@zephyr3d/scene 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (368) hide show
  1. package/dist/animation/animation.js +4 -33
  2. package/dist/animation/animation.js.map +1 -1
  3. package/dist/animation/animationset.js +24 -11
  4. package/dist/animation/animationset.js.map +1 -1
  5. package/dist/animation/animationtrack.js +1 -0
  6. package/dist/animation/animationtrack.js.map +1 -1
  7. package/dist/animation/eulerrotationtrack.js +0 -1
  8. package/dist/animation/eulerrotationtrack.js.map +1 -1
  9. package/dist/animation/ik/ccd_solver.js +372 -0
  10. package/dist/animation/ik/ccd_solver.js.map +1 -0
  11. package/dist/animation/ik/fabrik_solver.js +399 -0
  12. package/dist/animation/ik/fabrik_solver.js.map +1 -0
  13. package/dist/animation/ik/ik_angle_constraint.js +181 -0
  14. package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
  15. package/dist/animation/ik/ik_chain.js +163 -0
  16. package/dist/animation/ik/ik_chain.js.map +1 -0
  17. package/dist/animation/ik/ik_chain_builder.js +68 -0
  18. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  19. package/dist/animation/ik/ik_constraint.js +25 -0
  20. package/dist/animation/ik/ik_constraint.js.map +1 -0
  21. package/dist/animation/ik/ik_pole_constraint.js +123 -0
  22. package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
  23. package/dist/animation/ik/ik_solver.js +48 -0
  24. package/dist/animation/ik/ik_solver.js.map +1 -0
  25. package/dist/animation/ik/ik_track.js +96 -0
  26. package/dist/animation/ik/ik_track.js.map +1 -0
  27. package/dist/animation/ik/ik_utils.js +270 -0
  28. package/dist/animation/ik/ik_utils.js.map +1 -0
  29. package/dist/animation/ik/two_bone_ik_solver.js +332 -0
  30. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
  31. package/dist/animation/ik_modifier.js +61 -0
  32. package/dist/animation/ik_modifier.js.map +1 -0
  33. package/dist/animation/ik_postprocessor.js +71 -0
  34. package/dist/animation/ik_postprocessor.js.map +1 -0
  35. package/dist/animation/manual_transform_processor.js +156 -0
  36. package/dist/animation/manual_transform_processor.js.map +1 -0
  37. package/dist/animation/morphtarget.js +7 -1
  38. package/dist/animation/morphtarget.js.map +1 -1
  39. package/dist/animation/morphtrack.js +3 -3
  40. package/dist/animation/morphtrack.js.map +1 -1
  41. package/dist/animation/proptrack.js +37 -41
  42. package/dist/animation/proptrack.js.map +1 -1
  43. package/dist/animation/rotationtrack.js +0 -1
  44. package/dist/animation/rotationtrack.js.map +1 -1
  45. package/dist/animation/scaletrack.js +0 -1
  46. package/dist/animation/scaletrack.js.map +1 -1
  47. package/dist/animation/skeleton.js +57 -60
  48. package/dist/animation/skeleton.js.map +1 -1
  49. package/dist/animation/skeleton_modifier.js +38 -0
  50. package/dist/animation/skeleton_modifier.js.map +1 -0
  51. package/dist/animation/skeleton_postprocessor.js +50 -0
  52. package/dist/animation/skeleton_postprocessor.js.map +1 -0
  53. package/dist/animation/spring/multi_chain_spring_system.js +503 -0
  54. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
  55. package/dist/animation/spring/spring_chain.js +103 -0
  56. package/dist/animation/spring/spring_chain.js.map +1 -0
  57. package/dist/animation/spring/spring_collider.js +247 -0
  58. package/dist/animation/spring/spring_collider.js.map +1 -0
  59. package/dist/animation/spring/spring_constraint.js +21 -0
  60. package/dist/animation/spring/spring_constraint.js.map +1 -0
  61. package/dist/animation/spring/spring_particle.js +20 -0
  62. package/dist/animation/spring/spring_particle.js.map +1 -0
  63. package/dist/animation/spring/spring_system.js +526 -0
  64. package/dist/animation/spring/spring_system.js.map +1 -0
  65. package/dist/animation/spring_modifier.js +45 -0
  66. package/dist/animation/spring_modifier.js.map +1 -0
  67. package/dist/animation/spring_postprocessor.js +54 -0
  68. package/dist/animation/spring_postprocessor.js.map +1 -0
  69. package/dist/animation/translationtrack.js +0 -1
  70. package/dist/animation/translationtrack.js.map +1 -1
  71. package/dist/app/api.js +13 -4
  72. package/dist/app/api.js.map +1 -1
  73. package/dist/app/app.js +13 -1
  74. package/dist/app/app.js.map +1 -1
  75. package/dist/app/engine.js +33 -45
  76. package/dist/app/engine.js.map +1 -1
  77. package/dist/app/inputmgr.js.map +1 -1
  78. package/dist/app/runtimescript.js.map +1 -1
  79. package/dist/app/screen.js +318 -0
  80. package/dist/app/screen.js.map +1 -0
  81. package/dist/app/scriptingsystem.js +10 -6
  82. package/dist/app/scriptingsystem.js.map +1 -1
  83. package/dist/app/scriptregistry.js +11 -22
  84. package/dist/app/scriptregistry.js.map +1 -1
  85. package/dist/asset/assetmanager.js +79 -58
  86. package/dist/asset/assetmanager.js.map +1 -1
  87. package/dist/asset/builtin.js +5 -5
  88. package/dist/asset/builtin.js.map +1 -1
  89. package/dist/asset/loaders/dds/dds.js +6 -2
  90. package/dist/asset/loaders/dds/dds.js.map +1 -1
  91. package/dist/asset/loaders/dds/dds_loader.js +1 -1
  92. package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
  93. package/dist/asset/loaders/gltf/gltf_loader.js +14 -6
  94. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  95. package/dist/asset/loaders/gltf/helpers.js +6 -2
  96. package/dist/asset/loaders/gltf/helpers.js.map +1 -1
  97. package/dist/asset/loaders/hdr/hdr.js +22 -15
  98. package/dist/asset/loaders/hdr/hdr.js.map +1 -1
  99. package/dist/asset/loaders/image/tga_Loader.js +2 -1
  100. package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
  101. package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
  102. package/dist/asset/loaders/loader.js +2 -2
  103. package/dist/asset/loaders/loader.js.map +1 -1
  104. package/dist/asset/model.js +9 -5
  105. package/dist/asset/model.js.map +1 -1
  106. package/dist/blitter/bilateralblur.js.map +1 -1
  107. package/dist/blitter/blitter.js +9 -11
  108. package/dist/blitter/blitter.js.map +1 -1
  109. package/dist/blitter/box.js +0 -1
  110. package/dist/blitter/box.js.map +1 -1
  111. package/dist/blitter/copy.js.map +1 -1
  112. package/dist/blitter/gaussianblur.js.map +1 -1
  113. package/dist/camera/base.js +1 -3
  114. package/dist/camera/base.js.map +1 -1
  115. package/dist/camera/camera.js +121 -37
  116. package/dist/camera/camera.js.map +1 -1
  117. package/dist/camera/fps.js +19 -17
  118. package/dist/camera/fps.js.map +1 -1
  119. package/dist/camera/orbit.js +45 -43
  120. package/dist/camera/orbit.js.map +1 -1
  121. package/dist/camera/orthocamera.js +27 -21
  122. package/dist/camera/orthocamera.js.map +1 -1
  123. package/dist/camera/perspectivecamera.js +28 -19
  124. package/dist/camera/perspectivecamera.js.map +1 -1
  125. package/dist/index.d.ts +15802 -15577
  126. package/dist/index.js +33 -11
  127. package/dist/index.js.map +1 -1
  128. package/dist/material/blinn.js.map +1 -1
  129. package/dist/material/grassmaterial.js.map +1 -1
  130. package/dist/material/lambert.js.map +1 -1
  131. package/dist/material/material.js +11 -5
  132. package/dist/material/material.js.map +1 -1
  133. package/dist/material/meshmaterial.js +10 -9
  134. package/dist/material/meshmaterial.js.map +1 -1
  135. package/dist/material/mixins/albedocolor.js.map +1 -1
  136. package/dist/material/mixins/foliage.js.map +1 -1
  137. package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
  138. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  139. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  140. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +7 -0
  141. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  142. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  143. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  144. package/dist/material/mixins/lit.js +3 -3
  145. package/dist/material/mixins/lit.js.map +1 -1
  146. package/dist/material/mixins/pbr/brdf.js.map +1 -1
  147. package/dist/material/mixins/pbr/common.js.map +1 -1
  148. package/dist/material/mixins/texture.js +3 -0
  149. package/dist/material/mixins/texture.js.map +1 -1
  150. package/dist/material/mixins/vertexcolor.js.map +1 -1
  151. package/dist/material/particle.js.map +1 -1
  152. package/dist/material/pbrblueprint.js +180 -22
  153. package/dist/material/pbrblueprint.js.map +1 -1
  154. package/dist/material/pbrmr.js.map +1 -1
  155. package/dist/material/pbrsg.js.map +1 -1
  156. package/dist/material/shader/helper.js +41 -56
  157. package/dist/material/shader/helper.js.map +1 -1
  158. package/dist/material/sprite.js +301 -0
  159. package/dist/material/sprite.js.map +1 -0
  160. package/dist/material/sprite3d.js +301 -0
  161. package/dist/material/sprite3d.js.map +1 -0
  162. package/dist/material/sprite3d_std.js +116 -0
  163. package/dist/material/sprite3d_std.js.map +1 -0
  164. package/dist/material/sprite3dblueprint.js +235 -0
  165. package/dist/material/sprite3dblueprint.js.map +1 -0
  166. package/dist/material/sprite_std.js +116 -0
  167. package/dist/material/sprite_std.js.map +1 -0
  168. package/dist/material/spriteblueprint.js +235 -0
  169. package/dist/material/spriteblueprint.js.map +1 -0
  170. package/dist/material/terrain-cm.js +0 -1
  171. package/dist/material/terrain-cm.js.map +1 -1
  172. package/dist/material/unlit.js.map +1 -1
  173. package/dist/material/water.js.map +1 -1
  174. package/dist/posteffect/bloom.js.map +1 -1
  175. package/dist/posteffect/compositor.js.map +1 -1
  176. package/dist/posteffect/fxaa.js.map +1 -1
  177. package/dist/posteffect/grayscale.js.map +1 -1
  178. package/dist/posteffect/motionblur.js.map +1 -1
  179. package/dist/posteffect/posteffect.js.map +1 -1
  180. package/dist/posteffect/sao.js.map +1 -1
  181. package/dist/posteffect/ssr.js +7 -5
  182. package/dist/posteffect/ssr.js.map +1 -1
  183. package/dist/posteffect/taa.js.map +1 -1
  184. package/dist/posteffect/tonemap.js.map +1 -1
