@woosh/meep-engine 3.61.1 → 3.61.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/network/sim/SimActionExecutor.d.ts +4 -0
- package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
- package/src/engine/network/sim/SimActionExecutor.js +4 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_atlas_cutout.js +21 -5
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +178 -78
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +178 -97
- package/src/generation/foliage/skeleton/ShootLightField.d.ts +1 -0
- package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootLightField.js +88 -17
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +5 -2
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootWoodHash.js +191 -25
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +4 -5
- package/src/shade/playground/probe_clipmap_box/README.md +55 -0
- package/src/shade/playground/probe_clipmap_box/index.html +185 -0
- package/src/shade/playground/probe_clipmap_box/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap_box/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap_box/main.js +323 -0
- package/src/shade/playground/probe_clipmap_box/scene.d.ts +93 -0
- package/src/shade/playground/probe_clipmap_box/scene.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap_box/scene.js +256 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +56 -12
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_decode.d.ts +12 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_decode.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_decode.js +49 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_encode.d.ts +12 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_encode.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_encode.js +50 -19
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_sh3_compress.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_sh3_compress.js +6 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +89 -20
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +49 -36
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +1 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +6 -13
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +0 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +9 -34
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +4 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +15 -39
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts +1 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.js +2 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.js +5 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.d.ts +5 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.js +16 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts +45 -0
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- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +0 -21
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts +0 -29
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +0 -179
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +0 -107
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +0 -376
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.js +0 -61
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +0 -102
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.js +0 -136
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
- package/src/shade/renderer/shader/chunk/random/chunk_hash_squirrel3.d.ts +0 -12
- package/src/shade/renderer/shader/chunk/random/chunk_hash_squirrel3.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/random/chunk_hash_squirrel3.js +0 -30
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{"version":3,"file":"shader_downsample_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/shader_downsample_environment_map.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_downsample_environment_map.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/environment/shader_downsample_environment_map.js"],"names":[],"mappings":"AAuGA,8DAII;8BApG0B,+BAA+B"}
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{"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"AAgHA;IAqKI;;;;OAIG;IACH,yCAFW,eAAe,EAkDzB;IA9LD;;;OAGG;IACH,6BAEC;IAQD;;;OAGG;IACH,kCAEC;IAQD;;;OAGG;IACH,yCAEC;IAED;;;OAGG;IACH,kCAIC;IAmED;;;;;OAKG;IACH,0BAEC;IAOD;;;;;;OAMG;IACH,8BAEC;IAsJD;;;;;;;;;OASG;IACH,0BAHW,aAAa,GACX,YAAY,CAmBxB;IAgBD;;;;OAIG;IACH,wBAHW,YAAY,GACV,WAAW,CAIvB;IAGD,uBA0DC;IAuFD,wBA8EC;IAED;;;;OAIG;IACH,sCAFW,eAAe,QAUzB;IAoCD;;;;OAIG;IACH,eAGC;IAED;;;OAGG;IACH,eAGC;IAGD,gBAIC;;CACJ;8BA7uBY,OAAO,0BAA0B,EAAE,eAAe;8BAClD,OAAO,gCAAgC,EAAE,eAAe;2BACxD,OAAO,+BAA+B,EAAE,YAAY;4BACpD,OAAO,qBAAqB,EAAE,aAAa;oCAC3C,OAAO,6BAA6B,EAAE,qBAAqB;kCAC3D,OAAO,qCAAqC,EAAE,mBAAmB;kCAnB5C,oCAAoC;AAatE;;;;;;;GAOG;AAEH;IACI,WAAM;IAEN;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,QAFU,qBAAqB,CAExB;IAEP;;OAEG;IACH,gBAFU,WAAW,CAEP;IAEd;;OAEG;IACH,aAFU,WAAW,CAEV;IAEX;;;;OAIG;IACH,gBAFU,WAAW,GAAC,IAAI,CAEZ;IACd;;OAEG;IACH,kBAFU,WAAW,CAEL;IAEhB;;;OAGG;IACH,aAFU,MAAM,CAEe;CAClC;AAqBD;IACI,WAAO;IAEP;;OAEG;IACH,QAFU,YAAY,CAEf;CACV"}
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import { WHITE_PIXEL_TEXTURE } from "../../texture/util/WHITE_PIXEL_TEXTURE.js";
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* set after the first pack never reached the row. Every caller re-obtains what it needs before
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/**
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* What a material that is not standard contributes to the ray passes: white, opaque, fully rough,
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* not metallic, not transmissive, not emissive — through the default textures its missing slots
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* already resolve to. Without it the fields the row is written from are absent and skipped into a
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* zeroed buffer, and an opacity of 0 is a surface the rays pass through: a terrain would stop
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* casting ray-traced shadows, and a bake would see it black. The same values a flat standard
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*/
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export const NEUTRAL_SURFACE: Readonly<{
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diffuse_color: readonly number[];
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roughness_factor: 1;
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emissive_factor: readonly number[];
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}>;
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{"version":3,"file":"NEUTRAL_SURFACE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/NEUTRAL_SURFACE.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH;;;;;;;GAOG"}
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/**
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* What a material that is not standard contributes to the ray passes: white, opaque, fully rough,
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* not metallic, not transmissive, not emissive — through the default textures its missing slots
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* already resolve to. Without it the fields the row is written from are absent and skipped into a
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* zeroed buffer, and an opacity of 0 is a surface the rays pass through: a terrain would stop
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* casting ray-traced shadows, and a bake would see it black. The same values a flat standard
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* material gives, which is what the terrain drew with before it had a template of its own.
