@xviewer.js/core 1.0.0-alpha.22 → 1.0.0-alpha.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/dist/main.js +1213 -39
  2. package/dist/main.js.map +1 -1
  3. package/dist/module.js +1204 -40
  4. package/dist/module.js.map +1 -1
  5. package/package.json +1 -1
  6. package/types/TextureSettings.d.ts +1 -0
  7. package/types/Viewer.d.ts +4 -1
  8. package/types/asset/aLoader.d.ts +1 -1
  9. package/types/index.d.ts +5 -2
  10. package/types/loaders/aEXRLoader.d.ts +5 -0
  11. package/types/loaders/aFBXLoader.d.ts +5 -0
  12. package/types/loaders/aGLTFLoader.d.ts +5 -0
  13. package/types/loaders/aHDRLoader.d.ts +5 -0
  14. package/types/loaders/aJSONLoader.d.ts +5 -0
  15. package/types/loaders/aTextureLoader.d.ts +5 -0
  16. package/types/loaders/index.d.ts +6 -0
  17. package/types/material/getShaderMaterial.d.ts +2 -2
  18. package/types/material/index.d.ts +1 -0
  19. package/types/materials/ReflectorMaterial.d.ts +20 -0
  20. package/types/materials/getShaderMaterial.d.ts +4 -0
  21. package/types/materials/glsl/boxfilterblur.glsl.d.ts +1 -0
  22. package/types/materials/glsl/fullscreen.glsl.d.ts +1 -0
  23. package/types/materials/glsl/index.d.ts +3 -0
  24. package/types/materials/glsl/panorama.glsl.d.ts +2 -0
  25. package/types/materials/index.d.ts +3 -0
  26. package/types/object/Reflector.d.ts +18 -0
  27. package/types/object/index.d.ts +1 -0
  28. package/types/objects/Reflector.d.ts +18 -0
  29. package/types/objects/index.d.ts +1 -0
  30. package/types/passes/MipBlurPass.d.ts +27 -0
  31. package/types/passes/MipBlurPass2.d.ts +27 -0
  32. package/types/passes/cubeuv/MergeBlurPass.d.ts +23 -0
  33. package/types/passes/cubeuv/MergeInfo.d.ts +5 -0
  34. package/types/passes/cubeuv/MergeReflectPass.d.ts +18 -0
  35. package/types/passes/cubeuv/utils.d.ts +9 -0
  36. package/types/passes/mipGaussianBlendWeight.d.ts +1 -0
  37. package/types/plugin/Environment.d.ts +5 -0
  38. package/types/plugins/BoxProjectionPlugin.d.ts +20 -0
  39. package/types/plugins/DebugPlugin.d.ts +10 -0
  40. package/types/plugins/EnvironmentPlugin.d.ts +27 -0
  41. package/types/plugins/EnvironmentPlugin2.d.ts +18 -0
  42. package/types/plugins/EnvironmentPlugin3.d.ts +19 -0
  43. package/types/plugins/index.d.ts +3 -0
  44. /package/types/{primitives → primitive}/Box.d.ts +0 -0
  45. /package/types/{primitives → primitive}/Plane.d.ts +0 -0
  46. /package/types/{primitives → primitive}/Sphere.d.ts +0 -0
  47. /package/types/{primitives → primitive}/index.d.ts +0 -0
package/dist/main.js CHANGED
@@ -1,11 +1,11 @@
1
1
  'use strict';
2
2
 
3
- var three = require('three');
4
3
  var EXRLoader_js = require('three/examples/jsm/loaders/EXRLoader.js');
5
4
  var FBXLoader_js = require('three/examples/jsm/loaders/FBXLoader.js');
6
5
  var GLTFLoader_js = require('three/examples/jsm/loaders/GLTFLoader.js');
7
6
  var DRACOLoader_js = require('three/examples/jsm/loaders/DRACOLoader.js');
8
7
  var meshopt_decoder_module_js = require('three/examples/jsm/libs/meshopt_decoder.module.js');
8
+ var three = require('three');
9
9
  var RGBELoader_js = require('three/examples/jsm/loaders/RGBELoader.js');
10
10
 
11
11
  class EventEmitter {
@@ -1008,34 +1008,41 @@ class TweenManager {
1008
1008
 
1009
1009
  class aLoader {
1010
1010
  static _setMeshData(node) {
1011
- const meshData = {
1012
- meshes: [],
1013
- materials: {},
1014
- textures: {}
1015
- };
1016
- const callback = (node)=>{
1017
- const materials = Array.isArray(node.material) ? node.material : [
1018
- node.material
1019
- ];
1020
- for (let mat of materials){
1021
- meshData.meshes.push(node);
1022
- meshData.materials[mat.name] = mat;
1023
- let tex = null;
1024
- for (let v of aLoader._materialMapKeys){
1025
- tex = mat[v];
1026
- tex && (meshData.textures[tex.uuid] = tex);
1027
- }
1011
+ const keys = aLoader._texKeys;
1012
+ const meshes = [];
1013
+ const textures = {};
1014
+ const materials = {};
1015
+ const queue = [
1016
+ node
1017
+ ];
1018
+ while(queue.length !== 0){
1019
+ let object = queue.shift();
1020
+ if (object.isMesh) {
1021
+ meshes.push(object);
1022
+ const mat = object.material;
1023
+ if (Array.isArray(mat)) mat.forEach((v)=>materials[v.name] = v);
1024
+ else materials[mat.name] = mat;
1025
+ keys.forEach((k)=>{
1026
+ let tex = mat[k];
1027
+ if (tex) {
1028
+ textures[tex.uuid] = tex;
1029
+ }
1030
+ });
1028
1031
  }
1032
+ object.children.forEach((v)=>queue.push(v));
1033
+ }
1034
+ node.userData.meshData = {
1035
+ meshes,
1036
+ materials,
1037
+ textures
1029
1038
  };
1030
- node.traverse((v)=>v instanceof three.Mesh && callback(v));
1031
- node.userData.meshData = meshData;
1032
1039
  return node;
1033
1040
  }
1034
1041
  constructor(manager){
1035
1042
  this.manager = manager;
1036
1043
  }
1037
1044
  }
1038
- aLoader._materialMapKeys = [
1045
+ aLoader._texKeys = [
1039
1046
  "alphaMap",
1040
1047
  "aoMap",
1041
1048
  "bumpMap",
@@ -2891,6 +2898,706 @@ class Plane extends three.Mesh {
2891
2898
  }
2892
2899
  }
2893
2900
 
2901
+ const ReflectorShader = {
2902
+ name: 'ReflectorShader',
2903
+ uniforms: {
2904
+ color: {
2905
+ value: null
2906
+ },
2907
+ tDiffuse: {
2908
+ value: null
2909
+ },
2910
+ textureMatrix: {
2911
+ value: null
2912
+ }
2913
+ },
2914
+ vertexShader: /* glsl */ `
2915
+ uniform mat4 textureMatrix;
2916
+ varying vec4 vUv;
2917
+
2918
+ #include <common>
2919
+ #include <logdepthbuf_pars_vertex>
2920
+
2921
+ void main() {
2922
+ vUv = textureMatrix * vec4( position, 1.0 );
2923
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
2924
+ #include <logdepthbuf_vertex>
2925
+ }`,
2926
+ fragmentShader: /* glsl */ `
2927
+ uniform vec3 color;
2928
+ uniform sampler2D tDiffuse;
2929
+ varying vec4 vUv;
2930
+
2931
+ #include <logdepthbuf_pars_fragment>
2932
+
2933
+ float blendOverlay( float base, float blend ) {
2934
+ return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
2935
+ }
2936
+
2937
+ vec3 blendOverlay( vec3 base, vec3 blend ) {
2938
+ return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
2939
+ }
2940
+
2941
+ void main() {
2942
+ #include <logdepthbuf_fragment>
2943
+
2944
+ vec4 base = texture2DProj( tDiffuse, vUv );
2945
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
2946
+
2947
+ #include <tonemapping_fragment>
2948
+ #include <colorspace_fragment>
