@woosh/meep-engine 3.64.1 → 3.65.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +85 -0
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +5 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +39 -5
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +65 -6
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +451 -101
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +4 -2
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +4 -2
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts +8 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +45 -10
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_face_find_path_polyanya.js +237 -119
- package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts +143 -0
- package/src/engine/graphics/ecs/grass/GrassSpecies.d.ts.map +1 -0
- package/src/engine/graphics/ecs/grass/GrassSpecies.js +189 -0
- package/src/engine/graphics/ecs/grass/GrassSurface.d.ts +25 -0
- package/src/engine/graphics/ecs/grass/GrassSurface.d.ts.map +1 -0
- package/src/engine/graphics/ecs/grass/GrassSurface.js +32 -0
- package/src/engine/graphics/ecs/grass/GroundCover.d.ts +68 -0
- package/src/engine/graphics/ecs/grass/GroundCover.d.ts.map +1 -0
- package/src/engine/graphics/ecs/grass/GroundCover.js +85 -0
- package/src/engine/graphics3/GrassSurfaceSystem.d.ts +153 -0
- package/src/engine/graphics3/GrassSurfaceSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GrassSurfaceSystem.js +1076 -0
- package/src/engine/graphics3/GroundCoverSystem.d.ts +33 -0
- package/src/engine/graphics3/GroundCoverSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GroundCoverSystem.js +58 -0
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +372 -110
- package/src/engine/network/orchestrator/NetworkPeer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/NetworkPeer.js +6 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeClient.js +9 -2
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.d.ts.map +1 -1
- package/src/engine/network/orchestrator/ServerAuthoritativeServer.js +325 -140
- package/src/engine/network/sim/SimActionExecutor.d.ts +4 -1
- package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
- package/src/engine/network/sim/SimActionExecutor.js +65 -9
- package/src/engine/network/state/PredictionHistory.d.ts.map +1 -1
- package/src/engine/network/state/PredictionHistory.js +6 -1
- package/src/engine/network/time/AdaptiveRenderDelay.d.ts +25 -14
- package/src/engine/network/time/AdaptiveRenderDelay.d.ts.map +1 -1
- package/src/engine/network/time/AdaptiveRenderDelay.js +38 -20
- package/src/engine/network/time/RenderPlayout.d.ts +23 -3
- package/src/engine/network/time/RenderPlayout.d.ts.map +1 -1
- package/src/engine/network/time/RenderPlayout.js +40 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts +5 -1
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/chunk_fluid_obstacle_record.js +27 -1
- package/src/shade/device/shader/ShaderModuleCompiler.d.ts +2 -0
- package/src/shade/device/shader/ShaderModuleCompiler.d.ts.map +1 -1
- package/src/shade/device/shader/ShaderModuleCompiler.js +25 -2
- package/src/shade/playground/grass_surfaces/index.html +75 -0
- package/src/shade/playground/grass_surfaces/main.d.ts +2 -0
- package/src/shade/playground/grass_surfaces/main.d.ts.map +1 -0
- package/src/shade/playground/grass_surfaces/main.js +593 -0
- package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts +62 -0
- package/src/shade/playground/grass_surfaces/read_grass_surfaces.d.ts.map +1 -0
- package/src/shade/playground/grass_surfaces/read_grass_surfaces.js +188 -0
- package/src/shade/playground/probe_clipmap_box/README.md +5 -1
- package/src/shade/playground/probe_clipmap_box/index.html +12 -0
- package/src/shade/playground/probe_clipmap_box/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap_box/main.js +15 -0
- package/src/shade/playground/probe_clipmap_box/scene.d.ts +8 -1
- package/src/shade/playground/probe_clipmap_box/scene.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap_box/scene.js +74 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +47 -43
- package/src/shade/renderer/extension/ViewTextures.d.ts +12 -5
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +19 -5
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +3 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +6 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +7 -0
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +10 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +7 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +46 -15
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +3 -2
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +3 -2
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_sort_morton.js +247 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +50 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +101 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +8 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +12 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +12 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +35 -29
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.js +6 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/GPUBrickMaterial.js +2 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts +6 -5
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/chunk_brick_material.js +15 -14
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/material/shader_brick_material_gather.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +19 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +128 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +19 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +27 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts +19 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapScreenWants.js +35 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +3 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_box_cages.js +174 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_material.js +10 -10
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts +31 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_parallax.js +54 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +8 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +10 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +7 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +33 -29
