@zephyr3d/scene 0.7.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animation.js +4 -33
- package/dist/animation/animation.js.map +1 -1
- package/dist/animation/animationset.js +24 -11
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/animationtrack.js +1 -0
- package/dist/animation/animationtrack.js.map +1 -1
- package/dist/animation/eulerrotationtrack.js +0 -1
- package/dist/animation/eulerrotationtrack.js.map +1 -1
- package/dist/animation/ik/ccd_solver.js +372 -0
- package/dist/animation/ik/ccd_solver.js.map +1 -0
- package/dist/animation/ik/fabrik_solver.js +399 -0
- package/dist/animation/ik/fabrik_solver.js.map +1 -0
- package/dist/animation/ik/ik_angle_constraint.js +181 -0
- package/dist/animation/ik/ik_angle_constraint.js.map +1 -0
- package/dist/animation/ik/ik_chain.js +163 -0
- package/dist/animation/ik/ik_chain.js.map +1 -0
- package/dist/animation/ik/ik_chain_builder.js +68 -0
- package/dist/animation/ik/ik_chain_builder.js.map +1 -0
- package/dist/animation/ik/ik_constraint.js +25 -0
- package/dist/animation/ik/ik_constraint.js.map +1 -0
- package/dist/animation/ik/ik_pole_constraint.js +123 -0
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -0
- package/dist/animation/ik/ik_solver.js +48 -0
- package/dist/animation/ik/ik_solver.js.map +1 -0
- package/dist/animation/ik/ik_track.js +96 -0
- package/dist/animation/ik/ik_track.js.map +1 -0
- package/dist/animation/ik/ik_utils.js +270 -0
- package/dist/animation/ik/ik_utils.js.map +1 -0
- package/dist/animation/ik/two_bone_ik_solver.js +332 -0
- package/dist/animation/ik/two_bone_ik_solver.js.map +1 -0
- package/dist/animation/ik_modifier.js +61 -0
- package/dist/animation/ik_modifier.js.map +1 -0
- package/dist/animation/ik_postprocessor.js +71 -0
- package/dist/animation/ik_postprocessor.js.map +1 -0
- package/dist/animation/manual_transform_processor.js +156 -0
- package/dist/animation/manual_transform_processor.js.map +1 -0
- package/dist/animation/morphtarget.js +7 -1
- package/dist/animation/morphtarget.js.map +1 -1
- package/dist/animation/morphtrack.js +3 -3
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/proptrack.js +37 -41
- package/dist/animation/proptrack.js.map +1 -1
- package/dist/animation/rotationtrack.js +0 -1
- package/dist/animation/rotationtrack.js.map +1 -1
- package/dist/animation/scaletrack.js +0 -1
- package/dist/animation/scaletrack.js.map +1 -1
- package/dist/animation/skeleton.js +57 -60
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js +38 -0
- package/dist/animation/skeleton_modifier.js.map +1 -0
- package/dist/animation/skeleton_postprocessor.js +50 -0
- package/dist/animation/skeleton_postprocessor.js.map +1 -0
- package/dist/animation/spring/multi_chain_spring_system.js +503 -0
- package/dist/animation/spring/multi_chain_spring_system.js.map +1 -0
- package/dist/animation/spring/spring_chain.js +103 -0
- package/dist/animation/spring/spring_chain.js.map +1 -0
- package/dist/animation/spring/spring_collider.js +247 -0
- package/dist/animation/spring/spring_collider.js.map +1 -0
- package/dist/animation/spring/spring_constraint.js +21 -0
- package/dist/animation/spring/spring_constraint.js.map +1 -0
- package/dist/animation/spring/spring_particle.js +20 -0
- package/dist/animation/spring/spring_particle.js.map +1 -0
- package/dist/animation/spring/spring_system.js +526 -0
- package/dist/animation/spring/spring_system.js.map +1 -0
- package/dist/animation/spring_modifier.js +45 -0
- package/dist/animation/spring_modifier.js.map +1 -0
- package/dist/animation/spring_postprocessor.js +54 -0
- package/dist/animation/spring_postprocessor.js.map +1 -0
- package/dist/animation/translationtrack.js +0 -1
- package/dist/animation/translationtrack.js.map +1 -1
- package/dist/app/api.js +13 -4
- package/dist/app/api.js.map +1 -1
- package/dist/app/app.js +13 -1
- package/dist/app/app.js.map +1 -1
- package/dist/app/engine.js +33 -45
- package/dist/app/engine.js.map +1 -1
- package/dist/app/inputmgr.js.map +1 -1
- package/dist/app/runtimescript.js.map +1 -1
- package/dist/app/screen.js +318 -0
- package/dist/app/screen.js.map +1 -0
- package/dist/app/scriptingsystem.js +10 -6
- package/dist/app/scriptingsystem.js.map +1 -1
- package/dist/app/scriptregistry.js +11 -22
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +79 -58
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/builtin.js +5 -5
- package/dist/asset/builtin.js.map +1 -1
- package/dist/asset/loaders/dds/dds.js +6 -2
- package/dist/asset/loaders/dds/dds.js.map +1 -1
- package/dist/asset/loaders/dds/dds_loader.js +1 -1
- package/dist/asset/loaders/dds/dds_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +14 -6
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/loaders/gltf/helpers.js +6 -2
- package/dist/asset/loaders/gltf/helpers.js.map +1 -1
- package/dist/asset/loaders/hdr/hdr.js +22 -15
- package/dist/asset/loaders/hdr/hdr.js.map +1 -1
- package/dist/asset/loaders/image/tga_Loader.js +2 -1
- package/dist/asset/loaders/image/tga_Loader.js.map +1 -1
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
- package/dist/asset/loaders/loader.js +2 -2
- package/dist/asset/loaders/loader.js.map +1 -1
- package/dist/asset/model.js +9 -5
- package/dist/asset/model.js.map +1 -1
- package/dist/blitter/bilateralblur.js.map +1 -1
- package/dist/blitter/blitter.js +9 -11
- package/dist/blitter/blitter.js.map +1 -1
- package/dist/blitter/box.js +0 -1
- package/dist/blitter/box.js.map +1 -1
- package/dist/blitter/copy.js.map +1 -1
- package/dist/blitter/gaussianblur.js.map +1 -1
- package/dist/camera/base.js +1 -3
- package/dist/camera/base.js.map +1 -1
- package/dist/camera/camera.js +121 -37
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/fps.js +19 -17
- package/dist/camera/fps.js.map +1 -1
- package/dist/camera/orbit.js +45 -43
- package/dist/camera/orbit.js.map +1 -1
- package/dist/camera/orthocamera.js +27 -21
- package/dist/camera/orthocamera.js.map +1 -1
- package/dist/camera/perspectivecamera.js +28 -19
- package/dist/camera/perspectivecamera.js.map +1 -1
- package/dist/index.d.ts +15802 -15577
- package/dist/index.js +33 -11
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/grassmaterial.js.map +1 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +11 -5
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +10 -9
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/foliage.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +66 -4
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +7 -0
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +3 -3
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/brdf.js.map +1 -1
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +3 -0
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/particle.js.map +1 -1
- package/dist/material/pbrblueprint.js +180 -22
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +41 -56
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/sprite.js +301 -0
- package/dist/material/sprite.js.map +1 -0
- package/dist/material/sprite3d.js +301 -0
- package/dist/material/sprite3d.js.map +1 -0
- package/dist/material/sprite3d_std.js +116 -0
- package/dist/material/sprite3d_std.js.map +1 -0
- package/dist/material/sprite3dblueprint.js +235 -0
- package/dist/material/sprite3dblueprint.js.map +1 -0
- package/dist/material/sprite_std.js +116 -0
- package/dist/material/sprite_std.js.map +1 -0
- package/dist/material/spriteblueprint.js +235 -0
- package/dist/material/spriteblueprint.js.map +1 -0
- package/dist/material/terrain-cm.js +0 -1
- package/dist/material/terrain-cm.js.map +1 -1
- package/dist/material/unlit.js.map +1 -1
- package/dist/material/water.js.map +1 -1
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/fxaa.js.map +1 -1
- package/dist/posteffect/grayscale.js.map +1 -1
- package/dist/posteffect/motionblur.js.map +1 -1
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/ssr.js +7 -5
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/posteffect/tonemap.js.map +1 -1
- package/dist/render/abuffer_oit.js +8 -6
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/clipmap.js +0 -10
- package/dist/render/clipmap.js.map +1 -1
- package/dist/render/cluster_light.js +4 -4
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +15 -17
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/depthpass.js +3 -4
- package/dist/render/depthpass.js.map +1 -1
- package/dist/render/drawable.js +15 -0
- package/dist/render/drawable.js.map +1 -0
- package/dist/render/drawable_mixin.js +8 -4
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +3 -1
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/fft_wavegenerator.js +67 -64
- package/dist/render/fft_wavegenerator.js.map +1 -1
- package/dist/render/fullscreenquad.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +3 -1
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +3 -1
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/hzb.js +1 -2
- package/dist/render/hzb.js.map +1 -1
- package/dist/render/lightpass.js +13 -13
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/objectcolorpass.js +4 -7
- package/dist/render/objectcolorpass.js.map +1 -1
- package/dist/render/primitive.js +4 -5
- package/dist/render/primitive.js.map +1 -1
- package/dist/render/render_queue.js +10 -5
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +16 -22
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/renderpass.js +27 -52
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/rendertarget.js +5 -0
- package/dist/render/rendertarget.js.map +1 -0
- package/dist/render/screenrendertarget.js +56 -0
- package/dist/render/screenrendertarget.js.map +1 -0
- package/dist/render/shadowmap_pass.js +4 -5
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +16 -14
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/basesprite.js +296 -0
- package/dist/scene/basesprite.js.map +1 -0
- package/dist/scene/batchgroup.js +4 -2
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +9 -10
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/graph_node.js.map +1 -1
- package/dist/scene/light.js +22 -4
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +96 -26
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/octree.js.map +1 -1
- package/dist/scene/particlesys.js +25 -22
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/raycast_visitor.js +0 -16
- package/dist/scene/raycast_visitor.js.map +1 -1
- package/dist/scene/scene.js +7 -4
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +20 -35
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/sprite.js +18 -0
- package/dist/scene/sprite.js.map +1 -0
- package/dist/scene/sprite3d.js +18 -0
- package/dist/scene/sprite3d.js.map +1 -0
- package/dist/scene/terrain-cm/grass.js +5 -4
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +3 -1
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +65 -48
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +35 -30
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/atmosphere.js +17 -29
- package/dist/shaders/atmosphere.js.map +1 -1
- package/dist/shaders/fog.js.map +1 -1
- package/dist/shaders/misc.js.map +1 -1
- package/dist/shaders/noise.js.map +1 -1
- package/dist/shaders/pbr.js.map +1 -1
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/ssr.js.map +1 -1
- package/dist/shaders/temporal.js.map +1 -1
- package/dist/shaders/water.js.map +1 -1
- package/dist/shadow/esm.js +1 -1
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/shader.js +3 -1
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadowmapper.js +6 -18
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/ssm.js.map +1 -1
- package/dist/shadow/vsm.js.map +1 -1
- package/dist/shapes/box.js +9 -3
- package/dist/shapes/box.js.map +1 -1
- package/dist/shapes/cylinder.js +2 -2
- package/dist/shapes/cylinder.js.map +1 -1
- package/dist/shapes/plane.js +2 -2
- package/dist/shapes/plane.js.map +1 -1
- package/dist/shapes/shape.js +2 -1
- package/dist/shapes/shape.js.map +1 -1
- package/dist/shapes/sphere.js +2 -2
- package/dist/shapes/sphere.js.map +1 -1
- package/dist/shapes/tetrahedron.js +5 -6
- package/dist/shapes/tetrahedron.js.map +1 -1
- package/dist/shapes/torus.js +2 -2
- package/dist/shapes/torus.js.map +1 -1
- package/dist/utility/aabbtree.js +1 -1
- package/dist/utility/aabbtree.js.map +1 -1
- package/dist/utility/blueprint/common/constants.js +578 -104
- package/dist/utility/blueprint/common/constants.js.map +1 -1
- package/dist/utility/blueprint/common/math.js +471 -9
- package/dist/utility/blueprint/common/math.js.map +1 -1
- package/dist/utility/blueprint/common.js +1 -1
- package/dist/utility/blueprint/common.js.map +1 -1
- package/dist/utility/blueprint/material/func.js +9 -5
- package/dist/utility/blueprint/material/func.js.map +1 -1
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/blueprint/material/ir.js +288 -80
- package/dist/utility/blueprint/material/ir.js.map +1 -1
- package/dist/utility/blueprint/material/pbr.js +92 -4
- package/dist/utility/blueprint/material/pbr.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +62 -45
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/blueprint/node.js +28 -1
- package/dist/utility/blueprint/node.js.map +1 -1
- package/dist/utility/bounding_volume.js.map +1 -1
- package/dist/utility/debug.js.map +1 -1
- package/dist/utility/draco/decoder.js.map +1 -1
- package/dist/utility/misc.js +1 -1
- package/dist/utility/misc.js.map +1 -1
- package/dist/utility/panorama.js.map +1 -1
- package/dist/utility/pmrem.js.map +1 -1
- package/dist/utility/rendermipmap.js.map +1 -1
- package/dist/utility/serialization/json.js +19 -15
- package/dist/utility/serialization/json.js.map +1 -1
- package/dist/utility/serialization/manager.js +89 -22
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +44 -41
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -3
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +97 -9
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js +102 -28
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +14 -12
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +216 -26
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +71 -100
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/misc.js +3 -2
- package/dist/utility/serialization/scene/misc.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +42 -9
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +7 -5
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +18 -15
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +3 -2
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +164 -0
- package/dist/utility/serialization/scene/sprite.js.map +1 -0
- package/dist/utility/serialization/scene/terrain.js +8 -6
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +11 -9
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/serialization/types.js +6 -0
- package/dist/utility/serialization/types.js.map +1 -0
- package/dist/utility/shprojector.js.map +1 -1
- package/dist/utility/textures/ggxlut.js.map +1 -1
- package/dist/utility/textures/gradientnoise.js.map +1 -1
- package/dist/utility/textures/randomnoise.js.map +1 -1
- package/dist/values.js +14 -14
- package/dist/values.js.map +1 -1
- package/package.json +80 -80
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// Gather indices.
