@xeokit/xeokit-sdk 2.4.0-alpha-15 → 2.4.0-alpha-17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -323,7 +323,7 @@ class ContextMenu {
323
323
  * @param {Object} [cfg.context] The context, which is passed into the item callbacks. This can also be dynamically set on {@link ContextMenu#context}. This must be set before calling {@link ContextMenu#show}.
324
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  * @param {Boolean} [cfg.enabled=true] Whether this ````ContextMenu```` is initially enabled. {@link ContextMenu#show} does nothing while this is ````false````.
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  * @param {Boolean} [cfg.hideOnMouseDown=true] Whether this ````ContextMenu```` automatically hides whenever we mouse-down or tap anywhere in the page.
326
- * @param {Boolean} [cfg.hideOnMouseSelect=true] Whether this ````ContextMenu```` automatically hides after we select a menu item. Se false if we want the menu to remain shown and show any updates to its item titles, after we've selected an item.
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+ * @param {Boolean} [cfg.hideOnAction=true] Whether this ````ContextMenu```` automatically hides after we select a menu item. Se false if we want the menu to remain shown and show any updates to its item titles, after we've selected an item.
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  */
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  constructor(cfg = {}) {
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329
 
@@ -362,7 +362,7 @@ class ContextMenu {
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362
  this.items = cfg.items;
363
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  }
364
364
 
365
- this._hideOnMouseSelect = (cfg.hideOnMouseSelect !== false);
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+ this._hideOnAction = (cfg.hideOnAction !== false);
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366
 
367
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  this.context = cfg.context;
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  this.enabled = cfg.enabled !== false;
@@ -801,7 +801,7 @@ class ContextMenu {
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  if (item.doAction) {
802
802
  item.doAction(self._context);
803
803
  }
804
- if (this._hideOnMouseSelect) {
804
+ if (this._hideOnAction) {
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  self.hide();
806
806
  } else {
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  self._updateItemsTitles();
@@ -8940,7 +8940,7 @@ class VBOSceneModelNode {
8940
8940
 
8941
8941
  }
8942
8942
 
8943
- const tempVec3a$1i = math.vec3();
8943
+ const tempVec3a$1h = math.vec3();
8944
8944
 
8945
8945
  /**
8946
8946
  * Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
@@ -9020,7 +9020,7 @@ function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
9020
9020
  */
9021
9021
  function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 1000) {
9022
9022
 
9023
- const center = math.getPositionsCenter(worldPositions, tempVec3a$1i);
9023
+ const center = math.getPositionsCenter(worldPositions, tempVec3a$1h);
9024
9024
 
9025
9025
  const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
9026
9026
  const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
@@ -9056,7 +9056,7 @@ function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize =
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  */
9057
9057
  function getPlaneRTCPos(dist, dir, rtcCenter, rtcPlanePos) {
9058
9058
  const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
9059
- const dirNormalized = math.normalizeVec3(dir, tempVec3a$1i);
9059
+ const dirNormalized = math.normalizeVec3(dir, tempVec3a$1h);
9060
9060
  math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
9061
9061
  return rtcPlanePos;
9062
9062
  }
@@ -11521,12 +11521,12 @@ class Annotation extends Marker {
11521
11521
  const canvasPos = this.canvasPos;
11522
11522
  this._marker.style.left = (Math.floor(left + canvasPos[0]) - 12) + "px";
11523
11523
  this._marker.style.top = (Math.floor(top + canvasPos[1]) - 12) + "px";
11524
- this._marker.style["z-index"] = cfg._markerZIndex;
11524
+ this._marker.style["z-index"] = 90005 + Math.floor(this._viewPos[2]) + 1;
11525
11525
  const offsetX = 20;
11526
11526
  const offsetY = -17;
11527
11527
  this._label.style.left = 20 + Math.floor(left + canvasPos[0] + offsetX) + "px";
11528
11528
  this._label.style.top = Math.floor(top + canvasPos[1] + offsetY) + "px";
11529
- this._label.style["z-index"] = cfg._labelZIndex;
11529
+ this._label.style["z-index"] = 90005 + Math.floor(this._viewPos[2]) + 1;
11530
11530
  }
11531
11531
 
11532
11532
  /**
@@ -11687,8 +11687,8 @@ class Annotation extends Marker {
11687
11687
  }
11688
11688
  }
11689
11689
 
11690
- const tempVec3a$1h = math.vec3();
11691
- const tempVec3b$d = math.vec3();
11690
+ const tempVec3a$1g = math.vec3();
11691
+ const tempVec3b$c = math.vec3();
11692
11692
  const tempVec3c$9 = math.vec3();
11693
11693
 
11694
11694
  /**
@@ -12063,8 +12063,6 @@ class AnnotationsPlugin extends Plugin {
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12063
  * @param {String} [cfg.id="Annotations"] Optional ID for this plugin, so that we can find it within {@link Viewer#plugins}.
12064
12064
  * @param {String} [cfg.markerHTML] HTML text template for Annotation markers. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````markerElementId````.
12065
12065
  * @param {String} [cfg.labelHTML] HTML text template for Annotation labels. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````labelElementId````.
12066
- * @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
12067
- * @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
12068
12066
  * @param {HTMLElement} [cfg.container] Container DOM element for markers and labels. Defaults to ````document.body````.
12069
12067
  * @param {{String:(String|Number)}} [cfg.values={}] Map of default values to insert into the HTML templates for the marker and label.
12070
12068
  * @param {Number} [cfg.surfaceOffset=0.3] The amount by which each {@link Annotation} is offset from the surface of
@@ -12073,12 +12071,10 @@ class AnnotationsPlugin extends Plugin {
12073
12071
  constructor(viewer, cfg) {
12074
12072
 
12075
12073
  super("Annotations", viewer);
12076
- const randomZIndex = 90005 + Math.floor(this._viewPos[2]) + 1;
12074
+
12077
12075
  this._labelHTML = cfg.labelHTML || "<div></div>";
12078
12076
  this._markerHTML = cfg.markerHTML || "<div></div>";
12079
12077
  this._container = cfg.container || document.body;
12080
- this._markerZIndex = cfg.markerZIndex || randomZIndex;
12081
- this._labelZIndex = cfg.labelZIndex || randomZIndex;
12082
12078
  this._values = cfg.values || {};
12083
12079
 
12084
12080
  /**
@@ -12154,8 +12150,6 @@ class AnnotationsPlugin extends Plugin {
12154
12150
  * @param {Number[]} [params.look] Optional World-space position for {@link Camera#look}, used when this Annotation is associated with a {@link Camera} position.
12155
12151
  * @param {Number[]} [params.up] Optional World-space position for {@link Camera#up}, used when this Annotation is associated with a {@link Camera} position.
12156
12152
  * @param {String} [params.projection] Optional projection type for {@link Camera#projection}, used when this Annotation is associated with a {@link Camera} position.
12157
- * @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
12158
- * @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
12159
12153
  * @returns {Annotation} The new {@link Annotation}.
12160
12154
  */
12161
12155
  createAnnotation(params) {
@@ -12171,8 +12165,8 @@ class AnnotationsPlugin extends Plugin {
12171
12165
  if (!pickResult.worldPos || !pickResult.worldNormal) {
12172
12166
  this.error("Param 'pickResult' does not have both worldPos and worldNormal");
12173
12167
  } else {
12174
- const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1h);
12175
- const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$d);
12168
+ const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1g);
12169
+ const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$c);
12176
12170
  const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$9);
12177
12171
  worldPos = offsetWorldPos;
12178
12172
  entity = pickResult.entity;
@@ -12207,9 +12201,7 @@ class AnnotationsPlugin extends Plugin {
12207
12201
  markerElement: markerElement,
12208
12202
  labelElement: labelElement,
12209
12203
  markerHTML: params.markerHTML || this._markerHTML,
12210
- markerZIndex : params.markerZIndex || this._markerZIndex,
12211
12204
  labelHTML: params.labelHTML || this._labelHTML,
12212
- labelZIndex : params.labelZIndex || this._labelZIndex,
12213
12205
  occludable: params.occludable,
12214
12206
  values: utils.apply(params.values, utils.apply(this._values, {})),
12215
12207
  markerShown: params.markerShown,
@@ -14370,7 +14362,7 @@ const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
14370
14362
  const POINT_SIZE = 20;
14371
14363
  const MARKER_SPRITE_CLIPZ_OFFSET = -0.001; // Amount that we offset sprite clip Z coords to raise them from surfaces
14372
14364
 
14373
- const tempVec3a$1g = math.vec3();
14365
+ const tempVec3a$1f = math.vec3();
14374
14366
 
14375
14367
  /**
14376
14368
  * Manages occlusion testing. Private member of a Renderer.
@@ -14707,7 +14699,7 @@ class OcclusionTester {
14707
14699
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
14708
14700
  if (active) {
14709
14701
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
14710
- gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1g));
14702
+ gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f));
14711
14703
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
14712
14704
  }
14713
14705
  }
@@ -18712,7 +18704,7 @@ class CustomProjection extends Component {
18712
18704
  }
18713
18705
 
