@xeokit/xeokit-sdk 2.4.0-alpha-19 → 2.4.0-alpha-21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8940,7 +8940,7 @@ class VBOSceneModelNode {
8940
8940
 
8941
8941
  }
8942
8942
 
8943
- const tempVec3a$1h = math.vec3();
8943
+ const tempVec3a$1i = math.vec3();
8944
8944
 
8945
8945
  /**
8946
8946
  * Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
@@ -9020,7 +9020,7 @@ function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
9020
9020
  */
9021
9021
  function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 1000) {
9022
9022
 
9023
- const center = math.getPositionsCenter(worldPositions, tempVec3a$1h);
9023
+ const center = math.getPositionsCenter(worldPositions, tempVec3a$1i);
9024
9024
 
9025
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  const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
9026
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  const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
@@ -9056,7 +9056,7 @@ function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize =
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9056
  */
9057
9057
  function getPlaneRTCPos(dist, dir, rtcCenter, rtcPlanePos) {
9058
9058
  const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
9059
- const dirNormalized = math.normalizeVec3(dir, tempVec3a$1h);
9059
+ const dirNormalized = math.normalizeVec3(dir, tempVec3a$1i);
9060
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  math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
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  return rtcPlanePos;
9062
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  }
@@ -9520,6 +9520,12 @@ class Wire {
9520
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  });
9521
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  }
9522
9522
 
9523
+ if (cfg.onMouseWheel) {
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+ wireClickable.addEventListener('wheel', (event) => {
9525
+ cfg.onMouseWheel(event, this);
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+ });
9527
+ }
9528
+
9523
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  if (cfg.onContextMenu) {
9524
9530
  wireClickable.addEventListener('contextmenu', (event) => {
9525
9531
  cfg.onContextMenu(event, this);
@@ -9675,6 +9681,12 @@ class Dot {
9675
9681
  });
9676
9682
  }
9677
9683
 
9684
+ if (cfg.onMouseWheel) {
9685
+ dotClickable.addEventListener('wheel', (event) => {
9686
+ cfg.onMouseWheel(event, this);
9687
+ });
9688
+ }
9689
+
9678
9690
  if (cfg.onContextMenu) {
9679
9691
  dotClickable.addEventListener('contextmenu', (event) => {
9680
9692
  cfg.onContextMenu(event, this);
@@ -9799,6 +9811,12 @@ class Label {
9799
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  });
9800
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  }
9801
9813
 
9814
+ if (cfg.onMouseWheel) {
9815
+ label.addEventListener('wheel', (event) => {
9816
+ cfg.onMouseWheel(event, this);
9817
+ });
9818
+ }
9819
+
9802
9820
  if (cfg.onContextMenu) {
9803
9821
  label.addEventListener('contextmenu', (event) => {
9804
9822
  cfg.onContextMenu(event, this);
@@ -11693,8 +11711,8 @@ class Annotation extends Marker {
11693
11711
  }
11694
11712
  }
11695
11713
 
11696
- const tempVec3a$1g = math.vec3();
11697
- const tempVec3b$c = math.vec3();
11714
+ const tempVec3a$1h = math.vec3();
11715
+ const tempVec3b$d = math.vec3();
11698
11716
  const tempVec3c$9 = math.vec3();
11699
11717
 
11700
11718
  /**
@@ -12171,8 +12189,8 @@ class AnnotationsPlugin extends Plugin {
12171
12189
  if (!pickResult.worldPos || !pickResult.worldNormal) {
12172
12190
  this.error("Param 'pickResult' does not have both worldPos and worldNormal");
12173
12191
  } else {
12174
- const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1g);
12175
- const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$c);
12192
+ const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1h);
12193
+ const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$d);
12176
12194
  const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$9);
12177
12195
  worldPos = offsetWorldPos;
12178
12196
  entity = pickResult.entity;
@@ -14368,7 +14386,7 @@ const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
14368
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  const POINT_SIZE = 20;
14369
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  const MARKER_SPRITE_CLIPZ_OFFSET = -0.001; // Amount that we offset sprite clip Z coords to raise them from surfaces
14370
14388
 
14371
- const tempVec3a$1f = math.vec3();
14389
+ const tempVec3a$1g = math.vec3();
14372
14390
 
14373
14391
  /**
14374
14392
  * Manages occlusion testing. Private member of a Renderer.
@@ -14705,7 +14723,7 @@ class OcclusionTester {
14705
14723
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
14706
14724
  if (active) {
14707
14725
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
14708
- gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f));
14726
+ gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1g));
14709
14727
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
14710
14728
  }
14711
14729
  }
@@ -18710,7 +18728,7 @@ class CustomProjection extends Component {
18710
18728
  }
18711
18729
 
18712
18730
  const tempVec3$6 = math.vec3();
18713
- const tempVec3b$b = math.vec3();
18731
+ const tempVec3b$c = math.vec3();
18714
18732
  const tempVec3c$8 = math.vec3();
18715
18733
  const tempVec3d$4 = math.vec3();
18716
18734
  const tempVec3e$3 = math.vec3();
@@ -19020,7 +19038,7 @@ class Camera extends Component {
19020
19038
  orbitYaw(angleInc) {
19021
19039
  let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3$6);
19022
19040
  math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
19023
- lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$b);
19041
+ lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$c);
19024
19042
  this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$8); // Set eye position as 'look' plus 'eye' vector
19025
19043
  this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4); // Rotate 'up' vector
19026
19044
  }
@@ -19038,7 +19056,7 @@ class Camera extends Component {
19038
19056
  }
19039
19057
  }
19040
19058
  let eye2 = math.subVec3(this._eye, this._look, tempVec3$6);
19041
- const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
19059
+ const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
19042
19060
  math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
19043
19061
  eye2 = math.transformPoint3(tempMat, eye2, tempVec3d$4);
19044
19062
  this.up = math.transformPoint3(tempMat, this._up, tempVec3e$3);
@@ -19053,7 +19071,7 @@ class Camera extends Component {
19053
19071
  yaw(angleInc) {
19054
19072
  let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
19055
19073
  math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
19056
- look2 = math.transformPoint3(tempMat, look2, tempVec3b$b);
19074
+ look2 = math.transformPoint3(tempMat, look2, tempVec3b$c);
19057
19075
  this.look = math.addVec3(look2, this._eye, tempVec3c$8);
19058
19076
  if (this._gimbalLock) {
19059
19077
  this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4);
@@ -19073,7 +19091,7 @@ class Camera extends Component {
19073
19091
  }
19074
19092
  }
19075
19093
  let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
19076
- const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
19094
+ const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
19077
19095
  math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
19078
19096
  this.up = math.transformPoint3(tempMat, this._up, tempVec3f$3);
19079
19097
  look2 = math.transformPoint3(tempMat, look2, tempVec3d$4);
@@ -19090,7 +19108,7 @@ class Camera extends Component {
19090
19108
  const vec = [0, 0, 0];
19091
19109
  let v;
19092
19110
  if (pan[0] !== 0) {
19093
- const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$b));
19111
+ const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$c));
19094
19112
  v = math.mulVec3Scalar(left, pan[0]);
19095
19113
  vec[0] += v[0];
19096
19114
  vec[1] += v[1];
@@ -19119,7 +19137,7 @@ class Camera extends Component {
19119
19137
  */
19120
19138
  zoom(delta) {
19121
19139
  const vec = math.subVec3(this._eye, this._look, tempVec3$6);
19122
- const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$b));
19140
+ const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$c));
19123
19141
  const newLenLook = Math.abs(lenLook + delta);
19124
19142
  if (newLenLook < 0.5) {
19125
19143
  return;
@@ -19581,7 +19599,7 @@ class Camera extends Component {
19581
19599
  }
19582
19600
 
19583
19601
  const tempVec4$9 = math.vec4();
19584
- const tempVec3a$1e = math.vec3();
19602
+ const tempVec3a$1f = math.vec3();
19585
19603
 
19586
19604
  /**
19587
19605
  * @private
@@ -19668,7 +19686,7 @@ class TrianglesDataTextureColorRenderer {
19668
19686
  if (active) {
19669
19687
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
19670
19688
  if (origin) {
19671
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
19689
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f);
19672
19690
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
19673
19691
  } else {
19674
19692
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -20195,7 +20213,7 @@ class TrianglesDataTextureColorRenderer {
20195
20213
 
20196
20214
  const defaultColor$6 = new Float32Array([1, 1, 1]);
20197
20215
  math.vec4();
20198
- const tempVec3a$1d = math.vec3();
20216
+ const tempVec3a$1e = math.vec3();
20199
20217
 
