@xeokit/xeokit-sdk 2.4.0-alpha-15 → 2.4.0-alpha-17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -248,7 +248,7 @@ this.groups=[];this.menuElement=null;this.shown=false;this.mouseOver=0;});/**
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  * @param {Object} [cfg.context] The context, which is passed into the item callbacks. This can also be dynamically set on {@link ContextMenu#context}. This must be set before calling {@link ContextMenu#show}.
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  * @param {Boolean} [cfg.enabled=true] Whether this ````ContextMenu```` is initially enabled. {@link ContextMenu#show} does nothing while this is ````false````.
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  * @param {Boolean} [cfg.hideOnMouseDown=true] Whether this ````ContextMenu```` automatically hides whenever we mouse-down or tap anywhere in the page.
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- * @param {Boolean} [cfg.hideOnMouseSelect=true] Whether this ````ContextMenu```` automatically hides after we select a menu item. Se false if we want the menu to remain shown and show any updates to its item titles, after we've selected an item.
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+ * @param {Boolean} [cfg.hideOnAction=true] Whether this ````ContextMenu```` automatically hides after we select a menu item. Se false if we want the menu to remain shown and show any updates to its item titles, after we've selected an item.
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  */function ContextMenu(){var _this=this;var cfg=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{};_classCallCheck(this,ContextMenu);this._id=idMap.addItem();this._context=null;this._enabled=false;// True when the ContextMenu is enabled
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  this._itemsCfg=[];// Items as given as configs
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  this._rootMenu=null;// The root Menu in the tree
@@ -260,7 +260,7 @@ this._shown=false;// True when the ContextMenu is visible
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  this._nextId=0;/**
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  * Subscriptions to events fired at this ContextMenu.
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  * @private
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- */this._eventSubs={};if(cfg.hideOnMouseDown!==false){document.addEventListener("mousedown",function(event){if(!event.target.classList.contains("xeokit-context-menu-item")){_this.hide();}});document.addEventListener("touchstart",this._canvasTouchStartHandler=function(event){if(!event.target.classList.contains("xeokit-context-menu-item")){_this.hide();}});}if(cfg.items){this.items=cfg.items;}this._hideOnMouseSelect=cfg.hideOnMouseSelect!==false;this.context=cfg.context;this.enabled=cfg.enabled!==false;this.hide();}/**
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+ */this._eventSubs={};if(cfg.hideOnMouseDown!==false){document.addEventListener("mousedown",function(event){if(!event.target.classList.contains("xeokit-context-menu-item")){_this.hide();}});document.addEventListener("touchstart",this._canvasTouchStartHandler=function(event){if(!event.target.classList.contains("xeokit-context-menu-item")){_this.hide();}});}if(cfg.items){this.items=cfg.items;}this._hideOnAction=cfg.hideOnAction!==false;this.context=cfg.context;this.enabled=cfg.enabled!==false;this.hide();}/**
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  Subscribes to an event fired at this ````ContextMenu````.
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  @param {String} event The event
@@ -337,7 +337,7 @@ var groups=menu.groups;var html=[];html.push('<div class="xeokit-context-menu '+
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  var self=this;var lastSubMenu=null;if(groups){for(var _i6=0,_len2=groups.length;_i6<_len2;_i6++){var _group=groups[_i6];var _groupItems=_group.items;if(_groupItems){var _loop2=function _loop2(_j,_lenj){var item=_groupItems[_j];var itemSubMenu=item.subMenu;item.itemElement=document.getElementById(item.id);if(!item.itemElement){console.error("ContextMenu item element not found: "+item.id);return"continue";}item.itemElement.addEventListener("mouseenter",function(event){event.preventDefault();var subMenu=item.subMenu;if(!subMenu){if(lastSubMenu){self._hideMenu(lastSubMenu.id);lastSubMenu=null;}return;}if(lastSubMenu&&lastSubMenu.id!==subMenu.id){self._hideMenu(lastSubMenu.id);lastSubMenu=null;}if(item.enabled===false){return;}var itemElement=item.itemElement;var subMenuElement=subMenu.menuElement;var itemRect=itemElement.getBoundingClientRect();subMenuElement.getBoundingClientRect();var subMenuWidth=200;// TODO
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  var showOnLeft=itemRect.right+subMenuWidth>window.innerWidth;if(showOnLeft){self._showMenu(subMenu.id,itemRect.left-subMenuWidth,itemRect.top-1);}else{self._showMenu(subMenu.id,itemRect.right-5,itemRect.top-1);}lastSubMenu=subMenu;});if(!itemSubMenu){// Item without sub-menu
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  // clicking item fires the item's action callback
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- item.itemElement.addEventListener("click",function(event){event.preventDefault();if(!self._context){return;}if(item.enabled===false){return;}if(item.doAction){item.doAction(self._context);}if(_this4._hideOnMouseSelect){self.hide();}else{self._updateItemsTitles();self._updateItemsEnabledStatus();}});item.itemElement.addEventListener("mouseenter",function(event){event.preventDefault();if(item.enabled===false){return;}if(item.doHover){item.doHover(self._context);}});}};for(var _j=0,_lenj=_groupItems.length;_j<_lenj;_j++){var _ret=_loop2(_j,_lenj);if(_ret==="continue")continue;}}}}}},{key:"_updateItemsTitles",value:function _updateItemsTitles(){// Dynamically updates the title of each Item to the result of Item#getTitle()
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+ item.itemElement.addEventListener("click",function(event){event.preventDefault();if(!self._context){return;}if(item.enabled===false){return;}if(item.doAction){item.doAction(self._context);}if(_this4._hideOnAction){self.hide();}else{self._updateItemsTitles();self._updateItemsEnabledStatus();}});item.itemElement.addEventListener("mouseenter",function(event){event.preventDefault();if(item.enabled===false){return;}if(item.doHover){item.doHover(self._context);}});}};for(var _j=0,_lenj=_groupItems.length;_j<_lenj;_j++){var _ret=_loop2(_j,_lenj);if(_ret==="continue")continue;}}}}}},{key:"_updateItemsTitles",value:function _updateItemsTitles(){// Dynamically updates the title of each Item to the result of Item#getTitle()
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  if(!this._context){return;}for(var _i7=0,len=this._itemList.length;_i7<len;_i7++){var item=this._itemList[_i7];var itemElement=item.itemElement;if(!itemElement){continue;}var getShown=item.getShown;if(!getShown||!getShown(this._context)){continue;}var title=item.getTitle(this._context);if(item.subMenu){itemElement.innerText=title;}else{itemElement.innerText=title;}}}},{key:"_updateItemsEnabledStatus",value:function _updateItemsEnabledStatus(){// Enables or disables each Item, depending on the result of Item#getEnabled()
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  if(!this._context){return;}for(var _i8=0,len=this._itemList.length;_i8<len;_i8++){var item=this._itemList[_i8];var itemElement=item.itemElement;if(!itemElement){continue;}var getEnabled=item.getEnabled;if(!getEnabled){continue;}var getShown=item.getShown;if(!getShown){continue;}var shown=getShown(this._context);item.shown=shown;if(!shown){itemElement.style.visibility="hidden";itemElement.style.height="0";itemElement.style.padding="0";continue;}else{itemElement.style.visibility="visible";itemElement.style.height="auto";itemElement.style.padding=null;}var enabled=getEnabled(this._context);item.enabled=enabled;if(!enabled){itemElement.classList.add("disabled");}else{itemElement.classList.remove("disabled");}}}},{key:"_showMenu",value:function _showMenu(menuId,pageX,pageY){// Shows the given menu, at the specified page coordinates
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  var menu=this._menuMap[menuId];if(!menu){console.error("Menu not found: "+menuId);return;}if(menu.shown){return;}var menuElement=menu.menuElement;if(menuElement){this._showMenuElement(menuElement,pageX,pageY);menu.shown=true;}}},{key:"_hideMenu",value:function _hideMenu(menuId){// Hides the given menu
@@ -2160,7 +2160,7 @@ return false;}/**
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  * @type {Boolean}
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  * @abstract
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  */},{key:"saoEnabled",get:function get(){return this.model.saoEnabled;}},{key:"_getFlag",value:function _getFlag(flag){return!!(this._flags&flag);}},{key:"_finalize",value:function _finalize(){var scene=this.model.scene;if(this._isObject){if(this.visible){scene._objectVisibilityUpdated(this);}if(this.highlighted){scene._objectHighlightedUpdated(this);}if(this.xrayed){scene._objectXRayedUpdated(this);}if(this.selected){scene._objectSelectedUpdated(this);}}for(var _i32=0,len=this.meshes.length;_i32<len;_i32++){this.meshes[_i32]._finalize(this._flags);}}},{key:"_finalize2",value:function _finalize2(){for(var _i33=0,len=this.meshes.length;_i33<len;_i33++){this.meshes[_i33]._finalize2();}}},{key:"_destroy",value:function _destroy(){// Called by VBOSceneModel
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- var scene=this.model.scene;if(this._isObject){scene._deregisterObject(this);if(this.visible){scene._objectVisibilityUpdated(this,false);}if(this.xrayed){scene._objectXRayedUpdated(this);}if(this.selected){scene._objectSelectedUpdated(this);}if(this.highlighted){scene._objectHighlightedUpdated(this);}if(this._opacityUpdated){this.scene._objectColorizeUpdated(this,false);}if(this._opacityUpdated){this.scene._objectOpacityUpdated(this,false);}this.scene._objectOffsetUpdated(this,false);}for(var _i34=0,len=this.meshes.length;_i34<len;_i34++){this.meshes[_i34]._destroy();}scene._aabbDirty=true;}}]);return VBOSceneModelNode;}();var tempVec3a$1i=math.vec3();/**
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+ var scene=this.model.scene;if(this._isObject){scene._deregisterObject(this);if(this.visible){scene._objectVisibilityUpdated(this,false);}if(this.xrayed){scene._objectXRayedUpdated(this);}if(this.selected){scene._objectSelectedUpdated(this);}if(this.highlighted){scene._objectHighlightedUpdated(this);}if(this._opacityUpdated){this.scene._objectColorizeUpdated(this,false);}if(this._opacityUpdated){this.scene._objectOpacityUpdated(this,false);}this.scene._objectOffsetUpdated(this,false);}for(var _i34=0,len=this.meshes.length;_i34<len;_i34++){this.meshes[_i34]._destroy();}scene._aabbDirty=true;}}]);return VBOSceneModelNode;}();var tempVec3a$1h=math.vec3();/**
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  * Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
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  * to transform RTC coordinates to View-space.
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  *
@@ -2194,7 +2194,7 @@ var scene=this.model.scene;if(this._isObject){scene._deregisterObject(this);if(t
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  * @returns {Boolean} ````True```` if the positions actually needed conversion to RTC, else ````false````. When
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  * ````false````, we can safely ignore the data returned in ````rtcPositions```` and ````rtcCenter````,
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  * since ````rtcCenter```` will equal ````[0,0,0]````, and ````rtcPositions```` will contain identical values to ````positions````.
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- */function worldToRTCPositions(worldPositions,rtcPositions,rtcCenter){var cellSize=arguments.length>3&&arguments[3]!==undefined?arguments[3]:1000;var center=math.getPositionsCenter(worldPositions,tempVec3a$1i);var rtcCenterX=Math.round(center[0]/cellSize)*cellSize;var rtcCenterY=Math.round(center[1]/cellSize)*cellSize;var rtcCenterZ=Math.round(center[2]/cellSize)*cellSize;rtcCenter[0]=rtcCenterX;rtcCenter[1]=rtcCenterY;rtcCenter[2]=rtcCenterZ;var rtcNeeded=rtcCenter[0]!==0||rtcCenter[1]!==0||rtcCenter[2]!==0;if(rtcNeeded){for(var _i35=0,len=worldPositions.length;_i35<len;_i35+=3){rtcPositions[_i35+0]=worldPositions[_i35+0]-rtcCenterX;rtcPositions[_i35+1]=worldPositions[_i35+1]-rtcCenterY;rtcPositions[_i35+2]=worldPositions[_i35+2]-rtcCenterZ;}}return rtcNeeded;}/**
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+ */function worldToRTCPositions(worldPositions,rtcPositions,rtcCenter){var cellSize=arguments.length>3&&arguments[3]!==undefined?arguments[3]:1000;var center=math.getPositionsCenter(worldPositions,tempVec3a$1h);var rtcCenterX=Math.round(center[0]/cellSize)*cellSize;var rtcCenterY=Math.round(center[1]/cellSize)*cellSize;var rtcCenterZ=Math.round(center[2]/cellSize)*cellSize;rtcCenter[0]=rtcCenterX;rtcCenter[1]=rtcCenterY;rtcCenter[2]=rtcCenterZ;var rtcNeeded=rtcCenter[0]!==0||rtcCenter[1]!==0||rtcCenter[2]!==0;if(rtcNeeded){for(var _i35=0,len=worldPositions.length;_i35<len;_i35+=3){rtcPositions[_i35+0]=worldPositions[_i35+0]-rtcCenterX;rtcPositions[_i35+1]=worldPositions[_i35+1]-rtcCenterY;rtcPositions[_i35+2]=worldPositions[_i35+2]-rtcCenterZ;}}return rtcNeeded;}/**
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  * Given a 3D plane defined by distance from origin and direction, and an RTC center position,
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  * return a plane position that is relative to the RTC center.
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  *
@@ -2204,7 +2204,7 @@ var scene=this.model.scene;if(this._isObject){scene._deregisterObject(this);if(t
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  * @param rtcCenter
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  * @param rtcPlanePos
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  * @returns {*}
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- */function getPlaneRTCPos(dist,dir,rtcCenter,rtcPlanePos){var rtcCenterToPlaneDist=math.dotVec3(dir,rtcCenter)+dist;var dirNormalized=math.normalizeVec3(dir,tempVec3a$1i);math.mulVec3Scalar(dirNormalized,-rtcCenterToPlaneDist,rtcPlanePos);return rtcPlanePos;}var tempVec4a$c=math.vec4();var tempVec4b$c=math.vec4();/**
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+ */function getPlaneRTCPos(dist,dir,rtcCenter,rtcPlanePos){var rtcCenterToPlaneDist=math.dotVec3(dir,rtcCenter)+dist;var dirNormalized=math.normalizeVec3(dir,tempVec3a$1h);math.mulVec3Scalar(dirNormalized,-rtcCenterToPlaneDist,rtcPlanePos);return rtcPlanePos;}var tempVec4a$c=math.vec4();var tempVec4b$c=math.vec4();/**
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  * @desc Tracks the World, View and Canvas coordinates, and visibility, of a position within a {@link Scene}.
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  *
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  * ## Position
@@ -2862,7 +2862,7 @@ _this13._currentAngleMeasurement.targetVisible=true;_this13._currentAngleMeasure
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  if(utils.isArray(markerHTML)){markerHTML=markerHTML.join("");}markerHTML=this._renderTemplate(markerHTML);var markerFragment=document.createRange().createContextualFragment(markerHTML);this._marker=markerFragment.firstChild;this._container.appendChild(this._marker);this._marker.style.visibility=this._markerShown?"visible":"hidden";this._marker.addEventListener("click",function(){_this17.plugin.fire("markerClicked",_this17);});this._marker.addEventListener("mouseenter",function(){_this17.plugin.fire("markerMouseEnter",_this17);});this._marker.addEventListener("mouseleave",function(){_this17.plugin.fire("markerMouseLeave",_this17);});}if(!this._labelExternal){if(this._label){this._container.removeChild(this._label);this._label=null;}var labelHTML=this._labelHTML||"<p></p>";// Make label
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  if(utils.isArray(labelHTML)){labelHTML=labelHTML.join("");}labelHTML=this._renderTemplate(labelHTML);var labelFragment=document.createRange().createContextualFragment(labelHTML);this._label=labelFragment.firstChild;this._container.appendChild(this._label);this._label.style.visibility=this._markerShown&&this._labelShown?"visible":"hidden";}}/**
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  * @private
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- */},{key:"_updatePosition",value:function _updatePosition(){var boundary=this.scene.canvas.boundary;var left=boundary[0];var top=boundary[1];var canvasPos=this.canvasPos;this._marker.style.left=Math.floor(left+canvasPos[0])-12+"px";this._marker.style.top=Math.floor(top+canvasPos[1])-12+"px";this._marker.style["z-index"]=cfg._markerZIndex;var offsetX=20;var offsetY=-17;this._label.style.left=20+Math.floor(left+canvasPos[0]+offsetX)+"px";this._label.style.top=Math.floor(top+canvasPos[1]+offsetY)+"px";this._label.style["z-index"]=cfg._labelZIndex;}/**
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+ */},{key:"_updatePosition",value:function _updatePosition(){var boundary=this.scene.canvas.boundary;var left=boundary[0];var top=boundary[1];var canvasPos=this.canvasPos;this._marker.style.left=Math.floor(left+canvasPos[0])-12+"px";this._marker.style.top=Math.floor(top+canvasPos[1])-12+"px";this._marker.style["z-index"]=90005+Math.floor(this._viewPos[2])+1;var offsetX=20;var offsetY=-17;this._label.style.left=20+Math.floor(left+canvasPos[0]+offsetX)+"px";this._label.style.top=Math.floor(top+canvasPos[1]+offsetY)+"px";this._label.style["z-index"]=90005+Math.floor(this._viewPos[2])+1;}/**
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  * @private
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  */},{key:"_renderTemplate",value:function _renderTemplate(template){for(var key in this._values){if(this._values.hasOwnProperty(key)){var value=this._values[key];template=template.replace(new RegExp('{{'+key+'}}','g'),value);}}return template;}/**
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  * Sets whether or not to show this Annotation's marker.
@@ -2930,7 +2930,7 @@ if(utils.isArray(labelHTML)){labelHTML=labelHTML.join("");}labelHTML=this._rende
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  * Destroys this Annotation.
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  *
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  * You can also call {@link AnnotationsPlugin#destroyAnnotation}.
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- */},{key:"destroy",value:function destroy(){if(this._marker){if(!this._markerExternal){this._marker.parentNode.removeChild(this._marker);}else{this._marker.removeEventListener("click",this._onMouseClickedExternalMarker);this._marker.removeEventListener("mouseenter",this._onMouseEnterExternalMarker);this._marker.removeEventListener("mouseleave",this._onMouseLeaveExternalMarker);this._marker=null;}}if(this._label){if(!this._labelExternal){this._label.parentNode.removeChild(this._label);}this._label=null;}this.scene.off(this._onTick);_get(_getPrototypeOf(Annotation.prototype),"destroy",this).call(this);}}]);return Annotation;}(Marker);var tempVec3a$1h=math.vec3();var tempVec3b$d=math.vec3();var tempVec3c$9=math.vec3();/**
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+ */},{key:"destroy",value:function destroy(){if(this._marker){if(!this._markerExternal){this._marker.parentNode.removeChild(this._marker);}else{this._marker.removeEventListener("click",this._onMouseClickedExternalMarker);this._marker.removeEventListener("mouseenter",this._onMouseEnterExternalMarker);this._marker.removeEventListener("mouseleave",this._onMouseLeaveExternalMarker);this._marker=null;}}if(this._label){if(!this._labelExternal){this._label.parentNode.removeChild(this._label);}this._label=null;}this.scene.off(this._onTick);_get(_getPrototypeOf(Annotation.prototype),"destroy",this).call(this);}}]);return Annotation;}(Marker);var tempVec3a$1g=math.vec3();var tempVec3b$c=math.vec3();var tempVec3c$9=math.vec3();/**
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  * {@link Viewer} plugin that creates {@link Annotation}s.
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  *
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  * [<img src="https://user-images.githubusercontent.com/83100/58403089-26589280-8062-11e9-8652-aed61a4e8c64.gif">](https://xeokit.github.io/xeokit-sdk/examples/#annotations_clickFlyToPosition)
@@ -3299,13 +3299,11 @@ if(utils.isArray(labelHTML)){labelHTML=labelHTML.join("");}labelHTML=this._rende
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  * @param {String} [cfg.id="Annotations"] Optional ID for this plugin, so that we can find it within {@link Viewer#plugins}.
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  * @param {String} [cfg.markerHTML] HTML text template for Annotation markers. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````markerElementId````.
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  * @param {String} [cfg.labelHTML] HTML text template for Annotation labels. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````labelElementId````.
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- * @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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- * @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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  * @param {HTMLElement} [cfg.container] Container DOM element for markers and labels. Defaults to ````document.body````.
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  * @param {{String:(String|Number)}} [cfg.values={}] Map of default values to insert into the HTML templates for the marker and label.
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  * @param {Number} [cfg.surfaceOffset=0.3] The amount by which each {@link Annotation} is offset from the surface of
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  * its {@link Entity} when we create the Annotation by supplying a {@link PickResult} to {@link AnnotationsPlugin#createAnnotation}.
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- */function AnnotationsPlugin(viewer,cfg){var _this18;_classCallCheck(this,AnnotationsPlugin);_this18=_super6.call(this,"Annotations",viewer);var randomZIndex=90005+Math.floor(_this18._viewPos[2])+1;_this18._labelHTML=cfg.labelHTML||"<div></div>";_this18._markerHTML=cfg.markerHTML||"<div></div>";_this18._container=cfg.container||document.body;_this18._markerZIndex=cfg.markerZIndex||randomZIndex;_this18._labelZIndex=cfg.labelZIndex||randomZIndex;_this18._values=cfg.values||{};/**
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+ */function AnnotationsPlugin(viewer,cfg){var _this18;_classCallCheck(this,AnnotationsPlugin);_this18=_super6.call(this,"Annotations",viewer);_this18._labelHTML=cfg.labelHTML||"<div></div>";_this18._markerHTML=cfg.markerHTML||"<div></div>";_this18._container=cfg.container||document.body;_this18._values=cfg.values||{};/**
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  * The {@link Annotation}s created by {@link AnnotationsPlugin#createAnnotation}, each mapped to its {@link Annotation#id}.
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  * @type {{String:Annotation}}
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  */_this18.annotations={};_this18.surfaceOffset=cfg.surfaceOffset;return _this18;}/**
@@ -3350,10 +3348,8 @@ if(utils.isArray(labelHTML)){labelHTML=labelHTML.join("");}labelHTML=this._rende
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  * @param {Number[]} [params.look] Optional World-space position for {@link Camera#look}, used when this Annotation is associated with a {@link Camera} position.
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  * @param {Number[]} [params.up] Optional World-space position for {@link Camera#up}, used when this Annotation is associated with a {@link Camera} position.
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  * @param {String} [params.projection] Optional projection type for {@link Camera#projection}, used when this Annotation is associated with a {@link Camera} position.
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- * @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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- * @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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  * @returns {Annotation} The new {@link Annotation}.
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- */,set:function set(surfaceOffset){if(surfaceOffset===undefined||surfaceOffset===null){surfaceOffset=0.3;}this._surfaceOffset=surfaceOffset;}},{key:"createAnnotation",value:function createAnnotation(params){var _this19=this;if(this.viewer.scene.components[params.id]){this.error("Viewer component with this ID already exists: "+params.id);delete params.id;}var worldPos;var entity;params.pickResult=params.pickResult||params.pickRecord;if(params.pickResult){var pickResult=params.pickResult;if(!pickResult.worldPos||!pickResult.worldNormal){this.error("Param 'pickResult' does not have both worldPos and worldNormal");}else{var normalizedWorldNormal=math.normalizeVec3(pickResult.worldNormal,tempVec3a$1h);var offsetVec=math.mulVec3Scalar(normalizedWorldNormal,this._surfaceOffset,tempVec3b$d);var offsetWorldPos=math.addVec3(pickResult.worldPos,offsetVec,tempVec3c$9);worldPos=offsetWorldPos;entity=pickResult.entity;}}else{worldPos=params.worldPos;entity=params.entity;}var markerElement=null;if(params.markerElementId){markerElement=document.getElementById(params.markerElementId);if(!markerElement){this.error("Can't find DOM element for 'markerElementId' value '"+params.markerElementId+"' - defaulting to internally-generated empty DIV");}}var labelElement=null;if(params.labelElementId){labelElement=document.getElementById(params.labelElementId);if(!labelElement){this.error("Can't find DOM element for 'labelElementId' value '"+params.labelElementId+"' - defaulting to internally-generated empty DIV");}}var annotation=new Annotation(this.viewer.scene,{id:params.id,plugin:this,entity:entity,worldPos:worldPos,container:this._container,markerElement:markerElement,labelElement:labelElement,markerHTML:params.markerHTML||this._markerHTML,markerZIndex:params.markerZIndex||this._markerZIndex,labelHTML:params.labelHTML||this._labelHTML,labelZIndex:params.labelZIndex||this._labelZIndex,occludable:params.occludable,values:utils.apply(params.values,utils.apply(this._values,{})),markerShown:params.markerShown,labelShown:params.labelShown,eye:params.eye,look:params.look,up:params.up,projection:params.projection,visible:params.visible!==false});this.annotations[annotation.id]=annotation;annotation.on("destroyed",function(){delete _this19.annotations[annotation.id];_this19.fire("annotationDestroyed",annotation.id);});this.fire("annotationCreated",annotation.id);return annotation;}/**
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+ */,set:function set(surfaceOffset){if(surfaceOffset===undefined||surfaceOffset===null){surfaceOffset=0.3;}this._surfaceOffset=surfaceOffset;}},{key:"createAnnotation",value:function createAnnotation(params){var _this19=this;if(this.viewer.scene.components[params.id]){this.error("Viewer component with this ID already exists: "+params.id);delete params.id;}var worldPos;var entity;params.pickResult=params.pickResult||params.pickRecord;if(params.pickResult){var pickResult=params.pickResult;if(!pickResult.worldPos||!pickResult.worldNormal){this.error("Param 'pickResult' does not have both worldPos and worldNormal");}else{var normalizedWorldNormal=math.normalizeVec3(pickResult.worldNormal,tempVec3a$1g);var offsetVec=math.mulVec3Scalar(normalizedWorldNormal,this._surfaceOffset,tempVec3b$c);var offsetWorldPos=math.addVec3(pickResult.worldPos,offsetVec,tempVec3c$9);worldPos=offsetWorldPos;entity=pickResult.entity;}}else{worldPos=params.worldPos;entity=params.entity;}var markerElement=null;if(params.markerElementId){markerElement=document.getElementById(params.markerElementId);if(!markerElement){this.error("Can't find DOM element for 'markerElementId' value '"+params.markerElementId+"' - defaulting to internally-generated empty DIV");}}var labelElement=null;if(params.labelElementId){labelElement=document.getElementById(params.labelElementId);if(!labelElement){this.error("Can't find DOM element for 'labelElementId' value '"+params.labelElementId+"' - defaulting to internally-generated empty DIV");}}var annotation=new Annotation(this.viewer.scene,{id:params.id,plugin:this,entity:entity,worldPos:worldPos,container:this._container,markerElement:markerElement,labelElement:labelElement,markerHTML:params.markerHTML||this._markerHTML,labelHTML:params.labelHTML||this._labelHTML,occludable:params.occludable,values:utils.apply(params.values,utils.apply(this._values,{})),markerShown:params.markerShown,labelShown:params.labelShown,eye:params.eye,look:params.look,up:params.up,projection:params.projection,visible:params.visible!==false});this.annotations[annotation.id]=annotation;annotation.on("destroyed",function(){delete _this19.annotations[annotation.id];_this19.fire("annotationDestroyed",annotation.id);});this.fire("annotationCreated",annotation.id);return annotation;}/**
3357
3353
  * Destroys an {@link Annotation}.
3358
3354
  *
3359
3355
  * @param {String} id ID of Annotation to destroy.
@@ -4036,7 +4032,7 @@ this.positionsBuf.setData(this.positions);// Indices don't need updating
4036
4032
  return;}this.positionsBuf.destroy();this.positionsBuf=null;this.indicesBuf.destroy();this.indicesBuf=null;}var gl=this.scene.canvas.gl;var lenPositions=this.numMarkers*3;var lenIndices=this.numMarkers;this.positionsBuf=new ArrayBuf(gl,gl.ARRAY_BUFFER,new Float32Array(this.positions),lenPositions,3,gl.STATIC_DRAW);this.indicesBuf=new ArrayBuf(gl,gl.ELEMENT_ARRAY_BUFFER,new Uint16Array(this.indices),lenIndices,1,gl.STATIC_DRAW);this.lenPositionsBuf=this.positions.length;}},{key:"_buildOcclusionTestList",value:function _buildOcclusionTestList(){var canvas=this.scene.canvas;var near=this.scene.camera.perspective.near;// Assume near enough to ortho near
4037
4033
  var boundary=canvas.boundary;var canvasWidth=boundary[2];var canvasHeight=boundary[3];var lenPixels=0;this.lenOcclusionTestList=0;for(var _i41=0;_i41<this.numMarkers;_i41++){var marker=this.markerList[_i41];var _viewPos=marker.viewPos;if(_viewPos[2]>-near){// Clipped by near plane
4038
4034
  marker._setVisible(false);continue;}var _canvasPos=marker.canvasPos;var canvasX=_canvasPos[0];var canvasY=_canvasPos[1];if(canvasX+10<0||canvasY+10<0||canvasX-10>canvasWidth||canvasY-10>canvasHeight){marker._setVisible(false);continue;}if(marker.entity&&!marker.entity.visible){marker._setVisible(false);continue;}if(marker.occludable){this.occlusionTestList[this.lenOcclusionTestList++]=marker;this.pixels[lenPixels++]=canvasX;this.pixels[lenPixels++]=canvasY;continue;}marker._setVisible(true);}}},{key:"_updateActiveSectionPlanes",value:function _updateActiveSectionPlanes(){var sectionPlanes=this.scene._sectionPlanesState.sectionPlanes;var numSectionPlanes=sectionPlanes.length;if(numSectionPlanes>0){for(var _i42=0;_i42<numSectionPlanes;_i42++){var sectionPlane=sectionPlanes[_i42];if(!sectionPlane.active){this.sectionPlanesActive[_i42]=false;}else{var intersect=math.planeAABB3Intersect(sectionPlane.dir,sectionPlane.dist,this.aabb);var outside=intersect===-1;if(outside){this.culledBySectionPlanes=true;return;}var intersecting=intersect===0;this.sectionPlanesActive[_i42]=intersecting;}}}this.culledBySectionPlanes=false;}},{key:"destroy",value:function destroy(){this.markers={};this.markerList.length=0;if(this.positionsBuf){this.positionsBuf.destroy();}if(this.indicesBuf){this.indicesBuf.destroy();}}}]);return OcclusionLayer;}();var MARKER_COLOR=math.vec3([1.0,0.0,0.0]);var POINT_SIZE=20;var MARKER_SPRITE_CLIPZ_OFFSET=-0.001;// Amount that we offset sprite clip Z coords to raise them from surfaces
4039
- var tempVec3a$1g=math.vec3();/**
4035
+ var tempVec3a$1f=math.vec3();/**
4040
4036
  * Manages occlusion testing. Private member of a Renderer.
4041
4037
  */var OcclusionTester=/*#__PURE__*/function(){function OcclusionTester(scene,renderBufferManager){var _this22=this;_classCallCheck(this,OcclusionTester);this._scene=scene;this._renderBufferManager=renderBufferManager;this._occlusionLayers={};this._occlusionLayersList=[];this._occlusionLayersListDirty=false;this._shaderSource=null;this._program=null;this._shaderSourceHash=null;this._shaderSourceDirty=true;// Need to build shader source code ?
4042
4038
  this._programDirty=false;// Need to build shader program ?
@@ -4058,7 +4054,7 @@ this._markersToOcclusionLayersMap={};this._onCameraViewMatrix=scene.camera.on("v
4058
4054
  * then calls drawMarkers() and doOcclusionTest().
4059
4055
  */},{key:"bindRenderBuf",value:function bindRenderBuf(){var shaderSourceHash=[this._scene.canvas.canvas.id,this._scene._sectionPlanesState.getHash()].join(";");if(shaderSourceHash!==this._shaderSourceHash){this._shaderSourceHash=shaderSourceHash;this._shaderSourceDirty=true;}if(this._shaderSourceDirty){this._buildShaderSource();this._shaderSourceDirty=false;this._programDirty=true;}if(this._programDirty){this._buildProgram();this._programDirty=false;this._occlusionTestListDirty=true;}if(this._occlusionLayersListDirty){this._buildOcclusionLayersList();this._occlusionLayersListDirty=false;}if(this._occlusionTestListDirty){for(var _i43=0,len=this._occlusionLayersList.length;_i43<len;_i43++){var occlusionLayer=this._occlusionLayersList[_i43];occlusionLayer.occlusionTestListDirty=true;}this._occlusionTestListDirty=false;}{this._readPixelBuf=this._renderBufferManager.getRenderBuffer("occlusionReadPix");this._readPixelBuf.bind();this._readPixelBuf.clear();}}},{key:"_buildOcclusionLayersList",value:function _buildOcclusionLayersList(){var numOcclusionLayers=0;for(var originHash in this._occlusionLayers){if(this._occlusionLayers.hasOwnProperty(originHash)){this._occlusionLayersList[numOcclusionLayers++]=this._occlusionLayers[originHash];}}this._occlusionLayersList.length=numOcclusionLayers;}},{key:"_buildShaderSource",value:function _buildShaderSource(){this._shaderSource={vertex:this._buildVertexShaderSource(),fragment:this._buildFragmentShaderSource()};}},{key:"_buildVertexShaderSource",value:function _buildVertexShaderSource(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// OcclusionTester vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");}src.push("void main(void) {");src.push("vec4 worldPosition = vec4(position, 1.0); ");src.push(" vec4 viewPosition = viewMatrix * worldPosition;");if(clipping){src.push(" vWorldPosition = worldPosition;");}src.push(" vec4 clipPos = projMatrix * viewPosition;");src.push(" gl_PointSize = "+POINT_SIZE+".0;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}else{src.push("clipPos.z += "+MARKER_SPRITE_CLIPZ_OFFSET+";");}src.push(" gl_Position = clipPos;");src.push("}");return src;}},{key:"_buildFragmentShaderSource",value:function _buildFragmentShaderSource(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// OcclusionTester fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");for(var _i44=0;_i44<sectionPlanesState.sectionPlanes.length;_i44++){src.push("uniform bool sectionPlaneActive"+_i44+";");src.push("uniform vec3 sectionPlanePos"+_i44+";");src.push("uniform vec3 sectionPlaneDir"+_i44+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(1.0, 0.0, 0.0, 1.0); ");src.push("}");return src;}},{key:"_buildProgram",value:function _buildProgram(){if(this._program){this._program.destroy();}var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._shaderSource);if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var sectionPlanes=sectionPlanesState.sectionPlanes;for(var _i45=0,len=sectionPlanes.length;_i45<len;_i45++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i45),pos:program.getLocation("sectionPlanePos"+_i45),dir:program.getLocation("sectionPlaneDir"+_i45)});}this._aPosition=program.getAttribute("position");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}/**
4060
4056
  * Draws {@link Marker}s to the render buffer.
4061
- */},{key:"drawMarkers",value:function drawMarkers(){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var sectionPlanesState=scene._sectionPlanesState;var camera=scene.camera;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,camera._project._state.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}for(var _i46=0,len=this._occlusionLayersList.length;_i46<len;_i46++){var occlusionLayer=this._occlusionLayersList[_i46];occlusionLayer.update();if(occlusionLayer.culledBySectionPlanes){continue;}var origin=occlusionLayer.origin;gl.uniformMatrix4fv(this._uViewMatrix,false,createRTCViewMat(camera.viewMatrix,origin));var numSectionPlanes=sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=sectionPlanesState.sectionPlanes;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=occlusionLayer.sectionPlanesActive[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1g));gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}this._aPosition.bindArrayBuffer(occlusionLayer.positionsBuf);var indicesBuf=occlusionLayer.indicesBuf;indicesBuf.bind();gl.drawElements(gl.POINTS,indicesBuf.numItems,indicesBuf.itemType,0);}}/**
4057
+ */},{key:"drawMarkers",value:function drawMarkers(){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var sectionPlanesState=scene._sectionPlanesState;var camera=scene.camera;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,camera._project._state.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}for(var _i46=0,len=this._occlusionLayersList.length;_i46<len;_i46++){var occlusionLayer=this._occlusionLayersList[_i46];occlusionLayer.update();if(occlusionLayer.culledBySectionPlanes){continue;}var origin=occlusionLayer.origin;gl.uniformMatrix4fv(this._uViewMatrix,false,createRTCViewMat(camera.viewMatrix,origin));var numSectionPlanes=sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=sectionPlanesState.sectionPlanes;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=occlusionLayer.sectionPlanesActive[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1f));gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}this._aPosition.bindArrayBuffer(occlusionLayer.positionsBuf);var indicesBuf=occlusionLayer.indicesBuf;indicesBuf.bind();gl.drawElements(gl.POINTS,indicesBuf.numItems,indicesBuf.itemType,0);}}/**
4062
4058
  * Sets visibilities of {@link Marker}s according to whether or not they are obscured by anything in the render buffer.
4063
4059
  */},{key:"doOcclusionTest",value:function doOcclusionTest(){{var resolutionScale=this._scene.canvas.resolutionScale;var markerR=MARKER_COLOR[0]*255;var markerG=MARKER_COLOR[1]*255;var markerB=MARKER_COLOR[2]*255;for(var _i47=0,len=this._occlusionLayersList.length;_i47<len;_i47++){var occlusionLayer=this._occlusionLayersList[_i47];for(var _i48=0;_i48<occlusionLayer.lenOcclusionTestList;_i48++){var marker=occlusionLayer.occlusionTestList[_i48];var j=_i48*2;var _color=this._readPixelBuf.read(Math.round(occlusionLayer.pixels[j]*resolutionScale),Math.round(occlusionLayer.pixels[j+1]*resolutionScale));var visible=_color[0]===markerR&&_color[1]===markerG&&_color[2]===markerB;marker._setVisible(visible);}}}}/**
4064
4060
  * Unbinds render buffer.
@@ -4906,7 +4902,7 @@ _this27.left=cfg.left;_this27.right=cfg.right;_this27.bottom=cfg.bottom;_this27.
4906
4902
  * @param {Number[]} worldPos Outputs un-projected 3D World-space coordinates.
4907
4903
  */},{key:"unproject",value:function unproject(canvasPos,screenZ,screenPos,viewPos,worldPos){var canvas=this.scene.canvas.canvas;var halfCanvasWidth=canvas.offsetWidth/2.0;var halfCanvasHeight=canvas.offsetHeight/2.0;screenPos[0]=(canvasPos[0]-halfCanvasWidth)/halfCanvasWidth;screenPos[1]=(canvasPos[1]-halfCanvasHeight)/halfCanvasHeight;screenPos[2]=screenZ;screenPos[3]=1.0;math.mulMat4v4(this.inverseMatrix,screenPos,viewPos);math.mulVec3Scalar(viewPos,1.0/viewPos[3]);viewPos[3]=1.0;viewPos[1]*=-1;math.mulMat4v4(this.camera.inverseViewMatrix,viewPos,worldPos);return worldPos;}/** @private
4908
4904
  *
4909
- */},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(CustomProjection.prototype),"destroy",this).call(this);this._state.destroy();}}]);return CustomProjection;}(Component);var tempVec3$6=math.vec3();var tempVec3b$c=math.vec3();var tempVec3c$8=math.vec3();var tempVec3d$4=math.vec3();var tempVec3e$3=math.vec3();var tempVec3f$3=math.vec3();var tempMat=math.mat4();var tempMatb=math.mat4();var eyeLookVec=math.vec3();var eyeLookVecNorm=math.vec3();var eyeLookOffset=math.vec3();var offsetEye=math.vec3();/**
4905
+ */},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(CustomProjection.prototype),"destroy",this).call(this);this._state.destroy();}}]);return CustomProjection;}(Component);var tempVec3$6=math.vec3();var tempVec3b$b=math.vec3();var tempVec3c$8=math.vec3();var tempVec3d$4=math.vec3();var tempVec3e$3=math.vec3();var tempVec3f$3=math.vec3();var tempMat=math.mat4();var tempMatb=math.mat4();var eyeLookVec=math.vec3();var eyeLookVecNorm=math.vec3();var eyeLookOffset=math.vec3();var offsetEye=math.vec3();/**
4910
4906
  * @desc Manages viewing and projection transforms for its {@link Scene}.
4911
4907
  *
4912
4908
  * * One Camera per {@link Scene}
@@ -5109,29 +5105,29 @@ var eye;if(this.projection==="ortho"){math.subVec3(this._eye,this._look,eyeLookV
5109
5105
  * Rotates {@link Camera#eye} about {@link Camera#look}, around the {@link Camera#up} vector
5110
5106
  *
5111
5107
  * @param {Number} angleInc Angle of rotation in degrees
5112
- */},{key:"orbitYaw",value:function orbitYaw(angleInc){var lookEyeVec=math.subVec3(this._eye,this._look,tempVec3$6);math.rotationMat4v(angleInc*0.0174532925,this._gimbalLock?this._worldUp:this._up,tempMat);lookEyeVec=math.transformPoint3(tempMat,lookEyeVec,tempVec3b$c);this.eye=math.addVec3(this._look,lookEyeVec,tempVec3c$8);// Set eye position as 'look' plus 'eye' vector
5108
+ */},{key:"orbitYaw",value:function orbitYaw(angleInc){var lookEyeVec=math.subVec3(this._eye,this._look,tempVec3$6);math.rotationMat4v(angleInc*0.0174532925,this._gimbalLock?this._worldUp:this._up,tempMat);lookEyeVec=math.transformPoint3(tempMat,lookEyeVec,tempVec3b$b);this.eye=math.addVec3(this._look,lookEyeVec,tempVec3c$8);// Set eye position as 'look' plus 'eye' vector
5113
5109
  this.up=math.transformPoint3(tempMat,this._up,tempVec3d$4);// Rotate 'up' vector
5114
5110
  }/**
5115
5111
  * Rotates {@link Camera#eye} about {@link Camera#look} around the right axis (orthogonal to {@link Camera#up} and "look").
5116
5112
  *
5117
5113
  * @param {Number} angleInc Angle of rotation in degrees
5118
- */},{key:"orbitPitch",value:function orbitPitch(angleInc){if(this._constrainPitch){angleInc=math.dotVec3(this._up,this._worldUp)/math.DEGTORAD;if(angleInc<1){return;}}var eye2=math.subVec3(this._eye,this._look,tempVec3$6);var left=math.cross3Vec3(math.normalizeVec3(eye2,tempVec3b$c),math.normalizeVec3(this._up,tempVec3c$8));math.rotationMat4v(angleInc*0.0174532925,left,tempMat);eye2=math.transformPoint3(tempMat,eye2,tempVec3d$4);this.up=math.transformPoint3(tempMat,this._up,tempVec3e$3);this.eye=math.addVec3(eye2,this._look,tempVec3f$3);}/**
5114
+ */},{key:"orbitPitch",value:function orbitPitch(angleInc){if(this._constrainPitch){angleInc=math.dotVec3(this._up,this._worldUp)/math.DEGTORAD;if(angleInc<1){return;}}var eye2=math.subVec3(this._eye,this._look,tempVec3$6);var left=math.cross3Vec3(math.normalizeVec3(eye2,tempVec3b$b),math.normalizeVec3(this._up,tempVec3c$8));math.rotationMat4v(angleInc*0.0174532925,left,tempMat);eye2=math.transformPoint3(tempMat,eye2,tempVec3d$4);this.up=math.transformPoint3(tempMat,this._up,tempVec3e$3);this.eye=math.addVec3(eye2,this._look,tempVec3f$3);}/**
5119
5115
  * Rotates {@link Camera#look} about {@link Camera#eye}, around the {@link Camera#up} vector.
5120
5116
  *
5121
5117
  * @param {Number} angleInc Angle of rotation in degrees
5122
- */},{key:"yaw",value:function yaw(angleInc){var look2=math.subVec3(this._look,this._eye,tempVec3$6);math.rotationMat4v(angleInc*0.0174532925,this._gimbalLock?this._worldUp:this._up,tempMat);look2=math.transformPoint3(tempMat,look2,tempVec3b$c);this.look=math.addVec3(look2,this._eye,tempVec3c$8);if(this._gimbalLock){this.up=math.transformPoint3(tempMat,this._up,tempVec3d$4);}}/**
5118
+ */},{key:"yaw",value:function yaw(angleInc){var look2=math.subVec3(this._look,this._eye,tempVec3$6);math.rotationMat4v(angleInc*0.0174532925,this._gimbalLock?this._worldUp:this._up,tempMat);look2=math.transformPoint3(tempMat,look2,tempVec3b$b);this.look=math.addVec3(look2,this._eye,tempVec3c$8);if(this._gimbalLock){this.up=math.transformPoint3(tempMat,this._up,tempVec3d$4);}}/**
5123
5119
  * Rotates {@link Camera#look} about {@link Camera#eye}, around the right axis (orthogonal to {@link Camera#up} and "look").
5124
5120
 
5125
5121
  * @param {Number} angleInc Angle of rotation in degrees
5126
- */},{key:"pitch",value:function pitch(angleInc){if(this._constrainPitch){angleInc=math.dotVec3(this._up,this._worldUp)/math.DEGTORAD;if(angleInc<1){return;}}var look2=math.subVec3(this._look,this._eye,tempVec3$6);var left=math.cross3Vec3(math.normalizeVec3(look2,tempVec3b$c),math.normalizeVec3(this._up,tempVec3c$8));math.rotationMat4v(angleInc*0.0174532925,left,tempMat);this.up=math.transformPoint3(tempMat,this._up,tempVec3f$3);look2=math.transformPoint3(tempMat,look2,tempVec3d$4);this.look=math.addVec3(look2,this._eye,tempVec3e$3);}/**
5122
+ */},{key:"pitch",value:function pitch(angleInc){if(this._constrainPitch){angleInc=math.dotVec3(this._up,this._worldUp)/math.DEGTORAD;if(angleInc<1){return;}}var look2=math.subVec3(this._look,this._eye,tempVec3$6);var left=math.cross3Vec3(math.normalizeVec3(look2,tempVec3b$b),math.normalizeVec3(this._up,tempVec3c$8));math.rotationMat4v(angleInc*0.0174532925,left,tempMat);this.up=math.transformPoint3(tempMat,this._up,tempVec3f$3);look2=math.transformPoint3(tempMat,look2,tempVec3d$4);this.look=math.addVec3(look2,this._eye,tempVec3e$3);}/**
5127
5123
  * Pans the Camera along its local X, Y and Z axis.
5128
5124
  *
5129
5125
  * @param pan The pan vector
5130
- */},{key:"pan",value:function pan(_pan){var eye2=math.subVec3(this._eye,this._look,tempVec3$6);var vec=[0,0,0];var v;if(_pan[0]!==0){var left=math.cross3Vec3(math.normalizeVec3(eye2,[]),math.normalizeVec3(this._up,tempVec3b$c));v=math.mulVec3Scalar(left,_pan[0]);vec[0]+=v[0];vec[1]+=v[1];vec[2]+=v[2];}if(_pan[1]!==0){v=math.mulVec3Scalar(math.normalizeVec3(this._up,tempVec3c$8),_pan[1]);vec[0]+=v[0];vec[1]+=v[1];vec[2]+=v[2];}if(_pan[2]!==0){v=math.mulVec3Scalar(math.normalizeVec3(eye2,tempVec3d$4),_pan[2]);vec[0]+=v[0];vec[1]+=v[1];vec[2]+=v[2];}this.eye=math.addVec3(this._eye,vec,tempVec3e$3);this.look=math.addVec3(this._look,vec,tempVec3f$3);}/**
5126
+ */},{key:"pan",value:function pan(_pan){var eye2=math.subVec3(this._eye,this._look,tempVec3$6);var vec=[0,0,0];var v;if(_pan[0]!==0){var left=math.cross3Vec3(math.normalizeVec3(eye2,[]),math.normalizeVec3(this._up,tempVec3b$b));v=math.mulVec3Scalar(left,_pan[0]);vec[0]+=v[0];vec[1]+=v[1];vec[2]+=v[2];}if(_pan[1]!==0){v=math.mulVec3Scalar(math.normalizeVec3(this._up,tempVec3c$8),_pan[1]);vec[0]+=v[0];vec[1]+=v[1];vec[2]+=v[2];}if(_pan[2]!==0){v=math.mulVec3Scalar(math.normalizeVec3(eye2,tempVec3d$4),_pan[2]);vec[0]+=v[0];vec[1]+=v[1];vec[2]+=v[2];}this.eye=math.addVec3(this._eye,vec,tempVec3e$3);this.look=math.addVec3(this._look,vec,tempVec3f$3);}/**
5131
5127
  * Increments/decrements the Camera's zoom factor, which is the distance between {@link Camera#eye} and {@link Camera#look}.
5132
5128
  *
5133
5129
  * @param {Number} delta Zoom factor increment.
5134
- */},{key:"zoom",value:function zoom(delta){var vec=math.subVec3(this._eye,this._look,tempVec3$6);var lenLook=Math.abs(math.lenVec3(vec,tempVec3b$c));var newLenLook=Math.abs(lenLook+delta);if(newLenLook<0.5){return;}var dir=math.normalizeVec3(vec,tempVec3c$8);this.eye=math.addVec3(this._look,math.mulVec3Scalar(dir,newLenLook),tempVec3d$4);}/**
5130
+ */},{key:"zoom",value:function zoom(delta){var vec=math.subVec3(this._eye,this._look,tempVec3$6);var lenLook=Math.abs(math.lenVec3(vec,tempVec3b$b));var newLenLook=Math.abs(lenLook+delta);if(newLenLook<0.5){return;}var dir=math.normalizeVec3(vec,tempVec3c$8);this.eye=math.addVec3(this._look,math.mulVec3Scalar(dir,newLenLook),tempVec3d$4);}/**
5135
5131
  * Sets the position of the Camera's eye.
5136
5132
  *
5137
5133
  * Default value is ````[0,0,10]````.
@@ -5350,9 +5346,9 @@ this.fire("look",this._look);}},{key:"up",get:/**
5350
5346
  */,set:function set(value){value=value||"perspective";if(this._projectionType===value){return;}if(value==="perspective"){this._project=this._perspective;}else if(value==="ortho"){this._project=this._ortho;}else if(value==="frustum"){this._project=this._frustum;}else if(value==="customProjection"){this._project=this._customProjection;}else{this.error("Unsupported value for 'projection': "+value+" defaulting to 'perspective'");this._project=this._perspective;value="perspective";}this._project._update();this._projectionType=value;this.glRedraw();this._update();// Need to rebuild lookat matrix with full eye, look & up
5351
5347
  this.fire("dirty");this.fire("projection",this._projectionType);this.fire("projMatrix",this._project.matrix);}},{key:"project",get:function get(){return this._project;}/**
5352
5348
  * Destroys this Camera.
5353
- */},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(Camera.prototype),"destroy",this).call(this);this._state.destroy();}}]);return Camera;}(Component);var tempVec4$9=math.vec4();var tempVec3a$1f=math.vec3();/**
5349
+ */},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(Camera.prototype),"destroy",this).call(this);this._state.destroy();}}]);return Camera;}(Component);var tempVec4$9=math.vec4();var tempVec3a$1e=math.vec3();/**
5354
5350
  * @private
5355
- */var TrianglesDataTextureColorRenderer=/*#__PURE__*/function(){function TrianglesDataTextureColorRenderer(scene,withSAO){_classCallCheck(this,TrianglesDataTextureColorRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=dataTextureLayer.model;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx,state);}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);var cameraEye=camera.eye;if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);cameraEye=frameCtx.pickOrigin||cameraEye;}var originCameraEye=[cameraEye[0]-origin[0],cameraEye[1]-origin[1],cameraEye[2]-origin[2]];gl.uniform3fv(this._uCameraEyeRtc,originCameraEye);gl.uniform1i(this._uRenderPass,renderPass);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1f);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5351
+ */var TrianglesDataTextureColorRenderer=/*#__PURE__*/function(){function TrianglesDataTextureColorRenderer(scene,withSAO){_classCallCheck(this,TrianglesDataTextureColorRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=dataTextureLayer.model;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx,state);}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);var cameraEye=camera.eye;if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);cameraEye=frameCtx.pickOrigin||cameraEye;}var originCameraEye=[cameraEye[0]-origin[0],cameraEye[1]-origin[1],cameraEye[2]-origin[2]];gl.uniform3fv(this._uCameraEyeRtc,originCameraEye);gl.uniform1i(this._uRenderPass,renderPass);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1e);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5356
5352
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices
5357
5353
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices
5358
5354
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i68=0,len=lights.length;_i68<len;_i68++){light=lights[_i68];switch(light.type){case"dir":this._uLightColor[_i68]=program.getLocation("lightColor"+_i68);this._uLightPos[_i68]=null;this._uLightDir[_i68]=program.getLocation("lightDir"+_i68);break;case"point":this._uLightColor[_i68]=program.getLocation("lightColor"+_i68);this._uLightPos[_i68]=program.getLocation("lightPos"+_i68);this._uLightDir[_i68]=null;this._uLightAttenuation[_i68]=program.getLocation("lightAttenuation"+_i68);break;case"spot":this._uLightColor[_i68]=program.getLocation("lightColor"+_i68);this._uLightPos[_i68]=program.getLocation("lightPos"+_i68);this._uLightDir[_i68]=program.getLocation("lightDir"+_i68);this._uLightAttenuation[_i68]=program.getLocation("lightAttenuation"+_i68);break;}}this._uSectionPlanes=[];for(var _i69=0,_len6=scene._sectionPlanesState.sectionPlanes.length;_i69<_len6;_i69++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i69),pos:program.getLocation("sectionPlanePos"+_i69),dir:program.getLocation("sectionPlaneDir"+_i69)});}if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix";// chipmunk
@@ -5402,9 +5398,9 @@ src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_Ver
5402
5398
  src.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);");src.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");for(var _i72=0,_len7=lightsState.lights.length;_i72<_len7;_i72++){light=lightsState.lights[_i72];if(light.type==="ambient"){continue;}if(light.type==="dir"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i72+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i72+", 0.0)).xyz);");}}else if(light.type==="point"){if(light.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i72+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i72+", 0.0)).xyz);");}}else if(light.type==="spot"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i72+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i72+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i72+".rgb * lightColor"+_i72+".a);");}src.push("vec3 rgb = vec3(color.rgb) / 255.0;");src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2.r;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Triangles dataTexture draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i73=0,len=sectionPlanesState.sectionPlanes.length;_i73<len;_i73++){src.push("uniform bool sectionPlaneActive"+_i73+";");src.push("uniform vec3 sectionPlanePos"+_i73+";");src.push("uniform vec3 sectionPlaneDir"+_i73+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = vFlags2 > 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i74=0,_len8=sectionPlanesState.sectionPlanes.length;_i74<_len8;_i74++){src.push("if (sectionPlaneActive"+_i74+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i74+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i74+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){// src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
5403
5399
  src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
5404
5400
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
5405
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");}else{src.push(" outColor = vColor;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureColorRenderer;}();var defaultColor$6=new Float32Array([1,1,1]);math.vec4();var tempVec3a$1e=math.vec3();/**
5401
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");}else{src.push(" outColor = vColor;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureColorRenderer;}();var defaultColor$6=new Float32Array([1,1,1]);math.vec4();var tempVec3a$1d=math.vec3();/**
5406
5402
  * @private
5407
- */var TrianglesDataTextureSilhouetteRenderer=/*#__PURE__*/function(){function TrianglesDataTextureSilhouetteRenderer(scene,primitiveType){_classCallCheck(this,TrianglesDataTextureSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=dataTextureLayer.model;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx,state);}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);var cameraEye=camera.eye;if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);cameraEye=frameCtx.pickOrigin||cameraEye;}var originCameraEye=[cameraEye[0]-origin[0],cameraEye[1]-origin[1],cameraEye[2]-origin[2]];gl.uniform3fv(this._uCameraEyeRtc,originCameraEye);gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES$1.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES$1.SILHOUETTE_HIGHLIGHTED){var _material=scene.highlightMaterial._state;var _fillColor=_material.fillColor;var _fillAlpha=_material.fillAlpha;gl.uniform4f(this._uColor,_fillColor[0],_fillColor[1],_fillColor[2],_fillAlpha);}else if(renderPass===RENDER_PASSES$1.SILHOUETTE_SELECTED){var _material2=scene.selectedMaterial._state;var _fillColor2=_material2.fillColor;var _fillAlpha2=_material2.fillAlpha;gl.uniform4f(this._uColor,_fillColor2[0],_fillColor2[1],_fillColor2[2],_fillAlpha2);}else{gl.uniform4fv(this._uColor,defaultColor$6);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1e);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5403
+ */var TrianglesDataTextureSilhouetteRenderer=/*#__PURE__*/function(){function TrianglesDataTextureSilhouetteRenderer(scene,primitiveType){_classCallCheck(this,TrianglesDataTextureSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=dataTextureLayer.model;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx,state);}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);var cameraEye=camera.eye;if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);cameraEye=frameCtx.pickOrigin||cameraEye;}var originCameraEye=[cameraEye[0]-origin[0],cameraEye[1]-origin[1],cameraEye[2]-origin[2]];gl.uniform3fv(this._uCameraEyeRtc,originCameraEye);gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES$1.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES$1.SILHOUETTE_HIGHLIGHTED){var _material=scene.highlightMaterial._state;var _fillColor=_material.fillColor;var _fillAlpha=_material.fillAlpha;gl.uniform4f(this._uColor,_fillColor[0],_fillColor[1],_fillColor[2],_fillAlpha);}else if(renderPass===RENDER_PASSES$1.SILHOUETTE_SELECTED){var _material2=scene.selectedMaterial._state;var _fillColor2=_material2.fillColor;var _fillAlpha2=_material2.fillAlpha;gl.uniform4f(this._uColor,_fillColor2[0],_fillColor2[1],_fillColor2[2],_fillAlpha2);}else{gl.uniform4fv(this._uColor,defaultColor$6);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1d);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5408
5404
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices
5409
5405
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices
5410
5406
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uColor=program.getLocation("color");this._uSectionPlanes=[];for(var _i75=0,len=scene._sectionPlanesState.sectionPlanes.length;_i75<len;_i75++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i75),pos:program.getLocation("sectionPlanePos"+_i75),dir:program.getLocation("sectionPlaneDir"+_i75)});}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix";// chipmunk
@@ -5447,9 +5443,9 @@ src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(i
5447
5443
  src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");src.push("vec3 position;");src.push("position = positions[gl_VertexID % 3];");src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);");// when the geometry is not solid, if needed, flip the triangle winding
5448
5444
  src.push("if (solid != 1u) {");src.push("if (isPerspectiveMatrix(projMatrix)) {");src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("} else {");src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");// get XYZ offset
5449
5445
  src.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);");src.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2.r;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Triangles dataTexture draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("varying float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i76=0,len=sectionPlanesState.sectionPlanes.length;_i76<len;_i76++){src.push("uniform bool sectionPlaneActive"+_i76+";");src.push("uniform vec3 sectionPlanePos"+_i76+";");src.push("uniform vec3 sectionPlaneDir"+_i76+";");}}src.push("uniform vec4 color;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = vFlags2 > 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i77=0,_len9=sectionPlanesState.sectionPlanes.length;_i77<_len9;_i77++){src.push("if (sectionPlaneActive"+_i77+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i77+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i77+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){// src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
5450
- src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = color;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureSilhouetteRenderer;}();var tempVec3a$1d=math.vec3();var defaultColor$5=new Float32Array([0,0,0,1]);/**
5446
+ src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = color;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureSilhouetteRenderer;}();var tempVec3a$1c=math.vec3();var defaultColor$5=new Float32Array([0,0,0,1]);/**
5451
5447
  * @private
5452
- */var TrianglesDataTextureEdgesRenderer=/*#__PURE__*/function(){function TrianglesDataTextureEdgesRenderer(scene){_classCallCheck(this,TrianglesDataTextureEdgesRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureEdgesRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate(dataTextureLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES$1.EDGES_XRAYED){var material=scene.xrayMaterial._state;var edgeColor=material.edgeColor;var edgeAlpha=material.edgeAlpha;gl.uniform4f(this._uColor,edgeColor[0],edgeColor[1],edgeColor[2],edgeAlpha);}else if(renderPass===RENDER_PASSES$1.EDGES_HIGHLIGHTED){var _material3=scene.highlightMaterial._state;var _edgeColor=_material3.edgeColor;var _edgeAlpha=_material3.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor[0],_edgeColor[1],_edgeColor[2],_edgeAlpha);}else if(renderPass===RENDER_PASSES$1.EDGES_SELECTED){var _material4=scene.selectedMaterial._state;var _edgeColor2=_material4.edgeColor;var _edgeAlpha2=_material4.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor2[0],_edgeColor2[1],_edgeColor2[2],_edgeAlpha2);}else{gl.uniform4fv(this._uColor,defaultColor$5);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1d);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numEdgeIndices8Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8// 8 bits edge indices
5448
+ */var TrianglesDataTextureEdgesRenderer=/*#__PURE__*/function(){function TrianglesDataTextureEdgesRenderer(scene){_classCallCheck(this,TrianglesDataTextureEdgesRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureEdgesRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate(dataTextureLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES$1.EDGES_XRAYED){var material=scene.xrayMaterial._state;var edgeColor=material.edgeColor;var edgeAlpha=material.edgeAlpha;gl.uniform4f(this._uColor,edgeColor[0],edgeColor[1],edgeColor[2],edgeAlpha);}else if(renderPass===RENDER_PASSES$1.EDGES_HIGHLIGHTED){var _material3=scene.highlightMaterial._state;var _edgeColor=_material3.edgeColor;var _edgeAlpha=_material3.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor[0],_edgeColor[1],_edgeColor[2],_edgeAlpha);}else if(renderPass===RENDER_PASSES$1.EDGES_SELECTED){var _material4=scene.selectedMaterial._state;var _edgeColor2=_material4.edgeColor;var _edgeAlpha2=_material4.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor2[0],_edgeColor2[1],_edgeColor2[2],_edgeAlpha2);}else{gl.uniform4fv(this._uColor,defaultColor$5);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1c);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numEdgeIndices8Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8// 8 bits edge indices
5453
5449
  );gl.drawArrays(gl.LINES,0,state.numEdgeIndices8Bits);}if(state.numEdgeIndices16Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16// 16 bits edge indices
5454
5450
  );gl.drawArrays(gl.LINES,0,state.numEdgeIndices16Bits);}if(state.numEdgeIndices32Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32// 32 bits edge indices
5455
5451
  );gl.drawArrays(gl.LINES,0,state.numEdgeIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uColor=program.getLocation("color");this._uSectionPlanes=[];for(var _i78=0,len=scene._sectionPlanesState.sectionPlanes.length;_i78<len;_i78++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i78),pos:program.getLocation("sectionPlanePos"+_i78),dir:program.getLocation("sectionPlaneDir"+_i78)});}//this._aOffset = program.getAttribute("offset");
@@ -5487,9 +5483,9 @@ src.push("uvec4 flags = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(obj
5487
5483
  src.push("uvec4 flags2 = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");// chipmunk
5488
5484
  // get position
5489
5485
  src.push("vec3 position = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH, indexPositionV), 0));");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");// get XYZ offset
5490
- src.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);");src.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2.r;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Batched geometry edges drawing fragment shader");if(scene.logarithmicDepthBufferEnabled){src.push("#extension GL_EXT_frag_depth : enable");}src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i79=0,len=sectionPlanesState.sectionPlanes.length;_i79<len;_i79++){src.push("uniform bool sectionPlaneActive"+_i79+";");src.push("uniform vec3 sectionPlanePos"+_i79+";");src.push("uniform vec3 sectionPlaneDir"+_i79+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = vFlags2 > 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i80=0,_len10=sectionPlanesState.sectionPlanes.length;_i80<_len10;_i80++){src.push("if (sectionPlaneActive"+_i80+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i80+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i80+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureEdgesRenderer;}();var tempVec3a$1c=math.vec3();/**
5486
+ src.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);");src.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2.r;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Batched geometry edges drawing fragment shader");if(scene.logarithmicDepthBufferEnabled){src.push("#extension GL_EXT_frag_depth : enable");}src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i79=0,len=sectionPlanesState.sectionPlanes.length;_i79<len;_i79++){src.push("uniform bool sectionPlaneActive"+_i79+";");src.push("uniform vec3 sectionPlanePos"+_i79+";");src.push("uniform vec3 sectionPlaneDir"+_i79+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = vFlags2 > 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i80=0,_len10=sectionPlanesState.sectionPlanes.length;_i80<_len10;_i80++){src.push("if (sectionPlaneActive"+_i80+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i80+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i80+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureEdgesRenderer;}();var tempVec3a$1b=math.vec3();/**
5491
5487
  * @private
5492
- */var TrianglesDataTextureEdgesColorRenderer=/*#__PURE__*/function(){function TrianglesDataTextureEdgesColorRenderer(scene){_classCallCheck(this,TrianglesDataTextureEdgesColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureEdgesColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate(dataTextureLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);}gl.uniform1i(this._uRenderPass,renderPass);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1c);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numEdgeIndices8Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8// 8 bits edge indices
5488
+ */var TrianglesDataTextureEdgesColorRenderer=/*#__PURE__*/function(){function TrianglesDataTextureEdgesColorRenderer(scene){_classCallCheck(this,TrianglesDataTextureEdgesColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureEdgesColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate(dataTextureLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);}gl.uniform1i(this._uRenderPass,renderPass);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1b);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numEdgeIndices8Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,8// 8 bits edge indices
5493
5489
  );gl.drawArrays(gl.LINES,0,state.numEdgeIndices8Bits);}if(state.numEdgeIndices16Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,16// 16 bits edge indices
5494
5490
  );gl.drawArrays(gl.LINES,0,state.numEdgeIndices16Bits);}if(state.numEdgeIndices32Bits>0){textureState.bindEdgeIndicesTextures(this._program,this._uTexturePerEdgeIdPortionIds,this._uTexturePerPolygonIdEdgeIndices,32// 32 bits edge indices
5495
5491
  );gl.drawArrays(gl.LINES,0,state.numEdgeIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uSectionPlanes=[];for(var _i81=0,len=scene._sectionPlanesState.sectionPlanes.length;_i81<len;_i81++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i81),pos:program.getLocation("sectionPlanePos"+_i81),dir:program.getLocation("sectionPlaneDir"+_i81)});}//this._aOffset = program.getAttribute("offset");
@@ -5531,10 +5527,10 @@ src.push("uvec4 color = texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2(obj
5531
5527
  src.push("if (color.a == 0u) {");src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);");// Cull vertex
5532
5528
  src.push(" return;");src.push("};");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");// get XYZ offset
5533
5529
  src.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);");src.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;");src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2.r;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vec4 rgb = vec4(color.rgba);");//src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);");
5534
- src.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Batched geometry edges drawing fragment shader");if(scene.logarithmicDepthBufferEnabled){src.push("#extension GL_EXT_frag_depth : enable");}src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i82=0,len=sectionPlanesState.sectionPlanes.length;_i82<len;_i82++){src.push("uniform bool sectionPlaneActive"+_i82+";");src.push("uniform vec3 sectionPlanePos"+_i82+";");src.push("uniform vec3 sectionPlaneDir"+_i82+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = vFlags2 > 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i83=0,_len11=sectionPlanesState.sectionPlanes.length;_i83<_len11;_i83++){src.push("if (sectionPlaneActive"+_i83+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i83+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i83+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureEdgesColorRenderer;}();var tempVec3a$1b=math.vec3();/**
5530
+ src.push("vColor = vec4(float(rgb.r*0.5) / 255.0, float(rgb.g*0.5) / 255.0, float(rgb.b*0.5) / 255.0, float(rgb.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Batched geometry edges drawing fragment shader");if(scene.logarithmicDepthBufferEnabled){src.push("#extension GL_EXT_frag_depth : enable");}src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i82=0,len=sectionPlanesState.sectionPlanes.length;_i82<len;_i82++){src.push("uniform bool sectionPlaneActive"+_i82+";");src.push("uniform vec3 sectionPlanePos"+_i82+";");src.push("uniform vec3 sectionPlaneDir"+_i82+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = vFlags2 > 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i83=0,_len11=sectionPlanesState.sectionPlanes.length;_i83<_len11;_i83++){src.push("if (sectionPlaneActive"+_i83+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i83+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i83+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureEdgesColorRenderer;}();var tempVec3a$1a=math.vec3();/**
5535
5531
  * @private
5536
5532
  */var TrianglesDataTexturePickMeshRenderer=/*#__PURE__*/function(){function TrianglesDataTexturePickMeshRenderer(scene){_classCallCheck(this,TrianglesDataTexturePickMeshRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTexturePickMeshRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate(dataTextureLayer);}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);var cameraEye=camera.eye;if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);cameraEye=frameCtx.pickOrigin||cameraEye;}var originCameraEye=[cameraEye[0]-origin[0],cameraEye[1]-origin[1],cameraEye[2]-origin[2]];gl.uniform3fv(this._uCameraEyeRtc,originCameraEye);gl.uniform1i(this._uRenderPass,renderPass);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far from pick project matrix?
