@zhin.js/plugin-text-adventure 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +92 -0
- package/lib/achievements.d.ts +24 -0
- package/lib/achievements.d.ts.map +1 -0
- package/lib/achievements.js +62 -0
- package/lib/achievements.js.map +1 -0
- package/lib/adv-command.d.ts +5 -0
- package/lib/adv-command.d.ts.map +1 -0
- package/lib/adv-command.js +55 -0
- package/lib/adv-command.js.map +1 -0
- package/lib/commands.d.ts +6 -0
- package/lib/commands.d.ts.map +1 -0
- package/lib/commands.js +96 -0
- package/lib/commands.js.map +1 -0
- package/lib/game-flow.d.ts +9 -0
- package/lib/game-flow.d.ts.map +1 -0
- package/lib/game-flow.js +134 -0
- package/lib/game-flow.js.map +1 -0
- package/lib/hub-register.d.ts +5 -0
- package/lib/hub-register.d.ts.map +1 -0
- package/lib/hub-register.js +25 -0
- package/lib/hub-register.js.map +1 -0
- package/lib/index.d.ts +2 -0
- package/lib/index.d.ts.map +1 -0
- package/lib/index.js +37 -0
- package/lib/index.js.map +1 -0
- package/lib/models.d.ts +45 -0
- package/lib/models.d.ts.map +1 -0
- package/lib/models.js +37 -0
- package/lib/models.js.map +1 -0
- package/lib/profile-format.d.ts +6 -0
- package/lib/profile-format.d.ts.map +1 -0
- package/lib/profile-format.js +64 -0
- package/lib/profile-format.js.map +1 -0
- package/lib/profile-parse.d.ts +4 -0
- package/lib/profile-parse.d.ts.map +1 -0
- package/lib/profile-parse.js +21 -0
- package/lib/profile-parse.js.map +1 -0
- package/lib/profile-service.d.ts +17 -0
- package/lib/profile-service.d.ts.map +1 -0
- package/lib/profile-service.js +124 -0
- package/lib/profile-service.js.map +1 -0
- package/lib/scene-view.d.ts +4 -0
- package/lib/scene-view.d.ts.map +1 -0
- package/lib/scene-view.js +32 -0
- package/lib/scene-view.js.map +1 -0
- package/lib/session-service.d.ts +22 -0
- package/lib/session-service.d.ts.map +1 -0
- package/lib/session-service.js +100 -0
- package/lib/session-service.js.map +1 -0
- package/lib/story-catalog.d.ts +13 -0
- package/lib/story-catalog.d.ts.map +1 -0
- package/lib/story-catalog.js +104 -0
- package/lib/story-catalog.js.map +1 -0
- package/lib/story-items.d.ts +5 -0
- package/lib/story-items.d.ts.map +1 -0
- package/lib/story-items.js +23 -0
- package/lib/story-items.js.map +1 -0
- package/lib/story-path.d.ts +3 -0
- package/lib/story-path.d.ts.map +1 -0
- package/lib/story-path.js +66 -0
- package/lib/story-path.js.map +1 -0
- package/lib/story-scenes.d.ts +9 -0
- package/lib/story-scenes.d.ts.map +1 -0
- package/lib/story-scenes.js +478 -0
- package/lib/story-scenes.js.map +1 -0
- package/lib/story-transitions.d.ts +3 -0
- package/lib/story-transitions.d.ts.map +1 -0
- package/lib/story-transitions.js +193 -0
- package/lib/story-transitions.js.map +1 -0
- package/lib/story-types.d.ts +30 -0
- package/lib/story-types.d.ts.map +1 -0
- package/lib/story-types.js +3 -0
- package/lib/story-types.js.map +1 -0
- package/lib/story.d.ts +21 -0
- package/lib/story.d.ts.map +1 -0
- package/lib/story.js +91 -0
- package/lib/story.js.map +1 -0
- package/package.json +54 -0
- package/plugin.yml +2 -0
- package/src/achievements.ts +90 -0
- package/src/adv-command.ts +72 -0
- package/src/commands.ts +133 -0
- package/src/game-flow.ts +196 -0
- package/src/hub-register.ts +32 -0
- package/src/index.ts +47 -0
- package/src/models.ts +84 -0
- package/src/profile-format.ts +76 -0
- package/src/profile-parse.ts +19 -0
- package/src/profile-service.ts +151 -0
- package/src/scene-view.ts +46 -0
- package/src/session-service.ts +113 -0
- package/src/story-catalog.ts +110 -0
- package/src/story-items.ts +24 -0
- package/src/story-path.ts +75 -0
- package/src/story-scenes.ts +508 -0
- package/src/story-transitions.ts +198 -0
- package/src/story-types.ts +33 -0
- package/src/story.ts +104 -0
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export function resolveTransition(state, choiceId) {
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const { sceneId } = state;
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if (choiceId === 'restart') {
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return { nextSceneId: 'start', hpDelta: 100 - state.hp, endingId: '' };
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}
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if (sceneId === 'flooded_hall' && choiceId === 'wade_market') {
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const hp = state.hp - 25;
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if (hp <= 0)
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return { nextSceneId: 'drowned', hpDelta: -25, endingId: 'drowned' };
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return { nextSceneId: 'market_ruins', hpDelta: -25 };
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}
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const hpFail = (next, delta) => ({
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nextSceneId: state.hp + delta <= 0 ? 'defeat' : next,
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hpDelta: delta,
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endingId: state.hp + delta <= 0 ? 'defeat' : '',
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});
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const map = {
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start: {
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push_door: { nextSceneId: 'corridor' },
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search_rubble: { nextSceneId: 'rubble' },
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climb_tower: { nextSceneId: 'watchtower' },
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vine_path: { nextSceneId: 'vine_path' },
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leave: { nextSceneId: 'coward', endingId: 'coward' },
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},
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rubble: {
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take_torch: { nextSceneId: 'start', addItem: 'torch' },
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take_blade: { nextSceneId: 'start', addItem: 'rusted_blade' },
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back_entrance: { nextSceneId: 'start' },
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},
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watchtower: {
