@zephyr3d/scene 0.9.26 → 0.9.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +92 -30
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/joint_dynamics/convex_collider.js +320 -0
- package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
- package/dist/animation/skeleton.js +21 -1
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/asset/model.js +6 -2
- package/dist/asset/model.js.map +1 -1
- package/dist/camera/camera.js +75 -23
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +4764 -3600
- package/dist/index.js +2 -1
- package/dist/index.js.map +1 -1
- package/dist/material/hairstrand.js +235 -235
- package/dist/material/hairstrand.js.map +1 -1
- package/dist/material/material.js +296 -296
- package/dist/material/material.js.map +1 -1
- package/dist/material/mixins/lit.js +33 -1
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/shader/helper.js +404 -3
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/water.js +2057 -72
- package/dist/material/water.js.map +1 -1
- package/dist/posteffect/motionblur.js +663 -58
- package/dist/posteffect/motionblur.js.map +1 -1
- package/dist/posteffect/posteffect.js +12 -1
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/sao.js +46 -44
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/sss.js +30 -2
- package/dist/posteffect/sss.js.map +1 -1
- package/dist/render/abuffer_oit.js +37 -37
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/clipmap.js +156 -5
- package/dist/render/clipmap.js.map +1 -1
- package/dist/render/cull_visitor.js +1 -0
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/dualdepthpeeling_oit.js +49 -49
- package/dist/render/dualdepthpeeling_oit.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +3 -3
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/fft_wavegenerator.js +57 -15
- package/dist/render/fft_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +127 -20
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/hzb.js +80 -22
- package/dist/render/hzb.js.map +1 -1
- package/dist/render/lightpass.js +6 -3
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/oit.js +11 -11
- package/dist/render/oit.js.map +1 -1
- package/dist/render/render_queue.js +36 -0
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +4 -0
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/blackboard.js +1 -0
- package/dist/render/rendergraph/blackboard.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +318 -9
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/frame_resource_requirements.js +1 -0
- package/dist/render/rendergraph/frame_resource_requirements.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +8 -1
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/underwater.js +624 -0
- package/dist/render/underwater.js.map +1 -0
- package/dist/render/water_caustics.js +1380 -0
- package/dist/render/water_caustics.js.map +1 -0
- package/dist/render/weightedblended_oit.js +33 -33
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/water.js +540 -4
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/water.js +22 -19
- package/dist/shaders/water.js.map +1 -1
- package/dist/shaders/water_medium.js +56 -0
- package/dist/shaders/water_medium.js.map +1 -0
- package/dist/shadow/shadow_region.js +49 -49
- package/dist/shadow/shadow_region.js.map +1 -1
- package/dist/utility/serialization/manager.js +3 -1
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +31 -2
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +53 -25
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +1101 -21
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/shprojector.js +87 -87
- package/dist/utility/shprojector.js.map +1 -1
- package/package.json +1 -1
- package/dist/render/rendergraph/frame_graph_context.js +0 -41
- package/dist/render/rendergraph/frame_graph_context.js.map +0 -1
- package/dist/shaders/ssgi.js +0 -63
- package/dist/shaders/ssgi.js.map +0 -1
- package/dist/shaders/ssgi_reprojection.js +0 -118
- package/dist/shaders/ssgi_reprojection.js.map +0 -1
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}
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target.motionVector = !!target.motionVector || !!source.motionVector;
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target.hiZ = !!target.hiZ || !!source.hiZ;
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target.hiZNearest = !!target.hiZNearest || !!source.hiZNearest;
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target.sceneNormal = !!target.sceneNormal || !!source.sceneNormal;
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target.sceneRoughness = !!target.sceneRoughness || !!source.sceneRoughness;
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target.shadowMask = !!target.shadowMask || !!source.shadowMask;
