@zylem/behaviors 0.3.1 → 0.4.0

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Files changed (138) hide show
  1. package/dist/{behavior-system-DYbx-x_-.d.ts → behavior-system-DSNek0W9.d.ts} +205 -29
  2. package/dist/{chunk-Y6UJOUE5.js → chunk-4V7TIRO2.js} +1 -1
  3. package/dist/chunk-4V7TIRO2.js.map +1 -0
  4. package/dist/{chunk-DYLH6K7B.js → chunk-4WH2ZN7P.js} +1 -1
  5. package/dist/{chunk-DYLH6K7B.js.map → chunk-4WH2ZN7P.js.map} +1 -1
  6. package/dist/{chunk-ZPSAXX73.js → chunk-5SM5SH5O.js} +26 -26
  7. package/dist/chunk-5SM5SH5O.js.map +1 -0
  8. package/dist/{chunk-STCCNLPC.js → chunk-5XZWTFGF.js} +5 -3
  9. package/dist/chunk-5XZWTFGF.js.map +1 -0
  10. package/dist/{chunk-OYWFPIHF.js → chunk-64HKCSXD.js} +19 -16
  11. package/dist/chunk-64HKCSXD.js.map +1 -0
  12. package/dist/{chunk-JAN34G6S.js → chunk-FRJDQM23.js} +108 -154
  13. package/dist/chunk-FRJDQM23.js.map +1 -0
  14. package/dist/{chunk-RTRVBEIB.js → chunk-FTDZAKZW.js} +5 -18
  15. package/dist/chunk-FTDZAKZW.js.map +1 -0
  16. package/dist/{chunk-XIJNE67Y.js → chunk-GFARAJV2.js} +3 -5
  17. package/dist/{chunk-XIJNE67Y.js.map → chunk-GFARAJV2.js.map} +1 -1
  18. package/dist/{chunk-SS7ELMJ7.js → chunk-GTLA6LOJ.js} +16 -22
  19. package/dist/chunk-GTLA6LOJ.js.map +1 -0
  20. package/dist/{chunk-VAN4WW3F.js → chunk-H4TJ7X4O.js} +4 -7
  21. package/dist/chunk-H4TJ7X4O.js.map +1 -0
  22. package/dist/{chunk-4I6E6DGV.js → chunk-HNESASBB.js} +4 -6
  23. package/dist/{chunk-4I6E6DGV.js.map → chunk-HNESASBB.js.map} +1 -1
  24. package/dist/{chunk-KS72RZHX.js → chunk-IZJFUAXB.js} +1 -1
  25. package/dist/{chunk-KS72RZHX.js.map → chunk-IZJFUAXB.js.map} +1 -1
  26. package/dist/{chunk-SVLNF434.js → chunk-JXMF4NUI.js} +51 -3
  27. package/dist/chunk-JXMF4NUI.js.map +1 -0
  28. package/dist/chunk-KFFETUAL.js +40 -0
  29. package/dist/chunk-KFFETUAL.js.map +1 -0
  30. package/dist/chunk-LL4FLHIY.js +12 -0
  31. package/dist/chunk-LL4FLHIY.js.map +1 -0
  32. package/dist/{chunk-2CLT36VB.js → chunk-MJFMNRMZ.js} +13 -14
  33. package/dist/chunk-MJFMNRMZ.js.map +1 -0
  34. package/dist/{chunk-RTVRUNYR.js → chunk-OTLSUYQQ.js} +2 -2
  35. package/dist/chunk-OTLSUYQQ.js.map +1 -0
  36. package/dist/{chunk-XG2YMCJW.js → chunk-PWF757B6.js} +4 -6
  37. package/dist/{chunk-XG2YMCJW.js.map → chunk-PWF757B6.js.map} +1 -1
  38. package/dist/{chunk-LD5SMIB3.js → chunk-QVCMJ4Q2.js} +1 -1
  39. package/dist/{chunk-LD5SMIB3.js.map → chunk-QVCMJ4Q2.js.map} +1 -1
  40. package/dist/{chunk-F3KRX2V4.js → chunk-RONH2KDI.js} +10 -12
  41. package/dist/chunk-RONH2KDI.js.map +1 -0
  42. package/dist/chunk-RTRFJVCZ.js +454 -0
  43. package/dist/chunk-RTRFJVCZ.js.map +1 -0
  44. package/dist/{chunk-6C6NXNEW.js → chunk-UL6Q5HDP.js} +25 -3
  45. package/dist/chunk-UL6Q5HDP.js.map +1 -0
  46. package/dist/{chunk-KOZUNIIE.js → chunk-V74N7D6Q.js} +7 -7
  47. package/dist/{chunk-KOZUNIIE.js.map → chunk-V74N7D6Q.js.map} +1 -1
  48. package/dist/{chunk-YUO6SKJD.js → chunk-WXXXJ22R.js} +11 -13
  49. package/dist/chunk-WXXXJ22R.js.map +1 -0
  50. package/dist/{chunk-ARJWUNRE.js → chunk-XLUJDKCT.js} +7 -7
  51. package/dist/{chunk-ARJWUNRE.js.map → chunk-XLUJDKCT.js.map} +1 -1
  52. package/dist/{chunk-GCNRXAKH.js → chunk-XP3ASVGJ.js} +13 -10
  53. package/dist/chunk-XP3ASVGJ.js.map +1 -0
  54. package/dist/{chunk-ID5QJYF5.js → chunk-Y7YIAWPW.js} +11 -1
  55. package/dist/chunk-Y7YIAWPW.js.map +1 -0
  56. package/dist/{chunk-FPTWVCPN.js → chunk-ZA43LPRM.js} +4 -24
  57. package/dist/chunk-ZA43LPRM.js.map +1 -0
  58. package/dist/{chunk-K3UNLQ7W.js → chunk-ZRQWSURL.js} +2 -2
  59. package/dist/chunk-ZRQWSURL.js.map +1 -0
  60. package/dist/cooldown.d.ts +2 -1
  61. package/dist/cooldown.js +1 -1
  62. package/dist/coordinators/boundary-ricochet-3d.d.ts +12 -5
  63. package/dist/coordinators/boundary-ricochet-3d.js +2 -1
  64. package/dist/coordinators/boundary-ricochet.d.ts +9 -7
  65. package/dist/coordinators/boundary-ricochet.js +2 -1
  66. package/dist/coordinators/first-person-shooter.d.ts +9 -8
  67. package/dist/coordinators/first-person-shooter.js +3 -3
  68. package/dist/coordinators/multidirectional-space-shooter.d.ts +12 -9
  69. package/dist/coordinators/multidirectional-space-shooter.js +4 -4
  70. package/dist/coordinators/top-down-shooter.d.ts +9 -8
  71. package/dist/coordinators/top-down-shooter.js +3 -3
  72. package/dist/core.d.ts +4 -4
  73. package/dist/core.js +4 -32
  74. package/dist/core.js.map +1 -1
  75. package/dist/destructible-3d.d.ts +2 -1
  76. package/dist/first-person.d.ts +12 -12
  77. package/dist/first-person.js +8 -8
  78. package/dist/index.d.ts +37 -14
  79. package/dist/index.js +73 -44
  80. package/dist/jumper-2d.d.ts +7 -6
  81. package/dist/jumper-2d.js +5 -5
  82. package/dist/jumper-3d.d.ts +12 -11
  83. package/dist/jumper-3d.js +6 -6
  84. package/dist/{moveable-BCRpjAQb.d.ts → moveable-BLTHO7Jq.d.ts} +2 -78
  85. package/dist/particle-emitter.d.ts +1 -1
