@zhin.js/plugin-text-adventure 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +92 -0
- package/lib/achievements.d.ts +24 -0
- package/lib/achievements.d.ts.map +1 -0
- package/lib/achievements.js +62 -0
- package/lib/achievements.js.map +1 -0
- package/lib/adv-command.d.ts +5 -0
- package/lib/adv-command.d.ts.map +1 -0
- package/lib/adv-command.js +55 -0
- package/lib/adv-command.js.map +1 -0
- package/lib/commands.d.ts +6 -0
- package/lib/commands.d.ts.map +1 -0
- package/lib/commands.js +96 -0
- package/lib/commands.js.map +1 -0
- package/lib/game-flow.d.ts +9 -0
- package/lib/game-flow.d.ts.map +1 -0
- package/lib/game-flow.js +134 -0
- package/lib/game-flow.js.map +1 -0
- package/lib/hub-register.d.ts +5 -0
- package/lib/hub-register.d.ts.map +1 -0
- package/lib/hub-register.js +25 -0
- package/lib/hub-register.js.map +1 -0
- package/lib/index.d.ts +2 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +37 -0
- package/lib/index.js.map +1 -0
- package/lib/models.d.ts +45 -0
- package/lib/models.d.ts.map +1 -0
- package/lib/models.js +37 -0
- package/lib/models.js.map +1 -0
- package/lib/profile-format.d.ts +6 -0
- package/lib/profile-format.d.ts.map +1 -0
- package/lib/profile-format.js +64 -0
- package/lib/profile-format.js.map +1 -0
- package/lib/profile-parse.d.ts +4 -0
- package/lib/profile-parse.d.ts.map +1 -0
- package/lib/profile-parse.js +21 -0
- package/lib/profile-parse.js.map +1 -0
- package/lib/profile-service.d.ts +17 -0
- package/lib/profile-service.d.ts.map +1 -0
- package/lib/profile-service.js +124 -0
- package/lib/profile-service.js.map +1 -0
- package/lib/scene-view.d.ts +4 -0
- package/lib/scene-view.d.ts.map +1 -0
- package/lib/scene-view.js +32 -0
- package/lib/scene-view.js.map +1 -0
- package/lib/session-service.d.ts +22 -0
- package/lib/session-service.d.ts.map +1 -0
- package/lib/session-service.js +100 -0
- package/lib/session-service.js.map +1 -0
- package/lib/story-catalog.d.ts +13 -0
- package/lib/story-catalog.d.ts.map +1 -0
- package/lib/story-catalog.js +104 -0
- package/lib/story-catalog.js.map +1 -0
- package/lib/story-items.d.ts +5 -0
- package/lib/story-items.d.ts.map +1 -0
- package/lib/story-items.js +23 -0
- package/lib/story-items.js.map +1 -0
- package/lib/story-path.d.ts +3 -0
- package/lib/story-path.d.ts.map +1 -0
- package/lib/story-path.js +66 -0
- package/lib/story-path.js.map +1 -0
- package/lib/story-scenes.d.ts +9 -0
- package/lib/story-scenes.d.ts.map +1 -0
- package/lib/story-scenes.js +478 -0
- package/lib/story-scenes.js.map +1 -0
- package/lib/story-transitions.d.ts +3 -0
- package/lib/story-transitions.d.ts.map +1 -0
- package/lib/story-transitions.js +193 -0
- package/lib/story-transitions.js.map +1 -0
- package/lib/story-types.d.ts +30 -0
- package/lib/story-types.d.ts.map +1 -0
- package/lib/story-types.js +3 -0
- package/lib/story-types.js.map +1 -0
- package/lib/story.d.ts +21 -0
- package/lib/story.d.ts.map +1 -0
- package/lib/story.js +91 -0
- package/lib/story.js.map +1 -0
- package/package.json +54 -0
- package/plugin.yml +2 -0
- package/src/achievements.ts +90 -0
- package/src/adv-command.ts +72 -0
- package/src/commands.ts +133 -0
- package/src/game-flow.ts +196 -0
- package/src/hub-register.ts +32 -0
- package/src/index.ts +47 -0
- package/src/models.ts +84 -0
- package/src/profile-format.ts +76 -0
- package/src/profile-parse.ts +19 -0
- package/src/profile-service.ts +151 -0
- package/src/scene-view.ts +46 -0
- package/src/session-service.ts +113 -0
- package/src/story-catalog.ts +110 -0
- package/src/story-items.ts +24 -0
- package/src/story-path.ts +75 -0
- package/src/story-scenes.ts +508 -0
- package/src/story-transitions.ts +198 -0
- package/src/story-types.ts +33 -0
- package/src/story.ts +104 -0
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import type { ChoiceResult, GameState } from './story-types.js';
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export function resolveTransition(state: GameState, choiceId: string): ChoiceResult | null {
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const { sceneId } = state;
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if (choiceId === 'restart') {
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return { nextSceneId: 'start', hpDelta: 100 - state.hp, endingId: '' };
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}
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if (sceneId === 'flooded_hall' && choiceId === 'wade_market') {
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const hp = state.hp - 25;
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if (hp <= 0) return { nextSceneId: 'drowned', hpDelta: -25, endingId: 'drowned' };
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return { nextSceneId: 'market_ruins', hpDelta: -25 };
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}
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const hpFail = (next: string, delta: number): ChoiceResult => ({
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nextSceneId: state.hp + delta <= 0 ? 'defeat' : next,
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hpDelta: delta,
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endingId: state.hp + delta <= 0 ? 'defeat' : '',
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});
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const map: Record<string, Record<string, ChoiceResult>> = {
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start: {