18714
18706
  const tempVec3$6 = math.vec3();
18715
- const tempVec3b$c = math.vec3();
18707
+ const tempVec3b$b = math.vec3();
18716
18708
  const tempVec3c$8 = math.vec3();
18717
18709
  const tempVec3d$4 = math.vec3();
18718
18710
  const tempVec3e$3 = math.vec3();
@@ -19022,7 +19014,7 @@ class Camera extends Component {
19022
19014
  orbitYaw(angleInc) {
19023
19015
  let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3$6);
19024
19016
  math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
19025
- lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$c);
19017
+ lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$b);
19026
19018
  this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$8); // Set eye position as 'look' plus 'eye' vector
19027
19019
  this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4); // Rotate 'up' vector
19028
19020
  }
@@ -19040,7 +19032,7 @@ class Camera extends Component {
19040
19032
  }
19041
19033
  }
19042
19034
  let eye2 = math.subVec3(this._eye, this._look, tempVec3$6);
19043
- const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
19035
+ const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
19044
19036
  math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
19045
19037
  eye2 = math.transformPoint3(tempMat, eye2, tempVec3d$4);
19046
19038
  this.up = math.transformPoint3(tempMat, this._up, tempVec3e$3);
@@ -19055,7 +19047,7 @@ class Camera extends Component {
19055
19047
  yaw(angleInc) {
19056
19048
  let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
19057
19049
  math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
19058
- look2 = math.transformPoint3(tempMat, look2, tempVec3b$c);
19050
+ look2 = math.transformPoint3(tempMat, look2, tempVec3b$b);
19059
19051
  this.look = math.addVec3(look2, this._eye, tempVec3c$8);
19060
19052
  if (this._gimbalLock) {
19061
19053
  this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4);
@@ -19075,7 +19067,7 @@ class Camera extends Component {
19075
19067
  }
19076
19068
  }
19077
19069
  let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
19078
- const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$c), math.normalizeVec3(this._up, tempVec3c$8));
19070
+ const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
19079
19071
  math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
19080
19072
  this.up = math.transformPoint3(tempMat, this._up, tempVec3f$3);
19081
19073
  look2 = math.transformPoint3(tempMat, look2, tempVec3d$4);
@@ -19092,7 +19084,7 @@ class Camera extends Component {
19092
19084
  const vec = [0, 0, 0];
19093
19085
  let v;
19094
19086
  if (pan[0] !== 0) {
19095
- const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$c));
19087
+ const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$b));
19096
19088
  v = math.mulVec3Scalar(left, pan[0]);
19097
19089
  vec[0] += v[0];
19098
19090
  vec[1] += v[1];
@@ -19121,7 +19113,7 @@ class Camera extends Component {
19121
19113
  */
19122
19114
  zoom(delta) {
19123
19115
  const vec = math.subVec3(this._eye, this._look, tempVec3$6);
19124
- const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$c));
19116
+ const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$b));
19125
19117
  const newLenLook = Math.abs(lenLook + delta);
19126
19118
  if (newLenLook < 0.5) {
19127
19119
  return;
@@ -19583,7 +19575,7 @@ class Camera extends Component {
19583
19575
  }
19584
19576
 
19585
19577
  const tempVec4$9 = math.vec4();
19586
- const tempVec3a$1f = math.vec3();
19578
+ const tempVec3a$1e = math.vec3();
19587
19579
 
19588
19580
  /**
19589
19581
  * @private
@@ -19670,7 +19662,7 @@ class TrianglesDataTextureColorRenderer {
19670
19662
  if (active) {
19671
19663
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
19672
19664
  if (origin) {
19673
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f);
19665
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
19674
19666
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
19675
19667
  } else {
19676
19668
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -20197,7 +20189,7 @@ class TrianglesDataTextureColorRenderer {
20197
20189
 
20198
20190
  const defaultColor$6 = new Float32Array([1, 1, 1]);
20199
20191
  math.vec4();
20200
- const tempVec3a$1e = math.vec3();
20192
+ const tempVec3a$1d = math.vec3();
20201
20193
 
20202
20194
  /**
20203
20195
  * @private
@@ -20305,7 +20297,7 @@ class TrianglesDataTextureSilhouetteRenderer {
20305
20297
  if (active) {
20306
20298
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
20307
20299
  if (origin) {
20308
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
20300
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
20309
20301
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
20310
20302
  } else {
20311
20303
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -20661,7 +20653,7 @@ class TrianglesDataTextureSilhouetteRenderer {
20661
20653
  }
20662
20654
  }
20663
20655
 
20664
- const tempVec3a$1d = math.vec3();
20656
+ const tempVec3a$1c = math.vec3();
20665
20657
  const defaultColor$5 = new Float32Array([0,0,0,1]);
20666
20658
 
20667
20659
  /**
@@ -20761,7 +20753,7 @@ class TrianglesDataTextureEdgesRenderer {
20761
20753
  if (active) {
20762
20754
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
20763
20755
  if (origin) {
20764
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
20756
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
20765
20757
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
20766
20758
  } else {
20767
20759
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -21080,7 +21072,7 @@ class TrianglesDataTextureEdgesRenderer {
21080
21072
  }
21081
21073
  }
21082
21074
 
21083
- const tempVec3a$1c = math.vec3();
21075
+ const tempVec3a$1b = math.vec3();
21084
21076
 
21085
21077
  /**
21086
21078
  * @private
@@ -21154,7 +21146,7 @@ class TrianglesDataTextureEdgesColorRenderer {
21154
21146
  if (active) {
21155
21147
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
21156
21148
  if (origin) {
21157
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
21149
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
21158
21150
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
21159
21151
  } else {
21160
21152
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -21482,7 +21474,7 @@ class TrianglesDataTextureEdgesColorRenderer {
21482
21474
  }
21483
21475
  }
21484
21476
 
21485
- const tempVec3a$1b = math.vec3();
21477
+ const tempVec3a$1a = math.vec3();
21486
21478
 
21487
21479
  /**
21488
21480
  * @private
@@ -21569,7 +21561,7 @@ class TrianglesDataTexturePickMeshRenderer {
21569
21561
  if (active) {
21570
21562
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
21571
21563
  if (origin) {
21572
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
21564
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
21573
21565
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
21574
21566
  } else {
21575
21567
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -21925,7 +21917,7 @@ class TrianglesDataTexturePickMeshRenderer {
21925
21917
  }
21926
21918
  }
21927
21919
 
21928
- const tempVec3a$1a = math.vec3();
21920
+ const tempVec3a$19 = math.vec3();
21929
21921
 
21930
21922
  /**
21931
21923
  * @private
@@ -22017,7 +22009,7 @@ class TrianglesDataTexturePickDepthRenderer {
22017
22009
  if (active) {
22018
22010
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
22019
22011
  if (origin) {
22020
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
22012
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
22021
22013
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
22022
22014
  } else {
22023
22015
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -22376,7 +22368,7 @@ class TrianglesDataTexturePickDepthRenderer {
22376
22368
  }
22377
22369
  }
22378
22370
 
22379
- const tempVec3a$19 = math.vec3();
22371
+ const tempVec3a$18 = math.vec3();
22380
22372
 
22381
22373
  /**
22382
22374
  * @private
@@ -22468,7 +22460,7 @@ class TrianglesDataTexturePickNormalsRenderer {
22468
22460
  if (active) {
22469
22461
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
22470
22462
  if (origin) {
22471
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
22463
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
22472
22464
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
22473
22465
  } else {
22474
22466
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -23032,7 +23024,7 @@ class TrianglesDataTextureOcclusionRenderer {
23032
23024
  }
23033
23025
 
23034
23026
  math.vec4();
23035
- const tempVec3a$18 = math.vec3();
23027
+ const tempVec3a$17 = math.vec3();
23036
23028
 
23037
23029
  /**
23038
23030
  * @private
@@ -23117,7 +23109,7 @@ class TrianglesDataTextureDepthRenderer {
23117
23109
  if (active) {
23118
23110
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
23119
23111
  if (origin) {
23120
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
23112
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
23121
23113
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
23122
23114
  } else {
23123
23115
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -23488,7 +23480,7 @@ class TrianglesDataTextureDepthRenderer {
23488
23480
  }
23489
23481
  }
23490
23482
 
23491
- const tempVec3a$17 = math.vec3();
23483
+ const tempVec3a$16 = math.vec3();
23492
23484
 
23493
23485
  /**
23494
23486
  * @private
@@ -23551,7 +23543,7 @@ class TrianglesDataTextureNormalsRenderer {
23551
23543
  if (active) {
23552
23544
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
23553
23545
  if (origin) {
23554
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
23546
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
23555
23547
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
23556
23548
  } else {
23557
23549
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -23981,7 +23973,7 @@ class TrianglesDataTextureShadowRenderer {
23981
23973
  }
23982
23974
 
23983
23975
  const tempVec4$8 = math.vec4();
23984
- const tempVec3a$16 = math.vec3();
23976
+ const tempVec3a$15 = math.vec3();
23985
23977
 
23986
23978
  const TEXTURE_DECODE_FUNCS$2 = {
23987
23979
  "linear": "linearToLinear",
@@ -24052,7 +24044,7 @@ class TrianglesDataTextureColorQualityRenderer {
24052
24044
  if (active) {
24053
24045
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
24054
24046
  if (origin) {
24055
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
24047
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
24056
24048
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
24057
24049
  } else {
24058
24050
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -24791,7 +24783,7 @@ class TrianglesDataTextureColorQualityRenderer {
24791
24783
  }
24792
24784
  }
24793
24785
 