5537
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1b);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5533
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1a);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5538
5534
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices
5539
5535
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices
5540
5536
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uSectionPlanes=[];for(var _i84=0,len=scene._sectionPlanesState.sectionPlanes.length;_i84<len;_i84++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i84),pos:program.getLocation("sectionPlanePos"+_i84),dir:program.getLocation("sectionPlaneDir"+_i84)});}if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix";// chipmunk
@@ -5581,10 +5577,10 @@ src.push("vPickColor = vec4(texelFetch (uTexturePerObjectIdColorsAndFlags, ivec2
5581
5577
  src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");src.push("vec3 position;");src.push("position = positions[gl_VertexID % 3];");// when the geometry is not solid, if needed, flip the triangle winding
5582
5578
  src.push("if (solid != 1u) {");src.push("if (isPerspectiveMatrix(projMatrix)) {");src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("}");src.push("} else {");src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);");src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");// get XYZ offset
5583
5579
  src.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);");src.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uvec4 vFlags2;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outPickColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){// src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
5584
- src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outPickColor = vPickColor; ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTexturePickMeshRenderer;}();var tempVec3a$1a=math.vec3();/**
5580
+ src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outPickColor = vPickColor; ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTexturePickMeshRenderer;}();var tempVec3a$19=math.vec3();/**
5585
5581
  * @private
5586
5582
  */var TrianglesDataTexturePickDepthRenderer=/*#__PURE__*/function(){function TrianglesDataTexturePickDepthRenderer(scene){_classCallCheck(this,TrianglesDataTexturePickDepthRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTexturePickDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate();}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);var cameraEye=camera.eye;if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);cameraEye=frameCtx.pickOrigin||cameraEye;}var originCameraEye=[cameraEye[0]-origin[0],cameraEye[1]-origin[1],cameraEye[2]-origin[2]];gl.uniform3fv(this._uCameraEyeRtc,originCameraEye);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);gl.uniform1f(this._uPickZNear,frameCtx.pickZNear);gl.uniform1f(this._uPickZFar,frameCtx.pickZFar);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix?
5587
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$1a);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5583
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$19);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5588
5584
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices
5589
5585
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices
5590
5586
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uSectionPlanes=[];for(var _i85=0,len=scene._sectionPlanesState.sectionPlanes.length;_i85<len;_i85++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i85),pos:program.getLocation("sectionPlanePos"+_i85),dir:program.getLocation("sectionPlaneDir"+_i85)});}this._aPackedVertexId=program.getAttribute("packedVertexId");this._uPickZNear=program.getLocation("pickZNear");this._uPickZFar=program.getLocation("pickZFar");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix";// chipmunk
@@ -5629,10 +5625,10 @@ src.push(" return;");src.push("};");// get normal
5629
5625
  src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");src.push("vec3 position;");src.push("position = positions[gl_VertexID % 3];");// when the geometry is not solid, if needed, flip the triangle winding
5630
5626
  src.push("if (solid != 1u) {");src.push("if (isPerspectiveMatrix(projMatrix)) {");src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("}");src.push("} else {");src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*positionsDecodeMatrix)) * vec4(normal,1)).xyz);");src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");// get XYZ offset
5631
5627
  src.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);");src.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2.r;");}src.push("vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Triangles dataTexture pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vViewPosition;");src.push("vec4 packDepth(const in float depth) {");src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");src.push(" vec4 res = fract(depth * bitShift);");src.push(" res -= res.xxyz * bitMask;");src.push(" return res;");src.push("}");src.push("out vec4 outPackedDepth;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = vFlags2 > 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outPackedDepth = packDepth(zNormalizedDepth); ");// Must be linear depth
5632
- src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTexturePickDepthRenderer;}();var tempVec3a$19=math.vec3();/**
5628
+ src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTexturePickDepthRenderer;}();var tempVec3a$18=math.vec3();/**
5633
5629
  * @private
5634
5630
  */var TrianglesDataTexturePickNormalsRenderer=/*#__PURE__*/function(){function TrianglesDataTexturePickNormalsRenderer(scene){_classCallCheck(this,TrianglesDataTexturePickNormalsRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTexturePickNormalsRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate(dataTextureLayer);}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);var cameraEye=camera.eye;if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);cameraEye=frameCtx.pickOrigin||cameraEye;}var originCameraEye=[cameraEye[0]-origin[0],cameraEye[1]-origin[1],cameraEye[2]-origin[2]];gl.uniform3fv(this._uCameraEyeRtc,originCameraEye);gl.uniform1i(this._uRenderPass,renderPass);gl.uniform3fv(this._uCameraEyeRtc,originCameraEye);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far should be from projection matrix?
5635
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$19);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5631
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$18);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5636
5632
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices
5637
5633
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices
5638
5634
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uSectionPlanes=[];for(var _i86=0,len=scene._sectionPlanesState.sectionPlanes.length;_i86<len;_i86++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i86),pos:program.getLocation("sectionPlanePos"+_i86),dir:program.getLocation("sectionPlaneDir"+_i86)});}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix";// chipmunk
@@ -5682,9 +5678,9 @@ src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.pu
5682
5678
  // Only opaque objects can be occluders
5683
5679
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
5684
5680
  src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){if(WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("vFragDepth = 1.0 + clipPos.w;");}else{src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");src.push("clipPos.z *= clipPos.w;");}src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("// Triangles dataTexture occlusion fragment shader");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("#extension GL_EXT_frag_depth : enable");}src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("varying float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("varying float vFragDepth;");}if(clipping){src.push("varying vec4 vWorldPosition;");src.push("varying vec4 vFlags2;");for(var _i88=0;_i88<sectionPlanesState.sectionPlanes.length;_i88++){src.push("uniform bool sectionPlaneActive"+_i88+";");src.push("uniform vec3 sectionPlanePos"+_i88+";");src.push("uniform vec3 sectionPlaneDir"+_i88+";");}}src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i89=0;_i89<sectionPlanesState.sectionPlanes.length;_i89++){src.push(" if (sectionPlaneActive"+_i89+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i89+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i89+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue
5685
- src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureOcclusionRenderer;}();math.vec4();var tempVec3a$18=math.vec3();/**
5681
+ src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureOcclusionRenderer;}();math.vec4();var tempVec3a$17=math.vec3();/**
5686
5682
  * @private
5687
- */var TrianglesDataTextureDepthRenderer=/*#__PURE__*/function(){function TrianglesDataTextureDepthRenderer(scene){_classCallCheck(this,TrianglesDataTextureDepthRenderer);this._scene=scene;this._allocate();this._hash=this._getHash();}_createClass(TrianglesDataTextureDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=dataTextureLayer.model;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx,state);}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);var cameraEye=camera.eye;if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);cameraEye=frameCtx.pickOrigin||cameraEye;}var originCameraEye=[cameraEye[0]-origin[0],cameraEye[1]-origin[1],cameraEye[2]-origin[2]];gl.uniform3fv(this._uCameraEyeRtc,originCameraEye);gl.uniform1i(this._uRenderPass,renderPass);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$18);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5683
+ */var TrianglesDataTextureDepthRenderer=/*#__PURE__*/function(){function TrianglesDataTextureDepthRenderer(scene){_classCallCheck(this,TrianglesDataTextureDepthRenderer);this._scene=scene;this._allocate();this._hash=this._getHash();}_createClass(TrianglesDataTextureDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=dataTextureLayer.model;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var textureState=state.textureState;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx,state);}textureState.bindCommonTextures(this._program,this._uTexturePerObjectIdPositionsDecodeMatrix,this._uTexturePerVertexIdCoordinates,this._uTexturePerObjectIdColorsAndFlags,this._uTextureCameraMatrices,this._uTextureModelMatrices,this._uTexturePerObjectIdOffsets);var cameraEye=camera.eye;if(frameCtx.pickViewMatrix){textureState.bindPickCameraTexture(this._program,this._uTextureCameraMatrices);cameraEye=frameCtx.pickOrigin||cameraEye;}var originCameraEye=[cameraEye[0]-origin[0],cameraEye[1]-origin[1],cameraEye[2]-origin[2]];gl.uniform3fv(this._uCameraEyeRtc,originCameraEye);gl.uniform1i(this._uRenderPass,renderPass);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$17);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}if(state.numIndices8Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,8// 8 bits indices
5688
5684
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices8Bits);}if(state.numIndices16Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,16// 16 bits indices
5689
5685
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices16Bits);}if(state.numIndices32Bits>0){textureState.bindTriangleIndicesTextures(this._program,this._uTexturePerPolygonIdPortionIds,this._uTexturePerPolygonIdIndices,32// 32 bits indices
5690
5686
  );gl.drawArrays(gl.TRIANGLES,0,state.numIndices32Bits);}frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i90=0,len=scene._sectionPlanesState.sectionPlanes.length;_i90<len;_i90++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i90),pos:program.getLocation("sectionPlanePos"+_i90),dir:program.getLocation("sectionPlaneDir"+_i90)});}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._uTexturePerObjectIdPositionsDecodeMatrix="uTexturePerObjectIdPositionsDecodeMatrix";// chipmunk
@@ -5731,9 +5727,9 @@ src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1
5731
5727
  src.push("if (solid != 1u) {");src.push("if (isPerspectiveMatrix(projMatrix)) {");src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(worldMatrix * positionsDecodeMatrix) * vec4(uCameraEyeRtc, 1)).xyz;");src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("} else {");src.push("if (viewNormal.z < 0.0) {");src.push("position = positions[2 - (gl_VertexID % 3)];");src.push("viewNormal = -viewNormal;");src.push("}");src.push("}");src.push("}");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");// get XYZ offset
5732
5728
  src.push("vec4 offset = vec4(texelFetch (uTexturePerObjectIdOffsets, objectIndexCoords, 0).rgb, 0.0);");src.push("worldPosition.xyz = worldPosition.xyz + offset.xyz;");src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2.r;");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Triangles dataTexture draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");src.push("in highp vec2 vHighPrecisionZW;");src.push("out vec4 outColor;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("flat in uint vFlags2;");for(var _i91=0,len=sectionPlanesState.sectionPlanes.length;_i91<len;_i91++){src.push("uniform bool sectionPlaneActive"+_i91+";");src.push("uniform vec3 sectionPlanePos"+_i91+";");src.push("uniform vec3 sectionPlaneDir"+_i91+";");}}src.push("void main(void) {");if(clipping){src.push(" bool clippable = vFlags2 > 0u;");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i92=0,_len12=sectionPlanesState.sectionPlanes.length;_i92<_len12;_i92++){src.push("if (sectionPlaneActive"+_i92+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i92+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i92+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){// src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
5733
5729
  src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");// src.push(" outColor = vec4(1.0, 1.0, 1.0, 1.0); ");
5734
- src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureDepthRenderer;}();var tempVec3a$17=math.vec3();/**
5730
+ src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureDepthRenderer;}();var tempVec3a$16=math.vec3();/**
5735
5731
  * @private
5736
- */var TrianglesDataTextureNormalsRenderer=/*#__PURE__*/function(){function TrianglesDataTextureNormalsRenderer(scene){_classCallCheck(this,TrianglesDataTextureNormalsRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureNormalsRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate(dataTextureLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(dataTextureLayer);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$17);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,dataTextureLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);this._aOffset.bindArrayBuffer(state.offsetsBuf);this._aNormal.bindArrayBuffer(state.normalsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);// Needed for masking out transparent entities using alpha channel
5732
+ */var TrianglesDataTextureNormalsRenderer=/*#__PURE__*/function(){function TrianglesDataTextureNormalsRenderer(scene){_classCallCheck(this,TrianglesDataTextureNormalsRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureNormalsRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate(dataTextureLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(dataTextureLayer);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$16);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,dataTextureLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);this._aOffset.bindArrayBuffer(state.offsetsBuf);this._aNormal.bindArrayBuffer(state.normalsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);// Needed for masking out transparent entities using alpha channel
5737
5733
  this._aFlags.bindArrayBuffer(state.flagsBuf);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i93=0,len=scene._sectionPlanesState.sectionPlanes.length;_i93<len;_i93++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i93),pos:program.getLocation("sectionPlanePos"+_i93),dir:program.getLocation("sectionPlaneDir"+_i93)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");if(this._aFlags2){// Won't be in shader when not clipping
5738
5734
  this._aFlags2=program.getAttribute("flags2");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("// Batched geometry normals vertex shader");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("#extension GL_EXT_frag_depth : enable");}src.push("uniform int renderPass;");src.push("attribute vec3 position;");if(scene.entityOffsetsEnabled){src.push("attribute vec3 offset;");}src.push("attribute vec3 normal;");src.push("attribute vec4 color;");src.push("attribute vec4 flags;");src.push("attribute vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");if(WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("varying float vFragDepth;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("varying float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("varying vec4 vWorldPosition;");src.push("varying vec4 vFlags2;");}src.push("varying vec3 vViewNormal;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
5739
5735
  // renderPass = COLOR_OPAQUE
@@ -5742,9 +5738,9 @@ src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4
5742
5738
  *
5743
5739
  * @private
5744
5740
  */var TrianglesDataTextureShadowRenderer=/*#__PURE__*/function(){function TrianglesDataTextureShadowRenderer(scene){_classCallCheck(this,TrianglesDataTextureShadowRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureShadowRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer){return;// TODO
5745
- }},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uShadowViewMatrix=program.getLocation("shadowViewMatrix");this._uShadowProjMatrix=program.getLocation("shadowProjMatrix");if(scene.logarithmicDepthBufferEnabled){this._uZFar=program.getLocation("zFar");}this._uSectionPlanes=[];var sectionPlanes=sectionPlanesState.sectionPlanes;for(var _i95=0,len=sectionPlanes.length;_i95<len;_i95++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i95),pos:program.getLocation("sectionPlanePos"+_i95),dir:program.getLocation("sectionPlaneDir"+_i95)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;program.bind();gl.uniformMatrix4fv(this._uShadowViewMatrix,false,frameCtx.shadowViewMatrix);gl.uniformMatrix4fv(this._uShadowProjMatrix,false,frameCtx.shadowProjMatrix);this._lastLightId=null;}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("// Batched geometry shadow vertex shader");src.push("attribute vec3 position;");if(scene.entityOffsetsEnabled){src.push("attribute vec3 offset;");}src.push("attribute vec4 color;");src.push("attribute vec4 flags;");src.push("attribute vec4 flags2;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(clipping){src.push("varying vec4 vWorldPosition;");src.push("varying vec4 vFlags2;");}src.push("varying vec4 vViewPosition;");src.push("void main(void) {");src.push(" bool visible = (float(flags.x) > 0.0);");src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push(" if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push(" vViewPosition = viewPosition;");src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("// Batched geometry shadow fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("varying vec4 vWorldPosition;");src.push("varying vec4 vFlags2;");for(var _i96=0;_i96<sectionPlanesState.sectionPlanes.length;_i96++){src.push("uniform bool sectionPlaneActive"+_i96+";");src.push("uniform vec3 sectionPlanePos"+_i96+";");src.push("uniform vec3 sectionPlaneDir"+_i96+";");}}src.push("varying vec4 vViewPosition;");src.push("vec4 encodeFloat( const in float v ) {");src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");src.push(" vec4 comp = fract(v * bitShift);");src.push(" comp -= comp.xxyz * bitMask;");src.push(" return comp;");src.push("}");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}src.push(" gl_FragColor = encodeFloat( gl_FragCoord.z); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureShadowRenderer;}();var tempVec4$8=math.vec4();var tempVec3a$16=math.vec3();var TEXTURE_DECODE_FUNCS$2={"linear":"linearToLinear","sRGB":"sRGBToLinear","gamma":"gammaToLinear"};/**
5741
+ }},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uShadowViewMatrix=program.getLocation("shadowViewMatrix");this._uShadowProjMatrix=program.getLocation("shadowProjMatrix");if(scene.logarithmicDepthBufferEnabled){this._uZFar=program.getLocation("zFar");}this._uSectionPlanes=[];var sectionPlanes=sectionPlanesState.sectionPlanes;for(var _i95=0,len=sectionPlanes.length;_i95<len;_i95++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i95),pos:program.getLocation("sectionPlanePos"+_i95),dir:program.getLocation("sectionPlaneDir"+_i95)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;program.bind();gl.uniformMatrix4fv(this._uShadowViewMatrix,false,frameCtx.shadowViewMatrix);gl.uniformMatrix4fv(this._uShadowProjMatrix,false,frameCtx.shadowProjMatrix);this._lastLightId=null;}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("// Batched geometry shadow vertex shader");src.push("attribute vec3 position;");if(scene.entityOffsetsEnabled){src.push("attribute vec3 offset;");}src.push("attribute vec4 color;");src.push("attribute vec4 flags;");src.push("attribute vec4 flags2;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(clipping){src.push("varying vec4 vWorldPosition;");src.push("varying vec4 vFlags2;");}src.push("varying vec4 vViewPosition;");src.push("void main(void) {");src.push(" bool visible = (float(flags.x) > 0.0);");src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push(" if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push(" vViewPosition = viewPosition;");src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("// Batched geometry shadow fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("varying vec4 vWorldPosition;");src.push("varying vec4 vFlags2;");for(var _i96=0;_i96<sectionPlanesState.sectionPlanes.length;_i96++){src.push("uniform bool sectionPlaneActive"+_i96+";");src.push("uniform vec3 sectionPlanePos"+_i96+";");src.push("uniform vec3 sectionPlaneDir"+_i96+";");}}src.push("varying vec4 vViewPosition;");src.push("vec4 encodeFloat( const in float v ) {");src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");src.push(" vec4 comp = fract(v * bitShift);");src.push(" comp -= comp.xxyz * bitMask;");src.push(" return comp;");src.push("}");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}src.push(" gl_FragColor = encodeFloat( gl_FragCoord.z); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureShadowRenderer;}();var tempVec4$8=math.vec4();var tempVec3a$15=math.vec3();var TEXTURE_DECODE_FUNCS$2={"linear":"linearToLinear","sRGB":"sRGBToLinear","gamma":"gammaToLinear"};/**
5746
5742
  * @private
5747
- */var TrianglesDataTextureColorQualityRenderer=/*#__PURE__*/function(){function TrianglesDataTextureColorQualityRenderer(scene,withSAO){_classCallCheck(this,TrianglesDataTextureColorQualityRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureColorQualityRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=dataTextureLayer.model;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$16);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,dataTextureLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aNormal){this._aNormal.bindArrayBuffer(state.normalsBuf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aMetallicRoughness){this._aMetallicRoughness.bindArrayBuffer(state.metallicRoughnessBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uGammaFactor=program.getLocation("gammaFactor");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i97=0,len=lights.length;_i97<len;_i97++){light=lights[_i97];switch(light.type){case"dir":this._uLightColor[_i97]=program.getLocation("lightColor"+_i97);this._uLightPos[_i97]=null;this._uLightDir[_i97]=program.getLocation("lightDir"+_i97);break;case"point":this._uLightColor[_i97]=program.getLocation("lightColor"+_i97);this._uLightPos[_i97]=program.getLocation("lightPos"+_i97);this._uLightDir[_i97]=null;this._uLightAttenuation[_i97]=program.getLocation("lightAttenuation"+_i97);break;case"spot":this._uLightColor[_i97]=program.getLocation("lightColor"+_i97);this._uLightPos[_i97]=program.getLocation("lightPos"+_i97);this._uLightDir[_i97]=program.getLocation("lightDir"+_i97);this._uLightAttenuation[_i97]=program.getLocation("lightAttenuation"+_i97);break;}}if(lightsState.reflectionMaps.length>0){this._uReflectionMap="reflectionMap";}if(lightsState.lightMaps.length>0){this._uLightMap="lightMap";}this._uSectionPlanes=[];for(var _i98=0,_len13=scene._sectionPlanesState.sectionPlanes.length;_i98<_len13;_i98++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i98),pos:program.getLocation("sectionPlanePos"+_i98),dir:program.getLocation("sectionPlaneDir"+_i98)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aColor=program.getAttribute("color");this._aMetallicRoughness=program.getAttribute("metallicRoughness");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_UNITS;var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lightsState=scene._lightsState;var lights=lightsState.lights;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i99=0,len=lights.length;_i99<len;_i99++){var light=lights[_i99];if(this._uLightColor[_i99]){gl.uniform4f(this._uLightColor[_i99],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i99]){gl.uniform3fv(this._uLightPos[_i99],light.pos);if(this._uLightAttenuation[_i99]){gl.uniform1f(this._uLightAttenuation[_i99],light.attenuation);}}if(this._uLightDir[_i99]){gl.uniform3fv(this._uLightDir[_i99],light.dir);}}if(lightsState.reflectionMaps.length>0&&lightsState.reflectionMaps[0].texture&&this._uReflectionMap){program.bindTexture(this._uReflectionMap,lightsState.reflectionMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(lightsState.lightMaps.length>0&&lightsState.lightMaps[0].texture&&this._uLightMap){program.bindTexture(this._uLightMap,lightsState.lightMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$8[0]=viewportWidth;tempVec4$8[1]=viewportHeight;tempVec4$8[2]=sao.blendCutoff;tempVec4$8[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$8);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.sectionPlanes.length>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("// Triangles dataTexture quality draw vertex shader");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("#extension GL_EXT_frag_depth : enable");}src.push("uniform int renderPass;");src.push("attribute vec3 position;");src.push("attribute vec3 normal;");src.push("attribute vec4 color;");src.push("attribute vec2 metallicRoughness;");src.push("attribute vec4 flags;");src.push("attribute vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("attribute vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");if(WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("varying float vFragDepth;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("varying float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");src.push("varying vec4 vViewPosition;");src.push("varying vec3 vViewNormal;");src.push("varying vec4 vColor;");src.push("varying vec2 vMetallicRoughness;");if(lightsState.lightMaps.length>0){src.push("varying vec3 vWorldNormal;");}if(clipping){src.push("varying vec4 vWorldPosition;");src.push("varying vec4 vFlags2;");if(clippingCaps){src.push("varying vec4 vClipPosition;");}}src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
5743
+ */var TrianglesDataTextureColorQualityRenderer=/*#__PURE__*/function(){function TrianglesDataTextureColorQualityRenderer(scene,withSAO){_classCallCheck(this,TrianglesDataTextureColorQualityRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTextureColorQualityRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=dataTextureLayer.model;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$15);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,dataTextureLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aNormal){this._aNormal.bindArrayBuffer(state.normalsBuf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aMetallicRoughness){this._aMetallicRoughness.bindArrayBuffer(state.metallicRoughnessBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uGammaFactor=program.getLocation("gammaFactor");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i97=0,len=lights.length;_i97<len;_i97++){light=lights[_i97];switch(light.type){case"dir":this._uLightColor[_i97]=program.getLocation("lightColor"+_i97);this._uLightPos[_i97]=null;this._uLightDir[_i97]=program.getLocation("lightDir"+_i97);break;case"point":this._uLightColor[_i97]=program.getLocation("lightColor"+_i97);this._uLightPos[_i97]=program.getLocation("lightPos"+_i97);this._uLightDir[_i97]=null;this._uLightAttenuation[_i97]=program.getLocation("lightAttenuation"+_i97);break;case"spot":this._uLightColor[_i97]=program.getLocation("lightColor"+_i97);this._uLightPos[_i97]=program.getLocation("lightPos"+_i97);this._uLightDir[_i97]=program.getLocation("lightDir"+_i97);this._uLightAttenuation[_i97]=program.getLocation("lightAttenuation"+_i97);break;}}if(lightsState.reflectionMaps.length>0){this._uReflectionMap="reflectionMap";}if(lightsState.lightMaps.length>0){this._uLightMap="lightMap";}this._uSectionPlanes=[];for(var _i98=0,_len13=scene._sectionPlanesState.sectionPlanes.length;_i98<_len13;_i98++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i98),pos:program.getLocation("sectionPlanePos"+_i98),dir:program.getLocation("sectionPlaneDir"+_i98)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aColor=program.getAttribute("color");this._aMetallicRoughness=program.getAttribute("metallicRoughness");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_UNITS;var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lightsState=scene._lightsState;var lights=lightsState.lights;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i99=0,len=lights.length;_i99<len;_i99++){var light=lights[_i99];if(this._uLightColor[_i99]){gl.uniform4f(this._uLightColor[_i99],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i99]){gl.uniform3fv(this._uLightPos[_i99],light.pos);if(this._uLightAttenuation[_i99]){gl.uniform1f(this._uLightAttenuation[_i99],light.attenuation);}}if(this._uLightDir[_i99]){gl.uniform3fv(this._uLightDir[_i99],light.dir);}}if(lightsState.reflectionMaps.length>0&&lightsState.reflectionMaps[0].texture&&this._uReflectionMap){program.bindTexture(this._uReflectionMap,lightsState.reflectionMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(lightsState.lightMaps.length>0&&lightsState.lightMaps[0].texture&&this._uLightMap){program.bindTexture(this._uLightMap,lightsState.lightMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$8[0]=viewportWidth;tempVec4$8[1]=viewportHeight;tempVec4$8[2]=sao.blendCutoff;tempVec4$8[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$8);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.sectionPlanes.length>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("// Triangles dataTexture quality draw vertex shader");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("#extension GL_EXT_frag_depth : enable");}src.push("uniform int renderPass;");src.push("attribute vec3 position;");src.push("attribute vec3 normal;");src.push("attribute vec4 color;");src.push("attribute vec2 metallicRoughness;");src.push("attribute vec4 flags;");src.push("attribute vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("attribute vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");if(WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("varying float vFragDepth;");}src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("varying float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");src.push("varying vec4 vViewPosition;");src.push("varying vec3 vViewNormal;");src.push("varying vec4 vColor;");src.push("varying vec2 vMetallicRoughness;");if(lightsState.lightMaps.length>0){src.push("varying vec3 vWorldNormal;");}if(clipping){src.push("varying vec4 vWorldPosition;");src.push("varying vec4 vFlags2;");if(clippingCaps){src.push("varying vec4 vClipPosition;");}}src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
5748
5744
  // renderPass = COLOR_OPAQUE
5749
5745
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
5750
5746
  src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");if(WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push("vFragDepth = 1.0 + clipPos.w;");}else{src.push("clipPos.z = log2( max( 1e-6, clipPos.w + 1.0 ) ) * logDepthBufFC - 1.0;");src.push("clipPos.z *= clipPos.w;");}}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");if(clippingCaps){src.push("vClipPosition = clipPos;");}}src.push("vViewPosition = viewPosition;");src.push("vViewNormal = viewNormal;");src.push("vColor = color;");src.push("vMetallicRoughness = metallicRoughness;");if(lightsState.lightMaps.length>0){src.push("vWorldNormal = worldNormal.xyz;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
@@ -5759,13 +5755,13 @@ src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
5759
5755
  src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");src.push("}");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i102=0,_len15=sectionPlanesState.sectionPlanes.length;_i102<_len15;_i102++){src.push("if (sectionPlaneActive"+_i102+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i102+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i102+".xyz), 0.0, 1000.0);");src.push("}");}if(clippingCaps){src.push(" if (dist > (0.002 * vClipPosition.w)) {");src.push(" discard;");src.push(" }");src.push(" if (dist > 0.0) { ");src.push(" gl_FragColor=vec4(1.0, 0.0, 0.0, 1.0);");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push(" gl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" return;");src.push("}");}else{src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");}src.push("}");}src.push("IncidentLight light;");src.push("Material material;");src.push("Geometry geometry;");src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));");src.push("float alpha = float(vColor.a) / 255.0;");src.push("vec3 diffuseColor = rgb;");src.push("float specularF0 = 1.0;");src.push("float metallic = float(vMetallicRoughness.r) / 255.0;");src.push("float roughness = float(vMetallicRoughness.g) / 255.0;");src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");src.push("material.diffuseColor = diffuseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");src.push("material.specularColor = mix(vec3(dielectricSpecular), diffuseColor, metallic);");src.push("geometry.position = vViewPosition.xyz;");src.push("geometry.viewNormal = -normalize(vViewNormal);");src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);");if(lightsState.lightMaps.length>0){src.push("geometry.worldNormal = normalize(vWorldNormal);");}if(lightsState.lightMaps.length>0||lightsState.reflectionMaps.length>0){src.push("computePBRLightMapping(geometry, material, reflectedLight);");}for(var _i103=0,_len16=lightsState.lights.length;_i103<_len16;_i103++){var _light=lightsState.lights[_i103];if(_light.type==="ambient"){continue;}if(_light.type==="dir"){if(_light.space==="view"){src.push("light.direction = normalize(lightDir"+_i103+");");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightDir"+_i103+", 0.0)).xyz);");}}else if(_light.type==="point"){if(_light.space==="view"){src.push("light.direction = normalize(lightPos"+_i103+" - vViewPosition.xyz);");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightPos"+_i103+", 0.0)).xyz);");}}else if(_light.type==="spot"){if(_light.space==="view"){src.push("light.direction = normalize(lightDir"+_i103+");");}else{src.push("light.direction = normalize((viewMatrix * vec4(lightDir"+_i103+", 0.0)).xyz);");}}else{continue;}src.push("light.color = lightColor"+_i103+".rgb * lightColor"+_i103+".a;");// a is intensity
5760
5756
  src.push("computePBRLighting(light, geometry, material, reflectedLight);");}src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular);");src.push("vec4 fragColor;");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
5761
5757
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
5762
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture2D(uOcclusionTexture, uv))) * blendFactor;");src.push(" fragColor = vec4(outgoingLight.rgb * ambient, alpha);");}else{src.push(" fragColor = vec4(outgoingLight.rgb, alpha);");}if(gammaOutput){src.push("fragColor = linearToGamma(fragColor, gammaFactor);");}src.push("gl_FragColor = fragColor;");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureColorQualityRenderer;}();var tempVec3a$15=math.vec3();/**
5758
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture2D(uOcclusionTexture, uv))) * blendFactor;");src.push(" fragColor = vec4(outgoingLight.rgb * ambient, alpha);");}else{src.push(" fragColor = vec4(outgoingLight.rgb, alpha);");}if(gammaOutput){src.push("fragColor = linearToGamma(fragColor, gammaFactor);");}src.push("gl_FragColor = fragColor;");if(scene.logarithmicDepthBufferEnabled&&WEBGL_INFO.SUPPORTED_EXTENSIONS["EXT_frag_depth"]){src.push(" gl_FragDepthEXT = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesDataTextureColorQualityRenderer;}();var tempVec3a$14=math.vec3();/**
5763
5759
  * @private
5764
5760
  */var TrianglesDataTexturePickNormalsFlatRenderer=/*#__PURE__*/function(){function TrianglesDataTexturePickNormalsFlatRenderer(scene){_classCallCheck(this,TrianglesDataTexturePickNormalsFlatRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesDataTexturePickNormalsFlatRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,dataTextureLayer,renderPass){var model=dataTextureLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=dataTextureLayer._state;var origin=dataTextureLayer._state.origin;if(!this._program){this._allocate(dataTextureLayer);}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}this._program.bindTexture(this._uTexturePerObjectIdPositionsDecodeMatrix,{bind:function bind(unit){gl.activeTexture(gl["TEXTURE"+unit]);gl.bindTexture(gl.TEXTURE_2D,state.texturePerObjectIdPositionsDecodeMatrix);return true;},unbind:function unbind(unit){gl.activeTexture(gl["TEXTURE"+unit]);gl.bindTexture(gl.TEXTURE_2D,null);}},1);// chipmunk
5765
5761
  this._program.bindTexture(this._uTexturePerVertexIdCoordinates,{bind:function bind(unit){gl.activeTexture(gl["TEXTURE"+unit]);gl.bindTexture(gl.TEXTURE_2D,state.texturePerVertexIdCoordinates);return true;},unbind:function unbind(unit){gl.activeTexture(gl["TEXTURE"+unit]);gl.bindTexture(gl.TEXTURE_2D,null);}},2);// chipmunk
5766
5762
  this._program.bindTexture(this._uTexturePerObjectIdColorsAndFlags,{bind:function bind(unit){gl.activeTexture(gl["TEXTURE"+unit]);gl.bindTexture(gl.TEXTURE_2D,state.texturePerObjectIdColorsAndFlags);return true;},unbind:function unbind(unit){gl.activeTexture(gl["TEXTURE"+unit]);gl.bindTexture(gl.TEXTURE_2D,null);}},3);// chipmunk
5767
5763
  gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var viewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,viewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far should be from projection matrix?
5768
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$15);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}//=============================================================
5764
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=dataTextureLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$14);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}//=============================================================
5769
5765
  // TODO: Use drawElements count and offset to draw only one entity
5770
5766
  //=============================================================
5771
5767
  if(state.numIndices8Bits>0){this._program.bindTexture(this._uTexturePerPolygonIdPortionIds,{bind:function bind(unit){gl.activeTexture(gl["TEXTURE"+unit]);gl.bindTexture(gl.TEXTURE_2D,state.texturePerPolygonIdPortionIds8Bits);return true;},unbind:function unbind(unit){gl.activeTexture(gl["TEXTURE"+unit]);gl.bindTexture(gl.TEXTURE_2D,null);}},4);// chipmunk
@@ -6238,7 +6234,7 @@ texArray.set(instanceMatrices[i],i*32+16);}var texture=gl.createTexture();gl.bin
6238
6234
  */var INDICES_EDGE_INDICES_ALIGNEMENT_SIZE=8;/**
6239
6235
  * Number of maximum allowed per-object flags update per render frame
6240
6236
  * before switching to batch update mode.
6241
- */var MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE=10;var identityMatrix=math.identityMat4();math.mat4();math.mat4();var tempVec4a$b=math.vec4([0,0,0,1]);var tempVec4b$b=math.vec4([0,0,0,1]);var tempVec4c$8=math.vec4([0,0,0,1]);var tempOBB3$3=math.OBB3();var tempUint8Array4=new Uint8Array(4);var tempFloat32Array3=new Float32Array(3);var tempVec3a$14=math.vec3();var tempVec3b$b=math.vec3();var tempVec3c$7=math.vec3();var tempVec3d$3=math.vec3();var tempVec3e$2=math.vec3();var tempVec3f$2=math.vec3();var tempVec3g$2=math.vec3();var _numberOfLayers=0;/**
6237
+ */var MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE=10;var identityMatrix=math.identityMat4();math.mat4();math.mat4();var tempVec4a$b=math.vec4([0,0,0,1]);var tempVec4b$b=math.vec4([0,0,0,1]);var tempVec4c$8=math.vec4([0,0,0,1]);var tempOBB3$3=math.OBB3();var tempUint8Array4=new Uint8Array(4);var tempFloat32Array3=new Float32Array(3);var tempVec3a$13=math.vec3();var tempVec3b$a=math.vec3();var tempVec3c$7=math.vec3();var tempVec3d$3=math.vec3();var tempVec3e$2=math.vec3();var tempVec3f$2=math.vec3();var tempVec3g$2=math.vec3();var _numberOfLayers=0;/**
6242
6238
  * @private
6243
6239
  */var TrianglesDataTextureLayer=/*#__PURE__*/function(){/**
6244
6240
  * @param {DataTextureSceneModel} model
@@ -6458,7 +6454,7 @@ gl.RGB,gl.FLOAT,tempFloat32Array3);// gl.bindTexture (gl.TEXTURE_2D, null);
6458
6454
  },{key:"drawOcclusion",value:function drawOcclusion(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}this._updateBackfaceCull(renderFlags,frameCtx);if(this._dataTextureRenderers.occlusionRenderer){this._dataTextureRenderers.occlusionRenderer.drawLayer(frameCtx,this,RENDER_PASSES$1.COLOR_OPAQUE);}}// ---------------------- SHADOW BUFFER RENDERING -----------------------------------
6459
6455
  },{key:"drawShadow",value:function drawShadow(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}this._updateBackfaceCull(renderFlags,frameCtx);if(this._dataTextureRenderers.shadowRenderer){this._dataTextureRenderers.shadowRenderer.drawLayer(frameCtx,this,RENDER_PASSES$1.COLOR_OPAQUE);}}//---- PICKING ----------------------------------------------------------------------------------------------------
6460
6456
  },{key:"drawPickMesh",value:function drawPickMesh(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}this._updateBackfaceCull(renderFlags,frameCtx);if(this._dataTextureRenderers.pickMeshRenderer){this._dataTextureRenderers.pickMeshRenderer.drawLayer(frameCtx,this,RENDER_PASSES$1.PICK);}}},{key:"drawPickDepths",value:function drawPickDepths(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}this._updateBackfaceCull(renderFlags,frameCtx);if(this._dataTextureRenderers.pickDepthRenderer){this._dataTextureRenderers.pickDepthRenderer.drawLayer(frameCtx,this,RENDER_PASSES$1.PICK);}}},{key:"drawPickNormals",value:function drawPickNormals(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}this._updateBackfaceCull(renderFlags,frameCtx);if(this._dataTextureRenderers.pickNormalsRenderer){this._dataTextureRenderers.pickNormalsRenderer.drawLayer(frameCtx,this,RENDER_PASSES$1.PICK);}}//------------------------------------------------------------------------------------------------
6461
- },{key:"precisionRayPickSurface",value:function precisionRayPickSurface(portionId,worldRayOrigin,worldRayDir,worldSurfacePos,worldNormal){if(!this.model.scene.pickSurfacePrecisionEnabled){return false;}var state=this._state;var portion=this._portions[portionId];if(!portion){this.model.error("portion not found: "+portionId);return false;}var positions=portion.quantizedPositions;var indices=portion.indices;var origin=state.origin;var offset=portion.offset;var rtcRayOrigin=tempVec3a$14;var rtcRayDir=tempVec3b$b;rtcRayOrigin.set(origin?math.subVec3(worldRayOrigin,origin,tempVec3c$7):worldRayOrigin);// World -> RTC
6457
+ },{key:"precisionRayPickSurface",value:function precisionRayPickSurface(portionId,worldRayOrigin,worldRayDir,worldSurfacePos,worldNormal){if(!this.model.scene.pickSurfacePrecisionEnabled){return false;}var state=this._state;var portion=this._portions[portionId];if(!portion){this.model.error("portion not found: "+portionId);return false;}var positions=portion.quantizedPositions;var indices=portion.indices;var origin=state.origin;var offset=portion.offset;var rtcRayOrigin=tempVec3a$13;var rtcRayDir=tempVec3b$a;rtcRayOrigin.set(origin?math.subVec3(worldRayOrigin,origin,tempVec3c$7):worldRayOrigin);// World -> RTC
6462
6458
  rtcRayDir.set(worldRayDir);if(offset){math.subVec3(rtcRayOrigin,offset);}math.transformRay(this.model.worldNormalMatrix,rtcRayOrigin,rtcRayDir,rtcRayOrigin,rtcRayDir);// RTC -> local
6463
6459
  var a=tempVec3d$3;var b=tempVec3e$2;var c=tempVec3f$2;var gotIntersect=false;var closestDist=0;var closestIntersectPos=tempVec3g$2;for(var _i131=0,len=indices.length;_i131<len;_i131+=3){var ia=indices[_i131]*3;var ib=indices[_i131+1]*3;var ic=indices[_i131+2]*3;a[0]=positions[ia];a[1]=positions[ia+1];a[2]=positions[ia+2];b[0]=positions[ib];b[1]=positions[ib+1];b[2]=positions[ib+2];c[0]=positions[ic];c[1]=positions[ic+1];c[2]=positions[ic+2];math.decompressPosition(a,state.positionsDecodeMatrix);math.decompressPosition(b,state.positionsDecodeMatrix);math.decompressPosition(c,state.positionsDecodeMatrix);if(math.rayTriangleIntersect(rtcRayOrigin,rtcRayDir,a,b,c,closestIntersectPos)){math.transformPoint3(this.model.worldMatrix,closestIntersectPos,closestIntersectPos);if(offset){math.addVec3(closestIntersectPos,offset);}if(origin){math.addVec3(closestIntersectPos,origin);}var dist=Math.abs(math.lenVec3(math.subVec3(closestIntersectPos,worldRayOrigin,[])));if(!gotIntersect||dist>closestDist){closestDist=dist;worldSurfacePos.set(closestIntersectPos);if(worldNormal){// Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
6464
6460
  math.triangleNormal(a,b,c,worldNormal);}gotIntersect=true;}}}if(gotIntersect&&worldNormal){math.transformVec3(this.model.worldNormalMatrix,worldNormal,worldNormal);math.normalizeVec3(worldNormal);}return gotIntersect;}// ---------
@@ -6886,7 +6882,7 @@ return retVal;}}]);return ViewFrustumCullingState;}();var ViewFrustumCullingMana
6886
6882
  * @private
6887
6883
  */this.vfcState=new ViewFrustumCullingState();console.time("initializeVfcState");this.vfcState.initializeVfcState(this.entities,this.meshes);console.timeEnd("initializeVfcState");console.time("finalizeVfcState");this.vfcState.finalize(this.model,fnForceFinalizeLayer);console.timeEnd("finalizeVfcState");var self=this;var cb=function cb(){return _this32.applyViewFrustumCulling.call(self);};this.model.scene.on("rendering",cb);}/**
6888
6884
  * @private
6889
- */},{key:"applyViewFrustumCulling",value:function applyViewFrustumCulling(){if(!this.finalized){throw"Not finalized";}this.vfcState.applyViewFrustumCulling(this.model);}}]);return ViewFrustumCullingManager;}();WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];var tempVec3a$13=math.vec3();var tempMat4$3=math.mat4();var defaultScale$1=math.vec3([1,1,1]);var defaultPosition$1=math.vec3([0,0,0]);var defaultRotation$1=math.vec3([0,0,0]);var defaultQuaternion$1=math.identityQuaternion();/**
6885
+ */},{key:"applyViewFrustumCulling",value:function applyViewFrustumCulling(){if(!this.finalized){throw"Not finalized";}this.vfcState.applyViewFrustumCulling(this.model);}}]);return ViewFrustumCullingManager;}();WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];var tempVec3a$12=math.vec3();var tempMat4$3=math.mat4();var defaultScale$1=math.vec3([1,1,1]);var defaultPosition$1=math.vec3([0,0,0]);var defaultRotation$1=math.vec3([0,0,0]);var defaultQuaternion$1=math.identityQuaternion();/**
6890
6886
  * @desc A high-performance data-texture-based model representation for efficient rendering and low memory usage.
6891
6887
  *
6892
6888
  *
@@ -7309,7 +7305,7 @@ _this33._origin=math.vec3(cfg.origin||[0,0,0]);_this33._position=math.vec3(cfg.p
7309
7305
  * @param {Number[]} [cfg.positionsDecodeMatrix] A 4x4 matrix for decompressing ````positions````.
7310
7306
  * @param {Number[]} [cfg.origin] Optional geometry origin, relative to {@link DataTextureSceneModel#origin}. When this is given, then every mesh created with {@link DataTextureSceneModel#createMesh} that uses this geometry will
7311
7307
  * be transformed relative to this origin.
7312
- */},{key:"createGeometry",value:function createGeometry(cfg){if(cfg.positionsCompressed&&!cfg.positions){cfg.positions=cfg.positionsCompressed;}var geometryId=cfg.id;if(geometryId===undefined||geometryId===null){this.error("Config missing: id");return;}if(geometryId in this._instancingGeometries){this.error("Geometry already created: "+geometryId);return;}var primitive=cfg.primitive;if(primitive===undefined||primitive===null){this.error("Config missing: primitive");return;}var cfgOrigin=cfg.origin||cfg.rtcCenter;var origin=cfgOrigin?math.addVec3(this._origin,cfgOrigin,tempVec3a$13):this._origin;switch(primitive){case"triangles":case"solid":case"surface":this._instancingGeometries[cfg.id]=utils.apply({origin:origin,layerIndex:0},cfg);this._numTriangles+=cfg.indices?Math.round(cfg.indices.length/3):0;break;case"lines":throw"Not supported at the moment";case"points":throw"Not supported at the moment";}this.numGeometries++;}/**
7308
+ */},{key:"createGeometry",value:function createGeometry(cfg){if(cfg.positionsCompressed&&!cfg.positions){cfg.positions=cfg.positionsCompressed;}var geometryId=cfg.id;if(geometryId===undefined||geometryId===null){this.error("Config missing: id");return;}if(geometryId in this._instancingGeometries){this.error("Geometry already created: "+geometryId);return;}var primitive=cfg.primitive;if(primitive===undefined||primitive===null){this.error("Config missing: primitive");return;}var cfgOrigin=cfg.origin||cfg.rtcCenter;var origin=cfgOrigin?math.addVec3(this._origin,cfgOrigin,tempVec3a$12):this._origin;switch(primitive){case"triangles":case"solid":case"surface":this._instancingGeometries[cfg.id]=utils.apply({origin:origin,layerIndex:0},cfg);this._numTriangles+=cfg.indices?Math.round(cfg.indices.length/3):0;break;case"lines":throw"Not supported at the moment";case"points":throw"Not supported at the moment";}this.numGeometries++;}/**
7313
7309
  * Creates a mesh within this DataTextureSceneModel.
7314
7310
  *
7315
7311
  * A mesh can either share geometry with other meshes, or have its own unique geometry.
@@ -7366,7 +7362,7 @@ _this33._origin=math.vec3(cfg.origin||[0,0,0]);_this33._position=math.vec3(cfg.p
7366
7362
  origin:cfg.origin});this._layerList.push(layer);this._currentDataTextureLayer=layer;}var portionId;var color=cfg.color?new Uint8Array([Math.floor(cfg.color[0]*255),Math.floor(cfg.color[1]*255),Math.floor(cfg.color[2]*255)]):[255,255,255];var opacity=cfg.opacity!==undefined&&cfg.opacity!==null?Math.floor(cfg.opacity*255):255;var metallic=cfg.metallic!==undefined&&cfg.metallic!==null?Math.floor(cfg.metallic*255):0;var roughness=cfg.roughness!==undefined&&cfg.roughness!==null?Math.floor(cfg.roughness*255):255;var mesh=new DataTextureSceneModelMesh(this,id,color,opacity);var pickId=mesh.pickId;var a=pickId>>24&0xFF;var b=pickId>>16&0xFF;var g=pickId>>8&0xFF;var r=pickId&0xFF;var pickColor=new Uint8Array([r,g,b,a]);// Quantized pick color
7367
7363
  var aabb=math.collapseAABB3();preparedGeometryCfg.solid=preparedGeometryCfg.primitive=="solid";if(instancing){var meshMatrix;var worldMatrix=this._worldMatrixNonIdentity?this._worldMatrix:null;if(cfg.matrix){meshMatrix=cfg.matrix;}else{var _scale=cfg.scale||defaultScale$1;var position=cfg.position||defaultPosition$1;var rotation=cfg.rotation||defaultRotation$1;math.eulerToQuaternion(rotation,"XYZ",defaultQuaternion$1);meshMatrix=math.composeMat4(position,defaultQuaternion$1,_scale,tempMat4$3);}portionId=layer.createPortion(preparedGeometryCfg,{origin:cfg.origin,geometryId:geometryId,color:color,metallic:metallic,roughness:roughness,opacity:opacity,meshMatrix:meshMatrix,worldMatrix:worldMatrix,aabb:aabb,pickColor:pickColor});math.expandAABB3(this._aabb,aabb);this._numTriangles+=preparedGeometryCfg.indices.length/3;mesh.numTriangles=preparedGeometryCfg.indices.length/3;mesh.origin=preparedGeometryCfg.origin;}else{// Batching
7368
7364
  var origin=null;if(!cfg.positionsDecodeMatrix){// TODO: Assumes we never quantize double-precision coordinates
7369
- var rtcCenter=math.vec3();var rtcPositions=[];var rtcNeeded=worldToRTCPositions(positions,rtcPositions,rtcCenter);if(rtcNeeded){positions=rtcPositions;origin=math.addVec3(this._origin,rtcCenter,rtcCenter);}}var cfgOrigin=cfg.origin||cfg.rtcCenter;if(cfgOrigin){if(!origin){origin=cfgOrigin;}else{origin=math.addVec3(this._origin,cfgOrigin,tempVec3a$13);}}else{origin=this._origin;}// TODO: treat the possibility of different origins
7365
+ var rtcCenter=math.vec3();var rtcPositions=[];var rtcNeeded=worldToRTCPositions(positions,rtcPositions,rtcCenter);if(rtcNeeded){positions=rtcPositions;origin=math.addVec3(this._origin,rtcCenter,rtcCenter);}}var cfgOrigin=cfg.origin||cfg.rtcCenter;if(cfgOrigin){if(!origin){origin=cfgOrigin;}else{origin=math.addVec3(this._origin,cfgOrigin,tempVec3a$12);}}else{origin=this._origin;}// TODO: treat the possibility of different origins
7370
7366
  var _worldMatrix=this._worldMatrixNonIdentity?this._worldMatrix:null;var _meshMatrix;if(!cfg.positionsDecodeMatrix){if(cfg.matrix){_meshMatrix=cfg.matrix;}else{var _scale2=cfg.scale||defaultScale$1;var _position=cfg.position||defaultPosition$1;var _rotation=cfg.rotation||defaultRotation$1;math.eulerToQuaternion(_rotation,"XYZ",defaultQuaternion$1);_meshMatrix=math.composeMat4(_position,defaultQuaternion$1,_scale2,tempMat4$3);}}var _primitive=cfg.primitive||"triangles";switch(_primitive){case"triangles":case"solid":case"surface":portionId=layer.createPortion(utils.apply({origin:origin,color:color,metallic:metallic,roughness:roughness,colors:cfg.colors,colorsCompressed:cfg.colorsCompressed,opacity:opacity,meshMatrix:_meshMatrix,worldMatrix:_worldMatrix,aabb:aabb,pickColor:pickColor},preparedGeometryCfg));var numTriangles=Math.round(preparedGeometryCfg.indices.length/3);this._numTriangles+=numTriangles;mesh.numTriangles=numTriangles;break;case"lines":throw"Not supported at the moment";case"points":throw"Not supported at the moment";}math.expandAABB3(this._aabb,aabb);this.numGeometries++;mesh.origin=origin;}mesh.parent=null;// Will be set within PerformanceModelNode constructor
7371
7367
  mesh._layer=layer;mesh._portionId=portionId;mesh.aabb=aabb;this._meshes[id]=mesh;}/**
7372
7368
  * Creates an {@link Entity} within this DataTextureSceneModel, giving it one or more meshes previously created with {@link DataTextureSceneModel#createMesh}.
@@ -7543,7 +7539,7 @@ this._occlusionTester.unbindRenderBuf();}};/**
7543
7539
  * Switches rendering to a hidden snapshot canvas.
7544
7540
  *
7545
7541
  * Exit snapshot mode using endSnapshot().
7546
- */this.beginSnapshot=function(){var snapshotBuffer=renderBufferManager.getRenderBuffer("snapshot");snapshotBuffer.bind();snapshotBuffer.clear();snapshotBound=true;};/**
7542
+ */this.beginSnapshot=function(){var params=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{};var snapshotBuffer=renderBufferManager.getRenderBuffer("snapshot");if(params.width&&params.height){snapshotBuffer.setSize([params.width,params.height]);}snapshotBuffer.bind();snapshotBuffer.clear();snapshotBound=true;};/**
7547
7543
  * When in snapshot mode, renders a frame of the current Scene state to the snapshot canvas.
7548
7544
  */this.renderSnapshot=function(){if(!snapshotBound){return;}var snapshotBuffer=renderBufferManager.getRenderBuffer("snapshot");snapshotBuffer.clear();this.render({force:true,opaqueOnly:false});imageDirty=true;};/**
7549
7545
  * When in snapshot mode, gets an image of the snapshot canvas.
@@ -10073,7 +10069,7 @@ var unitsInfo={meters:{abbrev:"m"},metres:{abbrev:"m"},centimeters:{abbrev:"cm"}
10073
10069
  * ````
10074
10070
  *
10075
10071
  * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/#techniques_nonInteractiveQuality)]
10076
- */var SAO=/*#__PURE__*/function(_Component18){_inherits(SAO,_Component18);var _super27=_createSuper(SAO);/** @private */function SAO(owner){var _this46;var cfg=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};_classCallCheck(this,SAO);_this46=_super27.call(this,owner,cfg);var ua=navigator.userAgent.match(/(opera|chrome|safari|firefox|msie|mobile)\/?\s*(\.?\d+(\.\d+)*)/i);var isSafari=ua&&ua[1].toLowerCase()==="safari";_this46._supported=!isSafari&&WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"];// For computing normals in SAO fragment shader
10072
+ */var SAO=/*#__PURE__*/function(_Component18){_inherits(SAO,_Component18);var _super27=_createSuper(SAO);/** @private */function SAO(owner){var _this46;var cfg=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};_classCallCheck(this,SAO);_this46=_super27.call(this,owner,cfg);_this46._supported=WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"];// For computing normals in SAO fragment shader
10077
10073
  _this46.enabled=cfg.enabled;_this46.kernelRadius=cfg.kernelRadius;_this46.intensity=cfg.intensity;_this46.bias=cfg.bias;_this46.scale=cfg.scale;_this46.minResolution=cfg.minResolution;_this46.numSamples=cfg.numSamples;_this46.blur=cfg.blur;_this46.blendCutoff=cfg.blendCutoff;_this46.blendFactor=cfg.blendFactor;return _this46;}/**
10078
10074
  * Gets whether or not SAO is supported by this browser and GPU.