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*/
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export const NEUTRAL_SURFACE = Object.freeze({
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diffuse_color: Object.freeze([1, 1, 1, 1]),
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roughness_factor: 1,
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metallic_factor: 0,
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transmission_factor: 0,
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ior_factor: 1.5,
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});
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4
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* or the other by the pipeline they are linked into.
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*
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* Whether the pass averages its reads is the pass's, so it is fixed per shader: `Stochastic`, the
|
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7
|
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* default, for every pass that never sets it; `Exact` for the
|
|
7
|
+
* default, for every pass that never sets it; `Exact` for the surface caches' bake, which stores each read.
|
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*/
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|
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|
|
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7
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* or the other by the pipeline they are linked into.
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*
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* Whether the pass averages its reads is the pass's, so it is fixed per shader: `Stochastic`, the
|
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10
|
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* default, for every pass that never sets it; `Exact` for the
|
|
10
|
+
* default, for every pass that never sets it; `Exact` for the surface caches' bake, which stores each read.
|
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*
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13
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*/
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@@ -10,6 +10,6 @@ export const IndirectTextureFilter = {
|
|
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10
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|
* gives on average, for a pass that averages many reads into each result — the path tracer.
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11
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|
*/
|
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|
Stochastic: 0,
|
|
13
|
-
/** The filter itself, every tap weighed: for a pass that keeps each read as it is — the
|
|
13
|
+
/** The filter itself, every tap weighed: for a pass that keeps each read as it is — the surface caches' bake. */
|
|
14
14
|
Exact: 1,
|
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15
15
|
};
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The resident material texture level a beam reads a triangle's material at: its footprint on the
|
|
3
|
+
* triangle, in texels of a slot's level 0, as `sample_material_data` and `sample_material_alpha` take
|
|
4
|
+
* their `texture_level`:
|
|
5
|
+
*
|
|
6
|
+
* ```wgsl
|
|
7
|
+
* fn beam_texture_level(triangle: TriangleVertices, along: vec3<f32>, step_u: vec3<f32>, step_v: vec3<f32>) -> f32
|
|
8
|
+
* ```
|
|
9
|
+
*
|
|
10
|
+
* The beam runs along `along` and spans `step_u` and `step_v` across, all in the triangle's space;
|
|
11
|
+
* `along` need not be unit length. Each step is carried along the beam onto the triangle's plane and
|
|
12
|
+
* through the triangle's uv per position. For a step s, direction d and normal n that is
|
|
13
|
+
* s − d (n·s)/(n·d) on the plane, taken here times n·d, so a triangle turning edge-on, whose footprint
|
|
14
|
+
* grows without bound, reaches the last level with nothing divided by 0, as a raster's would.
|
|
15
|
+
*
|
|
16
|
+
* @type {CodeChunk}
|
|
17
|
+
*/
|
|
18
|
+
export const chunk_beam_texture_level: CodeChunk;
|
|
19
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
20
|
+
//# sourceMappingURL=chunk_beam_texture_level.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_beam_texture_level.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/shader/chunk_beam_texture_level.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;GAgBG;AACH,uCAFU,SAAS,CA0CZ;0BA3DmB,oCAAoC"}
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
import {
|
|
2
|
+
RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT,
|
|
3
|
+
RESIDENT_MATERIAL_TEXTURE_RESOLUTION
|
|
4
|
+
} from "../../material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.js";
|
|
5
|
+
import { TRIANGLE_VERTICES_STRUCT } from "../../shader/chunk/geometry/triangle/TRIANGLE_VERTICES_STRUCT.js";
|
|
6
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* The resident material texture level a beam reads a triangle's material at: its footprint on the
|
|
10
|
+
* triangle, in texels of a slot's level 0, as `sample_material_data` and `sample_material_alpha` take
|
|
11
|
+
* their `texture_level`:
|
|
12
|
+
*
|
|
13
|
+
* ```wgsl
|
|
14
|
+
* fn beam_texture_level(triangle: TriangleVertices, along: vec3<f32>, step_u: vec3<f32>, step_v: vec3<f32>) -> f32
|
|
15
|
+
* ```
|
|
16
|
+
*
|
|
17
|
+
* The beam runs along `along` and spans `step_u` and `step_v` across, all in the triangle's space;
|
|
18
|
+
* `along` need not be unit length. Each step is carried along the beam onto the triangle's plane and
|
|
19
|
+
* through the triangle's uv per position. For a step s, direction d and normal n that is
|
|
20
|
+
* s − d (n·s)/(n·d) on the plane, taken here times n·d, so a triangle turning edge-on, whose footprint
|
|
21
|
+
* grows without bound, reaches the last level with nothing divided by 0, as a raster's would.
