@woosh/meep-engine 3.64.1 → 3.65.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +85 -0
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +5 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +39 -5
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +65 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +451 -101
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +4 -2
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +4 -2
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts +8 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +45 -10
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +237 -119
- package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts +143 -0
- package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts.map +1 -0
- package/src/engine/graphics/ecs/grass/GrassSpecies.js +189 -0
- package/src/engine/graphics/ecs/grass/GrassSurface.d.ts +25 -0
- package/src/engine/graphics/ecs/grass/GrassSurface.d.ts.map +1 -0
- package/src/engine/graphics/ecs/grass/GrassSurface.js +32 -0
- package/src/engine/graphics/ecs/grass/GroundCover.d.ts +68 -0
- package/src/engine/graphics/ecs/grass/GroundCover.d.ts.map +1 -0
- package/src/engine/graphics/ecs/grass/GroundCover.js +85 -0
- package/src/engine/graphics3/GrassSurfaceSystem.d.ts +153 -0
- package/src/engine/graphics3/GrassSurfaceSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GrassSurfaceSystem.js +1076 -0
- package/src/engine/graphics3/GroundCoverSystem.d.ts +33 -0
- package/src/engine/graphics3/GroundCoverSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GroundCoverSystem.js +58 -0
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +372 -110
- package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/NetworkPeer.js +6 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +9 -2
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +325 -140
- package/src/engine/network/sim/SimActionExecutor.d.ts +4 -1
- package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
- package/src/engine/network/sim/SimActionExecutor.js +65 -9
- package/src/engine/network/state/PredictionHistory.d.ts.map +1 -1
- package/src/engine/network/state/PredictionHistory.js +6 -1
- package/src/engine/network/time/AdaptiveRenderDelay.d.ts +25 -14
- package/src/engine/network/time/AdaptiveRenderDelay.d.ts.map +1 -1
- package/src/engine/network/time/AdaptiveRenderDelay.js +38 -20
- package/src/engine/network/time/RenderPlayout.d.ts +23 -3
- package/src/engine/network/time/RenderPlayout.d.ts.map +1 -1
- package/src/engine/network/time/RenderPlayout.js +40 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +5 -1
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +27 -1
- package/src/shade/device/shader/ShaderModuleCompiler.d.ts +2 -0
- package/src/shade/device/shader/ShaderModuleCompiler.d.ts.map +1 -1
- package/src/shade/device/shader/ShaderModuleCompiler.js +25 -2
- package/src/shade/playground/grass_surfaces/index.html +75 -0
- package/src/shade/playground/grass_surfaces/main.d.ts +2 -0
- package/src/shade/playground/grass_surfaces/main.d.ts.map +1 -0
- package/src/shade/playground/grass_surfaces/main.js +593 -0
- package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts +62 -0
- package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts.map +1 -0
- package/src/shade/playground/grass_surfaces/read_grass_surfaces.js +188 -0
- package/src/shade/playground/probe_clipmap_box/README.md +5 -1
- package/src/shade/playground/probe_clipmap_box/index.html +12 -0
- package/src/shade/playground/probe_clipmap_box/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap_box/main.js +15 -0
- package/src/shade/playground/probe_clipmap_box/scene.d.ts +8 -1
- package/src/shade/playground/probe_clipmap_box/scene.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap_box/scene.js +74 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +47 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +12 -5
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +19 -5
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +3 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +6 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +7 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +10 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +7 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +46 -15
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +3 -2
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +3 -2
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.js +247 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +50 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +101 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +12 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +35 -29
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +6 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +6 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js +15 -14
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +19 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +128 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +19 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +27 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts +19 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.js +35 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +3 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.js +174 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.js +10 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts +31 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.js +54 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +8 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +10 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +7 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +33 -29
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts +28 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.js +138 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +13 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +18 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +2 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +5 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +15 -30
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +11 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +29 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.js +126 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts +36 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.js +221 -0
- package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts +40 -0
- package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.js +86 -0
- package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts +135 -0
- package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/GPUGrassBlades.js +676 -0
- package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts +145 -0
- package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/GRASS_BLADE.js +179 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts +63 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade.js +244 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts +58 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.js +174 -0
- package/src/shade/renderer/grass/blade/grass_blade_id_draw.d.ts +25 -0
- package/src/shade/renderer/grass/blade/grass_blade_id_draw.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/grass_blade_id_draw.js +133 -0
- package/src/shade/renderer/grass/blade/grass_blade_mechanics.d.ts +80 -0
