@woosh/meep-engine 3.61.1 → 3.61.3

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Files changed (474) hide show
  1. package/CHANGELOG.md +111 -0
  2. package/package.json +1 -1
  3. package/src/engine/network/sim/SimActionExecutor.d.ts +4 -0
  4. package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
  5. package/src/engine/network/sim/SimActionExecutor.js +4 -0
  6. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  7. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
  8. package/src/generation/foliage/material/foliage_atlas_cutout.js +21 -5
  9. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -0
  10. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
  11. package/src/generation/foliage/mesh/tree_cluster_representatives.js +178 -78
  12. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  13. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +178 -97
  14. package/src/generation/foliage/skeleton/ShootLightField.d.ts +1 -0
  15. package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
  16. package/src/generation/foliage/skeleton/ShootLightField.js +88 -17
  17. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +5 -2
  18. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -1
  19. package/src/generation/foliage/skeleton/ShootWoodHash.js +191 -25
  20. package/src/shade/playground/probe_clipmap/README.md +3 -4
  21. package/src/shade/playground/probe_clipmap/index.html +5 -13
  22. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  23. package/src/shade/playground/probe_clipmap/main.js +4 -5
  24. package/src/shade/playground/probe_clipmap_box/README.md +55 -0
  25. package/src/shade/playground/probe_clipmap_box/index.html +185 -0
  26. package/src/shade/playground/probe_clipmap_box/main.d.ts +8 -0
  27. package/src/shade/playground/probe_clipmap_box/main.d.ts.map +1 -0
  28. package/src/shade/playground/probe_clipmap_box/main.js +323 -0
  29. package/src/shade/playground/probe_clipmap_box/scene.d.ts +93 -0
  30. package/src/shade/playground/probe_clipmap_box/scene.d.ts.map +1 -0
  31. package/src/shade/playground/probe_clipmap_box/scene.js +256 -0
  32. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  33. package/src/shade/renderer/Renderer.js +56 -12
  34. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  35. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  36. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  37. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  38. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  39. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
  40. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
  41. package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
  42. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
  43. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  44. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
  45. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
  46. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
  47. package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
  48. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
  49. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
  50. package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
  51. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
  52. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
  53. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
  54. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
  55. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
  56. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
  57. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
  58. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
  59. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
  60. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
  61. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
  62. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
  63. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
  64. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
  65. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
  66. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
  67. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
  68. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
  69. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
  70. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
  71. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
  72. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
  73. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
  74. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
  75. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
  76. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
  77. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
  78. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
  79. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
  80. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
  81. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
  82. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
  83. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
  84. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
  85. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
  86. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
  87. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
  88. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
  89. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
  90. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
  91. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
  92. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
  93. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
  94. package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
  95. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
  96. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
  97. package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
  98. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
  99. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
  100. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
  101. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
  102. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
  103. package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
  104. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
  105. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
  106. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
  107. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
  108. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
  109. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
  110. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
  111. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
  112. package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
  113. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
  114. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
  115. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
  116. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
  117. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
  118. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
  119. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
  120. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
  121. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
  122. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
  123. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
  124. package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
  125. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
  126. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
  127. package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
  128. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
  129. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
  130. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
  131. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
  132. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
  133. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
  134. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
  135. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
  136. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
  137. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
  138. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
  139. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
  140. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
  141. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
  142. package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
  143. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
  144. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
  145. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
  146. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
  147. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
  148. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
  149. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
  150. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
  151. package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
  152. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
  153. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
  154. package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
  155. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
  156. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
  157. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
  158. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
  159. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
  160. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
  161. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
  162. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
  163. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
  164. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
  165. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
  166. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
  167. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
  168. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
  169. package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
  170. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
  171. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
  172. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
  173. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
  174. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_decode.d.ts +12 -0
  175. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_decode.d.ts.map +1 -1
  176. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_decode.js +49 -24
  177. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_encode.d.ts +12 -0
  178. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_encode.d.ts.map +1 -1
  179. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_encode.js +50 -19
  180. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_sh3_compress.d.ts.map +1 -1
  181. package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_sh3_compress.js +6 -2
  182. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -8
  183. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  184. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +89 -20
  185. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
  186. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  187. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
  188. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
  189. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
  190. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
  191. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
  192. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
  193. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
  194. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
  195. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
  196. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +49 -36
  197. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
  198. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
  199. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
  200. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
  201. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
  202. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
  203. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +1 -6
  204. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -1
  205. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +6 -13
  206. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -1
  207. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +0 -2
  208. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +4 -4
  209. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -1
  210. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +9 -34
  211. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +4 -6
  212. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -1
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  405. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +5 -6
  406. package/src/shade/renderer/water/chunk_water_gi.d.ts +1 -1
  407. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  408. package/src/shade/renderer/water/chunk_water_gi.js +6 -8
  409. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  410. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  411. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  412. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +76 -32
  413. package/src/core/math/hash/squirrel3.d.ts +0 -17
  414. package/src/core/math/hash/squirrel3.d.ts.map +0 -1
  415. package/src/core/math/hash/squirrel3.js +0 -30
  416. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +0 -213
  417. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +0 -1
  418. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +0 -1468
  419. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts +0 -82
  420. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts.map +0 -1
  421. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.js +0 -127
  422. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts +0 -24
  423. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts.map +0 -1
  424. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.js +0 -29
  425. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts +0 -12
  426. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts.map +0 -1
  427. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.js +0 -31
  428. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts +0 -11
  429. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +0 -1
  430. package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +0 -21
  431. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts +0 -29
  432. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts.map +0 -1
  433. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +0 -179
  434. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
  435. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts.map +0 -1
  436. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +0 -107
  437. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
  438. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +0 -1
  439. package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +0 -376
  440. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
  441. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
  442. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
  443. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
  444. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
  445. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.js +0 -61
  446. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
  447. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +0 -1
  448. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +0 -102
  449. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
  450. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
  451. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
  452. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
  453. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +0 -1
  454. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.js +0 -136
  455. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +0 -20
  456. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +0 -1
  457. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
  458. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +0 -20
  459. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +0 -1
  460. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
  461. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +0 -18
  462. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +0 -1
  463. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
  464. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
  465. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
  466. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
  467. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
  468. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
  469. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
  470. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
  471. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
  472. package/src/shade/renderer/shader/chunk/random/chunk_hash_squirrel3.d.ts +0 -12
  473. package/src/shade/renderer/shader/chunk/random/chunk_hash_squirrel3.d.ts.map +0 -1
  474. package/src/shade/renderer/shader/chunk/random/chunk_hash_squirrel3.js +0 -30
package/CHANGELOG.md CHANGED
@@ -2,6 +2,117 @@
2
2
 
3
3
  ## Unreleased
4
4
 
5
+ ### Probe clipmap GI: a probe ray's hit reads one texel of the brick material, drawn by its weight
6
+
7
+ - **Changed:** the shade takes a hit's diffuse albedo and emissive from one of the 8 brick material texels about its
8
+ surface point, drawn in proportion to its weight in their blend (`probe_clipmap_hit_material_pick`,
9
+ `brick_material_surface_pick`, `surface_material_pick` over `sample_discrete_wrs_mat2x4`), where it blended
10
+ the 8: the blend on average, which the probe's blend of its rays takes. The draw comes from the ray's slot and
11
+ direction, apart from the light pass's draws. On Sponza the shade costs 0.62 ms at the median where it cost 0.84
12
+ on an AMD RDNA2 iGPU (40 µs where 50 on an RTX 4090), and the converged indirect diffuse differs from the blend's
13
+ by less than two runs of the blend differ. The brick material debug view and the gather into world texels keep
14
+ the blend.