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push_door: { nextSceneId: 'corridor' },
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search_rubble: { nextSceneId: 'rubble' },
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climb_tower: { nextSceneId: 'watchtower' },
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vine_path: { nextSceneId: 'vine_path' },
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leave: { nextSceneId: 'coward', endingId: 'coward' },
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},
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rubble: {
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take_torch: { nextSceneId: 'start', addItem: 'torch' },
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take_blade: { nextSceneId: 'start', addItem: 'rusted_blade' },
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back_entrance: { nextSceneId: 'start' },
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},
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watchtower: {
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survey_map: { nextSceneId: 'watchtower', setFlag: 'saw_map' },
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take_chart_fragment: { nextSceneId: 'watchtower', addItem: 'star_chart' },
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enter_observatory: { nextSceneId: 'observatory' },
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descend_tower: { nextSceneId: 'start' },
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},
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vine_path: {
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enter_garden: { nextSceneId: 'garden' },
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back_entrance: { nextSceneId: 'start' },
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},
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corridor: {
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go_blue: { nextSceneId: 'spring' },
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go_stairs: { nextSceneId: 'depths' },
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go_flooded: { nextSceneId: 'flooded_hall' },
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study_mural: { nextSceneId: 'mural_room' },
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enter_bell_tower: { nextSceneId: 'bell_tower' },
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go_back: { nextSceneId: 'start' },
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},
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mural_room: {
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memorize: { nextSceneId: 'mural_room', setFlag: 'knows_sequence' },
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enter_whisper: { nextSceneId: 'whisper_gallery' },
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back_corridor: { nextSceneId: 'corridor' },
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},
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whisper_gallery: {
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listen_deep: { nextSceneId: 'whisper_gallery', setFlag: 'whisper_lore' },
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back_mural: { nextSceneId: 'mural_room' },
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},
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spring: {
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drink: { nextSceneId: 'spring', hpDelta: 30, setFlag: 'healed' },
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take_gem: { nextSceneId: 'spring', addItem: 'gem' },
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talk_spirit: { nextSceneId: 'spring', setFlag: 'spirit_met' },
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offer_gem: { nextSceneId: 'spring', removeItem: 'gem', addItem: 'amulet', setFlag: 'spirit_blessed' },
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leave_spring: { nextSceneId: 'corridor' },
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},
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flooded_hall: {
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use_feather_wade: { nextSceneId: 'market_ruins', removeItem: 'elf_feather' },
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drink_elixir_warm: { nextSceneId: 'market_ruins', removeItem: 'elixir' },
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back_corridor: { nextSceneId: 'corridor' },
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},
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market_ruins: {
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buy_mask_coin: { nextSceneId: 'market_ruins', removeItem: 'silver_coin', addItem: 'masquerade_mask' },
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trade_gem_coin: { nextSceneId: 'market_ruins', removeItem: 'gem', addItem: 'silver_coin' },
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go_bridge: { nextSceneId: 'ghost_bridge' },
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leave_market: { nextSceneId: 'flooded_hall' },
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},
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garden: {
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pick_herb: { nextSceneId: 'garden', addItem: 'herb' },
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rest_tree: { nextSceneId: 'garden', hpDelta: 20, setFlag: 'rested' },
