@zephyr3d/scene 0.9.26 → 0.9.27

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Files changed (95) hide show
  1. package/dist/animation/animationset.js +92 -30
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  4. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  5. package/dist/animation/skeleton.js +21 -1
  6. package/dist/animation/skeleton.js.map +1 -1
  7. package/dist/asset/model.js +6 -2
  8. package/dist/asset/model.js.map +1 -1
  9. package/dist/camera/camera.js +75 -23
  10. package/dist/camera/camera.js.map +1 -1
  11. package/dist/index.d.ts +4764 -3600
  12. package/dist/index.js +2 -1
  13. package/dist/index.js.map +1 -1
  14. package/dist/material/hairstrand.js +235 -235
  15. package/dist/material/hairstrand.js.map +1 -1
  16. package/dist/material/material.js +296 -296
  17. package/dist/material/material.js.map +1 -1
  18. package/dist/material/mixins/lit.js +33 -1
  19. package/dist/material/mixins/lit.js.map +1 -1
  20. package/dist/material/shader/helper.js +404 -3
  21. package/dist/material/shader/helper.js.map +1 -1
  22. package/dist/material/water.js +2057 -72
  23. package/dist/material/water.js.map +1 -1
  24. package/dist/posteffect/motionblur.js +663 -58
  25. package/dist/posteffect/motionblur.js.map +1 -1
  26. package/dist/posteffect/posteffect.js +12 -1
  27. package/dist/posteffect/posteffect.js.map +1 -1
  28. package/dist/posteffect/sao.js +46 -44
  29. package/dist/posteffect/sao.js.map +1 -1
  30. package/dist/posteffect/sss.js +30 -2
  31. package/dist/posteffect/sss.js.map +1 -1
  32. package/dist/render/abuffer_oit.js +37 -37
  33. package/dist/render/abuffer_oit.js.map +1 -1
  34. package/dist/render/clipmap.js +156 -5
  35. package/dist/render/clipmap.js.map +1 -1
  36. package/dist/render/cull_visitor.js +1 -0
  37. package/dist/render/cull_visitor.js.map +1 -1
  38. package/dist/render/dualdepthpeeling_oit.js +49 -49
  39. package/dist/render/dualdepthpeeling_oit.js.map +1 -1
  40. package/dist/render/fbm_wavegenerator.js +3 -3
  41. package/dist/render/fbm_wavegenerator.js.map +1 -1
  42. package/dist/render/fft_wavegenerator.js +57 -15
  43. package/dist/render/fft_wavegenerator.js.map +1 -1
  44. package/dist/render/gerstner_wavegenerator.js +127 -20
  45. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  46. package/dist/render/hzb.js +80 -22
  47. package/dist/render/hzb.js.map +1 -1
  48. package/dist/render/lightpass.js +6 -3
  49. package/dist/render/lightpass.js.map +1 -1
  50. package/dist/render/oit.js +11 -11
  51. package/dist/render/oit.js.map +1 -1
  52. package/dist/render/render_queue.js +36 -0
  53. package/dist/render/render_queue.js.map +1 -1
  54. package/dist/render/renderer.js +4 -0
  55. package/dist/render/renderer.js.map +1 -1
  56. package/dist/render/rendergraph/blackboard.js +1 -0
  57. package/dist/render/rendergraph/blackboard.js.map +1 -1
  58. package/dist/render/rendergraph/forward_plus_builder.js +318 -9
  59. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  60. package/dist/render/rendergraph/frame_resource_requirements.js +1 -0
  61. package/dist/render/rendergraph/frame_resource_requirements.js.map +1 -1
  62. package/dist/render/rendergraph/history_resources.js +8 -1
  63. package/dist/render/rendergraph/history_resources.js.map +1 -1
  64. package/dist/render/underwater.js +624 -0
  65. package/dist/render/underwater.js.map +1 -0
  66. package/dist/render/water_caustics.js +1380 -0
  67. package/dist/render/water_caustics.js.map +1 -0
  68. package/dist/render/weightedblended_oit.js +33 -33
  69. package/dist/render/weightedblended_oit.js.map +1 -1
  70. package/dist/scene/water.js +540 -4
  71. package/dist/scene/water.js.map +1 -1
  72. package/dist/shaders/water.js +22 -19
  73. package/dist/shaders/water.js.map +1 -1
  74. package/dist/shaders/water_medium.js +56 -0
  75. package/dist/shaders/water_medium.js.map +1 -0
  76. package/dist/shadow/shadow_region.js +49 -49
  77. package/dist/shadow/shadow_region.js.map +1 -1
  78. package/dist/utility/serialization/manager.js +3 -1
  79. package/dist/utility/serialization/manager.js.map +1 -1
  80. package/dist/utility/serialization/scene/animation.js +31 -2
  81. package/dist/utility/serialization/scene/animation.js.map +1 -1
  82. package/dist/utility/serialization/scene/camera.js +53 -25
  83. package/dist/utility/serialization/scene/camera.js.map +1 -1
  84. package/dist/utility/serialization/scene/light.js.map +1 -1
  85. package/dist/utility/serialization/scene/water.js +1101 -21
  86. package/dist/utility/serialization/scene/water.js.map +1 -1
  87. package/dist/utility/shprojector.js +87 -87
  88. package/dist/utility/shprojector.js.map +1 -1
  89. package/package.json +1 -1
  90. package/dist/render/rendergraph/frame_graph_context.js +0 -41
  91. package/dist/render/rendergraph/frame_graph_context.js.map +0 -1
  92. package/dist/shaders/ssgi.js +0 -63
  93. package/dist/shaders/ssgi.js.map +0 -1
  94. package/dist/shaders/ssgi_reprojection.js +0 -118
  95. package/dist/shaders/ssgi_reprojection.js.map +0 -1
@@ -208,6 +208,7 @@ function getAssetNodePath(node) {
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  /** Joints of the skeleton */ joints;
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  /** Inverse of the binding matrices of the joints */ inverseBindMatrices;
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  /** Binding pose matrices of the joints */ bindPose;
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+ /** Optional humanoid retarget reference pose, ordered like `joints`. */ retargetPose;
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  /** Explicit humanoid joint mapping, when supplied by the source asset. */ humanoidJointMapping;
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  /**
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  * Creates an instance of AssetSkeleton
@@ -219,6 +220,7 @@ function getAssetNodePath(node) {
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  this.joints = [];
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  this.inverseBindMatrices = [];
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  this.bindPose = [];
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+ this.retargetPose = null;
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  this.humanoidJointMapping = null;
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  }
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  /**
@@ -948,9 +950,11 @@ function getAssetNodePath(node) {
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  const humanoidJointMapping = this.remapHumanoidJointMapping(sk.humanoidJointMapping, nodeMap);
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  rig = new SkeletonRig(joints, sk.bindPose, humanoidJointMapping ? {
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  rootJoint,
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- humanoidJointMapping
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+ humanoidJointMapping,
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+ retargetPose: sk.retargetPose
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  } : {
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- rootJoint
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+ rootJoint,
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+ retargetPose: sk.retargetPose
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  });
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  rigMap.set(rigKey, rig);
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  group.animationSet.rigs.push(new DRef(rig));