15
+ - **Added:** `chunk_surface_material_pick` (`surface_material_pick`, `surface_material_surface_at`,
16
+ `SURFACE_MATERIAL_NO_CORNER`), `chunk_brick_material_surface_pick`, `chunk_probe_clipmap_hit_material_pick`.
17
+
18
+ ### Model SDF: bricks of the same bytes share a slot, and fields and surface caches go in bundles
19
+
20
+ - **Changed:** a field brick takes the slot already holding its bytes. After evaluate, a pass a texel a thread
21
+ sums each brick's u32 content key (`MESH_SDF_BRICK_KEY.js`). Resolve's find takes the first slot listed under
22
+ the key in a content table (`chunk_mesh_sdf_contents`), or claims the key in the frame's claims, the first
23
+ brick of the key its representative; compare, a texel a thread, holds the brick's bytes against the slot's or
24
+ the representative's; fresh gives a representative a fresh slot listed under its key, and a brick whose bytes
25
+ differ a slot of its own listed nowhere (`GPUGeometrySDFManager.bricks_collided`). A key only finds candidates:
26
+ two bricks share a slot once their 512 bytes compare equal, never on their keys alone. A slot counts the
27
+ entries holding it, and free gives it back with the last; a grown atlas's content table takes the old one's
28
+ records (`shader_mesh_sdf_content_rehash`). On Sponza 57% of the field's 115,978 stored bricks are copies of
29
+ another: they take 49,823 slots where they took 115,978, the atlas 32 MiB where it took 64, the field 38.51 MiB
30
+ where it took 69.26, and every entry reads the same bytes as before; no two of the 49,823 distinct bricks share
31
+ a key. The fill's frames cost 29 µs more at the median, beside evaluate's 1.4 ms.
32
+ - **Added:** `ModelCacheBundle` (`geometry/sdf/bundle/`): Model SDFs and Model Surface Caches in one package,
33
+ each brick once, the fields naming bricks and the caches naming fields, kept as bytes by
34
+ `model_cache_bundle_write` and `model_cache_bundle_read` (`MODEL_CACHE_BUNDLE.js`).
35
+ `GPUGeometrySDFManager.export_bundle` reads resident ones out; `upload_bundle` takes one back as the fields of
36
+ geometries that have none, placed by the next bake (`shader_mesh_sdf_upload`), sharing its bricks with those
37
+ resident, by key and compare as the bake does, or not, and offers its caches to the surface caches, which take
38
+ one where the material keeps the same planes (`GPUMeshSurfaceCaches.adopt_layout`). On Sponza a bundle of the
39
+ scene is 54.7 MB; taken back on a fresh page, with sharing or without, its fields hold what the bake's did and
40
+ export again as they were, and only the fields admitted before the upload were baked.
41
+ - **Added:** `chunk_hash_table_atomic`, inserts, finds and removes on the device over `cpu_build_hash_table`'s
42
+ table, which holds at least `HASH_TABLE_PROBE_LIMIT` records, on the probe sequence
43
+ `chunk_generate_next_linear_congruential_index` it now shares with `chunk_hash_table_get`;
44
+ `HASH_TABLE_PROBE_LIMIT` is exported. `chunk_subgroup_atomic_load` loads an atomic every lane of a subgroup
45
+ reads once a subgroup, where `atomicLoad` is a read-modify-write (D3D12): on Sponza the key pass's 24 µs a
46
+ frame fell to 6. `GPUMeshSurfaceCaches.material_of` names a cache's material.
47
+ - **Changed:** `chunk_subgroup_atomic_add` takes calls behind returns its caller knows to be subgroup-uniform:
48
+ its uniformity diagnostic is off.
49
+ - **Breaking:** the bake's arena keeps a record of `MESH_SDF_TAKEN_WORDS` for each brick taken, then the frame's
50
+ claims; evaluate binds no slot stack and takes no `slot_capacity`; store takes `tally_offset`; the log has
51
+ `MESH_SDF_LOG_SHARED` and `MESH_SDF_LOG_COLLIDED`, and take writes `MESH_SDF_TAKE_COUNT`. Free binds
52
+ `mesh_sdf_contents` and `mesh_sdf_content_table`.
53
+
54
+ ### Probe clipmap GI: a Model Surface Cache keeps 4³ blocks, block-coded, where its field can hold surface
55
+
56
+ - **Changed:** a field's bricks are surveyed once, when one of its caches first keeps a plane: each brick keeps
57
+ those of its eight 4³ blocks some texel of which can hold surface, numbered in the geometry's block table, a word a
58
+ brick, and the count is read back. Every cache of the geometry keeps its blocks by those numbers, and only those.
59
+ - **Changed:** each plane a cache keeps is block-coded. The diffuse albedo is two subsets of the block's texels, each
60
+ a line through their square roots with 888 endpoints, and a subset bit and a 3-bit index a texel (48 B a block): the
61
+ subsets start split about the mean of r + g + b, then each texel moves to the nearer line until none moves. The
62
+ metalness and roughness is a line of 4-bit endpoints and a 2-bit index a texel (20 B), the emissive a code a texel
63
+ (256 B), the presence a bit a texel (8 B). A bake lists, traces into a staging, and codes a workgroup a block. On
64
+ Sponza the caches take 34.55 MiB where they took 299.8 MiB, and the albedo the probes' hits read is as far off the
65
+ G-buffer's as before (0.0359 and 0.0879 on two views).
66
+ - **Changed:** the caches' tables and blocks are one storage buffer, `mesh_surface_data`, in place of the planes'
67
+ atlases and the presence words: readers bind it and the records.
68
+ - **Breaking:** `MESH_SURFACE_STRUCT` is 52 bytes: `tiles`, `blocks`, `texels`, `table`, each run's word
69
+ (`presence_blocks`, `albedo_blocks`, `metal_rough_blocks`, `emissive_blocks`) and each plane's code.
70
+ `GPUMeshSurfaceCaches.atlas_at` and `presence` are gone for `data`; `set_blocks` hands a survey's count over,
71
+ and `blocks_of` reads it. `MESH_SURFACE_PRESENCE_RESOURCE` and the planes' texture resources are gone for
72
+ `MESH_SURFACE_DATA_RESOURCE`; `MESH_SURFACE_TEXEL_STRUCT` names its staging slot in place of its tiles.