24794
- const tempVec3a$15 = math.vec3();
24786
+ const tempVec3a$14 = math.vec3();
24795
24787
 
24796
24788
  /**
24797
24789
  * @private
@@ -24905,7 +24897,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
24905
24897
  if (active) {
24906
24898
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
24907
24899
  if (origin) {
24908
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
24900
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$14);
24909
24901
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
24910
24902
  } else {
24911
24903
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -27642,8 +27634,8 @@ const tempUint8Array4 = new Uint8Array (4);
27642
27634
 
27643
27635
  const tempFloat32Array3 = new Float32Array (3);
27644
27636
 
27645
- const tempVec3a$14 = math.vec3();
27646
- const tempVec3b$b = math.vec3();
27637
+ const tempVec3a$13 = math.vec3();
27638
+ const tempVec3b$a = math.vec3();
27647
27639
  const tempVec3c$7 = math.vec3();
27648
27640
  const tempVec3d$3 = math.vec3();
27649
27641
  const tempVec3e$2 = math.vec3();
@@ -29268,8 +29260,8 @@ class TrianglesDataTextureLayer {
29268
29260
  const origin = state.origin;
29269
29261
  const offset = portion.offset;
29270
29262
 
29271
- const rtcRayOrigin = tempVec3a$14;
29272
- const rtcRayDir = tempVec3b$b;
29263
+ const rtcRayOrigin = tempVec3a$13;
29264
+ const rtcRayDir = tempVec3b$a;
29273
29265
 
29274
29266
  rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$7) : worldRayOrigin); // World -> RTC
29275
29267
  rtcRayDir.set(worldRayDir);
@@ -32118,7 +32110,7 @@ class ViewFrustumCullingManager {
32118
32110
 
32119
32111
  WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];
32120
32112
 
32121
- const tempVec3a$13 = math.vec3();
32113
+ const tempVec3a$12 = math.vec3();
32122
32114
  const tempMat4$3 = math.mat4();
32123
32115
 
32124
32116
  const defaultScale$1 = math.vec3([1, 1, 1]);
@@ -33090,7 +33082,7 @@ class DataTextureSceneModel extends Component {
33090
33082
  }
33091
33083
 
33092
33084
  const cfgOrigin = cfg.origin || cfg.rtcCenter;
33093
- const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$13) : this._origin;
33085
+ const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$12) : this._origin;
33094
33086
 
33095
33087
  switch (primitive) {
33096
33088
  case "triangles":
@@ -33354,7 +33346,7 @@ class DataTextureSceneModel extends Component {
33354
33346
  if (!origin) {
33355
33347
  origin = cfgOrigin;
33356
33348
  } else {
33357
- origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$13);
33349
+ origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$12);
33358
33350
  }
33359
33351
  } else {
33360
33352
  origin = this._origin;
@@ -35325,8 +35317,11 @@ const Renderer = function (scene, options) {
35325
35317
  *
35326
35318
  * Exit snapshot mode using endSnapshot().
35327
35319
  */
35328
- this.beginSnapshot = function () {
35320
+ this.beginSnapshot = function (params={}) {
35329
35321
  const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
35322
+ if (params.width && params.height) {
35323
+ snapshotBuffer.setSize([params.width, params.height]);
35324
+ }
35330
35325
  snapshotBuffer.bind();
35331
35326
  snapshotBuffer.clear();
35332
35327
  snapshotBound = true;
@@ -40637,11 +40632,7 @@ class SAO extends Component {
40637
40632
 
40638
40633
  super(owner, cfg);
40639
40634
 
40640
- const ua = navigator.userAgent.match(/(opera|chrome|safari|firefox|msie|mobile)\/?\s*(\.?\d+(\.\d+)*)/i);
40641
- const isSafari = (ua && ua[1].toLowerCase() === "safari");
40642
-
40643
- this._supported = (!isSafari) &&
40644
- WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"]; // For computing normals in SAO fragment shader
40635
+ this._supported = WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"]; // For computing normals in SAO fragment shader
40645
40636
 
40646
40637
  this.enabled = cfg.enabled;
40647
40638
  this.kernelRadius = cfg.kernelRadius;
@@ -45983,7 +45974,7 @@ function buildFragmentDraw(mesh) {
45983
45974
  * @author xeolabs / https://github.com/xeolabs
45984
45975
  */
45985
45976
 
45986
- const tempVec3a$12 = math.vec3();
45977
+ const tempVec3a$11 = math.vec3();
45987
45978
 
45988
45979
  const ids$2 = new Map$1({});
45989
45980
 
@@ -46082,7 +46073,7 @@ DrawRenderer.prototype.drawMesh = function (frameCtx, mesh) {
46082
46073
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
46083
46074
  if (active) {
46084
46075
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
46085
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$12) : sectionPlane.pos);
46076
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
46086
46077
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
46087
46078
  }
46088
46079
  }
@@ -47220,7 +47211,7 @@ function buildFragment$5(mesh) {
47220
47211
 
47221
47212
  const ids$1 = new Map$1({});
47222
47213
 
47223
- const tempVec3a$11 = math.vec3();
47214
+ const tempVec3a$10 = math.vec3();
47224
47215
 
47225
47216
  /**
47226
47217
  * @private
@@ -47304,7 +47295,7 @@ EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
47304
47295
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
47305
47296
  if (active) {
47306
47297
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
47307
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
47298
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
47308
47299
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
47309
47300
  }
47310
47301
  }
@@ -47640,7 +47631,7 @@ function buildFragment$4(mesh) {
47640
47631
 
47641
47632
  const ids = new Map$1({});
47642
47633
 
47643
- const tempVec3a$10 = math.vec3();
47634
+ const tempVec3a$$ = math.vec3();
47644
47635
 
47645
47636
  /**
47646
47637
  * @private
@@ -47723,7 +47714,7 @@ EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
47723
47714
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
47724
47715
  if (active) {
47725
47716
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
47726
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
47717
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
47727
47718
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
47728
47719
  }
47729
47720
  }
@@ -48018,7 +48009,7 @@ function buildFragment$3(mesh) {
48018
48009
  * @author xeolabs / https://github.com/xeolabs
48019
48010
  */
48020
48011
 
48021
- const tempVec3a$$ = math.vec3();
48012
+ const tempVec3a$_ = math.vec3();
48022
48013
 
48023
48014
  // No ID, because there is exactly one PickMeshRenderer per scene
48024
48015
 
@@ -48102,7 +48093,7 @@ PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
48102
48093
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
48103
48094
  if (active) {
48104
48095
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
48105
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
48096
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
48106
48097
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
48107
48098
  }
48108
48099
  }
@@ -48335,7 +48326,7 @@ function buildFragment$2(mesh) {
48335
48326
  * @author xeolabs / https://github.com/xeolabs
48336
48327
  */
48337
48328
 
48338
- const tempVec3a$_ = math.vec3();
48329
+ const tempVec3a$Z = math.vec3();
48339
48330
 
48340
48331
  /**
48341
48332
  * @private
@@ -48427,7 +48418,7 @@ PickTriangleRenderer.prototype.drawMesh = function (frameCtx, mesh) {
48427
48418
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
48428
48419
  if (active) {
48429
48420
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
48430
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
48421
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
48431
48422
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
48432
48423
  }
48433
48424
  }
@@ -48664,7 +48655,7 @@ function buildFragment$1(mesh) {
48664
48655
  * @author xeolabs / https://github.com/xeolabs
48665
48656
  */
48666
48657
 
48667
- const tempVec3a$Z = math.vec3();
48658
+ const tempVec3a$Y = math.vec3();
48668
48659
 
48669
48660
  // No ID, because there is exactly one PickMeshRenderer per scene
48670
48661
 
@@ -48772,7 +48763,7 @@ OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
48772
48763
  gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
48773
48764
  if (active) {
48774
48765
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
48775
- gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
48766
+ gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Y) : sectionPlane.pos);
48776
48767
  gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
48777
48768
  }
48778
48769
  }
@@ -61374,8 +61365,8 @@ class LineSet extends Component {
61374
61365
  }
61375
61366
 
61376
61367
  const tempVec3$4 = math.vec3();
61377
- const tempVec3a$Y = math.vec3();
61378
- const tempVec3b$a = math.vec3();
61368
+ const tempVec3a$X = math.vec3();
61369
+ const tempVec3b$9 = math.vec3();
61379
61370
  const tempVec3c$6 = math.vec3();
61380
61371
 
61381
61372
  /**
@@ -62055,8 +62046,8 @@ class BCFViewpointsPlugin extends Plugin {
62055
62046
  bcfViewpoint.bitmaps.forEach(function (e) {
62056
62047
  const bitmap_type = e.bitmap_type || "jpg"; // "jpg" | "png"
62057
62048
  const bitmap_data = e.bitmap_data; // base64
62058
- let location = xyzObjectToArray(e.location, tempVec3a$Y);
62059
- let normal = xyzObjectToArray(e.normal, tempVec3b$a);
62049
+ let location = xyzObjectToArray(e.location, tempVec3a$X);
62050
+ let normal = xyzObjectToArray(e.normal, tempVec3b$9);
62060
62051
  let up = xyzObjectToArray(e.up, tempVec3c$6);
62061
62052
  let height = e.height || 1;
62062
62053
  if (!bitmap_type) {
@@ -63945,7 +63936,7 @@ class SplineCurve extends Curve {
63945
63936
  }
63946
63937
  }
63947
63938
 
