@woosh/meep-engine 3.60.4 → 3.60.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (419) hide show
  1. package/CHANGELOG.md +2621 -0
  2. package/CONTRIBUTING.md +7 -0
  3. package/MIGRATION_2_TO_3.md +136 -0
  4. package/SECURITY.md +4 -0
  5. package/editor/EditorCameraNavigation.d.ts +2 -1
  6. package/editor/EditorCameraNavigation.d.ts.map +1 -1
  7. package/editor/EditorCameraNavigation.js +51 -57
  8. package/package.json +6 -2
  9. package/src/engine/EngineHarness.d.ts +3 -9
  10. package/src/engine/EngineHarness.d.ts.map +1 -1
  11. package/src/engine/EngineHarness.js +6 -8
  12. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts +9 -6
  13. package/src/engine/graphics/camera/makeOrbitalCameraController.d.ts.map +1 -1
  14. package/src/engine/graphics/camera/makeOrbitalCameraController.js +44 -71
  15. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts +64 -0
  16. package/src/engine/graphics/camera/orbital/MomentumAxis.d.ts.map +1 -0
  17. package/src/engine/graphics/camera/orbital/MomentumAxis.js +187 -0
  18. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts +86 -0
  19. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.d.ts.map +1 -0
  20. package/src/engine/graphics/camera/orbital/OrbitalCameraRig.js +319 -0
  21. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts +34 -10
  22. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  23. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +116 -30
  24. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +1 -7
  25. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  26. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +1 -37
  27. package/src/engine/graphics/ecs/water/Water.d.ts +8 -0
  28. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  29. package/src/engine/graphics/ecs/water/Water.js +8 -0
  30. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  31. package/src/engine/graphics3/WaterSystem.js +731 -734
  32. package/src/engine/graphics3/decal/DecalTileShader.d.ts +61 -0
  33. package/src/engine/graphics3/decal/DecalTileShader.d.ts.map +1 -0
  34. package/src/engine/graphics3/decal/DecalTileShader.js +138 -0
  35. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts +10 -4
  36. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  37. package/src/engine/graphics3/decal/GPUDecalRenderer.js +149 -44
  38. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts +25 -0
  39. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.d.ts.map +1 -0
  40. package/src/engine/graphics3/decal/chunk_decal_tile_vertex.js +55 -0
  41. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts +22 -0
  42. package/src/engine/graphics3/decal/graph_gather_decal_tiles.d.ts.map +1 -0
  43. package/src/engine/graphics3/decal/graph_gather_decal_tiles.js +70 -0
  44. package/src/engine/graphics3/decal/shader_decal_composite.d.ts +7 -5
  45. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  46. package/src/engine/graphics3/decal/shader_decal_composite.js +48 -44
  47. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts +12 -0
  48. package/src/engine/graphics3/decal/shader_decal_tile_copy.d.ts.map +1 -0
  49. package/src/engine/graphics3/decal/shader_decal_tile_copy.js +78 -0
  50. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts +11 -0
  51. package/src/engine/graphics3/decal/shader_gather_decal_tiles.d.ts.map +1 -0
  52. package/src/engine/graphics3/decal/shader_gather_decal_tiles.js +80 -0
  53. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts +13 -0
  54. package/src/engine/input/devices/mouse/MouseEventButtons.d.ts.map +1 -0
  55. package/src/engine/input/devices/mouse/MouseEventButtons.js +23 -0
  56. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts +4 -0
  57. package/src/engine/input/ecs/controllers/KeyboardCameraController.d.ts.map +1 -1
  58. package/src/engine/input/ecs/controllers/KeyboardCameraController.js +9 -45
  59. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  60. package/src/shade/playground/water_refraction/README.md +5 -6
  61. package/src/shade/playground/water_refraction/index.html +1 -1
  62. package/src/shade/renderer/Renderer.d.ts +11 -0
  63. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  64. package/src/shade/renderer/Renderer.js +50 -6
  65. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +40 -80
  66. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
  67. package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +197 -147
  68. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  69. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  70. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  71. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  72. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  73. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +28 -45
  74. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  75. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +111 -119
  76. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +22 -3
  77. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -1
  78. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +84 -3
  79. package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.d.ts +19 -0
  80. package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.d.ts.map +1 -0
  81. package/src/shade/renderer/geometry/virtual/proxy/vgeo_proxy_triangle_limit.js +25 -0
  82. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts +31 -0
  83. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.d.ts.map +1 -0
  84. package/src/shade/renderer/geometry/virtual/proxy/vgeo_to_proxy_mesh.js +343 -0