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survey_map: { nextSceneId: 'watchtower', setFlag: 'saw_map' },
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take_chart_fragment: { nextSceneId: 'watchtower', addItem: 'star_chart' },
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enter_observatory: { nextSceneId: 'observatory' },
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descend_tower: { nextSceneId: 'start' },
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},
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vine_path: {
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enter_garden: { nextSceneId: 'garden' },
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back_entrance: { nextSceneId: 'start' },
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},
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corridor: {
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go_blue: { nextSceneId: 'spring' },
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go_stairs: { nextSceneId: 'depths' },
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go_flooded: { nextSceneId: 'flooded_hall' },
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study_mural: { nextSceneId: 'mural_room' },
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enter_bell_tower: { nextSceneId: 'bell_tower' },
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go_back: { nextSceneId: 'start' },
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},
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mural_room: {
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memorize: { nextSceneId: 'mural_room', setFlag: 'knows_sequence' },
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enter_whisper: { nextSceneId: 'whisper_gallery' },
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back_corridor: { nextSceneId: 'corridor' },
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},
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whisper_gallery: {
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listen_deep: { nextSceneId: 'whisper_gallery', setFlag: 'whisper_lore' },
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back_mural: { nextSceneId: 'mural_room' },
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},
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spring: {
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drink: { nextSceneId: 'spring', hpDelta: 30, setFlag: 'healed' },
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take_gem: { nextSceneId: 'spring', addItem: 'gem' },
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talk_spirit: { nextSceneId: 'spring', setFlag: 'spirit_met' },
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offer_gem: { nextSceneId: 'spring', removeItem: 'gem', addItem: 'amulet', setFlag: 'spirit_blessed' },
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leave_spring: { nextSceneId: 'corridor' },
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},
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flooded_hall: {
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use_feather_wade: { nextSceneId: 'market_ruins', removeItem: 'elf_feather' },
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drink_elixir_warm: { nextSceneId: 'market_ruins', removeItem: 'elixir' },
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back_corridor: { nextSceneId: 'corridor' },
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},
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market_ruins: {
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buy_mask_coin: { nextSceneId: 'market_ruins', removeItem: 'silver_coin', addItem: 'masquerade_mask' },
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trade_gem_coin: { nextSceneId: 'market_ruins', removeItem: 'gem', addItem: 'silver_coin' },
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go_bridge: { nextSceneId: 'ghost_bridge' },
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leave_market: { nextSceneId: 'flooded_hall' },
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},
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garden: {
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pick_herb: { nextSceneId: 'garden', addItem: 'herb' },
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rest_tree: { nextSceneId: 'garden', hpDelta: 20, setFlag: 'rested' },
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enter_greenhouse: { nextSceneId: 'greenhouse' },
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open_iron_door: { nextSceneId: 'library' },
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stay_forever: { nextSceneId: 'hermit', endingId: 'hermit' },
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back_corridor: { nextSceneId: 'corridor' },
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},
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greenhouse: {
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brew_elixir: { nextSceneId: 'greenhouse', removeItem: 'herb', addItem: 'elixir' },
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back_garden: { nextSceneId: 'garden' },
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},
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library: {
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take_scroll: { nextSceneId: 'library', addItem: 'scroll' },
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take_key: { nextSceneId: 'library', addItem: 'key' },
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read_archive: { nextSceneId: 'library', setFlag: 'read_archive' },
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enter_forge: { nextSceneId: 'ember_forge' },
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back_garden: { nextSceneId: 'garden' },
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},
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ember_forge: {
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forge_blade: { nextSceneId: 'ember_forge', setFlag: 'forged_blade' },
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upgrade_amulet: { nextSceneId: 'ember_forge', removeItem: 'moon_shard', setFlag: 'amulet_upgraded' },
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back_library: { nextSceneId: 'library' },
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},
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bell_tower: {
