@zylem/game-lib 0.6.0 → 0.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/README.md +9 -16
  2. package/dist/actions.d.ts +30 -21
  3. package/dist/actions.js +628 -145
  4. package/dist/actions.js.map +1 -1
  5. package/dist/behavior/platformer-3d.d.ts +296 -0
  6. package/dist/behavior/platformer-3d.js +518 -0
  7. package/dist/behavior/platformer-3d.js.map +1 -0
  8. package/dist/behavior/ricochet-2d.d.ts +274 -0
  9. package/dist/behavior/ricochet-2d.js +394 -0
  10. package/dist/behavior/ricochet-2d.js.map +1 -0
  11. package/dist/behavior/screen-wrap.d.ts +86 -0
  12. package/dist/behavior/screen-wrap.js +195 -0
  13. package/dist/behavior/screen-wrap.js.map +1 -0
  14. package/dist/behavior/thruster.d.ts +10 -0
  15. package/dist/behavior/thruster.js +234 -0
  16. package/dist/behavior/thruster.js.map +1 -0
  17. package/dist/behavior/world-boundary-2d.d.ts +141 -0
  18. package/dist/behavior/world-boundary-2d.js +181 -0
  19. package/dist/behavior/world-boundary-2d.js.map +1 -0
  20. package/dist/behavior-descriptor-BWNWmIjv.d.ts +142 -0
  21. package/dist/{blueprints-BOCc3Wve.d.ts → blueprints-BWGz8fII.d.ts} +2 -2
  22. package/dist/camera-B5e4c78l.d.ts +468 -0
  23. package/dist/camera.d.ts +3 -2
  24. package/dist/camera.js +962 -166
  25. package/dist/camera.js.map +1 -1
  26. package/dist/composition-DrzFrbqI.d.ts +218 -0
  27. package/dist/{core-CZhozNRH.d.ts → core-DAkskq6Y.d.ts} +97 -65
  28. package/dist/core.d.ts +12 -6
  29. package/dist/core.js +4449 -1052
  30. package/dist/core.js.map +1 -1
  31. package/dist/{entities-BAxfJOkk.d.ts → entities-DC9ce_vx.d.ts} +154 -45
  32. package/dist/entities.d.ts +5 -2
  33. package/dist/entities.js +2505 -722
  34. package/dist/entities.js.map +1 -1
  35. package/dist/entity-BpbZqg19.d.ts +1100 -0
  36. package/dist/entity-types-DAu8sGJH.d.ts +26 -0
  37. package/dist/global-change-Dc8uCKi2.d.ts +25 -0
  38. package/dist/main.d.ts +472 -29
  39. package/dist/main.js +11877 -6124
  40. package/dist/main.js.map +1 -1
  41. package/dist/{stage-types-CD21XoIU.d.ts → stage-types-BFsm3qsZ.d.ts} +255 -26
  42. package/dist/stage.d.ts +11 -6
  43. package/dist/stage.js +3462 -491
  44. package/dist/stage.js.map +1 -1
  45. package/dist/thruster-DhRaJnoL.d.ts +172 -0
  46. package/dist/world-Be5m1XC1.d.ts +31 -0
  47. package/package.json +21 -4
  48. package/dist/behaviors.d.ts +0 -106
  49. package/dist/behaviors.js +0 -398
  50. package/dist/behaviors.js.map +0 -1
  51. package/dist/camera-CpbDr4-V.d.ts +0 -116
  52. package/dist/entity-COvRtFNG.d.ts +0 -395
  53. package/dist/moveable-B_vyA6cw.d.ts +0 -67
  54. package/dist/transformable-CUhvyuYO.d.ts +0 -67
@@ -1,40 +1,90 @@
1
