@zephyr3d/scene 0.9.25 → 0.9.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (262) hide show
  1. package/dist/animation/hair/gpu_hair_simulation.js +1090 -0
  2. package/dist/animation/hair/gpu_hair_simulation.js.map +1 -0
  3. package/dist/animation/joint_dynamics/controller.js +7 -5
  4. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +81 -5
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/morphtrack.js +3 -4
  8. package/dist/animation/morphtrack.js.map +1 -1
  9. package/dist/animation/skeleton.js +58 -24
  10. package/dist/animation/skeleton.js.map +1 -1
  11. package/dist/animation/spring/multi_chain_spring_system.js +577 -179
  12. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
  13. package/dist/animation/spring/spring_collider.js +4 -3
  14. package/dist/animation/spring/spring_collider.js.map +1 -1
  15. package/dist/animation/spring/spring_node_pose_tracker.js +40 -0
  16. package/dist/animation/spring/spring_node_pose_tracker.js.map +1 -0
  17. package/dist/animation/spring/spring_particle.js +2 -0
  18. package/dist/animation/spring/spring_particle.js.map +1 -1
  19. package/dist/animation/spring/spring_system.js +11 -3
  20. package/dist/animation/spring/spring_system.js.map +1 -1
  21. package/dist/animation/spring_modifier.js +10 -0
  22. package/dist/animation/spring_modifier.js.map +1 -1
  23. package/dist/app/engine.js +53 -43
  24. package/dist/app/engine.js.map +1 -1
  25. package/dist/app/scriptingsystem.js +119 -6
  26. package/dist/app/scriptingsystem.js.map +1 -1
  27. package/dist/app/scriptregistry.js +3 -2
  28. package/dist/app/scriptregistry.js.map +1 -1
  29. package/dist/asset/assetmanager.js +284 -67
  30. package/dist/asset/assetmanager.js.map +1 -1
  31. package/dist/asset/loaders/zhair/zhair_format.js +288 -0
  32. package/dist/asset/loaders/zhair/zhair_format.js.map +1 -0
  33. package/dist/asset/loaders/zhair/zhair_loader.js +221 -0
  34. package/dist/asset/loaders/zhair/zhair_loader.js.map +1 -0
  35. package/dist/asset/model.js +178 -67
  36. package/dist/asset/model.js.map +1 -1
  37. package/dist/camera/camera.js +193 -21
  38. package/dist/camera/camera.js.map +1 -1
  39. package/dist/camera/perspectivecamera.js +3 -1
  40. package/dist/camera/perspectivecamera.js.map +1 -1
  41. package/dist/index.d.ts +4019 -1278
  42. package/dist/index.js +15 -5
  43. package/dist/index.js.map +1 -1
  44. package/dist/material/eye.js +932 -0
  45. package/dist/material/eye.js.map +1 -0
  46. package/dist/material/hair.js +917 -0
  47. package/dist/material/hair.js.map +1 -0
  48. package/dist/material/hairstrand.js +842 -0
  49. package/dist/material/hairstrand.js.map +1 -0
  50. package/dist/material/hairstrand_data.js +162 -0
  51. package/dist/material/hairstrand_data.js.map +1 -0
  52. package/dist/material/lambert.js +5 -2
  53. package/dist/material/lambert.js.map +1 -1
  54. package/dist/material/material.js +338 -300
  55. package/dist/material/material.js.map +1 -1
  56. package/dist/material/meshmaterial.js +120 -19
  57. package/dist/material/meshmaterial.js.map +1 -1
  58. package/dist/material/mixins/albedocolor.js +1 -1
  59. package/dist/material/mixins/albedocolor.js.map +1 -1
  60. package/dist/material/mixins/lightmodel/blinnphong.js +5 -3
  61. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  62. package/dist/material/mixins/lightmodel/lambert.js +5 -4
  63. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  64. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +3 -3
  65. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +5 -5
  67. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  68. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +3 -3
  69. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  70. package/dist/material/mixins/lit.js +73 -18
  71. package/dist/material/mixins/lit.js.map +1 -1
  72. package/dist/material/mixins/pbr/common.js +4 -4
  73. package/dist/material/mixins/pbr/common.js.map +1 -1
  74. package/dist/material/mixins/texture.js +48 -11
  75. package/dist/material/mixins/texture.js.map +1 -1
  76. package/dist/material/mtoon.js +6 -5
  77. package/dist/material/mtoon.js.map +1 -1
  78. package/dist/material/pbrblueprint.js +146 -28
  79. package/dist/material/pbrblueprint.js.map +1 -1
  80. package/dist/material/pbrblueprint_instance.js +501 -0
  81. package/dist/material/pbrblueprint_instance.js.map +1 -0
  82. package/dist/material/pbrmr.js +15 -16
  83. package/dist/material/pbrmr.js.map +1 -1
