copy(this.savedDebugOrbitTarget);
396
+ }
397
+ }
398
+ /**
399
+ * Detach camera from its rig to allow free orbit movement in debug mode.
400
+ * Preserves the camera's world position.
401
+ */
402
+ detachCameraFromRig() {
403
+ if (!this.cameraRig || this.camera.parent !== this.cameraRig) {
404
+ return;
405
+ }
406
+ this.savedCameraLocalPosition = this.camera.position.clone();
407
+ const worldPos = new Vector32();
408
+ this.camera.getWorldPosition(worldPos);
409
+ this.cameraRig.remove(this.camera);
410
+ if (this.sceneRef) {
411
+ this.sceneRef.add(this.camera);
412
+ }
413
+ this.camera.position.copy(worldPos);
414
+ }
415
+ /**
416
+ * Reattach camera to its rig when exiting debug mode.
417
+ * Restores the camera's local position relative to the rig.
418
+ */
419
+ reattachCameraToRig() {
420
+ if (!this.cameraRig || this.camera.parent === this.cameraRig) {
421
+ return;
422
+ }
423
+ if (this.sceneRef && this.camera.parent === this.sceneRef) {
424
+ this.sceneRef.remove(this.camera);
425
+ }
426
+ this.cameraRig.add(this.camera);
427
+ if (this.savedCameraLocalPosition) {
428
+ this.camera.position.copy(this.savedCameraLocalPosition);
429
+ this.savedCameraLocalPosition = null;
430
+ }
431
+ }
432
+ };
433
+
434
+ // src/lib/camera/renderer-manager.ts
435
+ import { Vector2 as Vector22, WebGLRenderer as WebGLRenderer2 } from "three";
436
+ import { WebGPURenderer } from "three/webgpu";
437
+ import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
438
+
439
+ // src/lib/graphics/render-pass.ts
440
+ import * as THREE from "three";
441
+
442
+ // src/lib/graphics/shaders/vertex/object.shader.ts
443
+ var objectVertexShader = `
444
+ uniform vec2 uvScale;
445
+ varying vec2 vUv;
446
+
447
+ void main() {
448
+ vUv = uv;
449
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
450
+ gl_Position = projectionMatrix * mvPosition;
451
+ }
452
+ `;
453
+
454
+ // src/lib/graphics/shaders/standard.shader.ts
455
+ var fragment = `
456
+ uniform sampler2D tDiffuse;
457
+ varying vec2 vUv;
458
+
459
+ void main() {
460
+ vec4 texel = texture2D( tDiffuse, vUv );
461
+
462
+ gl_FragColor = texel;
463
+ }
464
+ `;
465
+ var standardShader = {
466
+ vertex: objectVertexShader,
467
+ fragment
468
+ };
469
+
470
+ // src/lib/graphics/render-pass.ts
471
+ import { WebGLRenderTarget } from "three";
472
+ import { Pass, FullScreenQuad } from "three/addons/postprocessing/Pass.js";
473
+ var RenderPass = class extends Pass {
474
+ fsQuad;
475
+ resolution;
476
+ scene;
477
+ camera;
478
+ rgbRenderTarget;
479
+ normalRenderTarget;
480
+ normalMaterial;
481
+ constructor(resolution, scene, camera) {
482
+ super();
483
+ this.resolution = resolution;
484
+ this.fsQuad = new FullScreenQuad(this.material());
485
+ this.scene = scene;
486
+ this.camera = camera;
487
+ this.rgbRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);
488
+ this.normalRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);
489
+ this.normalMaterial = new THREE.MeshNormalMaterial();
490
+ }
491
+ render(renderer, writeBuffer) {
492
+ renderer.setRenderTarget(this.rgbRenderTarget);
493
+ renderer.render(this.scene, this.camera);
494
+ const overrideMaterial_old = this.scene.overrideMaterial;
495
+ renderer.setRenderTarget(this.normalRenderTarget);
496
+ this.scene.overrideMaterial = this.normalMaterial;
497
+ renderer.render(this.scene, this.camera);
498
+ this.scene.overrideMaterial = overrideMaterial_old;
499
+ const uniforms = this.fsQuad.material.uniforms;
500
+ uniforms.tDiffuse.value = this.rgbRenderTarget.texture;
501
+ uniforms.tDepth.value = this.rgbRenderTarget.depthTexture;
502
+ uniforms.tNormal.value = this.normalRenderTarget.texture;
503
+ uniforms.iTime.value += 0.01;
504
+ if (this.renderToScreen) {
505
+ renderer.setRenderTarget(null);
506
+ } else {
507
+ renderer.setRenderTarget(writeBuffer);
508
+ }
509
+ this.fsQuad.render(renderer);
510
+ }
511
+ material() {
512
+ return new THREE.ShaderMaterial({
