@woosh/meep-engine 3.60.4 → 3.60.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (419) hide show
  1. package/CHANGELOG.md +2621 -0
  2. package/CONTRIBUTING.md +7 -0
  3. package/MIGRATION_2_TO_3.md +136 -0
  4. package/SECURITY.md +4 -0
  5. package/editor/EditorCameraNavigation.d.ts +2 -1
  6. package/editor/EditorCameraNavigation.d.ts.map +1 -1
  7. package/editor/EditorCameraNavigation.js +51 -57
  8. package/package.json +6 -2
  9. package/src/engine/EngineHarness.d.ts +3 -9
  10. package/src/engine/EngineHarness.d.ts.map +1 -1
  11. package/src/engine/EngineHarness.js +6 -8
  12. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts +9 -6
  13. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts.map +1 -1
  14. package/src/engine/graphics/camera/makeOrbitalCameraController.js +44 -71
  15. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts +64 -0
  16. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts.map +1 -0
  17. package/src/engine/graphics/camera/orbital/MomentumAxis.js +187 -0
  18. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts +86 -0
  19. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts.map +1 -0
  20. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.js +319 -0
  21. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +34 -10
  22. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  23. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +116 -30
  24. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +1 -7
  25. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  26. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +1 -37
  27. package/src/engine/graphics/ecs/water/Water.d.ts +8 -0
  28. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  29. package/src/engine/graphics/ecs/water/Water.js +8 -0
  30. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  31. package/src/engine/graphics3/WaterSystem.js +731 -734
  32. package/src/engine/graphics3/decal/DecalTileShader.d.ts +61 -0
  33. package/src/engine/graphics3/decal/DecalTileShader.d.ts.map +1 -0
  34. package/src/engine/graphics3/decal/DecalTileShader.js +138 -0
  35. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts +10 -4
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +149 -44
  38. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts +25 -0
  39. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts.map +1 -0
  40. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.js +55 -0
  41. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts +22 -0
  42. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts.map +1 -0
  43. package/src/engine/graphics3/decal/graph_gather_decal_tiles.js +70 -0
  44. package/src/engine/graphics3/decal/shader_decal_composite.d.ts +7 -5
  45. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  46. package/src/engine/graphics3/decal/shader_decal_composite.js +48 -44
  47. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts +12 -0
  48. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -0
  49. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +78 -0
  50. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts +11 -0
  51. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts.map +1 -0
  52. package/src/engine/graphics3/decal/shader_gather_decal_tiles.js +80 -0
  53. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts +13 -0
  54. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts.map +1 -0
  55. package/src/engine/input/devices/mouse/MouseEventButtons.js +23 -0
  56. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts +4 -0
  57. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts.map +1 -1
  58. package/src/engine/input/ecs/controllers/KeyboardCameraController.js +9 -45
  59. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  60. package/src/shade/playground/water_refraction/README.md +5 -6
  61. package/src/shade/playground/water_refraction/index.html +1 -1
  62. package/src/shade/renderer/Renderer.d.ts +11 -0
  63. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  64. package/src/shade/renderer/Renderer.js +50 -6
  65. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +40 -80
  66. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
  67. package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +197 -147
  68. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  69. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  70. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  71. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  72. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  73. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +28 -45
  74. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  75. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +111 -119
  76. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +22 -3
  77. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  78. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +84 -3
  79. package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.d.ts +19 -0
  80. package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.d.ts.map +1 -0
  81. package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.js +25 -0
  82. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts +31 -0
  83. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts.map +1 -0
  84. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.js +343 -0
  85. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +15 -0
  86. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts.map +1 -1
  87. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +38 -0
  88. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts +17 -0
  89. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts.map +1 -0
  90. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.js +29 -0
  91. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -1
  92. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +7 -13
  93. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +28 -59