- import { b as SetupFunction, G as GameEntity, c as UpdateFunction, D as DestroyFunction, S as SetupContext, U as UpdateContext, d as DestroyContext, e as BaseNode, L as LoadingEvent } from './entity-COvRtFNG.js';
1
+ import { J as UpdateFunction, S as SetupFunction, Z as ZylemShader, I as GameEntity, K as DestroyFunction, L as SetupContext, U as UpdateContext, M as DestroyContext, N as BaseNode, O as LoadingEvent, P as GameEntityOptions, Q as StageEvents } from './entity-BpbZqg19.js';
2
2
  import * as bitecs from 'bitecs';
3
3
  import { defineSystem, IWorld } from 'bitecs';
4
- import { Scene, Color, Object3D, Vector3, Group } from 'three';
5
- import { f as ZylemWorld, S as SPRITE_TYPE, g as ZylemSprite, d as SPHERE_TYPE, h as ZylemSphere, R as RECT_TYPE, i as ZylemRect, T as TEXT_TYPE, j as ZylemText, B as BOX_TYPE, Z as ZylemBox, P as PLANE_TYPE, k as ZylemPlane, e as ZONE_TYPE, l as ZylemZone, A as ACTOR_TYPE, m as ZylemActor } from './entities-BAxfJOkk.js';
4
+ import { Scene, Color, Object3D, Vector3, BufferGeometry, Material } from 'three';
5
+ import { Z as ZylemWorld } from './world-Be5m1XC1.js';
6
6
  import { E as Entity, L as LifecycleFunction, S as StageEntity } from './entity-Bq_eNEDI.js';
7
- import { Z as ZylemCamera, C as CameraDebugDelegate, b as CameraDebugState, d as CameraWrapper } from './camera-CpbDr4-V.js';
8
- import RAPIER__default, { RigidBody, Collider } from '@dimforge/rapier3d-compat';
7
+ import { Z as ZylemCamera, C as CameraManager, R as RendererManager, a as CameraDebugDelegate, b as CameraDebugState, c as CameraWrapper } from './camera-B5e4c78l.js';
8
+ import { G as GameEntityInterface, B as BaseEntityInterface } from './entity-types-DAu8sGJH.js';
9
+ import RAPIER__default from '@dimforge/rapier3d-compat';
10
+ import { S as SPRITE_TYPE, Z as ZylemSprite, a as SPHERE_TYPE, b as ZylemSphere, R as RECT_TYPE, c as ZylemRect, T as TEXT_TYPE, d as ZylemText, B as BOX_TYPE, e as ZylemBox, P as PLANE_TYPE, f as ZylemPlane, g as ZONE_TYPE, h as ZylemZone, A as ACTOR_TYPE, i as ZylemActor, C as CONE_TYPE, j as ZylemCone, k as PYRAMID_TYPE, l as ZylemPyramid, m as CYLINDER_TYPE, n as ZylemCylinder, o as PILL_TYPE, p as ZylemPill } from './entities-DC9ce_vx.js';
11
+ import { B as BehaviorSystem, a as BehaviorSystemFactory } from './behavior-descriptor-BWNWmIjv.js';
12
+
13
+ type BasicTypes = number | string | boolean;
14
+ type BaseGlobals = Record<string, BasicTypes>;
15
+ type KeyboardMapping = Record<string, string[]>;
16
+ type MouseMapping = Record<string, string[]>;
17
+ interface GameInputPlayerConfig {
18
+ key?: KeyboardMapping;
19
+ mouse?: MouseMapping;
20
+ includeDefaults?: boolean;
21
+ }
22
+ interface GameInputConfig {
23
+ p1?: GameInputPlayerConfig;
24
+ p2?: GameInputPlayerConfig;
25
+ p3?: GameInputPlayerConfig;
26
+ p4?: GameInputPlayerConfig;
27
+ p5?: GameInputPlayerConfig;