20200
20218
  /**
20201
20219
  * @private
@@ -20303,7 +20321,7 @@ class TrianglesDataTextureSilhouetteRenderer {
20303
20321
  if (active) {
20304
20322
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
20305
20323
  if (origin) {
20306
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
20324
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
20307
20325
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
20308
20326
  } else {
20309
20327
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -20659,7 +20677,7 @@ class TrianglesDataTextureSilhouetteRenderer {
20659
20677
  }
20660
20678
  }
20661
20679
 
20662
- const tempVec3a$1c = math.vec3();
20680
+ const tempVec3a$1d = math.vec3();
20663
20681
  const defaultColor$5 = new Float32Array([0,0,0,1]);
20664
20682
 
20665
20683
  /**
@@ -20759,7 +20777,7 @@ class TrianglesDataTextureEdgesRenderer {
20759
20777
  if (active) {
20760
20778
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
20761
20779
  if (origin) {
20762
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
20780
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
20763
20781
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
20764
20782
  } else {
20765
20783
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -21078,7 +21096,7 @@ class TrianglesDataTextureEdgesRenderer {
21078
21096
  }
21079
21097
  }
21080
21098
 
21081
- const tempVec3a$1b = math.vec3();
21099
+ const tempVec3a$1c = math.vec3();
21082
21100
 
21083
21101
  /**
21084
21102
  * @private
@@ -21152,7 +21170,7 @@ class TrianglesDataTextureEdgesColorRenderer {
21152
21170
  if (active) {
21153
21171
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
21154
21172
  if (origin) {
21155
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
21173
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
21156
21174
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
21157
21175
  } else {
21158
21176
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -21480,7 +21498,7 @@ class TrianglesDataTextureEdgesColorRenderer {
21480
21498
  }
21481
21499
  }
21482
21500
 
21483
- const tempVec3a$1a = math.vec3();
21501
+ const tempVec3a$1b = math.vec3();
21484
21502
 
21485
21503
  /**
21486
21504
  * @private
@@ -21567,7 +21585,7 @@ class TrianglesDataTexturePickMeshRenderer {
21567
21585
  if (active) {
21568
21586
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
21569
21587
  if (origin) {
21570
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
21588
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
21571
21589
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
21572
21590
  } else {
21573
21591
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -21923,7 +21941,7 @@ class TrianglesDataTexturePickMeshRenderer {
21923
21941
  }
21924
21942
  }
21925
21943
 
21926
- const tempVec3a$19 = math.vec3();
21944
+ const tempVec3a$1a = math.vec3();
21927
21945
 
21928
21946
  /**
21929
21947
  * @private
@@ -22015,7 +22033,7 @@ class TrianglesDataTexturePickDepthRenderer {
22015
22033
  if (active) {
22016
22034
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
22017
22035
  if (origin) {
22018
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
22036
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
22019
22037
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
22020
22038
  } else {
22021
22039
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -22374,7 +22392,7 @@ class TrianglesDataTexturePickDepthRenderer {
22374
22392
  }
22375
22393
  }
22376
22394
 
22377
- const tempVec3a$18 = math.vec3();
22395
+ const tempVec3a$19 = math.vec3();
22378
22396
 
22379
22397
  /**
22380
22398
  * @private
@@ -22466,7 +22484,7 @@ class TrianglesDataTexturePickNormalsRenderer {
22466
22484
  if (active) {
22467
22485
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
22468
22486
  if (origin) {
22469
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
22487
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
22470
22488
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
22471
22489
  } else {
22472
22490
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -23030,7 +23048,7 @@ class TrianglesDataTextureOcclusionRenderer {
23030
23048
  }
23031
23049
 
23032
23050
  math.vec4();
23033
- const tempVec3a$17 = math.vec3();
23051
+ const tempVec3a$18 = math.vec3();
23034
23052
 
23035
23053
  /**
23036
23054
  * @private
@@ -23115,7 +23133,7 @@ class TrianglesDataTextureDepthRenderer {
23115
23133
  if (active) {
23116
23134
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
23117
23135
  if (origin) {
23118
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
23136
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
23119
23137
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
23120
23138
  } else {
23121
23139
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -23486,7 +23504,7 @@ class TrianglesDataTextureDepthRenderer {
23486
23504
  }
23487
23505
  }
23488
23506
 
23489
- const tempVec3a$16 = math.vec3();
23507
+ const tempVec3a$17 = math.vec3();
23490
23508
 
23491
23509
  /**
23492
23510
  * @private
@@ -23549,7 +23567,7 @@ class TrianglesDataTextureNormalsRenderer {
23549
23567
  if (active) {
23550
23568
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
23551
23569
  if (origin) {
23552
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
23570
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
23553
23571
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
23554
23572
  } else {
23555
23573
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -23979,7 +23997,7 @@ class TrianglesDataTextureShadowRenderer {
23979
23997
  }
23980
23998
 
23981
23999
  const tempVec4$8 = math.vec4();
23982
- const tempVec3a$15 = math.vec3();
24000
+ const tempVec3a$16 = math.vec3();
23983
24001
 
23984
24002
  const TEXTURE_DECODE_FUNCS$2 = {
23985
24003
  "linear": "linearToLinear",
@@ -24050,7 +24068,7 @@ class TrianglesDataTextureColorQualityRenderer {
24050
24068
  if (active) {
24051
24069
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
24052
24070
  if (origin) {
24053
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
24071
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
24054
24072
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
24055
24073
  } else {
24056
24074
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -24789,7 +24807,7 @@ class TrianglesDataTextureColorQualityRenderer {
24789
24807
  }
24790
24808
  }
24791
24809
 
24792
- const tempVec3a$14 = math.vec3();
24810
+ const tempVec3a$15 = math.vec3();
24793
24811
 
24794
24812
  /**
24795
24813
  * @private
@@ -24903,7 +24921,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
24903
24921
  if (active) {
24904
24922
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
24905
24923
  if (origin) {
24906
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$14);
24924
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
24907
24925
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
24908
24926
  } else {
24909
24927
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -27640,8 +27658,8 @@ const tempUint8Array4 = new Uint8Array (4);
27640
27658
 
27641
27659
  const tempFloat32Array3 = new Float32Array (3);
27642
27660
 
27643
- const tempVec3a$13 = math.vec3();
27644
- const tempVec3b$a = math.vec3();
27661
+ const tempVec3a$14 = math.vec3();
27662
+ const tempVec3b$b = math.vec3();
27645
27663
  const tempVec3c$7 = math.vec3();
27646
27664
  const tempVec3d$3 = math.vec3();
27647
27665
  const tempVec3e$2 = math.vec3();
@@ -29266,8 +29284,8 @@ class TrianglesDataTextureLayer {
29266
29284
  const origin = state.origin;
29267
29285
  const offset = portion.offset;
29268
29286
 
29269
- const rtcRayOrigin = tempVec3a$13;
29270
- const rtcRayDir = tempVec3b$a;
29287
+ const rtcRayOrigin = tempVec3a$14;
29288
+ const rtcRayDir = tempVec3b$b;
29271
29289
 
29272
29290
  rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$7) : worldRayOrigin); // World -> RTC
29273
29291
  rtcRayDir.set(worldRayDir);
@@ -32116,7 +32134,7 @@ class ViewFrustumCullingManager {
32116
32134
 
32117
32135
  WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];
32118
32136
 
32119
- const tempVec3a$12 = math.vec3();
32137
+ const tempVec3a$13 = math.vec3();
32120
32138
  const tempMat4$3 = math.mat4();
32121
32139
 
32122
32140
  const defaultScale$1 = math.vec3([1, 1, 1]);
@@ -33088,7 +33106,7 @@ class DataTextureSceneModel extends Component {
33088
33106
  }
33089
33107
 
33090
33108
  const cfgOrigin = cfg.origin || cfg.rtcCenter;
33091
- const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$12) : this._origin;
33109
+ const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$13) : this._origin;
33092
33110
 
33093
33111
  switch (primitive) {
33094
33112
  case "triangles":
@@ -33352,7 +33370,7 @@ class DataTextureSceneModel extends Component {
33352
33370
  if (!origin) {
33353
33371
  origin = cfgOrigin;
33354
33372
  } else {
33355
- origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$12);
33373
+ origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$13);
33356
33374
  }
33357
33375
  } else {
33358
33376
  origin = this._origin;
@@ -45980,7 +45998,7 @@ function buildFragmentDraw(mesh) {
45980
45998
  * @author xeolabs / https://github.com/xeolabs
45981
45999
  */
45982
46000
 
45983
- const tempVec3a$11 = math.vec3();
46001
+ const tempVec3a$12 = math.vec3();
45984
46002
 
