@zephyr3d/scene 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (368) hide show
  1. package/dist/animation/animation.js +4 -33
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +24 -11
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +1 -0
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +0 -1
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/ik/ccd_solver.js +372 -0
  10. package/dist/animation/ik/ccd_solver.js.map +1 -0
  11. package/dist/animation/ik/fabrik_solver.js +399 -0
  12. package/dist/animation/ik/fabrik_solver.js.map +1 -0
  13. package/dist/animation/ik/ik_angle_constraint.js +181 -0
  14. package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
  15. package/dist/animation/ik/ik_chain.js +163 -0
  16. package/dist/animation/ik/ik_chain.js.map +1 -0
  17. package/dist/animation/ik/ik_chain_builder.js +68 -0
  18. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  19. package/dist/animation/ik/ik_constraint.js +25 -0
  20. package/dist/animation/ik/ik_constraint.js.map +1 -0
  21. package/dist/animation/ik/ik_pole_constraint.js +123 -0
  22. package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
  23. package/dist/animation/ik/ik_solver.js +48 -0
  24. package/dist/animation/ik/ik_solver.js.map +1 -0
  25. package/dist/animation/ik/ik_track.js +96 -0
  26. package/dist/animation/ik/ik_track.js.map +1 -0
  27. package/dist/animation/ik/ik_utils.js +270 -0
  28. package/dist/animation/ik/ik_utils.js.map +1 -0
  29. package/dist/animation/ik/two_bone_ik_solver.js +332 -0
  30. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
  31. package/dist/animation/ik_modifier.js +61 -0
  32. package/dist/animation/ik_modifier.js.map +1 -0
  33. package/dist/animation/ik_postprocessor.js +71 -0
  34. package/dist/animation/ik_postprocessor.js.map +1 -0
  35. package/dist/animation/manual_transform_processor.js +156 -0
  36. package/dist/animation/manual_transform_processor.js.map +1 -0
  37. package/dist/animation/morphtarget.js +7 -1
  38. package/dist/animation/morphtarget.js.map +1 -1
  39. package/dist/animation/morphtrack.js +3 -3
  40. package/dist/animation/morphtrack.js.map +1 -1
  41. package/dist/animation/proptrack.js +37 -41
  42. package/dist/animation/proptrack.js.map +1 -1
  43. package/dist/animation/rotationtrack.js +0 -1
  44. package/dist/animation/rotationtrack.js.map +1 -1
  45. package/dist/animation/scaletrack.js +0 -1
  46. package/dist/animation/scaletrack.js.map +1 -1
  47. package/dist/animation/skeleton.js +57 -60
  48. package/dist/animation/skeleton.js.map +1 -1
  49. package/dist/animation/skeleton_modifier.js +38 -0
  50. package/dist/animation/skeleton_modifier.js.map +1 -0
  51. package/dist/animation/skeleton_postprocessor.js +50 -0
  52. package/dist/animation/skeleton_postprocessor.js.map +1 -0
  53. package/dist/animation/spring/multi_chain_spring_system.js +503 -0
  54. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
  55. package/dist/animation/spring/spring_chain.js +103 -0
  56. package/dist/animation/spring/spring_chain.js.map +1 -0
  57. package/dist/animation/spring/spring_collider.js +247 -0
  58. package/dist/animation/spring/spring_collider.js.map +1 -0
  59. package/dist/animation/spring/spring_constraint.js +21 -0
  60. package/dist/animation/spring/spring_constraint.js.map +1 -0
  61. package/dist/animation/spring/spring_particle.js +20 -0
  62. package/dist/animation/spring/spring_particle.js.map +1 -0
  63. package/dist/animation/spring/spring_system.js +526 -0
  64. package/dist/animation/spring/spring_system.js.map +1 -0
  65. package/dist/animation/spring_modifier.js +45 -0
  66. package/dist/animation/spring_modifier.js.map +1 -0
  67. package/dist/animation/spring_postprocessor.js +54 -0
  68. package/dist/animation/spring_postprocessor.js.map +1 -0
  69. package/dist/animation/translationtrack.js +0 -1
  70. package/dist/animation/translationtrack.js.map +1 -1
  71. package/dist/app/api.js +13 -4
  72. package/dist/app/api.js.map +1 -1
  73. package/dist/app/app.js +13 -1
  74. package/dist/app/app.js.map +1 -1
  75. package/dist/app/engine.js +33 -45
  76. package/dist/app/engine.js.map +1 -1
  77. package/dist/app/inputmgr.js.map +1 -1
  78. package/dist/app/runtimescript.js.map +1 -1
  79. package/dist/app/screen.js +318 -0
  80. package/dist/app/screen.js.map +1 -0
  81. package/dist/app/scriptingsystem.js +10 -6
  82. package/dist/app/scriptingsystem.js.map +1 -1
  83. package/dist/app/scriptregistry.js +11 -22
  84. package/dist/app/scriptregistry.js.map +1 -1
  85. package/dist/asset/assetmanager.js +79 -58
  86. package/dist/asset/assetmanager.js.map +1 -1
  87. package/dist/asset/builtin.js +5 -5
  88. package/dist/asset/builtin.js.map +1 -1
  89. package/dist/asset/loaders/dds/dds.js +6 -2
  90. package/dist/asset/loaders/dds/dds.js.map +1 -1
  91. package/dist/asset/loaders/dds/dds_loader.js +1 -1
  92. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  93. package/dist/asset/loaders/gltf/gltf_loader.js +14 -6
  94. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  95. package/dist/asset/loaders/gltf/helpers.js +6 -2
  96. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  97. package/dist/asset/loaders/hdr/hdr.js +22 -15
  98. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  99. package/dist/asset/loaders/image/tga_Loader.js +2 -1
  100. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  101. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  102. package/dist/asset/loaders/loader.js +2 -2
  103. package/dist/asset/loaders/loader.js.map +1 -1
  104. package/dist/asset/model.js +9 -5
  105. package/dist/asset/model.js.map +1 -1
  106. package/dist/blitter/bilateralblur.js.map +1 -1
  107. package/dist/blitter/blitter.js +9 -11
  108. package/dist/blitter/blitter.js.map +1 -1
  109. package/dist/blitter/box.js +0 -1
  110. package/dist/blitter/box.js.map +1 -1
  111. package/dist/blitter/copy.js.map +1 -1
  112. package/dist/blitter/gaussianblur.js.map +1 -1
  113. package/dist/camera/base.js +1 -3
  114. package/dist/camera/base.js.map +1 -1
  115. package/dist/camera/camera.js +121 -37
  116. package/dist/camera/camera.js.map +1 -1
  117. package/dist/camera/fps.js +19 -17
  118. package/dist/camera/fps.js.map +1 -1
  119. package/dist/camera/orbit.js +45 -43
  120. package/dist/camera/orbit.js.map +1 -1
  121. package/dist/camera/orthocamera.js +27 -21
  122. package/dist/camera/orthocamera.js.map +1 -1
  123. package/dist/camera/perspectivecamera.js +28 -19
  124. package/dist/camera/perspectivecamera.js.map +1 -1
  125. package/dist/index.d.ts +15802 -15577
  126. package/dist/index.js +33 -11
  127. package/dist/index.js.map +1 -1
  128. package/dist/material/blinn.js.map +1 -1
  129. package/dist/material/grassmaterial.js.map +1 -1
  130. package/dist/material/lambert.js.map +1 -1
  131. package/dist/material/material.js +11 -5
  132. package/dist/material/material.js.map +1 -1
  133. package/dist/material/meshmaterial.js +10 -9
  134. package/dist/material/meshmaterial.js.map +1 -1
  135. package/dist/material/mixins/albedocolor.js.map +1 -1
  136. package/dist/material/mixins/foliage.js.map +1 -1
  137. package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
  138. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  139. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  140. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +7 -0
  141. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  142. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  143. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  144. package/dist/material/mixins/lit.js +3 -3
  145. package/dist/material/mixins/lit.js.map +1 -1
  146. package/dist/material/mixins/pbr/brdf.js.map +1 -1
  147. package/dist/material/mixins/pbr/common.js.map +1 -1
  148. package/dist/material/mixins/texture.js +3 -0
  149. package/dist/material/mixins/texture.js.map +1 -1
