@zylem/behaviors 0.3.0 → 0.4.0

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Files changed (169) hide show
  1. package/LICENSE +21 -0
  2. package/dist/{behavior-system-DYbx-x_-.d.ts → behavior-system-DSNek0W9.d.ts} +205 -29
  3. package/dist/{chunk-RER2IDPW.js → chunk-4URF65BR.js} +1 -0
  4. package/dist/chunk-4URF65BR.js.map +1 -0
  5. package/dist/{chunk-YYJP62QD.js → chunk-4V7TIRO2.js} +1 -0
  6. package/dist/chunk-4V7TIRO2.js.map +1 -0
  7. package/dist/{chunk-F7E23E26.js → chunk-4WH2ZN7P.js} +1 -0
  8. package/dist/chunk-4WH2ZN7P.js.map +1 -0
  9. package/dist/{chunk-VPZ32CCD.js → chunk-5SM5SH5O.js} +29 -28
  10. package/dist/chunk-5SM5SH5O.js.map +1 -0
  11. package/dist/{chunk-L76JG73P.js → chunk-5XZWTFGF.js} +7 -4
  12. package/dist/chunk-5XZWTFGF.js.map +1 -0
  13. package/dist/{chunk-HIBJDA5Z.js → chunk-64HKCSXD.js} +21 -17
  14. package/dist/chunk-64HKCSXD.js.map +1 -0
  15. package/dist/{chunk-WSKD7GY3.js → chunk-7JJEIADR.js} +1 -0
  16. package/dist/chunk-7JJEIADR.js.map +1 -0
  17. package/dist/{chunk-F6LFX4V3.js → chunk-BXP4K7RF.js} +3 -2
  18. package/dist/chunk-BXP4K7RF.js.map +1 -0
  19. package/dist/{chunk-2HKY6WF7.js → chunk-EIWQM6U3.js} +1 -0
  20. package/dist/chunk-EIWQM6U3.js.map +1 -0
  21. package/dist/{chunk-YDLO5M7S.js → chunk-EZNCCO4L.js} +1 -0
  22. package/dist/chunk-EZNCCO4L.js.map +1 -0
  23. package/dist/{chunk-T2P4JTQN.js → chunk-FRJDQM23.js} +110 -155
  24. package/dist/chunk-FRJDQM23.js.map +1 -0
  25. package/dist/{chunk-FHDYJ5WP.js → chunk-FTDZAKZW.js} +5 -17
  26. package/dist/chunk-FTDZAKZW.js.map +1 -0
  27. package/dist/{chunk-D53GNZXP.js → chunk-GFARAJV2.js} +6 -7
  28. package/dist/chunk-GFARAJV2.js.map +1 -0
  29. package/dist/{chunk-IQRG5BAZ.js → chunk-GTLA6LOJ.js} +18 -23
  30. package/dist/chunk-GTLA6LOJ.js.map +1 -0
  31. package/dist/{chunk-VO5J64DG.js → chunk-H4TJ7X4O.js} +4 -6
  32. package/dist/chunk-H4TJ7X4O.js.map +1 -0
  33. package/dist/{chunk-6UMC6BB5.js → chunk-HNESASBB.js} +7 -8
  34. package/dist/chunk-HNESASBB.js.map +1 -0
  35. package/dist/{chunk-4DVDFCVY.js → chunk-HZMY3TT4.js} +1 -0
  36. package/dist/chunk-HZMY3TT4.js.map +1 -0
  37. package/dist/{chunk-2HLZBWGD.js → chunk-IZJFUAXB.js} +1 -0
  38. package/dist/chunk-IZJFUAXB.js.map +1 -0
  39. package/dist/{chunk-UFHYR2LV.js → chunk-JXMF4NUI.js} +51 -2
  40. package/dist/chunk-JXMF4NUI.js.map +1 -0
  41. package/dist/{chunk-ZHBD65AZ.js → chunk-KDY5N6J4.js} +1 -0
  42. package/dist/chunk-KDY5N6J4.js.map +1 -0
  43. package/dist/chunk-KFFETUAL.js +40 -0
  44. package/dist/chunk-KFFETUAL.js.map +1 -0
  45. package/dist/chunk-LL4FLHIY.js +12 -0
  46. package/dist/chunk-LL4FLHIY.js.map +1 -0
  47. package/dist/{chunk-BC3IJYS7.js → chunk-MJFMNRMZ.js} +15 -15
  48. package/dist/chunk-MJFMNRMZ.js.map +1 -0
  49. package/dist/{chunk-WHKPWIQO.js → chunk-OHCPV2NT.js} +1 -0
  50. package/dist/chunk-OHCPV2NT.js.map +1 -0
  51. package/dist/{chunk-RQWWUML4.js → chunk-OTLSUYQQ.js} +2 -1
  52. package/dist/chunk-OTLSUYQQ.js.map +1 -0
  53. package/dist/{chunk-E4HTCQPK.js → chunk-PWF757B6.js} +7 -8
  54. package/dist/chunk-PWF757B6.js.map +1 -0
  55. package/dist/{chunk-4EWASZHB.js → chunk-QVCMJ4Q2.js} +1 -0
  56. package/dist/chunk-QVCMJ4Q2.js.map +1 -0
  57. package/dist/{chunk-FOOM42MK.js → chunk-RONH2KDI.js} +12 -13
  58. package/dist/chunk-RONH2KDI.js.map +1 -0
  59. package/dist/chunk-RTRFJVCZ.js +454 -0
  60. package/dist/chunk-RTRFJVCZ.js.map +1 -0
  61. package/dist/{chunk-IEA7F73P.js → chunk-UL6Q5HDP.js} +25 -2
  62. package/dist/chunk-UL6Q5HDP.js.map +1 -0
  63. package/dist/{chunk-K6CWKFHL.js → chunk-UYFOLI2X.js} +1 -0
  64. package/dist/chunk-UYFOLI2X.js.map +1 -0
  65. package/dist/{chunk-RD2YTTXY.js → chunk-V74N7D6Q.js} +9 -8
  66. package/dist/chunk-V74N7D6Q.js.map +1 -0
  67. package/dist/{chunk-ERS6SNA5.js → chunk-WOMHL23C.js} +2 -1
  68. package/dist/chunk-WOMHL23C.js.map +1 -0
  69. package/dist/{chunk-RHW3IDQX.js → chunk-WWVD5DR5.js} +1 -0
  70. package/dist/chunk-WWVD5DR5.js.map +1 -0
  71. package/dist/{chunk-SBACY5SU.js → chunk-WXXXJ22R.js} +14 -15
  72. package/dist/chunk-WXXXJ22R.js.map +1 -0
  73. package/dist/{chunk-6Y3GB76J.js → chunk-XLUJDKCT.js} +9 -8
  74. package/dist/chunk-XLUJDKCT.js.map +1 -0
  75. package/dist/{chunk-7Y6JVZ5H.js → chunk-XP3ASVGJ.js} +14 -10
  76. package/dist/chunk-XP3ASVGJ.js.map +1 -0
  77. package/dist/{chunk-7U4WFBWM.js → chunk-Y7YIAWPW.js} +11 -0
  78. package/dist/chunk-Y7YIAWPW.js.map +1 -0
  79. package/dist/{chunk-7IZ36Y5G.js → chunk-ZA43LPRM.js} +5 -24
  80. package/dist/chunk-ZA43LPRM.js.map +1 -0
  81. package/dist/{chunk-J5XLB24H.js → chunk-ZRQWSURL.js} +3 -2
  82. package/dist/chunk-ZRQWSURL.js.map +1 -0
  83. package/dist/cooldown.d.ts +2 -1
  84. package/dist/cooldown.js +3 -2
  85. package/dist/cooldown.js.map +1 -0
  86. package/dist/coordinators/boundary-ricochet-3d.d.ts +12 -5
  87. package/dist/coordinators/boundary-ricochet-3d.js +4 -2
  88. package/dist/coordinators/boundary-ricochet-3d.js.map +1 -0
  89. package/dist/coordinators/boundary-ricochet.d.ts +9 -7
  90. package/dist/coordinators/boundary-ricochet.js +4 -2
  91. package/dist/coordinators/boundary-ricochet.js.map +1 -0
  92. package/dist/coordinators/first-person-shooter.d.ts +9 -8
  93. package/dist/coordinators/first-person-shooter.js +4 -3
  94. package/dist/coordinators/first-person-shooter.js.map +1 -0
  95. package/dist/coordinators/multidirectional-space-shooter.d.ts +12 -9
  96. package/dist/coordinators/multidirectional-space-shooter.js +5 -4
  97. package/dist/coordinators/multidirectional-space-shooter.js.map +1 -0
  98. package/dist/coordinators/top-down-shooter.d.ts +9 -8
  99. package/dist/coordinators/top-down-shooter.js +5 -4
  100. package/dist/coordinators/top-down-shooter.js.map +1 -0
  101. package/dist/core.d.ts +4 -4