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ring_bell: { nextSceneId: 'bell_tower', addItem: 'spirit_bell' },
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back_corridor: { nextSceneId: 'corridor' },
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},
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depths: {
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fight: hpFail('crypt_entry', -50),
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fight_blade: { nextSceneId: 'crypt_entry', hpDelta: -20, setFlag: 'shadow_banished' },
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use_torch: { nextSceneId: 'crypt_entry', setFlag: 'shadow_banished' },
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use_herb: { nextSceneId: 'crypt_entry', removeItem: 'herb', setFlag: 'shadow_banished' },
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flee: { nextSceneId: 'escape', endingId: 'escape' },
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},
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crypt_entry: {
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go_vault: { nextSceneId: 'vault' },
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go_catacombs: { nextSceneId: 'catacombs' },
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go_spider: { nextSceneId: 'spider_nest' },
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go_sealed: { nextSceneId: 'sealed_gates' },
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back_corridor: { nextSceneId: 'corridor' },
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},
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spider_nest: {
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cut_web_blade: { nextSceneId: 'shadow_maze' },
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burn_web: { nextSceneId: 'shadow_maze' },
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flee_spider: { nextSceneId: 'spider', endingId: 'spider' },
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},
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shadow_maze: {
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navigate_compass: { nextSceneId: 'crystal_cave' },
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wander_maze: { nextSceneId: 'labyrinth', endingId: 'labyrinth' },
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back_spider: { nextSceneId: 'spider_nest' },
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},
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catacombs: {
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read_scroll: { nextSceneId: 'ossuary' },
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dash_trap: hpFail('ossuary', -35),
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enter_prison: { nextSceneId: 'prison_cell' },
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take_key_skeleton: { nextSceneId: 'catacombs', addItem: 'key' },
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back_crypt: { nextSceneId: 'crypt_entry' },
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},
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prison_cell: {
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take_coin: { nextSceneId: 'prison_cell', addItem: 'silver_coin' },
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free_ghost: { nextSceneId: 'redemption', endingId: 'redemption' },
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back_catacombs: { nextSceneId: 'catacombs' },
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},
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ossuary: {
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answer_greed: { nextSceneId: 'ossuary', hpDelta: -25 },
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answer_flood: { nextSceneId: 'wisdom', endingId: 'wisdom' },
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answer_star: { nextSceneId: 'ossuary', addItem: 'amulet' },
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back_catacombs: { nextSceneId: 'catacombs' },
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},
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ghost_bridge: {
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pay_coin: { nextSceneId: 'crystal_cave', removeItem: 'silver_coin' },
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cross_feather: { nextSceneId: 'crystal_cave', removeItem: 'elf_feather' },
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back_market: { nextSceneId: 'market_ruins' },
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},
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crystal_cave: {
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take_moon_shard: { nextSceneId: 'crystal_cave', addItem: 'moon_shard' },
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take_feather: { nextSceneId: 'crystal_cave', addItem: 'elf_feather' },
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enter_moon_pool: { nextSceneId: 'moon_pool' },
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back_bridge: { nextSceneId: 'ghost_bridge' },
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},
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moon_pool: {
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align_chart: { nextSceneId: 'moon_pool', setFlag: 'moon_blessed' },
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dive_shrine: { nextSceneId: 'sunken_shrine' },
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back_crystal: { nextSceneId: 'crystal_cave' },
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},
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sunken_shrine: {
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ritual_star_keeper: { nextSceneId: 'star_keeper', endingId: 'star_keeper' },
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back_moon_pool: { nextSceneId: 'moon_pool' },
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},
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observatory: {
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craft_compass: { nextSceneId: 'observatory', addItem: 'compass' },
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back_tower: { nextSceneId: 'watchtower' },
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},
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sealed_gates: {
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open_gates: { nextSceneId: 'vault' },