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const indicesBufferView = gltf.bufferViews[this.sparse.indices.bufferView];
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const indicesBuffer = gltf._loadedBuffers[indicesBufferView.buffer];
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const indicesByteOffset = this.sparse.indices.byteOffset + (indicesBufferView.byteOffset ?? 0);
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const indicesByteOffset = (this.sparse.indices.byteOffset ?? 0) + (indicesBufferView.byteOffset ?? 0);
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const indicesComponentSize = this.getComponentSize(this.sparse.indices.componentType);
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let indicesComponentCount = 1;
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if (indicesBufferView.byteStride !== undefined && indicesBufferView.byteStride !== 0) {
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indicesTypedView = new Uint32Array(indicesBuffer, indicesByteOffset, indicesArrayLength);
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break;
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}
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if (!indicesTypedView) {
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console.warn('Failed to convert sparse accessor indices to typed view!: ' + this.bufferView);
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return;
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}
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// Gather values.
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const valuesBufferView = gltf.bufferViews[this.sparse.values.bufferView];
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const valuesBuffer = gltf._loadedBuffers[valuesBufferView.buffer];
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-
const valuesByteOffset = this.sparse.values.byteOffset + (valuesBufferView.byteOffset ?? 0);
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const valuesByteOffset = (this.sparse.values.byteOffset ?? 0) + (valuesBufferView.byteOffset ?? 0);
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const valuesComponentSize = this.getComponentSize(this.componentType);
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let valuesComponentCount = this.getComponentCount(this.type);
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if (valuesBufferView.byteStride !== undefined && valuesBufferView.byteStride !== 0) {
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{"version":3,"file":"helpers.js","sources":["../../../../src/asset/loaders/gltf/helpers.ts"],"sourcesContent":["import type { Accessor, AccessorSparse } from './gltf';\r\nimport type { TypedArray } from '@zephyr3d/base';\r\nimport type { GLTFContent } from './gltf_loader';\r\n\r\n/** @internal */\r\nexport const enum ComponentType {\r\n UNKNOWN = 0,\r\n BYTE = 5120, // GL.BYTE\r\n UBYTE = 5121, // GL.UNSIGNED_BYTE\r\n SHORT = 5122, // GL.SHORT\r\n USHORT = 5123, // GL.UNSIGNED_SHORT\r\n INT = 5124, // GL.INT\r\n UINT = 5125, // GL.UNSIGNED_INT\r\n FLOAT = 5126 // GL.FLOAT\r\n}\r\n\r\n/** @internal */\r\nexport type GLTFComponentType = 'SCALAR' | 'VEC2' | 'VEC3' | 'VEC4' | 'MAT2' | 'MAT3' | 'MAT4';\r\n\r\n/** @internal */\r\nexport class GLTFAccessor {\r\n bufferView: number;\r\n byteOffset: number;\r\n componentType: ComponentType;\r\n normalized: boolean;\r\n count: number;\r\n type: GLTFComponentType;\r\n max: number[];\r\n min: number[];\r\n sparse: AccessorSparse;\r\n name: string;\r\n private _typedView: TypedArray;\r\n private _filteredView: TypedArray;\r\n private _normalizedFilteredView: TypedArray;\r\n private _normalizedTypedView: TypedArray;\r\n constructor(accessorInfo: Accessor) {\r\n this.bufferView = accessorInfo.bufferView;\r\n this.byteOffset = accessorInfo.byteOffset ?? 0;\r\n this.componentType = accessorInfo.componentType;\r\n this.normalized = !!accessorInfo.normalized;\r\n this.count = accessorInfo.count;\r\n this.type = accessorInfo.type;\r\n this.max = accessorInfo.max;\r\n this.min = accessorInfo.min;\r\n this.sparse = accessorInfo.sparse;\r\n this.name = accessorInfo.name;\r\n this._typedView = null;\r\n this._filteredView = null;\r\n this._normalizedFilteredView = null;\r\n this._normalizedTypedView = null;\r\n }\r\n getTypedView(gltf: GLTFContent) {\r\n if (this._typedView) {\r\n return this._typedView;\r\n }\r\n\r\n if (this.bufferView !== undefined) {\r\n const bufferView = gltf.bufferViews[this.bufferView];\r\n const buffer = gltf._loadedBuffers[bufferView.buffer];\r\n const byteOffset = this.byteOffset + (bufferView.byteOffset ?? 0);\r\n\r\n const componentSize = this.getComponentSize(this.componentType);\r\n const componentCount = this.getComponentCount(this.type);\r\n\r\n let arrayLength = 0;\r\n if (bufferView.byteStride !== undefined && bufferView.byteStride !== 0) {\r\n if (componentSize !== 0) {\r\n arrayLength = (bufferView.byteStride / componentSize) * (this.count - 1) + componentCount;\r\n } else {\r\n console.warn(\"Invalid component type in accessor '\" + (this.name ? this.name : '') + \"'\");\r\n }\r\n } else {\r\n arrayLength = this.count * componentCount;\r\n }\r\n\r\n if (arrayLength * componentSize > buffer.byteLength - byteOffset) {\r\n arrayLength = (buffer.byteLength - byteOffset) / componentSize;\r\n console.warn(\"Count in accessor '\" + (this.name ? this.name : '') + \"' is too large.\");\r\n }\r\n\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n this._typedView = new Int8Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.UBYTE:\r\n this._typedView = new Uint8Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.SHORT:\r\n this._typedView = new Int16Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n this._typedView = new Uint16Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.INT:\r\n this._typedView = new Int32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n this._typedView = new Uint32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.FLOAT:\r\n this._typedView = new Float32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n }\r\n } else if (this.sparse !== undefined) {\r\n this._typedView = this.createView();\r\n }\r\n\r\n if (!this._typedView) {\r\n console.warn('Failed to convert buffer view to typed view!: ' + this.bufferView);\r\n } else if (this.sparse !== undefined) {\r\n this.applySparse(gltf, this._typedView);\r\n }\r\n\r\n return this._typedView;\r\n }\r\n\r\n // getNormalizedTypedView provides an alternative view to the accessors data,\r\n // where quantized data is already normalized. This is useful if the data is not passed\r\n // to vertexAttribPointer but used immediately (like e.g. animations)\r\n getNormalizedTypedView(gltf: GLTFContent) {\r\n if (this._normalizedTypedView) {\r\n return this._normalizedTypedView;\r\n }\r\n\r\n const typedView = this.getTypedView(gltf);\r\n this._normalizedTypedView = this.normalized\r\n ? GLTFAccessor.dequantize(typedView, this.componentType)\r\n : typedView;\r\n return this._normalizedTypedView;\r\n }\r\n\r\n // getDeinterlacedView provides a view to the accessors data in form of\r\n // a TypedArray. In contrast to getTypedView, getDeinterlacedView deinterlaces\r\n // data, i.e. stripping padding and unrelated components from the array. It then\r\n // only contains the data of the accessor\r\n getDeinterlacedView(gltf: GLTFContent) {\r\n if (this._filteredView) {\r\n return this._filteredView;\r\n }\r\n\r\n const componentSize = this.getComponentSize(this.componentType);\r\n const componentCount = this.getComponentCount(this.type);\r\n const arrayLength = this.count * componentCount;\r\n\r\n let func = 'getFloat32';\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n this._filteredView = new Int8Array(arrayLength);\r\n func = 'getInt8';\r\n break;\r\n case ComponentType.UBYTE:\r\n this._filteredView = new Uint8Array(arrayLength);\r\n func = 'getUint8';\r\n break;\r\n case ComponentType.SHORT:\r\n this._filteredView = new Int16Array(arrayLength);\r\n func = 'getInt16';\r\n break;\r\n case ComponentType.USHORT:\r\n this._filteredView = new Uint16Array(arrayLength);\r\n func = 'getUint16';\r\n break;\r\n case ComponentType.INT:\r\n this._filteredView = new Int32Array(arrayLength);\r\n func = 'getInt32';\r\n break;\r\n case ComponentType.UINT:\r\n this._filteredView = new Uint32Array(arrayLength);\r\n func = 'getUint32';\r\n break;\r\n case ComponentType.FLOAT:\r\n this._filteredView = new Float32Array(arrayLength);\r\n func = 'getFloat32';\r\n break;\r\n default:\r\n return;\r\n }\r\n\r\n if (this.bufferView !== undefined) {\r\n const bufferView = gltf.bufferViews[this.bufferView];\r\n const buffer = gltf._loadedBuffers[bufferView.buffer];\r\n const byteOffset = this.byteOffset + (bufferView.byteOffset ?? 0);\r\n const stride =\r\n bufferView.byteStride !== undefined && bufferView.byteStride !== 0\r\n ? bufferView.byteStride\r\n : componentCount * componentSize;\r\n const dataView = new DataView(buffer, byteOffset, this.count * stride);\r\n for (let i = 0; i < arrayLength; ++i) {\r\n const offset = Math.floor(i / componentCount) * stride + (i % componentCount) * componentSize;\r\n this._filteredView[i] = dataView[func](offset, true);\r\n }\r\n } else if (this.sparse !== undefined) {\r\n this._filteredView = this.createView();\r\n }\r\n\r\n if (this.sparse !== undefined) {\r\n this.applySparse(gltf, this._filteredView);\r\n }\r\n\r\n return this._filteredView;\r\n }\r\n\r\n createView() {\r\n const size = this.count * this.getComponentCount(this.type);\r\n if (this.componentType == ComponentType.BYTE) {\r\n return new Int8Array(size);\r\n }\r\n if (this.componentType == ComponentType.UBYTE) {\r\n return new Uint8Array(size);\r\n }\r\n if (this.componentType == ComponentType.SHORT) {\r\n return new Int16Array(size);\r\n }\r\n if (this.componentType == ComponentType.USHORT) {\r\n return new Uint16Array(size);\r\n }\r\n if (this.componentType == ComponentType.INT) {\r\n return new Int32Array(size);\r\n }\r\n if (this.componentType == ComponentType.UINT) {\r\n return new Uint32Array(size);\r\n }\r\n if (this.componentType == ComponentType.FLOAT) {\r\n return new Float32Array(size);\r\n }\r\n return undefined;\r\n }\r\n\r\n // getNormalizedDeinterlacedView provides an alternative view to the accessors data,\r\n // where quantized data is already normalized. This is useful if the data is not passed\r\n // to vertexAttribPointer but used immediately (like e.g. animations)\r\n getNormalizedDeinterlacedView(gltf: GLTFContent) {\r\n if (this._normalizedFilteredView) {\r\n return this._normalizedFilteredView;\r\n }\r\n\r\n const filteredView = this.getDeinterlacedView(gltf);\r\n this._normalizedFilteredView = this.normalized\r\n ? GLTFAccessor.dequantize(filteredView, this.componentType)\r\n : filteredView;\r\n return this._normalizedFilteredView;\r\n }\r\n\r\n applySparse(gltf: GLTFContent, view: TypedArray) {\r\n // Gather indices.\r\n\r\n const indicesBufferView = gltf.bufferViews[this.sparse.indices.bufferView];\r\n const indicesBuffer = gltf._loadedBuffers[indicesBufferView.buffer];\r\n const indicesByteOffset = this.sparse.indices.byteOffset + (indicesBufferView.byteOffset ?? 