@woosh/meep-engine 3.64.1 → 3.65.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (324) hide show
  1. package/CHANGELOG.md +85 -0
  2. package/build/bundle-worker-image-decoder.js +1 -1
  3. package/build/bundle-worker-terrain.js +1 -1
  4. package/package.json +1 -1
  5. package/src/core/binary/BinaryBuffer.d.ts +5 -0
  6. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  7. package/src/core/binary/BinaryBuffer.js +39 -5
  8. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +65 -6
  9. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
  10. package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +451 -101
  11. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +4 -2
  12. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
  13. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +4 -2
  14. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts +8 -1
  15. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
  16. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +45 -10
  17. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
  18. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +237 -119
  19. package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts +143 -0
  20. package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts.map +1 -0
  21. package/src/engine/graphics/ecs/grass/GrassSpecies.js +189 -0
  22. package/src/engine/graphics/ecs/grass/GrassSurface.d.ts +25 -0
  23. package/src/engine/graphics/ecs/grass/GrassSurface.d.ts.map +1 -0
  24. package/src/engine/graphics/ecs/grass/GrassSurface.js +32 -0
  25. package/src/engine/graphics/ecs/grass/GroundCover.d.ts +68 -0
  26. package/src/engine/graphics/ecs/grass/GroundCover.d.ts.map +1 -0
  27. package/src/engine/graphics/ecs/grass/GroundCover.js +85 -0
  28. package/src/engine/graphics3/GrassSurfaceSystem.d.ts +153 -0
  29. package/src/engine/graphics3/GrassSurfaceSystem.d.ts.map +1 -0
  30. package/src/engine/graphics3/GrassSurfaceSystem.js +1076 -0
  31. package/src/engine/graphics3/GroundCoverSystem.d.ts +33 -0
  32. package/src/engine/graphics3/GroundCoverSystem.d.ts.map +1 -0
  33. package/src/engine/graphics3/GroundCoverSystem.js +58 -0
  34. package/src/engine/network/NetworkSession.d.ts.map +1 -1
  35. package/src/engine/network/NetworkSession.js +372 -110
  36. package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
  37. package/src/engine/network/orchestrator/NetworkPeer.js +6 -1
  38. package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
  39. package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +9 -2
  40. package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
  41. package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +325 -140
  42. package/src/engine/network/sim/SimActionExecutor.d.ts +4 -1
  43. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  44. package/src/engine/network/sim/SimActionExecutor.js +65 -9
  45. package/src/engine/network/state/PredictionHistory.d.ts.map +1 -1
  46. package/src/engine/network/state/PredictionHistory.js +6 -1
  47. package/src/engine/network/time/AdaptiveRenderDelay.d.ts +25 -14
  48. package/src/engine/network/time/AdaptiveRenderDelay.d.ts.map +1 -1
  49. package/src/engine/network/time/AdaptiveRenderDelay.js +38 -20
  50. package/src/engine/network/time/RenderPlayout.d.ts +23 -3
  51. package/src/engine/network/time/RenderPlayout.d.ts.map +1 -1
  52. package/src/engine/network/time/RenderPlayout.js +40 -4
  53. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  54. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +5 -1
  55. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -1
  56. package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +27 -1
  57. package/src/shade/device/shader/ShaderModuleCompiler.d.ts +2 -0
  58. package/src/shade/device/shader/ShaderModuleCompiler.d.ts.map +1 -1
  59. package/src/shade/device/shader/ShaderModuleCompiler.js +25 -2
  60. package/src/shade/playground/grass_surfaces/index.html +75 -0
  61. package/src/shade/playground/grass_surfaces/main.d.ts +2 -0
  62. package/src/shade/playground/grass_surfaces/main.d.ts.map +1 -0
  63. package/src/shade/playground/grass_surfaces/main.js +593 -0
  64. package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts +62 -0
  65. package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts.map +1 -0
  66. package/src/shade/playground/grass_surfaces/read_grass_surfaces.js +188 -0
  67. package/src/shade/playground/probe_clipmap_box/README.md +5 -1
  68. package/src/shade/playground/probe_clipmap_box/index.html +12 -0
  69. package/src/shade/playground/probe_clipmap_box/main.d.ts.map +1 -1
  70. package/src/shade/playground/probe_clipmap_box/main.js +15 -0
  71. package/src/shade/playground/probe_clipmap_box/scene.d.ts +8 -1
  72. package/src/shade/playground/probe_clipmap_box/scene.d.ts.map +1 -1
  73. package/src/shade/playground/probe_clipmap_box/scene.js +74 -6
