@woosh/meep-engine 3.61.1 → 3.61.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +111 -0
- package/package.json +1 -1
- package/src/engine/network/sim/SimActionExecutor.d.ts +4 -0
- package/src/engine/network/sim/SimActionExecutor.d.ts.map +1 -1
- package/src/engine/network/sim/SimActionExecutor.js +4 -0
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_atlas_cutout.js +21 -5
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +8 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +178 -78
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +178 -97
- package/src/generation/foliage/skeleton/ShootLightField.d.ts +1 -0
- package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootLightField.js +88 -17
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +5 -2
- package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -1
- package/src/generation/foliage/skeleton/ShootWoodHash.js +191 -25
- package/src/shade/playground/probe_clipmap/README.md +3 -4
- package/src/shade/playground/probe_clipmap/index.html +5 -13
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +4 -5
- package/src/shade/playground/probe_clipmap_box/README.md +55 -0
- package/src/shade/playground/probe_clipmap_box/index.html +185 -0
- package/src/shade/playground/probe_clipmap_box/main.d.ts +8 -0
- package/src/shade/playground/probe_clipmap_box/main.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap_box/main.js +323 -0
- package/src/shade/playground/probe_clipmap_box/scene.d.ts +93 -0
- package/src/shade/playground/probe_clipmap_box/scene.d.ts.map +1 -0
- package/src/shade/playground/probe_clipmap_box/scene.js +256 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +56 -12
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts +10 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.d.ts.map +1 -0
- package/src/shade/renderer/geometry/meshlet/meshlet_batch_colored.js +54 -0
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +85 -36
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +813 -412
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +7 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF.js +8 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts +14 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_BRICK_KEY.js +35 -0
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +0 -4
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +55 -10
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +86 -16
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +28 -2
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts +54 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_contents.js +146 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts +18 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_content_rehash.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_count.js +66 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +5 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +15 -14
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +2 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +12 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts +21 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_key.js +84 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts +53 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_resolve.js +343 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +3 -3
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +9 -5
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +2 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +3 -2
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts +69 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_upload.js +294 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts +16 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/MODEL_CACHE_BUNDLE.js +36 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts +126 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/ModelCacheBundle.js +148 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts +10 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_read.js +140 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts +8 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/bundle/model_cache_bundle_write.js +76 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +9 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +23 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_brick_key.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts +262 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/GPUMeshSurfaceCaches.js +1819 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts +118 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BAKE.js +204 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts +66 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_BLOCK.js +103 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_RESOURCES.js +23 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/MESH_SURFACE_STRUCT.js +70 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/SURFACE_MATERIAL.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_block.js +111 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts +17 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_listed.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts +13 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_run_find.js +35 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts +24 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_sample.js +169 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_mesh_surface_texel_ray.js +49 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts +19 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_fit.js +67 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts +78 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_read.js +320 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts +15 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/chunk_surface_material_store.js +48 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts +51 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/mesh_surface_channels.js +109 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts +11 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_command.js +51 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts +26 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_encode.js +453 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts +12 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_list.js +99 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts +22 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_survey.js +140 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts +32 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.d.ts.map +1 -0
- package/src/shade/renderer/geometry/sdf/surface/shader_mesh_surface_trace.js +261 -0
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +2 -2
- package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +2 -2
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +6 -6
- package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +7 -7
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_decode.d.ts +12 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_decode.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_decode.js +49 -24
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_encode.d.ts +12 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_encode.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_brick4_sh3_color_encode.js +50 -19
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_sh3_compress.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/encoding/v2/chunk_sh3_compress.js +6 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -8
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +89 -20
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +26 -19