63948
- const tempVec3a$X = math.vec3();
63939
+ const tempVec3a$W = math.vec3();
63949
63940
 
63950
63941
  /**
63951
63942
  * @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
@@ -64077,9 +64068,9 @@ class CameraPath extends Component {
64077
64068
  t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
64078
64069
  t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
64079
64070
 
64080
- camera.eye = this._eyeCurve.getPoint(t, tempVec3a$X);
64081
- camera.look = this._lookCurve.getPoint(t, tempVec3a$X);
64082
- camera.up = this._upCurve.getPoint(t, tempVec3a$X);
64071
+ camera.eye = this._eyeCurve.getPoint(t, tempVec3a$W);
64072
+ camera.look = this._lookCurve.getPoint(t, tempVec3a$W);
64073
+ camera.up = this._upCurve.getPoint(t, tempVec3a$W);
64083
64074
  }
64084
64075
 
64085
64076
  /**
@@ -65118,7 +65109,7 @@ CameraPathAnimation.PLAYING = 2;
65118
65109
  CameraPathAnimation.PLAYING_TO = 3;
65119
65110
 
65120
65111
  const tempVec3$2 = math.vec3();
65121
- const tempVec3b$9 = math.vec3();
65112
+ const tempVec3b$8 = math.vec3();
65122
65113
  math.vec3();
65123
65114
  const zeroVec$1 = math.vec3([0, -1, 0]);
65124
65115
  const tempQuat = math.vec4([0, 0, 0, 1]);
@@ -65546,7 +65537,7 @@ class ImagePlane extends Component {
65546
65537
  const dist = -math.dotVec3(negDir, tempVec3$2);
65547
65538
 
65548
65539
  math.normalizeVec3(negDir);
65549
- math.mulVec3Scalar(negDir, dist, tempVec3b$9);
65540
+ math.mulVec3Scalar(negDir, dist, tempVec3b$8);
65550
65541
  math.vec3PairToQuaternion(zeroVec$1, dir, tempQuat);
65551
65542
 
65552
65543
  this._node.quaternion = tempQuat;
@@ -66712,8 +66703,8 @@ class SpriteMarker extends Marker {
66712
66703
  }
66713
66704
  }
66714
66705
 
66715
- const tempVec3a$W = math.vec3();
66716
- const tempVec3b$8 = math.vec3();
66706
+ const tempVec3a$V = math.vec3();
66707
+ const tempVec3b$7 = math.vec3();
66717
66708
  const tempMat4a = math.mat4();
66718
66709
 
66719
66710
  /**
@@ -66790,8 +66781,8 @@ function frustumIntersectsAABB3(frustum, aabb) {
66790
66781
 
66791
66782
  let ret = Frustum.INSIDE;
66792
66783
 
66793
- const min = tempVec3a$W;
66794
- const max = tempVec3b$8;
66784
+ const min = tempVec3a$V;
66785
+ const max = tempVec3b$7;
66795
66786
 
66796
66787
  min[0] = aabb[0];
66797
66788
  min[1] = aabb[1];
@@ -69372,7 +69363,7 @@ const RENDER_PASSES = {
69372
69363
  };
69373
69364
 
69374
69365
  const tempVec4$7 = math.vec4();
69375
- const tempVec3a$V = math.vec3();
69366
+ const tempVec3a$U = math.vec3();
69376
69367
 
69377
69368
  /**
69378
69369
  * @private
@@ -69437,7 +69428,7 @@ class TrianglesBatchingColorRenderer {
69437
69428
  if (active) {
69438
69429
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
69439
69430
  if (origin) {
69440
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$V);
69431
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
69441
69432
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
69442
69433
  } else {
69443
69434
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -69865,7 +69856,7 @@ class TrianglesBatchingColorRenderer {
69865
69856
  }
69866
69857
 
69867
69858
  const tempVec4$6 = math.vec4();
69868
- const tempVec3a$U = math.vec3();
69859
+ const tempVec3a$T = math.vec3();
69869
69860
 
69870
69861
  /**
69871
69862
  * @private
@@ -69927,7 +69918,7 @@ class TrianglesBatchingFlatColorRenderer {
69927
69918
  if (active) {
69928
69919
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
69929
69920
  if (origin) {
69930
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
69921
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
69931
69922
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
69932
69923
  } else {
69933
69924
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -70344,7 +70335,7 @@ class TrianglesBatchingFlatColorRenderer {
70344
70335
  }
70345
70336
 
70346
70337
  const defaultColor$4 = new Float32Array([1, 1, 1]);
70347
- const tempVec3a$T = math.vec3();
70338
+ const tempVec3a$S = math.vec3();
70348
70339
 
70349
70340
  /**
70350
70341
  * @private
@@ -70428,7 +70419,7 @@ class TrianglesBatchingSilhouetteRenderer {
70428
70419
  if (active) {
70429
70420
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
70430
70421
  if (origin) {
70431
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
70422
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
70432
70423
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
70433
70424
  } else {
70434
70425
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -70665,7 +70656,7 @@ class TrianglesBatchingSilhouetteRenderer {
70665
70656
  }
70666
70657
  }
70667
70658
 
70668
- const tempVec3a$S = math.vec3();
70659
+ const tempVec3a$R = math.vec3();
70669
70660
  const defaultColor$3 = new Float32Array([0,0,0,1]);
70670
70661
 
70671
70662
  /**
@@ -70748,7 +70739,7 @@ class TrianglesBatchingEdgesRenderer {
70748
70739
  if (active) {
70749
70740
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
70750
70741
  if (origin) {
70751
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
70742
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
70752
70743
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
70753
70744
  } else {
70754
70745
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -70976,7 +70967,7 @@ class TrianglesBatchingEdgesRenderer {
70976
70967
  }
70977
70968
  }
70978
70969
 
70979
- const tempVec3a$R = math.vec3();
70970
+ const tempVec3a$Q = math.vec3();
70980
70971
 
70981
70972
  /**
70982
70973
  * @private
@@ -71036,7 +71027,7 @@ class TrianglesBatchingEdgesColorRenderer {
71036
71027
  if (active) {
71037
71028
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
71038
71029
  if (origin) {
71039
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
71030
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
71040
71031
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
71041
71032
  } else {
71042
71033
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -71264,7 +71255,7 @@ class TrianglesBatchingEdgesColorRenderer {
71264
71255
  }
71265
71256
  }
71266
71257
 
71267
- const tempVec3a$Q = math.vec3();
71258
+ const tempVec3a$P = math.vec3();
71268
71259
 
71269
71260
  /**
71270
71261
  * @private
@@ -71330,7 +71321,7 @@ class TrianglesBatchingPickMeshRenderer {
71330
71321
  if (active) {
71331
71322
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
71332
71323
  if (origin) {
71333
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
71324
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
71334
71325
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
71335
71326
  } else {
71336
71327
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -71560,7 +71551,7 @@ class TrianglesBatchingPickMeshRenderer {
71560
71551
  }
71561
71552
  }
71562
71553
 
71563
- const tempVec3a$P = math.vec3();
71554
+ const tempVec3a$O = math.vec3();
71564
71555
 
71565
71556
  /**
71566
71557
  * @private
@@ -71631,7 +71622,7 @@ class TrianglesBatchingPickDepthRenderer {
71631
71622
  if (active) {
71632
71623
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
71633
71624
  if (origin) {
71634
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
71625
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
71635
71626
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
71636
71627
  } else {
71637
71628
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -71869,7 +71860,7 @@ class TrianglesBatchingPickDepthRenderer {
71869
71860
  }
71870
71861
  }
71871
71862
 
71872
- const tempVec3a$O = math.vec3();
71863
+ const tempVec3a$N = math.vec3();
71873
71864
 
71874
71865
  /**
71875
71866
  * @private
@@ -71937,7 +71928,7 @@ class TrianglesBatchingPickNormalsRenderer {
71937
71928
  if (active) {
71938
71929
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
71939
71930
  if (origin) {
71940
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
71931
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
71941
71932
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
71942
71933
  } else {
71943
71934
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -72162,7 +72153,7 @@ class TrianglesBatchingPickNormalsRenderer {
72162
72153
  }
72163
72154
  }
72164
72155
 
72165
- const tempVec3a$N = math.vec3();
72156
+ const tempVec3a$M = math.vec3();
72166
72157
 
72167
72158
  /**
72168
72159
  * @private
@@ -72222,7 +72213,7 @@ class TrianglesBatchingOcclusionRenderer {
72222
72213
  if (active) {
72223
72214
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
72224
72215
  if (origin) {
72225
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
72216
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
72226
72217
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
72227
72218
  } else {
72228
72219
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -72445,7 +72436,7 @@ class TrianglesBatchingOcclusionRenderer {
72445
72436
  }
72446
72437
  }
72447
72438
 