  185. package/dist/render/abuffer_oit.js +8 -6
  186. package/dist/render/abuffer_oit.js.map +1 -1
  187. package/dist/render/clipmap.js +0 -10
  188. package/dist/render/clipmap.js.map +1 -1
  189. package/dist/render/cluster_light.js +4 -4
  190. package/dist/render/cluster_light.js.map +1 -1
  191. package/dist/render/cull_visitor.js +15 -17
  192. package/dist/render/cull_visitor.js.map +1 -1
  193. package/dist/render/depthpass.js +3 -4
  194. package/dist/render/depthpass.js.map +1 -1
  195. package/dist/render/drawable.js +15 -0
  196. package/dist/render/drawable.js.map +1 -0
  197. package/dist/render/drawable_mixin.js +8 -4
  198. package/dist/render/drawable_mixin.js.map +1 -1
  199. package/dist/render/envlight.js.map +1 -1
  200. package/dist/render/fbm_wavegenerator.js +3 -1
  201. package/dist/render/fbm_wavegenerator.js.map +1 -1
  202. package/dist/render/fft_wavegenerator.js +67 -64
  203. package/dist/render/fft_wavegenerator.js.map +1 -1
  204. package/dist/render/fullscreenquad.js.map +1 -1
  205. package/dist/render/gerstner_wavegenerator.js +3 -1
  206. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  207. package/dist/render/globalbindgroup_allocator.js +3 -1
  208. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  209. package/dist/render/hzb.js +1 -2
  210. package/dist/render/hzb.js.map +1 -1
  211. package/dist/render/lightpass.js +13 -13
  212. package/dist/render/lightpass.js.map +1 -1
  213. package/dist/render/objectcolorpass.js +4 -7
  214. package/dist/render/objectcolorpass.js.map +1 -1
  215. package/dist/render/primitive.js +4 -5
  216. package/dist/render/primitive.js.map +1 -1
  217. package/dist/render/render_queue.js +10 -5
  218. package/dist/render/render_queue.js.map +1 -1
  219. package/dist/render/renderer.js +16 -22
  220. package/dist/render/renderer.js.map +1 -1
  221. package/dist/render/renderpass.js +27 -52
  222. package/dist/render/renderpass.js.map +1 -1
  223. package/dist/render/rendertarget.js +5 -0
  224. package/dist/render/rendertarget.js.map +1 -0
  225. package/dist/render/screenrendertarget.js +56 -0
  226. package/dist/render/screenrendertarget.js.map +1 -0
  227. package/dist/render/shadowmap_pass.js +4 -5
  228. package/dist/render/shadowmap_pass.js.map +1 -1
  229. package/dist/render/sky.js +16 -14
  230. package/dist/render/sky.js.map +1 -1
  231. package/dist/render/weightedblended_oit.js.map +1 -1
  232. package/dist/scene/basesprite.js +296 -0
  233. package/dist/scene/basesprite.js.map +1 -0
  234. package/dist/scene/batchgroup.js +4 -2
  235. package/dist/scene/batchgroup.js.map +1 -1
  236. package/dist/scene/environment.js +9 -10
  237. package/dist/scene/environment.js.map +1 -1
  238. package/dist/scene/graph_node.js.map +1 -1
  239. package/dist/scene/light.js +22 -4
  240. package/dist/scene/light.js.map +1 -1
  241. package/dist/scene/mesh.js +96 -26
  242. package/dist/scene/mesh.js.map +1 -1
  243. package/dist/scene/octree.js.map +1 -1
  244. package/dist/scene/particlesys.js +25 -22
  245. package/dist/scene/particlesys.js.map +1 -1
  246. package/dist/scene/raycast_visitor.js +0 -16
  247. package/dist/scene/raycast_visitor.js.map +1 -1
  248. package/dist/scene/scene.js +7 -4
  249. package/dist/scene/scene.js.map +1 -1
  250. package/dist/scene/scene_node.js +20 -35
  251. package/dist/scene/scene_node.js.map +1 -1
  252. package/dist/scene/sprite.js +18 -0
  253. package/dist/scene/sprite.js.map +1 -0
  254. package/dist/scene/sprite3d.js +18 -0
  255. package/dist/scene/sprite3d.js.map +1 -0
  256. package/dist/scene/terrain-cm/grass.js +5 -4
  257. package/dist/scene/terrain-cm/grass.js.map +1 -1
  258. package/dist/scene/terrain-cm/grassmaterial.js +3 -1
  259. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  260. package/dist/scene/terrain-cm/terrain-cm.js +65 -48
  261. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  262. package/dist/scene/water.js +35 -30
  263. package/dist/scene/water.js.map +1 -1
  264. package/dist/shaders/atmosphere.js +17 -29
  265. package/dist/shaders/atmosphere.js.map +1 -1
  266. package/dist/shaders/fog.js.map +1 -1
  267. package/dist/shaders/misc.js.map +1 -1
  268. package/dist/shaders/noise.js.map +1 -1
  269. package/dist/shaders/pbr.js.map +1 -1
  270. package/dist/shaders/shadow.js.map +1 -1
  271. package/dist/shaders/ssr.js.map +1 -1
  272. package/dist/shaders/temporal.js.map +1 -1
  273. package/dist/shaders/water.js.map +1 -1
  274. package/dist/shadow/esm.js +1 -1
  275. package/dist/shadow/esm.js.map +1 -1
  276. package/dist/shadow/pcf_opt.js.map +1 -1
  277. package/dist/shadow/pcf_pd.js.map +1 -1
  278. package/dist/shadow/shader.js +3 -1
  279. package/dist/shadow/shader.js.map +1 -1
  280. package/dist/shadow/shadow_impl.js.map +1 -1
  281. package/dist/shadow/shadowmapper.js +6 -18
  282. package/dist/shadow/shadowmapper.js.map +1 -1
  283. package/dist/shadow/ssm.js.map +1 -1
  284. package/dist/shadow/vsm.js.map +1 -1
  285. package/dist/shapes/box.js +9 -3
  286. package/dist/shapes/box.js.map +1 -1
  287. package/dist/shapes/cylinder.js +2 -2
  288. package/dist/shapes/cylinder.js.map +1 -1
  289. package/dist/shapes/plane.js +2 -2
  290. package/dist/shapes/plane.js.map +1 -1
  291. package/dist/shapes/shape.js +2 -1
  292. package/dist/shapes/shape.js.map +1 -1
  293. package/dist/shapes/sphere.js +2 -2
  294. package/dist/shapes/sphere.js.map +1 -1
  295. package/dist/shapes/tetrahedron.js +5 -6
  296. package/dist/shapes/tetrahedron.js.map +1 -1
  297. package/dist/shapes/torus.js +2 -2
  298. package/dist/shapes/torus.js.map +1 -1
  299. package/dist/utility/aabbtree.js +1 -1
  300. package/dist/utility/aabbtree.js.map +1 -1
  301. package/dist/utility/blueprint/common/constants.js +578 -104
  302. package/dist/utility/blueprint/common/constants.js.map +1 -1
  303. package/dist/utility/blueprint/common/math.js +471 -9
  304. package/dist/utility/blueprint/common/math.js.map +1 -1
  305. package/dist/utility/blueprint/common.js +1 -1
  306. package/dist/utility/blueprint/common.js.map +1 -1
  307. package/dist/utility/blueprint/material/func.js +9 -5
  308. package/dist/utility/blueprint/material/func.js.map +1 -1
  309. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  310. package/dist/utility/blueprint/material/ir.js +288 -80
  311. package/dist/utility/blueprint/material/ir.js.map +1 -1
  312. package/dist/utility/blueprint/material/pbr.js +92 -4
  313. package/dist/utility/blueprint/material/pbr.js.map +1 -1
  314. package/dist/utility/blueprint/material/texture.js +62 -45
  315. package/dist/utility/blueprint/material/texture.js.map +1 -1
  316. package/dist/utility/blueprint/node.js +28 -1
  317. package/dist/utility/blueprint/node.js.map +1 -1
  318. package/dist/utility/bounding_volume.js.map +1 -1
  319. package/dist/utility/debug.js.map +1 -1
  320. package/dist/utility/draco/decoder.js.map +1 -1
  321. package/dist/utility/misc.js +1 -1
  322. package/dist/utility/misc.js.map +1 -1
  323. package/dist/utility/panorama.js.map +1 -1
  324. package/dist/utility/pmrem.js.map +1 -1
  325. package/dist/utility/rendermipmap.js.map +1 -1
  326. package/dist/utility/serialization/json.js +19 -15
  327. package/dist/utility/serialization/json.js.map +1 -1
  328. package/dist/utility/serialization/manager.js +89 -22
  329. package/dist/utility/serialization/manager.js.map +1 -1
  330. package/dist/utility/serialization/scene/animation.js +44 -41
  331. package/dist/utility/serialization/scene/animation.js.map +1 -1
  332. package/dist/utility/serialization/scene/batch.js +4 -3
  333. package/dist/utility/serialization/scene/batch.js.map +1 -1
  334. package/dist/utility/serialization/scene/camera.js +97 -9
  335. package/dist/utility/serialization/scene/camera.js.map +1 -1
  336. package/dist/utility/serialization/scene/common.js +102 -28
  337. package/dist/utility/serialization/scene/common.js.map +1 -1
  338. package/dist/utility/serialization/scene/light.js +14 -12
  339. package/dist/utility/serialization/scene/light.js.map +1 -1
  340. package/dist/utility/serialization/scene/material.js +216 -26
  341. package/dist/utility/serialization/scene/material.js.map +1 -1
  342. package/dist/utility/serialization/scene/mesh.js +71 -100
  343. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  344. package/dist/utility/serialization/scene/misc.js +3 -2
  345. package/dist/utility/serialization/scene/misc.js.map +1 -1
  346. package/dist/utility/serialization/scene/node.js +42 -9
  347. package/dist/utility/serialization/scene/node.js.map +1 -1
  348. package/dist/utility/serialization/scene/particle.js +7 -5
  349. package/dist/utility/serialization/scene/particle.js.map +1 -1
  350. package/dist/utility/serialization/scene/primitive.js +18 -15
  351. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  352. package/dist/utility/serialization/scene/scene.js +3 -2
  353. package/dist/utility/serialization/scene/scene.js.map +1 -1
  354. package/dist/utility/serialization/scene/sprite.js +164 -0
  355. package/dist/utility/serialization/scene/sprite.js.map +1 -0
  356. package/dist/utility/serialization/scene/terrain.js +8 -6
  357. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  358. package/dist/utility/serialization/scene/water.js +11 -9
  359. package/dist/utility/serialization/scene/water.js.map +1 -1
  360. package/dist/utility/serialization/types.js +6 -0
  361. package/dist/utility/serialization/types.js.map +1 -0
  362. package/dist/utility/shprojector.js.map +1 -1
  363. package/dist/utility/textures/ggxlut.js.map +1 -1
  364. package/dist/utility/textures/gradientnoise.js.map +1 -1
  365. package/dist/utility/textures/randomnoise.js.map +1 -1
  366. package/dist/values.js +14 -14
  367. package/dist/values.js.map +1 -1
  368. package/package.json +80 -80
@@ -210,7 +210,7 @@
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  // Gather indices.