28
+ p6?: GameInputPlayerConfig;
29
+ p7?: GameInputPlayerConfig;
30
+ p8?: GameInputPlayerConfig;
31
+ }
32
+ interface ZylemGameConfig<StageInterface, GameInterface, TGlobals extends BaseGlobals> {
33
+ id: string;
34
+ globals?: TGlobals;
35
+ stages?: StageInterface[];
36
+ update?: UpdateFunction<GameInterface>;
37
+ debug?: boolean;
38
+ time?: number;
39
+ input?: GameInputConfig;
40
+ }
9
41
 
10
42
  interface SceneState {
11
43
  backgroundColor: Color | string;
12
44
  backgroundImage: string | null;
45
+ backgroundShader?: ZylemShader | null;
13
46
  }
14
47
  declare class ZylemScene implements Entity<ZylemScene> {
15
48
  type: string;
16
49
  _setup?: SetupFunction<ZylemScene>;
17
50
  scene: Scene;
51
+ /** @deprecated Use cameraManager instead */
18
52
  zylemCamera: ZylemCamera;
53
+ cameraManager: CameraManager | null;
19
54
  containerElement: HTMLElement | null;
20
55
  update: LifecycleFunction<ZylemScene>;
21
56
  _collision?: ((entity: any, other: any, globals?: any) => void) | undefined;
22
57
  _destroy?: ((globals?: any) => void) | undefined;
23
58
  name?: string | undefined;
24
59
  tag?: Set<string> | undefined;
60
+ private skyboxMaterial;
25
61
  constructor(id: string, camera: ZylemCamera, state: SceneState);
62
+ /**
63
+ * Create a large inverted box with the shader for skybox effect
64
+ * Supports both GLSL (ShaderMaterial) and TSL (MeshBasicNodeMaterial) shaders
65
+ */
66
+ private setupBackgroundShader;
26
67
  setup(): void;
27
68
  destroy(): void;
28
69
  /**
29
- * Setup camera with the scene
70
+ * Setup camera with the scene.
71
+ * Supports both legacy single camera and CameraManager modes.
72
+ */
73
+ setupCamera(scene: Scene, camera: ZylemCamera, rendererManager?: RendererManager): void;
74
+ /**
75
+ * Setup with a CameraManager (multi-camera support).
76
+ */
77
+ setupCameraManager(scene: Scene, cameraManager: CameraManager, rendererManager: RendererManager): Promise<void>;
78
+ /**
79
+ * Add a camera (rig or direct) to the scene graph.
30
80
  */
31
- setupCamera(scene: Scene, camera: ZylemCamera): void;
81
+ private addCameraToScene;
32
82
  /**
33
83
  * Setup scene lighting
34
84
  */
35
85
  setupLighting(scene: Scene): void;
36
86
  /**
37
- * Update renderer size - delegates to camera
87
+ * Update renderer size - delegates to camera manager or camera
38
88
  */
39
89
  updateRenderer(width: number, height: number): void;
40
90
  /**
@@ -45,32 +95,105 @@ declare class ZylemScene implements Entity<ZylemScene> {
45
95
  * Add game entity to scene
46
96
  */
47
97
  addEntity(entity: GameEntity<any>): void;
98
+ /**
99
+ * Add an entity's group or mesh to the scene (for late-loaded models).
100
+ * Uses entity's current body position if physics is active.