0);\r\n\r\n const indicesComponentSize = this.getComponentSize(this.sparse.indices.componentType);\r\n let indicesComponentCount = 1;\r\n\r\n if (indicesBufferView.byteStride !== undefined && indicesBufferView.byteStride !== 0) {\r\n indicesComponentCount = indicesBufferView.byteStride / indicesComponentSize;\r\n }\r\n\r\n const indicesArrayLength = this.sparse.count * indicesComponentCount;\r\n\r\n let indicesTypedView;\r\n switch (this.sparse.indices.componentType) {\r\n case ComponentType.UBYTE:\r\n indicesTypedView = new Uint8Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n indicesTypedView = new Uint16Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n indicesTypedView = new Uint32Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n }\r\n\r\n // Gather values.\r\n\r\n const valuesBufferView = gltf.bufferViews[this.sparse.values.bufferView];\r\n const valuesBuffer = gltf._loadedBuffers[valuesBufferView.buffer];\r\n const valuesByteOffset = this.sparse.values.byteOffset + (valuesBufferView.byteOffset ?? 0);\r\n\r\n const valuesComponentSize = this.getComponentSize(this.componentType);\r\n let valuesComponentCount = this.getComponentCount(this.type);\r\n\r\n if (valuesBufferView.byteStride !== undefined && valuesBufferView.byteStride !== 0) {\r\n valuesComponentCount = valuesBufferView.byteStride / valuesComponentSize;\r\n }\r\n\r\n const valuesArrayLength = this.sparse.count * valuesComponentCount;\r\n\r\n let valuesTypedView: TypedArray;\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n valuesTypedView = new Int8Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.UBYTE:\r\n valuesTypedView = new Uint8Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.SHORT:\r\n valuesTypedView = new Int16Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n valuesTypedView = new Uint16Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.INT:\r\n valuesTypedView = new Int32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n valuesTypedView = new Uint32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.FLOAT:\r\n valuesTypedView = new Float32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n }\r\n\r\n // Overwrite values.\r\n\r\n for (let i = 0; i < this.sparse.count; ++i) {\r\n for (let k = 0; k < valuesComponentCount; ++k) {\r\n view[indicesTypedView[i] * valuesComponentCount + k] = valuesTypedView[i * valuesComponentCount + k];\r\n }\r\n }\r\n }\r\n\r\n // dequantize can be used to perform the normalization from WebGL2 vertexAttribPointer explicitly\r\n static dequantize(typedArray: TypedArray, componentType: ComponentType) {\r\n switch (componentType) {\r\n case ComponentType.BYTE:\r\n return new Float32Array(typedArray).map((c) => Math.max(c / 127.0, -1.0));\r\n case ComponentType.UBYTE:\r\n return new Float32Array(typedArray).map((c) => c / 255.0);\r\n case ComponentType.SHORT:\r\n return new Float32Array(typedArray).map((c) => Math.max(c / 32767.0, -1.0));\r\n case ComponentType.USHORT:\r\n return new Float32Array(typedArray).map((c) => c / 65535.0);\r\n default:\r\n return typedArray;\r\n }\r\n }\r\n\r\n getComponentCount(type: 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{"version":3,"file":"helpers.js","sources":["../../../../src/asset/loaders/gltf/helpers.ts"],"sourcesContent":["import type { Accessor, AccessorSparse } from './gltf';\r\nimport type { Nullable, TypedArray } from '@zephyr3d/base';\r\nimport type { GLTFContent } from './gltf_loader';\r\n\r\n/** @internal */\r\nexport const enum ComponentType {\r\n UNKNOWN = 0,\r\n BYTE = 5120, // GL.BYTE\r\n UBYTE = 5121, // GL.UNSIGNED_BYTE\r\n SHORT = 5122, // GL.SHORT\r\n USHORT = 5123, // GL.UNSIGNED_SHORT\r\n INT = 5124, // GL.INT\r\n UINT = 5125, // GL.UNSIGNED_INT\r\n FLOAT = 5126 // GL.FLOAT\r\n}\r\n\r\n/** @internal */\r\nexport type GLTFComponentType = 'SCALAR' | 'VEC2' | 'VEC3' | 'VEC4' | 'MAT2' | 'MAT3' | 'MAT4';\r\n\r\n/** @internal */\r\nexport class GLTFAccessor {\r\n bufferView: number;\r\n byteOffset: number;\r\n componentType: ComponentType;\r\n normalized: boolean;\r\n count: number;\r\n type: GLTFComponentType;\r\n max: number[];\r\n min: number[];\r\n sparse: AccessorSparse;\r\n name: string;\r\n private _typedView: Nullable<TypedArray>;\r\n private _filteredView: Nullable<TypedArray>;\r\n private _normalizedFilteredView: Nullable<TypedArray>;\r\n private _normalizedTypedView: Nullable<TypedArray>;\r\n constructor(accessorInfo: Accessor) {\r\n this.bufferView = accessorInfo.bufferView!;\r\n this.byteOffset = accessorInfo.byteOffset ?? 0;\r\n this.componentType = accessorInfo.componentType;\r\n this.normalized = !!accessorInfo.normalized;\r\n this.count = accessorInfo.count;\r\n this.type = accessorInfo.type;\r\n this.max = accessorInfo.max!;\r\n this.min = accessorInfo.min!;\r\n this.sparse = accessorInfo.sparse!;\r\n this.name = accessorInfo.name;\r\n this._typedView = null;\r\n this._filteredView = null;\r\n this._normalizedFilteredView = null;\r\n this._normalizedTypedView = null;\r\n }\r\n getTypedView(gltf: GLTFContent) {\r\n if (this._typedView) {\r\n return this._typedView;\r\n }\r\n\r\n if (this.bufferView !== undefined) {\r\n const bufferView = gltf.bufferViews![this.bufferView];\r\n const buffer = gltf._loadedBuffers![bufferView.buffer];\r\n const byteOffset = this.byteOffset + (bufferView.byteOffset ?? 0);\r\n\r\n const componentSize = this.getComponentSize(this.componentType);\r\n const componentCount = this.getComponentCount(this.type);\r\n\r\n let arrayLength = 0;\r\n if (bufferView.byteStride !== undefined && bufferView.byteStride !== 0) {\r\n if (componentSize !== 0) {\r\n arrayLength = (bufferView.byteStride / componentSize) * (this.count - 1) + componentCount;\r\n } else {\r\n console.warn(\"Invalid component type in accessor '\" + (this.name ? this.name : '') + \"'\");\r\n }\r\n } else {\r\n arrayLength = this.count * componentCount;\r\n }\r\n\r\n if (arrayLength * componentSize > buffer.byteLength - byteOffset) {\r\n arrayLength = (buffer.byteLength - byteOffset) / componentSize;\r\n console.warn(\"Count in accessor '\" + (this.name ? this.name : '') + \"' is too large.\");\r\n }\r\n\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n this._typedView = new Int8Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.UBYTE:\r\n this._typedView = new Uint8Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.SHORT:\r\n this._typedView = new Int16Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n this._typedView = new Uint16Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.INT:\r\n this._typedView = new Int32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n this._typedView = new Uint32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n case ComponentType.FLOAT:\r\n this._typedView = new Float32Array(buffer, byteOffset, arrayLength);\r\n break;\r\n }\r\n } else if (this.sparse !== undefined) {\r\n this._typedView = this.createView()!;\r\n }\r\n\r\n if (!this._typedView) {\r\n console.warn('Failed to convert buffer view to typed view!: ' + this.bufferView);\r\n } else if (this.sparse !== undefined) {\r\n this.applySparse(gltf, this._typedView);\r\n }\r\n\r\n return this._typedView;\r\n }\r\n\r\n // getNormalizedTypedView provides an alternative view to the accessors data,\r\n // where quantized data is already normalized. This is useful if the data is not passed\r\n // to vertexAttribPointer but used immediately (like e.g. animations)\r\n getNormalizedTypedView(gltf: GLTFContent) {\r\n if (this._normalizedTypedView) {\r\n return this._normalizedTypedView;\r\n }\r\n\r\n const typedView = this.getTypedView(gltf);\r\n this._normalizedTypedView = this.normalized\r\n ? GLTFAccessor.dequantize(typedView!, this.componentType)\r\n : typedView;\r\n return this._normalizedTypedView;\r\n }\r\n\r\n // getDeinterlacedView provides a view to the accessors data in form of\r\n // a TypedArray. In contrast to getTypedView, getDeinterlacedView deinterlaces\r\n // data, i.e. stripping padding and unrelated components from the array. It then\r\n // only contains the data of the accessor\r\n getDeinterlacedView(gltf: GLTFContent) {\r\n if (this._filteredView) {\r\n return this._filteredView;\r\n }\r\n\r\n const componentSize = this.getComponentSize(this.componentType);\r\n const componentCount = this.getComponentCount(this.type);\r\n const arrayLength = this.count * componentCount;\r\n\r\n let func:\r\n | 'getFloat32'\r\n | 'getInt8'\r\n | 'getUint8'\r\n | 'getInt16'\r\n | 'getUint16'\r\n | 'getInt32'\r\n | 'getUint32'\r\n | 'getFloat32' = 'getFloat32';\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n this._filteredView = new Int8Array(arrayLength);\r\n func = 'getInt8';\r\n break;\r\n case ComponentType.UBYTE:\r\n this._filteredView = new Uint8Array(arrayLength);\r\n func = 'getUint8';\r\n break;\r\n case ComponentType.SHORT:\r\n this._filteredView = new Int16Array(arrayLength);\r\n func = 'getInt16';\r\n break;\r\n case ComponentType.USHORT:\r\n this._filteredView = new Uint16Array(arrayLength);\r\n func = 'getUint16';\r\n break;\r\n case ComponentType.INT:\r\n this._filteredView = new Int32Array(arrayLength);\r\n func = 'getInt32';\r\n break;\r\n case ComponentType.UINT:\r\n this._filteredView = new Uint32Array(arrayLength);\r\n func = 'getUint32';\r\n break;\r\n case ComponentType.FLOAT:\r\n this._filteredView = new Float32Array(arrayLength);\r\n func = 'getFloat32';\r\n break;\r\n default:\r\n return;\r\n }\r\n\r\n if (this.bufferView !== undefined) {\r\n const bufferView = gltf.bufferViews![this.bufferView];\r\n const buffer = gltf._loadedBuffers![bufferView.buffer];\r\n const byteOffset = this.byteOffset + (bufferView.byteOffset ?? 0);\r\n const stride =\r\n bufferView.byteStride !== undefined && bufferView.byteStride !== 0\r\n ? bufferView.byteStride\r\n : componentCount * componentSize;\r\n const dataView = new DataView(buffer, byteOffset, this.count * stride);\r\n for (let i = 0; i < arrayLength; ++i) {\r\n const offset = Math.floor(i / componentCount) * stride + (i % componentCount) * componentSize;\r\n this._filteredView[i] = dataView[func](offset, true);\r\n }\r\n } else if (this.sparse !== undefined) {\r\n this._filteredView = this.createView()!;\r\n }\r\n\r\n if (this.sparse !== undefined) {\r\n this.applySparse(gltf, this._filteredView);\r\n }\r\n\r\n return this._filteredView;\r\n }\r\n\r\n createView() {\r\n const size = this.count * this.getComponentCount(this.type);\r\n if (this.componentType == ComponentType.BYTE) {\r\n return new Int8Array(size);\r\n }\r\n if (this.componentType == ComponentType.UBYTE) {\r\n return new Uint8Array(size);\r\n }\r\n if (this.componentType == ComponentType.SHORT) {\r\n return new Int16Array(size);\r\n }\r\n if (this.componentType == ComponentType.USHORT) {\r\n return new Uint16Array(size);\r\n }\r\n if (this.componentType == ComponentType.INT) {\r\n return new Int32Array(size);\r\n }\r\n if (this.componentType == ComponentType.UINT) {\r\n return new Uint32Array(size);\r\n }\r\n if (this.componentType == ComponentType.FLOAT) {\r\n return new Float32Array(size);\r\n }\r\n return undefined;\r\n }\r\n\r\n // getNormalizedDeinterlacedView provides an alternative view to the accessors data,\r\n // where quantized data is already normalized. This is useful if the data is not passed\r\n // to vertexAttribPointer but used immediately (like e.g. animations)\r\n getNormalizedDeinterlacedView(gltf: GLTFContent) {\r\n if (this._normalizedFilteredView) {\r\n return this._normalizedFilteredView;\r\n }\r\n\r\n const filteredView = this.getDeinterlacedView(gltf)!;\r\n this._normalizedFilteredView = this.normalized\r\n ? GLTFAccessor.dequantize(filteredView!, this.componentType)\r\n : filteredView;\r\n return this._normalizedFilteredView;\r\n }\r\n\r\n applySparse(gltf: GLTFContent, view: TypedArray) {\r\n // Gather indices.