  74. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  75. package/src/shade/renderer/Renderer.js +47 -43
  76. package/src/shade/renderer/extension/ViewTextures.d.ts +12 -5
  77. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  78. package/src/shade/renderer/extension/ViewTextures.js +19 -5
  79. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +3 -1
  80. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  81. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +6 -1
  82. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +7 -0
  83. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
  84. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +10 -0
  85. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +7 -1
  86. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  87. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +46 -15
  88. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +3 -2
  89. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -1
  90. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +3 -2
  91. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts +22 -0
  92. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts.map +1 -0
  93. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.js +247 -0
  94. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +50 -0
  95. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  96. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +101 -0
  97. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +2 -1
  98. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  99. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +2 -1
  100. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +8 -0
  101. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  102. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +12 -0
  103. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +12 -6
  104. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  105. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +35 -29
  106. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.d.ts.map +1 -1
  107. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.js +4 -2
  108. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -1
  109. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +6 -4
  110. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -1
  111. package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +2 -1
  112. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +6 -5
  113. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map +1 -1
  114. package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js +15 -14
  115. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts.map +1 -1
  116. package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js +4 -2
  117. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +19 -2
  118. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  119. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +128 -10
  120. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +19 -1
  121. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
  122. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +27 -2
  123. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts +19 -11
  124. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts.map +1 -1
  125. package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.js +35 -11
  126. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
  127. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +3 -1
  128. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts +40 -0
  129. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts.map +1 -0
  130. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.js +174 -0
  131. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts +4 -4
  132. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.js +10 -10
  133. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts +31 -0
  134. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts.map +1 -0
  135. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.js +54 -0
  136. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +8 -4
  137. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
  138. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +10 -21
  139. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +7 -2
  140. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -1
  141. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +33 -29
  142. package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts +28 -0
  143. package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts.map +1 -0
  144. package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.js +138 -0
  145. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +13 -9
  146. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
  147. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +18 -11
