@xviewer.js/core 1.0.0-alpha.22 → 1.0.0-alpha.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1213 -39
- package/dist/main.js.map +1 -1
- package/dist/module.js +1204 -40
- package/dist/module.js.map +1 -1
- package/package.json +1 -1
- package/types/TextureSettings.d.ts +1 -0
- package/types/Viewer.d.ts +4 -1
- package/types/asset/aLoader.d.ts +1 -1
- package/types/index.d.ts +5 -2
- package/types/loaders/aEXRLoader.d.ts +5 -0
- package/types/loaders/aFBXLoader.d.ts +5 -0
- package/types/loaders/aGLTFLoader.d.ts +5 -0
- package/types/loaders/aHDRLoader.d.ts +5 -0
- package/types/loaders/aJSONLoader.d.ts +5 -0
- package/types/loaders/aTextureLoader.d.ts +5 -0
- package/types/loaders/index.d.ts +6 -0
- package/types/material/getShaderMaterial.d.ts +2 -2
- package/types/material/index.d.ts +1 -0
- package/types/materials/ReflectorMaterial.d.ts +20 -0
- package/types/materials/getShaderMaterial.d.ts +4 -0
- package/types/materials/glsl/boxfilterblur.glsl.d.ts +1 -0
- package/types/materials/glsl/fullscreen.glsl.d.ts +1 -0
- package/types/materials/glsl/index.d.ts +3 -0
- package/types/materials/glsl/panorama.glsl.d.ts +2 -0
- package/types/materials/index.d.ts +3 -0
- package/types/object/Reflector.d.ts +18 -0
- package/types/object/index.d.ts +1 -0
- package/types/objects/Reflector.d.ts +18 -0
- package/types/objects/index.d.ts +1 -0
- package/types/passes/MipBlurPass.d.ts +27 -0
- package/types/passes/MipBlurPass2.d.ts +27 -0
- package/types/passes/cubeuv/MergeBlurPass.d.ts +23 -0
- package/types/passes/cubeuv/MergeInfo.d.ts +5 -0
- package/types/passes/cubeuv/MergeReflectPass.d.ts +18 -0
- package/types/passes/cubeuv/utils.d.ts +9 -0
- package/types/passes/mipGaussianBlendWeight.d.ts +1 -0
- package/types/plugin/Environment.d.ts +5 -0
- package/types/plugins/BoxProjectionPlugin.d.ts +20 -0
- package/types/plugins/DebugPlugin.d.ts +10 -0
- package/types/plugins/EnvironmentPlugin.d.ts +27 -0
- package/types/plugins/EnvironmentPlugin2.d.ts +18 -0
- package/types/plugins/EnvironmentPlugin3.d.ts +19 -0
- package/types/plugins/index.d.ts +3 -0
- /package/types/{primitives → primitive}/Box.d.ts +0 -0
- /package/types/{primitives → primitive}/Plane.d.ts +0 -0
- /package/types/{primitives → primitive}/Sphere.d.ts +0 -0
- /package/types/{primitives → primitive}/index.d.ts +0 -0
package/package.json
CHANGED
package/types/Viewer.d.ts
CHANGED
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@@ -15,7 +15,10 @@ export declare class Viewer extends EventEmitter {
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static CompileObject3D(renderer: WebGLRenderer, scene: Scene, camera: Camera, target: Object3D): void;
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static CompileTexture(renderer: WebGLRenderer, target: Texture | Texture[]): void;
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static Blit(renderer: WebGLRenderer, renderTarget: WebGLRenderTarget, material: Material, lod?: number, face?: number): void;
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static
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static CreateFullscreenTriangle(): BufferGeometry<import("three").NormalBufferAttributes>;
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static GetChildByName<T extends Object3D>(node: T, name: string): T;
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static GetObject<T extends Object3D>(node: T, filter: (value: T) => any): any;
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static GetObjects<T extends Object3D>(node: T, filter: (value: T) => any): any[];
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static fullscreenMesh: Mesh;
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static fullscreenCamera: OrthographicCamera;
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private _root;
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package/types/asset/aLoader.d.ts
CHANGED
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@@ -10,7 +10,7 @@ export interface LoadProperties {
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}
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export declare abstract class aLoader {
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manager: ResourceManager;
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static
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static _texKeys: string[];
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static _setMeshData(node: Object3D): Object3D<import("three").Object3DEventMap>;
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constructor(manager: ResourceManager);
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abstract extension: string[];
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package/types/index.d.ts
CHANGED
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@@ -1,10 +1,13 @@
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export * from "./types";
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export * from "./base";
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export * from "./tween";
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export * from "./
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export * from "./loaders";
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export * from "./cinestation";
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export * from "./
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export * from "./primitive";
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export * from "./math";
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export * from "./objects";
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export * from "./materials";