  94. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -1
  95. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +84 -789
  96. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  97. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +1 -8
  98. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +7 -6
  99. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  100. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +12 -11
  101. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -2
  102. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +2 -2
  103. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +1 -4
  104. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  105. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +1 -10
  106. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +5 -15
  107. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +1 -1
  108. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +6 -34
  109. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  110. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -7
  111. package/src/shade/renderer/hiz/HZBFootprint.d.ts +14 -0
  112. package/src/shade/renderer/hiz/HZBFootprint.d.ts.map +1 -0
  113. package/src/shade/renderer/hiz/HZBFootprint.js +16 -0
  114. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts +10 -0
  115. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts.map +1 -0
  116. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.js +11 -0
  117. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts +10 -0
  118. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts.map +1 -0
  119. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.js +11 -0
  120. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +0 -7
  121. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  122. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +405 -350
  123. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts +12 -0
  124. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts.map +1 -0
  125. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.js +27 -0
  126. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts +12 -0
  127. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts.map +1 -0
  128. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.js +27 -0
  129. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts +14 -0
  130. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts.map +1 -0
  131. package/src/shade/renderer/hiz/hzb_footprint_texels.js +34 -0
  132. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +0 -5
  133. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  134. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +37 -57
  135. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts +11 -0
  136. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts.map +1 -0
  137. package/src/shade/renderer/hiz/{shader_hzb_reduce_mip0_clip.js → shader_hzb_reduce_mip0.js} +120 -111
  138. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  139. package/src/shade/renderer/material/GPUMaterialManager.d.ts +11 -1
  140. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  141. package/src/shade/renderer/material/GPUMaterialManager.js +16 -8
  142. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +12 -12
  143. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  144. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +17 -118
  145. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +7 -3
  146. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  147. package/src/shade/renderer/postprocess/gtao/GTAO.js +26 -13
  148. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts +14 -0
  149. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  150. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +196 -68
  151. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  152. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +42 -28
  153. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
  154. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +429 -414
  155. package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.d.ts +16 -0
  156. package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.d.ts.map +1 -0
  157. package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.js +156 -0
  158. package/src/shade/renderer/scene/GPUSceneContext.d.ts +2 -2
  159. package/src/shade/renderer/scene/GPUSceneContext.js +5 -5
  160. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  161. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +7 -2
  162. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +0 -6
  163. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  164. package/src/shade/renderer/water/GPUWaterRenderer.js +12 -17
  165. package/src/shade/renderer/water/medium/graph_water_meshlets.d.ts +35 -0
  166. package/src/shade/renderer/water/medium/graph_water_meshlets.d.ts.map +1 -0
  167. package/src/shade/renderer/water/medium/graph_water_meshlets.js +89 -0
  168. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  169. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  170. package/src/shade/renderer/water/shader_water.js +22 -13
  171. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  172. package/src/shade/renderer/water/shader_water_avboit.js +7 -7
  173. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +1 -1
  174. package/src/shade/renderer/water/surface/graph_water_tessellation.js +1 -1
  175. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +9 -1
  176. package/editor/REWORK_PLAN_2026_08.md +0 -692
  177. package/src/CODEC_LAYOUT_VERIFICATION.md +0 -419
  178. package/src/CORRECTNESS_HUNT_2026_07_24.md +0 -142
  179. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +0 -738
  180. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +0 -79
  181. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +0 -93
  182. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +0 -80
  183. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +0 -164