  148. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +1 -1
  149. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts.map +1 -1
  150. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +4 -2
  151. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
  152. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +2 -3
  153. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +5 -3
  154. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
  155. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +15 -30
  156. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -1
  157. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  158. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +4 -2
  159. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +11 -0
  160. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
  161. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +29 -2
  162. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts +40 -0
  163. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts.map +1 -0
  164. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.js +126 -0
  165. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts +36 -0
  166. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts.map +1 -0
  167. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.js +221 -0
  168. package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts +40 -0
  169. package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts.map +1 -0
  170. package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.js +86 -0
  171. package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts +135 -0
  172. package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts.map +1 -0
  173. package/src/shade/renderer/grass/blade/GPUGrassBlades.js +676 -0
  174. package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts +145 -0
  175. package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts.map +1 -0
  176. package/src/shade/renderer/grass/blade/GRASS_BLADE.js +179 -0
  177. package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts +63 -0
  178. package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts.map +1 -0
  179. package/src/shade/renderer/grass/blade/chunk_grass_blade.js +244 -0
  180. package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts +58 -0
  181. package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts.map +1 -0
  182. package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.js +174 -0
  183. package/src/shade/renderer/grass/blade/grass_blade_id_draw.d.ts +25 -0
  184. package/src/shade/renderer/grass/blade/grass_blade_id_draw.d.ts.map +1 -0
  185. package/src/shade/renderer/grass/blade/grass_blade_id_draw.js +133 -0
  186. package/src/shade/renderer/grass/blade/grass_blade_mechanics.d.ts +80 -0
  187. package/src/shade/renderer/grass/blade/grass_blade_mechanics.d.ts.map +1 -0
  188. package/src/shade/renderer/grass/blade/grass_blade_mechanics.js +92 -0
  189. package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts +29 -0
  190. package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts.map +1 -0
  191. package/src/shade/renderer/grass/blade/grass_blade_resolve.js +175 -0
  192. package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.d.ts +14 -0
  193. package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.d.ts.map +1 -0
  194. package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.js +45 -0
  195. package/src/shade/renderer/grass/blade/shader_grass_blade_expand.d.ts +61 -0
  196. package/src/shade/renderer/grass/blade/shader_grass_blade_expand.d.ts.map +1 -0
  197. package/src/shade/renderer/grass/blade/shader_grass_blade_expand.js +340 -0
  198. package/src/shade/renderer/grass/blade/shader_grass_cell_count.d.ts +46 -0
  199. package/src/shade/renderer/grass/blade/shader_grass_cell_count.d.ts.map +1 -0
  200. package/src/shade/renderer/grass/blade/shader_grass_cell_count.js +280 -0
  201. package/src/shade/renderer/grass/population/chunk_grass_population.d.ts +60 -0
  202. package/src/shade/renderer/grass/population/chunk_grass_population.d.ts.map +1 -0
  203. package/src/shade/renderer/grass/population/chunk_grass_population.js +171 -0
  204. package/src/shade/renderer/grass/press/GPUGrassPress.d.ts +99 -0
  205. package/src/shade/renderer/grass/press/GPUGrassPress.d.ts.map +1 -0
  206. package/src/shade/renderer/grass/press/GPUGrassPress.js +436 -0
  207. package/src/shade/renderer/grass/press/GRASS_PRESS.d.ts +179 -0
  208. package/src/shade/renderer/grass/press/GRASS_PRESS.d.ts.map +1 -0
  209. package/src/shade/renderer/grass/press/GRASS_PRESS.js +217 -0
  210. package/src/shade/renderer/grass/press/chunk_grass_press.d.ts +65 -0
  211. package/src/shade/renderer/grass/press/chunk_grass_press.d.ts.map +1 -0
  212. package/src/shade/renderer/grass/press/chunk_grass_press.js +296 -0
