@xeokit/xeokit-sdk 2.4.0-alpha-19 → 2.4.0-alpha-21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +243 -206
- package/dist/xeokit-sdk.es.js +243 -206
- package/dist/xeokit-sdk.es5.js +174 -174
- package/dist/xeokit-sdk.min.cjs.js +3 -3
- package/dist/xeokit-sdk.min.es.js +3 -3
- package/dist/xeokit-sdk.min.es5.js +2 -2
- package/package.json +1 -1
package/dist/xeokit-sdk.cjs.js
CHANGED
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@@ -8944,7 +8944,7 @@ class VBOSceneModelNode {
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}
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-
const tempVec3a$
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const tempVec3a$1i = math.vec3();
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/**
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* Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
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@@ -9024,7 +9024,7 @@ function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
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*/
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function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 1000) {
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const center = math.getPositionsCenter(worldPositions, tempVec3a$
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const center = math.getPositionsCenter(worldPositions, tempVec3a$1i);
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const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
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const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
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@@ -9060,7 +9060,7 @@ function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize =
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*/
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function getPlaneRTCPos(dist, dir, rtcCenter, rtcPlanePos) {
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const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
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-
const dirNormalized = math.normalizeVec3(dir, tempVec3a$
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const dirNormalized = math.normalizeVec3(dir, tempVec3a$1i);
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math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
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return rtcPlanePos;
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}
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@@ -9524,6 +9524,12 @@ class Wire {
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});
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}
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if (cfg.onMouseWheel) {
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wireClickable.addEventListener('wheel', (event) => {
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cfg.onMouseWheel(event, this);
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});
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}
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if (cfg.onContextMenu) {
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wireClickable.addEventListener('contextmenu', (event) => {
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cfg.onContextMenu(event, this);
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@@ -9679,6 +9685,12 @@ class Dot {
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});
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}
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if (cfg.onMouseWheel) {
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dotClickable.addEventListener('wheel', (event) => {
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cfg.onMouseWheel(event, this);
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});
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}
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if (cfg.onContextMenu) {
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dotClickable.addEventListener('contextmenu', (event) => {
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cfg.onContextMenu(event, this);
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@@ -9803,6 +9815,12 @@ class Label {
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});
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}
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if (cfg.onMouseWheel) {
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label.addEventListener('wheel', (event) => {
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cfg.onMouseWheel(event, this);
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});
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}
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if (cfg.onContextMenu) {
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label.addEventListener('contextmenu', (event) => {
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cfg.onContextMenu(event, this);
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@@ -11697,8 +11715,8 @@ class Annotation extends Marker {
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}
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}
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-
const tempVec3a$
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-
const tempVec3b$
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const tempVec3a$1h = math.vec3();
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const tempVec3b$d = math.vec3();
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const tempVec3c$9 = math.vec3();
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/**
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@@ -12175,8 +12193,8 @@ class AnnotationsPlugin extends Plugin {
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if (!pickResult.worldPos || !pickResult.worldNormal) {
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this.error("Param 'pickResult' does not have both worldPos and worldNormal");
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} else {
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1h);
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$d);
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const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$9);
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worldPos = offsetWorldPos;
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entity = pickResult.entity;
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@@ -14372,7 +14390,7 @@ const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
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const POINT_SIZE = 20;
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const MARKER_SPRITE_CLIPZ_OFFSET = -0.001; // Amount that we offset sprite clip Z coords to raise them from surfaces
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-
const tempVec3a$
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+
const tempVec3a$1g = math.vec3();
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/**
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* Manages occlusion testing. Private member of a Renderer.
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@@ -14709,7 +14727,7 @@ class OcclusionTester {
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gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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-
gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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+
gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1g));
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gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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}
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}
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@@ -18714,7 +18732,7 @@ class CustomProjection extends Component {
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}
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const tempVec3$6 = math.vec3();
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-
const tempVec3b$
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const tempVec3b$c = math.vec3();
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const tempVec3c$8 = math.vec3();
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const tempVec3d$4 = math.vec3();
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const tempVec3e$3 = math.vec3();
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@@ -19024,7 +19042,7 @@ class Camera extends Component {
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orbitYaw(angleInc) {
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let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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-
lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$
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+
lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$c);
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this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$8); // Set eye position as 'look' plus 'eye' vector
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4); // Rotate 'up' vector
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}
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@@ -19042,7 +19060,7 @@ class Camera extends Component {
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}
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}
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let eye2 = math.subVec3(this._eye, this._look, tempVec3$6);
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-
const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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eye2 = math.transformPoint3(tempMat, eye2, tempVec3d$4);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3e$3);
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@@ -19057,7 +19075,7 @@ class Camera extends Component {
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yaw(angleInc) {
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$c);
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this.look = math.addVec3(look2, this._eye, tempVec3c$8);
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if (this._gimbalLock) {
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4);
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@@ -19077,7 +19095,7 @@ class Camera extends Component {
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}
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}