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export * from "./plugins";
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export { Viewer } from "./Viewer";
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export { Component } from "./Component";
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export { SystemInfo } from "./SystemInfo";
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@@ -0,0 +1,6 @@
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export { aEXRLoader } from "./aEXRLoader";
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export { aFBXLoader } from "./aFBXLoader";
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export { aGLTFLoader } from "./aGLTFLoader";
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export { aHDRLoader } from "./aHDRLoader";
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export { aJSONLoader } from "./aJSONLoader";
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export { aTextureLoader } from "./aTextureLoader";
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@@ -1,4 +1,4 @@
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import { Color, CubeTexture, Matrix3, Matrix4, Quaternion, ShaderMaterial, Texture, Vector2, Vector3, Vector4 } from "three";
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export declare function getShaderMaterial
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export declare function getShaderMaterial<T extends {
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[name: string]: CubeTexture | Texture | Int32Array | Float32Array | Matrix4 | Matrix3 | Quaternion | Vector4 | Vector3 | Vector2 | Color | number | boolean | Array<any> | null;
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}, vertexShader: string, fragmentShader: string, onInit?: (material?: ShaderMaterial) => void): typeof ShaderMaterial;
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}>(uniforms: T, vertexShader: string, fragmentShader: string, onInit?: (material?: ShaderMaterial) => void): typeof ShaderMaterial & T & ShaderMaterial;
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@@ -0,0 +1 @@
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export { getShaderMaterial } from "./getShaderMaterial";
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@@ -0,0 +1,20 @@
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import { IUniform, ShaderMaterial, Texture } from "three";
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export declare class ReflectorMaterial extends ShaderMaterial {
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vertexShader: string;
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fragmentShader: string;
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uniforms: {
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[uniform: string]: IUniform<any>;
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};
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get metalness(): number;
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set metalness(v: number);
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get roughness(): number;
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set roughness(v: number);
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get roughnessMap(): Texture;
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set roughnessMap(v: Texture);
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get normalMap(): Texture;
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set normalMap(v: Texture);
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get aoMap(): Texture;
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set aoMap(v: Texture);
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get lightMap(): Texture;
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set lightMap(v: Texture);
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}
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@@ -0,0 +1,4 @@
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1
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import { Color, CubeTexture, Matrix3, Matrix4, Quaternion, ShaderMaterial, Texture, Vector2, Vector3, Vector4 } from "three";
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export declare function getShaderMaterial<T extends {
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[name: string]: CubeTexture | Texture | Int32Array | Float32Array | Matrix4 | Matrix3 | Quaternion | Vector4 | Vector3 | Vector2 | Color | number | boolean | Array<any> | null;
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}>(uniforms: T, vertexShader: string, fragmentShader: string, onInit?: (material?: ShaderMaterial) => void): typeof ShaderMaterial & T & ShaderMaterial;
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@@ -0,0 +1 @@
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1
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export declare const frag_BoxfilterBlur = "\n#include <common>\nuniform sampler2D tLast;\nuniform sampler2D tBlur;\nuniform float\t uLod;\nuniform float\t uWeight;\nvarying vec2 vUv;\n\nvoid main() {\n\tvec3 col0 = textureLod(tLast, vUv, 0.).rgb;\n\tvec3 col1 = textureLod(tBlur, vUv, uLod).rgb;\n gl_FragColor = vec4(mix(col0, col1, uWeight), 1.);\n}\n";
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@@ -0,0 +1 @@
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export declare const vert_fullscreen = "\nvarying vec2 vUv;\nvoid main() {\n\tvUv = position.xy * 0.5 + 0.5;\n\tgl_Position = vec4(position.xy, 1.0, 1.0);\n}\n";
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@@ -0,0 +1,2 @@