  213. package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts +31 -0
  214. package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts.map +1 -0
  215. package/src/shade/renderer/grass/press/shader_grass_press_mark.js +169 -0
  216. package/src/shade/renderer/grass/press/shader_grass_press_stamp.d.ts +27 -0
  217. package/src/shade/renderer/grass/press/shader_grass_press_stamp.d.ts.map +1 -0
  218. package/src/shade/renderer/grass/press/shader_grass_press_stamp.js +183 -0
  219. package/src/shade/renderer/grass/surface/GPUGrassSurfaces.d.ts +193 -0
  220. package/src/shade/renderer/grass/surface/GPUGrassSurfaces.d.ts.map +1 -0
  221. package/src/shade/renderer/grass/surface/GPUGrassSurfaces.js +1253 -0
  222. package/src/shade/renderer/grass/surface/GRASS_SURFACE.d.ts +211 -0
  223. package/src/shade/renderer/grass/surface/GRASS_SURFACE.d.ts.map +1 -0
  224. package/src/shade/renderer/grass/surface/GRASS_SURFACE.js +241 -0
  225. package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.d.ts +82 -0
  226. package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.d.ts.map +1 -0
  227. package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.js +111 -0
  228. package/src/shade/renderer/grass/surface/chunk_grass_column_cross.d.ts +39 -0
  229. package/src/shade/renderer/grass/surface/chunk_grass_column_cross.d.ts.map +1 -0
  230. package/src/shade/renderer/grass/surface/chunk_grass_column_cross.js +85 -0
  231. package/src/shade/renderer/grass/surface/chunk_grass_directory.d.ts +29 -0
  232. package/src/shade/renderer/grass/surface/chunk_grass_directory.d.ts.map +1 -0
  233. package/src/shade/renderer/grass/surface/chunk_grass_directory.js +112 -0
  234. package/src/shade/renderer/grass/surface/chunk_grass_slot.d.ts +27 -0
  235. package/src/shade/renderer/grass/surface/chunk_grass_slot.d.ts.map +1 -0
  236. package/src/shade/renderer/grass/surface/chunk_grass_slot.js +50 -0
  237. package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.d.ts +21 -0
  238. package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.d.ts.map +1 -0
  239. package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.js +41 -0
  240. package/src/shade/renderer/grass/surface/chunk_grass_surface_window.d.ts +32 -0
  241. package/src/shade/renderer/grass/surface/chunk_grass_surface_window.d.ts.map +1 -0
  242. package/src/shade/renderer/grass/surface/chunk_grass_surface_window.js +136 -0
  243. package/src/shade/renderer/grass/surface/chunk_grass_surfel.d.ts +37 -0
  244. package/src/shade/renderer/grass/surface/chunk_grass_surfel.d.ts.map +1 -0
  245. package/src/shade/renderer/grass/surface/chunk_grass_surfel.js +85 -0
  246. package/src/shade/renderer/grass/surface/chunk_grass_tile.d.ts +25 -0
  247. package/src/shade/renderer/grass/surface/chunk_grass_tile.d.ts.map +1 -0
  248. package/src/shade/renderer/grass/surface/chunk_grass_tile.js +52 -0
  249. package/src/shade/renderer/grass/surface/shader_grass_directory_fill.d.ts +23 -0
  250. package/src/shade/renderer/grass/surface/shader_grass_directory_fill.d.ts.map +1 -0
  251. package/src/shade/renderer/grass/surface/shader_grass_directory_fill.js +87 -0
  252. package/src/shade/renderer/grass/surface/shader_grass_surface_bake.d.ts +43 -0
  253. package/src/shade/renderer/grass/surface/shader_grass_surface_bake.d.ts.map +1 -0
  254. package/src/shade/renderer/grass/surface/shader_grass_surface_bake.js +265 -0
  255. package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.d.ts +13 -0
  256. package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.d.ts.map +1 -0
  257. package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.js +49 -0
  258. package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.d.ts +62 -0
  259. package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.d.ts.map +1 -0
  260. package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.js +162 -0
  261. package/src/shade/renderer/grass/surface/shader_grass_surface_retire.d.ts +40 -0
  262. package/src/shade/renderer/grass/surface/shader_grass_surface_retire.d.ts.map +1 -0
  263. package/src/shade/renderer/grass/surface/shader_grass_surface_retire.js +155 -0
  264. package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.d.ts +19 -0
  265. package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.d.ts.map +1 -0
  266. package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.js +58 -0
  267. package/src/shade/renderer/grass/surface/shader_grass_surface_want.d.ts +30 -0
  268. package/src/shade/renderer/grass/surface/shader_grass_surface_want.d.ts.map +1 -0
  269. package/src/shade/renderer/grass/surface/shader_grass_surface_want.js +251 -0
  270. package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.d.ts +21 -0
  271. package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.d.ts.map +1 -0
  272. package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.js +75 -0