  102. package/dist/core.js +9 -36
  103. package/dist/core.js.map +1 -0
  104. package/dist/destructible-3d.d.ts +2 -1
  105. package/dist/destructible-3d.js +4 -3
  106. package/dist/destructible-3d.js.map +1 -0
  107. package/dist/destructible-prebake.js +2 -1
  108. package/dist/destructible-prebake.js.map +1 -0
  109. package/dist/first-person.d.ts +12 -12
  110. package/dist/first-person.js +12 -11
  111. package/dist/first-person.js.map +1 -0
  112. package/dist/index.d.ts +37 -14
  113. package/dist/index.js +85 -55
  114. package/dist/index.js.map +1 -0
  115. package/dist/jumper-2d.d.ts +7 -6
  116. package/dist/jumper-2d.js +8 -7
  117. package/dist/jumper-2d.js.map +1 -0
  118. package/dist/jumper-3d.d.ts +12 -11
  119. package/dist/jumper-3d.js +9 -8
  120. package/dist/jumper-3d.js.map +1 -0
  121. package/dist/{moveable-BCRpjAQb.d.ts → moveable-BLTHO7Jq.d.ts} +2 -78
  122. package/dist/particle-emitter/presets.js +2 -1
  123. package/dist/particle-emitter/presets.js.map +1 -0
  124. package/dist/particle-emitter.d.ts +1 -1
  125. package/dist/particle-emitter.js +5 -4
  126. package/dist/particle-emitter.js.map +1 -0
  127. package/dist/platformer-2d.d.ts +306 -0
  128. package/dist/platformer-2d.js +23 -0
  129. package/dist/platformer-2d.js.map +1 -0
  130. package/dist/platformer-3d.d.ts +74 -87
  131. package/dist/platformer-3d.js +7 -6
  132. package/dist/platformer-3d.js.map +1 -0
  133. package/dist/ricochet-2d.d.ts +1 -1
  134. package/dist/ricochet-2d.js +5 -4
  135. package/dist/ricochet-2d.js.map +1 -0
  136. package/dist/ricochet-3d.d.ts +1 -1
  137. package/dist/ricochet-3d.js +5 -4
  138. package/dist/ricochet-3d.js.map +1 -0
  139. package/dist/runtime-2d.d.ts +93 -2
  140. package/dist/runtime-2d.js +146 -22
  141. package/dist/runtime-2d.js.map +1 -0
  142. package/dist/screen-visibility.d.ts +2 -1
  143. package/dist/screen-visibility.js +3 -2
  144. package/dist/screen-visibility.js.map +1 -0
  145. package/dist/screen-wrap.d.ts +2 -1
  146. package/dist/screen-wrap.js +5 -4
  147. package/dist/screen-wrap.js.map +1 -0
  148. package/dist/shooter-2d.d.ts +5 -3
  149. package/dist/shooter-2d.js +5 -4
  150. package/dist/shooter-2d.js.map +1 -0
  151. package/dist/shooter-fire-DGripl0z.d.ts +55 -0
  152. package/dist/thruster.d.ts +8 -18
  153. package/dist/thruster.js +9 -8
  154. package/dist/thruster.js.map +1 -0
  155. package/dist/top-down-movement.d.ts +7 -4
  156. package/dist/top-down-movement.js +8 -7
  157. package/dist/top-down-movement.js.map +1 -0
  158. package/dist/{use-behavior-D_82jAL3.d.ts → use-behavior-h9-T5FSv.d.ts} +1 -1
  159. package/dist/world-boundary-2d.d.ts +2 -1
  160. package/dist/world-boundary-2d.js +6 -5
  161. package/dist/world-boundary-2d.js.map +1 -0
  162. package/dist/world-boundary-3d.d.ts +2 -1
  163. package/dist/world-boundary-3d.js +6 -5
  164. package/dist/world-boundary-3d.js.map +1 -0
  165. package/package.json +8 -7
  166. package/dist/chunk-23HQH3GJ.js +0 -34
  167. package/dist/chunk-K4UBXSZL.js +0 -175
  168. package/dist/runtime-pong.d.ts +0 -92
  169. package/dist/runtime-pong.js +0 -37
@@ -8,7 +8,7 @@ import {
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  plainFractureOptionsToPinata,
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  plainToBufferGeometry,
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  plainWorkerResultToTemplateParts
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- } from "./chunk-4DVDFCVY.js";
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+ } from "./chunk-HZMY3TT4.js";
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  export {
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  bufferGeometryToPlain,
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  buildFractureGeometryCacheKey,
@@ -20,3 +20,4 @@ export {
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  plainToBufferGeometry,
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  plainWorkerResultToTemplateParts
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  };
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+ //# sourceMappingURL=destructible-prebake.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -2,11 +2,11 @@ import { F as FirstPersonInputComponent, b as FirstPersonStateComponent, a as Fi
2
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  export { c as createFirstPersonInputComponent, d as createFirstPersonMovementComponent, e as createFirstPersonStateComponent } from './components-qWwOsvwh.js';
3
3
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
4
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  import { Vector3, Euler } from 'three';
5
+ import { RigidBody } from '@dimforge/rapier3d-compat';
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  import { F as FirstPersonPerspective } from './first-person-perspective-C9Mptl0-.js';
6
- import { a as BehaviorDescriptor } from './behavior-system-DYbx-x_-.js';
7
+ import { T as TransformState, Z as ZylemWorld, a as BehaviorDescriptor } from './behavior-system-DSNek0W9.js';
7
8
  import { i as Vec3Input } from './vector-Bm65-FOG.js';
8
9
  import 'typescript-fsm';
9
- import '@dimforge/rapier3d-compat';
10
10
 
11
11
  /**
12
12
  * First Person Controller Finite State Machine
@@ -89,8 +89,8 @@ interface ViewmodelConfig {
89
89
  */
90
90
  interface FirstPersonEntity {
91
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  uuid: string;
92
- body: any;
93
- transformStore: any;
92
+ body: RigidBody | null;
93
+ transformStore: TransformState;
94
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  firstPerson: FirstPersonMovementComponent;
95
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  $fps: FirstPersonInputComponent;
96