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enter_greenhouse: { nextSceneId: 'greenhouse' },
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open_iron_door: { nextSceneId: 'library' },
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stay_forever: { nextSceneId: 'hermit', endingId: 'hermit' },
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back_corridor: { nextSceneId: 'corridor' },
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},
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greenhouse: {
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brew_elixir: { nextSceneId: 'greenhouse', removeItem: 'herb', addItem: 'elixir' },
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back_garden: { nextSceneId: 'garden' },
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},
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library: {
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take_scroll: { nextSceneId: 'library', addItem: 'scroll' },
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take_key: { nextSceneId: 'library', addItem: 'key' },
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read_archive: { nextSceneId: 'library', setFlag: 'read_archive' },
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enter_forge: { nextSceneId: 'ember_forge' },
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back_garden: { nextSceneId: 'garden' },
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},
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ember_forge: {
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forge_blade: { nextSceneId: 'ember_forge', setFlag: 'forged_blade' },
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upgrade_amulet: { nextSceneId: 'ember_forge', removeItem: 'moon_shard', setFlag: 'amulet_upgraded' },
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back_library: { nextSceneId: 'library' },
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},
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bell_tower: {
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ring_bell: { nextSceneId: 'bell_tower', addItem: 'spirit_bell' },
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back_corridor: { nextSceneId: 'corridor' },
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},
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depths: {
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fight: hpFail('crypt_entry', -50),
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fight_blade: { nextSceneId: 'crypt_entry', hpDelta: -20, setFlag: 'shadow_banished' },
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use_torch: { nextSceneId: 'crypt_entry', setFlag: 'shadow_banished' },
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use_herb: { nextSceneId: 'crypt_entry', removeItem: 'herb', setFlag: 'shadow_banished' },
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flee: { nextSceneId: 'escape', endingId: 'escape' },
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},
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crypt_entry: {
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go_vault: { nextSceneId: 'vault' },
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go_catacombs: { nextSceneId: 'catacombs' },
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go_spider: { nextSceneId: 'spider_nest' },
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go_sealed: { nextSceneId: 'sealed_gates' },
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back_corridor: { nextSceneId: 'corridor' },
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},
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spider_nest: {
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cut_web_blade: { nextSceneId: 'shadow_maze' },
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burn_web: { nextSceneId: 'shadow_maze' },
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flee_spider: { nextSceneId: 'spider', endingId: 'spider' },
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},
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shadow_maze: {
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navigate_compass: { nextSceneId: 'crystal_cave' },
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wander_maze: { nextSceneId: 'labyrinth', endingId: 'labyrinth' },
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back_spider: { nextSceneId: 'spider_nest' },
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},
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catacombs: {
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read_scroll: { nextSceneId: 'ossuary' },
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dash_trap: hpFail('ossuary', -35),
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enter_prison: { nextSceneId: 'prison_cell' },
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take_key_skeleton: { nextSceneId: 'catacombs', addItem: 'key' },
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back_crypt: { nextSceneId: 'crypt_entry' },
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},
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prison_cell: {
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take_coin: { nextSceneId: 'prison_cell', addItem: 'silver_coin' },
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free_ghost: { nextSceneId: 'redemption', endingId: 'redemption' },
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back_catacombs: { nextSceneId: 'catacombs' },