  86. package/dist/particle-emitter.js +1 -1
  87. package/dist/platformer-2d.d.ts +306 -0
  88. package/dist/platformer-2d.js +23 -0
  89. package/dist/platformer-3d.d.ts +74 -87
  90. package/dist/platformer-3d.js +4 -4
  91. package/dist/ricochet-2d.d.ts +1 -1
  92. package/dist/ricochet-2d.js +2 -2
  93. package/dist/ricochet-3d.d.ts +1 -1
  94. package/dist/ricochet-3d.js +2 -2
  95. package/dist/runtime-2d.d.ts +93 -2
  96. package/dist/runtime-2d.js +145 -22
  97. package/dist/runtime-2d.js.map +1 -1
  98. package/dist/screen-visibility.d.ts +2 -1
  99. package/dist/screen-wrap.d.ts +2 -1
  100. package/dist/screen-wrap.js +1 -1
  101. package/dist/shooter-2d.d.ts +5 -3
  102. package/dist/shooter-2d.js +2 -2
  103. package/dist/shooter-fire-DGripl0z.d.ts +55 -0
  104. package/dist/thruster.d.ts +8 -18
  105. package/dist/thruster.js +6 -6
  106. package/dist/top-down-movement.d.ts +7 -4
  107. package/dist/top-down-movement.js +5 -5
  108. package/dist/{use-behavior-D_82jAL3.d.ts → use-behavior-h9-T5FSv.d.ts} +1 -1
  109. package/dist/world-boundary-2d.d.ts +2 -1
  110. package/dist/world-boundary-2d.js +2 -2
  111. package/dist/world-boundary-3d.d.ts +2 -1
  112. package/dist/world-boundary-3d.js +2 -2
  113. package/package.json +5 -5
  114. package/dist/chunk-2C3Z5GE7.js +0 -176
  115. package/dist/chunk-2C3Z5GE7.js.map +0 -1
  116. package/dist/chunk-2CLT36VB.js.map +0 -1
  117. package/dist/chunk-3PYGRHAL.js +0 -35
  118. package/dist/chunk-3PYGRHAL.js.map +0 -1
  119. package/dist/chunk-6C6NXNEW.js.map +0 -1
  120. package/dist/chunk-F3KRX2V4.js.map +0 -1
  121. package/dist/chunk-FPTWVCPN.js.map +0 -1
  122. package/dist/chunk-GCNRXAKH.js.map +0 -1
  123. package/dist/chunk-ID5QJYF5.js.map +0 -1
  124. package/dist/chunk-JAN34G6S.js.map +0 -1
  125. package/dist/chunk-K3UNLQ7W.js.map +0 -1
  126. package/dist/chunk-OYWFPIHF.js.map +0 -1
  127. package/dist/chunk-RTRVBEIB.js.map +0 -1
  128. package/dist/chunk-RTVRUNYR.js.map +0 -1
  129. package/dist/chunk-SS7ELMJ7.js.map +0 -1
  130. package/dist/chunk-STCCNLPC.js.map +0 -1
  131. package/dist/chunk-SVLNF434.js.map +0 -1
  132. package/dist/chunk-VAN4WW3F.js.map +0 -1
  133. package/dist/chunk-Y6UJOUE5.js.map +0 -1
  134. package/dist/chunk-YUO6SKJD.js.map +0 -1
  135. package/dist/chunk-ZPSAXX73.js.map +0 -1
  136. package/dist/runtime-pong.d.ts +0 -92
  137. package/dist/runtime-pong.js +0 -38
  138. /package/dist/{runtime-pong.js.map → platformer-2d.js.map} +0 -0
package/dist/index.d.ts CHANGED
@@ -1,10 +1,10 @@
1
- export { a as BehaviorDescriptor, d as BehaviorHandle, e as BehaviorRef, f as BehaviorSystem, h as BehaviorSystemFactory, D as DefineBehaviorConfig, p as defineBehavior } from './behavior-system-DYbx-x_-.js';
2
- export { u as useBehavior } from './use-behavior-D_82jAL3.js';
1
+ export { a as BehaviorDescriptor, c as BehaviorHandle, d as BehaviorRef, e as BehaviorSystem, g as BehaviorSystemFactory, D as DefineBehaviorConfig, K as defineBehavior } from './behavior-system-DSNek0W9.js';
2
+ export { u as useBehavior } from './use-behavior-h9-T5FSv.js';
3
3
  export { P as PhysicsBodyComponent, T as TransformComponent, c as createPhysicsBodyComponent, a as createTransformComponent } from './components-BWG1GkZA.js';
4
4
  export { T as ThrusterInputComponent, a as ThrusterMovementComponent, b as ThrusterStateComponent, c as createThrusterInputComponent, d as createThrusterMovementComponent, e as createThrusterStateComponent } from './components-B29WHGQN.js';
5
- export { Behavior, PlayerInput, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterMovementBehavior, ThrusterState } from './thruster.js';
5
+ export { PlayerInput, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterState, ThrusterSystem } from './thruster.js';
6
6
  export { T as TopDownMovementComponent, a as TopDownMovementInputComponent, b as TopDownMovementStateComponent, c as createTopDownMovementComponent, d as createTopDownMovementInputComponent, e as createTopDownMovementStateComponent } from './components-XCpL6IYt.js';
7
- export { TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementRuntimeBehavior } from './top-down-movement.js';
7
+ export { TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementSystem } from './top-down-movement.js';
8
8
  export { Shooter2DBehavior, Shooter2DBehaviorOptions, Shooter2DFireArgs, Shooter2DHandle, Shooter2DProjectileFactory, Shooter2DSourceEntity, Shooter2DStageLike, Shooter2DStateComponent, Shooter2DTarget, createShooter2DStateComponent } from './shooter-2d.js';
9
9
  export { ScreenWrapBehavior, ScreenWrapEvent, ScreenWrapFSM, ScreenWrapOptions, ScreenWrapState } from './screen-wrap.js';
10
10
  export { ScreenVisibilityBehavior, ScreenVisibilityChangeContext, ScreenVisibilityFSM, ScreenVisibilityHandle, ScreenVisibilityOptions, ScreenVisibilitySize, ScreenVisibilitySnapshot } from './screen-visibility.js';