101
+ */
102
+ addEntityGroup(entity: GameEntity<any>): void;
48
103
  /**
49
104
  * Add debug helpers to scene
50
105
  */
51
106
  debugScene(): void;
107
+ /**
108
+ * Update skybox shader uniforms (only applies to GLSL ShaderMaterial)
109
+ * TSL shaders use the time node which auto-updates
110
+ */
111
+ updateSkybox(delta: number): void;
52
112
  }
53
113
 
54
114
  /**
55
- * Base entity interface - shared across modules to prevent circular dependencies
115
+ * Configuration for batch key generation
56
116
  */
57
- interface BaseEntityInterface {
58
- uuid: string;
59
- name: string;
60
- eid: number;
61
- group: Group | null;
62
- body: RigidBody | null;
63
- collider: Collider | null;
117
+ interface BatchKeyConfig {
118
+ geometryType: string;
119
+ dimensions: Record<string, number>;
120
+ materialPath?: string | null;
121
+ shaderType?: 'standard' | 'custom';
122
+ colorHex?: number;
64
123
  }
65
124
  /**
66
- * Game entity interface - minimal interface to break circular dependencies
125
+ * Manages instanced mesh batching for entities
67
126
  */
68
- interface GameEntityInterface extends BaseEntityInterface {
69
- type: string;
70
- isStatic: boolean;
71
- setPosition(x: number, y: number, z: number): void;
72
- setRotation(x: number, y: number, z: number): void;
73
- setScale(x: number, y: number, z: number): void;
127
+ declare class InstanceManager {
128
+ private batches;
129
+ private entityToBatch;
130
+ private scene;
131
+ /** Default initial capacity for new batches */
132
+ static DEFAULT_CAPACITY: number;
133
+ /** Factor to grow batch when full */
134
+ static GROWTH_FACTOR: number;
135
+ /**
136
+ * Set the scene to add instanced meshes to
137
+ */
138
+ setScene(scene: Object3D): void;
139
+ /**
140
+ * Generate a batch key from configuration
141
+ */
142
+ static generateBatchKey(config: BatchKeyConfig): string;
143
+ /**
144
+ * Register an entity with the instance manager
145
+ * @returns The instance index, or -1 if registration failed
146
+ */
147
+ register(entity: GameEntity<any>, geometry: BufferGeometry, material: Material, batchKey: string): number;
148
+ /**
149
+ * Unregister an entity from the instance manager
150
+ */
151
+ unregister(entity: GameEntity<any>): void;
152
+ /**
153
+ * Mark an entity's transform as dirty (needs syncing)
154
+ */
155
+ markDirty(entity: GameEntity<any>): void;
156
+ /**
157
+ * Update all dirty instance transforms
158
+ * Call this once per frame
159
+ */
160
+ /**
161
+ * Update all active instance transforms
162
+ * Call this once per frame
163
+ */
164
+ update(): void;
165
+ private updateInstanceMatrix;
166
+ /**
167
+ * Get batch info for an entity
168
+ */
169
+ getBatchInfo(entity: GameEntity<any>): {
170
+ batchKey: string;
171
+ instanceId: number;
172
+ } | null;
173
+ /**
174
+ * Get statistics about current batching
175
+ */
176
+ getStats(): {
177
+ batchCount: number;
178
+ totalInstances: number;
179
+ batches: {
180
+ key: string;
181
+ count: number;
182
+ capacity: number;
183
+ }[];
184
+ };
185
+ /**
186
+ * Dispose all batches and release resources
187
+ */
188
+ dispose(): void;
189
+ /**
190
+ * Create a new batch group
191
+ */
192
+ private createBatch;
193
+ /**
194
+ * Grow a batch's capacity
195
+ */
196
+ private growBatch;
74
197
  }
75
198
 
76
199
  /**
@@ -118,6 +241,8 @@ declare class StageDebugDelegate {
118
241
  private debugCursor;
119
242
  private debugLines;
120
243
  constructor(stage: ZylemStage, options?: StageDebugDelegateOptions);
244
+ private initDebugVisuals;
245
+ private disposeDebugVisuals;
121
246
  update(): void;
122
247
  dispose(): void;
123
248
  private handleActionOnHit;
@@ -139,6 +264,7 @@ interface ZylemStageConfig {
139
264