2949
+ }`
2950
+ };
2951
+ class Reflector extends three.Mesh {
2952
+ constructor(options = {}){
2953
+ super(options.geometry || new three.PlaneGeometry());
2954
+ this.isReflector = true;
2955
+ const color = options.color !== undefined ? new three.Color(options.color) : new three.Color(0x7F7F7F);
2956
+ const textureWidth = options.textureWidth || 512;
2957
+ const textureHeight = options.textureHeight || 512;
2958
+ const clipBias = options.clipBias || 0;
2959
+ const multisample = options.multisample !== undefined ? options.multisample : 4;
2960
+ const defaultNormal = options.normal || new three.Vector3(0, 0, 1);
2961
+ const reflectorPlane = new three.Plane();
2962
+ const normal = new three.Vector3();
2963
+ const reflectorWorldPosition = new three.Vector3();
2964
+ const cameraWorldPosition = new three.Vector3();
2965
+ const rotationMatrix = new three.Matrix4();
2966
+ const lookAtPosition = new three.Vector3(0, 0, -1);
2967
+ const clipPlane = new three.Vector4();
2968
+ const view = new three.Vector3();
2969
+ const target = new three.Vector3();
2970
+ const q = new three.Vector4();
2971
+ const textureMatrix = new three.Matrix4();
2972
+ const virtualCamera = new three.PerspectiveCamera();
2973
+ virtualCamera.layers.set(options.layer || 0);
2974
+ const renderTarget = new three.WebGLRenderTarget(textureWidth, textureHeight, {
2975
+ samples: multisample,
2976
+ type: three.HalfFloatType
2977
+ });
2978
+ const shader = ReflectorShader;
2979
+ const material = options.material || new three.ShaderMaterial({
2980
+ name: shader.name ,
2981
+ uniforms: three.UniformsUtils.clone(shader.uniforms),
2982
+ fragmentShader: shader.fragmentShader,
2983
+ vertexShader: shader.vertexShader
2984
+ });
2985
+ if (material.uniforms.tDiffuse) {
2986
+ material.uniforms.tDiffuse.value = renderTarget.texture;
2987
+ }
2988
+ if (material.uniforms.textureMatrix) {
2989
+ material.uniforms.textureMatrix.value = textureMatrix;
2990
+ }
2991
+ if (material.uniforms.color) {
2992
+ material.uniforms.color.value = color;
2993
+ }
2994
+ this.material = material;
2995
+ const scope = this;
2996
+ this.onBeforeRender = function(renderer, scene, camera) {
2997
+ reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
2998
+ cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
2999
+ rotationMatrix.extractRotation(scope.matrixWorld);
3000
+ normal.copy(defaultNormal);
3001
+ normal.applyMatrix4(rotationMatrix);
3002
+ view.subVectors(reflectorWorldPosition, cameraWorldPosition);
3003
+ // Avoid rendering when reflector is facing away
3004
+ if (view.dot(normal) > 0) return;
3005
+ view.reflect(normal).negate();
3006
+ view.add(reflectorWorldPosition);
3007
+ rotationMatrix.extractRotation(camera.matrixWorld);
3008
+ lookAtPosition.set(0, 0, -1);
3009
+ lookAtPosition.applyMatrix4(rotationMatrix);
3010
+ lookAtPosition.add(cameraWorldPosition);
3011
+ target.subVectors(reflectorWorldPosition, lookAtPosition);
3012
+ target.reflect(normal).negate();
3013
+ target.add(reflectorWorldPosition);
3014
+ virtualCamera.position.copy(view);
3015
+ virtualCamera.up.set(0, 1, 0);
3016
+ virtualCamera.up.applyMatrix4(rotationMatrix);
3017
+ virtualCamera.up.reflect(normal);
3018
+ virtualCamera.lookAt(target);
3019
+ virtualCamera.far = camera.far; // Used in WebGLBackground
3020
+ virtualCamera.updateMatrixWorld();
3021
+ virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
3022
+ // Update the texture matrix
3023
+ textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
3024
+ textureMatrix.multiply(virtualCamera.projectionMatrix);
3025
+ textureMatrix.multiply(virtualCamera.matrixWorldInverse);
3026
+ textureMatrix.multiply(scope.matrixWorld);
3027
+ // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
3028
+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
3029
+ reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
3030
+ reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
3031
+ clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
3032
+ const projectionMatrix = virtualCamera.projectionMatrix;
3033
+ q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
3034
+ q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
3035
+ q.z = -1.0;
3036
+ q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
3037
+ // Calculate the scaled plane vector
3038
+ clipPlane.multiplyScalar(2.0 / clipPlane.dot(q));
3039
+ // Replacing the third row of the projection matrix
3040
+ projectionMatrix.elements[2] = clipPlane.x;
3041
+ projectionMatrix.elements[6] = clipPlane.y;
3042
+ projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
3043
+ projectionMatrix.elements[14] = clipPlane.w;
3044
+ // Render
3045
+ scope.visible = false;
3046
+ const currentRenderTarget = renderer.getRenderTarget();
3047
+ const currentActiveCubeFace = renderer.getActiveCubeFace();
3048
+ const currentActiveMipmapLevel = renderer.getActiveMipmapLevel();
3049
+ const currentXrEnabled = renderer.xr.enabled;
3050
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
3051
+ renderer.xr.enabled = false; // Avoid camera modification
3052
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
3053
+ renderer.setRenderTarget(renderTarget);
3054
+ renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
3055
+ if (renderer.autoClear === false) renderer.clear();
3056
+ renderer.render(scene, virtualCamera);
3057
+ renderer.xr.enabled = currentXrEnabled;
3058
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
3059
+ renderer.setRenderTarget(currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel);
3060
+ // Restore viewport
3061
+ const viewport = camera.viewport;
3062
+ if (viewport !== undefined) {
3063
+ renderer.state.viewport(viewport);
3064
+ }
3065
+ scope.visible = true;
3066
+ };
3067
+ this.getRenderTarget = function() {
3068
+ return renderTarget;
3069
+ };
3070
+ this.getTextureMatrix = function() {
3071
+ return textureMatrix;
3072
+ };
3073
+ this.dispose = function() {
3074
+ renderTarget.dispose();
3075
+ scope.material.dispose();
3076
+ };
3077
+ }
3078
+ }
3079
+
3080
+ const vert_fullscreen = /*glsl*/ `
3081
+ varying vec2 vUv;
3082
+ void main() {
3083
+ vUv = position.xy * 0.5 + 0.5;
3084
+ gl_Position = vec4(position.xy, 1.0, 1.0);
3085
+ }
3086
+ `;
3087
+
3088
+ const frag_BoxfilterBlur = `
3089
+ #include <common>
3090