10079
10075
  *
@@ -11795,9 +11791,9 @@ if(phongMaterial){src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbien
11795
11791
  //--------------------------------------------------------------------------------
11796
11792
  src.push("ambientColor *= (lightAmbient.rgb * lightAmbient.a);");src.push("vec3 outgoingLight = emissiveColor + ambientColor;");}src.push("vec4 fragColor = vec4(outgoingLight, alpha) * colorize;");if(gammaOutput){src.push("fragColor = linearToGamma(fragColor, gammaFactor);");}src.push("outColor = fragColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}/**
11797
11793
  * @author xeolabs / https://github.com/xeolabs
11798
- */var tempVec3a$12=math.vec3();var ids$2=new Map$1({});/**
11794
+ */var tempVec3a$11=math.vec3();var ids$2=new Map$1({});/**
11799
11795
  * @private
11800
- */var DrawRenderer=function DrawRenderer(hash,mesh){this.id=ids$2.addItem({});this._hash=hash;this._scene=mesh.scene;this._useCount=0;this._shaderSource=new DrawShaderSource(mesh);this._allocate(mesh);};var drawRenderers={};DrawRenderer.get=function(mesh){var scene=mesh.scene;var hash=[scene.canvas.canvas.id,(scene.gammaInput?"gi;":";")+(scene.gammaOutput?"go":""),scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),mesh._geometry._state.hash,mesh._material._state.hash,mesh._state.drawHash].join(";");var renderer=drawRenderers[hash];if(!renderer){renderer=new DrawRenderer(hash,mesh);if(renderer.errors){console.log(renderer.errors.join("\n"));return null;}drawRenderers[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};DrawRenderer.prototype.put=function(){if(--this._useCount===0){ids$2.removeItem(this.id);if(this._program){this._program.destroy();}delete drawRenderers[this._hash];stats.memory.programs--;}};DrawRenderer.prototype.webglContextRestored=function(){this._program=null;};DrawRenderer.prototype.drawMesh=function(frameCtx,mesh){if(!this._program){this._allocate(mesh);}var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_UNITS;var scene=mesh.scene;var material=mesh._material;var gl=scene.canvas.gl;var program=this._program;var meshState=mesh._state;var materialState=mesh._material._state;var geometryState=mesh._geometry._state;var camera=scene.camera;var origin=mesh.origin;var background=meshState.background;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;if(background){gl.depthFunc(gl.LEQUAL);}this._bindProgram(frameCtx);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCViewMatrix(meshState.originHash,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$12):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}if(materialState.id!==this._lastMaterialId){frameCtx.textureUnit=this._baseTextureUnit;var backfaces=materialState.backfaces;if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}var frontface=materialState.frontface;if(frameCtx.frontface!==frontface){if(frontface){gl.frontFace(gl.CCW);}else{gl.frontFace(gl.CW);}frameCtx.frontface=frontface;}if(frameCtx.lineWidth!==materialState.lineWidth){gl.lineWidth(materialState.lineWidth);frameCtx.lineWidth=materialState.lineWidth;}if(this._uPointSize){gl.uniform1f(this._uPointSize,materialState.pointSize);}switch(materialState.type){case"LambertMaterial":if(this._uMaterialAmbient){gl.uniform3fv(this._uMaterialAmbient,materialState.ambient);}if(this._uMaterialColor){gl.uniform4f(this._uMaterialColor,materialState.color[0],materialState.color[1],materialState.color[2],materialState.alpha);}if(this._uMaterialEmissive){gl.uniform3fv(this._uMaterialEmissive,materialState.emissive);}break;case"PhongMaterial":if(this._uMaterialShininess){gl.uniform1f(this._uMaterialShininess,materialState.shininess);}if(this._uMaterialAmbient){gl.uniform3fv(this._uMaterialAmbient,materialState.ambient);}if(this._uMaterialDiffuse){gl.uniform3fv(this._uMaterialDiffuse,materialState.diffuse);}if(this._uMaterialSpecular){gl.uniform3fv(this._uMaterialSpecular,materialState.specular);}if(this._uMaterialEmissive){gl.uniform3fv(this._uMaterialEmissive,materialState.emissive);}if(this._uAlphaModeCutoff){gl.uniform4f(this._uAlphaModeCutoff,1.0*materialState.alpha,materialState.alphaMode===1?1.0:0.0,materialState.alphaCutoff,0);}if(material._ambientMap&&material._ambientMap._state.texture&&this._uMaterialAmbientMap){program.bindTexture(this._uMaterialAmbientMap,material._ambientMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uMaterialAmbientMapMatrix){gl.uniformMatrix4fv(this._uMaterialAmbientMapMatrix,false,material._ambientMap._state.matrix);}}if(material._diffuseMap&&material._diffuseMap._state.texture&&this._uDiffuseMap){program.bindTexture(this._uDiffuseMap,material._diffuseMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uDiffuseMapMatrix){gl.uniformMatrix4fv(this._uDiffuseMapMatrix,false,material._diffuseMap._state.matrix);}}if(material._specularMap&&material._specularMap._state.texture&&this._uSpecularMap){program.bindTexture(this._uSpecularMap,material._specularMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uSpecularMapMatrix){gl.uniformMatrix4fv(this._uSpecularMapMatrix,false,material._specularMap._state.matrix);}}if(material._emissiveMap&&material._emissiveMap._state.texture&&this._uEmissiveMap){program.bindTexture(this._uEmissiveMap,material._emissiveMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uEmissiveMapMatrix){gl.uniformMatrix4fv(this._uEmissiveMapMatrix,false,material._emissiveMap._state.matrix);}}if(material._alphaMap&&material._alphaMap._state.texture&&this._uAlphaMap){program.bindTexture(this._uAlphaMap,material._alphaMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uAlphaMapMatrix){gl.uniformMatrix4fv(this._uAlphaMapMatrix,false,material._alphaMap._state.matrix);}}if(material._reflectivityMap&&material._reflectivityMap._state.texture&&this._uReflectivityMap){program.bindTexture(this._uReflectivityMap,material._reflectivityMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;if(this._uReflectivityMapMatrix){gl.uniformMatrix4fv(this._uReflectivityMapMatrix,false,material._reflectivityMap._state.matrix);}}if(material._normalMap&&material._normalMap._state.texture&&this._uNormalMap){program.bindTexture(this._uNormalMap,material._normalMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uNormalMapMatrix){gl.uniformMatrix4fv(this._uNormalMapMatrix,false,material._normalMap._state.matrix);}}if(material._occlusionMap&&material._occlusionMap._state.texture&&this._uOcclusionMap){program.bindTexture(this._uOcclusionMap,material._occlusionMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uOcclusionMapMatrix){gl.uniformMatrix4fv(this._uOcclusionMapMatrix,false,material._occlusionMap._state.matrix);}}if(material._diffuseFresnel){if(this._uDiffuseFresnelEdgeBias){gl.uniform1f(this._uDiffuseFresnelEdgeBias,material._diffuseFresnel.edgeBias);}if(this._uDiffuseFresnelCenterBias){gl.uniform1f(this._uDiffuseFresnelCenterBias,material._diffuseFresnel.centerBias);}if(this._uDiffuseFresnelEdgeColor){gl.uniform3fv(this._uDiffuseFresnelEdgeColor,material._diffuseFresnel.edgeColor);}if(this._uDiffuseFresnelCenterColor){gl.uniform3fv(this._uDiffuseFresnelCenterColor,material._diffuseFresnel.centerColor);}if(this._uDiffuseFresnelPower){gl.uniform1f(this._uDiffuseFresnelPower,material._diffuseFresnel.power);}}if(material._specularFresnel){if(this._uSpecularFresnelEdgeBias){gl.uniform1f(this._uSpecularFresnelEdgeBias,material._specularFresnel.edgeBias);}if(this._uSpecularFresnelCenterBias){gl.uniform1f(this._uSpecularFresnelCenterBias,material._specularFresnel.centerBias);}if(this._uSpecularFresnelEdgeColor){gl.uniform3fv(this._uSpecularFresnelEdgeColor,material._specularFresnel.edgeColor);}if(this._uSpecularFresnelCenterColor){gl.uniform3fv(this._uSpecularFresnelCenterColor,material._specularFresnel.centerColor);}if(this._uSpecularFresnelPower){gl.uniform1f(this._uSpecularFresnelPower,material._specularFresnel.power);}}if(material._alphaFresnel){if(this._uAlphaFresnelEdgeBias){gl.uniform1f(this._uAlphaFresnelEdgeBias,material._alphaFresnel.edgeBias);}if(this._uAlphaFresnelCenterBias){gl.uniform1f(this._uAlphaFresnelCenterBias,material._alphaFresnel.centerBias);}if(this._uAlphaFresnelEdgeColor){gl.uniform3fv(this._uAlphaFresnelEdgeColor,material._alphaFresnel.edgeColor);}if(this._uAlphaFresnelCenterColor){gl.uniform3fv(this._uAlphaFresnelCenterColor,material._alphaFresnel.centerColor);}if(this._uAlphaFresnelPower){gl.uniform1f(this._uAlphaFresnelPower,material._alphaFresnel.power);}}if(material._reflectivityFresnel){if(this._uReflectivityFresnelEdgeBias){gl.uniform1f(this._uReflectivityFresnelEdgeBias,material._reflectivityFresnel.edgeBias);}if(this._uReflectivityFresnelCenterBias){gl.uniform1f(this._uReflectivityFresnelCenterBias,material._reflectivityFresnel.centerBias);}if(this._uReflectivityFresnelEdgeColor){gl.uniform3fv(this._uReflectivityFresnelEdgeColor,material._reflectivityFresnel.edgeColor);}if(this._uReflectivityFresnelCenterColor){gl.uniform3fv(this._uReflectivityFresnelCenterColor,material._reflectivityFresnel.centerColor);}if(this._uReflectivityFresnelPower){gl.uniform1f(this._uReflectivityFresnelPower,material._reflectivityFresnel.power);}}if(material._emissiveFresnel){if(this._uEmissiveFresnelEdgeBias){gl.uniform1f(this._uEmissiveFresnelEdgeBias,material._emissiveFresnel.edgeBias);}if(this._uEmissiveFresnelCenterBias){gl.uniform1f(this._uEmissiveFresnelCenterBias,material._emissiveFresnel.centerBias);}if(this._uEmissiveFresnelEdgeColor){gl.uniform3fv(this._uEmissiveFresnelEdgeColor,material._emissiveFresnel.edgeColor);}if(this._uEmissiveFresnelCenterColor){gl.uniform3fv(this._uEmissiveFresnelCenterColor,material._emissiveFresnel.centerColor);}if(this._uEmissiveFresnelPower){gl.uniform1f(this._uEmissiveFresnelPower,material._emissiveFresnel.power);}}break;case"MetallicMaterial":if(this._uBaseColor){gl.uniform3fv(this._uBaseColor,materialState.baseColor);}if(this._uMaterialMetallic){gl.uniform1f(this._uMaterialMetallic,materialState.metallic);}if(this._uMaterialRoughness){gl.uniform1f(this._uMaterialRoughness,materialState.roughness);}if(this._uMaterialSpecularF0){gl.uniform1f(this._uMaterialSpecularF0,materialState.specularF0);}if(this._uMaterialEmissive){gl.uniform3fv(this._uMaterialEmissive,materialState.emissive);}if(this._uAlphaModeCutoff){gl.uniform4f(this._uAlphaModeCutoff,1.0*materialState.alpha,materialState.alphaMode===1?1.0:0.0,materialState.alphaCutoff,0.0);}var baseColorMap=material._baseColorMap;if(baseColorMap&&baseColorMap._state.texture&&this._uBaseColorMap){program.bindTexture(this._uBaseColorMap,baseColorMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uBaseColorMapMatrix){gl.uniformMatrix4fv(this._uBaseColorMapMatrix,false,baseColorMap._state.matrix);}}var metallicMap=material._metallicMap;if(metallicMap&&metallicMap._state.texture&&this._uMetallicMap){program.bindTexture(this._uMetallicMap,metallicMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uMetallicMapMatrix){gl.uniformMatrix4fv(this._uMetallicMapMatrix,false,metallicMap._state.matrix);}}var roughnessMap=material._roughnessMap;if(roughnessMap&&roughnessMap._state.texture&&this._uRoughnessMap){program.bindTexture(this._uRoughnessMap,roughnessMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uRoughnessMapMatrix){gl.uniformMatrix4fv(this._uRoughnessMapMatrix,false,roughnessMap._state.matrix);}}var metallicRoughnessMap=material._metallicRoughnessMap;if(metallicRoughnessMap&&metallicRoughnessMap._state.texture&&this._uMetallicRoughnessMap){program.bindTexture(this._uMetallicRoughnessMap,metallicRoughnessMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uMetallicRoughnessMapMatrix){gl.uniformMatrix4fv(this._uMetallicRoughnessMapMatrix,false,metallicRoughnessMap._state.matrix);}}var emissiveMap=material._emissiveMap;if(emissiveMap&&emissiveMap._state.texture&&this._uEmissiveMap){program.bindTexture(this._uEmissiveMap,emissiveMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uEmissiveMapMatrix){gl.uniformMatrix4fv(this._uEmissiveMapMatrix,false,emissiveMap._state.matrix);}}var occlusionMap=material._occlusionMap;if(occlusionMap&&material._occlusionMap._state.texture&&this._uOcclusionMap){program.bindTexture(this._uOcclusionMap,occlusionMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uOcclusionMapMatrix){gl.uniformMatrix4fv(this._uOcclusionMapMatrix,false,occlusionMap._state.matrix);}}var alphaMap=material._alphaMap;if(alphaMap&&alphaMap._state.texture&&this._uAlphaMap){program.bindTexture(this._uAlphaMap,alphaMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uAlphaMapMatrix){gl.uniformMatrix4fv(this._uAlphaMapMatrix,false,alphaMap._state.matrix);}}var normalMap=material._normalMap;if(normalMap&&normalMap._state.texture&&this._uNormalMap){program.bindTexture(this._uNormalMap,normalMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uNormalMapMatrix){gl.uniformMatrix4fv(this._uNormalMapMatrix,false,normalMap._state.matrix);}}break;case"SpecularMaterial":if(this._uMaterialDiffuse){gl.uniform3fv(this._uMaterialDiffuse,materialState.diffuse);}if(this._uMaterialSpecular){gl.uniform3fv(this._uMaterialSpecular,materialState.specular);}if(this._uMaterialGlossiness){gl.uniform1f(this._uMaterialGlossiness,materialState.glossiness);}if(this._uMaterialReflectivity){gl.uniform1f(this._uMaterialReflectivity,materialState.reflectivity);}if(this._uMaterialEmissive){gl.uniform3fv(this._uMaterialEmissive,materialState.emissive);}if(this._uAlphaModeCutoff){gl.uniform4f(this._uAlphaModeCutoff,1.0*materialState.alpha,materialState.alphaMode===1?1.0:0.0,materialState.alphaCutoff,0.0);}var diffuseMap=material._diffuseMap;if(diffuseMap&&diffuseMap._state.texture&&this._uDiffuseMap){program.bindTexture(this._uDiffuseMap,diffuseMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uDiffuseMapMatrix){gl.uniformMatrix4fv(this._uDiffuseMapMatrix,false,diffuseMap._state.matrix);}}var specularMap=material._specularMap;if(specularMap&&specularMap._state.texture&&this._uSpecularMap){program.bindTexture(this._uSpecularMap,specularMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uSpecularMapMatrix){gl.uniformMatrix4fv(this._uSpecularMapMatrix,false,specularMap._state.matrix);}}var glossinessMap=material._glossinessMap;if(glossinessMap&&glossinessMap._state.texture&&this._uGlossinessMap){program.bindTexture(this._uGlossinessMap,glossinessMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uGlossinessMapMatrix){gl.uniformMatrix4fv(this._uGlossinessMapMatrix,false,glossinessMap._state.matrix);}}var specularGlossinessMap=material._specularGlossinessMap;if(specularGlossinessMap&&specularGlossinessMap._state.texture&&this._uSpecularGlossinessMap){program.bindTexture(this._uSpecularGlossinessMap,specularGlossinessMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uSpecularGlossinessMapMatrix){gl.uniformMatrix4fv(this._uSpecularGlossinessMapMatrix,false,specularGlossinessMap._state.matrix);}}var emissiveMap=material._emissiveMap;if(emissiveMap&&emissiveMap._state.texture&&this._uEmissiveMap){program.bindTexture(this._uEmissiveMap,emissiveMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uEmissiveMapMatrix){gl.uniformMatrix4fv(this._uEmissiveMapMatrix,false,emissiveMap._state.matrix);}}var occlusionMap=material._occlusionMap;if(occlusionMap&&occlusionMap._state.texture&&this._uOcclusionMap){program.bindTexture(this._uOcclusionMap,occlusionMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uOcclusionMapMatrix){gl.uniformMatrix4fv(this._uOcclusionMapMatrix,false,occlusionMap._state.matrix);}}var alphaMap=material._alphaMap;if(alphaMap&&alphaMap._state.texture&&this._uAlphaMap){program.bindTexture(this._uAlphaMap,alphaMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uAlphaMapMatrix){gl.uniformMatrix4fv(this._uAlphaMapMatrix,false,alphaMap._state.matrix);}}var normalMap=material._normalMap;if(normalMap&&normalMap._state.texture&&this._uNormalMap){program.bindTexture(this._uNormalMap,normalMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uNormalMapMatrix){gl.uniformMatrix4fv(this._uNormalMapMatrix,false,normalMap._state.matrix);}}break;}this._lastMaterialId=materialState.id;}gl.uniformMatrix4fv(this._uModelMatrix,gl.FALSE,mesh.worldMatrix);if(this._uModelNormalMatrix){gl.uniformMatrix4fv(this._uModelNormalMatrix,gl.FALSE,mesh.worldNormalMatrix);}if(this._uClippable){gl.uniform1i(this._uClippable,meshState.clippable);}if(this._uColorize){var colorize=meshState.colorize;var lastColorize=this._lastColorize;if(lastColorize[0]!==colorize[0]||lastColorize[1]!==colorize[1]||lastColorize[2]!==colorize[2]||lastColorize[3]!==colorize[3]){gl.uniform4fv(this._uColorize,colorize);lastColorize[0]=colorize[0];lastColorize[1]=colorize[1];lastColorize[2]=colorize[2];lastColorize[3]=colorize[3];}}gl.uniform3fv(this._uOffset,meshState.offset);// Bind VBOs
11796
+ */var DrawRenderer=function DrawRenderer(hash,mesh){this.id=ids$2.addItem({});this._hash=hash;this._scene=mesh.scene;this._useCount=0;this._shaderSource=new DrawShaderSource(mesh);this._allocate(mesh);};var drawRenderers={};DrawRenderer.get=function(mesh){var scene=mesh.scene;var hash=[scene.canvas.canvas.id,(scene.gammaInput?"gi;":";")+(scene.gammaOutput?"go":""),scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),mesh._geometry._state.hash,mesh._material._state.hash,mesh._state.drawHash].join(";");var renderer=drawRenderers[hash];if(!renderer){renderer=new DrawRenderer(hash,mesh);if(renderer.errors){console.log(renderer.errors.join("\n"));return null;}drawRenderers[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};DrawRenderer.prototype.put=function(){if(--this._useCount===0){ids$2.removeItem(this.id);if(this._program){this._program.destroy();}delete drawRenderers[this._hash];stats.memory.programs--;}};DrawRenderer.prototype.webglContextRestored=function(){this._program=null;};DrawRenderer.prototype.drawMesh=function(frameCtx,mesh){if(!this._program){this._allocate(mesh);}var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_UNITS;var scene=mesh.scene;var material=mesh._material;var gl=scene.canvas.gl;var program=this._program;var meshState=mesh._state;var materialState=mesh._material._state;var geometryState=mesh._geometry._state;var camera=scene.camera;var origin=mesh.origin;var background=meshState.background;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;if(background){gl.depthFunc(gl.LEQUAL);}this._bindProgram(frameCtx);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCViewMatrix(meshState.originHash,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$11):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}if(materialState.id!==this._lastMaterialId){frameCtx.textureUnit=this._baseTextureUnit;var backfaces=materialState.backfaces;if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}var frontface=materialState.frontface;if(frameCtx.frontface!==frontface){if(frontface){gl.frontFace(gl.CCW);}else{gl.frontFace(gl.CW);}frameCtx.frontface=frontface;}if(frameCtx.lineWidth!==materialState.lineWidth){gl.lineWidth(materialState.lineWidth);frameCtx.lineWidth=materialState.lineWidth;}if(this._uPointSize){gl.uniform1f(this._uPointSize,materialState.pointSize);}switch(materialState.type){case"LambertMaterial":if(this._uMaterialAmbient){gl.uniform3fv(this._uMaterialAmbient,materialState.ambient);}if(this._uMaterialColor){gl.uniform4f(this._uMaterialColor,materialState.color[0],materialState.color[1],materialState.color[2],materialState.alpha);}if(this._uMaterialEmissive){gl.uniform3fv(this._uMaterialEmissive,materialState.emissive);}break;case"PhongMaterial":if(this._uMaterialShininess){gl.uniform1f(this._uMaterialShininess,materialState.shininess);}if(this._uMaterialAmbient){gl.uniform3fv(this._uMaterialAmbient,materialState.ambient);}if(this._uMaterialDiffuse){gl.uniform3fv(this._uMaterialDiffuse,materialState.diffuse);}if(this._uMaterialSpecular){gl.uniform3fv(this._uMaterialSpecular,materialState.specular);}if(this._uMaterialEmissive){gl.uniform3fv(this._uMaterialEmissive,materialState.emissive);}if(this._uAlphaModeCutoff){gl.uniform4f(this._uAlphaModeCutoff,1.0*materialState.alpha,materialState.alphaMode===1?1.0:0.0,materialState.alphaCutoff,0);}if(material._ambientMap&&material._ambientMap._state.texture&&this._uMaterialAmbientMap){program.bindTexture(this._uMaterialAmbientMap,material._ambientMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uMaterialAmbientMapMatrix){gl.uniformMatrix4fv(this._uMaterialAmbientMapMatrix,false,material._ambientMap._state.matrix);}}if(material._diffuseMap&&material._diffuseMap._state.texture&&this._uDiffuseMap){program.bindTexture(this._uDiffuseMap,material._diffuseMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uDiffuseMapMatrix){gl.uniformMatrix4fv(this._uDiffuseMapMatrix,false,material._diffuseMap._state.matrix);}}if(material._specularMap&&material._specularMap._state.texture&&this._uSpecularMap){program.bindTexture(this._uSpecularMap,material._specularMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uSpecularMapMatrix){gl.uniformMatrix4fv(this._uSpecularMapMatrix,false,material._specularMap._state.matrix);}}if(material._emissiveMap&&material._emissiveMap._state.texture&&this._uEmissiveMap){program.bindTexture(this._uEmissiveMap,material._emissiveMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uEmissiveMapMatrix){gl.uniformMatrix4fv(this._uEmissiveMapMatrix,false,material._emissiveMap._state.matrix);}}if(material._alphaMap&&material._alphaMap._state.texture&&this._uAlphaMap){program.bindTexture(this._uAlphaMap,material._alphaMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uAlphaMapMatrix){gl.uniformMatrix4fv(this._uAlphaMapMatrix,false,material._alphaMap._state.matrix);}}if(material._reflectivityMap&&material._reflectivityMap._state.texture&&this._uReflectivityMap){program.bindTexture(this._uReflectivityMap,material._reflectivityMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;if(this._uReflectivityMapMatrix){gl.uniformMatrix4fv(this._uReflectivityMapMatrix,false,material._reflectivityMap._state.matrix);}}if(material._normalMap&&material._normalMap._state.texture&&this._uNormalMap){program.bindTexture(this._uNormalMap,material._normalMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uNormalMapMatrix){gl.uniformMatrix4fv(this._uNormalMapMatrix,false,material._normalMap._state.matrix);}}if(material._occlusionMap&&material._occlusionMap._state.texture&&this._uOcclusionMap){program.bindTexture(this._uOcclusionMap,material._occlusionMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uOcclusionMapMatrix){gl.uniformMatrix4fv(this._uOcclusionMapMatrix,false,material._occlusionMap._state.matrix);}}if(material._diffuseFresnel){if(this._uDiffuseFresnelEdgeBias){gl.uniform1f(this._uDiffuseFresnelEdgeBias,material._diffuseFresnel.edgeBias);}if(this._uDiffuseFresnelCenterBias){gl.uniform1f(this._uDiffuseFresnelCenterBias,material._diffuseFresnel.centerBias);}if(this._uDiffuseFresnelEdgeColor){gl.uniform3fv(this._uDiffuseFresnelEdgeColor,material._diffuseFresnel.edgeColor);}if(this._uDiffuseFresnelCenterColor){gl.uniform3fv(this._uDiffuseFresnelCenterColor,material._diffuseFresnel.centerColor);}if(this._uDiffuseFresnelPower){gl.uniform1f(this._uDiffuseFresnelPower,material._diffuseFresnel.power);}}if(material._specularFresnel){if(this._uSpecularFresnelEdgeBias){gl.uniform1f(this._uSpecularFresnelEdgeBias,material._specularFresnel.edgeBias);}if(this._uSpecularFresnelCenterBias){gl.uniform1f(this._uSpecularFresnelCenterBias,material._specularFresnel.centerBias);}if(this._uSpecularFresnelEdgeColor){gl.uniform3fv(this._uSpecularFresnelEdgeColor,material._specularFresnel.edgeColor);}if(this._uSpecularFresnelCenterColor){gl.uniform3fv(this._uSpecularFresnelCenterColor,material._specularFresnel.centerColor);}if(this._uSpecularFresnelPower){gl.uniform1f(this._uSpecularFresnelPower,material._specularFresnel.power);}}if(material._alphaFresnel){if(this._uAlphaFresnelEdgeBias){gl.uniform1f(this._uAlphaFresnelEdgeBias,material._alphaFresnel.edgeBias);}if(this._uAlphaFresnelCenterBias){gl.uniform1f(this._uAlphaFresnelCenterBias,material._alphaFresnel.centerBias);}if(this._uAlphaFresnelEdgeColor){gl.uniform3fv(this._uAlphaFresnelEdgeColor,material._alphaFresnel.edgeColor);}if(this._uAlphaFresnelCenterColor){gl.uniform3fv(this._uAlphaFresnelCenterColor,material._alphaFresnel.centerColor);}if(this._uAlphaFresnelPower){gl.uniform1f(this._uAlphaFresnelPower,material._alphaFresnel.power);}}if(material._reflectivityFresnel){if(this._uReflectivityFresnelEdgeBias){gl.uniform1f(this._uReflectivityFresnelEdgeBias,material._reflectivityFresnel.edgeBias);}if(this._uReflectivityFresnelCenterBias){gl.uniform1f(this._uReflectivityFresnelCenterBias,material._reflectivityFresnel.centerBias);}if(this._uReflectivityFresnelEdgeColor){gl.uniform3fv(this._uReflectivityFresnelEdgeColor,material._reflectivityFresnel.edgeColor);}if(this._uReflectivityFresnelCenterColor){gl.uniform3fv(this._uReflectivityFresnelCenterColor,material._reflectivityFresnel.centerColor);}if(this._uReflectivityFresnelPower){gl.uniform1f(this._uReflectivityFresnelPower,material._reflectivityFresnel.power);}}if(material._emissiveFresnel){if(this._uEmissiveFresnelEdgeBias){gl.uniform1f(this._uEmissiveFresnelEdgeBias,material._emissiveFresnel.edgeBias);}if(this._uEmissiveFresnelCenterBias){gl.uniform1f(this._uEmissiveFresnelCenterBias,material._emissiveFresnel.centerBias);}if(this._uEmissiveFresnelEdgeColor){gl.uniform3fv(this._uEmissiveFresnelEdgeColor,material._emissiveFresnel.edgeColor);}if(this._uEmissiveFresnelCenterColor){gl.uniform3fv(this._uEmissiveFresnelCenterColor,material._emissiveFresnel.centerColor);}if(this._uEmissiveFresnelPower){gl.uniform1f(this._uEmissiveFresnelPower,material._emissiveFresnel.power);}}break;case"MetallicMaterial":if(this._uBaseColor){gl.uniform3fv(this._uBaseColor,materialState.baseColor);}if(this._uMaterialMetallic){gl.uniform1f(this._uMaterialMetallic,materialState.metallic);}if(this._uMaterialRoughness){gl.uniform1f(this._uMaterialRoughness,materialState.roughness);}if(this._uMaterialSpecularF0){gl.uniform1f(this._uMaterialSpecularF0,materialState.specularF0);}if(this._uMaterialEmissive){gl.uniform3fv(this._uMaterialEmissive,materialState.emissive);}if(this._uAlphaModeCutoff){gl.uniform4f(this._uAlphaModeCutoff,1.0*materialState.alpha,materialState.alphaMode===1?1.0:0.0,materialState.alphaCutoff,0.0);}var baseColorMap=material._baseColorMap;if(baseColorMap&&baseColorMap._state.texture&&this._uBaseColorMap){program.bindTexture(this._uBaseColorMap,baseColorMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uBaseColorMapMatrix){gl.uniformMatrix4fv(this._uBaseColorMapMatrix,false,baseColorMap._state.matrix);}}var metallicMap=material._metallicMap;if(metallicMap&&metallicMap._state.texture&&this._uMetallicMap){program.bindTexture(this._uMetallicMap,metallicMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uMetallicMapMatrix){gl.uniformMatrix4fv(this._uMetallicMapMatrix,false,metallicMap._state.matrix);}}var roughnessMap=material._roughnessMap;if(roughnessMap&&roughnessMap._state.texture&&this._uRoughnessMap){program.bindTexture(this._uRoughnessMap,roughnessMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uRoughnessMapMatrix){gl.uniformMatrix4fv(this._uRoughnessMapMatrix,false,roughnessMap._state.matrix);}}var metallicRoughnessMap=material._metallicRoughnessMap;if(metallicRoughnessMap&&metallicRoughnessMap._state.texture&&this._uMetallicRoughnessMap){program.bindTexture(this._uMetallicRoughnessMap,metallicRoughnessMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uMetallicRoughnessMapMatrix){gl.uniformMatrix4fv(this._uMetallicRoughnessMapMatrix,false,metallicRoughnessMap._state.matrix);}}var emissiveMap=material._emissiveMap;if(emissiveMap&&emissiveMap._state.texture&&this._uEmissiveMap){program.bindTexture(this._uEmissiveMap,emissiveMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uEmissiveMapMatrix){gl.uniformMatrix4fv(this._uEmissiveMapMatrix,false,emissiveMap._state.matrix);}}var occlusionMap=material._occlusionMap;if(occlusionMap&&material._occlusionMap._state.texture&&this._uOcclusionMap){program.bindTexture(this._uOcclusionMap,occlusionMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uOcclusionMapMatrix){gl.uniformMatrix4fv(this._uOcclusionMapMatrix,false,occlusionMap._state.matrix);}}var alphaMap=material._alphaMap;if(alphaMap&&alphaMap._state.texture&&this._uAlphaMap){program.bindTexture(this._uAlphaMap,alphaMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uAlphaMapMatrix){gl.uniformMatrix4fv(this._uAlphaMapMatrix,false,alphaMap._state.matrix);}}var normalMap=material._normalMap;if(normalMap&&normalMap._state.texture&&this._uNormalMap){program.bindTexture(this._uNormalMap,normalMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uNormalMapMatrix){gl.uniformMatrix4fv(this._uNormalMapMatrix,false,normalMap._state.matrix);}}break;case"SpecularMaterial":if(this._uMaterialDiffuse){gl.uniform3fv(this._uMaterialDiffuse,materialState.diffuse);}if(this._uMaterialSpecular){gl.uniform3fv(this._uMaterialSpecular,materialState.specular);}if(this._uMaterialGlossiness){gl.uniform1f(this._uMaterialGlossiness,materialState.glossiness);}if(this._uMaterialReflectivity){gl.uniform1f(this._uMaterialReflectivity,materialState.reflectivity);}if(this._uMaterialEmissive){gl.uniform3fv(this._uMaterialEmissive,materialState.emissive);}if(this._uAlphaModeCutoff){gl.uniform4f(this._uAlphaModeCutoff,1.0*materialState.alpha,materialState.alphaMode===1?1.0:0.0,materialState.alphaCutoff,0.0);}var diffuseMap=material._diffuseMap;if(diffuseMap&&diffuseMap._state.texture&&this._uDiffuseMap){program.bindTexture(this._uDiffuseMap,diffuseMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uDiffuseMapMatrix){gl.uniformMatrix4fv(this._uDiffuseMapMatrix,false,diffuseMap._state.matrix);}}var specularMap=material._specularMap;if(specularMap&&specularMap._state.texture&&this._uSpecularMap){program.bindTexture(this._uSpecularMap,specularMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uSpecularMapMatrix){gl.uniformMatrix4fv(this._uSpecularMapMatrix,false,specularMap._state.matrix);}}var glossinessMap=material._glossinessMap;if(glossinessMap&&glossinessMap._state.texture&&this._uGlossinessMap){program.bindTexture(this._uGlossinessMap,glossinessMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uGlossinessMapMatrix){gl.uniformMatrix4fv(this._uGlossinessMapMatrix,false,glossinessMap._state.matrix);}}var specularGlossinessMap=material._specularGlossinessMap;if(specularGlossinessMap&&specularGlossinessMap._state.texture&&this._uSpecularGlossinessMap){program.bindTexture(this._uSpecularGlossinessMap,specularGlossinessMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uSpecularGlossinessMapMatrix){gl.uniformMatrix4fv(this._uSpecularGlossinessMapMatrix,false,specularGlossinessMap._state.matrix);}}var emissiveMap=material._emissiveMap;if(emissiveMap&&emissiveMap._state.texture&&this._uEmissiveMap){program.bindTexture(this._uEmissiveMap,emissiveMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uEmissiveMapMatrix){gl.uniformMatrix4fv(this._uEmissiveMapMatrix,false,emissiveMap._state.matrix);}}var occlusionMap=material._occlusionMap;if(occlusionMap&&occlusionMap._state.texture&&this._uOcclusionMap){program.bindTexture(this._uOcclusionMap,occlusionMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uOcclusionMapMatrix){gl.uniformMatrix4fv(this._uOcclusionMapMatrix,false,occlusionMap._state.matrix);}}var alphaMap=material._alphaMap;if(alphaMap&&alphaMap._state.texture&&this._uAlphaMap){program.bindTexture(this._uAlphaMap,alphaMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uAlphaMapMatrix){gl.uniformMatrix4fv(this._uAlphaMapMatrix,false,alphaMap._state.matrix);}}var normalMap=material._normalMap;if(normalMap&&normalMap._state.texture&&this._uNormalMap){program.bindTexture(this._uNormalMap,normalMap._state.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;if(this._uNormalMapMatrix){gl.uniformMatrix4fv(this._uNormalMapMatrix,false,normalMap._state.matrix);}}break;}this._lastMaterialId=materialState.id;}gl.uniformMatrix4fv(this._uModelMatrix,gl.FALSE,mesh.worldMatrix);if(this._uModelNormalMatrix){gl.uniformMatrix4fv(this._uModelNormalMatrix,gl.FALSE,mesh.worldNormalMatrix);}if(this._uClippable){gl.uniform1i(this._uClippable,meshState.clippable);}if(this._uColorize){var colorize=meshState.colorize;var lastColorize=this._lastColorize;if(lastColorize[0]!==colorize[0]||lastColorize[1]!==colorize[1]||lastColorize[2]!==colorize[2]||lastColorize[3]!==colorize[3]){gl.uniform4fv(this._uColorize,colorize);lastColorize[0]=colorize[0];lastColorize[1]=colorize[1];lastColorize[2]=colorize[2];lastColorize[3]=colorize[3];}}gl.uniform3fv(this._uOffset,meshState.offset);// Bind VBOs
11801
11797
  if(geometryState.id!==this._lastGeometryId){if(this._uPositionsDecodeMatrix){gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometryState.positionsDecodeMatrix);}if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,geometryState.uvDecodeMatrix);}if(this._aPosition){this._aPosition.bindArrayBuffer(geometryState.positionsBuf);frameCtx.bindArray++;}if(this._aNormal){this._aNormal.bindArrayBuffer(geometryState.normalsBuf);frameCtx.bindArray++;}if(this._aUV){this._aUV.bindArrayBuffer(geometryState.uvBuf);frameCtx.bindArray++;}if(this._aColor){this._aColor.bindArrayBuffer(geometryState.colorsBuf);frameCtx.bindArray++;}if(this._aFlags){this._aFlags.bindArrayBuffer(geometryState.flagsBuf);frameCtx.bindArray++;}if(geometryState.indicesBuf){geometryState.indicesBuf.bind();frameCtx.bindArray++;}this._lastGeometryId=geometryState.id;}// Draw (indices bound in prev step)
11802
11798
  if(geometryState.indicesBuf){gl.drawElements(geometryState.primitive,geometryState.indicesBuf.numItems,geometryState.indicesBuf.itemType,0);frameCtx.drawElements++;}else if(geometryState.positions){gl.drawArrays(gl.TRIANGLES,0,geometryState.positions.numItems);frameCtx.drawArrays++;}if(background){gl.depthFunc(gl.LESS);}};DrawRenderer.prototype._allocate=function(mesh){var scene=mesh.scene;var gl=scene.canvas.gl;var material=mesh._material;var lightsState=scene._lightsState;var sectionPlanesState=scene._sectionPlanesState;var materialState=mesh._material._state;this._program=new Program(gl,this._shaderSource);if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uUVDecodeMatrix=program.getLocation("uvDecodeMatrix");this._uModelMatrix=program.getLocation("modelMatrix");this._uModelNormalMatrix=program.getLocation("modelNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uGammaFactor=program.getLocation("gammaFactor");this._uLightAmbient=[];this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];this._uShadowViewMatrix=[];this._uShadowProjMatrix=[];if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}var lights=lightsState.lights;var light;for(var i=0,len=lights.length;i<len;i++){light=lights[i];switch(light.type){case"ambient":this._uLightAmbient[i]=program.getLocation("lightAmbient");break;case"dir":this._uLightColor[i]=program.getLocation("lightColor"+i);this._uLightPos[i]=null;this._uLightDir[i]=program.getLocation("lightDir"+i);break;case"point":this._uLightColor[i]=program.getLocation("lightColor"+i);this._uLightPos[i]=program.getLocation("lightPos"+i);this._uLightDir[i]=null;this._uLightAttenuation[i]=program.getLocation("lightAttenuation"+i);break;case"spot":this._uLightColor[i]=program.getLocation("lightColor"+i);this._uLightPos[i]=program.getLocation("lightPos"+i);this._uLightDir[i]=program.getLocation("lightDir"+i);this._uLightAttenuation[i]=program.getLocation("lightAttenuation"+i);break;}if(light.castsShadow){this._uShadowViewMatrix[i]=program.getLocation("shadowViewMatrix"+i);this._uShadowProjMatrix[i]=program.getLocation("shadowProjMatrix"+i);}}if(lightsState.lightMaps.length>0){this._uLightMap="lightMap";}if(lightsState.reflectionMaps.length>0){this._uReflectionMap="reflectionMap";}this._uSectionPlanes=[];var sectionPlanes=sectionPlanesState.sectionPlanes;for(var i=0,len=sectionPlanes.length;i<len;i++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+i),pos:program.getLocation("sectionPlanePos"+i),dir:program.getLocation("sectionPlaneDir"+i)});}this._uPointSize=program.getLocation("pointSize");switch(materialState.type){case"LambertMaterial":this._uMaterialColor=program.getLocation("materialColor");this._uMaterialEmissive=program.getLocation("materialEmissive");this._uAlphaModeCutoff=program.getLocation("materialAlphaModeCutoff");break;case"PhongMaterial":this._uMaterialAmbient=program.getLocation("materialAmbient");this._uMaterialDiffuse=program.getLocation("materialDiffuse");this._uMaterialSpecular=program.getLocation("materialSpecular");this._uMaterialEmissive=program.getLocation("materialEmissive");this._uAlphaModeCutoff=program.getLocation("materialAlphaModeCutoff");this._uMaterialShininess=program.getLocation("materialShininess");if(material._ambientMap){this._uMaterialAmbientMap="ambientMap";this._uMaterialAmbientMapMatrix=program.getLocation("ambientMapMatrix");}if(material._diffuseMap){this._uDiffuseMap="diffuseMap";this._uDiffuseMapMatrix=program.getLocation("diffuseMapMatrix");}if(material._specularMap){this._uSpecularMap="specularMap";this._uSpecularMapMatrix=program.getLocation("specularMapMatrix");}if(material._emissiveMap){this._uEmissiveMap="emissiveMap";this._uEmissiveMapMatrix=program.getLocation("emissiveMapMatrix");}if(material._alphaMap){this._uAlphaMap="alphaMap";this._uAlphaMapMatrix=program.getLocation("alphaMapMatrix");}if(material._reflectivityMap){this._uReflectivityMap="reflectivityMap";this._uReflectivityMapMatrix=program.getLocation("reflectivityMapMatrix");}if(material._normalMap){this._uNormalMap="normalMap";this._uNormalMapMatrix=program.getLocation("normalMapMatrix");}if(material._occlusionMap){this._uOcclusionMap="occlusionMap";this._uOcclusionMapMatrix=program.getLocation("occlusionMapMatrix");}if(material._diffuseFresnel){this._uDiffuseFresnelEdgeBias=program.getLocation("diffuseFresnelEdgeBias");this._uDiffuseFresnelCenterBias=program.getLocation("diffuseFresnelCenterBias");this._uDiffuseFresnelEdgeColor=program.getLocation("diffuseFresnelEdgeColor");this._uDiffuseFresnelCenterColor=program.getLocation("diffuseFresnelCenterColor");this._uDiffuseFresnelPower=program.getLocation("diffuseFresnelPower");}if(material._specularFresnel){this._uSpecularFresnelEdgeBias=program.getLocation("specularFresnelEdgeBias");this._uSpecularFresnelCenterBias=program.getLocation("specularFresnelCenterBias");this._uSpecularFresnelEdgeColor=program.getLocation("specularFresnelEdgeColor");this._uSpecularFresnelCenterColor=program.getLocation("specularFresnelCenterColor");this._uSpecularFresnelPower=program.getLocation("specularFresnelPower");}if(material._alphaFresnel){this._uAlphaFresnelEdgeBias=program.getLocation("alphaFresnelEdgeBias");this._uAlphaFresnelCenterBias=program.getLocation("alphaFresnelCenterBias");this._uAlphaFresnelEdgeColor=program.getLocation("alphaFresnelEdgeColor");this._uAlphaFresnelCenterColor=program.getLocation("alphaFresnelCenterColor");this._uAlphaFresnelPower=program.getLocation("alphaFresnelPower");}if(material._reflectivityFresnel){this._uReflectivityFresnelEdgeBias=program.getLocation("reflectivityFresnelEdgeBias");this._uReflectivityFresnelCenterBias=program.getLocation("reflectivityFresnelCenterBias");this._uReflectivityFresnelEdgeColor=program.getLocation("reflectivityFresnelEdgeColor");this._uReflectivityFresnelCenterColor=program.getLocation("reflectivityFresnelCenterColor");this._uReflectivityFresnelPower=program.getLocation("reflectivityFresnelPower");}if(material._emissiveFresnel){this._uEmissiveFresnelEdgeBias=program.getLocation("emissiveFresnelEdgeBias");this._uEmissiveFresnelCenterBias=program.getLocation("emissiveFresnelCenterBias");this._uEmissiveFresnelEdgeColor=program.getLocation("emissiveFresnelEdgeColor");this._uEmissiveFresnelCenterColor=program.getLocation("emissiveFresnelCenterColor");this._uEmissiveFresnelPower=program.getLocation("emissiveFresnelPower");}break;case"MetallicMaterial":this._uBaseColor=program.getLocation("materialBaseColor");this._uMaterialMetallic=program.getLocation("materialMetallic");this._uMaterialRoughness=program.getLocation("materialRoughness");this._uMaterialSpecularF0=program.getLocation("materialSpecularF0");this._uMaterialEmissive=program.getLocation("materialEmissive");this._uAlphaModeCutoff=program.getLocation("materialAlphaModeCutoff");if(material._baseColorMap){this._uBaseColorMap="baseColorMap";this._uBaseColorMapMatrix=program.getLocation("baseColorMapMatrix");}if(material._metallicMap){this._uMetallicMap="metallicMap";this._uMetallicMapMatrix=program.getLocation("metallicMapMatrix");}if(material._roughnessMap){this._uRoughnessMap="roughnessMap";this._uRoughnessMapMatrix=program.getLocation("roughnessMapMatrix");}if(material._metallicRoughnessMap){this._uMetallicRoughnessMap="metallicRoughnessMap";this._uMetallicRoughnessMapMatrix=program.getLocation("metallicRoughnessMapMatrix");}if(material._emissiveMap){this._uEmissiveMap="emissiveMap";this._uEmissiveMapMatrix=program.getLocation("emissiveMapMatrix");}if(material._occlusionMap){this._uOcclusionMap="occlusionMap";this._uOcclusionMapMatrix=program.getLocation("occlusionMapMatrix");}if(material._alphaMap){this._uAlphaMap="alphaMap";this._uAlphaMapMatrix=program.getLocation("alphaMapMatrix");}if(material._normalMap){this._uNormalMap="normalMap";this._uNormalMapMatrix=program.getLocation("normalMapMatrix");}break;case"SpecularMaterial":this._uMaterialDiffuse=program.getLocation("materialDiffuse");this._uMaterialSpecular=program.getLocation("materialSpecular");this._uMaterialGlossiness=program.getLocation("materialGlossiness");this._uMaterialReflectivity=program.getLocation("reflectivityFresnel");this._uMaterialEmissive=program.getLocation("materialEmissive");this._uAlphaModeCutoff=program.getLocation("materialAlphaModeCutoff");if(material._diffuseMap){this._uDiffuseMap="diffuseMap";this._uDiffuseMapMatrix=program.getLocation("diffuseMapMatrix");}if(material._specularMap){this._uSpecularMap="specularMap";this._uSpecularMapMatrix=program.getLocation("specularMapMatrix");}if(material._glossinessMap){this._uGlossinessMap="glossinessMap";this._uGlossinessMapMatrix=program.getLocation("glossinessMapMatrix");}if(material._specularGlossinessMap){this._uSpecularGlossinessMap="materialSpecularGlossinessMap";this._uSpecularGlossinessMapMatrix=program.getLocation("materialSpecularGlossinessMapMatrix");}if(material._emissiveMap){this._uEmissiveMap="emissiveMap";this._uEmissiveMapMatrix=program.getLocation("emissiveMapMatrix");}if(material._occlusionMap){this._uOcclusionMap="occlusionMap";this._uOcclusionMapMatrix=program.getLocation("occlusionMapMatrix");}if(material._alphaMap){this._uAlphaMap="alphaMap";this._uAlphaMapMatrix=program.getLocation("alphaMapMatrix");}if(material._normalMap){this._uNormalMap="normalMap";this._uNormalMapMatrix=program.getLocation("normalMapMatrix");}break;}this._aPosition=program.getAttribute("position");this._aNormal=program.getAttribute("normal");this._aUV=program.getAttribute("uv");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._uClippable=program.getLocation("clippable");this._uColorize=program.getLocation("colorize");this._uOffset=program.getLocation("offset");this._lastMaterialId=null;this._lastVertexBufsId=null;this._lastGeometryId=null;this._lastColorize=new Float32Array(4);this._baseTextureUnit=0;};DrawRenderer.prototype._bindProgram=function(frameCtx){var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_UNITS;var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;var project=scene.camera.project;var light;var program=this._program;program.bind();frameCtx.useProgram++;frameCtx.textureUnit=0;this._lastMaterialId=null;this._lastVertexBufsId=null;this._lastGeometryId=null;this._lastColorize[0]=-1;this._lastColorize[1]=-1;this._lastColorize[2]=-1;this._lastColorize[3]=-1;gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}for(var i=0,len=lightsState.lights.length;i<len;i++){light=lightsState.lights[i];if(this._uLightAmbient[i]){gl.uniform4f(this._uLightAmbient[i],light.color[0],light.color[1],light.color[2],light.intensity);}else{if(this._uLightColor[i]){gl.uniform4f(this._uLightColor[i],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[i]){gl.uniform3fv(this._uLightPos[i],light.pos);if(this._uLightAttenuation[i]){gl.uniform1f(this._uLightAttenuation[i],light.attenuation);}}if(this._uLightDir[i]){gl.uniform3fv(this._uLightDir[i],light.dir);}if(light.castsShadow){if(this._uShadowViewMatrix[i]){gl.uniformMatrix4fv(this._uShadowViewMatrix[i],false,light.getShadowViewMatrix());}if(this._uShadowProjMatrix[i]){gl.uniformMatrix4fv(this._uShadowProjMatrix[i],false,light.getShadowProjMatrix());}var shadowRenderBuf=light.getShadowRenderBuf();if(shadowRenderBuf){program.bindTexture("shadowMap"+i,shadowRenderBuf.getTexture(),frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}}}}if(lightsState.lightMaps.length>0&&lightsState.lightMaps[0].texture&&this._uLightMap){program.bindTexture(this._uLightMap,lightsState.lightMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(lightsState.reflectionMaps.length>0&&lightsState.reflectionMaps[0].texture&&this._uReflectionMap){program.bindTexture(this._uReflectionMap,lightsState.reflectionMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}this._baseTextureUnit=frameCtx.textureUnit;};/**
11803
11799
  * @private
@@ -11806,47 +11802,47 @@ if(geometryState.indicesBuf){gl.drawElements(geometryState.primitive,geometrySta
11806
11802
  src.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);");//src.push("vColor = vec4(reflectedColor + fillColor.rgb, fillColor.a);");
11807
11803
  if(clipping){src.push("vWorldPosition = worldPosition;");}if(mesh._geometry._state.primitiveName==="points"){src.push("gl_PointSize = pointSize;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");return src;}function hasNormals(mesh){var primitive=mesh._geometry._state.primitiveName;if((mesh._geometry._state.autoVertexNormals||mesh._geometry._state.normalsBuf)&&(primitive==="triangles"||primitive==="triangle-strip"||primitive==="triangle-fan")){return true;}return false;}function buildFragment$5(mesh){var scene=mesh.scene;var sectionPlanesState=mesh.scene._sectionPlanesState;var gammaOutput=mesh.scene.gammaOutput;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Lambertian drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(gammaOutput){src.push("uniform float gammaFactor;");src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("uniform bool clippable;");for(var _i222=0,len=sectionPlanesState.sectionPlanes.length;_i222<len;_i222++){src.push("uniform bool sectionPlaneActive"+_i222+";");src.push("uniform vec3 sectionPlanePos"+_i222+";");src.push("uniform vec3 sectionPlaneDir"+_i222+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push("if (clippable) {");src.push(" float dist = 0.0;");for(var _i223=0,_len46=sectionPlanesState.sectionPlanes.length;_i223<_len46;_i223++){src.push("if (sectionPlaneActive"+_i223+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i223+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i223+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(mesh._geometry._state.primitiveName==="points"){src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push("float r = dot(cxy, cxy);");src.push("if (r > 1.0) {");src.push(" discard;");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(gammaOutput){src.push("outColor = linearToGamma(vColor, gammaFactor);");}else{src.push("outColor = vColor;");}src.push("}");return src;}/**
11808
11804
  * @author xeolabs / https://github.com/xeolabs
11809
- */var ids$1=new Map$1({});var tempVec3a$11=math.vec3();/**
11805
+ */var ids$1=new Map$1({});var tempVec3a$10=math.vec3();/**
11810
11806
  * @private
11811
11807
  */var EmphasisFillRenderer=function EmphasisFillRenderer(hash,mesh){this.id=ids$1.addItem({});this._hash=hash;this._scene=mesh.scene;this._useCount=0;this._shaderSource=new EmphasisFillShaderSource(mesh);this._allocate(mesh);};var xrayFillRenderers={};EmphasisFillRenderer.get=function(mesh){var hash=[mesh.scene.id,mesh.scene.gammaOutput?"go":"",// Gamma input not needed
11812
- mesh.scene._sectionPlanesState.getHash(),!!mesh._geometry._state.normalsBuf?"n":"",mesh._geometry._state.compressGeometry?"cp":"",mesh._state.hash].join(";");var renderer=xrayFillRenderers[hash];if(!renderer){renderer=new EmphasisFillRenderer(hash,mesh);xrayFillRenderers[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};EmphasisFillRenderer.prototype.put=function(){if(--this._useCount===0){ids$1.removeItem(this.id);if(this._program){this._program.destroy();}delete xrayFillRenderers[this._hash];stats.memory.programs--;}};EmphasisFillRenderer.prototype.webglContextRestored=function(){this._program=null;};EmphasisFillRenderer.prototype.drawMesh=function(frameCtx,mesh,mode){if(!this._program){this._allocate(mesh);}var scene=this._scene;var camera=scene.camera;var gl=scene.canvas.gl;var materialState=mode===0?mesh._xrayMaterial._state:mode===1?mesh._highlightMaterial._state:mesh._selectedMaterial._state;var meshState=mesh._state;var geometryState=mesh._geometry._state;var origin=mesh.origin;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCViewMatrix(meshState.originHash,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$11):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}if(materialState.id!==this._lastMaterialId){var fillColor=materialState.fillColor;var backfaces=materialState.backfaces;if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}gl.uniform4f(this._uFillColor,fillColor[0],fillColor[1],fillColor[2],materialState.fillAlpha);this._lastMaterialId=materialState.id;}gl.uniformMatrix4fv(this._uModelMatrix,gl.FALSE,mesh.worldMatrix);if(this._uModelNormalMatrix){gl.uniformMatrix4fv(this._uModelNormalMatrix,gl.FALSE,mesh.worldNormalMatrix);}if(this._uClippable){gl.uniform1i(this._uClippable,meshState.clippable);}gl.uniform3fv(this._uOffset,meshState.offset);// Bind VBOs
11808
+ mesh.scene._sectionPlanesState.getHash(),!!mesh._geometry._state.normalsBuf?"n":"",mesh._geometry._state.compressGeometry?"cp":"",mesh._state.hash].join(";");var renderer=xrayFillRenderers[hash];if(!renderer){renderer=new EmphasisFillRenderer(hash,mesh);xrayFillRenderers[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};EmphasisFillRenderer.prototype.put=function(){if(--this._useCount===0){ids$1.removeItem(this.id);if(this._program){this._program.destroy();}delete xrayFillRenderers[this._hash];stats.memory.programs--;}};EmphasisFillRenderer.prototype.webglContextRestored=function(){this._program=null;};EmphasisFillRenderer.prototype.drawMesh=function(frameCtx,mesh,mode){if(!this._program){this._allocate(mesh);}var scene=this._scene;var camera=scene.camera;var gl=scene.canvas.gl;var materialState=mode===0?mesh._xrayMaterial._state:mode===1?mesh._highlightMaterial._state:mesh._selectedMaterial._state;var meshState=mesh._state;var geometryState=mesh._geometry._state;var origin=mesh.origin;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCViewMatrix(meshState.originHash,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$10):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}if(materialState.id!==this._lastMaterialId){var fillColor=materialState.fillColor;var backfaces=materialState.backfaces;if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}gl.uniform4f(this._uFillColor,fillColor[0],fillColor[1],fillColor[2],materialState.fillAlpha);this._lastMaterialId=materialState.id;}gl.uniformMatrix4fv(this._uModelMatrix,gl.FALSE,mesh.worldMatrix);if(this._uModelNormalMatrix){gl.uniformMatrix4fv(this._uModelNormalMatrix,gl.FALSE,mesh.worldNormalMatrix);}if(this._uClippable){gl.uniform1i(this._uClippable,meshState.clippable);}gl.uniform3fv(this._uOffset,meshState.offset);// Bind VBOs
11813
11809
  if(geometryState.id!==this._lastGeometryId){if(this._uPositionsDecodeMatrix){gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometryState.positionsDecodeMatrix);}if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,geometryState.uvDecodeMatrix);}if(this._aPosition){this._aPosition.bindArrayBuffer(geometryState.positionsBuf);frameCtx.bindArray++;}if(this._aNormal){this._aNormal.bindArrayBuffer(geometryState.normalsBuf);frameCtx.bindArray++;}if(geometryState.indicesBuf){geometryState.indicesBuf.bind();frameCtx.bindArray++;// gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
11814
11810
  // frameCtx.drawElements++;
11815
11811
  }else if(geometryState.positionsBuf);this._lastGeometryId=geometryState.id;}if(geometryState.indicesBuf){gl.drawElements(geometryState.primitive,geometryState.indicesBuf.numItems,geometryState.indicesBuf.itemType,0);frameCtx.drawElements++;}else if(geometryState.positionsBuf){gl.drawArrays(gl.TRIANGLES,0,geometryState.positionsBuf.numItems);frameCtx.drawArrays++;}};EmphasisFillRenderer.prototype._allocate=function(mesh){var scene=mesh.scene;var lightsState=scene._lightsState;var sectionPlanesState=scene._sectionPlanesState;var gl=scene.canvas.gl;this._program=new Program(gl,this._shaderSource);if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uModelMatrix=program.getLocation("modelMatrix");this._uModelNormalMatrix=program.getLocation("modelNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uLightAmbient=[];this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];for(var _i224=0,len=lightsState.lights.length;_i224<len;_i224++){var light=lightsState.lights[_i224];switch(light.type){case"ambient":this._uLightAmbient[_i224]=program.getLocation("lightAmbient");break;case"dir":this._uLightColor[_i224]=program.getLocation("lightColor"+_i224);this._uLightPos[_i224]=null;this._uLightDir[_i224]=program.getLocation("lightDir"+_i224);break;case"point":this._uLightColor[_i224]=program.getLocation("lightColor"+_i224);this._uLightPos[_i224]=program.getLocation("lightPos"+_i224);this._uLightDir[_i224]=null;this._uLightAttenuation[_i224]=program.getLocation("lightAttenuation"+_i224);break;}}this._uSectionPlanes=[];for(var _i225=0,_len47=sectionPlanesState.sectionPlanes.length;_i225<_len47;_i225++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i225),pos:program.getLocation("sectionPlanePos"+_i225),dir:program.getLocation("sectionPlaneDir"+_i225)});}this._uFillColor=program.getLocation("fillColor");this._aPosition=program.getAttribute("position");this._aNormal=program.getAttribute("normal");this._uClippable=program.getLocation("clippable");this._uGammaFactor=program.getLocation("gammaFactor");this._uOffset=program.getLocation("offset");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._lastMaterialId=null;this._lastVertexBufsId=null;this._lastGeometryId=null;};EmphasisFillRenderer.prototype._bindProgram=function(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;var camera=scene.camera;var project=camera.project;var program=this._program;program.bind();frameCtx.useProgram++;frameCtx.textureUnit=0;this._lastMaterialId=null;this._lastVertexBufsId=null;this._lastGeometryId=null;this._lastIndicesBufId=null;gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.normalMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}for(var _i226=0,len=lightsState.lights.length;_i226<len;_i226++){var light=lightsState.lights[_i226];if(this._uLightAmbient[_i226]){gl.uniform4f(this._uLightAmbient[_i226],light.color[0],light.color[1],light.color[2],light.intensity);}else{if(this._uLightColor[_i226]){gl.uniform4f(this._uLightColor[_i226],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i226]){gl.uniform3fv(this._uLightPos[_i226],light.pos);if(this._uLightAttenuation[_i226]){gl.uniform1f(this._uLightAttenuation[_i226],light.attenuation);}}if(this._uLightDir[_i226]){gl.uniform3fv(this._uLightDir[_i226],light.dir);}}}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}};/**
11816
11812
  * @private
11817
11813
  */var EmphasisEdgesShaderSource=/*#__PURE__*/_createClass(function EmphasisEdgesShaderSource(mesh){_classCallCheck(this,EmphasisEdgesShaderSource);this.vertex=buildVertex$4(mesh);this.fragment=buildFragment$4(mesh);});function buildVertex$4(mesh){var scene=mesh.scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;var billboard=mesh._state.billboard;var stationary=mesh._state.stationary;var src=[];src.push("#version 300 es");src.push("// Edges drawing vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform vec4 edgeColor;");src.push("uniform vec3 offset;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");}src.push("out vec4 vColor;");if(billboard==="spherical"||billboard==="cylindrical"){src.push("void billboard(inout mat4 mat) {");src.push(" mat[0][0] = 1.0;");src.push(" mat[0][1] = 0.0;");src.push(" mat[0][2] = 0.0;");if(billboard==="spherical"){src.push(" mat[1][0] = 0.0;");src.push(" mat[1][1] = 1.0;");src.push(" mat[1][2] = 0.0;");}src.push(" mat[2][0] = 0.0;");src.push(" mat[2][1] = 0.0;");src.push(" mat[2][2] =1.0;");src.push("}");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}src.push("mat4 viewMatrix2 = viewMatrix;");src.push("mat4 modelMatrix2 = modelMatrix;");if(stationary){src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");src.push("billboard(modelMatrix2);");src.push("billboard(viewMatrix2);");src.push("billboard(modelViewMatrix);");src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = modelViewMatrix * localPosition;");}else{src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");}src.push("vColor = edgeColor;");if(clipping){src.push("vWorldPosition = worldPosition;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");return src;}function buildFragment$4(mesh){var scene=mesh.scene;var sectionPlanesState=mesh.scene._sectionPlanesState;var gammaOutput=mesh.scene.gammaOutput;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(gammaOutput){src.push("uniform float gammaFactor;");src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("uniform bool clippable;");for(var _i227=0,len=sectionPlanesState.sectionPlanes.length;_i227<len;_i227++){src.push("uniform bool sectionPlaneActive"+_i227+";");src.push("uniform vec3 sectionPlanePos"+_i227+";");src.push("uniform vec3 sectionPlaneDir"+_i227+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push("if (clippable) {");src.push(" float dist = 0.0;");for(var _i228=0,_len48=sectionPlanesState.sectionPlanes.length;_i228<_len48;_i228++){src.push("if (sectionPlaneActive"+_i228+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i228+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i228+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(gammaOutput){src.push("outColor = linearToGamma(vColor, gammaFactor);");}else{src.push("outColor = vColor;");}src.push("}");return src;}/**
11818
11814
  * @author xeolabs / https://github.com/xeolabs
11819
- */var ids=new Map$1({});var tempVec3a$10=math.vec3();/**
11815
+ */var ids=new Map$1({});var tempVec3a$$=math.vec3();/**
11820
11816
  * @private
11821
11817
  */var EmphasisEdgesRenderer=function EmphasisEdgesRenderer(hash,mesh){this.id=ids.addItem({});this._hash=hash;this._scene=mesh.scene;this._useCount=0;this._shaderSource=new EmphasisEdgesShaderSource(mesh);this._allocate(mesh);};var renderers$4={};EmphasisEdgesRenderer.get=function(mesh){var hash=[mesh.scene.id,mesh.scene.gammaOutput?"go":"",// Gamma input not needed
11822
- mesh.scene._sectionPlanesState.getHash(),mesh._geometry._state.compressGeometry?"cp":"",mesh._state.hash].join(";");var renderer=renderers$4[hash];if(!renderer){renderer=new EmphasisEdgesRenderer(hash,mesh);renderers$4[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};EmphasisEdgesRenderer.prototype.put=function(){if(--this._useCount===0){ids.removeItem(this.id);if(this._program){this._program.destroy();}delete renderers$4[this._hash];stats.memory.programs--;}};EmphasisEdgesRenderer.prototype.webglContextRestored=function(){this._program=null;};EmphasisEdgesRenderer.prototype.drawMesh=function(frameCtx,mesh,mode){if(!this._program){this._allocate(mesh);}var scene=this._scene;var camera=scene.camera;var gl=scene.canvas.gl;var materialState;var meshState=mesh._state;var geometry=mesh._geometry;var geometryState=geometry._state;var origin=mesh.origin;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCViewMatrix(meshState.originHash,origin):camera.viewMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$10):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}switch(mode){case 0:materialState=mesh._xrayMaterial._state;break;case 1:materialState=mesh._highlightMaterial._state;break;case 2:materialState=mesh._selectedMaterial._state;break;case 3:default:materialState=mesh._edgeMaterial._state;break;}if(materialState.id!==this._lastMaterialId){var backfaces=materialState.backfaces;if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}if(frameCtx.lineWidth!==materialState.edgeWidth){gl.lineWidth(materialState.edgeWidth);frameCtx.lineWidth=materialState.edgeWidth;}if(this._uEdgeColor){var edgeColor=materialState.edgeColor;var edgeAlpha=materialState.edgeAlpha;gl.uniform4f(this._uEdgeColor,edgeColor[0],edgeColor[1],edgeColor[2],edgeAlpha);}this._lastMaterialId=materialState.id;}gl.uniformMatrix4fv(this._uModelMatrix,gl.FALSE,mesh.worldMatrix);if(this._uClippable){gl.uniform1i(this._uClippable,meshState.clippable);}gl.uniform3fv(this._uOffset,meshState.offset);// Bind VBOs
11818
+ mesh.scene._sectionPlanesState.getHash(),mesh._geometry._state.compressGeometry?"cp":"",mesh._state.hash].join(";");var renderer=renderers$4[hash];if(!renderer){renderer=new EmphasisEdgesRenderer(hash,mesh);renderers$4[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};EmphasisEdgesRenderer.prototype.put=function(){if(--this._useCount===0){ids.removeItem(this.id);if(this._program){this._program.destroy();}delete renderers$4[this._hash];stats.memory.programs--;}};EmphasisEdgesRenderer.prototype.webglContextRestored=function(){this._program=null;};EmphasisEdgesRenderer.prototype.drawMesh=function(frameCtx,mesh,mode){if(!this._program){this._allocate(mesh);}var scene=this._scene;var camera=scene.camera;var gl=scene.canvas.gl;var materialState;var meshState=mesh._state;var geometry=mesh._geometry;var geometryState=geometry._state;var origin=mesh.origin;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCViewMatrix(meshState.originHash,origin):camera.viewMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$$):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}switch(mode){case 0:materialState=mesh._xrayMaterial._state;break;case 1:materialState=mesh._highlightMaterial._state;break;case 2:materialState=mesh._selectedMaterial._state;break;case 3:default:materialState=mesh._edgeMaterial._state;break;}if(materialState.id!==this._lastMaterialId){var backfaces=materialState.backfaces;if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}if(frameCtx.lineWidth!==materialState.edgeWidth){gl.lineWidth(materialState.edgeWidth);frameCtx.lineWidth=materialState.edgeWidth;}if(this._uEdgeColor){var edgeColor=materialState.edgeColor;var edgeAlpha=materialState.edgeAlpha;gl.uniform4f(this._uEdgeColor,edgeColor[0],edgeColor[1],edgeColor[2],edgeAlpha);}this._lastMaterialId=materialState.id;}gl.uniformMatrix4fv(this._uModelMatrix,gl.FALSE,mesh.worldMatrix);if(this._uClippable){gl.uniform1i(this._uClippable,meshState.clippable);}gl.uniform3fv(this._uOffset,meshState.offset);// Bind VBOs
11823
11819
  var indicesBuf;if(geometryState.primitive===gl.TRIANGLES){indicesBuf=geometry._getEdgeIndices();}else if(geometryState.primitive===gl.LINES){indicesBuf=geometryState.indicesBuf;}if(indicesBuf){if(geometryState.id!==this._lastGeometryId){if(this._uPositionsDecodeMatrix){gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometryState.positionsDecodeMatrix);}if(this._aPosition){this._aPosition.bindArrayBuffer(geometryState.positionsBuf,geometryState.compressGeometry?gl.UNSIGNED_SHORT:gl.FLOAT);frameCtx.bindArray++;}indicesBuf.bind();frameCtx.bindArray++;this._lastGeometryId=geometryState.id;}gl.drawElements(gl.LINES,indicesBuf.numItems,indicesBuf.itemType,0);frameCtx.drawElements++;}};EmphasisEdgesRenderer.prototype._allocate=function(mesh){var scene=mesh.scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._shaderSource);if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uModelMatrix=program.getLocation("modelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i229=0,len=sectionPlanesState.sectionPlanes.length;_i229<len;_i229++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i229),pos:program.getLocation("sectionPlanePos"+_i229),dir:program.getLocation("sectionPlaneDir"+_i229)});}this._uEdgeColor=program.getLocation("edgeColor");this._aPosition=program.getAttribute("position");this._uClippable=program.getLocation("clippable");this._uGammaFactor=program.getLocation("gammaFactor");this._uOffset=program.getLocation("offset");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._lastMaterialId=null;this._lastVertexBufsId=null;this._lastGeometryId=null;};EmphasisEdgesRenderer.prototype._bindProgram=function(frameCtx){var program=this._program;var scene=this._scene;var gl=scene.canvas.gl;var camera=scene.camera;var project=camera.project;program.bind();frameCtx.useProgram++;this._lastMaterialId=null;this._lastVertexBufsId=null;this._lastGeometryId=null;gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}};/**
11824
11820
  * @author xeolabs / https://github.com/xeolabs
11825
11821
  */ /**
11826
11822
  * @private
11827
11823
  */var PickMeshShaderSource=/*#__PURE__*/_createClass(function PickMeshShaderSource(mesh){_classCallCheck(this,PickMeshShaderSource);this.vertex=buildVertex$3(mesh);this.fragment=buildFragment$3(mesh);});function buildVertex$3(mesh){var scene=mesh.scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;var billboard=mesh._state.billboard;var stationary=mesh._state.stationary;var src=[];src.push('#version 300 es');src.push("// Mesh picking vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("out vec4 vViewPosition;");src.push("uniform vec3 offset;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}if(clipping){src.push("out vec4 vWorldPosition;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("void billboard(inout mat4 mat) {");src.push(" mat[0][0] = 1.0;");src.push(" mat[0][1] = 0.0;");src.push(" mat[0][2] = 0.0;");if(billboard==="spherical"){src.push(" mat[1][0] = 0.0;");src.push(" mat[1][1] = 1.0;");src.push(" mat[1][2] = 0.0;");}src.push(" mat[2][0] = 0.0;");src.push(" mat[2][1] = 0.0;");src.push(" mat[2][2] =1.0;");src.push("}");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}src.push("mat4 viewMatrix2 = viewMatrix;");src.push("mat4 modelMatrix2 = modelMatrix;");if(stationary){src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");src.push("billboard(modelMatrix2);");src.push("billboard(viewMatrix2);");}src.push(" vec4 worldPosition = modelMatrix2 * localPosition;");src.push(" worldPosition.xyz = worldPosition.xyz + offset;");src.push(" vec4 viewPosition = viewMatrix2 * worldPosition;");if(clipping){src.push(" vWorldPosition = worldPosition;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");return src;}function buildFragment$3(mesh){var scene=mesh.scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Mesh picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform vec4 pickColor;");if(clipping){src.push("uniform bool clippable;");src.push("in vec4 vWorldPosition;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push("if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = pickColor; ");src.push("}");return src;}/**
11828
11824
  * @author xeolabs / https://github.com/xeolabs
11829
- */var tempVec3a$$=math.vec3();// No ID, because there is exactly one PickMeshRenderer per scene
11825
+ */var tempVec3a$_=math.vec3();// No ID, because there is exactly one PickMeshRenderer per scene
11830
11826
  /**
11831
11827
  * @private
11832
- */var PickMeshRenderer=function PickMeshRenderer(hash,mesh){this._hash=hash;this._shaderSource=new PickMeshShaderSource(mesh);this._scene=mesh.scene;this._useCount=0;this._allocate(mesh);};var renderers$3={};PickMeshRenderer.get=function(mesh){var hash=[mesh.scene.canvas.canvas.id,mesh.scene._sectionPlanesState.getHash(),mesh._geometry._state.hash,mesh._state.hash].join(";");var renderer=renderers$3[hash];if(!renderer){renderer=new PickMeshRenderer(hash,mesh);if(renderer.errors){console.log(renderer.errors.join("\n"));return null;}renderers$3[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};PickMeshRenderer.prototype.put=function(){if(--this._useCount===0){if(this._program){this._program.destroy();}delete renderers$3[this._hash];stats.memory.programs--;}};PickMeshRenderer.prototype.webglContextRestored=function(){this._program=null;};PickMeshRenderer.prototype.drawMesh=function(frameCtx,mesh){if(!this._program){this._allocate(mesh);}var scene=this._scene;var gl=scene.canvas.gl;var meshState=mesh._state;var materialState=mesh._material._state;var geometryState=mesh._geometry._state;var origin=mesh.origin;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCPickViewMatrix(meshState.originHash,origin):frameCtx.pickViewMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$$):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}if(materialState.id!==this._lastMaterialId){var backfaces=materialState.backfaces;if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}var frontface=materialState.frontface;if(frameCtx.frontface!==frontface){if(frontface){gl.frontFace(gl.CCW);}else{gl.frontFace(gl.CW);}frameCtx.frontface=frontface;}this._lastMaterialId=materialState.id;}gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);gl.uniformMatrix4fv(this._uModelMatrix,false,mesh.worldMatrix);if(this._uClippable){gl.uniform1i(this._uClippable,mesh._state.clippable);}gl.uniform3fv(this._uOffset,mesh._state.offset);if(geometryState.id!==this._lastGeometryId){if(this._uPositionsDecodeMatrix){gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometryState.positionsDecodeMatrix);}if(this._aPosition){this._aPosition.bindArrayBuffer(geometryState.positionsBuf,geometryState.compressGeometry?gl.UNSIGNED_SHORT:gl.FLOAT);frameCtx.bindArray++;}if(geometryState.indicesBuf){geometryState.indicesBuf.bind();frameCtx.bindArray++;}this._lastGeometryId=geometryState.id;}// Mesh-indexed color
11828
+ */var PickMeshRenderer=function PickMeshRenderer(hash,mesh){this._hash=hash;this._shaderSource=new PickMeshShaderSource(mesh);this._scene=mesh.scene;this._useCount=0;this._allocate(mesh);};var renderers$3={};PickMeshRenderer.get=function(mesh){var hash=[mesh.scene.canvas.canvas.id,mesh.scene._sectionPlanesState.getHash(),mesh._geometry._state.hash,mesh._state.hash].join(";");var renderer=renderers$3[hash];if(!renderer){renderer=new PickMeshRenderer(hash,mesh);if(renderer.errors){console.log(renderer.errors.join("\n"));return null;}renderers$3[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};PickMeshRenderer.prototype.put=function(){if(--this._useCount===0){if(this._program){this._program.destroy();}delete renderers$3[this._hash];stats.memory.programs--;}};PickMeshRenderer.prototype.webglContextRestored=function(){this._program=null;};PickMeshRenderer.prototype.drawMesh=function(frameCtx,mesh){if(!this._program){this._allocate(mesh);}var scene=this._scene;var gl=scene.canvas.gl;var meshState=mesh._state;var materialState=mesh._material._state;var geometryState=mesh._geometry._state;var origin=mesh.origin;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCPickViewMatrix(meshState.originHash,origin):frameCtx.pickViewMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$_):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}if(materialState.id!==this._lastMaterialId){var backfaces=materialState.backfaces;if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}var frontface=materialState.frontface;if(frameCtx.frontface!==frontface){if(frontface){gl.frontFace(gl.CCW);}else{gl.frontFace(gl.CW);}frameCtx.frontface=frontface;}this._lastMaterialId=materialState.id;}gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);gl.uniformMatrix4fv(this._uModelMatrix,false,mesh.worldMatrix);if(this._uClippable){gl.uniform1i(this._uClippable,mesh._state.clippable);}gl.uniform3fv(this._uOffset,mesh._state.offset);if(geometryState.id!==this._lastGeometryId){if(this._uPositionsDecodeMatrix){gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometryState.positionsDecodeMatrix);}if(this._aPosition){this._aPosition.bindArrayBuffer(geometryState.positionsBuf,geometryState.compressGeometry?gl.UNSIGNED_SHORT:gl.FLOAT);frameCtx.bindArray++;}if(geometryState.indicesBuf){geometryState.indicesBuf.bind();frameCtx.bindArray++;}this._lastGeometryId=geometryState.id;}// Mesh-indexed color
11833
11829
  var pickID=mesh._state.pickID;var a=pickID>>24&0xFF;var b=pickID>>16&0xFF;var g=pickID>>8&0xFF;var r=pickID&0xFF;gl.uniform4f(this._uPickColor,r/255,g/255,b/255,a/255);if(geometryState.indicesBuf){gl.drawElements(geometryState.primitive,geometryState.indicesBuf.numItems,geometryState.indicesBuf.itemType,0);frameCtx.drawElements++;}else if(geometryState.positions){gl.drawArrays(gl.TRIANGLES,0,geometryState.positions.numItems);}};PickMeshRenderer.prototype._allocate=function(mesh){var scene=mesh.scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._shaderSource);if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uModelMatrix=program.getLocation("modelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=scene._sectionPlanesState.sectionPlanes;for(var _i230=0,len=clips.length;_i230<len;_i230++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i230),pos:program.getLocation("sectionPlanePos"+_i230),dir:program.getLocation("sectionPlaneDir"+_i230)});}this._aPosition=program.getAttribute("position");this._uClippable=program.getLocation("clippable");this._uPickColor=program.getLocation("pickColor");this._uOffset=program.getLocation("offset");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._lastMaterialId=null;this._lastGeometryId=null;};PickMeshRenderer.prototype._bindProgram=function(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();frameCtx.useProgram++;if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this._lastMaterialId=null;this._lastGeometryId=null;};/**
11834
11830
  * @private
11835
11831
  */var PickTriangleShaderSource=/*#__PURE__*/_createClass(function PickTriangleShaderSource(mesh){_classCallCheck(this,PickTriangleShaderSource);this.vertex=buildVertex$2(mesh);this.fragment=buildFragment$2(mesh);});function buildVertex$2(mesh){var scene=mesh.scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;mesh._state.billboard;mesh._state.stationary;var src=[];src.push('#version 300 es');src.push("// Surface picking vertex shader");src.push("in vec3 position;");src.push("in vec4 color;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform vec3 offset;");if(clipping){src.push("uniform bool clippable;");src.push("out vec4 vWorldPosition;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("out vec4 vColor;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}src.push(" vec4 worldPosition = modelMatrix * localPosition; ");src.push(" worldPosition.xyz = worldPosition.xyz + offset;");src.push(" vec4 viewPosition = viewMatrix * worldPosition;");if(clipping){src.push(" vWorldPosition = worldPosition;");}src.push(" vColor = color;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");return src;}function buildFragment$2(mesh){var scene=mesh.scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Surface picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");src.push("in vec4 vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("uniform bool clippable;");src.push("in vec4 vWorldPosition;");for(var _i231=0;_i231<sectionPlanesState.sectionPlanes.length;_i231++){src.push("uniform bool sectionPlaneActive"+_i231+";");src.push("uniform vec3 sectionPlanePos"+_i231+";");src.push("uniform vec3 sectionPlaneDir"+_i231+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push("if (clippable) {");src.push(" float dist = 0.0;");for(var _i232=0;_i232<sectionPlanesState.sectionPlanes.length;_i232++){src.push("if (sectionPlaneActive"+_i232+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i232+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i232+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vColor;");src.push("}");return src;}/**
11836
11832
  * @author xeolabs / https://github.com/xeolabs
11837
- */var tempVec3a$_=math.vec3();/**
11833
+ */var tempVec3a$Z=math.vec3();/**
11838
11834
  * @private
11839
- */var PickTriangleRenderer=function PickTriangleRenderer(hash,mesh){this._hash=hash;this._scene=mesh.scene;this._useCount=0;this._shaderSource=new PickTriangleShaderSource(mesh);this._allocate(mesh);};var renderers$2={};PickTriangleRenderer.get=function(mesh){var hash=[mesh.scene.canvas.canvas.id,mesh.scene._sectionPlanesState.getHash(),mesh._geometry._state.compressGeometry?"cp":"",mesh._state.hash].join(";");var renderer=renderers$2[hash];if(!renderer){renderer=new PickTriangleRenderer(hash,mesh);if(renderer.errors){console.log(renderer.errors.join("\n"));return null;}renderers$2[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};PickTriangleRenderer.prototype.put=function(){if(--this._useCount===0){if(this._program){this._program.destroy();}delete renderers$2[this._hash];stats.memory.programs--;}};PickTriangleRenderer.prototype.webglContextRestored=function(){this._program=null;};PickTriangleRenderer.prototype.drawMesh=function(frameCtx,mesh){if(!this._program){this._allocate(mesh);}var scene=this._scene;var gl=scene.canvas.gl;var meshState=mesh._state;var materialState=mesh._material._state;var geometry=mesh._geometry;var geometryState=mesh._geometry._state;var origin=mesh.origin;var backfaces=materialState.backfaces;var frontface=materialState.frontface;var project=scene.camera.project;var positionsBuf=geometry._getPickTrianglePositions();var pickColorsBuf=geometry._getPickTriangleColors();this._program.bind();frameCtx.useProgram++;if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCPickViewMatrix(meshState.originHash,origin):frameCtx.pickViewMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$_):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);if(scene.logarithmicDepthBufferEnabled){gl.uniform1f(this._uZFar,scene.camera.project.far);}if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}if(frameCtx.frontface!==frontface){if(frontface){gl.frontFace(gl.CCW);}else{gl.frontFace(gl.CW);}frameCtx.frontface=frontface;}gl.uniformMatrix4fv(this._uModelMatrix,false,mesh.worldMatrix);if(this._uClippable){gl.uniform1i(this._uClippable,mesh._state.clippable);}gl.uniform3fv(this._uOffset,mesh._state.offset);if(this._uPositionsDecodeMatrix){gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometryState.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(positionsBuf,geometryState.compressGeometry?gl.UNSIGNED_SHORT:gl.FLOAT);}else{this._aPosition.bindArrayBuffer(positionsBuf);}pickColorsBuf.bind();gl.enableVertexAttribArray(this._aColor.location);gl.vertexAttribPointer(this._aColor.location,pickColorsBuf.itemSize,pickColorsBuf.itemType,true,0,0);// Normalize
11835
+ */var PickTriangleRenderer=function PickTriangleRenderer(hash,mesh){this._hash=hash;this._scene=mesh.scene;this._useCount=0;this._shaderSource=new PickTriangleShaderSource(mesh);this._allocate(mesh);};var renderers$2={};PickTriangleRenderer.get=function(mesh){var hash=[mesh.scene.canvas.canvas.id,mesh.scene._sectionPlanesState.getHash(),mesh._geometry._state.compressGeometry?"cp":"",mesh._state.hash].join(";");var renderer=renderers$2[hash];if(!renderer){renderer=new PickTriangleRenderer(hash,mesh);if(renderer.errors){console.log(renderer.errors.join("\n"));return null;}renderers$2[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};PickTriangleRenderer.prototype.put=function(){if(--this._useCount===0){if(this._program){this._program.destroy();}delete renderers$2[this._hash];stats.memory.programs--;}};PickTriangleRenderer.prototype.webglContextRestored=function(){this._program=null;};PickTriangleRenderer.prototype.drawMesh=function(frameCtx,mesh){if(!this._program){this._allocate(mesh);}var scene=this._scene;var gl=scene.canvas.gl;var meshState=mesh._state;var materialState=mesh._material._state;var geometry=mesh._geometry;var geometryState=mesh._geometry._state;var origin=mesh.origin;var backfaces=materialState.backfaces;var frontface=materialState.frontface;var project=scene.camera.project;var positionsBuf=geometry._getPickTrianglePositions();var pickColorsBuf=geometry._getPickTriangleColors();this._program.bind();frameCtx.useProgram++;if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCPickViewMatrix(meshState.originHash,origin):frameCtx.pickViewMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$Z):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);if(scene.logarithmicDepthBufferEnabled){gl.uniform1f(this._uZFar,scene.camera.project.far);}if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}if(frameCtx.frontface!==frontface){if(frontface){gl.frontFace(gl.CCW);}else{gl.frontFace(gl.CW);}frameCtx.frontface=frontface;}gl.uniformMatrix4fv(this._uModelMatrix,false,mesh.worldMatrix);if(this._uClippable){gl.uniform1i(this._uClippable,mesh._state.clippable);}gl.uniform3fv(this._uOffset,mesh._state.offset);if(this._uPositionsDecodeMatrix){gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometryState.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(positionsBuf,geometryState.compressGeometry?gl.UNSIGNED_SHORT:gl.FLOAT);}else{this._aPosition.bindArrayBuffer(positionsBuf);}pickColorsBuf.bind();gl.enableVertexAttribArray(this._aColor.location);gl.vertexAttribPointer(this._aColor.location,pickColorsBuf.itemSize,pickColorsBuf.itemType,true,0,0);// Normalize
11840
11836
  gl.drawArrays(geometryState.primitive,0,positionsBuf.numItems/3);};PickTriangleRenderer.prototype._allocate=function(mesh){var scene=mesh.scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._shaderSource);this._useCount=0;if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uModelMatrix=program.getLocation("modelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var sectionPlanes=scene._sectionPlanesState.sectionPlanes;for(var _i233=0,len=sectionPlanes.length;_i233<len;_i233++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i233),pos:program.getLocation("sectionPlanePos"+_i233),dir:program.getLocation("sectionPlaneDir"+_i233)});}this._aPosition=program.getAttribute("position");this._aColor=program.getAttribute("color");this._uClippable=program.getLocation("clippable");this._uOffset=program.getLocation("offset");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}};/**
11841
11837
  * @author xeolabs / https://github.com/xeolabs
11842
11838
  */ /**
11843
11839
  * @private
11844
11840
  */var OcclusionShaderSource=/*#__PURE__*/_createClass(function OcclusionShaderSource(mesh){_classCallCheck(this,OcclusionShaderSource);this.vertex=buildVertex$1(mesh);this.fragment=buildFragment$1(mesh);});function buildVertex$1(mesh){var scene=mesh.scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;var billboard=mesh._state.billboard;var stationary=mesh._state.stationary;var src=[];src.push('#version 300 es');src.push("// Mesh occlusion vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform vec3 offset;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}if(clipping){src.push("out vec4 vWorldPosition;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("void billboard(inout mat4 mat) {");src.push(" mat[0][0] = 1.0;");src.push(" mat[0][1] = 0.0;");src.push(" mat[0][2] = 0.0;");if(billboard==="spherical"){src.push(" mat[1][0] = 0.0;");src.push(" mat[1][1] = 1.0;");src.push(" mat[1][2] = 0.0;");}src.push(" mat[2][0] = 0.0;");src.push(" mat[2][1] = 0.0;");src.push(" mat[2][2] =1.0;");src.push("}");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}src.push("mat4 viewMatrix2 = viewMatrix;");src.push("mat4 modelMatrix2 = modelMatrix;");if(stationary){src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;");}if(billboard==="spherical"||billboard==="cylindrical"){src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");src.push("billboard(modelMatrix2);");src.push("billboard(viewMatrix2);");src.push("billboard(modelViewMatrix);");src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = modelViewMatrix * localPosition;");}else{src.push("worldPosition = modelMatrix2 * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");}if(clipping){src.push(" vWorldPosition = worldPosition;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");return src;}function buildFragment$1(mesh){var scene=mesh.scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Mesh occlusion fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("uniform bool clippable;");src.push("in vec4 vWorldPosition;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push("if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}/**
11845
11841
  * @author xeolabs / https://github.com/xeolabs
11846
- */var tempVec3a$Z=math.vec3();// No ID, because there is exactly one PickMeshRenderer per scene
11842
+ */var tempVec3a$Y=math.vec3();// No ID, because there is exactly one PickMeshRenderer per scene
11847
11843
  /**
11848
11844
  * @private
11849
- */var OcclusionRenderer=function OcclusionRenderer(hash,mesh){this._hash=hash;this._shaderSource=new OcclusionShaderSource(mesh);this._scene=mesh.scene;this._useCount=0;this._allocate(mesh);};var renderers$1={};OcclusionRenderer.get=function(mesh){var hash=[mesh.scene.canvas.canvas.id,mesh.scene._sectionPlanesState.getHash(),mesh._geometry._state.hash,mesh._state.occlusionHash].join(";");var renderer=renderers$1[hash];if(!renderer){renderer=new OcclusionRenderer(hash,mesh);if(renderer.errors){console.log(renderer.errors.join("\n"));return null;}renderers$1[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};OcclusionRenderer.prototype.put=function(){if(--this._useCount===0){if(this._program){this._program.destroy();}delete renderers$1[this._hash];stats.memory.programs--;}};OcclusionRenderer.prototype.webglContextRestored=function(){this._program=null;};OcclusionRenderer.prototype.drawMesh=function(frameCtx,mesh){if(!this._program){this._allocate(mesh);}var scene=this._scene;var gl=scene.canvas.gl;var materialState=mesh._material._state;var meshState=mesh._state;var geometryState=mesh._geometry._state;var origin=mesh.origin;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}if(materialState.id!==this._lastMaterialId){var backfaces=materialState.backfaces;if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}var frontface=materialState.frontface;if(frameCtx.frontface!==frontface){if(frontface){gl.frontFace(gl.CCW);}else{gl.frontFace(gl.CW);}frameCtx.frontface=frontface;}this._lastMaterialId=materialState.id;}var camera=scene.camera;gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCViewMatrix(meshState.originHash,origin):camera.viewMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$Z):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}gl.uniformMatrix4fv(this._uProjMatrix,false,camera._project._state.matrix);gl.uniformMatrix4fv(this._uModelMatrix,gl.FALSE,mesh.worldMatrix);if(this._uClippable){gl.uniform1i(this._uClippable,mesh._state.clippable);}gl.uniform3fv(this._uOffset,mesh._state.offset);if(geometryState.id!==this._lastGeometryId){if(this._uPositionsDecodeMatrix){gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometryState.positionsDecodeMatrix);}if(this._aPosition){this._aPosition.bindArrayBuffer(geometryState.positionsBuf,geometryState.compressGeometry?gl.UNSIGNED_SHORT:gl.FLOAT);frameCtx.bindArray++;}if(geometryState.indicesBuf){geometryState.indicesBuf.bind();frameCtx.bindArray++;}this._lastGeometryId=geometryState.id;}if(geometryState.indicesBuf){gl.drawElements(geometryState.primitive,geometryState.indicesBuf.numItems,geometryState.indicesBuf.itemType,0);frameCtx.drawElements++;}else if(geometryState.positions){gl.drawArrays(gl.TRIANGLES,0,geometryState.positions.numItems);}};OcclusionRenderer.prototype._allocate=function(mesh){var scene=mesh.scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._shaderSource);if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uModelMatrix=program.getLocation("modelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=scene._sectionPlanesState.sectionPlanes;for(var _i234=0,len=clips.length;_i234<len;_i234++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i234),pos:program.getLocation("sectionPlanePos"+_i234),dir:program.getLocation("sectionPlaneDir"+_i234)});}this._aPosition=program.getAttribute("position");this._uClippable=program.getLocation("clippable");this._uOffset=program.getLocation("offset");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._lastMaterialId=null;this._lastVertexBufsId=null;this._lastGeometryId=null;};OcclusionRenderer.prototype._bindProgram=function(frameCtx){var scene=this._scene;var project=scene.camera.project;var gl=scene.canvas.gl;this._program.bind();frameCtx.useProgram++;gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this._lastMaterialId=null;this._lastVertexBufsId=null;this._lastGeometryId=null;};/**
11845
+ */var OcclusionRenderer=function OcclusionRenderer(hash,mesh){this._hash=hash;this._shaderSource=new OcclusionShaderSource(mesh);this._scene=mesh.scene;this._useCount=0;this._allocate(mesh);};var renderers$1={};OcclusionRenderer.get=function(mesh){var hash=[mesh.scene.canvas.canvas.id,mesh.scene._sectionPlanesState.getHash(),mesh._geometry._state.hash,mesh._state.occlusionHash].join(";");var renderer=renderers$1[hash];if(!renderer){renderer=new OcclusionRenderer(hash,mesh);if(renderer.errors){console.log(renderer.errors.join("\n"));return null;}renderers$1[hash]=renderer;stats.memory.programs++;}renderer._useCount++;return renderer;};OcclusionRenderer.prototype.put=function(){if(--this._useCount===0){if(this._program){this._program.destroy();}delete renderers$1[this._hash];stats.memory.programs--;}};OcclusionRenderer.prototype.webglContextRestored=function(){this._program=null;};OcclusionRenderer.prototype.drawMesh=function(frameCtx,mesh){if(!this._program){this._allocate(mesh);}var scene=this._scene;var gl=scene.canvas.gl;var materialState=mesh._material._state;var meshState=mesh._state;var geometryState=mesh._geometry._state;var origin=mesh.origin;if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}if(materialState.id!==this._lastMaterialId){var backfaces=materialState.backfaces;if(frameCtx.backfaces!==backfaces){if(backfaces){gl.disable(gl.CULL_FACE);}else{gl.enable(gl.CULL_FACE);}frameCtx.backfaces=backfaces;}var frontface=materialState.frontface;if(frameCtx.frontface!==frontface){if(frontface){gl.frontFace(gl.CCW);}else{gl.frontFace(gl.CW);}frameCtx.frontface=frontface;}this._lastMaterialId=materialState.id;}var camera=scene.camera;gl.uniformMatrix4fv(this._uViewMatrix,false,origin?frameCtx.getRTCViewMatrix(meshState.originHash,origin):camera.viewMatrix);if(meshState.clippable){var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var renderFlags=mesh.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];gl.uniform3fv(sectionPlaneUniforms.pos,origin?getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$Y):sectionPlane.pos);gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}}gl.uniformMatrix4fv(this._uProjMatrix,false,camera._project._state.matrix);gl.uniformMatrix4fv(this._uModelMatrix,gl.FALSE,mesh.worldMatrix);if(this._uClippable){gl.uniform1i(this._uClippable,mesh._state.clippable);}gl.uniform3fv(this._uOffset,mesh._state.offset);if(geometryState.id!==this._lastGeometryId){if(this._uPositionsDecodeMatrix){gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometryState.positionsDecodeMatrix);}if(this._aPosition){this._aPosition.bindArrayBuffer(geometryState.positionsBuf,geometryState.compressGeometry?gl.UNSIGNED_SHORT:gl.FLOAT);frameCtx.bindArray++;}if(geometryState.indicesBuf){geometryState.indicesBuf.bind();frameCtx.bindArray++;}this._lastGeometryId=geometryState.id;}if(geometryState.indicesBuf){gl.drawElements(geometryState.primitive,geometryState.indicesBuf.numItems,geometryState.indicesBuf.itemType,0);frameCtx.drawElements++;}else if(geometryState.positions){gl.drawArrays(gl.TRIANGLES,0,geometryState.positions.numItems);}};OcclusionRenderer.prototype._allocate=function(mesh){var scene=mesh.scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._shaderSource);if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uModelMatrix=program.getLocation("modelMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=scene._sectionPlanesState.sectionPlanes;for(var _i234=0,len=clips.length;_i234<len;_i234++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i234),pos:program.getLocation("sectionPlanePos"+_i234),dir:program.getLocation("sectionPlaneDir"+_i234)});}this._aPosition=program.getAttribute("position");this._uClippable=program.getLocation("clippable");this._uOffset=program.getLocation("offset");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}this._lastMaterialId=null;this._lastVertexBufsId=null;this._lastGeometryId=null;};OcclusionRenderer.prototype._bindProgram=function(frameCtx){var scene=this._scene;var project=scene.camera.project;var gl=scene.canvas.gl;this._program.bind();frameCtx.useProgram++;gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}this._lastMaterialId=null;this._lastVertexBufsId=null;this._lastGeometryId=null;};/**
11850
11846
  * @private
11851
11847
  */var ShadowShaderSource=/*#__PURE__*/_createClass(function ShadowShaderSource(mesh){_classCallCheck(this,ShadowShaderSource);this.vertex=buildVertex(mesh);this.fragment=buildFragment(mesh);});function buildVertex(mesh){var scene=mesh.scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var quantizedGeometry=!!mesh._geometry._state.compressGeometry;var src=[];src.push("// Mesh shadow vertex shader");src.push("in vec3 position;");src.push("uniform mat4 modelMatrix;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");src.push("uniform vec3 offset;");if(quantizedGeometry){src.push("uniform mat4 positionsDecodeMatrix;");}if(clipping){src.push("out vec4 vWorldPosition;");}src.push("void main(void) {");src.push("vec4 localPosition = vec4(position, 1.0); ");src.push("vec4 worldPosition;");if(quantizedGeometry){src.push("localPosition = positionsDecodeMatrix * localPosition;");}src.push("worldPosition = modelMatrix * localPosition;");src.push("worldPosition.xyz = worldPosition.xyz + offset;");src.push("vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");}src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push("}");return src;}function buildFragment(mesh){var scene=mesh.scene;scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("// Mesh shadow fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("uniform bool clippable;");src.push("in vec4 vWorldPosition;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("vec4 encodeFloat( const in float depth ) {");src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");src.push(" vec4 comp = fract(depth * bitShift);");src.push(" comp -= comp.xxyz * bitMask;");src.push(" return comp;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push("if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}src.push("outColor = encodeFloat(gl_FragCoord.z);");src.push("}");return src;}/**
11852
11848
  * @private
@@ -15622,7 +15618,7 @@ var positions=K3D.edit.unwrap(m.i_verts,m.c_verts,3);var normals=K3D.edit.unwrap
15622
15618
  * Destroys this ````LineSet````.