  85. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts +15 -0
  86. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.d.ts.map +1 -1
  87. package/src/shade/renderer/geometry/virtual/runtime/VirtualGeometry.js +38 -0
  88. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts +17 -0
  89. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.d.ts.map +1 -0
  90. package/src/shade/renderer/geometry/virtual/runtime/vgeo_meshlet_metadata_write.js +29 -0
  91. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.d.ts.map +1 -1
  92. package/src/shade/renderer/geometry/virtual/runtime/vgeo_runtime_meshlet_batch.js +7 -13
  93. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts +28 -59
  94. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.d.ts.map +1 -1
  95. package/src/shade/renderer/geometry/virtual/sdf/VGeoSDFProxies.js +84 -789
  96. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  97. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +1 -8
  98. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +7 -6
  99. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -1
  100. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +12 -11
  101. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +2 -2
  102. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +2 -2
  103. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +1 -4
  104. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -1
  105. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +1 -10
  106. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +5 -15
  107. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +1 -1
  108. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +6 -34
  109. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -1
  110. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +1 -7
  111. package/src/shade/renderer/hiz/HZBFootprint.d.ts +14 -0
  112. package/src/shade/renderer/hiz/HZBFootprint.d.ts.map +1 -0
  113. package/src/shade/renderer/hiz/HZBFootprint.js +16 -0
  114. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts +10 -0
  115. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.d.ts.map +1 -0
  116. package/src/shade/renderer/hiz/HZB_FOOTPRINT_X.js +11 -0
  117. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts +10 -0
  118. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.d.ts.map +1 -0
  119. package/src/shade/renderer/hiz/HZB_FOOTPRINT_Y.js +11 -0
  120. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +0 -7
  121. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  122. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +405 -350
  123. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts +12 -0
  124. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.d.ts.map +1 -0
  125. package/src/shade/renderer/hiz/chunk_hzb_footprint_x.js +27 -0
  126. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts +12 -0
  127. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.d.ts.map +1 -0
  128. package/src/shade/renderer/hiz/chunk_hzb_footprint_y.js +27 -0
  129. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts +14 -0
  130. package/src/shade/renderer/hiz/hzb_footprint_texels.d.ts.map +1 -0
  131. package/src/shade/renderer/hiz/hzb_footprint_texels.js +34 -0
  132. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +0 -5
  133. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  134. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +37 -57
  135. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts +11 -0
  136. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0.d.ts.map +1 -0
  137. package/src/shade/renderer/hiz/{shader_hzb_reduce_mip0_clip.js → shader_hzb_reduce_mip0.js} +120 -111
  138. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  139. package/src/shade/renderer/material/GPUMaterialManager.d.ts +11 -1
  140. package/src/shade/renderer/material/GPUMaterialManager.d.ts.map +1 -1
  141. package/src/shade/renderer/material/GPUMaterialManager.js +16 -8
  142. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +12 -12
  143. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  144. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +17 -118
  145. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +7 -3
  146. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  147. package/src/shade/renderer/postprocess/gtao/GTAO.js +26 -13
  148. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts +14 -0
  149. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  150. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +196 -68
  151. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  152. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +42 -28
  153. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
  154. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +429 -414
  155. package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.d.ts +16 -0
  156. package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.d.ts.map +1 -0
  157. package/src/shade/renderer/postprocess/gtao/shader_gtao_spatial_denoise.js +156 -0
  158. package/src/shade/renderer/scene/GPUSceneContext.d.ts +2 -2
  159. package/src/shade/renderer/scene/GPUSceneContext.js +5 -5
  160. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  161. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +7 -2
  162. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +0 -6
  163. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  164. package/src/shade/renderer/water/GPUWaterRenderer.js +12 -17
  165. package/src/shade/renderer/water/medium/graph_water_meshlets.d.ts +35 -0