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  firstPersonState: FirstPersonStateComponent;
@@ -101,11 +101,11 @@ interface FirstPersonEntity {
101
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  * Core movement + look system for first-person cameras.
102
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  * Reads from entity.$fps input component and drives a FirstPersonPerspective.
103
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  */
104
- declare class FirstPersonControllerBehavior {
104
+ declare class FirstPersonSystem {
105
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  private world;
106
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  private perspectives;
107
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  private viewmodels;
108
- constructor(world: any);
108
+ constructor(world: ZylemWorld | null);
109
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  /**
110
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  * Associate a FirstPersonPerspective with an entity (by uuid).
111
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  * Called once by the descriptor system when the behavior is initialized.
@@ -140,7 +140,7 @@ declare class FirstPersonControllerBehavior {
140
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  /**
141
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  * First-person controller behavior options (typed for entity.use() autocomplete).
142
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  */
143
- interface FirstPersonControllerOptions {
143
+ interface FirstPersonBehaviorOptions {
144
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  /** Base walking speed (default: 8) */
145
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  walkSpeed?: number;
146
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  /** Sprint/run speed (default: 16) */
@@ -159,7 +159,7 @@ interface FirstPersonControllerOptions {
159
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  };
160
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  }
161
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  /**
162
- * FirstPersonController - typed descriptor for first-person movement and camera control.
162
+ * FirstPersonBehavior - typed descriptor for first-person movement and camera control.
163
163
  *
164
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  * Provides complete first-person controller including:
165
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  * - WASD movement relative to camera yaw
@@ -169,7 +169,7 @@ interface FirstPersonControllerOptions {
169
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  *
170
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  * @example
171
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  * ```typescript
172
- * import { FirstPersonController } from "@zylem/game-lib/behavior";
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+ * import { FirstPersonBehavior } from "@zylem/game-lib/behavior";
173
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  * import { createCamera, Perspectives, FirstPersonPerspective } from "@zylem/game-lib/core";
174
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  * import { createActor } from "@zylem/game-lib/entity";
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  *
@@ -177,7 +177,7 @@ interface FirstPersonControllerOptions {
177
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  * const fps = fpsCamera.getPerspective<FirstPersonPerspective>();
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178
  *
179
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  * const player = createActor({ name: 'player', ... });
180
- * const controller = player.use(FirstPersonController, {
180
+ * const controller = player.use(FirstPersonBehavior, {
181
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  * perspective: fps,
182
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  * walkSpeed: 8,
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  * runSpeed: 16,
@@ -194,11 +194,11 @@ interface FirstPersonControllerOptions {
194
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  * });
195
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  * ```
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  */
197
- declare const FirstPersonController: BehaviorDescriptor<FirstPersonControllerOptions, {
197
+ declare const FirstPersonBehavior: BehaviorDescriptor<FirstPersonBehaviorOptions, {
198
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  getState: () => FirstPersonState;
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  getYaw: () => number;
200
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  getPitch: () => number;
201
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  attachViewmodel: (entity: any, offset: Vec3Input) => void;
202
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  }, FirstPersonEntity>;
203
203
 
204
- export { type FirstPersonContext, FirstPersonController, FirstPersonControllerBehavior, type FirstPersonControllerOptions, type FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonInputComponent, FirstPersonMovementComponent, FirstPersonState, FirstPersonStateComponent, type ViewmodelConfig };
204
+ export { FirstPersonBehavior, type FirstPersonBehaviorOptions, type FirstPersonContext, type FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonInputComponent, FirstPersonMovementComponent, FirstPersonState, FirstPersonStateComponent, FirstPersonSystem, type ViewmodelConfig };
@@ -1,26 +1,27 @@
1
1
  import {
2
- FirstPersonController,
3
- FirstPersonControllerBehavior,
2
+ FirstPersonBehavior,
4
3
  FirstPersonEvent,
5
4
  FirstPersonFSM,
6
- FirstPersonState
7
- } from "./chunk-SBACY5SU.js";
5
+ FirstPersonState,
6
+ FirstPersonSystem
7