  inputs: Record<string, string[]>;
140
265
  backgroundColor: Color | string;
141
266
  backgroundImage: string | null;
267
+ backgroundShader: any | null;
142
268
  gravity: Vector3;
143
269
  variables: Record<string, any>;
144
270
  stageRef?: Stage;
@@ -167,6 +293,7 @@ declare class ZylemStage extends LifeCycleBase<ZylemStage> {
167
293
  gravity: Vector3;
168
294
  world: ZylemWorld | null;
169
295
  scene: ZylemScene | null;
296
+ instanceManager: InstanceManager | null;
170
297
  children: Array<BaseNode>;
171
298
  _childrenMap: Map<number, BaseNode>;
172
299
  _removalMap: Map<number, BaseNode>;
@@ -178,15 +305,23 @@ declare class ZylemStage extends LifeCycleBase<ZylemStage> {
178
305
  ecs: bitecs.IWorld;
179
306
  testSystem: any;
180
307
  transformSystem: ReturnType<typeof createTransformSystem> | null;
308
+ private behaviorSystems;
309
+ private registeredSystemKeys;
181
310
  debugDelegate: StageDebugDelegate | null;
182
311
  cameraDebugDelegate: StageCameraDebugDelegate | null;
183
312
  private debugStateUnsubscribe;
184
313
  uuid: string;
185
314
  wrapperRef: Stage | null;
186
315
  camera?: CameraWrapper;
316
+ cameras: CameraWrapper[];
187
317
  cameraRef?: ZylemCamera | null;
318
+ /** Camera manager for multi-camera support */
319
+ cameraManagerRef: CameraManager | null;
320
+ /** Shared renderer manager (injected by the game) */
321
+ rendererManager: RendererManager | null;
188
322
  private cameraDelegate;
189
323
  private loadingDelegate;
324
+ private entityModelDelegate;
190
325
  /**
191
326
  * Create a new stage.
192
327
  * @param options Stage options: partial config, camera, and initial entities or factories
@@ -202,7 +337,7 @@ declare class ZylemStage extends LifeCycleBase<ZylemStage> {
202
337
  * @param id DOM element id for the renderer container
203
338
  * @param camera Optional camera override
204
339
  */
205
- load(id: string, camera?: ZylemCamera | null): Promise<void>;
340
+ load(id: string, camera?: ZylemCamera | null, rendererManager?: RendererManager | null): Promise<void>;
206
341
  /**
207
342
  * Generator that yields between entity loads for real-time progress updates.
208
343
  */
@@ -225,6 +360,11 @@ declare class ZylemStage extends LifeCycleBase<ZylemStage> {
225
360
  * Safe to call only after `load` when scene/world exist.
226
361
  */
227
362
  spawnEntity(child: BaseNode): Promise<void>;
363
+ /**
364
+ * Try to register an entity for instanced rendering.
365
+ * Batching is enabled by default unless explicitly disabled with batched: false.
366
+ */
367
+ private tryRegisterInstance;
228
368
  buildEntityState(child: BaseNode): Partial<BaseEntityInterface>;
229
369
  /** Add the entity to internal maps and notify listeners. */
230
370
  addEntityToStage(entity: BaseNode): void;
@@ -238,6 +378,12 @@ declare class ZylemStage extends LifeCycleBase<ZylemStage> {
238
378
  replayExisting?: boolean;
239
379
  }): () => void;
240
380
  onLoading(callback: (event: LoadingEvent) => void): () => void;
381
+ /**
382
+ * Register an ECS behavior system to run each frame.
383
+ * @param systemOrFactory A BehaviorSystem instance or factory function
384
+ * @returns this for chaining
385
+ */
386
+ registerSystem(systemOrFactory: BehaviorSystem | BehaviorSystemFactory): this;
241
387
  /**
242
388
  * Remove an entity and its resources by its UUID.
243
389
  * @returns true if removed, false if not found or stage not ready
@@ -246,6 +392,22 @@ declare class ZylemStage extends LifeCycleBase<ZylemStage> {
246
392
  /** Get an entity by its name; returns null if not found. */
247
393
  getEntityByName(name: string): BaseNode<any, any> | null;
248
394
  logMissingEntities(): void;
395
+ /**
396
+ * Add a camera to this stage's camera manager.