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  const indicesBufferView = gltf.bufferViews[this.sparse.indices.bufferView];
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  const indicesBuffer = gltf._loadedBuffers[indicesBufferView.buffer];
213
- const indicesByteOffset = this.sparse.indices.byteOffset + (indicesBufferView.byteOffset ?? 0);
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+ const indicesByteOffset = (this.sparse.indices.byteOffset ?? 0) + (indicesBufferView.byteOffset ?? 0);
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  const indicesComponentSize = this.getComponentSize(this.sparse.indices.componentType);
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  let indicesComponentCount = 1;
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  if (indicesBufferView.byteStride !== undefined && indicesBufferView.byteStride !== 0) {
@@ -229,10 +229,14 @@
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  indicesTypedView = new Uint32Array(indicesBuffer, indicesByteOffset, indicesArrayLength);
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  break;
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  }
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+ if (!indicesTypedView) {
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+ console.warn('Failed to convert sparse accessor indices to typed view!: ' + this.bufferView);
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+ return;
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+ }
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  // Gather values.
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  const valuesBufferView = gltf.bufferViews[this.sparse.values.bufferView];
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  const valuesBuffer = gltf._loadedBuffers[valuesBufferView.buffer];
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- const valuesByteOffset = this.sparse.values.byteOffset + (valuesBufferView.byteOffset ?? 0);
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+ const valuesByteOffset = (this.sparse.values.byteOffset ?? 0) + (valuesBufferView.byteOffset ?? 0);
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  const valuesComponentSize = this.getComponentSize(this.componentType);
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  let valuesComponentCount = this.getComponentCount(this.type);
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  if (valuesBufferView.byteStride !== undefined && valuesBufferView.byteStride !== 0) {
@@ -1 +1 @@
1
- {"version":3,"file":"helpers.js","sources":["../../../../src/asset/loaders/gltf/helpers.ts"],"sourcesContent":["import type { Accessor, AccessorSparse } from './gltf';\r\nimport type { TypedArray } from '@zephyr3d/base';\r\nimport type { GLTFContent } from './gltf_loader';\r\n\r\n/** @internal */\r\nexport const enum ComponentType {\r\n UNKNOWN = 0,\r\n BYTE = 5120, // GL.BYTE\r\n UBYTE = 5121, // GL.UNSIGNED_BYTE\r\n SHORT = 5122, // GL.SHORT\r\n USHORT = 5123, // GL.UNSIGNED_SHORT\r\n INT = 5124, // GL.INT\r\n UINT = 5125, // GL.UNSIGNED_INT\r\n FLOAT = 5126 // GL.FLOAT\r\n}\r\n\r\n/** @internal */\r\nexport type GLTFComponentType = 'SCALAR' | 'VEC2' | 'VEC3' | 'VEC4' | 'MAT2' | 'MAT3' | 'MAT4';\r\n\r\n/** @internal */\r\nexport class GLTFAccessor {\r\n bufferView: number;\r\n byteOffset: number;\r\n componentType: ComponentType;\r\n normalized: boolean;\r\n count: number;\r\n type: GLTFComponentType;\r\n max: number[];\r\n min: number[];\r\n sparse: AccessorSparse;\r\n name: string;\r\n private _typedView: TypedArray;\r\n private _filteredView: TypedArray;\r\n private _normalizedFilteredView: TypedArray;\r\n private _normalizedTypedView: TypedArray;\r\n constructor(accessorInfo: Accessor) {\r\n this.bufferView = accessorInfo.bufferView;\r\n this.byteOffset = accessorInfo.byteOffset ?? 0;\r\n this.componentType = accessorInfo.componentType;\r\n this.normalized = !!accessorInfo.normalized;\r\n this.count = accessorInfo.count;\r\n this.type = accessorInfo.type;\r\n this.max = accessorInfo.max;\r\n this.min = accessorInfo.min;\r\n this.sparse = accessorInfo.sparse;\r\n this.name = accessorInfo.name;\r\n this._typedView = null;\r\n this._filteredView = null;\r\n this._normalizedFilteredView = null;\r\n this._normalizedTypedView = null;\r\n }\r\n getTypedView(gltf: GLTFContent) {\r\n if (this._typedView) {\r\n return this._typedView;\r\n }\r\n\r\n if (this.bufferView !== undefined) {\r\n const bufferView = gltf.bufferViews[this.bufferView];\r\n const buffer = gltf._loadedBuffers[bufferView.buffer];\r\n const byteOffset = this.byteOffset + (bufferView.byteOffset ?? 0);\r\n\r\n const componentSize = this.getComponentSize(this.componentType);\r\n const componentCount = this.getComponentCount(this.type);\r\n\r\n let arrayLength = 0;\r\n if (bufferView.byteStride !== undefined && bufferView.byteStride !== 0) {\r\n if (componentSize !== 0) {\r\n arrayLength = (bufferView.byteStride / componentSize) * (this.count - 1) + componentCount;\r\n } else {\r\n console.warn(\"Invalid component type in accessor '\" + (this.name ? this.name : '') + \"'\");\r\n }\r\n } else {\r\n arrayLength = this.count * componentCount;\r\n }\r\n\r\n if (arrayLength * componentSize > buffer.byteLength - byteOffset) {\r\n arrayLength = (buffer.byteLength - byteOffset) / componentSize;\r\n console.warn(\"Count in accessor '\" + (this.name ? this.name : '') + \"' is too large.\");\r\n }\r\n\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n this._typedView = new Int8Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.UBYTE:\r\n this._typedView = new Uint8Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.SHORT:\r\n this._typedView = new Int16Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n this._typedView = new Uint16Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.INT:\r\n this._typedView = new Int32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n this._typedView = new Uint32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.FLOAT:\r\n this._typedView = new Float32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n }\r\n } else if (this.sparse !== undefined) {\r\n this._typedView = this.createView();\r\n }\r\n\r\n if (!this._typedView) {\r\n console.warn('Failed to convert buffer view to typed view!: ' + this.bufferView);\r\n } else if (this.sparse !== undefined) {\r\n this.applySparse(gltf, this._typedView);\r\n }\r\n\r\n return this._typedView;\r\n }\r\n\r\n // getNormalizedTypedView provides an alternative view to the accessors data,\r\n // where quantized data is already normalized. This is useful if the data is not passed\r\n // to vertexAttribPointer but used immediately (like e.g. animations)\r\n getNormalizedTypedView(gltf: GLTFContent) {\r\n if (this._normalizedTypedView) {\r\n return this._normalizedTypedView;\r\n }\r\n\r\n const typedView = this.getTypedView(gltf);\r\n this._normalizedTypedView = this.normalized\r\n ? GLTFAccessor.dequantize(typedView, this.componentType)\r\n : typedView;\r\n return this._normalizedTypedView;\r\n }\r\n\r\n // getDeinterlacedView provides a view to the accessors data in form of\r\n // a TypedArray. In contrast to getTypedView, getDeinterlacedView deinterlaces\r\n // data, i.e. stripping padding and unrelated components from the array. It then\r\n // only contains the data of the accessor\r\n getDeinterlacedView(gltf: GLTFContent) {\r\n if (this._filteredView) {\r\n return this._filteredView;\r\n }\r\n\r\n const componentSize = this.getComponentSize(this.componentType);\r\n const componentCount = this.getComponentCount(this.type);\r\n const arrayLength = this.count * componentCount;\r\n\r\n let func = 'getFloat32';\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n this._filteredView = new Int8Array(arrayLength);\r\n func = 'getInt8';\r\n break;\r\n case ComponentType.UBYTE:\r\n this._filteredView = new Uint8Array(arrayLength);\r\n func = 'getUint8';\r\n break;\r\n case ComponentType.SHORT:\r\n this._filteredView = new Int16Array(arrayLength);\r\n func = 'getInt16';\r\n break;\r\n case ComponentType.USHORT:\r\n this._filteredView = new Uint16Array(arrayLength);\r\n func = 'getUint16';\r\n break;\r\n case ComponentType.INT:\r\n this._filteredView = new Int32Array(arrayLength);\r\n func = 'getInt32';\r\n break;\r\n case ComponentType.UINT:\r\n this._filteredView = new Uint32Array(arrayLength);\r\n func = 'getUint32';\r\n break;\r\n case ComponentType.FLOAT:\r\n this._filteredView = new Float32Array(arrayLength);\r\n func = 'getFloat32';\r\n break;\r\n default:\r\n return;\r\n }\r\n\r\n if (this.bufferView !