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},
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ossuary: {
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answer_greed: { nextSceneId: 'ossuary', hpDelta: -25 },
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answer_flood: { nextSceneId: 'wisdom', endingId: 'wisdom' },
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answer_star: { nextSceneId: 'ossuary', addItem: 'amulet' },
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back_catacombs: { nextSceneId: 'catacombs' },
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},
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ghost_bridge: {
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pay_coin: { nextSceneId: 'crystal_cave', removeItem: 'silver_coin' },
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cross_feather: { nextSceneId: 'crystal_cave', removeItem: 'elf_feather' },
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back_market: { nextSceneId: 'market_ruins' },
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},
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crystal_cave: {
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take_moon_shard: { nextSceneId: 'crystal_cave', addItem: 'moon_shard' },
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take_feather: { nextSceneId: 'crystal_cave', addItem: 'elf_feather' },
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enter_moon_pool: { nextSceneId: 'moon_pool' },
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back_bridge: { nextSceneId: 'ghost_bridge' },
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},
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moon_pool: {
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align_chart: { nextSceneId: 'moon_pool', setFlag: 'moon_blessed' },
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dive_shrine: { nextSceneId: 'sunken_shrine' },
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back_crystal: { nextSceneId: 'crystal_cave' },
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},
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sunken_shrine: {
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ritual_star_keeper: { nextSceneId: 'star_keeper', endingId: 'star_keeper' },
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back_moon_pool: { nextSceneId: 'moon_pool' },
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},
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observatory: {
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craft_compass: { nextSceneId: 'observatory', addItem: 'compass' },
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back_tower: { nextSceneId: 'watchtower' },
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},
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sealed_gates: {
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open_gates: { nextSceneId: 'vault' },
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back_crypt: { nextSceneId: 'crypt_entry' },
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},
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vault: {
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seq_light_shadow_door: { nextSceneId: 'vault_open' },
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seq_door_light_shadow: { nextSceneId: 'wisdom', endingId: 'wisdom' },
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seq_shadow_door_light: { nextSceneId: 'defeat', hpDelta: -100, endingId: 'defeat' },
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back_crypt: { nextSceneId: 'crypt_entry' },
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},
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vault_open: {
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descend_throne: { nextSceneId: 'throne_room' },
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take_treasure_now: { nextSceneId: 'treasure', endingId: 'treasure' },
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back_crypt: { nextSceneId: 'crypt_entry' },
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},
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throne_room: {
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ascend: { nextSceneId: 'ascension', endingId: 'ascension' },
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ascend_mask: { nextSceneId: 'mask_king', endingId: 'mask_king' },
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claim_crown: { nextSceneId: 'curse', endingId: 'curse' },
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retreat_throne: { nextSceneId: 'treasure', endingId: 'treasure' },
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},
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};
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return map[sceneId]?.[choiceId] ?? null;
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}
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/** 游戏 payload 前缀 */
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export const ADV_PREFIX = 'adv';
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export interface SceneChoice {
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id: string;
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label: string;
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style?: 'primary' | 'danger' | 'secondary';