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back_crypt: { nextSceneId: 'crypt_entry' },
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},
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vault: {
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seq_light_shadow_door: { nextSceneId: 'vault_open' },
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seq_door_light_shadow: { nextSceneId: 'wisdom', endingId: 'wisdom' },
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seq_shadow_door_light: { nextSceneId: 'defeat', hpDelta: -100, endingId: 'defeat' },
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back_crypt: { nextSceneId: 'crypt_entry' },
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},
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vault_open: {
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descend_throne: { nextSceneId: 'throne_room' },
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take_treasure_now: { nextSceneId: 'treasure', endingId: 'treasure' },
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back_crypt: { nextSceneId: 'crypt_entry' },
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},
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throne_room: {
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ascend: { nextSceneId: 'ascension', endingId: 'ascension' },
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ascend_mask: { nextSceneId: 'mask_king', endingId: 'mask_king' },
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claim_crown: { nextSceneId: 'curse', endingId: 'curse' },
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retreat_throne: { nextSceneId: 'treasure', endingId: 'treasure' },
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},
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};
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return map[sceneId]?.[choiceId] ?? null;
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}
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//# sourceMappingURL=story-transitions.js.map
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+
{"version":3,"file":"story-transitions.js","sourceRoot":"","sources":["../src/story-transitions.ts"],"names":[],"mappings":"AAEA,MAAM,UAAU,iBAAiB,CAAC,KAAgB,EAAE,QAAgB;IAClE,MAAM,EAAE,OAAO,EAAE,GAAG,KAAK,CAAC;IAE1B,IAAI,QAAQ,KAAK,SAAS,EAAE,CAAC;QAC3B,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,GAAG,KAAK,CAAC,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC;IACzE,CAAC;IAED,IAAI,OAAO,KAAK,cAAc,IAAI,QAAQ,KAAK,aAAa,EAAE,CAAC;QAC7D,MAAM,EAAE,GAAG,KAAK,CAAC,EAAE,GAAG,EAAE,CAAC;QACzB,IAAI,EAAE,IAAI,CAAC;YAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,SAAS,EAAE,CAAC;QAClF,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,CAAC;IACvD,CAAC;IAED,MAAM,MAAM,GAAG,CAAC,IAAY,EAAE,KAAa,EAAgB,EAAE,CAAC,CAAC;QAC7D,WAAW,EAAE,KAAK,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI;QACpD,OAAO,EAAE,KAAK;QACd,QAAQ,EAAE,KAAK,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE;KAChD,CAAC,CAAC;IAEH,MAAM,GAAG,GAAiD;QACxD,KAAK,EAAE;YACL,SAAS,EAAE,EAAE,WAAW,EAAE,UAAU,EAAE;YACtC,aAAa,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE;YACxC,WAAW,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE;YAC1C,SAAS,EAAE,EAAE,WAAW,EAAE,WAAW,EAAE;YACvC,KAAK,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE;SACrD;QACD,MAAM,EAAE;YACN,UAAU,EAAE,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE;YACtD,UAAU,EAAE,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,cAAc,EAAE;YAC7D,aAAa,EAAE,EAAE,WAAW,EAAE,OAAO,EAAE;SACxC;QACD,UAAU,EAAE;YACV,UAAU,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE,OAAO,EAAE,SAAS,EAAE;YAC7D,mBAAmB,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE,OAAO,EAAE,YAAY,EAAE;YACzE,iBAAiB,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;YACjD,aAAa,EAAE,EAAE,WAAW,EAAE,OAAO,EAAE;SACxC;QACD,SAAS,EAAE;YACT,YAAY,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE;YACvC,aAAa,EAAE,EAAE,WAAW,EAAE,OAAO,EAAE;SACxC;QACD,QAAQ,EAAE;YACR,OAAO,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE;YAClC,SAAS,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE;YACpC,UAAU,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE;YAC3C,WAAW,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE;YAC1C,gBAAgB,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE;YAC/C,OAAO,EAAE,EAAE,WAAW,EAAE,OAAO,EAAE;SAClC;QACD,UAAU,EAAE;YACV,QAAQ,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE,OAAO,EAAE,gBAAgB,EAAE;YAClE,aAAa,EAAE,EAAE,WAAW,EAAE,iBAAiB,EAAE;YACjD,aAAa,EAAE,EAAE,WAAW,EAAE,UAAU,EAAE;SAC3C;QACD,eAAe,EAAE;YACf,WAAW,EAAE,EAAE,WAAW,EAAE,iBAAiB,EAAE,OAAO,EAAE,cAAc,EAAE;YACxE,UAAU,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE;SAC1C;QACD,MAAM,EAAE;YACN,KAAK,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,QAAQ,EAAE;YAChE,QAAQ,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,OAAO,EAAE,KAAK,EAAE;YACnD,WAAW,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAE;YAC7D,SAAS,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,UAAU,EAAE,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,gBAAgB,EAAE;YACrG,YAAY,EAAE,EAAE,WAAW,EAAE,UAAU,EAAE;SAC1C;QACD,YAAY,EAAE;YACZ,gBAAgB,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE,UAAU,EAAE,aAAa,EAAE;YAC5E,iBAAiB,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE,UAAU,EAAE,QAAQ,EAAE;YACxE,aAAa,EAAE,EAAE,WAAW,EAAE,UAAU,EAAE;SAC3C;QACD,YAAY,EAAE;YACZ,aAAa,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE,UAAU,EAAE,aAAa,EAAE,OAAO,EAAE,iBAAiB,EAAE;YACrG,cAAc,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE,UAAU,EAAE,KAAK,EAAE,OAAO,EAAE,aAAa,EAAE;YAC1F,SAAS,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE;YAC1C,YAAY,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE;SAC9C;QACD,MAAM,EAAE;YACN,SAAS,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE;YACrD,SAAS,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,OAAO,EAAE,EAAE,EAAE,OAAO,EAAE,QAAQ,EAAE;YACpE,gBAAgB,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE;YAC/C,cAAc,EAAE,EAAE,WAAW,EAAE,SAAS,EAAE;YAC1C,YAAY,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE;YAC3D,aAAa,EAAE,EAAE,WAAW,EAAE,UAAU,EAAE;SAC3C;QACD,UAAU,EAAE;YACV,WAAW,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE;YACjF,WAAW,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE;SACvC;QACD,OAAO,EAAE;YACP,WAAW,EAAE,EAAE,WAAW,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