  150. package/dist/material/mixins/vertexcolor.js.map +1 -1
  151. package/dist/material/particle.js.map +1 -1
  152. package/dist/material/pbrblueprint.js +180 -22
  153. package/dist/material/pbrblueprint.js.map +1 -1
  154. package/dist/material/pbrmr.js.map +1 -1
  155. package/dist/material/pbrsg.js.map +1 -1
  156. package/dist/material/shader/helper.js +41 -56
  157. package/dist/material/shader/helper.js.map +1 -1
  158. package/dist/material/sprite.js +301 -0
  159. package/dist/material/sprite.js.map +1 -0
  160. package/dist/material/sprite3d.js +301 -0
  161. package/dist/material/sprite3d.js.map +1 -0
  162. package/dist/material/sprite3d_std.js +116 -0
  163. package/dist/material/sprite3d_std.js.map +1 -0
  164. package/dist/material/sprite3dblueprint.js +235 -0
  165. package/dist/material/sprite3dblueprint.js.map +1 -0
  166. package/dist/material/sprite_std.js +116 -0
  167. package/dist/material/sprite_std.js.map +1 -0
  168. package/dist/material/spriteblueprint.js +235 -0
  169. package/dist/material/spriteblueprint.js.map +1 -0
  170. package/dist/material/terrain-cm.js +0 -1
  171. package/dist/material/terrain-cm.js.map +1 -1
  172. package/dist/material/unlit.js.map +1 -1
  173. package/dist/material/water.js.map +1 -1
  174. package/dist/posteffect/bloom.js.map +1 -1
  175. package/dist/posteffect/compositor.js.map +1 -1
  176. package/dist/posteffect/fxaa.js.map +1 -1
  177. package/dist/posteffect/grayscale.js.map +1 -1
  178. package/dist/posteffect/motionblur.js.map +1 -1
  179. package/dist/posteffect/posteffect.js.map +1 -1
  180. package/dist/posteffect/sao.js.map +1 -1
  181. package/dist/posteffect/ssr.js +7 -5
  182. package/dist/posteffect/ssr.js.map +1 -1
  183. package/dist/posteffect/taa.js.map +1 -1
  184. package/dist/posteffect/tonemap.js.map +1 -1
  185. package/dist/render/abuffer_oit.js +8 -6
  186. package/dist/render/abuffer_oit.js.map +1 -1
  187. package/dist/render/clipmap.js +0 -10
  188. package/dist/render/clipmap.js.map +1 -1
  189. package/dist/render/cluster_light.js +4 -4
  190. package/dist/render/cluster_light.js.map +1 -1
  191. package/dist/render/cull_visitor.js +15 -17
  192. package/dist/render/cull_visitor.js.map +1 -1
  193. package/dist/render/depthpass.js +3 -4
  194. package/dist/render/depthpass.js.map +1 -1
  195. package/dist/render/drawable.js +15 -0
  196. package/dist/render/drawable.js.map +1 -0
  197. package/dist/render/drawable_mixin.js +8 -4
  198. package/dist/render/drawable_mixin.js.map +1 -1
  199. package/dist/render/envlight.js.map +1 -1
  200. package/dist/render/fbm_wavegenerator.js +3 -1
  201. package/dist/render/fbm_wavegenerator.js.map +1 -1
  202. package/dist/render/fft_wavegenerator.js +67 -64
  203. package/dist/render/fft_wavegenerator.js.map +1 -1
  204. package/dist/render/fullscreenquad.js.map +1 -1
  205. package/dist/render/gerstner_wavegenerator.js +3 -1
  206. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  207. package/dist/render/globalbindgroup_allocator.js +3 -1
  208. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  209. package/dist/render/hzb.js +1 -2
  210. package/dist/render/hzb.js.map +1 -1
  211. package/dist/render/lightpass.js +13 -13
  212. package/dist/render/lightpass.js.map +1 -1
  213. package/dist/render/objectcolorpass.js +4 -7
  214. package/dist/render/objectcolorpass.js.map +1 -1
  215. package/dist/render/primitive.js +4 -5
  216. package/dist/render/primitive.js.map +1 -1
  217. package/dist/render/render_queue.js +10 -5
  218. package/dist/render/render_queue.js.map +1 -1
  219. package/dist/render/renderer.js +16 -22
  220. package/dist/render/renderer.js.map +1 -1
  221. package/dist/render/renderpass.js +27 -52
  222. package/dist/render/renderpass.js.map +1 -1
  223. package/dist/render/rendertarget.js +5 -0
  224. package/dist/render/rendertarget.js.map +1 -0
  225. package/dist/render/screenrendertarget.js +56 -0
  226. package/dist/render/screenrendertarget.js.map +1 -0
  227. package/dist/render/shadowmap_pass.js +4 -5
  228. package/dist/render/shadowmap_pass.js.map +1 -1
  229. package/dist/render/sky.js +16 -14
  230. package/dist/render/sky.js.map +1 -1
  231. package/dist/render/weightedblended_oit.js.map +1 -1
  232. package/dist/scene/basesprite.js +296 -0
  233. package/dist/scene/basesprite.js.map +1 -0
  234. package/dist/scene/batchgroup.js +4 -2
  235. package/dist/scene/batchgroup.js.map +1 -1
  236. package/dist/scene/environment.js +9 -10
  237. package/dist/scene/environment.js.map +1 -1
  238. package/dist/scene/graph_node.js.map +1 -1
  239. package/dist/scene/light.js +22 -4
  240. package/dist/scene/light.js.map +1 -1
  241. package/dist/scene/mesh.js +96 -26
  242. package/dist/scene/mesh.js.map +1 -1
  243. package/dist/scene/octree.js.map +1 -1
  244. package/dist/scene/particlesys.js +25 -22
  245. package/dist/scene/particlesys.js.map +1 -1
  246. package/dist/scene/raycast_visitor.js +0 -16
  247. package/dist/scene/raycast_visitor.js.map +1 -1
  248. package/dist/scene/scene.js +7 -4
  249. package/dist/scene/scene.js.map +1 -1
  250. package/dist/scene/scene_node.js +20 -35
  251. package/dist/scene/scene_node.js.map +1 -1
  252. package/dist/scene/sprite.js +18 -0
  253. package/dist/scene/sprite.js.map +1 -0
  254. package/dist/scene/sprite3d.js +18 -0
  255. package/dist/scene/sprite3d.js.map +1 -0
  256. package/dist/scene/terrain-cm/grass.js +5 -4
  257. package/dist/scene/terrain-cm/grass.js.map +1 -1
  258. package/dist/scene/terrain-cm/grassmaterial.js +3 -1
  259. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  260. package/dist/scene/terrain-cm/terrain-cm.js +65 -48
  261. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  262. package/dist/scene/water.js +35 -30
  263. package/dist/scene/water.js.map +1 -1
  264. package/dist/shaders/atmosphere.js +17 -29
  265. package/dist/shaders/atmosphere.js.map +1 -1
  266. package/dist/shaders/fog.js.map +1 -1
  267. package/dist/shaders/misc.js.map +1 -1
  268. package/dist/shaders/noise.js.map +1 -1
  269. package/dist/shaders/pbr.js.map +1 -1
  270. package/dist/shaders/shadow.js.map +1 -1
  271. package/dist/shaders/ssr.js.map +1 -1
  272. package/dist/shaders/temporal.js.map +1 -1
  273. package/dist/shaders/water.js.map +1 -1
  274. package/dist/shadow/esm.js +1 -1
  275. package/dist/shadow/esm.js.map +1 -1
  276. package/dist/shadow/pcf_opt.js.map +1 -1
  277. package/dist/shadow/pcf_pd.js.map +1 -1
  278. package/dist/shadow/shader.js +3 -1
  279. package/dist/shadow/shader.js.map +1 -1
  280. package/dist/shadow/shadow_impl.js.map +1 -1
  281. package/dist/shadow/shadowmapper.js +6 -18
  282. package/dist/shadow/shadowmapper.js.map +1 -1
  283. package/dist/shadow/ssm.js.map +1 -1
  284. package/dist/shadow/vsm.js.map +1 -1
  285. package/dist/shapes/box.js +9 -3
  286. package/dist/shapes/box.js.map +1 -1
  287. package/dist/shapes/cylinder.js +2 -2
  288. package/dist/shapes/cylinder.js.map +1 -1
  289. package/dist/shapes/plane.js +2 -2
  290. package/dist/shapes/plane.js.map +1 -1
  291. package/dist/shapes/shape.js +2 -1
  292. package/dist/shapes/shape.js.map +1 -1
  293. package/dist/shapes/sphere.js +2 -2
  294. package/dist/shapes/sphere.js.map +1 -1
  295. package/dist/shapes/tetrahedron.js +5 -6
  296. package/dist/shapes/tetrahedron.js.map +1 -1
  297. package/dist/shapes/torus.js +2 -2
  298. package/dist/shapes/torus.js.map +1 -1
  299. package/dist/utility/aabbtree.js +1 -1
  300. package/dist/utility/aabbtree.js.map +1 -1
  301. package/dist/utility/blueprint/common/constants.js +578 -104
  302. package/dist/utility/blueprint/common/constants.js.map +1 -1
  303. package/dist/utility/blueprint/common/math.js +471 -9
  304. package/dist/utility/blueprint/common/math.js.map +1 -1
  305. package/dist/utility/blueprint/common.js +1 -1
  306. package/dist/utility/blueprint/common.js.map +1 -1
  307. package/dist/utility/blueprint/material/func.js +9 -5