+ uniform sampler2D tLast;
3091
+ uniform sampler2D tBlur;
3092
+ uniform float uLod;
3093
+ uniform float uWeight;
3094
+ varying vec2 vUv;
3095
+
3096
+ void main() {
3097
+ vec3 col0 = textureLod(tLast, vUv, 0.).rgb;
3098
+ vec3 col1 = textureLod(tBlur, vUv, uLod).rgb;
3099
+ gl_FragColor = vec4(mix(col0, col1, uWeight), 1.);
3100
+ }
3101
+ `;
3102
+
3103
+ const frag_panoramaToCubeMap = `
3104
+ #include <xv_common>
3105
+
3106
+ varying vec2 vUv;
3107
+ uniform sampler2D tMain;
3108
+ uniform int uFace;
3109
+ uniform vec4 uTilingOffset;
3110
+
3111
+ vec3 uvToXYZ(int face, vec2 uv) {
3112
+ if (face == 0) return vec3(-1.0, uv.y, -uv.x);
3113
+ else if (face == 1) return vec3(1.0, uv.y, uv.x);
3114
+ else if (face == 2) return vec3(-uv.x, -1.0, uv.y);
3115
+ else if (face == 3) return vec3(-uv.x, 1.0, -uv.y);
3116
+ else if (face == 4) return vec3(-uv.x, uv.y, 1.0);
3117
+ else return vec3(uv.x, uv.y, -1.0);
3118
+ }
3119
+
3120
+ vec4 panoramaToCubeMap(int face, vec2 uv_i) {
3121
+ vec2 uv = uv_i * 2.0 - 1.0;
3122
+ vec3 dir = normalize(uvToXYZ(face, uv));
3123
+ vec2 uv_o = dirToUv(dir);
3124
+ uv_o = vec2(uv_o.x, uv_o.y) * uTilingOffset.xy + uTilingOffset.zw;
3125
+ return texture(tMain, uv_o);
3126
+ }
3127
+
3128
+ void main() {
3129
+ gl_FragColor = panoramaToCubeMap(uFace, vUv);
3130
+ }
3131
+ `;
3132
+ const frag_cubeMapToPanorama = `
3133
+ #include <xv_common>
3134
+
3135
+ varying vec2 vUv;
3136
+ uniform samplerCube tMain;
3137
+
3138
+ vec4 cubeMapToPanorama(vec2 uv_i) {
3139
+ return texture(tMain, uvToDir(uv_i));
3140
+ }
3141
+
3142
+ void main() {
3143
+ gl_FragColor = cubeMapToPanorama(vUv);
3144
+ }
3145
+ `;
3146
+
3147
+ function getShaderMaterial(uniforms, vertexShader, fragmentShader, onInit) {
3148
+ const material = class extends three.ShaderMaterial {
3149
+ constructor(parameters = {}){
3150
+ const entries = Object.entries(uniforms);
3151
+ // Create unforms and shaders
3152
+ super({
3153
+ uniforms: entries.reduce((acc, [name, value])=>{
3154
+ const uniform = three.UniformsUtils.clone({
3155
+ [name]: {
3156
+ value
3157
+ }
3158
+ });
3159
+ return {
3160
+ ...acc,
3161
+ ...uniform
3162
+ };
3163
+ }, {}),
3164
+ vertexShader,
3165
+ fragmentShader
3166
+ });
3167
+ // Create getter/setters
3168
+ entries.forEach(([name])=>Object.defineProperty(this, name, {
3169
+ get: ()=>this.uniforms[name].value,
3170
+ set: (v)=>this.uniforms[name].value = v
3171
+ }));
3172
+ // Assign parameters, this might include uniforms
3173
+ Object.assign(this, parameters);
3174
+ // Call onInit
3175
+ if (onInit) onInit(this);
3176
+ }
3177
+ };
3178
+ return material;
3179
+ }
3180
+
3181
+ const vert_Reflector = `
3182
+ uniform mat4 textureMatrix;
3183
+ varying vec4 vUv4;
3184
+ varying vec2 vUv;
3185
+ varying vec2 vUv1;
3186
+ varying vec3 vViewPosition;
3187
+
3188
+ #include <common>
3189
+ #include <normal_pars_vertex>
3190
+ #include <logdepthbuf_pars_vertex>
3191
+
3192
+ void main() {
3193
+ #include <beginnormal_vertex>
3194
+ #include <defaultnormal_vertex>
3195
+
3196
+ vec4 positionWS = modelMatrix * vec4(position, 1.0);
3197
+ vec4 mvPosition = viewMatrix * positionWS;
3198
+
3199
+ vUv = uv;
3200
+ vUv1 = uv1;
3201
+ vUv4 = textureMatrix * vec4(position, 1.0);
3202
+
3203
+ vViewPosition = -mvPosition.xyz;
3204
+ vNormal = normalize(transformedNormal);
3205
+
3206
+ gl_Position = projectionMatrix * mvPosition;
3207
+ #include <logdepthbuf_vertex>
3208
+ }
3209
+ `;
3210
+ const frag_Reflector = `
3211
+ uniform vec3 color;
3212
+ uniform float roughness;
3213
+ uniform float metalness;
3214
+ uniform sampler2D tDiffuse;
3215
+ uniform sampler2D normalMap;
3216
+ uniform sampler2D roughnessMap;
3217
+ uniform sampler2D aoMap;
3218
+ uniform float aoMapIntensity;
3219
+ uniform sampler2D lightMap;
3220
+ uniform float lightMapIntensity;
3221
+
3222
+ varying vec4 vUv4;
3223
+ varying vec2 vUv;
3224
+ varying vec2 vUv1;
3225
+ varying vec3 vViewPosition;
3226
+ varying vec3 vNormal;
3227
+
3228
+ #include <common>
3229
+ #include <lights_physical_pars_fragment>
3230
+ #include <logdepthbuf_pars_fragment>
3231
+
3232
+ void main() {
3233
+ #include <logdepthbuf_fragment>
3234
+
3235
+ vec4 uv4 = vUv4;
3236
+ vec4 texelNormal = texture2D(normalMap, vUv);
3237
+ vec3 normal = normalize(vec3(texelNormal.r * 2.0 - 1.0, texelNormal.b, texelNormal.g * 2.0 - 1.0));
3238
+ vec3 coord = uv4.xyz / uv4.w;
3239
+ vec2 reflectUv = coord.xy + coord.z * normal.xz * 0.05;
3240
+
3241
+ vec3 geometryNormal = normalize(vNormal);
3242
+ vec3 geometryViewDir = normalize(vViewPosition);
3243
+
3244
+ vec3 singleScattering = vec3( 0.0 );
3245
+ vec3 multiScattering = vec3( 0.0 );
3246
+
3247
+ float metalnessFactor = metalness;
3248
+ vec3 diffuseColor = color.rgb * ( 1.0 - metalnessFactor );
3249
+ vec3 specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
3250
+ float specularF90 = 1.0;
3251
+
3252
+ float roughnessFactor = texture2D(roughnessMap, vUv).g * roughness;
3253
+
3254
+ computeMultiscattering( geometryNormal, geometryViewDir, specularColor, specularF90, roughnessFactor, singleScattering, multiScattering );
3255
+
3256
+ vec3 totalScattering = singleScattering + multiScattering;
3257
+ vec3 diffuse = diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
3258
+
3259
+ vec3 irradiance = vec3(0.);
3260
+ irradiance += texture2D(lightMap, vUv).rgb * lightMapIntensity;
3261
+
3262
+ float lod = roughnessFactor * (1.7 - 0.7 * roughnessFactor) * 6.;
3263
+ vec4 reflectColor = textureLod(tDiffuse, reflectUv, lod);
3264
+
3265
+ vec3 f_specular = vec3(0.);
3266
+ vec3 f_diffuse = vec3(0.);
3267
+
3268
+ f_specular += reflectColor.rgb * (1.0 - roughnessFactor * roughnessFactor) + multiScattering * irradiance;
3269
+ f_diffuse += diffuse * irradiance;
3270
+
3271
+ float ambientOcclusion = mix(1., texture2D(aoMap, vUv1).r, aoMapIntensity);
3272
+ float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
3273
+ f_specular *= computeSpecularOcclusion(dotNV, ambientOcclusion, roughnessFactor);
3274
+
3275
+ gl_FragColor = vec4(f_specular + f_diffuse, 1.);
3276
+
3277
+ #include <tonemapping_fragment>
3278
+ #include <colorspace_fragment>
3279
+ }
3280
+ `;
3281
+ class ReflectorMaterial extends three.ShaderMaterial {
3282
+ get metalness() {
3283
+ return this.uniforms.metalness.value;