== undefined) {\r\n const bufferView = gltf.bufferViews[this.bufferView];\r\n const buffer = gltf._loadedBuffers[bufferView.buffer];\r\n const byteOffset = this.byteOffset + (bufferView.byteOffset ?? 0);\r\n const stride =\r\n bufferView.byteStride !== undefined && bufferView.byteStride !== 0\r\n ? bufferView.byteStride\r\n : componentCount * componentSize;\r\n const dataView = new DataView(buffer, byteOffset, this.count * stride);\r\n for (let i = 0; i < arrayLength; ++i) {\r\n const offset = Math.floor(i / componentCount) * stride + (i % componentCount) * componentSize;\r\n this._filteredView[i] = dataView[func](offset, true);\r\n }\r\n } else if (this.sparse !== undefined) {\r\n this._filteredView = this.createView();\r\n }\r\n\r\n if (this.sparse !== undefined) {\r\n this.applySparse(gltf, this._filteredView);\r\n }\r\n\r\n return this._filteredView;\r\n }\r\n\r\n createView() {\r\n const size = this.count * this.getComponentCount(this.type);\r\n if (this.componentType == ComponentType.BYTE) {\r\n return new Int8Array(size);\r\n }\r\n if (this.componentType == ComponentType.UBYTE) {\r\n return new Uint8Array(size);\r\n }\r\n if (this.componentType == ComponentType.SHORT) {\r\n return new Int16Array(size);\r\n }\r\n if (this.componentType == ComponentType.USHORT) {\r\n return new Uint16Array(size);\r\n }\r\n if (this.componentType == ComponentType.INT) {\r\n return new Int32Array(size);\r\n }\r\n if (this.componentType == ComponentType.UINT) {\r\n return new Uint32Array(size);\r\n }\r\n if (this.componentType == ComponentType.FLOAT) {\r\n return new Float32Array(size);\r\n }\r\n return undefined;\r\n }\r\n\r\n // getNormalizedDeinterlacedView provides an alternative view to the accessors data,\r\n // where quantized data is already normalized. This is useful if the data is not passed\r\n // to vertexAttribPointer but used immediately (like e.g. animations)\r\n getNormalizedDeinterlacedView(gltf: GLTFContent) {\r\n if (this._normalizedFilteredView) {\r\n return this._normalizedFilteredView;\r\n }\r\n\r\n const filteredView = this.getDeinterlacedView(gltf);\r\n this._normalizedFilteredView = this.normalized\r\n ? GLTFAccessor.dequantize(filteredView, this.componentType)\r\n : filteredView;\r\n return this._normalizedFilteredView;\r\n }\r\n\r\n applySparse(gltf: GLTFContent, view: TypedArray) {\r\n // Gather indices.\r\n\r\n const indicesBufferView = gltf.bufferViews[this.sparse.indices.bufferView];\r\n const indicesBuffer = gltf._loadedBuffers[indicesBufferView.buffer];\r\n const indicesByteOffset = this.sparse.indices.byteOffset + (indicesBufferView.byteOffset ?? 0);\r\n\r\n const indicesComponentSize = this.getComponentSize(this.sparse.indices.componentType);\r\n let indicesComponentCount = 1;\r\n\r\n if (indicesBufferView.byteStride !== undefined && indicesBufferView.byteStride !== 0) {\r\n indicesComponentCount = indicesBufferView.byteStride / indicesComponentSize;\r\n }\r\n\r\n const indicesArrayLength = this.sparse.count * indicesComponentCount;\r\n\r\n let indicesTypedView;\r\n switch (this.sparse.indices.componentType) {\r\n case ComponentType.UBYTE:\r\n indicesTypedView = new Uint8Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n indicesTypedView = new Uint16Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n indicesTypedView = new Uint32Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n }\r\n\r\n // Gather values.\r\n\r\n const valuesBufferView = gltf.bufferViews[this.sparse.values.bufferView];\r\n const valuesBuffer = gltf._loadedBuffers[valuesBufferView.buffer];\r\n const valuesByteOffset = this.sparse.values.byteOffset + (valuesBufferView.byteOffset ?? 0);\r\n\r\n const valuesComponentSize = this.getComponentSize(this.componentType);\r\n let valuesComponentCount = this.getComponentCount(this.type);\r\n\r\n if (valuesBufferView.byteStride !== undefined && valuesBufferView.byteStride !== 0) {\r\n valuesComponentCount = valuesBufferView.byteStride / valuesComponentSize;\r\n }\r\n\r\n const valuesArrayLength = this.sparse.count * valuesComponentCount;\r\n\r\n let valuesTypedView: TypedArray;\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n valuesTypedView = new Int8Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.UBYTE:\r\n valuesTypedView = new Uint8Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.SHORT:\r\n valuesTypedView = new Int16Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n valuesTypedView = new Uint16Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.INT:\r\n valuesTypedView = new Int32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n valuesTypedView = new Uint32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.FLOAT:\r\n valuesTypedView = new Float32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n }\r\n\r\n // Overwrite values.\r\n\r\n for (let i = 0; i < this.sparse.count; ++i) {\r\n for (let k = 0; k < valuesComponentCount; ++k) {\r\n view[indicesTypedView[i] * valuesComponentCount + k] = valuesTypedView[i * valuesComponentCount + k];\r\n }\r\n }\r\n }\r\n\r\n // dequantize can be used to perform the normalization from WebGL2 vertexAttribPointer explicitly\r\n static dequantize(typedArray: TypedArray, componentType: ComponentType) {\r\n switch (componentType) {\r\n case ComponentType.BYTE:\r\n return new Float32Array(typedArray).map((c) => Math.max(c / 127.0, -1.0));\r\n case ComponentType.UBYTE:\r\n return new Float32Array(typedArray).map((c) => c / 255.0);\r\n case ComponentType.SHORT:\r\n return new Float32Array(typedArray).map((c) => Math.max(c / 32767.0, -1.0));\r\n case ComponentType.USHORT:\r\n return new Float32Array(typedArray).map((c) => c / 65535.0);\r\n default:\r\n return typedArray;\r\n }\r\n }\r\n\r\n getComponentCount(type: GLTFComponentType) {\r\n switch (type) {\r\n case 'SCALAR':\r\n return 1;\r\n case 'VEC2':\r\n return 2;\r\n case 'VEC3':\r\n return 3;\r\n case 'VEC4':\r\n return 4;\r\n case 'MAT2':\r\n return 4;\r\n case 'MAT3':\r\n return 9;\r\n case 'MAT4':\r\n return 16;\r\n default:\r\n return 0;\r\n }\r\n }\r\n\r\n getComponentSize(componentType: ComponentType) {\r\n switch (componentType) {\r\n case ComponentType.BYTE:\r\n case ComponentType.UBYTE:\r\n return 1;\r\n case ComponentType.SHORT:\r\n case ComponentType.USHORT:\r\n return 2;\r\n case ComponentType.INT:\r\n case ComponentType.UINT:\r\n case ComponentType.FLOAT:\r\n return 4;\r\n default:\r\n return 0;\r\n }\r\n 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+ {"version":3,"file":"helpers.js","sources":["../../../../src/asset/loaders/gltf/helpers.ts"],"sourcesContent":["import type { Accessor, AccessorSparse } from './gltf';\r\nimport type { Nullable, TypedArray } from '@zephyr3d/base';\r\nimport type { GLTFContent } from './gltf_loader';\r\n\r\n/** @internal */\r\nexport const enum ComponentType {\r\n UNKNOWN = 0,\r\n BYTE = 5120, // GL.BYTE\r\n UBYTE = 5121, // GL.UNSIGNED_BYTE\r\n SHORT = 5122, // GL.SHORT\r\n USHORT = 5123, // GL.UNSIGNED_SHORT\r\n INT = 5124, // GL.INT\r\n UINT = 5125, // GL.UNSIGNED_INT\r\n FLOAT = 5126 // GL.FLOAT\r\n}\r\n\r\n/** @internal */\r\nexport type GLTFComponentType = 'SCALAR' | 'VEC2' | 'VEC3' | 'VEC4' | 'MAT2' | 'MAT3' | 'MAT4';\r\n\r\n/** @internal */\r\nexport class GLTFAccessor {\r\n bufferView: number;\r\n byteOffset: number;\r\n componentType: ComponentType;\r\n normalized: boolean;\r\n count: number;\r\n type: GLTFComponentType;\r\n max: number[];\r\n min: number[];\r\n sparse: AccessorSparse;\r\n name: string;\r\n private _typedView: Nullable<TypedArray>;\r\n private _filteredView: Nullable<TypedArray>;\r\n private _normalizedFilteredView: Nullable<TypedArray>;\r\n private _normalizedTypedView: Nullable<TypedArray>;\r\n constructor(accessorInfo: Accessor) {\r\n this.bufferView = accessorInfo.bufferView!;\r\n this.byteOffset = accessorInfo.byteOffset ?? 