73
+
74
+ ### Probe clipmap GI: a Model Surface Cache keeps a plane only where it varies
75
+
76
+ - **Changed:** each plane of a Model Surface Cache — diffuse albedo, metalness and roughness, emissive — is its own
77
+ atlas, and a cache keeps texels of a plane only where its material makes it vary over the surface, as the bake's
78
+ material sample does: an albedo texture, vertex colors or a metalness that varies vary the diffuse albedo, an ORM
79
+ texture the metalness and roughness, an emissive texture under a factor that is not 0 the emissive. Every other
80
+ plane is one code in the cache's record, the material's own value, and a cache that varies in no plane is never
81
+ baked. On Sponza, where no material is emissive and one lacks an ORM texture, the caches take 299.8 MiB where they
82
+ took 515.75 MiB.
83
+ - **Changed:** which texels hold a material is a presence bit a texel, beside the planes (`mesh_surface_presence`,
84
+ 16 words a brick), set by the bake where it found surface; readers blend those alone. The brick clipmap's own
85
+ material still says it in its albedo plane.
86
+ - **Added:** `albedo_compress` and `metal_rough_compress` on the host, giving the shader codecs' codes, and
87
+ `meshlet_batch_colored`, whether a batch's vertices carry a color other than white.
88
+ - **Breaking:** `MESH_SURFACE_STRUCT` is 44 bytes: `tiles`, `texels` (bit `1 << plane` for each plane kept),
89
+ the presence's tile and each plane's, and each plane's code, where it held `tile_base` and `tiles`.
90
+ `GPUMeshSurfaceCaches.atlas` is `atlas_at(plane)`, with `presence` beside it, and `set_layout` takes whether
91
+ the geometry is colored. Readers of the caches bind `mesh_surface_presence`. `surface_material_corners` takes
92
+ the surface point (`surface_material_point`) and a presence mask, which `surface_material_present` makes from an
93
+ albedo plane, and `surface_material_surface` and `surface_material_metal_rough` take the tile's origin.
94
+ `NEUTRAL_SURFACE` is a module of its own.
95
+
96
+ ### Probe clipmap GI: the mesh cards are gone; every hit reads the brick material
97
+
98
+ - **Changed:** the probes' hits always read the brick material, gathered as each clipmap brick is built from the
99
+ Model Surface Cache of the `meshes` row nearest each texel (`geometry/sdf/surface/`, added the change before). The
100
+ brick material is made with the clipmaps, and the scene holds keep a surface cache for each (geometry, material) pair
101
+ the SDF world draws. On Sponza the hits' albedo is 0.0288 and 0.0301 off the G-buffer's on two views, against the
102
+ cards' 0.0294 and 0.0306; the caches take 512 MiB where the cards took 111.5 MiB.
103
+ - **Changed:** the brick clipmap keeps no object cells, which named a hit's row for the cards: no 64 rows a slot, no
104
+ object merge in the mesh provider's batches and resolve, no row looked up by the probe trace. The probe ray record's
105
+ `row` is `albedo`, which shade writes.
106
+ - **Changed:** a field's header loses its `cards` word, the bake log's records are three words, and the take four.
107
+ - **Breaking:** gone are `geometry/sdf/cards/` (`GPUMeshCardSets`, `MeshCardCaptureMode`, the placement and capture
108
+ passes, `chunk_mesh_card_surface`), `GPUGeometrySDFManager.cards` and `graph_bake`'s `capture_budget` and
109
+ `material_contexts`, `ProbeClipmapHitMaterial`, `PROBE_CLIPMAP_HIT_MATERIAL`, `chunk_probe_clipmap_hit_surface`,
110
+ the settings `hit_material`, `card_capture_budget` and `card_capture_mode`, `ProbeClipmapSceneHolds`'s `surfaces`
111
+ option, `card_set_of` and `card_rows_buffer`, `GPUProbeClipmap.graph_update`'s `card_rows` and `hit_material`,
112
+ `GPUBrickClipmap.objects`, `BRICK_OBJECT_CELLS`, `BRICK_OBJECTS_RESOURCE` and `chunk_brick_clipmap_object`.
113
+ `probe_clipmap_hit_material` and `probe_clipmap_hit_metal_rough` take no row. `ProbeClipmapDebugView.MeshCards` is
114
+ `MeshSurfaces`, at the same value, and shows each row's surface cache.
115
+
5
116
  ### Network: a client ahead of the host repays its lead in seconds
6
117
 
7
118
  - **Fixed:** a client that found itself far ahead of the host — the host lost time: a hidden or hitched
package/package.json CHANGED
@@ -6,7 +6,7 @@
6
6
  "description": "Advanced 3D game engine",
7
7
  "type": "module",
8
8
  "author": "Alexander Goldring",
9
- "version": "3.61.1",
9
+ "version": "3.61.3",
10
10
  "exports": {
11
11
  "./build/*": "./build/*",
12
12
  "./src/*": "./src/*",
@@ -224,6 +224,10 @@ export class SimActionExecutor {
224
224
  /**
225
225
  * Execute an action: capture prior state of affected components, apply, log.
226
226
  *
227
+ * Not re-entrant: calling `execute` or {@link record} from inside `affected_components`,
228
+ * {@link authorize}, `apply`, `announce` or {@link on_component_written} is illegal (the
229
+ * executor is passed to actions for `slot_table` / `current_sender_id` reads only).
230
+ *
227
231
  * @param {SimAction} action
228
232
  * @param {number} [sender_id] peer that originated this action.
229
233
  * Defaults to {@link SENDER_LOCAL} for locally-originated actions.