  166. package/src/shade/renderer/water/medium/graph_water_meshlets.d.ts.map +1 -0
  167. package/src/shade/renderer/water/medium/graph_water_meshlets.js +89 -0
  168. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +1 -1
  169. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  170. package/src/shade/renderer/water/shader_water.js +22 -13
  171. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  172. package/src/shade/renderer/water/shader_water_avboit.js +7 -7
  173. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts +1 -1
  174. package/src/shade/renderer/water/surface/graph_water_tessellation.js +1 -1
  175. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +9 -1
  176. package/editor/REWORK_PLAN_2026_08.md +0 -692
  177. package/src/CODEC_LAYOUT_VERIFICATION.md +0 -419
  178. package/src/CORRECTNESS_HUNT_2026_07_24.md +0 -142
  179. package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +0 -738
  180. package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +0 -79
  181. package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +0 -93
  182. package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +0 -80
  183. package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +0 -164
  184. package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +0 -69
  185. package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +0 -110
  186. package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +0 -129
  187. package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +0 -72
  188. package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +0 -74
  189. package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +0 -169
  190. package/src/DUPLICATION_AUDIT_2026_08_07.md +0 -254
  191. package/src/DUPLICATION_AUDIT_REMEDIATION.md +0 -250
  192. package/src/DUPLICATION_REVIEW_2026_10_24.md +0 -1072
  193. package/src/REVIEW_2026_08_06/adv-core.md +0 -511
  194. package/src/REVIEW_2026_08_06/adv-gfx.md +0 -480
  195. package/src/REVIEW_2026_08_06/adv-view.md +0 -446
  196. package/src/REVIEW_2026_08_06/api-core.md +0 -296
  197. package/src/REVIEW_2026_08_06/api-engine.md +0 -195
  198. package/src/REVIEW_2026_08_06/bvh-phys-sound-net.md +0 -507
  199. package/src/REVIEW_2026_08_06/core-binary.md +0 -348
  200. package/src/REVIEW_2026_08_06/core-collection.md +0 -376
  201. package/src/REVIEW_2026_08_06/core-math.md +0 -221
  202. package/src/REVIEW_2026_08_06/core-process.md +0 -266
  203. package/src/REVIEW_2026_08_06/core-science.md +0 -223
  204. package/src/REVIEW_2026_08_06/engine-ai-nav.md +0 -279
  205. package/src/REVIEW_2026_08_06/engine-animation.md +0 -167
  206. package/src/REVIEW_2026_08_06/engine-asset.md +0 -166
  207. package/src/REVIEW_2026_08_06/engine-ecs.md +0 -920
  208. package/src/REVIEW_2026_08_06/engine-input.md +0 -197
  209. package/src/REVIEW_2026_08_06/engine-misc.md +0 -248
  210. package/src/REVIEW_2026_08_06/engine-terrain.md +0 -52
  211. package/src/REVIEW_2026_08_06/generation.md +0 -176
  212. package/src/REVIEW_2026_08_06/geom-2d.md +0 -434
  213. package/src/REVIEW_2026_08_06/geom-3d.md +0 -117
  214. package/src/REVIEW_2026_08_06/gfx-gi.md +0 -143
  215. package/src/REVIEW_2026_08_06/gfx-render.md +0 -740
  216. package/src/REVIEW_2026_08_06/gfx-texture.md +0 -690
  217. package/src/REVIEW_2026_08_06/prior-criticals.md +0 -49
  218. package/src/REVIEW_2026_08_06/prior-highs.md +0 -138
  219. package/src/REVIEW_2026_08_06/test-gaps.md +0 -364
  220. package/src/REVIEW_2026_08_06/view.md +0 -667
  221. package/src/REVIEW_2026_08_06.md +0 -610
  222. package/src/core/binary/lz4/LZ4_HIGH_COMPRESSION_PLAN_2026_09_14.md +0 -542
  223. package/src/core/bvh2/bvh3/NOTES.md +0 -2
  224. package/src/core/bvh8/NOTES.md +0 -63
  225. package/src/core/cache/wtinylfu/benchmark/CacheWTinylfu.bench.md +0 -243
  226. package/src/core/color/COLOR_FIX_PLAN_2026_08_28.md +0 -417
  227. package/src/core/color/COLOR_REVIEW_2026_08_28.md +0 -779
  228. package/src/core/geom/2d/polygon/TRIANGULATION_DESIGN.md +0 -433
  229. package/src/core/geom/3d/atlas/ATLAS_PORT_PLAN.md +0 -486
  230. package/src/core/geom/3d/atlas/BFF_PLAN.md +0 -174
  231. package/src/core/geom/3d/atlas/REVIEW_02.md +0 -392
  232. package/src/core/geom/3d/gjk/GJK_REVIEW_NOTES.md +0 -146
  233. package/src/core/geom/3d/gjk/NOTES.md +0 -8
  234. package/src/core/geom/3d/topology/TOPO_MESH_RETIREMENT_PLAN.md +0 -135
  235. package/src/core/geom/GEOMETRY_REVIEW_002_API_ISSUES.md +0 -381
  236. package/src/core/geom/GEOMETRY_REVIEW_002_NAMING.md +0 -684
  237. package/src/core/geom/MANIFOLD_COMPARISON_2026_08_01.md +0 -554
  238. package/src/core/model/reactive/evaluation/PREDICATE_APPLICABILITY_PROPOSAL.md +0 -446
  239. package/src/engine/REVIEW_2026_07_03.md +0 -211
  240. package/src/engine/asset/loaders/image/IMAGE_CODEC_REVIEW_2026_08_28.md +0 -815
  241. package/src/engine/control/first-person/DESIGN.md +0 -658
  242. package/src/engine/control/first-person/DESIGN_COLLISION.md +0 -382
  243. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +0 -563
  244. package/src/engine/control/first-person/TODO.md +0 -160
  245. package/src/engine/ecs/ASYNC_SYSTEMS_PROPOSAL.md +0 -531
  246. package/src/engine/ecs/HIERARCHY_REVIEW.md +0 -717
  247. package/src/engine/ecs/async/WORKER_SYSTEM_PLAN.md +0 -262
  248. package/src/engine/ecs/ik/PLAN.md +0 -179
  249. package/src/engine/ecs/storage/binary/SERIALIZATION_COVERAGE.md +0 -272
  250. package/src/engine/ecs/storage/binary/object-v2/DESIGN.md +0 -199
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@@ -1,16 +0,0 @@
1
- /**
2
- * Lanes of the collect, a lane a job.