  84. package/dist/material/shader/helper.js +330 -20
  85. package/dist/material/shader/helper.js.map +1 -1
  86. package/dist/material/shader/terrain_blend.js +55 -0
  87. package/dist/material/shader/terrain_blend.js.map +1 -0
  88. package/dist/material/skin.js +192 -32
  89. package/dist/material/skin.js.map +1 -1
  90. package/dist/material/spriteblueprint.js +16 -1
  91. package/dist/material/spriteblueprint.js.map +1 -1
  92. package/dist/material/subsurfaceprofile.js +86 -23
  93. package/dist/material/subsurfaceprofile.js.map +1 -1
  94. package/dist/material/water.js +3 -1
  95. package/dist/material/water.js.map +1 -1
  96. package/dist/posteffect/bloom.js +167 -7
  97. package/dist/posteffect/bloom.js.map +1 -1
  98. package/dist/posteffect/coloradjust.js +2 -1
  99. package/dist/posteffect/coloradjust.js.map +1 -1
  100. package/dist/posteffect/compositor.js.map +1 -1
  101. package/dist/posteffect/fxaa.js +2 -1
  102. package/dist/posteffect/fxaa.js.map +1 -1
  103. package/dist/posteffect/grayscale.js +3 -1
  104. package/dist/posteffect/grayscale.js.map +1 -1
  105. package/dist/posteffect/motionblur.js +4 -1
  106. package/dist/posteffect/motionblur.js.map +1 -1
  107. package/dist/posteffect/posteffect.js.map +1 -1
  108. package/dist/posteffect/skinsss.js +368 -69
  109. package/dist/posteffect/skinsss.js.map +1 -1
  110. package/dist/posteffect/ssgi.js +16 -9
  111. package/dist/posteffect/ssgi.js.map +1 -1
  112. package/dist/posteffect/ssr.js +3 -0
  113. package/dist/posteffect/ssr.js.map +1 -1
  114. package/dist/posteffect/sss.js +91 -34
  115. package/dist/posteffect/sss.js.map +1 -1
  116. package/dist/posteffect/taa.js.map +1 -1
  117. package/dist/posteffect/tonemap.js +44 -1
  118. package/dist/posteffect/tonemap.js.map +1 -1
  119. package/dist/render/abuffer_oit.js +45 -39
  120. package/dist/render/abuffer_oit.js.map +1 -1
  121. package/dist/render/cull_visitor.js +19 -0
  122. package/dist/render/cull_visitor.js.map +1 -1
  123. package/dist/render/depthpass.js +36 -2
  124. package/dist/render/depthpass.js.map +1 -1
  125. package/dist/render/drawable_mixin.js +26 -1
  126. package/dist/render/drawable_mixin.js.map +1 -1
  127. package/dist/render/dualdepthpeeling_oit.js +52 -51
  128. package/dist/render/dualdepthpeeling_oit.js.map +1 -1
  129. package/dist/render/envlight.js +1 -1
  130. package/dist/render/envlight.js.map +1 -1
  131. package/dist/render/fbm_wavegenerator.js +3 -0
  132. package/dist/render/fbm_wavegenerator.js.map +1 -1
  133. package/dist/render/gerstner_wavegenerator.js +3 -0
  134. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  135. package/dist/render/globalbindgroup_allocator.js +3 -0
  136. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  137. package/dist/render/oit.js +29 -0
  138. package/dist/render/oit.js.map +1 -0
  139. package/dist/render/render_queue.js +3 -0
  140. package/dist/render/render_queue.js.map +1 -1
  141. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  142. package/dist/render/rendergraph/executor.js +2 -0
  143. package/dist/render/rendergraph/executor.js.map +1 -1
  144. package/dist/render/rendergraph/forward_plus_builder.js +61 -1
  145. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  146. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  147. package/dist/render/rendergraph/texture_affinity_cache.js +1 -1
  148. package/dist/render/rendergraph/texture_affinity_cache.js.map +1 -1
  149. package/dist/render/rendergraph/types.js.map +1 -1
  150. package/dist/render/shadow_mask_pass.js +73 -8
  151. package/dist/render/shadow_mask_pass.js.map +1 -1
  152. package/dist/render/sky.js +166 -126
  153. package/dist/render/sky.js.map +1 -1
  154. package/dist/render/weightedblended_oit.js +36 -35
  155. package/dist/render/weightedblended_oit.js.map +1 -1
  156. package/dist/scene/basesprite.js +8 -0
  157. package/dist/scene/basesprite.js.map +1 -1
  158. package/dist/scene/batchgroup.js +3 -0
  159. package/dist/scene/batchgroup.js.map +1 -1
  160. package/dist/scene/environment.js +4 -1
  161. package/dist/scene/environment.js.map +1 -1
  162. package/dist/scene/hair.js +963 -0
  163. package/dist/scene/hair.js.map +1 -0
  164. package/dist/scene/light.js +5 -1
  165. package/dist/scene/light.js.map +1 -1
  166. package/dist/scene/mesh.js +481 -47
  167. package/dist/scene/mesh.js.map +1 -1
  168. package/dist/scene/meshdrawable.js +6 -0
  169. package/dist/scene/meshdrawable.js.map +1 -1
