@xviewer.js/core 1.0.0-alpha.22 → 1.0.0-alpha.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1213 -39
- package/dist/main.js.map +1 -1
- package/dist/module.js +1204 -40
- package/dist/module.js.map +1 -1
- package/package.json +1 -1
- package/types/TextureSettings.d.ts +1 -0
- package/types/Viewer.d.ts +4 -1
- package/types/asset/aLoader.d.ts +1 -1
- package/types/index.d.ts +5 -2
- package/types/loaders/aEXRLoader.d.ts +5 -0
- package/types/loaders/aFBXLoader.d.ts +5 -0
- package/types/loaders/aGLTFLoader.d.ts +5 -0
- package/types/loaders/aHDRLoader.d.ts +5 -0
- package/types/loaders/aJSONLoader.d.ts +5 -0
- package/types/loaders/aTextureLoader.d.ts +5 -0
- package/types/loaders/index.d.ts +6 -0
- package/types/material/getShaderMaterial.d.ts +2 -2
- package/types/material/index.d.ts +1 -0
- package/types/materials/ReflectorMaterial.d.ts +20 -0
- package/types/materials/getShaderMaterial.d.ts +4 -0
- package/types/materials/glsl/boxfilterblur.glsl.d.ts +1 -0
- package/types/materials/glsl/fullscreen.glsl.d.ts +1 -0
- package/types/materials/glsl/index.d.ts +3 -0
- package/types/materials/glsl/panorama.glsl.d.ts +2 -0
- package/types/materials/index.d.ts +3 -0
- package/types/object/Reflector.d.ts +18 -0
- package/types/object/index.d.ts +1 -0
- package/types/objects/Reflector.d.ts +18 -0
- package/types/objects/index.d.ts +1 -0
- package/types/passes/MipBlurPass.d.ts +27 -0
- package/types/passes/MipBlurPass2.d.ts +27 -0
- package/types/passes/cubeuv/MergeBlurPass.d.ts +23 -0
- package/types/passes/cubeuv/MergeInfo.d.ts +5 -0
- package/types/passes/cubeuv/MergeReflectPass.d.ts +18 -0
- package/types/passes/cubeuv/utils.d.ts +9 -0
- package/types/passes/mipGaussianBlendWeight.d.ts +1 -0
- package/types/plugin/Environment.d.ts +5 -0
- package/types/plugins/BoxProjectionPlugin.d.ts +20 -0
- package/types/plugins/DebugPlugin.d.ts +10 -0
- package/types/plugins/EnvironmentPlugin.d.ts +27 -0
- package/types/plugins/EnvironmentPlugin2.d.ts +18 -0
- package/types/plugins/EnvironmentPlugin3.d.ts +19 -0
- package/types/plugins/index.d.ts +3 -0
- /package/types/{primitives → primitive}/Box.d.ts +0 -0
- /package/types/{primitives → primitive}/Plane.d.ts +0 -0
- /package/types/{primitives → primitive}/Sphere.d.ts +0 -0
- /package/types/{primitives → primitive}/index.d.ts +0 -0
package/dist/module.js
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Mesh, EquirectangularReflectionMapping, FileLoader, TextureLoader, SRGBColorSpace, MathUtils, Vector3, Quaternion, Raycaster, Vector2, LinearInterpolant, Spherical, Object3D, BoxGeometry, SphereGeometry, PlaneGeometry, HalfFloatType, FloatType, UnsignedByteType, OrthographicCamera, BufferGeometry, Float32BufferAttribute, WebGLRenderTarget, ClampToEdgeWrapping, NearestFilter, LinearFilter, LinearMipMapLinearFilter, WebGLCubeRenderTarget, DataTexture, RGBAFormat, UVMapping, Scene, PerspectiveCamera, WebGLRenderer, PCFSoftShadowMap, LoadingManager, LinearToneMapping } from 'three';
|
|
2
1
|
import { EXRLoader } from 'three/examples/jsm/loaders/EXRLoader.js';
|
|
3
2
|
import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
|
|
4
3
|
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
|
|
5
4
|
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
|
|
6
5
|
import { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js';
|
|
6
|
+
import { EquirectangularReflectionMapping, FileLoader, TextureLoader, SRGBColorSpace, MathUtils, Vector3, Quaternion, Raycaster, Vector2, LinearInterpolant, Spherical, Object3D, Mesh, BoxGeometry, SphereGeometry, PlaneGeometry, Color, Plane as Plane$1, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Scene, OrthographicCamera, NoBlending, AdditiveBlending, FloatType, UnsignedByteType, BufferGeometry, Float32BufferAttribute, ClampToEdgeWrapping, NearestFilter, LinearFilter, LinearMipMapLinearFilter, LinearSRGBColorSpace, WebGLCubeRenderTarget, DataTexture, RGBAFormat, UVMapping, WebGLRenderer, PCFSoftShadowMap, LoadingManager, LinearToneMapping, PMREMGenerator, MeshBasicMaterial, CubeCamera, Box3Helper, Box3, ShaderLib, ShaderChunk } from 'three';
|
|
7
7
|
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
|
|
8
8
|
|
|
9
9
|
class EventEmitter {
|
|
@@ -1006,34 +1006,41 @@ class TweenManager {
|
|
|
1006
1006
|
|
|
1007
1007
|
class aLoader {
|
|
1008
1008
|
static _setMeshData(node) {
|
|
1009
|
-
const
|
|
1010
|
-
|
|
1011
|
-
|
|
1012
|
-
|
|
1013
|
-
|
|
1014
|
-
|
|
1015
|
-
|
|
1016
|
-
|
|
1017
|
-
|
|
1018
|
-
|
|
1019
|
-
|
|
1020
|
-
|
|
1021
|
-
|
|
1022
|
-
|
|
1023
|
-
|
|
1024
|
-
tex
|
|
1025
|
-
|
|
1009
|
+
const keys = aLoader._texKeys;
|
|
1010
|
+
const meshes = [];
|
|
1011
|
+
const textures = {};
|
|
1012
|
+
const materials = {};
|
|
1013
|
+
const queue = [
|
|
1014
|
+
node
|
|
1015
|
+
];
|
|
1016
|
+
while(queue.length !== 0){
|
|
1017
|
+
let object = queue.shift();
|
|
1018
|
+
if (object.isMesh) {
|
|
1019
|
+
meshes.push(object);
|
|
1020
|
+
const mat = object.material;
|
|
1021
|
+
if (Array.isArray(mat)) mat.forEach((v)=>materials[v.name] = v);
|
|
1022
|
+
else materials[mat.name] = mat;
|
|
1023
|
+
keys.forEach((k)=>{
|
|
1024
|
+
let tex = mat[k];
|
|
1025
|
+
if (tex) {
|
|
1026
|
+
textures[tex.uuid] = tex;
|
|
1027
|
+
}
|
|
1028
|
+
});
|
|
1026
1029
|
}
|
|
1030
|
+
object.children.forEach((v)=>queue.push(v));
|
|
1031
|
+
}
|
|
1032
|
+
node.userData.meshData = {
|
|
1033
|
+
meshes,
|
|
1034
|
+
materials,
|
|
1035
|
+
textures
|
|
1027
1036
|
};
|
|
1028
|
-
node.traverse((v)=>v instanceof Mesh && callback(v));
|
|
1029
|
-
node.userData.meshData = meshData;
|
|
1030
1037
|
return node;
|
|
1031
1038
|
}
|
|
1032
1039
|
constructor(manager){
|
|
1033
1040
|
this.manager = manager;
|
|
1034
1041
|
}
|
|
1035
1042
|
}
|
|
1036
|
-
aLoader.