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export declare const frag_panoramaToCubeMap = "\n#include <xv_common>\n\nvarying vec2 vUv;\nuniform sampler2D tMain;\nuniform int uFace;\nuniform vec4 uTilingOffset;\n\nvec3 uvToXYZ(int face, vec2 uv) {\n if (face == 0) return vec3(-1.0, uv.y, -uv.x);\n else if (face == 1) return vec3(1.0, uv.y, uv.x);\n else if (face == 2) return vec3(-uv.x, -1.0, uv.y);\n else if (face == 3) return vec3(-uv.x, 1.0, -uv.y);\n else if (face == 4) return vec3(-uv.x, uv.y, 1.0);\n else return vec3(uv.x, uv.y, -1.0);\n}\n\nvec4 panoramaToCubeMap(int face, vec2 uv_i) {\n vec2 uv = uv_i * 2.0 - 1.0;\n vec3 dir = normalize(uvToXYZ(face, uv));\n vec2 uv_o = dirToUv(dir);\n uv_o = vec2(uv_o.x, uv_o.y) * uTilingOffset.xy + uTilingOffset.zw;\n return texture(tMain, uv_o);\n}\n\nvoid main() {\n gl_FragColor = panoramaToCubeMap(uFace, vUv);\n}\n";
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export declare const frag_cubeMapToPanorama = "\n#include <xv_common>\n\nvarying vec2 vUv;\nuniform samplerCube tMain;\n\nvec4 cubeMapToPanorama(vec2 uv_i) {\n return texture(tMain, uvToDir(uv_i));\n}\n\nvoid main() {\n gl_FragColor = cubeMapToPanorama(vUv);\n}\n";
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@@ -0,0 +1,18 @@
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import { BufferGeometry, ColorRepresentation, Matrix4, Mesh, Vector3, WebGLRenderTarget, ShaderMaterial } from "three";
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export declare class Reflector extends Mesh<BufferGeometry, ShaderMaterial> {
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isReflector: boolean;
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constructor(options?: {
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textureWidth?: number;
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textureHeight?: number;
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clipBias?: number;
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multisample?: number;
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color?: ColorRepresentation;
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normal?: Vector3;
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material?: ShaderMaterial;
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geometry?: BufferGeometry;
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layer?: number;
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});
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getTextureMatrix: () => Matrix4;
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getRenderTarget: () => WebGLRenderTarget;
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dispose: () => void;
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}
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export { Reflector } from "./Reflector";
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import { BufferGeometry, ColorRepresentation, Matrix4, Mesh, Vector3, WebGLRenderTarget, ShaderMaterial } from "three";
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export declare class Reflector extends Mesh<BufferGeometry, ShaderMaterial> {
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isReflector: boolean;
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constructor(options?: {
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textureWidth?: number;
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textureHeight?: number;
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clipBias?: number;
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multisample?: number;
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color?: ColorRepresentation;
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normal?: Vector3;
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material?: ShaderMaterial;
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geometry?: BufferGeometry;
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layer?: number;
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});
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getTextureMatrix: () => Matrix4;
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getRenderTarget: () => WebGLRenderTarget;
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dispose: () => void;
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}
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export { Reflector } from "./Reflector";
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import { CubeTexture, Texture, WebGLCubeRenderTarget } from "three";
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import { Viewer } from "../Viewer";
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export declare class MipBlurPass {
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private _viewer;
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private _mipmapRenderTargets;
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private _cubeRenderTarget;
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private _blurMaterial;
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private _blurIntensity;
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private _sigma;
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private _minLod;
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private _maxLod;
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private _onChanged?;
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private _uniforms;
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get exposure(): number;
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set exposure(v: number);
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get blurIntensity(): number;
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set blurIntensity(v: number);