+ } from "./chunk-WXXXJ22R.js";
8
8
  import {
9
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  createFirstPersonInputComponent,
10
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  createFirstPersonMovementComponent,
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  createFirstPersonStateComponent
12
- } from "./chunk-4EWASZHB.js";
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- import "./chunk-RHW3IDQX.js";
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- import "./chunk-RQWWUML4.js";
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- import "./chunk-RER2IDPW.js";
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- import "./chunk-YDLO5M7S.js";
12
+ } from "./chunk-QVCMJ4Q2.js";
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+ import "./chunk-WWVD5DR5.js";
14
+ import "./chunk-OTLSUYQQ.js";
15
+ import "./chunk-4URF65BR.js";
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+ import "./chunk-EZNCCO4L.js";
17
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  export {
18
- FirstPersonController,
19
- FirstPersonControllerBehavior,
18
+ FirstPersonBehavior,
20
19
  FirstPersonEvent,
21
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  FirstPersonFSM,
22
21
  FirstPersonState,
22
+ FirstPersonSystem,
23
23
  createFirstPersonInputComponent,
24
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  createFirstPersonMovementComponent,
25
25
  createFirstPersonStateComponent
26
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  };
27
+ //# sourceMappingURL=first-person.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
package/dist/index.d.ts CHANGED
@@ -1,10 +1,10 @@
1
- export { a as BehaviorDescriptor, d as BehaviorHandle, e as BehaviorRef, f as BehaviorSystem, h as BehaviorSystemFactory, D as DefineBehaviorConfig, p as defineBehavior } from './behavior-system-DYbx-x_-.js';
2
- export { u as useBehavior } from './use-behavior-D_82jAL3.js';
1
+ export { a as BehaviorDescriptor, c as BehaviorHandle, d as BehaviorRef, e as BehaviorSystem, g as BehaviorSystemFactory, D as DefineBehaviorConfig, K as defineBehavior } from './behavior-system-DSNek0W9.js';
2
+ export { u as useBehavior } from './use-behavior-h9-T5FSv.js';
3
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  export { P as PhysicsBodyComponent, T as TransformComponent, c as createPhysicsBodyComponent, a as createTransformComponent } from './components-BWG1GkZA.js';
4
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  export { T as ThrusterInputComponent, a as ThrusterMovementComponent, b as ThrusterStateComponent, c as createThrusterInputComponent, d as createThrusterMovementComponent, e as createThrusterStateComponent } from './components-B29WHGQN.js';
5
- export { Behavior, PlayerInput, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterMovementBehavior, ThrusterState } from './thruster.js';
5
+ export { PlayerInput, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterState, ThrusterSystem } from './thruster.js';
6
6
  export { T as TopDownMovementComponent, a as TopDownMovementInputComponent, b as TopDownMovementStateComponent, c as createTopDownMovementComponent, d as createTopDownMovementInputComponent, e as createTopDownMovementStateComponent } from './components-XCpL6IYt.js';
7
- export { TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementRuntimeBehavior } from './top-down-movement.js';
7
+ export { TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementSystem } from './top-down-movement.js';
8
8
  export { Shooter2DBehavior, Shooter2DBehaviorOptions, Shooter2DFireArgs, Shooter2DHandle, Shooter2DProjectileFactory, Shooter2DSourceEntity, Shooter2DStageLike, Shooter2DStateComponent, Shooter2DTarget, createShooter2DStateComponent } from './shooter-2d.js';
9
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  export { ScreenWrapBehavior, ScreenWrapEvent, ScreenWrapFSM, ScreenWrapOptions, ScreenWrapState } from './screen-wrap.js';
10
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  export { ScreenVisibilityBehavior, ScreenVisibilityChangeContext, ScreenVisibilityFSM, ScreenVisibilityHandle, ScreenVisibilityOptions, ScreenVisibilitySize, ScreenVisibilitySnapshot } from './screen-visibility.js';
@@ -12,22 +12,24 @@ export { WorldBoundary2DBehavior, WorldBoundary2DBounds, WorldBoundary2DEvent, W
12
12
  export { WorldBoundary3DBehavior, WorldBoundary3DBounds, WorldBoundary3DEvent, WorldBoundary3DFSM, WorldBoundary3DHandle, WorldBoundary3DHit, WorldBoundary3DHits, WorldBoundary3DOptions, WorldBoundary3DPosition, WorldBoundary3DState, computeWorldBoundary3DHits, hasAnyWorldBoundary3DHit } from './world-boundary-3d.js';
13
13
  export { Ricochet2DBehavior, Ricochet2DCollisionContext, Ricochet2DEvent, Ricochet2DFSM, Ricochet2DHandle, Ricochet2DOptions, Ricochet2DResult, Ricochet2DState, RicochetCallback } from './ricochet-2d.js';
14
14
  export { Ricochet3DBehavior, Ricochet3DCallback, Ricochet3DCollisionContext, Ricochet3DEvent, Ricochet3DFSM, Ricochet3DHandle, Ricochet3DOptions, Ricochet3DResult, Ricochet3DState } from './ricochet-3d.js';
15
- export { Platformer3DBehavior, Platformer3DBehaviorOptions, Platformer3DContext, Platformer3DEntity, Platformer3DEvent, Platformer3DFSM, Platformer3DInputComponent, Platformer3DMovementBehavior, Platformer3DMovementComponent, Platformer3DState, Platformer3DStateComponent, PlatformerCollisionContext, createPlatformer3DInputComponent, createPlatformer3DMovementComponent, createPlatformer3DStateComponent } from './platformer-3d.js';
15
+ export { Platformer2DBehavior, Platformer2DBehaviorOptions, Platformer2DCollisionContext, Platformer2DContext, Platformer2DEntity, Platformer2DEvent, Platformer2DFSM, Platformer2DInputComponent, Platformer2DMovementComponent, Platformer2DState, Platformer2DStateComponent, Platformer2DSystem, createPlatformer2DInputComponent, createPlatformer2DMovementComponent, createPlatformer2DStateComponent } from './platformer-2d.js';