3284
+ }
3285
+ set metalness(v) {
3286
+ this.uniforms.metalness.value = v;
3287
+ }
3288
+ get roughness() {
3289
+ return this.uniforms.roughness.value;
3290
+ }
3291
+ set roughness(v) {
3292
+ this.uniforms.roughness.value = v;
3293
+ }
3294
+ get roughnessMap() {
3295
+ return this.uniforms.roughnessMap.value;
3296
+ }
3297
+ set roughnessMap(v) {
3298
+ this.uniforms.roughnessMap.value = v;
3299
+ }
3300
+ get normalMap() {
3301
+ return this.uniforms.normalMap.value;
3302
+ }
3303
+ set normalMap(v) {
3304
+ this.uniforms.normalMap.value = v;
3305
+ }
3306
+ get aoMap() {
3307
+ return this.uniforms.aoMap.value;
3308
+ }
3309
+ set aoMap(v) {
3310
+ this.uniforms.aoMap.value = v;
3311
+ }
3312
+ get lightMap() {
3313
+ return this.uniforms.lightMap.value;
3314
+ }
3315
+ set lightMap(v) {
3316
+ this.uniforms.lightMap.value = v;
3317
+ }
3318
+ constructor(...args){
3319
+ super(...args);
3320
+ this.vertexShader = vert_Reflector;
3321
+ this.fragmentShader = frag_Reflector;
3322
+ this.uniforms = {
3323
+ color: {
3324
+ value: new three.Color(0xffffff)
3325
+ },
3326
+ tDiffuse: {
3327
+ value: null
3328
+ },
3329
+ textureMatrix: {
3330
+ value: null
3331
+ },
3332
+ metalness: {
3333
+ value: 0
3334
+ },
3335
+ roughness: {
3336
+ value: 1
3337
+ },
3338
+ roughnessMap: {
3339
+ value: null
3340
+ },
3341
+ normalMap: {
3342
+ value: null
3343
+ },
3344
+ aoMap: {
3345
+ value: null
3346
+ },
3347
+ aoMapIntensity: {
3348
+ value: 1
3349
+ },
3350
+ lightMap: {
3351
+ value: null
3352
+ },
3353
+ lightMapIntensity: {
3354
+ value: 1
3355
+ }
3356
+ };
3357
+ }
3358
+ }
3359
+ __decorate([
3360
+ property({
3361
+ min: 0,
3362
+ max: 1,
3363
+ step: 0.01
3364
+ })
3365
+ ], ReflectorMaterial.prototype, "metalness", null);
3366
+ __decorate([
3367
+ property({
3368
+ min: 0,
3369
+ max: 1,
3370
+ step: 0.01
3371
+ })
3372
+ ], ReflectorMaterial.prototype, "roughness", null);
3373
+
3374
+ class Plugin extends ObjectInstance {
3375
+ constructor(...args){
3376
+ super(...args);
3377
+ this.type = "Plugin";
3378
+ }
3379
+ }
3380
+
3381
+ class DebugPlugin extends Plugin {
3382
+ static Instance(viewer) {
3383
+ return viewer.getPlugin(DebugPlugin, true);
3384
+ }
3385
+ add(node) {
3386
+ this.scene.add(node);
3387
+ return node;
3388
+ }
3389
+ remove(node) {
3390
+ this.scene.remove(node);
3391
+ return node;
3392
+ }
3393
+ onRender(dt) {
3394
+ const { renderer, camera } = this.viewer;
3395
+ const autoClear = renderer.autoClear;
3396
+ renderer.autoClear = false;
3397
+ renderer.render(this.scene, camera);
3398
+ renderer.autoClear = autoClear;
3399
+ }
3400
+ constructor(...args){
3401
+ super(...args);
3402
+ this.scene = new three.Scene();
3403
+ }
3404
+ }
3405
+
3406
+ const LOD_MIN = 4;
3407
+ const _flatCamera = /*@__PURE__*/ new three.OrthographicCamera();
3408
+ function _setViewport(target, x, y, width, height) {
3409
+ target.viewport.set(x, y, width, height);
3410
+ target.scissor.set(x, y, width, height);
3411
+ }
3412
+ function _getCommonVertexShader() {
3413
+ return /* glsl */ `
3414
+ precision mediump float;
3415
+ precision mediump int;
3416
+
3417
+ attribute float faceIndex;
3418
+
3419
+ varying vec3 vOutputDirection;
3420
+
3421
+ // RH coordinate system; PMREM face-indexing convention
3422
+ vec3 getDirection( vec2 uv, float face ) {
3423
+
3424
+ uv = 2.0 * uv - 1.0;
3425
+ vec3 direction = vec3( uv, 1.0 );
3426
+
3427
+ if ( face == 0.0 ) {
3428
+ direction = direction.zyx; // ( 1, v, u ) pos x
3429
+ } else if ( face == 1.0 ) {
3430
+ direction = direction.xzy;
3431
+ direction.xz *= -1.0; // ( -u, 1, -v ) pos y
3432
+ } else if ( face == 2.0 ) {
3433
+ direction.x *= -1.0; // ( -u, v, 1 ) pos z
3434
+ } else if ( face == 3.0 ) {
3435
+ direction = direction.zyx;
3436
+ direction.xz *= -1.0; // ( -1, v, -u ) neg x
3437
+ } else if ( face == 4.0 ) {
3438
+ direction = direction.xzy;
3439
+ direction.xy *= -1.0; // ( -u, -1, v ) neg y
3440
+ } else if ( face == 5.0 ) {
3441
+ direction.z *= -1.0; // ( u, v, -1 ) neg z
3442
+ }
3443
+
3444
+ return direction;
3445
+
3446
+ }
3447
+
3448
+ void main() {
3449
+ vOutputDirection = getDirection( uv, faceIndex );
3450
+ gl_Position = vec4( position, 1.0 );
3451
+ }
3452
+ `;
3453
+ }
3454
+ function _getClearMaterial() {
3455
+ return new three.ShaderMaterial({
3456
+ name: "Clear",
3457
+ uniforms: {
3458
+ map: {
3459
+ value: null
3460
+ },
3461
+ intensity: {
3462
+ value: 1
3463
+ }
3464
+ },
3465
+ vertexShader: vert_fullscreen,
3466
+ fragmentShader: /* glsl */ `
3467
+ uniform sampler2D map;
3468
+ uniform float intensity;
3469
+ varying vec2 vUv;
3470
+ void main() {
3471
+ vec4 col = texture2D(map, vUv);
3472
+ gl_FragColor = vec4(col.rgb * intensity, col.a);
3473
+ }
3474
+ `,
3475
+ blending: three.NoBlending,
3476
+ depthWrite: false,
3477
+ depthTest: false
3478
+ });
3479
+ }
3480
+ function _getCubeMapMaterial() {
3481
+ return new three.ShaderMaterial({
3482
+ name: "CubeMapToCubeUV",
3483
+ uniforms: {
3484
+ envMap: {
3485
+ value: null
3486
+ },
3487
+ lod: {
3488
+ value: 0
3489
+ }
3490
+ },
3491
+ vertexShader: _getCommonVertexShader(),
3492
+ fragmentShader: /* glsl */ `
3493
+ precision mediump float;
3494
+ precision mediump int;
3495
+
3496
+ varying vec3 vOutputDirection;
3497
+ uniform samplerCube envMap;
3498
+ uniform float lod;
3499
+
3500
+ void main() {
3501
+ gl_FragColor = textureCubeLodEXT(envMap, vOutputDirection, lod);
3502
+ }
3503
+ `,
3504
+ blending: three.AdditiveBlending,
3505
+ depthWrite: false,
3506
+ depthTest: false
3507
+ });
3508
+ }
3509
+ function _getMipCopyMaterial(lodMax, width, height) {
3510
+ return new three.ShaderMaterial({
3511
+ name: "MipBlurToCubeUV",
3512
+ defines: {
3513
+ CUBEUV_TEXEL_WIDTH: 1.0 / width,
3514
+ CUBEUV_TEXEL_HEIGHT: 1.0 / height,
3515
+ CUBEUV_MAX_MIP: `${lodMax}.0`
3516
+ },
3517
+ uniforms: {
3518
+ cubeUVMap: {
3519
+ value: null
3520
+ },
3521
+ lod: {
3522
+ value: 0
3523
+ }
3524
+ },
3525
+ vertexShader: _getCommonVertexShader(),
3526
+ fragmentShader: /* glsl */ `
3527
+ precision mediump float;
3528
+ precision mediump int;
3529
+
3530
+ #define ENVMAP_TYPE_CUBE_UV
3531
+ #include <cube_uv_reflection_fragment>
3532
+
3533
+ varying vec3 vOutputDirection;
3534
+
3535
+ uniform sampler2D cubeUVMap;
3536
+ uniform float lod;