- package/src/shade/renderer/grass/blade/grass_blade_mechanics.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/grass_blade_mechanics.js +92 -0
- package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts +29 -0
- package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/grass_blade_resolve.js +175 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.d.ts +14 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.js +45 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_expand.d.ts +61 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_expand.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_expand.js +340 -0
- package/src/shade/renderer/grass/blade/shader_grass_cell_count.d.ts +46 -0
- package/src/shade/renderer/grass/blade/shader_grass_cell_count.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/shader_grass_cell_count.js +280 -0
- package/src/shade/renderer/grass/population/chunk_grass_population.d.ts +60 -0
- package/src/shade/renderer/grass/population/chunk_grass_population.d.ts.map +1 -0
- package/src/shade/renderer/grass/population/chunk_grass_population.js +171 -0
- package/src/shade/renderer/grass/press/GPUGrassPress.d.ts +99 -0
- package/src/shade/renderer/grass/press/GPUGrassPress.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/GPUGrassPress.js +436 -0
- package/src/shade/renderer/grass/press/GRASS_PRESS.d.ts +179 -0
- package/src/shade/renderer/grass/press/GRASS_PRESS.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/GRASS_PRESS.js +217 -0
- package/src/shade/renderer/grass/press/chunk_grass_press.d.ts +65 -0
- package/src/shade/renderer/grass/press/chunk_grass_press.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/chunk_grass_press.js +296 -0
- package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts +31 -0
- package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/shader_grass_press_mark.js +169 -0
- package/src/shade/renderer/grass/press/shader_grass_press_stamp.d.ts +27 -0
- package/src/shade/renderer/grass/press/shader_grass_press_stamp.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/shader_grass_press_stamp.js +183 -0
- package/src/shade/renderer/grass/surface/GPUGrassSurfaces.d.ts +193 -0
- package/src/shade/renderer/grass/surface/GPUGrassSurfaces.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/GPUGrassSurfaces.js +1253 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE.d.ts +211 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE.js +241 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.d.ts +82 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.js +111 -0
- package/src/shade/renderer/grass/surface/chunk_grass_column_cross.d.ts +39 -0
- package/src/shade/renderer/grass/surface/chunk_grass_column_cross.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_column_cross.js +85 -0
- package/src/shade/renderer/grass/surface/chunk_grass_directory.d.ts +29 -0
- package/src/shade/renderer/grass/surface/chunk_grass_directory.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_directory.js +112 -0
- package/src/shade/renderer/grass/surface/chunk_grass_slot.d.ts +27 -0
- package/src/shade/renderer/grass/surface/chunk_grass_slot.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_slot.js +50 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.d.ts +21 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.js +41 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_window.d.ts +32 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_window.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_window.js +136 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surfel.d.ts +37 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surfel.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surfel.js +85 -0
- package/src/shade/renderer/grass/surface/chunk_grass_tile.d.ts +25 -0
- package/src/shade/renderer/grass/surface/chunk_grass_tile.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_tile.js +52 -0
- package/src/shade/renderer/grass/surface/shader_grass_directory_fill.d.ts +23 -0
- package/src/shade/renderer/grass/surface/shader_grass_directory_fill.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_directory_fill.js +87 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake.d.ts +43 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake.js +265 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.d.ts +13 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.js +49 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.d.ts +62 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.js +162 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_retire.d.ts +40 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_retire.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_retire.js +155 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.d.ts +19 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.js +58 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_want.d.ts +30 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_want.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_want.js +251 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.d.ts +21 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.js +75 -0
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +4 -23
- package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.d.ts +12 -0
- package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.js +29 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +22 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +3 -0
- package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.d.ts +27 -0
- package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.js +38 -0
- package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.d.ts +28 -0
- package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.js +58 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +8 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts +37 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.js +148 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.js +169 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +18 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +28 -0
- package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.d.ts +13 -0
- package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.js +22 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +4 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +52 -5
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +164 -8
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +3 -1
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +3 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +2 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +18 -13
- package/src/shade/renderer/wind/chunk_wind_field_sample_previous.d.ts +13 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_previous.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_previous.js +23 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +6 -1
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +11 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +15 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +2 -0
package/package.json
CHANGED
|
@@ -544,6 +544,11 @@ export class BinaryBuffer {
|
|
|
544
544
|
*/
|
|
545
545
|
writeUint32Array(source: Uint32Array | number[] | ArrayLike<number>, source_offset: number, length: number): void;
|
|
546
546
|
/**
|
|
547
|
+
* Copy `length` bytes of `array`, from `source_offset`, to the current position. `array` may
|
|
548
|
+
* share memory with this buffer: the bytes written are the ones it held before the copy.