45985
46003
  const ids$2 = new Map$1({});
45986
46004
 
@@ -46079,7 +46097,7 @@ DrawRenderer.prototype.drawMesh = function (frameCtx, mesh) {
46079
46097
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
46080
46098
  if (active) {
46081
46099
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
46082
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
46100
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$12) : sectionPlane.pos);
46083
46101
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
46084
46102
  }
46085
46103
  }
@@ -47217,7 +47235,7 @@ function buildFragment$5(mesh) {
47217
47235
 
47218
47236
  const ids$1 = new Map$1({});
47219
47237
 
47220
- const tempVec3a$10 = math.vec3();
47238
+ const tempVec3a$11 = math.vec3();
47221
47239
 
47222
47240
  /**
47223
47241
  * @private
@@ -47301,7 +47319,7 @@ EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
47301
47319
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
47302
47320
  if (active) {
47303
47321
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
47304
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
47322
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
47305
47323
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
47306
47324
  }
47307
47325
  }
@@ -47637,7 +47655,7 @@ function buildFragment$4(mesh) {
47637
47655
 
47638
47656
  const ids = new Map$1({});
47639
47657
 
47640
- const tempVec3a$$ = math.vec3();
47658
+ const tempVec3a$10 = math.vec3();
47641
47659
 
47642
47660
  /**
47643
47661
  * @private
@@ -47720,7 +47738,7 @@ EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
47720
47738
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
47721
47739
  if (active) {
47722
47740
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
47723
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
47741
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
47724
47742
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
47725
47743
  }
47726
47744
  }
@@ -48015,7 +48033,7 @@ function buildFragment$3(mesh) {
48015
48033
  * @author xeolabs / https://github.com/xeolabs
48016
48034
  */
48017
48035
 
48018
- const tempVec3a$_ = math.vec3();
48036
+ const tempVec3a$$ = math.vec3();
48019
48037
 
48020
48038
  // No ID, because there is exactly one PickMeshRenderer per scene
48021
48039
 
@@ -48099,7 +48117,7 @@ PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
48099
48117
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
48100
48118
  if (active) {
48101
48119
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
48102
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
48120
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
48103
48121
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
48104
48122
  }
48105
48123
  }
@@ -48332,7 +48350,7 @@ function buildFragment$2(mesh) {
48332
48350
  * @author xeolabs / https://github.com/xeolabs
48333
48351
  */
48334
48352
 
48335
- const tempVec3a$Z = math.vec3();
48353
+ const tempVec3a$_ = math.vec3();
48336
48354
 
48337
48355
  /**
48338
48356
  * @private
@@ -48424,7 +48442,7 @@ PickTriangleRenderer.prototype.drawMesh = function (frameCtx, mesh) {
48424
48442
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
48425
48443
  if (active) {
48426
48444
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
48427
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
48445
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
48428
48446
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
48429
48447
  }
48430
48448
  }
@@ -48661,7 +48679,7 @@ function buildFragment$1(mesh) {
48661
48679
  * @author xeolabs / https://github.com/xeolabs
48662
48680
  */
48663
48681
 
48664
- const tempVec3a$Y = math.vec3();
48682
+ const tempVec3a$Z = math.vec3();
48665
48683
 
48666
48684
  // No ID, because there is exactly one PickMeshRenderer per scene
48667
48685
 
@@ -48769,7 +48787,7 @@ OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
48769
48787
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
48770
48788
  if (active) {
48771
48789
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
48772
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Y) : sectionPlane.pos);
48790
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
48773
48791
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
48774
48792
  }
48775
48793
  }
@@ -61371,8 +61389,8 @@ class LineSet extends Component {
61371
61389
  }
61372
61390
 
61373
61391
  const tempVec3$4 = math.vec3();
61374
- const tempVec3a$X = math.vec3();
61375
- const tempVec3b$9 = math.vec3();
61392
+ const tempVec3a$Y = math.vec3();
61393
+ const tempVec3b$a = math.vec3();
61376
61394
  const tempVec3c$6 = math.vec3();
61377
61395
 
61378
61396
  /**
@@ -62052,8 +62070,8 @@ class BCFViewpointsPlugin extends Plugin {
62052
62070
  bcfViewpoint.bitmaps.forEach(function (e) {
62053
62071
  const bitmap_type = e.bitmap_type || "jpg"; // "jpg" | "png"
62054
62072
  const bitmap_data = e.bitmap_data; // base64
62055
- let location = xyzObjectToArray(e.location, tempVec3a$X);
62056
- let normal = xyzObjectToArray(e.normal, tempVec3b$9);
62073
+ let location = xyzObjectToArray(e.location, tempVec3a$Y);
62074
+ let normal = xyzObjectToArray(e.normal, tempVec3b$a);
62057
62075
  let up = xyzObjectToArray(e.up, tempVec3c$6);
62058
62076
  let height = e.height || 1;
62059
62077
  if (!bitmap_type) {
@@ -62381,11 +62399,16 @@ class DistanceMeasurement extends Component {
62381
62399
  cfg.onContextMenu(event, this);
62382
62400
  } : null;
62383
62401
 
62402
+ const onMouseWheel = (event) => {
62403
+ this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent('wheel', event));
62404
+ };
62405
+
62384
62406
  this._originDot = new Dot(this._container, {
62385
62407
  fillColor: this._color,
62386
62408
  zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 2 : undefined,
62387
62409
  onMouseOver,
62388
62410
  onMouseLeave,
62411
+ onMouseWheel,
62389
62412
  onContextMenu
62390
62413
  });
62391
62414
 
@@ -62394,6 +62417,7 @@ class DistanceMeasurement extends Component {
62394
62417
  zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 2 : undefined,
62395
62418
  onMouseOver,
62396
62419
  onMouseLeave,
62420
+ onMouseWheel,
62397
62421
  onContextMenu
62398
62422
  });
62399
62423
 
@@ -62404,6 +62428,7 @@ class DistanceMeasurement extends Component {
62404
62428
  zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 1 : undefined,
62405
62429
  onMouseOver,
62406
62430
  onMouseLeave,
62431
+ onMouseWheel,
62407
62432
  onContextMenu
62408
62433
  });
62409
62434
 
@@ -62414,6 +62439,7 @@ class DistanceMeasurement extends Component {
62414
62439
  zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 1 : undefined,
62415
62440
  onMouseOver,
62416
62441
  onMouseLeave,
62442
+ onMouseWheel,
62417
62443
  onContextMenu
62418
62444
  });
62419
62445
 
@@ -62424,6 +62450,7 @@ class DistanceMeasurement extends Component {
62424
62450
  zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 1 : undefined,
62425
62451
  onMouseOver,
62426
62452
  onMouseLeave,
62453
+ onMouseWheel,
62427
62454
  onContextMenu
62428
62455
  });
62429
62456
 
@@ -62434,6 +62461,7 @@ class DistanceMeasurement extends Component {
62434
62461
  zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 1 : undefined,
62435
62462
  onMouseOver,
62436
62463
  onMouseLeave,
62464
+ onMouseWheel,
62437
62465
  onContextMenu
62438
62466
  });
62439
62467
 
@@ -62444,6 +62472,7 @@ class DistanceMeasurement extends Component {
62444
62472
  zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 4 : undefined,
62445
62473
  onMouseOver,
62446
62474
  onMouseLeave,
62475
+ onMouseWheel,
62447
62476
  onContextMenu
62448
62477
  });
62449
62478
 
@@ -62454,6 +62483,7 @@ class DistanceMeasurement extends Component {
62454
62483
  zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 3 : undefined,
62455
62484
  onMouseOver,
62456
62485
  onMouseLeave,
62486
+ onMouseWheel,
62457
62487
  onContextMenu
62458
62488
  });
62459
62489
 
@@ -62464,6 +62494,7 @@ class DistanceMeasurement extends Component {
62464
62494
  zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 3 : undefined,
62465
62495
  onMouseOver,
62466
62496
  onMouseLeave,
62497
+ onMouseWheel,
62467
62498
  onContextMenu
62468
62499
  });
62469
62500
 
@@ -62474,6 +62505,7 @@ class DistanceMeasurement extends Component {
62474
62505
  zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 3 : undefined,
62475
62506
  onMouseOver,
62476
62507
  onMouseLeave,
62508
+ onMouseWheel,
62477
62509
  onContextMenu
62478
62510
  });
62479
62511
 
@@ -63942,7 +63974,7 @@ class SplineCurve extends Curve {
63942
63974
  }
63943
63975
  }
63944
63976
 
63945
- const tempVec3a$W = math.vec3();
63977
+ const tempVec3a$X = math.vec3();
63946
63978
 
63947
63979
  /**
63948
63980
  * @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
@@ -64074,9 +64106,9 @@ class CameraPath extends Component {
64074
64106
  t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
64075
64107
  t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
64076
64108
 