@@ -12,22 +12,24 @@ export { WorldBoundary2DBehavior, WorldBoundary2DBounds, WorldBoundary2DEvent, W
12
12
  export { WorldBoundary3DBehavior, WorldBoundary3DBounds, WorldBoundary3DEvent, WorldBoundary3DFSM, WorldBoundary3DHandle, WorldBoundary3DHit, WorldBoundary3DHits, WorldBoundary3DOptions, WorldBoundary3DPosition, WorldBoundary3DState, computeWorldBoundary3DHits, hasAnyWorldBoundary3DHit } from './world-boundary-3d.js';
13
13
  export { Ricochet2DBehavior, Ricochet2DCollisionContext, Ricochet2DEvent, Ricochet2DFSM, Ricochet2DHandle, Ricochet2DOptions, Ricochet2DResult, Ricochet2DState, RicochetCallback } from './ricochet-2d.js';
14
14
  export { Ricochet3DBehavior, Ricochet3DCallback, Ricochet3DCollisionContext, Ricochet3DEvent, Ricochet3DFSM, Ricochet3DHandle, Ricochet3DOptions, Ricochet3DResult, Ricochet3DState } from './ricochet-3d.js';
15
- export { Platformer3DBehavior, Platformer3DBehaviorOptions, Platformer3DContext, Platformer3DEntity, Platformer3DEvent, Platformer3DFSM, Platformer3DInputComponent, Platformer3DMovementBehavior, Platformer3DMovementComponent, Platformer3DState, Platformer3DStateComponent, PlatformerCollisionContext, createPlatformer3DInputComponent, createPlatformer3DMovementComponent, createPlatformer3DStateComponent } from './platformer-3d.js';
15
+ export { Platformer2DBehavior, Platformer2DBehaviorOptions, Platformer2DCollisionContext, Platformer2DContext, Platformer2DEntity, Platformer2DEvent, Platformer2DFSM, Platformer2DInputComponent, Platformer2DMovementComponent, Platformer2DState, Platformer2DStateComponent, Platformer2DSystem, createPlatformer2DInputComponent, createPlatformer2DMovementComponent, createPlatformer2DStateComponent } from './platformer-2d.js';
16
+ export { Platformer3DBehavior, Platformer3DBehaviorOptions, Platformer3DContext, Platformer3DEntity, Platformer3DEvent, Platformer3DFSM, Platformer3DInputComponent, Platformer3DMovementComponent, Platformer3DState, Platformer3DStateComponent, Platformer3DSystem, PlatformerCollisionContext, createPlatformer3DInputComponent, createPlatformer3DMovementComponent, createPlatformer3DStateComponent } from './platformer-3d.js';
16
17
  export { F as FirstPersonInputComponent, a as FirstPersonMovementComponent, b as FirstPersonStateComponent, c as createFirstPersonInputComponent, d as createFirstPersonMovementComponent, e as createFirstPersonStateComponent } from './components-qWwOsvwh.js';
17
- export { FirstPersonContext, FirstPersonController, FirstPersonControllerBehavior, FirstPersonControllerOptions, FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonState, ViewmodelConfig } from './first-person.js';
18
+ export { FirstPersonBehavior, FirstPersonBehaviorOptions, FirstPersonContext, FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonState, FirstPersonSystem, ViewmodelConfig } from './first-person.js';
18
19
  export { J as JumpConfig3D, a as JumpContext3D, b as JumpInput3D, c as JumpState3D, V as Vec3Like, d as createJumpConfig3D, e as createJumpInput3D, f as createJumpState3D } from './components--hjBMTnz.js';
19
- export { Jumper3D, Jumper3DBehavior, Jumper3DBehaviorOptions, Jumper3DEntity, Jumper3DEvent, Jumper3DFSM, Jumper3DState, JumperTickEvent, JumperTickResult } from './jumper-3d.js';
20
- export { JumpConfig2D, JumpContext2D, JumpInput2D, JumpState2D, Jumper2D, Jumper2DBehavior, Jumper2DBehaviorOptions, Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper2DTickEvent, Jumper2DTickResult, createJumpConfig2D, createJumpInput2D, createJumpState2D } from './jumper-2d.js';
20
+ export { Jumper3DBehavior, Jumper3DBehaviorOptions, Jumper3DEntity, Jumper3DEvent, Jumper3DFSM, Jumper3DState, Jumper3DSystem, JumperTickEvent, JumperTickResult } from './jumper-3d.js';
21
+ export { JumpConfig2D, JumpContext2D, JumpInput2D, JumpState2D, Jumper2DBehavior, Jumper2DBehaviorOptions, Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper2DSystem, Jumper2DTickEvent, Jumper2DTickResult, createJumpConfig2D, createJumpInput2D, createJumpState2D } from './jumper-2d.js';
21
22
  export { CooldownBehavior, CooldownConfig, CooldownEntry, CooldownHandle, CooldownOptions, fireCooldown, getCooldown, getCooldownStore, registerCooldown, resetCooldown, tickCooldowns } from './cooldown.js';
22
23
  export { Destructible3DBehavior, Destructible3DBehaviorOptions, Destructible3DColliderOptions, Destructible3DFragmentColliderShape, Destructible3DFragmentPhysicsOptions, Destructible3DHandle, FractureOptionsInput } from './destructible-3d.js';
23
24
  export { DestructibleMesh, FractureOptions, VoronoiOptions } from '@dgreenheck/three-pinata';
24
25
  export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, c as PrebakeWorkerRequest, d as PrebakeWorkerResponse } from './payload-BQzu-oY_.js';
25
26
  export { BurstParticlePresetOptions, ParticleEmitterBehavior, ParticleEmitterBehaviorOptions, ParticleEmitterHandle, particlePresets } from './particle-emitter.js';