3
- * @type {number}
4
- */
5
- export const VGEO_SDF_COLLECT_WORKGROUP_SIZE: number;
6
- /**
7
- * The extraction's collect (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): a cut's instance record a job,
8
- * as every cut's collect writes one (`chunk_vgeo_cut_instance`), its geometry's root page, lookup and claim width from
9
- * the geometry's row. Cut in the geometry's own space, at a world error under half its cache's voxel: `k` the job's,
10
- * the distance weight 0.
11
- *
12
- * @type {ComputeShader}
13
- */
14
- export const shader_vgeo_sdf_collect: ComputeShader;
15
- import { ComputeShader } from "../../../shader/ComputeShader.js";
16
- //# sourceMappingURL=shader_vgeo_sdf_collect.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_vgeo_sdf_collect.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_collect.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,8CAFU,MAAM,CAEkC;AAwClD;;;;;;;GAOG;AACH,sCAFU,aAAa,CAMpB;8BAhE2B,kCAAkC"}
@@ -1,67 +0,0 @@
1
- import { COLLECTION_U32_STRUCT_WRITE } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
2
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
3
- import { ComputeShader } from "../../../shader/ComputeShader.js";
4
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
5
- import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
6
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
7
- import { chunk_vgeo_cut_instance } from "../runtime/cut/chunk_vgeo_cut_instance.js";
8
- import { VGEO_INSTANCE_OFFSET } from "../runtime/layout/VGEO_INSTANCE_OFFSET.js";
9
- import { VGEO_SDF_JOB_STRUCT, VGEO_SDF_SETTINGS } from "./VGEO_SDF.js";
10
-
11
- /**
12
- * Lanes of the collect, a lane a job.
13
- * @type {number}
14
- */
15
- export const VGEO_SDF_COLLECT_WORKGROUP_SIZE = 64;
16
-
17
- const resources = new ShaderResourceSetDescriptor();
18
-
19
- resources.setImmediate("settings", VGEO_SDF_SETTINGS);
20
-
21
- resources.createGroup()
22
- .addStorageBuffer("vgeo_sdf_jobs", WebGPUArray.from(VGEO_SDF_JOB_STRUCT))
23
- .addStorageBuffer("vg_geometries", WebGPUArray.from(u32))
24
- // a cut's instance records, and their claim widths for the scan
25
- .addStorageBuffer("instances", WebGPUArray.from(u32), true)
26
- .addStorageBuffer("claim_widths", COLLECTION_U32_STRUCT_WRITE, true);
27
-
28
- const body = CodeChunk.from(
29
- //language=WGSL
30
- `
31
- @compute @workgroup_size(${VGEO_SDF_COLLECT_WORKGROUP_SIZE})
32
- fn main(@builtin(global_invocation_id) id: vec3<u32>) {
33
- let job = id.x;
34
-
35
- if (job >= settings.job_count) {
36
- return;
37
- }
38
-
39
- // a job's record names its job where a view's names its mesh row: what its take lists the job's clusters under
40
- let base = vg_instance_record(job, vgeo_sdf_jobs[job].vg_row, settings.job_count);
41
-
42
- if (base == VG_INSTANCE_RECORD_NONE) {
43
- return;
44
- }
45
-
46
- // no eye: at a distance weight of 0 the projection is the error itself over half the voxel, wherever it is
47
- vg_store(base, ${VGEO_INSTANCE_OFFSET.EYE}u, 0.0);
48
- vg_store(base, ${VGEO_INSTANCE_OFFSET.EYE + 1}u, 0.0);
49
- vg_store(base, ${VGEO_INSTANCE_OFFSET.EYE + 2}u, 0.0);
50
- vg_store(base, ${VGEO_INSTANCE_OFFSET.PROJECTION_K}u, vgeo_sdf_jobs[job].projection_k);
51
- vg_store(base, ${VGEO_INSTANCE_OFFSET.DISTANCE_WEIGHT}u, 0.0);
52
- }
53
- `, [chunk_vgeo_cut_instance]);
54
-
55
- /**
56
- * The extraction's collect (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): a cut's instance record a job,
57
- * as every cut's collect writes one (`chunk_vgeo_cut_instance`), its geometry's root page, lookup and claim width from
58
- * the geometry's row. Cut in the geometry's own space, at a world error under half its cache's voxel: `k` the job's,
59
- * the distance weight 0.