|
|
549
|
+
*
|
|
550
|
+
* Part of a typed array shorter than {@link WRITE_BYTES_VIEW_THRESHOLD} is copied byte by byte
|
|
551
|
+
* and allocates nothing; a longer part is copied through a view of it, which is allocated.
|
|
547
552
|
*
|
|
548
553
|
* @param {Uint8Array|Uint8ClampedArray} array
|
|
549
554
|
* @param {number} source_offset
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BinaryBuffer.d.ts","sourceRoot":"","sources":["../../../../src/core/binary/BinaryBuffer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"BinaryBuffer.d.ts","sourceRoot":"","sources":["../../../../src/core/binary/BinaryBuffer.js"],"names":[],"mappings":"AAoDA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAm7CI;;;;OAIG;IACH,4BAHW,UAAU,GACT,YAAY,CAUvB;IAED;;;;OAIG;IACH,0BAHW,WAAW,GACV,YAAY,CAQvB;IAED;;;;;OAKG;IACH,8BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,2BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,yBAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,0BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,0BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,2BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;OAKG;IACH,2BAJW,YAAY,UACZ,YAAY,GACV,MAAM,CAQlB;IAED;;;;;;OAMG;IACH,yBALW,YAAY,UACZ,YAAY,UACZ,MAAM,GACJ,UAAU,CActB;IAlkDD;;;;;OAKG;IACH,YAFU,UAAU,GAAC,OAAO,CAES;IAErC;;;;;OAKG;IACH,UAFU,MAAM,CAEH;IASb;;OAEG;IACH,oBAEC;IAZD;;OAEG;IACH,mBAEC;IASD;;;OAGG;IACH,UAFU,MAAM,CAEgB;IAEhC;;;;;;OAMG;IACH,aAA6C;IAE7C;;;;OAIG;IACH,iBAAmC;IAEnC;;;;OAIG;IACH,qBAAyC;IAEzC;;;;OAIG;IACH,qBAAmB;IAEnB;;;OAGG;IACH,4BAEC;IAED;;;;;;OAMG;IACH,sBAFW,WAAW,QAYrB;IAED;;;;OAIG;IACH,QAFa,YAAY,CAMxB;IAED;;;;OAIG;IACH,iBAFW,MAAM,QAMhB;IAED;;;;;;;;OAQG;IACH,sBAJW,MAAM,QAyChB;IAED;;;OAGG;IACH,6BAFW,MAAM,QAuBhB;IAED;;;OAGG;IACH,eAFa,MAAM,CAMlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,YAFY,MAAM,CAQjB;IAED;;;OAGG;IACH,aAFY,MAAM,CAQjB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,aAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAUlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAUlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,gBAFa,MAAM,CAQlB;IAED;;;OAGG;IACH,cAFa,MAAM,CAQlB;IAED;;;;;OAKG;IACH,4BAFW,UAAU,sBAFV,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,6BAFW,WAAW,sBAFX,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,6BAFW,WAAW,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,sBAFtC,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,2BAFW,SAAS,sBAFT,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,4BAFW,UAAU,sBAFV,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,4BAFW,UAAU,sBAFV,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,8BAFW,YAAY,GAAC,MAAM,EAAE,sBAFrB,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,8BAFW,YAAY,sBAFZ,MAAM,UACN,MAAM,QAOhB;IAED;;;;;OAKG;IACH,0BAFW,YAAY,GAAC,MAAM,EAAE,iBAFrB,MAAM,UACN,MAAM,QAUhB;IAED;;;;;;;;;OASG;IACH,0BAJW,YAAY,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACvC,MAAM,UACN,MAAM,QAoBhB;IAED;;