26
- export { BoundaryRicochetCoordinator } from './coordinators/boundary-ricochet.js';
27
- export { BoundaryRicochet3DCoordinator } from './coordinators/boundary-ricochet-3d.js';
28
- export { FirstPersonShooterCoordinator, FirstPersonShooterInput } from './coordinators/first-person-shooter.js';
29
- export { TopDownShooterCoordinator, TopDownShooterInput } from './coordinators/top-down-shooter.js';
30
- export { MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterInput } from './coordinators/multidirectional-space-shooter.js';
27
+ export { BoundaryRicochetCoordinator, BoundaryRicochetEntity } from './coordinators/boundary-ricochet.js';
28
+ export { BoundaryRicochet3DCoordinator, BoundaryRicochet3DEntity } from './coordinators/boundary-ricochet-3d.js';
29
+ export { FirstPersonShooterCoordinator, FirstPersonShooterEntity, FirstPersonShooterInput } from './coordinators/first-person-shooter.js';
30
+ export { TopDownShooterCoordinator, TopDownShooterEntity, TopDownShooterInput } from './coordinators/top-down-shooter.js';
31
+ export { MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterEntity, MultidirectionalSpaceShooterInput } from './coordinators/multidirectional-space-shooter.js';
32
+ export { F as FacingAngle2DEntity, R as ResolvedAim2D, S as Shooter2DAimFireInput, f as fireShooter2DIfRequested, g as getEntityFacingAngle2D, r as resolveAim2D } from './shooter-fire-DGripl0z.js';
31
33
  export { P as ParticleEffectDefinition, a as ParticleMagicAgency, b as ParticleMagicAlignment, c as ParticleMagicModifierInput, d as ParticleMagicModifierOptions, e as ParticleMagicOrder, f as ParticleMagicRealityEffect, g as ParticleMagicTemperament, h as ParticlePresetMaterialOptions, S as SemanticParticlePresetOptions, v as particleEffect } from './spark-Dx3cJbTW.js';
32
34
  import '@dimforge/rapier3d-compat';
33
35
  import 'three';
@@ -36,5 +38,26 @@ import 'typescript-fsm';
36
38
  import './vector-Bm65-FOG.js';
37
39
  import './entity-types-CmtQ-IBp.js';
38
40
  import './first-person-perspective-C9Mptl0-.js';
39
- import './moveable-BCRpjAQb.js';
41
+ import './moveable-BLTHO7Jq.js';
40
42
  import 'three/webgpu';
43
+
44
+ /**
45
+ * Shared boundary→ricochet glue used by the 2D and 3D boundary-ricochet
46
+ * coordinators. Reads the boundary behavior's last hits, optionally snaps the
47
+ * body back inside the bounds, and applies the ricochet reflection.
48
+ */
49
+ interface BoundaryRicochetUpdate<THits, TNormal> {
50
+ /** Boundary behavior handle (or any source of last-frame hits). */
51
+ getLastHits(): THits | null;
52
+ /** Whether any boundary face was hit this frame. */
53
+ hasAnyHit(hits: THits): boolean;
54
+ /** Convert hits into a reflection normal. */
55
+ getNormal(hits: THits): TNormal;
56
+ /** Optional pre-reflection snap (e.g. clamp the body back inside bounds). */
57
+ snapToClamped?(): void;
58
+ /** Apply the reflection; returns true when a ricochet occurred. */
59
+ applyRicochet(normal: TNormal): boolean;
60
+ }
61
+ declare function updateBoundaryRicochet<THits, TNormal>(update: BoundaryRicochetUpdate<THits, TNormal>): boolean;
62
+
63
+ export { type BoundaryRicochetUpdate, updateBoundaryRicochet };
package/dist/index.js CHANGED
@@ -1,45 +1,49 @@
1
1
  import {
2
2
  FirstPersonShooterCoordinator
3
- } from "./chunk-VAN4WW3F.js";
3
+ } from "./chunk-H4TJ7X4O.js";
4
4
  import {
5
5
  MultidirectionalSpaceShooterCoordinator
6
- } from "./chunk-RTRVBEIB.js";
6
+ } from "./chunk-FTDZAKZW.js";
7
7
  import {
8
8
  TopDownShooterCoordinator
9
- } from "./chunk-FPTWVCPN.js";
10
- import "./chunk-6C6NXNEW.js";
9
+ } from "./chunk-ZA43LPRM.js";
10
+ import {
11
+ fireShooter2DIfRequested,
12
+ getEntityFacingAngle2D,
13
+ resolveAim2D
14
+ } from "./chunk-UL6Q5HDP.js";
11
15
  import {
12
16
  ScreenWrapBehavior,
13
17
  ScreenWrapEvent,
14
18
  ScreenWrapFSM,
15
19
  ScreenWrapState
16
- } from "./chunk-XIJNE67Y.js";
20
+ } from "./chunk-GFARAJV2.js";
17
21
  import {
18
22
  Shooter2DBehavior,
19
23
  createShooter2DStateComponent
20
- } from "./chunk-STCCNLPC.js";
24
+ } from "./chunk-5XZWTFGF.js";
21
25
  import {
22
26
  ThrusterBehavior,
23
27
  ThrusterEvent,
24
28
  ThrusterFSM,
25
- ThrusterMovementBehavior,
26
- ThrusterState
27
- } from "./chunk-2CLT36VB.js";
29
+ ThrusterState,
30
+ ThrusterSystem
31
+ } from "./chunk-MJFMNRMZ.js";
28
32
  import {
29
33
  createThrusterInputComponent,
30
34
  createThrusterMovementComponent,
31
35
  createThrusterStateComponent
32
- } from "./chunk-KS72RZHX.js";
36
+ } from "./chunk-IZJFUAXB.js";
33
37
  import {
34
38
  TopDownMovementBehavior,
35
- TopDownMovementRuntimeBehavior
36
- } from "./chunk-OYWFPIHF.js";
39
+ TopDownMovementSystem
40
+ } from "./chunk-64HKCSXD.js";
37
41
  import {
38
42
  createTopDownMovementComponent,
39
43
  createTopDownMovementInputComponent,
40
44