|
|
22
|
+
*
|
|
23
|
+
* @type {CodeChunk}
|
|
24
|
+
*/
|
|
25
|
+
export const chunk_beam_texture_level = CodeChunk.from(
|
|
26
|
+
//language=WGSL
|
|
27
|
+
`
|
|
28
|
+
fn beam_texture_level(
|
|
29
|
+
triangle: ${TRIANGLE_VERTICES_STRUCT.wgsl_ref},
|
|
30
|
+
along: vec3<f32>,
|
|
31
|
+
step_u: vec3<f32>,
|
|
32
|
+
step_v: vec3<f32>,
|
|
33
|
+
) -> f32 {
|
|
34
|
+
let edge_1 = triangle.b.position - triangle.a.position;
|
|
35
|
+
let edge_2 = triangle.c.position - triangle.a.position;
|
|
36
|
+
let normal = cross(edge_1, edge_2);
|
|
37
|
+
|
|
38
|
+
// an offset in the plane is a·edge_1 + b·edge_2, a and b its dots with these
|
|
39
|
+
let dual_1 = cross(edge_2, normal) / dot(normal, normal);
|
|
40
|
+
let dual_2 = cross(normal, edge_1) / dot(normal, normal);
|
|
41
|
+
|
|
42
|
+
let uv_1 = triangle.b.uv - triangle.a.uv;
|
|
43
|
+
let uv_2 = triangle.c.uv - triangle.a.uv;
|
|
44
|
+
|
|
45
|
+
let facing = dot(normal, along);
|
|
46
|
+
|
|
47
|
+
let on_plane_u = facing * step_u - along * dot(normal, step_u);
|
|
48
|
+
let on_plane_v = facing * step_v - along * dot(normal, step_v);
|
|
49
|
+
|
|
50
|
+
let uv_step_u = dot(on_plane_u, dual_1) * uv_1 + dot(on_plane_u, dual_2) * uv_2;
|
|
51
|
+
let uv_step_v = dot(on_plane_v, dual_1) * uv_1 + dot(on_plane_v, dual_2) * uv_2;
|
|
52
|
+
|
|
53
|
+
let span = ${RESIDENT_MATERIAL_TEXTURE_RESOLUTION}.0 * max(length(uv_step_u), length(uv_step_v));
|
|
54
|
+
let reach = abs(facing);
|
|
55
|
+
|
|
56
|
+
// a footprint of a slot or more, edge-on included, is the last level
|
|
57
|
+
return select(
|
|
58
|
+
${RESIDENT_MATERIAL_TEXTURE_LEVEL_COUNT - 1}.0,
|
|
59
|
+
log2(max(span, reach) / reach),
|
|
60
|
+
span < ${RESIDENT_MATERIAL_TEXTURE_RESOLUTION}.0 * reach
|
|
61
|
+
);
|
|
62
|
+
}
|
|
63
|
+
`, [
|
|
64
|
+
TRIANGLE_VERTICES_STRUCT.declaration_chunk,
|
|
65
|
+
]);
|
|
@@ -1,8 +1,10 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
*
|
|
2
|
+
* The exposure: the factor the tonemapper multiplies the scene's linear radiance by ahead of its curve, metered from
|
|
3
|
+
* the frame and adapted to it ({@link update}), or set by {@link exposure_compensation} alone ({@link unadapted}).
|
|
4
|
+
*
|
|
5
|
+
* The factor lives in one buffer for the manager's life, {@link multiplier}, which a frame's {@link update} or
|
|
6
|
+
* {@link unadapted} writes over. A pass recorded ahead of that write in the frame reads the factor the last frame was
|
|
7
|
+
* shown with: the exposure of the image on screen, Unreal Engine's `View.PreExposure`.