,EAAE;YAC1D,QAAQ,EAAE,EAAE,WAAW,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,EAAE;YACpD,YAAY,EAAE,EAAE,WAAW,EAAE,SAAS,EAAE,OAAO,EAAE,cAAc,EAAE;YACjE,WAAW,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;YAC3C,WAAW,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE;SACvC;QACD,WAAW,EAAE;YACX,WAAW,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE,OAAO,EAAE,cAAc,EAAE;YACpE,cAAc,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE,UAAU,EAAE,YAAY,EAAE,OAAO,EAAE,iBAAiB,EAAE;YACpG,YAAY,EAAE,EAAE,WAAW,EAAE,SAAS,EAAE;SACzC;QACD,UAAU,EAAE;YACV,SAAS,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE,OAAO,EAAE,aAAa,EAAE;YAChE,aAAa,EAAE,EAAE,WAAW,EAAE,UAAU,EAAE;SAC3C;QACD,MAAM,EAAE;YACN,KAAK,EAAE,MAAM,CAAC,aAAa,EAAE,CAAC,EAAE,CAAC;YACjC,WAAW,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE,OAAO,EAAE,iBAAiB,EAAE;YACrF,SAAS,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE,OAAO,EAAE,iBAAiB,EAAE;YACrE,QAAQ,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,iBAAiB,EAAE;YACxF,IAAI,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE;SACpD;QACD,WAAW,EAAE;YACX,QAAQ,EAAE,EAAE,WAAW,EAAE,OAAO,EAAE;YAClC,YAAY,EAAE,EAAE,WAAW,EAAE,WAAW,EAAE;YAC1C,SAAS,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;YACzC,SAAS,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE;YAC1C,aAAa,EAAE,EAAE,WAAW,EAAE,UAAU,EAAE;SAC3C;QACD,WAAW,EAAE;YACX,aAAa,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;YAC7C,QAAQ,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;YACxC,WAAW,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE;SAC3D;QACD,WAAW,EAAE;YACX,gBAAgB,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE;YACjD,WAAW,EAAE,EAAE,WAAW,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE;YAChE,WAAW,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;SAC5C;QACD,SAAS,EAAE;YACT,WAAW,EAAE,EAAE,WAAW,EAAE,SAAS,EAAE;YACvC,SAAS,EAAE,MAAM,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC;YACjC,YAAY,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;YAC5C,iBAAiB,EAAE,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,KAAK,EAAE;YAC/D,UAAU,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;SAC3C;QACD,WAAW,EAAE;YACX,SAAS,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE,OAAO,EAAE,aAAa,EAAE;YACjE,UAAU,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE,QAAQ,EAAE,YAAY,EAAE;YACjE,cAAc,EAAE,EAAE,WAAW,EAAE,WAAW,EAAE;SAC7C;QACD,OAAO,EAAE;YACP,YAAY,EAAE,EAAE,WAAW,EAAE,SAAS,EAAE,OAAO,EAAE,CAAC,EAAE,EAAE;YACtD,YAAY,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE;YAC3D,WAAW,EAAE,EAAE,WAAW,EAAE,SAAS,EAAE,OAAO,EAAE,QAAQ,EAAE;YAC1D,cAAc,EAAE,EAAE,WAAW,EAAE,WAAW,EAAE;SAC7C;QACD,YAAY,EAAE;YACZ,QAAQ,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE,UAAU,EAAE,aAAa,EAAE;YACpE,aAAa,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE,UAAU,EAAE,aAAa,EAAE;YACzE,WAAW,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE;SAC7C;QACD,YAAY,EAAE;YACZ,eAAe,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE,OAAO,EAAE,YAAY,EAAE;YACvE,YAAY,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE,OAAO,EAAE,aAAa,EAAE;YACrE,eAAe,EAAE,EAAE,WAAW,EAAE,WAAW,EAAE;YAC7C,WAAW,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE;SAC7C;QACD,SAAS,EAAE;YACT,WAAW,EAAE,EAAE,WAAW,EAAE,WAAW,EAAE,OAAO,EAAE,cAAc,EAAE;YAClE,WAAW,EAAE,EAAE,WAAW,EAAE,eAAe,EAAE;YAC7C,YAAY,EAAE,EAAE,WAAW,EAAE,cAAc,EAAE;SAC9C;QACD,aAAa,EAAE;YACb,kBAAkB,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE,QAAQ,EAAE,aAAa,EAAE;YAC3E,cAAc,EAAE,EAAE,WAAW,EAAE,WAAW,EAAE;SAC7C;QACD,WAAW,EAAE;YACX,aAAa,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE,OAAO,EAAE,SAAS,EAAE;YACjE,UAAU,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE;SAC1C;QACD,YAAY,EAAE;YACZ,UAAU,EAAE,EAAE,WAAW,EAAE,OAAO,EAAE;YACpC,UAAU,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;SAC3C;QACD,KAAK,EAAE;YACL,qBAAqB,EAAE,EAAE,WAAW,EAAE,YAAY,EAAE;YACpD,qBAAqB,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE;YACpE,qBAAqB,EAAE,EAAE,WAAW,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,GAAG,EAAE,QAAQ,EAAE,QAAQ,EAAE;YACnF,UAAU,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;SAC3C;QACD,UAAU,EAAE;YACV,cAAc,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;YAC9C,iBAAiB,EAAE,EAAE,WAAW,EAAE,UAAU,EAAE,QAAQ,EAAE,UAAU,EAAE;YACpE,UAAU,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE;SAC3C;QACD,WAAW,EAAE;YACX,MAAM,EAAE,EAAE,WAAW,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE;YAC3D,WAAW,EAAE,EAAE,WAAW,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW,EAAE;YAChE,WAAW,EAAE,EAAE,WAAW,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE;YACxD,cAAc,EAAE,EAAE,WAAW,EAAE,UAAU,EAAE,QAAQ,EAAE,UAAU,EAAE;SAClE;KACF,CAAC;IAEF,OAAO,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,QAAQ,CAAC,IAAI,IAAI,CAAC;AAC1C,CAAC"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/** 游戏 payload 前缀 */
|
|
2
|
+
export declare const ADV_PREFIX = "adv";
|
|
3
|
+
export interface SceneChoice {
|
|
4
|
+
id: string;
|
|
5
|
+
label: string;
|
|
6
|
+
style?: 'primary' | 'danger' | 'secondary';
|
|
7
|
+
requires?: (state: GameState) => boolean;
|
|
8
|
+
}
|
|
9
|
+
export interface Scene {
|
|
10
|
+
id: string;
|
|
11
|
+
text: string | ((state: GameState) => string);
|
|
12
|
+
choices: SceneChoice[];
|
|
13
|
+
terminal?: boolean;
|
|
14
|
+
}
|
|
15
|
+
export interface GameState {
|
|
16
|
+
sceneId: string;
|
|
17
|
+
hp: number;
|
|
18
|
+
inventory: string[];
|
|
19
|
+
flags: Record<string, boolean>;
|
|
20
|
+
endingId: string;
|
|
21
|
+
}
|
|
22
|
+
export interface ChoiceResult {
|
|
23
|
+
nextSceneId: string;
|
|
24
|
+
hpDelta?: number;
|
|
25
|
+
addItem?: string;
|
|
26
|
+
removeItem?: string;
|
|
27
|
+
setFlag?: string;
|
|
28
|
+
endingId?: string;
|
|
29
|
+
}
|
|
30
|
+
//# sourceMappingURL=story-types.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"story-types.d.ts","sourceRoot":"","sources":["../src/story-types.ts"],"names":[],"mappings":"AAAA,oBAAoB;AACpB,eAAO,MAAM,UAAU,QAAQ,CAAC;AAEhC,MAAM,WAAW,WAAW;IAC1B,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,SAAS,GAAG,QAAQ,GAAG,WAAW,CAAC;IAC3C,QAAQ,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,KAAK,OAAO,CAAC;CAC1C;AAED,MAAM,WAAW,KAAK;IACpB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,GAAG,CAAC,CAAC,KAAK,EAAE,SAAS,KAAK,MAAM,CAAC,CAAC;IAC9C,OAAO,EAAE,WAAW,EAAE,CAAC;IACvB,QAAQ,CAAC,EAAE,OAAO,CAAC;CACpB;AAED,MAAM,WAAW,SAAS;IACxB,OAAO,EAAE,MAAM,CAAC;IAChB,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,EAAE,CAAC;IACpB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAC/B,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,YAAY;IAC3B,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,MAAM,CAAC;CACnB"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"story-types.js","sourceRoot":"","sources":["../src/story-types.ts"],"names":[],"mappings":"AAAA,oBAAoB;AACpB,MAAM,CAAC,MAAM,UAAU,GAAG,KAAK,CAAC"}