16
+ export { Platformer3DBehavior, Platformer3DBehaviorOptions, Platformer3DContext, Platformer3DEntity, Platformer3DEvent, Platformer3DFSM, Platformer3DInputComponent, Platformer3DMovementComponent, Platformer3DState, Platformer3DStateComponent, Platformer3DSystem, PlatformerCollisionContext, createPlatformer3DInputComponent, createPlatformer3DMovementComponent, createPlatformer3DStateComponent } from './platformer-3d.js';
16
17
  export { F as FirstPersonInputComponent, a as FirstPersonMovementComponent, b as FirstPersonStateComponent, c as createFirstPersonInputComponent, d as createFirstPersonMovementComponent, e as createFirstPersonStateComponent } from './components-qWwOsvwh.js';
17
- export { FirstPersonContext, FirstPersonController, FirstPersonControllerBehavior, FirstPersonControllerOptions, FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonState, ViewmodelConfig } from './first-person.js';
18
+ export { FirstPersonBehavior, FirstPersonBehaviorOptions, FirstPersonContext, FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonState, FirstPersonSystem, ViewmodelConfig } from './first-person.js';
18
19
  export { J as JumpConfig3D, a as JumpContext3D, b as JumpInput3D, c as JumpState3D, V as Vec3Like, d as createJumpConfig3D, e as createJumpInput3D, f as createJumpState3D } from './components--hjBMTnz.js';
19
- export { Jumper3D, Jumper3DBehavior, Jumper3DBehaviorOptions, Jumper3DEntity, Jumper3DEvent, Jumper3DFSM, Jumper3DState, JumperTickEvent, JumperTickResult } from './jumper-3d.js';
20
- export { JumpConfig2D, JumpContext2D, JumpInput2D, JumpState2D, Jumper2D, Jumper2DBehavior, Jumper2DBehaviorOptions, Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper2DTickEvent, Jumper2DTickResult, createJumpConfig2D, createJumpInput2D, createJumpState2D } from './jumper-2d.js';
20
+ export { Jumper3DBehavior, Jumper3DBehaviorOptions, Jumper3DEntity, Jumper3DEvent, Jumper3DFSM, Jumper3DState, Jumper3DSystem, JumperTickEvent, JumperTickResult } from './jumper-3d.js';
21
+ export { JumpConfig2D, JumpContext2D, JumpInput2D, JumpState2D, Jumper2DBehavior, Jumper2DBehaviorOptions, Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper2DSystem, Jumper2DTickEvent, Jumper2DTickResult, createJumpConfig2D, createJumpInput2D, createJumpState2D } from './jumper-2d.js';
21
22
  export { CooldownBehavior, CooldownConfig, CooldownEntry, CooldownHandle, CooldownOptions, fireCooldown, getCooldown, getCooldownStore, registerCooldown, resetCooldown, tickCooldowns } from './cooldown.js';
22
23
  export { Destructible3DBehavior, Destructible3DBehaviorOptions, Destructible3DColliderOptions, Destructible3DFragmentColliderShape, Destructible3DFragmentPhysicsOptions, Destructible3DHandle, FractureOptionsInput } from './destructible-3d.js';
23
24
  export { DestructibleMesh, FractureOptions, VoronoiOptions } from '@dgreenheck/three-pinata';
24
25
  export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, c as PrebakeWorkerRequest, d as PrebakeWorkerResponse } from './payload-BQzu-oY_.js';
25
26
  export { BurstParticlePresetOptions, ParticleEmitterBehavior, ParticleEmitterBehaviorOptions, ParticleEmitterHandle, particlePresets } from './particle-emitter.js';
26
- export { BoundaryRicochetCoordinator } from './coordinators/boundary-ricochet.js';
27
- export { BoundaryRicochet3DCoordinator } from './coordinators/boundary-ricochet-3d.js';
28
- export { FirstPersonShooterCoordinator, FirstPersonShooterInput } from './coordinators/first-person-shooter.js';
29
- export { TopDownShooterCoordinator, TopDownShooterInput } from './coordinators/top-down-shooter.js';
30
- export { MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterInput } from './coordinators/multidirectional-space-shooter.js';
27
+ export { BoundaryRicochetCoordinator, BoundaryRicochetEntity } from './coordinators/boundary-ricochet.js';
28
+ export { BoundaryRicochet3DCoordinator, BoundaryRicochet3DEntity } from './coordinators/boundary-ricochet-3d.js';
29
+ export { FirstPersonShooterCoordinator, FirstPersonShooterEntity, FirstPersonShooterInput } from './coordinators/first-person-shooter.js';
30
+ export { TopDownShooterCoordinator, TopDownShooterEntity, TopDownShooterInput } from './coordinators/top-down-shooter.js';
31
+ export { MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterEntity, MultidirectionalSpaceShooterInput } from './coordinators/multidirectional-space-shooter.js';
32
+ export { F as FacingAngle2DEntity, R as ResolvedAim2D, S as Shooter2DAimFireInput, f as fireShooter2DIfRequested, g as getEntityFacingAngle2D, r as resolveAim2D } from './shooter-fire-DGripl0z.js';
31
33
  export { P as ParticleEffectDefinition, a as ParticleMagicAgency, b as ParticleMagicAlignment, c as ParticleMagicModifierInput, d as ParticleMagicModifierOptions, e as ParticleMagicOrder, f as ParticleMagicRealityEffect, g as ParticleMagicTemperament, h as ParticlePresetMaterialOptions, S as SemanticParticlePresetOptions, v as particleEffect } from './spark-Dx3cJbTW.js';
32
34
  import '@dimforge/rapier3d-compat';
33
35
  import 'three';
@@ -36,5 +38,26 @@ import 'typescript-fsm';
36
38
  import './vector-Bm65-FOG.js';
37
39
  import './entity-types-CmtQ-IBp.js';
38
40
  import './first-person-perspective-C9Mptl0-.js';
39
- import './moveable-BCRpjAQb.js';
41
+ import './moveable-BLTHO7Jq.js';
40
42
  import 'three/webgpu';
43
+
44
+ /**
45
+ * Shared boundary→ricochet glue used by the 2D and 3D boundary-ricochet
46
+ * coordinators. Reads the boundary behavior's last hits, optionally snaps the
47
+ * body back inside the bounds, and applies the ricochet reflection.