64077
- camera.eye = this._eyeCurve.getPoint(t, tempVec3a$W);
64078
- camera.look = this._lookCurve.getPoint(t, tempVec3a$W);
64079
- camera.up = this._upCurve.getPoint(t, tempVec3a$W);
64109
+ camera.eye = this._eyeCurve.getPoint(t, tempVec3a$X);
64110
+ camera.look = this._lookCurve.getPoint(t, tempVec3a$X);
64111
+ camera.up = this._upCurve.getPoint(t, tempVec3a$X);
64080
64112
  }
64081
64113
 
64082
64114
  /**
@@ -65115,7 +65147,7 @@ CameraPathAnimation.PLAYING = 2;
65115
65147
  CameraPathAnimation.PLAYING_TO = 3;
65116
65148
 
65117
65149
  const tempVec3$2 = math.vec3();
65118
- const tempVec3b$8 = math.vec3();
65150
+ const tempVec3b$9 = math.vec3();
65119
65151
  math.vec3();
65120
65152
  const zeroVec$1 = math.vec3([0, -1, 0]);
65121
65153
  const tempQuat = math.vec4([0, 0, 0, 1]);
@@ -65543,7 +65575,7 @@ class ImagePlane extends Component {
65543
65575
  const dist = -math.dotVec3(negDir, tempVec3$2);
65544
65576
 
65545
65577
  math.normalizeVec3(negDir);
65546
- math.mulVec3Scalar(negDir, dist, tempVec3b$8);
65578
+ math.mulVec3Scalar(negDir, dist, tempVec3b$9);
65547
65579
  math.vec3PairToQuaternion(zeroVec$1, dir, tempQuat);
65548
65580
 
65549
65581
  this._node.quaternion = tempQuat;
@@ -66709,8 +66741,8 @@ class SpriteMarker extends Marker {
66709
66741
  }
66710
66742
  }
66711
66743
 
66712
- const tempVec3a$V = math.vec3();
66713
- const tempVec3b$7 = math.vec3();
66744
+ const tempVec3a$W = math.vec3();
66745
+ const tempVec3b$8 = math.vec3();
66714
66746
  const tempMat4a = math.mat4();
66715
66747
 
66716
66748
  /**
@@ -66787,8 +66819,8 @@ function frustumIntersectsAABB3(frustum, aabb) {
66787
66819
 
66788
66820
  let ret = Frustum.INSIDE;
66789
66821
 
66790
- const min = tempVec3a$V;
66791
- const max = tempVec3b$7;
66822
+ const min = tempVec3a$W;
66823
+ const max = tempVec3b$8;
66792
66824
 
66793
66825
  min[0] = aabb[0];
66794
66826
  min[1] = aabb[1];
@@ -69369,7 +69401,7 @@ const RENDER_PASSES = {
69369
69401
  };
69370
69402
 
69371
69403
  const tempVec4$7 = math.vec4();
69372
- const tempVec3a$U = math.vec3();
69404
+ const tempVec3a$V = math.vec3();
69373
69405
 
69374
69406
  /**
69375
69407
  * @private
@@ -69434,7 +69466,7 @@ class TrianglesBatchingColorRenderer {
69434
69466
  if (active) {
69435
69467
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
69436
69468
  if (origin) {
69437
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
69469
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$V);
69438
69470
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
69439
69471
  } else {
69440
69472
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -69862,7 +69894,7 @@ class TrianglesBatchingColorRenderer {
69862
69894
  }
69863
69895
 
69864
69896
  const tempVec4$6 = math.vec4();
69865
- const tempVec3a$T = math.vec3();
69897
+ const tempVec3a$U = math.vec3();
69866
69898
 
69867
69899
  /**
69868
69900
  * @private
@@ -69924,7 +69956,7 @@ class TrianglesBatchingFlatColorRenderer {
69924
69956
  if (active) {
69925
69957
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
69926
69958
  if (origin) {
69927
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
69959
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
69928
69960
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
69929
69961
  } else {
69930
69962
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -70341,7 +70373,7 @@ class TrianglesBatchingFlatColorRenderer {
70341
70373
  }
70342
70374
 
70343
70375
  const defaultColor$4 = new Float32Array([1, 1, 1]);
70344
- const tempVec3a$S = math.vec3();
70376
+ const tempVec3a$T = math.vec3();
70345
70377
 
70346
70378
  /**
70347
70379
  * @private
@@ -70425,7 +70457,7 @@ class TrianglesBatchingSilhouetteRenderer {
70425
70457
  if (active) {
70426
70458
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
70427
70459
  if (origin) {
70428
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
70460
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
70429
70461
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
70430
70462
  } else {
70431
70463
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -70662,7 +70694,7 @@ class TrianglesBatchingSilhouetteRenderer {
70662
70694
  }
70663
70695
  }
70664
70696
 
70665
- const tempVec3a$R = math.vec3();
70697
+ const tempVec3a$S = math.vec3();
70666
70698
  const defaultColor$3 = new Float32Array([0,0,0,1]);
70667
70699
 
70668
70700
  /**
@@ -70745,7 +70777,7 @@ class TrianglesBatchingEdgesRenderer {
70745
70777
  if (active) {
70746
70778
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
70747
70779
  if (origin) {
70748
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
70780
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
70749
70781
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
70750
70782
  } else {
70751
70783
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -70973,7 +71005,7 @@ class TrianglesBatchingEdgesRenderer {
70973
71005
  }
70974
71006
  }
70975
71007
 
70976
- const tempVec3a$Q = math.vec3();
71008
+ const tempVec3a$R = math.vec3();
70977
71009
 
70978
71010
  /**
70979
71011
  * @private
@@ -71033,7 +71065,7 @@ class TrianglesBatchingEdgesColorRenderer {
71033
71065
  if (active) {
71034
71066
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
71035
71067
  if (origin) {
71036
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
71068
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
71037
71069
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
71038
71070
  } else {
71039
71071
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -71261,7 +71293,7 @@ class TrianglesBatchingEdgesColorRenderer {
71261
71293
  }
71262
71294
  }
71263
71295
 
71264
- const tempVec3a$P = math.vec3();
71296
+ const tempVec3a$Q = math.vec3();
71265
71297
 
71266
71298
  /**
71267
71299
  * @private
@@ -71327,7 +71359,7 @@ class TrianglesBatchingPickMeshRenderer {
71327
71359
  if (active) {
71328
71360
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
71329
71361
  if (origin) {
71330
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
71362
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
71331
71363
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
71332
71364
  } else {
71333
71365
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -71557,7 +71589,7 @@ class TrianglesBatchingPickMeshRenderer {
71557
71589
  }
71558
71590
  }
71559
71591
 
71560
- const tempVec3a$O = math.vec3();
71592
+ const tempVec3a$P = math.vec3();
71561
71593
 
71562
71594
  /**
71563
71595
  * @private
@@ -71628,7 +71660,7 @@ class TrianglesBatchingPickDepthRenderer {
71628
71660
  if (active) {
71629
71661
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
71630
71662
  if (origin) {
71631
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
71663
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
71632
71664
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
71633
71665
  } else {
71634
71666
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -71866,7 +71898,7 @@ class TrianglesBatchingPickDepthRenderer {
71866
71898
  }
71867
71899
  }
71868
71900
 
71869
- const tempVec3a$N = math.vec3();
71901
+ const tempVec3a$O = math.vec3();
71870
71902
 
71871
71903
  /**
71872
71904
  * @private
@@ -71934,7 +71966,7 @@ class TrianglesBatchingPickNormalsRenderer {
71934
71966
  if (active) {
71935
71967
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
71936
71968
  if (origin) {
71937
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
71969
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
71938
71970
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
71939
71971
  } else {
71940
71972
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -72159,7 +72191,7 @@ class TrianglesBatchingPickNormalsRenderer {
72159
72191
  }
72160
72192
  }
72161
72193
 
72162
- const tempVec3a$M = math.vec3();
72194
+ const tempVec3a$N = math.vec3();
72163
72195
 
72164
72196
  /**
72165
72197
  * @private
@@ -72219,7 +72251,7 @@ class TrianglesBatchingOcclusionRenderer {
72219
72251
  if (active) {
72220
72252
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
72221
72253
  if (origin) {
72222
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
72254
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
72223
72255
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
72224
72256
  } else {
72225
72257
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -72442,7 +72474,7 @@ class TrianglesBatchingOcclusionRenderer {
72442
72474
  }
72443
72475
  }
72444
72476
 
72445
- const tempVec3a$L = math.vec3();
72477
+ const tempVec3a$M = math.vec3();
72446
72478
 