  308. package/dist/utility/blueprint/material/func.js.map +1 -1
  309. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  310. package/dist/utility/blueprint/material/ir.js +288 -80
  311. package/dist/utility/blueprint/material/ir.js.map +1 -1
  312. package/dist/utility/blueprint/material/pbr.js +92 -4
  313. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  314. package/dist/utility/blueprint/material/texture.js +62 -45
  315. package/dist/utility/blueprint/material/texture.js.map +1 -1
  316. package/dist/utility/blueprint/node.js +28 -1
  317. package/dist/utility/blueprint/node.js.map +1 -1
  318. package/dist/utility/bounding_volume.js.map +1 -1
  319. package/dist/utility/debug.js.map +1 -1
  320. package/dist/utility/draco/decoder.js.map +1 -1
  321. package/dist/utility/misc.js +1 -1
  322. package/dist/utility/misc.js.map +1 -1
  323. package/dist/utility/panorama.js.map +1 -1
  324. package/dist/utility/pmrem.js.map +1 -1
  325. package/dist/utility/rendermipmap.js.map +1 -1
  326. package/dist/utility/serialization/json.js +19 -15
  327. package/dist/utility/serialization/json.js.map +1 -1
  328. package/dist/utility/serialization/manager.js +89 -22
  329. package/dist/utility/serialization/manager.js.map +1 -1
  330. package/dist/utility/serialization/scene/animation.js +44 -41
  331. package/dist/utility/serialization/scene/animation.js.map +1 -1
  332. package/dist/utility/serialization/scene/batch.js +4 -3
  333. package/dist/utility/serialization/scene/batch.js.map +1 -1
  334. package/dist/utility/serialization/scene/camera.js +97 -9
  335. package/dist/utility/serialization/scene/camera.js.map +1 -1
  336. package/dist/utility/serialization/scene/common.js +102 -28
  337. package/dist/utility/serialization/scene/common.js.map +1 -1
  338. package/dist/utility/serialization/scene/light.js +14 -12
  339. package/dist/utility/serialization/scene/light.js.map +1 -1
  340. package/dist/utility/serialization/scene/material.js +216 -26
  341. package/dist/utility/serialization/scene/material.js.map +1 -1
  342. package/dist/utility/serialization/scene/mesh.js +71 -100
  343. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  344. package/dist/utility/serialization/scene/misc.js +3 -2
  345. package/dist/utility/serialization/scene/misc.js.map +1 -1
  346. package/dist/utility/serialization/scene/node.js +42 -9
  347. package/dist/utility/serialization/scene/node.js.map +1 -1
  348. package/dist/utility/serialization/scene/particle.js +7 -5
  349. package/dist/utility/serialization/scene/particle.js.map +1 -1
  350. package/dist/utility/serialization/scene/primitive.js +18 -15
  351. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  352. package/dist/utility/serialization/scene/scene.js +3 -2
  353. package/dist/utility/serialization/scene/scene.js.map +1 -1
  354. package/dist/utility/serialization/scene/sprite.js +164 -0
  355. package/dist/utility/serialization/scene/sprite.js.map +1 -0
  356. package/dist/utility/serialization/scene/terrain.js +8 -6
  357. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  358. package/dist/utility/serialization/scene/water.js +11 -9
  359. package/dist/utility/serialization/scene/water.js.map +1 -1
  360. package/dist/utility/serialization/types.js +6 -0
  361. package/dist/utility/serialization/types.js.map +1 -0
  362. package/dist/utility/shprojector.js.map +1 -1
  363. package/dist/utility/textures/ggxlut.js.map +1 -1
  364. package/dist/utility/textures/gradientnoise.js.map +1 -1
  365. package/dist/utility/textures/randomnoise.js.map +1 -1
  366. package/dist/values.js +14 -14
  367. package/dist/values.js.map +1 -1
  368. package/package.json +80 -80
@@ -123,7 +123,9 @@ import { BaseGraphNode } from '../node.js';
123
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  type: [
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  'float'
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  ],
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- defaultValue: 1,
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+ defaultValue: [
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+ 1
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+ ],
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  originType: 'float'
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  },
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  {
@@ -132,7 +134,9 @@ import { BaseGraphNode } from '../node.js';
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  type: [
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  'float'
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  ],
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- defaultValue: 1,
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+ defaultValue: [
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+ 1
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+ ],
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  originType: 'float'
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  },
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  {
@@ -190,7 +194,9 @@ import { BaseGraphNode } from '../node.js';
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  type: [
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  'float'
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  ],
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- defaultValue: 1,
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+ defaultValue: [
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+ 1
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+ ],
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  originType: 'float'
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  }
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  ];
@@ -357,6 +363,88 @@ import { BaseGraphNode } from '../node.js';
357
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  return '';
358
364
  }
359
365
  }
366
+ /**
367
+ * Sprite material output node
368
+ *
369
+ * @public
370
+ */ class SpriteBlockNode extends BaseGraphNode {
371
+ /**
372
+ * Creates a new Sprite material output node
373
+ */ constructor(){
374
+ super();
375
+ this._inputs = [
376
+ {
377
+ id: 1,
378
+ name: 'Color',
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+ type: [
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+ 'float',
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+ 'vec2',
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+ 'vec3',
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+ 'vec4'
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+ ],
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+ defaultValue: [
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+ 1,
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+ 1,
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+ 1,
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+ 1
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+ ],
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+ originType: 'vec4'
392
+ }
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+ ];
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+ }
395
+ /**
396
+ * Gets the serialization descriptor for this node type
397
+ *
398
+ * @returns Serialization class descriptor
399
+ *
400
+ * @remarks
401
+ * No additional properties need to be serialized beyond the base node data
402
+ * and input connections.
403
+ */ static getSerializationCls() {
404
+ return {
405
+ ctor: SpriteBlockNode,
406
+ name: 'SpriteBlockNode',
407
+ getProps () {
408
+ return [];
409
+ }
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+ };
411
+ }
412
+ /**
413
+ * Generates a string representation of this node
414
+ *
415
+ * @returns 'Output'
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+ *
417
+ * @remarks
418
+ * This node is typically labeled "Output" in the material editor UI
419
+ * as it represents the final material output.