\r\n\r\n const indicesBufferView = gltf.bufferViews![this.sparse.indices.bufferView];\r\n const indicesBuffer = gltf._loadedBuffers![indicesBufferView.buffer];\r\n const indicesByteOffset = (this.sparse.indices.byteOffset ?? 0) + (indicesBufferView.byteOffset ?? 0);\r\n\r\n const indicesComponentSize = this.getComponentSize(this.sparse.indices.componentType);\r\n let indicesComponentCount = 1;\r\n\r\n if (indicesBufferView.byteStride !== undefined && indicesBufferView.byteStride !== 0) {\r\n indicesComponentCount = indicesBufferView.byteStride / indicesComponentSize;\r\n }\r\n\r\n const indicesArrayLength = this.sparse.count * indicesComponentCount;\r\n\r\n let indicesTypedView;\r\n switch (this.sparse.indices.componentType) {\r\n case ComponentType.UBYTE:\r\n indicesTypedView = new Uint8Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n indicesTypedView = new Uint16Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n indicesTypedView = new Uint32Array(indicesBuffer, indicesByteOffset, indicesArrayLength);\r\n break;\r\n }\r\n if (!indicesTypedView) {\r\n console.warn('Failed to convert sparse accessor indices to typed view!: ' + this.bufferView);\r\n return;\r\n }\r\n\r\n // Gather values.\r\n\r\n const valuesBufferView = gltf.bufferViews![this.sparse.values.bufferView];\r\n const valuesBuffer = gltf._loadedBuffers![valuesBufferView.buffer];\r\n const valuesByteOffset = (this.sparse.values.byteOffset ?? 0) + (valuesBufferView.byteOffset ?? 0);\r\n\r\n const valuesComponentSize = this.getComponentSize(this.componentType);\r\n let valuesComponentCount = this.getComponentCount(this.type);\r\n\r\n if (valuesBufferView.byteStride !== undefined && valuesBufferView.byteStride !== 0) {\r\n valuesComponentCount = valuesBufferView.byteStride / valuesComponentSize;\r\n }\r\n\r\n const valuesArrayLength = this.sparse.count * valuesComponentCount;\r\n\r\n let valuesTypedView: TypedArray;\r\n switch (this.componentType) {\r\n case ComponentType.BYTE:\r\n valuesTypedView = new Int8Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.UBYTE:\r\n valuesTypedView = new Uint8Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.SHORT:\r\n valuesTypedView = new Int16Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.USHORT:\r\n valuesTypedView = new Uint16Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.INT:\r\n valuesTypedView = new Int32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.UINT:\r\n valuesTypedView = new Uint32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n case ComponentType.FLOAT:\r\n valuesTypedView = new Float32Array(valuesBuffer, valuesByteOffset, valuesArrayLength);\r\n break;\r\n }\r\n\r\n // Overwrite values.\r\n\r\n for (let i = 0; i < this.sparse.count; ++i) {\r\n for (let k = 0; k < valuesComponentCount; ++k) {\r\n view[indicesTypedView[i] * valuesComponentCount + k] = valuesTypedView![i * valuesComponentCount + k];\r\n }\r\n }\r\n }\r\n\r\n // dequantize can be used to perform the normalization from WebGL2 vertexAttribPointer explicitly\r\n static dequantize(typedArray: TypedArray, componentType: ComponentType) {\r\n switch (componentType) {\r\n case ComponentType.BYTE:\r\n return new Float32Array(typedArray).map((c) => Math.max(c / 127.0, -1.0));\r\n case ComponentType.UBYTE:\r\n return new Float32Array(typedArray).map((c) => c / 255.0);\r\n case ComponentType.SHORT:\r\n return new Float32Array(typedArray).map((c) => Math.max(c / 32767.0, -1.0));\r\n case 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@@ -1,8 +1,8 @@
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1
1
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import { AbstractTextureLoader } from '../loader.js';
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2
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-
import {
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2
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+
import { float2half, packFloat3 } from '@zephyr3d/base';
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3
3
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import { getDevice } from '../../../app/api.js';
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4
4
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5
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-
const _f16one =
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5
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+
const _f16one = float2half(1);
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/**
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7
7
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* The HDR texture loader
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8
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* @internal
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@@ -11,7 +11,7 @@ const _f16one = floatToHalf(1);
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11
11
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return mimeType === 'image/hdr' || mimeType === 'image/x-hdr' || mimeType === 'image/vnd.radiance';
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}
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13
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async load(mimeType, data, srgb, samplerOptions, texture) {
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-
let format;
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let format = null;
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for (const fmt of [
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16
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'rg11b10uf',
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'rgba16f',
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@@ -24,15 +24,23 @@ const _f16one = floatToHalf(1);
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break;
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}
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}
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if (!format) {
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return null;
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29
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+
}
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const arrayBuffer = data instanceof ArrayBuffer ? data : data.buffer;
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28
31
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const offset = data instanceof ArrayBuffer ? 0 : data.byteOffset;
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29
32
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const textureData = await this.loadHDR(new Uint8Array(arrayBuffer, offset), format);
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33
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+
if (!textureData) {
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return null;
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+
}
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const options = {
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texture: texture,
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38
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samplerOptions
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33
39
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};
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const tex = getDevice().createTexture2D(format, textureData.width, textureData.height, options);
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35
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-
tex
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41
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+
if (tex) {
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42
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+
tex.update(textureData.dataFloat, 0, 0, textureData.width, textureData.height);
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43
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+
}
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36
44
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return tex;
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37
45
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}
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38
46
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_rgbeToFloat32(buffer) {
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@@ -52,9 +60,9 @@ const _f16one = floatToHalf(1);
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52
60
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const result = new Uint16Array(length * 4);
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53
61
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for(let i = 0; i < length; i++){
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54
62
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const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));
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55
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-
result[i * 4 + 0] =
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56
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-
result[i * 4 + 1] =
|
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57
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-
result[i * 4 + 2] =
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63
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+
result[i * 4 + 0] = float2half(Math.max(-65504, Math.min(buffer[i * 4] * s, 65504)));
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64
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+
result[i * 4 + 1] = float2half(Math.max(-65504, Math.min(buffer[i * 4 + 1] * s, 65504)));
|
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65
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+
result[i * 4 + 2] = float2half(Math.max(-65504, Math.min(buffer[i * 4 + 2] * s, 65504)));
|
|
58
66
|
result[i * 4 + 3] = _f16one;
|
|
59
67
|
}
|
|
60
68
|
return result;
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@@ -95,19 +103,18 @@ const _f16one = floatToHalf(1);
|
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|
95
103
|
let header = '';
|
|
96
104
|
let pos = 0;
|
|
97
105
|
const d8 = buffer;
|
|
98
|
-
let format = undefined;
|
|
99
106
|
// read header.
|
|
100
107
|
while(!header.match(/\n\n[^\n]+\n/g)){
|
|
101
108
|
header += String.fromCodePoint(d8[pos++]);
|
|
102
109
|
}
|
|
103
110
|
// check format.