|
|
6
8
|
*/
|
|
7
9
|
export class GPUCameraExposureManager {
|
|
8
10
|
/**
|
|
@@ -37,6 +39,14 @@ export class GPUCameraExposureManager {
|
|
|
37
39
|
*/
|
|
38
40
|
exposure_compensation: number;
|
|
39
41
|
destroy(): void;
|
|
42
|
+
/**
|
|
43
|
+
* The factor, {@link F32_CONTAINER_STRUCT}, as the last {@link update} or {@link unadapted} wrote it. A frame
|
|
44
|
+
* imports it into its graph once, and hands the handle both to the passes that read it ahead of the exposure,
|
|
45
|
+
* which take the last frame's factor, and to {@link update} or {@link unadapted}, which write this frame's.
|
|
46
|
+
*
|
|
47
|
+
* @returns {GPUBuffer} usable as a uniform or read-only storage
|
|
48
|
+
*/
|
|
49
|
+
get multiplier(): GPUBuffer;
|
|
40
50
|
/**
|
|
41
51
|
* Offer the pipelines {@link update} meters and adapts with — see {@link PipelineEnquiry}.
|
|
42
52
|
* {@link unadapted} dispatches none.
|
|
@@ -45,26 +55,34 @@ export class GPUCameraExposureManager {
|
|
|
45
55
|
*/
|
|
46
56
|
enquirePipelines(enquiry: PipelineEnquiry): void;
|
|
47
57
|
/**
|
|
58
|
+
* This frame's factor from {@link exposure_compensation} alone: 2^compensation.
|
|
48
59
|
*
|
|
49
60
|
* @param {Object} options
|
|
50
61
|
* @param {FrameGraph} options.graph
|
|
51
|
-
* @
|
|
62
|
+
* @param {number} options.multiplier the graph handle of {@link multiplier}, imported into `graph`
|
|
63
|
+
* @return {number} the handle of {@link multiplier} with this frame's factor written
|
|
52
64
|
*/
|
|
53
|
-
unadapted({ graph, }: {
|
|
65
|
+
unadapted({ graph, multiplier, }: {
|
|
54
66
|
graph: FrameGraph;
|
|
67
|
+
multiplier: number;
|
|
55
68
|
}): number;
|
|
56
69
|
/**
|
|
70
|
+
* This frame's factor metered from `input_color`: the luminance adapted toward the frame's, from the last
|
|
71
|
+
* frame's, by the adaptation speeds; its factor is middle grey over it, times 2^{@link exposure_compensation}.
|
|
57
72
|
*
|
|
58
73
|
* @param {Object} options
|
|
59
74
|
* @param {FrameGraph} options.graph
|
|
60
75
|
* @param {number} options.input_color
|
|
76
|
+
* @param {number} options.multiplier the graph handle of {@link multiplier}, imported into `graph`
|
|
61
77
|
* @param {number} [options.time_delta_seconds]
|
|
78
|
+
* @return {number} the handle of {@link multiplier} with this frame's factor written
|
|
62
79
|
*/
|
|
63
|
-
update({ input_color, graph, time_delta_seconds, }: {
|
|
80
|
+
update({ input_color, graph, multiplier, time_delta_seconds, }: {
|
|
64
81
|
graph: FrameGraph;
|
|
65
82
|
input_color: number;
|
|
83
|
+
multiplier: number;
|
|
66
84
|
time_delta_seconds?: number;
|
|
67
|
-
}):
|
|
85
|
+
}): number;
|
|
68
86
|
#private;
|
|
69
87
|
}
|
|
70
88
|
export type PipelineEnquiry = import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUCameraExposureManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js"],"names":[],"mappings":"AAwBA;;;;;;;GAOG;AACH;IA0DI;;;OAGG;IACH,+BAyBC;IAtED;;;;OAIG;IACH,qBAFU,MAAM,CAEU;IAE1B;;;;OAIG;IACH,uBAFU,MAAM,CAEY;IAE5B;;;;;OAKG;IACH,yBAFU,MAAM,CAEc;IAE9B;;;;;OAKG;IACH,uBAFU,MAAM,CAEY;IA4C5B,gBAMC;IAED;;;;;;OAMG;IACH,4BAEC;IAED;;;;;OAKG;IACH,0BAFW,eAAe,QAMzB;IAED;;;;;;;OAOG;IACH;QAJ+B,KAAK;QACT,UAAU,EAA1B,MAAM;QACL,MAAM,CAejB;IAoBD;;;;;;;;;;OAUG;IACH;QAN+B,KAAK;QACT,WAAW,EAA3B,MAAM;QACU,UAAU,EAA1B,MAAM;QACW,kBAAkB,GAAnC,MAAM;QACL,MAAM,CAmDjB;;CA2EJ;8BA7TY,OAAO,6CAA6C,EAAE,eAAe"}
|