513
+ uniforms: {
514
+ iTime: { value: 0 },
515
+ tDiffuse: { value: null },
516
+ tDepth: { value: null },
517
+ tNormal: { value: null },
518
+ resolution: {
519
+ value: new THREE.Vector4(
520
+ this.resolution.x,
521
+ this.resolution.y,
522
+ 1 / this.resolution.x,
523
+ 1 / this.resolution.y
524
+ )
525
+ }
526
+ },
527
+ vertexShader: standardShader.vertex,
528
+ fragmentShader: standardShader.fragment
529
+ });
530
+ }
531
+ dispose() {
532
+ try {
533
+ this.fsQuad?.dispose?.();
534
+ } catch {
535
+ }
536
+ try {
537
+ this.rgbRenderTarget?.dispose?.();
538
+ this.normalRenderTarget?.dispose?.();
539
+ } catch {
540
+ }
541
+ try {
542
+ this.normalMaterial?.dispose?.();
543
+ } catch {
544
+ }
545
+ }
546
+ };
547
+
548
+ // src/lib/camera/renderer-manager.ts
549
+ var DEFAULT_VIEWPORT = { x: 0, y: 0, width: 1, height: 1 };
550
+ async function isWebGPUSupported() {
551
+ if (!("gpu" in navigator)) return false;
552
+ try {
553
+ const adapter = await navigator.gpu.requestAdapter();
554
+ return adapter !== null;
555
+ } catch {
556
+ return false;
557
+ }
558
+ }
559
+ var RendererManager = class {
560
+ renderer;
561
+ composer;
562
+ screenResolution;
563
+ rendererType;
564
+ _isWebGPU = false;
565
+ _initialized = false;
566
+ _sceneRef = null;
567
+ constructor(screenResolution, rendererType = "webgl") {
568
+ this.screenResolution = screenResolution || new Vector22(window.innerWidth, window.innerHeight);
569
+ this.rendererType = rendererType;
570
+ }
571
+ /**
572
+ * Check if the renderer has been initialized
573
+ */
574
+ get initialized() {
575
+ return this._initialized;
576
+ }
577
+ /**
578
+ * Check if using WebGPU renderer
579
+ */
580
+ get isWebGPU() {
581
+ return this._isWebGPU;
582
+ }
583
+ /**
584
+ * Initialize the renderer (must be called before rendering).
585
+ * Async because WebGPU requires async initialization.
586
+ */
587
+ async initRenderer() {
588
+ if (this._initialized) return;
589
+ let useWebGPU = false;
590
+ if (this.rendererType === "webgpu") {
591
+ useWebGPU = true;
592
+ } else if (this.rendererType === "auto") {
593
+ useWebGPU = await isWebGPUSupported();
594
+ }
595
+ if (useWebGPU) {
596
+ try {
597
+ this.renderer = new WebGPURenderer({ antialias: true });
598
+ await this.renderer.init();
599
+ this._isWebGPU = true;
600
+ console.log("RendererManager: Using WebGPU renderer");
601
+ } catch (e) {
602
+ console.warn("RendererManager: WebGPU init failed, falling back to WebGL", e);
603
+ this.renderer = new WebGLRenderer2({ antialias: false, alpha: true });
604
+ this._isWebGPU = false;
605
+ }
606
+ } else {
607
+ this.renderer = new WebGLRenderer2({ antialias: false, alpha: true });
608
+ this._isWebGPU = false;
609
+ console.log("RendererManager: Using WebGL renderer");
610
+ }
611
+ this.renderer.setSize(this.screenResolution.x, this.screenResolution.y);
612
+ if (this.renderer instanceof WebGLRenderer2) {
613
+ this.renderer.shadowMap.enabled = true;
614
+ }
615
+ if (!this._isWebGPU) {
616
+ this.composer = new EffectComposer(this.renderer);
617
+ }
618
+ this._initialized = true;
619
+ }
620
+ /**
621
+ * Set the current scene reference for rendering.
622
+ */
623
+ setScene(scene) {
624
+ this._sceneRef = scene;
625
+ }
626
+ /**
627
+ * Setup post-processing render pass for a camera (WebGL only).
628
+ */
629
+ setupRenderPass(scene, camera) {
630
+ if (this._isWebGPU || !this.composer) return;
631
+ if (this.composer.passes.length > 0) {
632
+ this.composer.passes.forEach((p) => {
633
+ try {
634
+ p.dispose?.();
635
+ } catch {
636
+ }
637
+ });
638
+ this.composer.passes.length = 0;
639
+ }
640
+ const renderResolution = this.screenResolution.clone().divideScalar(2);
641
+ renderResolution.x |= 0;
642
+ renderResolution.y |= 0;
643
+ const pass = new RenderPass(renderResolution, scene, camera);
644
+ this.composer.addPass(pass);
645
+ }
646
+ /**
647
+ * Start the render loop. Calls the provided callback each frame.
