@xeokit/xeokit-sdk 2.4.0-alpha-15 → 2.4.0-alpha-17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +226 -250
- package/dist/xeokit-sdk.es.js +226 -250
- package/dist/xeokit-sdk.es5.js +181 -185
- package/dist/xeokit-sdk.min.cjs.js +4 -4
- package/dist/xeokit-sdk.min.es.js +4 -4
- package/dist/xeokit-sdk.min.es5.js +3 -3
- package/package.json +1 -1
package/dist/xeokit-sdk.cjs.js
CHANGED
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@@ -327,7 +327,7 @@ class ContextMenu {
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* @param {Object} [cfg.context] The context, which is passed into the item callbacks. This can also be dynamically set on {@link ContextMenu#context}. This must be set before calling {@link ContextMenu#show}.
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* @param {Boolean} [cfg.enabled=true] Whether this ````ContextMenu```` is initially enabled. {@link ContextMenu#show} does nothing while this is ````false````.
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* @param {Boolean} [cfg.hideOnMouseDown=true] Whether this ````ContextMenu```` automatically hides whenever we mouse-down or tap anywhere in the page.
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-
* @param {Boolean} [cfg.
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* @param {Boolean} [cfg.hideOnAction=true] Whether this ````ContextMenu```` automatically hides after we select a menu item. Se false if we want the menu to remain shown and show any updates to its item titles, after we've selected an item.
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*/
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constructor(cfg = {}) {
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@@ -366,7 +366,7 @@ class ContextMenu {
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this.items = cfg.items;
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}
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-
this.
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this._hideOnAction = (cfg.hideOnAction !== false);
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this.context = cfg.context;
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this.enabled = cfg.enabled !== false;
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@@ -805,7 +805,7 @@ class ContextMenu {
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if (item.doAction) {
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item.doAction(self._context);
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}
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-
if (this.
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if (this._hideOnAction) {
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self.hide();
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} else {
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self._updateItemsTitles();
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@@ -8944,7 +8944,7 @@ class VBOSceneModelNode {
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}
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-
const tempVec3a$
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const tempVec3a$1h = math.vec3();
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/**
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* Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
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@@ -9024,7 +9024,7 @@ function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
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*/
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function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 1000) {
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const center = math.getPositionsCenter(worldPositions, tempVec3a$
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+
const center = math.getPositionsCenter(worldPositions, tempVec3a$1h);
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const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
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const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
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@@ -9060,7 +9060,7 @@ function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize =
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*/
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function getPlaneRTCPos(dist, dir, rtcCenter, rtcPlanePos) {
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const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
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-
const dirNormalized = math.normalizeVec3(dir, tempVec3a$
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const dirNormalized = math.normalizeVec3(dir, tempVec3a$1h);
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math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
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return rtcPlanePos;
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}
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@@ -11525,12 +11525,12 @@ class Annotation extends Marker {
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const canvasPos = this.canvasPos;
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this._marker.style.left = (Math.floor(left + canvasPos[0]) - 12) + "px";
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this._marker.style.top = (Math.floor(top + canvasPos[1]) - 12) + "px";
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-
this._marker.style["z-index"] =
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this._marker.style["z-index"] = 90005 + Math.floor(this._viewPos[2]) + 1;
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const offsetX = 20;
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const offsetY = -17;
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this._label.style.left = 20 + Math.floor(left + canvasPos[0] + offsetX) + "px";
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this._label.style.top = Math.floor(top + canvasPos[1] + offsetY) + "px";
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-
this._label.style["z-index"] =
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this._label.style["z-index"] = 90005 + Math.floor(this._viewPos[2]) + 1;
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}
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/**
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@@ -11691,8 +11691,8 @@ class Annotation extends Marker {
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}
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}
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-
const tempVec3a$
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-
const tempVec3b$
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const tempVec3a$1g = math.vec3();
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const tempVec3b$c = math.vec3();
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const tempVec3c$9 = math.vec3();
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/**
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@@ -12067,8 +12067,6 @@ class AnnotationsPlugin extends Plugin {
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* @param {String} [cfg.id="Annotations"] Optional ID for this plugin, so that we can find it within {@link Viewer#plugins}.
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* @param {String} [cfg.markerHTML] HTML text template for Annotation markers. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````markerElementId````.
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* @param {String} [cfg.labelHTML] HTML text template for Annotation labels. Defaults to ````<div></div>````. Ignored on {@link Annotation}s configured with a ````labelElementId````.
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-
* @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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-
* @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @param {HTMLElement} [cfg.container] Container DOM element for markers and labels. Defaults to ````document.body````.
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* @param {{String:(String|Number)}} [cfg.values={}] Map of default values to insert into the HTML templates for the marker and label.
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* @param {Number} [cfg.surfaceOffset=0.3] The amount by which each {@link Annotation} is offset from the surface of
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@@ -12077,12 +12075,10 @@ class AnnotationsPlugin extends Plugin {
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constructor(viewer, cfg) {
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super("Annotations", viewer);
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-
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+
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this._labelHTML = cfg.labelHTML || "<div></div>";
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this._markerHTML = cfg.markerHTML || "<div></div>";
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this._container = cfg.container || document.body;
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-
this._markerZIndex = cfg.markerZIndex || randomZIndex;
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-
this._labelZIndex = cfg.labelZIndex || randomZIndex;
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this._values = cfg.values || {};
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/**
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@@ -12158,8 +12154,6 @@ class AnnotationsPlugin extends Plugin {
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* @param {Number[]} [params.look] Optional World-space position for {@link Camera#look}, used when this Annotation is associated with a {@link Camera} position.
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* @param {Number[]} [params.up] Optional World-space position for {@link Camera#up}, used when this Annotation is associated with a {@link Camera} position.
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* @param {String} [params.projection] Optional projection type for {@link Camera#projection}, used when this Annotation is associated with a {@link Camera} position.
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-
* @param {Number} [cfg.markerZIndex] Custom value for Annotation markers z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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-
* @param {Number} [cfg.labelZIndex] Custom value for Annotation labels z-index. Defaults to ````90005 + Math.floor(this._viewPos[2]) + 1````.
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* @returns {Annotation} The new {@link Annotation}.
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*/
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createAnnotation(params) {
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@@ -12175,8 +12169,8 @@ class AnnotationsPlugin extends Plugin {
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if (!pickResult.worldPos || !pickResult.worldNormal) {
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this.error("Param 'pickResult' does not have both worldPos and worldNormal");
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} else {
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$
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-
const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$
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const normalizedWorldNormal = math.normalizeVec3(pickResult.worldNormal, tempVec3a$1g);
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const offsetVec = math.mulVec3Scalar(normalizedWorldNormal, this._surfaceOffset, tempVec3b$c);
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const offsetWorldPos = math.addVec3(pickResult.worldPos, offsetVec, tempVec3c$9);
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worldPos = offsetWorldPos;
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entity = pickResult.entity;
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@@ -12211,9 +12205,7 @@ class AnnotationsPlugin extends Plugin {
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markerElement: markerElement,
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labelElement: labelElement,
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markerHTML: params.markerHTML || this._markerHTML,
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markerZIndex : params.markerZIndex || this._markerZIndex,
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labelHTML: params.labelHTML || this._labelHTML,
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labelZIndex : params.labelZIndex || this._labelZIndex,
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occludable: params.occludable,
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values: utils.apply(params.values, utils.apply(this._values, {})),
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markerShown: params.markerShown,
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@@ -14374,7 +14366,7 @@ const MARKER_COLOR = math.vec3([1.0, 0.0, 0.0]);
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const POINT_SIZE = 20;
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const MARKER_SPRITE_CLIPZ_OFFSET = -0.001; // Amount that we offset sprite clip Z coords to raise them from surfaces
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const tempVec3a$
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const tempVec3a$1f = math.vec3();
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/**
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* Manages occlusion testing. Private member of a Renderer.