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +226 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +25 -52
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +29 -69
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +19 -16
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +24 -21
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +46 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +49 -36
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +3 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +7 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +8 -22
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +15 -51
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts +1 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK.js +6 -13
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_walk.js +0 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts +4 -4
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_batch.js +9 -34
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts +4 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_resolve.js +15 -39
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts +1 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.js +2 -6
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts +2 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.js +5 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.d.ts +5 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.js +16 -2
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_material.d.ts +45 -0
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- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/MeshCardCaptureMode.js +0 -21
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts +0 -29
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +0 -179
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +0 -17
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +0 -107
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts +0 -65
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/mesh_cards_raster_pass_descriptor.js +0 -376
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +0 -40
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +0 -301
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +0 -19
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.js +0 -61
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +0 -102
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +0 -15
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +0 -65
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +0 -22
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.js +0 -136
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +0 -104
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts +0 -20
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_args.js +0 -80
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts +0 -18
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_raster_scatter.js +0 -113
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +0 -30
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +0 -1
- package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +0 -146
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +0 -34
- package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +0 -31
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +0 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +0 -82
- package/src/shade/renderer/shader/chunk/random/chunk_hash_squirrel3.d.ts +0 -12
- package/src/shade/renderer/shader/chunk/random/chunk_hash_squirrel3.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/random/chunk_hash_squirrel3.js +0 -30
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{"version":3,"file":"GPUProbeClipmap.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUProbeClipmap.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js"],"names":[],"mappings":"AA0HA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDG;AACH;IAqRI;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAjB2B,aAAa,EAA7B,MAAM;QAEU,UAAU,EAA1B,MAAM;QAKU,OAAO,EAAvB,MAAM;QACU,mBAAmB,EAAnC,MAAM;QAEU,gBAAgB,EAAhC,MAAM;QACW,cAAc,EAA/B,OAAO;QAES,KAAK,EAArB,MAAM;QACU,QAAQ,EAAxB,MAAM;OAmHhB;IAxZD;;;OAGG;IACH,wBAHU,MAAM,CAGF;IAEd;;;;OAIG;IACH,qBAHU,MAAM,CAGL;IAEX;;;;OAIG;IACH,kBAHU,MAAM,CAGR;IAER;;;;OAIG;IACH,8BAHU,MAAM,CAGI;IAEpB;;;;OAIG;IACH,2BAHU,MAAM,CAGC;IAEjB;;;;;OAKG;IACH,yBAHU,OAAO,CAGF;IAEf;;;;OAIG;IACH,gBAHU,MAAM,CAGV;IA2WN;;;;;;;;OAQG;IACH,4CAUC;IAED;;OAEG;IACH,8BAEC;IAED;;;;;OAKG;IACH,uBAEC;IAED;;;OAGG;IACH,yBAEC;IAED;;;OAGG;IACH,sBAEC;IAGD;;;OAGG;IACH,0BAEC;IAED;;;;;OAKG;IACH,wBAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;OAIG;IACH,gBAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,mBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;OAGG;IACH,oBAHW,oBAAoB,GAClB,OAAO,CAQnB;IAED;;;;;;;OAOG;IACH,SAJW,MAAM,KACN,MAAM,KACN,MAAM,QAkChB;IAED;;;;;;;;OAQG;IACH,sBAFW,eAAe,QA+BzB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH;QAzB+B,KAAK,EAAzB,UAAU;QACiB,KAAK,EAAhC,iBAAiB;QACD,eAAe,EAA/B,MAAM;QACU,UAAU,EAA1B,MAAM;QACU,cAAc,EAA9B,MAAM;QACyD,aAAa,EAA5E,OAAO,6BAA6B,EAAE,eAAe;QAErC,MAAM,EAAtB,MAAM;QAE+D,KAAK,EAA1E,OAAO,mCAAmC,EAAE,eAAe;QAEP,QAAQ,EAA5D;YAAC,cAAc,qBAA0B;SAAC;QAEzB,kBAAkB,EAAnC,OAAO;QAEU,cAAc,EAA/B,OAAO;QAEiC,QAAQ,EAAhD;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC;QAEL,YAAY,EAArC,eAAe;QACU,eAAe,EAAxC,eAAe;QACC,QAAQ,EAAxB,MAAM;aAuOhB;IA6gBD,gBAcC;;CACJ;mCA18CY,OAAO,4BAA4B,EAAE,oBAAoB;yBACzD,OAAO,iEAAiE,EAAE,UAAU;gCACpF,OAAO,8BAA8B,EAAE,uBAAuB,GAAC,OAAO,2BAA2B,EAAE,oBAAoB"}
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* parent cell inside its parent; or another clipmap's.
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* parent cell inside its parent; or another clipmap's. Readers and wants choose a point's cascade by
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/** The frame {@link place} or {@link place_within} last placed the windows in, of {@link graph_update}'s count. */
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#levels_f32 = new Float32Array(this.#levels_data);
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#want_settings = { cascade_count: 0, resolution: 0, frame: 0, wanted_capacity: 0 };
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#want_settings = { cascade_count: 0, resolution: 0, frame: 0, wanted_capacity: 0, anchor: new Float32Array(3), select_half: 0 };
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#admit_command_settings = { wanted_capacity: 0 };
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/** The ray counts' scan's, which names its buffers its own way. */
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#ray_scan_bindings = { scan_in: null, scan_out: null, spine: null, command: null };
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#lifetime_data = { counters: -1,
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#lifetime_data = { counters: -1, want_depth: -1, want_normal: -1 };
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#update_data = { counters: -1, bricks: -1, world_cluster_lookup: -1, world_cluster_data: -1 };
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#update_data = { counters: -1, bricks: -1, world_cluster_lookup: -1, world_cluster_data: -1, exposure: -1 };
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/** The frame's wants. @type {ProbeClipmapWants|null} */
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@@ -439,14 +447,11 @@ export class GPUProbeClipmap {
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/**
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* The frame's scene: its light database, the suns the rays' hits trace shadows toward; its environment,
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* what a miss sees
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* what a miss sees.
