@zhin.js/plugin-text-adventure 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +92 -0
- package/lib/achievements.d.ts +24 -0
- package/lib/achievements.d.ts.map +1 -0
- package/lib/achievements.js +62 -0
- package/lib/achievements.js.map +1 -0
- package/lib/adv-command.d.ts +5 -0
- package/lib/adv-command.d.ts.map +1 -0
- package/lib/adv-command.js +55 -0
- package/lib/adv-command.js.map +1 -0
- package/lib/commands.d.ts +6 -0
- package/lib/commands.d.ts.map +1 -0
- package/lib/commands.js +96 -0
- package/lib/commands.js.map +1 -0
- package/lib/game-flow.d.ts +9 -0
- package/lib/game-flow.d.ts.map +1 -0
- package/lib/game-flow.js +134 -0
- package/lib/game-flow.js.map +1 -0
- package/lib/hub-register.d.ts +5 -0
- package/lib/hub-register.d.ts.map +1 -0
- package/lib/hub-register.js +25 -0
- package/lib/hub-register.js.map +1 -0
- package/lib/index.d.ts +2 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +37 -0
- package/lib/index.js.map +1 -0
- package/lib/models.d.ts +45 -0
- package/lib/models.d.ts.map +1 -0
- package/lib/models.js +37 -0
- package/lib/models.js.map +1 -0
- package/lib/profile-format.d.ts +6 -0
- package/lib/profile-format.d.ts.map +1 -0
- package/lib/profile-format.js +64 -0
- package/lib/profile-format.js.map +1 -0
- package/lib/profile-parse.d.ts +4 -0
- package/lib/profile-parse.d.ts.map +1 -0
- package/lib/profile-parse.js +21 -0
- package/lib/profile-parse.js.map +1 -0
- package/lib/profile-service.d.ts +17 -0
- package/lib/profile-service.d.ts.map +1 -0
- package/lib/profile-service.js +124 -0
- package/lib/profile-service.js.map +1 -0
- package/lib/scene-view.d.ts +4 -0
- package/lib/scene-view.d.ts.map +1 -0
- package/lib/scene-view.js +32 -0
- package/lib/scene-view.js.map +1 -0
- package/lib/session-service.d.ts +22 -0
- package/lib/session-service.d.ts.map +1 -0
- package/lib/session-service.js +100 -0
- package/lib/session-service.js.map +1 -0
- package/lib/story-catalog.d.ts +13 -0
- package/lib/story-catalog.d.ts.map +1 -0
- package/lib/story-catalog.js +104 -0
- package/lib/story-catalog.js.map +1 -0
- package/lib/story-items.d.ts +5 -0
- package/lib/story-items.d.ts.map +1 -0
- package/lib/story-items.js +23 -0
- package/lib/story-items.js.map +1 -0
- package/lib/story-path.d.ts +3 -0
- package/lib/story-path.d.ts.map +1 -0
- package/lib/story-path.js +66 -0
- package/lib/story-path.js.map +1 -0
- package/lib/story-scenes.d.ts +9 -0
- package/lib/story-scenes.d.ts.map +1 -0
- package/lib/story-scenes.js +478 -0
- package/lib/story-scenes.js.map +1 -0
- package/lib/story-transitions.d.ts +3 -0
- package/lib/story-transitions.d.ts.map +1 -0
- package/lib/story-transitions.js +193 -0
- package/lib/story-transitions.js.map +1 -0
- package/lib/story-types.d.ts +30 -0
- package/lib/story-types.d.ts.map +1 -0
- package/lib/story-types.js +3 -0
- package/lib/story-types.js.map +1 -0
- package/lib/story.d.ts +21 -0
- package/lib/story.d.ts.map +1 -0
- package/lib/story.js +91 -0
- package/lib/story.js.map +1 -0
- package/package.json +54 -0
- package/plugin.yml +2 -0
- package/src/achievements.ts +90 -0
- package/src/adv-command.ts +72 -0
- package/src/commands.ts +133 -0
- package/src/game-flow.ts +196 -0
- package/src/hub-register.ts +32 -0
- package/src/index.ts +47 -0
- package/src/models.ts +84 -0
- package/src/profile-format.ts +76 -0
- package/src/profile-parse.ts +19 -0
- package/src/profile-service.ts +151 -0
- package/src/scene-view.ts +46 -0
- package/src/session-service.ts +113 -0
- package/src/story-catalog.ts +110 -0
- package/src/story-items.ts +24 -0
- package/src/story-path.ts +75 -0
- package/src/story-scenes.ts +508 -0
- package/src/story-transitions.ts +198 -0
- package/src/story-types.ts +33 -0
- package/src/story.ts +104 -0
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import { SCENES } from './story-scenes.js';
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/** 区域中文名(用于地图 / 成就展示) */
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export const REGION_LABELS = {
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start: '秘境入口',
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rubble: '碎石廊',