;;;OAKG;IACH,0BAFW,YAAY,GAAC,MAAM,EAAE,iBAFrB,MAAM,UACN,MAAM,QAUhB;IAED;;;;;OAKG;IACH,8BAFW,YAAY,GAAC,MAAM,EAAE,sBAFrB,MAAM,UACN,MAAM,QAOhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAMhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,iBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,uBAJW,SAAS,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACpC,MAAM,UACN,MAAM,QAYhB;IAED;;;;;OAKG;IACH,wBAJW,UAAU,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACrC,MAAM,UACN,MAAM,QAYhB;IAED;;;;;OAKG;IACH,wBAJW,UAAU,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACrC,MAAM,UACN,MAAM,QAYhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,wBAJW,UAAU,GAAC,MAAM,EAAE,iBACnB,MAAM,UACN,MAAM,QAQhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,yBAJW,WAAW,GAAC,MAAM,EAAE,iBACpB,MAAM,UACN,MAAM,QAQhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAgBhB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAgBhB;IAED;;;;;;OAMG;IACH,oBAFW,MAAM,QAmChB;IAED;;;OAGG;IACH,eAFa,MAAM,CA8BlB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,qBAFW,MAAM,QAShB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAShB;IAED;;;;;OAKG;IACH,yBAJW,WAAW,GAAC,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBACtC,MAAM,UACN,MAAM,QAYhB;IAED;;;;;;;;;;OAUG;IACH,kBAJW,UAAU,GAAC,iBAAiB,iBAC5B,MAAM,UACN,MAAM,QAgDhB;IAED;;;;;OAKG;IACH,uBAJW,UAAU,sBACV,MAAM,UACN,MAAM,QAyBhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QA8FhB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAwElB;IAED;;;;;;;;OAQG;IACH,yBAFW,MAAM,QAuBhB;IAED;;;;;;;;;OASG;IACH,4BAJW,MAAM,oBACN,OAAO,GACL,MAAM,CAoBlB;IAED;;;;OAIG;IACH,YAFY,MAAM,CAIjB;IAED;;;;;;;;;;;OAWG;IACH,eAFY,MAAM,CAcjB;IAsJL;;;OAGG;IACH,yBAFU,OAAO,CAEoB;CANpC;2BApoD0B,iBAAiB"}
|
|
@@ -36,6 +36,19 @@ const MAX_SHIFT_UINT_VAR = 28;
|
|
|
36
36
|
*/
|
|
37
37
|
const DEFAULT_INITIAL_SIZE = 1024;
|
|
38
38
|
|
|
39
|
+
/**
|
|
40
|
+
* From this many bytes on, {@link BinaryBuffer#writeBytes} copies part of a typed array through a
|
|
41
|
+
* view of that part; below it, byte by byte.
|
|
42
|
+
*
|
|
43
|
+
* The view is an allocation, and a byte loop is not, but the loop is the slower copy from 32 bytes
|
|
44
|
+
* up, and its cost grows with the length where the view's barely does. The view is there for large
|
|
45
|
+
* copies. The threshold is the first power of two over an Ethernet frame's 1,500 bytes, so that
|
|
46
|
+
* nothing copied per network packet allocates.
|
|
47
|
+
*
|
|
48
|
+
* @type {number}
|
|
49
|
+
*/
|
|
50
|
+
const WRITE_BYTES_VIEW_THRESHOLD = 2048;
|
|
51
|
+
|
|
39
52
|
|
|
40
53
|
/**
|
|
41
54
|
* Utility for reading/writing binary data.
|
|
@@ -1155,6 +1168,11 @@ export class BinaryBuffer {
|
|
|
1155
1168
|
}
|
|
1156
1169
|
|
|
1157
1170
|
/**
|
|
1171
|
+
* Copy `length` bytes of `array`, from `source_offset`, to the current position. `array` may
|
|
1172
|
+
* share memory with this buffer: the bytes written are the ones it held before the copy.