60
- *
61
- * @type {ComputeShader}
62
- */
63
- export const shader_vgeo_sdf_collect = ComputeShader.from({
64
- label: "VGeo SDF Collect",
65
- resources,
66
- body,
67
- });
@@ -1,17 +0,0 @@
1
- /**
2
- * Lanes of the decode, a workgroup a listed cluster: a lane a vertex, and a lane a triangle.
3
- * @type {number}
4
- */
5
- export const VGEO_SDF_DECODE_WORKGROUP_SIZE: number;
6
- /**
7
- * The extraction's decode (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): a workgroup a cluster the cut
8
- * listed, dispatched by the list's count. Each adds its cluster's vertices and triangles to its job's counts, which
9
- * size the job's room in a later frame. A job the host gives room this frame (`decode`) takes each cluster's share of
10
- * it by atomic: the cluster's positions as they are stored, in the geometry's own space, and its triangles as indices
11
- * into its job's vertices, which the host reads back as the proxy's mesh.
12
- *
13
- * @type {ComputeShader}
14
- */
15
- export const shader_vgeo_sdf_decode: ComputeShader;
16
- import { ComputeShader } from "../../../shader/ComputeShader.js";
17
- //# sourceMappingURL=shader_vgeo_sdf_decode.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_vgeo_sdf_decode.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_decode.js"],"names":[],"mappings":"AAuBA;;;GAGG;AACH,6CAFU,MAAM,CAEuG;AAwGvH;;;;;;;;GAQG;AACH,qCAFU,aAAa,CAMpB;8BAzI2B,kCAAkC"}
@@ -1,145 +0,0 @@
1
- import { assert } from "../../../../../core/assert.js";
2
- import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
3
- import { chunk_meshlet_compute_attribute_section_offset } from "../../../shader/chunk/geometry/meshlet/chunk_meshlet_compute_attribute_section_offset.js";
4
- import { chunk_read_meshlet_attribute_vec3f } from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_attribute_vec3f.js";
5
- import { chunk_read_meshlet_resolved_index } from "../../../shader/chunk/geometry/meshlet/chunk_read_meshlet_resolved_index.js";
6
- import { chunk_folded_workgroup_index } from "../../../shader/chunk/grid/chunk_folded_workgroup_index.js";
7
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
8
- import { ComputeShader } from "../../../shader/ComputeShader.js";
9
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
10
- import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
11
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
12
- import { GEOMETRY_ATTRIBUTE_DATA_TYPE } from "../../GEOMETRY_ATTRIBUTE_DATA_TYPE.js";
13
- import { MESHLET_METADATA_STRUCT } from "../../meshlet/encoding/MESHLET_METADATA_STRUCT.js";
14
- import { VGEO_MAX_CLUSTER_TRIANGLE_COUNT } from "../format/cluster/VGEO_MAX_CLUSTER_TRIANGLE_COUNT.js";
15
- import { VGEO_MAX_CLUSTER_VERTEX_COUNT } from "../format/cluster/VGEO_MAX_CLUSTER_VERTEX_COUNT.js";
16
- import {
17
- VGEO_SDF_CLUSTER_WORDS,
18
- VGEO_SDF_COUNTER,
19
- VGEO_SDF_COUNTER_WORDS,
20
- VGEO_SDF_JOB_STRUCT,
21
- VGEO_SDF_SETTINGS
22
- } from "./VGEO_SDF.js";
23
-
24
- /**
25
- * Lanes of the decode, a workgroup a listed cluster: a lane a vertex, and a lane a triangle.