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts +28 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/graph_probe_clipmap_want_meshlets.js +138 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +13 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +18 -11
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +2 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +5 -3
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +15 -30
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +4 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +11 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +29 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts +40 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_late.js +126 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts +36 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_meshlets.js +221 -0
- package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts +40 -0
- package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.d.ts.map +1 -0
- package/src/shade/renderer/gpu_primitive/age_eviction/chunk_age_eviction.js +86 -0
- package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts +135 -0
- package/src/shade/renderer/grass/blade/GPUGrassBlades.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/GPUGrassBlades.js +676 -0
- package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts +145 -0
- package/src/shade/renderer/grass/blade/GRASS_BLADE.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/GRASS_BLADE.js +179 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts +63 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade.js +244 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts +58 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/chunk_grass_blade_wind.js +174 -0
- package/src/shade/renderer/grass/blade/grass_blade_id_draw.d.ts +25 -0
- package/src/shade/renderer/grass/blade/grass_blade_id_draw.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/grass_blade_id_draw.js +133 -0
- package/src/shade/renderer/grass/blade/grass_blade_mechanics.d.ts +80 -0
- package/src/shade/renderer/grass/blade/grass_blade_mechanics.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/grass_blade_mechanics.js +92 -0
- package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts +29 -0
- package/src/shade/renderer/grass/blade/grass_blade_resolve.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/grass_blade_resolve.js +175 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.d.ts +14 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_draw_args.js +45 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_expand.d.ts +61 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_expand.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/shader_grass_blade_expand.js +340 -0
- package/src/shade/renderer/grass/blade/shader_grass_cell_count.d.ts +46 -0
- package/src/shade/renderer/grass/blade/shader_grass_cell_count.d.ts.map +1 -0
- package/src/shade/renderer/grass/blade/shader_grass_cell_count.js +280 -0
- package/src/shade/renderer/grass/population/chunk_grass_population.d.ts +60 -0
- package/src/shade/renderer/grass/population/chunk_grass_population.d.ts.map +1 -0
- package/src/shade/renderer/grass/population/chunk_grass_population.js +171 -0
- package/src/shade/renderer/grass/press/GPUGrassPress.d.ts +99 -0
- package/src/shade/renderer/grass/press/GPUGrassPress.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/GPUGrassPress.js +436 -0
- package/src/shade/renderer/grass/press/GRASS_PRESS.d.ts +179 -0
- package/src/shade/renderer/grass/press/GRASS_PRESS.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/GRASS_PRESS.js +217 -0
- package/src/shade/renderer/grass/press/chunk_grass_press.d.ts +65 -0
- package/src/shade/renderer/grass/press/chunk_grass_press.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/chunk_grass_press.js +296 -0
- package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts +31 -0
- package/src/shade/renderer/grass/press/shader_grass_press_mark.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/shader_grass_press_mark.js +169 -0
- package/src/shade/renderer/grass/press/shader_grass_press_stamp.d.ts +27 -0
- package/src/shade/renderer/grass/press/shader_grass_press_stamp.d.ts.map +1 -0
- package/src/shade/renderer/grass/press/shader_grass_press_stamp.js +183 -0
- package/src/shade/renderer/grass/surface/GPUGrassSurfaces.d.ts +193 -0
- package/src/shade/renderer/grass/surface/GPUGrassSurfaces.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/GPUGrassSurfaces.js +1253 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE.d.ts +211 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE.js +241 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.d.ts +82 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/GRASS_SURFACE_VIEW.js +111 -0
- package/src/shade/renderer/grass/surface/chunk_grass_column_cross.d.ts +39 -0
- package/src/shade/renderer/grass/surface/chunk_grass_column_cross.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_column_cross.js +85 -0
- package/src/shade/renderer/grass/surface/chunk_grass_directory.d.ts +29 -0
- package/src/shade/renderer/grass/surface/chunk_grass_directory.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_directory.js +112 -0
- package/src/shade/renderer/grass/surface/chunk_grass_slot.d.ts +27 -0
- package/src/shade/renderer/grass/surface/chunk_grass_slot.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_slot.js +50 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.d.ts +21 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_frame.js +41 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_window.d.ts +32 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_window.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surface_window.js +136 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surfel.d.ts +37 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surfel.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_surfel.js +85 -0
- package/src/shade/renderer/grass/surface/chunk_grass_tile.d.ts +25 -0
- package/src/shade/renderer/grass/surface/chunk_grass_tile.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/chunk_grass_tile.js +52 -0
- package/src/shade/renderer/grass/surface/shader_grass_directory_fill.d.ts +23 -0