  170. package/dist/scene/msdftext.js +3 -0
  171. package/dist/scene/msdftext.js.map +1 -1
  172. package/dist/scene/msdftextsprite.js +3 -0
  173. package/dist/scene/msdftextsprite.js.map +1 -1
  174. package/dist/scene/particlesys.js +6 -0
  175. package/dist/scene/particlesys.js.map +1 -1
  176. package/dist/scene/scene.js +3 -0
  177. package/dist/scene/scene.js.map +1 -1
  178. package/dist/scene/scene_node.js +6 -1
  179. package/dist/scene/scene_node.js.map +1 -1
  180. package/dist/scene/terrain-cm/grass.js +3 -0
  181. package/dist/scene/terrain-cm/grass.js.map +1 -1
  182. package/dist/scene/terrain-cm/grassmaterial.js +3 -0
  183. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  184. package/dist/scene/terrain-cm/terrain-cm.js +6 -0
  185. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  186. package/dist/scene/terrain-cm/texture_cache.js +309 -0
  187. package/dist/scene/terrain-cm/texture_cache.js.map +1 -0
  188. package/dist/scene/water.js +6 -0
  189. package/dist/scene/water.js.map +1 -1
  190. package/dist/shaders/atmosphere.js.map +1 -1
  191. package/dist/shaders/diffusion.js +54 -0
  192. package/dist/shaders/diffusion.js.map +1 -0
  193. package/dist/shaders/shadow.js +33 -21
  194. package/dist/shaders/shadow.js.map +1 -1
  195. package/dist/shaders/temporal.js +71 -33
  196. package/dist/shaders/temporal.js.map +1 -1
  197. package/dist/shadow/dom.js +546 -0
  198. package/dist/shadow/dom.js.map +1 -0
  199. package/dist/shadow/pcf_opt.js +3 -5
  200. package/dist/shadow/pcf_opt.js.map +1 -1
  201. package/dist/shadow/pcf_pd.js +1 -1
  202. package/dist/shadow/pcf_pd.js.map +1 -1
  203. package/dist/shadow/receiver_bias.js +41 -0
  204. package/dist/shadow/receiver_bias.js.map +1 -0
  205. package/dist/shadow/shader.js +20 -60
  206. package/dist/shadow/shader.js.map +1 -1
  207. package/dist/shadow/shadow_impl.js +89 -0
  208. package/dist/shadow/shadow_impl.js.map +1 -1
  209. package/dist/shadow/shadow_region.js +50 -50
  210. package/dist/shadow/shadow_region.js.map +1 -1
  211. package/dist/shadow/shadowmapper.js +150 -37
  212. package/dist/shadow/shadowmapper.js.map +1 -1
  213. package/dist/shapes/shape.js +11 -2
  214. package/dist/shapes/shape.js.map +1 -1
  215. package/dist/shapes/sphere.js +50 -9
  216. package/dist/shapes/sphere.js.map +1 -1
  217. package/dist/utility/blueprint/common/constants.js +112 -2
  218. package/dist/utility/blueprint/common/constants.js.map +1 -1
  219. package/dist/utility/blueprint/material/func.js +142 -49
  220. package/dist/utility/blueprint/material/func.js.map +1 -1
  221. package/dist/utility/blueprint/material/ir.js +490 -25
  222. package/dist/utility/blueprint/material/ir.js.map +1 -1
  223. package/dist/utility/blueprint/material/texture.js +898 -4
  224. package/dist/utility/blueprint/material/texture.js.map +1 -1
  225. package/dist/utility/serialization/manager.js +431 -100
  226. package/dist/utility/serialization/manager.js.map +1 -1
  227. package/dist/utility/serialization/scene/animation.js +370 -3
  228. package/dist/utility/serialization/scene/animation.js.map +1 -1
  229. package/dist/utility/serialization/scene/batch.js +4 -0
  230. package/dist/utility/serialization/scene/batch.js.map +1 -1
  231. package/dist/utility/serialization/scene/camera.js +133 -1
  232. package/dist/utility/serialization/scene/camera.js.map +1 -1
  233. package/dist/utility/serialization/scene/common.js +26 -5
  234. package/dist/utility/serialization/scene/common.js.map +1 -1
  235. package/dist/utility/serialization/scene/hair.js +1141 -0
  236. package/dist/utility/serialization/scene/hair.js.map +1 -0
  237. package/dist/utility/serialization/scene/light.js +84 -4
  238. package/dist/utility/serialization/scene/light.js.map +1 -1
  239. package/dist/utility/serialization/scene/material.js +1867 -166
  240. package/dist/utility/serialization/scene/material.js.map +1 -1
  241. package/dist/utility/serialization/scene/mesh.js +231 -14
  242. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  243. package/dist/utility/serialization/scene/node.js +141 -7
  244. package/dist/utility/serialization/scene/node.js.map +1 -1
  245. package/dist/utility/serialization/scene/particle.js +4 -0
  246. package/dist/utility/serialization/scene/particle.js.map +1 -1
  247. package/dist/utility/serialization/scene/primitive.js +18 -0
  248. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  249. package/dist/utility/serialization/scene/sprite.js +4 -0