|
|
1043
|
+
aLoader._texKeys = [
|
|
1037
1044
|
"alphaMap",
|
|
1038
1045
|
"aoMap",
|
|
1039
1046
|
"bumpMap",
|
|
@@ -2889,6 +2896,706 @@ class Plane extends Mesh {
|
|
|
2889
2896
|
}
|
|
2890
2897
|
}
|
|
2891
2898
|
|
|
2899
|
+
const ReflectorShader = {
|
|
2900
|
+
name: 'ReflectorShader',
|
|
2901
|
+
uniforms: {
|
|
2902
|
+
color: {
|
|
2903
|
+
value: null
|
|
2904
|
+
},
|
|
2905
|
+
tDiffuse: {
|
|
2906
|
+
value: null
|
|
2907
|
+
},
|
|
2908
|
+
textureMatrix: {
|
|
2909
|
+
value: null
|
|
2910
|
+
}
|
|
2911
|
+
},
|
|
2912
|
+
vertexShader: /* glsl */ `
|
|
2913
|
+
uniform mat4 textureMatrix;
|
|
2914
|
+
varying vec4 vUv;
|
|
2915
|
+
|
|
2916
|
+
#include <common>
|
|
2917
|
+
#include <logdepthbuf_pars_vertex>
|
|
2918
|
+
|
|
2919
|
+
void main() {
|
|
2920
|
+
vUv = textureMatrix * vec4( position, 1.0 );
|
|
2921
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
2922
|
+
#include <logdepthbuf_vertex>
|
|
2923
|
+
}`,
|
|
2924
|
+
fragmentShader: /* glsl */ `
|
|
2925
|
+
uniform vec3 color;
|
|
2926
|
+
uniform sampler2D tDiffuse;
|
|
2927
|
+
varying vec4 vUv;
|
|
2928
|
+
|
|
2929
|
+
#include <logdepthbuf_pars_fragment>
|
|
2930
|
+
|
|
2931
|
+
float blendOverlay( float base, float blend ) {
|
|
2932
|
+
return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
|
2933
|
+
}
|
|
2934
|
+
|
|
2935
|
+
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
|
2936
|
+
return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
|
|
2937
|
+
}
|
|
2938
|
+
|
|
2939
|
+
void main() {
|
|
2940
|
+
#include <logdepthbuf_fragment>
|
|
2941
|
+
|
|
2942
|
+
vec4 base = texture2DProj( tDiffuse, vUv );
|
|
2943
|
+
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
|
2944
|
+
|
|
2945
|
+
#include <tonemapping_fragment>
|
|
2946
|
+
#include <colorspace_fragment>
|
|
2947
|
+
}`
|
|
2948
|
+
};
|
|
2949
|
+
class Reflector extends Mesh {
|
|
2950
|
+
constructor(options = {}){
|
|
2951
|
+
super(options.geometry || new PlaneGeometry());
|
|
2952
|
+
this.isReflector = true;
|
|
2953
|
+
const color = options.color !== undefined ? new Color(options.color) : new Color(0x7F7F7F);
|
|
2954
|
+
const textureWidth = options.textureWidth || 512;
|
|
2955
|
+
const textureHeight = options.textureHeight || 512;
|
|
2956
|
+
const clipBias = options.clipBias || 0;
|
|
2957
|
+
const multisample = options.multisample !== undefined ? options.multisample : 4;
|
|
2958
|
+
const defaultNormal = options.normal || new Vector3(0, 0, 1);
|
|
2959
|
+
const reflectorPlane = new Plane$1();
|
|
2960
|
+
const normal = new Vector3();
|
|
2961
|
+
const reflectorWorldPosition = new Vector3();
|
|
2962
|
+
const cameraWorldPosition = new Vector3();
|
|
2963
|
+
const rotationMatrix = new Matrix4();
|
|
2964
|
+
const lookAtPosition = new Vector3(0, 0, -1);
|
|
2965
|
+
const clipPlane = new Vector4();
|
|
2966
|
+
const view = new Vector3();
|
|
2967
|
+
const target = new Vector3();
|
|
2968
|
+
const q = new Vector4();
|
|
2969
|
+
const textureMatrix = new Matrix4();
|
|
2970
|
+
const virtualCamera = new PerspectiveCamera();
|
|
2971
|
+
virtualCamera.layers.set(options.layer || 0);
|
|
2972
|
+
const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
|
|
2973
|
+
samples: multisample,
|
|
2974
|
+
type: HalfFloatType
|
|
2975
|
+
});
|
|
2976
|
+
const shader = ReflectorShader;
|
|
2977
|
+
const material = options.material || new ShaderMaterial({
|
|
2978
|
+
name: shader.name ,
|
|
2979
|
+
uniforms: UniformsUtils.clone(shader.uniforms),
|
|
2980
|
+
fragmentShader: shader.fragmentShader,
|
|
2981
|
+
vertexShader: shader.vertexShader
|
|
2982
|
+
});
|
|
2983
|
+
if (material.uniforms.tDiffuse) {
|
|
2984
|
+
material.uniforms.tDiffuse.value = renderTarget.texture;
|
|
2985
|
+
}
|
|
2986
|
+
if (material.uniforms.textureMatrix) {
|
|
2987
|
+
material.uniforms.textureMatrix.value = textureMatrix;
|
|
2988
|
+
}
|
|
2989
|
+
if (material.uniforms.color) {
|
|
2990
|
+
material.uniforms.color.value = color;
|
|
2991
|
+
}
|
|
2992
|
+
this.material = material;
|
|
2993
|
+
const scope = this;
|
|
2994
|
+
this.onBeforeRender = function(renderer, scene, camera) {
|
|
2995
|
+
reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
|
2996
|
+
cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
|
2997
|
+
rotationMatrix.extractRotation(scope.matrixWorld);
|
|
2998
|
+
normal.copy(defaultNormal);
|
|
2999
|
+
normal.applyMatrix4(rotationMatrix);
|
|
3000
|
+
view.subVectors(reflectorWorldPosition, cameraWorldPosition);
|
|
3001
|
+
// Avoid rendering when reflector is facing away
|
|
3002
|
+
if (view.dot(normal) > 0) return;
|
|
3003
|
+
view.reflect(normal).negate();
|
|
3004
|
+
view.add(reflectorWorldPosition);
|
|
3005
|
+
rotationMatrix.extractRotation(camera.matrixWorld);
|
|
3006
|
+
lookAtPosition.set(0, 0, -1);
|
|
3007
|
+
lookAtPosition.applyMatrix4(rotationMatrix);
|
|
3008
|
+
lookAtPosition.add(cameraWorldPosition);
|
|
3009
|
+
target.subVectors(reflectorWorldPosition, lookAtPosition);
|
|
3010
|
+
target.reflect(normal).negate();
|
|
3011
|
+
target.add(reflectorWorldPosition);
|
|
3012
|
+
virtualCamera.position.copy(view);
|
|
3013
|
+
virtualCamera.up.set(0, 1, 0);
|
|
3014
|
+
virtualCamera.up.applyMatrix4(rotationMatrix);
|
|
3015
|
+
virtualCamera.up.reflect(normal);
|
|
3016
|
+
virtualCamera.lookAt(target);
|
|
3017
|
+
virtualCamera.far = camera.far; // Used in WebGLBackground
|
|
3018
|
+
virtualCamera.updateMatrixWorld();
|
|
3019
|
+
virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
|
|
3020
|
+
// Update the texture matrix
|
|
3021
|
+
textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
|
|
3022
|
+
textureMatrix.multiply(virtualCamera.projectionMatrix);
|
|
3023
|
+
textureMatrix.multiply(virtualCamera.matrixWorldInverse);
|
|
3024
|
+
textureMatrix.multiply(scope.matrixWorld);
|
|
3025
|
+
// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
|
|
3026
|
+
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
|
|
3027
|
+
reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
|
|
3028
|
+
reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
|
|
3029
|
+
clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
|
|
3030
|
+
const projectionMatrix = virtualCamera.projectionMatrix;
|
|
3031
|
+
q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
|
3032
|
+
q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
|
3033
|
+
q.z = -1.0;
|
|
3034
|
+
q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
|
3035
|
+
// Calculate the scaled plane vector
|
|
3036
|
+
clipPlane.multiplyScalar(2.0 / clipPlane.dot(q));
|
|
3037
|
+
// Replacing the third row of the projection matrix
|
|
3038
|
+
projectionMatrix.elements[2] = clipPlane.x;
|
|
3039
|
+
projectionMatrix.elements[6] = clipPlane.y;
|
|
3040
|
+
projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
|
|
3041
|
+
projectionMatrix.elements[14] = clipPlane.w;
|
|
3042
|
+
// Render
|
|
3043
|
+
scope.visible = false;
|
|
3044
|
+
const currentRenderTarget = renderer.getRenderTarget();
|
|
3045
|
+
const currentActiveCubeFace = renderer.getActiveCubeFace();
|
|
3046
|
+
const currentActiveMipmapLevel = renderer.getActiveMipmapLevel();
|
|
3047
|
+
const currentXrEnabled = renderer.xr.enabled;
|
|
3048
|
+
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
3049
|
+
renderer.xr.enabled = false; // Avoid camera modification
|
|
3050
|
+
renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
|
3051
|
+
renderer.setRenderTarget(renderTarget);
|
|
3052
|
+
renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
|
|
3053
|
+
if (renderer.autoClear === false) renderer.clear();
|
|
3054
|
+
renderer.render(scene, virtualCamera);
|
|
3055
|
+
renderer.xr.enabled = currentXrEnabled;
|
|
3056
|
+
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
3057
|
+