  184. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +0 -69
  185. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +0 -110
  186. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +0 -129
  187. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +0 -72
  188. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +0 -74
  189. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +0 -169
  190. package/src/DUPLICATION_AUDIT_2026_08_07.md +0 -254
  191. package/src/DUPLICATION_AUDIT_REMEDIATION.md +0 -250
  192. package/src/DUPLICATION_REVIEW_2026_10_24.md +0 -1072
  193. package/src/REVIEW_2026_08_06/adv-core.md +0 -511
  194. package/src/REVIEW_2026_08_06/adv-gfx.md +0 -480
  195. package/src/REVIEW_2026_08_06/adv-view.md +0 -446
  196. package/src/REVIEW_2026_08_06/api-core.md +0 -296
  197. package/src/REVIEW_2026_08_06/api-engine.md +0 -195
  198. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +0 -507
  199. package/src/REVIEW_2026_08_06/core-binary.md +0 -348
  200. package/src/REVIEW_2026_08_06/core-collection.md +0 -376
  201. package/src/REVIEW_2026_08_06/core-math.md +0 -221
  202. package/src/REVIEW_2026_08_06/core-process.md +0 -266
  203. package/src/REVIEW_2026_08_06/core-science.md +0 -223
  204. package/src/REVIEW_2026_08_06/engine-ai-nav.md +0 -279
  205. package/src/REVIEW_2026_08_06/engine-animation.md +0 -167
  206. package/src/REVIEW_2026_08_06/engine-asset.md +0 -166
  207. package/src/REVIEW_2026_08_06/engine-ecs.md +0 -920
  208. package/src/REVIEW_2026_08_06/engine-input.md +0 -197
  209. package/src/REVIEW_2026_08_06/engine-misc.md +0 -248
  210. package/src/REVIEW_2026_08_06/engine-terrain.md +0 -52
  211. package/src/REVIEW_2026_08_06/generation.md +0 -176
  212. package/src/REVIEW_2026_08_06/geom-2d.md +0 -434
  213. package/src/REVIEW_2026_08_06/geom-3d.md +0 -117
  214. package/src/REVIEW_2026_08_06/gfx-gi.md +0 -143
  215. package/src/REVIEW_2026_08_06/gfx-render.md +0 -740
  216. package/src/REVIEW_2026_08_06/gfx-texture.md +0 -690
  217. package/src/REVIEW_2026_08_06/prior-criticals.md +0 -49
  218. package/src/REVIEW_2026_08_06/prior-highs.md +0 -138
  219. package/src/REVIEW_2026_08_06/test-gaps.md +0 -364
  220. package/src/REVIEW_2026_08_06/view.md +0 -667
  221. package/src/REVIEW_2026_08_06.md +0 -610
  222. package/src/core/binary/lz4/LZ4_HIGH_COMPRESSION_PLAN_2026_09_14.md +0 -542
  223. package/src/core/bvh2/bvh3/NOTES.md +0 -2
  224. package/src/core/bvh8/NOTES.md +0 -63
  225. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +0 -243
  226. package/src/core/color/COLOR_FIX_PLAN_2026_08_28.md +0 -417
  227. package/src/core/color/COLOR_REVIEW_2026_08_28.md +0 -779
  228. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +0 -433
  229. package/src/core/geom/3d/atlas/ATLAS_PORT_PLAN.md +0 -486
  230. package/src/core/geom/3d/atlas/BFF_PLAN.md +0 -174
  231. package/src/core/geom/3d/atlas/REVIEW_02.md +0 -392
  232. package/src/core/geom/3d/gjk/GJK_REVIEW_NOTES.md +0 -146
  233. package/src/core/geom/3d/gjk/NOTES.md +0 -8
  234. package/src/core/geom/3d/topology/TOPO_MESH_RETIREMENT_PLAN.md +0 -135
  235. package/src/core/geom/GEOMETRY_REVIEW_002_API_ISSUES.md +0 -381
  236. package/src/core/geom/GEOMETRY_REVIEW_002_NAMING.md +0 -684
  237. package/src/core/geom/MANIFOLD_COMPARISON_2026_08_01.md +0 -554
  238. package/src/core/model/reactive/evaluation/PREDICATE_APPLICABILITY_PROPOSAL.md +0 -446
  239. package/src/engine/REVIEW_2026_07_03.md +0 -211
  240. package/src/engine/asset/loaders/image/IMAGE_CODEC_REVIEW_2026_08_28.md +0 -815
  241. package/src/engine/control/first-person/DESIGN.md +0 -658
  242. package/src/engine/control/first-person/DESIGN_COLLISION.md +0 -382
  243. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +0 -563
  244. package/src/engine/control/first-person/TODO.md +0 -160
  245. package/src/engine/ecs/ASYNC_SYSTEMS_PROPOSAL.md +0 -531
  246. package/src/engine/ecs/HIERARCHY_REVIEW.md +0 -717
  247. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +0 -262
  248. package/src/engine/ecs/ik/PLAN.md +0 -179
  249. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +0 -272
  250. package/src/engine/ecs/storage/binary/object-v2/DESIGN.md +0 -199
  251. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +0 -521
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@@ -1,235 +0,0 @@
1
- # FrameGraph — recommendations
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-
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- Derived from `shade/renderer/extension/RENDER_EXTENSION_DESIGN.md`. Only items where the design either
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- asks for an engine change (§13), or is forced to *route around* something the graph gets wrong (§4).
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-
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- Ordered by value. Everything here is additive or a bug fix; none of it changes how a pass records.
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-
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- **Status.** Items 1, 2, 3, 4, 6 and 7 have landed. **Item 5 is withdrawn** — the requirement behind
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- it was wrong, not merely unbuilt. Nothing on this list is open, and the extension design asks
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- `FrameGraph` for nothing further. The "noted, not now" list at the bottom is performance and naming,
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- untouched on purpose — functionality and design first.
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-
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- A later deep audit (2026-09-04) found defects this round did not cover, and its correctness and
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- invariant fixes are recorded in `CORRECTNESS_FIXES_2026_09_04.md`. Four of them change the standing
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- picture here and are noted in place below.