|
package/lib/story.d.ts
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export { ADV_PREFIX } from './story-types.js';
|
|
2
|
+
export type { SceneChoice, Scene, GameState, ChoiceResult } from './story-types.js';
|
|
3
|
+
export { ITEM_LABELS, ITEM_IDS, itemLabel } from './story-items.js';
|
|
4
|
+
export { SCENES, countScenes } from './story-scenes.js';
|
|
5
|
+
import type { GameState, ChoiceResult, Scene } from './story-types.js';
|
|
6
|
+
export declare function parseInventory(value: string | string[] | unknown): string[];
|
|
7
|
+
export declare function parseFlags(value: string | Record<string, boolean> | unknown): Record<string, boolean>;
|
|
8
|
+
export declare function stateFromSession(row: {
|
|
9
|
+
scene_id: string;
|
|
10
|
+
hp: number;
|
|
11
|
+
inventory: string;
|
|
12
|
+
flags: string;
|
|
13
|
+
ending_id: string;
|
|
14
|
+
}): GameState;
|
|
15
|
+
export declare function formatStatusBar(state: GameState): string;
|
|
16
|
+
export declare function resolveChoice(state: GameState, choiceId: string): ChoiceResult | null;
|
|
17
|
+
export declare function getScene(sceneId: string): Scene | undefined;
|
|
18
|
+
export declare function visibleChoices(scene: Scene, state: GameState): import("./story-types.js").SceneChoice[];
|
|
19
|
+
export declare function applyChoiceResult(state: GameState, result: ChoiceResult): GameState;
|
|
20
|
+
export declare function sceneNarrative(scene: Scene, state: GameState): string;
|
|
21
|
+
//# sourceMappingURL=story.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"story.d.ts","sourceRoot":"","sources":["../src/story.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,YAAY,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACpF,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACpE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAExD,OAAO,KAAK,EAAE,SAAS,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAKvE,wBAAgB,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,OAAO,GAAG,MAAM,EAAE,CAW3E;AAED,wBAAgB,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,OAAO,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAarG;AAED,wBAAgB,gBAAgB,CAAC,GAAG,EAAE;IACpC,QAAQ,EAAE,MAAM,CAAC;IACjB,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;CACnB,GAAG,SAAS,CAQZ;AAED,wBAAgB,eAAe,CAAC,KAAK,EAAE,SAAS,GAAG,MAAM,CAKxD;AAED,wBAAgB,aAAa,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,GAAG,YAAY,GAAG,IAAI,CAErF;AAED,wBAAgB,QAAQ,CAAC,OAAO,EAAE,MAAM,GAAG,KAAK,GAAG,SAAS,CAE3D;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,4CAE5D;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,SAAS,EAAE,MAAM,EAAE,YAAY,GAAG,SAAS,CAwBnF;AAED,wBAAgB,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,GAAG,MAAM,CAIrE"}
|
package/lib/story.js
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
export { ADV_PREFIX } from './story-types.js';
|
|
2
|
+
export { ITEM_LABELS, ITEM_IDS, itemLabel } from './story-items.js';
|
|
3
|
+
export { SCENES, countScenes } from './story-scenes.js';
|
|
4
|
+
import { itemLabel } from './story-items.js';
|
|
5
|
+
import { SCENES } from './story-scenes.js';
|
|
6
|
+
import { resolveTransition } from './story-transitions.js';
|
|
7
|
+
export function parseInventory(value) {
|
|
8
|
+
if (Array.isArray(value)) {
|
|
9
|
+
return value.filter((x) => typeof x === 'string');
|
|
10
|
+
}
|
|
11
|
+
if (typeof value !== 'string' || !value)
|
|
12
|
+
return [];
|
|
13
|
+
try {
|
|
14
|
+
const v = JSON.parse(value);
|
|
15
|
+
return Array.isArray(v) ? v.filter((x) => typeof x === 'string') : [];
|
|
16
|
+
}
|
|
17
|
+
catch {
|
|
18
|
+
return [];
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
export function parseFlags(value) {
|
|
22
|
+
if (value != null && typeof value === 'object' && !Array.isArray(value)) {
|
|
23
|
+
return value;
|
|
24
|
+
}
|
|
25
|
+
if (typeof value !== 'string' || !value)
|
|
26
|
+
return {};
|
|
27
|
+
try {
|
|
28
|
+
const v = JSON.parse(value);
|
|
29
|
+
return v != null && typeof v === 'object' && !Array.isArray(v)
|
|
30
|
+
? v
|
|
31
|
+
: {};
|
|
32
|
+
}
|
|
33
|
+
catch {
|
|
34
|
+
return {};
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
export function stateFromSession(row) {
|
|
38
|
+
return {
|
|
39
|
+
sceneId: row.scene_id,
|
|
40
|
+
hp: row.hp,
|
|
41
|
+
inventory: parseInventory(row.inventory),
|
|
42
|
+
flags: parseFlags(row.flags),
|
|
43
|
+
endingId: row.ending_id,
|
|
44
|
+
};
|
|
45
|
+
}
|
|
46
|
+
export function formatStatusBar(state) {
|
|
47
|
+
const items = state.inventory.length
|
|
48
|
+
? state.inventory.map(itemLabel).join('、')
|
|
49
|
+
: '无';
|
|
50
|
+
return `❤️ ${Math.max(0, state.hp)} · 🎒 ${items}`;
|
|
51
|
+
}
|
|
52
|
+
export function resolveChoice(state, choiceId) {
|
|
53
|
+
return resolveTransition(state, choiceId);
|
|
54
|
+
}
|
|
55
|
+
export function getScene(sceneId) {
|
|
56
|
+
return SCENES[sceneId];
|
|
57
|
+
}
|
|
58
|
+
export function visibleChoices(scene, state) {
|
|
59
|
+
return scene.choices.filter((c) => !c.requires || c.requires(state));
|
|
60
|
+
}
|
|
61
|
+
export function applyChoiceResult(state, result) {
|
|
62
|
+
const inventory = [...state.inventory];
|
|
63
|
+
if (result.addItem && !inventory.includes(result.addItem)) {
|
|
64
|
+
inventory.push(result.addItem);
|
|
65
|
+
}
|
|
66
|
+
if (result.removeItem) {
|
|
67
|
+
const idx = inventory.indexOf(result.removeItem);
|
|
68
|
+
if (idx >= 0)
|
|
69
|
+
inventory.splice(idx, 1);
|
|
70
|
+
}
|
|
71
|
+
const flags = { ...state.flags };
|
|
72
|
+
if (result.setFlag)
|
|
73
|
+
flags[result.setFlag] = true;
|
|
74
|
+
const hp = Math.min(100, Math.max(0, state.hp + (result.hpDelta ?? 0)));
|
|
75
|
+
const nextScene = getScene(result.nextSceneId);
|
|
76
|
+
const endingId = result.endingId ?? (nextScene?.terminal ? result.nextSceneId : '');
|
|
77
|
+
return {
|
|
78
|
+
sceneId: result.nextSceneId,
|
|
79