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watchtower: '瞭望石塔',
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observatory: '星象台',
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vine_path: '秘径',
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corridor: '幽暗走廊',
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mural_room: '铭文壁画',
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whisper_gallery: '低语画廊',
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spring: '精灵泉',
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flooded_hall: '积水厅',
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bell_tower: '钟楼',
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garden: '古庭院',
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greenhouse: '遗迹温室',
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library: '尘封书库',
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ember_forge: '锻炉间',
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market_ruins: '废墟市集',
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ghost_bridge: '冥河石桥',
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crystal_cave: '晶洞',
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moon_pool: '月池',
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sunken_shrine: '水下沉殿',
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depths: '墓穴岔口',
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crypt_entry: '墓穴入口',
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catacombs: '骸骨甬道',
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ossuary: '龛室',
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prison_cell: '囚室',
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spider_nest: '蛛巢',
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shadow_maze: '暗影迷宫',
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sealed_gates: '封印密室',
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vault: '宝藏前厅',
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vault_open: '宝库',
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throne_room: '王座厅',
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};
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export const ENDING_LABELS = {
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treasure: '遗迹宝藏',
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ascension: '星辉归位',
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wisdom: '智者归途',
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curse: '贪婪代价',
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escape: '生还',
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defeat: '陨落',
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coward: '怯懦归途',
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hermit: '庭院隐者',
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redemption: '幽魂解脱',
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drowned: '寒水沉眠',
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spider: '茧中亡魂',
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labyrinth: '迷宫迷失',
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star_keeper: '星守誓约',
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mask_king: '面具之王',
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merchant: '行商结局',
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};
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/** 地图分区(便于 adv map 分组展示) */
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export const MAP_ZONES = [
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{
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name: '入口与塔',
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sceneIds: ['start', 'rubble', 'watchtower', 'observatory', 'vine_path'],
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},
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{
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name: '主廊与泉',
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sceneIds: ['corridor', 'mural_room', 'whisper_gallery', 'spring', 'flooded_hall', 'bell_tower'],