renderer.setRenderTarget(currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel);
|
|
3058
|
+
// Restore viewport
|
|
3059
|
+
const viewport = camera.viewport;
|
|
3060
|
+
if (viewport !== undefined) {
|
|
3061
|
+
renderer.state.viewport(viewport);
|
|
3062
|
+
}
|
|
3063
|
+
scope.visible = true;
|
|
3064
|
+
};
|
|
3065
|
+
this.getRenderTarget = function() {
|
|
3066
|
+
return renderTarget;
|
|
3067
|
+
};
|
|
3068
|
+
this.getTextureMatrix = function() {
|
|
3069
|
+
return textureMatrix;
|
|
3070
|
+
};
|
|
3071
|
+
this.dispose = function() {
|
|
3072
|
+
renderTarget.dispose();
|
|
3073
|
+
scope.material.dispose();
|
|
3074
|
+
};
|
|
3075
|
+
}
|
|
3076
|
+
}
|
|
3077
|
+
|
|
3078
|
+
const vert_fullscreen = /*glsl*/ `
|
|
3079
|
+
varying vec2 vUv;
|
|
3080
|
+
void main() {
|
|
3081
|
+
vUv = position.xy * 0.5 + 0.5;
|
|
3082
|
+
gl_Position = vec4(position.xy, 1.0, 1.0);
|
|
3083
|
+
}
|
|
3084
|
+
`;
|
|
3085
|
+
|
|
3086
|
+
const frag_BoxfilterBlur = `
|
|
3087
|
+
#include <common>
|
|
3088
|
+
uniform sampler2D tLast;
|
|
3089
|
+
uniform sampler2D tBlur;
|
|
3090
|
+
uniform float uLod;
|
|
3091
|
+
uniform float uWeight;
|
|
3092
|
+
varying vec2 vUv;
|
|
3093
|
+
|
|
3094
|
+
void main() {
|
|
3095
|
+
vec3 col0 = textureLod(tLast, vUv, 0.).rgb;
|
|
3096
|
+
vec3 col1 = textureLod(tBlur, vUv, uLod).rgb;
|
|
3097
|
+
gl_FragColor = vec4(mix(col0, col1, uWeight), 1.);
|
|
3098
|
+
}
|
|
3099
|
+
`;
|
|
3100
|
+
|
|
3101
|
+
const frag_panoramaToCubeMap = `
|
|
3102
|
+
#include <xv_common>
|
|
3103
|
+
|
|
3104
|
+
varying vec2 vUv;
|
|
3105
|
+
uniform sampler2D tMain;
|
|
3106
|
+
uniform int uFace;
|
|
3107
|
+
uniform vec4 uTilingOffset;
|
|
3108
|
+
|
|
3109
|
+
vec3 uvToXYZ(int face, vec2 uv) {
|
|
3110
|
+
if (face == 0) return vec3(-1.0, uv.y, -uv.x);
|
|
3111
|
+
else if (face == 1) return vec3(1.0, uv.y, uv.x);
|
|
3112
|
+
else if (face == 2) return vec3(-uv.x, -1.0, uv.y);
|
|
3113
|
+
else if (face == 3) return vec3(-uv.x, 1.0, -uv.y);
|
|
3114
|
+
else if (face == 4) return vec3(-uv.x, uv.y, 1.0);
|
|
3115
|
+
else return vec3(uv.x, uv.y, -1.0);
|
|
3116
|
+
}
|
|
3117
|
+
|
|
3118
|
+
vec4 panoramaToCubeMap(int face, vec2 uv_i) {
|
|
3119
|
+
vec2 uv = uv_i * 2.0 - 1.0;
|
|
3120
|
+
vec3 dir = normalize(uvToXYZ(face, uv));
|
|
3121
|
+
vec2 uv_o = dirToUv(dir);
|
|
3122
|
+
uv_o = vec2(uv_o.x, uv_o.y) * uTilingOffset.xy + uTilingOffset.zw;
|
|
3123
|
+
return texture(tMain, uv_o);
|
|
3124
|
+
}
|
|
3125
|
+
|
|
3126
|
+
void main() {
|
|
3127
|
+
gl_FragColor = panoramaToCubeMap(uFace, vUv);
|
|
3128
|
+
}
|
|
3129
|
+
`;
|
|
3130
|
+
const frag_cubeMapToPanorama = `
|
|
3131
|
+
#include <xv_common>
|
|
3132
|
+
|
|
3133
|
+
varying vec2 vUv;
|
|
3134
|
+
uniform samplerCube tMain;
|
|
3135
|
+
|
|
3136
|
+
vec4 cubeMapToPanorama(vec2 uv_i) {
|
|
3137
|
+
return texture(tMain, uvToDir(uv_i));
|
|
3138
|
+
}
|
|
3139
|
+
|
|
3140
|
+
void main() {
|
|
3141
|
+
gl_FragColor = cubeMapToPanorama(vUv);
|
|
3142
|
+
}
|
|
3143
|
+
`;
|
|
3144
|
+
|
|
3145
|
+
function getShaderMaterial(uniforms, vertexShader, fragmentShader, onInit) {
|
|
3146
|
+
const material = class extends ShaderMaterial {
|
|
3147
|
+
constructor(parameters = {}){
|
|
3148
|
+
const entries = Object.entries(uniforms);
|
|
3149
|
+
// Create unforms and shaders
|
|
3150
|
+
super({
|
|
3151
|
+
uniforms: entries.reduce((acc, [name, value])=>{
|
|
3152
|
+
const uniform = UniformsUtils.clone({
|
|
3153
|
+
[name]: {
|
|
3154
|
+
value
|
|
3155
|
+
}
|
|
3156
|
+
});
|
|
3157
|
+
return {
|
|
3158
|
+
...acc,
|
|
3159
|
+
...uniform
|
|
3160
|
+
};
|
|
3161
|
+
}, {}),
|
|
3162
|
+
vertexShader,
|
|
3163
|
+
fragmentShader
|
|
3164
|
+
});
|
|
3165
|
+
// Create getter/setters
|
|
3166
|
+
entries.forEach(([name])=>Object.defineProperty(this, name, {
|
|
3167
|
+
get: ()=>this.uniforms[name].value,
|
|
3168
|
+
set: (v)=>this.uniforms[name].value = v
|
|
3169
|
+
}));
|
|
3170
|
+
// Assign parameters, this might include uniforms
|
|
3171
|
+
Object.assign(this, parameters);
|
|
3172
|
+
// Call onInit
|
|
3173
|
+
if (onInit) onInit(this);
|
|
3174
|
+
}
|
|
3175
|
+
};
|
|
3176
|
+
return material;
|
|
3177
|
+
}
|
|
3178
|
+
|
|
3179
|
+
const vert_Reflector = `
|
|
3180
|
+
uniform mat4 textureMatrix;
|
|
3181
|
+
varying vec4 vUv4;
|
|
3182
|
+
varying vec2 vUv;
|
|
3183
|
+
varying vec2 vUv1;
|
|
3184
|
+
varying vec3 vViewPosition;
|
|
3185
|
+
|
|
3186
|
+
#include <common>
|
|
3187
|
+
#include <normal_pars_vertex>
|
|
3188
|
+
#include <logdepthbuf_pars_vertex>
|
|
3189
|
+
|
|
3190
|
+
void main() {
|
|
3191
|
+
#include <beginnormal_vertex>
|
|
3192
|
+
#include <defaultnormal_vertex>
|
|
3193
|
+
|
|
3194
|
+
vec4 positionWS = modelMatrix * vec4(position, 1.0);
|
|
3195
|
+
vec4 mvPosition = viewMatrix * positionWS;
|
|
3196
|
+
|
|
3197
|
+
vUv = uv;
|
|
3198
|
+
vUv1 = uv1;
|
|
3199
|
+
vUv4 = textureMatrix * vec4(position, 1.0);
|
|
3200
|
+
|
|
3201
|
+
vViewPosition = -mvPosition.xyz;
|
|
3202
|
+
vNormal = normalize(transformedNormal);
|
|
3203
|
+
|
|
3204
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
3205
|
+
#include <logdepthbuf_vertex>
|
|
3206
|
+
}
|
|
3207
|
+
`;
|
|
3208
|
+
const frag_Reflector = `
|
|
3209
|
+
uniform vec3 color;
|
|
3210
|
+
uniform float roughness;
|
|
3211
|
+
uniform float metalness;
|
|
3212
|
+
uniform sampler2D tDiffuse;
|
|
3213
|
+
uniform sampler2D normalMap;
|
|
3214
|
+
uniform sampler2D roughnessMap;
|
|
3215
|
+
uniform sampler2D aoMap;
|
|
3216
|
+
uniform float aoMapIntensity;
|
|
3217
|
+
uniform sampler2D lightMap;
|
|
3218
|
+
uniform float lightMapIntensity;
|
|
3219
|
+
|
|
3220
|
+
varying vec4 vUv4;
|
|
3221
|
+
varying vec2 vUv;
|
|
3222
|
+
varying vec2 vUv1;
|
|
3223
|
+
varying vec3 vViewPosition;
|
|
3224
|
+
varying vec3 vNormal;
|
|
3225
|
+
|
|
3226
|
+
#include <common>
|
|
3227
|
+
#include <lights_physical_pars_fragment>
|
|
3228
|
+
#include <logdepthbuf_pars_fragment>
|
|
3229
|
+
|
|
3230
|
+
void main() {
|
|
3231
|
+
#include <logdepthbuf_fragment>
|
|
3232
|
+
|
|
3233
|
+
vec4 uv4 = vUv4;
|
|
3234
|
+
vec4 texelNormal = texture2D(normalMap, vUv);
|
|
3235
|
+
vec3 normal = normalize(vec3(texelNormal.r * 2.0 - 1.0, texelNormal.b, texelNormal.g * 2.0 - 1.0));
|
|
3236
|
+
vec3 coord = uv4.xyz / uv4.w;
|
|
3237
|
+
vec2 reflectUv = coord.xy + coord.z * normal.xz * 0.05;
|
|
3238
|
+
|
|
3239
|
+
vec3 geometryNormal = normalize(vNormal);
|
|
3240
|
+
vec3 geometryViewDir = normalize(vViewPosition);
|
|
3241
|
+
|
|
3242
|
+
vec3 singleScattering = vec3( 0.0 );
|
|
3243
|
+
vec3 multiScattering = vec3( 0.0 );
|
|
3244
|
+
|
|
3245
|
+
float metalnessFactor = metalness;
|
|
3246
|
+
vec3 diffuseColor = color.rgb * ( 1.0 - metalnessFactor );
|
|
3247
|
+
vec3 specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
|
|
3248
|
+
float specularF90 = 1.0;
|
|
3249
|
+
|
|
3250
|
+
float roughnessFactor = texture2D(roughnessMap, vUv).g * roughness;
|
|
3251
|
+
|
|
3252
|
+
computeMultiscattering( geometryNormal, geometryViewDir, specularColor, specularF90, roughnessFactor, singleScattering, multiScattering );
|
|
3253
|
+
|
|
3254
|
+
vec3 totalScattering = singleScattering + multiScattering;
|
|
3255
|
+
vec3 diffuse = diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
|
|
3256
|
+
|
|
3257
|
+
vec3 irradiance = vec3(0.);
|
|
3258
|
+
irradiance += texture2D(lightMap, vUv).rgb * lightMapIntensity;
|
|
3259
|
+
|
|
3260
|
+
float lod = roughnessFactor * (1.7 - 0.7 * roughnessFactor) * 6.;
|
|
3261
|
+
vec4 reflectColor = textureLod(tDiffuse, reflectUv, lod);
|
|
3262
|
+
|
|
3263
|
+
vec3 f_specular = vec3(0.);
|
|
3264
|
+
vec3 f_diffuse = vec3(0.);
|
|
3265
|
+
|
|
3266
|
+
f_specular += reflectColor.rgb * (1.0 - roughnessFactor * roughnessFactor) + multiScattering * irradiance;
|
|
3267
|
+
f_diffuse += diffuse * irradiance;