|
+
hp,
|
|
80
|
+
inventory,
|
|
81
|
+
flags,
|
|
82
|
+
endingId,
|
|
83
|
+
};
|
|
84
|
+
}
|
|
85
|
+
export function sceneNarrative(scene, state) {
|
|
86
|
+
const body = typeof scene.text === 'function' ? scene.text(state) : scene.text;
|
|
87
|
+
if (scene.terminal)
|
|
88
|
+
return body;
|
|
89
|
+
return `${body}\n\n${formatStatusBar(state)}`;
|
|
90
|
+
}
|
|
91
|
+
//# sourceMappingURL=story.js.map
|
package/lib/story.js.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"story.js","sourceRoot":"","sources":["../src/story.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAE9C,OAAO,EAAE,WAAW,EAAE,QAAQ,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACpE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAGxD,OAAO,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAE3D,MAAM,UAAU,cAAc,CAAC,KAAkC;IAC/D,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;QACzB,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,CAAC,CAAC;IACjE,CAAC;IACD,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK;QAAE,OAAO,EAAE,CAAC;IACnD,IAAI,CAAC;QACH,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAC5B,OAAO,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;IACrF,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,EAAE,CAAC;IACZ,CAAC;AACH,CAAC;AAED,MAAM,UAAU,UAAU,CAAC,KAAiD;IAC1E,IAAI,KAAK,IAAI,IAAI,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;QACxE,OAAO,KAAgC,CAAC;IAC1C,CAAC;IACD,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK;QAAE,OAAO,EAAE,CAAC;IACnD,IAAI,CAAC;QACH,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAC5B,OAAO,CAAC,IAAI,IAAI,IAAI,OAAO,CAAC,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC;YAC5D,CAAC,CAAE,CAA6B;YAChC,CAAC,CAAC,EAAE,CAAC;IACT,CAAC;IAAC,MAAM,CAAC;QACP,OAAO,EAAE,CAAC;IACZ,CAAC;AACH,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,GAMhC;IACC,OAAO;QACL,OAAO,EAAE,GAAG,CAAC,QAAQ;QACrB,EAAE,EAAE,GAAG,CAAC,EAAE;QACV,SAAS,EAAE,cAAc,CAAC,GAAG,CAAC,SAAS,CAAC;QACxC,KAAK,EAAE,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC;QAC5B,QAAQ,EAAE,GAAG,CAAC,SAAS;KACxB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,KAAgB;IAC9C,MAAM,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM;QAClC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC;QAC1C,CAAC,CAAC,GAAG,CAAC;IACR,OAAO,MAAM,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC,WAAW,KAAK,EAAE,CAAC;AACvD,CAAC;AAED,MAAM,UAAU,aAAa,CAAC,KAAgB,EAAE,QAAgB;IAC9D,OAAO,iBAAiB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;AAC5C,CAAC;AAED,MAAM,UAAU,QAAQ,CAAC,OAAe;IACtC,OAAO,MAAM,CAAC,OAAO,CAAC,CAAC;AACzB,CAAC;AAED,MAAM,UAAU,cAAc,CAAC,KAAY,EAAE,KAAgB;IAC3D,OAAO,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;AACvE,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,KAAgB,EAAE,MAAoB;IACtE,MAAM,SAAS,GAAG,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC;IACvC,IAAI,MAAM,CAAC,OAAO,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QAC1D,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;IACjC,CAAC;IACD,IAAI,MAAM,CAAC,UAAU,EAAE,CAAC;QACtB,MAAM,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;QACjD,IAAI,GAAG,IAAI,CAAC;YAAE,SAAS,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IACzC,CAAC;IACD,MAAM,KAAK,GAAG,EAAE,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;IACjC,IAAI,MAAM,CAAC,OAAO;QAAE,KAAK,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC;IAEjD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAExE,MAAM,SAAS,GAAG,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;IAC/C,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,IAAI,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;IAEpF,OAAO;QACL,OAAO,EAAE,MAAM,CAAC,WAAW;QAC3B,EAAE;QACF,SAAS;QACT,KAAK;QACL,QAAQ;KACT,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,cAAc,CAAC,KAAY,EAAE,KAAgB;IAC3D,MAAM,IAAI,GAAG,OAAO,KAAK,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC;IAC/E,IAAI,KAAK,CAAC,QAAQ;QAAE,OAAO,IAAI,CAAC;IAChC,OAAO,GAAG,IAAI,OAAO,eAAe,CAAC,KAAK,CAAC,EAAE,CAAC;AAChD,CAAC"}
|
package/package.json
ADDED
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@zhin.js/plugin-text-adventure",
|
|
3
|
+
"version": "1.0.0",
|
|
4
|
+
"description": "Zhin.js 交互式文字冒险 — 分支剧情与选项按钮",
|
|
5
|
+
"type": "module",
|
|
6
|
+
"main": "./lib/index.js",
|
|
7
|
+
"types": "./lib/index.d.ts",
|
|
8
|
+
"exports": {
|
|
9
|
+
".": {
|
|
10
|
+
"types": "./lib/index.d.ts",
|
|
11
|
+
"development": "./src/index.ts",
|
|
12
|
+
"import": "./lib/index.js"
|
|
13
|
+
},
|
|
14
|
+
"./package.json": "./package.json"
|
|
15
|
+
},
|
|
16
|
+
"files": [
|
|
17
|
+
"src",
|
|
18
|
+
"lib",
|
|
19
|
+
"plugin.yml",
|
|
20
|
+
"README.md"
|
|
21
|
+
],
|
|
22
|
+
"keywords": [
|
|
23
|
+
"zhin",
|
|
24
|
+
"zhin.js",
|
|
25
|
+
"bot",
|
|
26
|
+
"plugin",
|
|
27
|
+
"game",
|
|
28
|
+
"text-adventure"
|
|
29
|
+
],
|
|
30
|
+
"license": "MIT",
|
|
31
|
+
"peerDependencies": {
|
|
32
|
+
"zhin.js": "4.1.0"
|
|
33
|
+
},
|
|
34
|
+
"dependencies": {
|
|
35
|
+
"@zhin.js/game-shared": "1.0.0"
|
|
36
|
+
},
|
|
37
|
+
"devDependencies": {
|
|
38
|
+
"typescript": "^6.0.3",
|
|
39
|
+
"zhin.js": "4.1.0"
|
|
40
|
+
},
|
|
41
|
+
"repository": {
|
|
42
|
+
"type": "git",
|
|
43
|
+
"url": "git+https://github.com/zhinjs/zhin.git",
|
|
44
|
+
"directory": "plugins/games/text-adventure"
|
|
45
|
+
},
|
|
46
|
+
"publishConfig": {
|
|
47
|
+
"access": "public",
|
|
48
|
+
"registry": "https://registry.npmjs.org"
|
|
49
|
+
},
|
|
50
|
+
"scripts": {
|
|
51
|
+
"build": "tsc --build",
|
|
52
|
+
"clean": "rimraf lib"
|
|
53
|
+
}
|
|
54
|
+
}
|
package/plugin.yml
ADDED
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { ITEM_IDS } from './story-items.js';
|
|
2
|
+
import { endingIds, playableSceneIds } from './story-catalog.js';
|
|
3
|
+
|
|
4
|
+
export interface AchievementDef {
|
|
5
|
+
id: string;
|
|
6
|
+
icon: string;
|
|
7
|
+
title: string;
|
|
8
|
+
description: string;
|
|
9
|
+
hidden?: boolean;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export interface AchievementContext {
|
|
13
|
+
visited: Set<string>;
|
|
14
|
+
endings: Set<string>;
|
|
15
|
+
itemsFound: Set<string>;
|
|
16
|
+
runsCompleted: number;
|
|
17
|
+
bestStepCount: number;
|
|
18
|
+
lastRun?: {
|
|
19
|
+
stepCount: number;
|
|
20
|
+
inventory: string[];
|
|
21
|
+
endingId: string;
|
|
22
|
+
};
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
export const ACHIEVEMENTS: AchievementDef[] = [
|
|
26