648
+ */
649
+ startRenderLoop(onFrame) {
650
+ this.renderer.setAnimationLoop((delta) => {
651
+ onFrame(delta || 0);
652
+ });
653
+ }
654
+ /**
655
+ * Stop the render loop.
656
+ */
657
+ stopRenderLoop() {
658
+ try {
659
+ this.renderer.setAnimationLoop(null);
660
+ } catch {
661
+ }
662
+ }
663
+ /**
664
+ * Render a scene from a single camera's perspective.
665
+ * Sets the viewport based on the camera's viewport config.
666
+ */
667
+ renderCamera(scene, camera) {
668
+ const vp = camera.viewport;
669
+ const w = this.screenResolution.x;
670
+ const h = this.screenResolution.y;
671
+ const pixelX = Math.floor(vp.x * w);
672
+ const pixelY = Math.floor(vp.y * h);
673
+ const pixelW = Math.floor(vp.width * w);
674
+ const pixelH = Math.floor(vp.height * h);
675
+ if (this.renderer instanceof WebGLRenderer2) {
676
+ this.renderer.setViewport(pixelX, pixelY, pixelW, pixelH);
677
+ this.renderer.setScissor(pixelX, pixelY, pixelW, pixelH);
678
+ this.renderer.setScissorTest(true);
679
+ }
680
+ if (this._isWebGPU) {
681
+ this.renderer.render(scene, camera.camera);
682
+ } else if (this.composer) {
683
+ this.composer.render(0);
684
+ }
685
+ }
686
+ /**
687
+ * Render a scene from multiple cameras, each with their own viewport.
688
+ * Cameras are rendered in order (first = bottom layer, last = top layer).
689
+ */
690
+ renderCameras(scene, cameras) {
691
+ if (!scene || cameras.length === 0) return;
692
+ if (this.renderer instanceof WebGLRenderer2) {
693
+ this.renderer.setScissorTest(false);
694
+ this.renderer.clear();
695
+ }
696
+ for (const cam of cameras) {
697
+ this.renderCamera(scene, cam);
698
+ }
699
+ if (this.renderer instanceof WebGLRenderer2) {
700
+ this.renderer.setScissorTest(false);
701
+ }
702
+ }
703
+ /**
704
+ * Simple single-camera render (backwards compatible).
705
+ * Uses the full viewport for a single camera.
706
+ */
707
+ render(scene, camera) {
708
+ if (this._isWebGPU) {
709
+ this.renderer.render(scene, camera);
710
+ } else if (this.composer) {
711
+ this.composer.render(0);
712
+ }
713
+ }
714
+ /**
715
+ * Resize the renderer and update resolution.
716
+ */
717
+ resize(width, height) {
718
+ this.screenResolution.set(width, height);
719
+ this.renderer.setSize(width, height, false);
720
+ if (this.composer) {
721
+ this.composer.setSize(width, height);
722
+ }
723
+ }
724
+ /**
725
+ * Update renderer pixel ratio (DPR).
726
+ */
727
+ setPixelRatio(dpr) {
728
+ const safe = Math.max(1, Number.isFinite(dpr) ? dpr : 1);
729
+ this.renderer.setPixelRatio(safe);
730
+ }
731
+ /**
732
+ * Get the DOM element for the renderer.
733
+ */
734
+ getDomElement() {
735
+ return this.renderer.domElement;
736
+ }
737
+ /**
738
+ * Dispose renderer, composer, and related resources.
739
+ */
740
+ dispose() {
741
+ this.stopRenderLoop();
742
+ try {
743
+ this.composer?.passes?.forEach((p) => p.dispose?.());
744
+ this.composer?.dispose?.();
745
+ } catch {
746
+ }
747
+ try {
748
+ this.renderer.dispose();
749
+ } catch {
750
+ }
751
+ this._sceneRef = null;
752
+ this._initialized = false;
753
+ }
358
754
  };
359
755
 
360
756
  // src/lib/camera/zylem-camera.ts
@@ -362,24 +758,51 @@ var ZylemCamera = class {
362
758
  cameraRig = null;
363
759
  camera;
364
760
  screenResolution;
365
- renderer;
366
- composer;
367
761
  _perspective;
368
- target = null;
369
- sceneRef = null;
370
762
  frustumSize = 10;
763
+ rendererType;
764
+ sceneRef = null;
765
+ /** Name for camera manager lookup */
766
+ name = "";
767
+ /**
768
+ * Viewport in normalized coordinates (0-1).
769
+ * Default is fullscreen: { x: 0, y: 0, width: 1, height: 1 }
770
+ */
771
+ viewport = { ...DEFAULT_VIEWPORT };
772
+ /**
773
+ * Multiple targets for the camera to follow/frame.
774
+ * Replaces the old single `target` property.
775
+ */
776
+ targets = [];
777
+ /**
778
+ * @deprecated Use `targets` array instead. This getter/setter is kept for backward compatibility.