397
+ */
398
+ addCamera(camera: ZylemCamera, name?: string): string | null;
399
+ /**
400
+ * Remove a camera from this stage's camera manager.
401
+ */
402
+ removeCamera(nameOrRef: string | ZylemCamera): boolean;
403
+ /**
404
+ * Set the active camera by name or reference.
405
+ */
406
+ setActiveCamera(nameOrRef: string | ZylemCamera): boolean;
407
+ /**
408
+ * Get a camera by name from the camera manager.
409
+ */
410
+ getCamera(name: string): ZylemCamera | null;
249
411
  /** Resize renderer viewport. */
250
412
  resize(width: number, height: number): void;
251
413
  /**
@@ -257,6 +419,20 @@ declare class ZylemStage extends LifeCycleBase<ZylemStage> {
257
419
  enqueue(...items: StageEntityInput[]): void;
258
420
  }
259
421
 
422
+ type ZylemDiskOptions = GameEntityOptions & {
423
+ innerRadius?: number;
424
+ outerRadius?: number;
425
+ thetaSegments?: number;
426
+ };
427
+ declare const DISK_TYPE: unique symbol;
428
+ declare class ZylemDisk extends GameEntity<ZylemDiskOptions> {
429
+ static type: symbol;
430
+ constructor(options?: ZylemDiskOptions);
431
+ buildInfo(): Record<string, any>;
432
+ }
433
+ type DiskOptions = BaseNode | Partial<ZylemDiskOptions>;
434
+ declare function createDisk(...args: Array<DiskOptions>): ZylemDisk;
435
+
260
436
  /**
261
437
  * Maps entity type symbols to their class types.
262
438
  * Used by getEntityByName to infer return types.
@@ -270,6 +446,11 @@ interface EntityTypeMap {
270
446
  [PLANE_TYPE]: ZylemPlane;
271
447
  [ZONE_TYPE]: ZylemZone;
272
448
  [ACTOR_TYPE]: ZylemActor;
449
+ [DISK_TYPE]: ZylemDisk;
450
+ [CONE_TYPE]: ZylemCone;
451
+ [PYRAMID_TYPE]: ZylemPyramid;
452
+ [CYLINDER_TYPE]: ZylemCylinder;
453
+ [PILL_TYPE]: ZylemPill;
273
454
  }
274
455
 
275
456
  type NodeLike = {
@@ -285,8 +466,24 @@ declare class Stage {
285
466
  private updateCallbacks;
286
467
  private destroyCallbacks;
287
468
  private pendingLoadingCallbacks;
469
+ private eventDelegate;
470
+ /** Per-stage input configuration overrides. Merged with game-level defaults on stage load. */
471
+ inputConfig: GameInputConfig | null;
472
+ /**
473
+ * Callback set by the game to trigger input reconfiguration
474
+ * when this stage's input config changes at runtime.
475
+ * @internal
476
+ */
477
+ onInputConfigChanged: (() => void) | null;
288
478
  constructor(options: StageOptions);
289
- load(id: string, camera?: ZylemCamera | CameraWrapper | null): Promise<void>;
479
+ /**
480
+ * Set composable input configuration for this stage.
481
+ * Multiple configs are deep-merged (later configs win on key conflicts).
482
+ * If this stage is currently active, the change takes effect immediately.
483
+ * @example stage.setInputConfiguration(useArrowsForAxes('p1'), useWASDForDirections('p2'));
484
+ */
485
+ setInputConfiguration(...configs: GameInputConfig[]): this;
486
+ load(id: string, camera?: ZylemCamera | CameraWrapper | null, rendererManager?: RendererManager | null): Promise<void>;
290
487
  private applyLifecycleCallbacks;
291
488
  addEntities(entities: BaseNode[]): Promise<void>;
292
489
  add(...inputs: Array<EntityInput>): void;
@@ -305,6 +502,38 @@ declare class Stage {
305
502
  * @example stage.getEntityByName('scoreText', TEXT_TYPE)
306
503
  */
307
504
  getEntityByName<T extends symbol | void = void>(name: string, type?: T): T extends keyof EntityTypeMap ? EntityTypeMap[T] | undefined : BaseNode | undefined;
505
+ /**
506
+ * Add a camera to this stage.