420
+ */ toString() {
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+ return 'Output';
422
+ }
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+ /**
424
+ * Validates the node state
425
+ *
426
+ * @returns Empty string (always valid)
427
+ *
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+ * @remarks
429
+ * The PBR output node is always valid because:
430
+ * - All inputs are optional (have default values)
431
+ * - Type conversions are handled automatically (float → vec3, etc.)
432
+ * - It's the terminal node with no type inference requirements
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+ */ validate() {
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+ return '';
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+ }
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+ /**
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+ * Gets the output type
438
+ *
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+ * @returns Empty string (no outputs)
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+ *
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+ * @remarks
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+ * As a terminal output node, PBRBlockNode has no outputs.
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+ * It consumes the material graph data and provides it to the renderer.
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+ */ getType() {
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+ return '';
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+ }
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+ }
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361
- export { PBRBlockNode, VertexBlockNode };
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+ export { PBRBlockNode, SpriteBlockNode, VertexBlockNode };
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  //# sourceMappingURL=pbr.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbr.js","sources":["../../../../src/utility/blueprint/material/pbr.ts"],"sourcesContent":["import type { SerializableClass } from '../../serialization';\r\nimport { BaseGraphNode } from '../node';\r\n\r\n/**\r\n * PBR (Physically Based Rendering) material output node\r\n *\r\n * @remarks\r\n * This is the final output node for PBR materials in the material blueprint graph.\r\n * It defines the complete surface properties using the metallic-roughness workflow,\r\n * which is the industry-standard approach for physically-based materials.\r\n *\r\n * The node accepts all essential PBR material properties:\r\n * - **BaseColor**: The diffuse/albedo color of the surface (what color the surface is)\r\n * - **Metallic**: Whether the surface is metallic (0 = dielectric/non-metal, 1 = metal)\r\n * - **Roughness**: How rough/smooth the surface is (0 = mirror smooth, 1 = completely rough)\r\n * - **Specular**: Controls specular reflectance for dielectrics (non-metals)\r\n * - **Emissive**: Light emitted by the surface (for glowing effects)\r\n * - **Normal**: Surface normal in tangent/world space (for bump/normal mapping)\r\n * - **Tangent**: Surface tangent vector (for anisotropic effects)\r\n * - **Opacity**: Surface transparency (0 = fully transparent, 1 = fully opaque)\r\n *\r\n * All inputs are optional and have sensible defaults. Only the inputs you connect\r\n * will override the default values.\r\n *\r\n * Material workflow:\r\n * 1. Connect texture samples and math nodes to the various inputs\r\n * 2. The shader compiler will generate appropriate PBR lighting code\r\n * 3. The material will respond correctly to scene lighting\r\n *\r\n * @example\r\n * ```typescript\r\n * const output = new PBRBlockNode();\r\n *\r\n * // Basic textured material\r\n * const albedoTex = new TextureSampleNode();\r\n * output.connectInput(1, albedoTex, 1); // BaseColor from texture\r\n *\r\n * // Metal/rough workflow\r\n * const metallicTex = new TextureSampleNode();\r\n * const roughnessTex = new TextureSampleNode();\r\n * output.connectInput(2, metallicTex, 2); // Metallic from R channel\r\n * output.connectInput(3, roughnessTex, 2); // Roughness from R channel\r\n *\r\n * // Normal mapping\r\n * const normalMap = new TextureSampleNode();\r\n * output.connectInput(6, normalMap, 1); // Normal from RGB\r\n *\r\n * // Emissive glow\r\n * const emissiveColor = new ConstantVec3Node();\r\n * emissiveColor.x = 1.0; // Red glow\r\n * output.connectInput(5, emissiveColor, 1);\r\n * ```\r\n *\r\n * @example\r\n * ```typescript\r\n * // Advanced material with procedural roughness variation\r\n * const output = new PBRBlockNode();\r\n *\r\n * const baseColor = new ConstantVec3Node();\r\n * baseColor.x = 0.8; baseColor.y = 0.2; baseColor.z = 0.1; // Orange\r\n * output.connectInput(1, baseColor, 1);\r\n *\r\n * // Procedural roughness pattern\r\n * const uv = new VertexUVNode();\r\n * const noise = new NoiseNode();\r\n * noise.connectInput(1, uv, 1);\r\n *\r\n * const roughness = new MixNode();\r\n * roughness.connectInput(1, constant0_3, 1); // Min roughness 0.3\r\n * roughness.connectInput(2, constant0_8, 1); // Max roughness 0.8\r\n * roughness.connectInput(3, noise, 1); // Blend factor\r\n * output.connectInput(3, roughness, 1);\r\n *\r\n * // Non-metallic\r\n * const metallic = new ConstantScalarNode();\r\n * metallic.x = 0.0;\r\n * output.connectInput(2, metallic, 1);\r\n * ```\r\n *\r\n * @public\r\n */\r\nexport class PBRBlockNode extends BaseGraphNode {\r\n /**\r\n * Creates a new PBR material output node\r\n *\r\n * @remarks\r\n * Initializes with 8 input slots for all PBR material properties.\r\n * Each input has:\r\n * - Flexible type acceptance (float can expand to vec3/vec4, etc.)\r\n * - Default values for when no connection is made\r\n * - Origin type that defines the expected canonical type\r\n *\r\n * Default values provide a reasonable starting material:\r\n * - White base color (1, 1, 1, 1)\r\n * - Fully metallic (1.0)\r\n * - Fully rough (1.0)\r\n * - White specular (1, 1, 1)\r\n * - No emission (0, 0, 0)\r\n * - Default surface normal (from vertex data)\r\n * - Default tangent (from vertex data)\r\n * - Fully opaque (1.0)\r\n */\r\n constructor() {\r\n super();\r\n this._inputs = [\r\n {\r\n id: 1,\r\n name: 'BaseColor',\r\n type: ['float', 'vec2', 'vec3', 'vec4'],\r\n defaultValue: [1, 1, 1, 1],\r\n originType: 'vec4'\r\n },\r\n {\r\n id: 2,\r\n name: 'Metallic',\r\n type: ['float'],\r\n defaultValue: 1,\r\n originType: 'float'\r\n },\r\n {\r\n id: 3,\r\n name: 'Roughness',\r\n type: ['float'],\r\n defaultValue: 1,\r\n originType: 'float'\r\n },\r\n {\r\n id: 4,\r\n name: 'Specular',\r\n type: ['float', 'vec2', 'vec3', 'vec4'],\r\n defaultValue: [1, 1, 1],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 5,\r\n name: 'Emissive',\r\n type: ['float', 'vec2', 'vec3', 'vec4'],\r\n defaultValue: [0, 0, 0],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 6,\r\n name: 'Normal',\r\n type: ['vec3', 'vec4'],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 7,\r\n name: 'Tangent',\r\n type: ['vec3'],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 8,\r\n name: 'Opacity',\r\n type: ['float'],\r\n defaultValue: 1,\r\n originType: 'float'\r\n }\r\n ];\r\n }\r\n /**\r\n * Gets the serialization descriptor for this node type\r\n *\r\n * @returns Serialization class descriptor\r\n *\r\n * @remarks\r\n * No additional properties need to be serialized beyond the base node data\r\n * and input connections.\r\n */\r\n static getSerializationCls(): SerializableClass {\r\n return {\r\n ctor: PBRBlockNode,\r\n name: 'PBRBlockNode',\r\n getProps() {\r\n return [];\r\n }\r\n };\r\n }\r\n /**\r\n * Generates a string representation of this node\r\n *\r\n * @returns 'Output'\r\n *\r\n * @remarks\r\n * This node is typically labeled \"Output\" in the material editor UI\r\n * as it represents the final material output.