779
+ */
780
+ get target() {
781
+ return this.targets.length > 0 ? this.targets[0] : null;
782
+ }
783
+ set target(entity) {
784
+ if (entity) {
785
+ if (this.targets.length === 0) {
786
+ this.targets.push(entity);
787
+ } else {
788
+ this.targets[0] = entity;
789
+ }
790
+ } else {
791
+ this.targets = [];
792
+ }
793
+ }
371
794
  // Perspective controller delegation
372
795
  perspectiveController = null;
373
- // Debug/orbit controls delegation
796
+ // Orbit controls
374
797
  orbitController = null;
375
- constructor(perspective, screenResolution, frustumSize = 10) {
798
+ _useOrbitalControls = false;
799
+ /** Reference to the shared renderer manager (set during setup) */
800
+ _rendererManager = null;
801
+ constructor(perspective, screenResolution, frustumSize = 10, rendererType = "webgl") {
376
802
  this._perspective = perspective;
377
803
  this.screenResolution = screenResolution;
378
804
  this.frustumSize = frustumSize;
379
- this.renderer = new WebGLRenderer3({ antialias: false, alpha: true });
380
- this.renderer.setSize(screenResolution.x, screenResolution.y);
381
- this.renderer.shadowMap.enabled = true;
382
- this.composer = new EffectComposer(this.renderer);
805
+ this.rendererType = rendererType;
383
806
  const aspectRatio = screenResolution.x / screenResolution.y;
384
807
  this.camera = this.createCameraForPerspective(aspectRatio);
385
808
  if (this.needsRig()) {
@@ -392,39 +815,67 @@ var ZylemCamera = class {
392
815
  this.camera.lookAt(new Vector33(0, 0, 0));
393
816
  }
394
817
  this.initializePerspectiveController();
395
- this.orbitController = new CameraOrbitController(this.camera, this.renderer.domElement);
396
818
  }
397
819
  /**
398
- * Setup the camera with a scene
820
+ * Setup the camera with a scene and renderer manager.
821
+ * The renderer manager provides shared rendering infrastructure.
399
822
  */
400
- async setup(scene) {
823
+ async setup(scene, rendererManager) {
401
824
  this.sceneRef = scene;
402
- let renderResolution = this.screenResolution.clone().divideScalar(2);
403
- renderResolution.x |= 0;
404
- renderResolution.y |= 0;
405
- const pass = new RenderPass(renderResolution, scene, this.camera);
406
- this.composer.addPass(pass);
407
- if (this.perspectiveController) {
825
+ if (rendererManager) {
826
+ this._rendererManager = rendererManager;
827
+ }
828
+ if (this._rendererManager && !this._rendererManager.initialized) {
829
+ await this._rendererManager.initRenderer();
830
+ }
831
+ if (this.perspectiveController && this._rendererManager) {
408
832
  this.perspectiveController.setup({
409
833
  screenResolution: this.screenResolution,
410
- renderer: this.renderer,
834
+ renderer: this._rendererManager.renderer,
411
835
  scene,
412
836
  camera: this
413
837
  });
414
838
  }
415
- this.renderer.setAnimationLoop((delta) => {
416
- this.update(delta || 0);
417
- });
839
+ if (this._rendererManager) {
840
+ this.orbitController = new CameraOrbitController(
841
+ this.camera,
842
+ this._rendererManager.renderer.domElement,
843
+ this.cameraRig
844
+ );
845
+ this.orbitController.setScene(scene);
846
+ if (this._useOrbitalControls) {
847
+ this.orbitController.enableUserOrbitControls();
848
+ }
849
+ }
850
+ }
851
+ /**
852
+ * Legacy setup method for backward compatibility.
853
+ * Creates a temporary RendererManager internally.
854
+ * @deprecated Use setup(scene, rendererManager) instead.
855
+ */
856
+ async setupLegacy(scene) {
857
+ if (!this._rendererManager) {
858
+ this._rendererManager = new RendererManager(this.screenResolution, this.rendererType);
859
+ await this._rendererManager.initRenderer();
860
+ this._rendererManager.setupRenderPass(scene, this.camera);
861
+ this._rendererManager.startRenderLoop((delta) => {
862
+ this.update(delta);
863
+ if (this._rendererManager && this.sceneRef) {
864
+ this._rendererManager.render(this.sceneRef, this.camera);
865
+ }
866
+ });
867
+ }
868
+ await this.setup(scene, this._rendererManager);
418
869
  }
419
870
  /**
420
- * Update camera and render
871
+ * Update camera controllers (called each frame).
872
+ * Does NOT render -- rendering is handled by RendererManager.