|
|
104
|
-
format = header.match(/FORMAT=(.*)$/m);
|
|
105
|
-
if (format.length < 2) {
|
|
111
|
+
let format = header.match(/FORMAT=(.*)$/m);
|
|
112
|
+
if (!format || format.length < 2) {
|
|
106
113
|
return undefined;
|
|
107
114
|
}
|
|
108
|
-
|
|
109
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-
if (
|
|
110
|
-
console.warn('unknown format : ' +
|
|
115
|
+
const info = format[1];
|
|
116
|
+
if (info != '32-bit_rle_rgbe') {
|
|
117
|
+
console.warn('unknown format : ' + info);
|
|
111
118
|
return null;
|
|
112
119
|
}
|
|
113
120
|
// parse resolution
|
|
@@ -132,8 +139,8 @@ const _f16one = floatToHalf(1);
|
|
|
132
139
|
for(let i = 0; i < 4; i++){
|
|
133
140
|
let ptr = i * width;
|
|
134
141
|
const ptr_end = (i + 1) * width;
|
|
135
|
-
let buf
|
|
136
|
-
let count
|
|
142
|
+
let buf;
|
|
143
|
+
let count;
|
|
137
144
|
while(ptr < ptr_end){
|
|
138
145
|
buf = d8.slice(pos, pos += 2);
|
|
139
146
|
if (buf[0] > 128) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"hdr.js","sources":["../../../../src/asset/loaders/hdr/hdr.ts"],"sourcesContent":["import { AbstractTextureLoader } from '../loader';\r\nimport type { TypedArray } from '@zephyr3d/base';\r\nimport { floatToHalf, packFloat3 } from '@zephyr3d/base';\r\nimport type { BaseTexture, SamplerOptions, TextureCreationOptions, TextureFormat } from '@zephyr3d/device';\r\nimport { getDevice } from '../../../app/api';\r\n\r\nconst _f16one = floatToHalf(1);\r\n/**\r\n * The HDR texture loader\r\n * @internal\r\n */\r\nexport class HDRLoader extends AbstractTextureLoader {\r\n supportMIMEType(mimeType: string): boolean {\r\n return mimeType === 'image/hdr' || mimeType === 'image/x-hdr' || mimeType === 'image/vnd.radiance';\r\n }\r\n async load(\r\n mimeType: string,\r\n data: ArrayBuffer | TypedArray,\r\n srgb: boolean,\r\n samplerOptions?: SamplerOptions,\r\n texture?: BaseTexture\r\n ): Promise<BaseTexture> {\r\n let format: TextureFormat;\r\n for (const fmt of ['rg11b10uf', 'rgba16f', 'rgba32f', 'rgba8unorm'] as const) {\r\n const info = getDevice().getDeviceCaps().textureCaps.getTextureFormatInfo(fmt);\r\n if (info && info.filterable && info.renderable) {\r\n format = fmt;\r\n break;\r\n }\r\n }\r\n const arrayBuffer = data instanceof ArrayBuffer ? data : data.buffer;\r\n const offset = data instanceof ArrayBuffer ? 0 : data.byteOffset;\r\n const textureData = await this.loadHDR(new Uint8Array(arrayBuffer, offset), format);\r\n const options: TextureCreationOptions = {\r\n texture: texture,\r\n samplerOptions\r\n };\r\n const tex = getDevice().createTexture2D(format, textureData.width, textureData.height, options);\r\n tex.update(textureData.dataFloat, 0, 0, textureData.width, textureData.height);\r\n return tex;\r\n }\r\n private _rgbeToFloat32(buffer: Uint8Array<ArrayBuffer>): Float32Array<ArrayBuffer> {\r\n const length = buffer.byteLength >> 2;\r\n const result = new Float32Array(length * 4);\r\n\r\n for (let i = 0; i < length; i++) {\r\n const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));\r\n\r\n result[i * 4] = buffer[i * 4] * s;\r\n result[i * 4 + 1] = buffer[i * 4 + 1] * s;\r\n result[i * 4 + 2] = buffer[i * 4 + 2] * s;\r\n result[i * 4 + 3] = 1;\r\n }\r\n return result;\r\n }\r\n private _rgbeToFloat16(buffer: Uint8Array<ArrayBuffer>): Uint16Array<ArrayBuffer> {\r\n const length = buffer.byteLength >> 2;\r\n const result = new Uint16Array(length * 4);\r\n for (let i = 0; i < length; i++) {\r\n const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));\r\n result[i * 4 + 0] = floatToHalf(Math.max(-65504, Math.min(buffer[i * 4] * s, 65504)));\r\n result[i * 4 + 1] = floatToHalf(Math.max(-65504, Math.min(buffer[i * 4 + 1] * s, 65504)));\r\n result[i * 4 + 2] = floatToHalf(Math.max(-65504, Math.min(buffer[i * 4 + 2] * s, 65504)));\r\n result[i * 4 + 3] = _f16one;\r\n }\r\n return result;\r\n }\r\n private _rgbeToR11G11B10(buffer: Uint8Array<ArrayBuffer>): Uint32Array<ArrayBuffer> {\r\n const length = buffer.byteLength >> 2;\r\n const result = new Uint32Array(length);\r\n\r\n for (let i = 0; i < length; i++) {\r\n const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));\r\n const r = buffer[i * 4] * s;\r\n const g = buffer[i * 4 + 1] * s;\r\n const b = buffer[i * 4 + 2] * s;\r\n result[i] = packFloat3(r, g, b);\r\n }\r\n return result;\r\n }\r\n /*\r\n Decode: rgb = pow(6 * rgbm.rgb * rgbm.a, 2.2);\r\n */\r\n private _rgbeToRGBM(buffer: Uint8Array<ArrayBuffer>): Uint8Array<ArrayBuffer> {\r\n const length = buffer.byteLength >> 2;\r\n const result = new Uint8Array(length * 4);\r\n\r\n for (let i = 0; i < length; i++) {\r\n const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));\r\n const r = Math.pow(buffer[i * 4] * s, 1 / 2.2);\r\n const g = Math.pow(buffer[i * 4 + 1] * s, 1 / 2.2);\r\n const b = Math.pow(buffer[i * 4 + 2] * s, 1 / 2.2);\r\n const rgbMax = Math.max(r, g, b);\r\n const M = Math.ceil((255 * rgbMax) / 6) / 255;\r\n const t = M * 6;\r\n result[i * 4] = Math.ceil((255 * r) / t);\r\n result[i * 4 + 1] = Math.ceil((255 * g) / t);\r\n result[i * 4 + 2] = Math.ceil((255 * b) / t);\r\n result[i * 4 + 3] = Math.ceil(255 * Math.min(M, 1));\r\n }\r\n return result;\r\n }\r\n private async loadHDR(buffer: Uint8Array<ArrayBuffer>, dstFormat: TextureFormat) {\r\n let header = '';\r\n let pos = 0;\r\n const d8 = buffer;\r\n let format = undefined;\r\n // read header.\r\n while (!header.match(/\\n\\n[^\\n]+\\n/g)) {\r\n header += String.fromCodePoint(d8[pos++]);\r\n }\r\n // check format.\r\n format = header.match(/FORMAT=(.*)$/m);\r\n if (format.length < 2) {\r\n return undefined;\r\n }\r\n format = format[1];\r\n if (format != '32-bit_rle_rgbe') {\r\n console.warn('unknown format : ' + format);\r\n return null;\r\n }\r\n // parse resolution\r\n let rez = header.split(/\\n/).reverse();\r\n if (rez.length < 2) {\r\n return undefined;\r\n }\r\n rez = rez[1].split(' ');\r\n if (rez.length < 4) {\r\n return undefined;\r\n }\r\n const width = Number(rez[3]) * 1,\r\n height = Number(rez[1]) * 1;\r\n 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{"version":3,"file":"hdr.js","sources":["../../../../src/asset/loaders/hdr/hdr.ts"],"sourcesContent":["import { AbstractTextureLoader } from '../loader';\r\nimport type { Nullable, TypedArray } from '@zephyr3d/base';\r\nimport { float2half, packFloat3 } from '@zephyr3d/base';\r\nimport type { BaseTexture, SamplerOptions, TextureCreationOptions, TextureFormat } from '@zephyr3d/device';\r\nimport { getDevice } from '../../../app/api';\r\n\r\nconst _f16one = float2half(1);\r\n/**\r\n * The HDR texture loader\r\n * @internal\r\n */\r\nexport class HDRLoader extends AbstractTextureLoader {\r\n supportMIMEType(mimeType: string) {\r\n return mimeType === 'image/hdr' || mimeType === 'image/x-hdr' || mimeType === 'image/vnd.radiance';\r\n }\r\n async load(\r\n mimeType: string,\r\n data: ArrayBuffer | TypedArray,\r\n srgb: boolean,\r\n samplerOptions?: SamplerOptions,\r\n texture?: BaseTexture\r\n ) {\r\n let format: Nullable<TextureFormat> = null;\r\n for (const fmt of ['rg11b10uf', 'rgba16f', 'rgba32f', 'rgba8unorm'] as const) {\r\n const info = getDevice().getDeviceCaps().textureCaps.getTextureFormatInfo(fmt);\r\n if (info && info.filterable && info.renderable) {\r\n format = fmt;\r\n break;\r\n }\r\n }\r\n if (!format) {\r\n return null;\r\n }\r\n const arrayBuffer = data instanceof ArrayBuffer ? data : data.buffer;\r\n const offset = data instanceof ArrayBuffer ? 0 : data.byteOffset;\r\n const textureData = await this.loadHDR(new Uint8Array(arrayBuffer, offset), format);\r\n if (!textureData) {\r\n return null;\r\n }\r\n const options: TextureCreationOptions = {\r\n texture: texture,\r\n samplerOptions\r\n };\r\n const tex = getDevice().createTexture2D(format, textureData.width, textureData.height, options);\r\n if (tex) {\r\n tex.update(textureData.dataFloat, 0, 0, textureData.width, textureData.height);\r\n }\r\n return tex;\r\n }\r\n private _rgbeToFloat32(buffer: Uint8Array<ArrayBuffer>) {\r\n const length = buffer.byteLength >> 2;\r\n const result = new Float32Array(length * 4);\r\n\r\n for (let i = 0; i < length; i++) {\r\n const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));\r\n\r\n result[i * 4] = buffer[i * 4] * s;\r\n result[i * 4 + 1] = buffer[i * 4 + 1] * s;\r\n result[i * 4 + 2] = buffer[i * 4 + 2] * s;\r\n result[i * 4 + 3] = 1;\r\n }\r\n return result;\r\n }\r\n private _rgbeToFloat16(buffer: Uint8Array<ArrayBuffer>) {\r\n const length = buffer.byteLength >> 2;\r\n const result = new Uint16Array(length * 4);\r\n for (let i = 0; i < length; i++) {\r\n const s = Math.pow(2, buffer[i * 4 + 3] - (128 + 8));\r\n result[i * 4 + 0] = float2half(Math.max(-65504, Math.min(buffer[i * 4] * s, 65504)));\r\n result[i * 4 + 1] = float2half(Math.max(-65504, Math.min(buffer[i * 4 + 1] * s, 65504)));\r\n result[i * 4 + 2] = float2half(Math.max(-65504, Math.min(buffer[i * 4 + 2] * s, 65504)));\r\n result[i * 4 + 3] = _f16one;\r\n }\r\n return result;\r\n }\r\n private _rgbeToR11G11B10(buffer: Uint8Array<ArrayBuffer>) {\r\n const length = 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@@ -83,7 +83,8 @@ import { getDevice } from '../../../app/api.js';