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requires?: (state: GameState) => boolean;
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}
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export interface Scene {
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id: string;
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text: string | ((state: GameState) => string);
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choices: SceneChoice[];
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terminal?: boolean;
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|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export interface GameState {
|
|
19
|
+
sceneId: string;
|
|
20
|
+
hp: number;
|
|
21
|
+
inventory: string[];
|
|
22
|
+
flags: Record<string, boolean>;
|
|
23
|
+
endingId: string;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export interface ChoiceResult {
|
|
27
|
+
nextSceneId: string;
|
|
28
|
+
hpDelta?: number;
|
|
29
|
+
addItem?: string;
|
|
30
|
+
removeItem?: string;
|
|
31
|
+
setFlag?: string;
|
|
32
|
+
endingId?: string;
|
|
33
|
+
}
|
package/src/story.ts
ADDED
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
export { ADV_PREFIX } from './story-types.js';
|
|
2
|
+
export type { SceneChoice, Scene, GameState, ChoiceResult } from './story-types.js';
|
|
3
|
+
export { ITEM_LABELS, ITEM_IDS, itemLabel } from './story-items.js';
|
|
4
|
+
export { SCENES, countScenes } from './story-scenes.js';
|
|
5
|
+
|
|
6
|
+
import type { GameState, ChoiceResult, Scene } from './story-types.js';
|
|
7
|
+
import { itemLabel } from './story-items.js';
|
|
8
|
+
import { SCENES } from './story-scenes.js';
|
|
9
|
+
import { resolveTransition } from './story-transitions.js';
|
|
10
|
+
|
|
11
|
+
export function parseInventory(value: string | string[] | unknown): string[] {
|
|
12
|
+
if (Array.isArray(value)) {
|
|
13
|
+
return value.filter((x): x is string => typeof x === 'string');
|
|
14
|
+
}
|
|
15
|
+
if (typeof value !== 'string' || !value) return [];
|
|
16
|
+
try {
|
|
17
|
+
const v = JSON.parse(value);
|
|
18
|
+
return Array.isArray(v) ? v.filter((x): x is string => typeof x === 'string') : [];
|
|
19
|
+
} catch {
|
|
20
|
+
return [];
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
export function parseFlags(value: string | Record<string, boolean> | unknown): Record<string, boolean> {
|
|
25
|
+
if (value != null && typeof value === 'object' && !Array.isArray(value)) {
|
|
26
|
+
return value as Record<string, boolean>;
|
|
27
|
+
}
|
|
28
|
+
if (typeof value !== 'string' || !value) return {};
|
|
29
|
+
try {
|
|
30
|
+
const v = JSON.parse(value);
|
|
31
|
+
return v != null && typeof v === 'object' && !Array.isArray(v)
|
|
32
|
+
? (v as Record<string, boolean>)
|
|
33
|
+
: {};
|
|
34
|
+
} catch {
|
|
35
|
+
return {};
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
export function stateFromSession(row: {
|
|
40
|
+
scene_id: string;
|
|
41
|
+
hp: number;
|
|
42
|
+
inventory: string;
|
|
43
|
+
flags: string;
|
|
44
|
+
ending_id: string;
|
|
45
|
+
}): GameState {
|
|
46
|
+
return {
|
|
47
|
+
sceneId: row.scene_id,
|
|
48
|
+
hp: row.hp,
|
|
49
|
+
inventory: parseInventory(row.inventory),
|
|
50
|
+
flags: parseFlags(row.flags),
|
|
51
|
+
endingId: row.ending_id,
|
|
52
|
+
};
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
export function formatStatusBar(state: GameState): string {
|
|
56
|
+
const items = state.inventory.length
|
|
57
|
+
? state.inventory.map(itemLabel).join('、')
|
|
58
|
+
: '无';
|
|
59
|
+
return `❤️ ${Math.max(0, state.hp)} · 🎒 ${items}`;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
export function resolveChoice(state: GameState, choiceId: string): ChoiceResult | null {
|
|
63
|
+
return resolveTransition(state, choiceId);
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
export function getScene(sceneId: string): Scene | undefined {
|
|
67
|
+
return SCENES[sceneId];
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
export function visibleChoices(scene: Scene, state: GameState) {
|
|
71
|
+
return scene.choices.filter((c) => !c.requires || c.requires(state));
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
export function applyChoiceResult(state: GameState, result: ChoiceResult): GameState {
|
|
75
|
+
const inventory = [...state.inventory];
|
|
76
|
+
if (result.addItem && !inventory.includes(result.addItem)) {
|
|
77
|
+
inventory.push(result.addItem);
|
|
78
|
+
}
|
|
79
|
+
if (result.removeItem) {
|
|
80
|
+
const idx = inventory.indexOf(result.removeItem);
|
|
81
|
+
if (idx >= 0) inventory.splice(idx, 1);
|
|
82
|
+
}
|
|
83
|
+
const flags = { ...state.flags };
|
|
84
|
+
if (result.setFlag) flags[result.setFlag] = true;
|
|
85
|
+
|
|
86
|
+
const hp = Math.min(100, Math.max(0, state.hp + (result.hpDelta ?? 0)));
|
|
87
|
+
|
|
88
|
+
const nextScene = getScene(result.nextSceneId);
|
|
89
|
+
const endingId = result.endingId ?? (nextScene?.terminal ? result.nextSceneId : '');
|
|
90
|
+
|
|
91
|
+
return {
|
|
92
|
+
sceneId: result.nextSceneId,
|
|
93
|
+
hp,
|
|
94
|
+
inventory,
|
|
95
|
+
flags,
|
|
96
|
+
endingId,
|
|
97
|
+
};
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
export function sceneNarrative(scene: Scene, state: GameState): string {
|
|
101
|
+
const body = typeof scene.text === 'function' ? scene.text(state) : scene.text;
|
|
102
|
+
if (scene.terminal) return body;
|
|
103
|
+
return `${body}\n\n${formatStatusBar(state)}`;
|
|
104
|
+
}
|