72447
72479
  /**
72448
72480
  * @private
@@ -72502,7 +72534,7 @@ class TrianglesBatchingDepthRenderer {
72502
72534
  if (active) {
72503
72535
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
72504
72536
  if (origin) {
72505
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
72537
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
72506
72538
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
72507
72539
  } else {
72508
72540
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -72726,7 +72758,7 @@ class TrianglesBatchingDepthRenderer {
72726
72758
  }
72727
72759
  }
72728
72760
 
72729
- const tempVec3a$K = math.vec3();
72761
+ const tempVec3a$L = math.vec3();
72730
72762
 
72731
72763
  /**
72732
72764
  * @private
@@ -72789,7 +72821,7 @@ class TrianglesBatchingNormalsRenderer {
72789
72821
  if (active) {
72790
72822
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
72791
72823
  if (origin) {
72792
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
72824
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
72793
72825
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
72794
72826
  } else {
72795
72827
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -73029,7 +73061,7 @@ class TrianglesBatchingNormalsRenderer {
73029
73061
  }
73030
73062
  }
73031
73063
 
73032
- const tempVec3a$J = math.vec3();
73064
+ const tempVec3a$K = math.vec3();
73033
73065
 
73034
73066
  /**
73035
73067
  * Renders BatchingLayer fragment depths to a shadow map.
@@ -73098,7 +73130,7 @@ class TrianglesBatchingShadowRenderer {
73098
73130
  if (active) {
73099
73131
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
73100
73132
  if (origin) {
73101
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
73133
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
73102
73134
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
73103
73135
  } else {
73104
73136
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -73270,7 +73302,7 @@ class TrianglesBatchingShadowRenderer {
73270
73302
  }
73271
73303
 
73272
73304
  const tempVec4$5 = math.vec4();
73273
- const tempVec3a$I = math.vec3();
73305
+ const tempVec3a$J = math.vec3();
73274
73306
 
73275
73307
  // const TEXTURE_DECODE_FUNCS = {};
73276
73308
  // TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
@@ -73343,7 +73375,7 @@ class TrianglesBatchingPBRRenderer {
73343
73375
  if (active) {
73344
73376
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
73345
73377
  if (origin) {
73346
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
73378
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
73347
73379
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
73348
73380
  } else {
73349
73381
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -74148,7 +74180,7 @@ class TrianglesBatchingPBRRenderer {
74148
74180
  }
74149
74181
  }
74150
74182
 
74151
- const tempVec3a$H = math.vec3();
74183
+ const tempVec3a$I = math.vec3();
74152
74184
 
74153
74185
  /**
74154
74186
  * @private
@@ -74215,7 +74247,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
74215
74247
  if (active) {
74216
74248
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
74217
74249
  if (origin) {
74218
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
74250
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
74219
74251
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
74220
74252
  } else {
74221
74253
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -74425,7 +74457,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
74425
74457
  }
74426
74458
 
74427
74459
  const tempVec4$4 = math.vec4();
74428
- const tempVec3a$G = math.vec3();
74460
+ const tempVec3a$H = math.vec3();
74429
74461
 
74430
74462
  /**
74431
74463
  * @private
@@ -74490,7 +74522,7 @@ class TrianglesBatchingColorTextureRenderer {
74490
74522
  if (active) {
74491
74523
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
74492
74524
  if (origin) {
74493
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$G);
74525
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
74494
74526
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
74495
74527
  } else {
74496
74528
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -75496,8 +75528,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
75496
75528
  const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
75497
75529
  const tempOBB3$2 = math.OBB3();
75498
75530
 
75499
- const tempVec3a$F = math.vec3();
75500
- const tempVec3b$6 = math.vec3();
75531
+ const tempVec3a$G = math.vec3();
75532
+ const tempVec3b$7 = math.vec3();
75501
75533
  const tempVec3c$5 = math.vec3();
75502
75534
  const tempVec3d$2 = math.vec3();
75503
75535
  const tempVec3e$1 = math.vec3();
@@ -76676,8 +76708,8 @@ class TrianglesBatchingLayer {
76676
76708
  const origin = state.origin;
76677
76709
  const offset = portion.offset;
76678
76710
 
76679
- const rtcRayOrigin = tempVec3a$F;
76680
- const rtcRayDir = tempVec3b$6;
76711
+ const rtcRayOrigin = tempVec3a$G;
76712
+ const rtcRayDir = tempVec3b$7;
76681
76713
 
76682
76714
  rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
76683
76715
  rtcRayDir.set(worldRayDir);
@@ -76800,7 +76832,7 @@ class TrianglesBatchingLayer {
76800
76832
  }
76801
76833
 
76802
76834
  const tempVec4$3 = math.vec4();
76803
- const tempVec3a$E = math.vec3();
76835
+ const tempVec3a$F = math.vec3();
76804
76836
 
76805
76837
  /**
76806
76838
  * @private
@@ -76866,7 +76898,7 @@ class TrianglesInstancingColorRenderer {
76866
76898
  if (active) {
76867
76899
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
76868
76900
  if (origin) {
76869
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
76901
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$F);
76870
76902
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
76871
76903
  } else {
76872
76904
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -77343,7 +77375,7 @@ class TrianglesInstancingColorRenderer {
77343
77375
  }
77344
77376
 
77345
77377
  const tempVec4$2 = math.vec4();
77346
- const tempVec3a$D = math.vec3();
77378
+ const tempVec3a$E = math.vec3();
77347
77379
 
77348
77380
  /**
77349
77381
  * @private
@@ -77405,7 +77437,7 @@ class TrianglesInstancingFlatColorRenderer {
77405
77437
  if (active) {
77406
77438
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
77407
77439
  if (origin) {
77408
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
77440
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
77409
77441
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
77410
77442
  } else {
77411
77443
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -77852,7 +77884,7 @@ class TrianglesInstancingFlatColorRenderer {
77852
77884
  }
77853
77885
  }
77854
77886
 
77855
- const tempVec3a$C = math.vec3();
77887
+ const tempVec3a$D = math.vec3();
77856
77888
 
77857
77889
  /**
77858
77890
  * @private
@@ -77935,7 +77967,7 @@ class TrianglesInstancingSilhouetteRenderer {
77935
77967
  if (active) {
77936
77968
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
77937
77969
  if (origin) {
77938
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
77970
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
77939
77971
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
77940
77972
  } else {
77941
77973
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -78207,7 +78239,7 @@ class TrianglesInstancingSilhouetteRenderer {
78207
78239
  }
78208
78240
  }
78209
78241
 
78210
- const tempVec3a$B = math.vec3();
78242
+ const tempVec3a$C = math.vec3();
78211
78243
  const defaultColor$2 = new Float32Array([0,0,0,1]);
78212
78244
 
78213
78245
  /**
@@ -78291,7 +78323,7 @@ class TrianglesInstancingEdgesRenderer {
78291
78323
  if (active) {
78292
78324
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
78293
78325
  if (origin) {
78294
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
78326
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
78295
78327
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
78296
78328
  } else {
78297
78329
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -78552,7 +78584,7 @@ class TrianglesInstancingEdgesRenderer {
78552
78584
  }
78553
78585
  }
78554
78586
 
78555
- const tempVec3a$A = math.vec3();
78587
+ const tempVec3a$B = math.vec3();
78556
78588
 
78557
78589
  /**
78558
78590
  * @private
@@ -78613,7 +78645,7 @@ class TrianglesInstancingEdgesColorRenderer {
78613
78645
  if (active) {
78614
78646
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
78615
78647
  if (origin) {
78616
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
78648
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
78617
78649
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
78618
78650
  } else {
78619
78651
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -78879,7 +78911,7 @@ class TrianglesInstancingEdgesColorRenderer {
78879
78911
  }
78880
78912
  }
78881
78913
 
78882
- const tempVec3a$z = math.vec3();
78914
+ const tempVec3a$A = math.vec3();
78883
78915
 
78884
78916
  /**
78885
78917
  * @private
@@ -78982,7 +79014,7 @@ class TrianglesInstancingPickMeshRenderer {
78982
79014
  if (active) {
78983
79015
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
78984
79016
  if (origin) {
78985
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
79017
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
78986
79018
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
78987
79019
  } else {
78988
79020
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -79217,7 +79249,7 @@ class TrianglesInstancingPickMeshRenderer {
79217
79249
  }
79218
79250
  }
79219
79251
 
79220
- const tempVec3a$y = math.vec3();
79252
+ const tempVec3a$z = math.vec3();
79221
79253
 