  273. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  274. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +4 -23
  275. package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.d.ts +12 -0
  276. package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.d.ts.map +1 -0
  277. package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.js +29 -0
  278. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  279. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +22 -0
  280. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  281. package/src/shade/renderer/scene/GPUSceneContext.js +3 -0
  282. package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.d.ts +27 -0
  283. package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.d.ts.map +1 -0
  284. package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.js +38 -0
  285. package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.d.ts +28 -0
  286. package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.d.ts.map +1 -0
  287. package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.js +58 -0
  288. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  289. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +8 -0
  290. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts +37 -0
  291. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts.map +1 -0
  292. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.js +148 -0
  293. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.d.ts +20 -0
  294. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.d.ts.map +1 -0
  295. package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.js +169 -0
  296. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +18 -0
  297. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -1
  298. package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +28 -0
  299. package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.d.ts +13 -0
  300. package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.d.ts.map +1 -0
  301. package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.js +22 -0
  302. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  303. package/src/shade/renderer/water/GPUWaterRenderer.js +4 -0
  304. package/src/shade/renderer/wind/GPUSceneWind.d.ts +52 -5
  305. package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
  306. package/src/shade/renderer/wind/GPUSceneWind.js +164 -8
  307. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +3 -1
  308. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -1
  309. package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +3 -1
  310. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +2 -1
  311. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
  312. package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +18 -13
  313. package/src/shade/renderer/wind/chunk_wind_field_sample_previous.d.ts +13 -0
  314. package/src/shade/renderer/wind/chunk_wind_field_sample_previous.d.ts.map +1 -0
  315. package/src/shade/renderer/wind/chunk_wind_field_sample_previous.js +23 -0
  316. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +1 -0
  317. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -1
  318. package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +6 -1
  319. package/src/shade/renderer/wind/wind_field_add_resources.d.ts +11 -0
  320. package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
  321. package/src/shade/renderer/wind/wind_field_add_resources.js +15 -0
  322. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
  323. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  324. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +2 -0
package/package.json CHANGED
@@ -6,7 +6,7 @@
6
6
  "description": "Advanced 3D game engine",
7
7
  "type": "module",
8
8
  "author": "Alexander Goldring",
9
- "version": "3.64.1",
9
+ "version": "3.65.0",
10
10
  "exports": {
11
11
  "./build/*": "./build/*",
12
12
  "./src/*": "./src/*",
@@ -544,6 +544,11 @@ export class BinaryBuffer {
544
544
  */
545
545
  writeUint32Array(source: Uint32Array | number[] | ArrayLike<number>, source_offset: number, length: number): void;
546
546
  /**
547
+ * Copy `length` bytes of `array`, from `source_offset`, to the current position. `array` may
548
+ * share memory with this buffer: the bytes written are the ones it held before the copy.
549
+ *
550
+ * Part of a typed array shorter than {@link WRITE_BYTES_VIEW_THRESHOLD} is copied byte by byte
551
+ * and allocates nothing; a longer part is copied through a view of it, which is allocated.
547
552
  *
548
553
  * @param {Uint8Array|Uint8ClampedArray} array
549
554
  * @param {number} source_offset
@@ -1 +1 @@
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1