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83
83
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tex.update(pixels, 0, 0, width, height);
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84
84
|
return tex;
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85
85
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}
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86
|
-
|
|
86
|
+
console.error('Unsupported TGA file format');
|
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87
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+
return null;
|
|
87
88
|
}
|
|
88
89
|
mergeBytes(dest, offset, pixel, numBytes) {
|
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89
90
|
if (numBytes === 4) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tga_Loader.js","sources":["../../../../src/asset/loaders/image/tga_Loader.ts"],"sourcesContent":["import { AbstractTextureLoader } from '../loader';\r\nimport type { BaseTexture, SamplerOptions, TextureCreationOptions } from '@zephyr3d/device';\r\nimport type { TypedArray } from '@zephyr3d/base';\r\nimport { getDevice } from '../../../app/api';\r\n\r\n/**\r\n * TGA image loader\r\n * @internal\r\n */\r\nexport class TGALoader extends AbstractTextureLoader {\r\n supportMIMEType(mimeType: string)
|
|
1
|
+
{"version":3,"file":"tga_Loader.js","sources":["../../../../src/asset/loaders/image/tga_Loader.ts"],"sourcesContent":["import { AbstractTextureLoader } from '../loader';\r\nimport type { BaseTexture, SamplerOptions, TextureCreationOptions } from '@zephyr3d/device';\r\nimport type { Nullable, TypedArray } from '@zephyr3d/base';\r\nimport { getDevice } from '../../../app/api';\r\n\r\n/**\r\n * TGA image loader\r\n * @internal\r\n */\r\nexport class TGALoader extends AbstractTextureLoader {\r\n supportMIMEType(mimeType: string) {\r\n return mimeType === 'image/tga' || mimeType === 'image/x-tga';\r\n }\r\n private parseTGA(\r\n content: ArrayBuffer | TypedArray,\r\n sRGB: boolean,\r\n noMipmap: boolean,\r\n texture?: Nullable<BaseTexture>\r\n ) {\r\n const arrayBuffer = content instanceof ArrayBuffer ? content : content.buffer;\r\n const offset = content instanceof ArrayBuffer ? 0 : content.byteOffset;\r\n const dataView = new DataView(arrayBuffer, offset);\r\n const p: number[] = [0, 0, 0, 0];\r\n parse: {\r\n let skip = 0;\r\n const idLength = dataView.getUint8(0);\r\n skip += idLength;\r\n const colorMapType = dataView.getUint8(1);\r\n if (colorMapType !== 0 && colorMapType !== 1) {\r\n break parse;\r\n }\r\n const dataTypeCode = dataView.getUint8(2);\r\n if (dataTypeCode !== 2 && dataTypeCode !== 10) {\r\n break parse;\r\n }\r\n const colorMapLength = dataView.getUint16(5, true);\r\n skip += colorMapLength * colorMapType;\r\n const width = dataView.getUint16(12, true);\r\n const height = dataView.getUint16(14, true);\r\n const bpp = dataView.getUint8(16);\r\n if (bpp !== 16 && bpp !== 24 && bpp !== 32) {\r\n break parse;\r\n }\r\n let dataOffset = 18 + skip;\r\n const bytesPerPixel = bpp / 8;\r\n const pixels = new Uint8Array(width * height * 4);\r\n let n = 0;\r\n while (n < width * height) {\r\n if (dataTypeCode === 2) {\r\n for (let i = 0; i < bytesPerPixel; i++) {\r\n p[i] = dataView.getUint8(dataOffset++);\r\n }\r\n this.mergeBytes(pixels, n * 4, p, bytesPerPixel);\r\n n++;\r\n } else {\r\n const t = dataView.getUint8(dataOffset++);\r\n for (let i = 0; i < bytesPerPixel; i++) {\r\n p[i] = dataView.getUint8(dataOffset++);\r\n }\r\n const j = t & 0x7f;\r\n this.mergeBytes(pixels, n * 4, p, bytesPerPixel);\r\n n++;\r\n if (t & 0x80) {\r\n for (let i = 0; i < j; i++) {\r\n this.mergeBytes(pixels, n * 4, p, bytesPerPixel);\r\n n++;\r\n }\r\n } else {\r\n for (let i = 0; i < j; i++) {\r\n for (let k = 0; k < bytesPerPixel; k++) {\r\n p[i] = dataView.getUint8(dataOffset++);\r\n }\r\n this.mergeBytes(pixels, n * 4, p, bytesPerPixel);\r\n n++;\r\n }\r\n }\r\n }\r\n }\r\n const opt: TextureCreationOptions = { texture };\r\n if (noMipmap) {\r\n opt.mipmapping = false;\r\n }\r\n const tex = getDevice().createTexture2D(sRGB ? 'rgba8unorm-srgb' : 'rgba8unorm', width, height, opt)!;\r\n tex.update(pixels, 0, 0, width, height);\r\n return tex;\r\n }\r\n console.error('Unsupported TGA file format');\r\n return null;\r\n }\r\n private mergeBytes(dest: Uint8Array<ArrayBuffer>, offset: number, pixel: number[], numBytes: number) {\r\n if (numBytes === 4) {\r\n dest[offset + 0] = pixel[2];\r\n dest[offset + 1] = pixel[1];\r\n dest[offset + 2] = pixel[0];\r\n dest[offset + 3] = pixel[3];\r\n } else if (numBytes === 3) {\r\n dest[offset + 0] = pixel[2];\r\n dest[offset + 1] = pixel[1];\r\n dest[offset + 2] = pixel[0];\r\n dest[offset + 3] = 255;\r\n } else if (numBytes === 2) {\r\n dest[offset + 0] = (pixel[1] & 0x7c) << 1;\r\n dest[offset + 1] = ((pixel[1] & 0x03) << 6) | ((pixel[0] & 0xe0) >> 2);\r\n dest[offset + 2] = (pixel[0] & 0x1f) << 3;\r\n dest[offset + 3] = pixel[1] & 0x80;\r\n }\r\n }\r\n async load(\r\n mimeType: string,\r\n data: ArrayBuffer | TypedArray,\r\n srgb: boolean,\r\n samplerOptions?: SamplerOptions,\r\n texture?: Nullable<BaseTexture>\r\n ) {\r\n return new Promise<Nullable<BaseTexture>>((resolve) => {\r\n resolve(this.parseTGA(data, srgb, samplerOptions?.mipFilter === 'none', texture));\r\n });\r\n }\r\n}\r\n"],"names":["TGALoader","AbstractTextureLoader","supportMIMEType","mimeType","parseTGA","content","sRGB","noMipmap","texture","arrayBuffer","ArrayBuffer","buffer","offset","byteOffset","dataView","DataView","p","parse","skip","idLength","getUint8","colorMapType","dataTypeCode","colorMapLength","getUint16","width","height","bpp","dataOffset","bytesPerPixel","pixels","Uint8Array","n","i","mergeBytes","t","j","k","opt","mipmapping","tex","getDevice","createTexture2D","update","console","error","dest","pixel","numBytes","load","data","srgb","samplerOptions","Promise","resolve","mipFilter"],"mappings":";;;AAKA;;;IAIO,MAAMA,SAAkBC,SAAAA,qBAAAA,CAAAA;AAC7BC,IAAAA,eAAAA,CAAgBC,QAAgB,EAAE;QAChC,OAAOA,QAAAA,KAAa,eAAeA,QAAa,KAAA,aAAA;AAClD;AACQC,IAAAA,QAAAA,CACNC,OAAiC,EACjCC,IAAa,EACbC,QAAiB,EACjBC,OAA+B,EAC/B;AACA,QAAA,MAAMC,WAAcJ,GAAAA,OAAAA,YAAmBK,WAAcL,GAAAA,OAAAA,GAAUA,QAAQM,MAAM;AAC7E,QAAA,MAAMC,MAASP,GAAAA,OAAAA,YAAmBK,WAAc,GAAA,CAAA,GAAIL,QAAQQ,UAAU;QACtE,MAAMC,QAAAA,GAAW,IAAIC,QAAAA,CAASN,WAAaG,EAAAA,MAAAA,CAAAA;AAC3C,QAAA,MAAMI,CAAc,GAAA;AAAC,YAAA,CAAA;AAAG,YAAA,CAAA;AAAG,YAAA,CAAA;AAAG,YAAA;AAAE,SAAA;QAChCC,KAAO,EAAA;AACL,YAAA,IAAIC,IAAO,GAAA,CAAA;YACX,MAAMC,QAAAA,GAAWL,QAASM,CAAAA,QAAQ,CAAC,CAAA,CAAA;YACnCF,IAAQC,IAAAA,QAAAA;YACR,MAAME,YAAAA,GAAeP,QAASM,CAAAA,QAAQ,CAAC,CAAA,CAAA;YACvC,IAAIC,YAAAA,KAAiB,CAAKA,IAAAA,YAAAA,KAAiB,CAAG,EAAA;gBAC5C,MAAMJ,KAAAA;AACR;YACA,MAAMK,YAAAA,GAAeR,QAASM,CAAAA,QAAQ,CAAC,CAAA,CAAA;YACvC,IAAIE,YAAAA,KAAiB,CAAKA,IAAAA,YAAAA,KAAiB,EAAI,EAAA;gBAC7C,MAAML,KAAAA;AACR;AACA,YAAA,MAAMM,cAAiBT,GAAAA,QAAAA,CAASU,SAAS,CAAC,CAAG,EAAA,IAAA,CAAA;AAC7CN,YAAAA,IAAAA,IAAQK,cAAiBF,GAAAA,YAAAA;AACzB,YAAA,MAAMI,KAAQX,GAAAA,QAAAA,CAASU,SAAS,CAAC,EAAI,EAAA,IAAA,CAAA;AACrC,YAAA,MAAME,MAASZ,GAAAA,QAAAA,CAASU,SAAS,CAAC,EAAI,EAAA,IAAA,CAAA;YACtC,MAAMG,GAAAA,GAAMb,QAASM,CAAAA,QAAQ,CAAC,EAAA,CAAA;AAC9B,YAAA,IAAIO,GAAQ,KAAA,EAAA,IAAMA,GAAQ,KAAA,EAAA,IAAMA,QAAQ,EAAI,EAAA;gBAC1C,MAAMV,KAAAA;AACR;AACA,YAAA,IAAIW,aAAa,EAAKV,GAAAA,IAAAA;AACtB,YAAA,MAAMW,gBAAgBF,GAAM,GAAA,CAAA;AAC5B,YAAA,MAAMG,MAAS,GAAA,IAAIC,UAAWN,CAAAA,KAAAA,GAAQC,MAAS,GAAA,CAAA,CAAA;AAC/C,YAAA,IAAIM,CAAI,GAAA,CAAA;YACR,MAAOA,CAAAA,GAAIP,QAAQC,MAAQ,CAAA;AACzB,gBAAA,IAAIJ,iBAAiB,CAAG,EAAA;AACtB,oBAAA,IAAK,IAAIW,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIJ,eAAeI,CAAK,EAAA,CAAA;AACtCjB,wBAAAA,CAAC,CAACiB,CAAAA,CAAE,GAAGnB,QAAAA,CAASM,QAAQ,CAACQ,UAAAA,EAAAA,CAAAA;AAC3B;AACA,oBAAA,IAAI,CAACM,UAAU,CAACJ,MAAQE,EAAAA,CAAAA,GAAI,GAAGhB,CAAGa,EAAAA,aAAAA,CAAAA;AAClCG,oBAAAA,CAAAA,EAAAA;iBACK,MAAA;oBACL,MAAMG,CAAAA,GAAIrB,QAASM,CAAAA,QAAQ,CAACQ,UAAAA,EAAAA,CAAAA;AAC5B,oBAAA,IAAK,IAAIK,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIJ,eAAeI,CAAK,EAAA,CAAA;AACtCjB,wBAAAA,CAAC,CAACiB,CAAAA,CAAE,GAAGnB,QAAAA,CAASM,QAAQ,CAACQ,UAAAA,EAAAA,CAAAA;AAC3B;AACA,oBAAA,MAAMQ,IAAID,CAAI,GAAA,IAAA;AACd,oBAAA,IAAI,CAACD,UAAU,CAACJ,MAAQE,EAAAA,CAAAA,GAAI,GAAGhB,CAAGa,EAAAA,aAAAA,CAAAA;AAClCG,oBAAAA,CAAAA,EAAAA;AACA,oBAAA,IAAIG,IAAI,IAAM,EAAA;AACZ,wBAAA,IAAK,IAAIF,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIG,GAAGH,CAAK,EAAA,CAAA;AAC1B,4BAAA,IAAI,CAACC,UAAU,CAACJ,MAAQE