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},
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{
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name: '庭院书库',
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sceneIds: ['garden', 'greenhouse', 'library', 'ember_forge'],
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},
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{
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name: '冥域水线',
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sceneIds: ['market_ruins', 'ghost_bridge', 'crystal_cave', 'moon_pool', 'sunken_shrine'],
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},
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{
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name: '墓穴深处',
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sceneIds: [
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'depths',
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'crypt_entry',
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'catacombs',
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'ossuary',
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'prison_cell',
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'spider_nest',
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'shadow_maze',
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'sealed_gates',
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'vault',
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'vault_open',
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'throne_room',
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],
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},
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];
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export function playableSceneIds() {
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return Object.values(SCENES)
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.filter((s) => !s.terminal)
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.map((s) => s.id);
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}
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export function endingIds() {
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return Object.values(SCENES)
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.filter((s) => s.terminal)
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.map((s) => s.id);
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}
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export function regionLabel(id) {
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return REGION_LABELS[id] ?? ENDING_LABELS[id] ?? id;
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}
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export function endingLabel(id) {
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return ENDING_LABELS[id] ?? id;
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}
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//# sourceMappingURL=story-catalog.js.map
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{"version":3,"file":"story-catalog.js","sourceRoot":"","sources":["../src/story-catalog.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,yBAAyB;AACzB,MAAM,CAAC,MAAM,aAAa,GAA2B;IACnD,KAAK,EAAE,MAAM;IACb,MAAM,EAAE,KAAK;IACb,UAAU,EAAE,MAAM;IAClB,WAAW,EAAE,KAAK;IAClB,SAAS,EAAE,IAAI;IACf,QAAQ,EAAE,MAAM;IAChB,UAAU,EAAE,MAAM;IAClB,eAAe,EAAE,MAAM;IACvB,MAAM,EAAE,KAAK;IACb,YAAY,EAAE,KAAK;IACnB,UAAU,EAAE,IAAI;IAChB,MAAM,EAAE,KAAK;IACb,UAAU,EAAE,MAAM;IAClB,OAAO,EAAE,MAAM;IACf,WAAW,EAAE,KAAK;IAClB,YAAY,EAAE,MAAM;IACpB,YAAY,EAAE,MAAM;IACpB,YAAY,EAAE,IAAI;IAClB,SAAS,EAAE,IAAI;IACf,aAAa,EAAE,MAAM;IACrB,MAAM,EAAE,MAAM;IACd,WAAW,EAAE,MAAM;IACnB,SAAS,EAAE,MAAM;IACjB,OAAO,EAAE,IAAI;IACb,WAAW,EAAE,IAAI;IACjB,WAAW,EAAE,IAAI;IACjB,WAAW,EAAE,MAAM;IACnB,YAAY,EAAE,MAAM;IACpB,KAAK,EAAE,MAAM;IACb,UAAU,EAAE,IAAI;IAChB,WAAW,EAAE,KAAK;CACnB,CAAC;AAEF,MAAM,CAAC,MAAM,aAAa,GAA2B;IACnD,QAAQ,EAAE,MAAM;IAChB,SAAS,EAAE,MAAM;IACjB,MAAM,EAAE,MAAM;IACd,KAAK,EAAE,MAAM;IACb,MAAM,EAAE,IAAI;IACZ,MAAM,EAAE,IAAI;IACZ,MAAM,EAAE,MAAM;IACd,MAAM,EAAE,MAAM;IACd,UAAU,EAAE,MAAM;IAClB,OAAO,EAAE,MAAM;IACf,MAAM,EAAE,MAAM;IACd,SAAS,EAAE,MAAM;IACjB,WAAW,EAAE,MAAM;IACnB,SAAS,EAAE,MAAM;IACjB,QAAQ,EAAE,MAAM;CACjB,CAAC;AAEF,4BAA4B;AAC5B,MAAM,CAAC,MAAM,SAAS,GAAgD;IACpE;QACE,IAAI,EAAE,MAAM;QACZ,QAAQ,EAAE,CAAC,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,aAAa,EAAE,WAAW,CAAC;KACxE;IACD;QACE,IAAI,EAAE,MAAM;QACZ,QAAQ,EAAE,CAAC,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAE,QAAQ,EAAE,cAAc,EAAE,YAAY,CAAC;KAChG;IACD;QACE,IAAI,EAAE,MAAM;QACZ,QAAQ,EAAE,CAAC,QAAQ,EAAE,YAAY,EAAE,SAAS,EAAE,aAAa,CAAC;KAC7D;IACD;QACE,IAAI,EAAE,MAAM;QACZ,QAAQ,EAAE,CAAC,cAAc,EAAE,cAAc,EAAE,cAAc,EAAE,WAAW,EAAE,eAAe,CAAC;KACzF;IACD;QACE,IAAI,EAAE,MAAM;QACZ,QAAQ,EAAE;YACR,QAAQ;YACR,aAAa;YACb,WAAW;YACX,SAAS;YACT,aAAa;YACb,aAAa;YACb,aAAa;YACb,cAAc;YACd,OAAO;YACP,YAAY;YACZ,aAAa;SACd;KACF;CACF,CAAC;AAEF,MAAM,UAAU,gBAAgB;IAC9B,OAAO,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC;SACzB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;SAC1B,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACtB,CAAC;AAED,MAAM,UAAU,SAAS;IACvB,OAAO,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC;SACzB,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;SACzB,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;AACtB,CAAC;AAED,MAAM,UAAU,WAAW,CAAC,EAAU;IACpC,OAAO,aAAa,CAAC,EAAE,CAAC,IAAI,aAAa,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC;AACtD,CAAC;AAED,MAAM,UAAU,WAAW,CAAC,EAAU;IACpC,OAAO,aAAa,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC;AACjC,CAAC"}
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{"version":3,"file":"story-items.d.ts","sourceRoot":"","sources":["../src/story-items.ts"],"names":[],"mappings":"AAAA,gBAAgB;AAChB,eAAO,MAAM,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAgB9C,CAAC;AAEF,eAAO,MAAM,QAAQ,UAA2B,CAAC;AAEjD,wBAAgB,SAAS,CAAC,EAAE,EAAE,MAAM,GAAG,MAAM,CAE5C"}
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/** 15 种可收集道具 */
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export const ITEM_LABELS = {
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torch: '火把',
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key: '锈蚀钥匙',
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gem: '幽蓝宝石',
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herb: '荧光草药',
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scroll: '残破卷轴',
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amulet: '精灵护符',
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silver_coin: '古银币',
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rusted_blade: '生锈短剑',
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moon_shard: '月华碎片',
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elixir: '治愈灵药',
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compass: '星象罗盘',
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spirit_bell: '回音铃',
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elf_feather: '银羽',
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masquerade_mask: '仪式面具',
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star_chart: '星图残页',
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};
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export const ITEM_IDS = Object.keys(ITEM_LABELS);
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export function itemLabel(id) {
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return ITEM_LABELS[id] ?? id;
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}
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//# sourceMappingURL=story-items.js.map
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{"version":3,"file":"story-items.js","sourceRoot":"","sources":["../src/story-items.ts"],"names":[],"mappings":"AAAA,gBAAgB;AAChB,MAAM,CAAC,MAAM,WAAW,GAA2B;IACjD,KAAK,EAAE,IAAI;IACX,GAAG,EAAE,MAAM;IACX,GAAG,EAAE,MAAM;IACX,IAAI,EAAE,MAAM;IACZ,MAAM,EAAE,MAAM;IACd,MAAM,EAAE,MAAM;IACd,WAAW,EAAE,KAAK;IAClB,YAAY,EAAE,MAAM;IACpB,UAAU,EAAE,MAAM;IAClB,MAAM,EAAE,MAAM;IACd,OAAO,EAAE,MAAM;IACf,WAAW,EAAE,KAAK;IAClB,WAAW,EAAE,IAAI;IACjB,eAAe,EAAE,MAAM;IACvB,UAAU,EAAE,MAAM;CACnB,CAAC;AAEF,MAAM,CAAC,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;AAEjD,MAAM,UAAU,SAAS,CAAC,EAAU;IAClC,OAAO,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC;AAC/B,CAAC"}