0;\r\n this.componentType = accessorInfo.componentType;\r\n this.normalized = !!accessorInfo.normalized;\r\n this.count = accessorInfo.count;\r\n this.type = accessorInfo.type;\r\n this.max = accessorInfo.max!;\r\n this.min = accessorInfo.min!;\r\n this.sparse = accessorInfo.sparse!;\r\n this.name = accessorInfo.name;\r\n this._typedView = null;\r\n this._filteredView = null;\r\n this._normalizedFilteredView = null;\r\n this._normalizedTypedView = null;\r\n }\r\n getTypedView(gltf: GLTFContent) {\r\n if (this._typedView) {\r\n return this._typedView;\r\n }\r\n\r\n if (this.bufferView !== undefined) {\r\n const bufferView = gltf.bufferViews![this.bufferView];\r\n const buffer = gltf._loadedBuffers![bufferView.buffer];\r\n const byteOffset = this.byteOffset + (bufferView.byteOffset ?? 0);\r\n\r\n const componentSize = this.getComponentSize(this.componentType);\r\n const componentCount = this.getComponentCount(this.type);\r\n\r\n let arrayLength = 0;\r\n if (bufferView.byteStride !== undefined && bufferView.byteStride !== 0) {\r\n if (componentSize !== 0) {\r\n arrayLength = (bufferView.byteStride / componentSize) * (this.count - 1) + componentCount;\r\n } else {\r\n console.warn(\"Invalid component type in accessor '\" + (this.name ? this.name : '') + \"'\");\r\n }\r\n } else {\r\n arrayLength = this.count * componentCount;\r\n }\r\n\r\n if (arrayLength * componentSize > buffer.byteLength - byteOffset) {\r\n arrayLength = (buffer.byteLength - byteOffset) / componentSize;\r\n console.warn(\"Count in accessor '\" + (this.name ? this.name : '') + \"' is too large.\");\r\n }\r\n\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n this._typedView = new Int8Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.UBYTE:\r\n this._typedView = new Uint8Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.SHORT:\r\n this._typedView = new Int16Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n this._typedView = new Uint16Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.INT:\r\n this._typedView = new Int32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n this._typedView = new Uint32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.FLOAT:\r\n this._typedView = new Float32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n }\r\n } else if (this.sparse !== undefined) {\r\n this._typedView = this.createView()!;\r\n }\r\n\r\n if (!this._typedView) {\r\n console.warn('Failed to convert buffer view to typed view!: ' + this.bufferView);\r\n } else if (this.sparse !== undefined) {\r\n this.applySparse(gltf, this._typedView);\r\n }\r\n\r\n return this._typedView;\r\n }\r\n\r\n // getNormalizedTypedView provides an alternative view to the accessors data,\r\n // where quantized data is already normalized. This is useful if the data is not passed\r\n // to vertexAttribPointer but used immediately (like e.g. animations)\r\n getNormalizedTypedView(gltf: GLTFContent) {\r\n if (this._normalizedTypedView) {\r\n return this._normalizedTypedView;\r\n }\r\n\r\n const typedView = this.getTypedView(gltf);\r\n this._normalizedTypedView = this.normalized\r\n ? GLTFAccessor.dequantize(typedView!, this.componentType)\r\n : typedView;\r\n return this._normalizedTypedView;\r\n }\r\n\r\n // getDeinterlacedView provides a view to the accessors data in form of\r\n // a TypedArray. In contrast to getTypedView, getDeinterlacedView deinterlaces\r\n // data, i.e. stripping padding and unrelated components from the array. It then\r\n // only contains the data of the accessor\r\n getDeinterlacedView(gltf: GLTFContent) {\r\n if (this._filteredView) {\r\n return this._filteredView;\r\n }\r\n\r\n const componentSize = this.getComponentSize(this.componentType);\r\n const componentCount = this.getComponentCount(this.type);\r\n const arrayLength = this.count * componentCount;\r\n\r\n let func:\r\n | 'getFloat32'\r\n | 'getInt8'\r\n | 'getUint8'\r\n | 'getInt16'\r\n | 'getUint16'\r\n | 'getInt32'\r\n | 'getUint32'\r\n | 'getFloat32' = 'getFloat32';\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n this._filteredView = new Int8Array(arrayLength);\r\n func = 'getInt8';\r\n break;\r\n case ComponentType.UBYTE:\r\n this._filteredView = new Uint8Array(arrayLength);\r\n func = 'getUint8';\r\n break;\r\n case ComponentType.SHORT:\r\n this._filteredView = new Int16Array(arrayLength);\r\n func = 'getInt16';\r\n break;\r\n case ComponentType.USHORT:\r\n this._filteredView = new Uint16Array(arrayLength);\r\n func = 'getUint16';\r\n break;\r\n case ComponentType.INT:\r\n this._filteredView = new Int32Array(arrayLength);\r\n func = 'getInt32';\r\n break;\r\n case ComponentType.UINT:\r\n this._filteredView = new Uint32Array(arrayLength);\r\n func = 'getUint32';\r\n break;\r\n case ComponentType.FLOAT:\r\n this._filteredView = new Float32Array(arrayLength);\r\n func = 'getFloat32';\r\n break;\r\n default:\r\n return;\r\n }\r\n\r\n if (this.bufferView !== undefined) {\r\n const bufferView = gltf.bufferViews![this.bufferView];\r\n const buffer = gltf._loadedBuffers![bufferView.buffer];\r\n const byteOffset = this.byteOffset + (bufferView.byteOffset ?? 0);\r\n const stride =\r\n bufferView.byteStride !== undefined && bufferView.byteStride !== 0\r\n ? bufferView.byteStride\r\n : componentCount * componentSize;\r\n const dataView = new DataView(buffer, byteOffset, this.count * stride);\r\n for (let i = 0; i < arrayLength; ++i) {\r\n const offset = Math.floor(i / componentCount) * stride + (i % componentCount) * componentSize;\r\n this._filteredView[i] = dataView[func](offset, true);\r\n }\r\n } else if (this.sparse !== undefined) {\r\n this._filteredView = this.createView()!;\r\n }\r\n\r\n if (this.sparse !== undefined) {\r\n this.applySparse(gltf, this._filteredView);\r\n }\r\n\r\n return this._filteredView;\r\n }\r\n\r\n createView() {\r\n const size = this.count * this.getComponentCount(this.type);\r\n if (this.componentType == ComponentType.BYTE) {\r\n return new Int8Array(size);\r\n }\r\n if (this.componentType == ComponentType.UBYTE) {\r\n return new Uint8Array(size);\r\n }\r\n if (this.componentType == ComponentType.SHORT) {\r\n return new Int16Array(size);\r\n }\r\n if (this.componentType == ComponentType.USHORT) {\r\n return new Uint16Array(size);\r\n }\r\n if (this.componentType == ComponentType.INT) {\r\n return new Int32Array(size);\r\n }\r\n if (this.componentType == ComponentType.UINT) {\r\n return new Uint32Array(size);\r\n }\r\n if (this.componentType == ComponentType.FLOAT) {\r\n return new Float32Array(size);\r\n }\r\n return undefined;\r\n }\r\n\r\n // getNormalizedDeinterlacedView provides an alternative view to the accessors data,\r\n // where quantized data is already normalized. This is useful if the data is not passed\r\n // to vertexAttribPointer but used immediately (like e.g. animations)\r\n getNormalizedDeinterlacedView(gltf: GLTFContent) {\r\n if (this._normalizedFilteredView) {\r\n return this._normalizedFilteredView;\r\n }\r\n\r\n const filteredView = this.getDeinterlacedView(gltf)!;\r\n this._normalizedFilteredView = this.normalized\r\n ? GLTFAccessor.dequantize(filteredView!, this.componentType)\r\n : filteredView;\r\n return this._normalizedFilteredView;\r\n }\r\n\r\n applySparse(gltf: GLTFContent, view: TypedArray) {\r\n // Gather indices.\r\n\r\n const indicesBufferView = gltf.bufferViews![this.sparse.indices.bufferView];\r\n const indicesBuffer = gltf._loadedBuffers![indicesBufferView.buffer];\r\n const indicesByteOffset = (this.sparse.indices.byteOffset ?? 0) + (indicesBufferView.byteOffset ?? 0);\r\n\r\n const indicesComponentSize = this.getComponentSize(this.sparse.indices.componentType);\r\n let indicesComponentCount = 1;\r\n\r\n if (indicesBufferView.byteStride !== undefined && indicesBufferView.byteStride !