  250. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  251. package/dist/utility/serialization/scene/terrain.js +4 -0
  252. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  253. package/dist/utility/serialization/scene/text.js +4 -0
  254. package/dist/utility/serialization/scene/text.js.map +1 -1
  255. package/dist/utility/serialization/scene/water.js +4 -0
  256. package/dist/utility/serialization/scene/water.js.map +1 -1
  257. package/dist/utility/serialization/types.js.map +1 -1
  258. package/dist/utility/shprojector.js +96 -95
  259. package/dist/utility/shprojector.js.map +1 -1
  260. package/dist/values.js +49 -2
  261. package/dist/values.js.map +1 -1
  262. package/package.json +3 -3
@@ -1,5 +1,24 @@
1
1
  import { DRef } from '@zephyr3d/base';
2
2
 
3
+ function getMaterialAutoSamplerKey(sampler) {
4
+ return [
5
+ 'material',
6
+ sampler.addressModeU,
7
+ sampler.addressModeV,
8
+ sampler.addressModeW,
9
+ sampler.magFilter,
10
+ sampler.minFilter,
11
+ sampler.mipFilter,
12
+ sampler.lodMin,
13
+ sampler.lodMax,
14
+ sampler.compare ?? 'none',
15
+ sampler.maxAnisotropy
16
+ ].join('_');
17
+ }
18
+ function getTextureAutoSamplerKey(texture, sampler) {
19
+ const resolvedSampler = sampler ?? texture?.getDefaultSampler(false);
20
+ return resolvedSampler ? getMaterialAutoSamplerKey(resolvedSampler) : null;
21
+ }
3
22
  /**
4
23
  * Texture property mixin
5
24
  * @param name - Texture name
@@ -8,7 +27,7 @@ import { DRef } from '@zephyr3d/base';
8
27
  * @public
9
28
  */ function mixinTextureProps(name) {
10
29
  return function(BaseCls, vertex = false) {
11
- var _computedKey, _computedKey1, _computedKey2;
30
+ var _computedKey, _computedKey1, _computedKey2, _computedKey3;
12
31
  const capName = `${name[0].toUpperCase()}${name.slice(1)}`;
13
32
  const id = `mixinTexture${capName}`;
14
33
  let feature = 0;
@@ -17,7 +36,7 @@ import { DRef } from '@zephyr3d/base';
17
36
  if (BaseCls[id]) {
18
37
  return BaseCls;
19
38
  }
20
- _computedKey = `sample${capName}Texture`, _computedKey1 = `get${capName}TextureUniform`, _computedKey2 = `get${capName}TexCoord`;
39
+ _computedKey = `sample${capName}Texture`, _computedKey1 = `has${capName}Texture`, _computedKey2 = `get${capName}TextureUniform`, _computedKey3 = `get${capName}TexCoord`;
21
40
  const cls = class extends BaseCls {
22
41
  constructor(){
23
42
  super();
@@ -31,12 +50,18 @@ import { DRef } from '@zephyr3d/base';
31
50
  },
32
51
  set: function(newValue) {
33
52
  if (texture.get() !== newValue) {
53
+ const oldAutoSamplerKey = getTextureAutoSamplerKey(texture.get(), sampler);
34
54
  texture.set(newValue);
35
55
  this.useFeature(feature, !!newValue);
36
56
  if (newValue) {
37
57
  this.useFeature(featureTexIndex, texCoord);
38
58
  this.useFeature(featureTexMatrix, !!matrix);
39
- this.uniformChanged();
59
+ const newAutoSamplerKey = getTextureAutoSamplerKey(newValue, sampler);
60
+ if (oldAutoSamplerKey !== newAutoSamplerKey) {
61
+ this.optionChanged(true);
62
+ } else {
63
+ this.uniformChanged();
64
+ }
40
65
  }
41
66
  }
42
67
  },
@@ -49,8 +74,14 @@ import { DRef } from '@zephyr3d/base';
49
74
  },
50
75
  set: function(newValue) {
51
76
  if (sampler !== newValue) {
77
+ const oldAutoSamplerKey = getTextureAutoSamplerKey(texture.get(), sampler);
52
78
  sampler = newValue;
53
- this.uniformChanged();
79
+ const newAutoSamplerKey = getTextureAutoSamplerKey(texture.get(), sampler);
80
+ if (oldAutoSamplerKey !== newAutoSamplerKey) {
81
+ this.optionChanged(true);
82
+ } else {
83
+ this.uniformChanged();
84
+ }
54
85
  }
55
86
  },
56
87
  enumerable: true,
@@ -90,10 +121,14 @@ import { DRef } from '@zephyr3d/base';
90
121
  const coord = texCoord ?? this[`get${capName}TexCoord`](scope);
91
122
  return scope.$builder.textureSample(tex, coord);
92
123
  }
93
- [_computedKey1](scope) {
94
- return scope.$builder.shaderKind === 'fragment' ? scope[`z${capName}Tex`] : null;
124
+ [_computedKey1]() {
125
+ const textureEnabled = typeof this.isMaterialTextureEnabled === 'function' ? this.isMaterialTextureEnabled(name) !== false : true;
126
+ return this.featureUsed(feature) && !!this[`${name}Texture`] && textureEnabled;
95
127
  }
96
128
  [_computedKey2](scope) {
129
+ return scope.$builder.shaderKind === 'fragment' ? scope[`z${capName}Tex`] : null;
130
+ }
131
+ [_computedKey3](scope) {
97
132
  const texCoord = this[`${name}TexCoordIndex`];
98
133
  if (texCoord < 0) {