15623
15619
  *
15624
15620
  * Removes the ```LineSet```` from {@link Scene#lineSets}; causes Scene to fire a "lineSetDestroyed" event.
15625
- */},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(LineSet.prototype),"destroy",this).call(this);this.scene._lineSetDestroyed(this);}}]);return LineSet;}(Component);var tempVec3$4=math.vec3();var tempVec3a$Y=math.vec3();var tempVec3b$a=math.vec3();var tempVec3c$6=math.vec3();/**
15621
+ */},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(LineSet.prototype),"destroy",this).call(this);this.scene._lineSetDestroyed(this);}}]);return LineSet;}(Component);var tempVec3$4=math.vec3();var tempVec3a$X=math.vec3();var tempVec3b$9=math.vec3();var tempVec3c$6=math.vec3();/**
15626
15622
  * {@link Viewer} plugin that saves and loads BCF viewpoints as JSON objects.
15627
15623
  *
15628
15624
  * [<img src="http://xeokit.github.io/xeokit-sdk/assets/images/BCFViewpointsPlugin.png">](http://xeokit.github.io/xeokit-sdk/examples/#BCF_SaveViewpoint)
@@ -15982,7 +15978,7 @@ alpha=0.1;}else{alpha=scene.xrayMaterial.fillAlpha;}alpha=Math.round(alpha*255).
15982
15978
  * then this method will apply the updates to objects within those composites.
15983
15979
  */},{key:"setViewpoint",value:function setViewpoint(bcfViewpoint){var _this66=this;var options=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};if(!bcfViewpoint){return;}var viewer=this.viewer;var scene=viewer.scene;var camera=scene.camera;var rayCast=options.rayCast!==false;var immediate=options.immediate!==false;var reset=options.reset!==false;var realWorldOffset=scene.realWorldOffset;var reverseClippingPlanes=options.reverseClippingPlanes===true;scene.clearSectionPlanes();if(bcfViewpoint.clipping_planes){bcfViewpoint.clipping_planes.forEach(function(e){var pos=xyzObjectToArray(e.location,tempVec3$4);var dir=xyzObjectToArray(e.direction,tempVec3$4);if(reverseClippingPlanes){math.negateVec3(dir);}math.subVec3(pos,realWorldOffset);if(camera.yUp){pos=ZToY(pos);dir=ZToY(dir);}new SectionPlane(scene,{pos:pos,dir:dir});});}scene.clearLines();if(bcfViewpoint.lines){var _positions6=[];var indices=[];var _i272=0;bcfViewpoint.lines.forEach(function(e){if(!e.start_point){return;}if(!e.end_point){return;}_positions6.push(e.start_point.x);_positions6.push(e.start_point.y);_positions6.push(e.start_point.z);_positions6.push(e.end_point.x);_positions6.push(e.end_point.y);_positions6.push(e.end_point.z);indices.push(_i272++);indices.push(_i272++);});new LineSet(scene,{positions:_positions6,indices:indices,clippable:false,collidable:true});}scene.clearBitmaps();if(bcfViewpoint.bitmaps){bcfViewpoint.bitmaps.forEach(function(e){var bitmap_type=e.bitmap_type||"jpg";// "jpg" | "png"
15984
15980
  var bitmap_data=e.bitmap_data;// base64
15985
- var location=xyzObjectToArray(e.location,tempVec3a$Y);var normal=xyzObjectToArray(e.normal,tempVec3b$a);var up=xyzObjectToArray(e.up,tempVec3c$6);var height=e.height||1;if(!bitmap_type){return;}if(!bitmap_data){return;}if(!location){return;}if(!normal){return;}if(!up){return;}if(camera.yUp){location=ZToY(location);normal=ZToY(normal);up=ZToY(up);}new Bitmap(scene,{src:bitmap_data,type:bitmap_type,pos:location,normal:normal,up:up,clippable:false,collidable:true,height:height});});}if(reset){scene.setObjectsXRayed(scene.xrayedObjectIds,false);scene.setObjectsHighlighted(scene.highlightedObjectIds,false);scene.setObjectsSelected(scene.selectedObjectIds,false);}if(bcfViewpoint.components){if(bcfViewpoint.components.visibility){if(!bcfViewpoint.components.visibility.default_visibility){scene.setObjectsVisible(scene.objectIds,false);if(bcfViewpoint.components.visibility.exceptions){bcfViewpoint.components.visibility.exceptions.forEach(function(component){return _this66._withBCFComponent(options,component,function(entity){return entity.visible=true;});});}}else{scene.setObjectsVisible(scene.objectIds,true);if(bcfViewpoint.components.visibility.exceptions){bcfViewpoint.components.visibility.exceptions.forEach(function(component){return _this66._withBCFComponent(options,component,function(entity){return entity.visible=false;});});}}var view_setup_hints=bcfViewpoint.components.visibility.view_setup_hints;if(view_setup_hints){if(view_setup_hints.spaces_visible===false){scene.setObjectsVisible(viewer.metaScene.getObjectIDsByType("IfcSpace"),false);}if(view_setup_hints.openings_visible===false){scene.setObjectsVisible(viewer.metaScene.getObjectIDsByType("IfcOpening"),false);}if(view_setup_hints.space_boundaries_visible!==undefined);}}if(bcfViewpoint.components.selection){scene.setObjectsSelected(scene.selectedObjectIds,false);bcfViewpoint.components.selection.forEach(function(component){return _this66._withBCFComponent(options,component,function(entity){return entity.selected=true;});});}if(bcfViewpoint.components.coloring){bcfViewpoint.components.coloring.forEach(function(coloring){var color=coloring.color;var alpha=0;var alphaDefined=false;if(color.length===8){alpha=parseInt(color.substring(0,2),16)/256;if(alpha<=1.0&&alpha>=0.95){alpha=1.0;}color=color.substring(2);alphaDefined=true;}var colorize=[parseInt(color.substring(0,2),16)/256,parseInt(color.substring(2,4),16)/256,parseInt(color.substring(4,6),16)/256];coloring.components.map(function(component){return _this66._withBCFComponent(options,component,function(entity){entity.colorize=colorize;if(alphaDefined){entity.opacity=alpha;}});});});}}if(bcfViewpoint.perspective_camera||bcfViewpoint.orthogonal_camera){var eye;var look;var up;var projection;if(bcfViewpoint.perspective_camera){eye=xyzObjectToArray(bcfViewpoint.perspective_camera.camera_view_point,tempVec3$4);look=xyzObjectToArray(bcfViewpoint.perspective_camera.camera_direction,tempVec3$4);up=xyzObjectToArray(bcfViewpoint.perspective_camera.camera_up_vector,tempVec3$4);camera.perspective.fov=bcfViewpoint.perspective_camera.field_of_view;projection="perspective";}else{eye=xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_view_point,tempVec3$4);look=xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_direction,tempVec3$4);up=xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_up_vector,tempVec3$4);camera.ortho.scale=bcfViewpoint.orthogonal_camera.view_to_world_scale;projection="ortho";}math.subVec3(eye,realWorldOffset);if(camera.yUp){eye=ZToY(eye);look=ZToY(look);up=ZToY(up);}if(rayCast){var hit=scene.pick({pickSurface:true,// <<------ This causes picking to find the intersection point on the entity
15981
+ var location=xyzObjectToArray(e.location,tempVec3a$X);var normal=xyzObjectToArray(e.normal,tempVec3b$9);var up=xyzObjectToArray(e.up,tempVec3c$6);var height=e.height||1;if(!bitmap_type){return;}if(!bitmap_data){return;}if(!location){return;}if(!normal){return;}if(!up){return;}if(camera.yUp){location=ZToY(location);normal=ZToY(normal);up=ZToY(up);}new Bitmap(scene,{src:bitmap_data,type:bitmap_type,pos:location,normal:normal,up:up,clippable:false,collidable:true,height:height});});}if(reset){scene.setObjectsXRayed(scene.xrayedObjectIds,false);scene.setObjectsHighlighted(scene.highlightedObjectIds,false);scene.setObjectsSelected(scene.selectedObjectIds,false);}if(bcfViewpoint.components){if(bcfViewpoint.components.visibility){if(!bcfViewpoint.components.visibility.default_visibility){scene.setObjectsVisible(scene.objectIds,false);if(bcfViewpoint.components.visibility.exceptions){bcfViewpoint.components.visibility.exceptions.forEach(function(component){return _this66._withBCFComponent(options,component,function(entity){return entity.visible=true;});});}}else{scene.setObjectsVisible(scene.objectIds,true);if(bcfViewpoint.components.visibility.exceptions){bcfViewpoint.components.visibility.exceptions.forEach(function(component){return _this66._withBCFComponent(options,component,function(entity){return entity.visible=false;});});}}var view_setup_hints=bcfViewpoint.components.visibility.view_setup_hints;if(view_setup_hints){if(view_setup_hints.spaces_visible===false){scene.setObjectsVisible(viewer.metaScene.getObjectIDsByType("IfcSpace"),false);}if(view_setup_hints.openings_visible===false){scene.setObjectsVisible(viewer.metaScene.getObjectIDsByType("IfcOpening"),false);}if(view_setup_hints.space_boundaries_visible!==undefined);}}if(bcfViewpoint.components.selection){scene.setObjectsSelected(scene.selectedObjectIds,false);bcfViewpoint.components.selection.forEach(function(component){return _this66._withBCFComponent(options,component,function(entity){return entity.selected=true;});});}if(bcfViewpoint.components.coloring){bcfViewpoint.components.coloring.forEach(function(coloring){var color=coloring.color;var alpha=0;var alphaDefined=false;if(color.length===8){alpha=parseInt(color.substring(0,2),16)/256;if(alpha<=1.0&&alpha>=0.95){alpha=1.0;}color=color.substring(2);alphaDefined=true;}var colorize=[parseInt(color.substring(0,2),16)/256,parseInt(color.substring(2,4),16)/256,parseInt(color.substring(4,6),16)/256];coloring.components.map(function(component){return _this66._withBCFComponent(options,component,function(entity){entity.colorize=colorize;if(alphaDefined){entity.opacity=alpha;}});});});}}if(bcfViewpoint.perspective_camera||bcfViewpoint.orthogonal_camera){var eye;var look;var up;var projection;if(bcfViewpoint.perspective_camera){eye=xyzObjectToArray(bcfViewpoint.perspective_camera.camera_view_point,tempVec3$4);look=xyzObjectToArray(bcfViewpoint.perspective_camera.camera_direction,tempVec3$4);up=xyzObjectToArray(bcfViewpoint.perspective_camera.camera_up_vector,tempVec3$4);camera.perspective.fov=bcfViewpoint.perspective_camera.field_of_view;projection="perspective";}else{eye=xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_view_point,tempVec3$4);look=xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_direction,tempVec3$4);up=xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_up_vector,tempVec3$4);camera.ortho.scale=bcfViewpoint.orthogonal_camera.view_to_world_scale;projection="ortho";}math.subVec3(eye,realWorldOffset);if(camera.yUp){eye=ZToY(eye);look=ZToY(look);up=ZToY(up);}if(rayCast){var hit=scene.pick({pickSurface:true,// <<------ This causes picking to find the intersection point on the entity
15986
15982
  origin:eye,direction:look});look=hit?hit.worldPos:math.addVec3(eye,look,tempVec3$4);}else{look=math.addVec3(eye,look,tempVec3$4);}if(immediate){camera.eye=eye;camera.look=look;camera.up=up;camera.projection=projection;}else{viewer.cameraFlight.flyTo({eye:eye,look:look,up:up,duration:options.duration,projection:projection});}}}},{key:"_withBCFComponent",value:function _withBCFComponent(options,component,callback){var viewer=this.viewer;var scene=viewer.scene;if(component.authoring_tool_id&&component.originating_system===this.originatingSystem){var id=component.authoring_tool_id;var entity=scene.objects[id];if(entity){callback(entity);return;}if(options.updateCompositeObjects){var metaObject=viewer.metaScene.metaObjects[id];if(metaObject){scene.withObjects(viewer.metaScene.getObjectIDsInSubtree(id),callback);return;}}}if(component.ifc_guid){var originalSystemId=component.ifc_guid;var _entity2=scene.objects[originalSystemId];if(_entity2){callback(_entity2);return;}if(options.updateCompositeObjects){var _metaObject=viewer.metaScene.metaObjects[originalSystemId];if(_metaObject){scene.withObjects(viewer.metaScene.getObjectIDsInSubtree(originalSystemId),callback);return;}}Object.keys(scene.models).forEach(function(modelId){var id=math.globalizeObjectId(modelId,originalSystemId);var entity=scene.objects[id];if(entity){callback(entity);return;}if(options.updateCompositeObjects){var _metaObject2=viewer.metaScene.metaObjects[id];if(_metaObject2){scene.withObjects(viewer.metaScene.getObjectIDsInSubtree(id),callback);}}});}}/**
15987
15983
  * Destroys this BCFViewpointsPlugin.
15988
15984
  */},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(BCFViewpointsPlugin.prototype),"destroy",this).call(this);}}]);return BCFViewpointsPlugin;}(Plugin);function xyzArrayToObject(arr){return{"x":arr[0],"y":arr[1],"z":arr[2]};}function xyzObjectToArray(xyz,arry){arry=new Float64Array(3);arry[0]=xyz.x;arry[1]=xyz.y;arry[2]=xyz.z;return arry;}function YToZ(vec){return new Float64Array([vec[0],-vec[2],vec[1]]);}function ZToY(vec){return new Float64Array([vec[0],vec[2],-vec[1]]);}function colorizeToRGB(color){var rgb="";rgb+=Math.round(color[0]*255).toString(16).padStart(2,"0");rgb+=Math.round(color[1]*255).toString(16).padStart(2,"0");rgb+=Math.round(color[2]*255).toString(16).padStart(2,"0");return rgb;}var distVec3=math.vec3();var lengthWire=function lengthWire(x1,y1,x2,y2){var a=x1-x2;var b=y1-y2;return Math.sqrt(a*a+b*b);};/**
@@ -16519,7 +16515,7 @@ comparison=arcLengths[i]-targetArcLength;if(comparison<0){low=i+1;}else if(compa
16519
16515
  *
16520
16516
  * @param {Number} t Position to get point at.
16521
16517
  * @returns {Number[]} Point at the given position.
16522
- */},{key:"getPoint",value:function getPoint(t){var points=this.points;if(points.length<3){this.error("Can't sample point from SplineCurve - not enough points on curve - returning [0,0,0].");return;}var point=(points.length-1)*t;var intPoint=Math.floor(point);var weight=point-intPoint;var point0=points[intPoint===0?intPoint:intPoint-1];var point1=points[intPoint];var point2=points[intPoint>points.length-2?points.length-1:intPoint+1];var point3=points[intPoint>points.length-3?points.length-1:intPoint+2];var vector=math.vec3();vector[0]=math.catmullRomInterpolate(point0[0],point1[0],point2[0],point3[0],weight);vector[1]=math.catmullRomInterpolate(point0[1],point1[1],point2[1],point3[1],weight);vector[2]=math.catmullRomInterpolate(point0[2],point1[2],point2[2],point3[2],weight);return vector;}},{key:"getJSON",value:function getJSON(){return{points:points,t:this._t};}}]);return SplineCurve;}(Curve);var tempVec3a$X=math.vec3();/**
16518
+ */},{key:"getPoint",value:function getPoint(t){var points=this.points;if(points.length<3){this.error("Can't sample point from SplineCurve - not enough points on curve - returning [0,0,0].");return;}var point=(points.length-1)*t;var intPoint=Math.floor(point);var weight=point-intPoint;var point0=points[intPoint===0?intPoint:intPoint-1];var point1=points[intPoint];var point2=points[intPoint>points.length-2?points.length-1:intPoint+1];var point3=points[intPoint>points.length-3?points.length-1:intPoint+2];var vector=math.vec3();vector[0]=math.catmullRomInterpolate(point0[0],point1[0],point2[0],point3[0],weight);vector[1]=math.catmullRomInterpolate(point0[1],point1[1],point2[1],point3[1],weight);vector[2]=math.catmullRomInterpolate(point0[2],point1[2],point2[2],point3[2],weight);return vector;}},{key:"getJSON",value:function getJSON(){return{points:points,t:this._t};}}]);return SplineCurve;}(Curve);var tempVec3a$W=math.vec3();/**
16523
16519
  * @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
16524
16520
  *
16525
16521
  * See {@link CameraPathAnimation} for usage.
@@ -16567,7 +16563,7 @@ comparison=arcLengths[i]-targetArcLength;if(comparison<0){low=i+1;}else if(compa
16567
16563
  * Sets the position of the {@link Camera} to a position interpolated within this CameraPath at the given time instant.
16568
16564
  *
16569
16565
  * @param {Number} t Time instant.
16570
- */},{key:"loadFrame",value:function loadFrame(t){var camera=this.scene.camera;t=t/(this._frames[this._frames.length-1].t-this._frames[0].t);t=t<0.0?0.0:t>1.0?1.0:t;camera.eye=this._eyeCurve.getPoint(t,tempVec3a$X);camera.look=this._lookCurve.getPoint(t,tempVec3a$X);camera.up=this._upCurve.getPoint(t,tempVec3a$X);}/**
16566
+ */},{key:"loadFrame",value:function loadFrame(t){var camera=this.scene.camera;t=t/(this._frames[this._frames.length-1].t-this._frames[0].t);t=t<0.0?0.0:t>1.0?1.0:t;camera.eye=this._eyeCurve.getPoint(t,tempVec3a$W);camera.look=this._lookCurve.getPoint(t,tempVec3a$W);camera.up=this._upCurve.getPoint(t,tempVec3a$W);}/**
16571
16567
  * Gets eye, look and up vectors on this CameraPath at a given instant.
16572
16568
  *
16573
16569
  * @param {Number} t Time instant.
@@ -16917,7 +16913,7 @@ t/=d;return-c*t*(t-2)+b;}},{key:"_easeInCubic",value:function _easeInCubic(t,b,c
16917
16913
  * @param {Number} frameIdx Index of the frame to scrub to.
16918
16914
  */},{key:"scrubToFrame",value:function scrubToFrame(frameIdx){var cameraPath=this._cameraPath;if(!cameraPath){return;}var camera=this.scene.camera;if(!camera){return;}var frame=cameraPath.frames[frameIdx];if(!frame){this.error("playToFrame - frame index out of range: "+frameIdx);return;}cameraPath.loadFrame(this._t);this.state=CameraPathAnimation.SCRUBBING;}/**
16919
16915
  * Stops playing this CameraPathAnimation.
16920
- */},{key:"stop",value:function stop(){this.state=CameraPathAnimation.SCRUBBING;this.fire("stopped");}},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(CameraPathAnimation.prototype),"destroy",this).call(this);this.scene.off(this._tick);}}]);return CameraPathAnimation;}(Component);CameraPathAnimation.STOPPED=0;CameraPathAnimation.SCRUBBING=1;CameraPathAnimation.PLAYING=2;CameraPathAnimation.PLAYING_TO=3;var tempVec3$2=math.vec3();var tempVec3b$9=math.vec3();math.vec3();var zeroVec$1=math.vec3([0,-1,0]);var tempQuat=math.vec4([0,0,0,1]);/**
16916
+ */},{key:"stop",value:function stop(){this.state=CameraPathAnimation.SCRUBBING;this.fire("stopped");}},{key:"destroy",value:function destroy(){_get(_getPrototypeOf(CameraPathAnimation.prototype),"destroy",this).call(this);this.scene.off(this._tick);}}]);return CameraPathAnimation;}(Component);CameraPathAnimation.STOPPED=0;CameraPathAnimation.SCRUBBING=1;CameraPathAnimation.PLAYING=2;CameraPathAnimation.PLAYING_TO=3;var tempVec3$2=math.vec3();var tempVec3b$8=math.vec3();math.vec3();var zeroVec$1=math.vec3([0,-1,0]);var tempQuat=math.vec4([0,0,0,1]);/**
16921
16917
  * @desc A plane-shaped 3D object containing a bitmap image.
16922
16918
  *
16923
16919
  * Use ````ImagePlane```` to embed bitmap images in your scenes.
@@ -17153,7 +17149,7 @@ t/=d;return-c*t*(t-2)+b;}},{key:"_easeInCubic",value:function _easeInCubic(t,b,c
17153
17149
  * Default is ````true````.
17154
17150
  *
17155
17151
  * @type {Boolean}
17156
- */,set:function set(dir){this._dir.set(dir||[0,0,-1]);if(dir){var origin=this.scene.center;var negDir=[-this._dir[0],-this._dir[1],-this._dir[2]];math.subVec3(origin,this.position,tempVec3$2);var dist=-math.dotVec3(negDir,tempVec3$2);math.normalizeVec3(negDir);math.mulVec3Scalar(negDir,dist,tempVec3b$9);math.vec3PairToQuaternion(zeroVec$1,dir,tempQuat);this._node.quaternion=tempQuat;}}},{key:"collidable",get:/**
17152
+ */,set:function set(dir){this._dir.set(dir||[0,0,-1]);if(dir){var origin=this.scene.center;var negDir=[-this._dir[0],-this._dir[1],-this._dir[2]];math.subVec3(origin,this.position,tempVec3$2);var dist=-math.dotVec3(negDir,tempVec3$2);math.normalizeVec3(negDir);math.mulVec3Scalar(negDir,dist,tempVec3b$8);math.vec3PairToQuaternion(zeroVec$1,dir,tempQuat);this._node.quaternion=tempQuat;}}},{key:"collidable",get:/**
17157
17153
  * Gets if this ````ImagePlane```` is included in boundary calculations.
17158
17154
  *
17159
17155
  * Default is ````true````.
@@ -17684,11 +17680,11 @@ this._occluded=!visible;this._mesh.visible=this._visible&&!this._occluded;_get(_
17684
17680
  * This is a factor in range ````[0..1]```` which multiplies by the rendered fragment alphas.
17685
17681
  *
17686
17682
  * @type {Number}
17687
- */function get(){return this._mesh.opacity;},set:function set(opacity){this._mesh.opacity=opacity;}},{key:"_updatePlaneSizeFromImage",value:function _updatePlaneSizeFromImage(){var halfSize=this._size*0.5;var width=this._imageSize[0];var height=this._imageSize[1];var aspect=height/width;if(width>height){this._geometry.positions=[halfSize,halfSize*aspect,0,-halfSize,halfSize*aspect,0,-halfSize,-halfSize*aspect,0,halfSize,-halfSize*aspect,0];}else{this._geometry.positions=[halfSize/aspect,halfSize,0,-halfSize/aspect,halfSize,0,-halfSize/aspect,-halfSize,0,halfSize/aspect,-halfSize,0];}}}]);return SpriteMarker;}(Marker);var tempVec3a$W=math.vec3();var tempVec3b$8=math.vec3();var tempMat4a=math.mat4();/**
17683
+ */function get(){return this._mesh.opacity;},set:function set(opacity){this._mesh.opacity=opacity;}},{key:"_updatePlaneSizeFromImage",value:function _updatePlaneSizeFromImage(){var halfSize=this._size*0.5;var width=this._imageSize[0];var height=this._imageSize[1];var aspect=height/width;if(width>height){this._geometry.positions=[halfSize,halfSize*aspect,0,-halfSize,halfSize*aspect,0,-halfSize,-halfSize*aspect,0,halfSize,-halfSize*aspect,0];}else{this._geometry.positions=[halfSize/aspect,halfSize,0,-halfSize/aspect,halfSize,0,-halfSize/aspect,-halfSize,0,halfSize/aspect,-halfSize,0];}}}]);return SpriteMarker;}(Marker);var tempVec3a$V=math.vec3();var tempVec3b$7=math.vec3();var tempMat4a=math.mat4();/**
17688
17684
  * @private
17689
17685
  */var FrustumPlane=/*#__PURE__*/function(){function FrustumPlane(){_classCallCheck(this,FrustumPlane);this.normal=math.vec3();this.offset=0;this.testVertex=math.vec3();}_createClass(FrustumPlane,[{key:"set",value:function set(nx,ny,nz,offset){var s=1.0/Math.sqrt(nx*nx+ny*ny+nz*nz);this.normal[0]=nx*s;this.normal[1]=ny*s;this.normal[2]=nz*s;this.offset=offset*s;this.testVertex[0]=this.normal[0]>=0.0?1:0;this.testVertex[1]=this.normal[1]>=0.0?1:0;this.testVertex[2]=this.normal[2]>=0.0?1:0;}}]);return FrustumPlane;}();/**
17690
17686
  * @private
17691
- */var Frustum=/*#__PURE__*/_createClass(function Frustum(){_classCallCheck(this,Frustum);this.planes=[new FrustumPlane(),new FrustumPlane(),new FrustumPlane(),new FrustumPlane(),new FrustumPlane(),new FrustumPlane()];});Frustum.INSIDE=0;Frustum.INTERSECT=1;Frustum.OUTSIDE=2;/** @private */function setFrustum(frustum,viewMat,projMat){var m=math.mulMat4(projMat,viewMat,tempMat4a);var m0=m[0];var m1=m[1];var m2=m[2];var m3=m[3];var m4=m[4];var m5=m[5];var m6=m[6];var m7=m[7];var m8=m[8];var m9=m[9];var m10=m[10];var m11=m[11];var m12=m[12];var m13=m[13];var m14=m[14];var m15=m[15];frustum.planes[0].set(m3-m0,m7-m4,m11-m8,m15-m12);frustum.planes[1].set(m3+m0,m7+m4,m11+m8,m15+m12);frustum.planes[2].set(m3-m1,m7-m5,m11-m9,m15-m13);frustum.planes[3].set(m3+m1,m7+m5,m11+m9,m15+m13);frustum.planes[4].set(m3-m2,m7-m6,m11-m10,m15-m14);frustum.planes[5].set(m3+m2,m7+m6,m11+m10,m15+m14);}/** @private */function frustumIntersectsAABB3(frustum,aabb){var ret=Frustum.INSIDE;var min=tempVec3a$W;var max=tempVec3b$8;min[0]=aabb[0];min[1]=aabb[1];min[2]=aabb[2];max[0]=aabb[3];max[1]=aabb[4];max[2]=aabb[5];var bminmax=[min,max];for(var _i279=0;_i279<6;++_i279){var plane=frustum.planes[_i279];if(plane.normal[0]*bminmax[plane.testVertex[0]][0]+plane.normal[1]*bminmax[plane.testVertex[1]][1]+plane.normal[2]*bminmax[plane.testVertex[2]][2]+plane.offset<0.0){return Frustum.OUTSIDE;}if(plane.normal[0]*bminmax[1-plane.testVertex[0]][0]+plane.normal[1]*bminmax[1-plane.testVertex[1]][1]+plane.normal[2]*bminmax[1-plane.testVertex[2]][2]+plane.offset<0.0){ret=Frustum.INTERSECT;}}return ret;}/**
17687
+ */var Frustum=/*#__PURE__*/_createClass(function Frustum(){_classCallCheck(this,Frustum);this.planes=[new FrustumPlane(),new FrustumPlane(),new FrustumPlane(),new FrustumPlane(),new FrustumPlane(),new FrustumPlane()];});Frustum.INSIDE=0;Frustum.INTERSECT=1;Frustum.OUTSIDE=2;/** @private */function setFrustum(frustum,viewMat,projMat){var m=math.mulMat4(projMat,viewMat,tempMat4a);var m0=m[0];var m1=m[1];var m2=m[2];var m3=m[3];var m4=m[4];var m5=m[5];var m6=m[6];var m7=m[7];var m8=m[8];var m9=m[9];var m10=m[10];var m11=m[11];var m12=m[12];var m13=m[13];var m14=m[14];var m15=m[15];frustum.planes[0].set(m3-m0,m7-m4,m11-m8,m15-m12);frustum.planes[1].set(m3+m0,m7+m4,m11+m8,m15+m12);frustum.planes[2].set(m3-m1,m7-m5,m11-m9,m15-m13);frustum.planes[3].set(m3+m1,m7+m5,m11+m9,m15+m13);frustum.planes[4].set(m3-m2,m7-m6,m11-m10,m15-m14);frustum.planes[5].set(m3+m2,m7+m6,m11+m10,m15+m14);}/** @private */function frustumIntersectsAABB3(frustum,aabb){var ret=Frustum.INSIDE;var min=tempVec3a$V;var max=tempVec3b$7;min[0]=aabb[0];min[1]=aabb[1];min[2]=aabb[2];max[0]=aabb[3];max[1]=aabb[4];max[2]=aabb[5];var bminmax=[min,max];for(var _i279=0;_i279<6;++_i279){var plane=frustum.planes[_i279];if(plane.normal[0]*bminmax[plane.testVertex[0]][0]+plane.normal[1]*bminmax[plane.testVertex[1]][1]+plane.normal[2]*bminmax[plane.testVertex[2]][2]+plane.offset<0.0){return Frustum.OUTSIDE;}if(plane.normal[0]*bminmax[1-plane.testVertex[0]][0]+plane.normal[1]*bminmax[1-plane.testVertex[1]][1]+plane.normal[2]*bminmax[1-plane.testVertex[2]][2]+plane.offset<0.0){ret=Frustum.INTERSECT;}}return ret;}/**
17692
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  * @desc Saves and restores the state of a {@link Scene}'s {@link Camera}.
17693
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  *
17694
17690
  * ## See Also
@@ -18826,92 +18822,92 @@ NOT_RENDERED:0,// Normal rendering - mutually exclusive modes
18826
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  COLOR_OPAQUE:1,COLOR_TRANSPARENT:2,// Emphasis silhouette rendering - mutually exclusive modes
18827
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  SILHOUETTE_HIGHLIGHTED:3,SILHOUETTE_SELECTED:4,SILHOUETTE_XRAYED:5,// Edges rendering - mutually exclusive modes
18828
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  EDGES_COLOR_OPAQUE:6,EDGES_COLOR_TRANSPARENT:7,EDGES_HIGHLIGHTED:8,EDGES_SELECTED:9,EDGES_XRAYED:10,// Picking
18829
- PICK:11};var tempVec4$7=math.vec4();var tempVec3a$V=math.vec3();/**
18825
+ PICK:11};var tempVec4$7=math.vec4();var tempVec3a$U=math.vec3();/**
18830
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  * @private
18831
- */var TrianglesBatchingColorRenderer=/*#__PURE__*/function(){function TrianglesBatchingColorRenderer(scene,withSAO){_classCallCheck(this,TrianglesBatchingColorRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=batchingLayer.model;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$V);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aNormal){this._aNormal.bindArrayBuffer(state.normalsBuf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i281=0,len=lights.length;_i281<len;_i281++){light=lights[_i281];switch(light.type){case"dir":this._uLightColor[_i281]=program.getLocation("lightColor"+_i281);this._uLightPos[_i281]=null;this._uLightDir[_i281]=program.getLocation("lightDir"+_i281);break;case"point":this._uLightColor[_i281]=program.getLocation("lightColor"+_i281);this._uLightPos[_i281]=program.getLocation("lightPos"+_i281);this._uLightDir[_i281]=null;this._uLightAttenuation[_i281]=program.getLocation("lightAttenuation"+_i281);break;case"spot":this._uLightColor[_i281]=program.getLocation("lightColor"+_i281);this._uLightPos[_i281]=program.getLocation("lightPos"+_i281);this._uLightDir[_i281]=program.getLocation("lightDir"+_i281);this._uLightAttenuation[_i281]=program.getLocation("lightAttenuation"+_i281);break;}}this._uSectionPlanes=[];for(var _i282=0,_len50=scene._sectionPlanesState.sectionPlanes.length;_i282<_len50;_i282++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i282),pos:program.getLocation("sectionPlanePos"+_i282),dir:program.getLocation("sectionPlaneDir"+_i282)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lights=scene._lightsState.lights;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i283=0,len=lights.length;_i283<len;_i283++){var light=lights[_i283];if(this._uLightColor[_i283]){gl.uniform4f(this._uLightColor[_i283],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i283]){gl.uniform3fv(this._uLightPos[_i283],light.pos);if(this._uLightAttenuation[_i283]){gl.uniform1f(this._uLightAttenuation[_i283],light.attenuation);}}if(this._uLightDir[_i283]){gl.uniform3fv(this._uLightDir[_i283],light.dir);}}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$7[0]=viewportWidth;tempVec4$7[1]=viewportHeight;tempVec4$7[2]=sao.blendCutoff;tempVec4$7[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$7);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,0);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.sectionPlanes.length>0;var light;var src=[];src.push("#version 300 es");src.push("// Triangles batching draw vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("uniform vec4 lightAmbient;");for(var _i284=0,len=lightsState.lights.length;_i284<len;_i284++){light=lightsState.lights[_i284];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+_i284+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+_i284+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+_i284+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+_i284+";");src.push("uniform vec3 lightDir"+_i284+";");}}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18827
+ */var TrianglesBatchingColorRenderer=/*#__PURE__*/function(){function TrianglesBatchingColorRenderer(scene,withSAO){_classCallCheck(this,TrianglesBatchingColorRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=batchingLayer.model;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$U);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aNormal){this._aNormal.bindArrayBuffer(state.normalsBuf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i281=0,len=lights.length;_i281<len;_i281++){light=lights[_i281];switch(light.type){case"dir":this._uLightColor[_i281]=program.getLocation("lightColor"+_i281);this._uLightPos[_i281]=null;this._uLightDir[_i281]=program.getLocation("lightDir"+_i281);break;case"point":this._uLightColor[_i281]=program.getLocation("lightColor"+_i281);this._uLightPos[_i281]=program.getLocation("lightPos"+_i281);this._uLightDir[_i281]=null;this._uLightAttenuation[_i281]=program.getLocation("lightAttenuation"+_i281);break;case"spot":this._uLightColor[_i281]=program.getLocation("lightColor"+_i281);this._uLightPos[_i281]=program.getLocation("lightPos"+_i281);this._uLightDir[_i281]=program.getLocation("lightDir"+_i281);this._uLightAttenuation[_i281]=program.getLocation("lightAttenuation"+_i281);break;}}this._uSectionPlanes=[];for(var _i282=0,_len50=scene._sectionPlanesState.sectionPlanes.length;_i282<_len50;_i282++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i282),pos:program.getLocation("sectionPlanePos"+_i282),dir:program.getLocation("sectionPlaneDir"+_i282)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lights=scene._lightsState.lights;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i283=0,len=lights.length;_i283<len;_i283++){var light=lights[_i283];if(this._uLightColor[_i283]){gl.uniform4f(this._uLightColor[_i283],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i283]){gl.uniform3fv(this._uLightPos[_i283],light.pos);if(this._uLightAttenuation[_i283]){gl.uniform1f(this._uLightAttenuation[_i283],light.attenuation);}}if(this._uLightDir[_i283]){gl.uniform3fv(this._uLightDir[_i283],light.dir);}}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$7[0]=viewportWidth;tempVec4$7[1]=viewportHeight;tempVec4$7[2]=sao.blendCutoff;tempVec4$7[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$7);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,0);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.sectionPlanes.length>0;var light;var src=[];src.push("#version 300 es");src.push("// Triangles batching draw vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("uniform vec4 lightAmbient;");for(var _i284=0,len=lightsState.lights.length;_i284<len;_i284++){light=lightsState.lights[_i284];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+_i284+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+_i284+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+_i284+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+_i284+";");src.push("uniform vec3 lightDir"+_i284+";");}}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18832
18828
  // renderPass = COLOR_OPAQUE
18833
18829
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18834
18830
  src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");for(var _i285=0,_len51=lightsState.lights.length;_i285<_len51;_i285++){light=lightsState.lights[_i285];if(light.type==="ambient"){continue;}if(light.type==="dir"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i285+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i285+", 0.0)).xyz);");}}else if(light.type==="point"){if(light.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i285+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i285+", 0.0)).xyz);");}}else if(light.type==="spot"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i285+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i285+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i285+".rgb * lightColor"+_i285+".a);");}src.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));");src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i286=0,len=sectionPlanesState.sectionPlanes.length;_i286<len;_i286++){src.push("uniform bool sectionPlaneActive"+_i286+";");src.push("uniform vec3 sectionPlanePos"+_i286+";");src.push("uniform vec3 sectionPlaneDir"+_i286+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i287=0,_len52=sectionPlanesState.sectionPlanes.length;_i287<_len52;_i287++){src.push("if (sectionPlaneActive"+_i287+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i287+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i287+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
18835
18831
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
18836
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");}else{src.push(" outColor = vColor;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingColorRenderer;}();var tempVec4$6=math.vec4();var tempVec3a$U=math.vec3();/**
18832
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");}else{src.push(" outColor = vColor;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingColorRenderer;}();var tempVec4$6=math.vec4();var tempVec3a$T=math.vec3();/**
18837
18833
  * @private
18838
- */var TrianglesBatchingFlatColorRenderer=/*#__PURE__*/function(){function TrianglesBatchingFlatColorRenderer(scene,withSAO){_classCallCheck(this,TrianglesBatchingFlatColorRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingFlatColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=batchingLayer.model;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$U);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i288=0,len=lights.length;_i288<len;_i288++){light=lights[_i288];switch(light.type){case"dir":this._uLightColor[_i288]=program.getLocation("lightColor"+_i288);this._uLightPos[_i288]=null;this._uLightDir[_i288]=program.getLocation("lightDir"+_i288);break;case"point":this._uLightColor[_i288]=program.getLocation("lightColor"+_i288);this._uLightPos[_i288]=program.getLocation("lightPos"+_i288);this._uLightDir[_i288]=null;this._uLightAttenuation[_i288]=program.getLocation("lightAttenuation"+_i288);break;case"spot":this._uLightColor[_i288]=program.getLocation("lightColor"+_i288);this._uLightPos[_i288]=program.getLocation("lightPos"+_i288);this._uLightDir[_i288]=program.getLocation("lightDir"+_i288);this._uLightAttenuation[_i288]=program.getLocation("lightAttenuation"+_i288);break;}}this._uSectionPlanes=[];for(var _i289=0,_len53=scene._sectionPlanesState.sectionPlanes.length;_i289<_len53;_i289++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i289),pos:program.getLocation("sectionPlanePos"+_i289),dir:program.getLocation("sectionPlaneDir"+_i289)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lights=scene._lightsState.lights;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i290=0,len=lights.length;_i290<len;_i290++){var light=lights[_i290];if(this._uLightColor[_i290]){gl.uniform4f(this._uLightColor[_i290],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i290]){gl.uniform3fv(this._uLightPos[_i290],light.pos);if(this._uLightAttenuation[_i290]){gl.uniform1f(this._uLightAttenuation[_i290],light.attenuation);}}if(this._uLightDir[_i290]){gl.uniform3fv(this._uLightDir[_i290],light.dir);}}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$6[0]=viewportWidth;tempVec4$6[1]=viewportHeight;tempVec4$6[2]=sao.blendCutoff;tempVec4$6[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$6);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,0);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching flat-shading draw vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18834
+ */var TrianglesBatchingFlatColorRenderer=/*#__PURE__*/function(){function TrianglesBatchingFlatColorRenderer(scene,withSAO){_classCallCheck(this,TrianglesBatchingFlatColorRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingFlatColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=batchingLayer.model;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$T);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i288=0,len=lights.length;_i288<len;_i288++){light=lights[_i288];switch(light.type){case"dir":this._uLightColor[_i288]=program.getLocation("lightColor"+_i288);this._uLightPos[_i288]=null;this._uLightDir[_i288]=program.getLocation("lightDir"+_i288);break;case"point":this._uLightColor[_i288]=program.getLocation("lightColor"+_i288);this._uLightPos[_i288]=program.getLocation("lightPos"+_i288);this._uLightDir[_i288]=null;this._uLightAttenuation[_i288]=program.getLocation("lightAttenuation"+_i288);break;case"spot":this._uLightColor[_i288]=program.getLocation("lightColor"+_i288);this._uLightPos[_i288]=program.getLocation("lightPos"+_i288);this._uLightDir[_i288]=program.getLocation("lightDir"+_i288);this._uLightAttenuation[_i288]=program.getLocation("lightAttenuation"+_i288);break;}}this._uSectionPlanes=[];for(var _i289=0,_len53=scene._sectionPlanesState.sectionPlanes.length;_i289<_len53;_i289++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i289),pos:program.getLocation("sectionPlanePos"+_i289),dir:program.getLocation("sectionPlaneDir"+_i289)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lights=scene._lightsState.lights;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i290=0,len=lights.length;_i290<len;_i290++){var light=lights[_i290];if(this._uLightColor[_i290]){gl.uniform4f(this._uLightColor[_i290],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i290]){gl.uniform3fv(this._uLightPos[_i290],light.pos);if(this._uLightAttenuation[_i290]){gl.uniform1f(this._uLightAttenuation[_i290],light.attenuation);}}if(this._uLightDir[_i290]){gl.uniform3fv(this._uLightDir[_i290],light.dir);}}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$6[0]=viewportWidth;tempVec4$6[1]=viewportHeight;tempVec4$6[2]=sao.blendCutoff;tempVec4$6[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$6);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,0);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching flat-shading draw vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18839
18835
  // renderPass = COLOR_OPAQUE
18840
18836
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18841
18837
  src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var lightsState=scene._lightsState;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching flat-shading draw fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i291=0,len=sectionPlanesState.sectionPlanes.length;_i291<len;_i291++){src.push("uniform bool sectionPlaneActive"+_i291+";");src.push("uniform vec3 sectionPlanePos"+_i291+";");src.push("uniform vec3 sectionPlaneDir"+_i291+";");}}src.push("uniform mat4 viewMatrix;");src.push("uniform vec4 lightAmbient;");for(var _i292=0,_len54=lightsState.lights.length;_i292<_len54;_i292++){var light=lightsState.lights[_i292];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+_i292+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+_i292+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+_i292+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+_i292+";");src.push("uniform vec3 lightDir"+_i292+";");}}src.push("in vec4 vViewPosition;");src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i293=0,_len55=sectionPlanesState.sectionPlanes.length;_i293<_len55;_i293++){src.push("if (sectionPlaneActive"+_i293+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i293+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i293+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(var _i294=0,_len56=lightsState.lights.length;_i294<_len56;_i294++){var _light5=lightsState.lights[_i294];if(_light5.type==="ambient"){continue;}if(_light5.type==="dir"){if(_light5.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i294+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i294+", 0.0)).xyz);");}}else if(_light5.type==="point"){if(_light5.space==="view"){src.push("viewLightDir = -normalize(lightPos"+_i294+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+_i294+", 0.0)).xyz);");}}else if(_light5.type==="spot"){if(_light5.space==="view"){src.push("viewLightDir = normalize(lightDir"+_i294+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+_i294+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+_i294+".rgb * lightColor"+_i294+".a);");}src.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
18842
18838
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
18843
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");}else{src.push(" outColor = fragColor;");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingFlatColorRenderer;}();var defaultColor$4=new Float32Array([1,1,1]);var tempVec3a$T=math.vec3();/**
18839
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");}else{src.push(" outColor = fragColor;");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingFlatColorRenderer;}();var defaultColor$4=new Float32Array([1,1,1]);var tempVec3a$S=math.vec3();/**
18844
18840
  * @private
18845
- */var TrianglesBatchingSilhouetteRenderer=/*#__PURE__*/function(){function TrianglesBatchingSilhouetteRenderer(scene,primitiveType){_classCallCheck(this,TrianglesBatchingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uSilhouetteColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material5=scene.highlightMaterial._state;var _fillColor3=_material5.fillColor;var _fillAlpha3=_material5.fillAlpha;gl.uniform4f(this._uSilhouetteColor,_fillColor3[0],_fillColor3[1],_fillColor3[2],_fillAlpha3);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material6=scene.selectedMaterial._state;var _fillColor4=_material6.fillColor;var _fillAlpha4=_material6.fillAlpha;gl.uniform4f(this._uSilhouetteColor,_fillColor4[0],_fillColor4[1],_fillColor4[2],_fillAlpha4);}else{gl.uniform4fv(this._uSilhouetteColor,defaultColor$4);}var viewMat=origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,viewMat);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$T);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSilhouetteColor=program.getLocation("silhouetteColor");this._uSectionPlanes=[];for(var _i295=0,len=scene._sectionPlanesState.sectionPlanes.length;_i295<len;_i295++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i295),pos:program.getLocation("sectionPlanePos"+_i295),dir:program.getLocation("sectionPlaneDir"+_i295)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aColor=program.getAttribute("color");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 color;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform vec4 silhouetteColor;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
18841
+ */var TrianglesBatchingSilhouetteRenderer=/*#__PURE__*/function(){function TrianglesBatchingSilhouetteRenderer(scene,primitiveType){_classCallCheck(this,TrianglesBatchingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uSilhouetteColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material5=scene.highlightMaterial._state;var _fillColor3=_material5.fillColor;var _fillAlpha3=_material5.fillAlpha;gl.uniform4f(this._uSilhouetteColor,_fillColor3[0],_fillColor3[1],_fillColor3[2],_fillAlpha3);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material6=scene.selectedMaterial._state;var _fillColor4=_material6.fillColor;var _fillAlpha4=_material6.fillAlpha;gl.uniform4f(this._uSilhouetteColor,_fillColor4[0],_fillColor4[1],_fillColor4[2],_fillAlpha4);}else{gl.uniform4fv(this._uSilhouetteColor,defaultColor$4);}var viewMat=origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,viewMat);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$S);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSilhouetteColor=program.getLocation("silhouetteColor");this._uSectionPlanes=[];for(var _i295=0,len=scene._sectionPlanesState.sectionPlanes.length;_i295<len;_i295++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i295),pos:program.getLocation("sectionPlanePos"+_i295),dir:program.getLocation("sectionPlaneDir"+_i295)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aColor=program.getAttribute("color");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 color;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform vec4 silhouetteColor;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
18846
18842
  // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
18847
18843
  src.push("if (int(flags.y) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18848
- src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingSilhouetteRenderer;}();var tempVec3a$S=math.vec3();var defaultColor$3=new Float32Array([0,0,0,1]);/**
18844
+ src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingSilhouetteRenderer;}();var tempVec3a$R=math.vec3();var defaultColor$3=new Float32Array([0,0,0,1]);/**
18849
18845
  * @private
18850
- */var TrianglesBatchingEdgesRenderer=/*#__PURE__*/function(){function TrianglesBatchingEdgesRenderer(scene){_classCallCheck(this,TrianglesBatchingEdgesRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingEdgesRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate(batchingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.EDGES_XRAYED){var material=scene.xrayMaterial._state;var edgeColor=material.edgeColor;var edgeAlpha=material.edgeAlpha;gl.uniform4f(this._uColor,edgeColor[0],edgeColor[1],edgeColor[2],edgeAlpha);}else if(renderPass===RENDER_PASSES.EDGES_HIGHLIGHTED){var _material7=scene.highlightMaterial._state;var _edgeColor3=_material7.edgeColor;var _edgeAlpha3=_material7.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor3[0],_edgeColor3[1],_edgeColor3[2],_edgeAlpha3);}else if(renderPass===RENDER_PASSES.EDGES_SELECTED){var _material8=scene.selectedMaterial._state;var _edgeColor4=_material8.edgeColor;var _edgeAlpha4=_material8.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor4[0],_edgeColor4[1],_edgeColor4[2],_edgeAlpha4);}else{gl.uniform4fv(this._uColor,defaultColor$3);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$S);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.edgeIndicesBuf.bind();gl.drawElements(gl.LINES,state.edgeIndicesBuf.numItems,state.edgeIndicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uColor=program.getLocation("color");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i296=0,len=scene._sectionPlanesState.sectionPlanes.length;_i296<len;_i296++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i296),pos:program.getLocation("sectionPlanePos"+_i296),dir:program.getLocation("sectionPlaneDir"+_i296)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing vertex shader");src.push("uniform int renderPass;");src.push("uniform vec4 color;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.z = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
18846
+ */var TrianglesBatchingEdgesRenderer=/*#__PURE__*/function(){function TrianglesBatchingEdgesRenderer(scene){_classCallCheck(this,TrianglesBatchingEdgesRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingEdgesRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate(batchingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.EDGES_XRAYED){var material=scene.xrayMaterial._state;var edgeColor=material.edgeColor;var edgeAlpha=material.edgeAlpha;gl.uniform4f(this._uColor,edgeColor[0],edgeColor[1],edgeColor[2],edgeAlpha);}else if(renderPass===RENDER_PASSES.EDGES_HIGHLIGHTED){var _material7=scene.highlightMaterial._state;var _edgeColor3=_material7.edgeColor;var _edgeAlpha3=_material7.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor3[0],_edgeColor3[1],_edgeColor3[2],_edgeAlpha3);}else if(renderPass===RENDER_PASSES.EDGES_SELECTED){var _material8=scene.selectedMaterial._state;var _edgeColor4=_material8.edgeColor;var _edgeAlpha4=_material8.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor4[0],_edgeColor4[1],_edgeColor4[2],_edgeAlpha4);}else{gl.uniform4fv(this._uColor,defaultColor$3);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$R);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.edgeIndicesBuf.bind();gl.drawElements(gl.LINES,state.edgeIndicesBuf.numItems,state.edgeIndicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uColor=program.getLocation("color");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i296=0,len=scene._sectionPlanesState.sectionPlanes.length;_i296<len;_i296++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i296),pos:program.getLocation("sectionPlanePos"+_i296),dir:program.getLocation("sectionPlaneDir"+_i296)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing vertex shader");src.push("uniform int renderPass;");src.push("uniform vec4 color;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.z = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
18851
18847
  // renderPass = EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
18852
18848
  src.push("if (int(flags.z) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18853
- src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i297=0,len=sectionPlanesState.sectionPlanes.length;_i297<len;_i297++){src.push("uniform bool sectionPlaneActive"+_i297+";");src.push("uniform vec3 sectionPlanePos"+_i297+";");src.push("uniform vec3 sectionPlaneDir"+_i297+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i298=0,_len57=sectionPlanesState.sectionPlanes.length;_i298<_len57;_i298++){src.push("if (sectionPlaneActive"+_i298+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i298+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i298+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingEdgesRenderer;}();var tempVec3a$R=math.vec3();/**
18849
+ src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i297=0,len=sectionPlanesState.sectionPlanes.length;_i297<len;_i297++){src.push("uniform bool sectionPlaneActive"+_i297+";");src.push("uniform vec3 sectionPlanePos"+_i297+";");src.push("uniform vec3 sectionPlaneDir"+_i297+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i298=0,_len57=sectionPlanesState.sectionPlanes.length;_i298<_len57;_i298++){src.push("if (sectionPlaneActive"+_i298+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i298+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i298+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingEdgesRenderer;}();var tempVec3a$Q=math.vec3();/**
18854
18850
  * @private
18855
- */var TrianglesBatchingEdgesColorRenderer=/*#__PURE__*/function(){function TrianglesBatchingEdgesColorRenderer(scene){_classCallCheck(this,TrianglesBatchingEdgesColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingEdgesColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate(batchingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$R);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.edgeIndicesBuf.bind();gl.drawElements(gl.LINES,state.edgeIndicesBuf.numItems,state.edgeIndicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i299=0,len=scene._sectionPlanesState.sectionPlanes.length;_i299<len;_i299++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i299),pos:program.getLocation("sectionPlanePos"+_i299),dir:program.getLocation("sectionPlaneDir"+_i299)});}this._aPosition=program.getAttribute("position");this._aColor=program.getAttribute("color");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.z = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
18851
+ */var TrianglesBatchingEdgesColorRenderer=/*#__PURE__*/function(){function TrianglesBatchingEdgesColorRenderer(scene){_classCallCheck(this,TrianglesBatchingEdgesColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingEdgesColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate(batchingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$Q);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.edgeIndicesBuf.bind();gl.drawElements(gl.LINES,state.edgeIndicesBuf.numItems,state.edgeIndicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i299=0,len=scene._sectionPlanesState.sectionPlanes.length;_i299<len;_i299++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i299),pos:program.getLocation("sectionPlanePos"+_i299),dir:program.getLocation("sectionPlaneDir"+_i299)});}this._aPosition=program.getAttribute("position");this._aColor=program.getAttribute("color");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.z = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
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  // renderPass = EDGES_COLOR_OPAQUE | EDGES_COLOR_TRANSPARENT
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  src.push("if (int(flags.z) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
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  src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");//src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);");
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- src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i300=0,len=sectionPlanesState.sectionPlanes.length;_i300<len;_i300++){src.push("uniform bool sectionPlaneActive"+_i300+";");src.push("uniform vec3 sectionPlanePos"+_i300+";");src.push("uniform vec3 sectionPlaneDir"+_i300+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i301=0,_len58=sectionPlanesState.sectionPlanes.length;_i301<_len58;_i301++){src.push("if (sectionPlaneActive"+_i301+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i301+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i301+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingEdgesColorRenderer;}();var tempVec3a$Q=math.vec3();/**
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+ src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i300=0,len=sectionPlanesState.sectionPlanes.length;_i300<len;_i300++){src.push("uniform bool sectionPlaneActive"+_i300+";");src.push("uniform vec3 sectionPlanePos"+_i300+";");src.push("uniform vec3 sectionPlaneDir"+_i300+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i301=0,_len58=sectionPlanesState.sectionPlanes.length;_i301<_len58;_i301++){src.push("if (sectionPlaneActive"+_i301+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i301+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i301+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingEdgesColorRenderer;}();var tempVec3a$P=math.vec3();/**
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  * @private
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  */var TrianglesBatchingPickMeshRenderer=/*#__PURE__*/function(){function TrianglesBatchingPickMeshRenderer(scene){_classCallCheck(this,TrianglesBatchingPickMeshRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingPickMeshRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate(batchingLayer);}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var viewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);gl.uniformMatrix4fv(this._uViewMatrix,false,viewMatrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far from pick project matrix?