+ {"version":3,"file":"BinaryBuffer.d.ts","sourceRoot":"","sources":["../../../../src/core/binary/BinaryBuffer.js"],"names":[],"mappings":"AAoDA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAm7CI;;;;OAIG;IACH,4BAHW,UAAU,GACT,YAAY,CAUvB;IAED;;;;OAIG;IACH,0BAHW,WAAW,GACV,YAAY,CAQvB;IAED;;;;;OAKG;IACH,8BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,2BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,yBAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,0BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,0BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,2BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,2BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;;OAMG;IACH,yBALW,YAAY,UACZ,YAAY,UACZ,MAAM,GACJ,UAAU,CActB;IAlkDD;;;;;OAKG;IACH,YAFU,UAAU,GAAC,OAAO,CAES;IAErC;;;;;OAKG;IACH,UAFU,MAAM,CAEH;IASb;;OAEG;IACH,oBAEC;IAZD;;OAEG;IACH,mBAEC;IASD;;;OAGG;IACH,UAFU,MAAM,CAEgB;IAEhC;;;;;;OAMG;IACH,aAA6C;IAE7C;;;;OAIG;IACH,iBAAmC;IAEnC;;;;OAIG;IACH,qBAAyC;IAEzC;;;;OAIG;IACH,qBAAmB;IAEnB;;;OAGG;IACH,4BAEC;IAED;;;;;;OAMG;IACH,sBAFW,WAAW,QAYrB;IAED;;;;OAIG;IACH,QAFa,YAAY,CAMxB;IAED;;;;OAIG;IACH,iBAFW,MAAM,QAMhB;IAED;;;;;;;;OAQG;IACH,sBAJW,MAAM,QAyChB;IAED;;;OAGG;IACH,6BAFW,MAAM,QAuBhB;IAED;;;OAGG;IACH,eAFa,MAAM,CAMlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,YAFY,MAAM,CAQjB;IAED;;;OAGG;IACH,aAFY,MAAM,CAQjB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAUlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAUlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;;;OAKG;IACH,4BAFW,UAAU,sBAFV,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,6BAFW,WAAW,sBAFX,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,6BAFW,WAAW,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,sBAFtC,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,2BAFW,SAAS,sBAFT,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,4BAFW,UAAU,sBAFV,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,4BAFW,UAAU,sBAFV,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,8BAFW,YAAY,GAAC,MAAM,EAAE,sBAFrB,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,8BAFW,YAAY,sBAFZ,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,0BAFW,YAAY,GAAC,MAAM,EAAE,iBAFrB,MAAM,UACN,MAAM,QAUhB;IAED;;;;;;;;;OASG;IACH,0BAJW,YAAY,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACvC,MAAM,UACN,MAAM,QAoBhB;IAED;;;;;OAKG;IACH,0BAFW,YAAY,GAAC,MAAM,EAAE,iBAFrB,MAAM,UACN,MAAM,QAUhB;IAED;;;;;OAKG;IACH,8BAFW,YAAY,GAAC,MAAM,EAAE,sBAFrB,MAAM,UACN,MAAM,QAOhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAMhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,iBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,uBAJW,SAAS,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACpC,MAAM,UACN,MAAM,QAYhB;IAED;;;;;OAKG;IACH,wBAJW,UAAU,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACrC,MAAM,UACN,MAAM,QAYhB;IAED;;;;;OAKG;IACH,wBAJW,UAAU,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACrC,MAAM,UACN,MAAM,QAYhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,wBAJW,UAAU,GAAC,MAAM,EAAE,iBACnB,MAAM,UACN,MAAM,QAQhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,yBAJW,WAAW,GAAC,MAAM,EAAE,iBACpB,MAAM,UACN,MAAM,QAQhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAgBhB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAgBhB;IAED;;;;;;OAMG;IACH,oBAFW,MAAM,QAmChB;IAED;;;OAGG;IACH,eAFa,MAAM,CA8BlB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,yBAJW,WAAW,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACtC,MAAM,UACN,MAAM,QAYhB;IAED;;;;;;;;;;OAUG;IACH,kBAJW,UAAU,GAAC,iBAAiB,iBAC5B,MAAM,UACN,MAAM,QAgDhB;IAED;;;;;OAKG;IACH,uBAJW,UAAU,sBACV,MAAM,UACN,MAAM,QAyBhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QA8FhB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAwElB;IAED;;;;;;;;OAQG;IACH,yBAFW,MAAM,QAuBhB;IAED;;;;;;;;;OASG;IACH,4BAJW,MAAM,oBACN,OAAO,GACL,MAAM,CAoBlB;IAED;;;;OAIG;IACH,YAFY,MAAM,CAIjB;IAED;;;;;;;;;;;OAWG;IACH,eAFY,MAAM,CAcjB;IAsJL;;;OAGG;IACH,yBAFU,OAAO,CAEoB;CANpC;2BApoD0B,iBAAiB"}
@@ -36,6 +36,19 @@ const MAX_SHIFT_UINT_VAR = 28;
36
36
  */
37
37
  const DEFAULT_INITIAL_SIZE = 1024;
38
38
 
39
+ /**
40
+ * From this many bytes on, {@link BinaryBuffer#writeBytes} copies part of a typed array through a
41
+ * view of that part; below it, byte by byte.
42
+ *
43
+ * The view is an allocation, and a byte loop is not, but the loop is the slower copy from 32 bytes
44
+ * up, and its cost grows with the length where the view's barely does. The view is there for large
45
+ * copies. The threshold is the first power of two over an Ethernet frame's 1,500 bytes, so that
46
+ * nothing copied per network packet allocates.
47
+ *
48
+ * @type {number}
49
+ */
50
+ const WRITE_BYTES_VIEW_THRESHOLD = 2048;
51
+
39
52
 
40
53
  /**
41
54
  * Utility for reading/writing binary data.
@@ -1155,6 +1168,11 @@ export class BinaryBuffer {
1155
1168
  }
1156
1169
 
1157
1170
  /**
1171
+ * Copy `length` bytes of `array`, from `source_offset`, to the current position. `array` may
1172
+ * share memory with this buffer: the bytes written are the ones it held before the copy.