== 0) {\r\n indicesComponentCount = indicesBufferView.byteStride / indicesComponentSize;\r\n }\r\n\r\n const indicesArrayLength = this.sparse.count * indicesComponentCount;\r\n\r\n let indicesTypedView;\r\n switch (this.sparse.indices.componentType) {\r\n case ComponentType.UBYTE:\r\n indicesTypedView = new Uint8Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n indicesTypedView = new Uint16Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n indicesTypedView = new Uint32Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n }\r\n if (!indicesTypedView) {\r\n console.warn('Failed to convert sparse accessor indices to typed view!: ' + this.bufferView);\r\n return;\r\n }\r\n\r\n // Gather values.\r\n\r\n const valuesBufferView = gltf.bufferViews![this.sparse.values.bufferView];\r\n const valuesBuffer = gltf._loadedBuffers![valuesBufferView.buffer];\r\n const valuesByteOffset = (this.sparse.values.byteOffset ?? 0) + (valuesBufferView.byteOffset ?? 0);\r\n\r\n const valuesComponentSize = this.getComponentSize(this.componentType);\r\n let valuesComponentCount = this.getComponentCount(this.type);\r\n\r\n if (valuesBufferView.byteStride !== undefined && valuesBufferView.byteStride !== 0) {\r\n valuesComponentCount = valuesBufferView.byteStride / valuesComponentSize;\r\n }\r\n\r\n const valuesArrayLength = this.sparse.count * valuesComponentCount;\r\n\r\n let valuesTypedView: TypedArray;\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n valuesTypedView = new Int8Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.UBYTE:\r\n valuesTypedView = new Uint8Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.SHORT:\r\n valuesTypedView = new Int16Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n valuesTypedView = new Uint16Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.INT:\r\n valuesTypedView = new Int32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n valuesTypedView = new Uint32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.FLOAT:\r\n valuesTypedView = new Float32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n }\r\n\r\n // Overwrite values.\r\n\r\n for (let i = 0; i < this.sparse.count; ++i) {\r\n for (let k = 0; k < valuesComponentCount; ++k) {\r\n view[indicesTypedView[i] * valuesComponentCount + k] = valuesTypedView![i * valuesComponentCount + k];\r\n }\r\n }\r\n }\r\n\r\n // dequantize can be used to perform the normalization from WebGL2 vertexAttribPointer explicitly\r\n static dequantize(typedArray: TypedArray, componentType: ComponentType) {\r\n switch (componentType) {\r\n case ComponentType.BYTE:\r\n return new Float32Array(typedArray).map((c) => Math.max(c / 127.0, -1.0));\r\n case ComponentType.UBYTE:\r\n return new Float32Array(typedArray).map((c) => c / 255.0);\r\n case ComponentType.SHORT:\r\n return new Float32Array(typedArray).map((c) => Math.max(c / 32767.0, -1.0));\r\n case ComponentType.USHORT:\r\n return new Float32Array(typedArray).map((c) => c / 65535.0);\r\n default:\r\n return typedArray;\r\n }\r\n }\r\n\r\n getComponentCount(type: GLTFComponentType) {\r\n switch (type) {\r\n case 'SCALAR':\r\n return 1;\r\n case 'VEC2':\r\n return 2;\r\n case 'VEC3':\r\n return 3;\r\n case 'VEC4':\r\n return 4;\r\n case 'MAT2':\r\n return 4;\r\n case 'MAT3':\r\n return 9;\r\n case 'MAT4':\r\n return 16;\r\n default:\r\n return 0;\r\n }\r\n }\r\n\r\n getComponentSize(componentType: ComponentType) {\r\n switch (componentType) {\r\n case ComponentType.BYTE:\r\n case ComponentType.UBYTE:\r\n return 1;\r\n case ComponentType.SHORT:\r\n case ComponentType.USHORT:\r\n return 2;\r\n case ComponentType.INT:\r\n case ComponentType.UINT:\r\n case ComponentType.FLOAT:\r\n return 4;\r\n default:\r\n return 0;\r\n }\r\n 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@@ -1,8 +1,8 @@
1
1
  import { AbstractTextureLoader } from '../loader.js';
2
- import { floatToHalf, packFloat3 } from '@zephyr3d/base';
2
+ import { float2half, packFloat3 } from '@zephyr3d/base';
3
3
  import { getDevice } from '../../../app/api.js';
4
4
 
5
- const _f16one = floatToHalf(1);
5
+ const _f16one = float2half(1);
6
6
  /**
7
7
  * The HDR texture loader
8
8
  * @internal
@@ -11,7 +11,7 @@ const _f16one = floatToHalf(1);
11
11
  return mimeType === 'image/hdr' || mimeType === 'image/x-hdr' || mimeType === 'image/vnd.radiance';
12
12
  }
13
13
  async load(mimeType, data, srgb, samplerOptions, texture) {
14
- let format;
14
+ let format = null;
15
15
  for (const fmt of [
16
16
  'rg11b10uf',
17
17
  'rgba16f',
@@ -24,15 +24,23 @@ const _f16one = floatToHalf(1);
24
24
  break;
25
25
  }
26
26
  }
27
+ if (!format) {
28
+ return null;
29
+ }
27
30
  const arrayBuffer = data instanceof ArrayBuffer ? data : data.buffer;
28
31
  const offset = data instanceof ArrayBuffer ? 0 : data.byteOffset;
29
32
  const textureData = await this.loadHDR(new Uint8Array(arrayBuffer, offset), format);
33
+ if (!textureData) {
34
+ return null;
35
+ }
30
36
  const options = {
31
37
  texture: texture,
32
38
  samplerOptions
33
39
  };
34
40
  const tex = getDevice().createTexture2D(format, textureData.width, textureData.height, options);
35
- tex.update(textureData.dataFloat, 0, 0, textureData.width, textureData.height);
41
+ if (tex) {
42
+ tex.update(textureData.dataFloat, 0, 0, textureData.width, textureData.height);
43
+ }
36
44
  return tex;
37
45
  }
38
46
  _rgbeToFloat32(buffer) {
@@ -52,9 +60,9 @@ const _f16one = floatToHalf(1);
52
60
  const result = new Uint16Array(length * 4);
53
61
  for(let i = 0; i < length; i++){
54
62
  const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));
55
- result[i * 4 + 0] = floatToHalf(Math.max(-65504, Math.min(buffer[i * 4] * s, 65504)));
56
- result[i * 4 + 1] = floatToHalf(Math.max(-65504, Math.min(buffer[i * 4 + 1] * s, 65504)));
57
- result[i * 4 + 2] = floatToHalf(Math.max(-65504, Math.min(buffer[i * 4 + 2] * s, 65504)));
63
+ result[i * 4 + 0] = float2half(Math.max(-65504, Math.min(buffer[i * 4] * s, 65504)));
64
+ result[i * 4 + 1] = float2half(Math.max(-65504, Math.min(buffer[i * 4 + 1] * s, 65504)));
65
+ result[i * 4 + 2] = float2half(Math.max(-65504, Math.min(buffer[i * 4 + 2] * s, 65504)));
58
66
  result[i * 4 + 3] = _f16one;
59
67
  }
60
68
  return result;
@@ -95,19 +103,18 @@ const _f16one = floatToHalf(1);
95
103
  let header = '';
96
104
  let pos = 0;
97
105
  const d8 = buffer;
98
- let format = undefined;
99
106
  // read header.
100
107
  while(!header.match(/\n\n[^\n]+\n/g)){
101
108
  header += String.fromCodePoint(d8[pos++]);
102
109
  }
103
110
  // check format.
104
- format = header.match(/FORMAT=(.*)$/m);
105
- if (format.length < 2) {
111
+ let format = header.match(/FORMAT=(.*)$/m);
112
+ if (!format || format.length < 2) {
106
113
  return undefined;
107
114
  }
108
- format = format[1];
109
- if (format != '32-bit_rle_rgbe') {
110
- console.warn('unknown format : ' + format);
115
+ const info = format[1];
116
+ if (info != '32-bit_rle_rgbe') {
117
+ console.warn('unknown format : ' + info);
111
118
  return null;
112
119
  }
113
120
  // parse resolution
@@ -132,8 +139,8 @@ const _f16one = floatToHalf(1);
132
139
  for(let i = 0; i < 4; i++){
133
140
  let ptr = i * width;
134
141
  const ptr_end = (i + 1) * width;
135
- let buf = undefined;
136
- let count = undefined;
142
+ let buf;
143
+ let count;
137
144
  while(ptr < ptr_end){
138
145
  buf = d8.slice(pos, pos += 2);
139
146
  if (buf[0] > 128) {
@@ -1 +1 @@
1