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- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$Q);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aPickColor){this._aPickColor.bindArrayBuffer(state.pickColorsBuf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i302=0,len=scene._sectionPlanesState.sectionPlanes.length;_i302<len;_i302++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i302),pos:program.getLocation("sectionPlanePos"+_i302),dir:program.getLocation("sectionPlaneDir"+_i302)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aPickColor=program.getAttribute("pickColor");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;this._program.bind();gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 pickColor;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vPickColor;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
18858
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$P);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aPickColor){this._aPickColor.bindArrayBuffer(state.pickColorsBuf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i302=0,len=scene._sectionPlanesState.sectionPlanes.length;_i302<len;_i302++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i302),pos:program.getLocation("sectionPlanePos"+_i302),dir:program.getLocation("sectionPlaneDir"+_i302)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aPickColor=program.getAttribute("pickColor");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;this._program.bind();gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 pickColor;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vPickColor;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
18863
18859
  // renderPass = PICK
18864
18860
  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18865
- src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vPickColor; ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingPickMeshRenderer;}();var tempVec3a$P=math.vec3();/**
18861
+ src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vPickColor; ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingPickMeshRenderer;}();var tempVec3a$O=math.vec3();/**
18866
18862
  * @private
18867
18863
  */var TrianglesBatchingPickDepthRenderer=/*#__PURE__*/function(){function TrianglesBatchingPickDepthRenderer(scene){_classCallCheck(this,TrianglesBatchingPickDepthRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingPickDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate();}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var viewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uViewMatrix,false,viewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);gl.uniform1f(this._uPickZNear,frameCtx.pickZNear);gl.uniform1f(this._uPickZFar,frameCtx.pickZFar);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix?
18868
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$P);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}//=============================================================
18864
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$O);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}//=============================================================
18869
18865
  // TODO: Use drawElements count and offset to draw only one entity
18870
18866
  //=============================================================
18871
18867
  gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i303=0,len=scene._sectionPlanesState.sectionPlanes.length;_i303<len;_i303++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i303),pos:program.getLocation("sectionPlanePos"+_i303),dir:program.getLocation("sectionPlaneDir"+_i303)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uPickZNear=program.getLocation("pickZNear");this._uPickZFar=program.getLocation("pickZFar");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
18872
18868
  // renderPass = PICK
18873
18869
  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18874
18870
  src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vViewPosition;");src.push("vec4 packDepth(const in float depth) {");src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");src.push(" vec4 res = fract(depth * bitShift);");src.push(" res -= res.xxyz * bitMask;");src.push(" return res;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth
18875
- src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingPickDepthRenderer;}();var tempVec3a$O=math.vec3();/**
18871
+ src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingPickDepthRenderer;}();var tempVec3a$N=math.vec3();/**
18876
18872
  * @private
18877
18873
  */var TrianglesBatchingPickNormalsRenderer=/*#__PURE__*/function(){function TrianglesBatchingPickNormalsRenderer(scene){_classCallCheck(this,TrianglesBatchingPickNormalsRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingPickNormalsRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate(batchingLayer);}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var viewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,viewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far should be from projection matrix?
18878
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$O);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}//=============================================================
18874
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$N);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}//=============================================================
18879
18875
  // TODO: Use drawElements count and offset to draw only one entity
18880
18876
  //=============================================================
18881
18877
  gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aNormal){this._aNormal.bindArrayBuffer(state.normalsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i304=0,len=scene._sectionPlanesState.sectionPlanes.length;_i304<len;_i304++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i304),pos:program.getLocation("sectionPlanePos"+_i304),dir:program.getLocation("sectionPlaneDir"+_i304)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec3 vWorldNormal;");src.push("out vec4 outColor;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
18882
18878
  // renderPass = PICK
18883
18879
  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18884
- src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec3 worldNormal = octDecode(normal.xy); ");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec3 vWorldNormal;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4((vWorldNormal * 0.5) + 0.5, 1.0);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingPickNormalsRenderer;}();var tempVec3a$N=math.vec3();/**
18880
+ src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec3 worldNormal = octDecode(normal.xy); ");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec3 vWorldNormal;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4((vWorldNormal * 0.5) + 0.5, 1.0);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingPickNormalsRenderer;}();var tempVec3a$M=math.vec3();/**
18885
18881
  * @private
18886
- */var TrianglesBatchingOcclusionRenderer=/*#__PURE__*/function(){function TrianglesBatchingOcclusionRenderer(scene){_classCallCheck(this,TrianglesBatchingOcclusionRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingOcclusionRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var state=batchingLayer._state;var camera=scene.camera;var origin=batchingLayer._state.origin;if(!this._program){this._allocate(batchingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$N);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}this._aFlags.bindArrayBuffer(state.flagsBuf);if(this._aFlags2){// Won't be in shader when not clipping
18882
+ */var TrianglesBatchingOcclusionRenderer=/*#__PURE__*/function(){function TrianglesBatchingOcclusionRenderer(scene){_classCallCheck(this,TrianglesBatchingOcclusionRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingOcclusionRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var state=batchingLayer._state;var camera=scene.camera;var origin=batchingLayer._state.origin;if(!this._program){this._allocate(batchingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$M);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}this._aFlags.bindArrayBuffer(state.flagsBuf);if(this._aFlags2){// Won't be in shader when not clipping
18887
18883
  this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i305=0,len=scene._sectionPlanesState.sectionPlanes.length;_i305<len;_i305++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i305),pos:program.getLocation("sectionPlanePos"+_i305),dir:program.getLocation("sectionPlaneDir"+_i305)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching occlusion vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18888
18884
  // renderPass = COLOR_OPAQUE
18889
18885
  // Only opaque objects can be occluders
18890
18886
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18891
18887
  src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching occlusion fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i306=0;_i306<sectionPlanesState.sectionPlanes.length;_i306++){src.push("uniform bool sectionPlaneActive"+_i306+";");src.push("uniform vec3 sectionPlanePos"+_i306+";");src.push("uniform vec3 sectionPlaneDir"+_i306+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i307=0;_i307<sectionPlanesState.sectionPlanes.length;_i307++){src.push(" if (sectionPlaneActive"+_i307+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i307+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i307+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue
18892
- src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingOcclusionRenderer;}();var tempVec3a$M=math.vec3();/**
18888
+ src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingOcclusionRenderer;}();var tempVec3a$L=math.vec3();/**
18893
18889
  * @private
18894
- */var TrianglesBatchingDepthRenderer=/*#__PURE__*/function(){function TrianglesBatchingDepthRenderer(scene){_classCallCheck(this,TrianglesBatchingDepthRenderer);this._scene=scene;this._allocate();this._hash=this._getHash();}_createClass(TrianglesBatchingDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$M);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}this._aFlags.bindArrayBuffer(state.flagsBuf);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i308=0,len=scene._sectionPlanesState.sectionPlanes.length;_i308<len;_i308++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i308),pos:program.getLocation("sectionPlanePos"+_i308),dir:program.getLocation("sectionPlaneDir"+_i308)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec2 vHighPrecisionZW;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18890
+ */var TrianglesBatchingDepthRenderer=/*#__PURE__*/function(){function TrianglesBatchingDepthRenderer(scene){_classCallCheck(this,TrianglesBatchingDepthRenderer);this._scene=scene;this._allocate();this._hash=this._getHash();}_createClass(TrianglesBatchingDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$L);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}this._aFlags.bindArrayBuffer(state.flagsBuf);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i308=0,len=scene._sectionPlanesState.sectionPlanes.length;_i308<len;_i308++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i308),pos:program.getLocation("sectionPlanePos"+_i308),dir:program.getLocation("sectionPlaneDir"+_i308)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec2 vHighPrecisionZW;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18895
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  // renderPass = COLOR_OPAQUE
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  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18897
- src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching depth fragment shader");src.push("precision highp float;");src.push("precision highp int;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i309=0;_i309<sectionPlanesState.sectionPlanes.length;_i309++){src.push("uniform bool sectionPlaneActive"+_i309+";");src.push("uniform vec3 sectionPlanePos"+_i309+";");src.push("uniform vec3 sectionPlaneDir"+_i309+";");}}src.push("const float packUpScale = 256. / 255.;");src.push("const float unpackDownscale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );");src.push("const float shiftRight8 = 1.0 / 256.;");src.push("vec4 packDepthToRGBA( const in float v ) {");src.push(" vec4 r = vec4( fract( v * packFactors ), v );");src.push(" r.yzw -= r.xyz * shiftRight8;");src.push(" return r * packUpScale;");src.push("}");src.push("in vec2 vHighPrecisionZW;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;stats.memory.programs--;}}]);return TrianglesBatchingDepthRenderer;}();var tempVec3a$L=math.vec3();/**
18893
+ src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching depth fragment shader");src.push("precision highp float;");src.push("precision highp int;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i309=0;_i309<sectionPlanesState.sectionPlanes.length;_i309++){src.push("uniform bool sectionPlaneActive"+_i309+";");src.push("uniform vec3 sectionPlanePos"+_i309+";");src.push("uniform vec3 sectionPlaneDir"+_i309+";");}}src.push("const float packUpScale = 256. / 255.;");src.push("const float unpackDownscale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );");src.push("const float shiftRight8 = 1.0 / 256.;");src.push("vec4 packDepthToRGBA( const in float v ) {");src.push(" vec4 r = vec4( fract( v * packFactors ), v );");src.push(" r.yzw -= r.xyz * shiftRight8;");src.push(" return r * packUpScale;");src.push("}");src.push("in vec2 vHighPrecisionZW;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;stats.memory.programs--;}}]);return TrianglesBatchingDepthRenderer;}();var tempVec3a$K=math.vec3();/**
18898
18894
  * @private
18899
- */var TrianglesBatchingNormalsRenderer=/*#__PURE__*/function(){function TrianglesBatchingNormalsRenderer(scene){_classCallCheck(this,TrianglesBatchingNormalsRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingNormalsRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate(batchingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(batchingLayer);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$L);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);this._aOffset.bindArrayBuffer(state.offsetsBuf);this._aNormal.bindArrayBuffer(state.normalsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);// Needed for masking out transparent entities using alpha channel
18895
+ */var TrianglesBatchingNormalsRenderer=/*#__PURE__*/function(){function TrianglesBatchingNormalsRenderer(scene){_classCallCheck(this,TrianglesBatchingNormalsRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingNormalsRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate(batchingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(batchingLayer);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$K);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);this._aOffset.bindArrayBuffer(state.offsetsBuf);this._aNormal.bindArrayBuffer(state.normalsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);// Needed for masking out transparent entities using alpha channel
18900
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  this._aFlags.bindArrayBuffer(state.flagsBuf);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i310=0,len=scene._sectionPlanesState.sectionPlanes.length;_i310<len;_i310++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i310),pos:program.getLocation("sectionPlanePos"+_i310),dir:program.getLocation("sectionPlaneDir"+_i310)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");if(this._aFlags2){// Won't be in shader when not clipping
18901
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  this._aFlags2=program.getAttribute("flags2");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec3 vViewNormal;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18902
18898
  // renderPass = COLOR_OPAQUE
18903
- src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i311=0;_i311<sectionPlanesState.sectionPlanes.length;_i311++){src.push("uniform bool sectionPlaneActive"+_i311+";");src.push("uniform vec3 sectionPlanePos"+_i311+";");src.push("uniform vec3 sectionPlaneDir"+_i311+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingNormalsRenderer;}();var tempVec3a$K=math.vec3();/**
18899
+ src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i311=0;_i311<sectionPlanesState.sectionPlanes.length;_i311++){src.push("uniform bool sectionPlaneActive"+_i311+";");src.push("uniform vec3 sectionPlanePos"+_i311+";");src.push("uniform vec3 sectionPlaneDir"+_i311+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingNormalsRenderer;}();var tempVec3a$J=math.vec3();/**
18904
18900
  * Renders BatchingLayer fragment depths to a shadow map.
18905
18901
  *
18906
18902
  * @private
18907
18903
  */var TrianglesBatchingShadowRenderer=/*#__PURE__*/function(){function TrianglesBatchingShadowRenderer(scene){_classCallCheck(this,TrianglesBatchingShadowRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingShadowRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer){var scene=this._scene;var gl=scene.canvas.gl;var state=batchingLayer._state;if(!this._program){this._allocate();}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);if(scene.logarithmicDepthBufferEnabled){gl.uniform1f(this._uZFar,scene.camera.project.far);}this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aColor){// Needed for masking out transparent entities using alpha channel
18908
18904
  this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}state.indicesBuf.bind();// TODO: Section planes need to be set if RTC center has changed since last RTC center recorded on frameCtx
18909
- var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;var origin=batchingLayer._state.origin;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$K);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uShadowViewMatrix=program.getLocation("shadowViewMatrix");this._uShadowProjMatrix=program.getLocation("shadowProjMatrix");if(scene.logarithmicDepthBufferEnabled){this._uZFar=program.getLocation("zFar");}this._uSectionPlanes=[];var sectionPlanes=sectionPlanesState.sectionPlanes;for(var _i312=0,len=sectionPlanes.length;_i312<len;_i312++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i312),pos:program.getLocation("sectionPlanePos"+_i312),dir:program.getLocation("sectionPlaneDir"+_i312)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;program.bind();gl.uniformMatrix4fv(this._uShadowViewMatrix,false,frameCtx.shadowViewMatrix);gl.uniformMatrix4fv(this._uShadowProjMatrix,false,frameCtx.shadowProjMatrix);this._lastLightId=null;}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("out vec4 outColor;");src.push("void main(void) {");src.push(" bool visible = (float(flags.x) > 0.0);");src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push(" if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push(" vViewPosition = viewPosition;");src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i313=0;_i313<sectionPlanesState.sectionPlanes.length;_i313++){src.push("uniform bool sectionPlaneActive"+_i313+";");src.push("uniform vec3 sectionPlanePos"+_i313+";");src.push("uniform vec3 sectionPlaneDir"+_i313+";");}}src.push("in vec4 vViewPosition;");src.push("vec4 encodeFloat( const in float v ) {");src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");src.push(" vec4 comp = fract(v * bitShift);");src.push(" comp -= comp.xxyz * bitMask;");src.push(" return comp;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}src.push(" outColor = encodeFloat( gl_FragCoord.z); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingShadowRenderer;}();var tempVec4$5=math.vec4();var tempVec3a$J=math.vec3();// const TEXTURE_DECODE_FUNCS = {};
18905
+ var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;var origin=batchingLayer._state.origin;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$J);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uShadowViewMatrix=program.getLocation("shadowViewMatrix");this._uShadowProjMatrix=program.getLocation("shadowProjMatrix");if(scene.logarithmicDepthBufferEnabled){this._uZFar=program.getLocation("zFar");}this._uSectionPlanes=[];var sectionPlanes=sectionPlanesState.sectionPlanes;for(var _i312=0,len=sectionPlanes.length;_i312<len;_i312++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i312),pos:program.getLocation("sectionPlanePos"+_i312),dir:program.getLocation("sectionPlaneDir"+_i312)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;program.bind();gl.uniformMatrix4fv(this._uShadowViewMatrix,false,frameCtx.shadowViewMatrix);gl.uniformMatrix4fv(this._uShadowProjMatrix,false,frameCtx.shadowProjMatrix);this._lastLightId=null;}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("out vec4 outColor;");src.push("void main(void) {");src.push(" bool visible = (float(flags.x) > 0.0);");src.push(" bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push(" if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push(" } else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push(" vViewPosition = viewPosition;");src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry shadow fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i313=0;_i313<sectionPlanesState.sectionPlanes.length;_i313++){src.push("uniform bool sectionPlaneActive"+_i313+";");src.push("uniform vec3 sectionPlanePos"+_i313+";");src.push("uniform vec3 sectionPlaneDir"+_i313+";");}}src.push("in vec4 vViewPosition;");src.push("vec4 encodeFloat( const in float v ) {");src.push(" const vec4 bitShift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);");src.push(" const vec4 bitMask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);");src.push(" vec4 comp = fract(v * bitShift);");src.push(" comp -= comp.xxyz * bitMask;");src.push(" return comp;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}src.push(" outColor = encodeFloat( gl_FragCoord.z); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingShadowRenderer;}();var tempVec4$5=math.vec4();var tempVec3a$I=math.vec3();// const TEXTURE_DECODE_FUNCS = {};
18910
18906
  // TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
18911
18907
  // TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear";
18912
18908
  /**
18913
18909
  * @private
18914
- */var TrianglesBatchingPBRRenderer=/*#__PURE__*/function(){function TrianglesBatchingPBRRenderer(scene,withSAO){_classCallCheck(this,TrianglesBatchingPBRRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingPBRRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;var scene=this._scene;var camera=scene.camera;var model=batchingLayer.model;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var textureSet=state.textureSet;var lightsState=scene._lightsState;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$J);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,state.positionsDecodeMatrix);if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,state.uvDecodeMatrix);}this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aNormal){this._aNormal.bindArrayBuffer(state.normalsBuf);}if(this._aUV){this._aUV.bindArrayBuffer(state.uvBuf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aMetallicRoughness){this._aMetallicRoughness.bindArrayBuffer(state.metallicRoughnessBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(lightsState.reflectionMaps.length>0&&lightsState.reflectionMaps[0].texture&&this._uReflectionMap){this._program.bindTexture(this._uReflectionMap,lightsState.reflectionMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(lightsState.lightMaps.length>0&&lightsState.lightMaps[0].texture&&this._uLightMap){this._program.bindTexture(this._uLightMap,lightsState.lightMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$5[0]=viewportWidth;tempVec4$5[1]=viewportHeight;tempVec4$5[2]=sao.blendCutoff;tempVec4$5[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$5);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}}this._program.bindTexture(this._uBaseColorMap,textureSet.colorTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uMetallicRoughMap,textureSet.metallicRoughnessTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uEmissiveMap,textureSet.emissiveTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uNormalMap,textureSet.normalsTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uAOMap,textureSet.occlusionTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uUVDecodeMatrix=program.getLocation("uvDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uGammaFactor=program.getLocation("gammaFactor");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i314=0,len=lights.length;_i314<len;_i314++){light=lights[_i314];switch(light.type){case"dir":this._uLightColor[_i314]=program.getLocation("lightColor"+_i314);this._uLightPos[_i314]=null;this._uLightDir[_i314]=program.getLocation("lightDir"+_i314);break;case"point":this._uLightColor[_i314]=program.getLocation("lightColor"+_i314);this._uLightPos[_i314]=program.getLocation("lightPos"+_i314);this._uLightDir[_i314]=null;this._uLightAttenuation[_i314]=program.getLocation("lightAttenuation"+_i314);break;case"spot":this._uLightColor[_i314]=program.getLocation("lightColor"+_i314);this._uLightPos[_i314]=program.getLocation("lightPos"+_i314);this._uLightDir[_i314]=program.getLocation("lightDir"+_i314);this._uLightAttenuation[_i314]=program.getLocation("lightAttenuation"+_i314);break;}}if(lightsState.reflectionMaps.length>0){this._uReflectionMap="reflectionMap";}if(lightsState.lightMaps.length>0){this._uLightMap="lightMap";}this._uSectionPlanes=[];for(var _i315=0,_len59=scene._sectionPlanesState.sectionPlanes.length;_i315<_len59;_i315++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i315),pos:program.getLocation("sectionPlanePos"+_i315),dir:program.getLocation("sectionPlaneDir"+_i315)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aUV=program.getAttribute("uv");this._aColor=program.getAttribute("color");this._aMetallicRoughness=program.getAttribute("metallicRoughness");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uBaseColorMap="uBaseColorMap";this._uMetallicRoughMap="uMetallicRoughMap";this._uEmissiveMap="uEmissiveMap";this._uNormalMap="uNormalMap";this._uAOMap="uAOMap";if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lightsState=scene._lightsState;var lights=lightsState.lights;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i316=0,len=lights.length;_i316<len;_i316++){var light=lights[_i316];if(this._uLightColor[_i316]){gl.uniform4f(this._uLightColor[_i316],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i316]){gl.uniform3fv(this._uLightPos[_i316],light.pos);if(this._uLightAttenuation[_i316]){gl.uniform1f(this._uLightAttenuation[_i316],light.attenuation);}}if(this._uLightDir[_i316]){gl.uniform3fv(this._uLightDir[_i316],light.dir);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.sectionPlanes.length>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("#version 300 es");src.push("// Triangles batching quality draw vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in vec2 metallicRoughness;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");src.push("out vec4 vViewPosition;");src.push("out vec3 vViewNormal;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("out vec2 vMetallicRoughness;");if(lightsState.lightMaps.length>0){src.push("out vec3 vWorldNormal;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");if(clippingCaps){src.push("out vec4 vClipPosition;");}}src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18910
+ */var TrianglesBatchingPBRRenderer=/*#__PURE__*/function(){function TrianglesBatchingPBRRenderer(scene,withSAO){_classCallCheck(this,TrianglesBatchingPBRRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingPBRRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;var scene=this._scene;var camera=scene.camera;var model=batchingLayer.model;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var textureSet=state.textureSet;var lightsState=scene._lightsState;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$I);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,state.positionsDecodeMatrix);if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,state.uvDecodeMatrix);}this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aNormal){this._aNormal.bindArrayBuffer(state.normalsBuf);}if(this._aUV){this._aUV.bindArrayBuffer(state.uvBuf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aMetallicRoughness){this._aMetallicRoughness.bindArrayBuffer(state.metallicRoughnessBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(lightsState.reflectionMaps.length>0&&lightsState.reflectionMaps[0].texture&&this._uReflectionMap){this._program.bindTexture(this._uReflectionMap,lightsState.reflectionMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(lightsState.lightMaps.length>0&&lightsState.lightMaps[0].texture&&this._uLightMap){this._program.bindTexture(this._uLightMap,lightsState.lightMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$5[0]=viewportWidth;tempVec4$5[1]=viewportHeight;tempVec4$5[2]=sao.blendCutoff;tempVec4$5[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$5);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}}this._program.bindTexture(this._uBaseColorMap,textureSet.colorTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uMetallicRoughMap,textureSet.metallicRoughnessTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uEmissiveMap,textureSet.emissiveTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uNormalMap,textureSet.normalsTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uAOMap,textureSet.occlusionTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uUVDecodeMatrix=program.getLocation("uvDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uGammaFactor=program.getLocation("gammaFactor");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i314=0,len=lights.length;_i314<len;_i314++){light=lights[_i314];switch(light.type){case"dir":this._uLightColor[_i314]=program.getLocation("lightColor"+_i314);this._uLightPos[_i314]=null;this._uLightDir[_i314]=program.getLocation("lightDir"+_i314);break;case"point":this._uLightColor[_i314]=program.getLocation("lightColor"+_i314);this._uLightPos[_i314]=program.getLocation("lightPos"+_i314);this._uLightDir[_i314]=null;this._uLightAttenuation[_i314]=program.getLocation("lightAttenuation"+_i314);break;case"spot":this._uLightColor[_i314]=program.getLocation("lightColor"+_i314);this._uLightPos[_i314]=program.getLocation("lightPos"+_i314);this._uLightDir[_i314]=program.getLocation("lightDir"+_i314);this._uLightAttenuation[_i314]=program.getLocation("lightAttenuation"+_i314);break;}}if(lightsState.reflectionMaps.length>0){this._uReflectionMap="reflectionMap";}if(lightsState.lightMaps.length>0){this._uLightMap="lightMap";}this._uSectionPlanes=[];for(var _i315=0,_len59=scene._sectionPlanesState.sectionPlanes.length;_i315<_len59;_i315++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i315),pos:program.getLocation("sectionPlanePos"+_i315),dir:program.getLocation("sectionPlaneDir"+_i315)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aUV=program.getAttribute("uv");this._aColor=program.getAttribute("color");this._aMetallicRoughness=program.getAttribute("metallicRoughness");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uBaseColorMap="uBaseColorMap";this._uMetallicRoughMap="uMetallicRoughMap";this._uEmissiveMap="uEmissiveMap";this._uNormalMap="uNormalMap";this._uAOMap="uAOMap";if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lightsState=scene._lightsState;var lights=lightsState.lights;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i316=0,len=lights.length;_i316<len;_i316++){var light=lights[_i316];if(this._uLightColor[_i316]){gl.uniform4f(this._uLightColor[_i316],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i316]){gl.uniform3fv(this._uLightPos[_i316],light.pos);if(this._uLightAttenuation[_i316]){gl.uniform1f(this._uLightAttenuation[_i316],light.attenuation);}}if(this._uLightDir[_i316]){gl.uniform3fv(this._uLightDir[_i316],light.dir);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.sectionPlanes.length>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("#version 300 es");src.push("// Triangles batching quality draw vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("precision highp usampler2D;");src.push("precision highp isampler2D;");src.push("precision highp sampler2D;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("precision mediump usampler2D;");src.push("precision mediump isampler2D;");src.push("precision mediump sampler2D;");src.push("#endif");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in vec2 metallicRoughness;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");src.push("out vec4 vViewPosition;");src.push("out vec3 vViewNormal;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("out vec2 vMetallicRoughness;");if(lightsState.lightMaps.length>0){src.push("out vec3 vWorldNormal;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");if(clippingCaps){src.push("out vec4 vClipPosition;");}}src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18915
18911
  // renderPass = COLOR_OPAQUE
18916
18912
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18917
18913
  src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push("vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");src.push("vFragDepth = 1.0 + clipPos.w;");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");if(clippingCaps){src.push("vClipPosition = clipPos;");}}src.push("vViewPosition = viewPosition;");src.push("vViewNormal = viewNormal;");src.push("vColor = color;");src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");src.push("vMetallicRoughness = metallicRoughness;");if(lightsState.lightMaps.length>0){src.push("vWorldNormal = worldNormal.xyz;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
@@ -18929,18 +18925,18 @@ src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");src.push
18929
18925
  src.push("computePBRLighting(light, geometry, material, reflectedLight);");}src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;");// TODO: correct gamma function
18930
18926
  src.push("float aoFactor = texture(uAOMap, vUV).r;");src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;");src.push("vec4 fragColor;");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
18931
18927
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
18932
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" fragColor = vec4(outgoingLight.rgb * ambient * aoFactor, opacity);");}else{src.push(" fragColor = vec4(outgoingLight.rgb * aoFactor, opacity);");}if(gammaOutput){src.push("fragColor = linearToGamma(fragColor, gammaFactor);");}src.push("outColor = fragColor;");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingPBRRenderer;}();var tempVec3a$I=math.vec3();/**
18928
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" fragColor = vec4(outgoingLight.rgb * ambient * aoFactor, opacity);");}else{src.push(" fragColor = vec4(outgoingLight.rgb * aoFactor, opacity);");}if(gammaOutput){src.push("fragColor = linearToGamma(fragColor, gammaFactor);");}src.push("outColor = fragColor;");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingPBRRenderer;}();var tempVec3a$H=math.vec3();/**
18933
18929
  * @private
18934
18930
  */var TrianglesBatchingPickNormalsFlatRenderer=/*#__PURE__*/function(){function TrianglesBatchingPickNormalsFlatRenderer(scene){_classCallCheck(this,TrianglesBatchingPickNormalsFlatRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingPickNormalsFlatRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;if(!this._program){this._allocate(batchingLayer);}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var viewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,viewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far should be from projection matrix?
18935
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$I);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}//=============================================================
18931
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$H);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}//=============================================================
18936
18932
  // TODO: Use drawElements count and offset to draw only one entity
18937
18933
  //=============================================================
18938
18934
  gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i321=0,len=scene._sectionPlanesState.sectionPlanes.length;_i321<len;_i321++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i321),pos:program.getLocation("sectionPlanePos"+_i321),dir:program.getLocation("sectionPlaneDir"+_i321)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick flat normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("out vec4 vWorldPosition;");if(clipping){src.push("out vec4 vFlags2;");}src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
18939
18935
  // renderPass = PICK
18940
18936
  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18941
- src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick flat normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in vec4 vFlags2;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outColor = vec4((worldNormal * 0.5) + 0.5, 1.0);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingPickNormalsFlatRenderer;}();var tempVec4$4=math.vec4();var tempVec3a$H=math.vec3();/**
18937
+ src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");if(clipping){src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching pick flat normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in vec4 vFlags2;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outColor = vec4((worldNormal * 0.5) + 0.5, 1.0);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesBatchingPickNormalsFlatRenderer;}();var tempVec4$4=math.vec4();var tempVec3a$G=math.vec3();/**
18942
18938
  * @private
18943
- */var TrianglesBatchingColorTextureRenderer=/*#__PURE__*/function(){function TrianglesBatchingColorTextureRenderer(scene,withSAO){_classCallCheck(this,TrianglesBatchingColorTextureRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingColorTextureRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;var scene=this._scene;var camera=scene.camera;var model=batchingLayer.model;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var textureSet=state.textureSet;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$H);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,state.positionsDecodeMatrix);if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,state.uvDecodeMatrix);}this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aUV){this._aUV.bindArrayBuffer(state.uvBuf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(textureSet){if(textureSet.colorTexture){this._program.bindTexture(this._uColorMap,textureSet.colorTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$4[0]=viewportWidth;tempVec4$4[1]=viewportHeight;tempVec4$4[2]=sao.blendCutoff;tempVec4$4[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$4);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uUVDecodeMatrix=program.getLocation("uvDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uGammaFactor=program.getLocation("gammaFactor");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i322=0,len=lights.length;_i322<len;_i322++){light=lights[_i322];switch(light.type){case"dir":this._uLightColor[_i322]=program.getLocation("lightColor"+_i322);this._uLightPos[_i322]=null;this._uLightDir[_i322]=program.getLocation("lightDir"+_i322);break;case"point":this._uLightColor[_i322]=program.getLocation("lightColor"+_i322);this._uLightPos[_i322]=program.getLocation("lightPos"+_i322);this._uLightDir[_i322]=null;this._uLightAttenuation[_i322]=program.getLocation("lightAttenuation"+_i322);break;case"spot":this._uLightColor[_i322]=program.getLocation("lightColor"+_i322);this._uLightPos[_i322]=program.getLocation("lightPos"+_i322);this._uLightDir[_i322]=program.getLocation("lightDir"+_i322);this._uLightAttenuation[_i322]=program.getLocation("lightAttenuation"+_i322);break;}}this._uSectionPlanes=[];for(var _i323=0,_len63=scene._sectionPlanesState.sectionPlanes.length;_i323<_len63;_i323++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i323),pos:program.getLocation("sectionPlanePos"+_i323),dir:program.getLocation("sectionPlaneDir"+_i323)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aUV=program.getAttribute("uv");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uColorMap="uColorMap";if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lightsState=scene._lightsState;var lights=lightsState.lights;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i324=0,len=lights.length;_i324<len;_i324++){var light=lights[_i324];if(this._uLightColor[_i324]){gl.uniform4f(this._uLightColor[_i324],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i324]){gl.uniform3fv(this._uLightPos[_i324],light.pos);if(this._uLightAttenuation[_i324]){gl.uniform1f(this._uLightAttenuation[_i324],light.attenuation);}}if(this._uLightDir[_i324]){gl.uniform3fv(this._uLightDir[_i324],light.dir);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching color texture vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18939
+ */var TrianglesBatchingColorTextureRenderer=/*#__PURE__*/function(){function TrianglesBatchingColorTextureRenderer(scene,withSAO){_classCallCheck(this,TrianglesBatchingColorTextureRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesBatchingColorTextureRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;var scene=this._scene;var camera=scene.camera;var model=batchingLayer.model;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;var textureSet=state.textureSet;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$G);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,state.positionsDecodeMatrix);if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,state.uvDecodeMatrix);}this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aUV){this._aUV.bindArrayBuffer(state.uvBuf);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(textureSet){if(textureSet.colorTexture){this._program.bindTexture(this._uColorMap,textureSet.colorTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$4[0]=viewportWidth;tempVec4$4[1]=viewportHeight;tempVec4$4[2]=sao.blendCutoff;tempVec4$4[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$4);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}}state.indicesBuf.bind();gl.drawElements(gl.TRIANGLES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uUVDecodeMatrix=program.getLocation("uvDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uGammaFactor=program.getLocation("gammaFactor");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i322=0,len=lights.length;_i322<len;_i322++){light=lights[_i322];switch(light.type){case"dir":this._uLightColor[_i322]=program.getLocation("lightColor"+_i322);this._uLightPos[_i322]=null;this._uLightDir[_i322]=program.getLocation("lightDir"+_i322);break;case"point":this._uLightColor[_i322]=program.getLocation("lightColor"+_i322);this._uLightPos[_i322]=program.getLocation("lightPos"+_i322);this._uLightDir[_i322]=null;this._uLightAttenuation[_i322]=program.getLocation("lightAttenuation"+_i322);break;case"spot":this._uLightColor[_i322]=program.getLocation("lightColor"+_i322);this._uLightPos[_i322]=program.getLocation("lightPos"+_i322);this._uLightDir[_i322]=program.getLocation("lightDir"+_i322);this._uLightAttenuation[_i322]=program.getLocation("lightAttenuation"+_i322);break;}}this._uSectionPlanes=[];for(var _i323=0,_len63=scene._sectionPlanesState.sectionPlanes.length;_i323<_len63;_i323++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i323),pos:program.getLocation("sectionPlanePos"+_i323),dir:program.getLocation("sectionPlaneDir"+_i323)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aUV=program.getAttribute("uv");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uColorMap="uColorMap";if(this._withSAO){this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var lightsState=scene._lightsState;var lights=lightsState.lights;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i324=0,len=lights.length;_i324<len;_i324++){var light=lights[_i324];if(this._uLightColor[_i324]){gl.uniform4f(this._uLightColor[_i324],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i324]){gl.uniform3fv(this._uLightPos[_i324],light.pos);if(this._uLightAttenuation[_i324]){gl.uniform1f(this._uLightAttenuation[_i324],light.attenuation);}}if(this._uLightDir[_i324]){gl.uniform3fv(this._uLightDir[_i324],light.dir);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles batching color texture vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
18944
18940
  // renderPass = COLOR_OPAQUE
18945
18941
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
18946
18942
  src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var gammaOutput=scene.gammaOutput;// If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
@@ -18977,7 +18973,7 @@ var x=array[i]/(Math.abs(array[i])+Math.abs(array[i+1])+Math.abs(array[i+2]));va
18977
18973
  */function octDecodeVec2(oct){// Decode an oct-encoded normal
18978
18974
  var x=oct[0];var y=oct[1];x/=x<0?127:128;y/=y<0?127:128;var z=1-Math.abs(x)-Math.abs(y);if(z<0){x=(1-Math.abs(y))*(x>=0?1:-1);y=(1-Math.abs(x))*(y>=0?1:-1);}var length=Math.sqrt(x*x+y*y+z*z);return[x/length,y/length,z/length];}/**
18979
18975
  * @private
18980
- */function dot(array,i,vec3){return array[i]*vec3[0]+array[i+1]*vec3[1]+array[i+2]*vec3[2];}var tempMat4$2=math.mat4();var tempMat4b=math.mat4();var tempVec4a$a=math.vec4([0,0,0,1]);var tempVec4b$a=math.vec4([0,0,0,1]);var tempVec4c$7=math.vec4([0,0,0,1]);var tempOBB3$2=math.OBB3();var tempVec3a$G=math.vec3();var tempVec3b$7=math.vec3();var tempVec3c$5=math.vec3();var tempVec3d$2=math.vec3();var tempVec3e$1=math.vec3();var tempVec3f$1=math.vec3();var tempVec3g$1=math.vec3();/**
18976
+ */function dot(array,i,vec3){return array[i]*vec3[0]+array[i+1]*vec3[1]+array[i+2]*vec3[2];}var tempMat4$2=math.mat4();var tempMat4b=math.mat4();var tempVec4a$a=math.vec4([0,0,0,1]);var tempVec4b$a=math.vec4([0,0,0,1]);var tempVec4c$7=math.vec4([0,0,0,1]);var tempOBB3$2=math.OBB3();var tempVec3a$F=math.vec3();var tempVec3b$6=math.vec3();var tempVec3c$5=math.vec3();var tempVec3d$2=math.vec3();var tempVec3e$1=math.vec3();var tempVec3f$1=math.vec3();var tempVec3g$1=math.vec3();/**
18981
18977
  * @private
18982
18978
  */var TrianglesBatchingLayer=/*#__PURE__*/function(){/**
18983
18979
  * @param model
@@ -19077,108 +19073,108 @@ return;}var portionsIdx=portionId;var portion=this._portions[portionsIdx];var ve
19077
19073
  // } else {
19078
19074
  if(this._batchingRenderers.pickNormalsFlatRenderer){this._batchingRenderers.pickNormalsFlatRenderer.drawLayer(frameCtx,this,RENDER_PASSES.PICK);}// }
19079
19075
  }//------------------------------------------------------------------------------------------------
19080
- },{key:"precisionRayPickSurface",value:function precisionRayPickSurface(portionId,worldRayOrigin,worldRayDir,worldSurfacePos,worldNormal){if(!this.model.scene.pickSurfacePrecisionEnabled){return false;}var state=this._state;var portion=this._portions[portionId];if(!portion){this.model.error("portion not found: "+portionId);return false;}var positions=portion.quantizedPositions;var indices=portion.indices;var origin=state.origin;var offset=portion.offset;var rtcRayOrigin=tempVec3a$G;var rtcRayDir=tempVec3b$7;rtcRayOrigin.set(origin?math.subVec3(worldRayOrigin,origin,tempVec3c$5):worldRayOrigin);// World -> RTC
19076
+ },{key:"precisionRayPickSurface",value:function precisionRayPickSurface(portionId,worldRayOrigin,worldRayDir,worldSurfacePos,worldNormal){if(!this.model.scene.pickSurfacePrecisionEnabled){return false;}var state=this._state;var portion=this._portions[portionId];if(!portion){this.model.error("portion not found: "+portionId);return false;}var positions=portion.quantizedPositions;var indices=portion.indices;var origin=state.origin;var offset=portion.offset;var rtcRayOrigin=tempVec3a$F;var rtcRayDir=tempVec3b$6;rtcRayOrigin.set(origin?math.subVec3(worldRayOrigin,origin,tempVec3c$5):worldRayOrigin);// World -> RTC
19081
19077
  rtcRayDir.set(worldRayDir);if(offset){math.subVec3(rtcRayOrigin,offset);}math.transformRay(this.model.worldNormalMatrix,rtcRayOrigin,rtcRayDir,rtcRayOrigin,rtcRayDir);// RTC -> local
19082
19078
  var a=tempVec3d$2;var b=tempVec3e$1;var c=tempVec3f$1;var gotIntersect=false;var closestDist=0;var closestIntersectPos=tempVec3g$1;for(var _i353=0,len=indices.length;_i353<len;_i353+=3){var ia=indices[_i353]*3;var ib=indices[_i353+1]*3;var ic=indices[_i353+2]*3;a[0]=positions[ia];a[1]=positions[ia+1];a[2]=positions[ia+2];b[0]=positions[ib];b[1]=positions[ib+1];b[2]=positions[ib+2];c[0]=positions[ic];c[1]=positions[ic+1];c[2]=positions[ic+2];math.decompressPosition(a,state.positionsDecodeMatrix);math.decompressPosition(b,state.positionsDecodeMatrix);math.decompressPosition(c,state.positionsDecodeMatrix);if(math.rayTriangleIntersect(rtcRayOrigin,rtcRayDir,a,b,c,closestIntersectPos)){math.transformPoint3(this.model.worldMatrix,closestIntersectPos,closestIntersectPos);if(offset){math.addVec3(closestIntersectPos,offset);}if(origin){math.addVec3(closestIntersectPos,origin);}var dist=Math.abs(math.lenVec3(math.subVec3(closestIntersectPos,worldRayOrigin,[])));if(!gotIntersect||dist>closestDist){closestDist=dist;worldSurfacePos.set(closestIntersectPos);if(worldNormal){// Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
19083
19079
  math.triangleNormal(a,b,c,worldNormal);}gotIntersect=true;}}}if(gotIntersect&&worldNormal){math.transformVec3(this.model.worldNormalMatrix,worldNormal,worldNormal);math.normalizeVec3(worldNormal);}return gotIntersect;}// ---------
19084
- },{key:"destroy",value:function destroy(){var state=this._state;if(state.positionsBuf){state.positionsBuf.destroy();state.positionsBuf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.normalsBuf){state.normalsBuf.destroy();state.normalsBuf=null;}if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.metallicRoughnessBuf){state.metallicRoughnessBuf.destroy();state.metallicRoughnessBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.flags2Buf){state.flags2Buf.destroy();state.flags2Buf=null;}if(state.pickColorsBuf){state.pickColorsBuf.destroy();state.pickColorsBuf=null;}if(state.indicesBuf){state.indicesBuf.destroy();state.indicessBuf=null;}if(state.edgeIndicesBuf){state.edgeIndicesBuf.destroy();state.edgeIndicessBuf=null;}state.destroy();}}]);return TrianglesBatchingLayer;}();var tempVec4$3=math.vec4();var tempVec3a$F=math.vec3();/**
19080
+ },{key:"destroy",value:function destroy(){var state=this._state;if(state.positionsBuf){state.positionsBuf.destroy();state.positionsBuf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.normalsBuf){state.normalsBuf.destroy();state.normalsBuf=null;}if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.metallicRoughnessBuf){state.metallicRoughnessBuf.destroy();state.metallicRoughnessBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.flags2Buf){state.flags2Buf.destroy();state.flags2Buf=null;}if(state.pickColorsBuf){state.pickColorsBuf.destroy();state.pickColorsBuf=null;}if(state.indicesBuf){state.indicesBuf.destroy();state.indicessBuf=null;}if(state.edgeIndicesBuf){state.edgeIndicesBuf.destroy();state.edgeIndicessBuf=null;}state.destroy();}}]);return TrianglesBatchingLayer;}();var tempVec4$3=math.vec4();var tempVec3a$E=math.vec3();/**
19085
19081
  * @private
19086
- */var TrianglesInstancingColorRenderer=/*#__PURE__*/function(){function TrianglesInstancingColorRenderer(scene,withSAO){_classCallCheck(this,TrianglesInstancingColorRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$F);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aModelNormalMatrixCol0.bindArrayBuffer(state.modelNormalMatrixCol0Buf);this._aModelNormalMatrixCol1.bindArrayBuffer(state.modelNormalMatrixCol1Buf);this._aModelNormalMatrixCol2.bindArrayBuffer(state.modelNormalMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aNormal.bindArrayBuffer(geometry.normalsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);frameCtx.drawElements++;gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19082
+ */var TrianglesInstancingColorRenderer=/*#__PURE__*/function(){function TrianglesInstancingColorRenderer(scene,withSAO){_classCallCheck(this,TrianglesInstancingColorRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$E);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aModelNormalMatrixCol0.bindArrayBuffer(state.modelNormalMatrixCol0Buf);this._aModelNormalMatrixCol1.bindArrayBuffer(state.modelNormalMatrixCol1Buf);this._aModelNormalMatrixCol2.bindArrayBuffer(state.modelNormalMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aNormal.bindArrayBuffer(geometry.normalsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);frameCtx.drawElements++;gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
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  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i354=0,len=lights.length;_i354<len;_i354++){light=lights[_i354];switch(light.type){case"dir":this._uLightColor[_i354]=program.getLocation("lightColor"+_i354);this._uLightPos[_i354]=null;this._uLightDir[_i354]=program.getLocation("lightDir"+_i354);break;case"point":this._uLightColor[_i354]=program.getLocation("lightColor"+_i354);this._uLightPos[_i354]=program.getLocation("lightPos"+_i354);this._uLightDir[_i354]=null;this._uLightAttenuation[_i354]=program.getLocation("lightAttenuation"+_i354);break;case"spot":this._uLightColor[_i354]=program.getLocation("lightColor"+_i354);this._uLightPos[_i354]=program.getLocation("lightPos"+_i354);this._uLightDir[_i354]=program.getLocation("lightDir"+_i354);this._uLightAttenuation[_i354]=program.getLocation("lightAttenuation"+_i354);break;}}this._uSectionPlanes=[];for(var _i355=0,_len78=scene._sectionPlanesState.sectionPlanes.length;_i355<_len78;_i355++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i355),pos:program.getLocation("sectionPlanePos"+_i355),dir:program.getLocation("sectionPlaneDir"+_i355)});}this._aPosition=program.getAttribute("position");this._aNormal=program.getAttribute("normal");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aOffset=program.getAttribute("offset");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._aModelNormalMatrixCol0=program.getAttribute("modelNormalMatrixCol0");this._aModelNormalMatrixCol1=program.getAttribute("modelNormalMatrixCol1");this._aModelNormalMatrixCol2=program.getAttribute("modelNormalMatrixCol2");this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;var lights=lightsState.lights;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i356=0,len=lights.length;_i356<len;_i356++){var light=lights[_i356];if(this._uLightColor[_i356]){gl.uniform4f(this._uLightColor[_i356],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i356]){gl.uniform3fv(this._uLightPos[_i356],light.pos);if(this._uLightAttenuation[_i356]){gl.uniform1f(this._uLightAttenuation[_i356],light.attenuation);}}if(this._uLightDir[_i356]){gl.uniform3fv(this._uLightDir[_i356],light.dir);}}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$3[0]=viewportWidth;tempVec4$3[1]=viewportHeight;tempVec4$3[2]=sao.blendCutoff;tempVec4$3[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$3);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,0);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.sectionPlanes.length>0;var i;var len;var light;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec2 normal;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19088
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("in vec4 modelNormalMatrixCol0;");src.push("in vec4 modelNormalMatrixCol1;");src.push("in vec4 modelNormalMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("uniform vec4 lightAmbient;");for(i=0,len=lightsState.lights.length;i<len;i++){light=lightsState.lights[i];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+i+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+i+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+i+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+i+";");src.push("uniform vec3 lightDir"+i+";");}}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
19090
19086
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19091
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  src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 0.0);");src.push("vec3 viewNormal = normalize(vec4(viewNormalMatrix * worldNormal).xyz);");src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");for(i=0,len=lightsState.lights.length;i<len;i++){light=lightsState.lights[i];if(light.type==="ambient"){continue;}if(light.type==="dir"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+i+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");}}else if(light.type==="point"){if(light.space==="view"){src.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");}}else if(light.type==="spot"){if(light.space==="view"){src.push("viewLightDir = normalize(lightDir"+i+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);");}src.push("vec3 rgb = (vec3(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0));");src.push("vColor = vec4((lightAmbient.rgb * lightAmbient.a * rgb) + (reflectedColor * rgb), float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i357=0,len=sectionPlanesState.sectionPlanes.length;_i357<len;_i357++){src.push("uniform bool sectionPlaneActive"+_i357+";");src.push("uniform vec3 sectionPlanePos"+_i357+";");src.push("uniform vec3 sectionPlaneDir"+_i357+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i358=0,_len79=sectionPlanesState.sectionPlanes.length;_i358<_len79;_i358++){src.push("if (sectionPlaneActive"+_i358+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i358+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i358+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
19092
19088
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
19093
- if(this._withSAO){src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");}else{src.push(" outColor = vColor;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingColorRenderer;}();var tempVec4$2=math.vec4();var tempVec3a$E=math.vec3();/**
19089
+ if(this._withSAO){src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, 1.0);");}else{src.push(" outColor = vColor;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingColorRenderer;}();var tempVec4$2=math.vec4();var tempVec3a$D=math.vec3();/**
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  * @private
19095
- */var TrianglesInstancingFlatColorRenderer=/*#__PURE__*/function(){function TrianglesInstancingFlatColorRenderer(scene,withSAO){_classCallCheck(this,TrianglesInstancingFlatColorRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingFlatColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$E);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19091
+ */var TrianglesInstancingFlatColorRenderer=/*#__PURE__*/function(){function TrianglesInstancingFlatColorRenderer(scene,withSAO){_classCallCheck(this,TrianglesInstancingFlatColorRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingFlatColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$D);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
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  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i359=0,len=lights.length;_i359<len;_i359++){light=lights[_i359];switch(light.type){case"dir":this._uLightColor[_i359]=program.getLocation("lightColor"+_i359);this._uLightPos[_i359]=null;this._uLightDir[_i359]=program.getLocation("lightDir"+_i359);break;case"point":this._uLightColor[_i359]=program.getLocation("lightColor"+_i359);this._uLightPos[_i359]=program.getLocation("lightPos"+_i359);this._uLightDir[_i359]=null;this._uLightAttenuation[_i359]=program.getLocation("lightAttenuation"+_i359);break;case"spot":this._uLightColor[_i359]=program.getLocation("lightColor"+_i359);this._uLightPos[_i359]=program.getLocation("lightPos"+_i359);this._uLightDir[_i359]=program.getLocation("lightDir"+_i359);this._uLightAttenuation[_i359]=program.getLocation("lightAttenuation"+_i359);break;}}this._uSectionPlanes=[];for(var _i360=0,_len80=scene._sectionPlanesState.sectionPlanes.length;_i360<_len80;_i360++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i360),pos:program.getLocation("sectionPlanePos"+_i360),dir:program.getLocation("sectionPlaneDir"+_i360)});}this._aPosition=program.getAttribute("position");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aOffset=program.getAttribute("offset");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;var lights=lightsState.lights;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i361=0,len=lights.length;_i361<len;_i361++){var light=lights[_i361];if(this._uLightColor[_i361]){gl.uniform4f(this._uLightColor[_i361],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i361]){gl.uniform3fv(this._uLightPos[_i361],light.pos);if(this._uLightAttenuation[_i361]){gl.uniform1f(this._uLightAttenuation[_i361],light.attenuation);}}if(this._uLightDir[_i361]){gl.uniform3fv(this._uLightDir[_i361],light.dir);}}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$2[0]=viewportWidth;tempVec4$2[1]=viewportHeight;tempVec4$2[2]=sao.blendCutoff;tempVec4$2[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$2);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,0);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry flat-shading drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19097
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
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19095
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
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  src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vViewPosition = viewPosition;");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var i;var len;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry flat-shading drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(this._withSAO){src.push("uniform sampler2D uOcclusionTexture;");src.push("uniform vec4 uSAOParams;");src.push("const float packUpscale = 256. / 255.;");src.push("const float unpackDownScale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");src.push("float unpackRGBToFloat( const in vec4 v ) {");src.push(" return dot( v, unPackFactors );");src.push("}");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i362=0,_len81=sectionPlanesState.sectionPlanes.length;_i362<_len81;_i362++){src.push("uniform bool sectionPlaneActive"+_i362+";");src.push("uniform vec3 sectionPlanePos"+_i362+";");src.push("uniform vec3 sectionPlaneDir"+_i362+";");}}src.push("uniform mat4 viewMatrix;");src.push("uniform vec4 lightAmbient;");for(i=0,len=lightsState.lights.length;i<len;i++){var light=lightsState.lights[i];if(light.type==="ambient"){continue;}src.push("uniform vec4 lightColor"+i+";");if(light.type==="dir"){src.push("uniform vec3 lightDir"+i+";");}if(light.type==="point"){src.push("uniform vec3 lightPos"+i+";");}if(light.type==="spot"){src.push("uniform vec3 lightPos"+i+";");src.push("uniform vec3 lightDir"+i+";");}}src.push("in vec4 vViewPosition;");src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i363=0,_len82=sectionPlanesState.sectionPlanes.length;_i363<_len82;_i363++){src.push("if (sectionPlaneActive"+_i363+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i363+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i363+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { ");src.push(" discard;");src.push(" }");src.push("}");}src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");src.push("float lambertian = 1.0;");src.push("vec3 xTangent = dFdx( vViewPosition.xyz );");src.push("vec3 yTangent = dFdy( vViewPosition.xyz );");src.push("vec3 viewNormal = normalize( cross( xTangent, yTangent ) );");for(i=0,len=lightsState.lights.length;i<len;i++){var _light8=lightsState.lights[i];if(_light8.type==="ambient"){continue;}if(_light8.type==="dir"){if(_light8.space==="view"){src.push("viewLightDir = normalize(lightDir"+i+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");}}else if(_light8.type==="point"){if(_light8.space==="view"){src.push("viewLightDir = -normalize(lightPos"+i+" - viewPosition.xyz);");}else{src.push("viewLightDir = -normalize((viewMatrix * vec4(lightPos"+i+", 0.0)).xyz);");}}else if(_light8.type==="spot"){if(_light8.space==="view"){src.push("viewLightDir = normalize(lightDir"+i+");");}else{src.push("viewLightDir = normalize((viewMatrix * vec4(lightDir"+i+", 0.0)).xyz);");}}else{continue;}src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");src.push("reflectedColor += lambertian * (lightColor"+i+".rgb * lightColor"+i+".a);");}src.push("vec4 fragColor = vec4((lightAmbient.rgb * lightAmbient.a * vColor.rgb) + (reflectedColor * vColor.rgb), vColor.a);");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
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  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
19102
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");}else{src.push(" outColor = fragColor;");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingFlatColorRenderer;}();var tempVec3a$D=math.vec3();/**
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+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(fragColor.rgb * ambient, 1.0);");}else{src.push(" outColor = fragColor;");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingFlatColorRenderer;}();var tempVec3a$C=math.vec3();/**
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  * @private
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- */var TrianglesInstancingSilhouetteRenderer=/*#__PURE__*/function(){function TrianglesInstancingSilhouetteRenderer(scene){_classCallCheck(this,TrianglesInstancingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate(instancingLayer.model.scene);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uSilhouetteColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material9=scene.highlightMaterial._state;var _fillColor5=_material9.fillColor;var _fillAlpha5=_material9.fillAlpha;gl.uniform4f(this._uSilhouetteColor,_fillColor5[0],_fillColor5[1],_fillColor5[2],_fillAlpha5);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material10=scene.selectedMaterial._state;var _fillColor6=_material10.fillColor;var _fillAlpha6=_material10.fillAlpha;gl.uniform4f(this._uSilhouetteColor,_fillColor6[0],_fillColor6[1],_fillColor6[2],_fillAlpha6);}else{gl.uniform4fv(this._uSilhouetteColor,math.vec3([1,1,1]));}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$D);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);// TODO: Is this needed
19100
+ */var TrianglesInstancingSilhouetteRenderer=/*#__PURE__*/function(){function TrianglesInstancingSilhouetteRenderer(scene){_classCallCheck(this,TrianglesInstancingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate(instancingLayer.model.scene);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uSilhouetteColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material9=scene.highlightMaterial._state;var _fillColor5=_material9.fillColor;var _fillAlpha5=_material9.fillAlpha;gl.uniform4f(this._uSilhouetteColor,_fillColor5[0],_fillColor5[1],_fillColor5[2],_fillAlpha5);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material10=scene.selectedMaterial._state;var _fillColor6=_material10.fillColor;var _fillAlpha6=_material10.fillAlpha;gl.uniform4f(this._uSilhouetteColor,_fillColor6[0],_fillColor6[1],_fillColor6[2],_fillAlpha6);}else{gl.uniform4fv(this._uSilhouetteColor,math.vec3([1,1,1]));}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$C);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);// TODO: Is this needed
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  gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}if(this._aColor){gl.vertexAttribDivisor(this._aColor.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSilhouetteColor=program.getLocation("silhouetteColor");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i364=0,len=clips.length;_i364<len;_i364++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i364),pos:program.getLocation("sectionPlanePos"+_i364),dir:program.getLocation("sectionPlaneDir"+_i364)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aColor=program.getAttribute("color");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 color;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform vec4 silhouetteColor;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
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  // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
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  src.push("if (int(flags.y) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19109
- src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing fill fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i365=0,len=sectionPlanesState.sectionPlanes.length;_i365<len;_i365++){src.push("uniform bool sectionPlaneActive"+_i365+";");src.push("uniform vec3 sectionPlanePos"+_i365+";");src.push("uniform vec3 sectionPlaneDir"+_i365+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i366=0,_len83=sectionPlanesState.sectionPlanes.length;_i366<_len83;_i366++){src.push("if (sectionPlaneActive"+_i366+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i366+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i366+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingSilhouetteRenderer;}();var tempVec3a$C=math.vec3();var defaultColor$2=new Float32Array([0,0,0,1]);/**
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+ src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vColor = vec4(silhouetteColor.r, silhouetteColor.g, silhouetteColor.b, min(silhouetteColor.a, float(color.a) / 255.0));");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing fill fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i365=0,len=sectionPlanesState.sectionPlanes.length;_i365<len;_i365++){src.push("uniform bool sectionPlaneActive"+_i365+";");src.push("uniform vec3 sectionPlanePos"+_i365+";");src.push("uniform vec3 sectionPlaneDir"+_i365+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i366=0,_len83=sectionPlanesState.sectionPlanes.length;_i366<_len83;_i366++){src.push("if (sectionPlaneActive"+_i366+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i366+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i366+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingSilhouetteRenderer;}();var tempVec3a$B=math.vec3();var defaultColor$2=new Float32Array([0,0,0,1]);/**
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  * @private
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- */var TrianglesInstancingEdgesRenderer=/*#__PURE__*/function(){function TrianglesInstancingEdgesRenderer(scene){_classCallCheck(this,TrianglesInstancingEdgesRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingEdgesRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.EDGES_XRAYED){var material=scene.xrayMaterial._state;var edgeColor=material.edgeColor;var edgeAlpha=material.edgeAlpha;gl.uniform4f(this._uColor,edgeColor[0],edgeColor[1],edgeColor[2],edgeAlpha);}else if(renderPass===RENDER_PASSES.EDGES_HIGHLIGHTED){var _material11=scene.highlightMaterial._state;var _edgeColor5=_material11.edgeColor;var _edgeAlpha5=_material11.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor5[0],_edgeColor5[1],_edgeColor5[2],_edgeAlpha5);}else if(renderPass===RENDER_PASSES.EDGES_SELECTED){var _material12=scene.selectedMaterial._state;var _edgeColor6=_material12.edgeColor;var _edgeAlpha6=_material12.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor6[0],_edgeColor6[1],_edgeColor6[2],_edgeAlpha6);}else{gl.uniform4fv(this._uColor,defaultColor$2);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$C);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags.location,1);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.edgeIndicesBuf.bind();gl.drawElementsInstanced(gl.LINES,geometry.edgeIndicesBuf.numItems,geometry.edgeIndicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);// TODO: Is this needed
19107
+ */var TrianglesInstancingEdgesRenderer=/*#__PURE__*/function(){function TrianglesInstancingEdgesRenderer(scene){_classCallCheck(this,TrianglesInstancingEdgesRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingEdgesRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.EDGES_XRAYED){var material=scene.xrayMaterial._state;var edgeColor=material.edgeColor;var edgeAlpha=material.edgeAlpha;gl.uniform4f(this._uColor,edgeColor[0],edgeColor[1],edgeColor[2],edgeAlpha);}else if(renderPass===RENDER_PASSES.EDGES_HIGHLIGHTED){var _material11=scene.highlightMaterial._state;var _edgeColor5=_material11.edgeColor;var _edgeAlpha5=_material11.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor5[0],_edgeColor5[1],_edgeColor5[2],_edgeAlpha5);}else if(renderPass===RENDER_PASSES.EDGES_SELECTED){var _material12=scene.selectedMaterial._state;var _edgeColor6=_material12.edgeColor;var _edgeAlpha6=_material12.edgeAlpha;gl.uniform4f(this._uColor,_edgeColor6[0],_edgeColor6[1],_edgeColor6[2],_edgeAlpha6);}else{gl.uniform4fv(this._uColor,defaultColor$2);}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$B);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags.location,1);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.edgeIndicesBuf.bind();gl.drawElementsInstanced(gl.LINES,geometry.edgeIndicesBuf.numItems,geometry.edgeIndicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);// TODO: Is this needed
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  gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}if(this._aFlags){gl.vertexAttribDivisor(this._aFlags.location,0);}if(this._aFlags2){gl.vertexAttribDivisor(this._aFlags2.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uColor=program.getLocation("color");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i367=0,len=clips.length;_i367<len;_i367++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i367),pos:program.getLocation("sectionPlanePos"+_i367),dir:program.getLocation("sectionPlaneDir"+_i367)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles instancing edges vertex shader");src.push("uniform int renderPass;");src.push("uniform vec4 color;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.z = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
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  // renderPass = EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
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  src.push("if (int(flags.z) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
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- src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i368=0,len=sectionPlanesState.sectionPlanes.length;_i368<len;_i368++){src.push("uniform bool sectionPlaneActive"+_i368+";");src.push("uniform vec3 sectionPlanePos"+_i368+";");src.push("uniform vec3 sectionPlaneDir"+_i368+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i369=0,_len84=sectionPlanesState.sectionPlanes.length;_i369<_len84;_i369++){src.push("if (sectionPlaneActive"+_i369+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i369+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i369+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingEdgesRenderer;}();var tempVec3a$B=math.vec3();/**
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+ src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vColor = vec4(color.r, color.g, color.b, color.a);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i368=0,len=sectionPlanesState.sectionPlanes.length;_i368<len;_i368++){src.push("uniform bool sectionPlaneActive"+_i368+";");src.push("uniform vec3 sectionPlanePos"+_i368+";");src.push("uniform vec3 sectionPlaneDir"+_i368+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i369=0,_len84=sectionPlanesState.sectionPlanes.length;_i369<_len84;_i369++){src.push("if (sectionPlaneActive"+_i369+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i369+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i369+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingEdgesRenderer;}();var tempVec3a$A=math.vec3();/**
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  * @private
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- */var TrianglesInstancingEdgesColorRenderer=/*#__PURE__*/function(){function TrianglesInstancingEdgesColorRenderer(scene){_classCallCheck(this,TrianglesInstancingEdgesColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingEdgesColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$B);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags.location,1);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.edgeIndicesBuf.bind();gl.drawElementsInstanced(gl.LINES,geometry.edgeIndicesBuf.numItems,geometry.edgeIndicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);// TODO: Is this needed
19114
+ */var TrianglesInstancingEdgesColorRenderer=/*#__PURE__*/function(){function TrianglesInstancingEdgesColorRenderer(scene){_classCallCheck(this,TrianglesInstancingEdgesColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingEdgesColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$A);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags.location,1);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.edgeIndicesBuf.bind();gl.drawElementsInstanced(gl.LINES,geometry.edgeIndicesBuf.numItems,geometry.edgeIndicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);// TODO: Is this needed
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  gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}if(this._aFlags){gl.vertexAttribDivisor(this._aFlags.location,0);}if(this._aFlags2){gl.vertexAttribDivisor(this._aFlags2.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i370=0,len=clips.length;_i370<len;_i370++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i370),pos:program.getLocation("sectionPlanePos"+_i370),dir:program.getLocation("sectionPlaneDir"+_i370)});}this._aPosition=program.getAttribute("position");this._aColor=program.getAttribute("color");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Triangles instancing edges vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.z = NOT_RENDERED | EDGES_COLOR_OPAQUE | EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
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  // renderPass = EDGES_HIGHLIGHTED | EDGES_XRAYED | EDGES_SELECTED
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  src.push("if (int(flags.z) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
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  src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");// src.push("vColor = vec4(float(color.r-100.0) / 255.0, float(color.g-100.0) / 255.0, float(color.b-100.0) / 255.0, float(color.a) / 255.0);");
19124
- src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i371=0,len=sectionPlanesState.sectionPlanes.length;_i371<len;_i371++){src.push("uniform bool sectionPlaneActive"+_i371+";");src.push("uniform vec3 sectionPlanePos"+_i371+";");src.push("uniform vec3 sectionPlaneDir"+_i371+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i372=0,_len85=sectionPlanesState.sectionPlanes.length;_i372<_len85;_i372++){src.push("if (sectionPlaneActive"+_i372+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i372+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i372+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingEdgesColorRenderer;}();var tempVec3a$A=math.vec3();/**
19120
+ src.push("vColor = vec4(float(color.r*0.5) / 255.0, float(color.g*0.5) / 255.0, float(color.b*0.5) / 255.0, float(color.a) / 255.0);");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry edges drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i371=0,len=sectionPlanesState.sectionPlanes.length;_i371<len;_i371++){src.push("uniform bool sectionPlaneActive"+_i371+";");src.push("uniform vec3 sectionPlanePos"+_i371+";");src.push("uniform vec3 sectionPlaneDir"+_i371+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i372=0,_len85=sectionPlanesState.sectionPlanes.length;_i372<_len85;_i372++){src.push("if (sectionPlaneActive"+_i372+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i372+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i372+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingEdgesColorRenderer;}();var tempVec3a$z=math.vec3();/**
19125
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  * @private
19126
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  */var TrianglesInstancingPickMeshRenderer=/*#__PURE__*/function(){function TrianglesInstancingPickMeshRenderer(scene){_classCallCheck(this,TrianglesInstancingPickMeshRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingPickMeshRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var rtcPickViewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,rtcPickViewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far from pick project matrix?