- package/src/shade/renderer/grass/surface/shader_grass_directory_fill.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_directory_fill.js +87 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake.d.ts +43 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake.js +265 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.d.ts +13 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_bake_command.js +49 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.d.ts +62 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_invalidate.js +162 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_retire.d.ts +40 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_retire.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_retire.js +155 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.d.ts +19 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_schedule.js +58 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_want.d.ts +30 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_want.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_want.js +251 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.d.ts +21 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.d.ts.map +1 -0
- package/src/shade/renderer/grass/surface/shader_grass_surface_window_count.js +75 -0
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +4 -23
- package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.d.ts +12 -0
- package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/velocity/view_velocity_matrices.js +29 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +22 -0
- package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUSceneContext.js +3 -0
- package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.d.ts +27 -0
- package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/scene/GRASS_SURFACE_PARAMS_STRUCT.js +38 -0
- package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.d.ts +28 -0
- package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/scene/MESH_GROUND_COVER_STRUCT.js +58 -0
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +8 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts +37 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/geometry/ray/chunk_ray_query_nearest_among.js +148 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.d.ts +20 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.js +169 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts +18 -0
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/chunk_tile_atlas_slot_origin.js +28 -0
- package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.d.ts +13 -0
- package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.d.ts.map +1 -0
- package/src/shade/renderer/texture/atlas/tile_atlas_slot_shift.js +22 -0
- package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
- package/src/shade/renderer/water/GPUWaterRenderer.js +4 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +52 -5
- package/src/shade/renderer/wind/GPUSceneWind.d.ts.map +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +164 -8
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts +3 -1
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.d.ts.map +1 -1
- package/src/shade/renderer/wind/WIND_FIELD_UNIFORM.js +3 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts +2 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_cascades.js +18 -13
- package/src/shade/renderer/wind/chunk_wind_field_sample_previous.d.ts +13 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_previous.d.ts.map +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_previous.js +23 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts +1 -0
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.d.ts.map +1 -1
- package/src/shade/renderer/wind/chunk_wind_field_sample_uniform.js +6 -1
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts +11 -0
- package/src/shade/renderer/wind/wind_field_add_resources.d.ts.map +1 -1
- package/src/shade/renderer/wind/wind_field_add_resources.js +15 -0
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +2 -0
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import { chunk_quat_rotate_v3 } from "../../../../shade/renderer/shader/chunk/geometry/quaternion/chunk_v3_apply_quat.js";
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import { chunk_rigid_velocity_at_point } from "../../../../shade/renderer/shader/chunk/physics/kinematics/chunk_rigid_velocity_at_point.js";
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import { chunk_shape_record_line_span } from "../../../../shade/renderer/shader/chunk/sdf/chunk_shape_record_line_span.js";
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import { chunk_shape_record_signed_distance } from "../../../../shade/renderer/shader/chunk/sdf/chunk_shape_record_signed_distance.js";
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import { CodeChunk } from "../../../../shade/renderer/shader/compiler/CodeChunk.js";
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import { FLUID_OBSTACLE_RECORD_STRUCT } from "./FLUID_OBSTACLE_RECORD_STRUCT.js";
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* - `fluid_obstacle_record_signed_distance(record, global, x) -> f32`: signed distance to its
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* surface, negative inside; the point is solid when it is at most `record.inflation`;
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* - `fluid_obstacle_record_wall_velocity(record, global, x) -> vec3<f32>`: the wall's velocity there,
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* `rigid_velocity_at_point(v, ω, t, x)` with `t` the node's translation
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* `rigid_velocity_at_point(v, ω, t, x)` with `t` the node's translation;
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* - `fluid_obstacle_record_line_span(record, global, origin, direction) -> vec2<f32>`: the part of the
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* world line `origin + t · direction` (`direction` unit) inside its surface, as the `t` it enters at
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* and the `t` it leaves at, the first greater than the second for a line that misses
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* (`shape_record_line_span`). The inflation is not part of it.