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@@ -14711,7 +14703,7 @@ class OcclusionTester {
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gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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gl.uniform3fv(sectionPlaneUniforms.pos, getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1f));
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gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
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}
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}
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@@ -18716,7 +18708,7 @@ class CustomProjection extends Component {
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}
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const tempVec3$6 = math.vec3();
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const tempVec3b$
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+
const tempVec3b$b = math.vec3();
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const tempVec3c$8 = math.vec3();
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const tempVec3d$4 = math.vec3();
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const tempVec3e$3 = math.vec3();
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@@ -19026,7 +19018,7 @@ class Camera extends Component {
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orbitYaw(angleInc) {
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let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$
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+
lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b$b);
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this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c$8); // Set eye position as 'look' plus 'eye' vector
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4); // Rotate 'up' vector
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}
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@@ -19044,7 +19036,7 @@ class Camera extends Component {
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}
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}
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let eye2 = math.subVec3(this._eye, this._look, tempVec3$6);
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const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$
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+
const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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eye2 = math.transformPoint3(tempMat, eye2, tempVec3d$4);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3e$3);
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@@ -19059,7 +19051,7 @@ class Camera extends Component {
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yaw(angleInc) {
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$
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look2 = math.transformPoint3(tempMat, look2, tempVec3b$b);
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this.look = math.addVec3(look2, this._eye, tempVec3c$8);
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if (this._gimbalLock) {
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this.up = math.transformPoint3(tempMat, this._up, tempVec3d$4);
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@@ -19079,7 +19071,7 @@ class Camera extends Component {
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}
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}
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let look2 = math.subVec3(this._look, this._eye, tempVec3$6);
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b$b), math.normalizeVec3(this._up, tempVec3c$8));
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math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
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this.up = math.transformPoint3(tempMat, this._up, tempVec3f$3);
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look2 = math.transformPoint3(tempMat, look2, tempVec3d$4);
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@@ -19096,7 +19088,7 @@ class Camera extends Component {
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const vec = [0, 0, 0];
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let v;
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if (pan[0] !== 0) {
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$
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const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b$b));
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v = math.mulVec3Scalar(left, pan[0]);
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vec[0] += v[0];
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vec[1] += v[1];
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@@ -19125,7 +19117,7 @@ class Camera extends Component {
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*/
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zoom(delta) {
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const vec = math.subVec3(this._eye, this._look, tempVec3$6);
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$
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const lenLook = Math.abs(math.lenVec3(vec, tempVec3b$b));
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const newLenLook = Math.abs(lenLook + delta);
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if (newLenLook < 0.5) {
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return;
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@@ -19587,7 +19579,7 @@ class Camera extends Component {
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}
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const tempVec4$9 = math.vec4();
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const tempVec3a$
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const tempVec3a$1e = math.vec3();
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/**
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* @private
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@@ -19674,7 +19666,7 @@ class TrianglesDataTextureColorRenderer {
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if (active) {
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const sectionPlane = sectionPlanes[sectionPlaneIndex];
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if (origin) {
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
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const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1e);
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gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
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} else {
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gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
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@@ -20201,7 +20193,7 @@ class TrianglesDataTextureColorRenderer {
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const defaultColor$6 = new Float32Array([1, 1, 1]);
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math.vec4();
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const tempVec3a$
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const tempVec3a$1d = math.vec3();
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/**
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* @private
|
|
@@ -20309,7 +20301,7 @@ class TrianglesDataTextureSilhouetteRenderer {
|
|
|
20309
20301
|
if (active) {
|
|
20310
20302
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
20311
20303
|
if (origin) {
|
|
20312
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
20304
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1d);
|
|
20313
20305
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
20314
20306
|
} else {
|
|
20315
20307
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -20665,7 +20657,7 @@ class TrianglesDataTextureSilhouetteRenderer {
|
|
|
20665
20657
|
}
|
|
20666
20658
|
}
|
|
20667
20659
|
|
|
20668
|
-
const tempVec3a$
|
|
20660
|
+
const tempVec3a$1c = math.vec3();
|
|
20669
20661
|
const defaultColor$5 = new Float32Array([0,0,0,1]);
|
|
20670
20662
|
|
|
20671
20663
|
/**
|
|
@@ -20765,7 +20757,7 @@ class TrianglesDataTextureEdgesRenderer {
|
|
|
20765
20757
|
if (active) {
|
|
20766
20758
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
20767
20759
|
if (origin) {
|
|
20768
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
20760
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1c);
|
|
20769
20761
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
20770
20762
|
} else {
|
|
20771
20763
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21084,7 +21076,7 @@ class TrianglesDataTextureEdgesRenderer {
|
|
|
21084
21076
|
}
|
|
21085
21077
|
}
|
|
21086
21078
|
|
|
21087
|
-
const tempVec3a$
|
|
21079
|
+
const tempVec3a$1b = math.vec3();
|
|
21088
21080
|
|
|
21089
21081
|
/**
|
|
21090
21082
|
* @private
|
|
@@ -21158,7 +21150,7 @@ class TrianglesDataTextureEdgesColorRenderer {
|
|
|
21158
21150
|
if (active) {
|
|
21159
21151
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
21160
21152
|
if (origin) {
|
|
21161
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
21153
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1b);
|
|
21162
21154
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
21163
21155
|
} else {
|
|
21164
21156
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21486,7 +21478,7 @@ class TrianglesDataTextureEdgesColorRenderer {
|
|
|
21486
21478
|
}
|
|
21487
21479
|
}
|
|
21488
21480
|
|
|
21489
|
-
const tempVec3a$
|
|
21481
|
+
const tempVec3a$1a = math.vec3();
|
|
21490
21482
|
|
|
21491
21483
|
/**
|
|
21492
21484
|
* @private
|
|
@@ -21573,7 +21565,7 @@ class TrianglesDataTexturePickMeshRenderer {
|
|
|
21573
21565
|
if (active) {
|
|
21574
21566
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
21575
21567
|
if (origin) {
|
|
21576
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
21568
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$1a);
|
|
21577
21569
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
21578
21570
|
} else {
|
|
21579
21571
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -21929,7 +21921,7 @@ class TrianglesDataTexturePickMeshRenderer {
|
|
|
21929
21921
|
}
|
|
21930
21922
|
}
|
|
21931
21923
|
|
|
21932
|
-
const tempVec3a$
|
|
21924
|
+
const tempVec3a$19 = math.vec3();
|
|
21933
21925
|
|
|
21934
21926
|
/**
|
|
21935
21927
|
* @private
|
|
@@ -22021,7 +22013,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22021
22013
|
if (active) {
|
|
22022
22014
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22023
22015
|
if (origin) {
|
|
22024
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22016
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$19);
|
|
22025
22017
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22026
22018
|
} else {
|
|
22027
22019
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -22380,7 +22372,7 @@ class TrianglesDataTexturePickDepthRenderer {
|
|
|
22380
22372
|
}
|
|
22381
22373
|
}
|
|
22382
22374
|
|
|
22383
|
-
const tempVec3a$
|
|
22375
|
+
const tempVec3a$18 = math.vec3();
|
|
22384
22376
|
|
|
22385
22377
|
/**
|
|
22386
22378
|
* @private
|
|
@@ -22472,7 +22464,7 @@ class TrianglesDataTexturePickNormalsRenderer {
|
|
|
22472
22464
|
if (active) {
|
|
22473
22465
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
22474
22466
|
if (origin) {
|
|
22475
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
22467
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$18);
|
|
22476
22468
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
22477
22469
|
} else {
|
|
22478
22470
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23036,7 +23028,7 @@ class TrianglesDataTextureOcclusionRenderer {
|
|
|
23036
23028
|
}
|
|
23037
23029
|
|
|
23038
23030
|
math.vec4();
|
|
23039
|
-
const tempVec3a$
|
|
23031
|
+
const tempVec3a$17 = math.vec3();
|
|
23040
23032
|
|
|
23041
23033
|
/**
|
|
23042
23034
|
* @private
|
|
@@ -23121,7 +23113,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23121
23113
|
if (active) {
|
|
23122
23114
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23123
23115
|
if (origin) {
|
|
23124
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23116
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$17);
|
|
23125
23117
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23126
23118
|
} else {
|
|
23127
23119
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23492,7 +23484,7 @@ class TrianglesDataTextureDepthRenderer {
|
|
|
23492
23484
|
}
|
|
23493
23485
|
}
|
|
23494
23486
|
|
|
23495
|
-
const tempVec3a$
|
|
23487
|
+
const tempVec3a$16 = math.vec3();
|
|
23496
23488
|
|
|
23497
23489
|
/**
|
|
23498
23490
|
* @private
|
|
@@ -23555,7 +23547,7 @@ class TrianglesDataTextureNormalsRenderer {
|
|
|
23555
23547
|
if (active) {
|
|
23556
23548
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
23557
23549
|
if (origin) {
|
|
23558
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
23550
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$16);
|
|
23559
23551
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
23560
23552
|
} else {
|
|
23561
23553
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -23985,7 +23977,7 @@ class TrianglesDataTextureShadowRenderer {
|
|
|
23985
23977
|
}
|
|
23986
23978
|
|
|
23987
23979
|
const tempVec4$8 = math.vec4();
|
|
23988
|
-
const tempVec3a$
|
|
23980
|
+
const tempVec3a$15 = math.vec3();
|
|
23989
23981
|
|
|
23990
23982
|
const TEXTURE_DECODE_FUNCS$2 = {
|
|
23991
23983
|
"linear": "linearToLinear",
|
|
@@ -24056,7 +24048,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24056
24048
|
if (active) {
|
|
24057
24049
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24058
24050
|
if (origin) {
|
|
24059
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24051
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$15);
|
|
24060
24052
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24061
24053
|
} else {
|
|
24062
24054
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -24795,7 +24787,7 @@ class TrianglesDataTextureColorQualityRenderer {
|
|
|
24795
24787
|
}
|
|
24796
24788
|
}
|
|
24797
24789
|
|
|
24798
|
-
const tempVec3a$
|
|
24790
|
+
const tempVec3a$14 = math.vec3();
|
|
24799
24791
|
|
|
24800
24792
|
/**
|
|
24801
24793
|
* @private
|
|
@@ -24909,7 +24901,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
|
|
|
24909
24901
|
if (active) {
|
|
24910
24902
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
24911
24903
|
if (origin) {
|
|
24912
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
24904
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$14);
|
|
24913
24905
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
24914
24906
|
} else {
|
|
24915
24907
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -27646,8 +27638,8 @@ const tempUint8Array4 = new Uint8Array (4);
|
|
|
27646
27638
|
|
|
27647
27639
|
const tempFloat32Array3 = new Float32Array (3);
|
|
27648
27640
|
|
|
27649
|
-
const tempVec3a$
|
|
27650
|
-
const tempVec3b$
|
|
27641
|
+
const tempVec3a$13 = math.vec3();
|
|
27642
|
+
const tempVec3b$a = math.vec3();
|
|
27651
27643
|
const tempVec3c$7 = math.vec3();
|
|
27652
27644
|
const tempVec3d$3 = math.vec3();
|
|
27653
27645
|
const tempVec3e$2 = math.vec3();
|
|
@@ -29272,8 +29264,8 @@ class TrianglesDataTextureLayer {
|
|
|
29272
29264
|
const origin = state.origin;
|
|
29273
29265
|
const offset = portion.offset;
|
|
29274
29266
|
|
|
29275
|
-
const rtcRayOrigin = tempVec3a$
|
|
29276
|
-
const rtcRayDir = tempVec3b$
|
|
29267
|
+
const rtcRayOrigin = tempVec3a$13;
|
|
29268
|
+
const rtcRayDir = tempVec3b$a;
|
|
29277
29269
|
|
|
29278
29270
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$7) : worldRayOrigin); // World -> RTC
|
|
29279
29271
|
rtcRayDir.set(worldRayDir);
|
|
@@ -32122,7 +32114,7 @@ class ViewFrustumCullingManager {
|
|
|
32122
32114
|
|
|
32123
32115
|
WEBGL_INFO.SUPPORTED_EXTENSIONS["ANGLE_instanced_arrays"];
|
|
32124
32116
|
|
|
32125
|
-
const tempVec3a$
|
|
32117
|
+
const tempVec3a$12 = math.vec3();
|
|
32126
32118
|
const tempMat4$3 = math.mat4();
|
|
32127
32119
|
|
|
32128
32120
|
const defaultScale$1 = math.vec3([1, 1, 1]);
|
|
@@ -33094,7 +33086,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33094
33086
|
}
|
|
33095
33087
|
|
|
33096
33088
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
33097
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33089
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$12) : this._origin;
|
|
33098
33090
|
|
|
33099
33091
|
switch (primitive) {
|
|
33100
33092
|
case "triangles":
|
|
@@ -33358,7 +33350,7 @@ class DataTextureSceneModel extends Component {
|
|
|
33358
33350
|
if (!origin) {
|
|
33359
33351
|
origin = cfgOrigin;
|
|
33360
33352
|
} else {
|
|
33361
|
-
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
33353
|
+
origin = math.addVec3(this._origin, cfgOrigin, tempVec3a$12);
|
|
33362
33354
|
}
|
|
33363
33355
|
} else {
|
|
33364
33356
|
origin = this._origin;
|
|
@@ -35329,8 +35321,11 @@ const Renderer = function (scene, options) {
|
|
|
35329
35321
|
*
|
|
35330
35322
|
* Exit snapshot mode using endSnapshot().