421
873
  */
422
874
  update(delta) {
423
875
  this.orbitController?.update();
424
- if (this.perspectiveController && !this.isDebugModeActive()) {
876
+ if (this.perspectiveController && !this.isDebugModeActive() && !this._useOrbitalControls) {
425
877
  this.perspectiveController.update(delta);
426
878
  }
427
- this.composer.render(delta);
428
879
  }
429
880
  /**
430
881
  * Check if debug mode is active (orbit controls taking over camera)
@@ -433,27 +884,59 @@ var ZylemCamera = class {
433
884
  return this.orbitController?.isActive ?? false;
434
885
  }
435
886
  /**
436
- * Dispose renderer, composer, controls, and detach from scene
887
+ * Enable user-configured orbital controls (not debug mode).
437
888
  */
438
- destroy() {
439
- try {
440
- this.renderer.setAnimationLoop(null);
441
- } catch {
442
- }
443
- try {
444
- this.orbitController?.dispose();
445
- } catch {
889
+ enableOrbitalControls() {
890
+ this._useOrbitalControls = true;
891
+ this.orbitController?.enableUserOrbitControls();
892
+ }
893
+ /**
894
+ * Disable user-configured orbital controls.
895
+ */
896
+ disableOrbitalControls() {
897
+ this._useOrbitalControls = false;
898
+ this.orbitController?.disableUserOrbitControls();
899
+ }
900
+ /**
901
+ * Whether user orbital controls are enabled.
902
+ */
903
+ get useOrbitalControls() {
904
+ return this._useOrbitalControls;
905
+ }
906
+ /**
907
+ * Add a target entity for the camera to follow/frame.
908
+ */
909
+ addTarget(entity) {
910
+ if (!this.targets.includes(entity)) {
911
+ this.targets.push(entity);
446
912
  }
447
- try {
448
- this.composer?.passes?.forEach((p) => p.dispose?.());
449
- this.composer?.dispose?.();
450
- } catch {
913
+ }
914
+ /**
915
+ * Remove a target entity.
916
+ */
917
+ removeTarget(entity) {
918
+ const index = this.targets.indexOf(entity);
919
+ if (index !== -1) {
920
+ this.targets.splice(index, 1);
451
921
  }
922
+ }
923
+ /**
924
+ * Clear all targets.
925
+ */
926
+ clearTargets() {
927
+ this.targets = [];
928
+ }
929
+ /**
930
+ * Dispose camera resources (not the renderer -- that's managed by RendererManager).
931
+ */
932
+ destroy() {
452
933
  try {
453
- this.renderer.dispose();
934
+ this.orbitController?.dispose();
454
935
  } catch {
455
936
  }
456
937
  this.sceneRef = null;
938
+ this.targets = [];
939
+ this._rendererManager = null;
457
940
  }
458
941
  /**
459
942
  * Attach a delegate to react to debug state changes.
@@ -462,13 +945,11 @@ var ZylemCamera = class {
462
945
  this.orbitController?.setDebugDelegate(delegate);
463
946
  }
464
947
  /**
465
- * Resize camera and renderer
948
+ * Resize camera projection.
466
949
  */
467
950
  resize(width, height) {
468
951
  this.screenResolution.set(width, height);
469
- this.renderer.setSize(width, height, false);
470
- this.composer.setSize(width, height);
471
- if (this.camera instanceof PerspectiveCamera) {
952
+ if (this.camera instanceof PerspectiveCamera2) {
472
953
  this.camera.aspect = width / height;
473
954
  this.camera.updateProjectionMatrix();
474
955
  }
@@ -477,11 +958,10 @@ var ZylemCamera = class {
477
958
  }
478
959
  }
479
960
  /**
480
- * Update renderer pixel ratio (DPR)
961
+ * Set the viewport for this camera (normalized 0-1 coordinates).
481
962
  */
482
- setPixelRatio(dpr) {
483
- const safe = Math.max(1, Number.isFinite(dpr) ? dpr : 1);
484
- this.renderer.setPixelRatio(safe);
963
+ setViewport(x, y, width, height) {
964
+ this.viewport = { x, y, width, height };
485
965
  }
486
966
  /**
487
967
  * Create camera based on perspective type
@@ -518,10 +998,10 @@ var ZylemCamera = class {
518
998
  }
519
999
  }
520
1000
  createThirdPersonCamera(aspectRatio) {
521
- return new PerspectiveCamera(75, aspectRatio, 0.1, 1e3);
1001
+ return new PerspectiveCamera2(75, aspectRatio, 0.1, 1e3);
522
1002
  }
523
1003
  createFirstPersonCamera(aspectRatio) {
524
- return new PerspectiveCamera(75, aspectRatio, 0.1, 1e3);
1004
+ return new PerspectiveCamera2(75, aspectRatio, 0.1, 1e3);
525
1005
  }
526
1006
  createIsometricCamera(aspectRatio) {
527
1007
  return new OrthographicCamera(
@@ -578,33 +1058,349 @@ var ZylemCamera = class {
578
1058
  return this._perspective === Perspectives.ThirdPerson;
579
1059
  }
580
1060
  /**
581
- * Get the DOM element for the renderer
1061
+ * Get the DOM element for the renderer.