  createTopDownMovementStateComponent
41
45
  } from "./chunk-EIWQM6U3.js";
42
- import "./chunk-ID5QJYF5.js";
46
+ import "./chunk-Y7YIAWPW.js";
43
47
  import {
44
48
  WorldBoundary2DBehavior,
45
49
  WorldBoundary2DEvent,
@@ -47,7 +51,7 @@ import {
47
51
  WorldBoundary2DState,
48
52
  computeWorldBoundary2DHits,
49
53
  hasAnyWorldBoundary2DHit
50
- } from "./chunk-XG2YMCJW.js";
54
+ } from "./chunk-PWF757B6.js";
51
55
  import {
52
56
  WorldBoundary3DBehavior,
53
57
  WorldBoundary3DEvent,
@@ -55,44 +59,57 @@ import {
55
59
  WorldBoundary3DState,
56
60
  computeWorldBoundary3DHits,
57
61
  hasAnyWorldBoundary3DHit
58
- } from "./chunk-4I6E6DGV.js";
62
+ } from "./chunk-HNESASBB.js";
59
63
  import {
60
64
  BoundaryRicochetCoordinator
61
- } from "./chunk-GCNRXAKH.js";
65
+ } from "./chunk-XP3ASVGJ.js";
62
66
  import "./chunk-KDY5N6J4.js";
63
67
  import {
64
68
  BoundaryRicochet3DCoordinator
65
- } from "./chunk-3PYGRHAL.js";
69
+ } from "./chunk-KFFETUAL.js";
66
70
  import "./chunk-OHCPV2NT.js";
71
+ import {
72
+ updateBoundaryRicochet
73
+ } from "./chunk-LL4FLHIY.js";
67
74
  import {
68
75
  ParticleEmitterBehavior,
69
76
  particlePresets
70
- } from "./chunk-ZPSAXX73.js";
77
+ } from "./chunk-5SM5SH5O.js";
71
78
  import {
72
79
  particleEffect
73
80
  } from "./chunk-7JJEIADR.js";
81
+ import {
82
+ Platformer2DBehavior,
83
+ Platformer2DEvent,
84
+ Platformer2DFSM,
85
+ Platformer2DState,
86
+ Platformer2DSystem,
87
+ createPlatformer2DInputComponent,
88
+ createPlatformer2DMovementComponent,
89
+ createPlatformer2DStateComponent
90
+ } from "./chunk-RTRFJVCZ.js";
74
91
  import {
75
92
  Platformer3DBehavior,
76
- Platformer3DBehavior2,
77
93
  Platformer3DEvent,
78
94
  Platformer3DFSM,
79
95
  Platformer3DState,
96
+ Platformer3DSystem,
80
97
  createPlatformer3DInputComponent,
81
98
  createPlatformer3DMovementComponent,
82
99
  createPlatformer3DStateComponent
83
- } from "./chunk-JAN34G6S.js";
100
+ } from "./chunk-FRJDQM23.js";
84
101
  import {
85
102
  Ricochet2DBehavior,
86
103
  Ricochet2DEvent,
87
104
  Ricochet2DFSM,
88
105
  Ricochet2DState
89
- } from "./chunk-KOZUNIIE.js";
106
+ } from "./chunk-V74N7D6Q.js";
90
107
  import {
91
108
  Ricochet3DBehavior,
92
109
  Ricochet3DEvent,
93
110
  Ricochet3DFSM,
94
111
  Ricochet3DState
95
- } from "./chunk-ARJWUNRE.js";
112
+ } from "./chunk-XLUJDKCT.js";
96
113
  import {
97
114
  ScreenVisibilityBehavior,
98
115
  ScreenVisibilityFSM
@@ -102,7 +119,7 @@ import {
102
119
  createTransformComponent,
103
120
  useBehavior
104
121
  } from "./chunk-UYFOLI2X.js";
105
- import "./chunk-Y6UJOUE5.js";
122
+ import "./chunk-4V7TIRO2.js";
106
123
  import {
107
124
  CooldownBehavior,
108
125
  fireCooldown,
@@ -111,7 +128,7 @@ import {
111
128
  registerCooldown,
112
129
  resetCooldown,
113
130
  tickCooldowns
114
- } from "./chunk-K3UNLQ7W.js";
131
+ } from "./chunk-ZRQWSURL.js";
115
132
  import {
116
133
  Destructible3DBehavior,
117
134
  DestructibleMesh,
@@ -119,44 +136,44 @@ import {
119
136
  } from "./chunk-BXP4K7RF.js";
120
137
  import "./chunk-HZMY3TT4.js";
121
138
  import {
122
- FirstPersonController,
123
- FirstPersonControllerBehavior,
139
+ FirstPersonBehavior,
124
140
  FirstPersonEvent,
125
141
  FirstPersonFSM,
126
- FirstPersonState
127
- } from "./chunk-YUO6SKJD.js";
142
+ FirstPersonState,
143
+ FirstPersonSystem
144
+ } from "./chunk-WXXXJ22R.js";
128
145
  import {
129
146
  createFirstPersonInputComponent,
130
147
  createFirstPersonMovementComponent,
131
148
  createFirstPersonStateComponent
132
- } from "./chunk-LD5SMIB3.js";
149
+ } from "./chunk-QVCMJ4Q2.js";
133
150
  import "./chunk-WWVD5DR5.js";
134
151
  import {
135
- Jumper2D,
136
152
  Jumper2DBehavior,
137
153
  Jumper2DEvent,
138
154
  Jumper2DFSM,
139
155
  Jumper2DState,
156
+ Jumper2DSystem,
140
157
  Jumper2DTickEvent,
141
158
  createJumpConfig2D,
142
159
  createJumpInput2D,
143
160
  createJumpState2D
144
- } from "./chunk-SS7ELMJ7.js";
161
+ } from "./chunk-GTLA6LOJ.js";
145
162
  import {
146
- Jumper3D,
147
163
  Jumper3DBehavior,
148
164
  Jumper3DEvent,
149
165
  Jumper3DFSM,
150
166
  Jumper3DState,
167
+ Jumper3DSystem,
151
168
  JumperTickEvent
152
- } from "./chunk-F3KRX2V4.js";
169
+ } from "./chunk-RONH2KDI.js";
153
170
  import {
154
171
  createJumpConfig3D,
155
172
  createJumpInput3D,
156
173
  createJumpState3D
157
- } from "./chunk-DYLH6K7B.js";
158
- import "./chunk-SVLNF434.js";
159
- import "./chunk-RTVRUNYR.js";
174
+ } from "./chunk-4WH2ZN7P.js";
175
+ import "./chunk-JXMF4NUI.js";
176
+ import "./chunk-OTLSUYQQ.js";
160
177
  import "./chunk-4URF65BR.js";
161
178
  import {
162
179
  defineBehavior
@@ -167,32 +184,37 @@ export {
167
184
  CooldownBehavior,
168
185
  Destructible3DBehavior,
169
186
  DestructibleMesh,
170
- FirstPersonController,
171
- FirstPersonControllerBehavior,
187
+ FirstPersonBehavior,
172
188