\r\n */\r\n toString(): string {\r\n return 'Output';\r\n }\r\n /**\r\n * Validates the node state\r\n *\r\n * @returns Empty string (always valid)\r\n *\r\n * @remarks\r\n * The PBR output node is always valid because:\r\n * - All inputs are optional (have default values)\r\n * - Type conversions are handled automatically (float → vec3, etc.)\r\n * - It's the terminal node with no type inference requirements\r\n */\r\n protected validate(): string {\r\n return '';\r\n }\r\n /**\r\n * Gets the output type\r\n *\r\n * @returns Empty string (no outputs)\r\n *\r\n * @remarks\r\n * As a terminal output node, PBRBlockNode has no outputs.\r\n * It consumes the material graph data and provides it to the renderer.\r\n */\r\n protected getType(): string {\r\n return '';\r\n }\r\n}\r\n\r\n/**\r\n * Vertex output node\r\n *\r\n * @public\r\n */\r\nexport class VertexBlockNode extends BaseGraphNode {\r\n constructor() {\r\n super();\r\n this._inputs = [\r\n {\r\n id: 1,\r\n name: 'Position',\r\n type: ['vec3'],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 2,\r\n name: 'Normal',\r\n type: ['vec3'],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 3,\r\n name: 'Tangent',\r\n type: ['vec4'],\r\n originType: 'vec4'\r\n },\r\n {\r\n id: 4,\r\n name: 'Color',\r\n type: ['vec4'],\r\n defaultValue: [1, 1, 1, 1],\r\n originType: 'vec4'\r\n },\r\n {\r\n id: 5,\r\n name: 'UV',\r\n type: ['vec2'],\r\n originType: 'vec2'\r\n }\r\n ];\r\n }\r\n /**\r\n * Gets the serialization descriptor for this node type\r\n *\r\n * @returns Serialization class descriptor\r\n *\r\n * @remarks\r\n * No additional properties need to be serialized beyond the base node data\r\n * and input connections.\r\n */\r\n static getSerializationCls(): SerializableClass {\r\n return {\r\n ctor: VertexBlockNode,\r\n name: 'VertexBlockNode',\r\n getProps() {\r\n return [];\r\n }\r\n };\r\n }\r\n /**\r\n * Generates a string representation of this node\r\n *\r\n * @returns 'Output'\r\n *\r\n * @remarks\r\n * This node is typically labeled \"Output\" in the material editor UI\r\n * as it represents the final material output.\r\n */\r\n toString(): string {\r\n return 'VertexOutput';\r\n }\r\n /**\r\n * Validates the node state\r\n *\r\n * @returns Empty string (always valid)\r\n *\r\n * @remarks\r\n * The PBR output node is always valid because:\r\n * - All inputs are optional (have default values)\r\n * - Type conversions are handled automatically (float → vec3, etc.)\r\n * - It's the terminal node with no type inference requirements\r\n */\r\n protected validate(): string {\r\n return '';\r\n }\r\n /**\r\n * Gets the output type\r\n *\r\n * @returns Empty string (no outputs)\r\n *\r\n * @remarks\r\n * As a terminal output node, PBRBlockNode has no outputs.\r\n * It consumes the material graph data and provides it to the renderer.\r\n */\r\n protected getType(): string {\r\n return '';\r\n }\r\n}\r\n"],"names":["PBRBlockNode","BaseGraphNode","_inputs","id","name","type","defaultValue","originType","getSerializationCls","ctor","getProps","toString","VertexBlockNode"],"mappings":";;AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IA8EO,MAAMA,YAAqBC,SAAAA,aAAAA,CAAAA;AAChC;;;;;;;;;;;;;;;;;;;AAmBC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACC,OAAO,GAAG;AACb,YAAA;gBACEC,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,WAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA,OAAA;AAAS,oBAAA,MAAA;AAAQ,oBAAA,MAAA;AAAQ,oBAAA;AAAO,iBAAA;gBACvCC,YAAc,EAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA;gBAC1BC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,UAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAQ,iBAAA;gBACfC,YAAc,EAAA,CAAA;gBACdC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,WAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAQ,iBAAA;gBACfC,YAAc,EAAA,CAAA;gBACdC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,UAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA,OAAA;AAAS,oBAAA,MAAA;AAAQ,oBAAA,MAAA;AAAQ,oBAAA;AAAO,iBAAA;gBACvCC,YAAc,EAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA;gBACvBC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,UAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA,OAAA;AAAS,oBAAA,MAAA;AAAQ,oBAAA,MAAA;AAAQ,oBAAA;AAAO,iBAAA;gBACvCC,YAAc,EAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA;gBACvBC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,QAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA,MAAA;AAAQ,oBAAA;AAAO,iBAAA;gBACtBE,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,SAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdE,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,SAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAQ,iBAAA;gBACfC,YAAc,EAAA,CAAA;gBACdC,UAAY,EAAA;AACd;AACD,SAAA;AACH;AACA;;;;;;;;AAQC,MACD,OAAOC,mBAAyC,GAAA;QAC9C,OAAO;YACLC,IAAMT,EAAAA,YAAAA;YACNI,IAAM,EAAA,cAAA;AACNM,YAAAA,QAAAA,CAAAA,GAAAA;AACE,gBAAA,OAAO,EAAE;AACX;AACF,SAAA;AACF;AACA;;;;;;;;AAQC,MACDC,QAAmB,GAAA;QACjB,OAAO,QAAA;AACT;AACA;;;;;;;;;;AAUC,MACD,QAA6B,GAAA;QAC3B,OAAO,EAAA;AACT;AACA;;;;;;;;AAQC,MACD,OAA4B,GAAA;QAC1B,OAAO,EAAA;AACT;AACF;AAEA;;;;IAKO,MAAMC,eAAwBX,SAAAA,aAAAA,CAAAA;IACnC,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACC,OAAO,GAAG;AACb,YAAA;gBACEC,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,UAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdE,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,QAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdE,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,SAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdE,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,OAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdC,YAAc,EAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA;gBAC1BC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,IAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdE,UAAY,EAAA;AACd;AACD,SAAA;AACH;AACA;;;;;;;;AAQC,MACD,OAAOC,mBAAyC,GAAA;QAC9C,OAAO;YACLC,IAAMG,EAAAA,eAAAA;YACNR,IAAM,EAAA,iBAAA;AACNM,YAAAA,QAAAA,CAAAA,GAAAA;AACE,gBAAA,OAAO,EAAE;AACX;AACF,SAAA;AACF;AACA;;;;;;;;AAQC,MACDC,QAAmB,GAAA;QACjB,OAAO,cAAA;AACT;AACA;;;;;;;;;;AAUC,MACD,QAA6B,GAAA;QAC3B,OAAO,EAAA;AACT;AACA;;;;;;;;AAQC,MACD,OAA4B,GAAA;QAC1B,OAAO,EAAA;AACT;AACF;;;;"}
1
+ {"version":3,"file":"pbr.js","sources":["../../../../src/utility/blueprint/material/pbr.ts"],"sourcesContent":["import type { SerializableClass } from '../../serialization';\r\nimport { BaseGraphNode } from '../node';\r\n\r\n/**\r\n * PBR (Physically Based Rendering) material output node\r\n *\r\n * @remarks\r\n * This is the final output node for PBR materials in the material blueprint graph.\r\n * It defines the complete surface properties using the metallic-roughness workflow,\r\n * which is the industry-standard approach for physically-based materials.\r\n *\r\n * The node accepts all essential PBR material properties:\r\n * - **BaseColor**: The diffuse/albedo color of the surface (what color the surface is)\r\n * - **Metallic**: Whether the surface is metallic (0 = dielectric/non-metal, 1 = metal)\r\n * - **Roughness**: How rough/smooth the surface is (0 = mirror smooth, 1 = completely rough)\r\n * - **Specular**: Controls specular reflectance for dielectrics (non-metals)\r\n * - **Emissive**: Light emitted by the surface (for glowing effects)\r\n * - **Normal**: Surface normal in tangent/world space (for bump/normal mapping)\r\n * - **Tangent**: Surface tangent vector (for anisotropic effects)\r\n * - **Opacity**: Surface transparency (0 = fully transparent, 1 = fully opaque)\r\n *\r\n * All inputs are optional and have sensible defaults. Only the inputs you connect\r\n * will override the default values.