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3f$3);
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look2 = math.transformPoint3(tempMat, look2, tempVec3d$4);
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@@ -19094,7 +19112,7 @@ class Camera extends Component {
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const vec = [0, 0, 0];
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let v;
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if (pan[0] !== 0) {
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$c));
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v = math.mulVec3Scalar(left, pan[0]);
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vec[0] += v[0];
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vec[1] += v[1];
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*/
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zoom(delta) {
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const vec = math.subVec3(this._eye, this._look, tempVec3$6);
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$c));
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const newLenLook = Math.abs(lenLook + delta);
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if (newLenLook < 0.5) {
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return;
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}
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const tempVec4$9 = math.vec4();
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const tempVec3a$
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const tempVec3a$1f = math.vec3();
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/**
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* @private
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@@ -19672,7 +19690,7 @@ class TrianglesDataTextureColorRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -20199,7 +20217,7 @@ class TrianglesDataTextureColorRenderer {
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const defaultColor$6 = new Float32Array([1, 1, 1]);
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math.vec4();
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const tempVec3a$
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const tempVec3a$1e = math.vec3();
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/**
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* @private
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@@ -20307,7 +20325,7 @@ class TrianglesDataTextureSilhouetteRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -20663,7 +20681,7 @@ class TrianglesDataTextureSilhouetteRenderer {
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}
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}
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const tempVec3a$
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const tempVec3a$1d = math.vec3();
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const defaultColor$5 = new Float32Array([0,0,0,1]);
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/**
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@@ -20763,7 +20781,7 @@ class TrianglesDataTextureEdgesRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -21082,7 +21100,7 @@ class TrianglesDataTextureEdgesRenderer {
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}
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}
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const tempVec3a$
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const tempVec3a$1c = math.vec3();
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/**
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* @private
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@@ -21156,7 +21174,7 @@ class TrianglesDataTextureEdgesColorRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -21484,7 +21502,7 @@ class TrianglesDataTextureEdgesColorRenderer {
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}
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}
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const tempVec3a$
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const tempVec3a$1b = math.vec3();
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/**
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* @private
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@@ -21571,7 +21589,7 @@ class TrianglesDataTexturePickMeshRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21927,7 +21945,7 @@ class TrianglesDataTexturePickMeshRenderer {
|
|
|
21927
21945
|
}
|
|
21928
21946
|
}
|
|
21929
21947
|
|
|
21930
|
-
const tempVec3a$
|
|
21948
|
+
const tempVec3a$1a = math.vec3();
|
|
21931
21949
|
|
|
21932
21950
|
/**
|
|
21933
21951
|
* @private
|
|
@@ -22019,7 +22037,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22019
22037
|
if (active) {
|
|
22020
22038
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22021
22039
|
if (origin) {
|
|
22022
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22040
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
|
|
22023
22041
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22024
22042
|
} else {
|
|
22025
22043
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -22378,7 +22396,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22378
22396
|
}
|
|
22379
22397
|
}
|
|
22380
22398
|
|
|
22381
|
-
const tempVec3a$
|
|
22399
|
+
const tempVec3a$19 = math.vec3();
|
|
22382
22400
|
|
|
22383
22401
|
/**
|
|
22384
22402
|
* @private
|
|
@@ -22470,7 +22488,7 @@ class TrianglesDataTexturePickNormalsRenderer {
|
|
|
22470
22488
|
if (active) {
|
|
22471
22489
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22472
22490
|
if (origin) {
|
|
22473
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22491
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
|
|
22474
22492
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22475
22493
|
} else {
|
|
22476
22494
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23034,7 +23052,7 @@ class TrianglesDataTextureOcclusionRenderer {
|
|
|
23034
23052
|
}
|
|
23035
23053
|
|
|
23036
23054
|
math.vec4();
|
|
23037
|
-
const tempVec3a$
|
|
23055
|
+
const tempVec3a$18 = math.vec3();
|
|
23038
23056
|
|
|
23039
23057
|
/**
|
|
23040
23058
|
* @private
|
|
@@ -23119,7 +23137,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23119
23137
|
if (active) {
|
|
23120
23138
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23121
23139
|
if (origin) {
|
|
23122
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23140
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
|
|
23123
23141
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23124
23142
|
} else {
|
|
23125
23143
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23490,7 +23508,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23490
23508
|
}
|
|
23491
23509
|
}
|
|
23492
23510
|
|
|
23493
|
-
const tempVec3a$
|
|
23511
|
+
const tempVec3a$17 = math.vec3();
|
|
23494
23512
|
|
|
23495
23513
|
/**
|
|
23496
23514
|
* @private
|
|
@@ -23553,7 +23571,7 @@ class TrianglesDataTextureNormalsRenderer {
|
|
|
23553
23571
|
if (active) {
|
|
23554
23572
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23555
23573
|
if (origin) {
|
|
23556
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23574
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
|
|
23557
23575
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23558
23576
|
} else {
|
|
23559
23577
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23983,7 +24001,7 @@ class TrianglesDataTextureShadowRenderer {
|
|
|
23983
24001
|
}
|
|
23984
24002
|
|
|
23985
24003
|
const tempVec4$8 = math.vec4();
|
|
23986
|
-
const tempVec3a$
|
|
24004
|
+
const tempVec3a$16 = math.vec3();
|
|
23987
24005
|
|
|
23988
24006
|
const TEXTURE_DECODE_FUNCS$2 = {
|
|
23989
24007
|
"linear": "linearToLinear",
|
|
@@ -24054,7 +24072,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24054
24072
|
if (active) {
|
|
24055
24073
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24056
24074
|
if (origin) {
|
|
24057
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24075
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
|
|
24058
24076
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24059
24077
|
} else {
|
|
24060
24078
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -24793,7 +24811,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24793
24811
|
}
|
|
24794
24812
|
}
|
|
24795
24813
|
|
|
24796
|
-
const tempVec3a$
|
|
24814
|
+
const tempVec3a$15 = math.vec3();
|
|
24797
24815
|
|
|
24798
24816
|
/**
|
|
24799
24817
|
* @private
|
|
@@ -24907,7 +24925,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
|
|
|
24907
24925
|
if (active) {
|
|
24908
24926
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24909
24927
|
if (origin) {
|
|
24910
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24928
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
|
|
24911
24929
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24912
24930
|
} else {
|
|
24913
24931
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -27644,8 +27662,8 @@ const tempUint8Array4 = new Uint8Array (4);
|
|
|
27644
27662
|
|
|
27645
27663
|
const tempFloat32Array3 = new Float32Array (3);
|
|
27646
27664
|
|
|
27647
|
-
const tempVec3a$
|
|
27648
|
-
const tempVec3b$
|
|
27665
|
+
const tempVec3a$14 = math.vec3();
|
|
27666
|
+
const tempVec3b$b = math.vec3();
|
|
27649
27667
|
const tempVec3c$7 = math.vec3();
|
|
27650
27668
|
const tempVec3d$3 = math.vec3();
|
|
27651
27669
|
const tempVec3e$2 = math.vec3();
|
|
@@ -29270,8 +29288,8 @@ class TrianglesDataTextureLayer {
|
|
|
29270
29288
|
const origin = state.origin;
|
|
29271
29289
|
const offset = portion.offset;
|
|
29272
29290
|
|
|
29273
|
-
const rtcRayOrigin = tempVec3a$
|
|
29274
|
-
const rtcRayDir = tempVec3b$
|
|
29291
|
+
const rtcRayOrigin = tempVec3a$14;
|
|
29292
|
+
const rtcRayDir = tempVec3b$b;
|
|
29275
29293
|
|
|
29276
29294
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$7) : worldRayOrigin); // World -> RTC
|
|
29277
29295
|
rtcRayDir.set(worldRayDir);
|
|
@@ -32120,7 +32138,7 @@ class ViewFrustumCullingManager {
|
|
|
32120
32138
|
|
|
32121
32139
|
WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];
|
|
32122
32140
|
|
|
32123
|
-
const tempVec3a$
|
|
32141
|
+
const tempVec3a$13 = math.vec3();
|
|
32124
32142
|
const tempMat4$3 = math.mat4();
|
|
32125
32143
|
|
|
32126
32144
|
const defaultScale$1 = math.vec3([1, 1, 1]);
|
|
@@ -33092,7 +33110,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33092
33110
|
}
|
|
33093
33111
|
|
|
33094
33112
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
33095
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33113
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$13) : this._origin;