@@ -1 +1 @@
1
- {"version":3,"file":"SimActionExecutor.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/sim/SimActionExecutor.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,2BAFU,MAAM,CAEiB;AAEjC;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,6BAFU,MAAM,CAEmB;AAEnC;;;;;;;;;;GAUG;AACH,8BAFU,MAAM,CAEoB;AAEpC;;;;;;;;;;;;GAYG;AACH,+BAFU,MAAM,CAEqB;AAErC;;;;;;GAMG;AACH,0BAFU,MAAM,CAEgB;AAEhC;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IA2EI;;;;;;;;;OASG;IACH,sGATW;QACV,KAAS,yBAAyB;QAClC,UAAc,YAAY;QAC1B,eAAmB,oBAAoB;QACvC,kBAAsB,8BAA8B;QACpD,UAAc,uBAAuB;QACrC,gBAAoB,CAAC,mBAAmB;KACrC,EAyFH;IAjKD;;;;;;;;;OASG;IACH,gBAFU,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAEP;IAEtB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,WAFU,CAAC,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,WAAW,KAAK,OAAO,CAAC,GAAG,IAAI,CAEtE;IAEjB;;;;;;;;;;;;;;;OAeG;IACH,UAFU,OAAO,CAEA;IAEjB;;;;;;;OAOG;IACH,sBAFU,CAAC,CAAC,SAAS,EAAE,MAAM,EAAE,eAAe,UAAU,KAAK,IAAI,CAAC,GAAG,IAAI,CAE7C;IAaxB;;OAEG;IACH,8BAAkB;IAElB;;OAEG;IACH,sBAA4B;IAE5B;;OAEG;IACH,mCAAsC;IAEtC;;OAEG;IACH,gDAA4C;IAE5C;;;;OAIG;IACH,iCAA4B;IAE5B;;;;;;;;;;;OAWG;IACH,kBAFU,mBAAiB,IAAI,CAES;IA4BxC;;;;;;;OAOG;IACH,mBAFU,MAAM,CAEqB;IAErC;;;;;;;OAOG;IACH,kBAFU,MAAM,CAEoB;IAGxC;;;;;;;;;;OAUG;IACH,uCAPW,MAAM,GAGJ,OAAO,CA0KnB;IAkCD;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,gCAwCC;IAED;;;;;;;;;;;;;OAaG;IACH,4BAFW,MAAM,QAqChB;IAED;;;;;;;;OAQG;IACH,sBAJW,UAAU,UACV,MAAM,UACN,MAAM,QAchB;;CACJ;mBA7mBkB,uCAAuC"}
1
+ {"version":3,"file":"SimActionExecutor.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/sim/SimActionExecutor.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,2BAFU,MAAM,CAEiB;AAEjC;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,6BAFU,MAAM,CAEmB;AAEnC;;;;;;;;;;GAUG;AACH,8BAFU,MAAM,CAEoB;AAEpC;;;;;;;;;;;;GAYG;AACH,+BAFU,MAAM,CAEqB;AAErC;;;;;;GAMG;AACH,0BAFU,MAAM,CAEgB;AAEhC;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IA2EI;;;;;;;;;OASG;IACH,sGATW;QACV,KAAS,yBAAyB;QAClC,UAAc,YAAY;QAC1B,eAAmB,oBAAoB;QACvC,kBAAsB,8BAA8B;QACpD,UAAc,uBAAuB;QACrC,gBAAoB,CAAC,mBAAmB;KACrC,EAyFH;IAjKD;;;;;;;;;OASG;IACH,gBAFU,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAEP;IAEtB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,WAFU,CAAC,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,WAAW,KAAK,OAAO,CAAC,GAAG,IAAI,CAEtE;IAEjB;;;;;;;;;;;;;;;OAeG;IACH,UAFU,OAAO,CAEA;IAEjB;;;;;;;OAOG;IACH,sBAFU,CAAC,CAAC,SAAS,EAAE,MAAM,EAAE,eAAe,UAAU,KAAK,IAAI,CAAC,GAAG,IAAI,CAE7C;IAaxB;;OAEG;IACH,8BAAkB;IAElB;;OAEG;IACH,sBAA4B;IAE5B;;OAEG;IACH,mCAAsC;IAEtC;;OAEG;IACH,gDAA4C;IAE5C;;;;OAIG;IACH,iCAA4B;IAE5B;;;;;;;;;;;OAWG;IACH,kBAFU,mBAAiB,IAAI,CAES;IA4BxC;;;;;;;OAOG;IACH,mBAFU,MAAM,CAEqB;IAErC;;;;;;;OAOG;IACH,kBAFU,MAAM,CAEoB;IAGxC;;;;;;;;;;;;;;OAcG;IACH,uCAPW,MAAM,GAGJ,OAAO,CA0KnB;IAkCD;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,gCAwCC;IAED;;;;;;;;;;;;;OAaG;IACH,4BAFW,MAAM,QAqChB;IAED;;;;;;;;OAQG;IACH,sBAJW,UAAU,UACV,MAAM,UACN,MAAM,QAchB;;CACJ;mBAjnBkB,uCAAuC"}
@@ -274,6 +274,10 @@ export class SimActionExecutor {
274
274
  /**
275
275
  * Execute an action: capture prior state of affected components, apply, log.
276
276
  *
277
+ * Not re-entrant: calling `execute` or {@link record} from inside `affected_components`,
278
+ * {@link authorize}, `apply`, `announce` or {@link on_component_written} is illegal (the
279
+ * executor is passed to actions for `slot_table` / `current_sender_id` reads only).
280
+ *
277
281
  * @param {SimAction} action
278
282
  * @param {number} [sender_id] peer that originated this action.
279
283
  * Defaults to {@link SENDER_LOCAL} for locally-originated actions.
@@ -66,11 +66,11 @@ export class FluidObstacleSystem extends System<any> {
66
66
  /**
67
67
  * @param {FluidComponent} fluid
68
68
  */
69
- static "__#486@#refresh_masks"(fluid: FluidComponent): void;
69
+ static "__#488@#refresh_masks"(fluid: FluidComponent): void;
70
70
  /**
71
71
  * @param {FluidComponent} fluid
72
72
  */
73
- static "__#486@#clear_field"(fluid: FluidComponent): void;
73
+ static "__#488@#clear_field"(fluid: FluidComponent): void;
74
74
  /**
75
75
  * Mark every cell of `fluid` whose centre lies within `inflation` of the
76
76
  * posed shape as solid. Iteration is clipped to the shape's world AABB
@@ -82,7 +82,7 @@ export class FluidObstacleSystem extends System<any> {
82
82
  * @param {number} inflation world-units SDF threshold
83
83
  * @param {Float64Array} point length-3 scratch
84
84
  */
85
- static "__#486@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
85
+ static "__#488@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
86
86
  /**
87
87
  * Write the obstacle's translation velocity onto every face of every cell
88
88
  * it voxelized — the moving-wall boundary condition. Runs AFTER the mask
@@ -102,7 +102,7 @@ export class FluidObstacleSystem extends System<any> {
102
102
  * @param {number} wvy
103
103
  * @param {number} wvz
104
104
  */
105
- static "__#486@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
105
+ static "__#488@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
106
106
  constructor();
107
107
  dependencies: (typeof FluidObstacle)[];
108
108
  components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof FluidObstacle> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof FluidComponent>)[];
@@ -1 +1 @@
1
- {"version":3,"file":"foliage_atlas_cutout.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/material/foliage_atlas_cutout.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;GAYG;AACH,mDARW,kBAAkB,WAClB,MAAM,WACN,UAAU,WACV,UAAU,gBACV,MAAM,SACN,MAAM,WACN,MAAM,QAiHhB;AAED;;;;;;;;GAQG;AACH,oDANW,kBAAkB,WAClB,MAAM,SACN,YAAY,SACZ,MAAM,WACN,MAAM,QAkBhB;AAED;;;;;;;;GAQG;AACH,8CAJW,OAAO,gCAAgC,EAAE,iBAAiB,QAC1D,kBAAkB,GAChB,kBAAkB,CAU9B;mCA7K4D,yBAAyB"}
1
+ {"version":3,"file":"foliage_atlas_cutout.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/material/foliage_atlas_cutout.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;GAYG;AACH,mDARW,kBAAkB,WAClB,MAAM,WACN,UAAU,WACV,UAAU,gBACV,MAAM,SACN,MAAM,WACN,MAAM,QAiHhB;AAED;;;;;;;;GAQG;AACH,oDANW,kBAAkB,WAClB,MAAM,SACN,YAAY,SACZ,MAAM,WACN,MAAM,QAkBhB;AAED;;;;;;;;GAQG;AACH,8CAJW,OAAO,gCAAgC,EAAE,iBAAiB,QAC1D,kBAAkB,GAChB,kBAAkB,CAqB9B;mCA3L4D,yBAAyB"}
@@ -1,11 +1,16 @@
1
+ import { HashMap } from "../../../core/collection/map/HashMap.js";