1173
+ *
1174
+ * Part of a typed array shorter than {@link WRITE_BYTES_VIEW_THRESHOLD} is copied byte by byte
1175
+ * and allocates nothing; a longer part is copied through a view of it, which is allocated.
1158
1176
  *
1159
1177
  * @param {Uint8Array|Uint8ClampedArray} array
1160
1178
  * @param {number} source_offset
@@ -1175,16 +1193,32 @@ export class BinaryBuffer {
1175
1193
 
1176
1194
  this.__data_uint8.set(array, targetAddress);
1177
1195
 
1178
- } else if (typeof array.subarray === "function") {
1179
- // typed array, use "subarray" method
1196
+ } else if (length >= WRITE_BYTES_VIEW_THRESHOLD && typeof array.subarray === "function") {
1197
+ // a large part of a typed array: the view is worth its allocation
1180
1198
 
1181
1199
  this.__data_uint8.set(array.subarray(source_offset, source_end), targetAddress);
1182
1200
 
1183
1201
  } else {
1184
- // not a typed array, copy byte by byte manually
1202
+ // a small part of a typed array, or not a typed array: copy byte by byte
1203
+
1204
+ const data = this.__data_uint8;
1205
+
1206
+ if (array.byteOffset + source_offset >= data.byteOffset + targetAddress) {
1207
+
1208
+ for (let i = 0; i < length; i++) {
1209
+ data[targetAddress + i] = array[source_offset + i];
1210
+ }
1211
+
1212
+ } else {
1213
+ // If the two share memory the source starts before the destination, and a byte
1214
+ // written going forwards could be one still to be read. Going backwards it cannot.
1215
+ // (Not a typed array: there is no byteOffset, nothing is shared, and either
1216
+ // direction will do.)
1217
+
1218
+ for (let i = length - 1; i >= 0; i--) {
1219
+ data[targetAddress + i] = array[source_offset + i];
1220
+ }
1185
1221
 
1186
- for (let i = 0; i < length; i++) {
1187
- this.__data_uint8[targetAddress + i] = array[source_offset + i];
1188
1222
  }
1189
1223
 
1190
1224
  }
@@ -8,9 +8,6 @@
8
8
  * PRECONDITION: `cycle` is a single closed loop in which every vertex has exactly two incident edges. That
9
9
  * is what the boundary-extraction pass produces; a figure-of-eight or an open chain would walk off.
10
10
  *
11
- * Shared by {@link bt_mesh_close_boundary_holes} and {@link bt_mesh_fill_small_holes}, which each carried
12
- * a byte-identical copy.
13
- *
14
11
  * @param {BinaryTopology} mesh
15
12
  * @param {number[]|Uint32Array} cycle unordered boundary edge ids
16
13
  * @param {number} start_vertex vertex to begin the walk at; must be an endpoint of some edge in `cycle`
@@ -36,10 +33,10 @@ export function bt_boundary_loop_order_from(mesh: BinaryTopology, cycle: number[
36
33
  * direction opposite to the existing loop's traversal of the seed edge. Change how that walk picks its
37
34
  * first edge and the fill face winds the wrong way — which is why the two live in one file.
38
35
  *
39
- * The face normal stays zero; downstream tetrahedralization is position-only.
36
+ * No face normal is computed; downstream tetrahedralization is position-only.
40
37
  *
41
- * `bt_mesh_close_boundary_holes` and `bt_mesh_fill_small_holes` each carried a copy of this — forty
42
- * lines, identical in every step — and only the ordering walk above had been lifted out of them.
38
+ * The fan covers the hole, and only the hole, when every edge of the loop is visible from the centroid
39
+ * of its vertices. For any other loop use {@link bt_boundary_loop_min_area_fill}.