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#scene = null;
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/** The frame's row → card set table. @type {GPUBuffer|null} */
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/**
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* the record's cascade field, {@link PROBE_RECORD_CASCADE_SHIFT}
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* @param {number} options.resolution a power of two, at most 1024: the order's Morton code takes 10 bits
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* an axis; the indirection's height, resolution · cascade_count, at most the device's
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* `maxTextureDimension3D
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* `maxTextureDimension3D`; past twice {@link PROBE_SELECTION_INSET}, so a selection box holds points;
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* and with more than one cascade, from 8, so the nesting never holds a window further from the anchor
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* than the inset allows (§9.1, "Selection")
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* @param {number} options.spacing metres
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* @param {number} options.radiance_resolution a power of two from 2, which the update's bit-reversed
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* walk of the texels needs
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@@ -474,6 +481,11 @@ export class GPUProbeClipmap {
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// the order's key: the cascade above the Morton code of a lattice point in its window
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assert.lessThanOrEqual(3 * ceil_log2(resolution) + ceil_log2(cascade_count), 32, 'the order key fits a word');
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assert.lessThanOrEqual(resolution * cascade_count, device.limits.maxTextureDimension3D, "resolution · cascade_count, the indirection's height, past maxTextureDimension3D");
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assert.greaterThan(resolution / 2, PROBE_SELECTION_INSET, 'resolution: a selection box, N/2 less PROBE_SELECTION_INSET cells a side, holds no point');
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// a child's centre may sit N/2 less the nest margin from its parent's; the child lags the anchor by up to
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// half a step and the hysteresis, the parent by twice that in child cells
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assert.ok(cascade_count === 1 || resolution / 2 - 2 * PROBE_CASCADE_NEST_MARGIN >= 3 * (PROBE_CASCADE_STEP / 2 + PROBE_CASCADE_HYSTERESIS),
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'resolution: the nesting would hold a window further from the anchor than PROBE_SELECTION_INSET allows');
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}
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/**
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* Place the windows around the anchor, coarsest first, each a parent cell inside its parent,
|
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* Place the windows around the anchor, coarsest first, each a parent cell inside its parent, and the
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* selection boxes on the anchor, for the frame's {@link graph_update}.
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*
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* @param {number} x the anchor, world metres
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* @param {number} y
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@@ -700,11 +712,11 @@ export class GPUProbeClipmap {
|
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700
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|
const placement = this.#placement;
|
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|
const n = this.resolution;
|
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702
714
|
|
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715
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+
// the whole stack each frame: every window by the hysteretic rule, each clamped into its parent's new
|
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716
|
+
// window alone, so none is held by a child's last one and each stays within the hysteresis of the anchor,
|
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|
+
// which the selection boxes' inset takes
|
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703
718
|
placement.begin();
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704
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-
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705
|
-
for (let c = this.cascade_count - 1; c >= 0; c--) {
|
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-
placement.place(c, x, y, z);
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-
}
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719
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+
placement.place_all(x, y, z);
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for (let c = 0; c < this.cascade_count; c++) {
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const level = (c * CLIPMAP_LEVEL_STRUCT.aligned_size) >>> 2;
|
|
@@ -718,6 +730,11 @@ export class GPUProbeClipmap {
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this.#levels_f32[level + 3] = placement.cell_size(c);
|
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}
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732
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733
|
+
this.#anchor[0] = x;
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734
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+
this.#anchor[1] = y;
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|
+
this.#anchor[2] = z;
|
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this.#select_half = n / 2 - PROBE_SELECTION_INSET;
|
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|
+
|
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this.#placed_frame = this.#frame;
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|
}
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|
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@@ -725,7 +742,8 @@ export class GPUProbeClipmap {
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* Take another clipmap's windows, as {@link place} last placed them, at 2^k this clipmap's lattice
|
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743
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* (WORLD_PROBE_CACHE_SCOPE_2026_11_01.md §1.2): the same cascades, each the other's window and spacing over
|
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* 2^k, its corner 2^k the other's, so every point of the other's lattice is one of this clipmap's and the
|
|
728
|
-
* two scroll together. k is the ratio of the resolutions, a power of two from 2.
|
|
745
|
+
* two scroll together. k is the ratio of the resolutions, a power of two from 2. The selection boxes are the
|
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746
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+
* other's too: the same anchor, the same half side in metres.