26
- * @type {number}
27
- */
28
- export const VGEO_SDF_DECODE_WORKGROUP_SIZE = Math.max(VGEO_MAX_CLUSTER_VERTEX_COUNT, VGEO_MAX_CLUSTER_TRIANGLE_COUNT);
29
-
30
- assert.lessThanOrEqual(VGEO_SDF_DECODE_WORKGROUP_SIZE, 256, 'the decode\'s workgroup is within WebGPU\'s default invocation limit');
31
-
32
- const resources = new ShaderResourceSetDescriptor();
33
-
34
- resources.setImmediate("settings", VGEO_SDF_SETTINGS);
35
-
36
- resources.createGroup()
37
- .addStorageBuffer("vgeo_sdf_jobs", WebGPUArray.from(VGEO_SDF_JOB_STRUCT))
38
- .addStorageBuffer("vgeo_sdf_counters", WebGPUArray.from(atomic_u32), true)
39
- .addStorageBuffer("vgeo_sdf_clusters", COLLECTION_U32_STRUCT_READ)
40
- .addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
41
- .addStorageBuffer("meshlet_data", GEOMETRY_ATTRIBUTE_DATA_TYPE)
42
- // the readback's: its header, then the jobs' vertices, then their triangles
43
- .addStorageBuffer("vgeo_sdf_payload", WebGPUArray.from(u32), true);
44
-
45
- const body = CodeChunk.from(
46
- //language=WGSL
47
- `
48
- var<workgroup> listed: u32;
49
- var<workgroup> writes: u32;
50
- var<workgroup> first_vertex: u32;
51
- var<workgroup> first_triangle: u32;
52
-
53
- @compute @workgroup_size(${VGEO_SDF_DECODE_WORKGROUP_SIZE})
54
- fn main(
55
- @builtin(workgroup_id) workgroup_id: vec3<u32>,
56
- @builtin(local_invocation_index) lane: u32,
57
- ) {
58
- let index = folded_workgroup_index(workgroup_id);
59
-
60
- if (lane == 0u) {
61
- listed = min(vgeo_sdf_clusters.count, settings.cluster_capacity);
62
- }
63
-
64
- // a folded dispatch's tail, and a count that ran past the list, leave whole
65
- if (index >= workgroupUniformLoad(&listed)) {
66
- return;
67
- }
68
-
69
- let entry = ${VGEO_SDF_CLUSTER_WORDS}u * index;
70
- let job = vgeo_sdf_clusters.elements[entry];
71
- let meshlet = vgeo_sdf_clusters.elements[entry + 1u];
72
- let header = meshlet_metadata[meshlet];
73
- let counters = job * ${VGEO_SDF_COUNTER_WORDS}u;
74
-
75
- // every job's size, what the host makes room by; a job written out this frame takes its cluster's room in it
76
- if (lane == 0u) {
77
- atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.VERTICES}u], header.vertex_count);
78
- atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.TRIANGLES}u], header.primitive_count);
79
-
80
- var write = 0u;
81
-
82
- if (vgeo_sdf_jobs[job].decode != 0u) {
83
- let vertex = atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.VERTICES_WRITTEN}u], header.vertex_count);
84
- let triangle = atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.TRIANGLES_WRITTEN}u], header.primitive_count);
85
-
86
- // a cut grown since the room was made writes nothing past it; the host sees the sizes disagree
87
- if (vertex + header.vertex_count <= vgeo_sdf_jobs[job].vertex_count
88
- && triangle + header.primitive_count <= vgeo_sdf_jobs[job].triangle_count) {
89
- first_vertex = vertex;
90
- first_triangle = triangle;
91
- write = 1u;
92
- }
93
- }
94
-
95
- writes = write;
96
- }
97
-
98
- if (workgroupUniformLoad(&writes) == 0u) {
99
- return;
100
- }
101
-
102
- let vertex_base = first_vertex;
103
-
104
- if (lane < header.vertex_count) {
105
- let position = read_meshlet_attribute_vec3f(meshlet_compute_attribute_section_offset(header) + 3u * lane);
106
- let word = settings.vertex_offset + 3u * (vgeo_sdf_jobs[job].vertex_base + vertex_base + lane);
107
-
108
- vgeo_sdf_payload[word] = bitcast<u32>(position.x);
109
- vgeo_sdf_payload[word + 1u] = bitcast<u32>(position.y);
110
- vgeo_sdf_payload[word + 2u] = bitcast<u32>(position.z);
111
- }
112
-
113
- // the cluster's corners as indices into its job's vertices, clamped to its own as every reader of it clamps
114
- if (lane < header.primitive_count) {
115
- let word = settings.index_offset + 3u * (vgeo_sdf_jobs[job].triangle_base + first_triangle + lane);
116
-
117
- for (var corner = 0u; corner < 3u; corner++) {
118
- let local = min(read_meshlet_resolved_index(header, 3u * lane + corner), header.vertex_count - 1u);
119
-
120
- vgeo_sdf_payload[word + corner] = vertex_base + local;
121
- }
122
- }
123
- }
124
- `, [
125
- MESHLET_METADATA_STRUCT.declaration_chunk,
126
- chunk_folded_workgroup_index,
127
- chunk_meshlet_compute_attribute_section_offset,
128
- chunk_read_meshlet_attribute_vec3f,
129
- chunk_read_meshlet_resolved_index,
130
- ]);
131
-
132
- /**
133
- * The extraction's decode (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): a workgroup a cluster the cut
134
- * listed, dispatched by the list's count. Each adds its cluster's vertices and triangles to its job's counts, which
135
- * size the job's room in a later frame. A job the host gives room this frame (`decode`) takes each cluster's share of
136
- * it by atomic: the cluster's positions as they are stored, in the geometry's own space, and its triangles as indices
137
- * into its job's vertices, which the host reads back as the proxy's mesh.