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-
17
- ---
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-
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- ## 1. Make the lifecycle one-shot and assert it — **DONE**
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-
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- `compile()` was **not idempotent**: it reset `pass.ref_count` but accumulated
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- `resource_node.ref_count`. Compiling twice inflated every read count, so nothing culled. And
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- `execute()` did not know whether `compile()` had run — skip it and every `ref_count` is 0, so the
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- whole frame culls itself and **nothing says so**.
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-
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- Landed as `FrameGraphState`: `Recording` → `Compiled` → `Executed`, monotonic, guarded by
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- `assert.equal` at every entry point that mutates the graph (`add`, `create_resource`,
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- `import_resource`, `clone_resource`, all four `FramePassBuilder` declarations) plus `compile()` and
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- `execute()`. `FrameGraph.state` is public so `FramePassBuilder` can assert against it.
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-
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- Every caller was already one-shot (`ShadeGPUCommandContext.encodeGraph` is the only production
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- path), so this only names a contract that was already being kept. Asserts are stripped in
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- production, so the checks cost nothing in a shipped build; the two state assignments survive and are
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- the whole runtime price.
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-
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- This also deletes the §4 caveat that the extension layer "must never compile the graph itself" — the
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- graph says so now.
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-
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- ## 2. Implement `validate()` — read-before-write — **DONE**
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-
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- `validate()` was a stub returning `true`, carrying `// TODO check for "read before write"`, called
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- from nowhere. That TODO was the one check the graph was missing.
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-
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- `execute()` iterates in **insertion order** and never topologically sorts (design §4), so two reads
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- can silently return the wrong contents. `validate()` now reports both, and `compile()` asserts on it —
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- the honest answer to §4 is not to sort but to **prove the insertion order is a valid topological
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- order**:
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-
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- - **read before write** — a pass reads a resource node written by a pass recorded after it.
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- - **superseded read** — a pass reads a resource node an earlier pass has already replaced. A
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- `ResourceEntry` owns one concrete resource, so an older node is not a snapshot of the old
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- contents; it is the same resource holding the new ones.
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-
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- One shape is deliberately excluded, and the reason sits on `validate()` itself so that nobody
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- "completes" it later and breaks the dev build: reading a transient no pass writes — a resource can
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- be created by a pass that only reserves it, and the reader is then the pass about to fill it.
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-
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- A second exclusion — re-attaching a superseded resource the same pass then writes — shipped with
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- this check and has since been **removed**, because the one thing it existed for was the renderer
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- defect in item 3. Accumulating into a shared target is not an exemption: each pass has to re-attach
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- the handle its predecessor produced, and once the rasterizer did that the exemption had nothing left
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- to excuse.
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-
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- Verified against the real 61-pass `Shading` graph through `probeShadePassInjection`, with injected
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- passes at every phase that accepts one. Device-free tests cover all four outcomes.
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-
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- ## 3. Renderer defect found by item 2: colour targets are not threaded — **DONE**
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-
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- `graph_rasterize_scene.js` threaded the depth handle through the two-phase opaque rasterization —
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- `gr_texture_depth = gr_depth_opaque_partial`, then `gr_texture_depth = gr_depth_opaque_full` — but
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- handed the same `raster_color_targets` array, still at version 0, to every phase.
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- `graph_rasterize_partial_opaque` and `graph_rasterize_remaining_opaque` returned the new depth
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- handle and never the new colour handles, and the two alpha-tested calls below them discarded their
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- results entirely. `graph_rasterize_scene_fast.js` had the same shape: its opaque loop threaded both
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- handles, and the alpha-tested calls after it dropped theirs, so the function returned the
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- pre-alpha-tested handles.
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-
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- Observed in the live `Shading` graph: pass 14 `rasterize` read `out_color/0` v0 and wrote v1; pass
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- 28 `rasterize` read `viz/depth` **v1** (threaded) but `out_color/0` **v0** (not).
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-
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- Harmless as it stood — each of those passes writes an imported resource, so it is a side-effect pass
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- that always executes, and insertion order gave the right picture. What it cost is that the colour
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- dependency between the rasterization passes was not a graph fact: `out_color/* v1` was a dead node
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- nobody read, and anything later reading `raster_color_targets` got the state from before any
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- rasterization happened. The moment one of those passes stopped writing an imported resource, culling
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- would remove work the picture needs.
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-
88
- Landed by completing the pattern depth already had. The two opaque helpers now return
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- `color_targets` alongside `depth`, and `graph_rasterize_meshes_alpha_tested` returns
90
- `{executed, depth, color_targets}` instead of a bare boolean — handing back the handles it was given
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- when it records no pass, so the call sites thread the same way whether or not there is anything
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- alpha-tested to draw. Both scene builders thread every return.