\r\n *\r\n * Material workflow:\r\n * 1. Connect texture samples and math nodes to the various inputs\r\n * 2. The shader compiler will generate appropriate PBR lighting code\r\n * 3. The material will respond correctly to scene lighting\r\n *\r\n * @example\r\n * ```typescript\r\n * const output = new PBRBlockNode();\r\n *\r\n * // Basic textured material\r\n * const albedoTex = new TextureSampleNode();\r\n * output.connectInput(1, albedoTex, 1); // BaseColor from texture\r\n *\r\n * // Metal/rough workflow\r\n * const metallicTex = new TextureSampleNode();\r\n * const roughnessTex = new TextureSampleNode();\r\n * output.connectInput(2, metallicTex, 2); // Metallic from R channel\r\n * output.connectInput(3, roughnessTex, 2); // Roughness from R channel\r\n *\r\n * // Normal mapping\r\n * const normalMap = new TextureSampleNode();\r\n * output.connectInput(6, normalMap, 1); // Normal from RGB\r\n *\r\n * // Emissive glow\r\n * const emissiveColor = new ConstantVec3Node();\r\n * emissiveColor.x = 1.0; // Red glow\r\n * output.connectInput(5, emissiveColor, 1);\r\n * ```\r\n *\r\n * @example\r\n * ```typescript\r\n * // Advanced material with procedural roughness variation\r\n * const output = new PBRBlockNode();\r\n *\r\n * const baseColor = new ConstantVec3Node();\r\n * baseColor.x = 0.8; baseColor.y = 0.2; baseColor.z = 0.1; // Orange\r\n * output.connectInput(1, baseColor, 1);\r\n *\r\n * // Procedural roughness pattern\r\n * const uv = new VertexUVNode();\r\n * const noise = new NoiseNode();\r\n * noise.connectInput(1, uv, 1);\r\n *\r\n * const roughness = new MixNode();\r\n * roughness.connectInput(1, constant0_3, 1); // Min roughness 0.3\r\n * roughness.connectInput(2, constant0_8, 1); // Max roughness 0.8\r\n * roughness.connectInput(3, noise, 1); // Blend factor\r\n * output.connectInput(3, roughness, 1);\r\n *\r\n * // Non-metallic\r\n * const metallic = new ConstantScalarNode();\r\n * metallic.x = 0.0;\r\n * output.connectInput(2, metallic, 1);\r\n * ```\r\n *\r\n * @public\r\n */\r\nexport class PBRBlockNode extends BaseGraphNode {\r\n /**\r\n * Creates a new PBR material output node\r\n *\r\n * @remarks\r\n * Initializes with 8 input slots for all PBR material properties.\r\n * Each input has:\r\n * - Flexible type acceptance (float can expand to vec3/vec4, etc.)\r\n * - Default values for when no connection is made\r\n * - Origin type that defines the expected canonical type\r\n *\r\n * Default values provide a reasonable starting material:\r\n * - White base color (1, 1, 1, 1)\r\n * - Fully metallic (1.0)\r\n * - Fully rough (1.0)\r\n * - White specular (1, 1, 1)\r\n * - No emission (0, 0, 0)\r\n * - Default surface normal (from vertex data)\r\n * - Default tangent (from vertex data)\r\n * - Fully opaque (1.0)\r\n */\r\n constructor() {\r\n super();\r\n this._inputs = [\r\n {\r\n id: 1,\r\n name: 'BaseColor',\r\n type: ['float', 'vec2', 'vec3', 'vec4'],\r\n defaultValue: [1, 1, 1, 1],\r\n originType: 'vec4'\r\n },\r\n {\r\n id: 2,\r\n name: 'Metallic',\r\n type: ['float'],\r\n defaultValue: [1],\r\n originType: 'float'\r\n },\r\n {\r\n id: 3,\r\n name: 'Roughness',\r\n type: ['float'],\r\n defaultValue: [1],\r\n originType: 'float'\r\n },\r\n {\r\n id: 4,\r\n name: 'Specular',\r\n type: ['float', 'vec2', 'vec3', 'vec4'],\r\n defaultValue: [1, 1, 1],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 5,\r\n name: 'Emissive',\r\n type: ['float', 'vec2', 'vec3', 'vec4'],\r\n defaultValue: [0, 0, 0],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 6,\r\n name: 'Normal',\r\n type: ['vec3', 'vec4'],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 7,\r\n name: 'Tangent',\r\n type: ['vec3'],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 8,\r\n name: 'Opacity',\r\n type: ['float'],\r\n defaultValue: [1],\r\n originType: 'float'\r\n }\r\n ];\r\n }\r\n /**\r\n * Gets the serialization descriptor for this node type\r\n *\r\n * @returns Serialization class descriptor\r\n *\r\n * @remarks\r\n * No additional properties need to be serialized beyond the base node data\r\n * and input connections.\r\n */\r\n static getSerializationCls(): SerializableClass {\r\n return {\r\n ctor: PBRBlockNode,\r\n name: 'PBRBlockNode',\r\n getProps() {\r\n return [];\r\n }\r\n };\r\n }\r\n /**\r\n * Generates a string representation of this node\r\n *\r\n * @returns 'Output'\r\n *\r\n * @remarks\r\n * This node is typically labeled \"Output\" in the material editor UI\r\n * as it represents the final material output.\r\n */\r\n toString(): string {\r\n return 'Output';\r\n }\r\n /**\r\n * Validates the node state\r\n *\r\n * @returns Empty string (always valid)\r\n *\r\n * @remarks\r\n * The PBR output node is always valid because:\r\n * - All inputs are optional (have default values)\r\n * - Type conversions are handled automatically (float → vec3, etc.)\r\n * - It's the terminal node with no type inference requirements\r\n */\r\n protected validate(): string {\r\n return '';\r\n }\r\n /**\r\n * Gets the output type\r\n *\r\n * @returns Empty string (no outputs)\r\n *\r\n * @remarks\r\n * As a terminal output node, PBRBlockNode has no outputs.\r\n * It consumes the material graph data and provides it to the renderer.\r\n */\r\n protected getType(): string {\r\n return '';\r\n }\r\n}\r\n\r\n/**\r\n * Vertex output node\r\n *\r\n * @public\r\n */\r\nexport class VertexBlockNode extends BaseGraphNode {\r\n constructor() {\r\n super();\r\n this._inputs = [\r\n {\r\n id: 1,\r\n name: 'Position',\r\n type: ['vec3'],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 2,\r\n name: 'Normal',\r\n type: ['vec3'],\r\n originType: 'vec3'\r\n },\r\n {\r\n id: 3,\r\n name: 'Tangent',\r\n type: ['vec4'],\r\n originType: 'vec4'\r\n },\r\n {\r\n id: 4,\r\n name: 'Color',\r\n type: ['vec4'],\r\n defaultValue: [1, 1, 1, 1],\r\n originType: 'vec4'\r\n },\r\n {\r\n id: 5,\r\n name: 'UV',\r\n type: ['vec2'],\r\n originType: 'vec2'\r\n }\r\n ];\r\n }\r\n /**\r\n * Gets the serialization descriptor for this node type\r\n *\r\n * @returns Serialization class descriptor\r\n *\r\n * @remarks\r\n * No additional properties need to be serialized beyond the base node data\r\n * and input connections.\r\n */\r\n static getSerializationCls(): SerializableClass {\r\n return {\r\n ctor: VertexBlockNode,\r\n name: 'VertexBlockNode',\r\n getProps() {\r\n return [];\r\n }\r\n };\r\n }\r\n /**\r\n * Generates a string representation of this node\r\n *\r\n * @returns 'Output'\r\n *\r\n * @remarks\r\n * This node is typically labeled \"Output\" in the material editor UI\r\n * as it represents the final material output.\r\n */\r\n toString(): string {\r\n return 'VertexOutput';\r\n }\r\n /**\r\n * Validates the node state\r\n *\r\n * @returns Empty string (always valid)\r\n *\r\n * @remarks\r\n * The PBR output node is always valid because:\r\n * - All inputs are optional (have default values)\r\n * - Type conversions are handled automatically (float → vec3, etc.)\r\n * - It's the terminal node with no type inference requirements\r\n */\r\n protected validate(): string {\r\n return '';\r\n }\r\n /**\r\n * Gets the output type\r\n *\r\n * @returns Empty string (no outputs)\r\n *\r\n * @remarks\r\n * As a terminal output node, PBRBlockNode has no outputs.\r\n * It consumes the material graph data and provides it to the renderer.