|
|
33096
33114
|
|
|
33097
33115
|
switch (primitive) {
|
|
33098
33116
|
case "triangles":
|
|
@@ -33356,7 +33374,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33356
33374
|
if (!origin) {
|
|
33357
33375
|
origin = cfgOrigin;
|
|
33358
33376
|
} else {
|
|
33359
|
-
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33377
|
+
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$13);
|
|
33360
33378
|
}
|
|
33361
33379
|
} else {
|
|
33362
33380
|
origin = this._origin;
|
|
@@ -45984,7 +46002,7 @@ function buildFragmentDraw(mesh) {
|
|
|
45984
46002
|
* @author xeolabs / https://github.com/xeolabs
|
|
45985
46003
|
*/
|
|
45986
46004
|
|
|
45987
|
-
const tempVec3a$
|
|
46005
|
+
const tempVec3a$12 = math.vec3();
|
|
45988
46006
|
|
|
45989
46007
|
const ids$2 = new Map$1({});
|
|
45990
46008
|
|
|
@@ -46083,7 +46101,7 @@ DrawRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
46083
46101
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
46084
46102
|
if (active) {
|
|
46085
46103
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
46086
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
46104
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$12) : sectionPlane.pos);
|
|
46087
46105
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
46088
46106
|
}
|
|
46089
46107
|
}
|
|
@@ -47221,7 +47239,7 @@ function buildFragment$5(mesh) {
|
|
|
47221
47239
|
|
|
47222
47240
|
const ids$1 = new Map$1({});
|
|
47223
47241
|
|
|
47224
|
-
const tempVec3a$
|
|
47242
|
+
const tempVec3a$11 = math.vec3();
|
|
47225
47243
|
|
|
47226
47244
|
/**
|
|
47227
47245
|
* @private
|
|
@@ -47305,7 +47323,7 @@ EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47305
47323
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47306
47324
|
if (active) {
|
|
47307
47325
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47308
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
47326
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
|
|
47309
47327
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47310
47328
|
}
|
|
47311
47329
|
}
|
|
@@ -47641,7 +47659,7 @@ function buildFragment$4(mesh) {
|
|
|
47641
47659
|
|
|
47642
47660
|
const ids = new Map$1({});
|
|
47643
47661
|
|
|
47644
|
-
const tempVec3a
|
|
47662
|
+
const tempVec3a$10 = math.vec3();
|
|
47645
47663
|
|
|
47646
47664
|
/**
|
|
47647
47665
|
* @private
|
|
@@ -47724,7 +47742,7 @@ EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47724
47742
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47725
47743
|
if (active) {
|
|
47726
47744
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47727
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
47745
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
|
|
47728
47746
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47729
47747
|
}
|
|
47730
47748
|
}
|
|
@@ -48019,7 +48037,7 @@ function buildFragment$3(mesh) {
|
|
|
48019
48037
|
* @author xeolabs / https://github.com/xeolabs
|
|
48020
48038
|
*/
|
|
48021
48039
|
|
|
48022
|
-
const tempVec3a
|
|
48040
|
+
const tempVec3a$$ = math.vec3();
|
|
48023
48041
|
|
|
48024
48042
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48025
48043
|
|
|
@@ -48103,7 +48121,7 @@ PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48103
48121
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48104
48122
|
if (active) {
|
|
48105
48123
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48106
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
48124
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
|
|
48107
48125
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48108
48126
|
}
|
|
48109
48127
|
}
|
|
@@ -48336,7 +48354,7 @@ function buildFragment$2(mesh) {
|
|
|
48336
48354
|
* @author xeolabs / https://github.com/xeolabs
|
|
48337
48355
|
*/
|
|
48338
48356
|
|
|
48339
|
-
const tempVec3a$
|
|
48357
|
+
const tempVec3a$_ = math.vec3();
|
|
48340
48358
|
|
|
48341
48359
|
/**
|
|
48342
48360
|
* @private
|
|
@@ -48428,7 +48446,7 @@ PickTriangleRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48428
48446
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48429
48447
|
if (active) {
|
|
48430
48448
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48431
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48449
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
|
|
48432
48450
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48433
48451
|
}
|
|
48434
48452
|
}
|
|
@@ -48665,7 +48683,7 @@ function buildFragment$1(mesh) {
|
|
|
48665
48683
|
* @author xeolabs / https://github.com/xeolabs
|
|
48666
48684
|
*/
|
|
48667
48685
|
|
|
48668
|
-
const tempVec3a$
|
|
48686
|
+
const tempVec3a$Z = math.vec3();
|
|
48669
48687
|
|
|
48670
48688
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48671
48689
|
|
|
@@ -48773,7 +48791,7 @@ OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48773
48791
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48774
48792
|
if (active) {
|
|
48775
48793
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48776
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48794
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
|
|
48777
48795
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48778
48796
|
}
|
|
48779
48797
|
}
|
|
@@ -61375,8 +61393,8 @@ class LineSet extends Component {
|
|
|
61375
61393
|
}
|
|
61376
61394
|
|
|
61377
61395
|
const tempVec3$4 = math.vec3();
|
|
61378
|
-
const tempVec3a$
|
|
61379
|
-
const tempVec3b$
|
|
61396
|
+
const tempVec3a$Y = math.vec3();
|
|
61397
|
+
const tempVec3b$a = math.vec3();
|
|
61380
61398
|
const tempVec3c$6 = math.vec3();
|
|
61381
61399
|
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61382
61400
|
/**
|
|
@@ -62056,8 +62074,8 @@ class BCFViewpointsPlugin extends Plugin {
|
|
|
62056
62074
|
bcfViewpoint.bitmaps.forEach(function (e) {
|
|
62057
62075
|
const bitmap_type = e.bitmap_type || "jpg"; // "jpg" | "png"
|
|
62058
62076
|
const bitmap_data = e.bitmap_data; // base64
|
|
62059
|
-
let location = xyzObjectToArray(e.location, tempVec3a$
|
|
62060
|
-
let normal = xyzObjectToArray(e.normal, tempVec3b$
|
|
62077
|
+
let location = xyzObjectToArray(e.location, tempVec3a$Y);
|
|
62078
|
+
let normal = xyzObjectToArray(e.normal, tempVec3b$a);
|
|
62061
62079
|
let up = xyzObjectToArray(e.up, tempVec3c$6);
|
|
62062
62080
|
let height = e.height || 1;
|
|
62063
62081
|
if (!bitmap_type) {
|
|
@@ -62385,11 +62403,16 @@ class DistanceMeasurement extends Component {
|
|
|
62385
62403
|
cfg.onContextMenu(event, this);
|
|
62386
62404
|
} : null;
|
|
62387
62405
|
|
|
62406
|
+
const onMouseWheel = (event) => {
|
|
62407
|
+
this.plugin.viewer.scene.canvas.canvas.dispatchEvent(new WheelEvent('wheel', event));
|
|
62408
|
+
};
|
|
62409
|
+
|
|
62388
62410
|
this._originDot = new Dot(this._container, {
|
|
62389
62411
|
fillColor: this._color,
|
|
62390
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|
zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 2 : undefined,
|
|
62391
62413
|
onMouseOver,
|
|
62392
62414
|
onMouseLeave,
|
|
62415
|
+
onMouseWheel,
|
|
62393
62416
|
onContextMenu
|
|
62394
62417
|
});
|
|
62395
62418
|
|
|
@@ -62398,6 +62421,7 @@ class DistanceMeasurement extends Component {
|
|
|
62398
62421
|
zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 2 : undefined,
|
|
62399
62422
|
onMouseOver,
|
|
62400
62423
|
onMouseLeave,
|
|
62424
|
+
onMouseWheel,
|
|
62401
62425
|
onContextMenu
|
|
62402
62426
|
});
|
|
62403
62427
|
|
|
@@ -62408,6 +62432,7 @@ class DistanceMeasurement extends Component {
|
|
|
62408
62432
|
zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 1 : undefined,
|
|
62409
62433
|
onMouseOver,
|
|
62410
62434
|
onMouseLeave,
|
|
62435
|
+
onMouseWheel,
|
|
62411
62436
|
onContextMenu
|
|
62412
62437
|
});
|
|
62413
62438
|
|
|
@@ -62418,6 +62443,7 @@ class DistanceMeasurement extends Component {
|
|
|
62418
62443
|
zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 1 : undefined,
|
|
62419
62444
|
onMouseOver,
|
|
62420
62445
|
onMouseLeave,
|
|
62446
|
+
onMouseWheel,
|
|
62421
62447
|
onContextMenu
|
|
62422
62448
|
});
|
|
62423
62449
|
|
|
@@ -62428,6 +62454,7 @@ class DistanceMeasurement extends Component {
|
|
|
62428
62454
|
zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 1 : undefined,
|
|
62429
62455
|
onMouseOver,
|
|
62430
62456
|
onMouseLeave,
|
|
62457
|
+
onMouseWheel,
|
|
62431
62458
|
onContextMenu
|
|
62432
62459
|
});
|
|
62433
62460
|
|
|
@@ -62438,6 +62465,7 @@ class DistanceMeasurement extends Component {
|
|
|
62438
62465
|
zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 1 : undefined,
|
|
62439
62466
|
onMouseOver,
|
|
62440
62467
|
onMouseLeave,
|
|
62468
|
+
onMouseWheel,
|
|
62441
62469
|
onContextMenu
|
|
62442
62470
|
});
|
|
62443
62471
|
|
|
@@ -62448,6 +62476,7 @@ class DistanceMeasurement extends Component {
|
|
|
62448
62476
|
zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 4 : undefined,
|
|
62449
62477
|
onMouseOver,
|
|
62450
62478
|
onMouseLeave,
|
|
62479
|
+
onMouseWheel,
|
|
62451
62480
|
onContextMenu
|
|
62452
62481
|
});
|
|
62453
62482
|
|
|
@@ -62458,6 +62487,7 @@ class DistanceMeasurement extends Component {
|
|
|
62458
62487
|
zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 3 : undefined,
|
|
62459
62488
|
onMouseOver,
|
|
62460
62489
|
onMouseLeave,
|
|
62490
|
+
onMouseWheel,
|
|
62461
62491
|
onContextMenu
|
|
62462
62492
|
});
|
|
62463
62493
|
|
|
@@ -62468,6 +62498,7 @@ class DistanceMeasurement extends Component {
|
|
|
62468
62498
|
zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 3 : undefined,
|
|
62469
62499
|
onMouseOver,
|
|
62470
62500
|
onMouseLeave,
|
|
62501
|
+
onMouseWheel,
|
|
62471
62502
|
onContextMenu
|
|
62472
62503
|
});
|
|
62473
62504
|
|
|
@@ -62478,6 +62509,7 @@ class DistanceMeasurement extends Component {
|
|
|
62478
62509
|
zIndex: plugin.zIndex !== undefined ? plugin.zIndex + 3 : undefined,
|
|
62479
62510
|
onMouseOver,
|
|
62480
62511
|
onMouseLeave,
|
|
62512
|
+
onMouseWheel,
|
|
62481
62513
|
onContextMenu
|
|
62482
62514
|
});
|
|
62483
62515
|
|
|
@@ -63946,7 +63978,7 @@ class SplineCurve extends Curve {
|
|
|
63946
63978
|
}
|
|
63947
63979
|
}
|
|
63948
63980
|
|
|
63949
|
-
const tempVec3a$
|
|
63981
|
+
const tempVec3a$X = math.vec3();
|
|
63950
63982
|
|
|
63951
63983
|
/**
|
|
63952
63984
|
* @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
|
|
@@ -64078,9 +64110,9 @@ class CameraPath extends Component {
|
|
|
64078
64110
|
t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
|
|
64079
64111
|
t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
|
|
64080
64112
|
|
|
64081
|
-
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$
|
|
64082
|
-