|
|
3268
|
+
|
|
3269
|
+
float ambientOcclusion = mix(1., texture2D(aoMap, vUv1).r, aoMapIntensity);
|
|
3270
|
+
float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
|
|
3271
|
+
f_specular *= computeSpecularOcclusion(dotNV, ambientOcclusion, roughnessFactor);
|
|
3272
|
+
|
|
3273
|
+
gl_FragColor = vec4(f_specular + f_diffuse, 1.);
|
|
3274
|
+
|
|
3275
|
+
#include <tonemapping_fragment>
|
|
3276
|
+
#include <colorspace_fragment>
|
|
3277
|
+
}
|
|
3278
|
+
`;
|
|
3279
|
+
class ReflectorMaterial extends ShaderMaterial {
|
|
3280
|
+
get metalness() {
|
|
3281
|
+
return this.uniforms.metalness.value;
|
|
3282
|
+
}
|
|
3283
|
+
set metalness(v) {
|
|
3284
|
+
this.uniforms.metalness.value = v;
|
|
3285
|
+
}
|
|
3286
|
+
get roughness() {
|
|
3287
|
+
return this.uniforms.roughness.value;
|
|
3288
|
+
}
|
|
3289
|
+
set roughness(v) {
|
|
3290
|
+
this.uniforms.roughness.value = v;
|
|
3291
|
+
}
|
|
3292
|
+
get roughnessMap() {
|
|
3293
|
+
return this.uniforms.roughnessMap.value;
|
|
3294
|
+
}
|
|
3295
|
+
set roughnessMap(v) {
|
|
3296
|
+
this.uniforms.roughnessMap.value = v;
|
|
3297
|
+
}
|
|
3298
|
+
get normalMap() {
|
|
3299
|
+
return this.uniforms.normalMap.value;
|
|
3300
|
+
}
|
|
3301
|
+
set normalMap(v) {
|
|
3302
|
+
this.uniforms.normalMap.value = v;
|
|
3303
|
+
}
|
|
3304
|
+
get aoMap() {
|
|
3305
|
+
return this.uniforms.aoMap.value;
|
|
3306
|
+
}
|
|
3307
|
+
set aoMap(v) {
|
|
3308
|
+
this.uniforms.aoMap.value = v;
|
|
3309
|
+
}
|
|
3310
|
+
get lightMap() {
|
|
3311
|
+
return this.uniforms.lightMap.value;
|
|
3312
|
+
}
|
|
3313
|
+
set lightMap(v) {
|
|
3314
|
+
this.uniforms.lightMap.value = v;
|
|
3315
|
+
}
|
|
3316
|
+
constructor(...args){
|
|
3317
|
+
super(...args);
|
|
3318
|
+
this.vertexShader = vert_Reflector;
|
|
3319
|
+
this.fragmentShader = frag_Reflector;
|
|
3320
|
+
this.uniforms = {
|
|
3321
|
+
color: {
|
|
3322
|
+
value: new Color(0xffffff)
|
|
3323
|
+
},
|
|
3324
|
+
tDiffuse: {
|
|
3325
|
+
value: null
|
|
3326
|
+
},
|
|
3327
|
+
textureMatrix: {
|
|
3328
|
+
value: null
|
|
3329
|
+
},
|
|
3330
|
+
metalness: {
|
|
3331
|
+
value: 0
|
|
3332
|
+
},
|
|
3333
|
+
roughness: {
|
|
3334
|
+
value: 1
|
|
3335
|
+
},
|
|
3336
|
+
roughnessMap: {
|
|
3337
|
+
value: null
|
|
3338
|
+
},
|
|
3339
|
+
normalMap: {
|
|
3340
|
+
value: null
|
|
3341
|
+
},
|
|
3342
|
+
aoMap: {
|
|
3343
|
+
value: null
|
|
3344
|
+
},
|
|
3345
|
+
aoMapIntensity: {
|
|
3346
|
+
value: 1
|
|
3347
|
+
},
|
|
3348
|
+
lightMap: {
|
|
3349
|
+
value: null
|
|
3350
|
+
},
|
|
3351
|
+
lightMapIntensity: {
|
|
3352
|
+
value: 1
|
|
3353
|
+
}
|
|
3354
|
+
};
|
|
3355
|
+
}
|
|
3356
|
+
}
|
|
3357
|
+
__decorate([
|
|
3358
|
+
property({
|
|
3359
|
+
min: 0,
|
|
3360
|
+
max: 1,
|
|
3361
|
+
step: 0.01
|
|
3362
|
+
})
|
|
3363
|
+
], ReflectorMaterial.prototype, "metalness", null);
|
|
3364
|
+
__decorate([
|
|
3365
|
+
property({
|
|
3366
|
+
min: 0,
|
|
3367
|
+
max: 1,
|
|
3368
|
+
step: 0.01
|
|
3369
|
+
})
|
|
3370
|
+
], ReflectorMaterial.prototype, "roughness", null);
|
|
3371
|
+
|
|
3372
|
+
class Plugin extends ObjectInstance {
|
|
3373
|
+
constructor(...args){
|
|
3374
|
+
super(...args);
|
|
3375
|
+
this.type = "Plugin";
|
|
3376
|
+
}
|
|
3377
|
+
}
|
|
3378
|
+
|
|
3379
|
+
class DebugPlugin extends Plugin {
|
|
3380
|
+
static Instance(viewer) {
|
|
3381
|
+
return viewer.getPlugin(DebugPlugin, true);
|
|
3382
|
+
}
|
|
3383
|
+
add(node) {
|
|
3384
|
+
this.scene.add(node);
|
|
3385
|
+
return node;
|
|
3386
|
+
}
|
|
3387
|
+
remove(node) {
|
|
3388
|
+
this.scene.remove(node);
|
|
3389
|
+
return node;
|
|
3390
|
+
}
|
|
3391
|
+
onRender(dt) {
|
|
3392
|
+
const { renderer, camera } = this.viewer;
|
|
3393
|
+
const autoClear = renderer.autoClear;
|
|
3394
|
+
renderer.autoClear = false;
|
|
3395
|
+
renderer.render(this.scene, camera);
|
|
3396
|
+
renderer.autoClear = autoClear;
|
|
3397
|
+
}
|
|
3398
|
+
constructor(...args){
|
|
3399
|
+
super(...args);
|
|
3400
|
+
this.scene = new Scene();
|
|
3401
|
+
}
|
|
3402
|
+
}
|
|
3403
|
+
|
|
3404
|
+
const LOD_MIN = 4;
|
|
3405
|
+
const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
|
|
3406
|
+
function _setViewport(target, x, y, width, height) {
|
|
3407
|
+
target.viewport.set(x, y, width, height);
|
|
3408
|
+
target.scissor.set(x, y, width, height);
|
|
3409
|
+
}
|
|
3410
|
+
function _getCommonVertexShader() {
|
|
3411
|
+
return /* glsl */ `
|
|
3412
|
+
precision mediump float;
|
|
3413
|
+
precision mediump int;
|
|
3414
|
+
|
|
3415
|
+
attribute float faceIndex;
|
|
3416
|
+
|
|
3417
|
+
varying vec3 vOutputDirection;
|
|
3418
|
+
|
|
3419
|
+
// RH coordinate system; PMREM face-indexing convention
|
|
3420
|
+
vec3 getDirection( vec2 uv, float face ) {
|
|
3421
|
+
|
|
3422
|
+
uv = 2.0 * uv - 1.0;
|
|
3423
|
+
vec3 direction = vec3( uv, 1.0 );
|
|
3424
|
+
|
|
3425
|
+
if ( face == 0.0 ) {
|
|
3426
|
+
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
3427
|
+
} else if ( face == 1.0 ) {
|
|
3428
|
+
direction = direction.xzy;
|
|
3429
|
+
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
3430
|
+
} else if ( face == 2.0 ) {
|
|
3431
|
+
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
3432
|
+
} else if ( face == 3.0 ) {
|
|
3433
|
+
direction = direction.zyx;
|
|
3434
|
+
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
3435
|
+
} else if ( face == 4.0 ) {
|
|
3436
|
+
direction = direction.xzy;
|
|
3437
|
+
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
3438
|
+
} else if ( face == 5.0 ) {
|
|
3439
|
+
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
3440
|
+
}
|
|
3441
|
+
|
|
3442
|
+
return direction;
|
|
3443
|
+
|
|
3444
|
+
}
|
|
3445
|
+
|
|
3446
|
+
void main() {
|
|
3447
|
+
vOutputDirection = getDirection( uv, faceIndex );
|
|
3448
|
+
gl_Position = vec4( position, 1.0 );
|
|
3449
|
+
}
|
|
3450
|
+
`;
|
|
3451
|
+
}
|
|
3452
|
+
function _getClearMaterial() {
|
|
3453
|
+
return new ShaderMaterial({
|
|
3454
|
+
name: "Clear",
|
|
3455
|
+
uniforms: {
|
|
3456
|
+
map: {
|
|
3457
|
+
value: null
|
|
3458
|
+
},
|
|
3459
|
+
intensity: {
|
|
3460
|
+
value: 1
|
|
3461
|
+
}
|
|
3462
|
+
},
|
|
3463
|
+
vertexShader: vert_fullscreen,
|
|
3464
|
+
fragmentShader: /* glsl */ `
|
|
3465
|
+
uniform sampler2D map;
|
|
3466
|
+
uniform float intensity;
|
|
3467
|
+
varying vec2 vUv;
|
|
3468
|
+
void main() {
|
|
3469
|
+
vec4 col = texture2D(map, vUv);
|
|
3470
|
+
gl_FragColor = vec4(col.rgb * intensity, col.a);
|
|
3471
|
+
}
|
|
3472
|
+
`,
|
|
3473
|
+
blending: NoBlending,
|
|
3474
|
+
depthWrite: false,
|
|
3475
|
+
depthTest: false
|
|
3476
|
+
});
|
|
3477
|
+
}
|
|
3478
|
+
function _getCubeMapMaterial() {
|
|
3479
|
+
return new ShaderMaterial({
|
|
3480
|
+
name: "CubeMapToCubeUV",
|
|
3481
|
+
uniforms: {
|
|
3482
|
+
envMap: {
|
|
3483
|
+
value: null
|
|
3484
|
+
},
|
|
3485
|
+
lod: {
|
|
3486
|
+
value: 0
|
|
3487
|
+
}
|
|
3488
|
+
},
|
|
3489
|
+
vertexShader: _getCommonVertexShader(),
|
|
3490
|
+
fragmentShader: /* glsl */ `
|
|
3491
|
+
precision mediump float;
|
|
3492
|
+
precision mediump int;
|
|
3493
|
+
|
|
3494
|
+
varying vec3 vOutputDirection;
|
|
3495
|
+
uniform samplerCube envMap;
|
|
3496
|
+
uniform float lod;
|
|
3497
|
+
|
|
3498
|
+
void main() {
|
|
3499
|
+
gl_FragColor = textureCubeLodEXT(envMap, vOutputDirection, lod);
|
|
3500
|
+
}
|
|
3501
|
+
`,
|
|
3502
|
+
blending: AdditiveBlending,
|
|
3503
|
+
depthWrite: false,
|
|
3504
|
+
depthTest: false
|
|
3505
|
+
});
|
|
3506
|
+
}
|
|
3507
|
+
function _getMipCopyMaterial(lodMax, width, height) {
|
|
3508
|
+
return new ShaderMaterial({
|
|
3509
|
+
name: "MipBlurToCubeUV",
|
|
3510
|
+
defines: {
|
|
3511
|
+
CUBEUV_TEXEL_WIDTH: 1.0 / width,
|
|
3512
|
+
CUBEUV_TEXEL_HEIGHT: 1.0 / height,
|
|
3513
|
+