79222
79254
  /**
79223
79255
  * @private
@@ -79294,7 +79326,7 @@ class TrianglesInstancingPickDepthRenderer {
79294
79326
  if (active) {
79295
79327
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
79296
79328
  if (origin) {
79297
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
79329
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
79298
79330
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
79299
79331
  } else {
79300
79332
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -79562,7 +79594,7 @@ class TrianglesInstancingPickDepthRenderer {
79562
79594
  }
79563
79595
  }
79564
79596
 
79565
- const tempVec3a$x = math.vec3();
79597
+ const tempVec3a$y = math.vec3();
79566
79598
 
79567
79599
  /**
79568
79600
  * @private
@@ -79639,7 +79671,7 @@ class TrianglesInstancingPickNormalsRenderer {
79639
79671
  if (active) {
79640
79672
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
79641
79673
  if (origin) {
79642
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
79674
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
79643
79675
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
79644
79676
  } else {
79645
79677
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -79916,7 +79948,7 @@ class TrianglesInstancingPickNormalsRenderer {
79916
79948
  }
79917
79949
  }
79918
79950
 
79919
- const tempVec3a$w = math.vec3();
79951
+ const tempVec3a$x = math.vec3();
79920
79952
 
79921
79953
  /**
79922
79954
  * @private
@@ -79977,7 +80009,7 @@ class TrianglesInstancingOcclusionRenderer {
79977
80009
  if (active) {
79978
80010
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
79979
80011
  if (origin) {
79980
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
80012
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
79981
80013
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
79982
80014
  } else {
79983
80015
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -80235,7 +80267,7 @@ class TrianglesInstancingOcclusionRenderer {
80235
80267
  }
80236
80268
  }
80237
80269
 
80238
- const tempVec3a$v = math.vec3();
80270
+ const tempVec3a$w = math.vec3();
80239
80271
 
80240
80272
  /**
80241
80273
  * @private
@@ -80296,7 +80328,7 @@ class TrianglesInstancingDepthRenderer {
80296
80328
  if (active) {
80297
80329
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
80298
80330
  if (origin) {
80299
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
80331
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
80300
80332
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
80301
80333
  } else {
80302
80334
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -80546,7 +80578,7 @@ class TrianglesInstancingDepthRenderer {
80546
80578
  }
80547
80579
  }
80548
80580
 
80549
- const tempVec3a$u = math.vec3();
80581
+ const tempVec3a$v = math.vec3();
80550
80582
 
80551
80583
  /**
80552
80584
  * @private
@@ -80610,7 +80642,7 @@ class TrianglesInstancingNormalsRenderer {
80610
80642
  if (active) {
80611
80643
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
80612
80644
  if (origin) {
80613
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
80645
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
80614
80646
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
80615
80647
  } else {
80616
80648
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -80890,7 +80922,7 @@ class TrianglesInstancingNormalsRenderer {
80890
80922
  }
80891
80923
  }
80892
80924
 
80893
- const tempVec3a$t = math.vec3();
80925
+ const tempVec3a$u = math.vec3();
80894
80926
 
80895
80927
  /**
80896
80928
  * Renders InstancingLayer fragment depths to a shadow map.
@@ -80977,7 +81009,7 @@ class TrianglesInstancingShadowRenderer {
80977
81009
  if (active) {
80978
81010
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
80979
81011
  if (origin) {
80980
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
81012
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
80981
81013
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
80982
81014
  } else {
80983
81015
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -81170,7 +81202,7 @@ class TrianglesInstancingShadowRenderer {
81170
81202
  }
81171
81203
 
81172
81204
  const tempVec4$1 = math.vec4();
81173
- const tempVec3a$s = math.vec3();
81205
+ const tempVec3a$t = math.vec3();
81174
81206
 
81175
81207
  const TEXTURE_DECODE_FUNCS = {};
81176
81208
  TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
@@ -81244,7 +81276,7 @@ class TrianglesInstancingPBRRenderer {
81244
81276
  if (active) {
81245
81277
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
81246
81278
  if (origin) {
81247
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
81279
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
81248
81280
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
81249
81281
  } else {
81250
81282
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -82080,7 +82112,7 @@ class TrianglesInstancingPBRRenderer {
82080
82112
  }
82081
82113
  }
82082
82114
 
82083
- const tempVec3a$r = math.vec3();
82115
+ const tempVec3a$s = math.vec3();
82084
82116
 
82085
82117
  /**
82086
82118
  * @private
@@ -82155,7 +82187,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
82155
82187
  if (active) {
82156
82188
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
82157
82189
  if (origin) {
82158
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
82190
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
82159
82191
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
82160
82192
  } else {
82161
82193
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -82395,7 +82427,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
82395
82427
  }
82396
82428
 
82397
82429
  const tempVec4 = math.vec4();
82398
- const tempVec3a$q = math.vec3();
82430
+ const tempVec3a$r = math.vec3();
82399
82431
 
82400
82432
  /**
82401
82433
  * @private
@@ -82460,7 +82492,7 @@ class TrianglesInstancingColorTextureRenderer {
82460
82492
  if (active) {
82461
82493
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
82462
82494
  if (origin) {
82463
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$q);
82495
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
82464
82496
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
82465
82497
  } else {
82466
82498
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -83271,8 +83303,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
83271
83303
  const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
83272
83304
  const tempVec3fa$2 = new Float32Array(3);
83273
83305
 
83274
- const tempVec3a$p = math.vec3();
83275
- const tempVec3b$5 = math.vec3();
83306
+ const tempVec3a$q = math.vec3();
83307
+ const tempVec3b$6 = math.vec3();
83276
83308
  const tempVec3c$4 = math.vec3();
83277
83309
  const tempVec3d$1 = math.vec3();
83278
83310
  const tempVec3e = math.vec3();
@@ -84200,8 +84232,8 @@ class TrianglesInstancingLayer {
84200
84232
  const origin = state.origin;
84201
84233
  const offset = portion.offset;
84202
84234
 
84203
- const rtcRayOrigin = tempVec3a$p;
84204
- const rtcRayDir = tempVec3b$5;
84235
+ const rtcRayOrigin = tempVec3a$q;
84236
+ const rtcRayDir = tempVec3b$6;
84205
84237
 
84206
84238
  rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
84207
84239
  rtcRayDir.set(worldRayDir);
@@ -84334,7 +84366,7 @@ class TrianglesInstancingLayer {
84334
84366
  }
84335
84367
  }
84336
84368
 
84337
- const tempVec3a$o = math.vec3();
84369
+ const tempVec3a$p = math.vec3();
84338
84370
 
84339
84371
  /**
84340
84372
  * @private
@@ -84397,7 +84429,7 @@ class LinesBatchingColorRenderer {
84397
84429
  if (active) {
84398
84430
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
84399
84431
  if (origin) {
84400
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
84432
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$p);
84401
84433
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
84402
84434
  } else {
84403
84435
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -84617,7 +84649,7 @@ class LinesBatchingColorRenderer {
84617
84649
  }
84618
84650
 
84619
84651
  const defaultColor$1 = new Float32Array([1, 1, 1]);
84620
- const tempVec3a$n = math.vec3();
84652
+ const tempVec3a$o = math.vec3();
84621
84653
 
84622
84654
  /**
84623
84655
  * @private
@@ -84704,7 +84736,7 @@ class LinesBatchingSilhouetteRenderer {
84704
84736
  if (active) {
84705
84737
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
84706
84738
  if (origin) {
84707
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
84739
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
84708
84740
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
84709
84741
  } else {
84710
84742
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -85801,7 +85833,7 @@ class LinesBatchingLayer {
85801
85833
  }
85802
85834
  }
85803
85835
 
85804
- const tempVec3a$m = math.vec3();
85836
+ const tempVec3a$n = math.vec3();
85805
85837
 
85806
85838
  /**
85807
85839
  * @private
@@ -85864,7 +85896,7 @@ class LinesInstancingColorRenderer {
85864
85896
  if (active) {
85865
85897
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
85866
85898
  if (origin) {
85867
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
85899
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
85868
85900
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
85869
85901
  } else {
85870
85902
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -86146,7 +86178,7 @@ class LinesInstancingColorRenderer {
86146
86178
  }
86147
86179
  }
86148
86180
 
86149
- const tempVec3a$l = math.vec3();
86181
+ const tempVec3a$m = math.vec3();
86150
86182
 
86151
86183
  /**
86152
86184
  * @private
@@ -86231,7 +86263,7 @@ class LinesInstancingSilhouetteRenderer {
86231
86263
  if (active) {
86232
86264
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
86233
86265
  if (origin) {
86234
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
86266
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
86235
86267
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
86236
86268
  } else {
86237
86269
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -87213,7 +87245,7 @@ class LinesInstancingLayer {
87213
87245
  }
87214
87246
  }
87215
87247
 
87216
- const tempVec3a$k = math.vec3();
87248
+ const tempVec3a$l = math.vec3();
87217
87249
 