camera.look = this._lookCurve.getPoint(t, tempVec3a$
|
|
64083
|
-
camera.up = this._upCurve.getPoint(t, tempVec3a$
|
|
64113
|
+
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$X);
|
|
64114
|
+
camera.look = this._lookCurve.getPoint(t, tempVec3a$X);
|
|
64115
|
+
camera.up = this._upCurve.getPoint(t, tempVec3a$X);
|
|
64084
64116
|
}
|
|
64085
64117
|
|
|
64086
64118
|
/**
|
|
@@ -65119,7 +65151,7 @@ CameraPathAnimation.PLAYING = 2;
|
|
|
65119
65151
|
CameraPathAnimation.PLAYING_TO = 3;
|
|
65120
65152
|
|
|
65121
65153
|
const tempVec3$2 = math.vec3();
|
|
65122
|
-
const tempVec3b$
|
|
65154
|
+
const tempVec3b$9 = math.vec3();
|
|
65123
65155
|
math.vec3();
|
|
65124
65156
|
const zeroVec$1 = math.vec3([0, -1, 0]);
|
|
65125
65157
|
const tempQuat = math.vec4([0, 0, 0, 1]);
|
|
@@ -65547,7 +65579,7 @@ class ImagePlane extends Component {
|
|
|
65547
65579
|
const dist = -math.dotVec3(negDir, tempVec3$2);
|
|
65548
65580
|
|
|
65549
65581
|
math.normalizeVec3(negDir);
|
|
65550
|
-
math.mulVec3Scalar(negDir, dist, tempVec3b$
|
|
65582
|
+
math.mulVec3Scalar(negDir, dist, tempVec3b$9);
|
|
65551
65583
|
math.vec3PairToQuaternion(zeroVec$1, dir, tempQuat);
|
|
65552
65584
|
|
|
65553
65585
|
this._node.quaternion = tempQuat;
|
|
@@ -66713,8 +66745,8 @@ class SpriteMarker extends Marker {
|
|
|
66713
66745
|
}
|
|
66714
66746
|
}
|
|
66715
66747
|
|
|
66716
|
-
const tempVec3a$
|
|
66717
|
-
const tempVec3b$
|
|
66748
|
+
const tempVec3a$W = math.vec3();
|
|
66749
|
+
const tempVec3b$8 = math.vec3();
|
|
66718
66750
|
const tempMat4a = math.mat4();
|
|
66719
66751
|
|
|
66720
66752
|
/**
|
|
@@ -66791,8 +66823,8 @@ function frustumIntersectsAABB3(frustum, aabb) {
|
|
|
66791
66823
|
|
|
66792
66824
|
let ret = Frustum.INSIDE;
|
|
66793
66825
|
|
|
66794
|
-
const min = tempVec3a$
|
|
66795
|
-
const max = tempVec3b$
|
|
66826
|
+
const min = tempVec3a$W;
|
|
66827
|
+
const max = tempVec3b$8;
|
|
66796
66828
|
|
|
66797
66829
|
min[0] = aabb[0];
|
|
66798
66830
|
min[1] = aabb[1];
|
|
@@ -69373,7 +69405,7 @@ const RENDER_PASSES = {
|
|
|
69373
69405
|
};
|
|
69374
69406
|
|
|
69375
69407
|
const tempVec4$7 = math.vec4();
|
|
69376
|
-
const tempVec3a$
|
|
69408
|
+
const tempVec3a$V = math.vec3();
|
|
69377
69409
|
|
|
69378
69410
|
/**
|
|
69379
69411
|
* @private
|
|
@@ -69438,7 +69470,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69438
69470
|
if (active) {
|
|
69439
69471
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69440
69472
|
if (origin) {
|
|
69441
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69473
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$V);
|
|
69442
69474
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69443
69475
|
} else {
|
|
69444
69476
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -69866,7 +69898,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69866
69898
|
}
|
|
69867
69899
|
|
|
69868
69900
|
const tempVec4$6 = math.vec4();
|
|
69869
|
-
const tempVec3a$
|
|
69901
|
+
const tempVec3a$U = math.vec3();
|
|
69870
69902
|
|
|
69871
69903
|
/**
|
|
69872
69904
|
* @private
|
|
@@ -69928,7 +69960,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
69928
69960
|
if (active) {
|
|
69929
69961
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69930
69962
|
if (origin) {
|
|
69931
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69963
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
|
|
69932
69964
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69933
69965
|
} else {
|
|
69934
69966
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70345,7 +70377,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
70345
70377
|
}
|
|
70346
70378
|
|
|
70347
70379
|
const defaultColor$4 = new Float32Array([1, 1, 1]);
|
|
70348
|
-
const tempVec3a$
|
|
70380
|
+
const tempVec3a$T = math.vec3();
|
|
70349
70381
|
|
|
70350
70382
|
/**
|
|
70351
70383
|
* @private
|
|
@@ -70429,7 +70461,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70429
70461
|
if (active) {
|
|
70430
70462
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70431
70463
|
if (origin) {
|
|
70432
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70464
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
|
|
70433
70465
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70434
70466
|
} else {
|
|
70435
70467
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70666,7 +70698,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70666
70698
|
}
|
|
70667
70699
|
}
|
|
70668
70700
|
|
|
70669
|
-
const tempVec3a$
|
|
70701
|
+
const tempVec3a$S = math.vec3();
|
|
70670
70702
|
const defaultColor$3 = new Float32Array([0,0,0,1]);
|
|
70671
70703
|
|
|
70672
70704
|
/**
|
|
@@ -70749,7 +70781,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70749
70781
|
if (active) {
|
|
70750
70782
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70751
70783
|
if (origin) {
|
|
70752
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70784
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
|
|
70753
70785
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70754
70786
|
} else {
|
|
70755
70787
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70977,7 +71009,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70977
71009
|
}
|
|
70978
71010
|
}
|
|
70979
71011
|
|
|
70980
|
-
const tempVec3a$
|
|
71012
|
+
const tempVec3a$R = math.vec3();
|
|
70981
71013
|
|
|
70982
71014
|
/**
|
|
70983
71015
|
* @private
|
|
@@ -71037,7 +71069,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71037
71069
|
if (active) {
|
|
71038
71070
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71039
71071
|
if (origin) {
|
|
71040
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71072
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
|
|
71041
71073
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71042
71074
|
} else {
|
|
71043
71075
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71265,7 +71297,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71265
71297
|
}
|
|
71266
71298
|
}
|
|
71267
71299
|
|
|
71268
|
-
const tempVec3a$
|
|
71300
|
+
const tempVec3a$Q = math.vec3();
|
|
71269
71301
|
|
|
71270
71302
|
/**
|
|
71271
71303
|
* @private
|
|
@@ -71331,7 +71363,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71331
71363
|
if (active) {
|
|
71332
71364
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71333
71365
|
if (origin) {
|
|
71334
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71366
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
|
|
71335
71367
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71336
71368
|
} else {
|
|
71337
71369
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71561,7 +71593,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71561
71593
|
}
|
|
71562
71594
|
}
|
|
71563
71595
|
|
|
71564
|
-
const tempVec3a$
|
|
71596
|
+
const tempVec3a$P = math.vec3();
|
|
71565
71597
|
|
|
71566
71598
|
/**
|
|
71567
71599
|
* @private
|
|
@@ -71632,7 +71664,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71632
71664
|
if (active) {
|
|
71633
71665
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71634
71666
|
if (origin) {
|
|
71635
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71667
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
|
|
71636
71668
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71637
71669
|
} else {
|
|
71638
71670
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71870,7 +71902,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71870
71902
|
}
|
|
71871
71903
|
}
|
|
71872
71904
|
|
|
71873
|
-
const tempVec3a$
|
|
71905
|
+
const tempVec3a$O = math.vec3();
|
|
71874
71906
|
|
|
71875
71907
|
/**
|
|
71876
71908
|
* @private
|
|
@@ -71938,7 +71970,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71938
71970
|
if (active) {
|
|
71939
71971
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71940
71972
|
if (origin) {
|
|
71941
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71973
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
|
|
71942
71974
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71943
71975
|
} else {
|
|
71944
71976
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72163,7 +72195,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
72163
72195
|
}
|
|
72164
72196
|
}
|
|
72165
72197
|
|
|
72166
|
-
const tempVec3a$
|
|
72198
|
+
const tempVec3a$N = math.vec3();
|
|
72167
72199
|
|
|
72168
72200
|
/**
|
|
72169
72201
|
* @private
|
|
@@ -72223,7 +72255,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72223
72255
|
if (active) {
|
|
72224
72256
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72225
72257
|
if (origin) {
|
|
72226
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72258
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
|
|
72227
72259
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72228
72260
|
} else {
|
|
72229
72261
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72446,7 +72478,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72446
72478
|
}
|
|
72447
72479
|
}
|
|
72448
72480
|
|
|
72449
|
-
const tempVec3a$
|
|
72481
|
+
const tempVec3a$M = math.vec3();
|
|
72450
72482
|
|
|
72451
72483
|
/**
|
|
72452
72484
|
* @private
|
|
@@ -72506,7 +72538,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72506
72538
|
if (active) {
|
|
72507
72539
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72508
72540
|
if (origin) {
|
|
72509
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72541
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
|
|
72510
72542
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72511
72543
|
} else {
|
|
72512
72544
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72730,7 +72762,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72730
72762
|
}
|
|
72731
72763
|
}
|
|
72732
72764
|
|
|
72733
|
-
const tempVec3a$
|
|
72765
|
+
const tempVec3a$L = math.vec3();
|
|
72734
72766
|
|
|
72735
72767
|
/**
|
|
72736
72768
|
* @private
|
|
@@ -72793,7 +72825,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72793
72825
|
if (active) {
|
|
72794
72826
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72795
72827
|
if (origin) {
|
|
72796
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72828
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
|
|
72797
72829
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72798
72830
|
} else {
|
|
72799
72831
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73033,7 +73065,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
73033
73065
|
}
|
|
73034
73066
|
}
|
|
73035
73067
|
|
|
73036
|
-
const tempVec3a$
|
|
73068
|
+
const tempVec3a$K = math.vec3();
|
|
73037
73069
|
|
|
73038
73070
|
/**
|
|
73039
73071
|
* Renders BatchingLayer fragment depths to a shadow map.