1
2
  import { convex_hull_fixed_count_2d_relaxation } from "../../../core/geom/2d/convex-hull/convex_hull_fixed_count_2d_relaxation.js";
2
3
  import { convex_hull_monotone_2d } from "../../../core/geom/2d/convex-hull/convex_hull_monotone_2d.js";
3
4
  import { polygon2_clip_axis_halfplane } from "../../../core/geom/2d/polygon/polygon2_clip_axis_halfplane.js";
4
5
  import { polygon2_is_counter_clockwise } from "../../../core/geom/2d/polygon/polygon2_is_counter_clockwise.js";
5
6
  import { clamp } from "../../../core/math/clamp.js";
7
+ import { TreeSpeciesConfig } from "../config/TreeSpeciesConfig.js";
6
8
  import { CUTOUT_HULL_VERTEX_COUNT, FoliageAtlasCutout } from "./FoliageAtlasCutout.js";
7
9
  import { foliage_tile_layout, foliage_tile_raster } from "./foliage_tile.js";
8
10
 
11
+ /** @type {HashMap<TreeSpeciesConfig, FoliageAtlasCutout>} */
12
+ const CUTOUT_CACHE = new HashMap();
13
+
9
14
  /**
10
15
  * Fits one tile's hull from the texel rows its silhouette covers. Each covered row contributes the outer corners of
11
16
  * its first and last covered texel, so the hull holds every texel with any coverage at all: no alpha threshold, and
@@ -169,11 +174,22 @@ export function foliage_atlas_cutout_fit_alpha(out, variant, alpha, width, heigh
169
174
  * @returns {FoliageAtlasCutout}
170
175
  */
171
176
  export function foliage_atlas_cutout(species, out = new FoliageAtlasCutout()) {
172
- const layout = foliage_tile_layout(species);
173
- out.resize(layout.variant_count);
174
- for (let v = 0; v < layout.variant_count; v++) {
175
- const raster = foliage_tile_raster(species, layout, v, true);
176
- foliage_atlas_cutout_fit_alpha(out, v, raster.alpha, layout.resolution);
177
+ const key = new TreeSpeciesConfig();
178
+ key.seed = 0;
179
+ key.foliage.copy(species.foliage);
180
+ key.foliage_material.copy(species.foliage_material);
181
+ let cached = CUTOUT_CACHE.get(key);
182
+ if (cached === undefined) {
183
+ const layout = foliage_tile_layout(key);
184
+ cached = new FoliageAtlasCutout().resize(layout.variant_count);
185
+ for (let v = 0; v < layout.variant_count; v++) {
186
+ const raster = foliage_tile_raster(key, layout, v, true);
187
+ foliage_atlas_cutout_fit_alpha(cached, v, raster.alpha, layout.resolution);
188
+ }
189
+ CUTOUT_CACHE.set(key, cached);
177
190
  }
191
+ out.resize(cached.variant_count);
192
+ out.hulls.set(cached.hulls);
193
+ out.coverage.set(cached.coverage);
178
194
  return out;
179
195
  }
@@ -81,6 +81,14 @@ export type CutShape = {
81
81
  * its tile's, at its LOD's texel
82
82
  */
83
83
  bytes: number;
84
+ /**
85
+ * its tile's width in texels
86
+ */
87
+ tw: number;
88
+ /**
89
+ * its tile's height in texels
90
+ */
91
+ th: number;
84
92
  };
85
93
  /**
86
94
  * One LOD's cluster cards, and the error it is drawn to.
@@ -1 +1 @@
1
- {"version":3,"file":"tree_cluster_representatives.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/mesh/tree_cluster_representatives.js"],"names":[],"mappings":"AA4CA;;;;;;;GAOG;AAEH;;;;;;;;;;GAUG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,uDATW,OAAO,6BAA6B,EAAE,YAAY,eAClD,OAAO,kCAAkC,EAAE,oBAAoB,UAC/D,OAAO,8CAA8C,EAAE,QAAQ,QAC/D,cAAc,EAAE,cAChB,MAAM,iBACN,MAAM,UACN,MAAM,GACJ,0BAA0B,CActC;;;;;SAxFa,MAAM;;;;UACN,MAAM;;;;;UACN,MAAM;cAEN,MAAM;;;;cACN,MAAM;;;;iBACN,MAAM;;;;YACN,MAAM;YACN,MAAM;;;;WACN,MAAM;;;;;;cAmBN,OAAO,oBAAoB,EAAE,WAAW,EAAE;WAC1C,OAAO,yBAAyB,EAAE,eAAe,EAAE;;;;WACnD,MAAM;;;;;;;;;WAON,OAAO,yBAAyB,EAAE,eAAe,EAAE;;;;YACnD,YAAY;;;;aACZ,MAAM,EAAE,EAAE;;;;;;gBACV,MAAM;QAAC,GAAG,EAAE,UAAU,CAAC;QAAC,MAAM,EAAE,YAAY,CAAA;KAAC,CAAC"}
1
+ {"version":3,"file":"tree_cluster_representatives.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/mesh/tree_cluster_representatives.js"],"names":[],"mappings":"AA6CA;;;;;;;GAOG;AAEH;;;;;;;;;;GAUG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,uDATW,OAAO,6BAA6B,EAAE,YAAY,eAClD,OAAO,kCAAkC,EAAE,oBAAoB,UAC/D,OAAO,8CAA8C,EAAE,QAAQ,QAC/D,cAAc,EAAE,cAChB,MAAM,iBACN,MAAM,UACN,MAAM,GACJ,0BAA0B,CAoHtC;;;;;SAhMa,MAAM;;;;UACN,MAAM;;;;;UACN,MAAM;cAEN,MAAM;;;;cACN,MAAM;;;;iBACN,MAAM;;;;YACN,MAAM;YACN,MAAM;;;;WACN,MAAM;;;;QACN,MAAM;;;;QACN,MAAM;;;;;;cAmBN,OAAO,oBAAoB,EAAE,WAAW,EAAE;WAC1C,OAAO,yBAAyB,EAAE,eAAe,EAAE;;;;WACnD,MAAM;;;;;;;;;WAON,OAAO,yBAAyB,EAAE,eAAe,EAAE;;;;YACnD,YAAY;;;;aACZ,MAAM,EAAE,EAAE;;;;;;gBACV,MAAM;QAAC,GAAG,EAAE,UAAU,CAAC;QAAC,MAAM,EAAE,YAAY,CAAA;KAAC,CAAC"}
@@ -1,7 +1,6 @@
1
1
  import { assert } from "../../../core/assert.js";
2
2
  import { tree_cluster_atlas_pack } from "../material/tree_cluster_atlas_pack.js";
3
3
  import { tree_cluster_press } from "../material/tree_cluster_press.js";
4
- import { tree_cluster_tiles } from "../material/tree_cluster_tiles.js";
5
4
  import { foliage_scale_spread } from "./foliage_scale_spread.js";
6
5
 
7
6
  /**
@@ -28,6 +27,8 @@ const SCRATCH_B = new Float32Array(3);
28
27
  * @property {number} hang_u where it hangs, on its plane along its tile's u, m from its origin
29
28
  * @property {number} hang_v
30
29
  * @property {number} bytes its tile's, at its LOD's texel
30
+ * @property {number} tw its tile's width in texels
31
+ * @property {number} th its tile's height in texels
31
32
  */
32
33
 
33
34
  /**
@@ -99,52 +100,78 @@ export function tree_cluster_representatives(skeleton, attachments, leaves, lods
99
100
  assert.greaterThan(fine_texel, 0, 'fine_texel');
100
101
  assert.greaterThan(legible_texel, 0, 'legible_texel');
101
102
 
102
- // every cut's leaves pressed onto it, whatever the texel
103
+ // every cut's leaves pressed onto it, whatever the texel, and its frame, unpadded extent, shown area and hang
103
104
  const pressed_lods = lods.map(lod => tree_cluster_press(leaves, attachments, lod.cards));
104
- // Ends: a cut's size is never under a texel, so once a texel is as large as every cut, one tile draws them all
105
- for (let texel = Math.min(fine_texel, legible_texel); ; texel = texel < legible_texel ? Math.min(2 * texel, legible_texel) : 2 * texel) {
106
- const representatives = choose(skeleton, attachments, leaves, lods, pressed_lods, texel, budget);
107
- if (representatives !== null) return representatives;
108
- }
109
- }
110
-
111
- /**
112
- * The representatives at LOD0's texel `leaf_texel` (`tree_cluster_representatives`), or `null` when the atlas cannot
113
- * hold tiles that draw every cut at a size the tree grows.