  FirstPersonEvent,
173
189
  FirstPersonFSM,
174
190
  FirstPersonShooterCoordinator,
175
191
  FirstPersonState,
192
+ FirstPersonSystem,
176
193
  FractureOptions,
177
- Jumper2D,
178
194
  Jumper2DBehavior,
179
195
  Jumper2DEvent,
180
196
  Jumper2DFSM,
181
197
  Jumper2DState,
198
+ Jumper2DSystem,
182
199
  Jumper2DTickEvent,
183
- Jumper3D,
184
200
  Jumper3DBehavior,
185
201
  Jumper3DEvent,
186
202
  Jumper3DFSM,
187
203
  Jumper3DState,
204
+ Jumper3DSystem,
188
205
  JumperTickEvent,
189
206
  MultidirectionalSpaceShooterCoordinator,
190
207
  ParticleEmitterBehavior,
191
- Platformer3DBehavior2 as Platformer3DBehavior,
208
+ Platformer2DBehavior,
209
+ Platformer2DEvent,
210
+ Platformer2DFSM,
211
+ Platformer2DState,
212
+ Platformer2DSystem,
213
+ Platformer3DBehavior,
192
214
  Platformer3DEvent,
193
215
  Platformer3DFSM,
194
- Platformer3DBehavior as Platformer3DMovementBehavior,
195
216
  Platformer3DState,
217
+ Platformer3DSystem,
196
218
  Ricochet2DBehavior,
197
219
  Ricochet2DEvent,
198
220
  Ricochet2DFSM,
@@ -211,10 +233,10 @@ export {
211
233
  ThrusterBehavior,
212
234
  ThrusterEvent,
213
235
  ThrusterFSM,
214
- ThrusterMovementBehavior,
215
236
  ThrusterState,
237
+ ThrusterSystem,
216
238
  TopDownMovementBehavior,
217
- TopDownMovementRuntimeBehavior,
239
+ TopDownMovementSystem,
218
240
  TopDownShooterCoordinator,
219
241
  WorldBoundary2DBehavior,
220
242
  WorldBoundary2DEvent,
@@ -236,6 +258,9 @@ export {
236
258
  createJumpState2D,
237
259
  createJumpState3D,
238
260
  createPhysicsBodyComponent,
261
+ createPlatformer2DInputComponent,
262
+ createPlatformer2DMovementComponent,
263
+ createPlatformer2DStateComponent,
239
264
  createPlatformer3DInputComponent,
240
265
  createPlatformer3DMovementComponent,
241
266
  createPlatformer3DStateComponent,
@@ -249,15 +274,19 @@ export {
249
274
  createTransformComponent,
250
275
  defineBehavior,
251
276
  fireCooldown,
277
+ fireShooter2DIfRequested,
252
278
  getCooldown,
253
279
  getCooldownStore,
280
+ getEntityFacingAngle2D,
254
281
  hasAnyWorldBoundary2DHit,
255
282
  hasAnyWorldBoundary3DHit,
256
283
  particleEffect,
257
284
  particlePresets,
258
285
  registerCooldown,
259
286
  resetCooldown,
287
+ resolveAim2D,
260
288
  tickCooldowns,
289
+ updateBoundaryRicochet,
261
290
  useBehavior
262
291
  };
263
292
  //# sourceMappingURL=index.js.map
@@ -1,5 +1,6 @@
1
1
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
2
- import { a as BehaviorDescriptor } from './behavior-system-DYbx-x_-.js';
2
+ import * as _dimforge_rapier3d_compat from '@dimforge/rapier3d-compat';
3
+ import { a as BehaviorDescriptor, T as TransformState } from './behavior-system-DSNek0W9.js';
3
4
  import 'typescript-fsm';
4
5
 
5
6
  interface JumpConfig2D {
@@ -52,7 +53,7 @@ declare enum Jumper2DTickEvent {
52
53
  interface Jumper2DTickResult {
53
54
  event: Jumper2DTickEvent;
54
55
  }
55
- declare class Jumper2DBehavior {
56
+ declare class Jumper2DSystem {
56
57
  tick(config: JumpConfig2D, input: JumpInput2D, ctx: JumpContext2D, state: JumpState2D): Jumper2DTickResult;
57
58
  }
58
59
 
@@ -97,17 +98,17 @@ interface Jumper2DBehaviorOptions {
97
98
  }
98
99
  interface Jumper2DEntity {
99
100
  uuid: string;
100
- body: any;
101
- transformStore: any;
101
+ body: _dimforge_rapier3d_compat.RigidBody | null;
102
+ transformStore: TransformState;
102
103
  jumper2d: JumpConfig2D;
103
104
  $jumper2d: JumpInput2D;
104
105
  jumper2dState: JumpState2D;
105
106
  }
106
- declare const Jumper2D: BehaviorDescriptor<Jumper2DBehaviorOptions, {
107
+ declare const Jumper2DBehavior: BehaviorDescriptor<Jumper2DBehaviorOptions, {
107
108
  getState: () => Jumper2DState;
108
109
  isJumping: () => boolean;
109
110
  getJumpsUsed: () => number;
110
111
  getJumpsRemaining: () => number;
111
112
  }, Jumper2DEntity>;
112
113
 
113
- export { type JumpConfig2D, type JumpContext2D, type JumpInput2D, type JumpState2D, Jumper2D, Jumper2DBehavior, type Jumper2DBehaviorOptions, type Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper2DTickEvent, type Jumper2DTickResult, createJumpConfig2D, createJumpInput2D, createJumpState2D };
114
+ export { type JumpConfig2D, type JumpContext2D, type JumpInput2D, type JumpState2D, Jumper2DBehavior, type Jumper2DBehaviorOptions, type Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper2DSystem, Jumper2DTickEvent, type Jumper2DTickResult, createJumpConfig2D, createJumpInput2D, createJumpState2D };
package/dist/jumper-2d.js CHANGED
@@ -1,24 +1,24 @@
1
1
  import {
2
- Jumper2D,
3
2
  Jumper2DBehavior,
4
3
  Jumper2DEvent,
5
4
  Jumper2DFSM,
6
5
  Jumper2DState,
6
+ Jumper2DSystem,
7
7
  Jumper2DTickEvent,
8
8
  createJumpConfig2D,
9
9
  createJumpInput2D,
10
10
  createJumpState2D
11
- } from "./chunk-SS7ELMJ7.js";
12
- import "./chunk-SVLNF434.js";
13
- import "./chunk-RTVRUNYR.js";
11
+ } from "./chunk-GTLA6LOJ.js";