|
|
35331
35323
|
*/
|
|
35332
|
-
this.beginSnapshot = function () {
|
|
35324
|
+
this.beginSnapshot = function (params={}) {
|
|
35333
35325
|
const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
|
|
35326
|
+
if (params.width && params.height) {
|
|
35327
|
+
snapshotBuffer.setSize([params.width, params.height]);
|
|
35328
|
+
}
|
|
35334
35329
|
snapshotBuffer.bind();
|
|
35335
35330
|
snapshotBuffer.clear();
|
|
35336
35331
|
snapshotBound = true;
|
|
@@ -40641,11 +40636,7 @@ class SAO extends Component {
|
|
|
40641
40636
|
|
|
40642
40637
|
super(owner, cfg);
|
|
40643
40638
|
|
|
40644
|
-
|
|
40645
|
-
const isSafari = (ua && ua[1].toLowerCase() === "safari");
|
|
40646
|
-
|
|
40647
|
-
this._supported = (!isSafari) &&
|
|
40648
|
-
WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"]; // For computing normals in SAO fragment shader
|
|
40639
|
+
this._supported = WEBGL_INFO.SUPPORTED_EXTENSIONS["OES_standard_derivatives"]; // For computing normals in SAO fragment shader
|
|
40649
40640
|
|
|
40650
40641
|
this.enabled = cfg.enabled;
|
|
40651
40642
|
this.kernelRadius = cfg.kernelRadius;
|
|
@@ -45987,7 +45978,7 @@ function buildFragmentDraw(mesh) {
|
|
|
45987
45978
|
* @author xeolabs / https://github.com/xeolabs
|
|
45988
45979
|
*/
|
|
45989
45980
|
|
|
45990
|
-
const tempVec3a$
|
|
45981
|
+
const tempVec3a$11 = math.vec3();
|
|
45991
45982
|
|
|
45992
45983
|
const ids$2 = new Map$1({});
|
|
45993
45984
|
|
|
@@ -46086,7 +46077,7 @@ DrawRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
46086
46077
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
46087
46078
|
if (active) {
|
|
46088
46079
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
46089
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
46080
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$11) : sectionPlane.pos);
|
|
46090
46081
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
46091
46082
|
}
|
|
46092
46083
|
}
|
|
@@ -47224,7 +47215,7 @@ function buildFragment$5(mesh) {
|
|
|
47224
47215
|
|
|
47225
47216
|
const ids$1 = new Map$1({});
|
|
47226
47217
|
|
|
47227
|
-
const tempVec3a$
|
|
47218
|
+
const tempVec3a$10 = math.vec3();
|
|
47228
47219
|
|
|
47229
47220
|
/**
|
|
47230
47221
|
* @private
|
|
@@ -47308,7 +47299,7 @@ EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47308
47299
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47309
47300
|
if (active) {
|
|
47310
47301
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47311
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
47302
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$10) : sectionPlane.pos);
|
|
47312
47303
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47313
47304
|
}
|
|
47314
47305
|
}
|
|
@@ -47644,7 +47635,7 @@ function buildFragment$4(mesh) {
|
|
|
47644
47635
|
|
|
47645
47636
|
const ids = new Map$1({});
|
|
47646
47637
|
|
|
47647
|
-
const tempVec3a
|
|
47638
|
+
const tempVec3a$$ = math.vec3();
|
|
47648
47639
|
|
|
47649
47640
|
/**
|
|
47650
47641
|
* @private
|
|
@@ -47727,7 +47718,7 @@ EmphasisEdgesRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
|
|
|
47727
47718
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
47728
47719
|
if (active) {
|
|
47729
47720
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
47730
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
47721
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$$) : sectionPlane.pos);
|
|
47731
47722
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
47732
47723
|
}
|
|
47733
47724
|
}
|
|
@@ -48022,7 +48013,7 @@ function buildFragment$3(mesh) {
|
|
|
48022
48013
|
* @author xeolabs / https://github.com/xeolabs
|
|
48023
48014
|
*/
|
|
48024
48015
|
|
|
48025
|
-
const tempVec3a
|
|
48016
|
+
const tempVec3a$_ = math.vec3();
|
|
48026
48017
|
|
|
48027
48018
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48028
48019
|
|
|
@@ -48106,7 +48097,7 @@ PickMeshRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48106
48097
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48107
48098
|
if (active) {
|
|
48108
48099
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48109
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a
|
|
48100
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$_) : sectionPlane.pos);
|
|
48110
48101
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48111
48102
|
}
|
|
48112
48103
|
}
|
|
@@ -48339,7 +48330,7 @@ function buildFragment$2(mesh) {
|
|
|
48339
48330
|
* @author xeolabs / https://github.com/xeolabs
|
|
48340
48331
|
*/
|
|
48341
48332
|
|
|
48342
|
-
const tempVec3a$
|
|
48333
|
+
const tempVec3a$Z = math.vec3();
|
|
48343
48334
|
|
|
48344
48335
|
/**
|
|
48345
48336
|
* @private
|
|
@@ -48431,7 +48422,7 @@ PickTriangleRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48431
48422
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48432
48423
|
if (active) {
|
|
48433
48424
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48434
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48425
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Z) : sectionPlane.pos);
|
|
48435
48426
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48436
48427
|
}
|
|
48437
48428
|
}
|
|
@@ -48668,7 +48659,7 @@ function buildFragment$1(mesh) {
|
|
|
48668
48659
|
* @author xeolabs / https://github.com/xeolabs
|
|
48669
48660
|
*/
|
|
48670
48661
|
|
|
48671
|
-
const tempVec3a$
|
|
48662
|
+
const tempVec3a$Y = math.vec3();
|
|
48672
48663
|
|
|
48673
48664
|
// No ID, because there is exactly one PickMeshRenderer per scene
|
|
48674
48665
|
|
|
@@ -48776,7 +48767,7 @@ OcclusionRenderer.prototype.drawMesh = function (frameCtx, mesh) {
|
|
|
48776
48767
|
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
|
|
48777
48768
|
if (active) {
|
|
48778
48769
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
48779
|
-
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
48770
|
+
gl.uniform3fv(sectionPlaneUniforms.pos, origin ? getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Y) : sectionPlane.pos);
|
|
48780
48771
|
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
|
|
48781
48772
|
}
|
|
48782
48773
|
}
|
|
@@ -61378,8 +61369,8 @@ class LineSet extends Component {
|
|
|
61378
61369
|
}
|
|
61379
61370
|
|
|
61380
61371
|
const tempVec3$4 = math.vec3();
|
|
61381
|
-
const tempVec3a$
|
|
61382
|
-
const tempVec3b$
|
|
61372
|
+
const tempVec3a$X = math.vec3();
|
|
61373
|
+
const tempVec3b$9 = math.vec3();
|
|
61383
61374
|
const tempVec3c$6 = math.vec3();
|
|
61384
61375
|
|
|
61385
61376
|
/**
|
|
@@ -62059,8 +62050,8 @@ class BCFViewpointsPlugin extends Plugin {
|
|
|
62059
62050
|
bcfViewpoint.bitmaps.forEach(function (e) {
|
|
62060
62051
|
const bitmap_type = e.bitmap_type || "jpg"; // "jpg" | "png"
|
|
62061
62052
|
const bitmap_data = e.bitmap_data; // base64
|
|
62062
|
-
let location = xyzObjectToArray(e.location, tempVec3a$
|
|
62063
|
-
let normal = xyzObjectToArray(e.normal, tempVec3b$
|
|
62053
|
+
let location = xyzObjectToArray(e.location, tempVec3a$X);
|
|
62054
|
+
let normal = xyzObjectToArray(e.normal, tempVec3b$9);
|
|
62064
62055
|
let up = xyzObjectToArray(e.up, tempVec3c$6);
|
|
62065
62056
|
let height = e.height || 1;
|
|
62066
62057
|
if (!bitmap_type) {
|
|
@@ -63949,7 +63940,7 @@ class SplineCurve extends Curve {
|
|
|
63949
63940
|
}
|
|
63950
63941
|
}
|
|
63951
63942
|
|
|
63952
|
-
const tempVec3a$
|
|
63943
|
+
const tempVec3a$W = math.vec3();
|
|
63953
63944
|
|
|
63954
63945
|
/**
|
|
63955
63946
|
* @desc Defines a sequence of frames along which a {@link CameraPathAnimation} can animate a {@link Camera}.