72448
- const tempVec3a$M = math.vec3();
72439
+ const tempVec3a$L = math.vec3();
72449
72440
 
72450
72441
  /**
72451
72442
  * @private
@@ -72505,7 +72496,7 @@ class TrianglesBatchingDepthRenderer {
72505
72496
  if (active) {
72506
72497
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
72507
72498
  if (origin) {
72508
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
72499
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
72509
72500
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
72510
72501
  } else {
72511
72502
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -72729,7 +72720,7 @@ class TrianglesBatchingDepthRenderer {
72729
72720
  }
72730
72721
  }
72731
72722
 
72732
- const tempVec3a$L = math.vec3();
72723
+ const tempVec3a$K = math.vec3();
72733
72724
 
72734
72725
  /**
72735
72726
  * @private
@@ -72792,7 +72783,7 @@ class TrianglesBatchingNormalsRenderer {
72792
72783
  if (active) {
72793
72784
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
72794
72785
  if (origin) {
72795
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
72786
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
72796
72787
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
72797
72788
  } else {
72798
72789
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -73032,7 +73023,7 @@ class TrianglesBatchingNormalsRenderer {
73032
73023
  }
73033
73024
  }
73034
73025
 
73035
- const tempVec3a$K = math.vec3();
73026
+ const tempVec3a$J = math.vec3();
73036
73027
 
73037
73028
  /**
73038
73029
  * Renders BatchingLayer fragment depths to a shadow map.
@@ -73101,7 +73092,7 @@ class TrianglesBatchingShadowRenderer {
73101
73092
  if (active) {
73102
73093
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
73103
73094
  if (origin) {
73104
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
73095
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
73105
73096
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
73106
73097
  } else {
73107
73098
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -73273,7 +73264,7 @@ class TrianglesBatchingShadowRenderer {
73273
73264
  }
73274
73265
 
73275
73266
  const tempVec4$5 = math.vec4();
73276
- const tempVec3a$J = math.vec3();
73267
+ const tempVec3a$I = math.vec3();
73277
73268
 
73278
73269
  // const TEXTURE_DECODE_FUNCS = {};
73279
73270
  // TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
@@ -73346,7 +73337,7 @@ class TrianglesBatchingPBRRenderer {
73346
73337
  if (active) {
73347
73338
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
73348
73339
  if (origin) {
73349
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
73340
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
73350
73341
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
73351
73342
  } else {
73352
73343
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -74151,7 +74142,7 @@ class TrianglesBatchingPBRRenderer {
74151
74142
  }
74152
74143
  }
74153
74144
 
74154
- const tempVec3a$I = math.vec3();
74145
+ const tempVec3a$H = math.vec3();
74155
74146
 
74156
74147
  /**
74157
74148
  * @private
@@ -74218,7 +74209,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
74218
74209
  if (active) {
74219
74210
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
74220
74211
  if (origin) {
74221
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
74212
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
74222
74213
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
74223
74214
  } else {
74224
74215
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -74428,7 +74419,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
74428
74419
  }
74429
74420
 
74430
74421
  const tempVec4$4 = math.vec4();
74431
- const tempVec3a$H = math.vec3();
74422
+ const tempVec3a$G = math.vec3();
74432
74423
 
74433
74424
  /**
74434
74425
  * @private
@@ -74493,7 +74484,7 @@ class TrianglesBatchingColorTextureRenderer {
74493
74484
  if (active) {
74494
74485
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
74495
74486
  if (origin) {
74496
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
74487
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$G);
74497
74488
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
74498
74489
  } else {
74499
74490
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -75499,8 +75490,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
75499
75490
  const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
75500
75491
  const tempOBB3$2 = math.OBB3();
75501
75492
 
75502
- const tempVec3a$G = math.vec3();
75503
- const tempVec3b$7 = math.vec3();
75493
+ const tempVec3a$F = math.vec3();
75494
+ const tempVec3b$6 = math.vec3();
75504
75495
  const tempVec3c$5 = math.vec3();
75505
75496
  const tempVec3d$2 = math.vec3();
75506
75497
  const tempVec3e$1 = math.vec3();
@@ -76679,8 +76670,8 @@ class TrianglesBatchingLayer {
76679
76670
  const origin = state.origin;
76680
76671
  const offset = portion.offset;
76681
76672
 
76682
- const rtcRayOrigin = tempVec3a$G;
76683
- const rtcRayDir = tempVec3b$7;
76673
+ const rtcRayOrigin = tempVec3a$F;
76674
+ const rtcRayDir = tempVec3b$6;
76684
76675
 
76685
76676
  rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
76686
76677
  rtcRayDir.set(worldRayDir);
@@ -76803,7 +76794,7 @@ class TrianglesBatchingLayer {
76803
76794
  }
76804
76795
 
76805
76796
  const tempVec4$3 = math.vec4();
76806
- const tempVec3a$F = math.vec3();
76797
+ const tempVec3a$E = math.vec3();
76807
76798
 
76808
76799
  /**
76809
76800
  * @private
@@ -76869,7 +76860,7 @@ class TrianglesInstancingColorRenderer {
76869
76860
  if (active) {
76870
76861
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
76871
76862
  if (origin) {
76872
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$F);
76863
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
76873
76864
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
76874
76865
  } else {
76875
76866
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -77346,7 +77337,7 @@ class TrianglesInstancingColorRenderer {
77346
77337
  }
77347
77338
 
77348
77339
  const tempVec4$2 = math.vec4();
77349
- const tempVec3a$E = math.vec3();
77340
+ const tempVec3a$D = math.vec3();
77350
77341
 
77351
77342
  /**
77352
77343
  * @private
@@ -77408,7 +77399,7 @@ class TrianglesInstancingFlatColorRenderer {
77408
77399
  if (active) {
77409
77400
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
77410
77401
  if (origin) {
77411
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
77402
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
77412
77403
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
77413
77404
  } else {
77414
77405
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -77855,7 +77846,7 @@ class TrianglesInstancingFlatColorRenderer {
77855
77846
  }
77856
77847
  }
77857
77848
 
77858
- const tempVec3a$D = math.vec3();
77849
+ const tempVec3a$C = math.vec3();
77859
77850
 
77860
77851
  /**
77861
77852
  * @private
@@ -77938,7 +77929,7 @@ class TrianglesInstancingSilhouetteRenderer {
77938
77929
  if (active) {
77939
77930
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
77940
77931
  if (origin) {
77941
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
77932
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
77942
77933
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
77943
77934
  } else {
77944
77935
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -78210,7 +78201,7 @@ class TrianglesInstancingSilhouetteRenderer {
78210
78201
  }
78211
78202
  }
78212
78203
 
78213
- const tempVec3a$C = math.vec3();
78204
+ const tempVec3a$B = math.vec3();
78214
78205
  const defaultColor$2 = new Float32Array([0,0,0,1]);
78215
78206
 
78216
78207
  /**
@@ -78294,7 +78285,7 @@ class TrianglesInstancingEdgesRenderer {
78294
78285
  if (active) {
78295
78286
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
78296
78287
  if (origin) {
78297
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
78288
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
78298
78289
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
78299
78290
  } else {
78300
78291
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -78555,7 +78546,7 @@ class TrianglesInstancingEdgesRenderer {
78555
78546
  }
78556
78547
  }
78557
78548
 
78558
- const tempVec3a$B = math.vec3();
78549
+ const tempVec3a$A = math.vec3();
78559
78550
 
78560
78551
  /**
78561
78552
  * @private
@@ -78616,7 +78607,7 @@ class TrianglesInstancingEdgesColorRenderer {
78616
78607
  if (active) {
78617
78608
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
78618
78609
  if (origin) {
78619
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
78610
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
78620
78611
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
78621
78612
  } else {
78622
78613
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -78882,7 +78873,7 @@ class TrianglesInstancingEdgesColorRenderer {
78882
78873
  }
78883
78874
  }
78884
78875
 
78885
- const tempVec3a$A = math.vec3();
78876
+ const tempVec3a$z = math.vec3();
78886
78877
 
78887
78878
  /**
78888
78879
  * @private
@@ -78985,7 +78976,7 @@ class TrianglesInstancingPickMeshRenderer {
78985
78976
  if (active) {
78986
78977
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
78987
78978
  if (origin) {
78988
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
78979
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
78989
78980
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
78990
78981
  } else {
78991
78982
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -79220,7 +79211,7 @@ class TrianglesInstancingPickMeshRenderer {
79220
79211
  }
79221
79212
  }
79222
79213
 
79223
- const tempVec3a$z = math.vec3();
79214
+ const tempVec3a$y = math.vec3();
79224
79215
 
79225
79216
  /**
79226
79217
  * @private
@@ -79297,7 +79288,7 @@ class TrianglesInstancingPickDepthRenderer {
79297
79288
  if (active) {
79298
79289
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
79299
79290
  if (origin) {
79300
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
79291
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
79301
79292
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
79302
79293
  } else {
79303
79294
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -79565,7 +79556,7 @@ class TrianglesInstancingPickDepthRenderer {
79565
79556
  }
79566
79557
  }
79567
79558
 
79568
- const tempVec3a$y = math.vec3();
79559
+ const tempVec3a$x = math.vec3();
79569
79560
 