CUBEUV_MAX_MIP: `${lodMax}.0`
|
|
3514
|
+
},
|
|
3515
|
+
uniforms: {
|
|
3516
|
+
cubeUVMap: {
|
|
3517
|
+
value: null
|
|
3518
|
+
},
|
|
3519
|
+
lod: {
|
|
3520
|
+
value: 0
|
|
3521
|
+
}
|
|
3522
|
+
},
|
|
3523
|
+
vertexShader: _getCommonVertexShader(),
|
|
3524
|
+
fragmentShader: /* glsl */ `
|
|
3525
|
+
precision mediump float;
|
|
3526
|
+
precision mediump int;
|
|
3527
|
+
|
|
3528
|
+
#define ENVMAP_TYPE_CUBE_UV
|
|
3529
|
+
#include <cube_uv_reflection_fragment>
|
|
3530
|
+
|
|
3531
|
+
varying vec3 vOutputDirection;
|
|
3532
|
+
|
|
3533
|
+
uniform sampler2D cubeUVMap;
|
|
3534
|
+
uniform float lod;
|
|
3535
|
+
|
|
3536
|
+
void main() {
|
|
3537
|
+
vec3 col = bilinearCubeUV(cubeUVMap, vOutputDirection, CUBEUV_MAX_MIP - lod);
|
|
3538
|
+
gl_FragColor = vec4(col, 1.);
|
|
3539
|
+
}
|
|
3540
|
+
`,
|
|
3541
|
+
blending: AdditiveBlending,
|
|
3542
|
+
depthWrite: false,
|
|
3543
|
+
depthTest: false
|
|
3544
|
+
});
|
|
3545
|
+
}
|
|
3546
|
+
function _getMipBlurMaterial(lodMax, width, height) {
|
|
3547
|
+
return new ShaderMaterial({
|
|
3548
|
+
name: "MipBlurToCubeUV",
|
|
3549
|
+
defines: {
|
|
3550
|
+
CUBEUV_TEXEL_WIDTH: 1.0 / width,
|
|
3551
|
+
CUBEUV_TEXEL_HEIGHT: 1.0 / height,
|
|
3552
|
+
CUBEUV_MAX_MIP: `${lodMax}.0`
|
|
3553
|
+
},
|
|
3554
|
+
uniforms: {
|
|
3555
|
+
envMap: {
|
|
3556
|
+
value: null
|
|
3557
|
+
},
|
|
3558
|
+
cubeUVMap: {
|
|
3559
|
+
value: null
|
|
3560
|
+
},
|
|
3561
|
+
weight: {
|
|
3562
|
+
value: 1
|
|
3563
|
+
},
|
|
3564
|
+
lod: {
|
|
3565
|
+
value: 0
|
|
3566
|
+
},
|
|
3567
|
+
exposure: {
|
|
3568
|
+
value: 1
|
|
3569
|
+
}
|
|
3570
|
+
},
|
|
3571
|
+
vertexShader: _getCommonVertexShader(),
|
|
3572
|
+
fragmentShader: /* glsl */ `
|
|
3573
|
+
precision mediump float;
|
|
3574
|
+
precision mediump int;
|
|
3575
|
+
|
|
3576
|
+
#define ENVMAP_TYPE_CUBE_UV
|
|
3577
|
+
#include <cube_uv_reflection_fragment>
|
|
3578
|
+
|
|
3579
|
+
varying vec3 vOutputDirection;
|
|
3580
|
+
|
|
3581
|
+
uniform sampler2D cubeUVMap;
|
|
3582
|
+
uniform samplerCube envMap;
|
|
3583
|
+
uniform float weight;
|
|
3584
|
+
uniform float lod;
|
|
3585
|
+
uniform float exposure;
|
|
3586
|
+
|
|
3587
|
+
void main() {
|
|
3588
|
+
vec3 col0 = bilinearCubeUV(cubeUVMap, vOutputDirection, CUBEUV_MAX_MIP - (lod + 1.));
|
|
3589
|
+
vec3 col1 = textureCubeLodEXT(envMap, vOutputDirection, lod).rgb * exposure;
|
|
3590
|
+
gl_FragColor = vec4(mix(col0, col1, weight), 1.);
|
|
3591
|
+
}
|
|
3592
|
+
`,
|
|
3593
|
+
blending: NoBlending,
|
|
3594
|
+
depthWrite: false,
|
|
3595
|
+
depthTest: false
|
|
3596
|
+
});
|
|
3597
|
+
}
|
|
3598
|
+
|
|
2892
3599
|
class Caller {
|
|
2893
3600
|
get pause() {
|
|
2894
3601
|
return this._pause;
|
|
@@ -3443,8 +4150,9 @@ ResourceManager._texSettingKeys = [
|
|
|
3443
4150
|
"minFilter",
|
|
3444
4151
|
"format",
|
|
3445
4152
|
"anisotropy",
|
|
4153
|
+
"repeat",
|
|
3446
4154
|
"colorSpace",
|
|
3447
|
-
"
|
|
4155
|
+
"channel"
|
|
3448
4156
|
];
|
|
3449
4157
|
|
|
3450
4158
|
function applyProps(target, props) {
|
|
@@ -3559,7 +4267,7 @@ class Viewer extends EventEmitter {
|
|
|
3559
4267
|
renderer.render(Viewer.fullscreenMesh, Viewer.fullscreenCamera);
|
|
3560
4268
|
renderer.setRenderTarget(RT);
|
|
3561
4269
|
}
|
|
3562
|
-
static
|
|
4270
|
+
static CreateFullscreenTriangle() {
|
|
3563
4271
|
let geometry = new BufferGeometry();
|
|
3564
4272
|
geometry.setAttribute('position', new Float32BufferAttribute([
|
|
3565
4273
|
-1,
|
|
@@ -3582,6 +4290,37 @@ class Viewer extends EventEmitter {
|
|
|
3582
4290
|
], 2));
|
|
3583
4291
|
return geometry;
|
|
3584
4292
|
}
|
|
4293
|
+
static GetChildByName(node, name) {
|
|
4294
|
+
return Viewer.GetObject(node, (v)=>v.name === name && v);
|
|
4295
|
+
}
|
|
4296
|
+
static GetObject(node, filter) {
|
|
4297
|
+
const queue = [
|
|
4298
|
+
node
|
|
4299
|
+
];
|
|
4300
|
+
while(queue.length !== 0){
|
|
4301
|
+
let object = queue.shift();
|
|
4302
|
+
let target = filter(object);
|
|
4303
|
+
if (target) {
|
|
4304
|
+
return target;
|
|
4305
|
+
}
|
|
4306
|
+
object.children.forEach((v)=>queue.push(v));
|
|
4307
|
+
}
|
|
4308
|
+
}
|
|
4309
|
+
static GetObjects(node, filter) {
|
|
4310
|
+
const queue = [
|
|
4311
|
+
node
|
|
4312
|
+
];
|
|
4313
|
+
const objects = [];
|
|
4314
|
+
while(queue.length !== 0){
|
|
4315
|
+
let object = queue.shift();
|
|
4316
|
+
let target = filter(object);
|
|
4317
|
+
if (target) {
|
|
4318
|
+
objects.push(object);
|
|
4319
|
+
}
|
|
4320
|
+
object.children.forEach((v)=>queue.push(v));
|
|
4321
|
+
}
|
|
4322
|
+
return objects;
|
|
4323
|
+
}
|
|
3585
4324
|
get root() {
|
|
3586
4325
|
return this._root;
|
|
3587
4326
|
}
|
|
@@ -3776,16 +4515,12 @@ class Viewer extends EventEmitter {
|
|
|
3776
4515
|
this._tweenManager.killTweensOf(target);
|
|
3777
4516
|
}
|
|
3778
4517
|
traverseMaterials(callback) {
|
|
3779
|
-
|
|
3780
|
-
|
|
3781
|
-
if (item.material) {
|
|
4518
|
+
Viewer.GetObjects(this._scene, (item)=>{
|
|
4519
|
+
if (item.isMesh) {
|
|
3782
4520
|
if (Array.isArray(item.material)) item.material.forEach(callback);
|
|
3783
4521
|
else callback(item.material);
|
|
3784
4522
|
}
|
|
3785
|
-
};
|
|
3786
|
-
renderList.opaque.forEach(setMaterial);
|
|
3787
|
-
renderList.transparent.forEach(setMaterial);
|
|
3788
|
-
renderList.transmissive.forEach(setMaterial);
|
|
4523
|
+
});
|
|
3789
4524
|
}
|
|
3790
4525
|
traversePlugins(callback) {
|
|
3791
4526
|
return this._pluginManager.traversePlugins(callback);
|
|
@@ -3870,7 +4605,7 @@ class Viewer extends EventEmitter {
|
|
|
3870
4605
|
minFilter: nearest ? NearestFilter : mipmap ? LinearMipMapLinearFilter : LinearFilter,
|
|
3871
4606
|
type: typeof floatType === "boolean" ? floatType ? this.DATA_FLOAT_TYPE : UnsignedByteType : floatType,
|
|
3872
4607
|
anisotropy: 0,
|
|
3873
|
-
colorSpace:
|
|
4608
|
+
colorSpace: LinearSRGBColorSpace,
|
|
3874
4609
|
depthBuffer: false,
|
|
3875
4610
|
stencilBuffer: false,
|
|
3876
4611
|
samples: SystemInfo.isSupportMSAA ? msaa : 0,
|
|
@@ -3885,7 +4620,7 @@ class Viewer extends EventEmitter {
|
|
|
3885
4620
|
minFilter: nearest ? NearestFilter : mipmap ? LinearMipMapLinearFilter : LinearFilter,
|
|
3886
4621
|
type: typeof floatType === "boolean" ? floatType ? this.DATA_FLOAT_TYPE : UnsignedByteType : floatType,
|
|
3887
4622
|
anisotropy: 0,
|
|
3888
|
-
colorSpace:
|
|
4623
|
+
colorSpace: LinearSRGBColorSpace,
|
|
3889
4624
|
depthBuffer: false,
|
|
3890
4625
|
stencilBuffer: false,
|
|
3891
4626
|
samples: SystemInfo.isSupportMSAA ? msaa : 0,
|
|
@@ -3940,7 +4675,7 @@ class Viewer extends EventEmitter {
|
|
|
3940
4675
|
}
|
|
3941
4676
|
constructor({ root, canvas, autoStart = true, autoResize = true, shadows = false, camera = {
|
|
3942
4677
|
fov: 45,
|
|
3943
|
-
near: 1,
|
|
4678
|
+
near: 0.1,
|
|
3944
4679
|
far: 1000,
|
|
3945
4680
|
position: new Vector3(0, 0, 4)
|
|
3946
4681
|
}, targetFrameRate = -1, colorSpace = SRGBColorSpace, toneMapping = LinearToneMapping, toneMappingExposure = 1, maxDPR = 1.5, path = "", resourcePath = "", dracoPath = "https://www.gstatic.com/draco/v1/decoders/", loader = {}, tasker = {}, ...webglOpts } = {}){
|
|
@@ -3972,7 +4707,7 @@ class Viewer extends EventEmitter {
|
|
|
3972
4707
|
this._DATA_FLOAT_TYPE = webgl.DATA_FLOAT_TYPE;
|
|
3973
4708
|
this._dpr = Math.min(maxDPR, window.devicePixelRatio);
|
|
3974
4709
|
this._scene = new Scene();
|
|
3975
|
-
this._camera = new PerspectiveCamera();
|
|
4710
|
+
this._camera = applyProps(new PerspectiveCamera(), camera);
|
|
3976
4711
|
this._renderer = new WebGLRenderer({
|
|
3977
4712
|
canvas: el,
|
|
3978
4713
|
context: webgl.gl
|
|
@@ -4013,15 +4748,444 @@ Viewer._shadowCameraKeys = [
|
|
|
4013
4748
|
"near",
|
|
4014
4749
|
"far"
|
|
4015
4750
|
];
|
|
4016
|
-
Viewer.fullscreenMesh = new Mesh(Viewer.