|
|
@@ -73102,7 +73134,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73102
73134
|
if (active) {
|
|
73103
73135
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73104
73136
|
if (origin) {
|
|
73105
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73137
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
|
|
73106
73138
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73107
73139
|
} else {
|
|
73108
73140
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73274,7 +73306,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73274
73306
|
}
|
|
73275
73307
|
|
|
73276
73308
|
const tempVec4$5 = math.vec4();
|
|
73277
|
-
const tempVec3a$
|
|
73309
|
+
const tempVec3a$J = math.vec3();
|
|
73278
73310
|
|
|
73279
73311
|
// const TEXTURE_DECODE_FUNCS = {};
|
|
73280
73312
|
// TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -73347,7 +73379,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73347
73379
|
if (active) {
|
|
73348
73380
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73349
73381
|
if (origin) {
|
|
73350
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73382
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
|
|
73351
73383
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73352
73384
|
} else {
|
|
73353
73385
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74152,7 +74184,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
74152
74184
|
}
|
|
74153
74185
|
}
|
|
74154
74186
|
|
|
74155
|
-
const tempVec3a$
|
|
74187
|
+
const tempVec3a$I = math.vec3();
|
|
74156
74188
|
|
|
74157
74189
|
/**
|
|
74158
74190
|
* @private
|
|
@@ -74219,7 +74251,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74219
74251
|
if (active) {
|
|
74220
74252
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74221
74253
|
if (origin) {
|
|
74222
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74254
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
|
|
74223
74255
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74224
74256
|
} else {
|
|
74225
74257
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74429,7 +74461,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74429
74461
|
}
|
|
74430
74462
|
|
|
74431
74463
|
const tempVec4$4 = math.vec4();
|
|
74432
|
-
const tempVec3a$
|
|
74464
|
+
const tempVec3a$H = math.vec3();
|
|
74433
74465
|
|
|
74434
74466
|
/**
|
|
74435
74467
|
* @private
|
|
@@ -74494,7 +74526,7 @@ class TrianglesBatchingColorTextureRenderer {
|
|
|
74494
74526
|
if (active) {
|
|
74495
74527
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74496
74528
|
if (origin) {
|
|
74497
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74529
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
|
|
74498
74530
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74499
74531
|
} else {
|
|
74500
74532
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -75500,8 +75532,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
|
|
|
75500
75532
|
const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
|
|
75501
75533
|
const tempOBB3$2 = math.OBB3();
|
|
75502
75534
|
|
|
75503
|
-
const tempVec3a$
|
|
75504
|
-
const tempVec3b$
|
|
75535
|
+
const tempVec3a$G = math.vec3();
|
|
75536
|
+
const tempVec3b$7 = math.vec3();
|
|
75505
75537
|
const tempVec3c$5 = math.vec3();
|
|
75506
75538
|
const tempVec3d$2 = math.vec3();
|
|
75507
75539
|
const tempVec3e$1 = math.vec3();
|
|
@@ -76680,8 +76712,8 @@ class TrianglesBatchingLayer {
|
|
|
76680
76712
|
const origin = state.origin;
|
|
76681
76713
|
const offset = portion.offset;
|
|
76682
76714
|
|
|
76683
|
-
const rtcRayOrigin = tempVec3a$
|
|
76684
|
-
const rtcRayDir = tempVec3b$
|
|
76715
|
+
const rtcRayOrigin = tempVec3a$G;
|
|
76716
|
+
const rtcRayDir = tempVec3b$7;
|
|
76685
76717
|
|
|
76686
76718
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
|
|
76687
76719
|
rtcRayDir.set(worldRayDir);
|
|
@@ -76804,7 +76836,7 @@ class TrianglesBatchingLayer {
|
|
|
76804
76836
|
}
|
|
76805
76837
|
|
|
76806
76838
|
const tempVec4$3 = math.vec4();
|
|
76807
|
-
const tempVec3a$
|
|
76839
|
+
const tempVec3a$F = math.vec3();
|
|
76808
76840
|
|
|
76809
76841
|
/**
|
|
76810
76842
|
* @private
|
|
@@ -76870,7 +76902,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
76870
76902
|
if (active) {
|
|
76871
76903
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
76872
76904
|
if (origin) {
|
|
76873
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
76905
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$F);
|
|
76874
76906
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
76875
76907
|
} else {
|
|
76876
76908
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77347,7 +77379,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
77347
77379
|
}
|
|
77348
77380
|
|
|
77349
77381
|
const tempVec4$2 = math.vec4();
|
|
77350
|
-
const tempVec3a$
|
|
77382
|
+
const tempVec3a$E = math.vec3();
|
|
77351
77383
|
|
|
77352
77384
|
/**
|
|
77353
77385
|
* @private
|
|
@@ -77409,7 +77441,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77409
77441
|
if (active) {
|
|
77410
77442
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77411
77443
|
if (origin) {
|
|
77412
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77444
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
|
|
77413
77445
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77414
77446
|
} else {
|
|
77415
77447
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77856,7 +77888,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77856
77888
|
}
|
|
77857
77889
|
}
|
|
77858
77890
|
|
|
77859
|
-
const tempVec3a$
|
|
77891
|
+
const tempVec3a$D = math.vec3();
|
|
77860
77892
|
|
|
77861
77893
|
/**
|
|
77862
77894
|
* @private
|
|
@@ -77939,7 +77971,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77939
77971
|
if (active) {
|
|
77940
77972
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77941
77973
|
if (origin) {
|
|
77942
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77974
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
|
|
77943
77975
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77944
77976
|
} else {
|
|
77945
77977
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78211,7 +78243,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
78211
78243
|
}
|
|
78212
78244
|
}
|
|
78213
78245
|
|
|
78214
|
-
const tempVec3a$
|
|
78246
|
+
const tempVec3a$C = math.vec3();
|
|
78215
78247
|
const defaultColor$2 = new Float32Array([0,0,0,1]);
|
|
78216
78248
|
|
|
78217
78249
|
/**
|
|
@@ -78295,7 +78327,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78295
78327
|
if (active) {
|
|
78296
78328
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78297
78329
|
if (origin) {
|
|
78298
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78330
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
|
|
78299
78331
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78300
78332
|
} else {
|
|
78301
78333
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78556,7 +78588,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78556
78588
|
}
|
|
78557
78589
|
}
|
|
78558
78590
|
|
|
78559
|
-
const tempVec3a$
|
|
78591
|
+
const tempVec3a$B = math.vec3();
|
|
78560
78592
|
|
|
78561
78593
|
/**
|
|
78562
78594
|
* @private
|
|
@@ -78617,7 +78649,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78617
78649
|
if (active) {
|
|
78618
78650
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78619
78651
|
if (origin) {
|
|
78620
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78652
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
|
|
78621
78653
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78622
78654
|
} else {
|
|
78623
78655
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78883,7 +78915,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78883
78915
|
}
|
|
78884
78916
|
}
|
|
78885
78917
|
|
|
78886
|
-
const tempVec3a$
|
|
78918
|
+
const tempVec3a$A = math.vec3();
|
|
78887
78919
|
|
|
78888
78920
|
/**
|
|
78889
78921
|
* @private
|
|
@@ -78986,7 +79018,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78986
79018
|
if (active) {
|
|
78987
79019
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78988
79020
|
if (origin) {
|
|
78989
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79021
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
|
|
78990
79022
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78991
79023
|
} else {
|
|
78992
79024
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79221,7 +79253,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
79221
79253
|
}
|
|
79222
79254
|
}
|
|
79223
79255
|
|
|
79224
|
-
const tempVec3a$
|
|
79256
|
+
const tempVec3a$z = math.vec3();
|
|
79225
79257
|
|
|
79226
79258
|
/**
|
|
79227
79259
|
* @private
|
|
@@ -79298,7 +79330,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79298
79330
|
if (active) {
|
|
79299
79331
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79300
79332
|
if (origin) {
|
|
79301
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79333
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
|
|
79302
79334
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79303
79335
|
} else {
|
|
79304
79336
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79566,7 +79598,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79566
79598
|
}
|
|
79567
79599
|
}
|
|
79568
79600
|
|
|
79569
|
-
const tempVec3a$
|
|
79601
|
+
const tempVec3a$y = math.vec3();
|
|
79570
79602
|
|
|
79571
79603
|
/**
|
|
79572
79604
|
* @private
|
|
@@ -79643,7 +79675,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79643
79675
|
if (active) {
|
|
79644
79676
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79645
79677
|
if (origin) {
|
|
79646
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79678
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
|
|
79647
79679
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79648
79680
|
} else {
|
|
79649
79681
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79920,7 +79952,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79920
79952
|
}
|
|
79921
79953
|
}
|
|
79922
79954
|
|
|
79923
|
-
const tempVec3a$
|
|
79955
|
+
const tempVec3a$x = math.vec3();
|
|
79924
79956
|
|
|
79925
79957
|
/**
|
|
79926
79958
|
* @private
|
|
@@ -79981,7 +80013,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79981
80013
|
if (active) {
|
|
79982
80014
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79983
80015
|
if (origin) {
|
|
79984
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80016
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
|
|
79985
80017
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79986