48
+ */
49
+ interface BoundaryRicochetUpdate<THits, TNormal> {
50
+ /** Boundary behavior handle (or any source of last-frame hits). */
51
+ getLastHits(): THits | null;
52
+ /** Whether any boundary face was hit this frame. */
53
+ hasAnyHit(hits: THits): boolean;
54
+ /** Convert hits into a reflection normal. */
55
+ getNormal(hits: THits): TNormal;
56
+ /** Optional pre-reflection snap (e.g. clamp the body back inside bounds). */
57
+ snapToClamped?(): void;
58
+ /** Apply the reflection; returns true when a ricochet occurred. */
59
+ applyRicochet(normal: TNormal): boolean;
60
+ }
61
+ declare function updateBoundaryRicochet<THits, TNormal>(update: BoundaryRicochetUpdate<THits, TNormal>): boolean;
62
+
63
+ export { type BoundaryRicochetUpdate, updateBoundaryRicochet };
package/dist/index.js CHANGED
@@ -1,45 +1,49 @@
1
1
  import {
2
2
  FirstPersonShooterCoordinator
3
- } from "./chunk-VO5J64DG.js";
3
+ } from "./chunk-H4TJ7X4O.js";
4
4
  import {
5
5
  MultidirectionalSpaceShooterCoordinator
6
- } from "./chunk-FHDYJ5WP.js";
6
+ } from "./chunk-FTDZAKZW.js";
7
7
  import {
8
8
  TopDownShooterCoordinator
9
- } from "./chunk-7IZ36Y5G.js";
10
- import "./chunk-IEA7F73P.js";
9
+ } from "./chunk-ZA43LPRM.js";
10
+ import {
11
+ fireShooter2DIfRequested,
12
+ getEntityFacingAngle2D,
13
+ resolveAim2D
14
+ } from "./chunk-UL6Q5HDP.js";
11
15
  import {
12
16
  ScreenWrapBehavior,
13
17
  ScreenWrapEvent,
14
18
  ScreenWrapFSM,
15
19
  ScreenWrapState
16
- } from "./chunk-D53GNZXP.js";
20
+ } from "./chunk-GFARAJV2.js";
17
21
  import {
18
22
  Shooter2DBehavior,
19
23
  createShooter2DStateComponent
20
- } from "./chunk-L76JG73P.js";
24
+ } from "./chunk-5XZWTFGF.js";
21
25
  import {
22
26
  ThrusterBehavior,
23
27
  ThrusterEvent,
24
28
  ThrusterFSM,
25
- ThrusterMovementBehavior,
26
- ThrusterState
27
- } from "./chunk-BC3IJYS7.js";
29
+ ThrusterState,
30
+ ThrusterSystem
31
+ } from "./chunk-MJFMNRMZ.js";
28
32
  import {
29
33
  createThrusterInputComponent,
30
34
  createThrusterMovementComponent,
31
35
  createThrusterStateComponent
32
- } from "./chunk-2HLZBWGD.js";
36
+ } from "./chunk-IZJFUAXB.js";
33
37
  import {
34
38
  TopDownMovementBehavior,
35
- TopDownMovementRuntimeBehavior
36
- } from "./chunk-HIBJDA5Z.js";
39
+ TopDownMovementSystem
40
+ } from "./chunk-64HKCSXD.js";
37
41
  import {
38
42
  createTopDownMovementComponent,
39
43
  createTopDownMovementInputComponent,
40
44
  createTopDownMovementStateComponent
41
- } from "./chunk-2HKY6WF7.js";
42
- import "./chunk-7U4WFBWM.js";
45
+ } from "./chunk-EIWQM6U3.js";
46
+ import "./chunk-Y7YIAWPW.js";
43
47
  import {
44
48
  WorldBoundary2DBehavior,
45
49
  WorldBoundary2DEvent,
@@ -47,7 +51,7 @@ import {
47
51
  WorldBoundary2DState,
48
52
  computeWorldBoundary2DHits,
49
53
  hasAnyWorldBoundary2DHit
50
- } from "./chunk-E4HTCQPK.js";
54
+ } from "./chunk-PWF757B6.js";
51
55
  import {
52
56
  WorldBoundary3DBehavior,
53
57
  WorldBoundary3DEvent,
@@ -55,54 +59,67 @@ import {
55
59
  WorldBoundary3DState,
56
60
  computeWorldBoundary3DHits,
57
61
  hasAnyWorldBoundary3DHit
58
- } from "./chunk-6UMC6BB5.js";
62
+ } from "./chunk-HNESASBB.js";
59
63
  import {
60
64
  BoundaryRicochetCoordinator
61
- } from "./chunk-7Y6JVZ5H.js";
62
- import "./chunk-ZHBD65AZ.js";
65
+ } from "./chunk-XP3ASVGJ.js";
66
+ import "./chunk-KDY5N6J4.js";
63
67
  import {
64
68
  BoundaryRicochet3DCoordinator
65
- } from "./chunk-23HQH3GJ.js";
66
- import "./chunk-WHKPWIQO.js";
69
+ } from "./chunk-KFFETUAL.js";
70
+ import "./chunk-OHCPV2NT.js";
71
+ import {
72
+ updateBoundaryRicochet
73
+ } from "./chunk-LL4FLHIY.js";
67
74
  import {
68
75
  ParticleEmitterBehavior,
69
76
  particlePresets
70
- } from "./chunk-VPZ32CCD.js";
77
+ } from "./chunk-5SM5SH5O.js";
71
78
  import {
72
79
  particleEffect
73
- } from "./chunk-WSKD7GY3.js";
80
+ } from "./chunk-7JJEIADR.js";
81
+ import {
82
+ Platformer2DBehavior,
83
+ Platformer2DEvent,
84
+ Platformer2DFSM,
85
+ Platformer2DState,
86
+ Platformer2DSystem,
87
+ createPlatformer2DInputComponent,
88
+ createPlatformer2DMovementComponent,
89
+ createPlatformer2DStateComponent
90
+ } from "./chunk-RTRFJVCZ.js";
74
91
  import {
75
92
  Platformer3DBehavior,
76
- Platformer3DBehavior2,
77
93
  Platformer3DEvent,
78
94
  Platformer3DFSM,
79
95
  Platformer3DState,
96
+ Platformer3DSystem,
80
97
  createPlatformer3DInputComponent,
81
98
  createPlatformer3DMovementComponent,