|
+
{ id: 'first_footprint', icon: '👣', title: '初探者', description: '累计探索 5 个区域' },
|
|
27
|
+
{ id: 'cartographer', icon: '🗺️', title: '制图师', description: '解锁半数区域(50%+)' },
|
|
28
|
+
{ id: 'master_explorer', icon: '🧭', title: '全图行者', description: '解锁全部可探索区域' },
|
|
29
|
+
{ id: 'ending_hunter', icon: '🎬', title: '结局猎人', description: '见证 3 种不同结局' },
|
|
30
|
+
{ id: 'ending_collector', icon: '📚', title: '结局收藏家', description: '见证 8 种不同结局' },
|
|
31
|
+
{ id: 'completionist', icon: '👑', title: '秘境通晓者', description: '见证全部 15 种结局' },
|
|
32
|
+
{ id: 'star_ascendant', icon: '🌟', title: '星辉守忆', description: '达成「星辉归位」结局' },
|
|
33
|
+
{ id: 'moon_guardian', icon: '🌙', title: '月池星守', description: '达成「星守誓约」结局' },
|
|
34
|
+
{ id: 'mask_monarch', icon: '🎭', title: '面具之王', description: '达成「面具之王」结局' },
|
|
35
|
+
{ id: 'item_hoarder', icon: '🎒', title: '拾荒大师', description: '生涯累计发现 10 种道具' },
|
|
36
|
+
{ id: 'full_satchel', icon: '💎', title: '万象行囊', description: '生涯集齐全部 15 种道具' },
|
|
37
|
+
{ id: 'marathon_runner', icon: '🏃', title: '马拉松探险', description: '单局步数达到 50+' },
|
|
38
|
+
{ id: 'veteran', icon: '⚔️', title: '遗迹老兵', description: '完成 5 局冒险' },
|
|
39
|
+
{ id: 'whisper_listener', icon: '👂', title: '低语聆听者', description: '进入低语画廊' },
|
|
40
|
+
{ id: 'deep_diver', icon: '🌊', title: '沉殿潜行者', description: '抵达水下沉殿' },
|
|
41
|
+
];
|
|
42
|
+
|
|
43
|
+
const PLAYABLE_TOTAL = playableSceneIds().length;
|
|
44
|
+
const ENDING_TOTAL = endingIds().length;
|
|
45
|
+
const HALF_REGIONS = Math.ceil(PLAYABLE_TOTAL / 2);
|
|
46
|
+
|
|
47
|
+
function checks(): Record<string, (ctx: AchievementContext) => boolean> {
|
|
48
|
+
return {
|
|
49
|
+
first_footprint: (ctx) => ctx.visited.size >= 5,
|
|
50
|
+
cartographer: (ctx) => ctx.visited.size >= HALF_REGIONS,
|
|
51
|
+
master_explorer: (ctx) => ctx.visited.size >= PLAYABLE_TOTAL,
|
|
52
|
+
ending_hunter: (ctx) => ctx.endings.size >= 3,
|
|
53
|
+
ending_collector: (ctx) => ctx.endings.size >= 8,
|
|
54
|
+
completionist: (ctx) => ctx.endings.size >= ENDING_TOTAL,
|
|
55
|
+
star_ascendant: (ctx) => ctx.endings.has('ascension'),
|
|
56
|
+
moon_guardian: (ctx) => ctx.endings.has('star_keeper'),
|
|
57
|
+
mask_monarch: (ctx) => ctx.endings.has('mask_king'),
|
|
58
|
+
item_hoarder: (ctx) => ctx.itemsFound.size >= 10,
|
|
59
|
+
full_satchel: (ctx) => ITEM_IDS.every((id) => ctx.itemsFound.has(id)),
|
|
60
|
+
marathon_runner: (ctx) => (ctx.lastRun?.stepCount ?? ctx.bestStepCount) >= 50,
|
|
61
|
+
veteran: (ctx) => ctx.runsCompleted >= 5,
|
|
62
|
+
whisper_listener: (ctx) => ctx.visited.has('whisper_gallery'),
|
|
63
|
+
deep_diver: (ctx) => ctx.visited.has('sunken_shrine'),
|
|
64
|
+
};
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
export function evaluateAchievements(
|
|
68
|
+
unlocked: string[],
|
|
69
|
+
ctx: AchievementContext,
|
|
70
|
+
): string[] {
|
|
71
|
+
const have = new Set(unlocked);
|
|
72
|
+
const run = checks();
|
|
73
|
+
const newly: string[] = [];
|
|
74
|
+
for (const def of ACHIEVEMENTS) {
|
|
75
|
+
if (have.has(def.id)) continue;
|
|
76
|
+
if (run[def.id]?.(ctx)) {
|
|
77
|
+
have.add(def.id);
|
|
78
|
+
newly.push(def.id);
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
return newly;
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
export function achievementById(id: string): AchievementDef | undefined {
|
|
85
|
+
return ACHIEVEMENTS.find((a) => a.id === id);
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
export function totalAchievements(): number {
|
|
89
|
+
return ACHIEVEMENTS.length;
|
|
90
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import type { Message, Plugin } from 'zhin.js';
|
|
2
|
+
import { channelKey } from '@zhin.js/game-shared';
|
|
3
|
+
import {
|
|
4
|
+
continueAdventure,
|
|
5
|
+
sessionSummary,
|
|
6
|
+
startAdventure,
|
|
7
|
+
} from './game-flow.js';
|
|
8
|
+
import { formatAchievements, formatMapProgress, formatProgressCompact } from './profile-format.js';
|
|
9
|
+
import type { GameServices } from './session-service.js';
|
|
10
|
+
|
|
11
|
+
export const ADV_HELP = [
|
|
12
|
+
'秘境探险 · 文字冒险',
|
|
13
|
+
'冒险 / adv — 帮助与状态',
|
|
14
|
+
'冒险 开始 — 开始新冒险',
|
|
15
|
+
'冒险 继续 — 刷新当前场景',
|
|
16
|
+
'冒险 地图 — 全图探索进度',
|
|
17
|
+
'冒险 成就 — 成就列表',
|
|
18
|
+
'冒险 放弃 — 放弃当前冒险',
|
|
19
|
+
'',
|
|
20
|
+
'推进方式:点击选项按钮,或回复数字(1、2…)',
|
|
21
|
+
].join('\n');
|
|
22
|
+
|
|
23
|
+
export async function runAdvCommand(
|
|
24
|
+
plugin: Plugin,
|
|
25
|
+
services: GameServices,
|
|
26
|
+
message: Message<any>,
|
|
27
|
+
action: string,
|
|
28
|
+
): Promise<string | undefined> {
|
|
29
|
+
const ch = channelKey(message);
|
|
30
|
+
const userId = message.$sender.id;
|
|
31
|
+
const userName = message.$sender.name?.trim() || userId;
|
|
32
|
+
|
|
33
|
+
if (!action || action === 'help') {
|
|
34
|
+
const active = await services.sessions.getActiveByChannel(ch);
|
|
35
|
+
const profile = await services.profiles.getOrCreate(userId, userName);
|
|
36
|
+
const lines = [ADV_HELP, '', formatProgressCompact(profile), ''];
|
|
37
|
+
if (active) {
|
|
38
|
+
lines.push('— 当前频道 —');
|
|
39
|
+
lines.push(sessionSummary(active));
|
|
40
|
+
} else {
|
|
41
|
+
lines.push('暂无冒险,发送「冒险 开始」或从游戏大厅进入。');
|
|
42
|
+
}
|
|
43
|
+
return lines.join('\n');
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
if (action === 'start') {
|
|
47
|
+
return startAdventure(plugin, services, message);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
if (action === 'continue') {
|
|
51
|
+
return continueAdventure(plugin, services, message);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
if (action === 'map') {
|
|
55
|
+
const profile = await services.profiles.getOrCreate(userId, userName);
|
|
56
|
+
return formatMapProgress(profile);
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
if (action === 'achievements' || action === 'achievement') {
|
|
60
|
+
const profile = await services.profiles.getOrCreate(userId, userName);
|
|
61
|
+
return formatAchievements(profile);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
if (action === 'quit') {
|
|
65
|
+
const row = await services.sessions.getActiveForUser(ch, userId);
|
|
66
|
+
if (!row) return '你没有进行中的冒险。';
|
|
67
|
+
await services.sessions.updateSession(row.id, { status: 'aborted' });
|
|
68
|
+
return '你已放弃冒险。';
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
return `未知子命令:${action}\n\n${ADV_HELP}`;
|
|
72
|
+
}
|