138
- *
139
- * @type {ComputeShader}
140
- */
141
- export const shader_vgeo_sdf_decode = ComputeShader.from({
142
- label: "VGeo SDF Decode",
143
- resources,
144
- body,
145
- });
@@ -1,12 +0,0 @@
1
- /**
2
- * The extraction's cut (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): the camera cut's descent
3
- * (`chunk_vgeo_cut_descent`) over the jobs' records, each geometry whole, at the error its record's projection constant
4
- * sets against a τ of 1. Every cluster in the cut, a stand-in too, goes onto the cluster list under its job; a clamp
5
- * wants its page through the extraction's own feedback slot, as the camera's do, so a job cut again each frame keeps
6
- * its pages wanted until they arrive.
7
- *
8
- * @type {ComputeShader}
9
- */
10
- export const shader_vgeo_sdf_traverse: ComputeShader;
11
- import { ComputeShader } from "../../../shader/ComputeShader.js";
12
- //# sourceMappingURL=shader_vgeo_sdf_traverse.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_vgeo_sdf_traverse.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/geometry/virtual/sdf/shader_vgeo_sdf_traverse.js"],"names":[],"mappings":"AA2FA;;;;;;;;GAQG;AACH,uCAFU,aAAa,CAMpB;8BApG2B,kCAAkC"}
@@ -1,105 +0,0 @@
1
- import { WebGPUExtensionType } from "../../../../descriptor/WebGPUExtensionType.js";
2
- import { COLLECTION_U32_STRUCT_READ } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
3
- import { COLLECTION_U32_STRUCT_WRITE } from "../../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
4
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
5
- import { ComputeShader } from "../../../shader/ComputeShader.js";
6
- import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
7
- import { atomic_u32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
8
- import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
9
- import { chunk_vgeo_cut_access } from "../runtime/cut/chunk_vgeo_cut_access.js";
10
- import { chunk_vgeo_cut_descent } from "../runtime/cut/chunk_vgeo_cut_descent.js";
11
- import { VGEO_CUT_PARAMS_STRUCT } from "../runtime/cut/VGEO_CUT_PARAMS_STRUCT.js";
12
- import { VGEO_CUT_STAT } from "../runtime/layout/VGEO_CUT_STAT.js";
13
- import { VGEO_INSTANCE_OFFSET } from "../runtime/layout/VGEO_INSTANCE_OFFSET.js";
14
- import { VGEO_PAGE_ROW_OFFSET } from "../runtime/layout/VGEO_PAGE_ROW_OFFSET.js";
15
- import { VGEO_SDF_CLUSTER_WORDS, VGEO_SDF_COUNTER, VGEO_SDF_COUNTER_WORDS, VGEO_SDF_SETTINGS } from "./VGEO_SDF.js";
16
-
17
- const resources = new ShaderResourceSetDescriptor();
18
-
19
- resources.setImmediate("settings", VGEO_SDF_SETTINGS);
20
-
21
- resources.createGroup()
22
- .addUniform("params", VGEO_CUT_PARAMS_STRUCT)
23
- .addStorageBuffer("vg_lookup", WebGPUArray.from(u32), false)
24
- .addStorageBuffer("vg_arena", WebGPUArray.from(u32), false)
25
- ;
26
-
27
- resources.createGroup()
28
- .addStorageBuffer("instances", WebGPUArray.from(u32), false)
29
- .addStorageBuffer("queue_in", COLLECTION_U32_STRUCT_READ, false)
30
- .addStorageBuffer("queue_out", COLLECTION_U32_STRUCT_WRITE, true)
31
- ;
32
-
33
- resources.createGroup()
34
- .addStorageBuffer("claim", WebGPUArray.from(atomic_u32), true)
35
- .addStorageBuffer("feedback", WebGPUArray.from(atomic_u32), true)