1062
+ * @deprecated Access via RendererManager instead.
582
1063
  */
583
1064
  getDomElement() {
584
- return this.renderer.domElement;
1065
+ if (this._rendererManager) {
1066
+ return this._rendererManager.getDomElement();
1067
+ }
1068
+ throw new Error("ZylemCamera: No renderer manager available. Call setup() first.");
1069
+ }
1070
+ /**
1071
+ * Get the renderer manager reference.
1072
+ */
1073
+ getRendererManager() {
1074
+ return this._rendererManager;
1075
+ }
1076
+ /**
1077
+ * Set the renderer manager reference (used by CameraManager during setup).
1078
+ */
1079
+ setRendererManager(manager) {
1080
+ this._rendererManager = manager;
1081
+ }
1082
+ // ─── Legacy compatibility methods ────────────────────────────────────────
1083
+ /**
1084
+ * @deprecated Renderer is now owned by RendererManager
1085
+ */
1086
+ get renderer() {
1087
+ return this._rendererManager?.renderer;
1088
+ }
1089
+ /**
1090
+ * @deprecated Composer is now owned by RendererManager
1091
+ */
1092
+ get composer() {
1093
+ return this._rendererManager?.composer;
1094
+ }
1095
+ /**
1096
+ * @deprecated Use RendererManager.setPixelRatio() instead
1097
+ */
1098
+ setPixelRatio(dpr) {
1099
+ this._rendererManager?.setPixelRatio(dpr);
585
1100
  }
586
1101
  };
587
1102
 
588
1103
  // src/lib/camera/camera.ts
589
1104
  var CameraWrapper = class {
590
1105
  cameraRef;
591
- constructor(camera2) {
592
- this.cameraRef = camera2;
1106
+ constructor(camera) {
1107
+ this.cameraRef = camera;
1108
+ }
1109
+ // ─── Target management ──────────────────────────────────────────────────
1110
+ /**
1111
+ * Add a target entity for the camera to follow/frame.
1112
+ * With multiple targets, the camera auto-frames to include all of them.
1113
+ */
1114
+ addTarget(entity) {
1115
+ this.cameraRef.addTarget(entity);
1116
+ }
1117
+ /**
1118
+ * Remove a target entity from the camera.
1119
+ */
1120
+ removeTarget(entity) {
1121
+ this.cameraRef.removeTarget(entity);
1122
+ }
1123
+ /**
1124
+ * Clear all targets. Camera will look at world origin.
1125
+ */
1126
+ clearTargets() {
1127
+ this.cameraRef.clearTargets();
1128
+ }
1129
+ // ─── Orbital controls ───────────────────────────────────────────────────
1130
+ /**
1131
+ * Enable orbital controls for this camera.
1132
+ * Allows the user to orbit, pan, and zoom the camera.
1133
+ */
1134
+ enableOrbitalControls() {
1135
+ this.cameraRef.enableOrbitalControls();
1136
+ }
1137
+ /**
1138
+ * Disable orbital controls for this camera.
1139
+ */
1140
+ disableOrbitalControls() {
1141
+ this.cameraRef.disableOrbitalControls();
1142
+ }
1143
+ // ─── Viewport ───────────────────────────────────────────────────────────
1144
+ /**
1145
+ * Set the viewport for this camera (normalized 0-1 coordinates).