79570
79561
  /**
79571
79562
  * @private
@@ -79642,7 +79633,7 @@ class TrianglesInstancingPickNormalsRenderer {
79642
79633
  if (active) {
79643
79634
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
79644
79635
  if (origin) {
79645
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
79636
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
79646
79637
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
79647
79638
  } else {
79648
79639
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -79919,7 +79910,7 @@ class TrianglesInstancingPickNormalsRenderer {
79919
79910
  }
79920
79911
  }
79921
79912
 
79922
- const tempVec3a$x = math.vec3();
79913
+ const tempVec3a$w = math.vec3();
79923
79914
 
79924
79915
  /**
79925
79916
  * @private
@@ -79980,7 +79971,7 @@ class TrianglesInstancingOcclusionRenderer {
79980
79971
  if (active) {
79981
79972
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
79982
79973
  if (origin) {
79983
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
79974
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
79984
79975
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
79985
79976
  } else {
79986
79977
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -80238,7 +80229,7 @@ class TrianglesInstancingOcclusionRenderer {
80238
80229
  }
80239
80230
  }
80240
80231
 
80241
- const tempVec3a$w = math.vec3();
80232
+ const tempVec3a$v = math.vec3();
80242
80233
 
80243
80234
  /**
80244
80235
  * @private
@@ -80299,7 +80290,7 @@ class TrianglesInstancingDepthRenderer {
80299
80290
  if (active) {
80300
80291
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
80301
80292
  if (origin) {
80302
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
80293
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
80303
80294
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
80304
80295
  } else {
80305
80296
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -80549,7 +80540,7 @@ class TrianglesInstancingDepthRenderer {
80549
80540
  }
80550
80541
  }
80551
80542
 
80552
- const tempVec3a$v = math.vec3();
80543
+ const tempVec3a$u = math.vec3();
80553
80544
 
80554
80545
  /**
80555
80546
  * @private
@@ -80613,7 +80604,7 @@ class TrianglesInstancingNormalsRenderer {
80613
80604
  if (active) {
80614
80605
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
80615
80606
  if (origin) {
80616
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
80607
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
80617
80608
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
80618
80609
  } else {
80619
80610
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -80893,7 +80884,7 @@ class TrianglesInstancingNormalsRenderer {
80893
80884
  }
80894
80885
  }
80895
80886
 
80896
- const tempVec3a$u = math.vec3();
80887
+ const tempVec3a$t = math.vec3();
80897
80888
 
80898
80889
  /**
80899
80890
  * Renders InstancingLayer fragment depths to a shadow map.
@@ -80980,7 +80971,7 @@ class TrianglesInstancingShadowRenderer {
80980
80971
  if (active) {
80981
80972
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
80982
80973
  if (origin) {
80983
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
80974
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
80984
80975
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
80985
80976
  } else {
80986
80977
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -81173,7 +81164,7 @@ class TrianglesInstancingShadowRenderer {
81173
81164
  }
81174
81165
 
81175
81166
  const tempVec4$1 = math.vec4();
81176
- const tempVec3a$t = math.vec3();
81167
+ const tempVec3a$s = math.vec3();
81177
81168
 
81178
81169
  const TEXTURE_DECODE_FUNCS = {};
81179
81170
  TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
@@ -81247,7 +81238,7 @@ class TrianglesInstancingPBRRenderer {
81247
81238
  if (active) {
81248
81239
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
81249
81240
  if (origin) {
81250
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
81241
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
81251
81242
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
81252
81243
  } else {
81253
81244
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -82083,7 +82074,7 @@ class TrianglesInstancingPBRRenderer {
82083
82074
  }
82084
82075
  }
82085
82076
 
82086
- const tempVec3a$s = math.vec3();
82077
+ const tempVec3a$r = math.vec3();
82087
82078
 
82088
82079
  /**
82089
82080
  * @private
@@ -82158,7 +82149,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
82158
82149
  if (active) {
82159
82150
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
82160
82151
  if (origin) {
82161
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
82152
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
82162
82153
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
82163
82154
  } else {
82164
82155
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -82398,7 +82389,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
82398
82389
  }
82399
82390
 
82400
82391
  const tempVec4 = math.vec4();
82401
- const tempVec3a$r = math.vec3();
82392
+ const tempVec3a$q = math.vec3();
82402
82393
 
82403
82394
  /**
82404
82395
  * @private
@@ -82463,7 +82454,7 @@ class TrianglesInstancingColorTextureRenderer {
82463
82454
  if (active) {
82464
82455
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
82465
82456
  if (origin) {
82466
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
82457
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$q);
82467
82458
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
82468
82459
  } else {
82469
82460
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -83274,8 +83265,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
83274
83265
  const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
83275
83266
  const tempVec3fa$2 = new Float32Array(3);
83276
83267
 
83277
- const tempVec3a$q = math.vec3();
83278
- const tempVec3b$6 = math.vec3();
83268
+ const tempVec3a$p = math.vec3();
83269
+ const tempVec3b$5 = math.vec3();
83279
83270
  const tempVec3c$4 = math.vec3();
83280
83271
  const tempVec3d$1 = math.vec3();
83281
83272
  const tempVec3e = math.vec3();
@@ -84203,8 +84194,8 @@ class TrianglesInstancingLayer {
84203
84194
  const origin = state.origin;
84204
84195
  const offset = portion.offset;
84205
84196
 
84206
- const rtcRayOrigin = tempVec3a$q;
84207
- const rtcRayDir = tempVec3b$6;
84197
+ const rtcRayOrigin = tempVec3a$p;
84198
+ const rtcRayDir = tempVec3b$5;
84208
84199
 
84209
84200
  rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
84210
84201
  rtcRayDir.set(worldRayDir);
@@ -84337,7 +84328,7 @@ class TrianglesInstancingLayer {
84337
84328
  }
84338
84329
  }
84339
84330
 
84340
- const tempVec3a$p = math.vec3();
84331
+ const tempVec3a$o = math.vec3();
84341
84332
 
84342
84333
  /**
84343
84334
  * @private
@@ -84400,7 +84391,7 @@ class LinesBatchingColorRenderer {
84400
84391
  if (active) {
84401
84392
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
84402
84393
  if (origin) {
84403
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$p);
84394
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
84404
84395
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
84405
84396
  } else {
84406
84397
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -84620,7 +84611,7 @@ class LinesBatchingColorRenderer {
84620
84611
  }
84621
84612
 
84622
84613
  const defaultColor$1 = new Float32Array([1, 1, 1]);
84623
- const tempVec3a$o = math.vec3();
84614
+ const tempVec3a$n = math.vec3();
84624
84615
 
84625
84616
  /**
84626
84617
  * @private
@@ -84707,7 +84698,7 @@ class LinesBatchingSilhouetteRenderer {
84707
84698
  if (active) {
84708
84699
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
84709
84700
  if (origin) {
84710
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
84701
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
84711
84702
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
84712
84703
  } else {
84713
84704
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -85804,7 +85795,7 @@ class LinesBatchingLayer {
85804
85795
  }
85805
85796
  }
85806
85797
 
85807
- const tempVec3a$n = math.vec3();
85798
+ const tempVec3a$m = math.vec3();
85808
85799
 
85809
85800
  /**
85810
85801
  * @private
@@ -85867,7 +85858,7 @@ class LinesInstancingColorRenderer {
85867
85858
  if (active) {
85868
85859
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
85869
85860
  if (origin) {
85870
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
85861
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
85871
85862
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
85872
85863
  } else {
85873
85864
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -86149,7 +86140,7 @@ class LinesInstancingColorRenderer {
86149
86140
  }
86150
86141
  }
86151
86142
 
86152
- const tempVec3a$m = math.vec3();
86143
+ const tempVec3a$l = math.vec3();
86153
86144
 
86154
86145
  /**
86155
86146
  * @private
@@ -86234,7 +86225,7 @@ class LinesInstancingSilhouetteRenderer {
86234
86225
  if (active) {
86235
86226
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
86236
86227
  if (origin) {
86237
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
86228
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
86238
86229
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
86239
86230
  } else {
86240
86231
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -87216,7 +87207,7 @@ class LinesInstancingLayer {
87216
87207
  }
87217
87208
  }
87218
87209
 
87219
- const tempVec3a$l = math.vec3();
87210
+ const tempVec3a$k = math.vec3();
87220
87211
 
87221
87212
  /**
87222
87213
  * @private
@@ -87277,7 +87268,7 @@ class PointsBatchingColorRenderer {
87277
87268
  if (active) {
87278
87269
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
87279
87270
  if (origin) {
87280
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
87271
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
87281
87272
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
87282
87273
  } else {
87283
87274
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -87562,7 +87553,7 @@ class PointsBatchingColorRenderer {
87562
87553
  }
87563
87554
 
87564
87555
  const defaultColor = new Float32Array([1, 1, 1]);
87565
- const tempVec3a$k = math.vec3();
87556
+ const tempVec3a$j = math.vec3();
87566
87557
 
87567
87558
  /**
87568
87559
  * @private
@@ -87647,7 +87638,7 @@ class PointsBatchingSilhouetteRenderer {
87647
87638
  if (active) {
87648
87639
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
87649
87640
  if (origin) {
87650
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
87641
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
87651
87642
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
87652
87643
  } else {
87653
87644
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -87891,7 +87882,7 @@ class PointsBatchingSilhouetteRenderer {
87891
87882
  }
87892
87883
  }
87893
87884
 