87218
87250
  /**
87219
87251
  * @private
@@ -87274,7 +87306,7 @@ class PointsBatchingColorRenderer {
87274
87306
  if (active) {
87275
87307
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
87276
87308
  if (origin) {
87277
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
87309
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
87278
87310
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
87279
87311
  } else {
87280
87312
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -87559,7 +87591,7 @@ class PointsBatchingColorRenderer {
87559
87591
  }
87560
87592
 
87561
87593
  const defaultColor = new Float32Array([1, 1, 1]);
87562
- const tempVec3a$j = math.vec3();
87594
+ const tempVec3a$k = math.vec3();
87563
87595
 
87564
87596
  /**
87565
87597
  * @private
@@ -87644,7 +87676,7 @@ class PointsBatchingSilhouetteRenderer {
87644
87676
  if (active) {
87645
87677
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
87646
87678
  if (origin) {
87647
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
87679
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
87648
87680
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
87649
87681
  } else {
87650
87682
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -87888,7 +87920,7 @@ class PointsBatchingSilhouetteRenderer {
87888
87920
  }
87889
87921
  }
87890
87922
 
87891
- const tempVec3a$i = math.vec3();
87923
+ const tempVec3a$j = math.vec3();
87892
87924
 
87893
87925
  /**
87894
87926
  * @private
@@ -87955,7 +87987,7 @@ class PointsBatchingPickMeshRenderer {
87955
87987
  if (active) {
87956
87988
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
87957
87989
  if (origin) {
87958
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
87990
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
87959
87991
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
87960
87992
  } else {
87961
87993
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -88200,7 +88232,7 @@ class PointsBatchingPickMeshRenderer {
88200
88232
  }
88201
88233
  }
88202
88234
 
88203
- const tempVec3a$h = math.vec3();
88235
+ const tempVec3a$i = math.vec3();
88204
88236
 
88205
88237
  /**
88206
88238
  * @private
@@ -88272,7 +88304,7 @@ class PointsBatchingPickDepthRenderer {
88272
88304
  if (active) {
88273
88305
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
88274
88306
  if (origin) {
88275
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
88307
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
88276
88308
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
88277
88309
  } else {
88278
88310
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -88523,7 +88555,7 @@ class PointsBatchingPickDepthRenderer {
88523
88555
  }
88524
88556
  }
88525
88557
 
88526
- const tempVec3a$g = math.vec3();
88558
+ const tempVec3a$h = math.vec3();
88527
88559
 
88528
88560
  /**
88529
88561
  * @private
@@ -88584,7 +88616,7 @@ class PointsBatchingOcclusionRenderer {
88584
88616
  if (active) {
88585
88617
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
88586
88618
  if (origin) {
88587
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$g);
88619
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
88588
88620
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
88589
88621
  } else {
88590
88622
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -88950,8 +88982,8 @@ class PointsBatchingBuffer {
88950
88982
  }
88951
88983
  }
88952
88984
 
88953
- const tempVec3a$f = math.vec4();
88954
- const tempVec3b$4 = math.vec4();
88985
+ const tempVec3a$g = math.vec4();
88986
+ const tempVec3b$5 = math.vec4();
88955
88987
  const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
88956
88988
  const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
88957
88989
  const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
@@ -89103,8 +89135,8 @@ class PointsBatchingLayer {
89103
89135
 
89104
89136
  const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
89105
89137
 
89106
- const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$f);
89107
- const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$4);
89138
+ const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$g);
89139
+ const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$5);
89108
89140
 
89109
89141
  worldAABB[0] = min[0];
89110
89142
  worldAABB[1] = min[1];
@@ -89742,7 +89774,7 @@ class PointsBatchingLayer {
89742
89774
  }
89743
89775
  }
89744
89776
 
89745
- const tempVec3a$e = math.vec3();
89777
+ const tempVec3a$f = math.vec3();
89746
89778
 
89747
89779
  /**
89748
89780
  * @private
@@ -89811,7 +89843,7 @@ class PointsInstancingColorRenderer {
89811
89843
  if (active) {
89812
89844
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
89813
89845
  if (origin) {
89814
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
89846
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$f);
89815
89847
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
89816
89848
  } else {
89817
89849
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -90121,7 +90153,7 @@ class PointsInstancingColorRenderer {
90121
90153
  }
90122
90154
  }
90123
90155
 
90124
- const tempVec3a$d = math.vec3();
90156
+ const tempVec3a$e = math.vec3();
90125
90157
 
90126
90158
  /**
90127
90159
  * @private
@@ -90205,7 +90237,7 @@ class PointsInstancingSilhouetteRenderer {
90205
90237
  if (active) {
90206
90238
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
90207
90239
  if (origin) {
90208
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
90240
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
90209
90241
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
90210
90242
  } else {
90211
90243
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -90486,7 +90518,7 @@ class PointsInstancingSilhouetteRenderer {
90486
90518
  }
90487
90519
  }
90488
90520
 
90489
- const tempVec3a$c = math.vec3();
90521
+ const tempVec3a$d = math.vec3();
90490
90522
 
90491
90523
  /**
90492
90524
  * @private
@@ -90592,7 +90624,7 @@ class PointsInstancingPickMeshRenderer {
90592
90624
  if (active) {
90593
90625
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
90594
90626
  if (origin) {
90595
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
90627
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
90596
90628
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
90597
90629
  } else {
90598
90630
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -90843,7 +90875,7 @@ class PointsInstancingPickMeshRenderer {
90843
90875
  }
90844
90876
  }
90845
90877
 
90846
- const tempVec3a$b = math.vec3();
90878
+ const tempVec3a$c = math.vec3();
90847
90879
 
90848
90880
  /**
90849
90881
  * @private
@@ -90921,7 +90953,7 @@ class PointsInstancingPickDepthRenderer {
90921
90953
  if (active) {
90922
90954
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
90923
90955
  if (origin) {
90924
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
90956
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
90925
90957
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
90926
90958
  } else {
90927
90959
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -91209,7 +91241,7 @@ class PointsInstancingPickDepthRenderer {
91209
91241
  }
91210
91242
  }
91211
91243
 
91212
- const tempVec3a$a = math.vec3();
91244
+ const tempVec3a$b = math.vec3();
91213
91245
 
91214
91246
  /**
91215
91247
  * @private
@@ -91271,7 +91303,7 @@ class PointsInstancingOcclusionRenderer {
91271
91303
  if (active) {
91272
91304
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
91273
91305
  if (origin) {
91274
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
91306
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
91275
91307
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
91276
91308
  } else {
91277
91309
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -91560,7 +91592,7 @@ class PointsInstancingOcclusionRenderer {
91560
91592
  }
91561
91593
  }
91562
91594
 
91563
- const tempVec3a$9 = math.vec3();
91595
+ const tempVec3a$a = math.vec3();
91564
91596
 
91565
91597
  /**
91566
91598
  * @private
@@ -91622,7 +91654,7 @@ class PointsInstancingDepthRenderer {
91622
91654
  if (active) {
91623
91655
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
91624
91656
  if (origin) {
91625
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
91657
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
91626
91658
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
91627
91659
  } else {
91628
91660
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -91906,7 +91938,7 @@ class PointsInstancingDepthRenderer {
91906
91938
  }
91907
91939
  }
91908
91940
 
91909
- const tempVec3a$8 = math.vec3();
91941
+ const tempVec3a$9 = math.vec3();
91910
91942
 
91911
91943
  /**
91912
91944
  * Renders InstancingLayer fragment depths to a shadow map.
@@ -91993,7 +92025,7 @@ class PointsInstancingShadowRenderer {
91993
92025
  if (active) {
91994
92026
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
91995
92027
  if (origin) {
91996
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$8);
92028
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
91997
92029
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
91998
92030
  } else {
91999
92031
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -94334,7 +94366,7 @@ function getKTX2TextureTranscoder(viewer) {
94334
94366
  return transcoder;
94335
94367
  }
94336
94368
 
94337
- const tempVec3a$7 = math.vec3();
94369
+ const tempVec3a$8 = math.vec3();
94338
94370
  const tempMat4$1 = math.mat4();
94339
94371
 
94340
94372
  const defaultScale = math.vec3([1, 1, 1]);
@@ -96715,7 +96747,7 @@ class VBOSceneModel extends Component {
96715
96747
  }
96716
96748
 
96717
96749
  const cfgOrigin = cfg.origin || cfg.rtcCenter;
96718
- const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$7) : this._origin;
96750
+ const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$8) : this._origin;
96719
96751
 
96720
96752
  const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
96721
96753
 