|
|
4751
|
+
Viewer.fullscreenMesh = new Mesh(Viewer.CreateFullscreenTriangle());
|
|
4017
4752
|
Viewer.fullscreenCamera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
|
4018
4753
|
|
|
4019
|
-
class
|
|
4020
|
-
|
|
4021
|
-
|
|
4022
|
-
|
|
4754
|
+
class MergeRefectPass {
|
|
4755
|
+
get envMapTarget() {
|
|
4756
|
+
return this._envMapTarget;
|
|
4757
|
+
}
|
|
4758
|
+
dispose() {
|
|
4759
|
+
this._envMapTarget.dispose();
|
|
4760
|
+
this._pmremGenerator.dispose();
|
|
4761
|
+
}
|
|
4762
|
+
mergeReflect(info) {
|
|
4763
|
+
this._pmremGenerator._clearTexture(this._envMapTarget, this.envMapIntensity);
|
|
4764
|
+
this._pmremGenerator._mergeReflect(this._envMapTarget, this._reflectMap);
|
|
4765
|
+
info.envMapTarget = this._envMapTarget;
|
|
4766
|
+
info.lodMax = this._pmremGenerator._lodMeshes.length - 1;
|
|
4767
|
+
}
|
|
4768
|
+
_getPMREMExtension(renderer) {
|
|
4769
|
+
const pmremGenerator = new PMREMGenerator(renderer);
|
|
4770
|
+
pmremGenerator._fromTextureExtension = function(reflectMap, envMap) {
|
|
4771
|
+
const target = envMap ? this._fromTexture(envMap) : this._fromCubeTexture(reflectMap);
|
|
4772
|
+
this._cubeMapMaterial = _getCubeMapMaterial();
|
|
4773
|
+
this._copyTexMaterial = _getClearMaterial();
|
|
4774
|
+
this._copyMesh = new Mesh(Viewer.fullscreenMesh.geometry, this._copyTexMaterial);
|
|
4775
|
+
this._lodMeshes = this._lodPlanes.map((v)=>new Mesh(v, this._cubeMapMaterial));
|
|
4776
|
+
this._sourceInit = false;
|
|
4777
|
+
return target;
|
|
4778
|
+
};
|
|
4779
|
+
pmremGenerator._fromCubeTexture = function(texture) {
|
|
4780
|
+
this._setSize(texture.image.length === 0 ? 16 : texture.image[0].width || texture.image[0].image.width);
|
|
4781
|
+
return this._allocateTargets();
|
|
4782
|
+
};
|
|
4783
|
+
pmremGenerator._copyTexture = function(targetOut, texture, intensity = 1) {
|
|
4784
|
+
const uniforms = this._copyTexMaterial.uniforms;
|
|
4785
|
+
uniforms.map.value = texture;
|
|
4786
|
+
uniforms.intensity.value = intensity;
|
|
4787
|
+
const renderer = this._renderer;
|
|
4788
|
+
renderer.autoClear = true;
|
|
4789
|
+
renderer.setRenderTarget(targetOut);
|
|
4790
|
+
renderer.render(this._copyMesh, _flatCamera);
|
|
4791
|
+
renderer.setRenderTarget(null);
|
|
4792
|
+
};
|
|
4793
|
+
pmremGenerator._clearTexture = function(targetOut, intensity) {
|
|
4794
|
+
const source = this._pingPongRenderTarget;
|
|
4795
|
+
if (this._sourceInit === false) {
|
|
4796
|
+
this._sourceInit = true;
|
|
4797
|
+
source.scissorTest = false;
|
|
4798
|
+
_setViewport(source, 0, 0, source.width, source.height);
|
|
4799
|
+
this._copyTexture(source, targetOut.texture);
|
|
4800
|
+
} else {
|
|
4801
|
+
this._copyTexture(targetOut, source.texture, intensity);
|
|
4802
|
+
}
|
|
4803
|
+
};
|
|
4804
|
+
pmremGenerator._mergeReflect = function(sourceTarget, reflectMap, clear = false) {
|
|
4805
|
+
const renderer = this._renderer;
|
|
4806
|
+
const autoClear = renderer.autoClear;
|
|
4807
|
+
const cubeMapMaterial = this._cubeMapMaterial;
|
|
4808
|
+
const uniforms = this._cubeMapMaterial.uniforms;
|
|
4809
|
+
uniforms.envMap.value = reflectMap;
|
|
4810
|
+
renderer.autoClear = clear;
|
|
4811
|
+
for(let i = 0; i < this._lodMeshes.length - 1; i++){
|
|
4812
|
+
uniforms.lod.value = i < 5 ? 0 : i;
|
|
4813
|
+
this._blit(sourceTarget, i, cubeMapMaterial);
|
|
4814
|
+
}
|
|
4815
|
+
sourceTarget.scissorTest = false;
|
|
4816
|
+
_setViewport(sourceTarget, 0, 0, sourceTarget.width, sourceTarget.height);
|
|
4817
|
+
renderer.autoClear = autoClear;
|
|
4818
|
+
};
|
|
4819
|
+
pmremGenerator._blit = function(targetOut, lodOut, material) {
|
|
4820
|
+
const renderer = this._renderer;
|
|
4821
|
+
const _lodMax = this._lodMax;
|
|
4822
|
+
const outputSize = this._sizeLods[lodOut];
|
|
4823
|
+
const x = 3 * outputSize * (lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0);
|
|
4824
|
+
const y = 4 * (this._cubeSize - outputSize);
|
|
4825
|
+
_setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize);
|
|
4826
|
+
const lodMesh = this._lodMeshes[lodOut];
|
|
4827
|
+
lodMesh.material = material;
|
|
4828
|
+
renderer.autoClear = false;
|
|
4829
|
+
renderer.setRenderTarget(targetOut);
|
|
4830
|
+
renderer.render(lodMesh, _flatCamera);
|
|
4831
|
+
};
|
|
4832
|
+
return pmremGenerator;
|
|
4833
|
+
}
|
|
4834
|
+
constructor({ envMap, reflectMap, viewer }){
|
|
4835
|
+
this.envMapIntensity = 1;
|
|
4836
|
+
this._reflectMap = reflectMap;
|
|
4837
|
+
this._pmremGenerator = this._getPMREMExtension(viewer.renderer);
|
|
4838
|
+
this._envMapTarget = this._pmremGenerator._fromTextureExtension(reflectMap, envMap);
|
|
4839
|
+
viewer.scene.environment = this._envMapTarget.texture;
|
|
4023
4840
|
}
|
|
4024
4841
|
}
|
|
4025
4842
|
|
|
4026
|
-
|
|
4843
|
+
function mipGaussianBlendWeight(sigma, lod) {
|
|
4844
|
+
let sigma2 = sigma * sigma;
|
|
4845
|
+
let c = 2.0 * Math.PI * sigma2;
|
|
4846
|
+
let numerator = Math.pow(16, lod) * 1.386294361; //log(4)
|
|
4847
|
+
let denorminator = c * (Math.pow(4, lod) + c);
|
|
4848
|
+
return MathUtils.clamp(numerator / denorminator, 0, 1);
|
|
4849
|
+
}
|
|
4850
|
+
|
|
4851
|
+
const MAX_LOD = 10;
|
|
4852
|
+
class MergeMipBlurPass {
|
|
4853
|
+
get blurIntensity() {
|
|
4854
|
+
return this._blurIntensity;
|
|
4855
|
+
}
|
|
4856
|
+
set blurIntensity(v) {
|
|
4857
|
+
if (this._blurIntensity !== v) {
|
|
4858
|
+
this._blurIntensity = v;
|
|
4859
|
+
this._sigma = MathUtils.lerp(1, 40, this._blurIntensity / 10);
|
|
4860
|
+
for(let lod = 0; lod <= MAX_LOD; lod++){
|
|
4861
|
+
let w = mipGaussianBlendWeight(this._sigma, lod);
|
|
4862
|
+
if (w < 0.002) {
|
|
4863
|
+
this._blurMinLod = lod;
|
|
4864
|
+
}
|
|
4865
|
+
if (w >= 1) {
|
|
4866
|
+
this._blurMaxLod = lod;
|
|
4867
|
+
break;
|
|
4868
|
+
}
|
|
4869
|
+
}
|
|
4870
|
+
}
|
|
4871
|
+
}
|
|
4872
|
+
get envMapTarget() {
|
|
4873
|
+
return this._envMapTarget;
|
|
4874
|
+
}
|
|
4875
|
+
dispose() {
|
|
4876
|
+
this._envMapTarget.dispose();
|
|
4877
|
+
this._pmremGenerator.dispose();
|
|
4878
|
+
}
|
|
4879
|
+
mergeMipBlur(info) {
|
|
4880
|
+
const targetIn = this._pmremGenerator._applyMipBlur(this._envMapTarget, this._reflectMap, this._blurMinLod, this._blurMaxLod, this._sigma, this.exposure);
|
|
4881
|
+
this._pmremGenerator._mipCopy(info.envMapTarget, targetIn, info.lodMax, this._blurMinLod);
|
|
4882
|
+
}
|
|
4883
|
+
_getPMREMExtension(renderer) {
|
|
4884
|
+
const pmremGenerator = new PMREMGenerator(renderer);
|
|
4885
|
+
pmremGenerator._fromTextureExtension = function(texture) {
|
|
4886
|
+
this._setSize(texture.image.length === 0 ? 16 : texture.image[0].width || texture.image[0].image.width);
|
|
4887
|
+
const target = this._allocateTargets();