|
|
@@ -64081,9 +64072,9 @@ class CameraPath extends Component {
|
|
|
64081
64072
|
t = t / (this._frames[this._frames.length - 1].t - this._frames[0].t);
|
|
64082
64073
|
t = t < 0.0 ? 0.0 : (t > 1.0 ? 1.0 : t);
|
|
64083
64074
|
|
|
64084
|
-
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$
|
|
64085
|
-
camera.look = this._lookCurve.getPoint(t, tempVec3a$
|
|
64086
|
-
camera.up = this._upCurve.getPoint(t, tempVec3a$
|
|
64075
|
+
camera.eye = this._eyeCurve.getPoint(t, tempVec3a$W);
|
|
64076
|
+
camera.look = this._lookCurve.getPoint(t, tempVec3a$W);
|
|
64077
|
+
camera.up = this._upCurve.getPoint(t, tempVec3a$W);
|
|
64087
64078
|
}
|
|
64088
64079
|
|
|
64089
64080
|
/**
|
|
@@ -65122,7 +65113,7 @@ CameraPathAnimation.PLAYING = 2;
|
|
|
65122
65113
|
CameraPathAnimation.PLAYING_TO = 3;
|
|
65123
65114
|
|
|
65124
65115
|
const tempVec3$2 = math.vec3();
|
|
65125
|
-
const tempVec3b$
|
|
65116
|
+
const tempVec3b$8 = math.vec3();
|
|
65126
65117
|
math.vec3();
|
|
65127
65118
|
const zeroVec$1 = math.vec3([0, -1, 0]);
|
|
65128
65119
|
const tempQuat = math.vec4([0, 0, 0, 1]);
|
|
@@ -65550,7 +65541,7 @@ class ImagePlane extends Component {
|
|
|
65550
65541
|
const dist = -math.dotVec3(negDir, tempVec3$2);
|
|
65551
65542
|
|
|
65552
65543
|
math.normalizeVec3(negDir);
|
|
65553
|
-
math.mulVec3Scalar(negDir, dist, tempVec3b$
|
|
65544
|
+
math.mulVec3Scalar(negDir, dist, tempVec3b$8);
|
|
65554
65545
|
math.vec3PairToQuaternion(zeroVec$1, dir, tempQuat);
|
|
65555
65546
|
|
|
65556
65547
|
this._node.quaternion = tempQuat;
|
|
@@ -66716,8 +66707,8 @@ class SpriteMarker extends Marker {
|
|
|
66716
66707
|
}
|
|
66717
66708
|
}
|
|
66718
66709
|
|
|
66719
|
-
const tempVec3a$
|
|
66720
|
-
const tempVec3b$
|
|
66710
|
+
const tempVec3a$V = math.vec3();
|
|
66711
|
+
const tempVec3b$7 = math.vec3();
|
|
66721
66712
|
const tempMat4a = math.mat4();
|
|
66722
66713
|
|
|
66723
66714
|
/**
|
|
@@ -66794,8 +66785,8 @@ function frustumIntersectsAABB3(frustum, aabb) {
|
|
|
66794
66785
|
|
|
66795
66786
|
let ret = Frustum.INSIDE;
|
|
66796
66787
|
|
|
66797
|
-
const min = tempVec3a$
|
|
66798
|
-
const max = tempVec3b$
|
|
66788
|
+
const min = tempVec3a$V;
|
|
66789
|
+
const max = tempVec3b$7;
|
|
66799
66790
|
|
|
66800
66791
|
min[0] = aabb[0];
|
|
66801
66792
|
min[1] = aabb[1];
|
|
@@ -69376,7 +69367,7 @@ const RENDER_PASSES = {
|
|
|
69376
69367
|
};
|
|
69377
69368
|
|
|
69378
69369
|
const tempVec4$7 = math.vec4();
|
|
69379
|
-
const tempVec3a$
|
|
69370
|
+
const tempVec3a$U = math.vec3();
|
|
69380
69371
|
|
|
69381
69372
|
/**
|
|
69382
69373
|
* @private
|
|
@@ -69441,7 +69432,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69441
69432
|
if (active) {
|
|
69442
69433
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69443
69434
|
if (origin) {
|
|
69444
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69435
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$U);
|
|
69445
69436
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69446
69437
|
} else {
|
|
69447
69438
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -69869,7 +69860,7 @@ class TrianglesBatchingColorRenderer {
|
|
|
69869
69860
|
}
|
|
69870
69861
|
|
|
69871
69862
|
const tempVec4$6 = math.vec4();
|
|
69872
|
-
const tempVec3a$
|
|
69863
|
+
const tempVec3a$T = math.vec3();
|
|
69873
69864
|
|
|
69874
69865
|
/**
|
|
69875
69866
|
* @private
|
|
@@ -69931,7 +69922,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
69931
69922
|
if (active) {
|
|
69932
69923
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
69933
69924
|
if (origin) {
|
|
69934
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
69925
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$T);
|
|
69935
69926
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
69936
69927
|
} else {
|
|
69937
69928
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70348,7 +70339,7 @@ class TrianglesBatchingFlatColorRenderer {
|
|
|
70348
70339
|
}
|
|
70349
70340
|
|
|
70350
70341
|
const defaultColor$4 = new Float32Array([1, 1, 1]);
|
|
70351
|
-
const tempVec3a$
|
|
70342
|
+
const tempVec3a$S = math.vec3();
|
|
70352
70343
|
|
|
70353
70344
|
/**
|
|
70354
70345
|
* @private
|
|
@@ -70432,7 +70423,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70432
70423
|
if (active) {
|
|
70433
70424
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70434
70425
|
if (origin) {
|
|
70435
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70426
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$S);
|
|
70436
70427
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70437
70428
|
} else {
|
|
70438
70429
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70669,7 +70660,7 @@ class TrianglesBatchingSilhouetteRenderer {
|
|
|
70669
70660
|
}
|
|
70670
70661
|
}
|
|
70671
70662
|
|
|
70672
|
-
const tempVec3a$
|
|
70663
|
+
const tempVec3a$R = math.vec3();
|
|
70673
70664
|
const defaultColor$3 = new Float32Array([0,0,0,1]);
|
|
70674
70665
|
|
|
70675
70666
|
/**
|
|
@@ -70752,7 +70743,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70752
70743
|
if (active) {
|
|
70753
70744
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
70754
70745
|
if (origin) {
|
|
70755
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
70746
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$R);
|
|
70756
70747
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
70757
70748
|
} else {
|
|
70758
70749
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -70980,7 +70971,7 @@ class TrianglesBatchingEdgesRenderer {
|
|
|
70980
70971
|
}
|
|
70981
70972
|
}
|
|
70982
70973
|
|
|
70983
|
-
const tempVec3a$
|
|
70974
|
+
const tempVec3a$Q = math.vec3();
|
|
70984
70975
|
|
|
70985
70976
|
/**
|
|
70986
70977
|
* @private
|
|
@@ -71040,7 +71031,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71040
71031
|
if (active) {
|
|
71041
71032
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71042
71033
|
if (origin) {
|
|
71043
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71034
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$Q);
|
|
71044
71035
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71045
71036
|
} else {
|
|
71046
71037
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71268,7 +71259,7 @@ class TrianglesBatchingEdgesColorRenderer {
|
|
|
71268
71259
|
}
|
|
71269
71260
|
}
|
|
71270
71261
|
|
|
71271
|
-
const tempVec3a$
|
|
71262
|
+
const tempVec3a$P = math.vec3();
|
|
71272
71263
|
|
|
71273
71264
|
/**
|
|
71274
71265
|
* @private
|
|
@@ -71334,7 +71325,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71334
71325
|
if (active) {
|
|
71335
71326
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71336
71327
|
if (origin) {
|
|
71337
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71328
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$P);
|
|
71338
71329
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71339
71330
|
} else {
|
|
71340
71331
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71564,7 +71555,7 @@ class TrianglesBatchingPickMeshRenderer {
|
|
|
71564
71555
|
}
|
|
71565
71556
|
}
|
|
71566
71557
|
|
|
71567
|
-
const tempVec3a$
|
|
71558
|
+
const tempVec3a$O = math.vec3();
|
|
71568
71559
|
|
|
71569
71560
|
/**
|
|
71570
71561
|
* @private
|
|
@@ -71635,7 +71626,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71635
71626
|
if (active) {
|
|
71636
71627
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71637
71628
|
if (origin) {
|
|
71638
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71629
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$O);
|
|
71639
71630
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71640
71631
|
} else {
|
|
71641
71632
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -71873,7 +71864,7 @@ class TrianglesBatchingPickDepthRenderer {
|
|
|
71873
71864
|
}
|
|
71874
71865
|
}
|
|
71875
71866
|
|
|
71876
|
-
const tempVec3a$
|
|
71867
|
+
const tempVec3a$N = math.vec3();
|
|
71877
71868
|
|
|
71878
71869
|
/**
|
|
71879
71870
|
* @private
|
|
@@ -71941,7 +71932,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
71941
71932
|
if (active) {
|
|
71942
71933
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
71943
71934
|
if (origin) {
|
|
71944
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
71935
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$N);
|
|
71945
71936
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
71946
71937
|
} else {
|
|
71947
71938
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72166,7 +72157,7 @@ class TrianglesBatchingPickNormalsRenderer {
|
|
|
72166
72157
|
}
|
|
72167
72158
|
}
|
|
72168
72159
|
|
|
72169
|
-
const tempVec3a$
|
|
72160
|
+
const tempVec3a$M = math.vec3();
|
|
72170
72161
|
|
|
72171
72162
|
/**
|
|
72172
72163
|
* @private
|
|
@@ -72226,7 +72217,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72226
72217
|
if (active) {
|
|
72227
72218
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72228
72219
|
if (origin) {
|
|
72229
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72220
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$M);
|
|
72230
72221
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72231
72222
|
} else {
|
|
72232
72223
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72449,7 +72440,7 @@ class TrianglesBatchingOcclusionRenderer {
|
|
|
72449
72440
|
}
|
|
72450
72441
|
}
|
|
72451
72442
|
|
|
72452
|
-
const tempVec3a$
|
|
72443
|
+
const tempVec3a$L = math.vec3();
|
|
72453
72444
|
|
|
72454
72445
|
/**
|
|
72455
72446
|
* @private
|
|
@@ -72509,7 +72500,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72509
72500
|
if (active) {
|
|
72510
72501
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72511
72502
|
if (origin) {
|
|
72512
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72503
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$L);
|
|
72513
72504
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72514
72505
|
} else {
|
|
72515
72506
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -72733,7 +72724,7 @@ class TrianglesBatchingDepthRenderer {
|
|
|
72733
72724
|
}
|
|
72734
72725
|
}
|
|
72735
72726
|
|
|
72736
|
-
const tempVec3a$
|
|
72727
|
+
const tempVec3a$K = math.vec3();
|
|
72737
72728
|
|
|
72738
72729
|
/**
|
|
72739
72730
|
* @private
|
|
@@ -72796,7 +72787,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
72796
72787
|
if (active) {
|
|
72797
72788
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
72798
72789
|
if (origin) {
|
|
72799
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
72790
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$K);
|
|
72800
72791
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
72801
72792
|
} else {
|
|
72802
72793
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73036,7 +73027,7 @@ class TrianglesBatchingNormalsRenderer {
|
|
|
73036
73027
|
}
|
|
73037
73028
|
}
|
|
73038
73029
|
|
|
73039
|
-
const tempVec3a$
|
|
73030
|
+
const tempVec3a$J = math.vec3();
|
|
73040
73031
|
|
|
73041
73032
|
/**
|
|
73042
73033
|
* Renders BatchingLayer fragment depths to a shadow map.