3537
+
3538
+ void main() {
3539
+ vec3 col = bilinearCubeUV(cubeUVMap, vOutputDirection, CUBEUV_MAX_MIP - lod);
3540
+ gl_FragColor = vec4(col, 1.);
3541
+ }
3542
+ `,
3543
+ blending: three.AdditiveBlending,
3544
+ depthWrite: false,
3545
+ depthTest: false
3546
+ });
3547
+ }
3548
+ function _getMipBlurMaterial(lodMax, width, height) {
3549
+ return new three.ShaderMaterial({
3550
+ name: "MipBlurToCubeUV",
3551
+ defines: {
3552
+ CUBEUV_TEXEL_WIDTH: 1.0 / width,
3553
+ CUBEUV_TEXEL_HEIGHT: 1.0 / height,
3554
+ CUBEUV_MAX_MIP: `${lodMax}.0`
3555
+ },
3556
+ uniforms: {
3557
+ envMap: {
3558
+ value: null
3559
+ },
3560
+ cubeUVMap: {
3561
+ value: null
3562
+ },
3563
+ weight: {
3564
+ value: 1
3565
+ },
3566
+ lod: {
3567
+ value: 0
3568
+ },
3569
+ exposure: {
3570
+ value: 1
3571
+ }
3572
+ },
3573
+ vertexShader: _getCommonVertexShader(),
3574
+ fragmentShader: /* glsl */ `
3575
+ precision mediump float;
3576
+ precision mediump int;
3577
+
3578
+ #define ENVMAP_TYPE_CUBE_UV
3579
+ #include <cube_uv_reflection_fragment>
3580
+
3581
+ varying vec3 vOutputDirection;
3582
+
3583
+ uniform sampler2D cubeUVMap;
3584
+ uniform samplerCube envMap;
3585
+ uniform float weight;
3586
+ uniform float lod;
3587
+ uniform float exposure;
3588
+
3589
+ void main() {
3590
+ vec3 col0 = bilinearCubeUV(cubeUVMap, vOutputDirection, CUBEUV_MAX_MIP - (lod + 1.));
3591
+ vec3 col1 = textureCubeLodEXT(envMap, vOutputDirection, lod).rgb * exposure;
3592
+ gl_FragColor = vec4(mix(col0, col1, weight), 1.);
3593
+ }
3594
+ `,
3595
+ blending: three.NoBlending,
3596
+ depthWrite: false,
3597
+ depthTest: false
3598
+ });
3599
+ }
3600
+
2894
3601
  class Caller {
2895
3602
  get pause() {
2896
3603
  return this._pause;
@@ -3445,8 +4152,9 @@ ResourceManager._texSettingKeys = [
3445
4152
  "minFilter",
3446
4153
  "format",
3447
4154
  "anisotropy",
4155
+ "repeat",
3448
4156
  "colorSpace",
3449
- "repeat"
4157
+ "channel"
3450
4158
  ];
3451
4159
 
3452
4160
  function applyProps(target, props) {
@@ -3561,7 +4269,7 @@ class Viewer extends EventEmitter {
3561
4269
  renderer.render(Viewer.fullscreenMesh, Viewer.fullscreenCamera);
3562
4270
  renderer.setRenderTarget(RT);
3563
4271
  }
3564
- static GetFullscreenTriangle() {
4272
+ static CreateFullscreenTriangle() {
3565
4273
  let geometry = new three.BufferGeometry();
3566
4274
  geometry.setAttribute('position', new three.Float32BufferAttribute([
3567
4275
  -1,
@@ -3584,6 +4292,37 @@ class Viewer extends EventEmitter {
3584
4292
  ], 2));
3585
4293
  return geometry;
3586
4294
  }
4295
+ static GetChildByName(node, name) {
4296
+ return Viewer.GetObject(node, (v)=>v.name === name && v);
4297
+ }
4298
+ static GetObject(node, filter) {
4299
+ const queue = [
4300
+ node
4301
+ ];
4302
+ while(queue.length !== 0){
4303
+ let object = queue.shift();
4304
+ let target = filter(object);
4305
+ if (target) {
4306
+ return target;
4307
+ }
4308
+ object.children.forEach((v)=>queue.push(v));
4309
+ }
4310
+ }
4311
+ static GetObjects(node, filter) {
4312
+ const queue = [
4313
+ node
4314
+ ];
4315
+ const objects = [];
4316
+ while(queue.length !== 0){
4317
+ let object = queue.shift();
4318
+ let target = filter(object);
4319
+ if (target) {
4320
+ objects.push(object);
4321
+ }
4322
+ object.children.forEach((v)=>queue.push(v));
4323
+ }
4324
+ return objects;
4325
+ }
3587
4326
  get root() {
3588
4327
  return this._root;
3589
4328
  }
@@ -3778,16 +4517,12 @@ class Viewer extends EventEmitter {
3778
4517
  this._tweenManager.killTweensOf(target);
3779
4518
  }
3780
4519
  traverseMaterials(callback) {
3781
- const renderList = this._renderer.renderLists.get(this._scene, 0);
3782
- const setMaterial = (item)=>{
3783
- if (item.material) {
4520
+ Viewer.GetObjects(this._scene, (item)=>{
4521
+ if (item.isMesh) {
3784
4522
  if (Array.isArray(item.material)) item.material.forEach(callback);
3785
4523
  else callback(item.material);
3786
4524
  }
3787
- };
3788
- renderList.opaque.forEach(setMaterial);
3789
- renderList.transparent.forEach(setMaterial);
3790
- renderList.transmissive.forEach(setMaterial);
4525
+ });
3791
4526
  }
3792
4527
  traversePlugins(callback) {
3793
4528
  return this._pluginManager.traversePlugins(callback);
@@ -3872,7 +4607,7 @@ class Viewer extends EventEmitter {
3872
4607
  minFilter: nearest ? three.NearestFilter : mipmap ? three.LinearMipMapLinearFilter : three.LinearFilter,
3873
4608
  type: typeof floatType === "boolean" ? floatType ? this.DATA_FLOAT_TYPE : three.UnsignedByteType : floatType,
3874
4609
  anisotropy: 0,
3875
- colorSpace: three.SRGBColorSpace,
4610
+ colorSpace: three.LinearSRGBColorSpace,
3876
4611
  depthBuffer: false,
3877
4612
  stencilBuffer: false,
3878
4613
  samples: SystemInfo.isSupportMSAA ? msaa : 0,
@@ -3887,7 +4622,7 @@ class Viewer extends EventEmitter {
3887
4622
  minFilter: nearest ? three.NearestFilter : mipmap ? three.LinearMipMapLinearFilter : three.LinearFilter,
3888
4623
  type: typeof floatType === "boolean" ? floatType ? this.DATA_FLOAT_TYPE : three.UnsignedByteType : floatType,
3889
4624
  anisotropy: 0,
3890
- colorSpace: three.SRGBColorSpace,
4625
+ colorSpace: three.LinearSRGBColorSpace,
3891
4626
  depthBuffer: false,
3892
4627
  stencilBuffer: false,
3893
4628
  samples: SystemInfo.isSupportMSAA ? msaa : 0,
@@ -3942,7 +4677,7 @@ class Viewer extends EventEmitter {
3942
4677
  }
3943
4678
  constructor({ root, canvas, autoStart = true, autoResize = true, shadows = false, camera = {
3944
4679
  fov: 45,
3945
- near: 1,
4680
+ near: 0.1,
3946
4681
  far: 1000,
3947
4682
  position: new three.Vector3(0, 0, 4)
3948
4683
  }, targetFrameRate = -1, colorSpace = three.SRGBColorSpace, toneMapping = three.LinearToneMapping, toneMappingExposure = 1, maxDPR = 1.5, path = "", resourcePath = "", dracoPath = "https://www.gstatic.com/draco/v1/decoders/", loader = {}, tasker = {}, ...webglOpts } = {}){
@@ -3974,7 +4709,7 @@ class Viewer extends EventEmitter {
3974
4709
  this._DATA_FLOAT_TYPE = webgl.DATA_FLOAT_TYPE;
3975
4710
  this._dpr = Math.min(maxDPR, window.devicePixelRatio);
3976
4711
  this._scene = new three.Scene();
3977
- this._camera = new three.PerspectiveCamera();
4712
+ this._camera = applyProps(new three.PerspectiveCamera(), camera);
3978
4713
  this._renderer = new three.WebGLRenderer({