|
|
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747
|
*
|
|
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* @param {GPUProbeClipmap} clipmap placed this frame
|
|
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|
*/
|
|
@@ -753,6 +771,10 @@ export class GPUProbeClipmap {
|
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753
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|
this.#levels_f32[level + 3] = this.cell_size(c);
|
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|
}
|
|
755
773
|
|
|
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|
+
// the other's boxes, in this clipmap's cells
|
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|
+
this.#anchor.set(clipmap.#anchor);
|
|
776
|
+
this.#select_half = clipmap.#select_half * ratio;
|
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|
+
|
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|
this.#placed_frame = this.#frame;
|
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|
}
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|
|
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@@ -764,7 +786,6 @@ export class GPUProbeClipmap {
|
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* @param {Object} options
|
|
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|
* @param {FrameGraph} options.graph
|
|
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* @param {ProbeClipmapWants} options.wants who wants the frame's probes
|
|
767
|
-
* @param {*} options.stbn the 2-channel spatio-temporal blue noise, `STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec2`
|
|
768
789
|
* @param {number} options.response_frames frames over which a re-sampled neighbour's history goes stale, τ
|
|
769
790
|
* @param {number} options.ray_budget rays a frame
|
|
770
791
|
* @param {number} options.rays_per_probe rays an update, R: the frame updates ⌊ray_budget / R⌋ probes at most
|
|
@@ -773,8 +794,9 @@ export class GPUProbeClipmap {
|
|
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773
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|
* @param {number} options.bricks the graph handle of the brick clipmap's last write this frame, which
|
|
774
795
|
* the update orders after
|
|
775
796
|
* @param {import("../../../scene/GPUSceneContext.js").GPUSceneContext} options.scene the scene the rays
|
|
776
|
-
* light
|
|
777
|
-
* @param {
|
|
797
|
+
* light: its lights and its environment
|
|
798
|
+
* @param {{write_bindings: function(Object): Object}} options.material what binds the brick material's planes
|
|
799
|
+
* for the shade (`GPUBrickMaterial#write_bindings`): the material the bricks carry
|
|
778
800
|
* @param {boolean} options.history_resampling whether each update re-samples its neighbours' histories, adding
|
|
779
801
|
* what they have seen to its rays (`shader_probe_clipmap_resample`); never where the radiance has no skirt
|
|
780
802
|
* @param {boolean} options.ray_resampling whether each update re-samples one neighbour's rays of the frame,
|
|
@@ -783,11 +805,13 @@ export class GPUProbeClipmap {
|
|
|
783
805
|
* bricks' cascades, which the hits' local lights come from
|
|
784
806
|
* @param {GPUProbeClipmap} options.bounce_first the clipmap a hit takes its next bounce from first
|
|
785
807
|
* @param {GPUProbeClipmap} options.bounce_fallback the clipmap it takes it from where the first has no probe
|
|
808
|
+
* @param {number} options.exposure the graph handle of the factor the display multiplies radiance by ahead of its
|
|
809
|
+
* tone curve, a single f32, as the last frame was shown: the exposure the probes' estimators state their
|
|
810
|
+
* thresholds in
|
|
786
811
|
*/
|
|
787
|
-
graph_update({ graph, wants,
|
|
812
|
+
graph_update({ graph, wants, response_frames, ray_budget, rays_per_probe, brick_clipmap, bricks, scene, material, history_resampling, ray_resampling, clusters, bounce_first, bounce_fallback, exposure }) {
|
|
788
813
|
assert.defined(graph, 'graph');
|
|
789
814
|
assert.defined(wants, 'wants');
|
|
790
|
-
assert.defined(stbn, 'stbn');
|
|
791
815
|
assert.isFinite(response_frames, 'response_frames');
|
|
792
816
|
assert.greaterThan(response_frames, 0, 'response_frames');
|
|
793
817
|
assert.isPositiveInteger(rays_per_probe, 'rays_per_probe');
|
|
@@ -795,7 +819,7 @@ export class GPUProbeClipmap {
|
|
|
795
819
|
assert.defined(brick_clipmap, 'brick_clipmap');
|
|
796
820
|
assert.isNonNegativeInteger(bricks, 'bricks');
|
|
797
821
|
assert.defined(scene, 'scene');
|
|
798
|
-
assert.
|
|
822
|
+
assert.isFunction(material?.write_bindings, 'material.write_bindings');
|
|
799
823
|
assert.isBoolean(history_resampling, 'history_resampling');
|
|
800
824
|
assert.ok(!history_resampling || this.radiance_skirt, 'history_resampling taps the neighbours\' radiance, which a clipmap without a skirt cannot');