|
|
4888
|
+
this._mipBlurMaterial = _getMipBlurMaterial(this._lodMax, target.width, target.height);
|
|
4889
|
+
this._mipCopyMaterial = _getMipCopyMaterial(this._lodMax, target.width, target.height);
|
|
4890
|
+
this._lodMeshes = this._lodPlanes.map((v)=>new Mesh(v, this._mipBlurMaterial));
|
|
4891
|
+
return target;
|
|
4892
|
+
};
|
|
4893
|
+
pmremGenerator._applyMipBlur = function(sourceTarget, texture, blurMinLod, blurMaxLod, sigma, exposure) {
|
|
4894
|
+
const pingPongRenderTarget = this._pingPongRenderTarget;
|
|
4895
|
+
const uniforms = this._mipBlurMaterial.uniforms;
|
|
4896
|
+
uniforms.envMap.value = texture;
|
|
4897
|
+
uniforms.exposure.value = exposure;
|
|
4898
|
+
let lod = blurMaxLod;
|
|
4899
|
+
let targetOut = sourceTarget;
|
|
4900
|
+
let targetIn = pingPongRenderTarget;
|
|
4901
|
+
this._mipBlur(sourceTarget, pingPongRenderTarget, lod, 1);
|
|
4902
|
+
for(let i = 0; lod-- > blurMinLod; i++){
|
|
4903
|
+
targetOut = (i & 1) === 0 ? pingPongRenderTarget : sourceTarget;
|
|
4904
|
+
targetIn = (i & 1) === 1 ? pingPongRenderTarget : sourceTarget;
|
|
4905
|
+
this._mipBlur(targetOut, targetIn, lod, mipGaussianBlendWeight(sigma, lod));
|
|
4906
|
+
}
|
|
4907
|
+
sourceTarget.scissorTest = false;
|
|
4908
|
+
_setViewport(sourceTarget, 0, 0, sourceTarget.width, sourceTarget.height);
|
|
4909
|
+
return targetOut;
|
|
4910
|
+
};
|
|
4911
|
+
pmremGenerator._mipBlur = function(targetOut, targetIn, lodOut, weight) {
|
|
4912
|
+
const uniforms = this._mipBlurMaterial.uniforms;
|
|
4913
|
+
uniforms.cubeUVMap.value = targetIn.texture;
|
|
4914
|
+
uniforms.weight.value = weight;
|
|
4915
|
+
uniforms.lod.value = lodOut;
|
|
4916
|
+
this._blit(targetOut, lodOut, this._mipBlurMaterial);
|
|
4917
|
+
};
|
|
4918
|
+
pmremGenerator._mipCopy = function(targetOut, targetIn, lodOut, lodIn = lodOut) {
|
|
4919
|
+
const uniforms = this._mipCopyMaterial.uniforms;
|
|
4920
|
+
uniforms.cubeUVMap.value = targetIn.texture;
|
|
4921
|
+
uniforms.lod.value = lodIn;
|
|
4922
|
+
this._blit(targetOut, lodOut, this._mipCopyMaterial);
|
|
4923
|
+
targetOut.scissorTest = false;
|
|
4924
|
+
_setViewport(targetOut, 0, 0, targetOut.width, targetOut.height);
|
|
4925
|
+
};
|
|
4926
|
+
pmremGenerator._blit = function(targetOut, lodOut, material) {
|
|
4927
|
+
const renderer = this._renderer;
|
|
4928
|
+
const _lodMax = this._lodMax;
|
|
4929
|
+
const outputSize = this._sizeLods[lodOut];
|
|
4930
|
+
const x = 3 * outputSize * (lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0);
|
|
4931
|
+
const y = 4 * (this._cubeSize - outputSize);
|
|
4932
|
+
_setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize);
|
|
4933
|
+
const lodMesh = this._lodMeshes[lodOut];
|
|
4934
|
+
lodMesh.material = material;
|
|
4935
|
+
renderer.autoClear = false;
|
|
4936
|
+
renderer.setRenderTarget(targetOut);
|
|
4937
|
+
renderer.render(lodMesh, _flatCamera);
|
|
4938
|
+
};
|
|
4939
|
+
return pmremGenerator;
|
|
4940
|
+
}
|
|
4941
|
+
constructor({ viewer, reflectMap }){
|
|
4942
|
+
this._sigma = 2;
|
|
4943
|
+
this._blurMinLod = 0;
|
|
4944
|
+
this._blurMaxLod = MAX_LOD;
|
|
4945
|
+
this._blurIntensity = -1;
|
|
4946
|
+
this.exposure = 1;
|
|
4947
|
+
this._reflectMap = reflectMap;
|
|
4948
|
+
this._pmremGenerator = this._getPMREMExtension(viewer.renderer);
|
|
4949
|
+
this._envMapTarget = this._pmremGenerator._fromTextureExtension(reflectMap);
|
|
4950
|
+
}
|
|
4951
|
+
}
|
|
4952
|
+
|
|
4953
|
+
class EnvironmentPlugin extends Plugin {
|
|
4954
|
+
get debug() {
|
|
4955
|
+
return this._debug;
|
|
4956
|
+
}
|
|
4957
|
+
set debug(v) {
|
|
4958
|
+
if (this._debug !== v) {
|
|
4959
|
+
this._debug = v;
|
|
4960
|
+
if (v) {
|
|
4961
|
+
if (this._debugNode === null) {
|
|
4962
|
+
const viewer = this.viewer;
|
|
4963
|
+
const debugScene = DebugPlugin.Instance(viewer).scene;
|
|
4964
|
+
this._debugNode = viewer.addNode(Object3D, {
|
|
4965
|
+
parent: debugScene
|
|
4966
|
+
});
|
|
4967
|
+
viewer.addNode(Plane, {
|
|
4968
|
+
parent: this._debugNode,
|
|
4969
|
+
material: new MeshBasicMaterial({
|
|
4970
|
+
map: this._reflectPass.envMapTarget.texture
|
|
4971
|
+
}),
|
|
4972
|
+
position: new Vector3(1.1, 3, 0)
|
|
4973
|
+
});
|
|
4974
|
+
viewer.addNode(Plane, {
|
|
4975
|
+
parent: this._debugNode,
|
|
4976
|
+
material: new MeshBasicMaterial({
|
|
4977
|
+
map: this._mipBlurPass.envMapTarget.texture
|
|
4978
|
+
}),
|
|
4979
|
+
position: new Vector3(0, 3, 0)
|
|
4980
|
+
});
|
|
4981
|
+
}
|
|
4982
|
+
}
|
|
4983
|
+
if (this._debugNode) {
|
|
4984
|
+
this._debugNode.visible = v;
|
|
4985
|
+
}
|
|
4986
|
+
}
|
|
4987
|
+
}
|
|
4988
|
+
onRender() {
|
|
4989
|
+
const { renderer } = this.viewer;
|
|
4990
|
+
const autoClear = renderer.autoClear;
|
|
4991
|
+
const oldTarget = renderer.getRenderTarget();
|
|
4992
|
+
const oldActiveCubeFace = renderer.getActiveCubeFace();
|
|
4993
|
+
const oldActiveMipmapLevel = renderer.getActiveMipmapLevel();
|
|
4994
|
+
this._reflectPass.envMapIntensity = this.envMapIntensity;
|
|
4995
|
+
this._mipBlurPass.exposure = this.reflectExposure;
|
|
4996
|
+
this._mipBlurPass.blurIntensity = this.reflectBlurIntensity;
|
|
4997
|
+
this._cubeCamera.update(renderer, this._scene);
|
|
4998
|
+
this._reflectPass.mergeReflect(this._mergeInfo);
|
|
4999
|
+
this._mipBlurPass.mergeMipBlur(this._mergeInfo);
|
|
5000
|
+
renderer.autoClear = autoClear;
|
|
5001
|
+
renderer.setRenderTarget(oldTarget, oldActiveCubeFace, oldActiveMipmapLevel);
|
|
5002
|
+
}
|
|
5003
|
+
constructor({ envMap, scene, near, far, layer = 0, resolution = 256, floatType = HalfFloatType, position = new Vector3(0, 1, 0) } = {}){
|
|
5004
|
+
super();
|
|
5005
|
+
this._mergeInfo = {
|
|
5006
|
+
envMapTarget: null,
|
|
5007
|
+
lodMax: 0
|
|
5008
|
+
};
|
|
5009
|
+
this._debug = false;
|
|
5010
|
+
this._debugNode = null;
|
|
5011
|
+
this.envMapIntensity = 1;
|
|
5012
|
+
this.reflectExposure = 1;
|
|
5013
|
+
this.reflectBlurIntensity = 5;
|
|
5014
|
+
this.install = ()=>{
|
|
5015
|
+
const viewer = this.viewer;
|
|
5016
|
+
this._scene = scene || viewer.scene;
|
|
5017
|
+
const cubeRenderTarget = viewer.createCubeRenderTarget(resolution, false, floatType, 0, true);
|
|
5018
|
+
this._cubeCamera = new CubeCamera(near || viewer.camera.near, far || viewer.camera.far, cubeRenderTarget);
|
|
5019
|
+
this._cubeCamera.position.copy(position);
|
|
5020
|
+
this._cubeCamera.layers.set(layer);
|
|
5021
|
+
const reflectMap = cubeRenderTarget.texture;
|
|
5022
|
+
this._reflectPass = new MergeRefectPass({
|
|
5023
|
+
viewer,
|
|
5024
|
+
reflectMap,
|
|
5025
|
+
envMap
|
|
5026
|
+
});
|
|
5027
|
+
this._mipBlurPass = new MergeMipBlurPass({
|
|
5028
|
+
viewer,
|
|
5029
|
+
reflectMap
|
|
5030
|
+
});
|
|