|
|
1173
|
+
*
|
|
1174
|
+
* Part of a typed array shorter than {@link WRITE_BYTES_VIEW_THRESHOLD} is copied byte by byte
|
|
1175
|
+
* and allocates nothing; a longer part is copied through a view of it, which is allocated.
|
|
1158
1176
|
*
|
|
1159
1177
|
* @param {Uint8Array|Uint8ClampedArray} array
|
|
1160
1178
|
* @param {number} source_offset
|
|
@@ -1175,16 +1193,32 @@ export class BinaryBuffer {
|
|
|
1175
1193
|
|
|
1176
1194
|
this.__data_uint8.set(array, targetAddress);
|
|
1177
1195
|
|
|
1178
|
-
} else if (typeof array.subarray === "function") {
|
|
1179
|
-
// typed array
|
|
1196
|
+
} else if (length >= WRITE_BYTES_VIEW_THRESHOLD && typeof array.subarray === "function") {
|
|
1197
|
+
// a large part of a typed array: the view is worth its allocation
|
|
1180
1198
|
|
|
1181
1199
|
this.__data_uint8.set(array.subarray(source_offset, source_end), targetAddress);
|
|
1182
1200
|
|
|
1183
1201
|
} else {
|
|
1184
|
-
//
|
|
1202
|
+
// a small part of a typed array, or not a typed array: copy byte by byte
|
|
1203
|
+
|
|
1204
|
+
const data = this.__data_uint8;
|
|
1205
|
+
|
|
1206
|
+
if (array.byteOffset + source_offset >= data.byteOffset + targetAddress) {
|
|
1207
|
+
|
|
1208
|
+
for (let i = 0; i < length; i++) {
|
|
1209
|
+
data[targetAddress + i] = array[source_offset + i];
|
|
1210
|
+
}
|
|
1211
|
+
|
|
1212
|
+
} else {
|
|
1213
|
+
// If the two share memory the source starts before the destination, and a byte
|
|
1214
|
+
// written going forwards could be one still to be read. Going backwards it cannot.
|
|
1215
|
+
// (Not a typed array: there is no byteOffset, nothing is shared, and either
|
|
1216
|
+
// direction will do.)
|
|
1217
|
+
|
|
1218
|
+
for (let i = length - 1; i >= 0; i--) {
|
|
1219
|
+
data[targetAddress + i] = array[source_offset + i];
|
|
1220
|
+
}
|
|
1185
1221
|
|
|
1186
|
-
for (let i = 0; i < length; i++) {
|
|
1187
|
-
this.__data_uint8[targetAddress + i] = array[source_offset + i];
|
|
1188
1222
|
}
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@@ -8,9 +8,6 @@
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* PRECONDITION: `cycle` is a single closed loop in which every vertex has exactly two incident edges. That
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* is what the boundary-extraction pass produces; a figure-of-eight or an open chain would walk off.
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*
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* Shared by {@link bt_mesh_close_boundary_holes} and {@link bt_mesh_fill_small_holes}, which each carried
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* a byte-identical copy.
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*
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* @param {BinaryTopology} mesh
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* @param {number[]|Uint32Array} cycle unordered boundary edge ids
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* @param {number} start_vertex vertex to begin the walk at; must be an endpoint of some edge in `cycle`
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@@ -36,10 +33,10 @@ export function bt_boundary_loop_order_from(mesh: BinaryTopology, cycle: number[
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* direction opposite to the existing loop's traversal of the seed edge. Change how that walk picks its
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* first edge and the fill face winds the wrong way — which is why the two live in one file.
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*
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*
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* No face normal is computed; downstream tetrahedralization is position-only.
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*
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-
*
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*
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* The fan covers the hole, and only the hole, when every edge of the loop is visible from the centroid
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* of its vertices. For any other loop use {@link bt_boundary_loop_min_area_fill}.
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*
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* @param {BinaryTopology} mesh
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* @param {number[]|Uint32Array} cycle unordered boundary edge ids forming one closed loop
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@@ -48,4 +45,66 @@ export function bt_boundary_loop_order_from(mesh: BinaryTopology, cycle: number[
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* @copyright Company Named Limited (c) 2026
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*/
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export function bt_boundary_loop_fan_fill(mesh: BinaryTopology, cycle: number[] | Uint32Array): void;
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/**
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* Close one boundary hole with triangles over the hole's own vertices, choosing the triangulation of
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* least total area. No vertex is added.