19127
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPickColor.bindArrayBuffer(state.pickColorsBuf);gl.vertexAttribDivisor(this._aPickColor.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$A);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);// Cleanup
19123
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPickColor.bindArrayBuffer(state.pickColorsBuf);gl.vertexAttribDivisor(this._aPickColor.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$z);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);// Cleanup
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  gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aPickColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
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  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i373=0,len=clips.length;_i373<len;_i373++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i373),pos:program.getLocation("sectionPlanePos"+_i373),dir:program.getLocation("sectionPlaneDir"+_i373)});}this._uRenderPass=program.getLocation("renderPass");this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aPickColor=program.getAttribute("pickColor");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;program.bind();gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry picking vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 pickColor;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vPickColor;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
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  // renderPass = PICK
19132
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  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19133
- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i374=0;_i374<sectionPlanesState.sectionPlanes.length;_i374++){src.push("uniform bool sectionPlaneActive"+_i374+";");src.push("uniform vec3 sectionPlanePos"+_i374+";");src.push("uniform vec3 sectionPlaneDir"+_i374+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i375=0;_i375<sectionPlanesState.sectionPlanes.length;_i375++){src.push("if (sectionPlaneActive"+_i375+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i375+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i375+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vPickColor; ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingPickMeshRenderer;}();var tempVec3a$z=math.vec3();/**
19129
+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry picking fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i374=0;_i374<sectionPlanesState.sectionPlanes.length;_i374++){src.push("uniform bool sectionPlaneActive"+_i374+";");src.push("uniform vec3 sectionPlanePos"+_i374+";");src.push("uniform vec3 sectionPlaneDir"+_i374+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i375=0;_i375<sectionPlanesState.sectionPlanes.length;_i375++){src.push("if (sectionPlaneActive"+_i375+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i375+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i375+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vPickColor; ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingPickMeshRenderer;}();var tempVec3a$y=math.vec3();/**
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  * @private
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  */var TrianglesInstancingPickDepthRenderer=/*#__PURE__*/function(){function TrianglesInstancingPickDepthRenderer(scene){_classCallCheck(this,TrianglesInstancingPickDepthRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingPickDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var camera=scene.camera;gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var rtcPickViewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,rtcPickViewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);gl.uniform1f(this._uPickZNear,frameCtx.pickZNear);gl.uniform1f(this._uPickZFar,frameCtx.pickZFar);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix
19136
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$z);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);// Cleanup
19132
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$y);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);// Cleanup
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  gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
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  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i376=0,len=scene._sectionPlanesState.sectionPlanes.length;_i376<len;_i376++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i376),pos:program.getLocation("sectionPlanePos"+_i376),dir:program.getLocation("sectionPlaneDir"+_i376)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._uPickZNear=program.getLocation("pickZNear");this._uPickZFar=program.getLocation("pickZFar");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19139
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
19140
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  // renderPass = PICK
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  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19142
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  src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push(" vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i377=0;_i377<sectionPlanesState.sectionPlanes.length;_i377++){src.push("uniform bool sectionPlaneActive"+_i377+";");src.push("uniform vec3 sectionPlanePos"+_i377+";");src.push("uniform vec3 sectionPlaneDir"+_i377+";");}}src.push("in vec4 vViewPosition;");src.push("vec4 packDepth(const in float depth) {");src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");src.push(" vec4 res = fract(depth * bitShift);");src.push(" res -= res.xxyz * bitMask;");src.push(" return res;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i378=0;_i378<sectionPlanesState.sectionPlanes.length;_i378++){src.push("if (sectionPlaneActive"+_i378+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i378+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i378+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth
19143
- src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingPickDepthRenderer;}();var tempVec3a$y=math.vec3();/**
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+ src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingPickDepthRenderer;}();var tempVec3a$x=math.vec3();/**
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  * @private
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  */var TrianglesInstancingPickNormalsRenderer=/*#__PURE__*/function(){function TrianglesInstancingPickNormalsRenderer(scene){_classCallCheck(this,TrianglesInstancingPickNormalsRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingPickNormalsRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}// In practice, these binds will only happen once per frame
19146
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  // because we pick normals on a single previously-picked mesh
19147
19143
  gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var rtcPickViewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,rtcPickViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far from pick project matrix?
19148
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$y);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aModelNormalMatrixCol0.bindArrayBuffer(state.modelNormalMatrixCol0Buf);this._aModelNormalMatrixCol1.bindArrayBuffer(state.modelNormalMatrixCol1Buf);this._aModelNormalMatrixCol2.bindArrayBuffer(state.modelNormalMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aNormal.bindArrayBuffer(geometry.normalsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19144
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$x);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aModelNormalMatrixCol0.bindArrayBuffer(state.modelNormalMatrixCol0Buf);this._aModelNormalMatrixCol1.bindArrayBuffer(state.modelNormalMatrixCol1Buf);this._aModelNormalMatrixCol2.bindArrayBuffer(state.modelNormalMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aNormal.bindArrayBuffer(geometry.normalsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19149
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  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i379=0,len=clips.length;_i379<len;_i379++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i379),pos:program.getLocation("sectionPlanePos"+_i379),dir:program.getLocation("sectionPlaneDir"+_i379)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._aModelNormalMatrixCol0=program.getAttribute("modelNormalMatrixCol0");this._aModelNormalMatrixCol1=program.getAttribute("modelNormalMatrixCol1");this._aModelNormalMatrixCol2=program.getAttribute("modelNormalMatrixCol2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec2 normal;");src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19150
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("in vec4 modelNormalMatrixCol0;");src.push("in vec4 modelNormalMatrixCol1;");src.push("in vec4 modelNormalMatrixCol2;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec3 vWorldNormal;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
19151
19147
  // renderPass = PICK
19152
19148
  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19153
- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i380=0;_i380<sectionPlanesState.sectionPlanes.length;_i380++){src.push("uniform bool sectionPlaneActive"+_i380+";");src.push("uniform vec3 sectionPlanePos"+_i380+";");src.push("uniform vec3 sectionPlaneDir"+_i380+";");}}src.push("in vec3 vWorldNormal;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4((vWorldNormal * 0.5) + 0.5, 1.0);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingPickNormalsRenderer;}();var tempVec3a$x=math.vec3();/**
19149
+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 worldNormal = vec3(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2));");src.push(" vWorldNormal = worldNormal;");if(clipping){src.push(" vWorldPosition = worldPosition;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i380=0;_i380<sectionPlanesState.sectionPlanes.length;_i380++){src.push("uniform bool sectionPlaneActive"+_i380+";");src.push("uniform vec3 sectionPlanePos"+_i380+";");src.push("uniform vec3 sectionPlaneDir"+_i380+";");}}src.push("in vec3 vWorldNormal;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4((vWorldNormal * 0.5) + 0.5, 1.0);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingPickNormalsRenderer;}();var tempVec3a$w=math.vec3();/**
19154
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  * @private
19155
- */var TrianglesInstancingOcclusionRenderer=/*#__PURE__*/function(){function TrianglesInstancingOcclusionRenderer(scene){_classCallCheck(this,TrianglesInstancingOcclusionRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingOcclusionRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$x);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);}this._aPosition.bindArrayBuffer(geometry.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);// Cleanup
19151
+ */var TrianglesInstancingOcclusionRenderer=/*#__PURE__*/function(){function TrianglesInstancingOcclusionRenderer(scene){_classCallCheck(this,TrianglesInstancingOcclusionRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingOcclusionRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$w);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);}this._aPosition.bindArrayBuffer(geometry.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);// Cleanup
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  gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);if(this._aColor){gl.vertexAttribDivisor(this._aColor.location,0);}gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19157
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  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i381=0,len=clips.length;_i381<len;_i381++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i381),pos:program.getLocation("sectionPlanePos"+_i381),dir:program.getLocation("sectionPlaneDir"+_i381)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing occlusion vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19158
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("in float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19159
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  // renderPass = COLOR_OPAQUE
19160
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  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing occlusion fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i382=0;_i382<sectionPlanesState.sectionPlanes.length;_i382++){src.push("uniform bool sectionPlaneActive"+_i382+";");src.push("uniform vec3 sectionPlanePos"+_i382+";");src.push("uniform vec3 sectionPlaneDir"+_i382+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i383=0;_i383<sectionPlanesState.sectionPlanes.length;_i383++){src.push("if (sectionPlaneActive"+_i383+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i383+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i383+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue
19161
- if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingOcclusionRenderer;}();var tempVec3a$w=math.vec3();/**
19157
+ if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingOcclusionRenderer;}();var tempVec3a$v=math.vec3();/**
19162
19158
  * @private
19163
- */var TrianglesInstancingDepthRenderer=/*#__PURE__*/function(){function TrianglesInstancingDepthRenderer(scene){_classCallCheck(this,TrianglesInstancingDepthRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$w);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(geometry.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19159
+ */var TrianglesInstancingDepthRenderer=/*#__PURE__*/function(){function TrianglesInstancingDepthRenderer(scene){_classCallCheck(this,TrianglesInstancingDepthRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$v);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(geometry.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
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  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i384=0,len=scene._sectionPlanesState.sectionPlanes.length;_i384<len;_i384++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i384),pos:program.getLocation("sectionPlanePos"+_i384),dir:program.getLocation("sectionPlaneDir"+_i384)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec2 vHighPrecisionZW;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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  // renderPass = COLOR_OPAQUE
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  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
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- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("precision highp float;");src.push("precision highp int;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec2 vHighPrecisionZW;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingDepthRenderer;}();var tempVec3a$v=math.vec3();/**
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+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("vHighPrecisionZW = gl_Position.zw;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("precision highp float;");src.push("precision highp int;");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec2 vHighPrecisionZW;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;");src.push(" outColor = vec4(vec3(1.0 - fragCoordZ), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingDepthRenderer;}();var tempVec3a$u=math.vec3();/**
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  * @private
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- */var TrianglesInstancingNormalsRenderer=/*#__PURE__*/function(){function TrianglesInstancingNormalsRenderer(scene){_classCallCheck(this,TrianglesInstancingNormalsRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingNormalsRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$v);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aNormal.bindArrayBuffer(geometry.normalsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
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+ */var TrianglesInstancingNormalsRenderer=/*#__PURE__*/function(){function TrianglesInstancingNormalsRenderer(scene){_classCallCheck(this,TrianglesInstancingNormalsRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingNormalsRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$u);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aNormal.bindArrayBuffer(geometry.normalsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
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  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i385=0,len=clips.length;_i385<len;_i385++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i385),pos:program.getLocation("sectionPlanePos"+_i385),dir:program.getLocation("sectionPlaneDir"+_i385)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aNormal=program.getAttribute("normal");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");if(this._aFlags2){this._aFlags2=program.getAttribute("flags2");}this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry normals drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec3 vViewNormal;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19171
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  // renderPass = COLOR_OPAQUE
19172
- src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i386=0,len=sectionPlanesState.sectionPlanes.length;_i386<len;_i386++){src.push("uniform bool sectionPlaneActive"+_i386+";");src.push("uniform vec3 sectionPlanePos"+_i386+";");src.push("uniform vec3 sectionPlaneDir"+_i386+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i387=0,_len86=sectionPlanesState.sectionPlanes.length;_i387<_len86;_i387++){src.push("if (sectionPlaneActive"+_i387+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i387+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i387+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingNormalsRenderer;}();var tempVec3a$u=math.vec3();/**
19168
+ src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vec4 worldNormal = worldNormalMatrix * vec4(octDecode(normal.xy), 0.0); ");src.push(" vec3 viewNormal = normalize((viewNormalMatrix * worldNormal).xyz);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push(" vViewNormal = viewNormal;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i386=0,len=sectionPlanesState.sectionPlanes.length;_i386<len;_i386++){src.push("uniform bool sectionPlaneActive"+_i386+";");src.push("uniform vec3 sectionPlanePos"+_i386+";");src.push("uniform vec3 sectionPlaneDir"+_i386+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i387=0,_len86=sectionPlanesState.sectionPlanes.length;_i387<_len86;_i387++){src.push("if (sectionPlaneActive"+_i387+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i387+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i387+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingNormalsRenderer;}();var tempVec3a$t=math.vec3();/**
19173
19169
  * Renders InstancingLayer fragment depths to a shadow map.
19174
19170
  *
19175
19171
  * @private
19176
19172
  */var TrianglesInstancingShadowRenderer=/*#__PURE__*/function(){function TrianglesInstancingShadowRenderer(scene){_classCallCheck(this,TrianglesInstancingShadowRenderer);this._scene=scene;this._hash=this._getHash();this._lastLightId=null;this._allocate();}_createClass(TrianglesInstancingShadowRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer){var model=instancingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx,instancingLayer);}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}// TODO: Section planes need to be set if RTC center has changed since last RTC center recorded on frameCtx
19177
- var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;var origin=instancingLayer._state.origin;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$u);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19173
+ var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;var origin=instancingLayer._state.origin;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$t);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19178
19174
  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uShadowViewMatrix=program.getLocation("shadowViewMatrix");this._uShadowProjMatrix=program.getLocation("shadowProjMatrix");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i388=0,len=clips.length;_i388<len;_i388++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i388),pos:program.getLocation("sectionPlanePos"+_i388),dir:program.getLocation("sectionPlaneDir"+_i388)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");}},{key:"_bindProgram",value:function _bindProgram(frameCtx,instancingLayer){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;program.bind();gl.uniformMatrix4fv(this._uShadowViewMatrix,false,frameCtx.shadowViewMatrix);gl.uniformMatrix4fv(this._uShadowProjMatrix,false,frameCtx.shadowProjMatrix);this._lastLightId=null;}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry shadow drawing vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");src.push("bool visible = (float(flags.x) > 0.0);");src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push("if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19179
- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i389=0,len=sectionPlanesState.sectionPlanes.length;_i389<len;_i389++){src.push("uniform bool sectionPlaneActive"+_i389+";");src.push("uniform vec3 sectionPlanePos"+_i389+";");src.push("uniform vec3 sectionPlaneDir"+_i389+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i390=0,_len87=sectionPlanesState.sectionPlanes.length;_i390<_len87;_i390++){src.push("if (sectionPlaneActive"+_i390+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i390+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i390+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingShadowRenderer;}();var tempVec4$1=math.vec4();var tempVec3a$t=math.vec3();var TEXTURE_DECODE_FUNCS={};TEXTURE_DECODE_FUNCS[LinearEncoding]="linearToLinear";TEXTURE_DECODE_FUNCS[sRGBEncoding]="sRGBToLinear";/**
19175
+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i389=0,len=sectionPlanesState.sectionPlanes.length;_i389<len;_i389++){src.push("uniform bool sectionPlaneActive"+_i389+";");src.push("uniform vec3 sectionPlanePos"+_i389+";");src.push("uniform vec3 sectionPlaneDir"+_i389+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i390=0,_len87=sectionPlanesState.sectionPlanes.length;_i390<_len87;_i390++){src.push("if (sectionPlaneActive"+_i390+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i390+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i390+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingShadowRenderer;}();var tempVec4$1=math.vec4();var tempVec3a$s=math.vec3();var TEXTURE_DECODE_FUNCS={};TEXTURE_DECODE_FUNCS[LinearEncoding]="linearToLinear";TEXTURE_DECODE_FUNCS[sRGBEncoding]="sRGBToLinear";/**
19180
19176
  * @private
19181
- */var TrianglesInstancingPBRRenderer=/*#__PURE__*/function(){function TrianglesInstancingPBRRenderer(scene,withSAO){_classCallCheck(this,TrianglesInstancingPBRRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingPBRRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;var model=instancingLayer.model;var scene=this._scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=state.origin;var textureSet=state.textureSet;var geometry=state.geometry;var lightsState=scene._lightsState;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$t);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,geometry.uvDecodeMatrix);}this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aModelNormalMatrixCol0.bindArrayBuffer(state.modelNormalMatrixCol0Buf);this._aModelNormalMatrixCol1.bindArrayBuffer(state.modelNormalMatrixCol1Buf);this._aModelNormalMatrixCol2.bindArrayBuffer(state.modelNormalMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aNormal.bindArrayBuffer(geometry.normalsBuf);if(this._aUV){this._aUV.bindArrayBuffer(geometry.uvBuf);}this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aMetallicRoughness.bindArrayBuffer(state.metallicRoughnessBuf);gl.vertexAttribDivisor(this._aMetallicRoughness.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}if(lightsState.reflectionMaps.length>0&&lightsState.reflectionMaps[0].texture&&this._uReflectionMap){this._program.bindTexture(this._uReflectionMap,lightsState.reflectionMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(lightsState.lightMaps.length>0&&lightsState.lightMaps[0].texture&&this._uLightMap){this._program.bindTexture(this._uLightMap,lightsState.lightMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$1[0]=viewportWidth;tempVec4$1[1]=viewportHeight;tempVec4$1[2]=sao.blendCutoff;tempVec4$1[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$1);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}}if(textureSet){this._program.bindTexture(this._uBaseColorMap,textureSet.colorTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uMetallicRoughMap,textureSet.metallicRoughnessTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uEmissiveMap,textureSet.emissiveTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uNormalMap,textureSet.normalsTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);frameCtx.drawElements++;gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aMetallicRoughness.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19177
+ */var TrianglesInstancingPBRRenderer=/*#__PURE__*/function(){function TrianglesInstancingPBRRenderer(scene,withSAO){_classCallCheck(this,TrianglesInstancingPBRRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingPBRRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;var model=instancingLayer.model;var scene=this._scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=state.origin;var textureSet=state.textureSet;var geometry=state.geometry;var lightsState=scene._lightsState;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uViewNormalMatrix,false,camera.viewNormalMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uWorldNormalMatrix,false,model.worldNormalMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$s);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,geometry.uvDecodeMatrix);}this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aModelNormalMatrixCol0.bindArrayBuffer(state.modelNormalMatrixCol0Buf);this._aModelNormalMatrixCol1.bindArrayBuffer(state.modelNormalMatrixCol1Buf);this._aModelNormalMatrixCol2.bindArrayBuffer(state.modelNormalMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aNormal.bindArrayBuffer(geometry.normalsBuf);if(this._aUV){this._aUV.bindArrayBuffer(geometry.uvBuf);}this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aMetallicRoughness.bindArrayBuffer(state.metallicRoughnessBuf);gl.vertexAttribDivisor(this._aMetallicRoughness.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}if(lightsState.reflectionMaps.length>0&&lightsState.reflectionMaps[0].texture&&this._uReflectionMap){this._program.bindTexture(this._uReflectionMap,lightsState.reflectionMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(lightsState.lightMaps.length>0&&lightsState.lightMaps[0].texture&&this._uLightMap){this._program.bindTexture(this._uLightMap,lightsState.lightMaps[0].texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4$1[0]=viewportWidth;tempVec4$1[1]=viewportHeight;tempVec4$1[2]=sao.blendCutoff;tempVec4$1[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4$1);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;frameCtx.bindTexture++;}}if(textureSet){this._program.bindTexture(this._uBaseColorMap,textureSet.colorTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uMetallicRoughMap,textureSet.metallicRoughnessTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uEmissiveMap,textureSet.emissiveTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;this._program.bindTexture(this._uNormalMap,textureSet.normalsTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);frameCtx.drawElements++;gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelNormalMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aMetallicRoughness.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19182
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  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uUVDecodeMatrix=program.getLocation("uvDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uWorldNormalMatrix=program.getLocation("worldNormalMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uViewNormalMatrix=program.getLocation("viewNormalMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uGammaFactor=program.getLocation("gammaFactor");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var i=0,len=lights.length;i<len;i++){light=lights[i];switch(light.type){case"dir":this._uLightColor[i]=program.getLocation("lightColor"+i);this._uLightPos[i]=null;this._uLightDir[i]=program.getLocation("lightDir"+i);break;case"point":this._uLightColor[i]=program.getLocation("lightColor"+i);this._uLightPos[i]=program.getLocation("lightPos"+i);this._uLightDir[i]=null;this._uLightAttenuation[i]=program.getLocation("lightAttenuation"+i);break;case"spot":this._uLightColor[i]=program.getLocation("lightColor"+i);this._uLightPos[i]=program.getLocation("lightPos"+i);this._uLightDir[i]=program.getLocation("lightDir"+i);this._uLightAttenuation[i]=program.getLocation("lightAttenuation"+i);break;}}if(lightsState.reflectionMaps.length>0){this._uReflectionMap="reflectionMap";}if(lightsState.lightMaps.length>0){this._uLightMap="lightMap";}this._uSectionPlanes=[];for(var _i391=0,_len88=scene._sectionPlanesState.sectionPlanes.length;_i391<_len88;_i391++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i391),pos:program.getLocation("sectionPlanePos"+_i391),dir:program.getLocation("sectionPlaneDir"+_i391)});}this._aPosition=program.getAttribute("position");this._aNormal=program.getAttribute("normal");this._aUV=program.getAttribute("uv");this._aColor=program.getAttribute("color");this._aMetallicRoughness=program.getAttribute("metallicRoughness");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aOffset=program.getAttribute("offset");this._uBaseColorMap="uBaseColorMap";this._uMetallicRoughMap="uMetallicRoughMap";this._uEmissiveMap="uEmissiveMap";this._uNormalMap="uNormalMap";this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._aModelNormalMatrixCol0=program.getAttribute("modelNormalMatrixCol0");this._aModelNormalMatrixCol1=program.getAttribute("modelNormalMatrixCol1");this._aModelNormalMatrixCol2=program.getAttribute("modelNormalMatrixCol2");this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;var lights=lightsState.lights;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i392=0,len=lights.length;_i392<len;_i392++){var light=lights[_i392];if(this._uLightColor[_i392]){gl.uniform4f(this._uLightColor[_i392],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i392]){gl.uniform3fv(this._uLightPos[_i392],light.pos);if(this._uLightAttenuation[_i392]){gl.uniform1f(this._uLightAttenuation[_i392],light.attenuation);}}if(this._uLightDir[_i392]){gl.uniform3fv(this._uLightDir[_i392],light.dir);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var lightsState=scene._lightsState;var clipping=sectionPlanesState.sectionPlanes.length>0;var clippingCaps=sectionPlanesState.clippingCaps;var src=[];src.push("#version 300 es");src.push("// Instancing geometry quality drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec3 normal;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in vec2 metallicRoughness;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19183
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("in vec4 modelNormalMatrixCol0;");src.push("in vec4 modelNormalMatrixCol1;");src.push("in vec4 modelNormalMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 worldNormalMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 viewNormalMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}src.push("vec3 octDecode(vec2 oct) {");src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");src.push(" if (v.z < 0.0) {");src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");src.push(" }");src.push(" return normalize(v);");src.push("}");src.push("out vec4 vViewPosition;");src.push("out vec3 vViewNormal;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("out vec2 vMetallicRoughness;");if(lightsState.lightMaps.length>0){src.push("out vec3 vWorldNormal;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");if(clippingCaps){src.push("out vec4 vClipPosition;");}}src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19184
19180
  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
@@ -19198,19 +19194,19 @@ src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");src.push
19198
19194
  src.push("computePBRLighting(light, geometry, material, reflectedLight);");}src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;");// TODO: correct gamma function
19199
19195
  src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;");src.push("vec4 fragColor;");if(this._withSAO){// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
19200
19196
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
19201
- src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" fragColor = vec4(outgoingLight.rgb * ambient, opacity);");}else{src.push(" fragColor = vec4(outgoingLight.rgb, opacity);");}if(gammaOutput){src.push("fragColor = linearToGamma(fragColor, gammaFactor);");}src.push("outColor = fragColor;");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingPBRRenderer;}();var tempVec3a$s=math.vec3();/**
19197
+ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" fragColor = vec4(outgoingLight.rgb * ambient, opacity);");}else{src.push(" fragColor = vec4(outgoingLight.rgb, opacity);");}if(gammaOutput){src.push("fragColor = linearToGamma(fragColor, gammaFactor);");}src.push("outColor = fragColor;");if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingPBRRenderer;}();var tempVec3a$r=math.vec3();/**
19202
19198
  * @private
19203
19199
  */var TrianglesInstancingPickNormalsFlatRenderer=/*#__PURE__*/function(){function TrianglesInstancingPickNormalsFlatRenderer(scene){_classCallCheck(this,TrianglesInstancingPickNormalsFlatRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingPickNormalsFlatRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}// In practice, these binds will only happen once per frame
19204
19200
  // because we pick normals on a single previously-picked mesh
19205
19201
  gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var rtcPickViewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,rtcPickViewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far from pick project matrix?
19206
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$s);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19202
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$r);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
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  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i397=0,len=clips.length;_i397<len;_i397++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i397),pos:program.getLocation("sectionPlanePos"+_i397),dir:program.getLocation("sectionPlaneDir"+_i397)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry normals vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vFlags2;");}src.push("out vec4 vWorldPosition;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
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  // renderPass = PICK
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  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19211
- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in vec4 vFlags2;");for(var _i398=0;_i398<sectionPlanesState.sectionPlanes.length;_i398++){src.push("uniform bool sectionPlaneActive"+_i398+";");src.push("uniform vec3 sectionPlanePos"+_i398+";");src.push("uniform vec3 sectionPlaneDir"+_i398+";");}}src.push("in vec3 vWorldNormal;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outColor = vec4((worldNormal * 0.5) + 0.5, 1.0);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingPickNormalsFlatRenderer;}();var tempVec4=math.vec4();var tempVec3a$r=math.vec3();/**
19207
+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vWorldPosition = worldPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Batched geometry normals fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("in float isPerspective;");src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("in vec4 vWorldPosition;");if(clipping){src.push("in vec4 vFlags2;");for(var _i398=0;_i398<sectionPlanesState.sectionPlanes.length;_i398++){src.push("uniform bool sectionPlaneActive"+_i398+";");src.push("uniform vec3 sectionPlanePos"+_i398+";");src.push("uniform vec3 sectionPlaneDir"+_i398+";");}}src.push("in vec3 vWorldNormal;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" vec3 xTangent = dFdx( vWorldPosition.xyz );");src.push(" vec3 yTangent = dFdy( vWorldPosition.xyz );");src.push(" vec3 worldNormal = normalize( cross( xTangent, yTangent ) );");src.push(" outColor = vec4((worldNormal * 0.5) + 0.5, 1.0);");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return TrianglesInstancingPickNormalsFlatRenderer;}();var tempVec4=math.vec4();var tempVec3a$q=math.vec3();/**
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  * @private
19213
- */var TrianglesInstancingColorTextureRenderer=/*#__PURE__*/function(){function TrianglesInstancingColorTextureRenderer(scene,withSAO){_classCallCheck(this,TrianglesInstancingColorTextureRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingColorTextureRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;var textureSet=state.textureSet;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$r);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,geometry.uvDecodeMatrix);}this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aUV.bindArrayBuffer(geometry.uvBuf);this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);frameCtx.drawElements++;gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19209
+ */var TrianglesInstancingColorTextureRenderer=/*#__PURE__*/function(){function TrianglesInstancingColorTextureRenderer(scene,withSAO){_classCallCheck(this,TrianglesInstancingColorTextureRenderer);this._scene=scene;this._withSAO=withSAO;this._hash=this._getHash();this._allocate();}_createClass(TrianglesInstancingColorTextureRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){var scene=this._scene;return[scene.gammaOutput,scene._lightsState.getHash(),scene._sectionPlanesState.getHash(),this._withSAO?"sao":"nosao"].join(";");}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var maxTextureUnits=WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var geometry=state.geometry;var origin=instancingLayer._state.origin;var textureSet=state.textureSet;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$q);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);if(this._uUVDecodeMatrix){gl.uniformMatrix3fv(this._uUVDecodeMatrix,false,geometry.uvDecodeMatrix);}this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aUV.bindArrayBuffer(geometry.uvBuf);this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.TRIANGLES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);frameCtx.drawElements++;gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
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  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}if(textureSet){if(textureSet.colorTexture){this._program.bindTexture(this._uColorMap,textureSet.colorTexture.texture,frameCtx.textureUnit);frameCtx.textureUnit=(frameCtx.textureUnit+1)%maxTextureUnits;}}if(this._withSAO){var sao=scene.sao;var saoEnabled=sao.possible;if(saoEnabled){var viewportWidth=gl.drawingBufferWidth;var viewportHeight=gl.drawingBufferHeight;tempVec4[0]=viewportWidth;tempVec4[1]=viewportHeight;tempVec4[2]=sao.blendCutoff;tempVec4[3]=sao.blendFactor;gl.uniform4fv(this._uSAOParams,tempVec4);this._program.bindTexture(this._uOcclusionTexture,frameCtx.occlusionTexture,0);}}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uUVDecodeMatrix=program.getLocation("uvDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uGammaFactor=program.getLocation("gammaFactor");this._uLightAmbient=program.getLocation("lightAmbient");this._uLightColor=[];this._uLightDir=[];this._uLightPos=[];this._uLightAttenuation=[];var lights=lightsState.lights;var light;for(var _i399=0,len=lights.length;_i399<len;_i399++){light=lights[_i399];switch(light.type){case"dir":this._uLightColor[_i399]=program.getLocation("lightColor"+_i399);this._uLightPos[_i399]=null;this._uLightDir[_i399]=program.getLocation("lightDir"+_i399);break;case"point":this._uLightColor[_i399]=program.getLocation("lightColor"+_i399);this._uLightPos[_i399]=program.getLocation("lightPos"+_i399);this._uLightDir[_i399]=null;this._uLightAttenuation[_i399]=program.getLocation("lightAttenuation"+_i399);break;case"spot":this._uLightColor[_i399]=program.getLocation("lightColor"+_i399);this._uLightPos[_i399]=program.getLocation("lightPos"+_i399);this._uLightDir[_i399]=program.getLocation("lightDir"+_i399);this._uLightAttenuation[_i399]=program.getLocation("lightAttenuation"+_i399);break;}}this._uSectionPlanes=[];for(var _i400=0,_len92=scene._sectionPlanesState.sectionPlanes.length;_i400<_len92;_i400++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i400),pos:program.getLocation("sectionPlanePos"+_i400),dir:program.getLocation("sectionPlaneDir"+_i400)});}this._aPosition=program.getAttribute("position");this._aColor=program.getAttribute("color");this._aUV=program.getAttribute("uv");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aOffset=program.getAttribute("offset");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._uColorMap="uColorMap";this._uOcclusionTexture="uOcclusionTexture";this._uSAOParams=program.getLocation("uSAOParams");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var lightsState=scene._lightsState;var lights=lightsState.lights;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(this._uLightAmbient){gl.uniform4fv(this._uLightAmbient,scene._lightsState.getAmbientColorAndIntensity());}for(var _i401=0,len=lights.length;_i401<len;_i401++){var light=lights[_i401];if(this._uLightColor[_i401]){gl.uniform4f(this._uLightColor[_i401],light.color[0],light.color[1],light.color[2],light.intensity);}if(this._uLightPos[_i401]){gl.uniform3fv(this._uLightPos[_i401],light.pos);if(this._uLightAttenuation[_i401]){gl.uniform1f(this._uLightAttenuation[_i401],light.attenuation);}}if(this._uLightDir[_i401]){gl.uniform3fv(this._uLightDir[_i401],light.dir);}}if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}if(this._uGammaFactor){gl.uniform1f(this._uGammaFactor,scene.gammaFactor);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push("#version 300 es");src.push("// Instancing geometry drawing vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec2 uv;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19215
19211
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform mat3 uvDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");src.push("bool isPerspectiveMatrix(mat4 m) {");src.push(" return (m[2][3] == - 1.0);");src.push("}");src.push("out float isPerspective;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("out vec4 vColor;");src.push("out vec2 vUV;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19216
19212
  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
@@ -19222,7 +19218,7 @@ src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewp
19222
19218
  * @private
19223
19219
  */var TrianglesInstancingRenderers=/*#__PURE__*/function(){function TrianglesInstancingRenderers(scene){_classCallCheck(this,TrianglesInstancingRenderers);this._scene=scene;}_createClass(TrianglesInstancingRenderers,[{key:"_compile",value:function _compile(){if(this._colorRenderer&&!this._colorRenderer.getValid()){this._colorRenderer.destroy();this._colorRenderer=null;}if(this._colorRendererWithSAO&&!this._colorRendererWithSAO.getValid()){this._colorRendererWithSAO.destroy();this._colorRendererWithSAO=null;}if(this._flatColorRenderer&&!this._flatColorRenderer.getValid()){this._flatColorRenderer.destroy();this._flatColorRenderer=null;}if(this._flatColorRendererWithSAO&&!this._flatColorRendererWithSAO.getValid()){this._flatColorRendererWithSAO.destroy();this._flatColorRendererWithSAO=null;}if(this._pbrRenderer&&!this._pbrRenderer.getValid()){this._pbrRenderer.destroy();this._pbrRenderer=null;}if(this._pbrRendererWithSAO&&!this._pbrRendererWithSAO.getValid()){this._pbrRendererWithSAO.destroy();this._pbrRendererWithSAO=null;}if(this._colorTextureRenderer&&!this._colorTextureRenderer.getValid()){this._colorTextureRenderer.destroy();this._colorTextureRenderer=null;}if(this._colorTextureRendererWithSAO&&!this._colorTextureRendererWithSAO.getValid()){this._colorTextureRendererWithSAO.destroy();this._colorTextureRendererWithSAO=null;}if(this._depthRenderer&&!this._depthRenderer.getValid()){this._depthRenderer.destroy();this._depthRenderer=null;}if(this._normalsRenderer&&!this._normalsRenderer.getValid()){this._normalsRenderer.destroy();this._normalsRenderer=null;}if(this._silhouetteRenderer&&!this._silhouetteRenderer.getValid()){this._silhouetteRenderer.destroy();this._silhouetteRenderer=null;}if(this._edgesRenderer&&!this._edgesRenderer.getValid()){this._edgesRenderer.destroy();this._edgesRenderer=null;}if(this._edgesColorRenderer&&!this._edgesColorRenderer.getValid()){this._edgesColorRenderer.destroy();this._edgesColorRenderer=null;}if(this._pickMeshRenderer&&!this._pickMeshRenderer.getValid()){this._pickMeshRenderer.destroy();this._pickMeshRenderer=null;}if(this._pickDepthRenderer&&!this._pickDepthRenderer.getValid()){this._pickDepthRenderer.destroy();this._pickDepthRenderer=null;}if(this._pickNormalsRenderer&&this._pickNormalsRenderer.getValid()===false){this._pickNormalsRenderer.destroy();this._pickNormalsRenderer=null;}if(this._pickNormalsFlatRenderer&&!this._pickNormalsFlatRenderer.getValid()){this._pickNormalsFlatRenderer.destroy();this._pickNormalsFlatRenderer=null;}if(this._occlusionRenderer&&this._occlusionRenderer.getValid()===false){this._occlusionRenderer.destroy();this._occlusionRenderer=null;}if(this._shadowRenderer&&!this._shadowRenderer.getValid()){this._shadowRenderer.destroy();this._shadowRenderer=null;}}},{key:"colorRenderer",get:function get(){if(!this._colorRenderer){this._colorRenderer=new TrianglesInstancingColorRenderer(this._scene,false);}return this._colorRenderer;}},{key:"colorRendererWithSAO",get:function get(){if(!this._colorRendererWithSAO){this._colorRendererWithSAO=new TrianglesInstancingColorRenderer(this._scene,true);}return this._colorRendererWithSAO;}},{key:"flatColorRenderer",get:function get(){if(!this._flatColorRenderer){this._flatColorRenderer=new TrianglesInstancingFlatColorRenderer(this._scene,false);}return this._flatColorRenderer;}},{key:"flatColorRendererWithSAO",get:function get(){if(!this._flatColorRendererWithSAO){this._flatColorRendererWithSAO=new TrianglesInstancingFlatColorRenderer(this._scene,true);}return this._flatColorRendererWithSAO;}},{key:"pbrRenderer",get:function get(){if(!this._pbrRenderer){this._pbrRenderer=new TrianglesInstancingPBRRenderer(this._scene,false);}return this._pbrRenderer;}},{key:"pbrRendererWithSAO",get:function get(){if(!this._pbrRendererWithSAO){this._pbrRendererWithSAO=new TrianglesInstancingPBRRenderer(this._scene,true);}return this._pbrRendererWithSAO;}},{key:"colorTextureRenderer",get:function get(){if(!this._colorTextureRenderer){this._colorTextureRenderer=new TrianglesInstancingColorTextureRenderer(this._scene,false);}return this._colorTextureRenderer;}},{key:"colorTextureRendererWithSAO",get:function get(){if(!this._colorTextureRendererWithSAO){this._colorTextureRendererWithSAO=new TrianglesInstancingColorTextureRenderer(this._scene,true);}return this._colorTextureRendererWithSAO;}},{key:"silhouetteRenderer",get:function get(){if(!this._silhouetteRenderer){this._silhouetteRenderer=new TrianglesInstancingSilhouetteRenderer(this._scene);}return this._silhouetteRenderer;}},{key:"depthRenderer",get:function get(){if(!this._depthRenderer){this._depthRenderer=new TrianglesInstancingDepthRenderer(this._scene);}return this._depthRenderer;}},{key:"normalsRenderer",get:function get(){if(!this._normalsRenderer){this._normalsRenderer=new TrianglesInstancingNormalsRenderer(this._scene);}return this._normalsRenderer;}},{key:"edgesRenderer",get:function get(){if(!this._edgesRenderer){this._edgesRenderer=new TrianglesInstancingEdgesRenderer(this._scene);}return this._edgesRenderer;}},{key:"edgesColorRenderer",get:function get(){if(!this._edgesColorRenderer){this._edgesColorRenderer=new TrianglesInstancingEdgesColorRenderer(this._scene);}return this._edgesColorRenderer;}},{key:"pickMeshRenderer",get:function get(){if(!this._pickMeshRenderer){this._pickMeshRenderer=new TrianglesInstancingPickMeshRenderer(this._scene);}return this._pickMeshRenderer;}},{key:"pickNormalsRenderer",get:function get(){if(!this._pickNormalsRenderer){this._pickNormalsRenderer=new TrianglesInstancingPickNormalsRenderer(this._scene);}return this._pickNormalsRenderer;}},{key:"pickNormalsFlatRenderer",get:function get(){if(!this._pickNormalsFlatRenderer){this._pickNormalsFlatRenderer=new TrianglesInstancingPickNormalsFlatRenderer(this._scene);}return this._pickNormalsFlatRenderer;}},{key:"pickDepthRenderer",get:function get(){if(!this._pickDepthRenderer){this._pickDepthRenderer=new TrianglesInstancingPickDepthRenderer(this._scene);}return this._pickDepthRenderer;}},{key:"occlusionRenderer",get:function get(){if(!this._occlusionRenderer){this._occlusionRenderer=new TrianglesInstancingOcclusionRenderer(this._scene);}return this._occlusionRenderer;}},{key:"shadowRenderer",get:function get(){if(!this._shadowRenderer){this._shadowRenderer=new TrianglesInstancingShadowRenderer(this._scene);}return this._shadowRenderer;}},{key:"_destroy",value:function _destroy(){if(this._colorRenderer){this._colorRenderer.destroy();}if(this._colorRendererWithSAO){this._colorRendererWithSAO.destroy();}if(this._flatColorRenderer){this._flatColorRenderer.destroy();}if(this._flatColorRendererWithSAO){this._flatColorRendererWithSAO.destroy();}if(this._pbrRenderer){this._pbrRenderer.destroy();}if(this._pbrRendererWithSAO){this._pbrRendererWithSAO.destroy();}if(this._colorTextureRenderer){this._colorTextureRenderer.destroy();}if(this._colorTextureRendererWithSAO){this._colorTextureRendererWithSAO.destroy();}if(this._depthRenderer){this._depthRenderer.destroy();}if(this._normalsRenderer){this._normalsRenderer.destroy();}if(this._silhouetteRenderer){this._silhouetteRenderer.destroy();}if(this._edgesRenderer){this._edgesRenderer.destroy();}if(this._edgesColorRenderer){this._edgesColorRenderer.destroy();}if(this._pickMeshRenderer){this._pickMeshRenderer.destroy();}if(this._pickDepthRenderer){this._pickDepthRenderer.destroy();}if(this._pickNormalsRenderer){this._pickNormalsRenderer.destroy();}if(this._pickNormalsFlatRenderer){this._pickNormalsFlatRenderer.destroy();}if(this._occlusionRenderer){this._occlusionRenderer.destroy();}if(this._shadowRenderer){this._shadowRenderer.destroy();}}}]);return TrianglesInstancingRenderers;}();var cachedRenderers$4={};/**
19224
19220
  * @private
19225
- */function getInstancingRenderers$1(scene){var sceneId=scene.id;var instancingRenderers=cachedRenderers$4[sceneId];if(!instancingRenderers){instancingRenderers=new TrianglesInstancingRenderers(scene);cachedRenderers$4[sceneId]=instancingRenderers;instancingRenderers._compile();scene.on("compile",function(){instancingRenderers._compile();});scene.on("destroyed",function(){delete cachedRenderers$4[sceneId];instancingRenderers._destroy();});}return instancingRenderers;}var tempUint8Vec4$2=new Uint8Array(4);var tempVec4a$9=math.vec4([0,0,0,1]);var tempVec4b$9=math.vec4([0,0,0,1]);var tempVec4c$6=math.vec4([0,0,0,1]);var tempVec3fa$2=new Float32Array(3);var tempVec3a$q=math.vec3();var tempVec3b$6=math.vec3();var tempVec3c$4=math.vec3();var tempVec3d$1=math.vec3();var tempVec3e=math.vec3();var tempVec3f=math.vec3();var tempVec3g=math.vec3();/**
19221
+ */function getInstancingRenderers$1(scene){var sceneId=scene.id;var instancingRenderers=cachedRenderers$4[sceneId];if(!instancingRenderers){instancingRenderers=new TrianglesInstancingRenderers(scene);cachedRenderers$4[sceneId]=instancingRenderers;instancingRenderers._compile();scene.on("compile",function(){instancingRenderers._compile();});scene.on("destroyed",function(){delete cachedRenderers$4[sceneId];instancingRenderers._destroy();});}return instancingRenderers;}var tempUint8Vec4$2=new Uint8Array(4);var tempVec4a$9=math.vec4([0,0,0,1]);var tempVec4b$9=math.vec4([0,0,0,1]);var tempVec4c$6=math.vec4([0,0,0,1]);var tempVec3fa$2=new Float32Array(3);var tempVec3a$p=math.vec3();var tempVec3b$5=math.vec3();var tempVec3c$4=math.vec3();var tempVec3d$1=math.vec3();var tempVec3e=math.vec3();var tempVec3f=math.vec3();var tempVec3g=math.vec3();/**
19226
19222
  * @private
19227
19223
  */var TrianglesInstancingLayer=/*#__PURE__*/function(){/**
19228
19224
  * @param cfg
@@ -19333,16 +19329,16 @@ return;}tempVec3fa$2[0]=offset[0];tempVec3fa$2[1]=offset[1];tempVec3fa$2[2]=offs
19333
19329
  this._instancingRenderers.occlusionRenderer.drawLayer(frameCtx,this,RENDER_PASSES.COLOR_OPAQUE);}}// ---------------------- SHADOW BUFFER RENDERING -----------------------------------
19334
19330
  },{key:"drawShadow",value:function drawShadow(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}this._updateBackfaceCull(renderFlags,frameCtx);if(this._instancingRenderers.shadowRenderer){this._instancingRenderers.shadowRenderer.drawLayer(frameCtx,this,RENDER_PASSES.COLOR_OPAQUE);}}//---- PICKING ----------------------------------------------------------------------------------------------------
19335
19331
  },{key:"drawPickMesh",value:function drawPickMesh(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}this._updateBackfaceCull(renderFlags,frameCtx);if(this._instancingRenderers.pickMeshRenderer){this._instancingRenderers.pickMeshRenderer.drawLayer(frameCtx,this,RENDER_PASSES.PICK);}}},{key:"drawPickDepths",value:function drawPickDepths(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}this._updateBackfaceCull(renderFlags,frameCtx);if(this._instancingRenderers.pickDepthRenderer){this._instancingRenderers.pickDepthRenderer.drawLayer(frameCtx,this,RENDER_PASSES.PICK);}}},{key:"drawPickNormals",value:function drawPickNormals(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}this._updateBackfaceCull(renderFlags,frameCtx);if(this._instancingRenderers.pickNormalsRenderer){this._instancingRenderers.pickNormalsRenderer.drawLayer(frameCtx,this,RENDER_PASSES.PICK);}}//-----------------------------------------------------------------------------------------
19336
- },{key:"precisionRayPickSurface",value:function precisionRayPickSurface(portionId,worldRayOrigin,worldRayDir,worldSurfacePos,worldNormal){if(!this.model.scene.pickSurfacePrecisionEnabled){return false;}var geometry=this._state.geometry;var state=this._state;var portion=this._portions[portionId];if(!portion){this.model.error("portion not found: "+portionId);return false;}if(!portion.inverseMatrix){portion.inverseMatrix=math.inverseMat4(portion.matrix,math.mat4());}if(worldNormal&&!portion.normalMatrix){portion.normalMatrix=math.transposeMat4(portion.inverseMatrix,math.mat4());}var quantizedPositions=geometry.quantizedPositions;var indices=geometry.indices;var origin=state.origin;var offset=portion.offset;var rtcRayOrigin=tempVec3a$q;var rtcRayDir=tempVec3b$6;rtcRayOrigin.set(origin?math.subVec3(worldRayOrigin,origin,tempVec3c$4):worldRayOrigin);// World -> RTC
19332
+ },{key:"precisionRayPickSurface",value:function precisionRayPickSurface(portionId,worldRayOrigin,worldRayDir,worldSurfacePos,worldNormal){if(!this.model.scene.pickSurfacePrecisionEnabled){return false;}var geometry=this._state.geometry;var state=this._state;var portion=this._portions[portionId];if(!portion){this.model.error("portion not found: "+portionId);return false;}if(!portion.inverseMatrix){portion.inverseMatrix=math.inverseMat4(portion.matrix,math.mat4());}if(worldNormal&&!portion.normalMatrix){portion.normalMatrix=math.transposeMat4(portion.inverseMatrix,math.mat4());}var quantizedPositions=geometry.quantizedPositions;var indices=geometry.indices;var origin=state.origin;var offset=portion.offset;var rtcRayOrigin=tempVec3a$p;var rtcRayDir=tempVec3b$5;rtcRayOrigin.set(origin?math.subVec3(worldRayOrigin,origin,tempVec3c$4):worldRayOrigin);// World -> RTC
19337
19333
  rtcRayDir.set(worldRayDir);if(offset){math.subVec3(rtcRayOrigin,offset);}math.transformRay(this.model.worldNormalMatrix,rtcRayOrigin,rtcRayDir,rtcRayOrigin,rtcRayDir);math.transformRay(portion.inverseMatrix,rtcRayOrigin,rtcRayDir,rtcRayOrigin,rtcRayDir);var a=tempVec3d$1;var b=tempVec3e;var c=tempVec3f;var gotIntersect=false;var closestDist=0;var closestIntersectPos=tempVec3g;for(var _i405=0,len=indices.length;_i405<len;_i405+=3){var ia=indices[_i405+0]*3;var ib=indices[_i405+1]*3;var ic=indices[_i405+2]*3;a[0]=quantizedPositions[ia];a[1]=quantizedPositions[ia+1];a[2]=quantizedPositions[ia+2];b[0]=quantizedPositions[ib];b[1]=quantizedPositions[ib+1];b[2]=quantizedPositions[ib+2];c[0]=quantizedPositions[ic];c[1]=quantizedPositions[ic+1];c[2]=quantizedPositions[ic+2];math.decompressPosition(a,state.positionsDecodeMatrix);math.decompressPosition(b,state.positionsDecodeMatrix);math.decompressPosition(c,state.positionsDecodeMatrix);if(math.rayTriangleIntersect(rtcRayOrigin,rtcRayDir,a,b,c,closestIntersectPos)){math.transformPoint3(portion.matrix,closestIntersectPos,closestIntersectPos);math.transformPoint3(this.model.worldMatrix,closestIntersectPos,closestIntersectPos);if(offset){math.addVec3(closestIntersectPos,offset);}if(origin){math.addVec3(closestIntersectPos,origin);}var dist=Math.abs(math.lenVec3(math.subVec3(closestIntersectPos,worldRayOrigin,[])));if(!gotIntersect||dist>closestDist){closestDist=dist;worldSurfacePos.set(closestIntersectPos);if(worldNormal){// Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
19338
- math.triangleNormal(a,b,c,worldNormal);}gotIntersect=true;}}}if(gotIntersect&&worldNormal){math.transformVec3(portion.normalMatrix,worldNormal,worldNormal);math.transformVec3(this.model.worldNormalMatrix,worldNormal,worldNormal);math.normalizeVec3(worldNormal);}return gotIntersect;}},{key:"destroy",value:function destroy(){var state=this._state;if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.metallicRoughnessBuf){state.metallicRoughnessBuf.destroy();state.metallicRoughnessBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.flags2Buf){state.flags2Buf.destroy();state.flags2Buf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.modelMatrixCol0Buf){state.modelMatrixCol0Buf.destroy();state.modelMatrixCol0Buf=null;}if(state.modelMatrixCol1Buf){state.modelMatrixCol1Buf.destroy();state.modelMatrixCol1Buf=null;}if(state.modelMatrixCol2Buf){state.modelMatrixCol2Buf.destroy();state.modelMatrixCol2Buf=null;}if(state.modelNormalMatrixCol0Buf){state.modelNormalMatrixCol0Buf.destroy();state.modelNormalMatrixCol0Buf=null;}if(state.modelNormalMatrixCol1Buf){state.modelNormalMatrixCol1Buf.destroy();state.modelNormalMatrixCol1Buf=null;}if(state.modelNormalMatrixCol2Buf){state.modelNormalMatrixCol2Buf.destroy();state.modelNormalMatrixCol2Buf=null;}if(state.pickColorsBuf){state.pickColorsBuf.destroy();state.pickColorsBuf=null;}state.destroy();}}]);return TrianglesInstancingLayer;}();var tempVec3a$p=math.vec3();/**
19334
+ math.triangleNormal(a,b,c,worldNormal);}gotIntersect=true;}}}if(gotIntersect&&worldNormal){math.transformVec3(portion.normalMatrix,worldNormal,worldNormal);math.transformVec3(this.model.worldNormalMatrix,worldNormal,worldNormal);math.normalizeVec3(worldNormal);}return gotIntersect;}},{key:"destroy",value:function destroy(){var state=this._state;if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.metallicRoughnessBuf){state.metallicRoughnessBuf.destroy();state.metallicRoughnessBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.flags2Buf){state.flags2Buf.destroy();state.flags2Buf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.modelMatrixCol0Buf){state.modelMatrixCol0Buf.destroy();state.modelMatrixCol0Buf=null;}if(state.modelMatrixCol1Buf){state.modelMatrixCol1Buf.destroy();state.modelMatrixCol1Buf=null;}if(state.modelMatrixCol2Buf){state.modelMatrixCol2Buf.destroy();state.modelMatrixCol2Buf=null;}if(state.modelNormalMatrixCol0Buf){state.modelNormalMatrixCol0Buf.destroy();state.modelNormalMatrixCol0Buf=null;}if(state.modelNormalMatrixCol1Buf){state.modelNormalMatrixCol1Buf.destroy();state.modelNormalMatrixCol1Buf=null;}if(state.modelNormalMatrixCol2Buf){state.modelNormalMatrixCol2Buf.destroy();state.modelNormalMatrixCol2Buf=null;}if(state.pickColorsBuf){state.pickColorsBuf.destroy();state.pickColorsBuf=null;}state.destroy();}}]);return TrianglesInstancingLayer;}();var tempVec3a$o=math.vec3();/**
19339
19335
  * @private
19340
- */var LinesBatchingColorRenderer=/*#__PURE__*/function(){function LinesBatchingColorRenderer(scene){_classCallCheck(this,LinesBatchingColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(LinesBatchingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=batchingLayer.model;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;batchingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.lineWidth(scene.linesMaterial.lineWidth);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$p);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}state.indicesBuf.bind();gl.drawElements(gl.LINES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i406=0,len=scene._sectionPlanesState.sectionPlanes.length;_i406<len;_i406++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i406),pos:program.getLocation("sectionPlanePos"+_i406),dir:program.getLocation("sectionPlaneDir"+_i406)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Lines batching color vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19336
+ */var LinesBatchingColorRenderer=/*#__PURE__*/function(){function LinesBatchingColorRenderer(scene){_classCallCheck(this,LinesBatchingColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(LinesBatchingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=batchingLayer.model;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;batchingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.lineWidth(scene.linesMaterial.lineWidth);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$o);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}state.indicesBuf.bind();gl.drawElements(gl.LINES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);frameCtx.drawElements++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i406=0,len=scene._sectionPlanesState.sectionPlanes.length;_i406<len;_i406++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i406),pos:program.getLocation("sectionPlanePos"+_i406),dir:program.getLocation("sectionPlaneDir"+_i406)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Lines batching color vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19341
19337
  // renderPass = COLOR_OPAQUE
19342
19338
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19343
- src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Lines batching color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i407=0,len=sectionPlanesState.sectionPlanes.length;_i407<len;_i407++){src.push("uniform bool sectionPlaneActive"+_i407+";");src.push("uniform vec3 sectionPlanePos"+_i407+";");src.push("uniform vec3 sectionPlaneDir"+_i407+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i408=0,_len95=sectionPlanesState.sectionPlanes.length;_i408<_len95;_i408++){src.push("if (sectionPlaneActive"+_i408+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i408+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i408+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return LinesBatchingColorRenderer;}();var defaultColor$1=new Float32Array([1,1,1]);var tempVec3a$o=math.vec3();/**
19339
+ src.push("} else {");src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Lines batching color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i407=0,len=sectionPlanesState.sectionPlanes.length;_i407<len;_i407++){src.push("uniform bool sectionPlaneActive"+_i407+";");src.push("uniform vec3 sectionPlanePos"+_i407+";");src.push("uniform vec3 sectionPlaneDir"+_i407+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i408=0,_len95=sectionPlanesState.sectionPlanes.length;_i408<_len95;_i408++){src.push("if (sectionPlaneActive"+_i408+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i408+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i408+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return LinesBatchingColorRenderer;}();var defaultColor$1=new Float32Array([1,1,1]);var tempVec3a$n=math.vec3();/**
19344
19340
  * @private
19345
- */var LinesBatchingSilhouetteRenderer=/*#__PURE__*/function(){function LinesBatchingSilhouetteRenderer(scene,primitiveType){_classCallCheck(this,LinesBatchingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(LinesBatchingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;batchingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material13=scene.highlightMaterial._state;var _fillColor7=_material13.fillColor;var _fillAlpha7=_material13.fillAlpha;gl.uniform4f(this._uColor,_fillColor7[0],_fillColor7[1],_fillColor7[2],_fillAlpha7);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material14=scene.selectedMaterial._state;var _fillColor8=_material14.fillColor;var _fillAlpha8=_material14.fillAlpha;gl.uniform4f(this._uColor,_fillColor8[0],_fillColor8[1],_fillColor8[2],_fillAlpha8);}else{gl.uniform4fv(this._uColor,defaultColor$1);}var viewMat=origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,viewMat);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.lineWidth(scene.linesMaterial.lineWidth);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$o);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.indicesBuf.bind();gl.drawElements(gl.LINES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uColor=program.getLocation("color");this._uSectionPlanes=[];for(var _i409=0,len=scene._sectionPlanesState.sectionPlanes.length;_i409<len;_i409++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i409),pos:program.getLocation("sectionPlanePos"+_i409),dir:program.getLocation("sectionPlaneDir"+_i409)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Lines batching silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform vec4 color;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
19341
+ */var LinesBatchingSilhouetteRenderer=/*#__PURE__*/function(){function LinesBatchingSilhouetteRenderer(scene,primitiveType){_classCallCheck(this,LinesBatchingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(LinesBatchingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,batchingLayer,renderPass){var model=batchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=batchingLayer._state;var origin=batchingLayer._state.origin;batchingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material13=scene.highlightMaterial._state;var _fillColor7=_material13.fillColor;var _fillAlpha7=_material13.fillAlpha;gl.uniform4f(this._uColor,_fillColor7[0],_fillColor7[1],_fillColor7[2],_fillAlpha7);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material14=scene.selectedMaterial._state;var _fillColor8=_material14.fillColor;var _fillAlpha8=_material14.fillAlpha;gl.uniform4f(this._uColor,_fillColor8[0],_fillColor8[1],_fillColor8[2],_fillAlpha8);}else{gl.uniform4fv(this._uColor,defaultColor$1);}var viewMat=origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,viewMat);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.lineWidth(scene.linesMaterial.lineWidth);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=batchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$n);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,batchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}state.indicesBuf.bind();gl.drawElements(gl.LINES,state.indicesBuf.numItems,state.indicesBuf.itemType,0);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uColor=program.getLocation("color");this._uSectionPlanes=[];for(var _i409=0,len=scene._sectionPlanesState.sectionPlanes.length;_i409<len;_i409++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i409),pos:program.getLocation("sectionPlanePos"+_i409),dir:program.getLocation("sectionPlaneDir"+_i409)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Lines batching silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform vec4 color;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
19346
19342
  // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
19347
19343
  src.push("if (int(flags.y) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19348
19344
  src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Lines batching silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i410=0,len=sectionPlanesState.sectionPlanes.length;_i410<len;_i410++){src.push("uniform bool sectionPlaneActive"+_i410+";");src.push("uniform vec3 sectionPlanePos"+_i410+";");src.push("uniform vec3 sectionPlaneDir"+_i410+";");}}src.push("uniform vec4 color;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i411=0,_len96=sectionPlanesState.sectionPlanes.length;_i411<_len96;_i411++){src.push("if (sectionPlaneActive"+_i411+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i411+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i411+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = color;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return LinesBatchingSilhouetteRenderer;}();/**
@@ -19405,18 +19401,18 @@ tempArray[_i421+2]=0;// z - edges
19405
19401
  tempArray[_i421+3]=f3;// w - pickable
19406
19402
  }this._state.flagsBuf.setData(tempArray,firstFlag,lenFlags);}}},{key:"_setDeferredFlags",value:function _setDeferredFlags(){if(this._deferredFlagValues){this._state.flagsBuf.setData(this._deferredFlagValues);this._deferredFlagValues=null;}}},{key:"_setFlags2",value:function _setFlags2(portionId,flags){var deferred=arguments.length>2&&arguments[2]!==undefined?arguments[2]:false;if(!this._finalized){throw"Not finalized";}var portionsIdx=portionId*2;var vertexBase=this._portions[portionsIdx];var numVerts=this._portions[portionsIdx+1];var firstFlag=vertexBase*4;var lenFlags=numVerts*4;var clippable=!!(flags&ENTITY_FLAGS$1.CLIPPABLE)?255:0;if(deferred){if(!this._setDeferredFlag2Values){this._setDeferredFlag2Values=new Uint8Array(this._numVerts*4);}for(var _i422=firstFlag,len=firstFlag+lenFlags;_i422<len;_i422+=4){this._setDeferredFlag2Values[_i422]=clippable;}}else{var tempArray=this._scratchMemory.getUInt8Array(lenFlags);for(var _i423=0;_i423<lenFlags;_i423+=4){tempArray[_i423+0]=clippable;}this._state.flags2Buf.setData(tempArray,firstFlag,lenFlags);}}},{key:"_setDeferredFlags2",value:function _setDeferredFlags2(){if(this._setDeferredFlag2Values){this._state.flags2Buf.setData(this._setDeferredFlag2Values);this._setDeferredFlag2Values=null;}}},{key:"setOffset",value:function setOffset(portionId,offset){if(!this._finalized){throw"Not finalized";}if(!this.model.scene.entityOffsetsEnabled){this.model.error("Entity#offset not enabled for this Viewer");// See Viewer entityOffsetsEnabled
19407
19403
  return;}var portionsIdx=portionId*2;var vertexBase=this._portions[portionsIdx];var numVerts=this._portions[portionsIdx+1];var firstOffset=vertexBase*3;var lenOffsets=numVerts*3;var tempArray=this._scratchMemory.getFloat32Array(lenOffsets);var x=offset[0];var y=offset[1];var z=offset[2];for(var _i424=0;_i424<lenOffsets;_i424+=3){tempArray[_i424+0]=x;tempArray[_i424+1]=y;tempArray[_i424+2]=z;}this._state.offsetsBuf.setData(tempArray,firstOffset,lenOffsets);}//-- RENDERING ----------------------------------------------------------------------------------------------
19408
- },{key:"drawColorOpaque",value:function drawColorOpaque(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0||this._numTransparentLayerPortions===this._numPortions||this._numXRayedLayerPortions===this._numPortions){return;}if(this._batchingRenderers.colorRenderer){this._batchingRenderers.colorRenderer.drawLayer(frameCtx,this,RENDER_PASSES.COLOR_OPAQUE);}}},{key:"drawColorTransparent",value:function drawColorTransparent(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0||this._numTransparentLayerPortions===0||this._numXRayedLayerPortions===this._numPortions){return;}if(this._batchingRenderers.colorRenderer){this._batchingRenderers.colorRenderer.drawLayer(frameCtx,this,RENDER_PASSES.COLOR_TRANSPARENT);}}},{key:"drawDepth",value:function drawDepth(renderFlags,frameCtx){}},{key:"drawNormals",value:function drawNormals(renderFlags,frameCtx){}},{key:"drawSilhouetteXRayed",value:function drawSilhouetteXRayed(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0||this._numXRayedLayerPortions===0){return;}if(this._batchingRenderers.silhouetteRenderer){this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx,this,RENDER_PASSES.SILHOUETTE_XRAYED);}}},{key:"drawSilhouetteHighlighted",value:function drawSilhouetteHighlighted(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0||this._numHighlightedLayerPortions===0){return;}if(this._batchingRenderers.silhouetteRenderer){this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx,this,RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);}}},{key:"drawSilhouetteSelected",value:function drawSilhouetteSelected(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0||this._numSelectedLayerPortions===0){return;}if(this._batchingRenderers.silhouetteRenderer){this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx,this,RENDER_PASSES.SILHOUETTE_SELECTED);}}},{key:"drawEdgesColorOpaque",value:function drawEdgesColorOpaque(renderFlags,frameCtx){}},{key:"drawEdgesColorTransparent",value:function drawEdgesColorTransparent(renderFlags,frameCtx){}},{key:"drawEdgesHighlighted",value:function drawEdgesHighlighted(renderFlags,frameCtx){}},{key:"drawEdgesSelected",value:function drawEdgesSelected(renderFlags,frameCtx){}},{key:"drawEdgesXRayed",value:function drawEdgesXRayed(renderFlags,frameCtx){}},{key:"drawPickMesh",value:function drawPickMesh(frameCtx){}},{key:"drawPickDepths",value:function drawPickDepths(frameCtx){}},{key:"drawPickNormals",value:function drawPickNormals(frameCtx){}},{key:"drawOcclusion",value:function drawOcclusion(frameCtx){}},{key:"drawShadow",value:function drawShadow(frameCtx){}},{key:"destroy",value:function destroy(){var state=this._state;if(state.positionsBuf){state.positionsBuf.destroy();state.positionsBuf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.flags2Buf){state.flags2Buf.destroy();state.flags2Buf=null;}if(state.indicesBuf){state.indicesBuf.destroy();state.indicesBuf=null;}state.destroy();}}]);return LinesBatchingLayer;}();var tempVec3a$n=math.vec3();/**