507
+ * @param camera The ZylemCamera or CameraWrapper to add
508
+ * @param name Optional name for lookup
509
+ */
510
+ addCamera(camera: ZylemCamera | CameraWrapper, name?: string): string | null;
511
+ /**
512
+ * Remove a camera from this stage by name or reference.
513
+ */
514
+ removeCamera(nameOrRef: string | ZylemCamera | CameraWrapper): boolean;
515
+ /**
516
+ * Set the active camera by name or reference.
517
+ */
518
+ setActiveCamera(nameOrRef: string | ZylemCamera | CameraWrapper): boolean;
519
+ /**
520
+ * Get a camera by name from the camera manager.
521
+ */
522
+ getCamera(name: string): ZylemCamera | null;
523
+ /**
524
+ * Dispatch an event from the stage.
525
+ * Events are emitted both locally and to the global event bus.
526
+ */
527
+ dispatch<K extends keyof StageEvents>(event: K, payload: StageEvents[K]): void;
528
+ /**
529
+ * Listen for events on this stage instance.
530
+ * @returns Unsubscribe function
531
+ */
532
+ listen<K extends keyof StageEvents>(event: K, handler: (payload: StageEvents[K]) => void): () => void;
533
+ /**
534
+ * Clean up stage resources including event subscriptions.
535
+ */
536
+ dispose(): void;
308
537
  }
309
538
  /**
310
539
  * Create a stage with optional camera
@@ -335,4 +564,4 @@ interface StageInterface {
335
564
  state: StageStateInterface;
336
565
  }
337
566
 
338
- export { type StageStateInterface as S, type StageOptions as a, Stage as b, createStage as c, type StageInterface as d };
567
+ export { type BaseGlobals as B, type GameInputConfig as G, type StageStateInterface as S, type ZylemGameConfig as Z, type StageOptions as a, Stage as b, createStage as c, createDisk as d, type StageInterface as e };
package/dist/stage.d.ts CHANGED
@@ -1,14 +1,19 @@
1
- import { S as StageStateInterface } from './stage-types-CD21XoIU.js';
2
- export { a as StageOptions, c as createStage } from './stage-types-CD21XoIU.js';
3
- export { S as StageBlueprint, e as entitySpawner } from './blueprints-BOCc3Wve.js';
4
- import './entity-COvRtFNG.js';
1
+ import { S as StageStateInterface } from './stage-types-BFsm3qsZ.js';
2
+ export { a as StageOptions, c as createStage } from './stage-types-BFsm3qsZ.js';
3
+ export { S as StageBlueprint, e as entitySpawner } from './blueprints-BWGz8fII.js';
4
+ import './entity-BpbZqg19.js';
5
5
  import 'three';
6
6
  import '@dimforge/rapier3d-compat';
7
7
  import 'bitecs';
8
- import './entities-BAxfJOkk.js';
8
+ import 'mitt';
9
+ import './behavior-descriptor-BWNWmIjv.js';
10
+ import './world-Be5m1XC1.js';
9
11
  import './entity-Bq_eNEDI.js';
10
- import './camera-CpbDr4-V.js';
12
+ import './camera-B5e4c78l.js';
13
+ import 'three/webgpu';
11
14
  import 'three/examples/jsm/postprocessing/EffectComposer.js';
15
+ import './entity-types-DAu8sGJH.js';
16
+ import './entities-DC9ce_vx.js';
12
17
  import '@sinclair/typebox';
13
18
 
14
19
  /**