12
+ import "./chunk-JXMF4NUI.js";
13
+ import "./chunk-OTLSUYQQ.js";
14
14
  import "./chunk-4URF65BR.js";
15
15
  import "./chunk-EZNCCO4L.js";
16
16
  export {
17
- Jumper2D,
18
17
  Jumper2DBehavior,
19
18
  Jumper2DEvent,
20
19
  Jumper2DFSM,
21
20
  Jumper2DState,
21
+ Jumper2DSystem,
22
22
  Jumper2DTickEvent,
23
23
  createJumpConfig2D,
24
24
  createJumpInput2D,
@@ -1,7 +1,8 @@
1
1
  import { J as JumpConfig3D, b as JumpInput3D, a as JumpContext3D, c as JumpState3D } from './components--hjBMTnz.js';
2
2
  export { V as Vec3Like, d as createJumpConfig3D, e as createJumpInput3D, f as createJumpState3D } from './components--hjBMTnz.js';
3
3
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
4
- import { a as BehaviorDescriptor } from './behavior-system-DYbx-x_-.js';
4
+ import * as _dimforge_rapier3d_compat from '@dimforge/rapier3d-compat';
5
+ import { a as BehaviorDescriptor, T as TransformState } from './behavior-system-DSNek0W9.js';
5
6
  import 'typescript-fsm';
6
7
 
7
8
  /**
@@ -15,7 +16,7 @@ import 'typescript-fsm';
15
16
  * is configured; otherwise the movement controller owns X/Z.
16
17
  */
17
18
 
18
- declare class Jumper3DBehavior {
19
+ declare class Jumper3DSystem {
19
20
  /**
20
21
  * Advance the jump system by one frame.
21
22
  *
@@ -116,26 +117,26 @@ interface Jumper3DBehaviorOptions {
116
117
  }
117
118
  interface Jumper3DEntity {
118
119
  uuid: string;
119
- body: any;
120
- transformStore: any;
120
+ body: _dimforge_rapier3d_compat.RigidBody | null;
121
+ transformStore: TransformState;
121
122
  jumper: JumpConfig3D;
122
123
  $jumper: JumpInput3D;
123
124
  jumperState: JumpState3D;
124
125
  }
125
126
  /**
126
- * Jumper3D — composable 3D jump behavior.
127
+ * Jumper3DBehavior — composable 3D jump behavior.
127
128
  *
128
129
  * Provides height-based jumping, multi-jump, coyote time, jump buffering,
129
130
  * variable jump height, configurable fall gravity, and optional air control.
130
131
  *
131
- * Designed to compose with any movement controller (e.g. FirstPersonController)
132
- * — the controller writes X/Z velocity and Jumper3D writes Y velocity.
132
+ * Designed to compose with any movement controller (e.g. FirstPersonBehavior)
133
+ * — the controller writes X/Z velocity and Jumper3DBehavior writes Y velocity.
133
134
  *
134
135
  * @example
135
136
  * ```typescript
136
- * import { Jumper3D } from "@zylem/game-lib/behavior";
137
+ * import { Jumper3DBehavior } from "@zylem/game-lib/behavior";
137
138
  *
138
- * const jumper = player.use(Jumper3D, {
139
+ * const jumper = player.use(Jumper3DBehavior, {
139
140
  * jumpHeight: 2.5,
140
141
  * gravity: 20,
141
142
  * maxJumps: 2,
@@ -154,11 +155,11 @@ interface Jumper3DEntity {
154
155
  * });
155
156
  * ```
156
157
  */
157
- declare const Jumper3D: BehaviorDescriptor<Jumper3DBehaviorOptions, {
158
+ declare const Jumper3DBehavior: BehaviorDescriptor<Jumper3DBehaviorOptions, {
158
159
  getState: () => Jumper3DState;
159
160
  isJumping: () => boolean;
160
161
  getJumpsUsed: () => number;
161
162
  getJumpsRemaining: () => number;
162
163
  }, Jumper3DEntity>;
163
164
 
164
- export { JumpConfig3D, JumpContext3D, JumpInput3D, JumpState3D, Jumper3D, Jumper3DBehavior, type Jumper3DBehaviorOptions, type Jumper3DEntity, Jumper3DEvent, Jumper3DFSM, Jumper3DState, JumperTickEvent, type JumperTickResult };
165
+ export { JumpConfig3D, JumpContext3D, JumpInput3D, JumpState3D, Jumper3DBehavior, type Jumper3DBehaviorOptions, type Jumper3DEntity, Jumper3DEvent, Jumper3DFSM, Jumper3DState, Jumper3DSystem, JumperTickEvent, type JumperTickResult };
package/dist/jumper-3d.js CHANGED
@@ -1,26 +1,26 @@
1
1
  import {
2
- Jumper3D,
3
2
  Jumper3DBehavior,
4
3
  Jumper3DEvent,
5
4
  Jumper3DFSM,
6
5
  Jumper3DState,
6
+ Jumper3DSystem,
7
7
  JumperTickEvent
8
- } from "./chunk-F3KRX2V4.js";
8
+ } from "./chunk-RONH2KDI.js";
9
9
  import {
10
10
  createJumpConfig3D,
11
11
  createJumpInput3D,
12
12
  createJumpState3D
13
- } from "./chunk-DYLH6K7B.js";
14
- import "./chunk-SVLNF434.js";
15
- import "./chunk-RTVRUNYR.js";
13
+ } from "./chunk-4WH2ZN7P.js";
14
+ import "./chunk-JXMF4NUI.js";
15
+ import "./chunk-OTLSUYQQ.js";
16
16
  import "./chunk-4URF65BR.js";
17
17
  import "./chunk-EZNCCO4L.js";
18
18
  export {
19
- Jumper3D,
20
19
  Jumper3DBehavior,
21
20
  Jumper3DEvent,
22
21
  Jumper3DFSM,
23
22
  Jumper3DState,
23
+ Jumper3DSystem,
24
24
  JumperTickEvent,
25
25
  createJumpConfig3D,
26
26
  createJumpInput3D,
@@ -1,82 +1,6 @@
1
1
  import { Vector3 } from 'three';
2
2
  import { RigidBody, Vector } from '@dimforge/rapier3d-compat';
3
-
4
- type VelocityIntentMode = 'replace' | 'add';
5
- interface VelocityIntent {
6
- x?: number;
7
- y?: number;
8
- z?: number;
9
- mode: VelocityIntentMode;
10
- priority?: number;
11
- }
12
- /**
13
- * Transform state managed by Valtio for batched physics updates.