114
- *
115
- * @returns {TreeClusterRepresentatives|null}
116
- */
117
- function choose(skeleton, attachments, leaves, lods, pressed_lods, leaf_texel, budget) {
118
-
119
- // ---- every cut's shape and tile, at its LOD's texel
120
- const lod_texels = lods.map((lod, k) => k === 0 ? leaf_texel : Math.max(leaf_texel, lods[k - 1].error));
121
- /** @type {CutShape[]} */
122
- const shapes = [];
123
- const lod_first = [];
124
- const lod_tiles = [];
125
- for (let k = 0; k < lods.length; k++) {
126
- const { clusters, cards } = lods[k];
127
- lod_first.push(shapes.length);
105
+ const index = leaves.index.data;
106
+ const tris_per_leaf = index.length / 3 / attachments.count;
107
+ const nodes = [], edges = [];
108
+ const lod_geom = lods.map(({ clusters, cards }, k) => {
128
109
  const pressed = pressed_lods[k];
129
- const texel = lod_texels[k];
130
- const tiles = tree_cluster_tiles(skeleton, cards, pressed, cards.map(() => texel));
131
- lod_tiles.push(tiles);
132
110
  const P = pressed.positions;
133
- const nodes = [], edges = [];
134
- const index = leaves.index.data;
135
- const tris_per_leaf = index.length / 3 / attachments.count;
136
- for (let i = 0; i < cards.length; i++) {
111
+ const verts_per_leaf = pressed.verts_per_leaf;
112
+ const count = cards.length;
113
+ const frames = new Float64Array(count * 12);
114
+ const bounds = new Float64Array(count * 4);
115
+ const areas = new Float64Array(count);
116
+ const hang_u = new Float64Array(count);
117
+ const hang_v = new Float64Array(count);
118
+ for (let i = 0; i < count; i++) {
137
119
  const card = cards[i];
120
+ const ox = card.origin[0], oy = card.origin[1], oz = card.origin[2];
121
+ const nx = card.normal[0], ny = card.normal[1], nz = card.normal[2];
122
+ const e1x = card.axis[0], e1y = card.axis[1], e1z = card.axis[2];
123
+ const e2x = ny * e1z - nz * e1y, e2y = nz * e1x - nx * e1z, e2z = nx * e1y - ny * e1x;
138
124
  const f = i * 12;
139
- const w = tiles.extents[i * 4 + 2] - tiles.extents[i * 4] - 2 * texel;
140
- const h = tiles.extents[i * 4 + 3] - tiles.extents[i * 4 + 1] - 2 * texel;
141
- const span = Math.max(texel * texel, w * h);
125
+ frames[f] = ox;
126
+ frames[f + 1] = oy;
127
+ frames[f + 2] = oz;
128
+ frames[f + 3] = e1x;
129
+ frames[f + 4] = e1y;
130
+ frames[f + 5] = e1z;
131
+ frames[f + 6] = e2x;
132
+ frames[f + 7] = e2y;
133
+ frames[f + 8] = e2z;
134
+ frames[f + 9] = nx;
135
+ frames[f + 10] = ny;
136
+ frames[f + 11] = nz;
137
+
138
+ let min1 = Infinity, max1 = -Infinity, min2 = Infinity, max2 = -Infinity;
139
+ for (let v = pressed.first[i] * verts_per_leaf; v < pressed.first[i + 1] * verts_per_leaf; v++) {
140
+ const x = P[v * 3], y = P[v * 3 + 1], z = P[v * 3 + 2];
141
+ const a = (x - ox) * e1x + (y - oy) * e1y + (z - oz) * e1z;
142
+ const b = (x - ox) * e2x + (y - oy) * e2y + (z - oz) * e2z;
143
+ if (a < min1) min1 = a;
144
+ if (a > max1) max1 = a;
145
+ if (b < min2) min2 = b;
146
+ if (b > max2) max2 = b;
147
+ }
148
+ for (let s2 = 0; s2 < card.segments.length; s2 += 2) {
149
+ skeleton.collect_branch_chain(card.segments[s2], nodes, edges);
150
+ for (const v of [nodes[card.segments[s2 + 1]], nodes[card.segments[s2 + 1] + 1]]) {
151
+ skeleton.node_read_position(SCRATCH_A, 0, v);
152
+ const pad = skeleton.node_read_radius(v);
153
+ const a = (SCRATCH_A[0] - ox) * e1x + (SCRATCH_A[1] - oy) * e1y + (SCRATCH_A[2] - oz) * e1z;
154
+ const b = (SCRATCH_A[0] - ox) * e2x + (SCRATCH_A[1] - oy) * e2y + (SCRATCH_A[2] - oz) * e2z;
155
+ if (a - pad < min1) min1 = a - pad;
156
+ if (a + pad > max1) max1 = a + pad;
157
+ if (b - pad < min2) min2 = b - pad;
158
+ if (b + pad > max2) max2 = b + pad;
159
+ }
160
+ }
161
+ if (!(max1 >= min1)) {
162
+ min1 = max1 = min2 = max2 = 0;
163
+ }
164
+ bounds[i * 4] = min1;
165
+ bounds[i * 4 + 1] = min2;
166
+ bounds[i * 4 + 2] = max1;
167
+ bounds[i * 4 + 3] = max2;
168
+
142
169
  // pressed flat, a leaf's triangles show their whole area
143
170
  let area = 0;
144
171
  for (let j = 0; j < card.leaves.length; j++) {
145
172
  const c = card.leaves[j];
146
173
  // from the leaf's vertices to the card's pressed copy's
147
- const shift = (pressed.first[i] + j - c) * pressed.verts_per_leaf;
174
+ const shift = (pressed.first[i] + j - c) * verts_per_leaf;
148
175
  for (let t = c * tris_per_leaf; t < (c + 1) * tris_per_leaf; t++) {
149
176
  const i0 = (index[t * 3] + shift) * 3, i1 = (index[t * 3 + 1] + shift) * 3, i2 = (index[t * 3 + 2] + shift) * 3;
150
177
  const ax = P[i1] - P[i0], ay = P[i1 + 1] - P[i0 + 1], az = P[i1 + 2] - P[i0 + 2];
@@ -153,40 +180,82 @@ function choose(skeleton, attachments, leaves, lods, pressed_lods, leaf_texel, b
153
180
  }
154
181
  }
155
182
  // a twig shows its length on the plane by its diameter
156
- const n = card.normal;
157
183
  for (let s2 = 0; s2 < card.segments.length; s2 += 2) {
158
184
  skeleton.collect_branch_chain(card.segments[s2], nodes, edges);
159
185
  const va = nodes[card.segments[s2 + 1]], vb = nodes[card.segments[s2 + 1] + 1];
160