99
134
  return null;
@@ -117,7 +152,7 @@ import { DRef } from '@zephyr3d/base';
117
152
  if (vertex || this.needFragmentColorInput()) {
118
153
  const pb = scope.$builder;
119
154
  const that = this;
120
- if (this.featureUsed(feature)) {
155
+ if (that[`has${capName}Texture`]()) {
121
156
  const texCoordIndex = that[`${name}TexCoordIndex`];
122
157
  if (texCoordIndex >= 0) {
123
158
  const semantic = `texCoord${that[`${name}TexCoordIndex`]}`;
@@ -140,16 +175,18 @@ import { DRef } from '@zephyr3d/base';
140
175
  super.fragmentShader(scope);
141
176
  if (this.needFragmentColorInput()) {
142
177
  const pb = scope.$builder;
143
- if (this.featureUsed(feature)) {
144
- scope[`z${capName}Tex`] = pb.tex2D().uniform(2);
178
+ const that = this;
179
+ if (that[`has${capName}Texture`]()) {
180
+ const exp = pb.tex2D().uniform(2);
181
+ scope[`z${capName}Tex`] = exp;
145
182
  }
146
183
  }
147
184
  }
148
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  applyUniformValues(bindGroup, ctx, pass) {
149
186
  super.applyUniformValues(bindGroup, ctx, pass);
150
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  if (this.needFragmentColorInput(ctx)) {
151
- if (this.featureUsed(feature)) {
152
- const that = this;
188
+ const that = this;
189
+ if (that[`has${capName}Texture`]()) {
153
190
  bindGroup.setTexture(`z${capName}Tex`, that[`${name}Texture`], that[`${name}TextureSampler`]);
154
191
  if (this.featureUsed(featureTexMatrix)) {
155
192
  bindGroup.setValue(`z${capName}TextureMatrix`, that[`${name}TexCoordMatrix`]);
@@ -1 +1 @@
1
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ReturnType<typeof mixinTextureProps<First>> : never, ...ToMixedTextureType<Rest>]\r\n : [];\r\n\r\n/**\r\n * TextureMixinTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinTypes<T> = ReturnType<\r\n typeof applyMaterialMixins<ToMixedTextureType<T>, typeof MeshMaterial>\r\n>;\r\n\r\n/**\r\n * TextureMixinInstanceTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinInstanceTypes<T> =\r\n TextureMixinTypes<T> extends { new (...args: any[]): infer U } ? U : never;\r\n\r\n/**\r\n * TextureProp\r\n *\r\n * @public\r\n */\r\nexport type TextureProp<U extends string> = {\r\n [P in 'Texture' | 'TextureSampler' | 'TexCoordIndex' | 'TexCoordMatrix' as `${U}${P}`]: P extends 'Texture'\r\n ? Nullable<Texture2D>\r\n : P extends 'TextureSampler'\r\n ? Nullable<TextureSampler>\r\n : P extends 'TexCoordIndex'\r\n ? number\r\n : P extends 'TexCoordMatrix'\r\n ? Nullable<Matrix4x4>\r\n : never;\r\n};\r\n\r\n/**\r\n * TexturePropUniforms\r\n *\r\n * @public\r\n */\r\nexport type TexturePropUniforms<U extends string> = {\r\n [P in 'TextureUniform' | 'TexCoord' as `get${Capitalize<U>}${P}`]: (\r\n scope: PBInsideFunctionScope\r\n ) => PBShaderExp;\r\n} & {\r\n [P in 'Texture' as `sample${Capitalize<U>}${P}`]: (\r\n scope: PBInsideFunctionScope,\r\n texCoord?: PBShaderExp\r\n ) => PBShaderExp;\r\n};\r\n\r\n/**\r\n * Texture property mixin\r\n * @param name - Texture name\r\n * @returns Texture mixin\r\n *\r\n * @public\r\n */\r\nexport function mixinTextureProps<U extends string>(name: U) {\r\n return function <T extends typeof MeshMaterial>(BaseCls: T, vertex = false) {\r\n const capName = `${name[0].toUpperCase()}${name.slice(1)}`;\r\n const id = `mixinTexture${capName}`;\r\n let feature = 0;\r\n let featureTexIndex = 0;\r\n let featureTexMatrix = 0;\r\n if ((BaseCls as any)[id]) {\r\n return BaseCls as unknown as T & {\r\n new (...args: any[]): TextureProp<U> & TexturePropUniforms<U>;\r\n };\r\n }\r\n const cls = class extends (BaseCls as typeof MeshMaterial) {\r\n constructor() {\r\n super();\r\n const texture = new DRef<Texture2D>();\r\n let sampler: Nullable<TextureSampler> = null;\r\n let texCoord = 0;\r\n let matrix: Nullable<Matrix4x4> = null;\r\n Object.defineProperty(this, `${name}Texture`, {\r\n get: function () {\r\n return texture.get();\r\n },\r\n set: function (newValue: Texture2D) {\r\n if (texture.get() !== newValue) {\r\n texture.set(newValue);\r\n this.useFeature(feature, !!newValue);\r\n if (newValue) {\r\n this.useFeature(featureTexIndex, texCoord);\r\n this.useFeature(featureTexMatrix, !!matrix);\r\n this.uniformChanged();\r\n }\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TextureSampler`, {\r\n get: function () {\r\n return sampler;\r\n },\r\n set: function (newValue: TextureSampler) {\r\n if (sampler !