1146
+ * @param x Left edge (0 = left of canvas)
1147
+ * @param y Bottom edge (0 = bottom of canvas)
1148
+ * @param width Width as fraction of canvas
1149
+ * @param height Height as fraction of canvas
1150
+ */
1151
+ setViewport(x, y, width, height) {
1152
+ this.cameraRef.setViewport(x, y, width, height);
593
1153
  }
594
1154
  };
595
- function camera(options) {
596
- const screenResolution = options.screenResolution || new Vector23(window.innerWidth, window.innerHeight);
1155
+ function createCamera(options) {
1156
+ const screenResolution = options.screenResolution || new Vector24(window.innerWidth, window.innerHeight);
597
1157
  let frustumSize = 10;
598
1158
  if (options.perspective === "fixed-2d") {
599
1159
  frustumSize = options.zoom || 10;
600
1160
  }
601
- const zylemCamera = new ZylemCamera(options.perspective || "third-person", screenResolution, frustumSize);
602
- zylemCamera.move(options.position || new Vector34(0, 0, 0));
603
- zylemCamera.camera.lookAt(options.target || new Vector34(0, 0, 0));
1161
+ const zylemCamera = new ZylemCamera(
1162
+ options.perspective || "third-person",
1163
+ screenResolution,
1164
+ frustumSize,
1165
+ options.rendererType || "webgl"
1166
+ );
1167
+ if (options.name) {
1168
+ zylemCamera.name = options.name;
1169
+ }
1170
+ const position = options.position ? options.position instanceof Vector34 ? options.position : new Vector34(options.position.x, options.position.y, options.position.z) : new Vector34(0, 0, 0);
1171
+ const target = options.target ? options.target instanceof Vector34 ? options.target : new Vector34(options.target.x, options.target.y, options.target.z) : new Vector34(0, 0, 0);
1172
+ zylemCamera.move(position);
1173
+ zylemCamera.camera.lookAt(target);
1174
+ if (options.viewport) {
1175
+ zylemCamera.viewport = { ...options.viewport };
1176
+ }
1177
+ if (options.useOrbitalControls) {
1178
+ zylemCamera._useOrbitalControls = true;
1179
+ }
604
1180
  return new CameraWrapper(zylemCamera);
605
1181
  }
1182
+
1183
+ // src/lib/camera/camera-manager.ts
1184
+ import { Vector2 as Vector25 } from "three";
1185
+ var CameraManager = class {
1186
+ /** Named camera registry */
1187
+ cameras = /* @__PURE__ */ new Map();
1188
+ /** Currently active cameras, ordered by render layer (first = bottom) */
1189
+ _activeCameras = [];
1190
+ /** Auto-created debug camera with orbit controls */
1191
+ _debugCamera = null;
1192
+ /** Reference to the shared renderer manager */
1193
+ _rendererManager = null;
1194
+ /** Scene reference */
1195
+ _sceneRef = null;
1196
+ /** Counter for auto-generated camera names */
1197
+ _autoNameCounter = 0;
1198
+ constructor() {
1199
+ }
1200
+ /**
1201
+ * Get the list of currently active cameras.
1202
+ */
1203
+ get activeCameras() {
1204
+ return this._activeCameras;
1205
+ }
1206
+ /**
1207
+ * Get the primary active camera (first in the active list).
1208
+ */
1209
+ get primaryCamera() {
1210
+ return this._activeCameras.length > 0 ? this._activeCameras[0] : null;
1211
+ }
1212
+ /**
1213
+ * Get the debug camera.
1214
+ */
1215
+ get debugCamera() {
1216
+ return this._debugCamera;
1217
+ }
1218
+ /**
1219
+ * Get all registered cameras.
1220
+ */
1221
+ get allCameras() {
1222
+ return Array.from(this.cameras.values());
1223
+ }
1224
+ /**
1225
+ * Add a camera to the manager.
1226
+ * If no name is provided, one is auto-generated.
1227
+ * The first camera added becomes the active camera.
1228
+ *
1229
+ * @param camera The ZylemCamera instance to add
1230
+ * @param name Optional name for lookup
1231
+ * @returns The assigned name
1232
+ */
1233
+ addCamera(camera, name) {
1234
+ const resolvedName = name || camera.name || `camera_${this._autoNameCounter++}`;
1235
+ camera.name = resolvedName;
1236
+ this.cameras.set(resolvedName, camera);
1237
+ if (this._activeCameras.length === 0) {
1238
+ this._activeCameras.push(camera);
1239
+ }
1240
+ return resolvedName;
1241
+ }
1242
+ /**
1243
+ * Remove a camera by name or reference.
1244
+ * Cannot remove the debug camera via this method.
1245
+ */
1246
+ removeCamera(nameOrRef) {
1247
+ let name;
1248
+ if (typeof nameOrRef === "string") {
1249
+ name = nameOrRef;
1250
+ } else {
1251
+ for (const [key, cam] of this.cameras.entries()) {
1252
+ if (cam === nameOrRef) {
1253
+ name = key;
1254
+ break;
1255
+ }
1256
+ }
1257
+ }
1258
+ if (!name) return false;
1259
+ const camera = this.cameras.get(name);
1260
+ if (!camera) return false;
1261
+ if (camera === this._debugCamera) {
1262
+ console.warn("CameraManager: Cannot remove the debug camera");
1263
+ return false;
1264
+ }
1265
+ this.cameras.delete(name);
1266
+ const activeIndex = this._activeCameras.indexOf(camera);
1267
+ if (activeIndex !== -1) {
1268
+ this._activeCameras.splice(activeIndex, 1);
1269
+ }
1270
+ return true;
1271
+ }
1272
+ /**
1273
+ * Set a camera as the primary active camera (replaces all active cameras
1274
+ * except additional viewport cameras).
1275
+ *
1276
+ * @param nameOrRef Camera name or reference to activate
1277
+ */
1278
+ setActiveCamera(nameOrRef) {
1279
+ const camera = this.resolveCamera(nameOrRef);
1280
+ if (!camera) {
1281
+ console.warn(`CameraManager: Camera not found: ${nameOrRef}`);
1282
+ return false;
1283
+ }
1284
+ const pipCameras = this._activeCameras.filter((c) => {
1285
+ return c !== this._activeCameras[0] && c.viewport.width < 1;
1286
+ });
1287
+ this._activeCameras = [camera, ...pipCameras];
1288
+ return true;
1289
+ }
1290
+ /**
1291
+ * Add a camera as an additional active camera (for split-screen or PiP).