|
|
@@ -73105,7 +73096,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73105
73096
|
if (active) {
|
|
73106
73097
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73107
73098
|
if (origin) {
|
|
73108
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73099
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$J);
|
|
73109
73100
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73110
73101
|
} else {
|
|
73111
73102
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -73277,7 +73268,7 @@ class TrianglesBatchingShadowRenderer {
|
|
|
73277
73268
|
}
|
|
73278
73269
|
|
|
73279
73270
|
const tempVec4$5 = math.vec4();
|
|
73280
|
-
const tempVec3a$
|
|
73271
|
+
const tempVec3a$I = math.vec3();
|
|
73281
73272
|
|
|
73282
73273
|
// const TEXTURE_DECODE_FUNCS = {};
|
|
73283
73274
|
// TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -73350,7 +73341,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
73350
73341
|
if (active) {
|
|
73351
73342
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
73352
73343
|
if (origin) {
|
|
73353
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
73344
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$I);
|
|
73354
73345
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
73355
73346
|
} else {
|
|
73356
73347
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74155,7 +74146,7 @@ class TrianglesBatchingPBRRenderer {
|
|
|
74155
74146
|
}
|
|
74156
74147
|
}
|
|
74157
74148
|
|
|
74158
|
-
const tempVec3a$
|
|
74149
|
+
const tempVec3a$H = math.vec3();
|
|
74159
74150
|
|
|
74160
74151
|
/**
|
|
74161
74152
|
* @private
|
|
@@ -74222,7 +74213,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74222
74213
|
if (active) {
|
|
74223
74214
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74224
74215
|
if (origin) {
|
|
74225
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74216
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$H);
|
|
74226
74217
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74227
74218
|
} else {
|
|
74228
74219
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -74432,7 +74423,7 @@ class TrianglesBatchingPickNormalsFlatRenderer {
|
|
|
74432
74423
|
}
|
|
74433
74424
|
|
|
74434
74425
|
const tempVec4$4 = math.vec4();
|
|
74435
|
-
const tempVec3a$
|
|
74426
|
+
const tempVec3a$G = math.vec3();
|
|
74436
74427
|
|
|
74437
74428
|
/**
|
|
74438
74429
|
* @private
|
|
@@ -74497,7 +74488,7 @@ class TrianglesBatchingColorTextureRenderer {
|
|
|
74497
74488
|
if (active) {
|
|
74498
74489
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
74499
74490
|
if (origin) {
|
|
74500
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
74491
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$G);
|
|
74501
74492
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
74502
74493
|
} else {
|
|
74503
74494
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -75503,8 +75494,8 @@ const tempVec4b$a = math.vec4([0, 0, 0, 1]);
|
|
|
75503
75494
|
const tempVec4c$7 = math.vec4([0, 0, 0, 1]);
|
|
75504
75495
|
const tempOBB3$2 = math.OBB3();
|
|
75505
75496
|
|
|
75506
|
-
const tempVec3a$
|
|
75507
|
-
const tempVec3b$
|
|
75497
|
+
const tempVec3a$F = math.vec3();
|
|
75498
|
+
const tempVec3b$6 = math.vec3();
|
|
75508
75499
|
const tempVec3c$5 = math.vec3();
|
|
75509
75500
|
const tempVec3d$2 = math.vec3();
|
|
75510
75501
|
const tempVec3e$1 = math.vec3();
|
|
@@ -76683,8 +76674,8 @@ class TrianglesBatchingLayer {
|
|
|
76683
76674
|
const origin = state.origin;
|
|
76684
76675
|
const offset = portion.offset;
|
|
76685
76676
|
|
|
76686
|
-
const rtcRayOrigin = tempVec3a$
|
|
76687
|
-
const rtcRayDir = tempVec3b$
|
|
76677
|
+
const rtcRayOrigin = tempVec3a$F;
|
|
76678
|
+
const rtcRayDir = tempVec3b$6;
|
|
76688
76679
|
|
|
76689
76680
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$5) : worldRayOrigin); // World -> RTC
|
|
76690
76681
|
rtcRayDir.set(worldRayDir);
|
|
@@ -76807,7 +76798,7 @@ class TrianglesBatchingLayer {
|
|
|
76807
76798
|
}
|
|
76808
76799
|
|
|
76809
76800
|
const tempVec4$3 = math.vec4();
|
|
76810
|
-
const tempVec3a$
|
|
76801
|
+
const tempVec3a$E = math.vec3();
|
|
76811
76802
|
|
|
76812
76803
|
/**
|
|
76813
76804
|
* @private
|
|
@@ -76873,7 +76864,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
76873
76864
|
if (active) {
|
|
76874
76865
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
76875
76866
|
if (origin) {
|
|
76876
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
76867
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$E);
|
|
76877
76868
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
76878
76869
|
} else {
|
|
76879
76870
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77350,7 +77341,7 @@ class TrianglesInstancingColorRenderer {
|
|
|
77350
77341
|
}
|
|
77351
77342
|
|
|
77352
77343
|
const tempVec4$2 = math.vec4();
|
|
77353
|
-
const tempVec3a$
|
|
77344
|
+
const tempVec3a$D = math.vec3();
|
|
77354
77345
|
|
|
77355
77346
|
/**
|
|
77356
77347
|
* @private
|
|
@@ -77412,7 +77403,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77412
77403
|
if (active) {
|
|
77413
77404
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77414
77405
|
if (origin) {
|
|
77415
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77406
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$D);
|
|
77416
77407
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77417
77408
|
} else {
|
|
77418
77409
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -77859,7 +77850,7 @@ class TrianglesInstancingFlatColorRenderer {
|
|
|
77859
77850
|
}
|
|
77860
77851
|
}
|
|
77861
77852
|
|
|
77862
|
-
const tempVec3a$
|
|
77853
|
+
const tempVec3a$C = math.vec3();
|
|
77863
77854
|
|
|
77864
77855
|
/**
|
|
77865
77856
|
* @private
|
|
@@ -77942,7 +77933,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
77942
77933
|
if (active) {
|
|
77943
77934
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
77944
77935
|
if (origin) {
|
|
77945
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
77936
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$C);
|
|
77946
77937
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
77947
77938
|
} else {
|
|
77948
77939
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78214,7 +78205,7 @@ class TrianglesInstancingSilhouetteRenderer {
|
|
|
78214
78205
|
}
|
|
78215
78206
|
}
|
|
78216
78207
|
|
|
78217
|
-
const tempVec3a$
|
|
78208
|
+
const tempVec3a$B = math.vec3();
|
|
78218
78209
|
const defaultColor$2 = new Float32Array([0,0,0,1]);
|
|
78219
78210
|
|
|
78220
78211
|
/**
|
|
@@ -78298,7 +78289,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78298
78289
|
if (active) {
|
|
78299
78290
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78300
78291
|
if (origin) {
|
|
78301
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78292
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$B);
|
|
78302
78293
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78303
78294
|
} else {
|
|
78304
78295
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78559,7 +78550,7 @@ class TrianglesInstancingEdgesRenderer {
|
|
|
78559
78550
|
}
|
|
78560
78551
|
}
|
|
78561
78552
|
|
|
78562
|
-
const tempVec3a$
|
|
78553
|
+
const tempVec3a$A = math.vec3();
|
|
78563
78554
|
|
|
78564
78555
|
/**
|
|
78565
78556
|
* @private
|
|
@@ -78620,7 +78611,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78620
78611
|
if (active) {
|
|
78621
78612
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78622
78613
|
if (origin) {
|
|
78623
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78614
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$A);
|
|
78624
78615
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78625
78616
|
} else {
|
|
78626
78617
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -78886,7 +78877,7 @@ class TrianglesInstancingEdgesColorRenderer {
|
|
|
78886
78877
|
}
|
|
78887
78878
|
}
|
|
78888
78879
|
|
|
78889
|
-
const tempVec3a$
|
|
78880
|
+
const tempVec3a$z = math.vec3();
|
|
78890
78881
|
|
|
78891
78882
|
/**
|
|
78892
78883
|
* @private
|
|
@@ -78989,7 +78980,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
78989
78980
|
if (active) {
|
|
78990
78981
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
78991
78982
|
if (origin) {
|
|
78992
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
78983
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$z);
|
|
78993
78984
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
78994
78985
|
} else {
|
|
78995
78986
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79224,7 +79215,7 @@ class TrianglesInstancingPickMeshRenderer {
|
|
|
79224
79215
|
}
|
|
79225
79216
|
}
|
|
79226
79217
|
|
|
79227
|
-
const tempVec3a$
|
|
79218
|
+
const tempVec3a$y = math.vec3();
|
|
79228
79219
|
|
|
79229
79220
|
/**
|
|
79230
79221
|
* @private
|
|
@@ -79301,7 +79292,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79301
79292
|
if (active) {
|
|
79302
79293
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79303
79294
|
if (origin) {
|
|
79304
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79295
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$y);
|
|
79305
79296
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79306
79297
|
} else {
|
|
79307
79298
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79569,7 +79560,7 @@ class TrianglesInstancingPickDepthRenderer {
|
|
|
79569
79560
|
}
|
|
79570
79561
|
}
|
|
79571
79562
|
|
|
79572
|
-
const tempVec3a$
|
|
79563
|
+
const tempVec3a$x = math.vec3();
|
|
79573
79564
|
|
|
79574
79565
|
/**
|
|
79575
79566
|
* @private
|
|
@@ -79646,7 +79637,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79646
79637
|
if (active) {
|
|
79647
79638
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79648
79639
|
if (origin) {
|
|
79649
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79640
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$x);
|
|
79650
79641
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79651
79642
|
} else {
|
|
79652
79643
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -79923,7 +79914,7 @@ class TrianglesInstancingPickNormalsRenderer {
|
|
|
79923
79914
|
}
|
|
79924
79915
|
}
|
|
79925
79916
|
|
|
79926
|
-
const tempVec3a$
|
|
79917
|
+
const tempVec3a$w = math.vec3();
|
|
79927
79918
|
|
|
79928
79919
|
/**
|
|
79929
79920
|
* @private
|
|
@@ -79984,7 +79975,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
79984
79975
|
if (active) {
|
|
79985
79976
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
79986
79977
|
if (origin) {
|
|
79987
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
79978
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$w);
|
|
79988
79979
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
79989
79980
|
} else {
|
|
79990
79981
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80242,7 +80233,7 @@ class TrianglesInstancingOcclusionRenderer {