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{"version":3,"file":"story-path.d.ts","sourceRoot":"","sources":["../src/story-path.ts"],"names":[],"mappings":"AAwCA,yBAAyB;AACzB,wBAAgB,0BAA0B,CAAC,QAAQ,SAAK,GAAG,MAAM,CAiChE"}
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import { SCENES } from './story-scenes.js';
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import { ITEM_IDS } from './story-items.js';
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import { resolveTransition } from './story-transitions.js';
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const OPTIMISTIC_FLAGS = {
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spirit_met: true,
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saw_map: true,
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knows_sequence: true,
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whisper_lore: true,
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healed: true,
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rested: true,
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read_archive: true,
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forged_blade: true,
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amulet_upgraded: true,
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moon_blessed: true,
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shadow_banished: true,
|
|
16
|
+
};
|
|
17
|
+
function optimisticState(sceneId) {
|
|
18
|
+
return {
|
|
19
|
+
sceneId,
|
|
20
|
+
hp: 100,
|
|
21
|
+
inventory: [...ITEM_IDS],
|
|
22
|
+
flags: { ...OPTIMISTIC_FLAGS },
|
|
23
|
+
endingId: '',
|
|
24
|
+
};
|
|
25
|
+
}
|
|
26
|
+
function visibleChoiceIds(state) {
|
|
27
|
+
const scene = SCENES[state.sceneId];
|
|
28
|
+
if (!scene || scene.terminal)
|
|
29
|
+
return [];
|
|
30
|
+
return scene.choices
|
|
31
|
+
.filter((c) => !c.requires || c.requires(state))
|
|
32
|
+
.map((c) => c.id);
|
|
33
|
+
}
|
|
34
|
+
/** 允许回路的最长路径(玩家可多次往返) */
|
|
35
|
+
export function estimateLongestPlaythrough(maxDepth = 70) {
|
|
36
|
+
let best = 0;
|
|
37
|
+
const memo = new Map();
|
|
38
|
+
function walk(sceneId, depth) {
|
|
39
|
+
if (depth >= maxDepth)
|
|
40
|
+
return depth;
|
|
41
|
+
const key = `${sceneId}:${depth}`;
|
|
42
|
+
const cached = memo.get(key);
|
|
43
|
+
if (cached != null)
|
|
44
|
+
return cached;
|
|
45
|
+
const scene = SCENES[sceneId];
|
|
46
|
+
if (scene?.terminal) {
|
|
47
|
+
best = Math.max(best, depth);
|
|
48
|
+
memo.set(key, depth);
|
|
49
|
+
return depth;
|
|
50
|
+
}
|
|
51
|
+
best = Math.max(best, depth);
|
|
52
|
+
let localBest = depth;
|
|
53
|
+
const state = optimisticState(sceneId);
|
|
54
|
+
for (const choiceId of visibleChoiceIds(state)) {
|
|
55
|
+
const result = resolveTransition(state, choiceId);
|
|
56
|
+
if (!result)
|
|
57
|
+
continue;
|
|
58
|
+
localBest = Math.max(localBest, walk(result.nextSceneId, depth + 1));
|
|
59
|
+
}
|
|
60
|
+
memo.set(key, localBest);
|
|
61
|
+
return localBest;
|
|
62
|
+
}
|
|
63
|
+
walk('start', 0);
|
|
64
|
+
return best;
|
|
65
|
+
}
|
|
66
|
+
//# sourceMappingURL=story-path.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import type { Scene } from './story-types.js';
|
|
2
|
+
/** 非终局场景 28 个 + 终局 12 个 */
|
|
3
|
+
export declare const SCENES: Record<string, Scene>;
|
|
4
|
+
export declare function countScenes(): {
|
|
5
|
+
total: number;
|
|
6
|
+
playable: number;
|
|
7
|
+
terminals: number;
|
|
8
|
+
};
|
|
9
|
+
//# sourceMappingURL=story-scenes.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"story-scenes.d.ts","sourceRoot":"","sources":["../src/story-scenes.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAa,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAIzD,2BAA2B;AAC3B,eAAO,MAAM,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,KAAK,CAgfxC,CAAC;AAEF,wBAAgB,WAAW,IAAI;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAIpF"}
|