43
40
  *
44
41
  * @param {BinaryTopology} mesh
45
42
  * @param {number[]|Uint32Array} cycle unordered boundary edge ids forming one closed loop
@@ -48,4 +45,66 @@ export function bt_boundary_loop_order_from(mesh: BinaryTopology, cycle: number[
48
45
  * @copyright Company Named Limited (c) 2026
49
46
  */
50
47
  export function bt_boundary_loop_fan_fill(mesh: BinaryTopology, cycle: number[] | Uint32Array): void;
48
+ /**
49
+ * Close one boundary hole with triangles over the hole's own vertices, choosing the triangulation of
50
+ * least total area. No vertex is added.
51
+ *
52
+ * ## Why least area
53
+ *
54
+ * A fill should cover what the loop encloses and nothing else. For a loop that is a simple polygon in a
55
+ * plane, every triangulation that stays inside it has the same total area — the polygon's — and any that
56
+ * puts a triangle outside has more, because that triangle then has to be paid back by another lying
57
+ * over the surface around the hole, wound the other way. So the least-area triangulation of such a loop
58
+ * IS a triangulation of the hole, whatever its shape, with no test for convexity or containment that
59
+ * could be got wrong. For a loop that is not flat it is the classic choice of closing surface, and no
60
+ * more than that.
61
+ *
62
+ * The fan in {@link bt_boundary_loop_fan_fill} does not have that property: it is a triangulation of the
63
+ * hole only when the whole loop is visible from the centroid of its vertices. For a crescent, an L, or
64
+ * a crack with more than one arm the centroid lies outside the hole, and the fan covers the surface
65
+ * between the two with triangles facing both ways.
66
+ *
67
+ * A loop need not be a simple polygon at all — a hairline crack encloses nothing, and two sheets that
68
+ * overlap by a sliver bound a loop that crosses itself. Least area is still the right answer there: it
69
+ * is the closure that adds as little surface as that loop permits, so the faces of a hole with no width
70
+ * have no area. Where the sheets overlap, some of those faces are wound against the surface: the loop
71
+ * itself is, and no closure made of faces alone can be otherwise.
72
+ *
73
+ * The search is the dynamic programme of Barequet and Sharir, "Filling gaps in the boundary of a
74
+ * polyhedron" (1995): the best triangulation of the chain `i .. j` is the best apex `k` between them
75
+ * plus the best of the two chains either side of it. It measures area in 3D, so the loop needs no plane
76
+ * to be projected onto. Time is cubic in the loop's edge count and memory quadratic.
77
+ *
78
+ * ## Equal areas
79
+ *
80
+ * Every triangulation of a flat hole has the same area, so area alone does not say which to take, and
81
+ * left to rounding the choice falls on triangles across three vertices of one straight side as readily
82
+ * as on any other — faces of no area, where faces with area would do. Among triangulations whose areas
83
+ * are equal to within what rounding can make of them, the one taken is the one whose triangles are
84
+ * nearest equilateral: least in the sum, over its triangles, of squared edge length over area. That is
85
+ * the measure a Delaunay triangulation minimises, and a triangle with no area makes it infinite.
86
+ *
87
+ * ## Edges
88
+ *
89
+ * A diagonal between two loop vertices that the mesh already joins by an edge is never used: the fill
90
+ * would put two more faces on a pair of vertices that already has its own, which is a non-manifold edge
91
+ * as soon as anything fuses the duplicates. When that rules out every triangulation the hole is left
92
+ * open and `false` is returned.
93
+ *
94
+ * ## Winding
95
+ *
96
+ * As in {@link bt_boundary_loop_fan_fill}, and for the reason given there: the loop is ordered from the
97
+ * seed edge's far endpoint, so every new face crosses each boundary edge against the face already on
98
+ * it.
99
+ *
100
+ * Face normals are written as zero.
101
+ *
102
+ * @param {BinaryTopology} mesh
103
+ * @param {number[]|Uint32Array} cycle unordered boundary edge ids forming one closed loop of at least 3 edges
104
+ * @returns {boolean} whether the hole was closed
105
+ *
106
+ * @author Alex Goldring
107
+ * @copyright Company Named Limited (c) 2026
108
+ */
109
+ export function bt_boundary_loop_min_area_fill(mesh: BinaryTopology, cycle: number[] | Uint32Array): boolean;
51
110
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