186
  skeleton.node_read_position(SCRATCH_A, 0, va);
161
187
  skeleton.node_read_position(SCRATCH_B, 0, vb);
162
188
  const ex = SCRATCH_B[0] - SCRATCH_A[0], ey = SCRATCH_B[1] - SCRATCH_A[1], ez = SCRATCH_B[2] - SCRATCH_A[2];
163
- const along = ex * n[0] + ey * n[1] + ez * n[2];
164
- const shown = Math.hypot(ex - along * n[0], ey - along * n[1], ez - along * n[2]);
189
+ const along = ex * nx + ey * ny + ez * nz;
190
+ const shown = Math.hypot(ex - along * nx, ey - along * ny, ez - along * nz);
165
191
  area += shown * (skeleton.node_read_radius(va) + skeleton.node_read_radius(vb));
166
192
  }
167
- const size = Math.sqrt(Math.max(texel * texel, area));
193
+ areas[i] = area;
194
+
168
195
  const H = clusters[card.cluster].position;
169
- const dx = H[0] - tiles.frames[f], dy = H[1] - tiles.frames[f + 1], dz = H[2] - tiles.frames[f + 2];
170
- const hang_u = dx * tiles.frames[f + 3] + dy * tiles.frames[f + 4] + dz * tiles.frames[f + 5];
171
- const hang_v = dx * tiles.frames[f + 6] + dy * tiles.frames[f + 7] + dz * tiles.frames[f + 8];
196
+ const dx = H[0] - ox, dy = H[1] - oy, dz = H[2] - oz;
197
+ hang_u[i] = dx * e1x + dy * e1y + dz * e1z;
198
+ hang_v[i] = dx * e2x + dy * e2y + dz * e2z;
199
+ }
200
+ return { frames, bounds, areas, hang_u, hang_v };
201
+ });
202
+
203
+ const spread = foliage_scale_spread(attachments.scales, attachments.scales.length);
204
+ const shrink = Math.log(spread.low);
205
+ const grow = Math.log(spread.high);
206
+
207
+ // Ends: a cut's size is never under a texel, so once a texel is as large as every cut, one tile draws them all
208
+ for (let texel = Math.min(fine_texel, legible_texel); ; texel = texel < legible_texel ? Math.min(2 * texel, legible_texel) : 2 * texel) {
209
+ const representatives = choose(lods, lod_geom, shrink, grow, texel, budget);
210
+ if (representatives !== null) return representatives;
211
+ }
212
+ }
213
+
214
+ /**
215
+ * The representatives at LOD0's texel `leaf_texel` (`tree_cluster_representatives`), or `null` when the atlas cannot
216
+ * hold tiles that draw every cut at a size the tree grows.
217
+ *
218
+ * @returns {TreeClusterRepresentatives|null}
219
+ */
220
+ function choose(lods, lod_geom, shrink, grow, leaf_texel, budget) {
221
+
222
+ // ---- every cut's shape and tile, at its LOD's texel
223
+ const lod_texels = lods.map((lod, k) => k === 0 ? leaf_texel : Math.max(leaf_texel, lods[k - 1].error));
224
+ /** @type {CutShape[]} */
225
+ const shapes = [];
226
+ const lod_first = [];
227
+ for (let k = 0; k < lods.length; k++) {
228
+ const { cards } = lods[k];
229
+ lod_first.push(shapes.length);
230
+ const texel = lod_texels[k];
231
+ const { bounds, areas, hang_u, hang_v } = lod_geom[k];
232
+ for (let i = 0; i < cards.length; i++) {
233
+ const min1 = bounds[i * 4], min2 = bounds[i * 4 + 1], max1 = bounds[i * 4 + 2], max2 = bounds[i * 4 + 3];
234
+ const tw = Math.ceil((max1 - min1) / texel) + 2;
235
+ const th = Math.ceil((max2 - min2) / texel) + 2;
236
+ const w = (min1 - texel + tw * texel) - (min1 - texel) - 2 * texel;
237
+ const h = (min2 - texel + th * texel) - (min2 - texel) - 2 * texel;
238
+ const span = Math.max(texel * texel, w * h);
239
+ const area = areas[i];
240
+ const size = Math.sqrt(Math.max(texel * texel, area));
241
+ const hu = hang_u[i], hv = hang_v[i];
172
242
  shapes.push({
173
243
  lod: k,
174
244
  card: i,
175
245
  size,
176
246
  log_size: Math.log(size),
177
247
  coverage: area / span,
178
- hang_offset: Math.hypot(hang_u, hang_v) / Math.sqrt(span),
179
- hang_u,
180
- hang_v,
181
- bytes: tiles.sizes[i * 2] * tiles.sizes[i * 2 + 1] * CLUSTER_TEXEL_BYTES
248
+ hang_offset: Math.hypot(hu, hv) / Math.sqrt(span),
249
+ hang_u: hu,
250
+ hang_v: hv,
251
+ bytes: tw * th * CLUSTER_TEXEL_BYTES,
252
+ tw,
253
+ th
182
254
  });
183
255
  }
184
256
  }
185
257
 
186
258
  // ---- the fewest representatives that draw every cut at a size the tree's own leaves grow to, while the atlas fits
187
- const spread = foliage_scale_spread(attachments.scales, attachments.scales.length);
188
- const shrink = Math.log(spread.low);
189
- const grow = Math.log(spread.high);
190
259
  // whether representative `r` draws cut `c` as the tree would grow it: no finer LOD's cut, its leaves magnified
191
260
  // within their own spread
192
261
  const draws = (c, r) => {
@@ -233,40 +302,60 @@ function choose(skeleton, attachments, leaves, lods, pressed_lods, leaf_texel, b
233
302
  }
234
303
  return lo;
235
304
  };
305
+ const from_ranks = new Int32Array(n);
306
+ const to_ranks = new Int32Array(n);
307
+ for (let r = 0; r < n; r++) {
308
+ from_ranks[r] = first_rank(shapes[r].log_size, shrink, false);
309
+ to_ranks[r] = first_rank(shapes[r].log_size, grow, true);
310
+ }
236
311
  const counts = new Int32Array(n);
237
312
  const window = new Int32Array(n);
313
+ const unlikes = new Float64Array(n).fill(NaN);
314
+ let counts_dirty = true;
238
315
  while (undrawn > 0) {
239
316
  // the one that draws the most cuts not yet drawn, the least unlike them where several do