87894
- const tempVec3a$j = math.vec3();
87885
+ const tempVec3a$i = math.vec3();
87895
87886
 
87896
87887
  /**
87897
87888
  * @private
@@ -87958,7 +87949,7 @@ class PointsBatchingPickMeshRenderer {
87958
87949
  if (active) {
87959
87950
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
87960
87951
  if (origin) {
87961
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
87952
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
87962
87953
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
87963
87954
  } else {
87964
87955
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -88203,7 +88194,7 @@ class PointsBatchingPickMeshRenderer {
88203
88194
  }
88204
88195
  }
88205
88196
 
88206
- const tempVec3a$i = math.vec3();
88197
+ const tempVec3a$h = math.vec3();
88207
88198
 
88208
88199
  /**
88209
88200
  * @private
@@ -88275,7 +88266,7 @@ class PointsBatchingPickDepthRenderer {
88275
88266
  if (active) {
88276
88267
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
88277
88268
  if (origin) {
88278
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
88269
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
88279
88270
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
88280
88271
  } else {
88281
88272
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -88526,7 +88517,7 @@ class PointsBatchingPickDepthRenderer {
88526
88517
  }
88527
88518
  }
88528
88519
 
88529
- const tempVec3a$h = math.vec3();
88520
+ const tempVec3a$g = math.vec3();
88530
88521
 
88531
88522
  /**
88532
88523
  * @private
@@ -88587,7 +88578,7 @@ class PointsBatchingOcclusionRenderer {
88587
88578
  if (active) {
88588
88579
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
88589
88580
  if (origin) {
88590
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
88581
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$g);
88591
88582
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
88592
88583
  } else {
88593
88584
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -88953,8 +88944,8 @@ class PointsBatchingBuffer {
88953
88944
  }
88954
88945
  }
88955
88946
 
88956
- const tempVec3a$g = math.vec4();
88957
- const tempVec3b$5 = math.vec4();
88947
+ const tempVec3a$f = math.vec4();
88948
+ const tempVec3b$4 = math.vec4();
88958
88949
  const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
88959
88950
  const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
88960
88951
  const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
@@ -89106,8 +89097,8 @@ class PointsBatchingLayer {
89106
89097
 
89107
89098
  const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
89108
89099
 
89109
- const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$g);
89110
- const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$5);
89100
+ const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$f);
89101
+ const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$4);
89111
89102
 
89112
89103
  worldAABB[0] = min[0];
89113
89104
  worldAABB[1] = min[1];
@@ -89745,7 +89736,7 @@ class PointsBatchingLayer {
89745
89736
  }
89746
89737
  }
89747
89738
 
89748
- const tempVec3a$f = math.vec3();
89739
+ const tempVec3a$e = math.vec3();
89749
89740
 
89750
89741
  /**
89751
89742
  * @private
@@ -89814,7 +89805,7 @@ class PointsInstancingColorRenderer {
89814
89805
  if (active) {
89815
89806
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
89816
89807
  if (origin) {
89817
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$f);
89808
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
89818
89809
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
89819
89810
  } else {
89820
89811
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -90124,7 +90115,7 @@ class PointsInstancingColorRenderer {
90124
90115
  }
90125
90116
  }
90126
90117
 
90127
- const tempVec3a$e = math.vec3();
90118
+ const tempVec3a$d = math.vec3();
90128
90119
 
90129
90120
  /**
90130
90121
  * @private
@@ -90208,7 +90199,7 @@ class PointsInstancingSilhouetteRenderer {
90208
90199
  if (active) {
90209
90200
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
90210
90201
  if (origin) {
90211
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
90202
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
90212
90203
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
90213
90204
  } else {
90214
90205
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -90489,7 +90480,7 @@ class PointsInstancingSilhouetteRenderer {
90489
90480
  }
90490
90481
  }
90491
90482
 
90492
- const tempVec3a$d = math.vec3();
90483
+ const tempVec3a$c = math.vec3();
90493
90484
 
90494
90485
  /**
90495
90486
  * @private
@@ -90595,7 +90586,7 @@ class PointsInstancingPickMeshRenderer {
90595
90586
  if (active) {
90596
90587
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
90597
90588
  if (origin) {
90598
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
90589
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
90599
90590
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
90600
90591
  } else {
90601
90592
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -90846,7 +90837,7 @@ class PointsInstancingPickMeshRenderer {
90846
90837
  }
90847
90838
  }
90848
90839
 
90849
- const tempVec3a$c = math.vec3();
90840
+ const tempVec3a$b = math.vec3();
90850
90841
 
90851
90842
  /**
90852
90843
  * @private
@@ -90924,7 +90915,7 @@ class PointsInstancingPickDepthRenderer {
90924
90915
  if (active) {
90925
90916
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
90926
90917
  if (origin) {
90927
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
90918
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
90928
90919
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
90929
90920
  } else {
90930
90921
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -91212,7 +91203,7 @@ class PointsInstancingPickDepthRenderer {
91212
91203
  }
91213
91204
  }
91214
91205
 
91215
- const tempVec3a$b = math.vec3();
91206
+ const tempVec3a$a = math.vec3();
91216
91207
 
91217
91208
  /**
91218
91209
  * @private
@@ -91274,7 +91265,7 @@ class PointsInstancingOcclusionRenderer {
91274
91265
  if (active) {
91275
91266
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
91276
91267
  if (origin) {
91277
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
91268
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
91278
91269
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
91279
91270
  } else {
91280
91271
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -91563,7 +91554,7 @@ class PointsInstancingOcclusionRenderer {
91563
91554
  }
91564
91555
  }
91565
91556
 
91566
- const tempVec3a$a = math.vec3();
91557
+ const tempVec3a$9 = math.vec3();
91567
91558
 
91568
91559
  /**
91569
91560
  * @private
@@ -91625,7 +91616,7 @@ class PointsInstancingDepthRenderer {
91625
91616
  if (active) {
91626
91617
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
91627
91618
  if (origin) {
91628
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
91619
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
91629
91620
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
91630
91621
  } else {
91631
91622
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -91909,7 +91900,7 @@ class PointsInstancingDepthRenderer {
91909
91900
  }
91910
91901
  }
91911
91902
 
91912
- const tempVec3a$9 = math.vec3();
91903
+ const tempVec3a$8 = math.vec3();
91913
91904
 
91914
91905
  /**
91915
91906
  * Renders InstancingLayer fragment depths to a shadow map.
@@ -91996,7 +91987,7 @@ class PointsInstancingShadowRenderer {
91996
91987
  if (active) {
91997
91988
  const sectionPlane = sectionPlanes[sectionPlaneIndex];
91998
91989
  if (origin) {
91999
- const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
91990
+ const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$8);
92000
91991
  gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
92001
91992
  } else {
92002
91993
  gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
@@ -94337,7 +94328,7 @@ function getKTX2TextureTranscoder(viewer) {
94337
94328
  return transcoder;
94338
94329
  }
94339
94330
 
94340
- const tempVec3a$8 = math.vec3();
94331
+ const tempVec3a$7 = math.vec3();
94341
94332
  const tempMat4$1 = math.mat4();
94342
94333
 
94343
94334
  const defaultScale = math.vec3([1, 1, 1]);
@@ -96718,7 +96709,7 @@ class VBOSceneModel extends Component {
96718
96709
  }
96719
96710
 
96720
96711
  const cfgOrigin = cfg.origin || cfg.rtcCenter;
96721
- const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$8) : this._origin;
96712
+ const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$7) : this._origin;
96722
96713
 
96723
96714
  const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
96724
96715
 
@@ -96780,7 +96771,7 @@ class VBOSceneModel extends Component {
96780
96771
 
96781
96772
  let indices = cfg.indices;
96782
96773
  let edgeIndices = cfg.edgeIndices;
96783
- let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$8) : this._origin;
96774
+ let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$7) : this._origin;
96784
96775
  let positions = cfg.positions;
96785
96776
 
96786
96777
  if (positions) {
@@ -97794,8 +97785,8 @@ class TextureTranscoder {
97794
97785
  const screenPos = math.vec4();
97795
97786
  const viewPos = math.vec4();
97796
97787
 
97797
- const tempVec3a$7 = math.vec3();
97798
- const tempVec3b$4 = math.vec3();
97788
+ const tempVec3a$6 = math.vec3();
97789
+ const tempVec3b$3 = math.vec3();
97799
97790
  const tempVec3c$3 = math.vec3();
97800
97791
 
97801
97792
  const tempVec4a$4 = math.vec4();
@@ -97829,7 +97820,7 @@ class PanController {
97829
97820
  const camera = this._scene.camera;
97830
97821
 
97831
97822
  if (optionalTargetWorldPos) {
97832
- const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
97823
+ const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
97833
97824
  const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
97834
97825
  dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
97835
97826
  }
@@ -97853,9 +97844,9 @@ class PanController {
97853
97844
  // suddenly a lot closer than the point we pivoted about on the surface of the last object
97854
97845
  // that we click-drag-pivoted on.
97855
97846
 