- {"version":3,"file":"hdr.js","sources":["../../../../src/asset/loaders/hdr/hdr.ts"],"sourcesContent":["import { AbstractTextureLoader } from '../loader';\r\nimport type { TypedArray } from '@zephyr3d/base';\r\nimport { floatToHalf, packFloat3 } from '@zephyr3d/base';\r\nimport type { BaseTexture, SamplerOptions, TextureCreationOptions, TextureFormat } from '@zephyr3d/device';\r\nimport { getDevice } from '../../../app/api';\r\n\r\nconst _f16one = floatToHalf(1);\r\n/**\r\n * The HDR texture loader\r\n * @internal\r\n */\r\nexport class HDRLoader extends AbstractTextureLoader {\r\n supportMIMEType(mimeType: string): boolean {\r\n return mimeType === 'image/hdr' || mimeType === 'image/x-hdr' || mimeType === 'image/vnd.radiance';\r\n }\r\n async load(\r\n mimeType: string,\r\n data: ArrayBuffer | TypedArray,\r\n srgb: boolean,\r\n samplerOptions?: SamplerOptions,\r\n texture?: BaseTexture\r\n ): Promise<BaseTexture> {\r\n let format: TextureFormat;\r\n for (const fmt of ['rg11b10uf', 'rgba16f', 'rgba32f', 'rgba8unorm'] as const) {\r\n const info = getDevice().getDeviceCaps().textureCaps.getTextureFormatInfo(fmt);\r\n if (info && info.filterable && info.renderable) {\r\n format = fmt;\r\n break;\r\n }\r\n }\r\n const arrayBuffer = data instanceof ArrayBuffer ? data : data.buffer;\r\n const offset = data instanceof ArrayBuffer ? 0 : data.byteOffset;\r\n const textureData = await this.loadHDR(new Uint8Array(arrayBuffer, offset), format);\r\n const options: TextureCreationOptions = {\r\n texture: texture,\r\n samplerOptions\r\n };\r\n const tex = getDevice().createTexture2D(format, textureData.width, textureData.height, options);\r\n tex.update(textureData.dataFloat, 0, 0, textureData.width, textureData.height);\r\n return tex;\r\n }\r\n private _rgbeToFloat32(buffer: Uint8Array<ArrayBuffer>): Float32Array<ArrayBuffer> {\r\n const length = buffer.byteLength >> 2;\r\n const result = new Float32Array(length * 4);\r\n\r\n for (let i = 0; i < length; i++) {\r\n const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));\r\n\r\n result[i * 4] = buffer[i * 4] * s;\r\n result[i * 4 + 1] = buffer[i * 4 + 1] * s;\r\n result[i * 4 + 2] = buffer[i * 4 + 2] * s;\r\n result[i * 4 + 3] = 1;\r\n }\r\n return result;\r\n }\r\n private _rgbeToFloat16(buffer: Uint8Array<ArrayBuffer>): Uint16Array<ArrayBuffer> {\r\n const length = buffer.byteLength >> 2;\r\n const result = new Uint16Array(length * 4);\r\n for (let i = 0; i < length; i++) {\r\n const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));\r\n result[i * 4 + 0] = floatToHalf(Math.max(-65504, Math.min(buffer[i * 4] * s, 65504)));\r\n result[i * 4 + 1] = floatToHalf(Math.max(-65504, Math.min(buffer[i * 4 + 1] * s, 65504)));\r\n result[i * 4 + 2] = floatToHalf(Math.max(-65504, Math.min(buffer[i * 4 + 2] * s, 65504)));\r\n result[i * 4 + 3] = _f16one;\r\n }\r\n return result;\r\n }\r\n private _rgbeToR11G11B10(buffer: Uint8Array<ArrayBuffer>): Uint32Array<ArrayBuffer> {\r\n const length = buffer.byteLength >> 2;\r\n const result = new Uint32Array(length);\r\n\r\n for (let i = 0; i < length; i++) {\r\n const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));\r\n const r = buffer[i * 4] * s;\r\n const g = buffer[i * 4 + 1] * s;\r\n const b = buffer[i * 4 + 2] * s;\r\n result[i] = packFloat3(r, g, b);\r\n }\r\n return result;\r\n }\r\n /*\r\n Decode: rgb = pow(6 * rgbm.rgb * rgbm.a, 2.2);\r\n */\r\n private _rgbeToRGBM(buffer: Uint8Array<ArrayBuffer>): Uint8Array<ArrayBuffer> {\r\n const length = buffer.byteLength >> 2;\r\n const result = new Uint8Array(length * 4);\r\n\r\n for (let i = 0; i < length; i++) {\r\n const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));\r\n const r = Math.pow(buffer[i * 4] * s, 1 / 2.2);\r\n const g = Math.pow(buffer[i * 4 + 1] * s, 1 / 2.2);\r\n const b = Math.pow(buffer[i * 4 + 2] * s, 1 / 2.2);\r\n const rgbMax = Math.max(r, g, b);\r\n const M = Math.ceil((255 * rgbMax) / 6) / 255;\r\n const t = M * 6;\r\n result[i * 4] = Math.ceil((255 * r) / t);\r\n result[i * 4 + 1] = Math.ceil((255 * g) / t);\r\n result[i * 4 + 2] = Math.ceil((255 * b) / t);\r\n result[i * 4 + 3] = Math.ceil(255 * Math.min(M, 1));\r\n }\r\n return result;\r\n }\r\n private async loadHDR(buffer: Uint8Array<ArrayBuffer>, dstFormat: TextureFormat) {\r\n let header = '';\r\n let pos = 0;\r\n const d8 = buffer;\r\n let format = undefined;\r\n // read header.\r\n while (!header.match(/\\n\\n[^\\n]+\\n/g)) {\r\n header += String.fromCodePoint(d8[pos++]);\r\n }\r\n // check format.\r\n format = header.match(/FORMAT=(.*)$/m);\r\n if (format.length < 2) {\r\n return undefined;\r\n }\r\n format = format[1];\r\n if (format != '32-bit_rle_rgbe') {\r\n console.warn('unknown format : ' + format);\r\n return null;\r\n }\r\n // parse resolution\r\n let rez = header.split(/\\n/).reverse();\r\n if (rez.length < 2) {\r\n return undefined;\r\n }\r\n rez = rez[1].split(' ');\r\n if (rez.length < 4) {\r\n return undefined;\r\n }\r\n const width = Number(rez[3]) * 1,\r\n height = Number(rez[1]) * 1;\r\n 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@@ -83,7 +83,8 @@ import { getDevice } from '../../../app/api.js';
83
83
  tex.update(pixels, 0, 0, width, height);
84
84
  return tex;
85
85
  }
86
- throw new Error(`Unsupported TGA file format`);
86
+ console.error('Unsupported TGA file format');
87
+ return null;
87
88
  }
88
89
  mergeBytes(dest, offset, pixel, numBytes) {
89
90
  if (numBytes === 4) {
@@ -1 +1 @@
1
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SamplerOptions,\r\n texture?: Nullable<BaseTexture>\r\n ) {\r\n return new Promise<Nullable<BaseTexture>>((resolve) => {\r\n resolve(this.parseTGA(data, srgb, samplerOptions?.mipFilter === 'none', texture));\r\n });\r\n 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@@ -23,8 +23,8 @@
23
23
  * @param crossOrigin - crossOrigin property for the request
24
24
  * @returns Response of the request
25
25
  */ async request(url, headers = {}, crossOrigin = 'anonymous') {
26
- url = this._urlResolver ? this._urlResolver(url) : null;
27
- return url ? fetch(url, {
26
+ const s = this._urlResolver ? this._urlResolver(url) : null;
27
+ return s ? fetch(s, {
28
28
  credentials: crossOrigin === 'anonymous' ? 'same-origin' : 'include',
29
29
  headers: headers
30
30
  }) : null;
@@ -1 +1 @@
1
- {"version":3,"file":"loader.js","sources":["../../../src/asset/loaders/loader.ts"],"sourcesContent":["import type { BaseTexture, SamplerOptions } from '@zephyr3d/device';\r\nimport type { AssetManager } from '../assetmanager';\r\nimport type { SharedModel } from '../model';\r\nimport type { DecoderModule } from 'draco3d';\r\nimport type { TypedArray, VFS } from '@zephyr3d/base';\r\n\r\n/**\r\n * Base interface for any kind loaders\r\n * @public\r\n */\r\nexport class LoaderBase {\r\n /** @internal */\r\n protected _urlResolver: (url: string) => string;\r\n /**\r\n * Creates an instance of LoaderBase\r\n */\r\n constructor() {\r\n this._urlResolver = null;\r\n }\r\n /**\r\n * URL resolver for the loader\r\n */\r\n get urlResolver(): (url: string) => string {\r\n return this._urlResolver;\r\n }\r\n set urlResolver(resolver: (url: string) => string) {\r\n this._urlResolver = resolver;\r\n }\r\n /**\r\n * Sends a GET request\r\n * @param url - The URL to get\r\n * @param headers - The headers for the request\r\n * @param crossOrigin - crossOrigin property for the request\r\n * @returns Response of the request\r\n */\r\n async request(\r\n url: string,\r\n headers: Record<string, string> = {},\r\n crossOrigin = 'anonymous'\r\n ): Promise<Response> {\r\n url = this._urlResolver ? this._urlResolver(url) : null;\r\n return url\r\n ? fetch(url, {\r\n credentials: crossOrigin === 'anonymous' ? 'same-origin' : 'include',\r\n headers: headers\r\n })\r\n : null;\r\n }\r\n}\r\n/**\r\n * Base class for any kind of texture loaders\r\n * @public\r\n */\r\nexport abstract class AbstractTextureLoader extends LoaderBase {\r\n /**\r\n * Tests whether the loader supports loading a texture with given MIME type.\r\n * @param mimeType - The MIME type to test\r\n * @returns true if it supports\r\n */\r\n abstract supportMIMEType(mimeType: string): boolean;\r\n /**\r\n * Loads a texture\r\n * @param assetManager - The instance of AssetManager\r\n * @param url - The request URL\r\n * @param mimeType - MIME type for the texture image data\r\n * @param data - The texture image data\r\n * @param srgb - true if the texture is of sRGB format\r\n * @param samplerOptions - Sampler options of the texture\r\n * @param texture - if not null, this is a texture restore operation\r\n * @returns The loaded texture\r\n */\r\n abstract load(\r\n mimeType: string,\r\n data: ArrayBuffer | TypedArray,\r\n srgb: boolean,\r\n samplerOptions?: SamplerOptions,\r\n texture?: BaseTexture\r\n ): Promise<BaseTexture>;\r\n}\r\n\r\n/**\r\n * Base class for any kind of model loaders\r\n * @public\r\n */\r\nexport abstract class AbstractModelLoader extends LoaderBase {\r\n /**\r\n * Tests whether the loader supports loading a model with given MIME type.