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getBlurTexture(): CubeTexture;
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constructor(props: {
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viewer: Viewer;
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cubeRenderTarget: WebGLCubeRenderTarget;
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onChanged?: (tex: Texture) => void;
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});
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dispose(): void;
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update(): void;
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private _blur;
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}
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import { Texture, WebGLCubeRenderTarget } from "three";
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import { Viewer } from "../Viewer";
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export declare class MipBlurPass2 {
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private _viewer;
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private _mipmapRenderTargets;
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private _cubeUVRenderTarget;
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private _blurMaterial;
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private _blurIntensity;
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private _sigma;
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private _minLod;
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private _maxLod;
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private _onChanged?;
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private _uniforms;
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get exposure(): number;
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set exposure(v: number);
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get blurIntensity(): number;
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set blurIntensity(v: number);
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getBlurTexture(): Texture;
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constructor(props: {
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viewer: Viewer;
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cubeRenderTarget: WebGLCubeRenderTarget;
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onChanged?: (tex: Texture) => void;
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});
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dispose(): void;
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update(): void;
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private _blur;
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}
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import { CubeTexture, Texture, WebGLRenderTarget } from "three";
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import { Viewer } from "../../Viewer";
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import { MergeInfo } from "./MergeInfo";
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export declare class MergeMipBlurPass {
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private _pmremGenerator;
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private _sigma;
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private _blurMinLod;
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private _blurMaxLod;
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private _blurIntensity;
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private _envMapTarget;
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private _reflectMap;
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exposure: number;
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get blurIntensity(): number;
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set blurIntensity(v: number);
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get envMapTarget(): WebGLRenderTarget<Texture>;
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constructor({ viewer, reflectMap, }: {
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viewer: Viewer;
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reflectMap: CubeTexture;
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});
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dispose(): void;
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mergeMipBlur(info: MergeInfo): void;
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private _getPMREMExtension;
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}
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import { CubeTexture, Texture, WebGLRenderTarget } from "three";
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import { Viewer } from "../../Viewer";
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import { MergeInfo } from "./MergeInfo";
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export declare class MergeRefectPass {
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private _pmremGenerator;
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private _envMapTarget;
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private _reflectMap;
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envMapIntensity: number;
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get envMapTarget(): WebGLRenderTarget<Texture>;
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constructor({ envMap, reflectMap, viewer, }: {
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envMap?: Texture;
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reflectMap: CubeTexture;
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viewer: Viewer;