80018
|
} else {
|
|
79987
80019
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80239,7 +80271,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
80239
80271
|
}
|
|
80240
80272
|
}
|
|
80241
80273
|
|
|
80242
|
-
const tempVec3a$
|
|
80274
|
+
const tempVec3a$w = math.vec3();
|
|
80243
80275
|
|
|
80244
80276
|
/**
|
|
80245
80277
|
* @private
|
|
@@ -80300,7 +80332,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80300
80332
|
if (active) {
|
|
80301
80333
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80302
80334
|
if (origin) {
|
|
80303
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80335
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
|
|
80304
80336
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80305
80337
|
} else {
|
|
80306
80338
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80550,7 +80582,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80550
80582
|
}
|
|
80551
80583
|
}
|
|
80552
80584
|
|
|
80553
|
-
const tempVec3a$
|
|
80585
|
+
const tempVec3a$v = math.vec3();
|
|
80554
80586
|
|
|
80555
80587
|
/**
|
|
80556
80588
|
* @private
|
|
@@ -80614,7 +80646,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80614
80646
|
if (active) {
|
|
80615
80647
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80616
80648
|
if (origin) {
|
|
80617
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80649
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
|
|
80618
80650
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80619
80651
|
} else {
|
|
80620
80652
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80894,7 +80926,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80894
80926
|
}
|
|
80895
80927
|
}
|
|
80896
80928
|
|
|
80897
|
-
const tempVec3a$
|
|
80929
|
+
const tempVec3a$u = math.vec3();
|
|
80898
80930
|
|
|
80899
80931
|
/**
|
|
80900
80932
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -80981,7 +81013,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80981
81013
|
if (active) {
|
|
80982
81014
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80983
81015
|
if (origin) {
|
|
80984
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81016
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
|
|
80985
81017
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80986
81018
|
} else {
|
|
80987
81019
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -81174,7 +81206,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
81174
81206
|
}
|
|
81175
81207
|
|
|
81176
81208
|
const tempVec4$1 = math.vec4();
|
|
81177
|
-
const tempVec3a$
|
|
81209
|
+
const tempVec3a$t = math.vec3();
|
|
81178
81210
|
|
|
81179
81211
|
const TEXTURE_DECODE_FUNCS = {};
|
|
81180
81212
|
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -81248,7 +81280,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
81248
81280
|
if (active) {
|
|
81249
81281
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
81250
81282
|
if (origin) {
|
|
81251
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81283
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
|
|
81252
81284
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
81253
81285
|
} else {
|
|
81254
81286
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82084,7 +82116,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
82084
82116
|
}
|
|
82085
82117
|
}
|
|
82086
82118
|
|
|
82087
|
-
const tempVec3a$
|
|
82119
|
+
const tempVec3a$s = math.vec3();
|
|
82088
82120
|
|
|
82089
82121
|
/**
|
|
82090
82122
|
* @private
|
|
@@ -82159,7 +82191,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82159
82191
|
if (active) {
|
|
82160
82192
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82161
82193
|
if (origin) {
|
|
82162
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82194
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
|
|
82163
82195
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82164
82196
|
} else {
|
|
82165
82197
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82399,7 +82431,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82399
82431
|
}
|
|
82400
82432
|
|
|
82401
82433
|
const tempVec4 = math.vec4();
|
|
82402
|
-
const tempVec3a$
|
|
82434
|
+
const tempVec3a$r = math.vec3();
|
|
82403
82435
|
|
|
82404
82436
|
/**
|
|
82405
82437
|
* @private
|
|
@@ -82464,7 +82496,7 @@ class TrianglesInstancingColorTextureRenderer {
|
|
|
82464
82496
|
if (active) {
|
|
82465
82497
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82466
82498
|
if (origin) {
|
|
82467
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82499
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
|
|
82468
82500
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82469
82501
|
} else {
|
|
82470
82502
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -83275,8 +83307,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
|
|
|
83275
83307
|
const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
|
|
83276
83308
|
const tempVec3fa$2 = new Float32Array(3);
|
|
83277
83309
|
|
|
83278
|
-
const tempVec3a$
|
|
83279
|
-
const tempVec3b$
|
|
83310
|
+
const tempVec3a$q = math.vec3();
|
|
83311
|
+
const tempVec3b$6 = math.vec3();
|
|
83280
83312
|
const tempVec3c$4 = math.vec3();
|
|
83281
83313
|
const tempVec3d$1 = math.vec3();
|
|
83282
83314
|
const tempVec3e = math.vec3();
|
|
@@ -84204,8 +84236,8 @@ class TrianglesInstancingLayer {
|
|
|
84204
84236
|
const origin = state.origin;
|
|
84205
84237
|
const offset = portion.offset;
|
|
84206
84238
|
|
|
84207
|
-
const rtcRayOrigin = tempVec3a$
|
|
84208
|
-
const rtcRayDir = tempVec3b$
|
|
84239
|
+
const rtcRayOrigin = tempVec3a$q;
|
|
84240
|
+
const rtcRayDir = tempVec3b$6;
|
|
84209
84241
|
|
|
84210
84242
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
|
|
84211
84243
|
rtcRayDir.set(worldRayDir);
|
|
@@ -84338,7 +84370,7 @@ class TrianglesInstancingLayer {
|
|
|
84338
84370
|
}
|
|
84339
84371
|
}
|
|
84340
84372
|
|
|
84341
|
-
const tempVec3a$
|
|
84373
|
+
const tempVec3a$p = math.vec3();
|
|
84342
84374
|
|
|
84343
84375
|
/**
|
|
84344
84376
|
* @private
|
|
@@ -84401,7 +84433,7 @@ class LinesBatchingColorRenderer {
|
|
|
84401
84433
|
if (active) {
|
|
84402
84434
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84403
84435
|
if (origin) {
|
|
84404
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84436
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$p);
|
|
84405
84437
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84406
84438
|
} else {
|
|
84407
84439
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -84621,7 +84653,7 @@ class LinesBatchingColorRenderer {
|
|
|
84621
84653
|
}
|
|
84622
84654
|
|
|
84623
84655
|
const defaultColor$1 = new Float32Array([1, 1, 1]);
|
|
84624
|
-
const tempVec3a$
|
|
84656
|
+
const tempVec3a$o = math.vec3();
|
|
84625
84657
|
|
|
84626
84658
|
/**
|
|
84627
84659
|
* @private
|
|
@@ -84708,7 +84740,7 @@ class LinesBatchingSilhouetteRenderer {
|
|
|
84708
84740
|
if (active) {
|
|
84709
84741
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84710
84742
|
if (origin) {
|
|
84711
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84743
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
|
|
84712
84744
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84713
84745
|
} else {
|
|
84714
84746
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85805,7 +85837,7 @@ class LinesBatchingLayer {
|
|
|
85805
85837
|
}
|
|
85806
85838
|
}
|
|
85807
85839
|
|
|
85808
|
-
const tempVec3a$
|
|
85840
|
+
const tempVec3a$n = math.vec3();
|
|
85809
85841
|
|
|
85810
85842
|
/**
|
|
85811
85843
|
* @private
|
|
@@ -85868,7 +85900,7 @@ class LinesInstancingColorRenderer {
|
|
|
85868
85900
|
if (active) {
|
|
85869
85901
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85870
85902
|
if (origin) {
|
|
85871
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
85903
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
|
|
85872
85904
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85873
85905
|
} else {
|
|
85874
85906
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -86150,7 +86182,7 @@ class LinesInstancingColorRenderer {
|
|
|
86150
86182
|
}
|
|
86151
86183
|
}
|
|
86152
86184
|
|
|
86153
|
-
const tempVec3a$
|
|
86185
|
+
const tempVec3a$m = math.vec3();
|
|
86154
86186
|
|
|
86155
86187
|
/**
|
|
86156
86188
|
* @private
|
|
@@ -86235,7 +86267,7 @@ class LinesInstancingSilhouetteRenderer {
|
|
|
86235
86267
|
if (active) {
|
|
86236
86268
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
86237
86269
|
if (origin) {
|
|
86238
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
86270
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
|
|
86239
86271
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
86240
86272
|
} else {
|
|
86241
86273
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87217,7 +87249,7 @@ class LinesInstancingLayer {
|
|
|
87217
87249
|
}
|
|
87218
87250
|
}
|
|
87219
87251
|
|
|
87220
|
-
const tempVec3a$
|
|
87252
|
+
const tempVec3a$l = math.vec3();
|
|
87221
87253
|
|
|
87222
87254
|
/**
|
|
87223
87255
|
* @private
|
|
@@ -87278,7 +87310,7 @@ class PointsBatchingColorRenderer {
|
|
|
87278
87310
|
if (active) {
|
|
87279
87311
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87280
87312
|
if (origin) {
|
|
87281
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87313
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
|
|
87282
87314
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87283
87315
|
} else {
|
|
87284
87316
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87563,7 +87595,7 @@ class PointsBatchingColorRenderer {
|
|
|
87563
87595
|
}
|
|
87564
87596
|
|
|
87565
87597
|
const defaultColor = new Float32Array([1, 1, 1]);
|
|
87566
|
-
const tempVec3a$
|
|
87598
|
+
const tempVec3a$k = math.vec3();
|
|
87567
87599
|
|
|
87568
87600
|
/**
|
|
87569
87601
|
* @private
|
|
@@ -87648,7 +87680,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87648
87680
|
if (active) {
|
|
87649
87681
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87650
87682
|
if (origin) {
|
|
87651
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87683
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
|
|
87652
87684
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87653
87685
|
} else {
|
|
87654
87686
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87892,7 +87924,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87892
87924
|
}
|
|
87893
87925
|
}
|
|
87894
87926
|
|
|
87895
|
-
const tempVec3a$
|
|
87927
|
+
const tempVec3a$j = math.vec3();
|
|
87896
87928
|
|
|
87897
87929
|
/**
|
|
87898
87930
|
* @private
|
|