93
-
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- In the live `Shading` graph, colour and depth now advance together: pass 14 v0→v1, pass 28 v1→v2,
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- and with alpha-tested materials in the scene, `rasterize alpha tested meshes` at v2→v3 (front) and
96
- v3→v4 (double). The fast path's cube-shadow faces chain the same way. All four graphs a frame
97
- records — `Shading` plus three `shadows` — validate clean **with the accumulation exemption removed**,
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- which is what item 2 above records.
99
-
100
- **The threading stopped at the entry point, and the 2026-09-04 audit found where.**
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- `graph_rasterize_scene` returned only the bucket buffer, so `Renderer` re-imported the same
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- `GPUTextureContext` objects to read what the rasterizer had written — one physical texture, two
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- unrelated entry chains, no edge. Fixed in `CORRECTNESS_FIXES_2026_09_04.md` §22: the entry point now
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- returns `{buckets, depth, color_targets}`. The same defect was still unfixed in `GPUProbeAtlas` (§19)
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- and `GPUSky` (§18).
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-
107
- ## 4. Recording scopes — **DONE** (supersedes §13.1's `pass_count`)
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-
109
- §13.1 asks for a `pass_count` getter so the cull diagnostic can recover "the node range extension X
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- recorded". A scope is strictly better and cost one field on `FrameGraphNode`:
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-
112
- ```js
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- graph.push_scope("FogOfWarExtension");
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- extension.record(frame);
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- graph.pop_scope();
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- ```
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-
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- Every pass and resource node created while a scope is open is stamped with it, nested scopes
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- included — a `FrameGraphScope` carries its `parent`, so the graph keeps one field rather than a
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- stack, and `is_within()` answers "did scope X record this, directly or through a nested one".
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- `toString()` gives the path, `shadows/light 0`.
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-
123
- What that buys:
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-
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- - **§1.2 attribution.** `exportToDot` showed whatever names the `graph_*` helpers happened to give a
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- node, unrelated to who recorded it. Scoped nodes now come out inside `subgraph cluster_N` boxes,
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- nested as the scopes were, and unscoped nodes keep exactly the flat layout they had — a graph
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- that opens no scope exports byte-identically to before.
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- - **§5's "everything culled" check.** "Did anything scope X recorded survive" is a stamp query, so
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- it survives interleaved recording, which the index range `pass_count` implies cannot.
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- - `compile()` asserts the scope stack came back empty, so an unbalanced `push_scope` is caught at
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- the point it can still be attributed.
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-
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- `exportToJson` was left alone: it is broken independently of scopes (item 7), and labelling a
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- broken exporter is not worth doing before fixing it.
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-
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- **Nothing opens a scope yet.** The intended caller is the extension registry the design describes,
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- which does not exist; the renderer could scope its own sections too, but that is Shade internals.
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- The mechanism, the DOT clustering and the tests are here so that whoever builds either one does not
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- have to.
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-
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- ## 5. Report culling instead of only encoding it — **WITHDRAWN**
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-
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- It asked for `pass_count` plus per-pass `culled` state, so that the extension layer could assert on
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- "an extension whose entire recorded work was dead". **The requirement was wrong, so the exposure it
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- needed is not wanted.** Withdrawn by the sponsor, 2026-08-24; the design doc's §5.1 carries the
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- argument.
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-
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- In short: culling is what a frame graph is for, and a diagnostic that calls it a failure when the
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- recorder happens to be an extension invents a distinction that does not exist. It also outlaws the
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- speculative producer — a pass publishing a resource for a consumer that may not be registered, which
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- the graph correctly elides when the consumer is absent. That is the pattern an open resource
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- vocabulary exists to allow.
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-
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- Culling is already reported where reporting belongs: `exportToJson` carries `culled` per pass and
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- `exportToDot` greys culled passes out, so with item 4's scopes a fully-culled caller is a grey
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- labelled cluster in a dump. Diagnosis, not enforcement.
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-
159
- **Nothing further is asked of `FrameGraph` by the extension design.** With this withdrawn, its
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- engine-change list is empty.
161
-
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- ## 6. Assign `ResourceNode.producer` at record time — **DONE**
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-
164
- It was set in `compile()`, which is why §4 had to state that "this handle was produced by the
165
- extension publishing it" cannot be checked at publication time. It was known earlier: every written
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- node comes from `FramePassBuilder.create` or from `clone_resource` inside `write`, both of which
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- have the pass in hand. The builder now assigns it, and `compile()` keeps only ref-counting.