5031
|
+
};
|
|
5032
|
+
this.uninstall = ()=>{
|
|
5033
|
+
this._reflectPass.dispose();
|
|
5034
|
+
this._mipBlurPass.dispose();
|
|
5035
|
+
};
|
|
5036
|
+
}
|
|
5037
|
+
}
|
|
5038
|
+
__decorate([
|
|
5039
|
+
property
|
|
5040
|
+
], EnvironmentPlugin.prototype, "debug", null);
|
|
5041
|
+
__decorate([
|
|
5042
|
+
property({
|
|
5043
|
+
min: 0,
|
|
5044
|
+
max: 1,
|
|
5045
|
+
step: 0.01
|
|
5046
|
+
})
|
|
5047
|
+
], EnvironmentPlugin.prototype, "envMapIntensity", void 0);
|
|
5048
|
+
__decorate([
|
|
5049
|
+
property({
|
|
5050
|
+
min: 0,
|
|
5051
|
+
max: 10,
|
|
5052
|
+
step: 0.01
|
|
5053
|
+
})
|
|
5054
|
+
], EnvironmentPlugin.prototype, "reflectExposure", void 0);
|
|
5055
|
+
__decorate([
|
|
5056
|
+
property({
|
|
5057
|
+
min: 0,
|
|
5058
|
+
max: 10,
|
|
5059
|
+
step: 0.1
|
|
5060
|
+
})
|
|
5061
|
+
], EnvironmentPlugin.prototype, "reflectBlurIntensity", void 0);
|
|
5062
|
+
|
|
5063
|
+
class BoxProjectionPlugin extends Plugin {
|
|
5064
|
+
get debug() {
|
|
5065
|
+
return this._debug;
|
|
5066
|
+
}
|
|
5067
|
+
set debug(v) {
|
|
5068
|
+
if (this._debug !== v) {
|
|
5069
|
+
this._debug = v;
|
|
5070
|
+
if (v) {
|
|
5071
|
+
if (this._helper === null) {
|
|
5072
|
+
this._helper = new Box3Helper(new Box3(this._boxMin, this._boxMax));
|
|
5073
|
+
DebugPlugin.Instance(this.viewer).add(this._helper);
|
|
5074
|
+
}
|
|
5075
|
+
}
|
|
5076
|
+
if (this._helper) {
|
|
5077
|
+
this._helper.visible = v;
|
|
5078
|
+
}
|
|
5079
|
+
}
|
|
5080
|
+
}
|
|
5081
|
+
get center() {
|
|
5082
|
+
return this._center;
|
|
5083
|
+
}
|
|
5084
|
+
set center(v) {
|
|
5085
|
+
this._center.copy(v);
|
|
5086
|
+
}
|
|
5087
|
+
get boxMin() {
|
|
5088
|
+
return this._boxMin;
|
|
5089
|
+
}
|
|
5090
|
+
set boxMin(v) {
|
|
5091
|
+
this._boxMin.copy(v);
|
|
5092
|
+
}
|
|
5093
|
+
get boxMax() {
|
|
5094
|
+
return this._boxMax;
|
|
5095
|
+
}
|
|
5096
|
+
set boxMax(v) {
|
|
5097
|
+
this._boxMax.copy(v);
|
|
5098
|
+
}
|
|
5099
|
+
onUpdate(dt) {
|
|
5100
|
+
if (this._debug) {
|
|
5101
|
+
this._helper.updateMatrixWorld();
|
|
5102
|
+
}
|
|
5103
|
+
}
|
|
5104
|
+
useBoxProjection(shader) {
|
|
5105
|
+
shader.defines.USE_BOX_PROJECTION = true;
|
|
5106
|
+
shader.uniforms.probePos = {
|
|
5107
|
+
value: this._center
|
|
5108
|
+
};
|
|
5109
|
+
shader.uniforms.probeBoxMin = {
|
|
5110
|
+
value: this._boxMin
|
|
5111
|
+
};
|
|
5112
|
+
shader.uniforms.probeBoxMax = {
|
|
5113
|
+
value: this._boxMax
|
|
5114
|
+
};
|
|
5115
|
+
}
|
|
5116
|
+
constructor(){
|
|
5117
|
+
super();
|
|
5118
|
+
this._center = new Vector4(0, 0.5, 0, 1);
|
|
5119
|
+
this._boxMin = new Vector3(0, 0, 0);
|
|
5120
|
+
this._boxMax = new Vector3(1, 1, 1);
|
|
5121
|
+
this._helper = null;
|
|
5122
|
+
this._debug = false;
|
|
5123
|
+
this.install = ()=>{
|
|
5124
|
+
ShaderLib.physical.vertexShader = ShaderLib.physical.vertexShader.replace(/#ifdef USE_TRANSMISSION/g, `
|
|
5125
|
+
#if defined(USE_TRANSMISSION) || defined(USE_BOX_PROJECTION)
|
|
5126
|
+
`);
|
|
5127
|
+
ShaderLib.physical.fragmentShader = ShaderLib.physical.fragmentShader.replace("varying vec3 vViewPosition;", `
|
|
5128
|
+
varying vec3 vViewPosition;
|
|
5129
|
+
#if defined(USE_BOX_PROJECTION)
|
|
5130
|
+
varying vec3 vWorldPosition;
|
|
5131
|
+
#endif
|
|
5132
|
+
`);
|
|
5133
|
+
ShaderChunk.worldpos_vertex = ShaderChunk.worldpos_vertex.replace("#if defined( USE_ENVMAP )", "#if defined( USE_ENVMAP ) || defined( USE_BOX_PROJECTION )");
|
|
5134
|
+
ShaderChunk.envmap_physical_pars_fragment = ShaderChunk.envmap_physical_pars_fragment.replace("#ifdef USE_ENVMAP", `
|
|
5135
|
+
#ifdef USE_ENVMAP
|
|
5136
|
+
|
|
5137
|
+
#if defined(USE_BOX_PROJECTION)
|
|
5138
|
+
uniform vec4 probePos;
|
|
5139
|
+
uniform vec3 probeBoxMin;
|
|
5140
|
+
uniform vec3 probeBoxMax;
|
|
5141
|
+
|
|
5142
|
+
vec3 boxProjection(vec3 nrdir, vec3 worldPos, vec3 probePos, vec3 boxMin, vec3 boxMax) {
|
|
5143
|
+
vec3 tbot = boxMin - worldPos;
|
|
5144
|
+
vec3 ttop = boxMax - worldPos;
|
|
5145
|
+
vec3 tmax = mix(tbot, ttop, step(vec3(0), nrdir));
|
|
5146
|
+
tmax /= nrdir;
|
|
5147
|
+
float t = min(min(tmax.x, tmax.y), tmax.z);
|
|
5148
|
+
return worldPos + nrdir * t - probePos;
|
|
5149
|
+
}
|
|
5150
|
+
#endif
|
|
5151
|
+
|
|
5152
|
+
`).replace("reflectVec = inverseTransformDirection( reflectVec, viewMatrix );", `
|
|
5153
|
+
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
5154
|
+
|
|
5155
|
+
#if defined(USE_BOX_PROJECTION)
|
|
5156
|
+
if (probePos.w > 0.001) {
|
|
5157
|
+
reflectVec = boxProjection(reflectVec, vWorldPosition, probePos.xyz, probeBoxMin.xyz, probeBoxMax.xyz);
|
|
5158
|
+
}
|
|
5159
|
+
#endif
|
|
5160
|
+
|
|
5161
|
+
`).replace("vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );", `
|
|
5162
|
+
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
5163
|
+
|
|
5164
|
+
#if defined(USE_BOX_PROJECTION)
|
|
5165
|
+
if (probePos.w > 0.001) {
|
|
5166
|
+
worldNormal = boxProjection(worldNormal, vWorldPosition, probePos.xyz, probeBoxMin.xyz, probeBoxMax.xyz);
|
|
5167
|
+
}
|
|
5168
|
+
#endif
|
|
5169
|
+
|
|
5170
|
+
`);
|
|
5171
|
+
};
|
|
5172
|
+
this.uninstall = ()=>{
|
|
5173
|
+
DebugPlugin.Instance(this.viewer).remove(this._helper);
|
|
5174
|
+
};
|
|
5175
|
+
}
|
|
5176
|
+
}
|
|
5177
|
+
__decorate([
|
|
5178
|
+
property
|
|
5179
|
+
], BoxProjectionPlugin.prototype, "debug", null);
|
|
5180
|
+
__decorate([
|
|
5181
|
+
property
|
|
5182
|
+
], BoxProjectionPlugin.prototype, "center", null);
|
|
5183
|
+
__decorate([
|
|
5184
|
+
property
|
|
5185
|
+
], BoxProjectionPlugin.prototype, "boxMin", null);
|
|
5186
|
+
__decorate([
|
|
5187
|
+
property
|
|
5188
|
+
], BoxProjectionPlugin.prototype, "boxMax", null);
|
|
5189
|
+
|
|
5190
|
+
export { AnimationCurve, Box, BoxProjectionPlugin, CinestationBlendDefinition, CinestationBrain, Component, DebugPlugin, DeviceInput, Easing, EnvironmentPlugin, EventEmitter, FInterpConstantTo, FInterpTo, FreelookVirtualCamera, Logger, ObjectInstance, Perlin, Plane, Plugin, PropertyManager, QInterpConstantTo, QInterpTo, Quat_AngularDistance, Quat_Equals, Quat_exponentialDamp, Quat_quarticDamp, Quat_smoothDamp, Reflector, ReflectorMaterial, Sphere, SystemInfo, Tween, TweenChain, TweenManager, VInterpConstantTo, VInterpTo, Vec3_smoothDamp, Vector3_NEG_ONE, Vector3_ONE, Vector3_RIGHT, Vector3_UNIT_X, Vector3_UNIT_Y, Vector3_UNIT_Z, Vector3_UP, Vector3_ZERO, Viewer, VirtualCamera, aEXRLoader, aFBXLoader, aGLTFLoader, aHDRLoader, aJSONLoader, aLoader, aTextureLoader, exponentialDamp, frag_BoxfilterBlur, frag_cubeMapToPanorama, frag_panoramaToCubeMap, getClassInstance, getShaderMaterial, mixin, property, quarticDamp, smoothDamp, vert_fullscreen };
|
|
4027
5191
|
//# sourceMappingURL=module.js.map
|