@@ -87959,7 +87991,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87959
87991
|
if (active) {
|
|
87960
87992
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87961
87993
|
if (origin) {
|
|
87962
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87994
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
|
|
87963
87995
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87964
87996
|
} else {
|
|
87965
87997
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88204,7 +88236,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
88204
88236
|
}
|
|
88205
88237
|
}
|
|
88206
88238
|
|
|
88207
|
-
const tempVec3a$
|
|
88239
|
+
const tempVec3a$i = math.vec3();
|
|
88208
88240
|
|
|
88209
88241
|
/**
|
|
88210
88242
|
* @private
|
|
@@ -88276,7 +88308,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88276
88308
|
if (active) {
|
|
88277
88309
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88278
88310
|
if (origin) {
|
|
88279
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88311
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
|
|
88280
88312
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88281
88313
|
} else {
|
|
88282
88314
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88527,7 +88559,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88527
88559
|
}
|
|
88528
88560
|
}
|
|
88529
88561
|
|
|
88530
|
-
const tempVec3a$
|
|
88562
|
+
const tempVec3a$h = math.vec3();
|
|
88531
88563
|
|
|
88532
88564
|
/**
|
|
88533
88565
|
* @private
|
|
@@ -88588,7 +88620,7 @@ class PointsBatchingOcclusionRenderer {
|
|
|
88588
88620
|
if (active) {
|
|
88589
88621
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88590
88622
|
if (origin) {
|
|
88591
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88623
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
|
|
88592
88624
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88593
88625
|
} else {
|
|
88594
88626
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88954,8 +88986,8 @@ class PointsBatchingBuffer {
|
|
|
88954
88986
|
}
|
|
88955
88987
|
}
|
|
88956
88988
|
|
|
88957
|
-
const tempVec3a$
|
|
88958
|
-
const tempVec3b$
|
|
88989
|
+
const tempVec3a$g = math.vec4();
|
|
88990
|
+
const tempVec3b$5 = math.vec4();
|
|
88959
88991
|
const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
|
|
88960
88992
|
const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
|
|
88961
88993
|
const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
|
|
@@ -89107,8 +89139,8 @@ class PointsBatchingLayer {
|
|
|
89107
89139
|
|
|
89108
89140
|
const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
|
|
89109
89141
|
|
|
89110
|
-
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$
|
|
89111
|
-
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$
|
|
89142
|
+
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$g);
|
|
89143
|
+
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$5);
|
|
89112
89144
|
|
|
89113
89145
|
worldAABB[0] = min[0];
|
|
89114
89146
|
worldAABB[1] = min[1];
|
|
@@ -89746,7 +89778,7 @@ class PointsBatchingLayer {
|
|
|
89746
89778
|
}
|
|
89747
89779
|
}
|
|
89748
89780
|
|
|
89749
|
-
const tempVec3a$
|
|
89781
|
+
const tempVec3a$f = math.vec3();
|
|
89750
89782
|
|
|
89751
89783
|
/**
|
|
89752
89784
|
* @private
|
|
@@ -89815,7 +89847,7 @@ class PointsInstancingColorRenderer {
|
|
|
89815
89847
|
if (active) {
|
|
89816
89848
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89817
89849
|
if (origin) {
|
|
89818
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
89850
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$f);
|
|
89819
89851
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89820
89852
|
} else {
|
|
89821
89853
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90125,7 +90157,7 @@ class PointsInstancingColorRenderer {
|
|
|
90125
90157
|
}
|
|
90126
90158
|
}
|
|
90127
90159
|
|
|
90128
|
-
const tempVec3a$
|
|
90160
|
+
const tempVec3a$e = math.vec3();
|
|
90129
90161
|
|
|
90130
90162
|
/**
|
|
90131
90163
|
* @private
|
|
@@ -90209,7 +90241,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90209
90241
|
if (active) {
|
|
90210
90242
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90211
90243
|
if (origin) {
|
|
90212
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90244
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
|
|
90213
90245
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90214
90246
|
} else {
|
|
90215
90247
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90490,7 +90522,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90490
90522
|
}
|
|
90491
90523
|
}
|
|
90492
90524
|
|
|
90493
|
-
const tempVec3a$
|
|
90525
|
+
const tempVec3a$d = math.vec3();
|
|
90494
90526
|
|
|
90495
90527
|
/**
|
|
90496
90528
|
* @private
|
|
@@ -90596,7 +90628,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90596
90628
|
if (active) {
|
|
90597
90629
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90598
90630
|
if (origin) {
|
|
90599
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90631
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
|
|
90600
90632
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90601
90633
|
} else {
|
|
90602
90634
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90847,7 +90879,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90847
90879
|
}
|
|
90848
90880
|
}
|
|
90849
90881
|
|
|
90850
|
-
const tempVec3a$
|
|
90882
|
+
const tempVec3a$c = math.vec3();
|
|
90851
90883
|
|
|
90852
90884
|
/**
|
|
90853
90885
|
* @private
|
|
@@ -90925,7 +90957,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90925
90957
|
if (active) {
|
|
90926
90958
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90927
90959
|
if (origin) {
|
|
90928
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90960
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
|
|
90929
90961
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90930
90962
|
} else {
|
|
90931
90963
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91213,7 +91245,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
91213
91245
|
}
|
|
91214
91246
|
}
|
|
91215
91247
|
|
|
91216
|
-
const tempVec3a$
|
|
91248
|
+
const tempVec3a$b = math.vec3();
|
|
91217
91249
|
|
|
91218
91250
|
/**
|
|
91219
91251
|
* @private
|
|
@@ -91275,7 +91307,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91275
91307
|
if (active) {
|
|
91276
91308
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91277
91309
|
if (origin) {
|
|
91278
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91310
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
|
|
91279
91311
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91280
91312
|
} else {
|
|
91281
91313
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91564,7 +91596,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91564
91596
|
}
|
|
91565
91597
|
}
|
|
91566
91598
|
|
|
91567
|
-
const tempVec3a$
|
|
91599
|
+
const tempVec3a$a = math.vec3();
|
|
91568
91600
|
|
|
91569
91601
|
/**
|
|
91570
91602
|
* @private
|
|
@@ -91626,7 +91658,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91626
91658
|
if (active) {
|
|
91627
91659
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91628
91660
|
if (origin) {
|
|
91629
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91661
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
|
|
91630
91662
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91631
91663
|
} else {
|
|
91632
91664
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91910,7 +91942,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91910
91942
|
}
|
|
91911
91943
|
}
|
|
91912
91944
|
|
|
91913
|
-
const tempVec3a$
|
|
91945
|
+
const tempVec3a$9 = math.vec3();
|
|
91914
91946
|
|
|
91915
91947
|
/**
|
|
91916
91948
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -91997,7 +92029,7 @@ class PointsInstancingShadowRenderer {
|
|
|
91997
92029
|
if (active) {
|
|
91998
92030
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91999
92031
|
if (origin) {
|
|
92000
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
92032
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
|
|
92001
92033
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
92002
92034
|
} else {
|
|
92003
92035
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -94338,7 +94370,7 @@ function getKTX2TextureTranscoder(viewer) {
|
|
|
94338
94370
|
return transcoder;
|
|
94339
94371
|
}
|
|
94340
94372
|
|
|
94341
|
-
const tempVec3a$
|
|
94373
|
+
const tempVec3a$8 = math.vec3();
|
|
94342
94374
|
const tempMat4$1 = math.mat4();
|
|
94343
94375
|
|
|
94344
94376
|
const defaultScale = math.vec3([1, 1, 1]);
|
|
@@ -96719,7 +96751,7 @@ class VBOSceneModel extends Component {
|
|
|
96719
96751
|
}
|
|
96720
96752
|
|
|
96721
96753
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
96722
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
96754
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$8) : this._origin;
|
|
96723
96755
|
|
|
96724
96756
|
const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
|
|
96725
96757
|
|
|
@@ -96781,7 +96813,7 @@ class VBOSceneModel extends Component {
|
|
|
96781
96813
|
|
|
96782
96814
|
let indices = cfg.indices;
|
|
96783
96815
|
let edgeIndices = cfg.edgeIndices;
|
|
96784
|
-
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$
|
|
96816
|
+
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$8) : this._origin;
|
|
96785
96817
|
let positions = cfg.positions;
|
|
96786
96818
|
|
|
96787
96819
|
if (positions) {
|
|
@@ -97795,8 +97827,8 @@ class TextureTranscoder {
|
|
|
97795
97827
|
const screenPos = math.vec4();
|
|
97796
97828
|
const viewPos = math.vec4();
|
|
97797
97829
|
|
|
97798
|
-
const tempVec3a$
|
|
97799
|
-
const tempVec3b$
|
|
97830
|
+
const tempVec3a$7 = math.vec3();
|
|
97831
|
+
const tempVec3b$4 = math.vec3();
|
|
97800
97832
|
const tempVec3c$3 = math.vec3();
|
|
97801
97833
|
|
|
97802
97834
|
const tempVec4a$4 = math.vec4();
|
|
@@ -97830,7 +97862,7 @@ class PanController {
|
|
|
97830
97862
|
const camera = this._scene.camera;
|
|
97831
97863
|
|
|
97832
97864
|
if (optionalTargetWorldPos) {
|
|
97833
|
-
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97865
|
+
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
|
|
97834
97866
|
const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
|
|
97835
97867
|
dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
|
|
97836
97868
|
}
|
|
@@ -97854,9 +97886,9 @@ class PanController {
|
|
|
97854
97886
|
// suddenly a lot closer than the point we pivoted about on the surface of the last object
|
|
97855
97887
|
// that we click-drag-pivoted on.