36
- .addStorageBuffer("vg_want_stamps", WebGPUArray.from(atomic_u32), true)
37
- // a job's counters, `VGEO_SDF_COUNTER_WORDS` each
38
- .addStorageBuffer("vgeo_sdf_counters", WebGPUArray.from(atomic_u32), true)
39
- // the cut's clusters, a job and a meshlet row each; the count runs past what the list holds
40
- .addStorageBuffer("vgeo_sdf_clusters", COLLECTION_U32_STRUCT_WRITE, true)
41
- ;
42
-
43
- const body = CodeChunk.from(
44
- //language=WGSL
45
- `
46
- /** A geometry is cut whole: nothing is outside. */
47
- fn vg_cut_sphere_outside(instance_base: u32, sphere: vec4<f32>) -> bool {
48
- return false;
49
- }
50
-
51
- fn vg_cut_box_outside(instance_base: u32, lower: vec3<f32>, upper: vec3<f32>) -> bool {
52
- return false;
53
- }
54
-
55
- /**
56
- * A cluster in the cut, a stand-in's too, onto the list as its job and its meshlet row. A stand-in, for a page not
57
- * resident or a group not selectable, is counted against its job, whose cut is then not the one it asked for; past
58
- * the list a cluster is dropped and counted, and its job's cut is incomplete too.
59
- */
60
- fn vg_cut_take(instance_base: u32, page_row: u32, verdict: VGVerdict) {
61
- let job = instances[instance_base + ${VGEO_INSTANCE_OFFSET.MESH_INDEX}u];
62
- let counters = job * ${VGEO_SDF_COUNTER_WORDS}u;
63
-
64
- atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.TAKEN}u], 1u);
65
-
66
- if (verdict.kind != VG_VERDICT_TAKE) {
67
- atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.STAND_INS}u], 1u);
68
- }
69
-
70
- let slot = atomicAdd(&vgeo_sdf_clusters.count, 1u);
71
-
72
- if (slot >= settings.cluster_capacity) {
73
- atomicAdd(&vgeo_sdf_counters[counters + ${VGEO_SDF_COUNTER.DROPPED}u], 1u);
74
- vg_stat(${VGEO_CUT_STAT.MESHLETS_DROPPED}u, 1u);
75
- return;
76
- }
77
-
78
- let entry = ${VGEO_SDF_CLUSTER_WORDS}u * slot;
79
-
80
- vgeo_sdf_clusters.elements[entry] = job;
81
- vgeo_sdf_clusters.elements[entry + 1u] = vg_page_field(page_row, ${VGEO_PAGE_ROW_OFFSET.MESHLET_BASE}u) + verdict.cluster;
82
-
83
- vg_stat(${VGEO_CUT_STAT.DRAWN}u, 1u);
84
- }
85
- `, [
86
- chunk_vgeo_cut_descent,
87
- chunk_vgeo_cut_access,
88
- ]);
89
-
90
- body.addExtension(WebGPUExtensionType.Subgroups);
91
-
92
- /**
93
- * The extraction's cut (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §7.8, as S8 built it): the camera cut's descent
94
- * (`chunk_vgeo_cut_descent`) over the jobs' records, each geometry whole, at the error its record's projection constant
95
- * sets against a τ of 1. Every cluster in the cut, a stand-in too, goes onto the cluster list under its job; a clamp
96
- * wants its page through the extraction's own feedback slot, as the camera's do, so a job cut again each frame keeps
97
- * its pages wanted until they arrive.
98
- *
99
- * @type {ComputeShader}
100
- */
101
- export const shader_vgeo_sdf_traverse = ComputeShader.from({
102
- label: "VGeo SDF Cut",
103
- resources,
104
- body,
105
- });
@@ -1,3 +0,0 @@
1
- # consider using higher order interpolation for tetrahedral meshes to smooth out boundary artifacts:
2
-
3
- * ["Hardware Adaptive High-Order Interpolation for Real-Time Graphics"](https://dqlin.xyz/pubs/2021-hpg-HOI/) by Daqi Lin et al.