19404
+ },{key:"drawColorOpaque",value:function drawColorOpaque(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0||this._numTransparentLayerPortions===this._numPortions||this._numXRayedLayerPortions===this._numPortions){return;}if(this._batchingRenderers.colorRenderer){this._batchingRenderers.colorRenderer.drawLayer(frameCtx,this,RENDER_PASSES.COLOR_OPAQUE);}}},{key:"drawColorTransparent",value:function drawColorTransparent(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0||this._numTransparentLayerPortions===0||this._numXRayedLayerPortions===this._numPortions){return;}if(this._batchingRenderers.colorRenderer){this._batchingRenderers.colorRenderer.drawLayer(frameCtx,this,RENDER_PASSES.COLOR_TRANSPARENT);}}},{key:"drawDepth",value:function drawDepth(renderFlags,frameCtx){}},{key:"drawNormals",value:function drawNormals(renderFlags,frameCtx){}},{key:"drawSilhouetteXRayed",value:function drawSilhouetteXRayed(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0||this._numXRayedLayerPortions===0){return;}if(this._batchingRenderers.silhouetteRenderer){this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx,this,RENDER_PASSES.SILHOUETTE_XRAYED);}}},{key:"drawSilhouetteHighlighted",value:function drawSilhouetteHighlighted(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0||this._numHighlightedLayerPortions===0){return;}if(this._batchingRenderers.silhouetteRenderer){this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx,this,RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);}}},{key:"drawSilhouetteSelected",value:function drawSilhouetteSelected(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0||this._numSelectedLayerPortions===0){return;}if(this._batchingRenderers.silhouetteRenderer){this._batchingRenderers.silhouetteRenderer.drawLayer(frameCtx,this,RENDER_PASSES.SILHOUETTE_SELECTED);}}},{key:"drawEdgesColorOpaque",value:function drawEdgesColorOpaque(renderFlags,frameCtx){}},{key:"drawEdgesColorTransparent",value:function drawEdgesColorTransparent(renderFlags,frameCtx){}},{key:"drawEdgesHighlighted",value:function drawEdgesHighlighted(renderFlags,frameCtx){}},{key:"drawEdgesSelected",value:function drawEdgesSelected(renderFlags,frameCtx){}},{key:"drawEdgesXRayed",value:function drawEdgesXRayed(renderFlags,frameCtx){}},{key:"drawPickMesh",value:function drawPickMesh(frameCtx){}},{key:"drawPickDepths",value:function drawPickDepths(frameCtx){}},{key:"drawPickNormals",value:function drawPickNormals(frameCtx){}},{key:"drawOcclusion",value:function drawOcclusion(frameCtx){}},{key:"drawShadow",value:function drawShadow(frameCtx){}},{key:"destroy",value:function destroy(){var state=this._state;if(state.positionsBuf){state.positionsBuf.destroy();state.positionsBuf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.flags2Buf){state.flags2Buf.destroy();state.flags2Buf=null;}if(state.indicesBuf){state.indicesBuf.destroy();state.indicesBuf=null;}state.destroy();}}]);return LinesBatchingLayer;}();var tempVec3a$m=math.vec3();/**
19409
19405
  * @private
19410
- */var LinesInstancingColorRenderer=/*#__PURE__*/function(){function LinesInstancingColorRenderer(scene){_classCallCheck(this,LinesInstancingColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(LinesInstancingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var geometry=instancingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.lineWidth(scene.linesMaterial.lineWidth);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$n);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.LINES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);frameCtx.drawElements++;gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19406
+ */var LinesInstancingColorRenderer=/*#__PURE__*/function(){function LinesInstancingColorRenderer(scene){_classCallCheck(this,LinesInstancingColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(LinesInstancingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var geometry=instancingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.lineWidth(scene.linesMaterial.lineWidth);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$m);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.LINES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);frameCtx.drawElements++;gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19411
19407
  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i425=0,len=scene._sectionPlanesState.sectionPlanes.length;_i425<len;_i425++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i425),pos:program.getLocation("sectionPlanePos"+_i425),dir:program.getLocation("sectionPlaneDir"+_i425)});}this._aPosition=program.getAttribute("position");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aOffset=program.getAttribute("offset");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._uOcclusionTexture="uOcclusionTexture";if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Lines instancing color vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19412
19408
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}src.push("uniform vec4 lightAmbient;");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19413
19409
  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
19414
19410
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19415
19411
  src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, float(color.a) / 255.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Lines instancing color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
19416
19412
  // Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
19417
- if(this._withSAO){src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);");}else{src.push(" outColor = vColor;");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return LinesInstancingColorRenderer;}();var tempVec3a$m=math.vec3();/**
19413
+ if(this._withSAO){src.push(" float viewportWidth = uSAOParams[0];");src.push(" float viewportHeight = uSAOParams[1];");src.push(" float blendCutoff = uSAOParams[2];");src.push(" float blendFactor = uSAOParams[3];");src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBAToDepth(texture(uOcclusionTexture, uv))) * blendFactor;");src.push(" outColor = vec4(vColor.rgb * ambient, vColor.a);");}else{src.push(" outColor = vColor;");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return LinesInstancingColorRenderer;}();var tempVec3a$l=math.vec3();/**
19418
19414
  * @private
19419
- */var LinesInstancingSilhouetteRenderer=/*#__PURE__*/function(){function LinesInstancingSilhouetteRenderer(scene){_classCallCheck(this,LinesInstancingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(LinesInstancingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var geometry=instancingLayer.geometry;if(!this._program){this._allocate(instancingLayer.model.scene);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material15=scene.highlightMaterial._state;var _fillColor9=_material15.fillColor;var _fillAlpha9=_material15.fillAlpha;gl.uniform4f(this._uColor,_fillColor9[0],_fillColor9[1],_fillColor9[2],_fillAlpha9);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material16=scene.selectedMaterial._state;var _fillColor10=_material16.fillColor;var _fillAlpha10=_material16.fillAlpha;gl.uniform4f(this._uColor,_fillColor10[0],_fillColor10[1],_fillColor10[2],_fillAlpha10);}else{gl.uniform4fv(this._uColor,math.vec3([1,1,1]));}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.lineWidth(scene.linesMaterial.lineWidth);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$m);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(state.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.LINES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);// TODO: Is this needed
19415
+ */var LinesInstancingSilhouetteRenderer=/*#__PURE__*/function(){function LinesInstancingSilhouetteRenderer(scene){_classCallCheck(this,LinesInstancingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(LinesInstancingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var geometry=instancingLayer.geometry;if(!this._program){this._allocate(instancingLayer.model.scene);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material15=scene.highlightMaterial._state;var _fillColor9=_material15.fillColor;var _fillAlpha9=_material15.fillAlpha;gl.uniform4f(this._uColor,_fillColor9[0],_fillColor9[1],_fillColor9[2],_fillAlpha9);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material16=scene.selectedMaterial._state;var _fillColor10=_material16.fillColor;var _fillAlpha10=_material16.fillAlpha;gl.uniform4f(this._uColor,_fillColor10[0],_fillColor10[1],_fillColor10[2],_fillAlpha10);}else{gl.uniform4fv(this._uColor,math.vec3([1,1,1]));}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.lineWidth(scene.linesMaterial.lineWidth);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$l);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(state.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}geometry.indicesBuf.bind();gl.drawElementsInstanced(gl.LINES,geometry.indicesBuf.numItems,geometry.indicesBuf.itemType,0,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);// TODO: Is this needed
19420
19416
  gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uColor=program.getLocation("color");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i426=0,len=clips.length;_i426<len;_i426++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i426),pos:program.getLocation("sectionPlanePos"+_i426),dir:program.getLocation("sectionPlaneDir"+_i426)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Lines instancing silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19421
19417
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}src.push("uniform vec4 color;");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
19422
19418
  // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
@@ -19495,36 +19491,36 @@ return;}tempVec3fa$1[0]=offset[0];tempVec3fa$1[1]=offset[1];tempVec3fa$1[2]=offs
19495
19491
  },{key:"drawEdgesColorOpaque",value:function drawEdgesColorOpaque(renderFlags,frameCtx){}},{key:"drawEdgesColorTransparent",value:function drawEdgesColorTransparent(renderFlags,frameCtx){}},{key:"drawEdgesXRayed",value:function drawEdgesXRayed(renderFlags,frameCtx){}},{key:"drawEdgesHighlighted",value:function drawEdgesHighlighted(renderFlags,frameCtx){}},{key:"drawEdgesSelected",value:function drawEdgesSelected(renderFlags,frameCtx){}// ---------------------- OCCLUSION CULL RENDERING -----------------------------------
19496
19492
  },{key:"drawOcclusion",value:function drawOcclusion(renderFlags,frameCtx){}// ---------------------- SHADOW BUFFER RENDERING -----------------------------------
19497
19493
  },{key:"drawShadow",value:function drawShadow(renderFlags,frameCtx){}//---- PICKING ----------------------------------------------------------------------------------------------------
19498
- },{key:"drawPickMesh",value:function drawPickMesh(renderFlags,frameCtx){}},{key:"drawPickDepths",value:function drawPickDepths(renderFlags,frameCtx){}},{key:"drawPickNormals",value:function drawPickNormals(renderFlags,frameCtx){}},{key:"destroy",value:function destroy(){var state=this._state;if(state.positionsBuf){state.positionsBuf.destroy();state.positionsBuf=null;}if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.flags2Buf){state.flags2Buf.destroy();state.flags2Buf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.modelMatrixCol0Buf){state.modelMatrixCol0Buf.destroy();state.modelMatrixCol0Buf=null;}if(state.modelMatrixCol1Buf){state.modelMatrixCol1Buf.destroy();state.modelMatrixCol1Buf=null;}if(state.modelMatrixCol2Buf){state.modelMatrixCol2Buf.destroy();state.modelMatrixCol2Buf=null;}state.destroy();}}]);return LinesInstancingLayer;}();var tempVec3a$l=math.vec3();/**
19494
+ },{key:"drawPickMesh",value:function drawPickMesh(renderFlags,frameCtx){}},{key:"drawPickDepths",value:function drawPickDepths(renderFlags,frameCtx){}},{key:"drawPickNormals",value:function drawPickNormals(renderFlags,frameCtx){}},{key:"destroy",value:function destroy(){var state=this._state;if(state.positionsBuf){state.positionsBuf.destroy();state.positionsBuf=null;}if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.flags2Buf){state.flags2Buf.destroy();state.flags2Buf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.modelMatrixCol0Buf){state.modelMatrixCol0Buf.destroy();state.modelMatrixCol0Buf=null;}if(state.modelMatrixCol1Buf){state.modelMatrixCol1Buf.destroy();state.modelMatrixCol1Buf=null;}if(state.modelMatrixCol2Buf){state.modelMatrixCol2Buf.destroy();state.modelMatrixCol2Buf=null;}state.destroy();}}]);return LinesInstancingLayer;}();var tempVec3a$k=math.vec3();/**
19499
19495
  * @private
19500
- */var PointsBatchingColorRenderer=/*#__PURE__*/function(){function PointsBatchingColorRenderer(scene){_classCallCheck(this,PointsBatchingColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsBatchingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,pointsBatchingLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=pointsBatchingLayer.model;var gl=scene.canvas.gl;var state=pointsBatchingLayer._state;var origin=pointsBatchingLayer._state.origin;var pointsMaterial=scene.pointsMaterial;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=pointsBatchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$l);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,pointsBatchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(pointsMaterial.filterIntensity){gl.uniform2f(this._uIntensityRange,pointsMaterial.minIntensity,pointsMaterial.maxIntensity);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);frameCtx.drawArrays++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var pointsMaterial=scene.pointsMaterial._state;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader(scene));if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i430=0,len=scene._sectionPlanesState.sectionPlanes.length;_i430<len;_i430++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i430),pos:program.getLocation("sectionPlanePos"+_i430),dir:program.getLocation("sectionPlaneDir"+_i430)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(pointsMaterial.filterIntensity){this._uIntensityRange=program.getLocation("intensityRange");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial;var src=[];src.push('#version 300 es');src.push("// Points batching color vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(pointsMaterial.filterIntensity){src.push("uniform vec2 intensityRange;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19496
+ */var PointsBatchingColorRenderer=/*#__PURE__*/function(){function PointsBatchingColorRenderer(scene){_classCallCheck(this,PointsBatchingColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsBatchingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,pointsBatchingLayer,renderPass){var scene=this._scene;var camera=scene.camera;var model=pointsBatchingLayer.model;var gl=scene.canvas.gl;var state=pointsBatchingLayer._state;var origin=pointsBatchingLayer._state.origin;var pointsMaterial=scene.pointsMaterial;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=pointsBatchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$k);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,pointsBatchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aColor){this._aColor.bindArrayBuffer(state.colorsBuf);}if(pointsMaterial.filterIntensity){gl.uniform2f(this._uIntensityRange,pointsMaterial.minIntensity,pointsMaterial.maxIntensity);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);frameCtx.drawArrays++;}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var pointsMaterial=scene.pointsMaterial._state;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader(scene));if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i430=0,len=scene._sectionPlanesState.sectionPlanes.length;_i430<len;_i430++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i430),pos:program.getLocation("sectionPlanePos"+_i430),dir:program.getLocation("sectionPlaneDir"+_i430)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(pointsMaterial.filterIntensity){this._uIntensityRange=program.getLocation("intensityRange");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;var project=scene.camera.project;program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial;var src=[];src.push('#version 300 es');src.push("// Points batching color vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(pointsMaterial.filterIntensity){src.push("uniform vec2 intensityRange;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19501
19497
  // renderPass = COLOR_OPAQUE
19502
19498
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19503
19499
  src.push("} else {");if(pointsMaterial.filterIntensity){src.push("float intensity = float(color.a) / 255.0;");src.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19504
- src.push("} else {");}src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");if(pointsMaterial.filterIntensity){src.push("}");}src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points batching color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i431=0,len=sectionPlanesState.sectionPlanes.length;_i431<len;_i431++){src.push("uniform bool sectionPlaneActive"+_i431+";");src.push("uniform vec3 sectionPlanePos"+_i431+";");src.push("uniform vec3 sectionPlaneDir"+_i431+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i432=0,_len102=sectionPlanesState.sectionPlanes.length;_i432<_len102;_i432++){src.push("if (sectionPlaneActive"+_i432+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i432+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i432+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsBatchingColorRenderer;}();var defaultColor=new Float32Array([1,1,1]);var tempVec3a$k=math.vec3();/**
19500
+ src.push("} else {");}src.push("vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push("worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");if(pointsMaterial.filterIntensity){src.push("}");}src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points batching color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i431=0,len=sectionPlanesState.sectionPlanes.length;_i431<len;_i431++){src.push("uniform bool sectionPlaneActive"+_i431+";");src.push("uniform vec3 sectionPlanePos"+_i431+";");src.push("uniform vec3 sectionPlaneDir"+_i431+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i432=0,_len102=sectionPlanesState.sectionPlanes.length;_i432<_len102;_i432++){src.push("if (sectionPlaneActive"+_i432+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i432+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i432+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsBatchingColorRenderer;}();var defaultColor=new Float32Array([1,1,1]);var tempVec3a$j=math.vec3();/**
19505
19501
  * @private
19506
- */var PointsBatchingSilhouetteRenderer=/*#__PURE__*/function(){function PointsBatchingSilhouetteRenderer(scene){_classCallCheck(this,PointsBatchingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsBatchingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,pointsBatchingLayer,renderPass){var model=pointsBatchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=pointsBatchingLayer._state;var origin=pointsBatchingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material17=scene.highlightMaterial._state;var _fillColor11=_material17.fillColor;var _fillAlpha11=_material17.fillAlpha;gl.uniform4f(this._uColor,_fillColor11[0],_fillColor11[1],_fillColor11[2],_fillAlpha11);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material18=scene.selectedMaterial._state;var _fillColor12=_material18.fillColor;var _fillAlpha12=_material18.fillAlpha;gl.uniform4f(this._uColor,_fillColor12[0],_fillColor12[1],_fillColor12[2],_fillAlpha12);}else{gl.uniform4fv(this._uColor,defaultColor);}var viewMat=origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,viewMat);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=pointsBatchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$k);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,pointsBatchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uColor=program.getLocation("color");this._uSectionPlanes=[];for(var _i433=0,len=scene._sectionPlanesState.sectionPlanes.length;_i433<len;_i433++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i433),pos:program.getLocation("sectionPlanePos"+_i433),dir:program.getLocation("sectionPlaneDir"+_i433)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points batching silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform vec4 color;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
19502
+ */var PointsBatchingSilhouetteRenderer=/*#__PURE__*/function(){function PointsBatchingSilhouetteRenderer(scene){_classCallCheck(this,PointsBatchingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsBatchingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,pointsBatchingLayer,renderPass){var model=pointsBatchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=pointsBatchingLayer._state;var origin=pointsBatchingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material17=scene.highlightMaterial._state;var _fillColor11=_material17.fillColor;var _fillAlpha11=_material17.fillAlpha;gl.uniform4f(this._uColor,_fillColor11[0],_fillColor11[1],_fillColor11[2],_fillAlpha11);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material18=scene.selectedMaterial._state;var _fillColor12=_material18.fillColor;var _fillAlpha12=_material18.fillAlpha;gl.uniform4f(this._uColor,_fillColor12[0],_fillColor12[1],_fillColor12[2],_fillAlpha12);}else{gl.uniform4fv(this._uColor,defaultColor);}var viewMat=origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,viewMat);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=pointsBatchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$j);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,pointsBatchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uColor=program.getLocation("color");this._uSectionPlanes=[];for(var _i433=0,len=scene._sectionPlanesState.sectionPlanes.length;_i433<len;_i433++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i433),pos:program.getLocation("sectionPlanePos"+_i433),dir:program.getLocation("sectionPlaneDir"+_i433)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points batching silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform vec4 color;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | SILHOUETTE_XRAYED
19507
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  // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
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  src.push("if (int(flags.y) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19509
- src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points batching silhouette vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("uniform vec4 color;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = color;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsBatchingSilhouetteRenderer;}();var tempVec3a$j=math.vec3();/**
19505
+ src.push("} else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points batching silhouette vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("uniform vec4 color;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push(" if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = color;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsBatchingSilhouetteRenderer;}();var tempVec3a$i=math.vec3();/**
19510
19506
  * @private
19511
19507
  */var PointsBatchingPickMeshRenderer=/*#__PURE__*/function(){function PointsBatchingPickMeshRenderer(scene){_classCallCheck(this,PointsBatchingPickMeshRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsBatchingPickMeshRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,pointsBatchingLayer,renderPass){var model=pointsBatchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=pointsBatchingLayer._state;var origin=pointsBatchingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;if(!this._program){this._allocate(pointsBatchingLayer);}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var viewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);gl.uniformMatrix4fv(this._uViewMatrix,false,viewMatrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far from pick project matrix?
19512
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=pointsBatchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$j);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,pointsBatchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aPickColor){this._aPickColor.bindArrayBuffer(state.pickColorsBuf);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i434=0,len=scene._sectionPlanesState.sectionPlanes.length;_i434<len;_i434++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i434),pos:program.getLocation("sectionPlanePos"+_i434),dir:program.getLocation("sectionPlaneDir"+_i434)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aPickColor=program.getAttribute("pickColor");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;this._program.bind();gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points batching pick mesh vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 pickColor;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vPickColor;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
19508
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=pointsBatchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$i);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,pointsBatchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}if(this._aPickColor){this._aPickColor.bindArrayBuffer(state.pickColorsBuf);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i434=0,len=scene._sectionPlanesState.sectionPlanes.length;_i434<len;_i434++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i434),pos:program.getLocation("sectionPlanePos"+_i434),dir:program.getLocation("sectionPlaneDir"+_i434)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aPickColor=program.getAttribute("pickColor");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;this._program.bind();gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points batching pick mesh vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 pickColor;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vPickColor;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
19513
19509
  // renderPass = PICK
19514
19510
  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19515
- src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("gl_PointSize += 10.0;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points batching pick mesh vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vPickColor; ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsBatchingPickMeshRenderer;}();var tempVec3a$i=math.vec3();/**
19511
+ src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("gl_PointSize += 10.0;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points batching pick mesh vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vPickColor; ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsBatchingPickMeshRenderer;}();var tempVec3a$h=math.vec3();/**
19516
19512
  * @private
19517
19513
  */var PointsBatchingPickDepthRenderer=/*#__PURE__*/function(){function PointsBatchingPickDepthRenderer(scene){_classCallCheck(this,PointsBatchingPickDepthRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsBatchingPickDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,pointsBatchingLayer,renderPass){var model=pointsBatchingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=pointsBatchingLayer._state;var origin=pointsBatchingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;if(!this._program){this._allocate();}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var viewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uViewMatrix,false,viewMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);gl.uniform1f(this._uPickZNear,frameCtx.pickZNear);gl.uniform1f(this._uPickZFar,frameCtx.pickZFar);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix?
19518
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=pointsBatchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$i);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}//=============================================================
19514
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=pointsBatchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$h);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}//=============================================================
19519
19515
  // TODO: Use drawElements count and offset to draw only one entity
19520
19516
  //=============================================================
19521
19517
  gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,pointsBatchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}if(this._aFlags){this._aFlags.bindArrayBuffer(state.flagsBuf);}if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i435=0,len=scene._sectionPlanesState.sectionPlanes.length;_i435<len;_i435++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i435),pos:program.getLocation("sectionPlanePos"+_i435),dir:program.getLocation("sectionPlaneDir"+_i435)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uPickZNear=program.getLocation("pickZNear");this._uPickZFar=program.getLocation("pickZFar");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points batched pick depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
19522
19518
  // renderPass = PICK
19523
19519
  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19524
19520
  src.push(" } else {");src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("gl_PointSize += 10.0;");src.push(" }");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points batched pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i436=0;_i436<sectionPlanesState.sectionPlanes.length;_i436++){src.push("uniform bool sectionPlaneActive"+_i436+";");src.push("uniform vec3 sectionPlanePos"+_i436+";");src.push("uniform vec3 sectionPlaneDir"+_i436+";");}}src.push("in vec4 vViewPosition;");src.push("vec4 packDepth(const in float depth) {");src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");src.push(" vec4 res = fract(depth * bitShift);");src.push(" res -= res.xxyz * bitMask;");src.push(" return res;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var i=0;i<sectionPlanesState.sectionPlanes.length;i++){src.push(" if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push(" }");}src.push(" if (dist > 0.0) { discard; }");src.push(" }");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth
19525
- src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsBatchingPickDepthRenderer;}();var tempVec3a$h=math.vec3();/**
19521
+ src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsBatchingPickDepthRenderer;}();var tempVec3a$g=math.vec3();/**
19526
19522
  * @private
19527
- */var PointsBatchingOcclusionRenderer=/*#__PURE__*/function(){function PointsBatchingOcclusionRenderer(scene){_classCallCheck(this,PointsBatchingOcclusionRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsBatchingOcclusionRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,pointsBatchingLayer,renderPass){var model=pointsBatchingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var state=pointsBatchingLayer._state;var camera=scene.camera;var origin=pointsBatchingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;if(!this._program){this._allocate(pointsBatchingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=pointsBatchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$h);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,pointsBatchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}this._aFlags.bindArrayBuffer(state.flagsBuf);if(this._aFlags2){// Won't be in shader when not clipping
19523
+ */var PointsBatchingOcclusionRenderer=/*#__PURE__*/function(){function PointsBatchingOcclusionRenderer(scene){_classCallCheck(this,PointsBatchingOcclusionRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsBatchingOcclusionRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,pointsBatchingLayer,renderPass){var model=pointsBatchingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var state=pointsBatchingLayer._state;var camera=scene.camera;var origin=pointsBatchingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;if(!this._program){this._allocate(pointsBatchingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=pointsBatchingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$g);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,pointsBatchingLayer._state.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);}this._aFlags.bindArrayBuffer(state.flagsBuf);if(this._aFlags2){// Won't be in shader when not clipping
19528
19524
  this._aFlags2.bindArrayBuffer(state.flags2Buf);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArrays(gl.POINTS,0,state.positionsBuf.numItems);}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i437=0,len=scene._sectionPlanesState.sectionPlanes.length;_i437<len;_i437++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i437),pos:program.getLocation("sectionPlanePos"+_i437),dir:program.getLocation("sectionPlaneDir"+_i437)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var clipping=scene._sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points batching occlusion vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19529
19525
  // renderPass = COLOR_OPAQUE
19530
19526
  // Only opaque objects can be occluders
@@ -19537,7 +19533,7 @@ src.push("}");return src;}},{key:"webglContextRestored",value:function webglCont
19537
19533
  */function getPointsBatchingRenderers(scene){var sceneId=scene.id;var renderers=cachedRenderers$1[sceneId];if(!renderers){renderers=new PointsBatchingRenderers(scene);cachedRenderers$1[sceneId]=renderers;renderers._compile();scene.on("compile",function(){renderers._compile();});scene.on("destroyed",function(){delete cachedRenderers$1[sceneId];renderers._destroy();});}return renderers;}/**
19538
19534
  * @private
19539
19535
  */var PointsBatchingBuffer=/*#__PURE__*/_createClass(function PointsBatchingBuffer(){var maxGeometryBatchSize=arguments.length>0&&arguments[0]!==undefined?arguments[0]:5000000;_classCallCheck(this,PointsBatchingBuffer);if(maxGeometryBatchSize>5000000){maxGeometryBatchSize=5000000;}this.maxVerts=maxGeometryBatchSize;this.maxIndices=maxGeometryBatchSize*3;// Rough rule-of-thumb
19540
- this.positions=[];this.colors=[];this.intensities=[];this.pickColors=[];this.flags=[];this.flags2=[];this.offsets=[];});var tempVec3a$g=math.vec4();var tempVec3b$5=math.vec4();var tempVec4a$6=math.vec4([0,0,0,1]);var tempVec4b$6=math.vec4([0,0,0,1]);var tempVec4c$3=math.vec4([0,0,0,1]);var tempOBB3=math.OBB3();/**
19536
+ this.positions=[];this.colors=[];this.intensities=[];this.pickColors=[];this.flags=[];this.flags2=[];this.offsets=[];});var tempVec3a$f=math.vec4();var tempVec3b$4=math.vec4();var tempVec4a$6=math.vec4([0,0,0,1]);var tempVec4b$6=math.vec4([0,0,0,1]);var tempVec4c$3=math.vec4([0,0,0,1]);var tempOBB3=math.OBB3();/**
19541
19537
  * @private
19542
19538
  */var PointsBatchingLayer=/*#__PURE__*/function(){/**
19543
19539
  * @param model
@@ -19581,7 +19577,7 @@ this._portions=[];this._finalized=false;if(cfg.positionsDecodeMatrix){this._stat
19581
19577
  * @param cfg.worldAABB Flat float AABB World-space AABB
19582
19578
  * @param cfg.pickColor Quantized pick color
19583
19579
  * @returns {number} Portion ID
19584
- */},{key:"createPortion",value:function createPortion(cfg){if(this._finalized){throw"Already finalized";}var positions=cfg.positions;var positionsCompressed=cfg.positionsCompressed;var color=cfg.color;var colorsCompressed=cfg.colorsCompressed;var colors=cfg.colors;var meshMatrix=cfg.meshMatrix;var worldMatrix=cfg.worldMatrix;var worldAABB=cfg.worldAABB;var pickColor=cfg.pickColor;var buffer=this._buffer;var positionsIndex=buffer.positions.length;var vertsIndex=positionsIndex/3;var numVerts;if(this._preCompressedPositionsExpected){if(!positionsCompressed){throw"positionsCompressed expected";}for(var _i440=0,len=positionsCompressed.length;_i440<len;_i440++){buffer.positions.push(positionsCompressed[_i440]);}var bounds=geometryCompressionUtils.getPositionsBounds(positionsCompressed);var min=geometryCompressionUtils.decompressPosition(bounds.min,this._state.positionsDecodeMatrix,tempVec3a$g);var _max3=geometryCompressionUtils.decompressPosition(bounds.max,this._state.positionsDecodeMatrix,tempVec3b$5);worldAABB[0]=min[0];worldAABB[1]=min[1];worldAABB[2]=min[2];worldAABB[3]=_max3[0];worldAABB[4]=_max3[1];worldAABB[5]=_max3[2];if(worldMatrix){math.AABB3ToOBB3(worldAABB,tempOBB3);math.transformOBB3(worldMatrix,tempOBB3);math.OBB3ToAABB3(tempOBB3,worldAABB);}numVerts=positionsCompressed.length/3;}else{if(!positions){throw"positions expected";}numVerts=positions.length/3;var lenPositions=positions.length;var positionsBase=buffer.positions.length;for(var _i441=0,_len103=positions.length;_i441<_len103;_i441++){buffer.positions.push(positions[_i441]);}if(meshMatrix){for(var _i442=positionsBase,_len104=positionsBase+lenPositions;_i442<_len104;_i442+=3){tempVec4a$6[0]=buffer.positions[_i442+0];tempVec4a$6[1]=buffer.positions[_i442+1];tempVec4a$6[2]=buffer.positions[_i442+2];math.transformPoint4(meshMatrix,tempVec4a$6,tempVec4b$6);buffer.positions[_i442+0]=tempVec4b$6[0];buffer.positions[_i442+1]=tempVec4b$6[1];buffer.positions[_i442+2]=tempVec4b$6[2];math.expandAABB3Point3(this._modelAABB,tempVec4b$6);if(worldMatrix){math.transformPoint4(worldMatrix,tempVec4b$6,tempVec4c$3);math.expandAABB3Point3(worldAABB,tempVec4c$3);}else{math.expandAABB3Point3(worldAABB,tempVec4b$6);}}}else{for(var _i443=positionsBase,_len105=positionsBase+lenPositions;_i443<_len105;_i443+=3){tempVec4a$6[0]=buffer.positions[_i443+0];tempVec4a$6[1]=buffer.positions[_i443+1];tempVec4a$6[2]=buffer.positions[_i443+2];math.expandAABB3Point3(this._modelAABB,tempVec4a$6);if(worldMatrix){math.transformPoint4(worldMatrix,tempVec4a$6,tempVec4b$6);math.expandAABB3Point3(worldAABB,tempVec4b$6);}else{math.expandAABB3Point3(worldAABB,tempVec4a$6);}}}}if(this._state.origin){var origin=this._state.origin;worldAABB[0]+=origin[0];worldAABB[1]+=origin[1];worldAABB[2]+=origin[2];worldAABB[3]+=origin[0];worldAABB[4]+=origin[1];worldAABB[5]+=origin[2];}math.expandAABB3(this.aabb,worldAABB);if(colorsCompressed){for(var _i444=0,_len106=colorsCompressed.length;_i444<_len106;_i444++){buffer.colors.push(colorsCompressed[_i444]);}}else if(colors){for(var _i445=0,_len107=colors.length;_i445<_len107;_i445++){buffer.colors.push(colors[_i445]*255);}}else if(color){var _r4=color[0];// Color is pre-quantized by VBOSceneModel
19580
+ */},{key:"createPortion",value:function createPortion(cfg){if(this._finalized){throw"Already finalized";}var positions=cfg.positions;var positionsCompressed=cfg.positionsCompressed;var color=cfg.color;var colorsCompressed=cfg.colorsCompressed;var colors=cfg.colors;var meshMatrix=cfg.meshMatrix;var worldMatrix=cfg.worldMatrix;var worldAABB=cfg.worldAABB;var pickColor=cfg.pickColor;var buffer=this._buffer;var positionsIndex=buffer.positions.length;var vertsIndex=positionsIndex/3;var numVerts;if(this._preCompressedPositionsExpected){if(!positionsCompressed){throw"positionsCompressed expected";}for(var _i440=0,len=positionsCompressed.length;_i440<len;_i440++){buffer.positions.push(positionsCompressed[_i440]);}var bounds=geometryCompressionUtils.getPositionsBounds(positionsCompressed);var min=geometryCompressionUtils.decompressPosition(bounds.min,this._state.positionsDecodeMatrix,tempVec3a$f);var _max3=geometryCompressionUtils.decompressPosition(bounds.max,this._state.positionsDecodeMatrix,tempVec3b$4);worldAABB[0]=min[0];worldAABB[1]=min[1];worldAABB[2]=min[2];worldAABB[3]=_max3[0];worldAABB[4]=_max3[1];worldAABB[5]=_max3[2];if(worldMatrix){math.AABB3ToOBB3(worldAABB,tempOBB3);math.transformOBB3(worldMatrix,tempOBB3);math.OBB3ToAABB3(tempOBB3,worldAABB);}numVerts=positionsCompressed.length/3;}else{if(!positions){throw"positions expected";}numVerts=positions.length/3;var lenPositions=positions.length;var positionsBase=buffer.positions.length;for(var _i441=0,_len103=positions.length;_i441<_len103;_i441++){buffer.positions.push(positions[_i441]);}if(meshMatrix){for(var _i442=positionsBase,_len104=positionsBase+lenPositions;_i442<_len104;_i442+=3){tempVec4a$6[0]=buffer.positions[_i442+0];tempVec4a$6[1]=buffer.positions[_i442+1];tempVec4a$6[2]=buffer.positions[_i442+2];math.transformPoint4(meshMatrix,tempVec4a$6,tempVec4b$6);buffer.positions[_i442+0]=tempVec4b$6[0];buffer.positions[_i442+1]=tempVec4b$6[1];buffer.positions[_i442+2]=tempVec4b$6[2];math.expandAABB3Point3(this._modelAABB,tempVec4b$6);if(worldMatrix){math.transformPoint4(worldMatrix,tempVec4b$6,tempVec4c$3);math.expandAABB3Point3(worldAABB,tempVec4c$3);}else{math.expandAABB3Point3(worldAABB,tempVec4b$6);}}}else{for(var _i443=positionsBase,_len105=positionsBase+lenPositions;_i443<_len105;_i443+=3){tempVec4a$6[0]=buffer.positions[_i443+0];tempVec4a$6[1]=buffer.positions[_i443+1];tempVec4a$6[2]=buffer.positions[_i443+2];math.expandAABB3Point3(this._modelAABB,tempVec4a$6);if(worldMatrix){math.transformPoint4(worldMatrix,tempVec4a$6,tempVec4b$6);math.expandAABB3Point3(worldAABB,tempVec4b$6);}else{math.expandAABB3Point3(worldAABB,tempVec4a$6);}}}}if(this._state.origin){var origin=this._state.origin;worldAABB[0]+=origin[0];worldAABB[1]+=origin[1];worldAABB[2]+=origin[2];worldAABB[3]+=origin[0];worldAABB[4]+=origin[1];worldAABB[5]+=origin[2];}math.expandAABB3(this.aabb,worldAABB);if(colorsCompressed){for(var _i444=0,_len106=colorsCompressed.length;_i444<_len106;_i444++){buffer.colors.push(colorsCompressed[_i444]);}}else if(colors){for(var _i445=0,_len107=colors.length;_i445<_len107;_i445++){buffer.colors.push(colors[_i445]*255);}}else if(color){var _r4=color[0];// Color is pre-quantized by VBOSceneModel
19585
19581
  var g=color[1];var b=color[2];var _a4=1.0;for(var _i446=0;_i446<numVerts;_i446++){buffer.colors.push(_r4);buffer.colors.push(g);buffer.colors.push(b);buffer.colors.push(_a4);}}{var pickColorsBase=buffer.pickColors.length;var lenPickColors=numVerts*4;for(var _i447=pickColorsBase,_len108=pickColorsBase+lenPickColors;_i447<_len108;_i447+=4){buffer.pickColors.push(pickColor[0]);buffer.pickColors.push(pickColor[1]);buffer.pickColors.push(pickColor[2]);buffer.pickColors.push(pickColor[3]);}}if(this.model.scene.entityOffsetsEnabled){for(var _i448=0;_i448<numVerts;_i448++){buffer.offsets.push(0);buffer.offsets.push(0);buffer.offsets.push(0);}}var portionId=this._portions.length/2;this._portions.push(vertsIndex);this._portions.push(numVerts);this._numPortions++;this.model.numPortions++;return portionId;}/**
19586
19582
  * Builds batch VBOs from appended geometries.
19587
19583
  * No more portions can then be created.
@@ -19602,61 +19598,61 @@ return;}var portionsIdx=portionId*2;var vertexBase=this._portions[portionsIdx];v
19602
19598
  },{key:"drawEdgesColorOpaque",value:function drawEdgesColorOpaque(renderFlags,frameCtx){}},{key:"drawEdgesColorTransparent",value:function drawEdgesColorTransparent(renderFlags,frameCtx){}},{key:"drawEdgesHighlighted",value:function drawEdgesHighlighted(renderFlags,frameCtx){}},{key:"drawEdgesSelected",value:function drawEdgesSelected(renderFlags,frameCtx){}},{key:"drawEdgesXRayed",value:function drawEdgesXRayed(renderFlags,frameCtx){}//---- PICKING ----------------------------------------------------------------------------------------------------
19603
19599
  },{key:"drawPickMesh",value:function drawPickMesh(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}if(this._pointsBatchingRenderers.pickMeshRenderer){this._pointsBatchingRenderers.pickMeshRenderer.drawLayer(frameCtx,this,RENDER_PASSES.PICK);}}},{key:"drawPickDepths",value:function drawPickDepths(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}if(this._pointsBatchingRenderers.pickDepthRenderer){this._pointsBatchingRenderers.pickDepthRenderer.drawLayer(frameCtx,this,RENDER_PASSES.PICK);}}},{key:"drawPickNormals",value:function drawPickNormals(renderFlags,frameCtx){}//---- OCCLUSION TESTING -------------------------------------------------------------------------------------------
19604
19600
  },{key:"drawOcclusion",value:function drawOcclusion(renderFlags,frameCtx){if(this._numCulledLayerPortions===this._numPortions||this._numVisibleLayerPortions===0){return;}if(this._pointsBatchingRenderers.occlusionRenderer){this._pointsBatchingRenderers.occlusionRenderer.drawLayer(frameCtx,this,RENDER_PASSES.COLOR_OPAQUE);}}//---- SHADOWS -----------------------------------------------------------------------------------------------------
19605
- },{key:"drawShadow",value:function drawShadow(renderFlags,frameCtx){}},{key:"destroy",value:function destroy(){var state=this._state;if(state.positionsBuf){state.positionsBuf.destroy();state.positionsBuf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.flags2Buf){state.flags2Buf.destroy();state.flags2Buf=null;}if(state.pickColorsBuf){state.pickColorsBuf.destroy();state.pickColorsBuf=null;}state.destroy();}}]);return PointsBatchingLayer;}();var tempVec3a$f=math.vec3();/**
19601
+ },{key:"drawShadow",value:function drawShadow(renderFlags,frameCtx){}},{key:"destroy",value:function destroy(){var state=this._state;if(state.positionsBuf){state.positionsBuf.destroy();state.positionsBuf=null;}if(state.offsetsBuf){state.offsetsBuf.destroy();state.offsetsBuf=null;}if(state.colorsBuf){state.colorsBuf.destroy();state.colorsBuf=null;}if(state.flagsBuf){state.flagsBuf.destroy();state.flagsBuf=null;}if(state.flags2Buf){state.flags2Buf.destroy();state.flags2Buf=null;}if(state.pickColorsBuf){state.pickColorsBuf.destroy();state.pickColorsBuf=null;}state.destroy();}}]);return PointsBatchingLayer;}();var tempVec3a$e=math.vec3();/**
19606
19602
  * @private
19607
- */var PointsInstancingColorRenderer=/*#__PURE__*/function(){function PointsInstancingColorRenderer(scene){_classCallCheck(this,PointsInstancingColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsInstancingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;var geometry=instancingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aColor.bindArrayBuffer(geometry.colorsBuf);if(pointsMaterial.filterIntensity){gl.uniform2f(this._uIntensityRange,pointsMaterial.minIntensity,pointsMaterial.maxIntensity);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$f);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);frameCtx.drawArrays++;gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19603
+ */var PointsInstancingColorRenderer=/*#__PURE__*/function(){function PointsInstancingColorRenderer(scene){_classCallCheck(this,PointsInstancingColorRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsInstancingColorRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;var geometry=instancingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aColor.bindArrayBuffer(geometry.colorsBuf);if(pointsMaterial.filterIntensity){gl.uniform2f(this._uIntensityRange,pointsMaterial.minIntensity,pointsMaterial.maxIntensity);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$e);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);frameCtx.drawArrays++;gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19608
19604
  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var pointsMaterial=scene.pointsMaterial._state;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i453=0,len=scene._sectionPlanesState.sectionPlanes.length;_i453<len;_i453++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i453),pos:program.getLocation("sectionPlanePos"+_i453),dir:program.getLocation("sectionPlaneDir"+_i453)});}this._aPosition=program.getAttribute("position");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aOffset=program.getAttribute("offset");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._uOcclusionTexture="uOcclusionTexture";this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(pointsMaterial.filterIntensity){this._uIntensityRange=program.getLocation("intensityRange");}if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points instancing color vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 modelMatrixCol0;");// Modeling matrix
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  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(pointsMaterial.filterIntensity){src.push("uniform vec2 intensityRange;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
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  // renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
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  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19612
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  src.push("} else {");if(pointsMaterial.filterIntensity){src.push("float intensity = float(color.a) / 255.0;");src.push("if (intensity < intensityRange[0] || intensity > intensityRange[1]) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19613
- src.push("} else {");}src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");if(pointsMaterial.filterIntensity){src.push("}");}src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points instancing color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i454=0,len=sectionPlanesState.sectionPlanes.length;_i454<len;_i454++){src.push("uniform bool sectionPlaneActive"+_i454+";");src.push("uniform vec3 sectionPlanePos"+_i454+";");src.push("uniform vec3 sectionPlaneDir"+_i454+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i455=0,_len109=sectionPlanesState.sectionPlanes.length;_i455<_len109;_i455++){src.push("if (sectionPlaneActive"+_i455+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i455+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i455+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingColorRenderer;}();var tempVec3a$e=math.vec3();/**
19609
+ src.push("} else {");}src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");src.push("vColor = vec4(float(color.r) / 255.0, float(color.g) / 255.0, float(color.b) / 255.0, 1.0);");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");if(pointsMaterial.filterIntensity){src.push("}");}src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points instancing color fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i454=0,len=sectionPlanesState.sectionPlanes.length;_i454<len;_i454++){src.push("uniform bool sectionPlaneActive"+_i454+";");src.push("uniform vec3 sectionPlanePos"+_i454+";");src.push("uniform vec3 sectionPlaneDir"+_i454+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i455=0,_len109=sectionPlanesState.sectionPlanes.length;_i455<_len109;_i455++){src.push("if (sectionPlaneActive"+_i455+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i455+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i455+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vColor;");if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingColorRenderer;}();var tempVec3a$d=math.vec3();/**
19614
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  * @private
19615
- */var PointsInstancingSilhouetteRenderer=/*#__PURE__*/function(){function PointsInstancingSilhouetteRenderer(scene){_classCallCheck(this,PointsInstancingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsInstancingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;var geometry=instancingLayer.geometry;if(!this._program){this._allocate(instancingLayer.model.scene);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material19=scene.highlightMaterial._state;var _fillColor13=_material19.fillColor;var _fillAlpha13=_material19.fillAlpha;gl.uniform4f(this._uColor,_fillColor13[0],_fillColor13[1],_fillColor13[2],_fillAlpha13);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material20=scene.selectedMaterial._state;var _fillColor14=_material20.fillColor;var _fillAlpha14=_material20.fillAlpha;gl.uniform4f(this._uColor,_fillColor14[0],_fillColor14[1],_fillColor14[2],_fillAlpha14);}else{gl.uniform4fv(this._uColor,math.vec3([1,1,1]));}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$e);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);// TODO: Is this needed
19611
+ */var PointsInstancingSilhouetteRenderer=/*#__PURE__*/function(){function PointsInstancingSilhouetteRenderer(scene){_classCallCheck(this,PointsInstancingSilhouetteRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsInstancingSilhouetteRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;var geometry=instancingLayer.geometry;if(!this._program){this._allocate(instancingLayer.model.scene);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);if(renderPass===RENDER_PASSES.SILHOUETTE_XRAYED){var material=scene.xrayMaterial._state;var fillColor=material.fillColor;var fillAlpha=material.fillAlpha;gl.uniform4f(this._uColor,fillColor[0],fillColor[1],fillColor[2],fillAlpha);}else if(renderPass===RENDER_PASSES.SILHOUETTE_HIGHLIGHTED){var _material19=scene.highlightMaterial._state;var _fillColor13=_material19.fillColor;var _fillAlpha13=_material19.fillAlpha;gl.uniform4f(this._uColor,_fillColor13[0],_fillColor13[1],_fillColor13[2],_fillAlpha13);}else if(renderPass===RENDER_PASSES.SILHOUETTE_SELECTED){var _material20=scene.selectedMaterial._state;var _fillColor14=_material20.fillColor;var _fillAlpha14=_material20.fillAlpha;gl.uniform4f(this._uColor,_fillColor14[0],_fillColor14[1],_fillColor14[2],_fillAlpha14);}else{gl.uniform4fv(this._uColor,math.vec3([1,1,1]));}gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$d);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf,gl.UNSIGNED_BYTE,true);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);// TODO: Is this needed
19616
19612
  gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uColor=program.getLocation("silhouetteColor");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i456=0,len=clips.length;_i456<len;_i456++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i456),pos:program.getLocation("sectionPlanePos"+_i456),dir:program.getLocation("sectionPlaneDir"+_i456)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points instancing silhouette vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 color;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19617
19613
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}src.push("uniform vec4 silhouetteColor;");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vColor;");src.push("void main(void) {");// flags.y = NOT_RENDERED | SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
19618
19614
  // renderPass = SILHOUETTE_HIGHLIGHTED | SILHOUETTE_SELECTED | | SILHOUETTE_XRAYED
19619
19615
  src.push("if (int(flags.y) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19620
- src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);");src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points instancing silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i457=0,len=sectionPlanesState.sectionPlanes.length;_i457<len;_i457++){src.push("uniform bool sectionPlaneActive"+_i457+";");src.push("uniform vec3 sectionPlanePos"+_i457+";");src.push("uniform vec3 sectionPlaneDir"+_i457+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i458=0,_len110=sectionPlanesState.sectionPlanes.length;_i458<_len110;_i458++){src.push("if (sectionPlaneActive"+_i458+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i458+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i458+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingSilhouetteRenderer;}();var tempVec3a$d=math.vec3();/**
19616
+ src.push("} else {");src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push("vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("vColor = vec4(float(silhouetteColor.r) / 255.0, float(silhouetteColor.g) / 255.0, float(silhouetteColor.b) / 255.0, float(color.a) / 255.0);");src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points instancing silhouette fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i457=0,len=sectionPlanesState.sectionPlanes.length;_i457<len;_i457++){src.push("uniform bool sectionPlaneActive"+_i457+";");src.push("uniform vec3 sectionPlanePos"+_i457+";");src.push("uniform vec3 sectionPlaneDir"+_i457+";");}}src.push("in vec4 vColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i458=0,_len110=sectionPlanesState.sectionPlanes.length;_i458<_len110;_i458++){src.push("if (sectionPlaneActive"+_i458+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i458+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i458+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vColor;");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingSilhouetteRenderer;}();var tempVec3a$c=math.vec3();/**
19621
19617
  * @private
19622
19618
  */var PointsInstancingPickMeshRenderer=/*#__PURE__*/function(){function PointsInstancingPickMeshRenderer(scene){_classCallCheck(this,PointsInstancingPickMeshRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsInstancingPickMeshRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;var geometry=instancingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx);}gl.uniform1i(this._uRenderPass,renderPass);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var rtcPickViewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,rtcPickViewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(camera.project.far+1.0)/Math.LN2);// TODO: Far from pick project matrix?
19623
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPickColor.bindArrayBuffer(state.pickColorsBuf);gl.vertexAttribDivisor(this._aPickColor.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$d);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);// Cleanup
19619
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPickColor.bindArrayBuffer(state.pickColorsBuf);gl.vertexAttribDivisor(this._aPickColor.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$c);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);// Cleanup
19624
19620
  gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aPickColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19625
19621
  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i459=0,len=clips.length;_i459<len;_i459++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i459),pos:program.getLocation("sectionPlanePos"+_i459),dir:program.getLocation("sectionPlaneDir"+_i459)});}this._uRenderPass=program.getLocation("renderPass");this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aPickColor=program.getAttribute("pickColor");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(frameCtx){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;program.bind();gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points instancing pick mesh vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 pickColor;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19626
19622
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vPickColor;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
19627
19623
  // renderPass = PICK
19628
19624
  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19629
- src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick mesh fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i460=0;_i460<sectionPlanesState.sectionPlanes.length;_i460++){src.push("uniform bool sectionPlaneActive"+_i460+";");src.push("uniform vec3 sectionPlanePos"+_i460+";");src.push("uniform vec3 sectionPlaneDir"+_i460+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i461=0;_i461<sectionPlanesState.sectionPlanes.length;_i461++){src.push("if (sectionPlaneActive"+_i461+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i461+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i461+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vPickColor; ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingPickMeshRenderer;}();var tempVec3a$c=math.vec3();/**
19625
+ src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick mesh fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i460=0;_i460<sectionPlanesState.sectionPlanes.length;_i460++){src.push("uniform bool sectionPlaneActive"+_i460+";");src.push("uniform vec3 sectionPlanePos"+_i460+";");src.push("uniform vec3 sectionPlaneDir"+_i460+";");}}src.push("in vec4 vPickColor;");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i461=0;_i461<sectionPlanesState.sectionPlanes.length;_i461++){src.push("if (sectionPlaneActive"+_i461+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i461+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i461+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("outColor = vPickColor; ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingPickMeshRenderer;}();var tempVec3a$b=math.vec3();/**
19630
19626
  * @private
19631
19627
  */var PointsInstancingPickDepthRenderer=/*#__PURE__*/function(){function PointsInstancingPickDepthRenderer(scene){_classCallCheck(this,PointsInstancingPickDepthRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsInstancingPickDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;var geometry=instancingLayer.geometry;if(!this._program){this._allocate(instancingLayer);if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}var camera=scene.camera;gl.uniform1i(this._uRenderPass,renderPass);gl.uniform1i(this._uPickInvisible,frameCtx.pickInvisible);var pickViewMatrix=frameCtx.pickViewMatrix||camera.viewMatrix;var rtcPickViewMatrix=origin?createRTCViewMat(pickViewMatrix,origin):pickViewMatrix;gl.uniformMatrix4fv(this._uViewMatrix,false,rtcPickViewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uProjMatrix,false,frameCtx.pickProjMatrix);gl.uniform1f(this._uPickZNear,frameCtx.pickZNear);gl.uniform1f(this._uPickZFar,frameCtx.pickZFar);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(frameCtx.pickZFar+1.0)/Math.LN2);// TODO: Far from pick project matrix
19632
- gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$c);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);// Cleanup
19628
+ gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$b);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(geometry.positionsBuf);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);// Cleanup
19633
19629
  gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19634
19630
  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPickInvisible=program.getLocation("pickInvisible");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i462=0,len=scene._sectionPlanesState.sectionPlanes.length;_i462<len;_i462++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i462),pos:program.getLocation("sectionPlanePos"+_i462),dir:program.getLocation("sectionPlaneDir"+_i462)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._uPickZNear=program.getLocation("pickZNear");this._uPickZFar=program.getLocation("pickZFar");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){this._program.bind();}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19635
19631
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform bool pickInvisible;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("out vec4 vViewPosition;");src.push("void main(void) {");// flags.w = NOT_RENDERED | PICK
19636
19632
  // renderPass = PICK
19637
19633
  src.push("if (int(flags.w) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19638
19634
  src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");src.push(" vFlags2 = flags2;");}src.push(" vViewPosition = viewPosition;");src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points instancing pick depth fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}src.push("uniform float pickZNear;");src.push("uniform float pickZFar;");if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i463=0;_i463<sectionPlanesState.sectionPlanes.length;_i463++){src.push("uniform bool sectionPlaneActive"+_i463+";");src.push("uniform vec3 sectionPlanePos"+_i463+";");src.push("uniform vec3 sectionPlaneDir"+_i463+";");}}src.push("in vec4 vViewPosition;");src.push("vec4 packDepth(const in float depth) {");src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");src.push(" vec4 res = fract(depth * bitShift);");src.push(" res -= res.xxyz * bitMask;");src.push(" return res;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i464=0;_i464<sectionPlanesState.sectionPlanes.length;_i464++){src.push("if (sectionPlaneActive"+_i464+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i464+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i464+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");src.push(" outColor = packDepth(zNormalizedDepth); ");// Must be linear depth
19639
- src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingPickDepthRenderer;}();var tempVec3a$b=math.vec3();/**
19635
+ src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingPickDepthRenderer;}();var tempVec3a$a=math.vec3();/**
19640
19636
  * @private
19641
- */var PointsInstancingOcclusionRenderer=/*#__PURE__*/function(){function PointsInstancingOcclusionRenderer(scene){_classCallCheck(this,PointsInstancingOcclusionRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsInstancingOcclusionRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;var geometry=instancingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$b);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);if(this._aColor){this._aColor.bindArrayBuffer(geometry.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);}this._aPosition.bindArrayBuffer(geometry.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);// Cleanup
19637
+ */var PointsInstancingOcclusionRenderer=/*#__PURE__*/function(){function PointsInstancingOcclusionRenderer(scene){_classCallCheck(this,PointsInstancingOcclusionRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsInstancingOcclusionRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;var geometry=instancingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$a);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);if(this._aColor){this._aColor.bindArrayBuffer(geometry.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);}this._aPosition.bindArrayBuffer(geometry.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);// Cleanup
19642
19638
  gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);if(this._aColor){gl.vertexAttribDivisor(this._aColor.location,0);}gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19643
19639
  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i465=0,len=clips.length;_i465<len;_i465++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i465),pos:program.getLocation("sectionPlanePos"+_i465),dir:program.getLocation("sectionPlaneDir"+_i465)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points instancing occlusion vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");// Modeling matrix
19644
19640
  src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19645
19641
  // renderPass = COLOR_OPAQUE
19646
19642
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push(" vWorldPosition = worldPosition;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points instancing occlusion vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i466=0;_i466<sectionPlanesState.sectionPlanes.length;_i466++){src.push("uniform bool sectionPlaneActive"+_i466+";");src.push("uniform vec3 sectionPlanePos"+_i466+";");src.push("uniform vec3 sectionPlaneDir"+_i466+";");}}src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i467=0;_i467<sectionPlanesState.sectionPlanes.length;_i467++){src.push("if (sectionPlaneActive"+_i467+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i467+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i467+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = vec4(0.0, 0.0, 1.0, 1.0); ");// Occluders are blue
19647
- if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingOcclusionRenderer;}();var tempVec3a$a=math.vec3();/**
19643
+ if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingOcclusionRenderer;}();var tempVec3a$9=math.vec3();/**
19648
19644
  * @private
19649
- */var PointsInstancingDepthRenderer=/*#__PURE__*/function(){function PointsInstancingDepthRenderer(scene){_classCallCheck(this,PointsInstancingDepthRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsInstancingDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;var geometry=instancingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$a);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(geometry.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19645
+ */var PointsInstancingDepthRenderer=/*#__PURE__*/function(){function PointsInstancingDepthRenderer(scene){_classCallCheck(this,PointsInstancingDepthRenderer);this._scene=scene;this._hash=this._getHash();this._allocate();}_createClass(PointsInstancingDepthRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash()+this._scene.pointsMaterial.hash;}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer,renderPass){var model=instancingLayer.model;var scene=model.scene;var camera=scene.camera;var gl=scene.canvas.gl;var state=instancingLayer._state;var origin=instancingLayer._state.origin;var pointsMaterial=scene.pointsMaterial._state;var geometry=instancingLayer.geometry;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram();}gl.uniform1i(this._uRenderPass,renderPass);gl.uniformMatrix4fv(this._uWorldMatrix,false,model.worldMatrix);gl.uniformMatrix4fv(this._uViewMatrix,false,origin?createRTCViewMat(camera.viewMatrix,origin):camera.viewMatrix);var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$9);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aPosition.bindArrayBuffer(geometry.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}gl.uniform1f(this._uPointSize,pointsMaterial.pointSize);var nearPlaneHeight=scene.camera.projection==="ortho"?1.0:gl.drawingBufferHeight/(2*Math.tan(0.5*scene.camera.perspective.fov*Math.PI/180.0));gl.uniform1f(this._uNearPlaneHeight,nearPlaneHeight);gl.drawArraysInstanced(gl.POINTS,0,geometry.positionsBuf.numItems,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19650
19646
  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uRenderPass=program.getLocation("renderPass");this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uWorldMatrix=program.getLocation("worldMatrix");this._uViewMatrix=program.getLocation("viewMatrix");this._uProjMatrix=program.getLocation("projMatrix");this._uSectionPlanes=[];for(var _i468=0,len=scene._sectionPlanesState.sectionPlanes.length;_i468<len;_i468++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i468),pos:program.getLocation("sectionPlanePos"+_i468),dir:program.getLocation("sectionPlaneDir"+_i468)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._uPointSize=program.getLocation("pointSize");this._uNearPlaneHeight=program.getLocation("nearPlaneHeight");if(scene.logarithmicDepthBufferEnabled){this._uLogDepthBufFC=program.getLocation("logDepthBufFC");}}},{key:"_bindProgram",value:function _bindProgram(){var scene=this._scene;var gl=scene.canvas.gl;var project=scene.camera.project;this._program.bind();gl.uniformMatrix4fv(this._uProjMatrix,false,project.matrix);if(scene.logarithmicDepthBufferEnabled){var logDepthBufFC=2.0/(Math.log(project.far+1.0)/Math.LN2);gl.uniform1f(this._uLogDepthBufFC,logDepthBufFC);}}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var pointsMaterial=scene.pointsMaterial._state;var src=[];src.push('#version 300 es');src.push("// Points instancing depth vertex shader");src.push("uniform int renderPass;");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 worldMatrix;");src.push("uniform mat4 viewMatrix;");src.push("uniform mat4 projMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(pointsMaterial.perspectivePoints){src.push("uniform float nearPlaneHeight;");}if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("out float vFragDepth;");}if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");// flags.x = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
19651
19647
  // renderPass = COLOR_OPAQUE
19652
19648
  src.push("if (int(flags.x) != renderPass) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19653
19649
  src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push("vec4 clipPos = projMatrix * viewPosition;");if(scene.logarithmicDepthBufferEnabled){src.push("vFragDepth = 1.0 + clipPos.w;");}src.push("gl_Position = clipPos;");if(pointsMaterial.perspectivePoints){src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");src.push("gl_PointSize = max(gl_PointSize, "+Math.floor(pointsMaterial.minPerspectivePointSize)+".0);");src.push("gl_PointSize = min(gl_PointSize, "+Math.floor(pointsMaterial.maxPerspectivePointSize)+".0);");}else{src.push("gl_PointSize = pointSize;");}src.push("}");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var i;var len;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Points instancing depth vertex shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("uniform bool sectionPlaneActive"+i+";");src.push("uniform vec3 sectionPlanePos"+i+";");src.push("uniform vec3 sectionPlaneDir"+i+";");}}src.push("const float packUpScale = 256. / 255.;");src.push("const float unpackDownscale = 255. / 256.;");src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");src.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );");src.push("const float shiftRight8 = 1.0 / 256.;");src.push("vec4 packDepthToRGBA( const in float v ) {");src.push(" vec4 r = vec4( fract( v * packFactors ), v );");src.push(" r.yzw -= r.xyz * shiftRight8;");src.push(" return r * packUpScale;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");if(scene.pointsMaterial.roundPoints){src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");}if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(i=0,len=sectionPlanesState.sectionPlanes.length;i<len;i++){src.push("if (sectionPlaneActive"+i+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+i+".xyz, vWorldPosition.xyz - sectionPlanePos"+i+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}src.push(" outColor = packDepthToRGBA( gl_FragCoord.z); ");// Must be linear depth
19654
- if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingDepthRenderer;}();var tempVec3a$9=math.vec3();/**
19650
+ if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingDepthRenderer;}();var tempVec3a$8=math.vec3();/**
19655
19651
  * Renders InstancingLayer fragment depths to a shadow map.