|
|
97856
97888
|
|
|
97857
|
-
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97889
|
+
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
|
|
97858
97890
|
const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
|
|
97859
|
-
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$
|
|
97891
|
+
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$4)), lenEyeTargetVec);
|
|
97860
97892
|
camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
|
|
97861
97893
|
}
|
|
97862
97894
|
|
|
@@ -97873,7 +97905,7 @@ class PanController {
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97873
97905
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97874
97906
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const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
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97875
97907
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const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
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97876
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-
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
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97908
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+
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$7)), -dollyDelta, tempVec3b$4);
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97877
97909
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const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
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97878
97910
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97879
97911
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camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
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@@ -97901,8 +97933,8 @@ class PanController {
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97901
97933
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}
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97902
97934
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}
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97903
97935
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97904
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-
const tempVec3a$
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97905
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-
const tempVec3b$
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97936
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+
const tempVec3a$6 = math.vec3();
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97937
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+
const tempVec3b$3 = math.vec3();
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97906
97938
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const tempVec3c$2 = math.vec3();
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97907
97939
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97908
97940
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const tempVec4a$3 = math.vec4();
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@@ -98034,8 +98066,8 @@ class PivotController {
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98034
98066
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98035
98067
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_cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
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98036
98068
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const camera = this._scene.camera;
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98037
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-
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
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98038
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-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$
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98069
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+
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6));
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98070
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+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$3);
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98039
98071
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let rightAxisLen = math.sqLenVec3(rightAxis);
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98040
98072
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return (rightAxisLen <= 0.0001);
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98041
98073
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}
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@@ -98075,8 +98107,8 @@ class PivotController {
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98075
98107
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const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
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98076
98108
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const worldPos = tempVec4a$3;
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98077
98109
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camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
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98078
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-
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$
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98079
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-
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$
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98110
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+
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$6));
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98111
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+
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$3), tempVec3c$2);
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98080
98112
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this.setPivotPos(posOnSphere);
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98081
98113
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}
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98082
98114
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@@ -98707,8 +98739,8 @@ class MousePanRotateDollyHandler {
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98707
98739
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}
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98708
98740
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98709
98741
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const center = math.vec3();
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98710
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-
const tempVec3a$
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98711
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-
const tempVec3b$
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98742
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+
const tempVec3a$5 = math.vec3();
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98743
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+
const tempVec3b$2 = math.vec3();
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98712
98744
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const tempVec3c$1 = math.vec3();
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98713
98745
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const tempVec3d = math.vec3();
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98714
98746
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@@ -98762,39 +98794,39 @@ class KeyboardAxisViewHandler {
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98762
98794
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98763
98795
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if (axisViewRight) {
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98764
98796
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98765
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$
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98797
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+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$5), tempVec3d));
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98766
98798
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tempCameraTarget.look.set(center);
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98767
98799
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tempCameraTarget.up.set(camera.worldUp);
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98768
98800
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98769
98801
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} else if (axisViewBack) {
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98770
98802
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98771
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$
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98803
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+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$5), tempVec3d));
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98772
98804
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tempCameraTarget.look.set(center);
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98773
98805
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tempCameraTarget.up.set(camera.worldUp);
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98774
98806
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98775
98807
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} else if (axisViewLeft) {
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98776
98808
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98777
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$
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98809
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+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$5), tempVec3d));
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98778
98810
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tempCameraTarget.look.set(center);
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98779
98811
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tempCameraTarget.up.set(camera.worldUp);
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98780
98812
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98781
98813
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} else if (axisViewFront) {
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98782
98814
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98783
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$
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98815
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+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$5), tempVec3d));
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98784
98816
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tempCameraTarget.look.set(center);
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98785
98817
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tempCameraTarget.up.set(camera.worldUp);
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98786
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98787
98819
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} else if (axisViewTop) {
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98788
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98789
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$
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98821
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+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$5), tempVec3d));
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98790
98822
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tempCameraTarget.look.set(center);
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98791
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-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$
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98823
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+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$2), tempVec3c$1));
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98792
98824
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98793
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} else if (axisViewBottom) {
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98794
98826
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98795
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$
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98827
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+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$5), tempVec3d));
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98796
98828
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tempCameraTarget.look.set(center);
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98797
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-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$
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98829
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$2)));
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98798
98830
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}
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98799
98831
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98800
98832
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if ((!configs.firstPerson) && configs.followPointer) {
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@@ -113310,6 +113342,10 @@ function CubeTextureCanvas(viewer, cfg = {}) {
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113310
113342
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};
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113311
113343
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}
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113312
113344
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113345
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+
const tempVec3a$4 = math.vec3();
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113346
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+
const tempVec3b$1 = math.vec3();
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113347
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+
math.mat4();
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113348
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+
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113313
113349
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/**
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113314
113350
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* {@link Viewer} plugin that lets us look at the entire {@link Scene} from along a chosen axis or diagonal.
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113315
113351
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*
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@@ -113447,11 +113483,10 @@ class NavCubePlugin extends Plugin {
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113447
113483
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113448
113484
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const rotateTrueNorth = (function () {
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113449
113485
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const trueNorthMatrix = math.mat4();
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113450
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-
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113451
|
-
return function (dir, vec) {
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113486
|
+
return function (dir, vec, dest) {
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113452
113487
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math.identityMat4(trueNorthMatrix);
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113453
113488
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math.rotationMat4v(dir * self._projectNorthOffsetAngle * math.DEGTORAD, [0, 1, 0], trueNorthMatrix);
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113454
|
-
return math.transformVec3(trueNorthMatrix, vec,
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113489
|
+
return math.transformVec3(trueNorthMatrix, vec, dest)
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113455
113490
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}
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113456
113491
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}());
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113457
113492
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@@ -113467,7 +113502,8 @@ class NavCubePlugin extends Plugin {
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113467
113502
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eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(eye, look, eyeLookVec)), 5);
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113468
113503
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113469
113504
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if (self._isProjectNorth && self._projectNorthOffsetAngle) {
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113470
|
-
eyeLookVec = rotateTrueNorth(-1, eyeLookVec);
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113505
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+
eyeLookVec = rotateTrueNorth(-1, eyeLookVec, tempVec3a$4);
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113506
|
+
up = rotateTrueNorth(-1, up, tempVec3b$1);
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113471
113507
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}
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113472
113508
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113473
113509
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if (self._zUp) { // +Z up
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@@ -113675,10 +113711,11 @@ class NavCubePlugin extends Plugin {
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113675
113711
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}
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113676
113712
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var dir = self._cubeTextureCanvas.getAreaDir(areaId);
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113677
113713
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if (dir) {
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113714
|
+
var up = self._cubeTextureCanvas.getAreaUp(areaId);
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113678
113715
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if (self._isProjectNorth && self._projectNorthOffsetAngle) {
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113679
|
-
dir = rotateTrueNorth(+1, dir);
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|
113716
|
+
dir = rotateTrueNorth(+1, dir, tempVec3a$4);
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113717
|
+
up = rotateTrueNorth(+1, up, tempVec3b$1);
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113680
113718
|
}
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113681
|
-
var up = self._cubeTextureCanvas.getAreaUp(areaId);
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113682
113719
|
flyTo(dir, up, function () {
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113683
113720
|
if (lastAreaId >= 0) {
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113684
113721
|
self._cubeTextureCanvas.setAreaHighlighted(lastAreaId, false);
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