|
|
|
80242
80233
|
}
|
|
80243
80234
|
}
|
|
80244
80235
|
|
|
80245
|
-
const tempVec3a$
|
|
80236
|
+
const tempVec3a$v = math.vec3();
|
|
80246
80237
|
|
|
80247
80238
|
/**
|
|
80248
80239
|
* @private
|
|
@@ -80303,7 +80294,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80303
80294
|
if (active) {
|
|
80304
80295
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80305
80296
|
if (origin) {
|
|
80306
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80297
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$v);
|
|
80307
80298
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80308
80299
|
} else {
|
|
80309
80300
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80553,7 +80544,7 @@ class TrianglesInstancingDepthRenderer {
|
|
|
80553
80544
|
}
|
|
80554
80545
|
}
|
|
80555
80546
|
|
|
80556
|
-
const tempVec3a$
|
|
80547
|
+
const tempVec3a$u = math.vec3();
|
|
80557
80548
|
|
|
80558
80549
|
/**
|
|
80559
80550
|
* @private
|
|
@@ -80617,7 +80608,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80617
80608
|
if (active) {
|
|
80618
80609
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80619
80610
|
if (origin) {
|
|
80620
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80611
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$u);
|
|
80621
80612
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80622
80613
|
} else {
|
|
80623
80614
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -80897,7 +80888,7 @@ class TrianglesInstancingNormalsRenderer {
|
|
|
80897
80888
|
}
|
|
80898
80889
|
}
|
|
80899
80890
|
|
|
80900
|
-
const tempVec3a$
|
|
80891
|
+
const tempVec3a$t = math.vec3();
|
|
80901
80892
|
|
|
80902
80893
|
/**
|
|
80903
80894
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -80984,7 +80975,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
80984
80975
|
if (active) {
|
|
80985
80976
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
80986
80977
|
if (origin) {
|
|
80987
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
80978
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$t);
|
|
80988
80979
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
80989
80980
|
} else {
|
|
80990
80981
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -81177,7 +81168,7 @@ class TrianglesInstancingShadowRenderer {
|
|
|
81177
81168
|
}
|
|
81178
81169
|
|
|
81179
81170
|
const tempVec4$1 = math.vec4();
|
|
81180
|
-
const tempVec3a$
|
|
81171
|
+
const tempVec3a$s = math.vec3();
|
|
81181
81172
|
|
|
81182
81173
|
const TEXTURE_DECODE_FUNCS = {};
|
|
81183
81174
|
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
|
|
@@ -81251,7 +81242,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
81251
81242
|
if (active) {
|
|
81252
81243
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
81253
81244
|
if (origin) {
|
|
81254
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
81245
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$s);
|
|
81255
81246
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
81256
81247
|
} else {
|
|
81257
81248
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82087,7 +82078,7 @@ class TrianglesInstancingPBRRenderer {
|
|
|
82087
82078
|
}
|
|
82088
82079
|
}
|
|
82089
82080
|
|
|
82090
|
-
const tempVec3a$
|
|
82081
|
+
const tempVec3a$r = math.vec3();
|
|
82091
82082
|
|
|
82092
82083
|
/**
|
|
82093
82084
|
* @private
|
|
@@ -82162,7 +82153,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82162
82153
|
if (active) {
|
|
82163
82154
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82164
82155
|
if (origin) {
|
|
82165
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82156
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$r);
|
|
82166
82157
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82167
82158
|
} else {
|
|
82168
82159
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -82402,7 +82393,7 @@ class TrianglesInstancingPickNormalsFlatRenderer {
|
|
|
82402
82393
|
}
|
|
82403
82394
|
|
|
82404
82395
|
const tempVec4 = math.vec4();
|
|
82405
|
-
const tempVec3a$
|
|
82396
|
+
const tempVec3a$q = math.vec3();
|
|
82406
82397
|
|
|
82407
82398
|
/**
|
|
82408
82399
|
* @private
|
|
@@ -82467,7 +82458,7 @@ class TrianglesInstancingColorTextureRenderer {
|
|
|
82467
82458
|
if (active) {
|
|
82468
82459
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
82469
82460
|
if (origin) {
|
|
82470
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
82461
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$q);
|
|
82471
82462
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
82472
82463
|
} else {
|
|
82473
82464
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -83278,8 +83269,8 @@ const tempVec4b$9 = math.vec4([0, 0, 0, 1]);
|
|
|
83278
83269
|
const tempVec4c$6 = math.vec4([0, 0, 0, 1]);
|
|
83279
83270
|
const tempVec3fa$2 = new Float32Array(3);
|
|
83280
83271
|
|
|
83281
|
-
const tempVec3a$
|
|
83282
|
-
const tempVec3b$
|
|
83272
|
+
const tempVec3a$p = math.vec3();
|
|
83273
|
+
const tempVec3b$5 = math.vec3();
|
|
83283
83274
|
const tempVec3c$4 = math.vec3();
|
|
83284
83275
|
const tempVec3d$1 = math.vec3();
|
|
83285
83276
|
const tempVec3e = math.vec3();
|
|
@@ -84207,8 +84198,8 @@ class TrianglesInstancingLayer {
|
|
|
84207
84198
|
const origin = state.origin;
|
|
84208
84199
|
const offset = portion.offset;
|
|
84209
84200
|
|
|
84210
|
-
const rtcRayOrigin = tempVec3a$
|
|
84211
|
-
const rtcRayDir = tempVec3b$
|
|
84201
|
+
const rtcRayOrigin = tempVec3a$p;
|
|
84202
|
+
const rtcRayDir = tempVec3b$5;
|
|
84212
84203
|
|
|
84213
84204
|
rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c$4) : worldRayOrigin); // World -> RTC
|
|
84214
84205
|
rtcRayDir.set(worldRayDir);
|
|
@@ -84341,7 +84332,7 @@ class TrianglesInstancingLayer {
|
|
|
84341
84332
|
}
|
|
84342
84333
|
}
|
|
84343
84334
|
|
|
84344
|
-
const tempVec3a$
|
|
84335
|
+
const tempVec3a$o = math.vec3();
|
|
84345
84336
|
|
|
84346
84337
|
/**
|
|
84347
84338
|
* @private
|
|
@@ -84404,7 +84395,7 @@ class LinesBatchingColorRenderer {
|
|
|
84404
84395
|
if (active) {
|
|
84405
84396
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84406
84397
|
if (origin) {
|
|
84407
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84398
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$o);
|
|
84408
84399
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84409
84400
|
} else {
|
|
84410
84401
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -84624,7 +84615,7 @@ class LinesBatchingColorRenderer {
|
|
|
84624
84615
|
}
|
|
84625
84616
|
|
|
84626
84617
|
const defaultColor$1 = new Float32Array([1, 1, 1]);
|
|
84627
|
-
const tempVec3a$
|
|
84618
|
+
const tempVec3a$n = math.vec3();
|
|
84628
84619
|
|
|
84629
84620
|
/**
|
|
84630
84621
|
* @private
|
|
@@ -84711,7 +84702,7 @@ class LinesBatchingSilhouetteRenderer {
|
|
|
84711
84702
|
if (active) {
|
|
84712
84703
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
84713
84704
|
if (origin) {
|
|
84714
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
84705
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$n);
|
|
84715
84706
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
84716
84707
|
} else {
|
|
84717
84708
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -85808,7 +85799,7 @@ class LinesBatchingLayer {
|
|
|
85808
85799
|
}
|
|
85809
85800
|
}
|
|
85810
85801
|
|
|
85811
|
-
const tempVec3a$
|
|
85802
|
+
const tempVec3a$m = math.vec3();
|
|
85812
85803
|
|
|
85813
85804
|
/**
|
|
85814
85805
|
* @private
|
|
@@ -85871,7 +85862,7 @@ class LinesInstancingColorRenderer {
|
|
|
85871
85862
|
if (active) {
|
|
85872
85863
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
85873
85864
|
if (origin) {
|
|
85874
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
85865
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$m);
|
|
85875
85866
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
85876
85867
|
} else {
|
|
85877
85868
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -86153,7 +86144,7 @@ class LinesInstancingColorRenderer {
|
|
|
86153
86144
|
}
|
|
86154
86145
|
}
|
|
86155
86146
|
|
|
86156
|
-
const tempVec3a$
|
|
86147
|
+
const tempVec3a$l = math.vec3();
|
|
86157
86148
|
|
|
86158
86149
|
/**
|
|
86159
86150
|
* @private
|
|
@@ -86238,7 +86229,7 @@ class LinesInstancingSilhouetteRenderer {
|
|
|
86238
86229
|
if (active) {
|
|
86239
86230
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
86240
86231
|
if (origin) {
|
|
86241
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
86232
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$l);
|
|
86242
86233
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
86243
86234
|
} else {
|
|
86244
86235
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87220,7 +87211,7 @@ class LinesInstancingLayer {
|
|
|
87220
87211
|
}
|
|
87221
87212
|
}
|
|
87222
87213
|
|
|
87223
|
-
const tempVec3a$
|
|
87214
|
+
const tempVec3a$k = math.vec3();
|
|
87224
87215
|
|
|
87225
87216
|
/**
|
|
87226
87217
|
* @private
|
|
@@ -87281,7 +87272,7 @@ class PointsBatchingColorRenderer {
|
|
|
87281
87272
|
if (active) {
|
|
87282
87273
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87283
87274
|
if (origin) {
|
|
87284
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87275
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$k);
|
|
87285
87276
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87286
87277
|
} else {
|
|
87287
87278
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87566,7 +87557,7 @@ class PointsBatchingColorRenderer {
|
|
|
87566
87557
|
}
|
|
87567
87558
|
|
|
87568
87559
|
const defaultColor = new Float32Array([1, 1, 1]);
|
|
87569
|
-
const tempVec3a$
|
|
87560
|
+
const tempVec3a$j = math.vec3();
|
|
87570
87561
|
|
|
87571
87562
|
/**
|
|
87572
87563
|
* @private
|
|
@@ -87651,7 +87642,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87651
87642
|
if (active) {
|
|
87652
87643
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87653
87644
|
if (origin) {
|
|
87654
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87645
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$j);
|
|
87655
87646
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87656
87647
|
} else {
|
|
87657
87648
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -87895,7 +87886,7 @@ class PointsBatchingSilhouetteRenderer {
|
|
|
87895
87886
|
}
|
|
87896
87887
|
}
|
|
87897
87888
|
|
|
87898
|
-
const tempVec3a$
|
|
87889
|
+
const tempVec3a$i = math.vec3();
|
|
87899
87890
|
|
|
87900
87891
|
/**
|
|
87901
87892
|
* @private
|
|
@@ -87962,7 +87953,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
87962
87953
|
if (active) {
|
|
87963
87954
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
87964
87955
|
if (origin) {
|
|
87965
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