\r\n * @param mimeType - The MIME type to test\r\n * @returns true if it supports\r\n */\r\n abstract supportMIMEType(mimeType: string): boolean;\r\n /**\r\n * Loads a model\r\n * @param assetManager - The instance of AssetManager\r\n * @param url - The request URL\r\n * @param mimeType - MIME type for the model data\r\n * @param data - The model data\r\n * @returns The loaded model\r\n */\r\n abstract load(\r\n assetManager: AssetManager,\r\n url: string,\r\n mimeType: string,\r\n data: Blob,\r\n dracoDecoderModule?: DecoderModule,\r\n VFSs?: VFS[]\r\n ): Promise<SharedModel>;\r\n}\r\n"],"names":["LoaderBase","_urlResolver","urlResolver","resolver","request","url","headers","crossOrigin","fetch","credentials","AbstractTextureLoader","AbstractModelLoader"],"mappings":"AAMA;;;AAGC,IACM,MAAMA,UAAAA,CAAAA;qBAEX,YAAgD;AAChD;;AAEC,MACD,WAAc,EAAA;QACZ,IAAI,CAACC,YAAY,GAAG,IAAA;AACtB;AACA;;AAEC,MACD,IAAIC,WAAuC,GAAA;QACzC,OAAO,IAAI,CAACD,YAAY;AAC1B;IACA,IAAIC,WAAAA,CAAYC,QAAiC,EAAE;QACjD,IAAI,CAACF,YAAY,GAAGE,QAAAA;AACtB;AACA;;;;;;MAOA,MAAMC,OACJC,CAAAA,GAAW,EACXC,OAAAA,GAAkC,EAAE,EACpCC,WAAc,GAAA,WAAW,EACN;QACnBF,GAAM,GAAA,IAAI,CAACJ,YAAY,GAAG,IAAI,CAACA,YAAY,CAACI,GAAO,CAAA,GAAA,IAAA;QACnD,OAAOA,GAAAA,GACHG,MAAMH,GAAK,EAAA;YACTI,WAAaF,EAAAA,WAAAA,KAAgB,cAAc,aAAgB,GAAA,SAAA;YAC3DD,OAASA,EAAAA;SAEX,CAAA,GAAA,IAAA;AACN;AACF;AACA;;;IAIO,MAAeI,qBAA8BV,SAAAA,UAAAA,CAAAA;AAyBpD;AAEA;;;IAIO,MAAeW,mBAA4BX,SAAAA,UAAAA,CAAAA;AAuBlD;;;;"}
1
+ {"version":3,"file":"loader.js","sources":["../../../src/asset/loaders/loader.ts"],"sourcesContent":["import type { BaseTexture, SamplerOptions } from '@zephyr3d/device';\r\nimport type { AssetManager } from '../assetmanager';\r\nimport type { SharedModel } from '../model';\r\nimport type { DecoderModule } from 'draco3d';\r\nimport type { Nullable, TypedArray, VFS } from '@zephyr3d/base';\r\n\r\n/**\r\n * Base interface for any kind loaders\r\n * @public\r\n */\r\nexport class LoaderBase {\r\n /** @internal */\r\n protected _urlResolver: Nullable<(url: string) => string>;\r\n /**\r\n * Creates an instance of LoaderBase\r\n */\r\n constructor() {\r\n this._urlResolver = null;\r\n }\r\n /**\r\n * URL resolver for the loader\r\n */\r\n get urlResolver() {\r\n return this._urlResolver;\r\n }\r\n set urlResolver(resolver) {\r\n this._urlResolver = resolver;\r\n }\r\n /**\r\n * Sends a GET request\r\n * @param url - The URL to get\r\n * @param headers - The headers for the request\r\n * @param crossOrigin - crossOrigin property for the request\r\n * @returns Response of the request\r\n */\r\n async request(url: string, headers: Record<string, string> = {}, crossOrigin = 'anonymous') {\r\n const s = this._urlResolver ? this._urlResolver(url) : null;\r\n return s\r\n ? fetch(s, {\r\n credentials: crossOrigin === 'anonymous' ? 'same-origin' : 'include',\r\n headers: headers\r\n })\r\n : null;\r\n }\r\n}\r\n/**\r\n * Base class for any kind of texture loaders\r\n * @public\r\n */\r\nexport abstract class AbstractTextureLoader extends LoaderBase {\r\n /**\r\n * Tests whether the loader supports loading a texture with given MIME type.\r\n * @param mimeType - The MIME type to test\r\n * @returns true if it supports\r\n */\r\n abstract supportMIMEType(mimeType: string): boolean;\r\n /**\r\n * Loads a texture\r\n * @param assetManager - The instance of AssetManager\r\n * @param url - The request URL\r\n * @param mimeType - MIME type for the texture image data\r\n * @param data - The texture image data\r\n * @param srgb - true if the texture is of sRGB format\r\n * @param samplerOptions - Sampler options of the texture\r\n * @param texture - if not null, this is a texture restore operation\r\n * @returns The loaded texture\r\n */\r\n abstract load(\r\n mimeType: string,\r\n data: ArrayBuffer | TypedArray,\r\n srgb: boolean,\r\n samplerOptions?: SamplerOptions,\r\n texture?: Nullable<BaseTexture>\r\n ): Promise<Nullable<BaseTexture>>;\r\n}\r\n\r\n/**\r\n * Base class for any kind of model loaders\r\n * @public\r\n */\r\nexport abstract class AbstractModelLoader extends LoaderBase {\r\n /**\r\n * Tests whether the loader supports loading a model with given MIME type.\r\n * @param mimeType - The MIME type to test\r\n * @returns true if it supports\r\n */\r\n abstract supportMIMEType(mimeType: string): boolean;\r\n /**\r\n * Loads a model\r\n * @param assetManager - The instance of AssetManager\r\n * @param url - The request URL\r\n * @param mimeType - MIME type for the model data\r\n * @param data - The model data\r\n * @returns The loaded model\r\n */\r\n abstract load(\r\n assetManager: AssetManager,\r\n url: string,\r\n mimeType: string,\r\n data: Blob,\r\n dracoDecoderModule?: DecoderModule,\r\n VFSs?: VFS[]\r\n ): Promise<Nullable<SharedModel>>;\r\n}\r\n"],"names":["LoaderBase","_urlResolver","urlResolver","resolver","request","url","headers","crossOrigin","s","fetch","credentials","AbstractTextureLoader","AbstractModelLoader"],"mappings":"AAMA;;;AAGC,IACM,MAAMA,UAAAA,CAAAA;qBAEX,YAA0D;AAC1D;;AAEC,MACD,WAAc,EAAA;QACZ,IAAI,CAACC,YAAY,GAAG,IAAA;AACtB;AACA;;AAEC,MACD,IAAIC,WAAc,GAAA;QAChB,OAAO,IAAI,CAACD,YAAY;AAC1B;IACA,IAAIC,WAAAA,CAAYC,QAAQ,EAAE;QACxB,IAAI,CAACF,YAAY,GAAGE,QAAAA;AACtB;AACA;;;;;;MAOA,MAAMC,OAAQC,CAAAA,GAAW,EAAEC,OAAAA,GAAkC,EAAE,EAAEC,WAAc,GAAA,WAAW,EAAE;QAC1F,MAAMC,CAAAA,GAAI,IAAI,CAACP,YAAY,GAAG,IAAI,CAACA,YAAY,CAACI,GAAO,CAAA,GAAA,IAAA;QACvD,OAAOG,CAAAA,GACHC,MAAMD,CAAG,EAAA;YACPE,WAAaH,EAAAA,WAAAA,KAAgB,cAAc,aAAgB,GAAA,SAAA;YAC3DD,OAASA,EAAAA;SAEX,CAAA,GAAA,IAAA;AACN;AACF;AACA;;;IAIO,MAAeK,qBAA8BX,SAAAA,UAAAA,CAAAA;AAyBpD;AAEA;;;IAIO,MAAeY,mBAA4BZ,SAAAA,UAAAA,CAAAA;AAuBlD;;;;"}
@@ -77,7 +77,7 @@ import { MAX_MORPH_TARGETS } from '../values.js';
77
77
  this.setMeshAttached();
78
78
  }
79
79
  /** instances */ get instances() {
80
- return this._instances;
80
+ return this._instances ?? null;
81
81
  }
82
82
  /** Default morph target weights */ get weights() {
83
83
  return this._weights;
@@ -171,7 +171,7 @@ import { MAX_MORPH_TARGETS } from '../values.js';
171
171
  /** The pivot node */ pivot;
172
172
  /** Joints of the skeleton */ joints;
173
173
  /** Inverse of the binding matrices of the joints */ inverseBindMatrices;
174
- /** Binding pose matrices of the joints */ bindPoseMatrices;
174
+ /** Binding pose matrices of the joints */ bindPose;
175
175
  /**
176
176
  * Creates an instance of AssetSkeleton
177
177
  * @param name - Name of the skeleton
@@ -181,7 +181,7 @@ import { MAX_MORPH_TARGETS } from '../values.js';
181
181
  this.pivot = null;
182
182
  this.joints = [];
183
183
  this.inverseBindMatrices = [];
184
- this.bindPoseMatrices = [];
184
+ this.bindPose = [];
185
185
  }
186
186
  /**
187
187
  * Adds a joint to the skeleton
@@ -191,7 +191,11 @@ import { MAX_MORPH_TARGETS } from '../values.js';
191
191
  joint.attachToSkeleton(this);
192
192
  this.joints.push(joint);
193
193
  this.inverseBindMatrices.push(inverseBindMatrix);
194
- this.bindPoseMatrices.push(joint.worldMatrix);
194
+ this.bindPose.push({
195
+ position: joint.position.clone(),
196
+ rotation: joint.rotation.clone(),
197
+ scale: joint.scaling.clone()
198
+ });
195
199
  }
196
200
  }
197
201
  /**
@@ -323,7 +327,7 @@ import { MAX_MORPH_TARGETS } from '../values.js';
323
327
  const nodes = skeletonMeshMap.get(sk);
324
328
  if (nodes) {
325
329
  if (!nodes.skeleton) {
326
- nodes.skeleton = new Skeleton(sk.joints.map((val)=>nodeMap.get(val)), sk.inverseBindMatrices, sk.bindPoseMatrices);
330
+ nodes.skeleton = new Skeleton(sk.joints.map((val)=>nodeMap.get(val)), sk.inverseBindMatrices, sk.bindPose);
327
331
  for(let i = 0; i < nodes.mesh.length; i++){
328
332
  const mesh = nodes.mesh[i];
329
333
  const v = {