== newValue) {\r\n sampler = newValue;\r\n this.uniformChanged();\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TexCoordMatrix`, {\r\n get: function () {\r\n return matrix;\r\n },\r\n set: function (newValue: Matrix4x4) {\r\n matrix = newValue;\r\n this.useFeature(featureTexMatrix, !!matrix);\r\n this.uniformChanged();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TexCoordIndex`, {\r\n get: function () {\r\n return texCoord;\r\n },\r\n set: function (newValue: number) {\r\n if (texCoord !== newValue) {\r\n texCoord = newValue;\r\n this.useFeature(featureTexIndex, texCoord);\r\n this.uniformChanged();\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n }\r\n [`sample${capName}Texture`](scope: PBInsideFunctionScope, texCoord?: PBShaderExp) {\r\n // @ts-ignore\r\n const tex = this[`get${capName}TextureUniform`](scope);\r\n // @ts-ignore\r\n const coord = texCoord ?? this[`get${capName}TexCoord`](scope);\r\n return scope.$builder.textureSample(tex, coord);\r\n }\r\n [`get${capName}TextureUniform`](scope: PBInsideFunctionScope) {\r\n return scope.$builder.shaderKind === 'fragment' ? scope[`z${capName}Tex`] : null;\r\n }\r\n [`get${capName}TexCoord`](scope: PBInsideFunctionScope) {\r\n const texCoord = (this as any)[`${name}TexCoordIndex`];\r\n if (texCoord < 0) {\r\n return null;\r\n }\r\n const pb = scope.$builder;\r\n if ((pb.shaderKind === 'vertex') !== !!vertex) {\r\n throw new Error(\r\n `mixinTextureProps.get${capName}TexCoord(): must be called in ${\r\n vertex ? 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+ {"version":3,"file":"texture.js","sources":["../../../src/material/mixins/texture.ts"],"sourcesContent":["import type {\r\n BindGroup,\r\n BaseTexture,\r\n PBFunctionScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n Texture2D,\r\n TextureSampler\r\n} from '@zephyr3d/device';\r\nimport type { MeshMaterial, applyMaterialMixins } from '../meshmaterial';\r\nimport type { Matrix4x4, Nullable } from '@zephyr3d/base';\r\nimport { DRef } from '@zephyr3d/base';\r\nimport type { DrawContext } from '../../render';\r\n\r\nfunction getMaterialAutoSamplerKey(\r\n sampler: Pick<\r\n TextureSampler,\r\n | 'addressModeU'\r\n | 'addressModeV'\r\n | 'addressModeW'\r\n | 'magFilter'\r\n | 'minFilter'\r\n | 'mipFilter'\r\n | 'lodMin'\r\n | 'lodMax'\r\n | 'compare'\r\n | 'maxAnisotropy'\r\n >\r\n) {\r\n return [\r\n 'material',\r\n sampler.addressModeU,\r\n sampler.addressModeV,\r\n sampler.addressModeW,\r\n sampler.magFilter,\r\n sampler.minFilter,\r\n sampler.mipFilter,\r\n sampler.lodMin,\r\n sampler.lodMax,\r\n sampler.compare ?? 'none',\r\n sampler.maxAnisotropy\r\n ].join('_');\r\n}\r\n\r\nfunction getTextureAutoSamplerKey(texture: BaseTexture | null, sampler: TextureSampler | null) {\r\n const resolvedSampler = sampler ?? texture?.getDefaultSampler(false);\r\n return resolvedSampler ? getMaterialAutoSamplerKey(resolvedSampler) : null;\r\n}\r\n\r\n/**\r\n * ToMixedTextureType\r\n *\r\n * @public\r\n */\r\nexport type ToMixedTextureType<T> = T extends [infer First, ...infer Rest]\r\n ? [First extends string ? ReturnType<typeof mixinTextureProps<First>> : never, ...ToMixedTextureType<Rest>]\r\n : [];\r\n\r\n/**\r\n * TextureMixinTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinTypes<T> = ReturnType<\r\n typeof applyMaterialMixins<ToMixedTextureType<T>, typeof MeshMaterial>\r\n>;\r\n\r\n/**\r\n * TextureMixinInstanceTypes\r\n *\r\n * @public\r\n */\r\nexport type TextureMixinInstanceTypes<T> =\r\n TextureMixinTypes<T> extends { new (...args: any[]): infer U } ? U : never;\r\n\r\n/**\r\n * TextureProp\r\n *\r\n * @public\r\n */\r\nexport type TextureProp<U extends string> = {\r\n [P in 'Texture' | 'TextureSampler' | 'TexCoordIndex' | 'TexCoordMatrix' as `${U}${P}`]: P extends 'Texture'\r\n ? Nullable<Texture2D>\r\n : P extends 'TextureSampler'\r\n ? Nullable<TextureSampler>\r\n : P extends 'TexCoordIndex'\r\n ? number\r\n : P extends 'TexCoordMatrix'\r\n ? Nullable<Matrix4x4>\r\n : never;\r\n};\r\n\r\n/**\r\n * TexturePropUniforms\r\n *\r\n * @public\r\n */\r\nexport type TexturePropUniforms<U extends string> = {\r\n [P in 'Texture' as `has${Capitalize<U>}${P}`]: () => boolean;\r\n} & {\r\n [P in 'TextureUniform' | 'TexCoord' as `get${Capitalize<U>}${P}`]: (\r\n scope: PBInsideFunctionScope\r\n ) => PBShaderExp;\r\n} & {\r\n [P in 'Texture' as `sample${Capitalize<U>}${P}`]: (\r\n scope: PBInsideFunctionScope,\r\n texCoord?: PBShaderExp\r\n ) => PBShaderExp;\r\n};\r\n\r\n/**\r\n * Texture property mixin\r\n * @param name - Texture name\r\n * @returns