1292
+ */
1293
+ addActiveCamera(nameOrRef) {
1294
+ const camera = this.resolveCamera(nameOrRef);
1295
+ if (!camera) return false;
1296
+ if (!this._activeCameras.includes(camera)) {
1297
+ this._activeCameras.push(camera);
1298
+ }
1299
+ return true;
1300
+ }
1301
+ /**
1302
+ * Remove a camera from the active render list (does not remove from registry).
1303
+ */
1304
+ deactivateCamera(nameOrRef) {
1305
+ const camera = this.resolveCamera(nameOrRef);
1306
+ if (!camera) return false;
1307
+ const index = this._activeCameras.indexOf(camera);
1308
+ if (index !== -1) {
1309
+ this._activeCameras.splice(index, 1);
1310
+ return true;
1311
+ }
1312
+ return false;
1313
+ }
1314
+ /**
1315
+ * Get a camera by name.
1316
+ */
1317
+ getCamera(name) {
1318
+ return this.cameras.get(name) ?? null;
1319
+ }
1320
+ /**
1321
+ * Setup all cameras with the given scene and renderer manager.
1322
+ * Also creates the debug camera.
1323
+ */
1324
+ async setup(scene, rendererManager) {
1325
+ this._sceneRef = scene;
1326
+ this._rendererManager = rendererManager;
1327
+ this.createDebugCamera(rendererManager.screenResolution);
1328
+ for (const camera of this.cameras.values()) {
1329
+ camera.setRendererManager(rendererManager);
1330
+ await camera.setup(scene, rendererManager);
1331
+ }
1332
+ if (this._debugCamera) {
1333
+ this._debugCamera.setRendererManager(rendererManager);
1334
+ await this._debugCamera.setup(scene, rendererManager);
1335
+ }
1336
+ }
1337
+ /**
1338
+ * Update all active cameras' controllers.
1339
+ */
1340
+ update(delta) {
1341
+ for (const camera of this._activeCameras) {
1342
+ camera.update(delta);
1343
+ }
1344
+ }
1345
+ /**
1346
+ * Render all active cameras through the renderer manager.
1347
+ */
1348
+ render(scene) {
1349
+ if (!this._rendererManager || this._activeCameras.length === 0) return;
1350
+ this._rendererManager.renderCameras(scene, this._activeCameras);
1351
+ }
1352
+ /**
1353
+ * Create a default third-person camera if no cameras have been added.
1354
+ */
1355
+ ensureDefaultCamera() {
1356
+ if (this.cameras.size === 0 || this._activeCameras.length === 0) {
1357
+ const screenRes = this._rendererManager?.screenResolution || new Vector25(window.innerWidth, window.innerHeight);
1358
+ const defaultCam = new ZylemCamera(Perspectives.ThirdPerson, screenRes);
1359
+ this.addCamera(defaultCam, "default");
1360
+ return defaultCam;
1361
+ }
1362
+ return this._activeCameras[0];
1363
+ }
1364
+ /**
1365
+ * Dispose all cameras and cleanup.
1366
+ */
1367
+ dispose() {
1368
+ for (const camera of this.cameras.values()) {
1369
+ camera.destroy();
1370
+ }
1371
+ this._debugCamera?.destroy();
1372
+ this.cameras.clear();
1373
+ this._activeCameras = [];
1374
+ this._debugCamera = null;
1375
+ this._rendererManager = null;
1376
+ this._sceneRef = null;
1377
+ }
1378
+ /**
1379
+ * Create the always-available debug camera with orbit controls.
1380
+ */
1381
+ createDebugCamera(screenResolution) {
1382
+ this._debugCamera = new ZylemCamera(Perspectives.ThirdPerson, screenResolution);
1383
+ this._debugCamera.name = "__debug__";
1384
+ this._debugCamera.enableOrbitalControls();
1385
+ }
1386
+ /**
1387
+ * Resolve a camera from a name or reference.
1388
+ */
1389
+ resolveCamera(nameOrRef) {
1390
+ if (typeof nameOrRef === "string") {
1391
+ return this.cameras.get(nameOrRef) ?? null;
1392
+ }
1393
+ for (const cam of this.cameras.values()) {
1394
+ if (cam === nameOrRef) return cam;
1395
+ }
1396
+ return null;
1397
+ }
1398
+ };
606
1399
  export {
1400
+ CameraManager,
1401
+ CameraWrapper,
607
1402
  Perspectives,
608
- camera
1403
+ createCamera,
1404
+ isWebGPUSupported
609
1405
  };
610
1406
  //# sourceMappingURL=camera.js.map