@@ -96777,7 +96809,7 @@ class VBOSceneModel extends Component {
96777
96809
 
96778
96810
  let indices = cfg.indices;
96779
96811
  let edgeIndices = cfg.edgeIndices;
96780
- let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$7) : this._origin;
96812
+ let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$8) : this._origin;
96781
96813
  let positions = cfg.positions;
96782
96814
 
96783
96815
  if (positions) {
@@ -97791,8 +97823,8 @@ class TextureTranscoder {
97791
97823
  const screenPos = math.vec4();
97792
97824
  const viewPos = math.vec4();
97793
97825
 
97794
- const tempVec3a$6 = math.vec3();
97795
- const tempVec3b$3 = math.vec3();
97826
+ const tempVec3a$7 = math.vec3();
97827
+ const tempVec3b$4 = math.vec3();
97796
97828
  const tempVec3c$3 = math.vec3();
97797
97829
 
97798
97830
  const tempVec4a$4 = math.vec4();
@@ -97826,7 +97858,7 @@ class PanController {
97826
97858
  const camera = this._scene.camera;
97827
97859
 
97828
97860
  if (optionalTargetWorldPos) {
97829
- const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
97861
+ const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
97830
97862
  const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
97831
97863
  dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
97832
97864
  }
@@ -97850,9 +97882,9 @@ class PanController {
97850
97882
  // suddenly a lot closer than the point we pivoted about on the surface of the last object
97851
97883
  // that we click-drag-pivoted on.
97852
97884
 
97853
- const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
97885
+ const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
97854
97886
  const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
97855
- const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$3)), lenEyeTargetVec);
97887
+ const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$4)), lenEyeTargetVec);
97856
97888
  camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
97857
97889
  }
97858
97890
 
@@ -97869,7 +97901,7 @@ class PanController {
97869
97901
 
97870
97902
  const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
97871
97903
  const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
97872
- const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6)), -dollyDelta, tempVec3b$3);
97904
+ const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$7)), -dollyDelta, tempVec3b$4);
97873
97905
  const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
97874
97906
 
97875
97907
  camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
@@ -97897,8 +97929,8 @@ class PanController {
97897
97929
  }
97898
97930
  }
97899
97931
 
97900
- const tempVec3a$5 = math.vec3();
97901
- const tempVec3b$2 = math.vec3();
97932
+ const tempVec3a$6 = math.vec3();
97933
+ const tempVec3b$3 = math.vec3();
97902
97934
  const tempVec3c$2 = math.vec3();
97903
97935
 
97904
97936
  const tempVec4a$3 = math.vec4();
@@ -98030,8 +98062,8 @@ class PivotController {
98030
98062
 
98031
98063
  _cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
98032
98064
  const camera = this._scene.camera;
98033
- const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$5));
98034
- const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$2);
98065
+ const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6));
98066
+ const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$3);
98035
98067
  let rightAxisLen = math.sqLenVec3(rightAxis);
98036
98068
  return (rightAxisLen <= 0.0001);
98037
98069
  }
@@ -98071,8 +98103,8 @@ class PivotController {
98071
98103
  const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
98072
98104
  const worldPos = tempVec4a$3;
98073
98105
  camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
98074
- const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$5));
98075
- const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$2), tempVec3c$2);
98106
+ const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$6));
98107
+ const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$3), tempVec3c$2);
98076
98108
  this.setPivotPos(posOnSphere);
98077
98109
  }
98078
98110
 
@@ -98703,8 +98735,8 @@ class MousePanRotateDollyHandler {
98703
98735
  }
98704
98736
 
98705
98737
  const center = math.vec3();
98706
- const tempVec3a$4 = math.vec3();
98707
- const tempVec3b$1 = math.vec3();
98738
+ const tempVec3a$5 = math.vec3();
98739
+ const tempVec3b$2 = math.vec3();
98708
98740
  const tempVec3c$1 = math.vec3();
98709
98741
  const tempVec3d = math.vec3();
98710
98742
 
@@ -98758,39 +98790,39 @@ class KeyboardAxisViewHandler {
98758
98790
 
98759
98791
  if (axisViewRight) {
98760
98792
 
98761
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$4), tempVec3d));
98793
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$5), tempVec3d));
98762
98794
  tempCameraTarget.look.set(center);
98763
98795
  tempCameraTarget.up.set(camera.worldUp);
98764
98796
 
98765
98797
  } else if (axisViewBack) {
98766
98798
 
98767
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$4), tempVec3d));
98799
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$5), tempVec3d));
98768
98800
  tempCameraTarget.look.set(center);
98769
98801
  tempCameraTarget.up.set(camera.worldUp);
98770
98802
 
98771
98803
  } else if (axisViewLeft) {
98772
98804
 
98773
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$4), tempVec3d));
98805
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$5), tempVec3d));
98774
98806
  tempCameraTarget.look.set(center);
98775
98807
  tempCameraTarget.up.set(camera.worldUp);
98776
98808
 
98777
98809
  } else if (axisViewFront) {
98778
98810
 
98779
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$4), tempVec3d));
98811
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$5), tempVec3d));
98780
98812
  tempCameraTarget.look.set(center);
98781
98813
  tempCameraTarget.up.set(camera.worldUp);
98782
98814
 
98783
98815
  } else if (axisViewTop) {
98784
98816
 
98785
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$4), tempVec3d));
98817
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$5), tempVec3d));
98786
98818
  tempCameraTarget.look.set(center);
98787
- tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$1), tempVec3c$1));
98819
+ tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$2), tempVec3c$1));
98788
98820
 
98789
98821
  } else if (axisViewBottom) {
98790
98822
 
98791
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$4), tempVec3d));
98823
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$5), tempVec3d));
98792
98824
  tempCameraTarget.look.set(center);
98793
- tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$1)));
98825
+ tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$2)));
98794
98826
  }
98795
98827
 
98796
98828
  if ((!configs.firstPerson) && configs.followPointer) {
@@ -113306,6 +113338,10 @@ function CubeTextureCanvas(viewer, cfg = {}) {
113306
113338
  };
113307
113339
  }
113308
113340
 
113341
+ const tempVec3a$4 = math.vec3();
113342
+ const tempVec3b$1 = math.vec3();
113343
+ math.mat4();
113344
+
113309
113345
  /**
113310
113346
  * {@link Viewer} plugin that lets us look at the entire {@link Scene} from along a chosen axis or diagonal.
113311
113347
  *
@@ -113443,11 +113479,10 @@ class NavCubePlugin extends Plugin {
113443
113479
 
113444
113480
  const rotateTrueNorth = (function () {
113445
113481
  const trueNorthMatrix = math.mat4();
113446
- const resultVec = math.vec3();
113447
- return function (dir, vec) {
113482
+ return function (dir, vec, dest) {
113448
113483
  math.identityMat4(trueNorthMatrix);
113449
113484
  math.rotationMat4v(dir * self._projectNorthOffsetAngle * math.DEGTORAD, [0, 1, 0], trueNorthMatrix);
113450
- return math.transformVec3(trueNorthMatrix, vec, resultVec)
113485
+ return math.transformVec3(trueNorthMatrix, vec, dest)
113451
113486
  }
113452
113487
  }());
113453
113488
 
@@ -113463,7 +113498,8 @@ class NavCubePlugin extends Plugin {
113463
113498
  eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(eye, look, eyeLookVec)), 5);
113464
113499
 
113465
113500
  if (self._isProjectNorth && self._projectNorthOffsetAngle) {
113466
- eyeLookVec = rotateTrueNorth(-1, eyeLookVec);
113501
+ eyeLookVec = rotateTrueNorth(-1, eyeLookVec, tempVec3a$4);
113502
+ up = rotateTrueNorth(-1, up, tempVec3b$1);
113467
113503
  }
113468
113504
 
113469
113505
  if (self._zUp) { // +Z up
@@ -113671,10 +113707,11 @@ class NavCubePlugin extends Plugin {
113671
113707
  }
113672
113708
  var dir = self._cubeTextureCanvas.getAreaDir(areaId);
113673
113709
  if (dir) {
113710
+ var up = self._cubeTextureCanvas.getAreaUp(areaId);
113674
113711
  if (self._isProjectNorth && self._projectNorthOffsetAngle) {
113675
- dir = rotateTrueNorth(+1, dir);
113712
+ dir = rotateTrueNorth(+1, dir, tempVec3a$4);
113713
+ up = rotateTrueNorth(+1, up, tempVec3b$1);
113676
113714
  }
113677
- var up = self._cubeTextureCanvas.getAreaUp(areaId);
113678
113715
  flyTo(dir, up, function () {
113679
113716
  if (lastAreaId >= 0) {
113680
113717
  self._cubeTextureCanvas.setAreaHighlighted(lastAreaId, false);