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});
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dispose(): void;
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mergeReflect(info: MergeInfo): void;
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private _getPMREMExtension;
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}
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import { OrthographicCamera, ShaderMaterial, WebGLRenderTarget } from "three";
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export declare const LOD_MIN = 4;
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export declare const _flatCamera: OrthographicCamera;
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export declare function _setViewport(target: WebGLRenderTarget, x: number, y: number, width: number, height: number): void;
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export declare function _getCommonVertexShader(): string;
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export declare function _getClearMaterial(): ShaderMaterial;
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export declare function _getCubeMapMaterial(): ShaderMaterial;
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export declare function _getMipCopyMaterial(lodMax: number, width: number, height: number): ShaderMaterial;
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export declare function _getMipBlurMaterial(lodMax: number, width: number, height: number): ShaderMaterial;
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export declare function mipGaussianBlendWeight(sigma: number, lod: number): number;
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import { Vector3, Vector4, WebGLProgramParametersWithUniforms } from "three";
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import { Plugin } from "../Plugin";
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export declare class BoxProjectionPlugin extends Plugin {
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private _center;
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|
+
private _boxMin;
|
|
6
|
+
private _boxMax;
|
|
7
|
+
private _helper;
|
|
8
|
+
private _debug;
|
|
9
|
+
get debug(): boolean;
|
|
10
|
+
set debug(v: boolean);
|
|
11
|
+
get center(): Vector4;
|
|
12
|
+
set center(v: Vector4);
|
|
13
|
+
get boxMin(): Vector3;
|
|
14
|
+
set boxMin(v: Vector3);
|
|
15
|
+
get boxMax(): Vector3;
|
|
16
|
+
set boxMax(v: Vector3);
|
|
17
|
+
constructor();
|
|
18
|
+
onUpdate(dt: number): void;
|
|
19
|
+
useBoxProjection(shader: WebGLProgramParametersWithUniforms): void;
|
|
20
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { Object3D, Scene } from "three";
|
|
2
|
+
import { Plugin } from "../Plugin";
|
|
3
|
+
import { Viewer } from "../Viewer";
|
|
4
|
+
export declare class DebugPlugin extends Plugin {
|
|
5
|
+
static Instance(viewer: Viewer): DebugPlugin;
|
|
6
|
+
scene: Scene;
|
|
7
|
+
add(node: Object3D): Object3D<import("three").Object3DEventMap>;
|
|
8
|
+
remove(node: Object3D): Object3D<import("three").Object3DEventMap>;
|
|
9
|
+
onRender(dt: number): void;
|
|
10
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { Object3D, Scene, Texture, TextureDataType, Vector3 } from "three";
|
|
2
|
+
import { Plugin } from "../Plugin";
|
|
3
|
+
export declare class EnvironmentPlugin extends Plugin {
|
|
4
|
+
private _scene;
|
|
5
|
+
private _cubeCamera;
|
|
6
|
+
private _reflectPass;
|
|
7
|
+
private _mipBlurPass;
|
|
8
|
+
private _mergeInfo;
|
|
9
|
+
private _debug;
|
|
10
|
+
private _debugNode;
|
|
11
|
+
get debug(): boolean;
|
|
12
|
+
set debug(v: boolean);
|
|
13
|
+
envMapIntensity: number;
|
|
14
|
+
reflectExposure: number;
|
|
15
|
+
reflectBlurIntensity: number;
|
|
16
|
+
constructor({ envMap, scene, near, far, layer, resolution, floatType, position, }?: {
|
|
17
|
+
envMap?: Texture;
|
|
18
|
+
scene?: Scene | Object3D;
|
|
19
|
+
resolution?: number;
|
|
20
|
+
layer?: number;
|
|
21
|
+
near?: number;
|
|
22
|
+
far?: number;
|
|
23
|
+
floatType?: boolean | TextureDataType;
|
|
24
|
+
position?: Vector3;
|
|
25
|
+
});
|
|
26
|
+
onRender(): void;
|
|
27
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { Object3D, Scene, TextureDataType, Vector3 } from "three";
|
|
2
|
+
import { Plugin } from "../Plugin";
|
|
3
|
+
export declare class EnvironmentPlugin2 extends Plugin {
|
|
4
|
+
private _scene;
|
|
5
|
+
private _cubeCamera;
|
|
6
|
+
private _mipBlurPass;
|
|
7
|
+
constructor({ url, scene, near, far, layer, resolution, floatType, position, }?: {
|
|
8
|
+
url?: string;
|
|
9
|
+
scene?: Scene | Object3D;
|
|
10
|
+
resolution?: number;
|
|
11
|
+
layer?: number;
|
|
12
|
+
near?: number;
|
|
13
|
+
far?: number;
|
|
14
|
+
floatType?: boolean | TextureDataType;
|
|
15
|
+
position?: Vector3;
|
|
16
|
+
});
|
|
17
|
+
onRender(dt: number): void;
|
|
18
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { Object3D, Scene, TextureDataType, Vector3 } from "three";
|
|
2
|
+
import { Plugin } from "../Plugin";
|
|
3
|
+
export declare class EnvironmentPlugin3 extends Plugin {
|
|
4
|
+
private _scene;
|
|
5
|
+
private _cubeCamera;
|
|
6
|
+
private _reflectPass;
|
|
7
|
+
private _mipBlurPass;
|
|
8
|
+
constructor({ url, scene, near, far, layer, resolution, floatType, position, }?: {
|
|
9
|
+
url?: string;
|
|
10
|
+
scene?: Scene | Object3D;
|
|
11
|
+
resolution?: number;
|
|
12
|
+
layer?: number;
|
|
13
|
+
near?: number;
|
|
14
|
+
far?: number;
|
|
15
|
+
floatType?: boolean | TextureDataType;
|
|
16
|
+
position?: Vector3;
|
|
17
|
+
});
|
|
18
|
+
onRender(): void;
|
|
19
|
+
}
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|