3979
4714
  canvas: el,
3980
4715
  context: webgl.gl
@@ -4015,23 +4750,455 @@ Viewer._shadowCameraKeys = [
4015
4750
  "near",
4016
4751
  "far"
4017
4752
  ];
4018
- Viewer.fullscreenMesh = new three.Mesh(Viewer.GetFullscreenTriangle());
4753
+ Viewer.fullscreenMesh = new three.Mesh(Viewer.CreateFullscreenTriangle());
4019
4754
  Viewer.fullscreenCamera = new three.OrthographicCamera(-1, 1, 1, -1, 0, 1);
4020
4755
 
4021
- class Plugin extends ObjectInstance {
4022
- constructor(...args){
4023
- super(...args);
4024
- this.type = "Plugin";
4756
+ class MergeRefectPass {
4757
+ get envMapTarget() {
4758
+ return this._envMapTarget;
4759
+ }
4760
+ dispose() {
4761
+ this._envMapTarget.dispose();
4762
+ this._pmremGenerator.dispose();
4763
+ }
4764
+ mergeReflect(info) {
4765
+ this._pmremGenerator._clearTexture(this._envMapTarget, this.envMapIntensity);
4766
+ this._pmremGenerator._mergeReflect(this._envMapTarget, this._reflectMap);
4767
+ info.envMapTarget = this._envMapTarget;
4768
+ info.lodMax = this._pmremGenerator._lodMeshes.length - 1;
4769
+ }
4770
+ _getPMREMExtension(renderer) {
4771
+ const pmremGenerator = new three.PMREMGenerator(renderer);
4772
+ pmremGenerator._fromTextureExtension = function(reflectMap, envMap) {
4773
+ const target = envMap ? this._fromTexture(envMap) : this._fromCubeTexture(reflectMap);
4774
+ this._cubeMapMaterial = _getCubeMapMaterial();
4775
+ this._copyTexMaterial = _getClearMaterial();
4776
+ this._copyMesh = new three.Mesh(Viewer.fullscreenMesh.geometry, this._copyTexMaterial);
4777
+ this._lodMeshes = this._lodPlanes.map((v)=>new three.Mesh(v, this._cubeMapMaterial));
4778
+ this._sourceInit = false;
4779
+ return target;
4780
+ };
4781
+ pmremGenerator._fromCubeTexture = function(texture) {
4782
+ this._setSize(texture.image.length === 0 ? 16 : texture.image[0].width || texture.image[0].image.width);
4783
+ return this._allocateTargets();
4784
+ };
4785
+ pmremGenerator._copyTexture = function(targetOut, texture, intensity = 1) {
4786
+ const uniforms = this._copyTexMaterial.uniforms;
4787
+ uniforms.map.value = texture;
4788
+ uniforms.intensity.value = intensity;
4789
+ const renderer = this._renderer;
4790
+ renderer.autoClear = true;
4791
+ renderer.setRenderTarget(targetOut);
4792
+ renderer.render(this._copyMesh, _flatCamera);
4793
+ renderer.setRenderTarget(null);
4794
+ };
4795
+ pmremGenerator._clearTexture = function(targetOut, intensity) {
4796
+ const source = this._pingPongRenderTarget;
4797
+ if (this._sourceInit === false) {
4798
+ this._sourceInit = true;
4799
+ source.scissorTest = false;
4800
+ _setViewport(source, 0, 0, source.width, source.height);
4801
+ this._copyTexture(source, targetOut.texture);
4802
+ } else {
4803
+ this._copyTexture(targetOut, source.texture, intensity);
4804
+ }
4805
+ };
4806
+ pmremGenerator._mergeReflect = function(sourceTarget, reflectMap, clear = false) {
4807
+ const renderer = this._renderer;
4808
+ const autoClear = renderer.autoClear;
4809
+ const cubeMapMaterial = this._cubeMapMaterial;
4810
+ const uniforms = this._cubeMapMaterial.uniforms;
4811
+ uniforms.envMap.value = reflectMap;
4812
+ renderer.autoClear = clear;
4813
+ for(let i = 0; i < this._lodMeshes.length - 1; i++){
4814
+ uniforms.lod.value = i < 5 ? 0 : i;
4815
+ this._blit(sourceTarget, i, cubeMapMaterial);
4816
+ }
4817
+ sourceTarget.scissorTest = false;
4818
+ _setViewport(sourceTarget, 0, 0, sourceTarget.width, sourceTarget.height);
4819
+ renderer.autoClear = autoClear;
4820
+ };
4821
+ pmremGenerator._blit = function(targetOut, lodOut, material) {
4822
+ const renderer = this._renderer;
4823
+ const _lodMax = this._lodMax;
4824
+ const outputSize = this._sizeLods[lodOut];
4825
+ const x = 3 * outputSize * (lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0);
4826
+ const y = 4 * (this._cubeSize - outputSize);
4827
+ _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize);
4828
+ const lodMesh = this._lodMeshes[lodOut];
4829
+ lodMesh.material = material;
4830
+ renderer.autoClear = false;
4831
+ renderer.setRenderTarget(targetOut);
4832
+ renderer.render(lodMesh, _flatCamera);
4833
+ };
4834
+ return pmremGenerator;
4835
+ }
4836
+ constructor({ envMap, reflectMap, viewer }){
4837
+ this.envMapIntensity = 1;
4838
+ this._reflectMap = reflectMap;
4839
+ this._pmremGenerator = this._getPMREMExtension(viewer.renderer);
4840
+ this._envMapTarget = this._pmremGenerator._fromTextureExtension(reflectMap, envMap);
4841
+ viewer.scene.environment = this._envMapTarget.texture;
4842
+ }
4843
+ }
4844
+
4845
+ function mipGaussianBlendWeight(sigma, lod) {
4846
+ let sigma2 = sigma * sigma;
4847
+ let c = 2.0 * Math.PI * sigma2;
4848
+ let numerator = Math.pow(16, lod) * 1.386294361; //log(4)
4849
+ let denorminator = c * (Math.pow(4, lod) + c);
4850
+ return three.MathUtils.clamp(numerator / denorminator, 0, 1);
4851
+ }
4852
+
4853
+ const MAX_LOD = 10;
4854
+ class MergeMipBlurPass {
4855
+ get blurIntensity() {
4856
+ return this._blurIntensity;
4857
+ }
4858
+ set blurIntensity(v) {
4859
+ if (this._blurIntensity !== v) {
4860
+ this._blurIntensity = v;
4861
+ this._sigma = three.MathUtils.lerp(1, 40, this._blurIntensity / 10);
4862
+ for(let lod = 0; lod <= MAX_LOD; lod++){
4863
+ let w = mipGaussianBlendWeight(this._sigma, lod);
4864
+ if (w < 0.002) {
4865
+ this._blurMinLod = lod;
4866
+ }
4867
+ if (w >= 1) {
4868
+ this._blurMaxLod = lod;
4869
+ break;
4870
+ }
4871
+ }
4872
+ }
4873
+ }
4874
+ get envMapTarget() {
4875
+ return this._envMapTarget;
4876
+ }
4877
+ dispose() {
4878
+ this._envMapTarget.dispose();
4879
+ this._pmremGenerator.dispose();
4880
+ }
4881
+ mergeMipBlur(info) {
4882
+ const targetIn = this._pmremGenerator._applyMipBlur(this._envMapTarget, this._reflectMap, this._blurMinLod, this._blurMaxLod, this._sigma, this.exposure);
4883
+ this._pmremGenerator._mipCopy(info.envMapTarget, targetIn, info.lodMax, this._blurMinLod);
4884
+ }
4885
+ _getPMREMExtension(renderer) {
4886
+ const pmremGenerator = new three.PMREMGenerator(renderer);
4887
+ pmremGenerator._fromTextureExtension = function(texture) {
4888
+ this._setSize(texture.image.length === 0 ? 16 : texture.image[0].width || texture.image[0].image.width);
4889
+ const target = this._allocateTargets();
4890
+ this._mipBlurMaterial = _getMipBlurMaterial(this._lodMax, target.width, target.height);