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*
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* The node poses the record rigidly: its translation, and its matrix's rotation with each column
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return shape_record_signed_distance(record.shape_kind, record.shape_parameters, local);
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}
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fn fluid_obstacle_record_line_span(
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record: ${FLUID_OBSTACLE_RECORD_STRUCT.wgsl_ref}, global: mat4x4<f32>, origin: vec3<f32>, direction: vec3<f32>
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) -> vec2<f32> {
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// the node's rotation: its columns normalised, so its scale is ignored
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let r0 = global[0].xyz * (1.0 / length(global[0].xyz));
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let r1 = global[1].xyz * (1.0 / length(global[1].xyz));
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let inverse = vec4<f32>(-q.xyz, q.w);
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let local_origin = quat_rotate_v3(inverse, vec3<f32>(dot(r0, offset), dot(r1, offset), dot(r2, offset)) - record.pose_translation);
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return shape_record_line_span(record.shape_kind, record.shape_parameters, local_origin, local_direction);
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}
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fn fluid_obstacle_record_wall_velocity(
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chunk_quat_rotate_v3,
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chunk_rigid_velocity_at_point,
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chunk_shape_record_signed_distance,
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chunk_shape_record_line_span,
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);
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*/
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constructor(device: GPUDevice);
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{"version":3,"file":"ShaderModuleCompiler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/shader/ShaderModuleCompiler.js"],"names":[],"mappings":"AAGA;;GAEG;AAEH;
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{"version":3,"file":"ShaderModuleCompiler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/shader/ShaderModuleCompiler.js"],"names":[],"mappings":"AAGA;;GAEG;AAEH;IAmBI;;;OAGG;IACH,+BAEC;IAwCD;;;;;;OAMG;IACH,mBAHW,sBAAsB,mBAsBhC;;CAEJ;qCAhGY,OAAO,qDAAqD,EAAE,sBAAsB"}
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#device
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* Held weakly. A pipeline keeps the module it was built from alive in the GPU process without our
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* help, while the browser charges every `GPUShaderModule` object the page still references to the
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* JS heap's accounting as external memory, and the garbage a collection is allowed to gather grows
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* with that. So a module is kept only for as long as something holds it: one nobody holds goes at
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* the next major collection, and a later request compiles it again from the descriptor, which this
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Grass surfaces</title>
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<style>
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:root {
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color-scheme: dark;
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}
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html, body {
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background: #101215;
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color: #e3e5e8;
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font: 13px/1.4 'Segoe UI', system-ui, sans-serif;
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}
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#viewport {
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position: absolute;
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inset: 0;
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}
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#legend {
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position: absolute;
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left: 12px;
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top: 12px;
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padding: 10px 12px;
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background: rgba(14, 15, 20, 0.78);
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border: 1px solid rgba(255, 255, 255, 0.1);
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border-radius: 4px;
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max-width: 360px;
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}
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#legend h1 {
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font-size: 14px;
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margin: 0 0 6px;
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}
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#legend p {
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margin: 4px 0;
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color: #a8adb5;
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}
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#status {
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font-variant-numeric: tabular-nums;
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color: #e3e5e8;
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white-space: pre;
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}
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#message {
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position: absolute;
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inset: 0;
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display: none;
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place-items: center;
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white-space: pre-wrap;
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padding: 24px;
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}
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</style>
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</head>
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<body tabindex="0">
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<div id="viewport"></div>
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<div id="legend">
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<h1>Grass surfaces</h1>
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<p>A field of two sheets, a boulder sunk into one and a hill over a cave on the other, sampled as one
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surface; and a platform of two sheets and a crate that moves as another.</p>
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<p>A grey slab hangs over the field and is no member of it.</p>
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<p id="status"></p>
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</div>
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<div id="message"></div>
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<script type="module" src="./main.js"></script>
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</body>
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75
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</html>
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1
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{"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/grass_surfaces/main.js"],"names":[],"mappings":""}
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