,EAAAA,CAAAA,GAAI,GAAGhB,CAAGa,EAAAA,aAAAA,CAAAA;AAClCG,4BAAAA,CAAAA,EAAAA;AACF;qBACK,MAAA;AACL,wBAAA,IAAK,IAAIC,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIG,GAAGH,CAAK,EAAA,CAAA;AAC1B,4BAAA,IAAK,IAAII,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIR,eAAeQ,CAAK,EAAA,CAAA;AACtCrB,gCAAAA,CAAC,CAACiB,CAAAA,CAAE,GAAGnB,QAAAA,CAASM,QAAQ,CAACQ,UAAAA,EAAAA,CAAAA;AAC3B;AACA,4BAAA,IAAI,CAACM,UAAU,CAACJ,MAAQE,EAAAA,CAAAA,GAAI,GAAGhB,CAAGa,EAAAA,aAAAA,CAAAA;AAClCG,4BAAAA,CAAAA,EAAAA;AACF;AACF;AACF;AACF;AACA,YAAA,MAAMM,GAA8B,GAAA;AAAE9B,gBAAAA;AAAQ,aAAA;AAC9C,YAAA,IAAID,QAAU,EAAA;AACZ+B,gBAAAA,GAAAA,CAAIC,UAAU,GAAG,KAAA;AACnB;YACA,MAAMC,GAAAA,GAAMC,YAAYC,eAAe,CAACpC,OAAO,iBAAoB,GAAA,YAAA,EAAcmB,OAAOC,MAAQY,EAAAA,GAAAA,CAAAA;AAChGE,YAAAA,GAAAA,CAAIG,MAAM,CAACb,MAAQ,EAAA,CAAA,EAAG,GAAGL,KAAOC,EAAAA,MAAAA,CAAAA;YAChC,OAAOc,GAAAA;AACT;AACAI,QAAAA,OAAAA,CAAQC,KAAK,CAAC,6BAAA,CAAA;QACd,OAAO,IAAA;AACT;AACQX,IAAAA,UAAAA,CAAWY,IAA6B,EAAElC,MAAc,EAAEmC,KAAe,EAAEC,QAAgB,EAAE;AACnG,QAAA,IAAIA,aAAa,CAAG,EAAA;AAClBF,YAAAA,IAAI,CAAClC,MAAS,GAAA,CAAA,CAAE,GAAGmC,KAAK,CAAC,CAAE,CAAA;AAC3BD,YAAAA,IAAI,CAAClC,MAAS,GAAA,CAAA,CAAE,GAAGmC,KAAK,CAAC,CAAE,CAAA;AAC3BD,YAAAA,IAAI,CAAClC,MAAS,GAAA,CAAA,CAAE,GAAGmC,KAAK,CAAC,CAAE,CAAA;AAC3BD,YAAAA,IAAI,CAAClC,MAAS,GAAA,CAAA,CAAE,GAAGmC,KAAK,CAAC,CAAE,CAAA;SACtB,MAAA,IAAIC,aAAa,CAAG,EAAA;AACzBF,YAAAA,IAAI,CAAClC,MAAS,GAAA,CAAA,CAAE,GAAGmC,KAAK,CAAC,CAAE,CAAA;AAC3BD,YAAAA,IAAI,CAAClC,MAAS,GAAA,CAAA,CAAE,GAAGmC,KAAK,CAAC,CAAE,CAAA;AAC3BD,YAAAA,IAAI,CAAClC,MAAS,GAAA,CAAA,CAAE,GAAGmC,KAAK,CAAC,CAAE,CAAA;YAC3BD,IAAI,CAAClC,MAAS,GAAA,CAAA,CAAE,GAAG,GAAA;SACd,MAAA,IAAIoC,aAAa,CAAG,EAAA;YACzBF,IAAI,CAAClC,MAAS,GAAA,CAAA,CAAE,GAAImC,CAAAA,KAAK,CAAC,CAAA,CAAE,GAAG,IAAG,KAAM,CAAA;YACxCD,IAAI,CAAClC,SAAS,CAAE,CAAA,GAAG,CAAEmC,KAAK,CAAC,CAAE,CAAA,GAAG,IAAG,KAAM,CAAA,GAAM,CAACA,KAAK,CAAC,CAAE,CAAA,GAAG,IAAG,KAAM,CAAA;YACpED,IAAI,CAAClC,MAAS,GAAA,CAAA,CAAE,GAAImC,CAAAA,KAAK,CAAC,CAAA,CAAE,GAAG,IAAG,KAAM,CAAA;AACxCD,YAAAA,IAAI,CAAClC,MAAS,GAAA,CAAA,CAAE,GAAGmC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@@ -1 +1 @@
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1
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-
{"version":3,"file":"webimage_loader.js","sources":["../../../../src/asset/loaders/image/webimage_loader.ts"],"sourcesContent":["import { AbstractTextureLoader } from '../loader';\r\nimport type { BaseTexture, SamplerOptions, TextureCreationOptions } from '@zephyr3d/device';\r\nimport type { TypedArray } from '@zephyr3d/base';\r\nimport { getDevice } from '../../../app/api';\r\n\r\n/**\r\n * Web image loader\r\n * @internal\r\n */\r\nexport class WebImageLoader extends AbstractTextureLoader {\r\n supportMIMEType(mimeType: string)
|
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1
|
+
{"version":3,"file":"webimage_loader.js","sources":["../../../../src/asset/loaders/image/webimage_loader.ts"],"sourcesContent":["import { AbstractTextureLoader } from '../loader';\r\nimport type { BaseTexture, SamplerOptions, TextureCreationOptions } from '@zephyr3d/device';\r\nimport type { TypedArray } from '@zephyr3d/base';\r\nimport { getDevice } from '../../../app/api';\r\n\r\n/**\r\n * Web image loader\r\n * @internal\r\n */\r\nexport class WebImageLoader extends AbstractTextureLoader {\r\n supportMIMEType(mimeType: string) {\r\n return mimeType === 'image/jpeg' || mimeType === 'image/png' || mimeType === 'image/webp';\r\n }\r\n async load(\r\n mimeType: string,\r\n data: ArrayBuffer | TypedArray,\r\n srgb: boolean,\r\n samplerOptions?: SamplerOptions,\r\n texture?: BaseTexture\r\n ) {\r\n if (!mimeType) {\r\n throw new Error('unknown image file type');\r\n }\r\n\r\n const blob = new Blob([data], { type: mimeType });\r\n const options: TextureCreationOptions = { texture, samplerOptions };\r\n\r\n try {\r\n const bm = await createImageBitmap(blob, { premultiplyAlpha: 'none' });\r\n const tex = getDevice().createTexture2DFromImage(bm, srgb, options);\r\n if (!tex) {\r\n throw new Error('create texture from ImageBitmap failed');\r\n }\r\n bm.close?.();\r\n return tex;\r\n } catch {\r\n const src = URL.createObjectURL(blob);\r\n try {\r\n const img = await this.loadHTMLImage(src);\r\n const cvs = document.createElement('canvas');\r\n cvs.width = img.naturalWidth || img.width;\r\n cvs.height = img.naturalHeight || img.height;\r\n const ctx = cvs.getContext('2d');\r\n if (!ctx) {\r\n throw new Error('2D context not available');\r\n }\r\n ctx.drawImage(img, 0, 0);\r\n const tex = getDevice().createTexture2DFromImage(cvs, srgb, options);\r\n if (!tex) {\r\n throw new Error('create texture from canvas failed');\r\n }\r\n return tex;\r\n } finally {\r\n URL.revokeObjectURL(src);\r\n }\r\n }\r\n }\r\n\r\n private async loadHTMLImage(src: string) {\r\n return new Promise<HTMLImageElement>((resolve, reject) => {\r\n const img = new Image();\r\n img.onload = () => resolve(img);\r\n img.onerror = (err) => reject(err);\r\n img.src = src;\r\n });\r\n }\r\n}\r\n"],"names":["WebImageLoader","AbstractTextureLoader","supportMIMEType","mimeType","load","data","srgb","samplerOptions","texture","Error","blob","Blob","type","options","bm","createImageBitmap","premultiplyAlpha","tex","getDevice","createTexture2DFromImage","close","src","URL","createObjectURL","img","loadHTMLImage","cvs","document","createElement","width","naturalWidth","height","naturalHeight","ctx","getContext","drawImage","revokeObjectURL","Promise","resolve","reject","Image","onload","onerror","err"],"mappings":";;;AAKA;;;IAIO,MAAMA,cAAuBC,SAAAA,qBAAAA,CAAAA;AAClCC,IAAAA,eAAAA,CAAgBC,QAAgB,EAAE;AAChC,QAAA,OAAOA,QAAa,KAAA,YAAA,IAAgBA,QAAa,KAAA,WAAA,IAAeA,QAAa,KAAA,YAAA;AAC/E;IACA,MAAMC,IAAAA,CACJD,QAAgB,EAChBE,IAA8B,EAC9BC,IAAa,EACbC,cAA+B,EAC/BC,OAAqB,EACrB;AACA,QAAA,IAAI,CAACL,QAAU,EAAA;AACb,YAAA,MAAM,IAAIM,KAAM,CAAA,yBAAA,CAAA;AAClB;QAEA,MAAMC,IAAAA,GAAO,IAAIC,IAAK,CAAA;AAACN,YAAAA;SAAK,EAAE;YAAEO,IAAMT,EAAAA;AAAS,SAAA,CAAA;AAC/C,QAAA,MAAMU,OAAkC,GAAA;AAAEL,YAAAA,OAAAA;AAASD,YAAAA;AAAe,SAAA;QAElE,IAAI;YACF,MAAMO,EAAAA,GAAK,MAAMC,iBAAAA,CAAkBL,IAAM,EAAA;gBAAEM,gBAAkB,EAAA;AAAO,aAAA,CAAA;AACpE,YAAA,MAAMC,GAAMC,GAAAA,SAAAA,EAAAA,CAAYC,wBAAwB,CAACL,IAAIR,IAAMO,EAAAA,OAAAA,CAAAA;AAC3D,YAAA,IAAI,CAACI,GAAK,EAAA;AACR,gBAAA,MAAM,IAAIR,KAAM,CAAA,wCAAA,CAAA;AAClB;AACAK,YAAAA,EAAAA,CAAGM,KAAK,IAAA;YACR,OAAOH,GAAAA;AACT,SAAA,CAAE,OAAM;YACN,MAAMI,GAAAA,GAAMC,GAAIC,CAAAA,eAAe,CAACb,IAAAA,CAAAA;YAChC,IAAI;AACF,gBAAA,MAAMc,GAAM,GAAA,MAAM,IAAI,CAACC,aAAa,CAACJ,GAAAA,CAAAA;gBACrC,MAAMK,GAAAA,GAAMC,QAASC,CAAAA,aAAa,CAAC,QAAA,CAAA;AACnCF,gBAAAA,GAAAA,CAAIG,KAAK,GAAGL,GAAAA,CAAIM,YAAY,IAAIN,IAAIK,KAAK;AACzCH,gBAAAA,GAAAA,CAAIK,MAAM,GAAGP,GAAAA,CAAIQ,aAAa,IAAIR,IAAIO,MAAM;gBAC5C,MAAME,GAAAA,GAAMP,GAAIQ,CAAAA,UAAU,CAAC,IAAA,CAAA;AAC3B,gBAAA,IAAI,CAACD,GAAK,EAAA;AACR,oBAAA,MAAM,IAAIxB,KAAM,CAAA,0BAAA,CAAA;AAClB;gBACAwB,GAAIE,CAAAA,SAAS,CAACX,GAAAA,EAAK,CAAG,EAAA,CAAA,CAAA;AACtB,gBAAA,MAAMP,GAAMC,GAAAA,SAAAA,EAAAA,CAAYC,wBAAwB,CAACO,KAAKpB,IAAMO,EAAAA,OAAAA,CAAAA;AAC5D,gBAAA,IAAI,CAACI,GAAK,EAAA;AACR,oBAAA,MAAM,IAAIR,KAAM,CAAA,mCAAA,CAAA;AAClB;gBACA,OAAOQ,GAAAA;aACC,QAAA;AACRK,gBAAAA,GAAAA,CAAIc,eAAe,CAACf,GAAAA,CAAAA;AACtB;AACF;AACF;IAEA,MAAcI,aAAAA,CAAcJ,GAAW,EAAE;QACvC,OAAO,IAAIgB,OAA0B,CAAA,CAACC,OAASC,EAAAA,MAAAA,GAAAA;AAC7C,YAAA,MAAMf,MAAM,IAAIgB,KAAAA,EAAAA;YAChBhB,GAAIiB,CAAAA,MAAM,GAAG,IAAMH,OAAQd,CAAAA,GAAAA,CAAAA;AAC3BA,YAAAA,GAAAA,CAAIkB,OAAO,GAAG,CAACC,GAAAA,GAAQJ,MAAOI,CAAAA,GAAAA,CAAAA;AAC9BnB,YAAAA,GAAAA,CAAIH,GAAG,GAAGA,GAAAA;AACZ,SAAA,CAAA;AACF;AACF;;;;"}
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* @param crossOrigin - crossOrigin property for the request
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25
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*/ async request(url, headers = {}, crossOrigin = 'anonymous') {
|
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return
|
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+
const s = this._urlResolver ? this._urlResolver(url) : null;
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return s ? fetch(s, {
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credentials: crossOrigin === 'anonymous' ? 'same-origin' : 'include',
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-
{"version":3,"file":"loader.js","sources":["../../../src/asset/loaders/loader.ts"],"sourcesContent":["import type { BaseTexture, SamplerOptions } from '@zephyr3d/device';\r\nimport type { AssetManager } from '../assetmanager';\r\nimport type { SharedModel } from '../model';\r\nimport type { DecoderModule } from 'draco3d';\r\nimport type { TypedArray, VFS } from '@zephyr3d/base';\r\n\r\n/**\r\n * Base interface for any kind loaders\r\n * @public\r\n */\r\nexport class LoaderBase {\r\n /** @internal */\r\n protected _urlResolver: (url: string) => string
|
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1