82
99
  createPlatformer3DStateComponent
83
- } from "./chunk-T2P4JTQN.js";
100
+ } from "./chunk-FRJDQM23.js";
84
101
  import {
85
102
  Ricochet2DBehavior,
86
103
  Ricochet2DEvent,
87
104
  Ricochet2DFSM,
88
105
  Ricochet2DState
89
- } from "./chunk-RD2YTTXY.js";
106
+ } from "./chunk-V74N7D6Q.js";
90
107
  import {
91
108
  Ricochet3DBehavior,
92
109
  Ricochet3DEvent,
93
110
  Ricochet3DFSM,
94
111
  Ricochet3DState
95
- } from "./chunk-6Y3GB76J.js";
112
+ } from "./chunk-XLUJDKCT.js";
96
113
  import {
97
114
  ScreenVisibilityBehavior,
98
115
  ScreenVisibilityFSM
99
- } from "./chunk-ERS6SNA5.js";
116
+ } from "./chunk-WOMHL23C.js";
100
117
  import {
101
118
  createPhysicsBodyComponent,
102
119
  createTransformComponent,
103
120
  useBehavior
104
- } from "./chunk-K6CWKFHL.js";
105
- import "./chunk-YYJP62QD.js";
121
+ } from "./chunk-UYFOLI2X.js";
122
+ import "./chunk-4V7TIRO2.js";
106
123
  import {
107
124
  CooldownBehavior,
108
125
  fireCooldown,
@@ -111,88 +128,93 @@ import {
111
128
  registerCooldown,
112
129
  resetCooldown,
113
130
  tickCooldowns
114
- } from "./chunk-J5XLB24H.js";
131
+ } from "./chunk-ZRQWSURL.js";
115
132
  import {
116
133
  Destructible3DBehavior,
117
134
  DestructibleMesh,
118
135
  FractureOptions
119
- } from "./chunk-F6LFX4V3.js";
120
- import "./chunk-4DVDFCVY.js";
136
+ } from "./chunk-BXP4K7RF.js";
137
+ import "./chunk-HZMY3TT4.js";
121
138
  import {
122
- FirstPersonController,
123
- FirstPersonControllerBehavior,
139
+ FirstPersonBehavior,
124
140
  FirstPersonEvent,
125
141
  FirstPersonFSM,
126
- FirstPersonState
127
- } from "./chunk-SBACY5SU.js";
142
+ FirstPersonState,
143
+ FirstPersonSystem
144
+ } from "./chunk-WXXXJ22R.js";
128
145
  import {
129
146
  createFirstPersonInputComponent,
130
147
  createFirstPersonMovementComponent,
131
148
  createFirstPersonStateComponent
132
- } from "./chunk-4EWASZHB.js";
133
- import "./chunk-RHW3IDQX.js";
149
+ } from "./chunk-QVCMJ4Q2.js";
150
+ import "./chunk-WWVD5DR5.js";
134
151
  import {
135
- Jumper2D,
136
152
  Jumper2DBehavior,
137
153
  Jumper2DEvent,
138
154
  Jumper2DFSM,
139
155
  Jumper2DState,
156
+ Jumper2DSystem,
140
157
  Jumper2DTickEvent,
141
158
  createJumpConfig2D,
142
159
  createJumpInput2D,
143
160
  createJumpState2D
144
- } from "./chunk-IQRG5BAZ.js";
161
+ } from "./chunk-GTLA6LOJ.js";
145
162
  import {
146
- Jumper3D,
147
163
  Jumper3DBehavior,
148
164
  Jumper3DEvent,
149
165
  Jumper3DFSM,
150
166
  Jumper3DState,
167
+ Jumper3DSystem,
151
168
  JumperTickEvent
152
- } from "./chunk-FOOM42MK.js";
169
+ } from "./chunk-RONH2KDI.js";
153
170
  import {
154
171
  createJumpConfig3D,
155
172
  createJumpInput3D,
156
173
  createJumpState3D
157
- } from "./chunk-F7E23E26.js";
158
- import "./chunk-UFHYR2LV.js";
159
- import "./chunk-RQWWUML4.js";
160
- import "./chunk-RER2IDPW.js";
174
+ } from "./chunk-4WH2ZN7P.js";
175
+ import "./chunk-JXMF4NUI.js";
176
+ import "./chunk-OTLSUYQQ.js";
177
+ import "./chunk-4URF65BR.js";
161
178
  import {
162
179
  defineBehavior
163
- } from "./chunk-YDLO5M7S.js";
180
+ } from "./chunk-EZNCCO4L.js";
164
181
  export {
165
182
  BoundaryRicochet3DCoordinator,
166
183
  BoundaryRicochetCoordinator,
167
184
  CooldownBehavior,
168
185
  Destructible3DBehavior,
169
186
  DestructibleMesh,
170
- FirstPersonController,
171
- FirstPersonControllerBehavior,
187
+ FirstPersonBehavior,
172
188
  FirstPersonEvent,
173
189
  FirstPersonFSM,
174
190
  FirstPersonShooterCoordinator,
175
191
  FirstPersonState,
192
+ FirstPersonSystem,
176
193
  FractureOptions,
177
- Jumper2D,
178
194
  Jumper2DBehavior,
179
195
  Jumper2DEvent,
180
196
  Jumper2DFSM,
181
197
  Jumper2DState,
198
+ Jumper2DSystem,
182
199
  Jumper2DTickEvent,
183
- Jumper3D,
184
200
  Jumper3DBehavior,
185
201
  Jumper3DEvent,
186
202
  Jumper3DFSM,
187
203
  Jumper3DState,
204
+ Jumper3DSystem,
188
205
  JumperTickEvent,
189
206
  MultidirectionalSpaceShooterCoordinator,
190
207
  ParticleEmitterBehavior,
191
- Platformer3DBehavior2 as Platformer3DBehavior,
208
+ Platformer2DBehavior,
209
+ Platformer2DEvent,
210
+ Platformer2DFSM,
211
+ Platformer2DState,
212
+ Platformer2DSystem,
213
+ Platformer3DBehavior,
192
214
  Platformer3DEvent,
193
215
  Platformer3DFSM,
194
- Platformer3DBehavior as Platformer3DMovementBehavior,
195
216
  Platformer3DState,
217
+ Platformer3DSystem,
196
218
  Ricochet2DBehavior,
197
219
  Ricochet2DEvent,
198
220