240
317
  let pick_count = 0;
241
- for (let r = 0; r < n; r++) {
242
- counts[r] = 0;
243
- if (taken[r]) continue;
244
- if (chosen.length === 0 ? affordable && shapes[r].bytes > budget : spent + shapes[r].bytes > budget) continue;
245
- const s = shapes[r];
246
- const from = first_rank(s.log_size, shrink, false);
247
- const to = first_rank(s.log_size, grow, true);
248
- let count = 0;
249
- for (let k = s.lod; k < lods.length; k++) {
250
- count += fenwick_sum(undrawn_of_lod[k], to) - fenwick_sum(undrawn_of_lod[k], from);
318
+ if (counts_dirty) {
319
+ unlikes.fill(NaN);
320
+ for (let r = 0; r < n; r++) {
321
+ counts[r] = 0;
322
+ if (taken[r]) continue;
323
+ if (chosen.length === 0 ? affordable && shapes[r].bytes > budget : spent + shapes[r].bytes > budget) continue;
324
+ const s = shapes[r];
325
+ const from = from_ranks[r];
326
+ const to = to_ranks[r];
327
+ let count = 0;
328
+ for (let k = s.lod; k < lods.length; k++) {
329
+ count += fenwick_sum(undrawn_of_lod[k], to) - fenwick_sum(undrawn_of_lod[k], from);
330
+ }
331
+ counts[r] = count;
332
+ if (count > pick_count) pick_count = count;
333
+ }
334
+ counts_dirty = false;
335
+ } else {
336
+ for (let r = 0; r < n; r++) {
337
+ if (counts[r] > pick_count) pick_count = counts[r];
251
338
  }
252
- counts[r] = count;
253
- if (count > pick_count) pick_count = count;
254
339
  }
255
340
  let pick = -1, pick_unlike = Infinity;
256
341
  if (pick_count > 0) {
257
342
  for (let r = 0; r < n; r++) {
258
343
  if (counts[r] !== pick_count) continue;
259
- // the cuts it draws, from its window, summed in the order of the cuts
260
- const s = shapes[r];
261
- const to = first_rank(s.log_size, grow, true);
262
- let w = 0;
263
- for (let i = first_rank(s.log_size, shrink, false); i < to; i++) {
264
- const c = by_size[i];
265
- if (!drawn[c] && shapes[c].lod >= s.lod) window[w++] = c;
344
+ let unlike = unlikes[r];
345
+ if (Number.isNaN(unlike)) {
346
+ // the cuts it draws, from its window, summed in the order of the cuts
347
+ const s = shapes[r];
348
+ const to = to_ranks[r];
349
+ let w = 0;
350
+ for (let i = from_ranks[r]; i < to; i++) {
351
+ const c = by_size[i];
352
+ if (!drawn[c] && shapes[c].lod >= s.lod) window[w++] = c;
353
+ }
354
+ window.subarray(0, w).sort();
355
+ unlike = 0;
356
+ for (let i = 0; i < w; i++) unlike += cut_distance(shapes[window[i]], s);
357
+ unlikes[r] = unlike;
266
358
  }
267
- window.subarray(0, w).sort();
268
- let unlike = 0;
269
- for (let i = 0; i < w; i++) unlike += cut_distance(shapes[window[i]], s);
270
359
  if (unlike < pick_unlike) {
271
360
  pick = r;
272
361
  pick_unlike = unlike;
@@ -275,18 +364,29 @@ function choose(skeleton, attachments, leaves, lods, pressed_lods, leaf_texel, b
275
364
  }
276
365
  if (pick < 0) break;
277
366
  const s = shapes[pick];
278
- chosen_sizes.push(lod_tiles[s.lod].sizes[s.card * 2], lod_tiles[s.lod].sizes[s.card * 2 + 1]);
367
+ const tw = s.tw, th = s.th;
279
368
  taken[pick] = 1;
369
+ counts[pick] = 0;
280
370
  if (chosen.length > 0) {
371
+ chosen_sizes.push(tw, th);
281
372
  const packed = tree_cluster_atlas_pack(chosen_sizes, chosen.length + 1);
282
373
  if (packed.atlas_w * packed.atlas_h * CLUSTER_TEXEL_BYTES > budget) {
283
374
  // its tile fits the sum but not the packing
284
375
  chosen_sizes.length -= 2;
376
+ for (let r = 0; r < n; r++) {
377
+ if (shapes[r].tw === tw && shapes[r].th === th) {
378
+ taken[r] = 1;
379
+ counts[r] = 0;
380
+ }
381
+ }
285
382
  continue;
286
383
  }
384
+ } else {
385
+ chosen_sizes.push(tw, th);
287
386
  }
288
387
  chosen.push(pick);
289
388
  spent += s.bytes;
389
+ counts_dirty = true;
290
390
  for (let c = lod_first[s.lod]; c < n; c++) {
291
391
  if (!drawn[c] && draws(c, pick)) {
292
392
  drawn[c] = 1;
@@ -303,7 +403,7 @@ function choose(skeleton, attachments, leaves, lods, pressed_lods, leaf_texel, b
303
403
  const count = lods[k].cards.length;
304
404
  const rep = new Int32Array(count);
305
405
  const frames = new Float64Array(count * 12);
306
- const tiles = lod_tiles[k];
406
+ const tile_frames = lod_geom[k].frames;
307
407
  for (let i = 0; i < count; i++) {
308
408
  const own = lod_first[k] + i;
309
409
  const c = shapes[own];
@@ -331,11 +431,11 @@ function choose(skeleton, attachments, leaves, lods, pressed_lods, leaf_texel, b
331
431
  const tv = c.hang_v - (sin * s.hang_u + cos * s.hang_v);
332
432
  const f = i * 12;
333
433
  for (let d = 0; d < 3; d++) {
334
- const e1 = tiles.frames[f + 3 + d], e2 = tiles.frames[f + 6 + d];
335
- frames[f + d] = tiles.frames[f + d] + e1 * tu + e2 * tv;
434
+ const e1 = tile_frames[f + 3 + d], e2 = tile_frames[f + 6 + d];
435
+ frames[f + d] = tile_frames[f + d] + e1 * tu + e2 * tv;
336
436
  frames[f + 3 + d] = e1 * cos + e2 * sin;
337
437
  frames[f + 6 + d] = -e1 * sin + e2 * cos;
338
- frames[f + 9 + d] = tiles.frames[f + 9 + d];
438
+ frames[f + 9 + d] = tile_frames[f + 9 + d];
339
439
  }
340
440
  }
341
441
  placements.push({ rep, frames });