87956
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$i);
|
|
87966
87957
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
87967
87958
|
} else {
|
|
87968
87959
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88207,7 +88198,7 @@ class PointsBatchingPickMeshRenderer {
|
|
|
88207
88198
|
}
|
|
88208
88199
|
}
|
|
88209
88200
|
|
|
88210
|
-
const tempVec3a$
|
|
88201
|
+
const tempVec3a$h = math.vec3();
|
|
88211
88202
|
|
|
88212
88203
|
/**
|
|
88213
88204
|
* @private
|
|
@@ -88279,7 +88270,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88279
88270
|
if (active) {
|
|
88280
88271
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88281
88272
|
if (origin) {
|
|
88282
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88273
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$h);
|
|
88283
88274
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88284
88275
|
} else {
|
|
88285
88276
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88530,7 +88521,7 @@ class PointsBatchingPickDepthRenderer {
|
|
|
88530
88521
|
}
|
|
88531
88522
|
}
|
|
88532
88523
|
|
|
88533
|
-
const tempVec3a$
|
|
88524
|
+
const tempVec3a$g = math.vec3();
|
|
88534
88525
|
|
|
88535
88526
|
/**
|
|
88536
88527
|
* @private
|
|
@@ -88591,7 +88582,7 @@ class PointsBatchingOcclusionRenderer {
|
|
|
88591
88582
|
if (active) {
|
|
88592
88583
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
88593
88584
|
if (origin) {
|
|
88594
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
88585
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$g);
|
|
88595
88586
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
88596
88587
|
} else {
|
|
88597
88588
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -88957,8 +88948,8 @@ class PointsBatchingBuffer {
|
|
|
88957
88948
|
}
|
|
88958
88949
|
}
|
|
88959
88950
|
|
|
88960
|
-
const tempVec3a$
|
|
88961
|
-
const tempVec3b$
|
|
88951
|
+
const tempVec3a$f = math.vec4();
|
|
88952
|
+
const tempVec3b$4 = math.vec4();
|
|
88962
88953
|
const tempVec4a$6 = math.vec4([0, 0, 0, 1]);
|
|
88963
88954
|
const tempVec4b$6 = math.vec4([0, 0, 0, 1]);
|
|
88964
88955
|
const tempVec4c$3 = math.vec4([0, 0, 0, 1]);
|
|
@@ -89110,8 +89101,8 @@ class PointsBatchingLayer {
|
|
|
89110
89101
|
|
|
89111
89102
|
const bounds = geometryCompressionUtils.getPositionsBounds(positionsCompressed);
|
|
89112
89103
|
|
|
89113
|
-
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$
|
|
89114
|
-
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$
|
|
89104
|
+
const min = geometryCompressionUtils.decompressPosition(bounds.min, this._state.positionsDecodeMatrix, tempVec3a$f);
|
|
89105
|
+
const max = geometryCompressionUtils.decompressPosition(bounds.max, this._state.positionsDecodeMatrix, tempVec3b$4);
|
|
89115
89106
|
|
|
89116
89107
|
worldAABB[0] = min[0];
|
|
89117
89108
|
worldAABB[1] = min[1];
|
|
@@ -89749,7 +89740,7 @@ class PointsBatchingLayer {
|
|
|
89749
89740
|
}
|
|
89750
89741
|
}
|
|
89751
89742
|
|
|
89752
|
-
const tempVec3a$
|
|
89743
|
+
const tempVec3a$e = math.vec3();
|
|
89753
89744
|
|
|
89754
89745
|
/**
|
|
89755
89746
|
* @private
|
|
@@ -89818,7 +89809,7 @@ class PointsInstancingColorRenderer {
|
|
|
89818
89809
|
if (active) {
|
|
89819
89810
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
89820
89811
|
if (origin) {
|
|
89821
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
89812
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$e);
|
|
89822
89813
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
89823
89814
|
} else {
|
|
89824
89815
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90128,7 +90119,7 @@ class PointsInstancingColorRenderer {
|
|
|
90128
90119
|
}
|
|
90129
90120
|
}
|
|
90130
90121
|
|
|
90131
|
-
const tempVec3a$
|
|
90122
|
+
const tempVec3a$d = math.vec3();
|
|
90132
90123
|
|
|
90133
90124
|
/**
|
|
90134
90125
|
* @private
|
|
@@ -90212,7 +90203,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90212
90203
|
if (active) {
|
|
90213
90204
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90214
90205
|
if (origin) {
|
|
90215
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90206
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$d);
|
|
90216
90207
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90217
90208
|
} else {
|
|
90218
90209
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90493,7 +90484,7 @@ class PointsInstancingSilhouetteRenderer {
|
|
|
90493
90484
|
}
|
|
90494
90485
|
}
|
|
90495
90486
|
|
|
90496
|
-
const tempVec3a$
|
|
90487
|
+
const tempVec3a$c = math.vec3();
|
|
90497
90488
|
|
|
90498
90489
|
/**
|
|
90499
90490
|
* @private
|
|
@@ -90599,7 +90590,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90599
90590
|
if (active) {
|
|
90600
90591
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90601
90592
|
if (origin) {
|
|
90602
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90593
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$c);
|
|
90603
90594
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90604
90595
|
} else {
|
|
90605
90596
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -90850,7 +90841,7 @@ class PointsInstancingPickMeshRenderer {
|
|
|
90850
90841
|
}
|
|
90851
90842
|
}
|
|
90852
90843
|
|
|
90853
|
-
const tempVec3a$
|
|
90844
|
+
const tempVec3a$b = math.vec3();
|
|
90854
90845
|
|
|
90855
90846
|
/**
|
|
90856
90847
|
* @private
|
|
@@ -90928,7 +90919,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
90928
90919
|
if (active) {
|
|
90929
90920
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
90930
90921
|
if (origin) {
|
|
90931
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
90922
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$b);
|
|
90932
90923
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
90933
90924
|
} else {
|
|
90934
90925
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91216,7 +91207,7 @@ class PointsInstancingPickDepthRenderer {
|
|
|
91216
91207
|
}
|
|
91217
91208
|
}
|
|
91218
91209
|
|
|
91219
|
-
const tempVec3a$
|
|
91210
|
+
const tempVec3a$a = math.vec3();
|
|
91220
91211
|
|
|
91221
91212
|
/**
|
|
91222
91213
|
* @private
|
|
@@ -91278,7 +91269,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91278
91269
|
if (active) {
|
|
91279
91270
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91280
91271
|
if (origin) {
|
|
91281
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91272
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$a);
|
|
91282
91273
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91283
91274
|
} else {
|
|
91284
91275
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91567,7 +91558,7 @@ class PointsInstancingOcclusionRenderer {
|
|
|
91567
91558
|
}
|
|
91568
91559
|
}
|
|
91569
91560
|
|
|
91570
|
-
const tempVec3a$
|
|
91561
|
+
const tempVec3a$9 = math.vec3();
|
|
91571
91562
|
|
|
91572
91563
|
/**
|
|
91573
91564
|
* @private
|
|
@@ -91629,7 +91620,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91629
91620
|
if (active) {
|
|
91630
91621
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
91631
91622
|
if (origin) {
|
|
91632
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91623
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$9);
|
|
91633
91624
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
91634
91625
|
} else {
|
|
91635
91626
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -91913,7 +91904,7 @@ class PointsInstancingDepthRenderer {
|
|
|
91913
91904
|
}
|
|
91914
91905
|
}
|
|
91915
91906
|
|
|
91916
|
-
const tempVec3a$
|
|
91907
|
+
const tempVec3a$8 = math.vec3();
|
|
91917
91908
|
|
|
91918
91909
|
/**
|
|
91919
91910
|
* Renders InstancingLayer fragment depths to a shadow map.
|
|
@@ -92000,7 +91991,7 @@ class PointsInstancingShadowRenderer {
|
|
|
92000
91991
|
if (active) {
|
|
92001
91992
|
const sectionPlane = sectionPlanes[sectionPlaneIndex];
|
|
92002
91993
|
if (origin) {
|
|
92003
|
-
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$
|
|
91994
|
+
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a$8);
|
|
92004
91995
|
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
|
|
92005
91996
|
} else {
|
|
92006
91997
|
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
|
|
@@ -94341,7 +94332,7 @@ function getKTX2TextureTranscoder(viewer) {
|
|
|
94341
94332
|
return transcoder;
|
|
94342
94333
|
}
|
|
94343
94334
|
|
|
94344
|
-
const tempVec3a$
|
|
94335
|
+
const tempVec3a$7 = math.vec3();
|
|
94345
94336
|
const tempMat4$1 = math.mat4();
|
|
94346
94337
|
|
|
94347
94338
|
const defaultScale = math.vec3([1, 1, 1]);
|
|
@@ -96722,7 +96713,7 @@ class VBOSceneModel extends Component {
|
|
|
96722
96713
|
}
|
|
96723
96714
|
|
|
96724
96715
|
const cfgOrigin = cfg.origin || cfg.rtcCenter;
|
|
96725
|
-
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$
|
|
96716
|
+
const origin = (cfgOrigin) ? math.addVec3(this._origin, cfgOrigin, tempVec3a$7) : this._origin;
|
|
96726
96717
|
|
|
96727
96718
|
const instancingLayer = this._getInstancingLayer(origin, textureSetId, geometryId);
|
|
96728
96719
|
|
|
@@ -96784,7 +96775,7 @@ class VBOSceneModel extends Component {
|
|
|
96784
96775
|
|
|
96785
96776
|
let indices = cfg.indices;
|
|
96786
96777
|
let edgeIndices = cfg.edgeIndices;
|
|
96787
|
-
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$
|
|
96778
|
+
let origin = (cfg.origin || cfg.rtcCenter) ? math.addVec3(this._origin, cfg.origin || cfg.rtcCenter, tempVec3a$7) : this._origin;
|
|
96788
96779
|
let positions = cfg.positions;
|
|
96789
96780
|
|
|
96790
96781
|
if (positions) {
|
|
@@ -97798,8 +97789,8 @@ class TextureTranscoder {
|
|
|
97798
97789
|
const screenPos = math.vec4();
|
|
97799
97790
|
const viewPos = math.vec4();
|
|
97800
97791
|
|
|
97801
|
-
const tempVec3a$
|
|
97802
|
-
const tempVec3b$
|
|
97792
|
+
const tempVec3a$6 = math.vec3();
|
|
97793
|
+
const tempVec3b$3 = math.vec3();
|
|
97803
97794
|
const tempVec3c$3 = math.vec3();
|
|
97804
97795
|
|
|
97805
97796
|
const tempVec4a$4 = math.vec4();
|
|
@@ -97833,7 +97824,7 @@ class PanController {
|
|
|
97833
97824
|
const camera = this._scene.camera;
|
|
97834
97825
|
|
|
97835
97826
|
if (optionalTargetWorldPos) {
|
|
97836
|
-
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
|
|
97827
|
+
const eyeToWorldPosVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
|
|
97837
97828
|
const eyeWorldPosDist = math.lenVec3(eyeToWorldPosVec);
|
|
97838
97829
|
dolliedThroughSurface = (eyeWorldPosDist < dollyDelta);
|
|
97839
97830
|
}
|
|
@@ -97857,9 +97848,9 @@ class PanController {
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97857
97848
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// suddenly a lot closer than the point we pivoted about on the surface of the last object
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97858
97849
|
// that we click-drag-pivoted on.