Texture mixin\r\n *\r\n * @public\r\n */\r\nexport function mixinTextureProps<U extends string>(name: U) {\r\n return function <T extends typeof MeshMaterial>(BaseCls: T, vertex = false) {\r\n const capName = `${name[0].toUpperCase()}${name.slice(1)}`;\r\n const id = `mixinTexture${capName}`;\r\n let feature = 0;\r\n let featureTexIndex = 0;\r\n let featureTexMatrix = 0;\r\n if ((BaseCls as any)[id]) {\r\n return BaseCls as unknown as T & {\r\n new (...args: any[]): TextureProp<U> & TexturePropUniforms<U>;\r\n };\r\n }\r\n const cls = class extends (BaseCls as typeof MeshMaterial) {\r\n constructor() {\r\n super();\r\n const texture = new DRef<Texture2D>();\r\n let sampler: Nullable<TextureSampler> = null;\r\n let texCoord = 0;\r\n let matrix: Nullable<Matrix4x4> = null;\r\n Object.defineProperty(this, `${name}Texture`, {\r\n get: function () {\r\n return texture.get();\r\n },\r\n set: function (newValue: Texture2D) {\r\n if (texture.get() !== newValue) {\r\n const oldAutoSamplerKey = getTextureAutoSamplerKey(texture.get(), sampler);\r\n texture.set(newValue);\r\n this.useFeature(feature, !!newValue);\r\n if (newValue) {\r\n this.useFeature(featureTexIndex, texCoord);\r\n this.useFeature(featureTexMatrix, !!matrix);\r\n const newAutoSamplerKey = getTextureAutoSamplerKey(newValue, sampler);\r\n if (oldAutoSamplerKey !== newAutoSamplerKey) {\r\n this.optionChanged(true);\r\n } else {\r\n this.uniformChanged();\r\n }\r\n }\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TextureSampler`, {\r\n get: function () {\r\n return sampler;\r\n },\r\n set: function (newValue: TextureSampler) {\r\n if (sampler !== newValue) {\r\n const oldAutoSamplerKey = getTextureAutoSamplerKey(texture.get(), sampler);\r\n sampler = newValue;\r\n const newAutoSamplerKey = getTextureAutoSamplerKey(texture.get(), sampler);\r\n if (oldAutoSamplerKey !== newAutoSamplerKey) {\r\n this.optionChanged(true);\r\n } else {\r\n this.uniformChanged();\r\n }\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TexCoordMatrix`, {\r\n get: function () {\r\n return matrix;\r\n },\r\n set: function (newValue: Matrix4x4) {\r\n matrix = newValue;\r\n this.useFeature(featureTexMatrix, !!matrix);\r\n this.uniformChanged();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(this, `${name}TexCoordIndex`, {\r\n get: function () {\r\n return texCoord;\r\n },\r\n set: function (newValue: number) {\r\n if (texCoord !== newValue) {\r\n texCoord = newValue;\r\n this.useFeature(featureTexIndex, texCoord);\r\n this.uniformChanged();\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n }\r\n [`sample${capName}Texture`](scope: PBInsideFunctionScope, texCoord?: PBShaderExp) {\r\n // @ts-ignore\r\n const tex = this[`get${capName}TextureUniform`](scope);\r\n // @ts-ignore\r\n const coord = texCoord ?? this[`get${capName}TexCoord`](scope);\r\n return scope.$builder.textureSample(tex, coord);\r\n }\r\n [`has${capName}Texture`]() {\r\n const textureEnabled =\r\n typeof (this as any).isMaterialTextureEnabled === 'function'\r\n ? (this as any).isMaterialTextureEnabled(name) !== false\r\n : true;\r\n return this.featureUsed(feature) && !!(this as any)[`${name}Texture`] && textureEnabled;\r\n }\r\n [`get${capName}TextureUniform`](scope: PBInsideFunctionScope) {\r\n return scope.$builder.shaderKind === 'fragment' ? scope[`z${capName}Tex`] : null;\r\n }\r\n [`get${capName}TexCoord`](scope: PBInsideFunctionScope) {\r\n const texCoord = (this as any)[`${name}TexCoordIndex`];\r\n if (texCoord < 0) {\r\n return null;\r\n }\r\n const pb = scope.$builder;\r\n if ((pb.shaderKind === 'vertex') !== !!vertex) {\r\n throw new Error(\r\n `mixinTextureProps.get${capName}TexCoord(): must be called in ${\r\n vertex ? 'vertex' : 'fragment'\r\n } stage`\r\n );\r\n }\r\n return scope.$builder.shaderKind === 'fragment'\r\n ? scope.$inputs[`z${capName}TexCoord`]\r\n : this.featureUsed(featureTexMatrix)\r\n ? pb.mul(scope[`z${capName}TextureMatrix`], pb.vec4(scope.$inputs[`texCoord${texCoord}`], 0, 1))\r\n .xy\r\n : scope.$inputs[`texCoord${texCoord}`];\r\n }\r\n copyFrom(other: any) {\r\n super.copyFrom(other);\r\n const that = this as any;\r\n that[`${name}Texture`] = other[`${name}Texture`];\r\n that[`${name}TextureSampler`] = other[`${name}TextureSampler`];\r\n that[`${name}TexCoordMatrix`] = other[`${name}TexCoordMatrix`];\r\n that[`${name}TexCoordIndex`] = other[`${name}TexCoordIndex`];\r\n }\r\n vertexShader(scope: PBFunctionScope) {\r\n super.vertexShader(scope);\r\n if (vertex || this.needFragmentColorInput()) {\r\n const pb = scope.