19656
19652
  *
19657
19653
  * @private
19658
19654
  */var PointsInstancingShadowRenderer=/*#__PURE__*/function(){function PointsInstancingShadowRenderer(scene){_classCallCheck(this,PointsInstancingShadowRenderer);this._scene=scene;this._hash=this._getHash();this._lastLightId=null;this._allocate();}_createClass(PointsInstancingShadowRenderer,[{key:"getValid",value:function getValid(){return this._hash===this._getHash();}},{key:"_getHash",value:function _getHash(){return this._scene._sectionPlanesState.getHash();}},{key:"drawLayer",value:function drawLayer(frameCtx,instancingLayer){var model=instancingLayer.model;var scene=model.scene;var gl=scene.canvas.gl;var state=instancingLayer._state;if(!this._program){this._allocate();if(this.errors){return;}}if(frameCtx.lastProgramId!==this._program.id){frameCtx.lastProgramId=this._program.id;this._bindProgram(frameCtx,instancingLayer);}gl.uniformMatrix4fv(this._uPositionsDecodeMatrix,false,geometry.positionsDecodeMatrix);this._aModelMatrixCol0.bindArrayBuffer(state.modelMatrixCol0Buf);this._aModelMatrixCol1.bindArrayBuffer(state.modelMatrixCol1Buf);this._aModelMatrixCol2.bindArrayBuffer(state.modelMatrixCol2Buf);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,1);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,1);this._aPosition.bindArrayBuffer(state.positionsBuf);if(this._aOffset){this._aOffset.bindArrayBuffer(state.offsetsBuf);gl.vertexAttribDivisor(this._aOffset.location,1);}this._aColor.bindArrayBuffer(state.colorsBuf);gl.vertexAttribDivisor(this._aColor.location,1);this._aFlags.bindArrayBuffer(state.flagsBuf);gl.vertexAttribDivisor(this._aFlags.location,1);if(this._aFlags2){this._aFlags2.bindArrayBuffer(state.flags2Buf);gl.vertexAttribDivisor(this._aFlags2.location,1);}// TODO: Section planes need to be set if RTC center has changed since last RTC center recorded on frameCtx
19659
- var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;var origin=instancingLayer._state.origin;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$9);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniform1f(this._uPointSize,10);gl.drawArraysInstanced(gl.POINTS,0,state.positionsBuf.numItems,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19655
+ var numSectionPlanes=scene._sectionPlanesState.sectionPlanes.length;if(numSectionPlanes>0){var sectionPlanes=scene._sectionPlanesState.sectionPlanes;var baseIndex=instancingLayer.layerIndex*numSectionPlanes;var renderFlags=model.renderFlags;var origin=instancingLayer._state.origin;for(var sectionPlaneIndex=0;sectionPlaneIndex<numSectionPlanes;sectionPlaneIndex++){var sectionPlaneUniforms=this._uSectionPlanes[sectionPlaneIndex];if(sectionPlaneUniforms){var active=renderFlags.sectionPlanesActivePerLayer[baseIndex+sectionPlaneIndex];gl.uniform1i(sectionPlaneUniforms.active,active?1:0);if(active){var sectionPlane=sectionPlanes[sectionPlaneIndex];if(origin){var rtcSectionPlanePos=getPlaneRTCPos(sectionPlane.dist,sectionPlane.dir,origin,tempVec3a$8);gl.uniform3fv(sectionPlaneUniforms.pos,rtcSectionPlanePos);}else{gl.uniform3fv(sectionPlaneUniforms.pos,sectionPlane.pos);}gl.uniform3fv(sectionPlaneUniforms.dir,sectionPlane.dir);}}}}gl.uniform1f(this._uPointSize,10);gl.drawArraysInstanced(gl.POINTS,0,state.positionsBuf.numItems,state.numInstances);gl.vertexAttribDivisor(this._aModelMatrixCol0.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol1.location,0);gl.vertexAttribDivisor(this._aModelMatrixCol2.location,0);gl.vertexAttribDivisor(this._aColor.location,0);gl.vertexAttribDivisor(this._aFlags.location,0);if(this._aFlags2){// Won't be in shader when not clipping
19660
19656
  gl.vertexAttribDivisor(this._aFlags2.location,0);}if(this._aOffset){gl.vertexAttribDivisor(this._aOffset.location,0);}}},{key:"_allocate",value:function _allocate(){var scene=this._scene;var gl=scene.canvas.gl;var sectionPlanesState=scene._sectionPlanesState;this._program=new Program(gl,this._buildShader());if(this._program.errors){this.errors=this._program.errors;return;}var program=this._program;this._uPositionsDecodeMatrix=program.getLocation("positionsDecodeMatrix");this._uShadowViewMatrix=program.getLocation("shadowViewMatrix");this._uShadowProjMatrix=program.getLocation("shadowProjMatrix");this._uSectionPlanes=[];var clips=sectionPlanesState.sectionPlanes;for(var _i469=0,len=clips.length;_i469<len;_i469++){this._uSectionPlanes.push({active:program.getLocation("sectionPlaneActive"+_i469),pos:program.getLocation("sectionPlanePos"+_i469),dir:program.getLocation("sectionPlaneDir"+_i469)});}this._aPosition=program.getAttribute("position");this._aOffset=program.getAttribute("offset");this._aColor=program.getAttribute("color");this._aFlags=program.getAttribute("flags");this._aFlags2=program.getAttribute("flags2");this._aModelMatrixCol0=program.getAttribute("modelMatrixCol0");this._aModelMatrixCol1=program.getAttribute("modelMatrixCol1");this._aModelMatrixCol2=program.getAttribute("modelMatrixCol2");this._uPointSize=program.getLocation("pointSize");}},{key:"_bindProgram",value:function _bindProgram(frameCtx,instancingLayer){var scene=this._scene;var gl=scene.canvas.gl;var program=this._program;program.bind();gl.uniformMatrix4fv(this._uShadowViewMatrix,false,frameCtx.shadowViewMatrix);gl.uniformMatrix4fv(this._uShadowProjMatrix,false,frameCtx.shadowProjMatrix);this._lastLightId=null;}},{key:"_buildShader",value:function _buildShader(){return{vertex:this._buildVertexShader(),fragment:this._buildFragmentShader()};}},{key:"_buildVertexShader",value:function _buildVertexShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Instancing geometry shadow drawing vertex shader");src.push("in vec3 position;");if(scene.entityOffsetsEnabled){src.push("in vec3 offset;");}src.push("in vec4 color;");src.push("in vec4 flags;");src.push("in vec4 flags2;");src.push("in vec4 modelMatrixCol0;");src.push("in vec4 modelMatrixCol1;");src.push("in vec4 modelMatrixCol2;");src.push("uniform mat4 shadowViewMatrix;");src.push("uniform mat4 shadowProjMatrix;");src.push("uniform mat4 positionsDecodeMatrix;");src.push("uniform float pointSize;");if(clipping){src.push("out vec4 vWorldPosition;");src.push("out vec4 vFlags2;");}src.push("void main(void) {");src.push("bool visible = (float(flags.x) > 0.0);");src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");src.push("if (!visible || transparent) {");src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);");// Cull vertex
19661
19657
  src.push("} else {");src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");src.push(" worldPosition = vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");if(scene.entityOffsetsEnabled){src.push(" worldPosition.xyz = worldPosition.xyz + offset;");}src.push(" vec4 viewPosition = shadowViewMatrix * worldPosition; ");if(clipping){src.push("vWorldPosition = worldPosition;");src.push("vFlags2 = flags2;");}src.push(" gl_Position = shadowProjMatrix * viewPosition;");src.push("}");src.push("gl_PointSize = pointSize;");src.push("}");return src;}},{key:"_buildFragmentShader",value:function _buildFragmentShader(){var scene=this._scene;var sectionPlanesState=scene._sectionPlanesState;var clipping=sectionPlanesState.sectionPlanes.length>0;var src=[];src.push('#version 300 es');src.push("// Instancing geometry depth drawing fragment shader");src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");src.push("precision highp float;");src.push("precision highp int;");src.push("#else");src.push("precision mediump float;");src.push("precision mediump int;");src.push("#endif");if(scene.logarithmicDepthBufferEnabled){src.push("uniform float logDepthBufFC;");src.push("in float vFragDepth;");}if(clipping){src.push("in vec4 vWorldPosition;");src.push("in vec4 vFlags2;");for(var _i470=0,len=sectionPlanesState.sectionPlanes.length;_i470<len;_i470++){src.push("uniform bool sectionPlaneActive"+_i470+";");src.push("uniform vec3 sectionPlanePos"+_i470+";");src.push("uniform vec3 sectionPlaneDir"+_i470+";");}}src.push("in vec3 vViewNormal;");src.push("vec3 packNormalToRGB( const in vec3 normal ) {");src.push(" return normalize( normal ) * 0.5 + 0.5;");src.push("}");src.push("out vec4 outColor;");src.push("void main(void) {");src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");src.push(" float r = dot(cxy, cxy);");src.push(" if (r > 1.0) {");src.push(" discard;");src.push(" }");if(clipping){src.push(" bool clippable = (float(vFlags2.x) > 0.0);");src.push(" if (clippable) {");src.push(" float dist = 0.0;");for(var _i471=0,_len111=sectionPlanesState.sectionPlanes.length;_i471<_len111;_i471++){src.push("if (sectionPlaneActive"+_i471+") {");src.push(" dist += clamp(dot(-sectionPlaneDir"+_i471+".xyz, vWorldPosition.xyz - sectionPlanePos"+_i471+".xyz), 0.0, 1000.0);");src.push("}");}src.push("if (dist > 0.0) { discard; }");src.push("}");}if(scene.logarithmicDepthBufferEnabled){src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");}src.push(" outColor = vec4(packNormalToRGB(vViewNormal), 1.0); ");src.push("}");return src;}},{key:"webglContextRestored",value:function webglContextRestored(){this._program=null;}},{key:"destroy",value:function destroy(){if(this._program){this._program.destroy();}this._program=null;}}]);return PointsInstancingShadowRenderer;}();/**
19662
19658
  * @private
@@ -20136,7 +20132,7 @@ var FORMAT_OPTIONS=[{"if":'astcSupported',basisFormat:[BasisFormat.UASTC_4x4],tr
20136
20132
  * The ````transcoderPath```` config will be set to: "https://cdn.jsdelivr.net/npm/@xeokit/xeokit-sdk/dist/basis/"
20137
20133
  *
20138
20134
  * @private
20139
- */function getKTX2TextureTranscoder(viewer){var sceneId=viewer.scene.id;var transcoder=cachedTranscoders[sceneId];if(!transcoder){transcoder=new KTX2TextureTranscoder({viewer:viewer});cachedTranscoders[sceneId]=transcoder;viewer.scene.on("destroyed",function(){delete cachedTranscoders[sceneId];transcoder.destroy();});}return transcoder;}var tempVec3a$8=math.vec3();var tempMat4$1=math.mat4();var defaultScale=math.vec3([1,1,1]);var defaultPosition=math.vec3([0,0,0]);var defaultRotation=math.vec3([0,0,0]);var defaultQuaternion=math.identityQuaternion();var defaultColorTextureId="defaultColorTexture";var defaultMetalRoughTextureId="defaultMetalRoughTexture";var defaultNormalsTextureId="defaultNormalsTexture";var defaultEmissiveTextureId="defaultEmissiveTexture";var defaultOcclusionTextureId="defaultOcclusionTexture";var defaultTextureSetId="defaultTextureSet";/**
20135
+ */function getKTX2TextureTranscoder(viewer){var sceneId=viewer.scene.id;var transcoder=cachedTranscoders[sceneId];if(!transcoder){transcoder=new KTX2TextureTranscoder({viewer:viewer});cachedTranscoders[sceneId]=transcoder;viewer.scene.on("destroyed",function(){delete cachedTranscoders[sceneId];transcoder.destroy();});}return transcoder;}var tempVec3a$7=math.vec3();var tempMat4$1=math.mat4();var defaultScale=math.vec3([1,1,1]);var defaultPosition=math.vec3([0,0,0]);var defaultRotation=math.vec3([0,0,0]);var defaultQuaternion=math.identityQuaternion();var defaultColorTextureId="defaultColorTexture";var defaultMetalRoughTextureId="defaultMetalRoughTexture";var defaultNormalsTextureId="defaultNormalsTexture";var defaultEmissiveTextureId="defaultEmissiveTexture";var defaultOcclusionTextureId="defaultOcclusionTexture";var defaultTextureSetId="defaultTextureSet";/**
20140
20136
  * @desc A high-performance model representation for efficient rendering and low memory usage.
20141
20137
  *
20142
20138
  * # Examples
@@ -21643,8 +21639,8 @@ if(!this._textureTranscoder){this.error("Can't create texture from 'buffers' - V
21643
21639
  * @param {Number} [cfg.metallic=0] Metallic factor in range ````[0..1]````. Overridden by texture set ````metallicRoughnessTexture````.
21644
21640
  * @param {Number} [cfg.roughness=1] Roughness factor in range ````[0..1]````. Overridden by texture set ````metallicRoughnessTexture````.
21645
21641
  */},{key:"createMesh",value:function createMesh(cfg){var id=cfg.id;if(id===undefined||id===null){this.error("Config missing: id");return;}if(this._meshes[id]){this.error("VBOSceneModel already has a mesh with this ID: ".concat(id));return;}var geometryId=cfg.geometryId;var sharingGeometry=cfg.geometryId!==undefined;if(sharingGeometry&&!this._geometries[cfg.geometryId]){this.error("Geometry not found: ".concat(cfg.geometryId," - ensure that you create it first with createGeometry()"));return;}var textureSetId=cfg.textureSetId||defaultTextureSetId;if(textureSetId){if(!this._textureSets[textureSetId]){this.error("Texture set not found: ".concat(textureSetId," - ensure that you create it first with createTextureSet()"));return;}}var portionId;var color=cfg.color?new Uint8Array([Math.floor(cfg.color[0]*255),Math.floor(cfg.color[1]*255),Math.floor(cfg.color[2]*255)]):[255,255,255];var opacity=cfg.opacity!==undefined&&cfg.opacity!==null?Math.floor(cfg.opacity*255):255;var metallic=cfg.metallic!==undefined&&cfg.metallic!==null?Math.floor(cfg.metallic*255):0;var roughness=cfg.roughness!==undefined&&cfg.roughness!==null?Math.floor(cfg.roughness*255):255;var mesh=new VBOSceneModelMesh(this,id,color,opacity);var pickId=mesh.pickId;var a=pickId>>24&0xFF;var b=pickId>>16&0xFF;var g=pickId>>8&0xFF;var r=pickId&0xFF;var pickColor=new Uint8Array([r,g,b,a]);// Quantized pick color
21646
- var aabb=math.collapseAABB3();var layer;if(sharingGeometry){var meshMatrix;var worldMatrix=this._worldMatrixNonIdentity?this._worldMatrix:null;if(cfg.matrix){meshMatrix=cfg.matrix;}else{var _scale4=cfg.scale||defaultScale;var position=cfg.position||defaultPosition;var rotation=cfg.rotation||defaultRotation;math.eulerToQuaternion(rotation,"XYZ",defaultQuaternion);meshMatrix=math.composeMat4(position,defaultQuaternion,_scale4,tempMat4$1);}var cfgOrigin=cfg.origin||cfg.rtcCenter;var origin=cfgOrigin?math.addVec3(this._origin,cfgOrigin,tempVec3a$8):this._origin;var instancingLayer=this._getInstancingLayer(origin,textureSetId,geometryId);layer=instancingLayer;portionId=instancingLayer.createPortion({color:color,metallic:metallic,roughness:roughness,opacity:opacity,meshMatrix:meshMatrix,worldMatrix:worldMatrix,aabb:aabb,pickColor:pickColor});math.expandAABB3(this._aabb,aabb);var numTriangles=Math.round(instancingLayer.numIndices/3);this._numTriangles+=numTriangles;mesh.numTriangles=numTriangles;mesh.origin=origin;}else{// Batching
21647
- var primitive=cfg.primitive;if(primitive===undefined||primitive===null){primitive="triangles";}if(primitive!=="points"&&primitive!=="lines"&&primitive!=="triangles"&&primitive!=="solid"&&primitive!=="surface"){this.error("Unsupported value for 'primitive': '".concat(primitive,"' ('geometryId' is absent) - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'."));return;}if(!cfg.positions&&!cfg.positionsCompressed){this.error("Param expected: 'positions' or 'positionsCompressed' ('geometryId' is absent)");return null;}if(cfg.positions&&cfg.positionsCompressed){this.error("Only one param expected, not both: 'positions' or 'positionsCompressed' ('geometryId' is absent)");return null;}if(cfg.positionsCompressed&&!cfg.positionsDecodeMatrix){this.error("Param expected: 'positionsDecodeMatrix' (required for 'positionsCompressed'; 'geometryId' is absent)");return null;}if(cfg.uvCompressed&&!cfg.uvDecodeMatrix){this.error("Param expected: `uvDecodeMatrix` (required for `uvCompressed'; 'geometryId' is absent)");return null;}if(!cfg.indices&&primitive!=="points"){this.error("Param expected: indices (required for '".concat(primitive,"' primitive type)"));return null;}if(!cfg.indices&&primitive!=="points"){this.error("Config expected: indices (no meshIds provided, so expecting geometry arrays instead)");return null;}var indices=cfg.indices;var edgeIndices=cfg.edgeIndices;var _origin=cfg.origin||cfg.rtcCenter?math.addVec3(this._origin,cfg.origin||cfg.rtcCenter,tempVec3a$8):this._origin;var _positions11=cfg.positions;if(_positions11){var rtcCenter=math.vec3();var rtcPositions=[];var rtcNeeded=worldToRTCPositions(_positions11,rtcPositions,rtcCenter);if(rtcNeeded){_positions11=rtcPositions;_origin=math.addVec3(_origin,rtcCenter,rtcCenter);}}var needNewBatchingLayers=false;if(!this._lastOrigin){needNewBatchingLayers=true;this._lastOrigin=math.vec3(_origin);}else{if(!math.compareVec3(this._lastOrigin,_origin)){needNewBatchingLayers=true;this._lastOrigin.set(_origin);}}if(cfg.positionsDecodeMatrix){if(!this._lastPositionsDecodeMatrix){needNewBatchingLayers=true;this._lastPositionsDecodeMatrix=math.mat4(cfg.positionsDecodeMatrix);}else{if(!math.compareMat4(this._lastPositionsDecodeMatrix,cfg.positionsDecodeMatrix)){needNewBatchingLayers=true;this._lastPositionsDecodeMatrix.set(cfg.positionsDecodeMatrix);}}}if(cfg.uvDecodeMatrix){if(!this._lastUVDecodeMatrix){needNewBatchingLayers=true;this._lastUVDecodeMatrix=math.mat4(cfg.uvDecodeMatrix);}else{if(!math.compareMat4(this._lastUVDecodeMatrix,cfg.uvDecodeMatrix)){needNewBatchingLayers=true;this._lastUVDecodeMatrix.set(cfg.uvDecodeMatrix);}}}if(cfg.textureSetId){if(this._lastTextureSetId!==cfg.textureSetId){needNewBatchingLayers=true;this._lastTextureSetId=cfg.textureSetId;}}if(needNewBatchingLayers){for(var _primitiveId in this._currentBatchingLayers){if(this._currentBatchingLayers.hasOwnProperty(_primitiveId)){this._currentBatchingLayers[_primitiveId].finalize();}}this._currentBatchingLayers={};}var normalsProvided=!!cfg.normals&&cfg.normals.length>0;if(primitive==="triangles"||primitive==="solid"||primitive==="surface"){if(this._lastNormals!==null&&normalsProvided!==this._lastNormals){for(var _primitiveId2 in this._currentBatchingLayers){if(this._currentBatchingLayers[_primitiveId2]){this._currentBatchingLayers[_primitiveId2].finalize();delete this._currentBatchingLayers[_primitiveId2];}}}this._lastNormals=normalsProvided;}var _worldMatrix2=this._worldMatrixNonIdentity?this._worldMatrix:null;var _meshMatrix2;if(!cfg.positionsDecodeMatrix){if(cfg.matrix){_meshMatrix2=cfg.matrix;}else{var _scale5=cfg.scale||defaultScale;var _position2=cfg.position||defaultPosition;var _rotation2=cfg.rotation||defaultRotation;math.eulerToQuaternion(_rotation2,"XYZ",defaultQuaternion);_meshMatrix2=math.composeMat4(_position2,defaultQuaternion,_scale5,tempMat4$1);}}var textureSet=textureSetId?this._textureSets[textureSetId]:null;var primitiveId="".concat(primitive,"-").concat(cfg.normals&&cfg.normals.length>0?1:0,"-").concat(cfg.normalsCompressed&&cfg.normalsCompressed.length>0?1:0,"-").concat(cfg.colors&&cfg.colors.length>0?1:0,"-").concat(cfg.colorsCompressed&&cfg.colorsCompressed.length>0?1:0,"-").concat(cfg.uv&&cfg.uv.length>0?1:0,"-").concat(cfg.uvCompressed&&cfg.uvCompressed.length>0?1:0);layer=this._currentBatchingLayers[primitiveId];var lenPositions=(_positions11||cfg.positionsCompressed).length;switch(primitive){case"triangles":case"solid":case"surface":if(layer){if(!layer.canCreatePortion(lenPositions,indices.length)){layer.finalize();delete this._currentBatchingLayers[primitiveId];layer=null;}}if(!layer){layer=new TrianglesBatchingLayer({model:this,textureSet:textureSet,layerIndex:0,// This is set in #finalize()
21642
+ var aabb=math.collapseAABB3();var layer;if(sharingGeometry){var meshMatrix;var worldMatrix=this._worldMatrixNonIdentity?this._worldMatrix:null;if(cfg.matrix){meshMatrix=cfg.matrix;}else{var _scale4=cfg.scale||defaultScale;var position=cfg.position||defaultPosition;var rotation=cfg.rotation||defaultRotation;math.eulerToQuaternion(rotation,"XYZ",defaultQuaternion);meshMatrix=math.composeMat4(position,defaultQuaternion,_scale4,tempMat4$1);}var cfgOrigin=cfg.origin||cfg.rtcCenter;var origin=cfgOrigin?math.addVec3(this._origin,cfgOrigin,tempVec3a$7):this._origin;var instancingLayer=this._getInstancingLayer(origin,textureSetId,geometryId);layer=instancingLayer;portionId=instancingLayer.createPortion({color:color,metallic:metallic,roughness:roughness,opacity:opacity,meshMatrix:meshMatrix,worldMatrix:worldMatrix,aabb:aabb,pickColor:pickColor});math.expandAABB3(this._aabb,aabb);var numTriangles=Math.round(instancingLayer.numIndices/3);this._numTriangles+=numTriangles;mesh.numTriangles=numTriangles;mesh.origin=origin;}else{// Batching
21643
+ var primitive=cfg.primitive;if(primitive===undefined||primitive===null){primitive="triangles";}if(primitive!=="points"&&primitive!=="lines"&&primitive!=="triangles"&&primitive!=="solid"&&primitive!=="surface"){this.error("Unsupported value for 'primitive': '".concat(primitive,"' ('geometryId' is absent) - supported values are 'points', 'lines', 'triangles', 'solid' and 'surface'."));return;}if(!cfg.positions&&!cfg.positionsCompressed){this.error("Param expected: 'positions' or 'positionsCompressed' ('geometryId' is absent)");return null;}if(cfg.positions&&cfg.positionsCompressed){this.error("Only one param expected, not both: 'positions' or 'positionsCompressed' ('geometryId' is absent)");return null;}if(cfg.positionsCompressed&&!cfg.positionsDecodeMatrix){this.error("Param expected: 'positionsDecodeMatrix' (required for 'positionsCompressed'; 'geometryId' is absent)");return null;}if(cfg.uvCompressed&&!cfg.uvDecodeMatrix){this.error("Param expected: `uvDecodeMatrix` (required for `uvCompressed'; 'geometryId' is absent)");return null;}if(!cfg.indices&&primitive!=="points"){this.error("Param expected: indices (required for '".concat(primitive,"' primitive type)"));return null;}if(!cfg.indices&&primitive!=="points"){this.error("Config expected: indices (no meshIds provided, so expecting geometry arrays instead)");return null;}var indices=cfg.indices;var edgeIndices=cfg.edgeIndices;var _origin=cfg.origin||cfg.rtcCenter?math.addVec3(this._origin,cfg.origin||cfg.rtcCenter,tempVec3a$7):this._origin;var _positions11=cfg.positions;if(_positions11){var rtcCenter=math.vec3();var rtcPositions=[];var rtcNeeded=worldToRTCPositions(_positions11,rtcPositions,rtcCenter);if(rtcNeeded){_positions11=rtcPositions;_origin=math.addVec3(_origin,rtcCenter,rtcCenter);}}var needNewBatchingLayers=false;if(!this._lastOrigin){needNewBatchingLayers=true;this._lastOrigin=math.vec3(_origin);}else{if(!math.compareVec3(this._lastOrigin,_origin)){needNewBatchingLayers=true;this._lastOrigin.set(_origin);}}if(cfg.positionsDecodeMatrix){if(!this._lastPositionsDecodeMatrix){needNewBatchingLayers=true;this._lastPositionsDecodeMatrix=math.mat4(cfg.positionsDecodeMatrix);}else{if(!math.compareMat4(this._lastPositionsDecodeMatrix,cfg.positionsDecodeMatrix)){needNewBatchingLayers=true;this._lastPositionsDecodeMatrix.set(cfg.positionsDecodeMatrix);}}}if(cfg.uvDecodeMatrix){if(!this._lastUVDecodeMatrix){needNewBatchingLayers=true;this._lastUVDecodeMatrix=math.mat4(cfg.uvDecodeMatrix);}else{if(!math.compareMat4(this._lastUVDecodeMatrix,cfg.uvDecodeMatrix)){needNewBatchingLayers=true;this._lastUVDecodeMatrix.set(cfg.uvDecodeMatrix);}}}if(cfg.textureSetId){if(this._lastTextureSetId!==cfg.textureSetId){needNewBatchingLayers=true;this._lastTextureSetId=cfg.textureSetId;}}if(needNewBatchingLayers){for(var _primitiveId in this._currentBatchingLayers){if(this._currentBatchingLayers.hasOwnProperty(_primitiveId)){this._currentBatchingLayers[_primitiveId].finalize();}}this._currentBatchingLayers={};}var normalsProvided=!!cfg.normals&&cfg.normals.length>0;if(primitive==="triangles"||primitive==="solid"||primitive==="surface"){if(this._lastNormals!==null&&normalsProvided!==this._lastNormals){for(var _primitiveId2 in this._currentBatchingLayers){if(this._currentBatchingLayers[_primitiveId2]){this._currentBatchingLayers[_primitiveId2].finalize();delete this._currentBatchingLayers[_primitiveId2];}}}this._lastNormals=normalsProvided;}var _worldMatrix2=this._worldMatrixNonIdentity?this._worldMatrix:null;var _meshMatrix2;if(!cfg.positionsDecodeMatrix){if(cfg.matrix){_meshMatrix2=cfg.matrix;}else{var _scale5=cfg.scale||defaultScale;var _position2=cfg.position||defaultPosition;var _rotation2=cfg.rotation||defaultRotation;math.eulerToQuaternion(_rotation2,"XYZ",defaultQuaternion);_meshMatrix2=math.composeMat4(_position2,defaultQuaternion,_scale5,tempMat4$1);}}var textureSet=textureSetId?this._textureSets[textureSetId]:null;var primitiveId="".concat(primitive,"-").concat(cfg.normals&&cfg.normals.length>0?1:0,"-").concat(cfg.normalsCompressed&&cfg.normalsCompressed.length>0?1:0,"-").concat(cfg.colors&&cfg.colors.length>0?1:0,"-").concat(cfg.colorsCompressed&&cfg.colorsCompressed.length>0?1:0,"-").concat(cfg.uv&&cfg.uv.length>0?1:0,"-").concat(cfg.uvCompressed&&cfg.uvCompressed.length>0?1:0);layer=this._currentBatchingLayers[primitiveId];var lenPositions=(_positions11||cfg.positionsCompressed).length;switch(primitive){case"triangles":case"solid":case"surface":if(layer){if(!layer.canCreatePortion(lenPositions,indices.length)){layer.finalize();delete this._currentBatchingLayers[primitiveId];layer=null;}}if(!layer){layer=new TrianglesBatchingLayer({model:this,textureSet:textureSet,layerIndex:0,// This is set in #finalize()
21648
21644
  scratchMemory:this._scratchMemory,positionsDecodeMatrix:cfg.positionsDecodeMatrix,// Can be undefined
21649
21645
  uvDecodeMatrix:cfg.uvDecodeMatrix,// Can be undefined
21650
21646
  origin:_origin,maxGeometryBatchSize:this._maxGeometryBatchSize,solid:primitive==="solid",autoNormals:!normalsProvided});this._layerList.push(layer);this._currentBatchingLayers[primitiveId]=layer;}if(!edgeIndices){edgeIndices=buildEdgeIndices(_positions11||cfg.positionsCompressed,indices,null,this._edgeThreshold);}portionId=layer.createPortion({positions:_positions11,positionsCompressed:cfg.positionsCompressed,normals:cfg.normals,normalsCompressed:cfg.normalsCompressed,colors:cfg.colors,colorsCompressed:cfg.colorsCompressed,uv:cfg.uv,uvCompressed:cfg.uvCompressed,indices:indices,edgeIndices:edgeIndices,color:color,opacity:opacity,metallic:metallic,roughness:roughness,meshMatrix:_meshMatrix2,worldMatrix:_worldMatrix2,worldAABB:aabb,pickColor:pickColor});var _numTriangles=Math.round(indices.length/3);this._numTriangles+=_numTriangles;mesh.numTriangles=_numTriangles;break;case"lines":if(layer){if(!layer.canCreatePortion(lenPositions,indices.length)){layer.finalize();delete this._currentBatchingLayers[primitiveId];layer=null;}}if(!layer){layer=new LinesBatchingLayer({model:this,layerIndex:0,// This is set in #finalize()
@@ -21786,7 +21782,7 @@ _this90.active=cfg.active;return _this90;}/**
21786
21782
  * @returns {Promise} Resolves when the texture has loaded.
21787
21783
  */function transcode(buffers,texture){var config=arguments.length>2&&arguments[2]!==undefined?arguments[2]:{};}/**
21788
21784
  * Destroys this transcoder.
21789
- */},{key:"destroy",value:function destroy(){}}]);return TextureTranscoder;}();var screenPos=math.vec4();var viewPos=math.vec4();var tempVec3a$7=math.vec3();var tempVec3b$4=math.vec3();var tempVec3c$3=math.vec3();var tempVec4a$4=math.vec4();var tempVec4b$4=math.vec4();var tempVec4c$1=math.vec4();/**
21785
+ */},{key:"destroy",value:function destroy(){}}]);return TextureTranscoder;}();var screenPos=math.vec4();var viewPos=math.vec4();var tempVec3a$6=math.vec3();var tempVec3b$3=math.vec3();var tempVec3c$3=math.vec3();var tempVec4a$4=math.vec4();var tempVec4b$4=math.vec4();var tempVec4c$1=math.vec4();/**
21790
21786
  * @private
21791
21787
  */var PanController=/*#__PURE__*/function(){function PanController(scene){_classCallCheck(this,PanController);this._scene=scene;}/**
21792
21788
  * Dollys the Camera towards the given target 2D canvas position.
@@ -21798,16 +21794,16 @@ _this90.active=cfg.active;return _this90;}/**
21798
21794
  * @param targetCanvasPos Canvas position of the target
21799
21795
  * @param dollyDelta Amount to dolly
21800
21796
  * @return True if optionalTargetWorldPos was given, and we've dollied past that position.
21801
- */_createClass(PanController,[{key:"dollyToCanvasPos",value:function dollyToCanvasPos(optionalTargetWorldPos,targetCanvasPos,dollyDelta){var dolliedThroughSurface=false;var camera=this._scene.camera;if(optionalTargetWorldPos){var eyeToWorldPosVec=math.subVec3(optionalTargetWorldPos,camera.eye,tempVec3a$7);var eyeWorldPosDist=math.lenVec3(eyeToWorldPosVec);dolliedThroughSurface=eyeWorldPosDist<dollyDelta;}if(camera.projection==="perspective"){camera.ortho.scale=camera.ortho.scale-dollyDelta;var unprojectedWorldPos=this._unproject(targetCanvasPos,tempVec4a$4);var offset=math.subVec3(unprojectedWorldPos,camera.eye,tempVec4c$1);var moveVec=math.mulVec3Scalar(math.normalizeVec3(offset),-dollyDelta,[]);camera.eye=[camera.eye[0]-moveVec[0],camera.eye[1]-moveVec[1],camera.eye[2]-moveVec[2]];camera.look=[camera.look[0]-moveVec[0],camera.look[1]-moveVec[1],camera.look[2]-moveVec[2]];if(optionalTargetWorldPos){// Subtle UX tweak - if we have a target World position, then set camera eye->look distance to
21797
+ */_createClass(PanController,[{key:"dollyToCanvasPos",value:function dollyToCanvasPos(optionalTargetWorldPos,targetCanvasPos,dollyDelta){var dolliedThroughSurface=false;var camera=this._scene.camera;if(optionalTargetWorldPos){var eyeToWorldPosVec=math.subVec3(optionalTargetWorldPos,camera.eye,tempVec3a$6);var eyeWorldPosDist=math.lenVec3(eyeToWorldPosVec);dolliedThroughSurface=eyeWorldPosDist<dollyDelta;}if(camera.projection==="perspective"){camera.ortho.scale=camera.ortho.scale-dollyDelta;var unprojectedWorldPos=this._unproject(targetCanvasPos,tempVec4a$4);var offset=math.subVec3(unprojectedWorldPos,camera.eye,tempVec4c$1);var moveVec=math.mulVec3Scalar(math.normalizeVec3(offset),-dollyDelta,[]);camera.eye=[camera.eye[0]-moveVec[0],camera.eye[1]-moveVec[1],camera.eye[2]-moveVec[2]];camera.look=[camera.look[0]-moveVec[0],camera.look[1]-moveVec[1],camera.look[2]-moveVec[2]];if(optionalTargetWorldPos){// Subtle UX tweak - if we have a target World position, then set camera eye->look distance to
21802
21798
  // the same distance as from eye->target. This just gives us a better position for look,
21803
21799
  // if we subsequently orbit eye about look, so that we don't orbit a position that's
21804
21800
  // suddenly a lot closer than the point we pivoted about on the surface of the last object
21805
21801
  // that we click-drag-pivoted on.
21806
- var eyeTargetVec=math.subVec3(optionalTargetWorldPos,camera.eye,tempVec3a$7);var lenEyeTargetVec=math.lenVec3(eyeTargetVec);var _eyeLookVec2=math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look,camera.eye,tempVec3b$4)),lenEyeTargetVec);camera.look=[camera.eye[0]+_eyeLookVec2[0],camera.eye[1]+_eyeLookVec2[1],camera.eye[2]+_eyeLookVec2[2]];}}else if(camera.projection==="ortho"){// - set ortho scale, getting the unprojected targetCanvasPos before and after, get that difference in a vector;
21802
+ var eyeTargetVec=math.subVec3(optionalTargetWorldPos,camera.eye,tempVec3a$6);var lenEyeTargetVec=math.lenVec3(eyeTargetVec);var _eyeLookVec2=math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look,camera.eye,tempVec3b$3)),lenEyeTargetVec);camera.look=[camera.eye[0]+_eyeLookVec2[0],camera.eye[1]+_eyeLookVec2[1],camera.eye[2]+_eyeLookVec2[2]];}}else if(camera.projection==="ortho"){// - set ortho scale, getting the unprojected targetCanvasPos before and after, get that difference in a vector;
21807
21803
  // - get the vector in which we're dollying;
21808
21804
  // - add both vectors to camera eye and look.
21809
21805
  var worldPos1=this._unproject(targetCanvasPos,tempVec4a$4);camera.ortho.scale=camera.ortho.scale-dollyDelta;camera.ortho._update();// HACK
21810
- var worldPos2=this._unproject(targetCanvasPos,tempVec4b$4);var _offset=math.subVec3(worldPos2,worldPos1,tempVec4c$1);var eyeLookMoveVec=math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look,camera.eye,tempVec3a$7)),-dollyDelta,tempVec3b$4);var _moveVec=math.addVec3(_offset,eyeLookMoveVec,tempVec3c$3);camera.eye=[camera.eye[0]-_moveVec[0],camera.eye[1]-_moveVec[1],camera.eye[2]-_moveVec[2]];camera.look=[camera.look[0]-_moveVec[0],camera.look[1]-_moveVec[1],camera.look[2]-_moveVec[2]];}return dolliedThroughSurface;}},{key:"_unproject",value:function _unproject(canvasPos,worldPos){var camera=this._scene.camera;var transposedProjectMat=camera.project.transposedMatrix;var Pt3=transposedProjectMat.subarray(8,12);var Pt4=transposedProjectMat.subarray(12);var D=[0,0,-1.0,1];var screenZ=math.dotVec4(D,Pt3)/math.dotVec4(D,Pt4);camera.project.unproject(canvasPos,screenZ,screenPos,viewPos,worldPos);return worldPos;}},{key:"destroy",value:function destroy(){}}]);return PanController;}();var tempVec3a$6=math.vec3();var tempVec3b$3=math.vec3();var tempVec3c$2=math.vec3();var tempVec4a$3=math.vec4();var tempVec4b$3=math.vec4();var tempVec4c=math.vec4();/** @private */var PivotController=/*#__PURE__*/function(){/**
21806
+ var worldPos2=this._unproject(targetCanvasPos,tempVec4b$4);var _offset=math.subVec3(worldPos2,worldPos1,tempVec4c$1);var eyeLookMoveVec=math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look,camera.eye,tempVec3a$6)),-dollyDelta,tempVec3b$3);var _moveVec=math.addVec3(_offset,eyeLookMoveVec,tempVec3c$3);camera.eye=[camera.eye[0]-_moveVec[0],camera.eye[1]-_moveVec[1],camera.eye[2]-_moveVec[2]];camera.look=[camera.look[0]-_moveVec[0],camera.look[1]-_moveVec[1],camera.look[2]-_moveVec[2]];}return dolliedThroughSurface;}},{key:"_unproject",value:function _unproject(canvasPos,worldPos){var camera=this._scene.camera;var transposedProjectMat=camera.project.transposedMatrix;var Pt3=transposedProjectMat.subarray(8,12);var Pt4=transposedProjectMat.subarray(12);var D=[0,0,-1.0,1];var screenZ=math.dotVec4(D,Pt3)/math.dotVec4(D,Pt4);camera.project.unproject(canvasPos,screenZ,screenPos,viewPos,worldPos);return worldPos;}},{key:"destroy",value:function destroy(){}}]);return PanController;}();var tempVec3a$5=math.vec3();var tempVec3b$2=math.vec3();var tempVec3c$2=math.vec3();var tempVec4a$3=math.vec4();var tempVec4b$3=math.vec4();var tempVec4c=math.vec4();/** @private */var PivotController=/*#__PURE__*/function(){/**
21811
21807
  * @private
21812
21808
  */function PivotController(scene,configs){var _this91=this;_classCallCheck(this,PivotController);// Pivot math by: http://www.derschmale.com/
21813
21809
  this._scene=scene;this._configs=configs;this._pivotWorldPos=math.vec3();this._cameraOffset=math.vec3();this._azimuth=0;this._polar=0;this._radius=0;this._pivotPosSet=false;// Initially false, true as soon as _pivotWorldPos has been set to some value
@@ -21820,7 +21816,7 @@ var canvasBoundingRect=canvas._lastBoundingClientRect;if(!canvasBoundingRect||ca
21820
21816
  */},{key:"setPivotElement",value:function setPivotElement(pivotElement){this._pivotElement=pivotElement;}/**
21821
21817
  * Begins pivoting.
21822
21818
  */},{key:"startPivot",value:function startPivot(){if(this._cameraLookingDownwards()){this._pivoting=false;return false;}var camera=this._scene.camera;var lookat=math.lookAtMat4v(camera.eye,camera.look,camera.worldUp);math.transformPoint3(lookat,this.getPivotPos(),this._cameraOffset);var pivotPos=this.getPivotPos();this._cameraOffset[2]+=math.distVec3(camera.eye,pivotPos);lookat=math.inverseMat4(lookat);var offset=math.transformVec3(lookat,this._cameraOffset);var diff=math.vec3();math.subVec3(camera.eye,pivotPos,diff);math.addVec3(diff,offset);if(camera.zUp){var t=diff[1];diff[1]=diff[2];diff[2]=t;}this._radius=math.lenVec3(diff);this._polar=Math.acos(diff[1]/this._radius);this._azimuth=Math.atan2(diff[0],diff[2]);this._pivoting=true;}},{key:"_cameraLookingDownwards",value:function _cameraLookingDownwards(){// Returns true if angle between camera viewing direction and World-space "up" axis is too small
21823
- var camera=this._scene.camera;var forwardAxis=math.normalizeVec3(math.subVec3(camera.look,camera.eye,tempVec3a$6));var rightAxis=math.cross3Vec3(forwardAxis,camera.worldUp,tempVec3b$3);var rightAxisLen=math.sqLenVec3(rightAxis);return Math.abs(rightAxisLen)<=0.1;}/**
21819
+ var camera=this._scene.camera;var forwardAxis=math.normalizeVec3(math.subVec3(camera.look,camera.eye,tempVec3a$5));var rightAxis=math.cross3Vec3(forwardAxis,camera.worldUp,tempVec3b$2);var rightAxisLen=math.sqLenVec3(rightAxis);return rightAxisLen<=0.0001;}/**
21824
21820
  * Returns true if we are currently pivoting.
21825
21821
  *
21826
21822
  * @returns {Boolean}
@@ -21833,7 +21829,7 @@ var camera=this._scene.camera;var forwardAxis=math.normalizeVec3(math.subVec3(ca
21833
21829
  * at the viewpoint. The radius of the sphere is configured via {@link CameraControl#smartPivot}.
21834
21830
  *
21835
21831
  * @param canvasPos
21836
- */},{key:"setCanvasPivotPos",value:function setCanvasPivotPos(canvasPos){var camera=this._scene.camera;var pivotShereRadius=Math.abs(math.distVec3(this._scene.center,camera.eye));var transposedProjectMat=camera.project.transposedMatrix;var Pt3=transposedProjectMat.subarray(8,12);var Pt4=transposedProjectMat.subarray(12);var D=[0,0,-1.0,1];var screenZ=math.dotVec4(D,Pt3)/math.dotVec4(D,Pt4);var worldPos=tempVec4a$3;camera.project.unproject(canvasPos,screenZ,tempVec4b$3,tempVec4c,worldPos);var eyeWorldPosVec=math.normalizeVec3(math.subVec3(worldPos,camera.eye,tempVec3a$6));var posOnSphere=math.addVec3(camera.eye,math.mulVec3Scalar(eyeWorldPosVec,pivotShereRadius,tempVec3b$3),tempVec3c$2);this.setPivotPos(posOnSphere);}/**
21832
+ */},{key:"setCanvasPivotPos",value:function setCanvasPivotPos(canvasPos){var camera=this._scene.camera;var pivotShereRadius=Math.abs(math.distVec3(this._scene.center,camera.eye));var transposedProjectMat=camera.project.transposedMatrix;var Pt3=transposedProjectMat.subarray(8,12);var Pt4=transposedProjectMat.subarray(12);var D=[0,0,-1.0,1];var screenZ=math.dotVec4(D,Pt3)/math.dotVec4(D,Pt4);var worldPos=tempVec4a$3;camera.project.unproject(canvasPos,screenZ,tempVec4b$3,tempVec4c,worldPos);var eyeWorldPosVec=math.normalizeVec3(math.subVec3(worldPos,camera.eye,tempVec3a$5));var posOnSphere=math.addVec3(camera.eye,math.mulVec3Scalar(eyeWorldPosVec,pivotShereRadius,tempVec3b$2),tempVec3c$2);this.setPivotPos(posOnSphere);}/**
21837
21833
  * Gets the current position we're pivoting about.
21838
21834
  * @returns {Number[]} The current World-space pivot position.
21839
21835
  */},{key:"getPivotPos",value:function getPivotPos(){return this._pivotPosSet?this._pivotWorldPos:this._scene.camera.look;// Avoid pivoting about [0,0,0] by default
@@ -21842,7 +21838,7 @@ var camera=this._scene.camera;var forwardAxis=math.normalizeVec3(math.subVec3(ca
21842
21838
  *
21843
21839
  * @param {Number} yawInc Yaw rotation increment.
21844
21840
  * @param {Number} pitchInc Pitch rotation increment.
21845
- */},{key:"continuePivot",value:function continuePivot(yawInc,pitchInc){if(!this._pivoting){return;}if(this._cameraLookingDownwards()){this._pivoting=false;return;}if(yawInc===0&&pitchInc===0){return;}var camera=this._scene.camera;var dx=-yawInc;var dy=-pitchInc;if(camera.worldUp[2]===1){dx=-dx;}this._azimuth+=-dx*.01;this._polar+=dy*.01;this._polar=math.clamp(this._polar,.001,Math.PI-.001);var pos=[this._radius*Math.sin(this._polar)*Math.sin(this._azimuth),this._radius*Math.cos(this._polar),this._radius*Math.sin(this._polar)*Math.cos(this._azimuth)];if(camera.worldUp[2]===1){var t=pos[1];pos[1]=pos[2];pos[2]=t;}// Preserve the eye->look distance, since in xeokit "look" is the point-of-interest, not the direction vector.
21841
+ */},{key:"continuePivot",value:function continuePivot(yawInc,pitchInc){if(!this._pivoting){return;}if(yawInc===0&&pitchInc===0){return;}var camera=this._scene.camera;var dx=-yawInc;var dy=-pitchInc;if(camera.worldUp[2]===1){dx=-dx;}this._azimuth+=-dx*.01;this._polar+=dy*.01;this._polar=math.clamp(this._polar,.001,Math.PI-.001);var pos=[this._radius*Math.sin(this._polar)*Math.sin(this._azimuth),this._radius*Math.cos(this._polar),this._radius*Math.sin(this._polar)*Math.cos(this._azimuth)];if(camera.worldUp[2]===1){var t=pos[1];pos[1]=pos[2];pos[2]=t;}// Preserve the eye->look distance, since in xeokit "look" is the point-of-interest, not the direction vector.
21846
21842
  var eyeLookLen=math.lenVec3(math.subVec3(camera.look,camera.eye,math.vec3()));var pivotPos=this.getPivotPos();math.addVec3(pos,pivotPos);var lookat=math.lookAtMat4v(pos,pivotPos,camera.worldUp);lookat=math.inverseMat4(lookat);var offset=math.transformVec3(lookat,this._cameraOffset);lookat[12]-=offset[0];lookat[13]-=offset[1];lookat[14]-=offset[2];var zAxis=[lookat[8],lookat[9],lookat[10]];camera.eye=[lookat[12],lookat[13],lookat[14]];math.subVec3(camera.eye,math.mulVec3Scalar(zAxis,eyeLookLen),camera.look);camera.up=[lookat[4],lookat[5],lookat[6]];this.showPivot();}/**
21847
21843
  * Shows the pivot position.
21848
21844
  *
@@ -21892,9 +21888,9 @@ mouseDownLeft=false;mouseDownMiddle=false;mouseDownRight=false;break;case 2:// M
21892
21888
  mouseDownLeft=false;mouseDownMiddle=false;mouseDownRight=false;break;case 3:// Right button
21893
21889
  mouseDownLeft=false;mouseDownMiddle=false;mouseDownRight=false;break;}});canvas.addEventListener("mouseup",this._mouseUpHandler=function(e){if(!(configs.active&&configs.pointerEnabled)){return;}switch(e.which){case 3:// Right button
21894
21890
  getCanvasPosFromEvent$4(e,canvasPos);var x=canvasPos[0];var y=canvasPos[1];if(Math.abs(x-lastXDown)<3&&Math.abs(y-lastYDown)<3){controllers.cameraControl.fire("rightClick",{// For context menus
21895
- pagePos:[Math.round(e.pageX),Math.round(e.pageY)],canvasPos:canvasPos,event:e},true);}break;}canvas.style.removeProperty("cursor");});canvas.addEventListener("mouseenter",this._mouseEnterHandler=function(){if(!(configs.active&&configs.pointerEnabled)){return;}});var maxElapsed=1/20;var minElapsed=1/60;var secsNowLast=null;canvas.addEventListener("wheel",this._mouseWheelHandler=function(e){if(!(configs.active&&configs.pointerEnabled)){return;}var secsNow=performance.now()/1000.0;var secsElapsed=secsNowLast!==null?secsNow-secsNowLast:0;secsNowLast=secsNow;if(secsElapsed>maxElapsed){secsElapsed=maxElapsed;}if(secsElapsed<minElapsed){secsElapsed=minElapsed;}var delta=Math.max(-1,Math.min(1,-e.deltaY*40));if(delta===0){return;}var normalizedDelta=delta/Math.abs(delta);updates.dollyDelta+=-normalizedDelta*secsElapsed*configs.mouseWheelDollyRate;if(mouseMovedOnCanvasSinceLastWheel){states.followPointerDirty=true;mouseMovedOnCanvasSinceLastWheel=false;}},{passive:true});}_createClass(MousePanRotateDollyHandler,[{key:"reset",value:function reset(){}},{key:"destroy",value:function destroy(){var canvas=this._scene.canvas.canvas;document.removeEventListener("keydown",this._documentKeyDownHandler);document.removeEventListener("keyup",this._documentKeyUpHandler);canvas.removeEventListener("mousedown",this._mouseDownHandler);document.removeEventListener("mousemove",this._documentMouseMoveHandler);canvas.removeEventListener("mousemove",this._canvasMouseMoveHandler);document.removeEventListener("mouseup",this._documentMouseUpHandler);canvas.removeEventListener("mouseup",this._mouseUpHandler);canvas.removeEventListener("mouseenter",this._mouseEnterHandler);canvas.removeEventListener("wheel",this._mouseWheelHandler);}}]);return MousePanRotateDollyHandler;}();var center=math.vec3();var tempVec3a$5=math.vec3();var tempVec3b$2=math.vec3();var tempVec3c$1=math.vec3();var tempVec3d=math.vec3();var tempCameraTarget={eye:math.vec3(),look:math.vec3(),up:math.vec3()};/**
21891
+ pagePos:[Math.round(e.pageX),Math.round(e.pageY)],canvasPos:canvasPos,event:e},true);}break;}canvas.style.removeProperty("cursor");});canvas.addEventListener("mouseenter",this._mouseEnterHandler=function(){if(!(configs.active&&configs.pointerEnabled)){return;}});var maxElapsed=1/20;var minElapsed=1/60;var secsNowLast=null;canvas.addEventListener("wheel",this._mouseWheelHandler=function(e){if(!(configs.active&&configs.pointerEnabled)){return;}var secsNow=performance.now()/1000.0;var secsElapsed=secsNowLast!==null?secsNow-secsNowLast:0;secsNowLast=secsNow;if(secsElapsed>maxElapsed){secsElapsed=maxElapsed;}if(secsElapsed<minElapsed){secsElapsed=minElapsed;}var delta=Math.max(-1,Math.min(1,-e.deltaY*40));if(delta===0){return;}var normalizedDelta=delta/Math.abs(delta);updates.dollyDelta+=-normalizedDelta*secsElapsed*configs.mouseWheelDollyRate;if(mouseMovedOnCanvasSinceLastWheel){states.followPointerDirty=true;mouseMovedOnCanvasSinceLastWheel=false;}},{passive:true});}_createClass(MousePanRotateDollyHandler,[{key:"reset",value:function reset(){}},{key:"destroy",value:function destroy(){var canvas=this._scene.canvas.canvas;document.removeEventListener("keydown",this._documentKeyDownHandler);document.removeEventListener("keyup",this._documentKeyUpHandler);canvas.removeEventListener("mousedown",this._mouseDownHandler);document.removeEventListener("mousemove",this._documentMouseMoveHandler);canvas.removeEventListener("mousemove",this._canvasMouseMoveHandler);document.removeEventListener("mouseup",this._documentMouseUpHandler);canvas.removeEventListener("mouseup",this._mouseUpHandler);canvas.removeEventListener("mouseenter",this._mouseEnterHandler);canvas.removeEventListener("wheel",this._mouseWheelHandler);}}]);return MousePanRotateDollyHandler;}();var center=math.vec3();var tempVec3a$4=math.vec3();var tempVec3b$1=math.vec3();var tempVec3c$1=math.vec3();var tempVec3d=math.vec3();var tempCameraTarget={eye:math.vec3(),look:math.vec3(),up:math.vec3()};/**
21896
21892
  * @private
21897
- */var KeyboardAxisViewHandler=/*#__PURE__*/function(){function KeyboardAxisViewHandler(scene,controllers,configs,states){_classCallCheck(this,KeyboardAxisViewHandler);this._scene=scene;var cameraControl=controllers.cameraControl;var camera=scene.camera;this._onSceneKeyDown=scene.input.on("keydown",function(){if(!(configs.active&&configs.pointerEnabled)||!scene.input.keyboardEnabled){return;}if(!states.mouseover){return;}var axisViewRight=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_RIGHT);var axisViewBack=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_BACK);var axisViewLeft=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_LEFT);var axisViewFront=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_FRONT);var axisViewTop=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_TOP);var axisViewBottom=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_BOTTOM);if(!axisViewRight&&!axisViewBack&&!axisViewLeft&&!axisViewFront&&!axisViewTop&&!axisViewBottom){return;}var aabb=scene.aabb;var diag=math.getAABB3Diag(aabb);math.getAABB3Center(aabb,center);var perspectiveDist=Math.abs(diag/Math.tan(controllers.cameraFlight.fitFOV*math.DEGTORAD));var orthoScale=diag*1.1;tempCameraTarget.orthoScale=orthoScale;if(axisViewRight){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldRight,perspectiveDist,tempVec3a$5),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(camera.worldUp);}else if(axisViewBack){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldForward,perspectiveDist,tempVec3a$5),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(camera.worldUp);}else if(axisViewLeft){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldRight,-perspectiveDist,tempVec3a$5),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(camera.worldUp);}else if(axisViewFront){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldForward,-perspectiveDist,tempVec3a$5),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(camera.worldUp);}else if(axisViewTop){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldUp,perspectiveDist,tempVec3a$5),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward,1,tempVec3b$2),tempVec3c$1));}else if(axisViewBottom){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldUp,-perspectiveDist,tempVec3a$5),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward,-1,tempVec3b$2)));}if(!configs.firstPerson&&configs.followPointer){controllers.pivotController.setPivotPos(center);}if(controllers.cameraFlight.duration>0){controllers.cameraFlight.flyTo(tempCameraTarget,function(){if(controllers.pivotController.getPivoting()&&configs.followPointer){controllers.pivotController.showPivot();}});}else{controllers.cameraFlight.jumpTo(tempCameraTarget);if(controllers.pivotController.getPivoting()&&configs.followPointer){controllers.pivotController.showPivot();}}});}_createClass(KeyboardAxisViewHandler,[{key:"reset",value:function reset(){}},{key:"destroy",value:function destroy(){this._scene.input.off(this._onSceneKeyDown);}}]);return KeyboardAxisViewHandler;}();/**
21893
+ */var KeyboardAxisViewHandler=/*#__PURE__*/function(){function KeyboardAxisViewHandler(scene,controllers,configs,states){_classCallCheck(this,KeyboardAxisViewHandler);this._scene=scene;var cameraControl=controllers.cameraControl;var camera=scene.camera;this._onSceneKeyDown=scene.input.on("keydown",function(){if(!(configs.active&&configs.pointerEnabled)||!scene.input.keyboardEnabled){return;}if(!states.mouseover){return;}var axisViewRight=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_RIGHT);var axisViewBack=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_BACK);var axisViewLeft=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_LEFT);var axisViewFront=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_FRONT);var axisViewTop=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_TOP);var axisViewBottom=cameraControl._isKeyDownForAction(cameraControl.AXIS_VIEW_BOTTOM);if(!axisViewRight&&!axisViewBack&&!axisViewLeft&&!axisViewFront&&!axisViewTop&&!axisViewBottom){return;}var aabb=scene.aabb;var diag=math.getAABB3Diag(aabb);math.getAABB3Center(aabb,center);var perspectiveDist=Math.abs(diag/Math.tan(controllers.cameraFlight.fitFOV*math.DEGTORAD));var orthoScale=diag*1.1;tempCameraTarget.orthoScale=orthoScale;if(axisViewRight){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldRight,perspectiveDist,tempVec3a$4),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(camera.worldUp);}else if(axisViewBack){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldForward,perspectiveDist,tempVec3a$4),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(camera.worldUp);}else if(axisViewLeft){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldRight,-perspectiveDist,tempVec3a$4),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(camera.worldUp);}else if(axisViewFront){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldForward,-perspectiveDist,tempVec3a$4),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(camera.worldUp);}else if(axisViewTop){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldUp,perspectiveDist,tempVec3a$4),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward,1,tempVec3b$1),tempVec3c$1));}else if(axisViewBottom){tempCameraTarget.eye.set(math.addVec3(center,math.mulVec3Scalar(camera.worldUp,-perspectiveDist,tempVec3a$4),tempVec3d));tempCameraTarget.look.set(center);tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward,-1,tempVec3b$1)));}if(!configs.firstPerson&&configs.followPointer){controllers.pivotController.setPivotPos(center);}if(controllers.cameraFlight.duration>0){controllers.cameraFlight.flyTo(tempCameraTarget,function(){if(controllers.pivotController.getPivoting()&&configs.followPointer){controllers.pivotController.showPivot();}});}else{controllers.cameraFlight.jumpTo(tempCameraTarget);if(controllers.pivotController.getPivoting()&&configs.followPointer){controllers.pivotController.showPivot();}}});}_createClass(KeyboardAxisViewHandler,[{key:"reset",value:function reset(){}},{key:"destroy",value:function destroy(){this._scene.input.off(this._onSceneKeyDown);}}]);return KeyboardAxisViewHandler;}();/**
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  * @private
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  */var MousePickHandler=/*#__PURE__*/function(){function MousePickHandler(scene,controllers,configs,states,updates){var _this93=this;_classCallCheck(this,MousePickHandler);this._scene=scene;var pickController=controllers.pickController;var pivotController=controllers.pivotController;var cameraControl=controllers.cameraControl;this._clicks=0;this._timeout=null;this._lastPickedEntityId=null;var leftDown=false;var rightDown=false;var canvas=this._scene.canvas.canvas;var flyCameraTo=function flyCameraTo(pickResult){var pos;if(pickResult&&pickResult.worldPos){pos=pickResult.worldPos;}var aabb=pickResult&&pickResult.entity?pickResult.entity.aabb:scene.aabb;if(pos){// Fly to look at point, don't change eye->look dist
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  var camera=scene.camera;math.subVec3(camera.eye,camera.look,[]);controllers.cameraFlight.flyTo({// look: pos,
@@ -21923,7 +21919,7 @@ if(!configs.planView){var rotateYPos=cameraControl._isKeyDownForAction(cameraCon
21923
21919
  //-------------------------------------------------------------------------------------------------
21924
21920
  if(!keyDownMap[input.KEY_CTRL]&&!keyDownMap[input.KEY_ALT]){var dollyBackwards=cameraControl._isKeyDownForAction(cameraControl.DOLLY_BACKWARDS,keyDownMap);var dollyForwards=cameraControl._isKeyDownForAction(cameraControl.DOLLY_FORWARDS,keyDownMap);if(dollyBackwards||dollyForwards){var dollyDelta=elapsedSecs*configs.keyboardDollyRate;if(!configs.firstPerson&&configs.followPointer){controllers.pivotController.startPivot();}if(dollyForwards){updates.dollyDelta-=dollyDelta;}else if(dollyBackwards){updates.dollyDelta+=dollyDelta;}if(mouseMovedSinceLastKeyboardDolly){states.followPointerDirty=true;mouseMovedSinceLastKeyboardDolly=false;}}}var panForwards=cameraControl._isKeyDownForAction(cameraControl.PAN_FORWARDS,keyDownMap);var panBackwards=cameraControl._isKeyDownForAction(cameraControl.PAN_BACKWARDS,keyDownMap);var panLeft=cameraControl._isKeyDownForAction(cameraControl.PAN_LEFT,keyDownMap);var panRight=cameraControl._isKeyDownForAction(cameraControl.PAN_RIGHT,keyDownMap);var panUp=cameraControl._isKeyDownForAction(cameraControl.PAN_UP,keyDownMap);var panDown=cameraControl._isKeyDownForAction(cameraControl.PAN_DOWN,keyDownMap);var panDelta=(keyDownMap[input.KEY_ALT]?0.3:1.0)*elapsedSecs*configs.keyboardPanRate;// ALT for slower pan rate
21925
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  if(panForwards||panBackwards||panLeft||panRight||panUp||panDown){if(!configs.firstPerson&&configs.followPointer){controllers.pivotController.startPivot();}if(panDown){updates.panDeltaY+=panDelta;}else if(panUp){updates.panDeltaY+=-panDelta;}if(panRight){updates.panDeltaX+=-panDelta;}else if(panLeft){updates.panDeltaX+=panDelta;}if(panBackwards){updates.panDeltaZ+=panDelta;}else if(panForwards){updates.panDeltaZ+=-panDelta;}}});}_createClass(KeyboardPanRotateDollyHandler,[{key:"reset",value:function reset(){}},{key:"destroy",value:function destroy(){this._scene.off(this._onTick);this._scene.input.off(this._onSceneMouseMove);this._scene.input.off(this._onSceneKeyDown);this._scene.input.off(this._onSceneKeyUp);}}]);return KeyboardPanRotateDollyHandler;}();var SCALE_DOLLY_EACH_FRAME=1;// Recalculate dolly speed for eye->target distance on each Nth frame
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- var EPSILON=0.001;var tempVec3$1=math.vec3();var tempVec3a$4=math.vec3();var tempVec3b$1=math.vec3();/**
21922
+ var EPSILON=0.001;var tempVec3$1=math.vec3();/**
21927
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  * Handles camera updates on each "tick" that were scheduled by the various controllers.
21928
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  *
21929
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  * @private
@@ -21956,7 +21952,7 @@ if(Math.abs(updates.panDeltaX)<EPSILON){updates.panDeltaX=0;}if(Math.abs(updates
21956
21952
  // Dollying
21957
21953
  //----------------------------------------------------------------------------------------------------------
21958
21954
  if(dollyDeltaForDist!==0){if(dollyDeltaForDist<0){cursorType="zoom-in";}else{cursorType="zoom-out";}if(configs.firstPerson){var _verticalEye;var _verticalLook;if(configs.constrainVertical){if(camera.xUp){_verticalEye=camera.eye[0];_verticalLook=camera.look[0];}else if(camera.yUp){_verticalEye=camera.eye[1];_verticalLook=camera.look[1];}else if(camera.zUp){_verticalEye=camera.eye[2];_verticalLook=camera.look[2];}}if(configs.followPointer){var dolliedThroughSurface=panController.dollyToCanvasPos(followPointerWorldPos,states.pointerCanvasPos,-dollyDeltaForDist);if(dolliedThroughSurface){states.followPointerDirty=true;}}else{camera.pan([0,0,dollyDeltaForDist]);camera.ortho.scale=camera.ortho.scale-dollyDeltaForDist;}if(configs.constrainVertical){var _eye=camera.eye;var _look=camera.look;if(camera.xUp){_eye[0]=_verticalEye;_look[0]=_verticalLook;}else if(camera.yUp){_eye[1]=_verticalEye;_look[1]=_verticalLook;}else if(camera.zUp){_eye[2]=_verticalEye;_look[2]=_verticalLook;}camera.eye=_eye;camera.look=_look;}}else if(configs.planView){if(configs.followPointer){var _dolliedThroughSurface=panController.dollyToCanvasPos(followPointerWorldPos,states.pointerCanvasPos,-dollyDeltaForDist);if(_dolliedThroughSurface){states.followPointerDirty=true;}}else{camera.ortho.scale=camera.ortho.scale+dollyDeltaForDist;camera.zoom(dollyDeltaForDist);}}else{// Orbiting
21959
- if(configs.followPointer){var _dolliedThroughSurface2=panController.dollyToCanvasPos(followPointerWorldPos,states.pointerCanvasPos,-dollyDeltaForDist);if(_dolliedThroughSurface2){states.followPointerDirty=true;}}else{camera.ortho.scale=camera.ortho.scale+dollyDeltaForDist;camera.zoom(dollyDeltaForDist);}}updates.dollyDelta*=configs.dollyInertia;}pickController.fireEvents();document.body.style.cursor=cursorType;});}_createClass(CameraUpdater,[{key:"isLookingDownwards",value:function isLookingDownwards(look,eye){var camera=this._scene.camera;var forwardAxis=math.normalizeVec3(math.subVec3(look,eye,tempVec3a$4));var rightAxis=math.cross3Vec3(forwardAxis,camera.worldUp,tempVec3b$1);var rightAxisLen=math.sqLenVec3(rightAxis);return Math.abs(rightAxisLen)<=0.1;}},{key:"destroy",value:function destroy(){this._scene.off(this._onTick);}}]);return CameraUpdater;}();/**
21955
+ if(configs.followPointer){var _dolliedThroughSurface2=panController.dollyToCanvasPos(followPointerWorldPos,states.pointerCanvasPos,-dollyDeltaForDist);if(_dolliedThroughSurface2){states.followPointerDirty=true;}}else{camera.ortho.scale=camera.ortho.scale+dollyDeltaForDist;camera.zoom(dollyDeltaForDist);}}updates.dollyDelta*=configs.dollyInertia;}pickController.fireEvents();document.body.style.cursor=cursorType;});}_createClass(CameraUpdater,[{key:"destroy",value:function destroy(){this._scene.off(this._onTick);}}]);return CameraUpdater;}();/**
21960
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  * @private
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  */var MouseMiscHandler=/*#__PURE__*/function(){function MouseMiscHandler(scene,controllers,configs,states,updates){_classCallCheck(this,MouseMiscHandler);this._scene=scene;var canvas=this._scene.canvas.canvas;canvas.addEventListener("mouseenter",this._mouseEnterHandler=function(){states.mouseover=true;});canvas.addEventListener("mouseleave",this._mouseLeaveHandler=function(){states.mouseover=false;canvas.style.cursor=null;});document.addEventListener("mousemove",this._mouseMoveHandler=function(e){getCanvasPosFromEvent$3(e,canvas,states.pointerCanvasPos);});canvas.addEventListener("mousedown",this._mouseDownHandler=function(e){if(!(configs.active&&configs.pointerEnabled)){return;}getCanvasPosFromEvent$3(e,canvas,states.pointerCanvasPos);states.mouseover=true;});canvas.addEventListener("mouseup",this._mouseUpHandler=function(e){if(!(configs.active&&configs.pointerEnabled)){return;}});}_createClass(MouseMiscHandler,[{key:"reset",value:function reset(){}},{key:"destroy",value:function destroy(){var canvas=this._scene.canvas.canvas;document.removeEventListener("mousemove",this._mouseMoveHandler);canvas.removeEventListener("mouseenter",this._mouseEnterHandler);canvas.removeEventListener("mouseleave",this._mouseLeaveHandler);canvas.removeEventListener("mousedown",this._mouseDownHandler);canvas.removeEventListener("mouseup",this._mouseUpHandler);}}]);return MouseMiscHandler;}();function getCanvasPosFromEvent$3(event,canvas,canvasPos){if(!event){event=window.event;canvasPos[0]=event.x;canvasPos[1]=event.y;}else{var _canvas$getBoundingCl=canvas.getBoundingClientRect(),x=_canvas$getBoundingCl.x,y=_canvas$getBoundingCl.y;canvasPos[0]=event.clientX-x;canvasPos[1]=event.clientY-y;}return canvasPos;}var getCanvasPosFromEvent$2=function getCanvasPosFromEvent$2(event,canvasPos){if(!event){event=window.event;canvasPos[0]=event.x;canvasPos[1]=event.y;}else{var element=event.target;var totalOffsetLeft=0;var totalOffsetTop=0;while(element.offsetParent){totalOffsetLeft+=element.offsetLeft;totalOffsetTop+=element.offsetTop;element=element.offsetParent;}canvasPos[0]=event.pageX-totalOffsetLeft;canvasPos[1]=event.pageY-totalOffsetTop;}return canvasPos;};/**
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  * @private
@@ -23521,8 +23517,8 @@ doublePickFlyTo:true});this._plugins=[];/**
23521
23517
  * @param {String} [params.format="jpeg"] Desired format; "jpeg", "png" or "bmp".
23522
23518
  * @param {Boolean} [params.includeGizmos=false] When true, will include gizmos like {@link SectionPlane} in the snapshot.
23523
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  * @returns {String} String-encoded image data URI.
23524
- */},{key:"getSnapshot",value:function getSnapshot(){var params=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{};var needFinishSnapshot=!this._snapshotBegun;if(!this._snapshotBegun){this.beginSnapshot();}if(!params.includeGizmos){this.sendToPlugins("snapshotStarting");// Tells plugins to hide things that shouldn't be in snapshot
23525
- }var resize=params.width!==undefined&&params.height!==undefined;var canvas=this.scene.canvas.canvas;var saveWidth=canvas.clientWidth;var saveHeight=canvas.clientHeight;var saveCssWidth=canvas.style.width;var saveCssHeight=canvas.style.height;var width=params.width?Math.floor(params.width):canvas.width;var height=params.height?Math.floor(params.height):canvas.height;if(resize){canvas.style.width=width+"px";canvas.style.height=height+"px";}this.scene._renderer.renderSnapshot();var imageDataURI=this.scene._renderer.readSnapshot(params);if(resize){canvas.style.width=saveCssWidth;canvas.style.height=saveCssHeight;canvas.width=saveWidth;canvas.height=saveHeight;this.scene.glRedraw();}if(!params.includeGizmos){this.sendToPlugins("snapshotFinished");}if(needFinishSnapshot){this.endSnapshot();}return imageDataURI;}/**
23520
+ */},{key:"getSnapshot",value:function getSnapshot(){var params=arguments.length>0&&arguments[0]!==undefined?arguments[0]:{};var needFinishSnapshot=!this._snapshotBegun;var resize=params.width!==undefined&&params.height!==undefined;var canvas=this.scene.canvas.canvas;var saveWidth=canvas.clientWidth;var saveHeight=canvas.clientHeight;canvas.style.width;canvas.style.height;var width=params.width?Math.floor(params.width):canvas.width;var height=params.height?Math.floor(params.height):canvas.height;if(resize){canvas.width=width;canvas.height=height;}if(!this._snapshotBegun){this.beginSnapshot();}if(!params.includeGizmos){this.sendToPlugins("snapshotStarting");// Tells plugins to hide things that shouldn't be in snapshot
23521
+ }this.scene._renderer.renderSnapshot();var imageDataURI=this.scene._renderer.readSnapshot(params);if(resize){canvas.width=saveWidth;canvas.height=saveHeight;this.scene.glRedraw();}if(!params.includeGizmos){this.sendToPlugins("snapshotFinished");}if(needFinishSnapshot){this.endSnapshot();}return imageDataURI;}/**
23526
23522
  * Exits snapshot mode.
23527
23523
  *
23528
23524
  * Switches rendering back to the main canvas.