|
|
801
825
|
assert.isBoolean(ray_resampling, 'ray_resampling');
|
|
@@ -803,6 +827,7 @@ export class GPUProbeClipmap {
|
|
|
803
827
|
assert.isNonNegativeInteger(clusters.data, 'clusters.data');
|
|
804
828
|
assert.defined(bounce_first, 'bounce_first');
|
|
805
829
|
assert.defined(bounce_fallback, 'bounce_fallback');
|
|
830
|
+
assert.isNonNegativeInteger(exposure, 'exposure');
|
|
806
831
|
assert.equal(this.#placed_frame, this.#frame, 'windows placed this frame: place() or place_within() first');
|
|
807
832
|
assert.notOk(this.#destroyed, 'destroyed');
|
|
808
833
|
|
|
@@ -840,6 +865,8 @@ export class GPUProbeClipmap {
|
|
|
840
865
|
this.#sampling_f32[SAMPLING_RADIANCE_TEXEL] = 1 / radiance_texture.width;
|
|
841
866
|
this.#sampling_f32[SAMPLING_RADIANCE_TEXEL + 1] = 1 / radiance_texture.height;
|
|
842
867
|
this.#sampling_f32[SAMPLING_RADIANCE_TILES_PER_ROW_RECIPROCAL] = 1 / this.#radiance.tiles_per_row;
|
|
868
|
+
this.#sampling_f32.set(this.#anchor, SAMPLING_ANCHOR);
|
|
869
|
+
this.#sampling_f32[SAMPLING_SELECT_HALF] = this.#select_half;
|
|
843
870
|
|
|
844
871
|
this.#device.queue.writeBuffer(this.#sampling, 0, this.#sampling_data);
|
|
845
872
|
|
|
@@ -853,6 +880,8 @@ export class GPUProbeClipmap {
|
|
|
853
880
|
this.#ensure_wanted(Math.min(this.#key_count, wants.wanted_bound()));
|
|
854
881
|
|
|
855
882
|
this.#want_settings.wanted_capacity = this.#wanted_capacity;
|
|
883
|
+
this.#want_settings.anchor.set(this.#anchor);
|
|
884
|
+
this.#want_settings.select_half = this.#select_half;
|
|
856
885
|
|
|
857
886
|
|
|
858
887
|
this.#admit_command_settings.wanted_capacity = this.#wanted_capacity;
|
|
@@ -961,7 +990,7 @@ export class GPUProbeClipmap {
|
|
|
961
990
|
|
|
962
991
|
this.#brick_clipmap = brick_clipmap;
|
|
963
992
|
this.#scene = scene;
|
|
964
|
-
this.#
|
|
993
|
+
this.#material = material;
|
|
965
994
|
|
|
966
995
|
this.#wants = wants;
|
|
967
996
|
this.#bounce_first = bounce_first;
|
|
@@ -971,7 +1000,6 @@ export class GPUProbeClipmap {
|
|
|
971
1000
|
const pass = graph.add(`${this.label} Lifetime`, data, this.#execute_lifetime);
|
|
972
1001
|
|
|
973
1002
|
data.counters = pass.write(graph_import_buffer(graph, this.#counters, `${this.label} counters`));
|
|
974
|
-
data.stbn = stbn;
|
|
975
1003
|
|
|
976
1004
|
wants.graph_declare(pass, data);
|
|
977
1005
|
|
|
@@ -985,6 +1013,7 @@ export class GPUProbeClipmap {
|
|
|
985
1013
|
update_data.bricks = update.read(bricks);
|
|
986
1014
|
update_data.world_cluster_lookup = update.read(clusters.lookup);
|
|
987
1015
|
update_data.world_cluster_data = update.read(clusters.data);
|
|
1016
|
+
update_data.exposure = update.read(exposure);
|
|
988
1017
|
|
|
989
1018
|
update.make_side_effect();
|
|
990
1019
|
|
|
@@ -1191,8 +1220,6 @@ export class GPUProbeClipmap {
|
|
|
1191
1220
|
command_offset: 4 * PROBE_DISPATCH_ACTIVE,
|
|
1192
1221
|
});
|
|
1193
1222
|
|
|
1194
|
-
b.tSTBN_vec2 = data.stbn;
|
|
1195
|
-
|
|
1196
1223
|
// the frame's wants, into the wanted bits and list
|
|
1197
1224
|
const want = this.#want_bindings;
|
|
1198
1225
|
|
|
@@ -1353,19 +1380,11 @@ export class GPUProbeClipmap {
|
|
|
1353
1380
|
command_offset: 4 * PROBE_DISPATCH_RAYS,
|
|
1354
1381
|
});
|
|
1355
1382
|
|
|
1356
|
-
// what each ray brings back: the
|
|
1357
|
-
const sdf = scene.geometries.sdf;
|
|
1358
|
-
const cards = sdf.cards;
|
|
1359
|
-
|
|
1360
|
-
sdf.write_bindings(b);
|
|
1361
|
-
|
|
1362
|
-
b.scene_database = scene.scene_database_buffer;
|
|
1363
|
-
b.mesh_card_rows = this.#card_rows;
|
|
1364
|
-
b.mesh_card_sets = cards.records;
|
|
1365
|
-
b.mesh_card_albedo = cards.atlas.texture_at(0).obtainView();
|
|
1366
|
-
b.mesh_card_emissive = cards.atlas.texture_at(1).obtainView();
|
|
1383
|
+
// what each ray brings back: the material planes taken now, since they are replaced as they grow
|
|
1367
1384
|
b.tEnvironment = lights.environment.obtainView();
|
|
1368
1385
|
|
|
1386
|
+
this.#material.write_bindings(b);
|
|
1387
|
+
|
|
1369
1388
|
shader_probe_clipmap_shade.dispatchIndirect({
|
|
1370
1389
|
encoder,
|
|
1371
1390
|
bindings: b,
|
|
@@ -1420,6 +1439,7 @@ export class GPUProbeClipmap {
|
|
|
1420
1439
|
this.write_sampling_bindings(b);
|
|
1421
1440
|
b.probe_resamples = this.#resamples;
|
|
1422
1441
|
b.probe_estimators = this.#estimators;
|
|
1442
|
+
b.probe_exposure = resources.get(data.exposure);
|
|
1423
1443
|
|
|
1424
1444
|
if (this.#history_resampling) {
|
|
1425
1445
|
b.settings = this.#resample_settings;
|
|
@@ -195,6 +195,18 @@ export const PROBE_RELOCATION_STEPS: number;
|
|
|
195
195
|
* @type {number}
|
|
196
196
|
*/
|
|
197
197
|
export const PROBE_RAY_ORIGIN_JITTER: number;
|
|
198
|
+
/**
|
|
199
|
+
* The stream that seeds a texel's jitter sequences (`probe_clipmap_ray_jitter`), which place its rays inside it.