  Ricochet2DFSM,
@@ -211,10 +233,10 @@ export {
211
233
  ThrusterBehavior,
212
234
  ThrusterEvent,
213
235
  ThrusterFSM,
214
- ThrusterMovementBehavior,
215
236
  ThrusterState,
237
+ ThrusterSystem,
216
238
  TopDownMovementBehavior,
217
- TopDownMovementRuntimeBehavior,
239
+ TopDownMovementSystem,
218
240
  TopDownShooterCoordinator,
219
241
  WorldBoundary2DBehavior,
220
242
  WorldBoundary2DEvent,
@@ -236,6 +258,9 @@ export {
236
258
  createJumpState2D,
237
259
  createJumpState3D,
238
260
  createPhysicsBodyComponent,
261
+ createPlatformer2DInputComponent,
262
+ createPlatformer2DMovementComponent,
263
+ createPlatformer2DStateComponent,
239
264
  createPlatformer3DInputComponent,
240
265
  createPlatformer3DMovementComponent,
241
266
  createPlatformer3DStateComponent,
@@ -249,14 +274,19 @@ export {
249
274
  createTransformComponent,
250
275
  defineBehavior,
251
276
  fireCooldown,
277
+ fireShooter2DIfRequested,
252
278
  getCooldown,
253
279
  getCooldownStore,
280
+ getEntityFacingAngle2D,
254
281
  hasAnyWorldBoundary2DHit,
255
282
  hasAnyWorldBoundary3DHit,
256
283
  particleEffect,
257
284
  particlePresets,
258
285
  registerCooldown,
259
286
  resetCooldown,
287
+ resolveAim2D,
260
288
  tickCooldowns,
289
+ updateBoundaryRicochet,
261
290
  useBehavior
262
291
  };
292
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -1,5 +1,6 @@
1
1
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
2
- import { a as BehaviorDescriptor } from './behavior-system-DYbx-x_-.js';
2
+ import * as _dimforge_rapier3d_compat from '@dimforge/rapier3d-compat';
3
+ import { a as BehaviorDescriptor, T as TransformState } from './behavior-system-DSNek0W9.js';
3
4
  import 'typescript-fsm';
4
5
 
5
6
  interface JumpConfig2D {
@@ -52,7 +53,7 @@ declare enum Jumper2DTickEvent {
52
53
  interface Jumper2DTickResult {
53
54
  event: Jumper2DTickEvent;
54
55
  }
55
- declare class Jumper2DBehavior {
56
+ declare class Jumper2DSystem {
56
57
  tick(config: JumpConfig2D, input: JumpInput2D, ctx: JumpContext2D, state: JumpState2D): Jumper2DTickResult;
57
58
  }
58
59
 
@@ -97,17 +98,17 @@ interface Jumper2DBehaviorOptions {
97
98
  }
98
99
  interface Jumper2DEntity {
99
100
  uuid: string;
100
- body: any;
101
- transformStore: any;
101
+ body: _dimforge_rapier3d_compat.RigidBody | null;
102
+ transformStore: TransformState;
102
103
  jumper2d: JumpConfig2D;
103
104
  $jumper2d: JumpInput2D;
104
105
  jumper2dState: JumpState2D;
105
106
  }
106
- declare const Jumper2D: BehaviorDescriptor<Jumper2DBehaviorOptions, {
107
+ declare const Jumper2DBehavior: BehaviorDescriptor<Jumper2DBehaviorOptions, {
107
108
  getState: () => Jumper2DState;
108
109
  isJumping: () => boolean;
109
110
  getJumpsUsed: () => number;
110
111
  getJumpsRemaining: () => number;
111
112
  }, Jumper2DEntity>;
112
113
 
113
- export { type JumpConfig2D, type JumpContext2D, type JumpInput2D, type JumpState2D, Jumper2D, Jumper2DBehavior, type Jumper2DBehaviorOptions, type Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper2DTickEvent, type Jumper2DTickResult, createJumpConfig2D, createJumpInput2D, createJumpState2D };
114
+ export { type JumpConfig2D, type JumpContext2D, type JumpInput2D, type JumpState2D, Jumper2DBehavior, type Jumper2DBehaviorOptions, type Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper2DSystem, Jumper2DTickEvent, type Jumper2DTickResult, createJumpConfig2D, createJumpInput2D, createJumpState2D };
package/dist/jumper-2d.js CHANGED
@@ -1,26 +1,27 @@
1
1
  import {
2
- Jumper2D,
3
2
  Jumper2DBehavior,
4
3
  Jumper2DEvent,
5
4
  Jumper2DFSM,
6
5
  Jumper2DState,
6
+ Jumper2DSystem,
7
7
  Jumper2DTickEvent,
8
8
  createJumpConfig2D,
9
9
  createJumpInput2D,
10
10
  createJumpState2D
11
- } from "./chunk-IQRG5BAZ.js";
12
- import "./chunk-UFHYR2LV.js";
13
- import "./chunk-RQWWUML4.js";
14
- import "./chunk-RER2IDPW.js";
15
- import "./chunk-YDLO5M7S.js";
11
+ } from "./chunk-GTLA6LOJ.js";
12
+ import "./chunk-JXMF4NUI.js";
13
+ import "./chunk-OTLSUYQQ.js";
14
+ import "./chunk-4URF65BR.js";
15
+ import "./chunk-EZNCCO4L.js";
16
16
  export {
17
- Jumper2D,
18
17
  Jumper2DBehavior,
19
18
  Jumper2DEvent,
20
19
  Jumper2DFSM,
21
20
  Jumper2DState,
21
+ Jumper2DSystem,
22
22
  Jumper2DTickEvent,
23
23
  createJumpConfig2D,
24
24
  createJumpInput2D,
25
25
  createJumpState2D
26
26
  };
27
+ //# sourceMappingURL=jumper-2d.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}