\r\n */\r\n protected getType(): string {\r\n return '';\r\n }\r\n}\r\n\r\n/**\r\n * Sprite material output node\r\n *\r\n * @public\r\n */\r\nexport class SpriteBlockNode extends BaseGraphNode {\r\n /**\r\n * Creates a new Sprite material output node\r\n */\r\n constructor() {\r\n super();\r\n this._inputs = [\r\n {\r\n id: 1,\r\n name: 'Color',\r\n type: ['float', 'vec2', 'vec3', 'vec4'],\r\n defaultValue: [1, 1, 1, 1],\r\n originType: 'vec4'\r\n }\r\n ];\r\n }\r\n /**\r\n * Gets the serialization descriptor for this node type\r\n *\r\n * @returns Serialization class descriptor\r\n *\r\n * @remarks\r\n * No additional properties need to be serialized beyond the base node data\r\n * and input connections.\r\n */\r\n static getSerializationCls(): SerializableClass {\r\n return {\r\n ctor: SpriteBlockNode,\r\n name: 'SpriteBlockNode',\r\n getProps() {\r\n return [];\r\n }\r\n };\r\n }\r\n /**\r\n * Generates a string representation of this node\r\n *\r\n * @returns 'Output'\r\n *\r\n * @remarks\r\n * This node is typically labeled \"Output\" in the material editor UI\r\n * as it represents the final material output.\r\n */\r\n toString(): string {\r\n return 'Output';\r\n }\r\n /**\r\n * Validates the node state\r\n *\r\n * @returns Empty string (always valid)\r\n *\r\n * @remarks\r\n * The PBR output node is always valid because:\r\n * - All inputs are optional (have default values)\r\n * - Type conversions are handled automatically (float → vec3, etc.)\r\n * - It's the terminal node with no type inference requirements\r\n */\r\n protected validate(): string {\r\n return '';\r\n }\r\n /**\r\n * Gets the output type\r\n *\r\n * @returns Empty string (no outputs)\r\n *\r\n * @remarks\r\n * As a terminal output node, PBRBlockNode has no outputs.\r\n * It consumes the material graph data and provides it to the renderer.\r\n */\r\n protected getType(): string {\r\n return '';\r\n }\r\n}\r\n"],"names":["PBRBlockNode","BaseGraphNode","_inputs","id","name","type","defaultValue","originType","getSerializationCls","ctor","getProps","toString","VertexBlockNode","SpriteBlockNode"],"mappings":";;AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IA8EO,MAAMA,YAAqBC,SAAAA,aAAAA,CAAAA;AAChC;;;;;;;;;;;;;;;;;;;AAmBC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACC,OAAO,GAAG;AACb,YAAA;gBACEC,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,WAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA,OAAA;AAAS,oBAAA,MAAA;AAAQ,oBAAA,MAAA;AAAQ,oBAAA;AAAO,iBAAA;gBACvCC,YAAc,EAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA;gBAC1BC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,UAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAQ,iBAAA;gBACfC,YAAc,EAAA;AAAC,oBAAA;AAAE,iBAAA;gBACjBC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,WAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAQ,iBAAA;gBACfC,YAAc,EAAA;AAAC,oBAAA;AAAE,iBAAA;gBACjBC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,UAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA,OAAA;AAAS,oBAAA,MAAA;AAAQ,oBAAA,MAAA;AAAQ,oBAAA;AAAO,iBAAA;gBACvCC,YAAc,EAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA;gBACvBC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,UAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA,OAAA;AAAS,oBAAA,MAAA;AAAQ,oBAAA,MAAA;AAAQ,oBAAA;AAAO,iBAAA;gBACvCC,YAAc,EAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA;gBACvBC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,QAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA,MAAA;AAAQ,oBAAA;AAAO,iBAAA;gBACtBE,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,SAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdE,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,SAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAQ,iBAAA;gBACfC,YAAc,EAAA;AAAC,oBAAA;AAAE,iBAAA;gBACjBC,UAAY,EAAA;AACd;AACD,SAAA;AACH;AACA;;;;;;;;AAQC,MACD,OAAOC,mBAAyC,GAAA;QAC9C,OAAO;YACLC,IAAMT,EAAAA,YAAAA;YACNI,IAAM,EAAA,cAAA;AACNM,YAAAA,QAAAA,CAAAA,GAAAA;AACE,gBAAA,OAAO,EAAE;AACX;AACF,SAAA;AACF;AACA;;;;;;;;AAQC,MACDC,QAAmB,GAAA;QACjB,OAAO,QAAA;AACT;AACA;;;;;;;;;;AAUC,MACD,QAA6B,GAAA;QAC3B,OAAO,EAAA;AACT;AACA;;;;;;;;AAQC,MACD,OAA4B,GAAA;QAC1B,OAAO,EAAA;AACT;AACF;AAEA;;;;IAKO,MAAMC,eAAwBX,SAAAA,aAAAA,CAAAA;IACnC,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACC,OAAO,GAAG;AACb,YAAA;gBACEC,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,UAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdE,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,QAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdE,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,SAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdE,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,OAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdC,YAAc,EAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA;gBAC1BC,UAAY,EAAA;AACd,aAAA;AACA,YAAA;gBACEJ,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,IAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA;AAAO,iBAAA;gBACdE,UAAY,EAAA;AACd;AACD,SAAA;AACH;AACA;;;;;;;;AAQC,MACD,OAAOC,mBAAyC,GAAA;QAC9C,OAAO;YACLC,IAAMG,EAAAA,eAAAA;YACNR,IAAM,EAAA,iBAAA;AACNM,YAAAA,QAAAA,CAAAA,GAAAA;AACE,gBAAA,OAAO,EAAE;AACX;AACF,SAAA;AACF;AACA;;;;;;;;AAQC,MACDC,QAAmB,GAAA;QACjB,OAAO,cAAA;AACT;AACA;;;;;;;;;;AAUC,MACD,QAA6B,GAAA;QAC3B,OAAO,EAAA;AACT;AACA;;;;;;;;AAQC,MACD,OAA4B,GAAA;QAC1B,OAAO,EAAA;AACT;AACF;AAEA;;;;IAKO,MAAME,eAAwBZ,SAAAA,aAAAA,CAAAA;AACnC;;AAEC,MACD,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACC,OAAO,GAAG;AACb,YAAA;gBACEC,EAAI,EAAA,CAAA;gBACJC,IAAM,EAAA,OAAA;gBACNC,IAAM,EAAA;AAAC,oBAAA,OAAA;AAAS,oBAAA,MAAA;AAAQ,oBAAA,MAAA;AAAQ,oBAAA;AAAO,iBAAA;gBACvCC,YAAc,EAAA;AAAC,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA,CAAA;AAAG,oBAAA;AAAE,iBAAA;gBAC1BC,UAAY,EAAA;AACd;AACD,SAAA;AACH;AACA;;;;;;;;AAQC,MACD,OAAOC,mBAAyC,GAAA;QAC9C,OAAO;YACLC,IAAMI,EAAAA,eAAAA;YACNT,IAAM,EAAA,iBAAA;AACNM,YAAAA,QAAAA,CAAAA,GAAAA;AACE,gBAAA,OAAO,EAAE;AACX;AACF,SAAA;AACF;AACA;;;;;;;;AAQC,MACDC,QAAmB,GAAA;QACjB,OAAO,QAAA;AACT;AACA;;;;;;;;;;AAUC,MACD,QAA6B,GAAA;QAC3B,OAAO,EAAA;AACT;AACA;;;;;;;;AAQC,MACD,OAA4B,GAAA;QAC1B,OAAO,EAAA;AACT;AACF;;;;"}
@@ -2,6 +2,7 @@ import { BaseGraphNode } from '../node.js';
2
2
  import { getParamName } from '../common.js';
3
3
  import { DRef } from '@zephyr3d/base';
4
4
  import { getDevice } from '../../../app/api.js';
5
+ import { defineProps } from '../../serialization/types.js';
5
6
 
6
7
  /**
7
8
  * Default 1x1 white 2D texture reference
@@ -107,7 +108,7 @@ import { getDevice } from '../../../app/api.js';
107
108
  *
108
109
  * @internal
109
110
  */ const textureNodeProps = function getTextureNodeProps() {
110
- return [
111
+ return defineProps([
111
112
  {
112
113
  name: 'Name',
113
114
  type: 'string',
@@ -115,10 +116,14 @@ import { getDevice } from '../../../app/api.js';
115
116
  return false;
116
117
  },
117
118
  get (value) {
118
- value.str[0] = this.paramName;
119
+ value.str[0] = this.paramName ? this.paramName.slice(2) : '';
119
120
  },
120
121
  set (value) {
121
- this.paramName = value.str[0];
122
+ if (!/^[A-Za-z0-9_]+$/.test(value.str[0])) {
123
+ console.log(`Invalid parameter name: ${value.str[0]}`);
124
+ } else {
125
+ this.paramName = `u_${value.str[0]}`;
126
+ }
122
127
  }
123
128
  },
124
129
  {
@@ -268,7 +273,7 @@ import { getDevice } from '../../../app/api.js';
268
273
  this.filterMip = value.str[0];
269
274
  }
270
275
  }
271
- ];
276
+ ]);
272
277
  }();
273
278
  /**
274
279
  * Abstract base class for texture nodes
@@ -337,7 +342,7 @@ import { getDevice } from '../../../app/api.js';
337
342
  return this._paramName;
338
343
  }
339
344
  set paramName(val) {
340
- if (val !== this._paramName) {
345
+ if (this._paramName !== val) {
341
346
  this._paramName = val;
342
347
  this.dispatchEvent('changed');
343
348
  }
@@ -368,7 +373,7 @@ import { getDevice } from '../../../app/api.js';
368
373
  * Texture nodes are always valid as they have no required inputs
369
374
  * and always have a valid texture (default if none assigned).