|
|
200
|
+
* @type {number}
|
|
201
|
+
*/
|
|
202
|
+
export const PROBE_RAY_NOISE_JITTER: number;
|
|
203
|
+
/**
|
|
204
|
+
* The stream of a ray's noise that picks the probes at its hit for the next bounce. It is drawn apart from
|
|
205
|
+
* the jitter, which places the hit: a weighted pick is unbiased only when its noise is independent of the
|
|
206
|
+
* weights.
|
|
207
|
+
* @type {number}
|
|
208
|
+
*/
|
|
209
|
+
export const PROBE_RAY_NOISE_PICK: number;
|
|
198
210
|
/**
|
|
199
211
|
* A miss's depth sample, and the most any sample is, in spacings: the farthest a cage tests a probe's depth,
|
|
200
212
|
* (1 + {@link PROBE_RELOCATION_LIMIT})·√3 (D9). A biased point lies within a spacing of the corner's lattice
|
|
@@ -370,6 +382,26 @@ export const PROBE_RECEIVER_BIAS: number;
|
|
|
370
382
|
* @type {number}
|
|
371
383
|
*/
|
|
372
384
|
export const PROBE_RECEIVER_BIAS_VIEW: number;
|
|
385
|
+
/**
|
|
386
|
+
* Corner steps of a probe cascade's window: one lattice cell, as the bricks' (§8.1).
|
|
387
|
+
* @type {number}
|
|
388
|
+
*/
|
|
389
|
+
export const PROBE_CASCADE_STEP: number;
|
|
390
|
+
/**
|
|
391
|
+
* Cells past half a step the anchor goes from a window's centre before it moves: the bricks' value.
|
|
392
|
+
* @type {number}
|
|
393
|
+
*/
|
|
394
|
+
export const PROBE_CASCADE_HYSTERESIS: number;
|
|
395
|
+
/**
|
|
396
|
+
* Cells a cascade's selection box keeps inside half its window's N lattice points, measured from the anchor
|
|
397
|
+
* (§9.1, "Selection"): the cage window's far face sits one cell short of N/2 past the window's centre, the
|
|
398
|
+
* window's centre lags the anchor by up to half a step and the hysteresis, and the receiver bias moves a
|
|
399
|
+
* point up to its length. A box of N/2 less this around the anchor holds every point whose biased cage is in
|
|
400
|
+
* the window, as `GPUProbeClipmap` places the whole stack each frame and so holds every window within the
|
|
401
|
+
* hysteresis of the anchor.
|
|
402
|
+
* @type {number}
|
|
403
|
+
*/
|
|
404
|
+
export const PROBE_SELECTION_INSET: number;
|
|
373
405
|
/**
|
|
374
406
|
* The neighbours a radiance texel re-samples an update when the frame re-samples (`shader_probe_clipmap_resample`):
|
|
375
407
|
* distinct ones of the probe's 26 in its cascade's 3×3×3, picked afresh each update. Enshrouded's 4:1.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PROBE_CLIPMAP.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"PROBE_CLIPMAP.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js"],"names":[],"mappings":"AAkSA;;;;;;;;;;GAUG;AACH,8DAJW,MAAM,oBACN,MAAM,GACJ,MAAM,CAIlB;AAsED;;;;;;;;;;;GAWG;AACH,+DAHW,MAAM,GACJ,MAAM,CAIlB;AAxXD;;;GAGG;AACH,iCAFU,MAAM,CAE6B;AAS7C;;;GAGG;AACH,+BAFU,MAAM,CAEkB;AAElC;;;GAGG;AACH,8BAFU,MAAM,CAEiB;AAEjC;;;GAGG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;;GAIG;AACH,+BAFU,MAAM,CAEkB;AAElC;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,wCAFU,MAAM,CAE2B;AAM3C;;;GAGG;AACH,iCAFU,MAAM,CAEoB;AAEpC;;;;GAIG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,mCAFU,MAAM,CAEsB;AAEtC;;;;GAIG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;;GAKG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,gCAFU,MAAM,CAEoB;AAEpC;;;;GAIG;AACH,iCAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,kCAFU,MAAM,CAE0D;AAE1E;;;;GAIG;AACH,+BAFU,MAAM,CAEqB;AAQrC;;;;GAIG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,mCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,oCAFU,MAAM,CAEwB;AAExC;;;GAGG;AACH,kCAFU,MAAM,CAEsB;AAEtC;;;GAGG;AACH,qCAFU,MAAM,CAEyB;AAEzC;;;;GAIG;AACH,8BAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,mCAFU,MAAM,CAEuB;AAEvC;;;GAGG;AACH,0CAFU,MAAM,CAE8B;AAE9C;;;;GAIG;AACH,yCAFU,MAAM,CAE+B;AAE/C;;;;GAIG;AACH,qCAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,qCAFU,MAAM,CAEwB;AAExC;;;;;;;;GAQG;AACH,sCAFU,MAAM,CAE8B;AAE9C;;;GAGG;AACH,qCAFU,MAAM,CAEiC;AAEjD;;;;;GAKG;AACH,mCAFU,MAAM,CAE+B;AAE/C;;;;;;;GAOG;AACH,gCAFU,MAAM,CAE6D;AAE7E;;;;GAIG;AACH,oCAFU,MAAM,CAEyB;AAEzC;;;;;GAKG;AACH,gCAFU,MAAM,CAEsB;AAEtC;;;;GAIG;AACH,mCAFU,MAAM,CAE0C;AAE1D;;;;GAIG;AACH,2CAFU,MAAM,CAEgC;AAEhD;;;GAGG;AACH,qCAFU,MAAM,CAEyB;AAiBzC;;;;;;;GAOG;AACH,mCAFU,MAAM,CAEsB;AAEtC;;;;;GAKG;AACH,uCAFU,MAAM,CAE8B;AAE9C;;;;;GAKG;AACH,8BAFU,MAAM,CAEkB;AAElC;;;;;GAKG;AACH,uCAFU,MAAM,CAE0B;AAE1C;;;;;;;;GAQG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;;GAKG;AACH,+BAFU,MAAM,CAEuC;AAEvD;;;;GAIG;AACH,0CAFU,MAAM,CAEgC;AAEhD;;;;;GAKG;AACH,gCAFU,MAAM,CAEuB;AAkBvC;;;;GAIG;AACH,kCAFU,MAAM,CAEqB;AAQrC;;;GAGG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;;GAIG;AACH,6BAFU,MAAM,CAEgB;AAEhC;;;GAGG;AACH,kCAFU,MAAM,CAEqB;AAErC;;;GAGG;AACH,sCAFU,MAAM,CAEyB;AAEzC;;;GAGG;AACH,oCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,qCAFU,MAAM,CAEmF;AAOnG;;;;GAIG;AACH,yCAFU,MAAM,CAE6B;AAE7C;;;GAGG;AACH,8BAFU,MAAM,CAEiB;AAEjC;;;GAGG;AACH,yCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;;GAIG;AACH,gCAFU,MAAM,CAEmB;AAEnC;;;GAGG;AACH,kCAFU,MAAM,CAEuB;AAEvC;;;;GAIG;AACH,uCAFU,MAAM,CAE4B;AAE5C;;;GAGG;AACH,iCAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,uCAFU,MAAM,CAE4B;AAE5C;;;;;;;;GAQG;AACH,oCAFU,MAAM,CAEiG;AAEjH;;;;GAIG;AACH,wCAFU,MAAM,CAE2B"}
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|
@@ -229,6 +229,20 @@ export const PROBE_RELOCATION_STEPS = 3;
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|
|
229
229
|
*/
|
|
230
230
|
export const PROBE_RAY_ORIGIN_JITTER = 1 / 16;
|
|
231
231
|
|
|
232
|
+
/**
|
|
233
|
+
* The stream that seeds a texel's jitter sequences (`probe_clipmap_ray_jitter`), which place its rays inside it.
|
|
234
|
+
* @type {number}
|
|
235
|
+
*/
|
|
236
|
+
export const PROBE_RAY_NOISE_JITTER = 0x510E527F;
|
|
237
|
+
|
|
238
|
+
/**
|
|
239
|
+
* The stream of a ray's noise that picks the probes at its hit for the next bounce. It is drawn apart from
|
|
240
|
+
* the jitter, which places the hit: a weighted pick is unbiased only when its noise is independent of the
|
|
241
|
+
* weights.
|
|
242
|
+
* @type {number}
|
|
243
|
+
*/
|
|
244
|
+
export const PROBE_RAY_NOISE_PICK = 0x9B05688C;
|
|
245
|
+
|
|
232
246
|
/**
|
|
233
247
|
* A miss's depth sample, and the most any sample is, in spacings: the farthest a cage tests a probe's depth,
|
|
234
248
|
* (1 + {@link PROBE_RELOCATION_LIMIT})·√3 (D9). A biased point lies within a spacing of the corner's lattice
|
|
@@ -474,6 +488,29 @@ export const PROBE_RECEIVER_BIAS = 0.1;
|
|
|
474
488
|
*/
|
|
475
489
|
export const PROBE_RECEIVER_BIAS_VIEW = 0.2;
|
|
476
490
|
|
|
491
|
+
/**
|
|
492
|
+
* Corner steps of a probe cascade's window: one lattice cell, as the bricks' (§8.1).
|
|
493
|
+
* @type {number}
|
|
494
|
+
*/
|
|
495
|
+
export const PROBE_CASCADE_STEP = 1;
|
|
496
|
+
|
|
497
|
+
/**
|
|
498
|
+
* Cells past half a step the anchor goes from a window's centre before it moves: the bricks' value.