97856
- const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$7);
97847
+ const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
97857
97848
  const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
97858
- const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$4)), lenEyeTargetVec);
97849
+ const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$3)), lenEyeTargetVec);
97859
97850
  camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
97860
97851
  }
97861
97852
 
@@ -97872,7 +97863,7 @@ class PanController {
97872
97863
 
97873
97864
  const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
97874
97865
  const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
97875
- const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$7)), -dollyDelta, tempVec3b$4);
97866
+ const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6)), -dollyDelta, tempVec3b$3);
97876
97867
  const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
97877
97868
 
97878
97869
  camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
@@ -97900,8 +97891,8 @@ class PanController {
97900
97891
  }
97901
97892
  }
97902
97893
 
97903
- const tempVec3a$6 = math.vec3();
97904
- const tempVec3b$3 = math.vec3();
97894
+ const tempVec3a$5 = math.vec3();
97895
+ const tempVec3b$2 = math.vec3();
97905
97896
  const tempVec3c$2 = math.vec3();
97906
97897
 
97907
97898
  const tempVec4a$3 = math.vec4();
@@ -98033,10 +98024,10 @@ class PivotController {
98033
98024
 
98034
98025
  _cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
98035
98026
  const camera = this._scene.camera;
98036
- const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6));
98037
- const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$3);
98027
+ const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$5));
98028
+ const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$2);
98038
98029
  let rightAxisLen = math.sqLenVec3(rightAxis);
98039
- return (Math.abs(rightAxisLen) <= 0.1);
98030
+ return (rightAxisLen <= 0.0001);
98040
98031
  }
98041
98032
 
98042
98033
  /**
@@ -98074,8 +98065,8 @@ class PivotController {
98074
98065
  const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
98075
98066
  const worldPos = tempVec4a$3;
98076
98067
  camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
98077
- const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$6));
98078
- const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$3), tempVec3c$2);
98068
+ const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$5));
98069
+ const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$2), tempVec3c$2);
98079
98070
  this.setPivotPos(posOnSphere);
98080
98071
  }
98081
98072
 
@@ -98097,10 +98088,6 @@ class PivotController {
98097
98088
  if (!this._pivoting) {
98098
98089
  return;
98099
98090
  }
98100
- if (this._cameraLookingDownwards()) {
98101
- this._pivoting = false;
98102
- return;
98103
- }
98104
98091
  if (yawInc === 0 && pitchInc === 0) {
98105
98092
  return;
98106
98093
  }
@@ -98710,8 +98697,8 @@ class MousePanRotateDollyHandler {
98710
98697
  }
98711
98698
 
98712
98699
  const center = math.vec3();
98713
- const tempVec3a$5 = math.vec3();
98714
- const tempVec3b$2 = math.vec3();
98700
+ const tempVec3a$4 = math.vec3();
98701
+ const tempVec3b$1 = math.vec3();
98715
98702
  const tempVec3c$1 = math.vec3();
98716
98703
  const tempVec3d = math.vec3();
98717
98704
 
@@ -98765,39 +98752,39 @@ class KeyboardAxisViewHandler {
98765
98752
 
98766
98753
  if (axisViewRight) {
98767
98754
 
98768
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$5), tempVec3d));
98755
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$4), tempVec3d));
98769
98756
  tempCameraTarget.look.set(center);
98770
98757
  tempCameraTarget.up.set(camera.worldUp);
98771
98758
 
98772
98759
  } else if (axisViewBack) {
98773
98760
 
98774
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$5), tempVec3d));
98761
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$4), tempVec3d));
98775
98762
  tempCameraTarget.look.set(center);
98776
98763
  tempCameraTarget.up.set(camera.worldUp);
98777
98764
 
98778
98765
  } else if (axisViewLeft) {
98779
98766
 
98780
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$5), tempVec3d));
98767
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$4), tempVec3d));
98781
98768
  tempCameraTarget.look.set(center);
98782
98769
  tempCameraTarget.up.set(camera.worldUp);
98783
98770
 
98784
98771
  } else if (axisViewFront) {
98785
98772
 
98786
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$5), tempVec3d));
98773
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$4), tempVec3d));
98787
98774
  tempCameraTarget.look.set(center);
98788
98775
  tempCameraTarget.up.set(camera.worldUp);
98789
98776
 
98790
98777
  } else if (axisViewTop) {
98791
98778
 
98792
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$5), tempVec3d));
98779
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$4), tempVec3d));
98793
98780
  tempCameraTarget.look.set(center);
98794
- tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$2), tempVec3c$1));
98781
+ tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$1), tempVec3c$1));
98795
98782
 
98796
98783
  } else if (axisViewBottom) {
98797
98784
 
98798
- tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$5), tempVec3d));
98785
+ tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$4), tempVec3d));
98799
98786
  tempCameraTarget.look.set(center);
98800
- tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$2)));
98787
+ tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$1)));
98801
98788
  }
98802
98789
 
98803
98790
  if ((!configs.firstPerson) && configs.followPointer) {
@@ -99371,8 +99358,6 @@ class KeyboardPanRotateDollyHandler {
99371
99358
  const SCALE_DOLLY_EACH_FRAME = 1; // Recalculate dolly speed for eye->target distance on each Nth frame
99372
99359
  const EPSILON = 0.001;
99373
99360
  const tempVec3$1 = math.vec3();
99374
- const tempVec3a$4 = math.vec3();
99375
- const tempVec3b$1 = math.vec3();
99376
99361
 
99377
99362
  /**
99378
99363
  * Handles camera updates on each "tick" that were scheduled by the various controllers.
@@ -99392,7 +99377,7 @@ class CameraUpdater {
99392
99377
  let countDown = SCALE_DOLLY_EACH_FRAME; // Decrements on each tick
99393
99378
  let dollyDistFactor = 1.0; // Calculated when countDown is zero
99394
99379
  let followPointerWorldPos = null; // Holds the pointer's World position when configs.followPointer is true
99395
-
99380
+
99396
99381
  this._onTick = scene.on("tick", () => {
99397
99382
 
99398
99383
  if (!(configs.active && configs.pointerEnabled)) {
@@ -99453,7 +99438,7 @@ class CameraUpdater {
99453
99438
 
99454
99439
  if (pickController.pickResult && pickController.pickResult.worldPos) {
99455
99440
  followPointerWorldPos = pickController.pickResult.worldPos;
99456
-
99441
+
99457
99442
  } else {
99458
99443
  dollyDistFactor = 1.0;
99459
99444
  followPointerWorldPos = null;
@@ -99673,13 +99658,6 @@ class CameraUpdater {
99673
99658
  });
99674
99659
  }
99675
99660
 
99676
- isLookingDownwards(look, eye) {
99677
- const camera = this._scene.camera;
99678
- const forwardAxis = math.normalizeVec3(math.subVec3(look, eye, tempVec3a$4));
99679
- const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$1);
99680
- let rightAxisLen = math.sqLenVec3(rightAxis);
99681
- return (Math.abs(rightAxisLen) <= 0.1);
99682
- }
99683
99661
 
99684
99662
  destroy() {
99685
99663
  this._scene.off(this._onTick);
@@ -103066,27 +103044,27 @@ class Viewer {
103066
103044
 
103067
103045
  const needFinishSnapshot = (!this._snapshotBegun);
103068
103046
 
103069
- if (!this._snapshotBegun) {
103070
- this.beginSnapshot();
103071
- }
103072
-
103073
- if (!params.includeGizmos) {
103074
- this.sendToPlugins("snapshotStarting"); // Tells plugins to hide things that shouldn't be in snapshot
103075
- }
103076
-
103077
103047
  const resize = (params.width !== undefined && params.height !== undefined);
103078
103048
  const canvas = this.scene.canvas.canvas;
103079
103049
  const saveWidth = canvas.clientWidth;
103080
103050
  const saveHeight = canvas.clientHeight;
103081
- const saveCssWidth = canvas.style.width;
103082
- const saveCssHeight = canvas.style.height;
103051
+ canvas.style.width;
103052
+ canvas.style.height;
103083
103053
 
103084
103054
  const width = params.width ? Math.floor(params.width) : canvas.width;
103085
103055
  const height = params.height ? Math.floor(params.height) : canvas.height;
103086
103056
 
103087
103057
  if (resize) {
103088
- canvas.style.width = width + "px";
103089
- canvas.style.height = height + "px";
103058
+ canvas.width = width;
103059
+ canvas.height = height;
103060
+ }
103061
+
103062
+ if (!this._snapshotBegun) {
103063
+ this.beginSnapshot();
103064
+ }
103065
+
103066
+ if (!params.includeGizmos) {
103067
+ this.sendToPlugins("snapshotStarting"); // Tells plugins to hide things that shouldn't be in snapshot
103090
103068
  }
103091
103069
 
103092
103070
  this.scene._renderer.renderSnapshot();
@@ -103094,8 +103072,6 @@ class Viewer {
103094
103072
  const imageDataURI = this.scene._renderer.readSnapshot(params);
103095
103073
 
103096
103074
  if (resize) {
103097
- canvas.style.width = saveCssWidth;
103098
- canvas.style.height = saveCssHeight;
103099
103075
  canvas.width = saveWidth;
103100
103076
  canvas.height = saveHeight;
103101
103077