4891
+ this._mipCopyMaterial = _getMipCopyMaterial(this._lodMax, target.width, target.height);
4892
+ this._lodMeshes = this._lodPlanes.map((v)=>new three.Mesh(v, this._mipBlurMaterial));
4893
+ return target;
4894
+ };
4895
+ pmremGenerator._applyMipBlur = function(sourceTarget, texture, blurMinLod, blurMaxLod, sigma, exposure) {
4896
+ const pingPongRenderTarget = this._pingPongRenderTarget;
4897
+ const uniforms = this._mipBlurMaterial.uniforms;
4898
+ uniforms.envMap.value = texture;
4899
+ uniforms.exposure.value = exposure;
4900
+ let lod = blurMaxLod;
4901
+ let targetOut = sourceTarget;
4902
+ let targetIn = pingPongRenderTarget;
4903
+ this._mipBlur(sourceTarget, pingPongRenderTarget, lod, 1);
4904
+ for(let i = 0; lod-- > blurMinLod; i++){
4905
+ targetOut = (i & 1) === 0 ? pingPongRenderTarget : sourceTarget;
4906
+ targetIn = (i & 1) === 1 ? pingPongRenderTarget : sourceTarget;
4907
+ this._mipBlur(targetOut, targetIn, lod, mipGaussianBlendWeight(sigma, lod));
4908
+ }
4909
+ sourceTarget.scissorTest = false;
4910
+ _setViewport(sourceTarget, 0, 0, sourceTarget.width, sourceTarget.height);
4911
+ return targetOut;
4912
+ };
4913
+ pmremGenerator._mipBlur = function(targetOut, targetIn, lodOut, weight) {
4914
+ const uniforms = this._mipBlurMaterial.uniforms;
4915
+ uniforms.cubeUVMap.value = targetIn.texture;
4916
+ uniforms.weight.value = weight;
4917
+ uniforms.lod.value = lodOut;
4918
+ this._blit(targetOut, lodOut, this._mipBlurMaterial);
4919
+ };
4920
+ pmremGenerator._mipCopy = function(targetOut, targetIn, lodOut, lodIn = lodOut) {
4921
+ const uniforms = this._mipCopyMaterial.uniforms;
4922
+ uniforms.cubeUVMap.value = targetIn.texture;
4923
+ uniforms.lod.value = lodIn;
4924
+ this._blit(targetOut, lodOut, this._mipCopyMaterial);
4925
+ targetOut.scissorTest = false;
4926
+ _setViewport(targetOut, 0, 0, targetOut.width, targetOut.height);
4927
+ };
4928
+ pmremGenerator._blit = function(targetOut, lodOut, material) {
4929
+ const renderer = this._renderer;
4930
+ const _lodMax = this._lodMax;
4931
+ const outputSize = this._sizeLods[lodOut];
4932
+ const x = 3 * outputSize * (lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0);
4933
+ const y = 4 * (this._cubeSize - outputSize);
4934
+ _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize);
4935
+ const lodMesh = this._lodMeshes[lodOut];
4936
+ lodMesh.material = material;
4937
+ renderer.autoClear = false;
4938
+ renderer.setRenderTarget(targetOut);
4939
+ renderer.render(lodMesh, _flatCamera);
4940
+ };
4941
+ return pmremGenerator;
4942
+ }
4943
+ constructor({ viewer, reflectMap }){
4944
+ this._sigma = 2;
4945
+ this._blurMinLod = 0;
4946
+ this._blurMaxLod = MAX_LOD;
4947
+ this._blurIntensity = -1;
4948
+ this.exposure = 1;
4949
+ this._reflectMap = reflectMap;
4950
+ this._pmremGenerator = this._getPMREMExtension(viewer.renderer);
4951
+ this._envMapTarget = this._pmremGenerator._fromTextureExtension(reflectMap);
4952
+ }
4953
+ }
4954
+
4955
+ class EnvironmentPlugin extends Plugin {
4956
+ get debug() {
4957
+ return this._debug;
4958
+ }
4959
+ set debug(v) {
4960
+ if (this._debug !== v) {
4961
+ this._debug = v;
4962
+ if (v) {
4963
+ if (this._debugNode === null) {
4964
+ const viewer = this.viewer;
4965
+ const debugScene = DebugPlugin.Instance(viewer).scene;
4966
+ this._debugNode = viewer.addNode(three.Object3D, {
4967
+ parent: debugScene
4968
+ });
4969
+ viewer.addNode(Plane, {
4970
+ parent: this._debugNode,
4971
+ material: new three.MeshBasicMaterial({
4972
+ map: this._reflectPass.envMapTarget.texture
4973
+ }),
4974
+ position: new three.Vector3(1.1, 3, 0)
4975
+ });
4976
+ viewer.addNode(Plane, {
4977
+ parent: this._debugNode,
4978
+ material: new three.MeshBasicMaterial({
4979
+ map: this._mipBlurPass.envMapTarget.texture
4980
+ }),
4981
+ position: new three.Vector3(0, 3, 0)
4982
+ });
4983
+ }
4984
+ }
4985
+ if (this._debugNode) {
4986
+ this._debugNode.visible = v;
4987
+ }
4988
+ }
4989
+ }
4990
+ onRender() {
4991
+ const { renderer } = this.viewer;
4992
+ const autoClear = renderer.autoClear;
4993
+ const oldTarget = renderer.getRenderTarget();
4994
+ const oldActiveCubeFace = renderer.getActiveCubeFace();
4995
+ const oldActiveMipmapLevel = renderer.getActiveMipmapLevel();
4996
+ this._reflectPass.envMapIntensity = this.envMapIntensity;
4997
+ this._mipBlurPass.exposure = this.reflectExposure;
4998
+ this._mipBlurPass.blurIntensity = this.reflectBlurIntensity;
4999
+ this._cubeCamera.update(renderer, this._scene);
5000
+ this._reflectPass.mergeReflect(this._mergeInfo);
5001
+ this._mipBlurPass.mergeMipBlur(this._mergeInfo);
5002
+ renderer.autoClear = autoClear;
5003
+ renderer.setRenderTarget(oldTarget, oldActiveCubeFace, oldActiveMipmapLevel);
5004
+ }
5005
+ constructor({ envMap, scene, near, far, layer = 0, resolution = 256, floatType = three.HalfFloatType, position = new three.Vector3(0, 1, 0) } = {}){
5006
+ super();
5007
+ this._mergeInfo = {
5008
+ envMapTarget: null,
5009
+ lodMax: 0
5010
+ };
5011
+ this._debug = false;
5012
+ this._debugNode = null;
5013
+ this.envMapIntensity = 1;
5014
+ this.reflectExposure = 1;
5015
+ this.reflectBlurIntensity = 5;
5016
+ this.install = ()=>{
5017
+ const viewer = this.viewer;
5018
+ this._scene = scene || viewer.scene;
5019
+ const cubeRenderTarget = viewer.createCubeRenderTarget(resolution, false, floatType, 0, true);
5020
+ this._cubeCamera = new three.CubeCamera(near || viewer.camera.near, far || viewer.camera.far, cubeRenderTarget);
5021
+ this._cubeCamera.position.copy(position);
5022
+ this._cubeCamera.layers.set(layer);
5023
+ const reflectMap = cubeRenderTarget.texture;
5024
+ this._reflectPass = new MergeRefectPass({
5025
+ viewer,
5026
+ reflectMap,
5027
+ envMap
5028
+ });
5029
+ this._mipBlurPass = new MergeMipBlurPass({
5030
+ viewer,
5031
+ reflectMap
5032
+ });
5033
+ };
5034
+ this.uninstall = ()=>{
5035
+ this._reflectPass.dispose();
5036
+ this._mipBlurPass.dispose();
5037
+ };
5038
+ }
5039
+ }
5040
+ __decorate([
5041
+ property
5042
+ ], EnvironmentPlugin.prototype, "debug", null);
5043
+ __decorate([
5044
+ property({
5045
+ min: 0,
5046
+ max: 1,
5047
+ step: 0.01
5048
+ })
5049
+ ], EnvironmentPlugin.prototype, "envMapIntensity", void 0);
5050
+ __decorate([
5051
+ property({