|
|
499
|
+
* @type {number}
|
|
500
|
+
*/
|
|
501
|
+
export const PROBE_CASCADE_HYSTERESIS = 0.1;
|
|
502
|
+
|
|
503
|
+
/**
|
|
504
|
+
* Cells a cascade's selection box keeps inside half its window's N lattice points, measured from the anchor
|
|
505
|
+
* (§9.1, "Selection"): the cage window's far face sits one cell short of N/2 past the window's centre, the
|
|
506
|
+
* window's centre lags the anchor by up to half a step and the hysteresis, and the receiver bias moves a
|
|
507
|
+
* point up to its length. A box of N/2 less this around the anchor holds every point whose biased cage is in
|
|
508
|
+
* the window, as `GPUProbeClipmap` places the whole stack each frame and so holds every window within the
|
|
509
|
+
* hysteresis of the anchor.
|
|
510
|
+
* @type {number}
|
|
511
|
+
*/
|
|
512
|
+
export const PROBE_SELECTION_INSET = 1 + PROBE_CASCADE_STEP / 2 + PROBE_CASCADE_HYSTERESIS + PROBE_RECEIVER_BIAS;
|
|
513
|
+
|
|
477
514
|
/**
|
|
478
515
|
* The neighbours a radiance texel re-samples an update when the frame re-samples (`shader_probe_clipmap_resample`):
|
|
479
516
|
* distinct ones of the probe's 26 in its cascade's 3×3×3, picked afresh each update. Enshrouded's 4:1.
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.d.ts
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Which of a pixel's two lobes the fused indirect pass writes (`chunk_probe_clipmap_indirect_lobe`): both, the
|
|
3
|
+
* frame's, by default; one alone for the mode's indirect debug views (`ProbeClipmapDebugView.IndirectDiffuse`,
|
|
4
|
+
* `ProbeClipmapDebugView.IndirectSpecular`).
|
|
5
|
+
*
|
|
6
|
+
* @type {ShaderSwitch}
|
|
7
|
+
*/
|
|
8
|
+
export const PROBE_CLIPMAP_INDIRECT_LOBE: ShaderSwitch;
|
|
9
|
+
import { ShaderSwitch } from "../../../shader/compiler/ShaderSwitch.js";
|
|
10
|
+
//# sourceMappingURL=PROBE_CLIPMAP_INDIRECT_LOBE.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PROBE_CLIPMAP_INDIRECT_LOBE.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,0CAFU,YAAY,CAEgG;6BAVzF,0CAA0C"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP_INDIRECT_LOBE.js
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { ShaderSwitch } from "../../../shader/compiler/ShaderSwitch.js";
|
|
2
|
+
import { ProbeClipmapIndirectLobe } from "./ProbeClipmapIndirectLobe.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Which of a pixel's two lobes the fused indirect pass writes (`chunk_probe_clipmap_indirect_lobe`): both, the
|
|
6
|
+
* frame's, by default; one alone for the mode's indirect debug views (`ProbeClipmapDebugView.IndirectDiffuse`,
|
|
7
|
+
* `ProbeClipmapDebugView.IndirectSpecular`).
|
|
8
|
+
*
|
|
9
|
+
* @type {ShaderSwitch}
|
|
10
|
+
*/
|
|
11
|
+
export const PROBE_CLIPMAP_INDIRECT_LOBE = ShaderSwitch.enum('probe clipmap indirect lobe', ProbeClipmapIndirectLobe);
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What the probe clipmap's fused indirect pass (`shader_probe_clipmap_indirect_lighting`) writes of a pixel's
|
|
3
|
+
* two lobes, by {@link PROBE_CLIPMAP_INDIRECT_LOBE }.
|
|
4
|
+
*/
|
|
5
|
+
export type ProbeClipmapIndirectLobe = number;
|
|
6
|
+
export namespace ProbeClipmapIndirectLobe {
|
|
7
|
+
let Both: number;
|
|
8
|
+
let Diffuse: number;
|
|
9
|
+
let Specular: number;
|
|
10
|
+
}
|
|
11
|
+
//# sourceMappingURL=ProbeClipmapIndirectLobe.d.ts.map
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ProbeClipmapIndirectLobe.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.js"],"names":[],"mappings":";;;;uCAKU,MAAM"}
|
package/src/shade/renderer/global_illumination/probe_clipmap/probe/ProbeClipmapIndirectLobe.js
ADDED
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* What the probe clipmap's fused indirect pass (`shader_probe_clipmap_indirect_lighting`) writes of a pixel's
|
|
3
|
+
* two lobes, by {@link PROBE_CLIPMAP_INDIRECT_LOBE}.
|
|
4
|
+
*
|
|
5
|
+
* @readonly
|
|
6
|
+
* @enum {number}
|
|
7
|
+
*/
|
|
8
|
+
export const ProbeClipmapIndirectLobe = {
|
|
9
|
+
/** the diffuse and the specular summed: what the frame adds */
|
|
10
|
+
Both: 0,
|
|
11
|
+
/** the probes' irradiance at the bent normal over π, before the surface's albedo, metalness and occlusion */
|
|
12
|
+
Diffuse: 1,
|
|
13
|
+
/** the probes' radiance along the surface's lobe, before its split-sum reflectance and occlusion */
|
|
14
|
+
Specular: 2,
|
|
15
|
+
};
|