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{"version":3,"file":"frame_resource_requirements.js","sources":["../../../src/render/rendergraph/frame_resource_requirements.ts"],"sourcesContent":["/** Frame resources requested before Forward+ module setup. @public */\r\nexport interface FrameResourceRequirements {\r\n motionVector?: boolean;\r\n hiZ?: boolean;\r\n sceneNormal?: boolean;\r\n sceneRoughness?: boolean;\r\n shadowMask?: boolean;\r\n}\r\n\r\n/** Merge frame-resource requirements using monotonic OR semantics. @public */\r\nexport function mergeFrameResourceRequirements(\r\n target: FrameResourceRequirements,\r\n source: FrameResourceRequirements | null | undefined\r\n): FrameResourceRequirements {\r\n if (!source) {\r\n return target;\r\n }\r\n target.motionVector = !!target.motionVector || !!source.motionVector;\r\n target.hiZ = !!target.hiZ || !!source.hiZ;\r\n target.sceneNormal = !!target.sceneNormal || !!source.sceneNormal;\r\n target.sceneRoughness = !!target.sceneRoughness || !!source.sceneRoughness;\r\n target.shadowMask = !!target.shadowMask || !!source.shadowMask;\r\n return target;\r\n}\r\n"],"names":["mergeFrameResourceRequirements","target","source","motionVector","hiZ","sceneNormal","sceneRoughness","shadowMask"],"mappings":"AAAA,
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{"version":3,"file":"frame_resource_requirements.js","sources":["../../../src/render/rendergraph/frame_resource_requirements.ts"],"sourcesContent":["/** Frame resources requested before Forward+ module setup. @public */\r\nexport interface FrameResourceRequirements {\r\n motionVector?: boolean;\r\n hiZ?: boolean;\r\n /**\r\n * The Hi-Z pyramid's nearest-depth channel, for proximity queries.\r\n *\r\n * Implies {@link FrameResourceRequirements.hiZ} - it is a second channel of\r\n * the same pyramid, not a separate resource - and costs that pyramid's\r\n * bandwidth twice over, so it is requested separately from it.\r\n */\r\n hiZNearest?: boolean;\r\n sceneNormal?: boolean;\r\n sceneRoughness?: boolean;\r\n shadowMask?: boolean;\r\n}\r\n\r\n/** Merge frame-resource requirements using monotonic OR semantics. @public */\r\nexport function mergeFrameResourceRequirements(\r\n target: FrameResourceRequirements,\r\n source: FrameResourceRequirements | null | undefined\r\n): FrameResourceRequirements {\r\n if (!source) {\r\n return target;\r\n }\r\n target.motionVector = !!target.motionVector || !!source.motionVector;\r\n target.hiZ = !!target.hiZ || !!source.hiZ;\r\n target.hiZNearest = !!target.hiZNearest || !!source.hiZNearest;\r\n target.sceneNormal = !!target.sceneNormal || !!source.sceneNormal;\r\n target.sceneRoughness = !!target.sceneRoughness || !!source.sceneRoughness;\r\n target.shadowMask = !!target.shadowMask || !!source.shadowMask;\r\n return target;\r\n}\r\n"],"names":["mergeFrameResourceRequirements","target","source","motionVector","hiZ","hiZNearest","sceneNormal","sceneRoughness","shadowMask"],"mappings":"AAAA,sJAkBO,SAASA,8BACdC,CAAAA,MAAiC,EACjCC,MAAoD,EAAA;AAEpD,IAAA,IAAI,CAACA,MAAQ,EAAA;QACX,OAAOD,MAAAA;AACT;IACAA,MAAOE,CAAAA,YAAY,GAAG,CAAC,CAACF,MAAAA,CAAOE,YAAY,IAAI,CAAC,CAACD,MAAAA,CAAOC,YAAY;IACpEF,MAAOG,CAAAA,GAAG,GAAG,CAAC,CAACH,MAAAA,CAAOG,GAAG,IAAI,CAAC,CAACF,MAAAA,CAAOE,GAAG;IACzCH,MAAOI,CAAAA,UAAU,GAAG,CAAC,CAACJ,MAAAA,CAAOI,UAAU,IAAI,CAAC,CAACH,MAAAA,CAAOG,UAAU;IAC9DJ,MAAOK,CAAAA,WAAW,GAAG,CAAC,CAACL,MAAAA,CAAOK,WAAW,IAAI,CAAC,CAACJ,MAAAA,CAAOI,WAAW;IACjEL,MAAOM,CAAAA,cAAc,GAAG,CAAC,CAACN,MAAAA,CAAOM,cAAc,IAAI,CAAC,CAACL,MAAAA,CAAOK,cAAc;IAC1EN,MAAOO,CAAAA,UAAU,GAAG,CAAC,CAACP,MAAAA,CAAOO,UAAU,IAAI,CAAC,CAACN,MAAAA,CAAOM,UAAU;IAC9D,OAAOP,MAAAA;AACT;;;;"}
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/** Denoised diffuse irradiance reprojected into the next frame's lighting pass. */ SSGI_IRRADIANCE: 'ssgiIrradiance',
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/** Depth/normal surface data used to validate SSGI reprojection. */ SSGI_SURFACE: 'ssgiSurface',
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/** First and second luminance moments used by the SSGI temporal filter. */ SSGI_MOMENTS: 'ssgiMoments',
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/** Temporally accumulated screen space ambient occlusion traced alongside SSGI. */ SSGI_AO: 'ssgiAO'
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/** Temporally accumulated screen space ambient occlusion traced alongside SSGI. */ SSGI_AO: 'ssgiAO',
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/**
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* Previous frame's resolved water caustic map.
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*
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* Reprojected in light space rather than screen space: the map is an
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* orthographic slice perpendicular to the sun, so it needs no motion vectors
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* and survives the camera turning on the spot.