14
- *
15
- * This store accumulates transformation intents during the frame,
16
- * then applies them all at once after onUpdate() callbacks complete.
17
- *
18
- * Design decisions:
19
- * - Position: Accumulated deltas (additive)
20
- * - Rotation: Last value wins (replacement)
21
- * - Velocity: Accumulated deltas (additive)
22
- * - Angular velocity: Accumulated deltas (additive)
23
- */
24
- interface TransformState {
25
- /** Position deltas to be applied (accumulated) */
26
- position: {
27
- x: number;
28
- y: number;
29
- z: number;
30
- };
31
- /** Rotation quaternion (last value wins) */
32
- rotation: {
33
- x: number;
34
- y: number;
35
- z: number;
36
- w: number;
37
- };
38
- /** Linear velocity (accumulated) */
39
- velocity: {
40
- x: number;
41
- y: number;
42
- z: number;
43
- };
44
- /** Angular velocity (accumulated) */
45
- angularVelocity: {
46
- x: number;
47
- y: number;
48
- z: number;
49
- };
50
- /** Per-source velocity intents composed once per frame */
51
- velocityChannels: Record<string, VelocityIntent>;
52
- /** Dirty flags to track what needs to be applied */
53
- dirty: {
54
- position: boolean;
55
- rotation: boolean;
56
- /** @deprecated Use per-axis velocityX/Y/Z flags for new code */
57
- velocity: boolean;
58
- velocityX: boolean;
59
- velocityY: boolean;
60
- velocityZ: boolean;
61
- velocityChannels: boolean;
62
- angularVelocity: boolean;
63
- };
64
- }
65
- /**
66
- * Create a new transform store with optional initial values.
67
- * The store is a Valtio proxy, making it reactive for debugging/visualization.
68
- *
69
- * @param initial Optional initial state values
70
- * @returns Reactive transform state
71
- */
72
- declare function createTransformStore(initial?: Partial<TransformState>): TransformState;
73
- /**
74
- * Reset a transform store to its initial clean state.
75
- * Called after applying changes to prepare for the next frame.
76
- *
77
- * @param store The transform store to reset
78
- */
79
- declare function resetTransformStore(store: TransformState): void;
3
+ import { T as TransformState } from './behavior-system-DSNek0W9.js';
80
4
 
81
5
  interface EntityWithBody {
82
6
  body: RigidBody | null;
@@ -173,4 +97,4 @@ interface MoveableEntity extends EntityWithBody {
173
97
  */
174
98
  declare function makeMoveable<T extends EntityWithBody>(entity: T): T & MoveableEntity;
175
99
 
176
- export { type EntityWithBody as E, type MoveableEntity as M, type TransformState as T, type VelocityIntent as V, type VelocityIntentMode as a, getVelocity as b, createTransformStore as c, move as d, moveForwardXY as e, moveX as f, getPosition as g, moveXY as h, moveXZ as i, moveY as j, moveZ as k, resetVelocity as l, makeMoveable as m, setPositionX as n, setPositionY as o, setPositionZ as p, wrapAroundXY as q, resetTransformStore as r, setPosition as s, wrapAround3D as w };
100
+ export { type EntityWithBody as E, type MoveableEntity as M, getVelocity as a, move as b, moveForwardXY as c, moveX as d, moveXY as e, moveXZ as f, getPosition as g, moveY as h, moveZ as i, setPositionX as j, setPositionY as k, setPositionZ as l, makeMoveable as m, wrapAroundXY as n, resetVelocity as r, setPosition as s, wrapAround3D as w };
@@ -1,4 +1,4 @@
1
- import { a as BehaviorDescriptor } from './behavior-system-DYbx-x_-.js';
1
+ import { a as BehaviorDescriptor } from './behavior-system-DSNek0W9.js';
2
2
  import { i as Vec3Input } from './vector-Bm65-FOG.js';
3
3
  import { h as ParticlePresetMaterialOptions, P as ParticleEffectDefinition, C as spark, o as ember, p as flamelet, l as blaze, A as smolder, t as mist, E as spray, D as splash, n as drizzle, H as torrent, I as vapor, z as smoke, q as haze, w as plume, s as miasma, B as spark$1, j as arc, G as surge, y as pulse, F as storm, k as arcane, r as holy, m as corrupted, u as nature, J as voidMagic, x as psychic, i as Particles } from './spark-Dx3cJbTW.js';
4
4
  export { a as ParticleMagicAgency, b as ParticleMagicAlignment, c as ParticleMagicModifierInput, d as ParticleMagicModifierOptions, e as ParticleMagicOrder, f as ParticleMagicRealityEffect, g as ParticleMagicTemperament, S as SemanticParticlePresetOptions, v as particleEffect } from './spark-Dx3cJbTW.js';
@@ -1,7 +1,7 @@
1
1
  import {
2
2
  ParticleEmitterBehavior,
3
3
  particlePresets
4
- } from "./chunk-ZPSAXX73.js";
4
+ } from "./chunk-5SM5SH5O.js";
5
5
  import {
6
6
  particleEffect
7
7
  } from "./chunk-7JJEIADR.js";