$builder;\r\n const that = this as any;\r\n if (that[`has${capName}Texture`]()) {\r\n const texCoordIndex: number = that[`${name}TexCoordIndex`];\r\n if (texCoordIndex >= 0) {\r\n const semantic = `texCoord${that[`${name}TexCoordIndex`]}` as any;\r\n if (!scope.$getVertexAttrib(semantic)) {\r\n scope.$inputs[semantic] = pb.vec2().attrib(semantic);\r\n }\r\n if (this.featureUsed(featureTexMatrix)) {\r\n scope[`z${capName}TextureMatrix`] = pb.mat4().uniform(2);\r\n if (!vertex) {\r\n scope.$outputs[`z${capName}TexCoord`] = pb.mul(\r\n scope[`z${capName}TextureMatrix`],\r\n pb.vec4(scope.$inputs[semantic], 0, 1)\r\n ).xy;\r\n }\r\n } else if (!vertex) {\r\n scope.$outputs[`z${capName}TexCoord`] = scope.$inputs[semantic];\r\n }\r\n }\r\n }\r\n }\r\n }\r\n fragmentShader(scope: PBFunctionScope) {\r\n super.fragmentShader(scope);\r\n if (this.needFragmentColorInput()) {\r\n const pb = scope.$builder;\r\n const that = this as any;\r\n if (that[`has${capName}Texture`]()) {\r\n const exp = pb.tex2D().uniform(2);\r\n scope[`z${capName}Tex`] = exp;\r\n }\r\n }\r\n }\r\n applyUniformValues(bindGroup: BindGroup, ctx: DrawContext, pass: number) 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@@ -410,7 +410,7 @@ const ToonMaterialBase = applyMaterialMixins(MeshMaterial, mixinAlbedoColor, mix
410
410
  scope.normalTex = pb.mul(scope.normalTex, pb.vec3(pb.vec3(this.getUniformNormalScale(scope)).xx, 1));
411
411
  return pb.normalize(pb.mul(scope.TBN, scope.normalTex));
412
412
  }
413
- calculateMToonDirectLighting(scope, worldPos, normal, baseColor, shadeColor, shadingShift) {
413
+ calculateMToonDirectLighting(scope, worldPos, normal, baseColor, shadeColor, shadingShift, geometricNormal) {
414
414
  const pb = scope.$builder;
415
415
  const that = this;
416
416
  const funcName = 'Z_mtoonDirectLighting';
@@ -419,7 +419,8 @@ const ToonMaterialBase = applyMaterialMixins(MeshMaterial, mixinAlbedoColor, mix
419
419
  pb.vec3('normal'),
420
420
  pb.vec3('baseColor'),
421
421
  pb.vec3('shadeColor'),
422
- pb.float('shadingShift')
422
+ pb.float('shadingShift'),
423
+ pb.vec3('geometricNormal')
423
424
  ], function() {
424
425
  this.$l.directColor = pb.vec3(0);
425
426
  that.forEachLight(this, function(type, posRange, dirCutoff, colorIntensity, extra, shadow) {
@@ -431,14 +432,14 @@ const ToonMaterialBase = applyMaterialMixins(MeshMaterial, mixinAlbedoColor, mix
431
432
  this.$l.shading = pb.clamp(pb.div(pb.sub(this.shiftedShading, pb.add(-1, this.shadingToonyFactor)), pb.max(pb.sub(2, pb.mul(this.shadingToonyFactor, 2)), 0.00001)), 0, 1);
432
433
  this.$l.lightDiffuse = pb.mix(this.shadeColor, this.baseColor, this.shading);
433
434
  if (shadow) {
434
- this.$l.shadowValue = that.calculateShadow(this, this.worldPos, pb.clamp(this.NoL, 0, 1));
435
+ this.$l.shadowValue = that.calculateShadow(this, this.worldPos, this.geometricNormal, pb.clamp(this.NoL, 0, 1));
435
436
  this.lightDiffuse = pb.mix(this.shadeColor, this.lightDiffuse, this.shadowValue);
436
437
  }
437
438
  this.directColor = pb.add(this.directColor, pb.mul(this.lightDiffuse, this.lightColor));
438
439
  });
439
440
  this.$return(this.directColor);
440
441
  });
441
- return pb.getGlobalScope()[funcName](worldPos, normal, baseColor, shadeColor, shadingShift);
442
+ return pb.getGlobalScope()[funcName](worldPos, normal, baseColor, shadeColor, shadingShift, geometricNormal);
442
443
  }
443
444
  calculateMToonGI(scope, normal, baseColor) {
444
445
  const pb = scope.$builder;
@@ -574,7 +575,7 @@ const ToonMaterialBase = applyMaterialMixins(MeshMaterial, mixinAlbedoColor, mix
574
575
  }
575
576
  scope.$l.shadeColor = this.sampleShadeColor(scope);
576
577
  scope.$l.viewVec = this.calculateViewVector(scope, scope.$inputs.worldPos);
577
- scope.$l.directLighting = this.calculateMToonDirectLighting(scope, scope.$inputs.worldPos, scope.normal, scope.albedo.rgb, scope.shadeColor, scope.shadingShift);
578
+ scope.$l.directLighting = this.calculateMToonDirectLighting(scope, scope.$inputs.worldPos, scope.normal, scope.albedo.rgb, scope.shadeColor, scope.shadingShift, pb.normalize(scope.$inputs.wNorm));
578
579
  scope.$l.giLighting = this.calculateMToonGI(scope, scope.normal, scope.albedo.rgb);
579
580
  scope.$l.lighting = pb.max(scope.directLighting, scope.giLighting);
580
581
  scope.$l.rim = this.calculateMToonRim(scope, scope.normal, scope.viewVec, scope.uv, scope.lighting);