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97859
97850
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97860
|
-
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$
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97851
|
+
const eyeTargetVec = math.subVec3(optionalTargetWorldPos, camera.eye, tempVec3a$6);
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97861
97852
|
const lenEyeTargetVec = math.lenVec3(eyeTargetVec);
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97862
|
-
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$
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97853
|
+
const eyeLookVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3b$3)), lenEyeTargetVec);
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97863
97854
|
camera.look = [camera.eye[0] + eyeLookVec[0], camera.eye[1] + eyeLookVec[1], camera.eye[2] + eyeLookVec[2]];
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97864
97855
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}
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97865
97856
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@@ -97876,7 +97867,7 @@ class PanController {
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97876
97867
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97877
97868
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const worldPos2 = this._unproject(targetCanvasPos, tempVec4b$4);
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97878
97869
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const offset = math.subVec3(worldPos2, worldPos1, tempVec4c$1);
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97879
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-
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
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97870
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+
const eyeLookMoveVec = math.mulVec3Scalar(math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$6)), -dollyDelta, tempVec3b$3);
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97880
97871
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const moveVec = math.addVec3(offset, eyeLookMoveVec, tempVec3c$3);
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97881
97872
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97882
97873
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camera.eye = [camera.eye[0] - moveVec[0], camera.eye[1] - moveVec[1], camera.eye[2] - moveVec[2]];
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@@ -97904,8 +97895,8 @@ class PanController {
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97904
97895
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}
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97905
97896
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}
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97906
97897
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97907
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-
const tempVec3a$
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97908
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-
const tempVec3b$
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97898
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+
const tempVec3a$5 = math.vec3();
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97899
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+
const tempVec3b$2 = math.vec3();
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97909
97900
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const tempVec3c$2 = math.vec3();
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97910
97901
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97911
97902
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const tempVec4a$3 = math.vec4();
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@@ -98037,10 +98028,10 @@ class PivotController {
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98037
98028
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98038
98029
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_cameraLookingDownwards() { // Returns true if angle between camera viewing direction and World-space "up" axis is too small
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98039
98030
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const camera = this._scene.camera;
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98040
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-
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$
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98041
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-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$
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98031
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+
const forwardAxis = math.normalizeVec3(math.subVec3(camera.look, camera.eye, tempVec3a$5));
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98032
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+
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$2);
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98042
98033
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let rightAxisLen = math.sqLenVec3(rightAxis);
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98043
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-
return (
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98034
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+
return (rightAxisLen <= 0.0001);
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98044
98035
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}
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98045
98036
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98046
98037
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/**
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@@ -98078,8 +98069,8 @@ class PivotController {
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98078
98069
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const screenZ = math.dotVec4(D, Pt3) / math.dotVec4(D, Pt4);
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98079
98070
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const worldPos = tempVec4a$3;
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98080
98071
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camera.project.unproject(canvasPos, screenZ, tempVec4b$3, tempVec4c, worldPos);
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98081
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-
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$
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98082
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-
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$
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98072
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+
const eyeWorldPosVec = math.normalizeVec3(math.subVec3(worldPos, camera.eye, tempVec3a$5));
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98073
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+
const posOnSphere = math.addVec3(camera.eye, math.mulVec3Scalar(eyeWorldPosVec, pivotShereRadius, tempVec3b$2), tempVec3c$2);
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98083
98074
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this.setPivotPos(posOnSphere);
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98084
98075
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}
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98085
98076
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@@ -98101,10 +98092,6 @@ class PivotController {
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98101
98092
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if (!this._pivoting) {
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98102
98093
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return;
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98103
98094
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}
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98104
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-
if (this._cameraLookingDownwards()) {
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98105
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-
this._pivoting = false;
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98106
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-
return;
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98107
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-
}
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98108
98095
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if (yawInc === 0 && pitchInc === 0) {
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98109
98096
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return;
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98110
98097
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}
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@@ -98714,8 +98701,8 @@ class MousePanRotateDollyHandler {
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98714
98701
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}
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98715
98702
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98716
98703
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const center = math.vec3();
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98717
|
-
const tempVec3a$
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98718
|
-
const tempVec3b$
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98704
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+
const tempVec3a$4 = math.vec3();
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98705
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+
const tempVec3b$1 = math.vec3();
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98719
98706
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const tempVec3c$1 = math.vec3();
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98720
98707
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const tempVec3d = math.vec3();
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98721
98708
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@@ -98769,39 +98756,39 @@ class KeyboardAxisViewHandler {
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98769
98756
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98770
98757
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if (axisViewRight) {
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98771
98758
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98772
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$
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98759
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+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, perspectiveDist, tempVec3a$4), tempVec3d));
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98773
98760
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tempCameraTarget.look.set(center);
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98774
98761
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tempCameraTarget.up.set(camera.worldUp);
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98775
98762
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98776
98763
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} else if (axisViewBack) {
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98777
98764
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98778
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$
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98765
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+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, perspectiveDist, tempVec3a$4), tempVec3d));
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98779
98766
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tempCameraTarget.look.set(center);
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98780
98767
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tempCameraTarget.up.set(camera.worldUp);
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98781
98768
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98782
98769
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} else if (axisViewLeft) {
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98783
98770
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98784
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$
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98771
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+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldRight, -perspectiveDist, tempVec3a$4), tempVec3d));
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98785
98772
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tempCameraTarget.look.set(center);
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98786
98773
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tempCameraTarget.up.set(camera.worldUp);
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98787
98774
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98788
98775
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} else if (axisViewFront) {
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98789
98776
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98790
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$
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98777
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+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldForward, -perspectiveDist, tempVec3a$4), tempVec3d));
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98791
98778
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tempCameraTarget.look.set(center);
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98792
98779
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tempCameraTarget.up.set(camera.worldUp);
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98793
98780
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98794
98781
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} else if (axisViewTop) {
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98795
98782
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98796
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$
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98783
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+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, perspectiveDist, tempVec3a$4), tempVec3d));
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98797
98784
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tempCameraTarget.look.set(center);
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98798
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-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$
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98785
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, 1, tempVec3b$1), tempVec3c$1));
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98799
98786
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98800
98787
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} else if (axisViewBottom) {
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98801
98788
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98802
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-
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$
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98789
|
+
tempCameraTarget.eye.set(math.addVec3(center, math.mulVec3Scalar(camera.worldUp, -perspectiveDist, tempVec3a$4), tempVec3d));
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98803
98790
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tempCameraTarget.look.set(center);
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98804
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-
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$
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98791
|
+
tempCameraTarget.up.set(math.normalizeVec3(math.mulVec3Scalar(camera.worldForward, -1, tempVec3b$1)));
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98805
98792
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}
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98806
98793
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98807
98794
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if ((!configs.firstPerson) && configs.followPointer) {
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@@ -99375,8 +99362,6 @@ class KeyboardPanRotateDollyHandler {
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99375
99362
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const SCALE_DOLLY_EACH_FRAME = 1; // Recalculate dolly speed for eye->target distance on each Nth frame
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99376
99363
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const EPSILON = 0.001;
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99377
99364
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const tempVec3$1 = math.vec3();
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99378
|
-
const tempVec3a$4 = math.vec3();
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99379
|
-
const tempVec3b$1 = math.vec3();
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99380
99365
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99381
99366
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/**
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99382
99367
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* Handles camera updates on each "tick" that were scheduled by the various controllers.
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@@ -99396,7 +99381,7 @@ class CameraUpdater {
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99396
99381
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let countDown = SCALE_DOLLY_EACH_FRAME; // Decrements on each tick
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99397
99382
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let dollyDistFactor = 1.0; // Calculated when countDown is zero
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99398
99383
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let followPointerWorldPos = null; // Holds the pointer's World position when configs.followPointer is true
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99399
|
-
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99384
|
+
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99400
99385
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this._onTick = scene.on("tick", () => {
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99401
99386
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|
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99402
99387
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if (!(configs.active && configs.pointerEnabled)) {
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@@ -99457,7 +99442,7 @@ class CameraUpdater {
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99457
99442
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99458
99443
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if (pickController.pickResult && pickController.pickResult.worldPos) {
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99459
99444
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followPointerWorldPos = pickController.pickResult.worldPos;
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99460
|
-
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99445
|
+
|
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99461
99446
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} else {
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99462
99447
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dollyDistFactor = 1.0;
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99463
99448
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followPointerWorldPos = null;
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@@ -99677,13 +99662,6 @@ class CameraUpdater {
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99677
99662
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});
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99678
99663
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}
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99679
99664
|
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99680
|
-
isLookingDownwards(look, eye) {
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|
99681
|
-
const camera = this._scene.camera;
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99682
|
-
const forwardAxis = math.normalizeVec3(math.subVec3(look, eye, tempVec3a$4));
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99683
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-
const rightAxis = math.cross3Vec3(forwardAxis, camera.worldUp, tempVec3b$1);
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99684
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-
let rightAxisLen = math.sqLenVec3(rightAxis);
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99685
|
-
return (Math.abs(rightAxisLen) <= 0.1);
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99686
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-
}
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99687
99665
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99688
99666
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destroy() {
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99689
99667
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this._scene.off(this._onTick);
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@@ -103070,27 +103048,27 @@ class Viewer {
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103070
103048
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103071
103049
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const needFinishSnapshot = (!this._snapshotBegun);
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103072
103050
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103073
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-
if (!this._snapshotBegun) {
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103074
|
-
this.beginSnapshot();
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103075
|
-
}
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103076
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-
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103077
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-
if (!params.includeGizmos) {
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103078
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-
this.sendToPlugins("snapshotStarting"); // Tells plugins to hide things that shouldn't be in snapshot
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103079
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-
}
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103080
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-
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103081
103051
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const resize = (params.width !== undefined && params.height !== undefined);
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103082
103052
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const canvas = this.scene.canvas.canvas;
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103083
103053
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const saveWidth = canvas.clientWidth;
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103084
103054
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const saveHeight = canvas.clientHeight;
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103085
|
-
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103086
|
-
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103055
|
+
canvas.style.width;
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103056
|
+
canvas.style.height;
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103087
103057
|
|
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103088
103058
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const width = params.width ? Math.floor(params.width) : canvas.width;
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103089
103059
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const height = params.height ? Math.floor(params.height) : canvas.height;
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103090
103060
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103091
103061
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if (resize) {
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103092
|
-
canvas.
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103093
|
-
canvas.
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103062
|
+
canvas.width = width;
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103063
|
+
canvas.height = height;
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103064
|
+
}
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103065
|
+
|
|
103066
|
+
if (!this._snapshotBegun) {
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103067
|
+
this.beginSnapshot();
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|
103068
|
+
}
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|
103069
|
+
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|
103070
|
+
if (!params.includeGizmos) {
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103071
|
+
this.sendToPlugins("snapshotStarting"); // Tells plugins to hide things that shouldn't be in snapshot
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103094
103072
|
}
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103095
103073
|
|
|
103096
103074
|
this.scene._renderer.renderSnapshot();
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@@ -103098,8 +103076,6 @@ class Viewer {
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103098
103076
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const imageDataURI = this.scene._renderer.readSnapshot(params);
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103099
103077
|
|
|
103100
103078
|
if (resize) {
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|
103101
|
-
canvas.style.width = saveCssWidth;
|
|
103102
|
-
canvas.style.height = saveCssHeight;
|
|
103103
103079
|
canvas.width = saveWidth;
|
|
103104
103080
|
canvas.height = saveHeight;
|
|
103105
103081
|
|