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*
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* ## Why least area
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*
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* A fill should cover what the loop encloses and nothing else. For a loop that is a simple polygon in a
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* plane, every triangulation that stays inside it has the same total area — the polygon's — and any that
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* puts a triangle outside has more, because that triangle then has to be paid back by another lying
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* over the surface around the hole, wound the other way. So the least-area triangulation of such a loop
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* IS a triangulation of the hole, whatever its shape, with no test for convexity or containment that
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* could be got wrong. For a loop that is not flat it is the classic choice of closing surface, and no
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* more than that.
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*
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* The fan in {@link bt_boundary_loop_fan_fill} does not have that property: it is a triangulation of the
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* hole only when the whole loop is visible from the centroid of its vertices. For a crescent, an L, or
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* a crack with more than one arm the centroid lies outside the hole, and the fan covers the surface
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* between the two with triangles facing both ways.
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*
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* A loop need not be a simple polygon at all — a hairline crack encloses nothing, and two sheets that
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* overlap by a sliver bound a loop that crosses itself. Least area is still the right answer there: it
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* is the closure that adds as little surface as that loop permits, so the faces of a hole with no width
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* have no area. Where the sheets overlap, some of those faces are wound against the surface: the loop
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* itself is, and no closure made of faces alone can be otherwise.
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*
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* The search is the dynamic programme of Barequet and Sharir, "Filling gaps in the boundary of a
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* polyhedron" (1995): the best triangulation of the chain `i .. j` is the best apex `k` between them
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* plus the best of the two chains either side of it. It measures area in 3D, so the loop needs no plane
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* to be projected onto. Time is cubic in the loop's edge count and memory quadratic.
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*
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* ## Equal areas
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*
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* Every triangulation of a flat hole has the same area, so area alone does not say which to take, and
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* left to rounding the choice falls on triangles across three vertices of one straight side as readily
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* as on any other — faces of no area, where faces with area would do. Among triangulations whose areas
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* are equal to within what rounding can make of them, the one taken is the one whose triangles are
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* nearest equilateral: least in the sum, over its triangles, of squared edge length over area. That is
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* the measure a Delaunay triangulation minimises, and a triangle with no area makes it infinite.
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*
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* ## Edges
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*
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* A diagonal between two loop vertices that the mesh already joins by an edge is never used: the fill
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* would put two more faces on a pair of vertices that already has its own, which is a non-manifold edge
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* as soon as anything fuses the duplicates. When that rules out every triangulation the hole is left
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* open and `false` is returned.
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+
*
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* ## Winding
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+
*
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+
* As in {@link bt_boundary_loop_fan_fill}, and for the reason given there: the loop is ordered from the
|
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* seed edge's far endpoint, so every new face crosses each boundary edge against the face already on
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* it.
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*
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* Face normals are written as zero.
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+
*
|
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+
* @param {BinaryTopology} mesh
|
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+
* @param {number[]|Uint32Array} cycle unordered boundary edge ids forming one closed loop of at least 3 edges
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+
* @returns {boolean} whether the hole was closed
|
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+
*
|
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+
* @author Alex Goldring
|
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+
* @copyright Company Named Limited (c) 2026
|
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|
+
*/
|
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+
export function bt_boundary_loop_min_area_fill(mesh: BinaryTopology, cycle: number[] | Uint32Array): boolean;
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//# sourceMappingURL=bt_boundary_loop.d.ts.map
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@@ -1 +1 @@
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1
|
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|
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1
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{"version":3,"file":"bt_boundary_loop.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;GAkBG;AACH,yEARW,MAAM,EAAE,GAAC,WAAW,gBACpB,MAAM,gBACN,MAAM,EAAE,GAAC,WAAW,aACpB,MAAM,EAAE,GAAC,WAAW,QAuD9B;AAeD;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,uEALW,MAAM,EAAE,GAAC,WAAW,QA8D9B;AAmHD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4DG;AACH,4EANW,MAAM,EAAE,GAAC,WAAW,GAClB,OAAO,CAmLnB"}
|