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*/ WATER_CAUSTICS: 'waterCaustics'
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};
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export { RGHistoryResources };
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{"version":3,"file":"history_resources.js","sources":["../../../src/render/rendergraph/history_resources.ts"],"sourcesContent":["/** Render graph history resource names. @public */\r\nexport const RGHistoryResources = {\r\n TAA_COLOR: 'taaColor',\r\n TAA_MOTION_VECTOR: 'taaMotionVector',\r\n SSR_REFLECT: 'ssrReflect',\r\n SSR_MOTION_VECTOR: 'ssrMotionVector',\r\n /** Opaque linear-HDR scene color sampled by SSGI rays on the next frame. */\r\n SSGI_SCENE_COLOR: 'ssgiSceneColor',\r\n /** Denoised diffuse irradiance reprojected into the next frame's lighting pass. */\r\n SSGI_IRRADIANCE: 'ssgiIrradiance',\r\n /** Depth/normal surface data used to validate SSGI reprojection. */\r\n SSGI_SURFACE: 'ssgiSurface',\r\n /** First and second luminance moments used by the SSGI temporal filter. */\r\n SSGI_MOMENTS: 'ssgiMoments',\r\n /** Temporally accumulated screen space ambient occlusion traced alongside SSGI. */\r\n SSGI_AO: 'ssgiAO'\r\n} as const;\r\n"],"names":["RGHistoryResources","TAA_COLOR","TAA_MOTION_VECTOR","SSR_REFLECT","SSR_MOTION_VECTOR","SSGI_SCENE_COLOR","SSGI_IRRADIANCE","SSGI_SURFACE","SSGI_MOMENTS","SSGI_AO"],"mappings":"AAAA,oDACO,MAAMA,kBAAqB,GAAA;IAChCC,SAAW,EAAA,UAAA;IACXC,iBAAmB,EAAA,iBAAA;IACnBC,WAAa,EAAA,YAAA;IACbC,iBAAmB,EAAA,iBAAA;AACnB,iFACAC,gBAAkB,EAAA,gBAAA;AAClB,wFACAC,eAAiB,EAAA,gBAAA;AACjB,yEACAC,YAAc,EAAA,aAAA;AACd,gFACAC,YAAc,EAAA,aAAA;AACd,wFACAC,OAAS,EAAA;
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{"version":3,"file":"history_resources.js","sources":["../../../src/render/rendergraph/history_resources.ts"],"sourcesContent":["/** Render graph history resource names. @public */\r\nexport const RGHistoryResources = {\r\n TAA_COLOR: 'taaColor',\r\n TAA_MOTION_VECTOR: 'taaMotionVector',\r\n SSR_REFLECT: 'ssrReflect',\r\n SSR_MOTION_VECTOR: 'ssrMotionVector',\r\n /** Opaque linear-HDR scene color sampled by SSGI rays on the next frame. */\r\n SSGI_SCENE_COLOR: 'ssgiSceneColor',\r\n /** Denoised diffuse irradiance reprojected into the next frame's lighting pass. */\r\n SSGI_IRRADIANCE: 'ssgiIrradiance',\r\n /** Depth/normal surface data used to validate SSGI reprojection. */\r\n SSGI_SURFACE: 'ssgiSurface',\r\n /** First and second luminance moments used by the SSGI temporal filter. */\r\n SSGI_MOMENTS: 'ssgiMoments',\r\n /** Temporally accumulated screen space ambient occlusion traced alongside SSGI. */\r\n SSGI_AO: 'ssgiAO',\r\n /**\r\n * Previous frame's resolved water caustic map.\r\n *\r\n * Reprojected in light space rather than screen space: the map is an\r\n * orthographic slice perpendicular to the sun, so it needs no motion vectors\r\n * and survives the camera turning on the spot.\r\n */\r\n WATER_CAUSTICS: 'waterCaustics'\r\n} as const;\r\n"],"names":["RGHistoryResources","TAA_COLOR","TAA_MOTION_VECTOR","SSR_REFLECT","SSR_MOTION_VECTOR","SSGI_SCENE_COLOR","SSGI_IRRADIANCE","SSGI_SURFACE","SSGI_MOMENTS","SSGI_AO","WATER_CAUSTICS"],"mappings":"AAAA,oDACO,MAAMA,kBAAqB,GAAA;IAChCC,SAAW,EAAA,UAAA;IACXC,iBAAmB,EAAA,iBAAA;IACnBC,WAAa,EAAA,YAAA;IACbC,iBAAmB,EAAA,iBAAA;AACnB,iFACAC,gBAAkB,EAAA,gBAAA;AAClB,wFACAC,eAAiB,EAAA,gBAAA;AACjB,yEACAC,YAAc,EAAA,aAAA;AACd,gFACAC,YAAc,EAAA,aAAA;AACd,wFACAC,OAAS,EAAA,QAAA;AACT;;;;;;AAMC,MACDC,cAAgB,EAAA;AAClB;;;;"}
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