|
+
{"version":3,"file":"loader.js","sources":["../../../src/asset/loaders/loader.ts"],"sourcesContent":["import type { BaseTexture, SamplerOptions } from '@zephyr3d/device';\r\nimport type { AssetManager } from '../assetmanager';\r\nimport type { SharedModel } from '../model';\r\nimport type { DecoderModule } from 'draco3d';\r\nimport type { Nullable, TypedArray, VFS } from '@zephyr3d/base';\r\n\r\n/**\r\n * Base interface for any kind loaders\r\n * @public\r\n */\r\nexport class LoaderBase {\r\n /** @internal */\r\n protected _urlResolver: Nullable<(url: string) => string>;\r\n /**\r\n * Creates an instance of LoaderBase\r\n */\r\n constructor() {\r\n this._urlResolver = null;\r\n }\r\n /**\r\n * URL resolver for the loader\r\n */\r\n get urlResolver() {\r\n return this._urlResolver;\r\n }\r\n set urlResolver(resolver) {\r\n this._urlResolver = resolver;\r\n }\r\n /**\r\n * Sends a GET request\r\n * @param url - The URL to get\r\n * @param headers - The headers for the request\r\n * @param crossOrigin - crossOrigin property for the request\r\n * @returns Response of the request\r\n */\r\n async request(url: string, headers: Record<string, string> = {}, crossOrigin = 'anonymous') {\r\n const s = this._urlResolver ? this._urlResolver(url) : null;\r\n return s\r\n ? fetch(s, {\r\n credentials: crossOrigin === 'anonymous' ? 'same-origin' : 'include',\r\n headers: headers\r\n })\r\n : null;\r\n }\r\n}\r\n/**\r\n * Base class for any kind of texture loaders\r\n * @public\r\n */\r\nexport abstract class AbstractTextureLoader extends LoaderBase {\r\n /**\r\n * Tests whether the loader supports loading a texture with given MIME type.\r\n * @param mimeType - The MIME type to test\r\n * @returns true if it supports\r\n */\r\n abstract supportMIMEType(mimeType: string): boolean;\r\n /**\r\n * Loads a texture\r\n * @param assetManager - The instance of AssetManager\r\n * @param url - The request URL\r\n * @param mimeType - MIME type for the texture image data\r\n * @param data - The texture image data\r\n * @param srgb - true if the texture is of sRGB format\r\n * @param samplerOptions - Sampler options of the texture\r\n * @param texture - if not null, this is a texture restore operation\r\n * @returns The loaded texture\r\n */\r\n abstract load(\r\n mimeType: string,\r\n data: ArrayBuffer | TypedArray,\r\n srgb: boolean,\r\n samplerOptions?: SamplerOptions,\r\n texture?: Nullable<BaseTexture>\r\n ): Promise<Nullable<BaseTexture>>;\r\n}\r\n\r\n/**\r\n * Base class for any kind of model loaders\r\n * @public\r\n */\r\nexport abstract class AbstractModelLoader extends LoaderBase {\r\n /**\r\n * Tests whether the loader supports loading a model with given MIME type.\r\n * @param mimeType - The MIME type to test\r\n * @returns true if it supports\r\n */\r\n abstract supportMIMEType(mimeType: string): boolean;\r\n /**\r\n * Loads a model\r\n * @param assetManager - The instance of AssetManager\r\n * @param url - The request URL\r\n * @param mimeType - MIME type for the model data\r\n * @param data - The model data\r\n * @returns The loaded model\r\n */\r\n abstract load(\r\n assetManager: AssetManager,\r\n url: string,\r\n mimeType: string,\r\n data: Blob,\r\n dracoDecoderModule?: DecoderModule,\r\n VFSs?: VFS[]\r\n ): Promise<Nullable<SharedModel>>;\r\n}\r\n"],"names":["LoaderBase","_urlResolver","urlResolver","resolver","request","url","headers","crossOrigin","s","fetch","credentials","AbstractTextureLoader","AbstractModelLoader"],"mappings":"AAMA;;;AAGC,IACM,MAAMA,UAAAA,CAAAA;qBAEX,YAA0D;AAC1D;;AAEC,MACD,WAAc,EAAA;QACZ,IAAI,CAACC,YAAY,GAAG,IAAA;AACtB;AACA;;AAEC,MACD,IAAIC,WAAc,GAAA;QAChB,OAAO,IAAI,CAACD,YAAY;AAC1B;IACA,IAAIC,WAAAA,CAAYC,QAAQ,EAAE;QACxB,IAAI,CAACF,YAAY,GAAGE,QAAAA;AACtB;AACA;;;;;;MAOA,MAAMC,OAAQC,CAAAA,GAAW,EAAEC,OAAAA,GAAkC,EAAE,EAAEC,WAAc,GAAA,WAAW,EAAE;QAC1F,MAAMC,CAAAA,GAAI,IAAI,CAACP,YAAY,GAAG,IAAI,CAACA,YAAY,CAACI,GAAO,CAAA,GAAA,IAAA;QACvD,OAAOG,CAAAA,GACHC,MAAMD,CAAG,EAAA;YACPE,WAAaH,EAAAA,WAAAA,KAAgB,cAAc,aAAgB,GAAA,SAAA;YAC3DD,OAASA,EAAAA;SAEX,CAAA,GAAA,IAAA;AACN;AACF;AACA;;;IAIO,MAAeK,qBAA8BX,SAAAA,UAAAA,CAAAA;AAyBpD;AAEA;;;IAIO,MAAeY,mBAA4BZ,SAAAA,UAAAA,CAAAA;AAuBlD;;;;"}
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package/dist/asset/model.js
CHANGED
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@@ -77,7 +77,7 @@ import { MAX_MORPH_TARGETS } from '../values.js';
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77
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this.setMeshAttached();
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}
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/** instances */ get instances() {
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-
return this._instances;
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+
return this._instances ?? null;
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}
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/** Default morph target weights */ get weights() {
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83
83
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return this._weights;
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@@ -171,7 +171,7 @@ import { MAX_MORPH_TARGETS } from '../values.js';
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/** The pivot node */ pivot;
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/** Joints of the skeleton */ joints;
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/** Inverse of the binding matrices of the joints */ inverseBindMatrices;
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-
/** Binding pose matrices of the joints */
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+
/** Binding pose matrices of the joints */ bindPose;
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/**
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* Creates an instance of AssetSkeleton
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* @param name - Name of the skeleton
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@@ -181,7 +181,7 @@ import { MAX_MORPH_TARGETS } from '../values.js';
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this.pivot = null;
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this.joints = [];
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this.inverseBindMatrices = [];
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-
this.
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+
this.bindPose = [];
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}
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/**
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* Adds a joint to the skeleton
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@@ -191,7 +191,11 @@ import { MAX_MORPH_TARGETS } from '../values.js';
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joint.attachToSkeleton(this);
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this.joints.push(joint);
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this.inverseBindMatrices.push(inverseBindMatrix);
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-
this.
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+
this.bindPose.push({
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+
position: joint.position.clone(),
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+
rotation: joint.rotation.clone(),
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+
scale: joint.scaling.clone()
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});
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}
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}
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/**
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@@ -323,7 +327,7 @@ import { MAX_MORPH_TARGETS } from '../values.js';
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const nodes = skeletonMeshMap.get(sk);
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if (nodes) {
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if (!nodes.skeleton) {
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-
nodes.skeleton = new Skeleton(sk.joints.map((val)=>nodeMap.get(val)), sk.inverseBindMatrices, sk.
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330
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+
nodes.skeleton = new Skeleton(sk.joints.map((val)=>nodeMap.get(val)), sk.inverseBindMatrices, sk.bindPose);
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327
331
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for(let i = 0; i < nodes.mesh.length; i++){
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const mesh = nodes.mesh[i];
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const v = {
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