370
375
  */ validate() {
371
- return '';
376
+ return this.textureId ? '' : 'Texture not specified';
372
377
  }
373
378
  /**
374
379
  * Gets the output type
@@ -458,7 +463,7 @@ import { getDevice } from '../../../app/api.js';
458
463
  name: 'Texture2DNode',
459
464
  noTitle: true,
460
465
  getProps () {
461
- return [
466
+ return defineProps([
462
467
  {
463
468
  name: 'Texture',
464
469
  type: 'object',
@@ -484,23 +489,16 @@ import { getDevice } from '../../../app/api.js';
484
489
  }
485
490
  },
486
491
  ...textureNodeProps
487
- ];
492
+ ]);
488
493
  }
489
494
  };
490
495
  }
491
496
  /**
492
- * Validates the node state
493
- *
494
- * @returns Empty string (always valid)
495
- */ validate() {
496
- return '';
497
- }
498
- /**
499
497
  * Gets the output type
500
498
  *
501
499
  * @returns 'tex2D'
502
500
  */ getType() {
503
- return 'tex2D';
501
+ return this.validate() ? '' : 'tex2D';
504
502
  }
505
503
  }
506
504
  /**
@@ -574,7 +572,7 @@ import { getDevice } from '../../../app/api.js';
574
572
  name: 'Texture2DArrayNode',
575
573
  noTitle: true,
576
574
  getProps () {
577
- return [
575
+ return defineProps([
578
576
  {
579
577
  name: 'Texture',
580
578
  type: 'object',
@@ -595,23 +593,16 @@ import { getDevice } from '../../../app/api.js';
595
593
  }
596
594
  },
597
595
  ...textureNodeProps
598
- ];
596
+ ]);
599
597
  }
600
598
  };
601
599
  }
602
600
  /**
603
- * Validates the node state
604
- *
605
- * @returns Empty string (always valid)
606
- */ validate() {
607
- return '';
608
- }
609
- /**
610
601
  * Gets the output type
611
602
  *
612
603
  * @returns 'tex2DArray'
613
604
  */ getType() {
614
- return 'tex2DArray';
605
+ return this.validate() ? '' : 'tex2DArray';
615
606
  }
616
607
  }
617
608
  /**
@@ -698,7 +689,7 @@ import { getDevice } from '../../../app/api.js';
698
689
  name: 'TextureCubeNode',
699
690
  noTitle: true,
700
691
  getProps () {
701
- return [
692
+ return defineProps([
702
693
  {
703
694
  name: 'Texture',
704
695
  type: 'object',
@@ -719,23 +710,16 @@ import { getDevice } from '../../../app/api.js';
719
710
  }
720
711
  },
721
712
  ...textureNodeProps
722
- ];
713
+ ]);
723
714
  }
724
715
  };
725
716
  }
726
717
  /**
727
- * Validates the node state
728
- *
729
- * @returns Empty string (always valid)
730
- */ validate() {
731
- return '';
732
- }
733
- /**
734
718
  * Gets the output type
735
719
  *
736
720
  * @returns 'texCube'
737
721
  */ getType() {
738
- return 'texCube';
722
+ return this.validate() ? '' : 'texCube';
739
723
  }
740
724
  }
741
725
  /**
@@ -825,7 +809,32 @@ import { getDevice } from '../../../app/api.js';
825
809
  this._outputs = [
826
810
  {
827
811
  id: 1,
828
- name: ''
812
+ name: 'RGBA'
813
+ },
814
+ {
815
+ id: 2,
816
+ name: 'R',
817
+ swizzle: 'r'
818
+ },
819
+ {
820
+ id: 3,
821
+ name: 'G',
822
+ swizzle: 'g'
823
+ },
824
+ {
825
+ id: 4,
826
+ name: 'B',
827
+ swizzle: 'b'
828
+ },
829
+ {
830
+ id: 5,
831
+ name: 'A',
832
+ swizzle: 'a'
833
+ },
834
+ {
835
+ id: 6,
836
+ name: 'RGB',
837
+ swizzle: 'rgb'
829
838
  }
830
839
  ];
831
840
  this._inputs = [
@@ -862,7 +871,7 @@ import { getDevice } from '../../../app/api.js';
862
871
  ctor: TextureSampleNode,
863
872
  name: 'TextureSampleNode',
864
873
  getProps () {
865
- return [
874
+ return defineProps([
866
875
  {
867
876
  name: 'SamplerType',
868
877
  type: 'string',
@@ -885,7 +894,7 @@ import { getDevice } from '../../../app/api.js';
885
894
  this.samplerType = value.str[0];
886
895
  }
887
896
  }
888
- ];
897
+ ]);
889
898
  }
890
899
  };
891
900
  }
@@ -933,10 +942,18 @@ import { getDevice } from '../../../app/api.js';
933
942
  }
934
943
  /**
935
944
  * Gets the output type
936
- *
937
- * @returns 'vec4' (RGBA color)
938
- */ getType() {
939
- return 'vec4';
945
+ */ getType(id) {
946
+ const err = this.validate();
947
+ if (err) {
948
+ return '';
949
+ }
950
+ if (id === 1) {
951
+ return 'vec4';
952
+ } else if (id === 6) {
953
+ return 'vec3';
954
+ } else {
955
+ return 'float';
956
+ }
940
957
  }
941
958
  }
942
959
  /**
@@ -1020,7 +1037,7 @@ import { getDevice } from '../../../app/api.js';
1020
1037
  ctor: TextureSampleNode,
1021
1038
  name: 'TextureSampleNode',
1022
1039
  getProps () {
1023
- return [
1040
+ return defineProps([
1024
1041
  {
1025
1042
  name: 'SamplerType',
1026
1043
  type: 'string',
@@ -1043,7 +1060,7 @@ import { getDevice } from '../../../app/api.js';
1043
1060
  this.samplerType = value.str[0];
1044
1061
  }
1045
1062
  }
1046
- ];
1063
+ ]);
1047
1064
  }
1048
1065
  };
1049
1066
  }