5052
+ min: 0,
5053
+ max: 10,
5054
+ step: 0.01
5055
+ })
5056
+ ], EnvironmentPlugin.prototype, "reflectExposure", void 0);
5057
+ __decorate([
5058
+ property({
5059
+ min: 0,
5060
+ max: 10,
5061
+ step: 0.1
5062
+ })
5063
+ ], EnvironmentPlugin.prototype, "reflectBlurIntensity", void 0);
5064
+
5065
+ class BoxProjectionPlugin extends Plugin {
5066
+ get debug() {
5067
+ return this._debug;
5068
+ }
5069
+ set debug(v) {
5070
+ if (this._debug !== v) {
5071
+ this._debug = v;
5072
+ if (v) {
5073
+ if (this._helper === null) {
5074
+ this._helper = new three.Box3Helper(new three.Box3(this._boxMin, this._boxMax));
5075
+ DebugPlugin.Instance(this.viewer).add(this._helper);
5076
+ }
5077
+ }
5078
+ if (this._helper) {
5079
+ this._helper.visible = v;
5080
+ }
5081
+ }
5082
+ }
5083
+ get center() {
5084
+ return this._center;
5085
+ }
5086
+ set center(v) {
5087
+ this._center.copy(v);
5088
+ }
5089
+ get boxMin() {
5090
+ return this._boxMin;
5091
+ }
5092
+ set boxMin(v) {
5093
+ this._boxMin.copy(v);
5094
+ }
5095
+ get boxMax() {
5096
+ return this._boxMax;
5097
+ }
5098
+ set boxMax(v) {
5099
+ this._boxMax.copy(v);
5100
+ }
5101
+ onUpdate(dt) {
5102
+ if (this._debug) {
5103
+ this._helper.updateMatrixWorld();
5104
+ }
5105
+ }
5106
+ useBoxProjection(shader) {
5107
+ shader.defines.USE_BOX_PROJECTION = true;
5108
+ shader.uniforms.probePos = {
5109
+ value: this._center
5110
+ };
5111
+ shader.uniforms.probeBoxMin = {
5112
+ value: this._boxMin
5113
+ };
5114
+ shader.uniforms.probeBoxMax = {
5115
+ value: this._boxMax
5116
+ };
5117
+ }
5118
+ constructor(){
5119
+ super();
5120
+ this._center = new three.Vector4(0, 0.5, 0, 1);
5121
+ this._boxMin = new three.Vector3(0, 0, 0);
5122
+ this._boxMax = new three.Vector3(1, 1, 1);
5123
+ this._helper = null;
5124
+ this._debug = false;
5125
+ this.install = ()=>{
5126
+ three.ShaderLib.physical.vertexShader = three.ShaderLib.physical.vertexShader.replace(/#ifdef USE_TRANSMISSION/g, `
5127
+ #if defined(USE_TRANSMISSION) || defined(USE_BOX_PROJECTION)
5128
+ `);
5129
+ three.ShaderLib.physical.fragmentShader = three.ShaderLib.physical.fragmentShader.replace("varying vec3 vViewPosition;", `
5130
+ varying vec3 vViewPosition;
5131
+ #if defined(USE_BOX_PROJECTION)
5132
+ varying vec3 vWorldPosition;
5133
+ #endif
5134
+ `);
5135
+ three.ShaderChunk.worldpos_vertex = three.ShaderChunk.worldpos_vertex.replace("#if defined( USE_ENVMAP )", "#if defined( USE_ENVMAP ) || defined( USE_BOX_PROJECTION )");
5136
+ three.ShaderChunk.envmap_physical_pars_fragment = three.ShaderChunk.envmap_physical_pars_fragment.replace("#ifdef USE_ENVMAP", `
5137
+ #ifdef USE_ENVMAP
5138
+
5139
+ #if defined(USE_BOX_PROJECTION)
5140
+ uniform vec4 probePos;
5141
+ uniform vec3 probeBoxMin;
5142
+ uniform vec3 probeBoxMax;
5143
+
5144
+ vec3 boxProjection(vec3 nrdir, vec3 worldPos, vec3 probePos, vec3 boxMin, vec3 boxMax) {
5145
+ vec3 tbot = boxMin - worldPos;
5146
+ vec3 ttop = boxMax - worldPos;
5147
+ vec3 tmax = mix(tbot, ttop, step(vec3(0), nrdir));
5148
+ tmax /= nrdir;
5149
+ float t = min(min(tmax.x, tmax.y), tmax.z);
5150
+ return worldPos + nrdir * t - probePos;
5151
+ }
5152
+ #endif
5153
+
5154
+ `).replace("reflectVec = inverseTransformDirection( reflectVec, viewMatrix );", `
5155
+ reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
5156
+
5157
+ #if defined(USE_BOX_PROJECTION)
5158
+ if (probePos.w > 0.001) {
5159
+ reflectVec = boxProjection(reflectVec, vWorldPosition, probePos.xyz, probeBoxMin.xyz, probeBoxMax.xyz);
5160
+ }
5161
+ #endif
5162
+
5163
+ `).replace("vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );", `
5164
+ vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
5165
+
5166
+ #if defined(USE_BOX_PROJECTION)
5167
+ if (probePos.w > 0.001) {
5168
+ worldNormal = boxProjection(worldNormal, vWorldPosition, probePos.xyz, probeBoxMin.xyz, probeBoxMax.xyz);
5169
+ }
5170
+ #endif
5171
+
5172
+ `);
5173
+ };
5174
+ this.uninstall = ()=>{
5175
+ DebugPlugin.Instance(this.viewer).remove(this._helper);
5176
+ };
4025
5177
  }
4026
5178
  }
5179
+ __decorate([
5180
+ property
5181
+ ], BoxProjectionPlugin.prototype, "debug", null);
5182
+ __decorate([
5183
+ property
5184
+ ], BoxProjectionPlugin.prototype, "center", null);
5185
+ __decorate([
5186
+ property
5187
+ ], BoxProjectionPlugin.prototype, "boxMin", null);
5188
+ __decorate([
5189
+ property
5190
+ ], BoxProjectionPlugin.prototype, "boxMax", null);
4027
5191
 
4028
5192
  exports.AnimationCurve = AnimationCurve;
4029
5193
  exports.Box = Box;
5194
+ exports.BoxProjectionPlugin = BoxProjectionPlugin;
4030
5195
  exports.CinestationBlendDefinition = CinestationBlendDefinition;
4031
5196
  exports.CinestationBrain = CinestationBrain;
4032
5197
  exports.Component = Component;
5198
+ exports.DebugPlugin = DebugPlugin;
4033
5199
  exports.DeviceInput = DeviceInput;
4034
5200
  exports.Easing = Easing;
5201
+ exports.EnvironmentPlugin = EnvironmentPlugin;
4035
5202
  exports.EventEmitter = EventEmitter;
4036
5203
  exports.FInterpConstantTo = FInterpConstantTo;
4037
5204
  exports.FInterpTo = FInterpTo;
@@ -4049,6 +5216,8 @@ exports.Quat_Equals = Quat_Equals;
4049
5216
  exports.Quat_exponentialDamp = Quat_exponentialDamp;
4050
5217
  exports.Quat_quarticDamp = Quat_quarticDamp;
4051
5218
  exports.Quat_smoothDamp = Quat_smoothDamp;
5219
+ exports.Reflector = Reflector;
5220
+ exports.ReflectorMaterial = ReflectorMaterial;
4052
5221
  exports.Sphere = Sphere;
4053
5222
  exports.SystemInfo = SystemInfo;
4054
5223
  exports.Tween = Tween;
@@ -4075,9 +5244,14 @@ exports.aJSONLoader = aJSONLoader;
4075
5244
  exports.aLoader = aLoader;
4076
5245
  exports.aTextureLoader = aTextureLoader;
4077
5246
  exports.exponentialDamp = exponentialDamp;
5247
+ exports.frag_BoxfilterBlur = frag_BoxfilterBlur;
5248
+ exports.frag_cubeMapToPanorama = frag_cubeMapToPanorama;
5249
+ exports.frag_panoramaToCubeMap = frag_panoramaToCubeMap;
4078
5250
  exports.getClassInstance = getClassInstance;
5251
+ exports.getShaderMaterial = getShaderMaterial;
4079
5252
  exports.mixin = mixin;
4080
5253
  exports.property = property;
4081
5254
  exports.quarticDamp = quarticDamp;
4082
5255
  exports.smoothDamp = smoothDamp;
5256
+ exports.vert_fullscreen = vert_fullscreen;
4083
5257
  //# sourceMappingURL=main.js.map