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-
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- Strictly more information, strictly earlier, and the same set of nodes: measured on the live
170
- 124-node `Shading` graph before `compile()` ran, all 89 written nodes carry a producer and no
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- unwritten node carries one.
172
-
173
- It paid for itself immediately — `validate()` was rebuilding this fact into a `writer_of` typed
174
- array on every call, and now reads `node.producer` instead, so the array and the loop that filled it
175
- are gone.
176
-
177
- The publication-time check §3.4 wants is now possible, and item 5 becomes cheaper: a culled pass can
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- be traced back to the node that lost its last reference.
179
-
180
- ## 7. `exportToJson()` was broken — **DONE**, fixed
181
-
182
- It walked `__resource_registry` and fed `entry.resource_id` — an **entry** index — to
183
- `getResourceNode()`, `pass.reads()` and `pass.writes()`, which all take **node** indices. The two
184
- spaces are equal until the first write and diverge from there, because `write` clones a node without
185
- adding an entry.
186
-
187
- Confirmed by measurement before anything was changed, and it was worse than the diagnosis above. A
188
- graph that imports `alpha`, writes it, then imports `beta` reported two resources for three nodes,
189
- with `beta` carrying `alpha`'s name and `alpha`'s readers. Beyond the mislabelling: **no resource
190
- ever reported a writer at all** in a graph containing a write — a pass writes the clone and the
191
- export only ever asked about the original — and `passes[].reads`/`writes` cite node IDs, so every
192
- version past the first was a dangling reference into an array that did not contain it.
193
-
194
- Fixed rather than deleted, which is the right call: the IDs the passes already record are node IDs,
195
- so a node-keyed export is the only internally consistent one. Each record now carries its version,
196
- and `createdBy` comes from `ResourceNode.producer` — per version, and populated for imports and for
197
- anything a culled pass created, none of which the entry's producer covers. That field only reads
198
- correctly because of item 6.
199
-
200
- Re-checked independently on the divergent case: three resources for three nodes, `beta` named
201
- `beta`, the written clone reporting `createdBy` and `writers`, and every ID a pass cites resolving.
202
- And on the live 124-node `Shading` graph: 124 resources for 124 nodes, no dangling reference, and
203
- `createdBy`/`writers` on exactly the 89 written nodes item 6 measured — the two items agreeing on
204
- the same number from opposite ends.
205
-
206
- `ResourceEntry.resource_id` no longer initialises from a module-global counter — it was overwritten
207
- with the registry index on the only path that constructs an entry, so the counter was dead, and a
208
- field that looks like a unique ID but is really an array index is the trap this whole confusion fell
209
- into.
210
-
211
- ---
212
-
213
- ## Already satisfied — do not build these
214
-
215
- - §3.2 `frame.describe(handle)` → `FrameGraph.getDescriptor(handle)` exists and returns the entry's
216
- descriptor. Transient and imported resources both carry a real descriptor with absolute pixels, so
217
- a derived `frame.resolution` works today. (`FrameContext.describe` skipped the `is_open` guard that
218
- `read` and `publish` enforce until `CORRECTNESS_FIXES_2026_09_04.md` §12.)
219
- - §3.4 publication check → `is_valid_resource(handle)` exists and does exactly the version compare
220
- the design describes. It answers about one `ResourceEntry`, so it is blind to a resource imported
221
- twice; `FrameGraph.report_resource_aliasing` names that condition
222
- (`CORRECTNESS_FIXES_2026_09_04.md` §15).
223
- - §5 post-execute hook → `onExecuted` exists.
224
-
225
- ## Noted, not now
226
-
227
- - `execute()` rescans **every** resource entry after **every** pass to find lifetime ends —
228
- O(executed passes × registry entries) per frame. `compile()` already knows `entry.last`; it should
229
- build a per-pass destroy list, in the shape `FramePassNode.resource_allocates` already has for the
230
- other direction. Write it against the survivor set `compile()` now computes
231
- (`CORRECTNESS_FIXES_2026_09_04.md` §2), not against `ref_count`.
232
- - `resource_creates` / `reads` / `writes` are arrays searched with `includes()`, and
233
- `FramePassResources.get` hits them per resource per pass.
234
- - The class mixes conventions: `create_resource` / `is_valid_resource` beside `getResourceEntry` /
235
- `exportToDot`. Pick one.